Re: [hlds] Mandatory Team Fortress 2 update released

2016-01-15 Thread Adam Walker
Personally, if you can't be bothered to check the links you click (given that 
Steam says "YOU'RE LEAVING STEAM" for all non-official links now) then Steam 
Support really should refuse to help you. You've failed to secure your account. 

On the flip side, Steam Support should educate users who are hacked in proper 
security manners. First time, they should assist you and try to recover as much 
as they can. Thereafter, if you can't see "what went wrong" then you're on your 
own.

I'm not saying that the link warning is a bad idea, I'm saying the security 
should be ample that a normal user can use it without it interfering with 
everyday use and be secure. It should not be designed for the very lowest 
denominator in such a way that it becomes a hand-holder: "Are you sure?", "Are 
you REALLY sure?", "Are you REALLY, REALLY sure?", "Are you ABSOLUTELY 
POSITIVELY REALLY, REALLY sure?", "Okay, well, we don't think you are, so we 
better be safe."

If everyone took steps to ensure their password was strong, they didn't repeat 
that password elsewhere and actually checked what they receive from people in 
terms of links then Steam would be a much safer place.

Tl;dr: Secure your password, secure your email (DON'T USE THE SAME PASSWORD), 
DON'T click links from random users or suspicious links from people you know, 
Use Steam Guard Mobile Authenticator to ensure people can't log onto your 
account in the first place, Use common sense, Educate your friends.

Don't hold my hand because others can't use common sense.

Thanks,
Adam

Sent from my iPhone

On 15 Jan 2016, at 18:19, Kyle Sanderson  wrote:

>> I wonder how much time gets wasted in total for the majority due these 
>> security measurements for trading, so a small percentage can continue to 
>> happily click every link they get.
> /me.
> 
> Thanks,
> Kyle.
> 
>> On Wed, Jan 13, 2016 at 5:00 AM, ED-E  wrote:
>> Gift Wraps have been secretly pulled from the store, the ones people have do
>> not work anymore (due an update before Christmas). Rumor has it, it’s
>> because someone was complaining about it that a scammer robbed all his TF2
>> belongings via giftwraps (which ignores the escrow thing). The funny thing
>> is he was already scammed before, so he was worried that he don’t get the
>> items back, since it’s his second time being scammed.
>> 
>> 
>> 
>> I wonder how much time gets wasted in total for the majority due these
>> security measurements for trading, so a small percentage can continue to
>> happily click every link they get.
>> 
>> 
>> 
>> 
>> 
>> Von: hlds-boun...@list.valvesoftware.com
>> [mailto:hlds-boun...@list.valvesoftware.com] Im Auftrag von Fletch
>> Gesendet: Mittwoch, 13. Jänner 2016 12:45
>> An: Half-Life dedicated Win32 server mailing list
>> Betreff: Re: [hlds] Mandatory Team Fortress 2 update released
>> 
>> 
>> 
>> What issue sorry?
>> 
>> 
>> 
>> On Tue, Jan 12, 2016 at 10:33 PM, ED-E  wrote:
>> 
>> Thanks for the update, Eric. How is the "Gift Wrap" issue doing?
>> 
>> 
>> - Original Message -
>> From: Eric Smith 
>> To: "hlds@list.valvesoftware.com" ,
>> "hlds_li...@list.valvesoftware.com" ,
>> "hlds_annou...@list.valvesoftware.com"
>> 
>> Date: Tue, 12 Jan 2016 21:52:06 +
>> Subject: [hlds] Mandatory Team Fortress 2 update released
>> 
>>> We've released a mandatory update for TF2. The update notes are below. The
>>> new version is 3220766.
>>> 
>>> -Eric
>>> 
>>> ---
>>> 
>>> - Added more postcards for the Tough Break contracts
>>> - Fixed some of the partner taunts not properly hiding the weapons
>>> - Fixed the scrollbar overlapping the ping column in the scoreboard when
>>> mouse input is enabled
>>> - Updated the model/materials for The Gaelic Garb and A Well Wrapped Hat
>>> 
>>> 
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>> 
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Re: [hlds] Mandatory TF2 update coming

2015-12-18 Thread Adam walker
I'm sorry but where did I say it entitled anyone to do anything to someone 
else? I know I have glasses, but I think I'm missing it.

