Re: [hlds] Left 4 Dead 2 Update Released

2010-02-19 Thread Aaron A. Maricic
Hello,

You can correct that issue by creating separate host.txt and motd.txt 
files, and then placing two lines in your server.cfg file pointing to 
those alternate file names (whatever they may be).

hostfile "host_custom.txt"
motdfile "motd_custom.txt"

Hope this helps!

Joeri van der Velden wrote:
> I notice that every L4D2 update, it overwrites the host.txt and motd.txt in
> the left4dead2 folder. It's a minor issue but it's pretty annoying that I
> have to replace every time again.
>
> 2010/2/20 AJ King 
>
>   
>> Nice one.
>>
>> Thanks,
>>
>> Alex King
>>
>>
>>
>>
>>
>> 
>>> From: jas...@valvesoftware.com
>>> To: hlds_li...@list.valvesoftware.com; hlds@list.valvesoftware.com;
>>>   
>> hlds_annou...@list.valvesoftware.com
>> 
>>> Date: Fri, 19 Feb 2010 14:55:12 -0800
>>> Subject: [hlds] Left 4 Dead 2 Update Released
>>>
>>> A required update for Left 4 Dead 2 is now available.  Please run
>>>   
>> hldsupdatetool to receive the update.  The specific changes include:
>> 
>>> - Fixed all bot teams not leaving the starting area if sb_all_bot_team 1
>>>   
>> was set
>> 
>>> - Fixed a case where survivor bots would fail to rescue a friend from
>>>   
>> charger attacks
>> 
>>> - Updated Thai translations
>>> - Fixed an issue where servers wouldn't relist after the master server
>>>   
>> was bounced
>> 
>>> - Fixed Charger jumping exploit
>>> - Fixed Spitter bug where spit could emit from a location several inches
>>>   
>> from the head, causing the spit to unexpectedly strike nearby objects and
>> fall
>> 
>>> Jason
>>>
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Re: [hlds] Source Engine Upload/Download POC

2009-11-29 Thread Aaron A. Maricic
Does this apply to L4D / L4D2?

AzuiSleet wrote:
> It seems the upload/download exploits aren't dead yet, and Valve
> didn't do a good job at patching them. A blacklist didn't work too
> well. Here is a serverplugin POC to upload and download files. It's
> fairly trivial to use:
>
> download_file cfg/server.cfg
> upload_file addons/serverplugin_sample.dll
>
> upload_file doesn't work in TF2, but download_file does. I'm told you
> can upload DLLs in Gmod and L4D2. Credit to Chrisaster and the rest of
> the Gmod scene.
>
> Codename "Source Engine Suck Server Pwner" in memory of nitro2o:
> http://dl.dropbox.com/u/759758/sourcenginesuck_serverowner.7z
>
> Source:
> http://azu.pastebin.com/m1cd1ab0b
>
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Re: [hlds] Server Key

2009-11-20 Thread Aaron A. Maricic
How can you use mm_dedicated_force_servers if you can't get to the 
console from a lobby? Does it work if you enter that before you get into 
a lobby? I've generally always used that as lobby leader to take my 
friends and me into our own server.

Thanks.

msleeper wrote:
> You can set your search key before joining a lobby. You can also use the
> "mm_dedicated_force_servers" to manually specify your IPs to search for.
>
>
> On Fri, 2009-11-20 at 12:51 -0800, shoskins73 wrote:
>   
>> So I'm contemplating ordering a server for L4D2 as it's getting really
>> frustrating constantly being thrown into servers where all 4 (or 8) of us
>> have 200+ ping. Call Vote, Return to Lobby, Search for Best Dedicated Server
>> again only to be put back on the same server, or another server that's just
>> as bad.
>>
>> But the console seems to be disabled in the Lobby screen and they still have
>> not implemented any UI in the Lobby to select the server you want to goto.
>>
>> So how exactly is sv_search_key supposed to work now when you can't open the
>> console in the Lobby?
>>
>> Can someone please explain to me how this is supposed to work now before I
>> waste any money on a server I can't use?
>>
>> thanks,
>> Sean
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Re: [hlds] [not server related]Steam Cloud, L4D lobby and Friends

2009-02-09 Thread Aaron A. Maricic
Yes... which is very annoying since it basically makes L4D unplayable...

Donnie Newlove wrote:
> It's down again.
>
> On Fri, Feb 6, 2009 at 2:48 AM, Patrick Shelley  wrote:
>   
>> Thats tongue in cheek right?
>>
>> Sleeper, you put the guy on to a train of thought that will benefit him - to
>> have a check around before asking on the list. God knows i look about all
>> the time, and if, if i cant anything i need elsewhere, i'll ask on here.
>>
>> People have pointed me in the right direction loads of times to save the
>> same questions getting asked on here. - and i get the sense in doing that.
>>
>> Nowt wrong wiv his reply imho!
>>
>> On 2/6/09, Mike Stiehm  wrote:
>> 
>>> Really dude. Msleeper you are a jerk to everyone you come in contact
>>> with
>>>
>>>
>>>
>>> On Feb 5, 2009, at 7:14 PM, "Bill Turner"
>>>
>>>  wrote:
>>>
>>>   
 Munra - Just because some over inflated egotist soft-flames you, don't
 lose heart.

