Re: [hlds] Voice not working
-- [ Picked text/plain from multipart/alternative ] I'll try that, thanks -Mordeen Whisper <[EMAIL PROTECTED]> wrote: -- [ Picked text/plain from multipart/alternative ] Remove the sv_voicecodec vaudio_miles line Its not required, hell it could be completly incorrect. sv_voiceenable 1 is correct On 12/8/05, Bob Smalls wrote: > > -- > [ Picked text/plain from multipart/alternative ] > I've tested the mic in the game options successfully, and have these cvars > in my server.cfg: > > sv_voiceenable 1 > sv_voicecodec vaudio_miles > > Any idea why voice still doesn't work? Something stupid that I just don't > know? > > -Mordeen > > > - > Yahoo! Shopping > Find Great Deals on Holiday Gifts at Yahoo! Shopping > -- > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds - Yahoo! Shopping Find Great Deals on Holiday Gifts at Yahoo! Shopping -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Voice not working
-- [ Picked text/plain from multipart/alternative ] I've tested the mic in the game options successfully, and have these cvars in my server.cfg: sv_voiceenable 1 sv_voicecodec vaudio_miles Any idea why voice still doesn't work? Something stupid that I just don't know? -Mordeen - Yahoo! Shopping Find Great Deals on Holiday Gifts at Yahoo! Shopping -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] cvars coming up as unknown after the update
-- [ Picked text/plain from multipart/alternative ] bot_quota_match sv_hltv __ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Cycling maps automatically
-- [ Picked text/plain from multipart/alternative ] what's the command line (or lines) to get the map to cycle on it's own? My server stays on the same map endlessly. -Mordeen - Yahoo! Personals Single? There's someone we'd like you to meet. Lots of someones, actually. Yahoo! Personals -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Re: Dedicated Server: Changing skins?
-- [ Picked text/plain from multipart/alternative ] Thta's strange, because I dumped some custom skins into one of my client machines using the instructions in the skin's readme, and it didn't work. Bleh. Dan Sorenson <[EMAIL PROTECTED]> wrote: At 11:19 PM 11/29/2005 -0500, Tyler wrote: > Ok, now I want to change the defualt skins to some custom skins. Where to > these files go in my dedicated server install, and how do I force them onto > the players? You can put them in your normal skins location, but it won't make any difference -- skins are client-side, not server-side. The clients will download them, but the choice to use them is entirely theirs. Witness the high-def pack and the Cold Fusion skins as proof. - Dan * Dan Sorenson DoD #1066 A.H.M.C. #35 [EMAIL PROTECTED] * * Vikings? There ain't no vikings here. Just us honest farmers. * * The town was burning, the villagers were dead. They didn't need * * those sheep anyway. That's our story and we're sticking to it. * ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds - Yahoo! Personals Skip the bars and set-ups and start using Yahoo! Personals for free -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Dedicated Server: Changing skins?
-- [ Picked text/plain from multipart/alternative ] so no changing skins at all, eh? Tyler Cook <[EMAIL PROTECTED]> wrote: -- [ Picked text/plain from multipart/alternative ] impossible... unless you make a plugin that does this... On 11/29/05, Bob Smalls wrote: > > -- > [ Picked text/plain from multipart/alternative ] > Ok, now I want to change the defualt skins to some custom skins. Where to > these files go in my dedicated server install, and how do I force them onto > the players? > > > __ > Do You Yahoo!? > Tired of spam? Yahoo! Mail has the best spam protection around > http://mail.yahoo.com > -- > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds - Yahoo! Music Unlimited - Access over 1 million songs. Try it free. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Stupid Question w/ Preface
-- [ Picked text/plain from multipart/alternative ] great, thanks! Robert Whelan <[EMAIL PROTECTED]> wrote: Dump this info to your server.cfg and set it up to meet your needs: /// // Bot Specific Tweaks // /// // allow bots to use (1 = on 0 = off) bot_allow_grenades "1" // allow bots to use (1 = on 0 = off) bot_allow_machine_guns "0" // allow bots to use (1 = on 0 = off) bot_allow_pistols "1" // allow bots to use (1 = on 0 = off) bot_allow_rifles "0" // allows bots to go off on their own (1 = on 0 = off) bot_allow_rogues "1" // allow bots to use (1 = on 0 = off) bot_allow_shield "1" // allow bots to use (1 = on 0 = off) bot_allow_shotguns "0" // allow bots to use (1 = on 0 = off) bot_allow_snipers "0" // allow bots to use (1 = on 0 = off) bot_allow_sub_machine_guns "1" // what kind of communication they use bot_chatter "normal" // set there level of difficulty (0 easy, 1 norm, 2 hard, 3 expert) bot_difficulty "0" // 0 = bots will always join // 1 = bots will only join after a player joins bot_join_after_player "0" // how many bots will join (reference bot_join_after_player) bot_quota "10" // this will a tag infront of there name // ie: [bot]shawn bot_prefix "" // set bot_auto_vacate to 1, the system will always keep one player slot open // kicking bots if necessary bot_auto_vacate "1" // If 4 humans vs 4 bots isn't a challenge, you can set bot_quota_match to 1.5 // play 4 humans vs 6 bots, as humans join and leave, the number of bots will be adjusted accordingly bot_quota_match "0" // determines which team the bots join, ct, t, any bot_join_team "any" // determines which team humans join, ct, t, any // humans_join_team "any" // 0 - Teammates will accomplish goals themselves. // 1 - Bots will accomplish goals themselves. bot_defer_to_human "0" // freeze all bots (1 = on 0 = off) bot_stop "0" // force the bots to walk bot_walk "0" // used for playtesting navmeshes (bots dont shoot) bot_zombie "0" // used in making nav files bot_quicksave "0" --- Bob Smalls wrote: > -- > [ Picked text/plain from multipart/alternative ] > I'm new to the list (and new to running a CS:Source dedicated > server), so after you have finished groaning, please help with the > following (likely stupid) issue I'm having: > > On my CS:Source LAN dedicated server, I want to be able to set it > up so that the missions involve a number of live players playing > against a number of bots, and the bots are forced onto a particular > side (CT or T). That's working fine for me, but once I try to > increase the bot count to exceed the number of live players, nothing > changes. Example: two live player, on the CT side, against two bots > on the T side. If I try to increse the number of T bots, no luck. Is > there a cvar (or series of them) that will allow this to work? > > Thanks in advance! > > -Mordeen > > __ > Do You Yahoo!? > Tired of spam? Yahoo! Mail has the best spam protection around > http://mail.yahoo.com > -- > > ___ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > __ Yahoo! Mail - PC Magazine Editors' Choice 2005 http://mail.yahoo.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Dedicated Server: Changing skins?