> On 18 Dec 2015, at 13:24, Bartek S  wrote:
> 
> It still doesn't excuse Valve from fucking over community servers.
> 
>> On 18 Dec 2015 14:15,  wrote:
>> There is a difference between official servers and officially HOSTED 
>> servers. Minecraft Realms is still community run and operated. Realms is to 
>> Minecraft what Multiplay is to TF2 - A hosting provider. It's not correct to 
>> mix the two.
>> 
>>> On 2015-12-18 12:45, Robert Paulson wrote:
>>> Your understanding is flawed then. Everything you've been saying is
>>> logically flawed and it just seems like you are just trying to be as
>>> troll as possible.
>>> 
>>> If hosting servers was a zero sum game, then why would the would Valve
>>> let people do it? Use your brain and think. They do it because it is
>>> NOT a zero sum game. We get something out of it and they get something
>>> out of it.
>>> 
>>> It doesn't matter if they were on quickplay.I don't know how many
>>> times I have to repeat myself. My point is that even servers that
>>> aren't eligible for quickplay were negatively affected because most
>>> players are now never even aware that community servers exist given
>>> the tiny button that browse servers have. If you ever ran a saxton/ff
>>> server you would know what I am talking about, but you obvious don't
>>> have any experience in this matter. There used to be dozens of custom
>>> servers populated 24/7 and now there are maybe 3-4.
>>> 
>>> Why is minecraft not a valid argument? You know that there is an
>>> official minecraft host called minecraft realms? And they don't
>>> plaster them all over the top of the main menu. Why does the game mode
>>> even matter? Again, wrong on all points.
>>> 
>>> And why do the lack of complaints flooding reddit mean that Valve
>>> should ignore the issue? As Henry Ford famously said, "If I had asked
>>> people what they wanted, they would have said faster horses". If
>>> people don't know there's something better, they won't ask for it. The
>>> community players didn't complain about it right away because it was a
>>> slow change and it was hard to figure out that Valve was at fault for
>>> killing off their server because they never use quickplay.
>>> 
>>> And yes Valve does owe something to communities WHO ALSO HAPPEN TO BE
>>> THEIR PLAYERS AND CUSTOMERS not to break crucial features that were
>>> sold on release such as being able to host the game and have a fair
>>> chance to get players. It doesn't matter if people shuda wuda cuda
>>> shifted to custom game modes which are actually deader than regular
>>> tf2.
>>> 
>>> If you ever release a game or marketplace, please tell everyone you
>>> are going to screw them over as soon as it is more profitable for
>>> them. Let's see how well that works out for you.
>>> 
>>> @rd, I think someone was complaining here about your stop the tank
>>> being on quickplay several months ago.
>>> 
>>> 
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Re: [hlds] Mandatory TF2 update coming

2015-12-18 Thread Adam walker
Actually, that seemed fairly heated on both sides. But using an outside 
perspective, e.g. A "non-serverops", as your moderating ground is not a bad 
idea.

Someone without a vested interest and therefore not subject to the bias that 
server operators would naturally have would be able to weigh up your arguments 
and come to a rational conclusion. You can have a constructive debate on both 
sides, if it got to that point, without it being skewed in favour of one 
particular side. 

Clearly, if it was a server operator moderating the debate, they would have a 
prejudice towards a particular argument and the opposing side may as well not 
even raise their point.

Or am I to believe that the idea of bias limiting in debates is a complete 
fallacy in this day and age?

> On 18 Dec 2015, at 23:52, Matthias InstantMuffin Kollek  
> wrote:
> 
> Yep, trolling.
> Thanks for making it obvious.
> 
> Anyone with an actual constructive interest wants to way in?
> 
>> On 19.12.2015 00:47, Cats From Above wrote:
>> Firstly, if the group was to be an official channel (which will never 
>> happen) then there is good reason why someone without vested interests in 
>> server hosting should be channeling the discussion back to Valve. I'll use 
>> Mathias as an example. Matthias is very clearly anti-advertising and 
>> believes that communities using such should be sv_tagged accordingly, if it 
>> is allowed at all. I have no doubt that if Matthias was in a moderating 
>> position, he would abuse said position to surreptitiously advance that 
>> agenda irrespective of the official stance of the collective he is supposed 
>> to be representing. I note that rules do not require communities to use 
>> sv_tags for their MOTD content at this point in time – Yet Matthias clearly 
>> believes that anyone who uses advertising as a revenue model is committing 
>> some great moral evil, thus undermining his ability to work with others.
>>  
>> Secondly, I wasn't aware Ross's response required any further debate or 
>> discussion or that I was required to respond to every post made. However, 
>> since Matthias seems to think that I robbed Ross of a response, yes, there 
>> is a game server token system, obviously; No, Valve have not been using it 
>> to ban servers within Team Fortress 2 and I suspect that they don't really 
>> use it as a banning mechanism in CS:GO on regular basis aside from the 
>> occasional knife plugin related ban (Ergo: To protect the item economy and 
>> the profits associated thereof) - Though others are better able to comment 
>> on the happenings of GLST in CS:GO servers hence why I initially did not. 
>> Perhaps others on this mailing list could show that same type
>>of restraint henceforth, Matthias?
>> 
>> Thirdly, there is nothing ironic about my post, perhaps Matthias needs to 
>> revise the definition of the word irony. Moving onto the context in which he 
>> used it, my stance is not as he presented it, but rather my stance is that 
>> A) Valve won't be interested in pedestaling anyone within the realm of 
>> "community" hosting as a source of feedback on this matter. B) Valve won't 
>> be interested in limiting sources of feedback or what feedback they receive, 
>> all feedback is valuable. C) That any such group will not represent the 
>> various views of all operators and that operators are better off making 
>> mature, private and direct contact with Valve instead of pushing an agenda 
>> through a single channel that may not always be representative of their 
>> community's stance on various matters. Matthias seems to completely ignore 
>> that it is he, via pushing this suggestion of an official, filtered, 
>> channel, that would seek to rob server operators with minority opinions of a 
>> voice – That is an example irony.
>> 
>> And lastly, the reason I don't care about the troll badge that Matthias is 
>> so desperately trying to staple to my forehead is that it was given to me by 
>> someone who doesn't even know Godwin's law – hardly a respectable 
>> individual. For the uninitiated, Matthias, ye who casts the first Nazi 
>> analogy loses the debate and thier credibility. Google it and bring a more 
>> intelligent analogy in future.
>> 
>> 
>>> On Sat, Dec 19, 2015 at 8:50 AM, Matthias "InstantMuffin" Kollek 
>>>  wrote:
>>> GSPs have definitively established the meaning of what a "private server" 
>>> is and so has Valve in the quickplay menu with "community servers". I see 
>>> no need for further debate here. You can use whatever term you want, but 
>>> it's ridiculous to say others official terminology is the wrong one to use 
>>> - and furthermore, not helping the discussion.
>>> You still haven't fully understood the "voice concept" I guess. There is no 
>>> reason why this group should be moderated by non-serverops. That is 
>>> ridiculous. You might as well demand that the democrats should be 
>>> represented by 

Re: [hlds] Mandatory TF2 update coming

2015-12-17 Thread Adam Walker
Perhaps a petition? Get a decent number of signatories that care and present 
that to Valve. But don’t be asshole-ish about it, you’re asking them to change 
THEIR game.

 

Maybe someone that can keep their temper out of a conversation for 10 minutes 
should deliver the signed petition personally and discuss this with Valve? It 
would demonstrate the resolve of the community server owners to provide a 
constructive medium for debate. I’m sure Valve wouldn’t object to that.

 

…Or just keep posting here every time there’s an update. That might work.

 

From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of kletch1333 .
Sent: 17 December 2015 22:16
To: Half-Life dedicated Win32 server mailing list 
Subject: Re: [hlds] Mandatory TF2 update coming

 

"I think it's time we started to combine our efforts on this matter instead of 
discussing here in the mailing thread where it turns into bickering"

What would you suggest?

 

On Thu, Dec 17, 2015 at 10:12 PM, Rowedahelicon 
 > 
wrote:

@E.Olsen I tried making a post about that earlier today but it seems it got 
eaten. I had asked about the progress of the supposed help to the community 
servers we were promised forever ago. I think it's time we started to combine 
our efforts on this matter instead of discussing here in the mailing thread 
where it turns into bickering

 

On Thu, Dec 17, 2015 at 5:08 PM, E. Olsen  > wrote:

So...Bah Humbug to us, as players are once again driven further away from 
community servers?

 

Geez, guys - you'd think after three years since the "temporary" changes were 
made to quickplay, you'd be able to come up with something - anything - to 
support the folks who've supported you the most.

 

Ah well. Merry Christmas. I hope we're still here next year.

 

 

On Thu, Dec 17, 2015 at 4:57 PM, Eric Smith  > wrote:

We're working on a mandatory update for TF2. This is the Tough Break Update.

http://www.teamfortress.com/toughbreak/

We should have it ready soon.

-Eric


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-- 

*Matthew (Rowedahelicon) Robinson*
Web Designer / Artist / Writer
Website - http://www.rowedahelicon.com/


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Re: [hlds] Can We Get a TF2 Halloween 2015 Update Please So we are Ready!!!

2015-10-28 Thread Adam Walker
@Peter: Cosmetic items, maps, taunts and unusuals. It's literally in the
second section of the topic you linked just after "This year's Halloween
Update."

@Mike Vail: Be patient, Valve will have collated all of the Halloween
content they want to release by now and should be shipping it soon(TM). If
your mailing list subscription settings are set up correctly, you'll get an
email when Eric announces the update.

- Adam

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Peter Jerde
Sent: 28 October 2015 19:28
To: Half-Life dedicated Win32 server mailing list

Subject: Re: [hlds] Can We Get a TF2 Halloween 2015 Update Please So we are
Ready!!!


> On Oct 28, 2015, at 14:26 PM, Mike Vail  wrote:
> We want to play TF2 Halloween! HURRY!

Um. There is no halloween update this year, except for the release of new
cosmetic items.

http://www.teamfortress.com/post.php?id=18409

 - Peter


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[hlds] TF2 Client Crash Exploit

2015-06-06 Thread Adam Walker
Has anyone been encountering players that seem to be able to cause someone's 
Team Fortress 2 client to close to the desktop?
We've recently had a player performing these actions, but are unsure how they 
are doing it or how to protect against it. The player in question was known as 
lunar with ID STEAM_0:1:63519733, for reference purposes.
I have provided a copy of the dmp files generated from the incident via the 
link below. I feel this is rather severe as we've had our servers emptied from 
this exploit, so if we can get a solution then it would be to everyone's 
benefit.
- Crashdoom
ZIP Archive of dumps: https://dl.dropboxusercontent.com/u/50570879/dumps.zip 
(https://dl.dropboxusercontent.com/u/50570879/dumps.zip)

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Re: [hlds] TF2 Client Crash Exploit

2015-06-06 Thread Adam Walker
It appears to still be possible in version 2813840.
On Sun, Jun 7, 2015 at 01:19 AM, E. Olsen  wrote: Hmm...I had thought Valve had 
fixed this a couple of patches ago (Eric Smith was aware of it).
On Sat, Jun 6, 2015 at 7:51 PM, Adam Walker  wrote:
As a follow-up, the issue appears to be caused by an invalid .vtf spray. I will 
not post the associated file on the mailing list, but will provide it upon 
request.
When the .vtf is loaded by the client it seems to cause a memory access 
violation, which results in the game crashing. This also applies to players 
that attempt to view the spray, accidentally or otherwise.
- Crashdoom
On Sun, Jun 7, 2015 at 12:27 AM, Adam Walker  wrote:
Has anyone been encountering players that seem to be able to cause someone's 
Team Fortress 2 client to close to the desktop?
We've recently had a player performing these actions, but are unsure how they 
are doing it or how to protect against it. The player in question was known as 
lunar with ID STEAM_0:1:63519733, for reference purposes.
I have provided a copy of the dmp files generated from the incident via the 
link below. I feel this is rather severe as we've had our servers emptied from 
this exploit, so if we can get a solution then it would be to everyone's 
benefit.
- Crashdoom
ZIP Archive of dumps: https://dl.dropboxusercontent.com/u/50570879/dumps.zip 
(https://dl.dropboxusercontent.com/u/50570879/dumps.zip)
 Disclaimer: This email and any files transmitted with it are confidential and 
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Re: [hlds] TF2 Client Crash Exploit

2015-06-06 Thread Adam Walker
As a follow-up, the issue appears to be caused by an invalid .vtf spray. I will 
not post the associated file on the mailing list, but will provide it upon 
request.
When the .vtf is loaded by the client it seems to cause a memory access 
violation, which results in the game crashing. This also applies to players 
that attempt to view the spray, accidentally or otherwise.
- Crashdoom
On Sun, Jun 7, 2015 at 12:27 AM, Adam Walker  wrote:
Has anyone been encountering players that seem to be able to cause someone's 
Team Fortress 2 client to close to the desktop?
We've recently had a player performing these actions, but are unsure how they 
are doing it or how to protect against it. The player in question was known as 
lunar with ID STEAM_0:1:63519733, for reference purposes.
I have provided a copy of the dmp files generated from the incident via the 
link below. I feel this is rather severe as we've had our servers emptied from 
this exploit, so if we can get a solution then it would be to everyone's 
benefit.
- Crashdoom
ZIP Archive of dumps: https://dl.dropboxusercontent.com/u/50570879/dumps.zip 
(https://dl.dropboxusercontent.com/u/50570879/dumps.zip)
 Disclaimer: This email and any files transmitted with it are confidential and 
intended solely for the use of the individual or entity to whom they are 
addressed. If you have received this email in error please notify the system 
manager. Please note that any views or opinions presented in this email are 
solely those of the author and do not necessarily represent those of Ozzy 
Furocity. Finally, the recipient should check this email and any attachments 
for the presence of viruses. Ozzy Furocity accepts no liability for any damage 
caused by any virus transmitted by this email.

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