 MSleeper - sorry we're not all as astonishingly awesome as you. Please
 tolerate our idiocy while trying to aspire to your levels of all-being
 greatness.

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of
 mu...@anbservers.net
 Sent: 06 February 2009 01:09
 To: 'Half-Life dedicated Win32 server mailing list'
 Subject: Re: [hlds] [not server related]Steam Cloud, L4D lobby and
 Friends

 Okay no problem I'll never use the this list again

 Thanks for the reply any ways

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of msleeper
 Sent: Thursday, February 05, 2009 8:06 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] [not server related]Steam Cloud, L4D lobby and
 Friends

 How about checking all resources at your disposal?

 http://store.steampowered.com/stats/

 Looks like the network is having trouble, which means Friends - and by
 that, pretty much every aspect of L4D Matchmaking - is on the fritz!



 On Thu, 2009-02-05 at 19:51 -0500, mu...@anbservers.net wrote:
 
> Any else have issues with steam Cloud and the L4D lobbies not
> working?
>   
 Also
 
> friends is online but acting strange going on and offline and showing
>   
 all
 
> friends off line ect.
>
> Anyone else notice this?
>
> Thanks
>
>
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Re: [hlds] L4D: Versus mode swapping players' team

2008-12-05 Thread Aaron A. Maricic
We had that occur, but only once and we were able to switch back to our 
original teams by hitting 'm'.

Mike O'Laughlen wrote:
> Has anyone else encountered players being forced to play as Infected or
> Survivor after a round begins/finishes?  I can't remember if it was during a
> map change or after the round was over.  It occurred after the patch
> yesterday.  The same players were repeated swapped throughout the session.
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Re: [hlds] Left 4 Dead Update Available

2008-12-04 Thread Aaron A. Maricic
In regards to "Fixed lagouts/spikes after level transition" ... I 
updated my server this evening and we still experienced this issue. On 
the airport campaign, we got the timeout countdown in the top right 
corner of the screen and could only continue once it hit about 5 seconds 
before disconnection. This was going from part 4 to part 5.

Jason Ruymen wrote:
> A required update for Left 4 Dead is now available.  Please run 
> hldsupdatetool to receive this update.  The specific changes include:
>
> - Finding a dedicated server when starting the game from a lobby is now 
> faster and more reliable
> - Versus mode is now locked to Normal difficulty
> - Difficulty on a server is now locked to the one set by the lobby reservation
> - Fixed lagouts/spikes after level transition
> - Fixed directory issue with spray logs in some cases
> - Fixed video settings not saving after closing video options dialog
> - Corrected a boomer suicide exploit
> - Several minor localization fixes
> - Fixed a error were disabling cheats would incorrectly reset data
>
> Jason
>
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Re: [hlds] [TF2] Time out at map change -question added

2008-12-01 Thread Aaron A. Maricic
I am not using SourceMod and my L4D server is experiencing this issue 
from time to time. I have changed nothing at all... just downloaded 
using HldsUpdateTool and ran it.

Karl Weckstrom wrote:
> Backrevving to SM1.0.3 fixed it for us it appears.
>
> -Original Message-
> From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Richard Eid
> Sent: Monday, December 01, 2008 1:47 PM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] [TF2] Time out at map change -question added
>
> Is anyone running SourceMod?  I've read that disabling the 'Client
> Preferences' plugin can help to alleviate this problem, though it's not a
> guaranteed fix as others have experienced some issues with the latest build
> of SourceMod.
>
> -Richard Eid
>
>
> On Sun, Nov 30, 2008 at 8:01 PM, SakeFox <[EMAIL PROTECTED]> wrote:
>
>   
>> yeah i'm sure. it's why i said it was a long shot. but it is something
>> to rule out.
>>
>> Damien Tombs wrote:
>> 
>>> Yeah no STV here either. I would imagine most people will say the same.
>>>
>>>
>>>   
 Date: Sun, 30 Nov 2008 19:40:41 -0500> From: [EMAIL PROTECTED]>
 
>> To: hlds@list.valvesoftware.com> Subject: Re: [hlds] [TF2] Time out at map
>> change -question added> > any of you that are having this issue not running
>> sourcetv?> > I know its a long shot, but just something else to rule out.> >
>> Kim Olesen Baarsch wrote:> > Hi> >> > Sometimes when my server changes from
>> one map to another, instead of going to the 'server is changing map'-screen,
>> it will just give all clients the> > Lost connection to server thing in the
>> top right corner of the screen, while the scoreboard is shown.> > When it is
>> finally done counting down from 30 seconds, everybody gets disconnected, and
>> then a couple of seconds later it has finally loaded the next map.> > Are
>> anyone else experiencing this issue, and does anyone have a solution to this
>> problem?> > The server is running a couple of addons, but we've only
>> rescently experiencing this problem.> >> > Thanks in advance,> > Kim O.
>> Baarsch> > ___> > To
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