-- [ Picked text/plain from multipart/alternative ] Ok, now I want to change the defualt skins to some custom skins. Where to these files go in my dedicated server install, and how do I force them onto the players? __ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Stupid Question w/ Preface
-- [ Picked text/plain from multipart/alternative ] awesome, thank you Tyler Cook <[EMAIL PROTECTED]> wrote: -- [ Picked text/plain from multipart/alternative ] mp_limitteams 0 mp_autoteambalance 0 On 11/28/05, Bob Smalls wrote: > > -- > [ Picked text/plain from multipart/alternative ] > if this is the cvar in question: > > mp_autoteambalance > > Should the setting be 0, implying no forced balance? > > > [EMAIL PROTECTED] wrote: > Check the auto-balance setting ;) > > Rayne > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Bob Smalls > Sent: Monday, November 28, 2005 9:38 PM > To: hlds@list.valvesoftware.com > Subject: [hlds] Stupid Question w/ Preface > > -- > [ Picked text/plain from multipart/alternative ] > I'm new to the list (and new to running a CS:Source dedicated server), so > after you have finished groaning, please help with the following (likely > stupid) issue I'm having: > > On my CS:Source LAN dedicated server, I want to be able to set it up so > that the missions involve a number of live players playing against a > number > of bots, and the bots are forced onto a particular side (CT or T). That's > working fine for me, but once I try to increase the bot count to exceed > the > number of live players, nothing changes. Example: two live player, on the > CT > side, against two bots on the T side. If I try to increse the number of T > bots, no luck. Is there a cvar (or series of them) that will allow this to > work? > > Thanks in advance! > > -Mordeen > > __ > Do You Yahoo!? > Tired of spam? Yahoo! Mail has the best spam protection around > http://mail.yahoo.com > -- > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > - > Yahoo! Music Unlimited - Access over 1 million songs. Try it free. > -- > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds - Yahoo! Music Unlimited - Access over 1 million songs. Try it free. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Stupid Question w/ Preface
-- [ Picked text/plain from multipart/alternative ] if this is the cvar in question: mp_autoteambalance Should the setting be 0, implying no forced balance? [EMAIL PROTECTED] wrote: Check the auto-balance setting ;) Rayne -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Bob Smalls Sent: Monday, November 28, 2005 9:38 PM To: hlds@list.valvesoftware.com Subject: [hlds] Stupid Question w/ Preface -- [ Picked text/plain from multipart/alternative ] I'm new to the list (and new to running a CS:Source dedicated server), so after you have finished groaning, please help with the following (likely stupid) issue I'm having: On my CS:Source LAN dedicated server, I want to be able to set it up so that the missions involve a number of live players playing against a number of bots, and the bots are forced onto a particular side (CT or T). That's working fine for me, but once I try to increase the bot count to exceed the number of live players, nothing changes. Example: two live player, on the CT side, against two bots on the T side. If I try to increse the number of T bots, no luck. Is there a cvar (or series of them) that will allow this to work? Thanks in advance! -Mordeen __ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds - Yahoo! Music Unlimited - Access over 1 million songs. Try it free. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Stupid Question w/ Preface
-- [ Picked text/plain from multipart/alternative ] I'm new to the list (and new to running a CS:Source dedicated server), so after you have finished groaning, please help with the following (likely stupid) issue I'm having: On my CS:Source LAN dedicated server, I want to be able to set it up so that the missions involve a number of live players playing against a number of bots, and the bots are forced onto a particular side (CT or T). That's working fine for me, but once I try to increase the bot count to exceed the number of live players, nothing changes. Example: two live player, on the CT side, against two bots on the T side. If I try to increse the number of T bots, no luck. Is there a cvar (or series of them) that will allow this to work? Thanks in advance! -Mordeen __ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds