Re: [hlds] how to run source ds not in steam

2004-12-30 Thread Bruce \Bahamut\ Andrews
Surprisingly enough, Source Dedicated server runs on STEAM technology,
who would've thought?! =o
- Bruce Bahamut Andrews

[EMAIL PROTECTED] wrote:
yes i can in hldsuptadetool write -update Counter-Strike Source dir
username password after this uptade you can run srcds =)
- Original Message -
From: Bruce Bahamut Andrews [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Wednesday, December 29, 2004 11:22 PM
Subject: Re: [hlds] how to run source ds not in steam

You can't.
- Bruce Bahamut Andrews

[EMAIL PROTECTED] wrote:
hey how can i run srcds but not in steam
/itanium
www.team-mim.tk
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Re: [hlds] how to run source ds not in steam

2004-12-29 Thread Bruce \Bahamut\ Andrews
You can't.
- Bruce Bahamut Andrews

[EMAIL PROTECTED] wrote:
hey how can i run srcds but not in steam
/itanium
www.team-mim.tk
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Re: [hlds] When will the nosteam hacks be fixed?

2004-12-19 Thread Bruce \Bahamut\ Andrews
meh, they have plans which they're actively working on (apparently), but
as with all Software development, the cost to fix bugs later in
development, or after release, is extremely, extremely high, so it might
take time o.O
- Bruce Bahamut Andrews

Andrew wrote:
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Whoa. Calm down there Sparky. I was out of town for a few days. And
also, you can shutdown your server as an individual as a silent protest,
or make a consorted effort of MANY people to make it at least somewhat
noticeable. I choose to wait until a large group does it. or you and I
could be the only 2 people picketing VALVe headquarters!
I guess our posts may have done something since a FINALLY updated VAC
and SRCDS protection are coming soon. But, like after every VAC update,
we all say I hope that they keep it updated now!. and six months
later, we do these posts again. HOORAY!!!
Still would like to hear about the plans to fix the no-STEAMID issue.
-Original Message-
You missed my sarcasm and my point. Unlike you, I am a man of action - I
shut my CS server down completely.  I and my regulars agree that we will
not
operate or admin a server which benefits Valve when they refuse to
address
basic issues which directly affect the quality of game play (VAC). So
put up
or shut up bro. You say we need to do something - I already have,
where's
your contribution
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Andrew R.
Mitcham
Sent: Thursday, December 16, 2004 11:20 PM
To: [EMAIL PROTECTED]
Subject: RE: [hlds] When will the nosteam hacks be fixed?
Wow. This is the #1,000,000,000 time I've heard this from someone who
doesn't work for VALVe in the past 2 years. Everytime anyone complains
about
VALVe not updating VAC or not closing loopholes, someone who doesn't
work
for VALVe or have ANY insight into VALVe tells everyone to be patient
because VALVe is working on something.
I don't know about the rest of you server owners, but I'm absolutely
SICK
and TIRED of hearing this. I've heard it during 1.3, 1.4, 1.5, 1.6, and
now
even Source. STFU! Please! We need something to happen... NOW
and we
need to hear it from VALVe people that this issue is now a top priority.
They screwed us with the release dates for HL2, the December update was
a
laughing stock and COMPLETE failure.
I am 2 seconds away from just going with BF1942 or UT2K4 or something.
And don't tell me Good, then uninstall and leave us all alone because
I
have dealt with this SHIT for YEARS... literally. This may be the Dos
Equis
talking, but we need to do something (server owners) and let VALVe know
that
this CRAP is not going to stand anymore. The pile of shitty lies and
ignorance is getting too high. WE MAKE THE GAMES HAPPEN. WE MAKE THE
PLACE
FOR PEOPLE TO PLAY THEIR GAMES.
_
Darren J. Mason wrote:
Everyone calm down a minute and think about the overall scope of things.
Valve is known for creating at least one, if not several of the most
awesome
games we have ever played. Development has ALWAYS been plagued by missed
deadlines, stolen code, and more missed deadlines.
Should a new authentication scheme + anticheat measure been included
with
HL2 - of course! But this is Valve, and they are probably working on
something so revolutionary they can't possibly release it in conjunction
with the game it's made for. Even if they posted about it here, we all
know
any deadline hard or soft would be extended and extended.
We will get something later rather than sooner, it will work for the
most
part, and we will be happy. It the freakin waiting that has always
killed
us!
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Maarten van der
Zwaart
Sent: Wednesday, December 15, 2004 1:59 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlds] When will the nosteam hacks be fixed?
On Thu, 16 Dec 2004 00:09:43 +1100, Whisper [EMAIL PROTECTED]
wrote:

Can somebody who is more familiar with Databases and Database security
please explain to me/us why it is difficult for Valve to secure their
STEAM_ID system?
Doesn't Valve have complete control over the STEAM User and STEAM_ID

database?
Yes they do.

Doesn't Valve know which STEAM_ID's belong to which STEAM Users?

They do know.

Don't Valve know whether a STEAM Account has been created legitimately
on their STEAM User database or not?

All accounts are created legitimately.

Can't Valve verify that people in a server are using STEAM_ID's that
were created legitimately and belong to the STEAM User they purport to
be?

They are using legitimate steam id's, that belong to legitimate steam
accounts.
The problem is that the game server and/or authentication server does
not
check if the user owns the game he is playing. This probably needs big
changes in the way the clients obtain authentication data that is sent
to
the game server. This can be a lot of work, as changes are probably
needed

Re: [hlds] When will the nosteam hacks be fixed?

2004-12-19 Thread Bruce \Bahamut\ Andrews
I'm inclined to agree with you 100% there.  Dice and Epic are far worse,
far far worse.
- Bruce Bahamut Andrews

Matthew Davey wrote:
Just out of curiosity, are you paying anything to Valve; to make money off
of Valve's software? ... you know royalties and such ?
So essentially you are complaining about them providing you with an income,
based off of all their hard work (over the course of how many YEARS?) for
free.
I never can understand when people rant on Valve and say this and that, I
have been working in the industry for over 4 years now, and you know what
... it's a fact of day to day operations that you have to deal with
problems, be it derived from your own internal operations or the influence
of external companies.
Valve is one of the better companies to deal with, as they do watch for bugs
being reported and do work on them as fast as they can. They may not make a
public statement about every bug they are working on; but they at least
recognize that they have a problem and try to resolve it.
If you want an example of a worse company, by way of dedicated servers, you
can look at DICE, by no fault of lack of effort, their linux server for the
original BF1942 was crap. It took them over 4 months after releasing the
game to even get a nix version out, and another 6 months after that of
fixing it so that it didn't lag the players randomly. During this course of
development they never admitted to a problem, and this caused a lot of
problems for hosting companies.
Valve does the best they can in a given time span, and what it boils down to
is ... If you think you can do better, do it.
(I will prolly get flamed for this, but that is a cost I pay gladly for
someone needed to say this.)
- Matthew Davey

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Re: [hlds] When will the nosteam hacks be fixed?

2004-12-19 Thread Bruce \Bahamut\ Andrews
They'd then have to hire people to take care of the servers, more people
to patrol them to ban people (what other server would attract as many
'myg0t' style groups then an official one?), as well as the equipment
costs...
You never know though, they might be secretly hosting servers under a
different name =)
- Bruce Bahamut Andrews

Napier, Kevin wrote:
This is a multi-part message in MIME format.
--
Probably the right call there Ray.
Btw I never understood why valve never (at least to my knowledge) ran a server 
or two of thier to get a feel for what people run into, let alone the honeypot 
value of it.  I always found that strange, not to metion out of character since 
most development shops make it a habit to eat thier own dog food if they can.


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Re: [hlds] HLSW 1.00.39 released

2004-12-19 Thread Bruce \Bahamut\ Andrews
still doesn't seem to support CS:Source..:/
- Bruce Bahamut Andrews

TooL wrote:
Changelog:
1.0.0.39:
- BugFix: Plugin de-/activate doesn't work
- BugFix: Crash if server password secure
- Global Player ID Database: You can now enter Steam IDs with STEAM_, VALVE_
or nothing as prefix
- HL Steam: Corrected player numeration
- Included support for HL2 Deathmatch
- It is now impossible to delect 0 servers
- Updated translation
Download here:
http://www.260servers.net/forums/dload.php?action=filefile_id=36

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Re: [hlds] When will the nosteam hacks be fixed?

2004-12-19 Thread Bruce \Bahamut\ Andrews
Heh, more like anti-virus companies have the power to shut down any
program they want by adding it to their virus list, then every other
company just copies them theories.
- Bruce Bahamut Andrews

Steve Tilson wrote:
and if they stand to make money on banned cheaters repurchasing steam
licenses then the conspiricy theorists can go nutzo right?
Same genre as anti-virus companies being responsible for viruses?
hoo boy. i got too much to do to think down those lines
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Re: [hlds] HLSW 1.00.39 released

2004-12-19 Thread Bruce \Bahamut\ Andrews
I prefer rcon.  It's easier to stick to that set of commands then to
have to learn a whole different set of less powerful ones, though I
suppose it might help if you have people you don't trust that moderate
your servers... then again, if you don't trust them, why would they be a
moderator? :/
- Bruce Bahamut Andrews

TooL wrote:
Yeah - the status command still seems broken - among others.
I've had good luck with the Source admin plugin by beetlefart.  It's
available on the Sourcemod forums here:
http://www.sourcemod.net/forums/viewtopic.php?t=222
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Bruce Bahamut
Andrews
Sent: Sunday, December 19, 2004 8:48 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlds] HLSW 1.00.39 released
still doesn't seem to support CS:Source..:/
- Bruce Bahamut Andrews

TooL wrote:

Changelog:
1.0.0.39:
- BugFix: Plugin de-/activate doesn't work
- BugFix: Crash if server password secure
- Global Player ID Database: You can now enter Steam IDs with STEAM_,
VALVE_ or nothing as prefix
- HL Steam: Corrected player numeration
- Included support for HL2 Deathmatch
- It is now impossible to delect 0 servers
- Updated translation
Download here:
http://www.260servers.net/forums/dload.php?action=filefile_id=36

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Re: [hlds] VAC on Source

2004-12-18 Thread Bruce \Bahamut\ Andrews
geeze that must've been AGES ago then!
Funnily enough, I didn't start playing VAC enabled games till VALVe
'accidently' forgot to update it, before that it was Natural Selection,
which I've now ditched =D  So yeah, I don't remember one =)
I hate the way opengl32.dll is searched for, it'd fix our problems if
windows was programmed differently :'(
- Bruce Bahamut Andrews

Whisper wrote:
Well when was the last VAC update that you can remember, that is if
you can remember thatr far back?
I was a young man when the last VAC update came out
On Sat, 18 Dec 2004 17:42:39 +1100, Bruce Bahamut Andrews
[EMAIL PROTECTED] wrote:

No, VAC currently works,  it's the VAC disabling hack that makes it
viable for non-steam users, else it'd be banning them, right?
- Bruce Bahamut Andrews

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Re: [hlds] When will the nosteam hacks be fixed?

2004-12-18 Thread Bruce \Bahamut\ Andrews
I'm sure they'll get there eventually =)
- Bruce Bahamut Andrews

Whisper wrote:
Leaving it to Valve hasn't worked too well so far, has it?
Previous experience suggests that there is not an overwhelming mass of
Secure Client Creation programming expertise or Network experience
proficiency.
Yeah, sins of the past and all that, but do we need to keep repeating
the same mistakes over and over and over again?
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Re: [hlds] Source Dedicated Server update

2004-12-18 Thread Bruce \Bahamut\ Andrews
rcon and -ip are working...  Now it's this left..
- Bruce Bahamut Andrews

Shane Robinett wrote:
Let's keep things in context. This really needs to get fixed -- this
bug is nothing compared to no RCON or +IP working.-
Shane
PHXX.NET
W00t.net
Simple-share.com
ILoveBrittany.com

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Lord Devil
Sent: Saturday, December 18, 2004 7:40 AM
To: [EMAIL PROTECTED]
Subject: RE: [hlds] Source Dedicated Server update
[ Converted text/html to text/plain ]
I can verify the problem, but its strange, not everyone gets the 1600
Startmoney (just some) so its very unfair! This really needs to get
fixed...

LG,
LD
On Sat, 18 Dec 2004 13:28:36 +0100, Micha Vermeer wrote:

I've put mp_startmoney 800 in my server.cfg as a workaround, then
still i get 1600 when im the only one, but as soon as a round
starts we only get 800...
Hope that helps
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ray
Spaulding Sent: zaterdag 18 december 2004 2:41 To:
[EMAIL PROTECTED] Subject: RE: [hlds] Source Dedicated
Server update
The money is still fucked up. Players start with 1,600. GG
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Alfred
Reynolds Sent: Friday, December 17, 2004 8:25 PM
To: [EMAIL PROTECTED]; [EMAIL PROTECTED]
Subject: RE: [hlds] Source Dedicated Server update
Also note that the correct syntax for specifying the ip and port to
bind to for the server now is:
-port port -ip ip addr
For example:
-port 27040 -ip 127.0.0.1
Note that +port and +ip will also work but shouldn't be used as
their use is deprecated.
- Alfred
Original Message
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Alfred
Reynolds Sent: Friday, December 17, 2004 5:20 PM To:
[EMAIL PROTECTED]; [EMAIL PROTECTED];
[EMAIL PROTECTED] Subject: [hlds] Source
Dedicated Server update

We have released an update to the Source Dedicated server. To get
this update run the hldsupdatetool.
This update fixes the +ip command line parameter not working.
More details can be found here:
http://www.steampowered.com/index.php?area=newsid=378[4]
- Alfred
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===References:===
 1. mailto:[EMAIL PROTECTED]
 2. mailto:[EMAIL PROTECTED]
 3. mailto:[EMAIL PROTECTED]
 4. http://www.steampowered.com/index.php?area=newsid=378
 5. http://list.valvesoftware.com/mailman/listinfo/hlds
 6. http://list.valvesoftware.com/mailman/listinfo/hlds
 7. http://list.valvesoftware.com/mailman/listinfo/hlds
 8. http://list.valvesoftware.com/mailman/listinfo/hlds
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Re: [hlds] When will the nosteam hacks be fixed?

