Actually, that seemed fairly heated on both sides. But using an outside 
perspective, e.g. A "non-serverops", as your moderating ground is not a bad 
idea.

Someone without a vested interest and therefore not subject to the bias that 
server operators would naturally have would be able to weigh up your arguments 
and come to a rational conclusion. You can have a constructive debate on both 
sides, if it got to that point, without it being skewed in favour of one 
particular side. 

Clearly, if it was a server operator moderating the debate, they would have a 
prejudice towards a particular argument and the opposing side may as well not 
even raise their point.

Or am I to believe that the idea of bias limiting in debates is a complete 
fallacy in this day and age?

> On 18 Dec 2015, at 23:52, Matthias InstantMuffin Kollek <proph...@sticed.org> 
> wrote:
> 
> Yep, trolling.
> Thanks for making it obvious.
> 
> Anyone with an actual constructive interest wants to way in?
> 
>> On 19.12.2015 00:47, Cats From Above wrote:
>> Firstly, if the group was to be an official channel (which will never 
>> happen) then there is good reason why someone without vested interests in 
>> server hosting should be channeling the discussion back to Valve. I'll use 
>> Mathias as an example. Matthias is very clearly anti-advertising and 
>> believes that communities using such should be sv_tagged accordingly, if it 
>> is allowed at all. I have no doubt that if Matthias was in a moderating 
>> position, he would abuse said position to surreptitiously advance that 
>> agenda irrespective of the official stance of the collective he is supposed 
>> to be representing. I note that rules do not require communities to use 
>> sv_tags for their MOTD content at this point in time – Yet Matthias clearly 
>> believes that anyone who uses advertising as a revenue model is committing 
>> some great moral evil, thus undermining his ability to work with others.
>>  
>> Secondly, I wasn't aware Ross's response required any further debate or 
>> discussion or that I was required to respond to every post made. However, 
>> since Matthias seems to think that I robbed Ross of a response, yes, there 
>> is a game server token system, obviously; No, Valve have not been using it 
>> to ban servers within Team Fortress 2 and I suspect that they don't really 
>> use it as a banning mechanism in CS:GO on regular basis aside from the 
>> occasional knife plugin related ban (Ergo: To protect the item economy and 
>> the profits associated thereof) - Though others are better able to comment 
>> on the happenings of GLST in CS:GO servers hence why I initially did not. 
>> Perhaps others on this mailing list could show that same type                
>>                of restraint henceforth, Matthias?
>> 
>> Thirdly, there is nothing ironic about my post, perhaps Matthias needs to 
>> revise the definition of the word irony. Moving onto the context in which he 
>> used it, my stance is not as he presented it, but rather my stance is that 
>> A) Valve won't be interested in pedestaling anyone within the realm of 
>> "community" hosting as a source of feedback on this matter. B) Valve won't 
>> be interested in limiting sources of feedback or what feedback they receive, 
>> all feedback is valuable. C) That any such group will not represent the 
>> various views of all operators and that operators are better off making 
>> mature, private and direct contact with Valve instead of pushing an agenda 
>> through a single channel that may not always be representative of their 
>> community's stance on various matters. Matthias seems to completely ignore 
>> that it is he, via pushing this suggestion of an official, filtered, 
>> channel, that would seek to rob server operators with minority opinions of a 
>> voice – That is an example irony.
>> 
>> And lastly, the reason I don't care about the troll badge that Matthias is 
>> so desperately trying to staple to my forehead is that it was given to me by 
>> someone who doesn't even know Godwin's law – hardly a respectable 
>> individual. For the uninitiated, Matthias, ye who casts the first Nazi 
>> analogy loses the debate and thier credibility. Google it and bring a more 
>> intelligent analogy in future.
>> 
>> 
>>> On Sat, Dec 19, 2015 at 8:50 AM, Matthias "InstantMuffin" Kollek 
>>> <proph...@sticed.org> wrote:
>>> GSPs have definitively established the meaning of what a "private server" 
>>> is and so has Valve in the quickplay menu with "community servers". I see 
>>> no need for further debate here. You can use whatever term you want, but 
>>> it's ridiculous to say others official terminology is the wrong one to use 
>>> - and furthermore, not helping the discussion.
>>> You still haven't fully understood the "voice concept" I guess. There is no 
>>> reason why this group should be moderated by non-serverops. That is 
>>> ridiculous. You might as well demand that the democrats should be 
>>> represented by a Nazi.
>>> Also, it seems you have completely ignored Powerlord's (Ross) point, which 
>>> is introducing tokens to properly identify, report and remove servers. I 
>>> also don't care who brought up the slag's servers. It is neither me, nor 
>>> Robert saying which community servers are bad (or rather, how abusive 
>>> specific servers are to their players), as you noticed in your enumeration, 
>>> it is the representative opinion of SPUF players.
>>> Now where lies the issue? In servers not being properly tagged (ads, p2w) 
>>> and banned (fake players, p2w), therefore giving decent community servers 
>>> the taint that comes with the baddies they're not related to. This is what 
>>> the GSLT token system is for, and this is what Valve is already using in 
>>> CSGO.
>>> It is ironic that you are against an organized group that moves this OT 
>>> discussion into a constructive and moderated forum so Valve can hear us, 
>>> while you are against Valve ignoring groups. So you're finally right. Valve 
>>> is not interested in limiting itself to who or what it listens to. So why 
>>> not let the server-ops have a voice as well, among other preexisting groups?
>>> Yes, I am interested in community servers thriving. But I am not interested 
>>> in abusive, ad-infested, p2w communities that give honest and hard-working 
>>> serverops a bad rep.
>>> Something no one has mentioned before, and as an explanation as to why some 
>>> communities apparently (can't really verify what their ops say, I actually 
>>> have opposing stats as I mentioned before), is that the mid-popularity 
>>> communities die out due to the changes and their playerbase may or may not 
>>> mitigate to the few popular communities that could establish themselves 
>>> before the quickplay changes. Thus making it impossible to survive or start 
>>> a community regardless of content and management if you aren't in the top 
>>> 5%.
>>> 
>>> Last but not least, if you say you're fine with wearing the troll badge, I 
>>> think that shows your stance and your cause. I don't see you being 
>>> opposing, or constructive. I see you rephrasing and hiding behind other 
>>> people's points, and derailing the topic down to terminologies, saying 
>>> nothing will work no matter what, literally laughing about others who try. 
>>> And for those well-organized walls of texts, that's a bad yield. I think we 
>>> got whatever small point you made, and I believe two sentences would have 
>>> sufficed.
>>> 
>>> 
>>> On 18.12.2015 22:45, Cats From Above wrote:
>>>> Firstly, perhaps the term I meant was actually private server operator. 
>>>> And yes, whilst it can be interpreted to refer to a “passworded” server, 
>>>> It can also be used to refer to the nature of its management - Ergo: 
>>>> Operated by a private entity other than Valve Valve. The term “community 
>>>> server” is somewhat emotive in this debate and it makes it sound like to 
>>>> have no “community servers” is indicative of poor health in the Team 
>>>> Fortress 2 “community” or something of that nature – Something that is not 
>>>> a given.
>>>> 
>>>> Secondly, I find it mildly amusing that both Robert and Matthias have the 
>>>> chutzpa to go around telling modded server operators how well their 
>>>> servers are and are not doing – as if the operators themselves don’t know. 
>>>> A Fearts (DISC-FF) was on here earlier saying that Quickplay hasn’t 
>>>> negatively affected his modded servers and in fact since the Quickplay 
>>>> changes they’ve only gotten more popular. I myself have similar experience 
>>>> in this regard.
>>>> 
>>>> Thirdly, I acknowledge the diversity of this group. However, I do not 
>>>> believe that pedestaling a select few private server operators as the 
>>>> “voice of all privately run servers” is the answer. Nor do I think Valve 
>>>> is interested in limiting itself to who or what it listens to nor would it 
>>>> be interested in having someone else picking and choosing what it hears. 
>>>> If such a group were made, it would need to be headed by someone with no 
>>>> vested interest in privately operated servers – In Vegan parlance this 
>>>> means someone that isn’t running or involved in the running of a community.
>>>> 
>>>> Fourthly, the routine complaints on this mailing list every time Valve 
>>>> pushes an update is not community outcry, in my view. Every individual 
>>>> here who seems to have an issue with Quickplay has a vested interest in 
>>>> the operation of a privately managed server. Hence, I suspect that most 
>>>> involvement here is triggered by a desire to see one’s privately operated 
>>>> server(s) survive as opposed to any genuine care for the wider Team 
>>>> Fortress 2 community.
>>>> 
>>>> Fifthly, SLAG was initially brought up by Robert in one of his earlier 
>>>> responses. He used it as an example of a popular modded community that had 
>>>> been significantly hurt by Quickplay, hence my response referring to 
>>>> SLAG's issues at an administrative level that are probably doing it more 
>>>> harm than Quickplay is. If Matthias read Robert’s response, he would have 
>>>> known why this comment was made.
>>>> Sixthly, if putting forward an opposing point of view and throwing in the 
>>>> occasional ad hominem jibe makes me a troll, then it is a label I shall 
>>>> wear proudly. Thank you.
>>>> Finally, you can bet your money that if I created a SPUF thread asking “Do 
>>>> you want community servers back in the default Quickplay pool?” that the 
>>>> overwhelming response will be “No”, with specific reference to not wanting 
>>>> things like, A) Advertising B) Fake players C) Pay to win benefits D) 
>>>> Abusive Admins E) Stupid game mods F) Arbitrary rules etc. – These are all 
>>>> stereotypes some Quickplay users “look forward to” when they join a 
>>>> community server and I don’t think Quickplay users more generally speaking 
>>>> want a bar of it. Valve are fully aware of this reality, hence the reason 
>>>> for the change they made in the first place.
>>>> 
>>>> Regardless, N-Gon has aptly demonstrated the pointlessness of this 
>>>> conversation with his off-topic remark
>>>> 
>>>>> On Sat, Dec 19, 2015 at 4:21 AM, Matthias "InstantMuffin" Kollek 
>>>>> <proph...@sticed.org> wrote:
>>>>> There is no community outcry, because this is the outcry. You're 
>>>>> expecting an outcry from people who are barely able to adjust their 
>>>>> game's settings, let alone disable the motd in their configs to get rid 
>>>>> of annoying ads.
>>>>> I also don't know why you're bringing up Slag's servers. I've heard a few 
>>>>> stories about him. I know some model designers who he ripped off, he 
>>>>> stole their content without giving two fucks. It is also not quite 
>>>>> white-knighty of a community to sell unmutes and unbans. I wouldn't pick 
>>>>> him as the poster boy for well-run community servers or better phrased 
>>>>> "friendly".
>>>>> If you're questioning the talent that is left in the modding community, 
>>>>> feel free to ask this question again in the next two months.
>>>>> Honestly, I think you're trying to troll on a high level here. "One of 
>>>>> those vegan types", yeah sure. "Funny"
>>>> 
>>>> 
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