2004-12-17 Thread Bruce \Bahamut\ Andrews
Hello, what's the chances THEY emailed someone there and found out?
None of the VALVe employees are legally allowed to comment on any of it,
with their NDA's and soforth, so you're not going to get an answer out
of them regardless of how much whinging you do.  Try emailing gabe if
you know his email address, being the head guy he'd be the one calling
the lines and when to cross them.
- Bruce Bahamut Andrews

Andrew R. Mitcham wrote:
I was just making the point that I believe VALVe relies on the replies
of people like this to make the issue minor instead of major. It is
people that say Hey, relax guy. They are working on it that makes the
people who complain feel stupid and n00b. Let us not forget that these
people are NOT VALVe employees and DO NOT know anything more than US.
This has occurred for YEARS and we need to stop that. It would make
VALVe more honest and forthcoming about issues that relate to
SRCDS/HLDS. I certainly would not be angry in I heard from an employee
ANYHTING relating to this issue, rather than some dude in... Arkansas or
something... that has no clue what is going on telling me to chill out.
Again, this has happened for years and it will continue to happen until
people make it known that it will not be tolerated anymore, especially
by the people who supply the environment to PLAY the game in.
-Original Message-
Rather then pointlessly venting anger on the list you could take the
time to email someone off-list at VALVe and they generally will respond
rather fast.
- Bruce Bahamut Andrews
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Andrew R.
Mitcham
Sent: Friday, December 17, 2004 1:20 AM
To: [EMAIL PROTECTED]
Subject: RE: [hlds] When will the nosteam hacks be fixed?
Wow. This is the #1,000,000,000 time I've heard this from someone who
doesn't work for VALVe in the past 2 years. Everytime anyone complains
about VALVe not updating VAC or not closing loopholes, someone who
doesn't work for VALVe or have ANY insight into VALVe tells everyone to
be patient because VALVe is working on something.
I don't know about the rest of you server owners, but I'm absolutely
SICK and TIRED of hearing this. I've heard it during 1.3, 1.4, 1.5, 1.6,
and now even Source. STFU! Please! We need something to
happen... NOW and we need to hear it from VALVe people that this issue
is now a top priority. They screwed us with the release dates for HL2,
the December update was a laughing stock and COMPLETE failure.
I am 2 seconds away from just going with BF1942 or UT2K4 or something.
And don't tell me Good, then uninstall and leave us all alone because
I have dealt with this SHIT for YEARS... literally. This may be the Dos
Equis talking, but we need to do something (server owners) and let VALVe
know that this CRAP is not going to stand anymore. The pile of shitty
lies and ignorance is getting too high. WE MAKE THE GAMES HAPPEN. WE
MAKE THE PLACE FOR PEOPLE TO PLAY THEIR GAMES.
_
Darren J. Mason wrote:
Everyone calm down a minute and think about the overall scope of things.
Valve is known for creating at least one, if not several of the most
awesome
games we have ever played. Development has ALWAYS been plagued by missed
deadlines, stolen code, and more missed deadlines.
Should a new authentication scheme + anticheat measure been included
with
HL2 - of course! But this is Valve, and they are probably working on
something so revolutionary they can't possibly release it in conjunction
with the game it's made for. Even if they posted about it here, we all
know
any deadline hard or soft would be extended and extended.
We will get something later rather than sooner, it will work for the
most
part, and we will be happy. It the freakin waiting that has always
killed
us!
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Maarten van der
Zwaart
Sent: Wednesday, December 15, 2004 1:59 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlds] When will the nosteam hacks be fixed?
On Thu, 16 Dec 2004 00:09:43 +1100, Whisper [EMAIL PROTECTED]
wrote:

Can somebody who is more familiar with Databases and Database security
please explain to me/us why it is difficult for Valve to secure their
STEAM_ID system?
Doesn't Valve have complete control over the STEAM User and STEAM_ID

database?
Yes they do.

Doesn't Valve know which STEAM_ID's belong to which STEAM Users?

They do know.

Don't Valve know whether a STEAM Account has been created legitimately
on their STEAM User database or not?

All accounts are created legitimately.

Can't Valve verify that people in a server are using STEAM_ID's that
were created legitimately and belong to the STEAM User they purport to
be?

They are using legitimate steam id's, that belong to legitimate steam
accounts.
The problem is that the game server and/or authentication server does
not
check if the user owns the game he is playing. This probably needs big
changes in the way the clients obtain authentication

Re: [hlds] When will the nosteam hacks be fixed?

2004-12-17 Thread Bruce \Bahamut\ Andrews
yeah if you like writing essays to ban people..
- Bruce Bahamut Andrews

Tony wrote:
Quote I am 2 seconds away from just going with BF1942 Good man it's
alot
better you know :)
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Re: [hlds] When will the nosteam hacks be fixed?

2004-12-17 Thread Bruce \Bahamut\ Andrews
I clearly remember reading from a GameSpy article that Gabe and other
VALVe execs/employees where going to be more forthcoming and responsive
to the community now. They need to respond about an issue that is a pain
in the ass and has been for a long time. It is going to take the
community saying OK, that is enough. No more room in my asshole to get
it through.
As do I, but we probably aren't going to get those responses unless we attempt 
to contact him, and I have nfi what his email is =)
- Bruce Bahamut Andrews
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Re: [hlds] When will the nosteam hacks be fixed?

2004-12-17 Thread Bruce \Bahamut\ Andrews
They are, though non-STEAM appears to bypass this connection.
- Bruce Bahamut Andrews

Whisper wrote:
Thats exactly what I thought!
On Fri, 17 Dec 2004 11:09:56 -0800, Clayton Macleod
[EMAIL PROTECTED] wrote:

forgive me if I'm wrong, but, aren't our CD keys tied to our steamid?
I mean, I can't go making 15 accounts and use the same CD key in all
of them. The second account will give an error stating that the CD key
has already been registered to the first account.
On Fri, 17 Dec 2004 10:48:08 -0800, Darren J. Mason
[EMAIL PROTECTED] wrote:

CDKeys can and should be used FOR verification (since we all have them, and
the internet cafes pay for them as well). Screw SteamIDs, email addys, and
everything else. Why am I thinking that WON was a way better system than
what we have now? Because Valve had a database of all our CDKEYS and it was
a hell of a lot harder to get online with a keygen'd key than it is now.
Perhaps there isn't enough money left in Valve's pretty purse to run a CDKEY
verification server now
Come on fellas - how about some communication Valve! What the heck is going
[EMAIL PROTECTED]@[EMAIL PROTECTED]@[EMAIL PROTECTED][EMAIL PROTECTED]
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED]
Sent: Friday, December 17, 2004 10:22 AM
To: [EMAIL PROTECTED]
Subject: Re: [hlds] When will the nosteam hacks be fixed?
The STEAM_ID databases are as secure as any other online database system,
the problem is their identification of registering users.
They use an email address to tie it to a person.
The problem isn't just the abundance of free email services.  There are also
temporary email services that allow you to register with them with no
personal information, they give you a temporary email address to use
to register for a forum/ steam id / whatever.   Once you register with
this address,  you check the mailbox, respond to the mail in it to confirm
it is a legit address and then the account is gone a day later.
Email should not be used for identification as one person can have as many
accounts as they please.
CD key can't really be used as some people play from internet cafe's so they
may have loads of people registering from the same installation (unless
valve did a multi user license key that cost more but allowed an unlimited
amount of users to register from it and much stronger
authentication of the purchaser.   This would still allow people to get
another ID if they used all their own ones)  Or a family PC may have
several users of the same game.   I suppose having a maximum of 5 users
per retail CD key would be an option as there would only be a finite number
of times someone could re-register without having to part with some cash for
another copy of the game.
IP address changes,  so that's no use.   MAC address can be changed.
CPU ID, Computers have the ability to use a unique identifier on the CPU but
the bios has the ability to disable it, so that's no use.
Credit card number and registered billing address.   Probably th most
reliable and traceable,  but that limits the customer base as not everyone
has one and there is one thing companies hate doing and that is limiting
their customer base, so despite this being probably the best solution,  I
doubt that valve will use it.
Public key certificates from a trusted third party.   This could work
but is just moving the problem one link further back in the chain.   The
Certificate Authority still needs to identify a person and you would need to
ensure they couldn't register for more than one certificate per
person.   In the long term I see a market for selling these if several
game developers used the system.   It would have to be slightly
different to the current CA's around as you can register for as many
certificates as you are willing to pay for with the existing ones.
Basically until their is an international ID card with a centrally
verifiable database (around 2048 I reckon, and half life 8 will be out then
with the same problems  :) ) or the implementation of the Trusted Computer
Base,  it is very hard to uniquely identify a machine or user.
 The closest thing there is to a centrally identifiable card tied to a
persons address, that is internationally recognized is a credit card.
End brain dump.
I'd better do some real work now  :)
SlyOne
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Re: [hlds] VAC on Source

2004-12-17 Thread Bruce \Bahamut\ Andrews
No, VAC currently works,  it's the VAC disabling hack that makes it
viable for non-steam users, else it'd be banning them, right?
- Bruce Bahamut Andrews

Whisper wrote:
YAY!!!
I have to voice my concerns though
VAC will not work whilst NOSTEAM is still an issue, which is why I
have to assume VAC has not been updated on CS 1.6 nor employed at all
in Source based games, since all you would end up doing is banning
innocent people.
On Fri, 17 Dec 2004 21:21:37 -0500, Napier, Kevin
[EMAIL PROTECTED] wrote:

Thanks for a response at least.
1999: We're working on tf2..  :P
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Alfred Reynolds
Sent: Friday, December 17, 2004 8:36 PM
To: [EMAIL PROTECTED]; [EMAIL PROTECTED]
Subject: [hlds] VAC on Source
VAC is coming to Source, and it will be an updated VAC with additional
anti-cheat functionality. We're working on this now.
- Alfred
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Re: [hlds] When will the nosteam hacks be fixed?

2004-12-17 Thread Bruce \Bahamut\ Andrews
mm, non-steam works by a combination of things including you logging
into the real steam client with your username and password, then copying
the clientregistry.blob over to the non-steam directory from the steam
one, then exiting the real steam, putting your account details in
steamapps.cfg then starting the non-steam game.  Basically, it appears
to do the steamid and username/password part, it just doesn't appear to
check if you have the game enabled on your account or not.  Not that I
actually know how it all works technically. :P
- Bruce Bahamut Andrews

Whisper wrote:
So one has to wonder why, if Valve has complete control over which
STEAM_ID's are assigned to which Account Name/Password combinations,
what the difficulty is in checking these 2 details to be sure the
person is who they say they are?
On Sat, 18 Dec 2004 17:22:25 +1100, Whisper [EMAIL PROTECTED] wrote:

AFAIK the STEAM Account Creation Process works like this
You Install your game
You put your CD Key in
You create a STEAM Account which then attaches THAT CD Key to your STEAM_ID
You now have a legitamate STEAM Account which has several variables
attached to it.
STEAM_ID, Username, Password, E-mail Address, Secret Question  CD Key.
The only thing you need to now use that STEAM Account on ANY PC with
STEAM installed is your STEAM Account Login  Password and you are
assigned the STEAM_ID that is attached to that STEAM Account Name 
Password.
The STEAM_ID that everybody see's on the Server should match that
persons STEAM Account  Password and it should be a simple procedure
to query that STEAM Client for that particular Username and Password
once a person joins a server, and if the details don't match they
shouldn't have access, and one would think that a simple Valve server
side challange/response like this ought to stop people who don't have
legitamate rights to that STEAM_ID from playing online!
The process is only slightly differenent for games purchased directly
from STEAM, but still, at the time the Account is created, Valve still
gets your Account Name, Password, E-mail address  Secret Question AND
then THEY (Valve) assigns you a STEAM_ID to that Account.
In both Cases, Valve has complete control over the assigning of
STEAM_ID's to Account Name/Password/E-mail address combinations.
On Sat, 18 Dec 2004 00:29:53 -, Graham McMaster
[EMAIL PROTECTED] wrote:

It does, the actual Authentication appears to be done server side but if the
Server has no master servers listed then that's gotta be away around it.
Also the same with LAN servers.
-Graham
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Bruce Bahamut
Andrews
Sent: 18 December 2004 00:17
To: [EMAIL PROTECTED]
Subject: Re: [hlds] When will the nosteam hacks be fixed?
They are, though non-STEAM appears to bypass this connection.
- Bruce Bahamut Andrews
Whisper wrote:

Thats exactly what I thought!
On Fri, 17 Dec 2004 11:09:56 -0800, Clayton Macleod
[EMAIL PROTECTED] wrote:


forgive me if I'm wrong, but, aren't our CD keys tied to our steamid?
I mean, I can't go making 15 accounts and use the same CD key in all
of them. The second account will give an error stating that the CD key
has already been registered to the first account.
On Fri, 17 Dec 2004 10:48:08 -0800, Darren J. Mason
[EMAIL PROTECTED] wrote:


CDKeys can and should be used FOR verification (since we all have them,

and

the internet cafes pay for them as well). Screw SteamIDs, email addys,

and

everything else. Why am I thinking that WON was a way better system than
what we have now? Because Valve had a database of all our CDKEYS and it

was

a hell of a lot harder to get online with a keygen'd key than it is now.
Perhaps there isn't enough money left in Valve's pretty purse to run a

CDKEY

verification server now
Come on fellas - how about some communication Valve! What the heck is

going

[EMAIL PROTECTED]@[EMAIL PROTECTED]@[EMAIL PROTECTED][EMAIL PROTECTED]
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED]
Sent: Friday, December 17, 2004 10:22 AM
To: [EMAIL PROTECTED]
Subject: Re: [hlds] When will the nosteam hacks be fixed?
The STEAM_ID databases are as secure as any other online database system,
the problem is their identification of registering users.
They use an email address to tie it to a person.
The problem isn't just the abundance of free email services.  There are

also

temporary email services that allow you to register with them with no
personal information, they give you a temporary email address to use
to register for a forum/ steam id / whatever.   Once you register with
this address,  you check the mailbox, respond to the mail in it to

confirm

it is a legit address and then the account is gone a day later.
Email should not be used for identification as one person can have as

many

accounts as they please.
CD key can't really be used as some people play from internet cafe's so

they

may have

Re: [hlds] When will the nosteam hacks be fixed?

2004-12-17 Thread Bruce \Bahamut\ Andrews
I keep forgetting to clip the bottom of the emails off, they get so big
for no particular reason.
Anyway, I'd like to point out that although all these 'solutions' that
you're all coming up with are brilliant ideas, none of us have any idea
how the current system actually works on a core level, we only have
assumptions that actually appear to work, they might be totally wrong,
so leaving it to VALVe is all you can do :p
- Bruce Bahamut Andrews

Andrew Armstrong wrote:
Each CDKey can only be used once, right?
Why not have a system like this:
* Since each steam account is already flagged with what games were
owned/purchased by the account (server side) - Since you can login from
anywhere and see your games list, have this information accessable by the
multiplayer servers
* When a client connects, it sends their steam id, the gameserver goes Hey
Steam master server, does steam_id12345 own CS Source?
If its a no, drop the client.
That way, they can make as many steam id's as they want, but never get back
in the game, because:
* The steam master server informs the joining client whether they own the
game or not
This way, non-steam would not work on official servers, because:
* They send their steam id, but the master server never recorded them
purchasing the game, so it drops them
Surely thats a viable solution?
-Plasma

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Re: [hlds] When will the nosteam hacks be fixed?

2004-12-16 Thread Bruce \Bahamut\ Andrews
Rather then pointlessly venting anger on the list you could take the
time to email someone off-list at VALVe and they generally will respond
rather fast.
- Bruce Bahamut Andrews

Andrew R. Mitcham wrote:
Wow. This is the #1,000,000,000 time I've heard this from someone who
doesn't work for VALVe in the past 2 years. Everytime anyone complains
about VALVe not updating VAC or not closing loopholes, someone who
doesn't work for VALVe or have ANY insight into VALVe tells everyone to
be patient because VALVe is working on something.
I don't know about the rest of you server owners, but I'm absolutely
SICK and TIRED of hearing this. I've heard it during 1.3, 1.4, 1.5, 1.6,
and now even Source. STFU! Please! We need something to
happen... NOW and we need to hear it from VALVe people that this issue
is now a top priority. They screwed us with the release dates for HL2,
the December update was a laughing stock and COMPLETE failure.
I am 2 seconds away from just going with BF1942 or UT2K4 or something.
And don't tell me Good, then uninstall and leave us all alone because
I have dealt with this SHIT for YEARS... literally. This may be the Dos
Equis talking, but we need to do something (server owners) and let VALVe
know that this CRAP is not going to stand anymore. The pile of shitty
lies and ignorance is getting too high. WE MAKE THE GAMES HAPPEN. WE
MAKE THE PLACE FOR PEOPLE TO PLAY THEIR GAMES.
_
Darren J. Mason wrote:
Everyone calm down a minute and think about the overall scope of things.
Valve is known for creating at least one, if not several of the most
awesome
games we have ever played. Development has ALWAYS been plagued by missed
deadlines, stolen code, and more missed deadlines.
Should a new authentication scheme + anticheat measure been included
with
HL2 - of course! But this is Valve, and they are probably working on
something so revolutionary they can't possibly release it in conjunction
with the game it's made for. Even if they posted about it here, we all
know
any deadline hard or soft would be extended and extended.
We will get something later rather than sooner, it will work for the
most
part, and we will be happy. It the freakin waiting that has always
killed
us!
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Maarten van der
Zwaart
Sent: Wednesday, December 15, 2004 1:59 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlds] When will the nosteam hacks be fixed?
On Thu, 16 Dec 2004 00:09:43 +1100, Whisper [EMAIL PROTECTED]
wrote:

Can somebody who is more familiar with Databases and Database security
please explain to me/us why it is difficult for Valve to secure their
STEAM_ID system?
Doesn't Valve have complete control over the STEAM User and STEAM_ID

database?
Yes they do.

Doesn't Valve know which STEAM_ID's belong to which STEAM Users?

They do know.

Don't Valve know whether a STEAM Account has been created legitimately
on their STEAM User database or not?

All accounts are created legitimately.

Can't Valve verify that people in a server are using STEAM_ID's that
were created legitimately and belong to the STEAM User they purport to
be?

They are using legitimate steam id's, that belong to legitimate steam
accounts.
The problem is that the game server and/or authentication server does
not
check if the user owns the game he is playing. This probably needs big
changes in the way the clients obtain authentication data that is sent
to
the game server. This can be a lot of work, as changes are probably
needed
on clients, game servers and steam servers. Obviously these changes need
to
be made at the same time, as most likely this changes the communication
protocols used, which is also a lot of work.
Developing a new authentication scheme is not an easy task, but I'm sure
they're working on it. We'll just have to wait.
Maarten
--
A: Because it fouls the order in which people normally read text.
Q: Why is top-posting such a bad thing?
A: Top-posting.
Q: What is the most annoying thing on usenet and in e-mail?

Andrew R. Mitcham
Fire Gaming, LP Senior Partner
[EMAIL PROTECTED]

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Re: [hlds] Cs 1.6 non steam under Linux dedicated server

2004-12-15 Thread Bruce \Bahamut\ Andrews
No, you may not run any servers that do not operate on steam.
- Bruce Bahamut Andrews

Armin Ranjbar wrote:
hi guys ,
is this possible to run cs 1.6 Linux dedicated non steam server ( what a long
name! ) ?
--
Why does New Jersey have more toxic waste dumps and California have
more lawyers?
New Jersey had first choice.
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Re: [hlds] When will the nosteam hacks be fixed?

2004-12-15 Thread Bruce \Bahamut\ Andrews
The silence isn't the slightest bit bizzare, it's just a repeat of the
past.  Remember when they missed the HL2 deadline of September, and the
article that explained how embarrassed and stuff Gabe was?  Seems to be
just repeating past mistakes, embarrassed that their system was cracked
but unwilling to open himself to attacks :/
- Bruce Bahamut Andrews

J Marcus wrote:
I don't buy that...There is no reason they can't comment on this one way or
another. IMO that is what this forum is for. I think enough people have
legitimate concerns and they should acknowledge that. I mean we have put up
with a lot of shit running dedicated servers over the past few years. I
think we deserve more respect then they are giving. It would be nice to know
if they even have a plan or if they don't think they can ever get a handle
on it at least tell us that so we can get a good third party AC going. The
silence is just bizarre to me.
jefe
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Darren J. Mason
Sent: Wednesday, December 15, 2004 5:27 PM
To: [EMAIL PROTECTED]
Subject: RE: [hlds] When will the nosteam hacks be fixed?
Everyone calm down a minute and think about the overall scope of things.
Valve is known for creating at least one, if not several of the most awesome
games we have ever played. Development has ALWAYS been plagued by missed
deadlines, stolen code, and more missed deadlines.
Should a new authentication scheme + anticheat measure been included with
HL2 - of course! But this is Valve, and they are probably working on
something so revolutionary they can't possibly release it in conjunction
with the game it's made for. Even if they posted about it here, we all know
any deadline hard or soft would be extended and extended.
We will get something later rather than sooner, it will work for the most
part, and we will be happy. It the freakin waiting that has always killed
us!

--
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Checked by AVG Anti-Virus.
Version: 7.0.296 / Virus Database: 265.5.4 - Release Date: 12/15/2004

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Re: [hlds] When will the nosteam hacks be fixed?

2004-12-14 Thread Bruce \Bahamut\ Andrews
If you honestly think that, then you're totally beyond all hope.  Become
a programmer sometime, as see if YOU can fix the current system.
Of course they're working on fixing it, but like when a dam cracks, and
the water starts cascading out, there's no 'easy' solution to the
problem you're faced with.
And I wouldn't hold my breath waiting for a reply to this list about it,
they're all attached to NDA's and soforth, and replying here would just
be begging stupid 'gaming' websites to pay them out with quotes.
- Bruce Bahamut Andrews

StealthMode wrote:
But I would like to hear some offical word on how VALVe plains to stop all
this foolishness.
I think every admin on this list would. However, lets look at something for
a minute.
I think Valve supports cheating. Why do I say this? Why is there an option
in the server software to disable anticheat? Its this that leads me to
believe that Valve endorses cheating. Why do they make the anticheat? Cause
if they didn't they would lose half of their customer base at least. So they
have to make it appear that they are doing something. Whens the last time
Valve updated VAC? I know I have turned in a few cheats to VAC that aren't
distributed that badly yet. But are there detections for it in VAC? No. The
cheats still work to this day. That was two months ago that I turned those
hacks in.
I think Valve needs to take a stand. Enforce VAC on all servers, lock down
the database, set up an authentication system like others on this list have
requested. To the guys who say oh I don't want VAC on my server, too bad,
you want the game, they made it, use the anticheat that's built into it or
don't use the software. I remember this thing in the EULA that stated you
could not modify the code, or hook it in any way shape or form, if you did
you had to destroy your copy of the software. If VAC were mandatory, this
same clause would apply. And if they locked the engine down better, cheats
would be a thing of the past.
I to would love some form of reply from Valve. Maybe I'll forward these
latest mails to each and every employee of Valve Software every day until
someone chooses to reply (Gotta love spam).
-StealthMode
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Re: [hlds] When will the nosteam hacks be fixed?

2004-12-14 Thread Bruce \Bahamut\ Andrews
Turning off your servers will achieve nothing other then irritated
users, it won't speed up their software development schedule, there's
people working on fixes, we just have to wait :/
- Bruce Bahamut Andrews

OConnor John wrote:
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of K. Mike Bradley
If you server admins really wanted to do something stop your servers for
one day ... Lets say this Friday.
See what Valve does then.

That is a *really* interesting notion.
Given that Valve is effectively in a loose partnership with server
admins, commercial and otherwise, all around the world.
A co-dependence where server admins rely on Valve to provide an
attractive, stable gaming environment, and server admins provide
hardware and bandwidth to make Valve's online products worthwhile. The
alternative of Valve/Sierra/Vivendi establishing a commercial gaming
network is presumably not as economically attractive.
(I wonder how the accountants feel about relying on such informal
external support as part of their business model?)

But anyway - Valve aren't stupid. They are not ignorant of the issues.
One just hopes that their efforts are concentrated on the issues we
percieve as important - and not on producing Ricochet:Source.

 JOC
John P O'Connor
Email - [EMAIL PROTECTED] (preferred)
- [EMAIL PROTECTED]
If an infinite number of monkeys were
given an infinite number of microphones,
would we *really* need Britney Spears?


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Re: [hlds] When will the nosteam hacks be fixed?

2004-12-14 Thread Bruce \Bahamut\ Andrews
Try emailing people off-list.
- Bruce Bahamut Andrews

Marcelo Bezerra wrote:
Who told you so?
On Wed, 2004-12-15 at 12:07 +1100, Bruce Bahamut Andrews wrote:

Turning off your servers will achieve nothing other then irritated
users, it won't speed up their software development schedule, there's
people working on fixes, we just have to wait :/
- Bruce Bahamut Andrews


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Re: [hlds] Is there a HLDS wiki? o.O

2004-12-05 Thread Bruce \Bahamut\ Andrews
I'd rather eat my shoe then build on a site that supports illegal stolen
content from VALVe (it has detailed tutorials to teach people using the
stolen sdk how to do stuff with it).
Any other sites with one? :/
- Bruce Bahamut Andrews

list-hlds wrote:
Jam On It? ;)
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Whisper
Sent: Friday, December 03, 2004 6:20 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlds] Is there a HLDS wiki? o.O
wiki wiki wiki
shuddup
On Fri, 3 Dec 2004 17:46:31 -0800, Stephen Micheals
[EMAIL PROTECTED] wrote:

not that i know of but the wiki hl2world runs is free for anyone to
add content too.
http://www.hl2world.com/wiki/index.php/Main_Page
You Could just start a HLDS/SRCDS section if you want if it turns out
good it will be added to the front page eventualy.
On Sat, 04 Dec 2004 11:46:58 +1100, Bruce Bahamut Andrews
[EMAIL PROTECTED] wrote:

Hey there,
Short question, basically I'd like to know if there's a HLDS/SRCDS

wiki

somewhere.  It'd be useful to direct people to one when they ask

basic

questions, as they'd be able to find all the information they

require

(and more) without the extra list spam (that I'm sometimes the cause

of :$)

So yeah, is there one? =)

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Re: [hlds] rcon

2004-12-04 Thread Bruce \Bahamut\ Andrews
Hehe, I'm reminded of:
http://www.ctrlaltdel-online.com/?t=archivesdate=2004-07-19
=)
- Bruce Bahamut Andrews

[EMAIL PROTECTED] wrote:
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wierd i wrote somthing
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Re: [hlds] CSS Fast Downloads

2004-12-04 Thread Bruce \Bahamut\ Andrews
No, it's still a res file, alfred explained it a few days ago on one of
the mailing lists.
- Bruce Bahamut Andrews

MAB's Fighting Arena [CH] wrote:
Hi all
Maybe I'm wrong, but I think the old .res files are replace by new .lst
files. I found some automatically generated .lst files in
[ServerRoot]\cstrike\DownloadLists\ (on Win). Their content looks like this:
de_dust.lst
maps\de_dust.bsp
maps\graphs\de_dust.ain
maps\de_dust.nav
I think in Source admins have to use this new .lst files instead of .res
files. I never tried, but I will do soon.
Greetings
Marc-Andr

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Re: [hlds] rcon

2004-12-03 Thread Bruce \Bahamut\ Andrews
...it does work.  If you're going to post from an aol email, you could
at least include details :/
- Bruce Bahamut Andrews

[EMAIL PROTECTED] wrote:
--
[ Picked text/plain from multipart/alternative ]
does any one know when rcon will work again ingame or  hlsw

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[hlds] Is there a HLDS wiki? o.O

2004-12-03 Thread Bruce \Bahamut\ Andrews
Hey there,
Short question, basically I'd like to know if there's a HLDS/SRCDS wiki
somewhere.  It'd be useful to direct people to one when they ask basic
questions, as they'd be able to find all the information they require
(and more) without the extra list spam (that I'm sometimes the cause of :$)
So yeah, is there one? =)
--
- Bruce Bahamut Andrews
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[hlds] HL2DM Announced

2004-11-30 Thread Bruce \Bahamut\ Andrews
www.halflife2.net
http://www.halflife2.net/forums/showpost.php?p=1048906postcount=108
http://www.steampowered.com/index.php?area=news
Lets get ready to rumble?
--
- Bruce Bahamut Andrews
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Re: [hlds] HL2DM Announced

2004-11-30 Thread Bruce \Bahamut\ Andrews
It's Vivendi, they're always stupid.  They pressured Blizzard into
releasing World of Warcraft for the holiday season, and look at that.
Was released in a pos stage, makes every other game company look like
the best developers ever.  -EVERY- npc/clickable item in the world
disappears randomly, servers crash lots, so many bugs and stuff, it's
pathetic, even for a MMORPG, and I'm pretty damn sure we can blame
Vivendi for it.  Even if we can't, I'll continue to anyway, because
that's more fun =)
'
Definately looking forward to the HL2DM.  =D
- Bruce Bahamut Andrews

Ook wrote:
Sure looks like DM of some sort to me :-)
/me wets himself at the thought of HL2 DMohh, the things you can
do with
a gravity gun and saw blades.
/me wets himself at the thought of running a HL2 DM server.making
HL2 DM
mapsporting the ook maps to HL2
Also of interest is the Vivendi  blurb.  Vivendi is freaking stupid. You
don't sue business partners who are making the worlds best game
ever...you
kiss their butt so you can have some of the profits.  Vivendi has
virtually
guaranteed that Valve, and probably many other game makers, will never do
business with them again. Pure stupidity.
/soapbox
- Original Message -
From: Bruce Bahamut Andrews [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Tuesday, November 30, 2004 8:45 PM
Subject: [hlds] HL2DM Announced

www.halflife2.net
http://www.halflife2.net/forums/showpost.php?p=1048906postcount=108
http://www.steampowered.com/index.php?area=news
Lets get ready to rumble?
--
- Bruce Bahamut Andrews
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Re: [hlds] HL2MP release, Counter-Strike: Source update.

2004-11-30 Thread Bruce \Bahamut\ Andrews
I love you! 3
- Bruce Bahamut Andrews

Alfred Reynolds wrote:
We have released HL2MP and an update to Counter-Strike: Source.
To get hl2mp run hldsupdatetool with hl2mp as the game parameter (i.e
hldsupdatetool.exe -command update -game hl2mp ). The total download
size is around 300MB.
The update for Counter-Strike: Source is around a 200Mb download (this
is to make Counter-Strike: Source compatible with SRC Mods now the SDK
has been released). Most of this download size is shared with HL2MP
however.
The changes for this release are:
Half-Life 2: Deathmatch
- New multiplayer game featuring physics simulation system
Source Engine Updates
- HTTP and non-HTTP map auto downloading functionality
- Enhanced dedicated server logging capabilities
- Various tweaks and fixes

- Alfred
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Re: [hlds] HL2MP release, Counter-Strike: Source update.

2004-11-30 Thread Bruce \Bahamut\ Andrews
;)
- Bruce Bahamut Andrews

Whisper wrote:
He means that Alfred
On Wed, 01 Dec 2004 16:10:16 +1100, Bruce Bahamut Andrews
[EMAIL PROTECTED] wrote:

I love you! 3
- Bruce Bahamut Andrews

Alfred Reynolds wrote:

We have released HL2MP and an update to Counter-Strike: Source.
To get hl2mp run hldsupdatetool with hl2mp as the game parameter (i.e
hldsupdatetool.exe -command update -game hl2mp ). The total download
size is around 300MB.
The update for Counter-Strike: Source is around a 200Mb download (this
is to make Counter-Strike: Source compatible with SRC Mods now the SDK
has been released). Most of this download size is shared with HL2MP
however.
The changes for this release are:
Half-Life 2: Deathmatch
- New multiplayer game featuring physics simulation system
Source Engine Updates
- HTTP and non-HTTP map auto downloading functionality
- Enhanced dedicated server logging capabilities
- Various tweaks and fixes

- Alfred
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Re: [hlds] Port Problem.... Help please.

2004-11-28 Thread Bruce \Bahamut\ Andrews
Unless we want to get into that nice issue of who actually owns unix... =D
- Bruce Bahamut Andrews

James Nine wrote:
Linksys is a sub of cisco.  Also, the firmware is not hacked seeing
as how
it is based on linux and is licensed under the GPL.
- Original Message -
From: Ook [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Saturday, November 27, 2004 8:46 PM
Subject: Re: [hlds] Port Problem Help please.

The BEFSxxx were pure crap. I'm using two WRT54Gs, and I've had real
good
luck with. I got tired of Netgears limited routers, and didn't have the
money for a Cisco (though I wish now I had bought one anyhow). I also
use
the sveasoft firmware instead of Linksys's lameware that the router
comes
with, and it's very reliable. The think I hated about my netgears was
the
buggy firmware. I think the BEFS had the same problem, as mine would
reboot on a regular basis.
On Steam right now I see:
65.219.179.21:27017 Dicko CS:Source Dedicated Server
65.219.179.21:27015 Dicko 24/7 Avalanche DOD v1.2
This is what I saw earlier. I'm voting on the router causing this. Of
all
the buggy stuff Steam may do, this isn't a problem I've seen before. If
your
router has the port forwarded, it appears properly on Steam.
Got any snow on the ground yet?
- Original Message -
From: Allen Uncanny Schott [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Saturday, November 27, 2004 12:30 PM
Subject: RE: [hlds] Port Problem Help please.

You know, Ook, I use to love Linksys Routers until I started RMA the
damn
things every 2-3 months.  The Dlink DI-624 is the Schiznit!  Rock
steady.
Nice piece of equipment, for a home user's router.  Unlike the Linksys
WRT55G, I can forward as many ports as I want.
It has some really nice features...  Like reporting my port clear out
into
the wild blue yonder!
Here are the results for this morning:
  65.219.179.21:61782 Dicko CS:Source Dedicated Server
That came straight from the steam servers list.  I even tried Bahamut's
suggestion last night.  Even tried a port setting of 60100.  Still
changed
it.  Even put the Game Server into the DMZ.  Still changed it.
Now I added a second CS:S server at port 27018.  Stopped and restarted
the
first CS:S server.  I checked the info from the steam server list and
here
is what I get.
  65.219.179.21:27015 Dicko 24/7 Avalanche DOD v1.2
  65.219.179.21:27017 Dicko CS:Source Dedicated Server
  65.219.179.21:62480 Dicko CS:Source Test Dedicated Server
Now I'm really confused!  Dont get me wrong, 2 of 3 is pretty good,
but,
how
about some consistency!
I'll drop the Test Server and let the fist one run, but I remain
perplexed.  Is it router or is it Steam?
Thanks for the feed back, Gents you to Ook!
Game ON!
Allen Uncanny Schott


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Ook
Sent: Saturday, November 27, 2004 9:23 AM
To: [EMAIL PROTECTED]
Subject: Re: [hlds] Port Problem Help please.
Allen, dLink is evil - what happened to your Linksys?
If the CS:S server is not on 27017 where you put it, it's quite likely
that
the dLink is not forwarding the port. However, hlsw shows it is on the
correct port, and in the server list I see:
65.219.179.21:27015 Dicko 24/7 Avalanche DOD v1.2
65.219.179.21:27017 Dicko CS:Source Dedicated Server
So I'm guessing you fixed it?
- Original Message -
From: Allen Uncanny Schott [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Friday, November 26, 2004 9:48 PM
Subject: [hlds] Port Problem Help please.

Hi All,
I run 2 servers, DOD and CS:S, set to ports 27015 and 27017
respectively.
But, when I go to check the details in the master server list, the
CS:S
server is report a port up in te 60,000's and the DOD server is
right on
the
nose!  WTF!  I switched the servers ports and the DOD server was
given a
port of 60,000 something and the CS:S server was right on the money!
Arrrghhh!
I use a Dlink DI-624 with ports 27015 and 27017 forwarded to the game
server.  I even set a  firewall rule to forward any 27000-27100
traffic
to
the game server.  Is this just me, or has anyone else had this
issue.  I
would have loved to check the Steam forums, but the search has been
disabled.
Help!
Thanks.

Allen Uncanny Schott

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Re: [hlds] Source Dedicated Server Commands

2004-11-28 Thread Bruce \Bahamut\ Andrews
type cvarlist in your console for the server variables, cmdlist I think
gives you a command listing.
- Bruce Bahamut Andrews

MAB's Fighting Arena [CH] wrote:
Hi all
Does anyone knows whether there is a list of all availbe command I can use
for Source Dedicated Server? I realised that some commands have changed, now
I'm looking for the new commands.
Thanks for your support.
Greetz
Marc-Andr
--
Marc-Andr Bhler | Living at OSI-Layer 8

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Re: [hlds] Source Dedicated Server Commands

2004-11-28 Thread Bruce \Bahamut\ Andrews
lol, you type it once in the in-game console or in hlsw then copy the
contents out into a text file and just reference it sometimes =P
And yes, all the commands do, though apparently some people are special
enough to have extra commands o.O
- Bruce Bahamut Andrews

Ian mu wrote:
Is that really what you do Bruce, type cvarlist every time from a
terminal console? Its amazing isn't it ;). I love the advancement of
technology ;). Do all the commands show up in cvarlist? ;).
On Mon, 29 Nov 2004 03:05:55 +, Ian mu [EMAIL PROTECTED] wrote:

Ask all the people singing the praises of Valves remote system, oh
wait they are here, so should be ok, they should have the readme with
them all or the valve url. They should have the exact list and
recommendations everyone else has been looking for and slagging every
other game for not having ;).
Alternately, just hang about and we'll all come up with a 3rd party
list by pooling resources :).
On Mon, 29 Nov 2004 03:34:22 +0100, MAB's Fighting Arena [CH]
[EMAIL PROTECTED] wrote:

Hi all
Does anyone knows whether there is a list of all availbe command I can use
for Source Dedicated Server? I realised that some commands have changed, now
I'm looking for the new commands.
Thanks for your support.
Greetz
Marc-Andr
--
Marc-Andr Bhler | Living at OSI-Layer 8
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Re: [hlds] CSS High ping after a few days

2004-11-27 Thread Bruce \Bahamut\ Andrews
If you're a GSP shouldn't you have some sort of automated program to
restart your servers daily at some obscene hour so they don't get this
sort of error?
I mean, that doesn't make the error invalid, it's probably another
memory leak, but still, you should consider finding a way to restart
them, no matter what game it is, there's always going to be a leak of
some kind...
- Bruce Bahamut Andrews

Bobby wrote:
Sorry for the repost but I can't be the only GSP with the high ping
issue with CSS
Unless you restart these CC:S servers every couple of days you start
pinging 1000+
-Bobby

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Re: [hlds] Command line switches

2004-11-26 Thread Bruce \Bahamut\ Andrews
cvarlist gives you everything you need to know about variables, unsure
about a commandline reference though
- Bruce Bahamut Andrews

[EMAIL PROTECTED] wrote:
Is there any official documentation on ALL of the command line switches
for the srcds.exe.   Also some documentation on the server.cfg file,
with a list of ALL of the directives and their variables.   I have
managed to configure my server from lots of other config files that
people have posted,  but there is no documentation that comes with the
dedicated server software and I can't find any proper documentation on
the web.   It is hard to tell whether most of the pages are talking
about source or the old hlds.
As far as the command line options,  how hard would it have been to put
a -help option to just give a list of them all and a brief description?
  The srcds is distributed with no server.cfg,  an easy way of
documenting all the available switches would have been to include a
server.cfg.example file with all the directives in, set to the default
values the server assumes if the value is not specified.   As it is
there have been a few variables which people have set in their
server.cfg that the server complains about not recognizing.
I'd like to know what options I can set, that I do not yet know about
Other than the lack of documentation,  I love this game.   I'm crap at
it,  but I still love it  :)
Thanks
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Re: [hlds] map download

2004-11-26 Thread Bruce \Bahamut\ Andrews
sv_allowdownload 1
- Bruce Bahamut Andrews

Drew wrote:
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
I just got a source server running and I put some source maps on it and it 
won't let people in the server download map. Does source not allow that or is 
their a setting that I don't have correct.
--
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Re: [hlds] hacks

2004-11-26 Thread Bruce \Bahamut\ Andrews
Chances are there will be very soon, if they don't already exist
privately.  There's no VAC support.
- Bruce Bahamut Andrews

James Nine wrote:
There are no aimbots for cs source.  Its probably just a guy that is
good at
the game, AND is using wallhacks.
- Original Message -
From: BlackYoda [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Friday, November 26, 2004 6:54 PM
Subject: Re: [hlds] hacks

I swear that I've seen some form of aimbot in use on CS:source as
well... Players just popping off like crazy with AWP and other guns as
well.. So I think there are more cheats operating than just speed and
wall hacks.
J Marcus wrote:
This guy was using both on a source server.and he didn't care how
obvious
he
was..sigh..why can't steam act as a cheating death client also? IMO
there
is
not a better anti cheat out.
jefe
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Deadman
Standing
Sent: Friday, November 26, 2004 5:24 PM
To: [EMAIL PROTECTED]
Subject: RE: [hlds] hacks
Turn HLGuards wall hack block on. It will not detect the wall hack it
just blocks the info from going to the client making the wall hack
pretty much useless. Also disable footsteps for additional protection.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of pedro almeida
Sent: Friday, November 26, 2004 5:07 PM
To: [EMAIL PROTECTED]
Subject: RE: [hlds] hacks
Don't know about speedhacks, haven't tried it yet on a dedicated server
but
Wallhacks do work.
I set up a dedicated cs1.6 server for me and a friend with VAC enabled
and
HLGuard.
My friend was using latest wallhack. We played for more than 1 hour and
there was no detection or warning.
---
Outgoing mail is certified Virus Free.
Checked by AVG anti-virus system (http://www.grisoft.com).
Version: 6.0.799 / Virus Database: 543 - Release Date: 11/19/2004

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Re: [hlds] source default server.cfg

2004-11-26 Thread Bruce \Bahamut\ Andrews
I don't think so... Well, there's not enough information out about the
server yet to determine this, unless someone's been poking around.
- Bruce Bahamut Andrews

thrillhaus wrote:
Is it possible to manually upload my own spray so that the server thinks
that it's one of the default ones, thus allowing me to continue to use it.
Thanks.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Bruce Bahamut
Andrews
Sent: Friday, November 26, 2004 9:41 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlds] source default server.cfg
mm, what about this (warning: long):

//Counter-Strike: Source Server Configuration File//

///
//Major Cvars//
///
hostname Counter-Strike:Source Server
//name of server
hostport 27055
//Host game server port
mapcyclefile mapcycle.txt
//file to get may cycle from
servercfgfile server.cfg
//file to get server configuration from
maxplayers 16
//Change the maximum number of players allowed on this server.
map de_dust
//Map to load on startup (must load a map)
sv_password 
//Server password for entry into multiplayer games
rcon_password 
//remote console password.
sv_hltv 0
//Enables HLTV on this server. (note: turns server into a HLTV server,
not to be confused with old allowproxies)
sv_logbans 0
//Log bans?
sv_pausable 0
//Is the server pausable.
sv_region 0
//The region of the world to report this server in.


//
//NETWORKING//
//
sv_lan 0
//Server is a lan server ( no heartbeat, no authentication, no non-class
C addresses, .0 rate, etc.
sv_allowdownload 1
//Allow clients to download files
sv_allowupload 1
//Allow clients to upload customizations files
sv_maxrate 0
//Max bandwidth rate allowed on server, 0 == unlimited
sv_maxupdaterate 60
//Maximum updates per second that the server will allow
sv_minrate 0
//Min bandwidth rate allowed on server, 0 == unlimited
sv_minupdaterate 10
//Minimum updates per second that the server will allow
sv_timeout 65
//After this many seconds without a message from a client, the client is
dropped

///
//Logging//
///
log 1
//Enables standard log file 0|1.
log_addaddress ip:port
//Set address and port for remote host ip:port.
log_level 15
//Specifies a logging level 0..15 n.
mp_logfile
//specifies logfile name?
log_udp 0
//Send log packets to hosts in address list 0|1.

///
//VOICE COMMUNICATION//
///
sv_voicecodec
//Specifies which voice codec DLL to use in a game. Set to the name of
the DLL without the extension.
sv_voiceenable 1
//Enable voice communications on this server?
sv_alltalk 0
//Players can hear all other players, no team restrictions

//
//SPECTATORS//
//
sv_specnoclip 1
//Allow spectators to go through walls?

//
//COUNTER-STRIKE:SOURCE SPECIFIC//
//
mp_autokick 1
//Kick idle/team-killing players
mp_autoteambalance 1
//Automatically maintain even teams
mp_limitteams 2
//Max # of players 1 team can have over another
mp_buytime 1
//How many minutes after round start players can buy items for.
mp_fadetoblack 0
//fade a player's screen to black when he dies
mp_c4timer 45
//how long from when the C4 is armed until it blows
mp_flashlight 1
//Enables Flashlight
mp_forcecamera 0
//Restricts spectator modes for dead players
mp_freezetime 6
//how many seconds to keep players frozen when the round starts
mp_friendlyfire 0
//Enables friendlyfire (teammates take damage if you shoot them)
mp_hostagepenalty 13
//Terrorist are kicked for killing too much hostages
mp_maxrounds 0
//max number of rounds to play before server changes maps (0=infinite)
mp_winlimit 0
//max number of rounds one team can win before server changes maps
(0=infinite)
mp_roundtime 3
//How many minutes each round takes.
mp_spawnprotectiontime 5
//Kick players who team-kill within this many seconds of a round restart.
mp_timelimit 20
//game time per map in minutes
mp_tkpunish 0
//Will a TK'er be punished in the next round?  {0=no,  1=yes}
- Bruce Bahamut Andrews

Bruce Bahamut Andrews wrote:

I'd -HIGHLY- recommend you don't sv_allowupload 1 if you aren't around
24/7 to ban pornography.  Plus, whenever someone with an animated spray
which happens to be 160KB in size connects, everyone gets that joyful
spike as it downloads =)
- Bruce Bahamut Andrews

David Fencik wrote:

I think it's time we put together a default server.cfg for cs source and
recommend that valve ship it with next steam update.  Would someone like
to help me put one together?
At the very least, it should have:
hostname Counter-Strike Source
rcon_password 
sv_password 
sv_allowdownload 1
sv_allowupload 1
//(please add onto me.)
Dave
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Bruce Bahamut
Andrews
Sent: Friday, November 26, 2004 8:31 PM
To: [EMAIL

Re: [hlds] [OT] Valve releasing SDK and a surprise

2004-11-25 Thread Bruce \Bahamut\ Andrews
yeah, mysql for hl2, makes it so your config files don't automatically
set themselves to read-only.
- Bruce Bahamut Andrews

K. Mike Bradley wrote:
MORE HL2 LEVELS  OR A SQL ??? SWEET!!!

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Bruce Bahamut
Andrews
Sent: Thursday, November 25, 2004 2:42 AM
To: [EMAIL PROTECTED]
Subject: Re: [hlds] [OT] Valve releasing SDK and a surprise
owned =)
- Bruce Bahamut Andrews

Alfred Reynolds wrote:

http://www.valve-erc.com/srcsdk/
- Alfred
Original Message
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Napier, Kevin
Sent: Wednesday, November 24, 2004 10:25 PM To:
[EMAIL PROTECTED] Subject: RE: [hlds] [OT] Valve releasing
SDK and a surprise


This is a multi-part message in MIME format.
--
Surprise they will have fixed a few bugs!  lol.  or the sdk will
infact include some *shock* documentation!


From: [EMAIL PROTECTED] on behalf of Ook
Sent: Wed 11/24/2004 8:28 PM
To: [EMAIL PROTECTED]
Subject: [hlds] [OT] Valve releasing SDK and a surprise


From http://steampowered.com/index.php?area=news

Next week we will be releasing the Source SDK, along with a surprise
for the community. 
TFC:S? OP4:S? HL2DM? BS:S? pant pant hot flashes :-)
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Re: [hlds] hacks

2004-11-25 Thread Bruce \Bahamut\ Andrews
Wouldn't be too concerned yet, they aren't widespread, and there's no
VAC for Source yet so they haven't learnt how to bypass anything =)
- Bruce Bahamut Andrews

J Marcus wrote:
Well I saw the first hacks in use today...speed hack..wallhack...guys were
flying all over the map...very depressing..what is valve doing about this?
Will Cheating Death be available for source?
Boy that didn't take...
Admins add the following steam ids to you banned file...
Steam_0:0:5001808
Steam_0:1:1744920
jefe
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Re: [hlds] [OT] Valve releasing SDK and a surprise

2004-11-24 Thread Bruce \Bahamut\ Andrews
owned =)
- Bruce Bahamut Andrews

Alfred Reynolds wrote:
http://www.valve-erc.com/srcsdk/
- Alfred
Original Message
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Napier, Kevin
Sent: Wednesday, November 24, 2004 10:25 PM To:
[EMAIL PROTECTED] Subject: RE: [hlds] [OT] Valve releasing
SDK and a surprise

This is a multi-part message in MIME format.
--
Surprise they will have fixed a few bugs!  lol.  or the sdk will
infact include some *shock* documentation!


From: [EMAIL PROTECTED] on behalf of Ook
Sent: Wed 11/24/2004 8:28 PM
To: [EMAIL PROTECTED]
Subject: [hlds] [OT] Valve releasing SDK and a surprise

From http://steampowered.com/index.php?area=news
Next week we will be releasing the Source SDK, along with a surprise
for the community. 
TFC:S? OP4:S? HL2DM? BS:S? pant pant hot flashes :-)
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Re: [hlds] December Updates?

2004-11-23 Thread Bruce \Bahamut\ Andrews
Not continually barraging this list with those same questions would make
VALVe employees' lives much better =)
- Bruce Bahamut Andrews

slayer usa wrote:
will the december updates include the built in metamod, sv_urldownload,
server to client map downloads?
all of these would make the server admins lives much better.
Thanks
Slayer{USA}

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Re: [hlds] Ending ????

2004-11-21 Thread Bruce \Bahamut\ Andrews
Tony wrote:
Sorry but I have to disagree the ending was total pish it's like they all
sat round and said sorry cant be arsed let just do this Enjoyed the
game
but the ending kind of ruined it for me to be honest all this Hype
about HL2
being the greatest thing since sliced bread and they palm people off with
possibly the worst ending they could, Valve you could of done better
and you
know it.
Meh, like the people reading this list have any major influence over the
art/storyline side of things, if you want to inform them that they've
somewhat disappointed you with the ending of their game then go onto the
www.steampowered.com forums or email someone with some sort of influence
on that kind of stuff.
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Re: [hlds] Ending ????

2004-11-21 Thread Bruce \Bahamut\ Andrews
David Fencik wrote:
Consider this (spoiler)











The G-man could be Gordon in the future.  Notice the way he endearingly
taps Alyx on the shoulder when she's frozen in time.  The g-man also
says that he's not at liberty to discuss his control over
timeperhaps this is because he doesn't want Gordon to do anything
stupid?  (hello, mcfly.)  Why does the g-man make decisions for Gordon?
If he's able to control time, then why is he always where Gordon is?
What is the significance of Gordon, other than being a hero?  There must
be something tying the two of them together, and it sure as hell isn't
only the fact that the g-man is gordon's boss.
g-man = Gordon-man?
Why is the g-man making deals with the vortigons, and why are they
vortigons trying to hide this from Gordon?  I thought the vortigons were
bad guys.
offers he wouldn't consider...  What would be an offer you wouldn't
normally consider?  Perhaps going back in time and double-crossing
yourself to cause a butterfly effect which eventually saves earth?
Dave
Yeah, and at the end of Half-Life 1 you'd certainly give yourself the
choice to die.  I mean, who wouldn't want their past selves to die?
I guess this means we won't be working together
.
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Re: [hlds] Re: hlds digest, Vol 1 #3242 - 15 msgs

2004-11-21 Thread Bruce \Bahamut\ Andrews
Pit Gee wrote:

http://www.svencoop.com/
Yes the mod is for hl but they are talking about hl2.   I am very
suprised
valve didn't incorperate them as sven coop is an excellent mod.  They
should
have bought him out and hired him to design the thing already.
also I hear people have already played through the whole of hl2 after
a day
or two
One of the coolest things about the first one was the enormous depth
of the
game in my opinion. Most games would have been over and done with
before I
was even getting into the half life game. What a dissapointment if you
guys played through it that quickly...I remember how robbed I felt when I
got to the end of the blue shift expansion. I never even used all
the guns
the manual talked about. Opposing force was in between the two as far as
depth. No doubt there will be expansions but if the first one was already
short.
Personally I wonder if the whole source code theft thing was
engineered.
They sure pumped up the video card market with all the hype. I wonder how
many hundreds of thousands of 9800 pros have been sold since. Then nvidia
was scrambling to make up the alleged performance difference. They
both sold
a heck of a lot of cards because we needed em to play hl2 that will be
comming out soon over the last year. The delay sure was good for the
video
card markethm. All that time and the game is short sheeted? I
think
I'll wait till it comes out on vhs, lol.
Okay, for starters, go read the GameSpy (i think) article.  It details
everything that happened, there's no engineering there.  Guess your
faith in VALVe isn't very strong.
Buying out Sven Coop wouldn't be a particularly good business move.
Sven Coop is a very linear game.  Everything relies on scripted
sequences.  If you don't have new maps, it gets boring as all hell.
Many gamers don't like working with tards to complete objectives that
are always the same, or pound 10x the normal ammo into an enemy.
In fact, there's hardly anyone playing it when you compare it to the
other mods.  I mean, even HLDM and TFC have more people playing them
(right now).
Not to mention the whole thing is named after the creator, so the name
doesn't indicate anything to do with Half-Life 2.  I would be surprised
if they did buy it, far less bother to let them go on by themselves.
About the HL2 thing - what FPS can't be finished in 24 hours of
intensive gaming?  Hell, there's clips around of people finishing HL1 in
45 minutes, I certainly wouldn't say HL2 was short.  The people (like
me) that finished it in two lengthy sessions missed a lot of the details
while trying to get to the end and finally find out some stuff (whether
we did or not is arguable).  If you took the time to go through and see
all the details, it'd take you quite a long time to go through and get
the complete story and gameplay...
This isn't really meant to be a flame, I'm just expressing my opinion
which is probably flawed from your point of view... but then, it
wouldn't be a personalised opinion if it wasn't =)
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Re: [hlds] Ending ????

2004-11-21 Thread Bruce \Bahamut\ Andrews
K. Mike Bradley wrote:
He is my suggestion to Valve:
Re-write the ending a lil.
Add more info and background on the story.
Or:
Expand on the story by creating expansion packs that are smaller ... Perhaps
1/3 of the HL2 content.
Sell these thru Steam for perhaps 9.95.
Keep them coming no more than 6 months apart.
Then you'd have a million people whinging at VALVe saying OMG they're
ripping us off with their mini-expansion packz0rs
Similarly, though most people are disappointed with the ending/lack of
info, updating a game's ending after it's release isn't a common
practice, so you'd be better off waiting for HL3
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Re: [hlds] girile men

2004-11-21 Thread Bruce \Bahamut\ Andrews
gene wrote:
I thought that this service was for technical discussion of dedicated servers.
Get a life guys!  You are discussing the game like a bunch of women discussing
their soap operas.  Take this discussion to a chat room on AOL please.  stop
spamming  this service with useless girlie chatter about endings!
A bunch of women discussing soap operas is equally as pathetic as a
bunch of men discussing sports, the conversation thread we are partaking
in is hardly girly, as you'll notice a hell of a lot of men around the
Internet are doing the same.  As long as we keep it under the same name,
you can freely delete the emails as they come in, as you do with dead
topics.
You sound like you're one of those teenagers that haven't got over the
'girl germs' thing from primary school.
At least we're adding some kind of personalisation to the list... though
a server forum would probably be better, especially if it had an
off-topic section :/
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Re: [hlds] Is this a faked steam ID?

2004-11-21 Thread Bruce \Bahamut\ Andrews
Wrench wrote:
Hey guys I remember a while back some talk about faked steam IDs and that
they start with :44 or :43. Could this steam ID be faked 0:4428440? Or is it
just a new ID. I wouldn't post the steam ID but this guy was pulling off
some real crazy shots two and three head shots rapid fire in major
firefights, he would clear a room of 2-4 players that way. It just seems too
hard to believe.
Thanks,
Wrench
STEAMID's are never faked.  When you create an account, it is assigned a
STEAMID.  When you purchase a game, it appears to be enabled for your
STEAMID, though I'm not sure on the specifics.  The people that skip
this process using the 'cracked' version are impossible to tell apart
from the people who have legitimately created a new STEAM account and
bought Half-Life 2/1/CS:CZ/Whatever.  Unless, of course, they're stupid
and haven't patched their game, in which case changing your nickname to
something with %n in it and typing status in the console will cause
them to time-out (crash).
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Re: [hlds] Ending ????

2004-11-21 Thread Bruce \Bahamut\ Andrews
K. Mike Bradley wrote:
Well if time is stopped, then that implies that Gordon may return someday?
And if he does ... What will he do?
Restart time?
Then he will have 20 milliseconds to get Alex from the Huge ball of fire.
It will take more than a gravity gun for that.
When time restarted last time, Gordon wasn't outside the old Black Mesa
tram where he went into the portal, he was somewhere else.  This is more
of a suggestion that time slowed to a halt for those two individuals
only, and the rest of the people were fine.  So technically, Alyx could
have had the G-Man talking to her as well, in the next split-second of time.
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Re: [hlds] Is this a faked steam ID?

2004-11-21 Thread Bruce \Bahamut\ Andrews
James Nine wrote:
No, that guy probably was either hacking, or had bought hl2 with a new
account (like most people).
Request for the team, can you please delete the headers before
replying? =D
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Re: [hlds] Ending ????

2004-11-20 Thread Bruce \Bahamut\ Andrews
K. Mike Bradley wrote:
I needed closure people!
-
Reply is lower so don't read if you haven't finished HL2
-













Visit http://www.hlfallout.net if you'd like to discuss the
possibilities with people.
A lot of people think the G-Man is an alien, there's a lot of small
details around you can pick up (in Eli's lab there's newspaper clippings
on a noticeboard that show Earth waged a seven hour war with the Combine
before surrendering).  So play the game through again, and take a look
at the details, you may get some of the closure you're looking for.
Though, I liked the ending.  Well, the bit before it, and the special
effects when time stops, but the Dr. Breen statements absolutely rocked,
and so did all the graphics throughout the end of the citadel.
Would've liked to have heard more from the G-Man though...
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Re: [hlds] Re:

2004-11-19 Thread Bruce \Bahamut\ Andrews
TMTF45 wrote:
oh give it a freaking break already. try checking your god damn email for
viruses!

Heh, you jumped to that conclusion like I did for someone else a while
ago.  It's not Eric sending the virus, rather someone who had Eric in
their address book...
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Re: [hlds] is anyone else annoyed?

2004-11-17 Thread Bruce \Bahamut\ Andrews
P N wrote:
hey where can i dl the latest version of hlds and hlds updatetool?
(name of
hlds would be nice) like hlds V1223
RTFM =)
It automatically updates itself, and it automatically updates the
content to the latest version - there are no individual downloads of the
latest materials.
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Re: [hlds] Off topic hl2 help!

2004-11-17 Thread Bruce \Bahamut\ Andrews
Brandon Dumont - MWEB wrote:
Sorry to bug you guys with this but steam forums are down (surprise
surprise)
My HL2 will be arriving shortly and I just wanted to double check
something.
Atm I only have a internet connection at work and not at home!
Will I be able to install it to my work drive, activate it, then take it
home and play it on a real pc?
Or is there a better way to do this?
Thanks
B.
MWEB: S.A.'s trusted Internet Service Provider. Just Like that.
To join, click here or call 08600 32000.

take your home computer to work, install/activate, then take it home :o
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Re: [hlds] Off topic hl2 help!

2004-11-17 Thread Bruce \Bahamut\ Andrews
Brandon Dumont - MWEB wrote:
Hi Bruce.
Not possible. Security reasons.
How can you build a game with no multiplayer aspect (please don't say
cs:s is the multiplayer for hl2, it might be packaged like that, but
packaging don't make it so!) but still demand that they have a internet
connection!
Maybe I should get my money back and wait for the cracked offline
version (that's a joke kay!)
VALVe's primary market is the online gaming community who will make
multiplayer mods and extend Half-Life 2's life span quite
substantially... online activation is s much better then the
alternative (making you uninstall cd burning/emulation progs..)
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Re: [hlds] Off topic hl2 help!

2004-11-17 Thread Bruce \Bahamut\ Andrews
Brandon Dumont - MWEB wrote:
Understandable!
If your not living in a 3rd world country (south Africa) where a
permanent 512 ADSL (with a 3 gig cap I might add) connection would cost
you a quarter of your monthly salary!
Oh well who cares about us low bandwidth hussies anyway.
Will see about getting permission to bring my home pc into work so I can
play a game I already own!
Heh, you don't own it, you're lisencing it... you should've read on the
box about the online activation before purchase :|
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Re: [hlds] Off topic hl2 help!

2004-11-17 Thread Bruce \Bahamut\ Andrews
Napier, Kevin wrote:
VALVe's primary market is the online gaming community who will make
multiplayer mods and extend Half-Life 2's life span quite
substantially... online activation is s much better then the
alternative (making you uninstall cd burning/emulation progs..)
- Bruce Bahamut Andrews
online activation is s much better then the
alternative (making you uninstall cd burning/emulation progs..)
huh?
EA Games tried incorporating code into their games that required you to
uninstall alcohol 120/clonecd/daemon tools/etc...  BattleField Vietnam
seemed to have a limited and 'secret' version of this, which was
overcome by the people developing the cd burning/emulation software
pretty fast.  Far-Cry won't play (or so I'm told) if you have emulation
software installed...
It's pretty crappy, but meh, that's EA for you.
--
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Re: [hlds] is anyone else annoyed?

2004-11-17 Thread Bruce \Bahamut\ Andrews
OoksServer wrote:
For fear of sounding like a borken record...YES...I can't tell you how
dissapointed I am that there is no DeathMatch in HL2. DeathMatch is what
made HL1 as popular as it is. Before there was Counter-Shite, there was
DeathMatch. But, Valve knows that more people play Counter-Shite then any
other mod, and that is where they will put there time and money. Why make a
DeathMatch mod when there are only a couple hundred DM servers versus tens
of thousands of CS servers? I'm afraid that those of us that play ABCS
(Anything But Counter-Shite) are basically screwed when it comes to HL2.
Round based play blows chunks. DM! Guns! Big Guns!  ARrggghhh! Kill!!!
How many people actually play DeathMatch now?  Most (if not all) of us
are pretty much over it, since it was released seven years ago.  Whereas
Counter-Strike was released a short time later and that's still thriving
(no matter what you professional people think about communities
degrading).
Why waste time and money making a multiplayer that no one is interested
in anymore?  Far easier to leave it to the fans if they -really- want it =)
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Re: [hlds] Re: hlds digest, Vol 1 #3242 - 15 msgs

2004-11-17 Thread Bruce \Bahamut\ Andrews
Wazoo wrote:
What about a cooroporative mode where you can go through the levels with
other players? Doom when it first came out you could battle the monsters
with other players via modem. That was awesome and fun.
Wazoo
Doesn't work when you add a storyline my friend, it'd have to be totally
redone to account for the other player.
--
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Re: [hlds] Re: Hi

2004-11-16 Thread Bruce \Bahamut\ Andrews
Stephen Moretti (blueyonder) wrote:
Sorry for the top loading, but I wanted to make it clear just how
annoying this has now become!
Please Please Please can someone do something about this?  Even
disallowing emails to the list with attachments would do the trick!
Stephen
block anything with Re: Hi in the title =)
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Re: [hlds] Re: Thanks :)

2004-11-14 Thread Bruce \Bahamut\ Andrews
Elminst wrote:
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of James Nine
Sent: Saturday, November 13, 2004 1:26 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlds] Re: Thanks :)
OMFG SCRIPT KIDDIE ALERT

It's a virus, not a script kiddie.
And it's the same IP block that was sending the virus mails with my address
on them about a month or so ago.
Some dialup in Brazil.
---
Outgoing mail is certified Virus Free.
Checked by AVG anti-virus system (http://www.grisoft.com).
Version: 6.0.795 / Virus Database: 539 - Release Date: 11/12/2004

I've got nothing against Brazilian people, but if there's no one on here
using that specific IP address range could VALVe block them out?
--
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Re: [hlds] Re: Thanks :)

2004-11-12 Thread Bruce \Bahamut\ Andrews
Erik wrote:
--
[ Converted text/html to text/plain ]
:)
--
[ Joke.exe of type application/octet-stream deleted ]
--


Can we get one of the VALVe guys to block the IP address these emails
originate from? :/
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Re: [hlds] CS:S Update failure

2004-11-05 Thread Bruce \Bahamut\ Andrews
Rick Comcast wrote:
I keep getting this when updating the Counter-Strike Source dedicated
server:
...
Verifying: c:\hl2server\cstrike\resource\gameui_thai.txt
Verifying: c:\hl2server\cstrike\resource\modevents.res
Downloading: c:\hl2server\cstrike\resource\modevents.res
Connection Reset, WinSock Error 10054 Connection reset by peer
Is this common? Should I just try again or is there a bigger problem. The
update fails at the same point every time.
Thanks in advance...
Radi8

try again later
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Re: [hlds] auto-disconnect? What is this?

2004-11-05 Thread Bruce \Bahamut\ Andrews
Ooks Server wrote:
They don't have a forum yet, but I know some of them hang out here. I
did a
binary search for Auto-disconnecting in my entire server directory
and did
not find it. I searched metamod docs and could not find anything. I have
sv_timeout set to 180, which I'm guessing is a default. There does not
seem
to be a mp_autokick cvar. I'm pretty sure OZ didn't have it, and that XDM
doesn't have it. Also of interest, sv_timeout is set to 180, but this
person
was disconnected only after more then 10 minutes. Also, I sometimes
start hl
on one of my computers, connect to my server, and just let it sit all
day.
I've been connected for 12 hours+ without ever touching mouse or
keyboard,
and never got disconnected. So far, I have no clue.
maybe that guy was using non-steam and it's a bug spawned from that.
'eh, who cares, pretend we figured it out unless you find it again =)
--
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Re: [hlds] lag introduced with new CS: Source patch?

2004-11-05 Thread Bruce \Bahamut\ Andrews
ironchef wrote:
K2 wrote:

Since the latest patch (ver 18), there appears to be a significant
amount of lag playing CS: Source now.
Is anyone else experiencing this since the last patch?

I haven't gotten a chance to play on it, but one of our admins was
saying the same thing of our server.
--
ironchef
http://www.dexworld.org/

mm, I've had this link around for a while from HL1, if you don't
understand exactly what choke is (like most, they just whinge when they
get it), it's useful.
Choke explaination:
http://forums.unitedadmins.com/index.php?act=STf=166t=37231
Might want to check the client and server netcode settings :o
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Re: [hlds] CS:S Server specs?

2004-11-05 Thread Bruce \Bahamut\ Andrews
Whisper wrote:
HA HA HO HO HE HE
VERY FUNNY
IT TIS TO LAUGH
On Fri, 5 Nov 2004 13:57:38 +1100, DarK [EMAIL PROTECTED] wrote:

This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Would someone be able to link me to some documentation of what specs are needed to run 
a CS:S dedicated server on Windows 2000 server? (cpu, ram, etc)
Or just tell me what you think would be best for a:
8 player server
16 player server
20 player server
32 player server
etc...
Thanks in advnace, DarK
I think all that time playing CS has started to get to your brain Whisper...
Quick google gets this:
*author:* axed
13-08-04 23:06
*Server Requirements for Source Engine*
Gabe was recently questioned by www.hl2world.com
http://www.hl2world.com/ regarding requirements for running a Source
Engine based game server. You may be in for a small surprise:
   *quote:*
   
   HL2World:Can you give me some specs on recommended minimum
   requirements for a dedicated server [running Source engine based games]?
   Gabe Newell:They are basically the same. There's more information
   going across the wire but the protocol is more efficient so it ends
   up being a wash(about 2.4 Kbps per client if I remember correctly).
   CPU load is actually down quite a bit, but most servers weren't CPU
   bound anyhow. These numbers are for CS: Source in comparison to CS:
   GoldSrc.
   
-note: CS: GoldSrc is CS based on HL1 egine.
Nothing but good news for server admins interested in the source engine,
or those thinking of starting up a server with those extra parts laying
around after they upgrade their computer to play HL2. The article, with
some comments here http://www.hl2world.com/article249.html.

So yeah, apart from their spelling errors, that might give you an idea =)
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Re: [hlds] CS:S Server specs?

2004-11-05 Thread Bruce \Bahamut\ Andrews
Whisper wrote:
HO HO HA HA HE HE
VERY FUNNY
IT TIS TO LAUGH
You would think we have enough problems as it is without doing
something as stupid as running a 32 player or 40 player server with
only 2.4KB/s allowed per client.
Its statments like that, which make you wonder just how much TESTING
Valve actually do.
A maxrate of 2.4KB/s is as about as dumb as a mp_roundlimit of 8 on a
mp_timelimit 30 server!
But hey, you keep swallowing every piece of BS that Valve feed you
without question, whatever works for you. Because who am I to disuade
you from your own stupidity? :)
You're mean, I'm gonna go tell my mummy on j00!!
*cries and runs off*
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Re: [hlds] lag introduced with new CS: Source patch?

2004-11-05 Thread Bruce \Bahamut\ Andrews
K2 wrote:
Hey Bruce... I understand what you're saying. However, other than sv_min and
maxrate (0 and 16000) I have left everything at default. Nothings changed
from before and after this patch server.cfg-wise.
- K2
Arr well, was worth a shot.  Okay, time to blame VALVe.  Begin the
generic harrassments that do nothing other than irritate =)
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Re: [hlds] lag introduced with new CS: Source patch?

2004-11-05 Thread Bruce \Bahamut\ Andrews
K2 wrote:
ROFL... ;) Well hey at least I am not the only admin experiencing the new
lag and sluggishness. If it's happening to most if not all of the game
servers out there, it's worth investigating. And for all I know, it's
something wrong on the client-side and not server-side. Or maybe both.
Difficult to know for sure.
- K2
lol, wasn't having a go at ya dude, just stating the inevitable =D
Must rock to work at VALVe Support =P
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Re: [hlds] When will a better voice codec be available?

2004-11-04 Thread Bruce \Bahamut\ Andrews
[EMAIL PROTECTED] wrote:
In my opinion currently suporrted codecs are very good!
Make sure that u set in server.cfg:
sv_voicecodec voice_speex
sv_voicequality 3
this paramerts change default settings adding more high freqency
have fun!
kruchy(at)krypta.pl

He's talking about the Source Dedicated Server (this is starting to get
confusing, someone pleas make a new mailing list for source), which
only supports Miles currently.
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Re: [hlds] auto-disconnect? What is this?

2004-11-04 Thread Bruce \Bahamut\ Andrews
Ooks Server wrote:
Counter-Shite does not infest my server ;-)
I'm running XDM, a fairly new mod based on old OZ code, but I'm about 99.99%
certain that OZ does not have auto-kick in it.

I would recommend asking on the forums for that specific mod to make
sure it's not some sort of built-in thing before seeing about it.
There's a lot of games around with stupid hidden features (DeathBall for
ut2004 seems to ban people whenever it feels like it for various things :p)
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Re: AW: [hlds] When will a better voice codec be available?

2004-11-03 Thread Bruce \Bahamut\ Andrews
Cornelius Lipponer wrote:
Valve should try to get the skype codec! That would rock ;-)
-Ursprngliche Nachricht-
Von: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Im Auftrag von ironchef
Gesendet: Dienstag, 2. November 2004 19:04
An: [EMAIL PROTECTED]
Betreff: [hlds] When will a better voice codec be available?
Is there any plan to incorporate the miles voice codec with SRCDS? I haven't
used the default codec on our HLDS servers for some time, so I'm not at all
accustomed to the poor quality of the one used on SRCDS.
--
ironchef
http://www.dexworld.org/
19:38:08 sv_voicecodec = vaudio_miles
Dunno what planet you're living on, but I was under the impression miles
was the only codec supplied, since someone requested speex or whatever
it is a while ago..
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Re: [hlds] CS:S Nov. 2nd Update attempted to create directory with invalid name

2004-11-03 Thread Bruce \Bahamut\ Andrews
List Keeper wrote:
Checking bootstrapper version ...
Updating Installation
Logging in as ''
Checking/Installing 'Counter-Strike Source Shared Content' version 16
Failed to create directory .\reslists\counter-strike: source, Win32 Error 267 The 
directory name is invalid.
Press any key to continue . . .
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it shouldn't be using a semicolon there, mine didn't.  Try logging on as
an actual steam account owner (with or without a key) and use the
-command update -game Counter-Strike source -installdir
drive:\Path\to\HL2\Server -username [EMAIL PROTECTED] -password password
I'm not entirely sure but I thought we were up to ver 17. Command prompt
is updating atm, spams too much to remember which version is said :o
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Re: [hlds] CS:S Nov. 2nd Update attempted to create directory with invalid name

2004-11-03 Thread Bruce \Bahamut\ Andrews
Bruce Bahamut Andrews wrote:
it shouldn't be using a semicolon there, mine didn't.  Try logging on as
an actual steam account owner (with or without a key) and use the
-command update -game Counter-Strike source -installdir
drive:\Path\to\HL2\Server -username [EMAIL PROTECTED] -password password
I'm not entirely sure but I thought we were up to ver 17. Command prompt
is updating atm, spams too much to remember which version is said :o
--
- Bruce Bahamut Andrews
Spoke too soon, I just got that error.  Trying to create Counter-Strike:
Source rather then using Counter-Strike Source in the reslists folder
for some reason.
Alfred got anything?
--
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Re: [hlds] CS:S Nov. 2nd Update attempted to create directory with invalid name

2004-11-03 Thread Bruce \Bahamut\ Andrews
List Keeper wrote:
Ok, tried that just like you had it and it still doesn't work. Mine also still says 
Verion 16...even after deleting ClientRegistry.blob.
yeah, sorry, I didn't get that till near the end of the update, probably
a cs;Source server bug :/
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Re: [hlds] When will a better voice codec be available?

2004-11-03 Thread Bruce \Bahamut\ Andrews
ironchef wrote:
ironchef wrote:

Is there any plan to incorporate the miles voice codec with SRCDS? I
haven't used the default codec on our HLDS servers for some time, so
I'm not at all accustomed to the poor quality of the one used on
SRCDS.

I obviously got my codec names mixed up. Regardless of name, when will
the better of the two codecs be put back into the distributions, along
with the sv_voicequality cvar?
--
ironchef
http://www.dexworld.org/
Miles was the original, speedx or speex or whatever it was is the one
with seven or so different quality levels..
--
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Re: [hlds] CS:S Nov. 2nd Update attempted to create directory with invalid name

2004-11-03 Thread Bruce \Bahamut\ Andrews
Kevin Gerry wrote:
Alfred- question here I've never had cleared up...
The clients... do they have to restart steam to get CS updates when they're
pushed through? Or will they update 'in due time'? (I don't wanna have to
restart Steam if/when HL2 goes gold =)
~
Client get a game update when they run the game.  Half-Life 2 has
already gone gold (get with the times!)
When Half-Life 2 is release, there'll most likely be an update to steam,
to allow you access to Half-Life 2, as well as there being a game update
which you'll get when you run it (or when steam decides to automagically
aquire it)
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Re: [hlds] Comment please on metamod

2004-11-02 Thread Bruce \Bahamut\ Andrews
KnowHow The NetCrawler wrote:
Deadman Standing wrote:
He has said it would be a few weeks, not decades. Let the poor boy code.
You will have many years to run your little server.
Well, few weeks is an ETA, though I didn't read that anywhere, my
apologies for asking something already answered.
MY mail was not meant as a rant, actually it meant it the other way
around. I just don't like ETA's like soon, I much rather have in a
couple of weeks.
Even if they said two months it would be fine by me, then at least we
would know.
It's not like you can really judge how long it's going to take to build
the bones of a game SDK...
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Re: [hlds] Comment please on metamod

2004-11-02 Thread Bruce \Bahamut\ Andrews
KnowHow The NetCrawler wrote:
No, but knowing how far a long they are in the process would certainly
put some light on the subject.
meh, hate it when people act like they deserve/paid for the SDK.  They
don't have to make it, there's no reason for them to keep us up-to-date
on every step of the way :|
Just pretend it doesn't exist and has never been mentioned before until
it's release, then you won't have to worry about it.
--
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Re: [hlds] Comment please on metamod

2004-11-02 Thread Bruce \Bahamut\ Andrews
Kerry Dorsey wrote:
Maybe I'm dreaming of Panacea, but it would be wonderful to have the
server community fully prepared, tested and running with admin tools
prior to any client release. The quality of the gaming experience
depends upon that support. And while Valve's track record hasn't been
stellar, through the efforts of  Eric, Alfred, et al , that support has
dramatically improved (you old timers know what I mean). Keeping this
community abreast of  critical developments would be another facet of
that improved customer service.
Kerry Boogieman Dorsey
Mike's Marauders!!
Like a lot of mod developers, they seem to like the element of
surprise.  It catches people off guard and usually gets more support, so
not keeping everyone up to date on the exact process of everything
doesn't mean their support system sucks, it just means they'd rather
work on it and get it done then waste time reporting stuff to people.
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Re: [hlds] Re: [hlds_linux] CS Source Server download

2004-11-02 Thread Bruce \Bahamut\ Andrews
CyberGameZone.com wrote:
--
[ Picked text/plain from multipart/alternative ]
Thanks for the information.
Unless I am blind, there are NO links to DL any kind of server.
Thank you.
-DOA

You have to download the HLDSUpdateTool then run it with -command update
-game Counter-Strike Source -installdir C:\HL2server -username blah
-password blahblah
Change the installdir to whereever you wish for it to go.  That'll
download the source server files.
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Re: [hlds] Comment please on metamod

2004-11-01 Thread Bruce \Bahamut\ Andrews
KnowHow The NetCrawler wrote:
Alfred Reynolds wrote:
The SDK will ship with a plugin API similar to MetaMod. We are working
on it right now.
- Alfred
ETA?
When it's ready is the only response.
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Re: [hlds] Yay, my first Source speedhacker ban! (I think)

2004-10-30 Thread Bruce \Bahamut\ Andrews
Just like Christmas mummy?  I miss Santa :'(
- Bruce Bahamut Andrews

List Keeper wrote:
stfu and be patient, it will come eventually. :)
- Original Message -
From: Bruce Bahamut Andrews [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Saturday, October 30, 2004 08:22 PM
Subject: Re: [hlds] Yay, my first Source speedhacker ban! (I think)


heh, joy.  No cheat protection and no way to make third party cheat
protection that plugs in.
*watches myg0t jump for joy*
- Bruce Bahamut Andrews

K. Mike Bradley wrote:

There is no VAC for CS Source yet.
And vac for 1.6 is DEAD
Multiplayer is Dead to me ... Too frustrating to play anymore.
I just wana play HL2 single ... maybe do some mapping.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Bruce Bahamut
Andrews
Sent: Friday, October 29, 2004 9:38 PM
To: [EMAIL PROTECTED]
Subject: [hlds] Yay, my first Source speedhacker ban! (I think)
wewt, just banned my first speedhacker from CS:Source (I think), unless it
was another exploit.  Surprisingly enough, there's absolutely -no
protection- from them implemented, he didn't have to slowdown at any point
like in HL1, and could just zoom around the map at superspeeds all he wanted
to.  Amusing to say the least, but not ideal protection... :/
Maybe VALVe should sack the VAC guys and hire someone new.
--
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Re: [hlds] Yay, my first Source speedhacker ban! (I think)

2004-10-30 Thread Bruce \Bahamut\ Andrews
Whisper wrote:
We have been patient for bloody 12 months (longer really)
We had 1 month of bliss but the rest of the time it has been a
complete and utter disaster.
It is as if Valve indeed does not care about cheats in their game for
all the effort that is being displayed.
It is slowly killing this game and at some point it will reach a
critical point and the player numbers will crash, and then most of you
will be wondering what happened.

Heh, it's only killing the larger GSP's that get hit a lot, the smaller
servers aren't generally the targets.
Though, the targetted servers are starting to gain a reputation for
being unable to stop cheaters...
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[hlds] Yay, my first Source speedhacker ban! (I think)

2004-10-29 Thread Bruce \Bahamut\ Andrews
wewt, just banned my first speedhacker from CS:Source (I think), unless
it was another exploit.  Surprisingly enough, there's absolutely -no
protection- from them implemented, he didn't have to slowdown at any
point like in HL1, and could just zoom around the map at superspeeds all
he wanted to.  Amusing to say the least, but not ideal protection... :/
Maybe VALVe should sack the VAC guys and hire someone new.
--
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Re: [hlds] Yay, my first Source speedhacker ban! (I think)

2004-10-29 Thread Bruce \Bahamut\ Andrews
'eh, I was watching the demo with him zooming around for quite some
time...  Didn't have an aimbot or increased attack speed, only movement.
- Bruce Bahamut Andrews

List Keeper wrote:
I'm pretty sure, but not certain, that those people time-out fairly quickly.
- Original Message -
From: Bruce Bahamut Andrews [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Friday, October 29, 2004 08:38 PM
Subject: [hlds] Yay, my first Source speedhacker ban! (I think)


wewt, just banned my first speedhacker from CS:Source (I think), unless
it was another exploit.  Surprisingly enough, there's absolutely -no
protection- from them implemented, he didn't have to slowdown at any
point like in HL1, and could just zoom around the map at superspeeds all
he wanted to.  Amusing to say the least, but not ideal protection... :/
Maybe VALVe should sack the VAC guys and hire someone new.
--
- Bruce Bahamut Andrews

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Re: [hlds] Ban Listing

2004-10-28 Thread Bruce \Bahamut\ Andrews
http://www.aocab.com/ if you're in Australia...
- Bruce Bahamut Andrews

BeNt wrote:
Does anyone know of a website or website that have global ban list for
download?I am currently participating in Steambans.com which is pretty
good
I must say.They,on average,are banning at least one cheater a day off
of my
servers.Which I enjoy searching the logs for these bans.Because you
would be
suprised the regulars you have on your various server that used to
hack or
are still hacking.Anyways thanks for the help guys.
BeNt
http://www.gorillazsouth.com

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Re: [hlds] list

2004-10-27 Thread Bruce \Bahamut\ Andrews
Do you Yahoo!? :s go find a proper email service
- Bruce Bahamut Andrews

John Ruggiero wrote:
--
[ Picked text/plain from multipart/alternative ]
[EMAIL PROTECTED]

-
Do you Yahoo!?
Yahoo! Mail Address AutoComplete - You start. We finish.
--
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[hlds] Ban tally for today/yesterday if your timezone sucks

2004-10-26 Thread Bruce \Bahamut\ Andrews
Hey there,
Just out of curiosity, whats your ban tally for today, specifically
people using STEAM_X:X:48X id's (ie: non-steam).  I count around 15
so far today (myg0t, JAPS, etc.).  Was a fun day =)
Anyone else got a nice number to present?  It's getting to the point
where we'll have to make a competition about it just so we see the funny
side =D
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[hlds] mp_winlimit - does it actually work?

2004-10-26 Thread Bruce \Bahamut\ Andrews
We decided to run our servers with round limits per map rather then time
limits, as a trial.  Currently mp_roundlimit is 8, and mp_winlimit is 6,
but the round doesn't change whenever a team wins six games.  Doesn't
even change when they win seven.  Am I misintepretting the instructions
echoed back to me by the cvarlist?
mp_winlimit  : 0: , sv,
rep: max number of rounds one team can win before server changes maps
:/
Does this work for anyone else?
--
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Re: [HLDS] FreeBSD PinG

2004-10-26 Thread Bruce \Bahamut\ Andrews
[EMAIL PROTECTED] is the mailing list you're looking for
mate, they deal with the *nix server variety - this one's generally for
Windows =)
- Bruce Bahamut Andrews

Fr0x Fr0x wrote:
Hello ,
My server running to FreeBSD 5.2.1 but the ping of server CS is
unsatble .
The ping passe from 15 at 40 - 40 at 20 - 20 at 10 etc ... But with
idently
provider in Debian 3.0 the ping is good 15 - 17 always  For
FreeBSD it's
problems with noyau ? what's utility at make for noyau BSD 5.2.1 for the
ping is goot and don't unstable ?
Alexandre
_
MSN Messenger : dialoguez en temps rel avec vos amis !
http://g.msn.fr/FR1001/866 la solidarit  porte de click
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Re: [hlds] Ban tally for today/yesterday if your timezone sucks

2004-10-26 Thread Bruce \Bahamut\ Andrews
I'm not.  I'm pointing out that is the format of ID that people are
using... since that's the count Steam seems to be up to when creating
new accounts and assigning them ID's.
- Bruce Bahamut Andrews

BeNt wrote:
How are you banning wild cards from your server?I must have missed this
somewhere...
BeNt
- Original Message -
From: Bruce Bahamut Andrews [EMAIL PROTECTED]
Sent: Tuesday, October 26, 2004 6:53 AM
Hey there,
Just out of curiosity, whats your ban tally for today, specifically
people using STEAM_X:X:48X id's (ie: non-steam).  I count around 15
so far today (myg0t, JAPS, etc.).  Was a fun day =)
Anyone else got a nice number to present?  It's getting to the point
where we'll have to make a competition about it just so we see the funny
side =D
--
- Bruce Bahamut Andrews


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Re: [hlds] mapping software

2004-10-26 Thread Bruce \Bahamut\ Andrews
not yet, it'll be released with the SDK.  Join the mapping list or check
the mapping archives for more detailed info (ie: detailed whinges about
why people think they deserve it)
- Bruce Bahamut Andrews

[EMAIL PROTECTED] wrote:
--
[ Picked text/plain from multipart/alternative ]
does any one know if there is an updated valve hammer to make  maps for
cs:source or any other program
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Re: [hlds] mapping software

2004-10-26 Thread Bruce \Bahamut\ Andrews
Software Development Kit.  Released with Games so third parties can
create modifications - this includes the new version of VALVe's Hammer
Editor.
- Bruce Bahamut Andrews

[EMAIL PROTECTED] wrote:
--
[ Picked text/plain from multipart/alternative ]
whats sdk?
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Re: [hlds] (no subject)

2004-10-25 Thread Bruce \Bahamut\ Andrews
Pornography has no place in games.  Leave your erotic fantasies to
your... someplace other then the computer.
- Bruce Bahamut Andrews

hash wrote:
i dont get how you can go on a list of stuff you dont like on servers, that
mostly i agree with, but someone porn sprays is okay, while ppl under 20
isnt.
i find normally the gimps with pr0n sprays ARE kids under 20
nice rant otherwise
- Original Message -
From: K. Mike Bradley [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Friday, October 22, 2004 6:48 PM
Subject: RE: [hlds] (no subject)


WARCRAFT IS NOT CS DAMN IT !
SERVER ADMINS REMOVE WARCRAFT MOD FROM YOUR SERVERS!!
No really I HATE it.
If ya wana play Warcraft play warcraft...
I'm gona play CS the way it was intended.
I WISH I could filter server's with mods in my server list.

My Filter =
No abusive admins (usually a 12 year old PUNK who I just WASITED)
No hackers
No children under 20
No Newbs
No servers with slots reserved so I can't join because they are full

...even

though I filtered for NO FULL SERVERS
 (I hate that one)
Yes Good quality porn spray
No Camping Whiners
No BOT's
No AFK's
No Stacked Teams
NO WARCRAFT or DEATHMATCH or SUPERHERO MOD
I WANA PLAY CS DAMN IT!
No Ugly women
No Fat chicks
No Guys who pretend to be women (EUUH !!)
No curse word filters
EAT MY HOT LEAD BITCH  THAT'S RIGHT I SAID BIATCH ... Are you
lookin at me? Cause I don't see no one else here ...


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Wojciech H
Sent: Thursday, October 21, 2004 11:53 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlds] (no subject)
Check through all the Warcraft mods listed here:
http://www.game-monitor.com/modsearch.php
Michael Jordan wrote:

This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ] Looking for a
warcraft3 version 1.2 mod for cs. I have been to:

http://djeyl.net/forum/
http://www.gamingforums.com http://www.gamingforums.com/
http://warcraft3.filefront.com http://warcraft3.filefront.com/

and have also Googled all over the place but have not found this
particular version. People say the newer versions can be set up almost
like 1.2 but I don't want almost. Can someone help me find this mod or
will I just get flamed for posting? There is a server owner named P-K
in Tempe Arizona who runs this mod but he is hardly ever on and doesn't
list any way to get in touch with him.

Please help me!

Thanks,
Michael Jordan
(no, not him!)

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Re: [hlds] (no subject)

2004-10-25 Thread Bruce \Bahamut\ Andrews
Yeah, right in the middle of a game of counterstrike you're going to
drop your pants and begin your nightly ritual 'eh?
It's place is not in a video game (unless you're someone playing a
hentai game :s)
- Bruce Bahamut Andrews

Napier, Kevin wrote:
a little porn now and then never killed anyone. :)
-Original Message-
From: Bruce Bahamut Andrews [mailto:[EMAIL PROTECTED]
Sent: Monday, October 25, 2004 7:23 AM
To: [EMAIL PROTECTED]
Subject: Re: [hlds] (no subject)
Pornography has no place in games.  Leave your erotic fantasies to
your... someplace other then the computer.
- Bruce Bahamut Andrews
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Re: [hlds] (no subject)

2004-10-25 Thread Bruce \Bahamut\ Andrews
Fun?  What's fun?  Sounds stupid. :p
Don't mind me, you just caught me after playing Battlefield:Vietnam.
Was frustrating, had people camping other areas all game while me and
some other guy were forced to fend off the same four people over and
over at the same building.  Very annoying :/
- Bruce Bahamut Andrews

Napier, Kevin wrote:
Your way too up tight my man..
Next you'll be saying there should be no 'fun'
allowed in games.  :--)
-Original Message-
From: Bruce Bahamut Andrews [mailto:[EMAIL PROTECTED]
Sent: Monday, October 25, 2004 9:31 AM
To: [EMAIL PROTECTED]
Subject: Re: [hlds] (no subject)
Yeah, right in the middle of a game of counterstrike you're going to
drop your pants and begin your nightly ritual 'eh?
It's place is not in a video game (unless you're someone playing a
hentai game :s)
- Bruce Bahamut Andrews

Napier, Kevin wrote:

a little porn now and then never killed anyone. :)
-Original Message-
From: Bruce Bahamut Andrews [mailto:[EMAIL PROTECTED]
Sent: Monday, October 25, 2004 7:23 AM
To: [EMAIL PROTECTED]
Subject: Re: [hlds] (no subject)
Pornography has no place in games.  Leave your erotic fantasies to
your... someplace other then the computer.
- Bruce Bahamut Andrews
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