Re: [hlds] how to run source ds not in steam
Surprisingly enough, Source Dedicated server runs on STEAM technology, who would've thought?! =o - Bruce Bahamut Andrews [EMAIL PROTECTED] wrote: yes i can in hldsuptadetool write -update Counter-Strike Source dir username password after this uptade you can run srcds =) - Original Message - From: Bruce Bahamut Andrews [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Wednesday, December 29, 2004 11:22 PM Subject: Re: [hlds] how to run source ds not in steam You can't. - Bruce Bahamut Andrews [EMAIL PROTECTED] wrote: hey how can i run srcds but not in steam /itanium www.team-mim.tk ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] how to run source ds not in steam
You can't. - Bruce Bahamut Andrews [EMAIL PROTECTED] wrote: hey how can i run srcds but not in steam /itanium www.team-mim.tk ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] When will the nosteam hacks be fixed?
meh, they have plans which they're actively working on (apparently), but as with all Software development, the cost to fix bugs later in development, or after release, is extremely, extremely high, so it might take time o.O - Bruce Bahamut Andrews Andrew wrote: This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Whoa. Calm down there Sparky. I was out of town for a few days. And also, you can shutdown your server as an individual as a silent protest, or make a consorted effort of MANY people to make it at least somewhat noticeable. I choose to wait until a large group does it. or you and I could be the only 2 people picketing VALVe headquarters! I guess our posts may have done something since a FINALLY updated VAC and SRCDS protection are coming soon. But, like after every VAC update, we all say I hope that they keep it updated now!. and six months later, we do these posts again. HOORAY!!! Still would like to hear about the plans to fix the no-STEAMID issue. -Original Message- You missed my sarcasm and my point. Unlike you, I am a man of action - I shut my CS server down completely. I and my regulars agree that we will not operate or admin a server which benefits Valve when they refuse to address basic issues which directly affect the quality of game play (VAC). So put up or shut up bro. You say we need to do something - I already have, where's your contribution From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Andrew R. Mitcham Sent: Thursday, December 16, 2004 11:20 PM To: [EMAIL PROTECTED] Subject: RE: [hlds] When will the nosteam hacks be fixed? Wow. This is the #1,000,000,000 time I've heard this from someone who doesn't work for VALVe in the past 2 years. Everytime anyone complains about VALVe not updating VAC or not closing loopholes, someone who doesn't work for VALVe or have ANY insight into VALVe tells everyone to be patient because VALVe is working on something. I don't know about the rest of you server owners, but I'm absolutely SICK and TIRED of hearing this. I've heard it during 1.3, 1.4, 1.5, 1.6, and now even Source. STFU! Please! We need something to happen... NOW and we need to hear it from VALVe people that this issue is now a top priority. They screwed us with the release dates for HL2, the December update was a laughing stock and COMPLETE failure. I am 2 seconds away from just going with BF1942 or UT2K4 or something. And don't tell me Good, then uninstall and leave us all alone because I have dealt with this SHIT for YEARS... literally. This may be the Dos Equis talking, but we need to do something (server owners) and let VALVe know that this CRAP is not going to stand anymore. The pile of shitty lies and ignorance is getting too high. WE MAKE THE GAMES HAPPEN. WE MAKE THE PLACE FOR PEOPLE TO PLAY THEIR GAMES. _ Darren J. Mason wrote: Everyone calm down a minute and think about the overall scope of things. Valve is known for creating at least one, if not several of the most awesome games we have ever played. Development has ALWAYS been plagued by missed deadlines, stolen code, and more missed deadlines. Should a new authentication scheme + anticheat measure been included with HL2 - of course! But this is Valve, and they are probably working on something so revolutionary they can't possibly release it in conjunction with the game it's made for. Even if they posted about it here, we all know any deadline hard or soft would be extended and extended. We will get something later rather than sooner, it will work for the most part, and we will be happy. It the freakin waiting that has always killed us! -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Maarten van der Zwaart Sent: Wednesday, December 15, 2004 1:59 PM To: [EMAIL PROTECTED] Subject: Re: [hlds] When will the nosteam hacks be fixed? On Thu, 16 Dec 2004 00:09:43 +1100, Whisper [EMAIL PROTECTED] wrote: Can somebody who is more familiar with Databases and Database security please explain to me/us why it is difficult for Valve to secure their STEAM_ID system? Doesn't Valve have complete control over the STEAM User and STEAM_ID database? Yes they do. Doesn't Valve know which STEAM_ID's belong to which STEAM Users? They do know. Don't Valve know whether a STEAM Account has been created legitimately on their STEAM User database or not? All accounts are created legitimately. Can't Valve verify that people in a server are using STEAM_ID's that were created legitimately and belong to the STEAM User they purport to be? They are using legitimate steam id's, that belong to legitimate steam accounts. The problem is that the game server and/or authentication server does not check if the user owns the game he is playing. This probably needs big changes in the way the clients obtain authentication data that is sent to the game server. This can be a lot of work, as changes are probably needed
Re: [hlds] When will the nosteam hacks be fixed?
I'm inclined to agree with you 100% there. Dice and Epic are far worse, far far worse. - Bruce Bahamut Andrews Matthew Davey wrote: Just out of curiosity, are you paying anything to Valve; to make money off of Valve's software? ... you know royalties and such ? So essentially you are complaining about them providing you with an income, based off of all their hard work (over the course of how many YEARS?) for free. I never can understand when people rant on Valve and say this and that, I have been working in the industry for over 4 years now, and you know what ... it's a fact of day to day operations that you have to deal with problems, be it derived from your own internal operations or the influence of external companies. Valve is one of the better companies to deal with, as they do watch for bugs being reported and do work on them as fast as they can. They may not make a public statement about every bug they are working on; but they at least recognize that they have a problem and try to resolve it. If you want an example of a worse company, by way of dedicated servers, you can look at DICE, by no fault of lack of effort, their linux server for the original BF1942 was crap. It took them over 4 months after releasing the game to even get a nix version out, and another 6 months after that of fixing it so that it didn't lag the players randomly. During this course of development they never admitted to a problem, and this caused a lot of problems for hosting companies. Valve does the best they can in a given time span, and what it boils down to is ... If you think you can do better, do it. (I will prolly get flamed for this, but that is a cost I pay gladly for someone needed to say this.) - Matthew Davey ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] When will the nosteam hacks be fixed?
They'd then have to hire people to take care of the servers, more people to patrol them to ban people (what other server would attract as many 'myg0t' style groups then an official one?), as well as the equipment costs... You never know though, they might be secretly hosting servers under a different name =) - Bruce Bahamut Andrews Napier, Kevin wrote: This is a multi-part message in MIME format. -- Probably the right call there Ray. Btw I never understood why valve never (at least to my knowledge) ran a server or two of thier to get a feel for what people run into, let alone the honeypot value of it. I always found that strange, not to metion out of character since most development shops make it a habit to eat thier own dog food if they can. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] HLSW 1.00.39 released
still doesn't seem to support CS:Source..:/ - Bruce Bahamut Andrews TooL wrote: Changelog: 1.0.0.39: - BugFix: Plugin de-/activate doesn't work - BugFix: Crash if server password secure - Global Player ID Database: You can now enter Steam IDs with STEAM_, VALVE_ or nothing as prefix - HL Steam: Corrected player numeration - Included support for HL2 Deathmatch - It is now impossible to delect 0 servers - Updated translation Download here: http://www.260servers.net/forums/dload.php?action=filefile_id=36 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] When will the nosteam hacks be fixed?
Heh, more like anti-virus companies have the power to shut down any program they want by adding it to their virus list, then every other company just copies them theories. - Bruce Bahamut Andrews Steve Tilson wrote: and if they stand to make money on banned cheaters repurchasing steam licenses then the conspiricy theorists can go nutzo right? Same genre as anti-virus companies being responsible for viruses? hoo boy. i got too much to do to think down those lines ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] HLSW 1.00.39 released
I prefer rcon. It's easier to stick to that set of commands then to have to learn a whole different set of less powerful ones, though I suppose it might help if you have people you don't trust that moderate your servers... then again, if you don't trust them, why would they be a moderator? :/ - Bruce Bahamut Andrews TooL wrote: Yeah - the status command still seems broken - among others. I've had good luck with the Source admin plugin by beetlefart. It's available on the Sourcemod forums here: http://www.sourcemod.net/forums/viewtopic.php?t=222 -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Bruce Bahamut Andrews Sent: Sunday, December 19, 2004 8:48 PM To: [EMAIL PROTECTED] Subject: Re: [hlds] HLSW 1.00.39 released still doesn't seem to support CS:Source..:/ - Bruce Bahamut Andrews TooL wrote: Changelog: 1.0.0.39: - BugFix: Plugin de-/activate doesn't work - BugFix: Crash if server password secure - Global Player ID Database: You can now enter Steam IDs with STEAM_, VALVE_ or nothing as prefix - HL Steam: Corrected player numeration - Included support for HL2 Deathmatch - It is now impossible to delect 0 servers - Updated translation Download here: http://www.260servers.net/forums/dload.php?action=filefile_id=36 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] VAC on Source
geeze that must've been AGES ago then! Funnily enough, I didn't start playing VAC enabled games till VALVe 'accidently' forgot to update it, before that it was Natural Selection, which I've now ditched =D So yeah, I don't remember one =) I hate the way opengl32.dll is searched for, it'd fix our problems if windows was programmed differently :'( - Bruce Bahamut Andrews Whisper wrote: Well when was the last VAC update that you can remember, that is if you can remember thatr far back? I was a young man when the last VAC update came out On Sat, 18 Dec 2004 17:42:39 +1100, Bruce Bahamut Andrews [EMAIL PROTECTED] wrote: No, VAC currently works, it's the VAC disabling hack that makes it viable for non-steam users, else it'd be banning them, right? - Bruce Bahamut Andrews ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] When will the nosteam hacks be fixed?
I'm sure they'll get there eventually =) - Bruce Bahamut Andrews Whisper wrote: Leaving it to Valve hasn't worked too well so far, has it? Previous experience suggests that there is not an overwhelming mass of Secure Client Creation programming expertise or Network experience proficiency. Yeah, sins of the past and all that, but do we need to keep repeating the same mistakes over and over and over again? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Source Dedicated Server update
rcon and -ip are working... Now it's this left.. - Bruce Bahamut Andrews Shane Robinett wrote: Let's keep things in context. This really needs to get fixed -- this bug is nothing compared to no RCON or +IP working.- Shane PHXX.NET W00t.net Simple-share.com ILoveBrittany.com -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Lord Devil Sent: Saturday, December 18, 2004 7:40 AM To: [EMAIL PROTECTED] Subject: RE: [hlds] Source Dedicated Server update [ Converted text/html to text/plain ] I can verify the problem, but its strange, not everyone gets the 1600 Startmoney (just some) so its very unfair! This really needs to get fixed... LG, LD On Sat, 18 Dec 2004 13:28:36 +0100, Micha Vermeer wrote: I've put mp_startmoney 800 in my server.cfg as a workaround, then still i get 1600 when im the only one, but as soon as a round starts we only get 800... Hope that helps -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ray Spaulding Sent: zaterdag 18 december 2004 2:41 To: [EMAIL PROTECTED] Subject: RE: [hlds] Source Dedicated Server update The money is still fucked up. Players start with 1,600. GG -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds Sent: Friday, December 17, 2004 8:25 PM To: [EMAIL PROTECTED]; [EMAIL PROTECTED] Subject: RE: [hlds] Source Dedicated Server update Also note that the correct syntax for specifying the ip and port to bind to for the server now is: -port port -ip ip addr For example: -port 27040 -ip 127.0.0.1 Note that +port and +ip will also work but shouldn't be used as their use is deprecated. - Alfred Original Message From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds Sent: Friday, December 17, 2004 5:20 PM To: [EMAIL PROTECTED]; [EMAIL PROTECTED]; [EMAIL PROTECTED] Subject: [hlds] Source Dedicated Server update We have released an update to the Source Dedicated server. To get this update run the hldsupdatetool. This update fixes the +ip command line parameter not working. More details can be found here: http://www.steampowered.com/index.php?area=newsid=378[4] - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds[5] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds[6] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds[7] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds[8] ===References:=== 1. mailto:[EMAIL PROTECTED] 2. mailto:[EMAIL PROTECTED] 3. mailto:[EMAIL PROTECTED] 4. http://www.steampowered.com/index.php?area=newsid=378 5. http://list.valvesoftware.com/mailman/listinfo/hlds 6. http://list.valvesoftware.com/mailman/listinfo/hlds 7. http://list.valvesoftware.com/mailman/listinfo/hlds 8. http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] When will the nosteam hacks be fixed?
Hello, what's the chances THEY emailed someone there and found out? None of the VALVe employees are legally allowed to comment on any of it, with their NDA's and soforth, so you're not going to get an answer out of them regardless of how much whinging you do. Try emailing gabe if you know his email address, being the head guy he'd be the one calling the lines and when to cross them. - Bruce Bahamut Andrews Andrew R. Mitcham wrote: I was just making the point that I believe VALVe relies on the replies of people like this to make the issue minor instead of major. It is people that say Hey, relax guy. They are working on it that makes the people who complain feel stupid and n00b. Let us not forget that these people are NOT VALVe employees and DO NOT know anything more than US. This has occurred for YEARS and we need to stop that. It would make VALVe more honest and forthcoming about issues that relate to SRCDS/HLDS. I certainly would not be angry in I heard from an employee ANYHTING relating to this issue, rather than some dude in... Arkansas or something... that has no clue what is going on telling me to chill out. Again, this has happened for years and it will continue to happen until people make it known that it will not be tolerated anymore, especially by the people who supply the environment to PLAY the game in. -Original Message- Rather then pointlessly venting anger on the list you could take the time to email someone off-list at VALVe and they generally will respond rather fast. - Bruce Bahamut Andrews From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Andrew R. Mitcham Sent: Friday, December 17, 2004 1:20 AM To: [EMAIL PROTECTED] Subject: RE: [hlds] When will the nosteam hacks be fixed? Wow. This is the #1,000,000,000 time I've heard this from someone who doesn't work for VALVe in the past 2 years. Everytime anyone complains about VALVe not updating VAC or not closing loopholes, someone who doesn't work for VALVe or have ANY insight into VALVe tells everyone to be patient because VALVe is working on something. I don't know about the rest of you server owners, but I'm absolutely SICK and TIRED of hearing this. I've heard it during 1.3, 1.4, 1.5, 1.6, and now even Source. STFU! Please! We need something to happen... NOW and we need to hear it from VALVe people that this issue is now a top priority. They screwed us with the release dates for HL2, the December update was a laughing stock and COMPLETE failure. I am 2 seconds away from just going with BF1942 or UT2K4 or something. And don't tell me Good, then uninstall and leave us all alone because I have dealt with this SHIT for YEARS... literally. This may be the Dos Equis talking, but we need to do something (server owners) and let VALVe know that this CRAP is not going to stand anymore. The pile of shitty lies and ignorance is getting too high. WE MAKE THE GAMES HAPPEN. WE MAKE THE PLACE FOR PEOPLE TO PLAY THEIR GAMES. _ Darren J. Mason wrote: Everyone calm down a minute and think about the overall scope of things. Valve is known for creating at least one, if not several of the most awesome games we have ever played. Development has ALWAYS been plagued by missed deadlines, stolen code, and more missed deadlines. Should a new authentication scheme + anticheat measure been included with HL2 - of course! But this is Valve, and they are probably working on something so revolutionary they can't possibly release it in conjunction with the game it's made for. Even if they posted about it here, we all know any deadline hard or soft would be extended and extended. We will get something later rather than sooner, it will work for the most part, and we will be happy. It the freakin waiting that has always killed us! -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Maarten van der Zwaart Sent: Wednesday, December 15, 2004 1:59 PM To: [EMAIL PROTECTED] Subject: Re: [hlds] When will the nosteam hacks be fixed? On Thu, 16 Dec 2004 00:09:43 +1100, Whisper [EMAIL PROTECTED] wrote: Can somebody who is more familiar with Databases and Database security please explain to me/us why it is difficult for Valve to secure their STEAM_ID system? Doesn't Valve have complete control over the STEAM User and STEAM_ID database? Yes they do. Doesn't Valve know which STEAM_ID's belong to which STEAM Users? They do know. Don't Valve know whether a STEAM Account has been created legitimately on their STEAM User database or not? All accounts are created legitimately. Can't Valve verify that people in a server are using STEAM_ID's that were created legitimately and belong to the STEAM User they purport to be? They are using legitimate steam id's, that belong to legitimate steam accounts. The problem is that the game server and/or authentication server does not check if the user owns the game he is playing. This probably needs big changes in the way the clients obtain authentication
Re: [hlds] When will the nosteam hacks be fixed?
yeah if you like writing essays to ban people.. - Bruce Bahamut Andrews Tony wrote: Quote I am 2 seconds away from just going with BF1942 Good man it's alot better you know :) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] When will the nosteam hacks be fixed?
I clearly remember reading from a GameSpy article that Gabe and other VALVe execs/employees where going to be more forthcoming and responsive to the community now. They need to respond about an issue that is a pain in the ass and has been for a long time. It is going to take the community saying OK, that is enough. No more room in my asshole to get it through. As do I, but we probably aren't going to get those responses unless we attempt to contact him, and I have nfi what his email is =) - Bruce Bahamut Andrews ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] When will the nosteam hacks be fixed?
They are, though non-STEAM appears to bypass this connection. - Bruce Bahamut Andrews Whisper wrote: Thats exactly what I thought! On Fri, 17 Dec 2004 11:09:56 -0800, Clayton Macleod [EMAIL PROTECTED] wrote: forgive me if I'm wrong, but, aren't our CD keys tied to our steamid? I mean, I can't go making 15 accounts and use the same CD key in all of them. The second account will give an error stating that the CD key has already been registered to the first account. On Fri, 17 Dec 2004 10:48:08 -0800, Darren J. Mason [EMAIL PROTECTED] wrote: CDKeys can and should be used FOR verification (since we all have them, and the internet cafes pay for them as well). Screw SteamIDs, email addys, and everything else. Why am I thinking that WON was a way better system than what we have now? Because Valve had a database of all our CDKEYS and it was a hell of a lot harder to get online with a keygen'd key than it is now. Perhaps there isn't enough money left in Valve's pretty purse to run a CDKEY verification server now Come on fellas - how about some communication Valve! What the heck is going [EMAIL PROTECTED]@[EMAIL PROTECTED]@[EMAIL PROTECTED][EMAIL PROTECTED] -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Friday, December 17, 2004 10:22 AM To: [EMAIL PROTECTED] Subject: Re: [hlds] When will the nosteam hacks be fixed? The STEAM_ID databases are as secure as any other online database system, the problem is their identification of registering users. They use an email address to tie it to a person. The problem isn't just the abundance of free email services. There are also temporary email services that allow you to register with them with no personal information, they give you a temporary email address to use to register for a forum/ steam id / whatever. Once you register with this address, you check the mailbox, respond to the mail in it to confirm it is a legit address and then the account is gone a day later. Email should not be used for identification as one person can have as many accounts as they please. CD key can't really be used as some people play from internet cafe's so they may have loads of people registering from the same installation (unless valve did a multi user license key that cost more but allowed an unlimited amount of users to register from it and much stronger authentication of the purchaser. This would still allow people to get another ID if they used all their own ones) Or a family PC may have several users of the same game. I suppose having a maximum of 5 users per retail CD key would be an option as there would only be a finite number of times someone could re-register without having to part with some cash for another copy of the game. IP address changes, so that's no use. MAC address can be changed. CPU ID, Computers have the ability to use a unique identifier on the CPU but the bios has the ability to disable it, so that's no use. Credit card number and registered billing address. Probably th most reliable and traceable, but that limits the customer base as not everyone has one and there is one thing companies hate doing and that is limiting their customer base, so despite this being probably the best solution, I doubt that valve will use it. Public key certificates from a trusted third party. This could work but is just moving the problem one link further back in the chain. The Certificate Authority still needs to identify a person and you would need to ensure they couldn't register for more than one certificate per person. In the long term I see a market for selling these if several game developers used the system. It would have to be slightly different to the current CA's around as you can register for as many certificates as you are willing to pay for with the existing ones. Basically until their is an international ID card with a centrally verifiable database (around 2048 I reckon, and half life 8 will be out then with the same problems :) ) or the implementation of the Trusted Computer Base, it is very hard to uniquely identify a machine or user. The closest thing there is to a centrally identifiable card tied to a persons address, that is internationally recognized is a credit card. End brain dump. I'd better do some real work now :) SlyOne ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Clayton Macleod ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list
Re: [hlds] VAC on Source
No, VAC currently works, it's the VAC disabling hack that makes it viable for non-steam users, else it'd be banning them, right? - Bruce Bahamut Andrews Whisper wrote: YAY!!! I have to voice my concerns though VAC will not work whilst NOSTEAM is still an issue, which is why I have to assume VAC has not been updated on CS 1.6 nor employed at all in Source based games, since all you would end up doing is banning innocent people. On Fri, 17 Dec 2004 21:21:37 -0500, Napier, Kevin [EMAIL PROTECTED] wrote: Thanks for a response at least. 1999: We're working on tf2.. :P -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Alfred Reynolds Sent: Friday, December 17, 2004 8:36 PM To: [EMAIL PROTECTED]; [EMAIL PROTECTED] Subject: [hlds] VAC on Source VAC is coming to Source, and it will be an updated VAC with additional anti-cheat functionality. We're working on this now. - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] When will the nosteam hacks be fixed?
mm, non-steam works by a combination of things including you logging into the real steam client with your username and password, then copying the clientregistry.blob over to the non-steam directory from the steam one, then exiting the real steam, putting your account details in steamapps.cfg then starting the non-steam game. Basically, it appears to do the steamid and username/password part, it just doesn't appear to check if you have the game enabled on your account or not. Not that I actually know how it all works technically. :P - Bruce Bahamut Andrews Whisper wrote: So one has to wonder why, if Valve has complete control over which STEAM_ID's are assigned to which Account Name/Password combinations, what the difficulty is in checking these 2 details to be sure the person is who they say they are? On Sat, 18 Dec 2004 17:22:25 +1100, Whisper [EMAIL PROTECTED] wrote: AFAIK the STEAM Account Creation Process works like this You Install your game You put your CD Key in You create a STEAM Account which then attaches THAT CD Key to your STEAM_ID You now have a legitamate STEAM Account which has several variables attached to it. STEAM_ID, Username, Password, E-mail Address, Secret Question CD Key. The only thing you need to now use that STEAM Account on ANY PC with STEAM installed is your STEAM Account Login Password and you are assigned the STEAM_ID that is attached to that STEAM Account Name Password. The STEAM_ID that everybody see's on the Server should match that persons STEAM Account Password and it should be a simple procedure to query that STEAM Client for that particular Username and Password once a person joins a server, and if the details don't match they shouldn't have access, and one would think that a simple Valve server side challange/response like this ought to stop people who don't have legitamate rights to that STEAM_ID from playing online! The process is only slightly differenent for games purchased directly from STEAM, but still, at the time the Account is created, Valve still gets your Account Name, Password, E-mail address Secret Question AND then THEY (Valve) assigns you a STEAM_ID to that Account. In both Cases, Valve has complete control over the assigning of STEAM_ID's to Account Name/Password/E-mail address combinations. On Sat, 18 Dec 2004 00:29:53 -, Graham McMaster [EMAIL PROTECTED] wrote: It does, the actual Authentication appears to be done server side but if the Server has no master servers listed then that's gotta be away around it. Also the same with LAN servers. -Graham -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Bruce Bahamut Andrews Sent: 18 December 2004 00:17 To: [EMAIL PROTECTED] Subject: Re: [hlds] When will the nosteam hacks be fixed? They are, though non-STEAM appears to bypass this connection. - Bruce Bahamut Andrews Whisper wrote: Thats exactly what I thought! On Fri, 17 Dec 2004 11:09:56 -0800, Clayton Macleod [EMAIL PROTECTED] wrote: forgive me if I'm wrong, but, aren't our CD keys tied to our steamid? I mean, I can't go making 15 accounts and use the same CD key in all of them. The second account will give an error stating that the CD key has already been registered to the first account. On Fri, 17 Dec 2004 10:48:08 -0800, Darren J. Mason [EMAIL PROTECTED] wrote: CDKeys can and should be used FOR verification (since we all have them, and the internet cafes pay for them as well). Screw SteamIDs, email addys, and everything else. Why am I thinking that WON was a way better system than what we have now? Because Valve had a database of all our CDKEYS and it was a hell of a lot harder to get online with a keygen'd key than it is now. Perhaps there isn't enough money left in Valve's pretty purse to run a CDKEY verification server now Come on fellas - how about some communication Valve! What the heck is going [EMAIL PROTECTED]@[EMAIL PROTECTED]@[EMAIL PROTECTED][EMAIL PROTECTED] -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Friday, December 17, 2004 10:22 AM To: [EMAIL PROTECTED] Subject: Re: [hlds] When will the nosteam hacks be fixed? The STEAM_ID databases are as secure as any other online database system, the problem is their identification of registering users. They use an email address to tie it to a person. The problem isn't just the abundance of free email services. There are also temporary email services that allow you to register with them with no personal information, they give you a temporary email address to use to register for a forum/ steam id / whatever. Once you register with this address, you check the mailbox, respond to the mail in it to confirm it is a legit address and then the account is gone a day later. Email should not be used for identification as one person can have as many accounts as they please. CD key can't really be used as some people play from internet cafe's so they may have
Re: [hlds] When will the nosteam hacks be fixed?
I keep forgetting to clip the bottom of the emails off, they get so big for no particular reason. Anyway, I'd like to point out that although all these 'solutions' that you're all coming up with are brilliant ideas, none of us have any idea how the current system actually works on a core level, we only have assumptions that actually appear to work, they might be totally wrong, so leaving it to VALVe is all you can do :p - Bruce Bahamut Andrews Andrew Armstrong wrote: Each CDKey can only be used once, right? Why not have a system like this: * Since each steam account is already flagged with what games were owned/purchased by the account (server side) - Since you can login from anywhere and see your games list, have this information accessable by the multiplayer servers * When a client connects, it sends their steam id, the gameserver goes Hey Steam master server, does steam_id12345 own CS Source? If its a no, drop the client. That way, they can make as many steam id's as they want, but never get back in the game, because: * The steam master server informs the joining client whether they own the game or not This way, non-steam would not work on official servers, because: * They send their steam id, but the master server never recorded them purchasing the game, so it drops them Surely thats a viable solution? -Plasma ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] When will the nosteam hacks be fixed?
Rather then pointlessly venting anger on the list you could take the time to email someone off-list at VALVe and they generally will respond rather fast. - Bruce Bahamut Andrews Andrew R. Mitcham wrote: Wow. This is the #1,000,000,000 time I've heard this from someone who doesn't work for VALVe in the past 2 years. Everytime anyone complains about VALVe not updating VAC or not closing loopholes, someone who doesn't work for VALVe or have ANY insight into VALVe tells everyone to be patient because VALVe is working on something. I don't know about the rest of you server owners, but I'm absolutely SICK and TIRED of hearing this. I've heard it during 1.3, 1.4, 1.5, 1.6, and now even Source. STFU! Please! We need something to happen... NOW and we need to hear it from VALVe people that this issue is now a top priority. They screwed us with the release dates for HL2, the December update was a laughing stock and COMPLETE failure. I am 2 seconds away from just going with BF1942 or UT2K4 or something. And don't tell me Good, then uninstall and leave us all alone because I have dealt with this SHIT for YEARS... literally. This may be the Dos Equis talking, but we need to do something (server owners) and let VALVe know that this CRAP is not going to stand anymore. The pile of shitty lies and ignorance is getting too high. WE MAKE THE GAMES HAPPEN. WE MAKE THE PLACE FOR PEOPLE TO PLAY THEIR GAMES. _ Darren J. Mason wrote: Everyone calm down a minute and think about the overall scope of things. Valve is known for creating at least one, if not several of the most awesome games we have ever played. Development has ALWAYS been plagued by missed deadlines, stolen code, and more missed deadlines. Should a new authentication scheme + anticheat measure been included with HL2 - of course! But this is Valve, and they are probably working on something so revolutionary they can't possibly release it in conjunction with the game it's made for. Even if they posted about it here, we all know any deadline hard or soft would be extended and extended. We will get something later rather than sooner, it will work for the most part, and we will be happy. It the freakin waiting that has always killed us! -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Maarten van der Zwaart Sent: Wednesday, December 15, 2004 1:59 PM To: [EMAIL PROTECTED] Subject: Re: [hlds] When will the nosteam hacks be fixed? On Thu, 16 Dec 2004 00:09:43 +1100, Whisper [EMAIL PROTECTED] wrote: Can somebody who is more familiar with Databases and Database security please explain to me/us why it is difficult for Valve to secure their STEAM_ID system? Doesn't Valve have complete control over the STEAM User and STEAM_ID database? Yes they do. Doesn't Valve know which STEAM_ID's belong to which STEAM Users? They do know. Don't Valve know whether a STEAM Account has been created legitimately on their STEAM User database or not? All accounts are created legitimately. Can't Valve verify that people in a server are using STEAM_ID's that were created legitimately and belong to the STEAM User they purport to be? They are using legitimate steam id's, that belong to legitimate steam accounts. The problem is that the game server and/or authentication server does not check if the user owns the game he is playing. This probably needs big changes in the way the clients obtain authentication data that is sent to the game server. This can be a lot of work, as changes are probably needed on clients, game servers and steam servers. Obviously these changes need to be made at the same time, as most likely this changes the communication protocols used, which is also a lot of work. Developing a new authentication scheme is not an easy task, but I'm sure they're working on it. We'll just have to wait. Maarten -- A: Because it fouls the order in which people normally read text. Q: Why is top-posting such a bad thing? A: Top-posting. Q: What is the most annoying thing on usenet and in e-mail? Andrew R. Mitcham Fire Gaming, LP Senior Partner [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Cs 1.6 non steam under Linux dedicated server
No, you may not run any servers that do not operate on steam. - Bruce Bahamut Andrews Armin Ranjbar wrote: hi guys , is this possible to run cs 1.6 Linux dedicated non steam server ( what a long name! ) ? -- Why does New Jersey have more toxic waste dumps and California have more lawyers? New Jersey had first choice. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] When will the nosteam hacks be fixed?
The silence isn't the slightest bit bizzare, it's just a repeat of the past. Remember when they missed the HL2 deadline of September, and the article that explained how embarrassed and stuff Gabe was? Seems to be just repeating past mistakes, embarrassed that their system was cracked but unwilling to open himself to attacks :/ - Bruce Bahamut Andrews J Marcus wrote: I don't buy that...There is no reason they can't comment on this one way or another. IMO that is what this forum is for. I think enough people have legitimate concerns and they should acknowledge that. I mean we have put up with a lot of shit running dedicated servers over the past few years. I think we deserve more respect then they are giving. It would be nice to know if they even have a plan or if they don't think they can ever get a handle on it at least tell us that so we can get a good third party AC going. The silence is just bizarre to me. jefe -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Darren J. Mason Sent: Wednesday, December 15, 2004 5:27 PM To: [EMAIL PROTECTED] Subject: RE: [hlds] When will the nosteam hacks be fixed? Everyone calm down a minute and think about the overall scope of things. Valve is known for creating at least one, if not several of the most awesome games we have ever played. Development has ALWAYS been plagued by missed deadlines, stolen code, and more missed deadlines. Should a new authentication scheme + anticheat measure been included with HL2 - of course! But this is Valve, and they are probably working on something so revolutionary they can't possibly release it in conjunction with the game it's made for. Even if they posted about it here, we all know any deadline hard or soft would be extended and extended. We will get something later rather than sooner, it will work for the most part, and we will be happy. It the freakin waiting that has always killed us! -- No virus found in this outgoing message. Checked by AVG Anti-Virus. Version: 7.0.296 / Virus Database: 265.5.4 - Release Date: 12/15/2004 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] When will the nosteam hacks be fixed?
If you honestly think that, then you're totally beyond all hope. Become a programmer sometime, as see if YOU can fix the current system. Of course they're working on fixing it, but like when a dam cracks, and the water starts cascading out, there's no 'easy' solution to the problem you're faced with. And I wouldn't hold my breath waiting for a reply to this list about it, they're all attached to NDA's and soforth, and replying here would just be begging stupid 'gaming' websites to pay them out with quotes. - Bruce Bahamut Andrews StealthMode wrote: But I would like to hear some offical word on how VALVe plains to stop all this foolishness. I think every admin on this list would. However, lets look at something for a minute. I think Valve supports cheating. Why do I say this? Why is there an option in the server software to disable anticheat? Its this that leads me to believe that Valve endorses cheating. Why do they make the anticheat? Cause if they didn't they would lose half of their customer base at least. So they have to make it appear that they are doing something. Whens the last time Valve updated VAC? I know I have turned in a few cheats to VAC that aren't distributed that badly yet. But are there detections for it in VAC? No. The cheats still work to this day. That was two months ago that I turned those hacks in. I think Valve needs to take a stand. Enforce VAC on all servers, lock down the database, set up an authentication system like others on this list have requested. To the guys who say oh I don't want VAC on my server, too bad, you want the game, they made it, use the anticheat that's built into it or don't use the software. I remember this thing in the EULA that stated you could not modify the code, or hook it in any way shape or form, if you did you had to destroy your copy of the software. If VAC were mandatory, this same clause would apply. And if they locked the engine down better, cheats would be a thing of the past. I to would love some form of reply from Valve. Maybe I'll forward these latest mails to each and every employee of Valve Software every day until someone chooses to reply (Gotta love spam). -StealthMode ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] When will the nosteam hacks be fixed?
Turning off your servers will achieve nothing other then irritated users, it won't speed up their software development schedule, there's people working on fixes, we just have to wait :/ - Bruce Bahamut Andrews OConnor John wrote: -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of K. Mike Bradley If you server admins really wanted to do something stop your servers for one day ... Lets say this Friday. See what Valve does then. That is a *really* interesting notion. Given that Valve is effectively in a loose partnership with server admins, commercial and otherwise, all around the world. A co-dependence where server admins rely on Valve to provide an attractive, stable gaming environment, and server admins provide hardware and bandwidth to make Valve's online products worthwhile. The alternative of Valve/Sierra/Vivendi establishing a commercial gaming network is presumably not as economically attractive. (I wonder how the accountants feel about relying on such informal external support as part of their business model?) But anyway - Valve aren't stupid. They are not ignorant of the issues. One just hopes that their efforts are concentrated on the issues we percieve as important - and not on producing Ricochet:Source. JOC John P O'Connor Email - [EMAIL PROTECTED] (preferred) - [EMAIL PROTECTED] If an infinite number of monkeys were given an infinite number of microphones, would we *really* need Britney Spears? The information in this e-mail together with any attachments is intended only for the person or entity to which it is addressed and may contain confidential and/or privileged material. Any form of review, disclosure, modification, distribution and/or publication of this e-mail message is prohibited. If you have received this message in error, you are asked to inform the sender as quickly as possible and delete this message and any copies of this message from your computer and/or your computer system network. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] When will the nosteam hacks be fixed?
Try emailing people off-list. - Bruce Bahamut Andrews Marcelo Bezerra wrote: Who told you so? On Wed, 2004-12-15 at 12:07 +1100, Bruce Bahamut Andrews wrote: Turning off your servers will achieve nothing other then irritated users, it won't speed up their software development schedule, there's people working on fixes, we just have to wait :/ - Bruce Bahamut Andrews ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Is there a HLDS wiki? o.O
I'd rather eat my shoe then build on a site that supports illegal stolen content from VALVe (it has detailed tutorials to teach people using the stolen sdk how to do stuff with it). Any other sites with one? :/ - Bruce Bahamut Andrews list-hlds wrote: Jam On It? ;) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Whisper Sent: Friday, December 03, 2004 6:20 PM To: [EMAIL PROTECTED] Subject: Re: [hlds] Is there a HLDS wiki? o.O wiki wiki wiki shuddup On Fri, 3 Dec 2004 17:46:31 -0800, Stephen Micheals [EMAIL PROTECTED] wrote: not that i know of but the wiki hl2world runs is free for anyone to add content too. http://www.hl2world.com/wiki/index.php/Main_Page You Could just start a HLDS/SRCDS section if you want if it turns out good it will be added to the front page eventualy. On Sat, 04 Dec 2004 11:46:58 +1100, Bruce Bahamut Andrews [EMAIL PROTECTED] wrote: Hey there, Short question, basically I'd like to know if there's a HLDS/SRCDS wiki somewhere. It'd be useful to direct people to one when they ask basic questions, as they'd be able to find all the information they require (and more) without the extra list spam (that I'm sometimes the cause of :$) So yeah, is there one? =) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] rcon
Hehe, I'm reminded of: http://www.ctrlaltdel-online.com/?t=archivesdate=2004-07-19 =) - Bruce Bahamut Andrews [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] wierd i wrote somthing -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] CSS Fast Downloads
No, it's still a res file, alfred explained it a few days ago on one of the mailing lists. - Bruce Bahamut Andrews MAB's Fighting Arena [CH] wrote: Hi all Maybe I'm wrong, but I think the old .res files are replace by new .lst files. I found some automatically generated .lst files in [ServerRoot]\cstrike\DownloadLists\ (on Win). Their content looks like this: de_dust.lst maps\de_dust.bsp maps\graphs\de_dust.ain maps\de_dust.nav I think in Source admins have to use this new .lst files instead of .res files. I never tried, but I will do soon. Greetings Marc-Andr ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] rcon
...it does work. If you're going to post from an aol email, you could at least include details :/ - Bruce Bahamut Andrews [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] does any one know when rcon will work again ingame or hlsw ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Is there a HLDS wiki? o.O
Hey there, Short question, basically I'd like to know if there's a HLDS/SRCDS wiki somewhere. It'd be useful to direct people to one when they ask basic questions, as they'd be able to find all the information they require (and more) without the extra list spam (that I'm sometimes the cause of :$) So yeah, is there one? =) -- - Bruce Bahamut Andrews ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] HL2DM Announced
www.halflife2.net http://www.halflife2.net/forums/showpost.php?p=1048906postcount=108 http://www.steampowered.com/index.php?area=news Lets get ready to rumble? -- - Bruce Bahamut Andrews ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] HL2DM Announced
It's Vivendi, they're always stupid. They pressured Blizzard into releasing World of Warcraft for the holiday season, and look at that. Was released in a pos stage, makes every other game company look like the best developers ever. -EVERY- npc/clickable item in the world disappears randomly, servers crash lots, so many bugs and stuff, it's pathetic, even for a MMORPG, and I'm pretty damn sure we can blame Vivendi for it. Even if we can't, I'll continue to anyway, because that's more fun =) ' Definately looking forward to the HL2DM. =D - Bruce Bahamut Andrews Ook wrote: Sure looks like DM of some sort to me :-) /me wets himself at the thought of HL2 DMohh, the things you can do with a gravity gun and saw blades. /me wets himself at the thought of running a HL2 DM server.making HL2 DM mapsporting the ook maps to HL2 Also of interest is the Vivendi blurb. Vivendi is freaking stupid. You don't sue business partners who are making the worlds best game ever...you kiss their butt so you can have some of the profits. Vivendi has virtually guaranteed that Valve, and probably many other game makers, will never do business with them again. Pure stupidity. /soapbox - Original Message - From: Bruce Bahamut Andrews [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Tuesday, November 30, 2004 8:45 PM Subject: [hlds] HL2DM Announced www.halflife2.net http://www.halflife2.net/forums/showpost.php?p=1048906postcount=108 http://www.steampowered.com/index.php?area=news Lets get ready to rumble? -- - Bruce Bahamut Andrews ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] HL2MP release, Counter-Strike: Source update.
I love you! 3 - Bruce Bahamut Andrews Alfred Reynolds wrote: We have released HL2MP and an update to Counter-Strike: Source. To get hl2mp run hldsupdatetool with hl2mp as the game parameter (i.e hldsupdatetool.exe -command update -game hl2mp ). The total download size is around 300MB. The update for Counter-Strike: Source is around a 200Mb download (this is to make Counter-Strike: Source compatible with SRC Mods now the SDK has been released). Most of this download size is shared with HL2MP however. The changes for this release are: Half-Life 2: Deathmatch - New multiplayer game featuring physics simulation system Source Engine Updates - HTTP and non-HTTP map auto downloading functionality - Enhanced dedicated server logging capabilities - Various tweaks and fixes - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] HL2MP release, Counter-Strike: Source update.
;) - Bruce Bahamut Andrews Whisper wrote: He means that Alfred On Wed, 01 Dec 2004 16:10:16 +1100, Bruce Bahamut Andrews [EMAIL PROTECTED] wrote: I love you! 3 - Bruce Bahamut Andrews Alfred Reynolds wrote: We have released HL2MP and an update to Counter-Strike: Source. To get hl2mp run hldsupdatetool with hl2mp as the game parameter (i.e hldsupdatetool.exe -command update -game hl2mp ). The total download size is around 300MB. The update for Counter-Strike: Source is around a 200Mb download (this is to make Counter-Strike: Source compatible with SRC Mods now the SDK has been released). Most of this download size is shared with HL2MP however. The changes for this release are: Half-Life 2: Deathmatch - New multiplayer game featuring physics simulation system Source Engine Updates - HTTP and non-HTTP map auto downloading functionality - Enhanced dedicated server logging capabilities - Various tweaks and fixes - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Port Problem.... Help please.
Unless we want to get into that nice issue of who actually owns unix... =D - Bruce Bahamut Andrews James Nine wrote: Linksys is a sub of cisco. Also, the firmware is not hacked seeing as how it is based on linux and is licensed under the GPL. - Original Message - From: Ook [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Saturday, November 27, 2004 8:46 PM Subject: Re: [hlds] Port Problem Help please. The BEFSxxx were pure crap. I'm using two WRT54Gs, and I've had real good luck with. I got tired of Netgears limited routers, and didn't have the money for a Cisco (though I wish now I had bought one anyhow). I also use the sveasoft firmware instead of Linksys's lameware that the router comes with, and it's very reliable. The think I hated about my netgears was the buggy firmware. I think the BEFS had the same problem, as mine would reboot on a regular basis. On Steam right now I see: 65.219.179.21:27017 Dicko CS:Source Dedicated Server 65.219.179.21:27015 Dicko 24/7 Avalanche DOD v1.2 This is what I saw earlier. I'm voting on the router causing this. Of all the buggy stuff Steam may do, this isn't a problem I've seen before. If your router has the port forwarded, it appears properly on Steam. Got any snow on the ground yet? - Original Message - From: Allen Uncanny Schott [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Saturday, November 27, 2004 12:30 PM Subject: RE: [hlds] Port Problem Help please. You know, Ook, I use to love Linksys Routers until I started RMA the damn things every 2-3 months. The Dlink DI-624 is the Schiznit! Rock steady. Nice piece of equipment, for a home user's router. Unlike the Linksys WRT55G, I can forward as many ports as I want. It has some really nice features... Like reporting my port clear out into the wild blue yonder! Here are the results for this morning: 65.219.179.21:61782 Dicko CS:Source Dedicated Server That came straight from the steam servers list. I even tried Bahamut's suggestion last night. Even tried a port setting of 60100. Still changed it. Even put the Game Server into the DMZ. Still changed it. Now I added a second CS:S server at port 27018. Stopped and restarted the first CS:S server. I checked the info from the steam server list and here is what I get. 65.219.179.21:27015 Dicko 24/7 Avalanche DOD v1.2 65.219.179.21:27017 Dicko CS:Source Dedicated Server 65.219.179.21:62480 Dicko CS:Source Test Dedicated Server Now I'm really confused! Dont get me wrong, 2 of 3 is pretty good, but, how about some consistency! I'll drop the Test Server and let the fist one run, but I remain perplexed. Is it router or is it Steam? Thanks for the feed back, Gents you to Ook! Game ON! Allen Uncanny Schott -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Ook Sent: Saturday, November 27, 2004 9:23 AM To: [EMAIL PROTECTED] Subject: Re: [hlds] Port Problem Help please. Allen, dLink is evil - what happened to your Linksys? If the CS:S server is not on 27017 where you put it, it's quite likely that the dLink is not forwarding the port. However, hlsw shows it is on the correct port, and in the server list I see: 65.219.179.21:27015 Dicko 24/7 Avalanche DOD v1.2 65.219.179.21:27017 Dicko CS:Source Dedicated Server So I'm guessing you fixed it? - Original Message - From: Allen Uncanny Schott [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Friday, November 26, 2004 9:48 PM Subject: [hlds] Port Problem Help please. Hi All, I run 2 servers, DOD and CS:S, set to ports 27015 and 27017 respectively. But, when I go to check the details in the master server list, the CS:S server is report a port up in te 60,000's and the DOD server is right on the nose! WTF! I switched the servers ports and the DOD server was given a port of 60,000 something and the CS:S server was right on the money! Arrrghhh! I use a Dlink DI-624 with ports 27015 and 27017 forwarded to the game server. I even set a firewall rule to forward any 27000-27100 traffic to the game server. Is this just me, or has anyone else had this issue. I would have loved to check the Steam forums, but the search has been disabled. Help! Thanks. Allen Uncanny Schott ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Source Dedicated Server Commands
type cvarlist in your console for the server variables, cmdlist I think gives you a command listing. - Bruce Bahamut Andrews MAB's Fighting Arena [CH] wrote: Hi all Does anyone knows whether there is a list of all availbe command I can use for Source Dedicated Server? I realised that some commands have changed, now I'm looking for the new commands. Thanks for your support. Greetz Marc-Andr -- Marc-Andr Bhler | Living at OSI-Layer 8 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Source Dedicated Server Commands
lol, you type it once in the in-game console or in hlsw then copy the contents out into a text file and just reference it sometimes =P And yes, all the commands do, though apparently some people are special enough to have extra commands o.O - Bruce Bahamut Andrews Ian mu wrote: Is that really what you do Bruce, type cvarlist every time from a terminal console? Its amazing isn't it ;). I love the advancement of technology ;). Do all the commands show up in cvarlist? ;). On Mon, 29 Nov 2004 03:05:55 +, Ian mu [EMAIL PROTECTED] wrote: Ask all the people singing the praises of Valves remote system, oh wait they are here, so should be ok, they should have the readme with them all or the valve url. They should have the exact list and recommendations everyone else has been looking for and slagging every other game for not having ;). Alternately, just hang about and we'll all come up with a 3rd party list by pooling resources :). On Mon, 29 Nov 2004 03:34:22 +0100, MAB's Fighting Arena [CH] [EMAIL PROTECTED] wrote: Hi all Does anyone knows whether there is a list of all availbe command I can use for Source Dedicated Server? I realised that some commands have changed, now I'm looking for the new commands. Thanks for your support. Greetz Marc-Andr -- Marc-Andr Bhler | Living at OSI-Layer 8 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] CSS High ping after a few days
If you're a GSP shouldn't you have some sort of automated program to restart your servers daily at some obscene hour so they don't get this sort of error? I mean, that doesn't make the error invalid, it's probably another memory leak, but still, you should consider finding a way to restart them, no matter what game it is, there's always going to be a leak of some kind... - Bruce Bahamut Andrews Bobby wrote: Sorry for the repost but I can't be the only GSP with the high ping issue with CSS Unless you restart these CC:S servers every couple of days you start pinging 1000+ -Bobby ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Command line switches
cvarlist gives you everything you need to know about variables, unsure about a commandline reference though - Bruce Bahamut Andrews [EMAIL PROTECTED] wrote: Is there any official documentation on ALL of the command line switches for the srcds.exe. Also some documentation on the server.cfg file, with a list of ALL of the directives and their variables. I have managed to configure my server from lots of other config files that people have posted, but there is no documentation that comes with the dedicated server software and I can't find any proper documentation on the web. It is hard to tell whether most of the pages are talking about source or the old hlds. As far as the command line options, how hard would it have been to put a -help option to just give a list of them all and a brief description? The srcds is distributed with no server.cfg, an easy way of documenting all the available switches would have been to include a server.cfg.example file with all the directives in, set to the default values the server assumes if the value is not specified. As it is there have been a few variables which people have set in their server.cfg that the server complains about not recognizing. I'd like to know what options I can set, that I do not yet know about Other than the lack of documentation, I love this game. I'm crap at it, but I still love it :) Thanks ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] map download
sv_allowdownload 1 - Bruce Bahamut Andrews Drew wrote: This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] I just got a source server running and I put some source maps on it and it won't let people in the server download map. Does source not allow that or is their a setting that I don't have correct. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] hacks
Chances are there will be very soon, if they don't already exist privately. There's no VAC support. - Bruce Bahamut Andrews James Nine wrote: There are no aimbots for cs source. Its probably just a guy that is good at the game, AND is using wallhacks. - Original Message - From: BlackYoda [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Friday, November 26, 2004 6:54 PM Subject: Re: [hlds] hacks I swear that I've seen some form of aimbot in use on CS:source as well... Players just popping off like crazy with AWP and other guns as well.. So I think there are more cheats operating than just speed and wall hacks. J Marcus wrote: This guy was using both on a source server.and he didn't care how obvious he was..sigh..why can't steam act as a cheating death client also? IMO there is not a better anti cheat out. jefe -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Deadman Standing Sent: Friday, November 26, 2004 5:24 PM To: [EMAIL PROTECTED] Subject: RE: [hlds] hacks Turn HLGuards wall hack block on. It will not detect the wall hack it just blocks the info from going to the client making the wall hack pretty much useless. Also disable footsteps for additional protection. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of pedro almeida Sent: Friday, November 26, 2004 5:07 PM To: [EMAIL PROTECTED] Subject: RE: [hlds] hacks Don't know about speedhacks, haven't tried it yet on a dedicated server but Wallhacks do work. I set up a dedicated cs1.6 server for me and a friend with VAC enabled and HLGuard. My friend was using latest wallhack. We played for more than 1 hour and there was no detection or warning. --- Outgoing mail is certified Virus Free. Checked by AVG anti-virus system (http://www.grisoft.com). Version: 6.0.799 / Virus Database: 543 - Release Date: 11/19/2004 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] source default server.cfg
I don't think so... Well, there's not enough information out about the server yet to determine this, unless someone's been poking around. - Bruce Bahamut Andrews thrillhaus wrote: Is it possible to manually upload my own spray so that the server thinks that it's one of the default ones, thus allowing me to continue to use it. Thanks. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Bruce Bahamut Andrews Sent: Friday, November 26, 2004 9:41 PM To: [EMAIL PROTECTED] Subject: Re: [hlds] source default server.cfg mm, what about this (warning: long): //Counter-Strike: Source Server Configuration File// /// //Major Cvars// /// hostname Counter-Strike:Source Server //name of server hostport 27055 //Host game server port mapcyclefile mapcycle.txt //file to get may cycle from servercfgfile server.cfg //file to get server configuration from maxplayers 16 //Change the maximum number of players allowed on this server. map de_dust //Map to load on startup (must load a map) sv_password //Server password for entry into multiplayer games rcon_password //remote console password. sv_hltv 0 //Enables HLTV on this server. (note: turns server into a HLTV server, not to be confused with old allowproxies) sv_logbans 0 //Log bans? sv_pausable 0 //Is the server pausable. sv_region 0 //The region of the world to report this server in. // //NETWORKING// // sv_lan 0 //Server is a lan server ( no heartbeat, no authentication, no non-class C addresses, .0 rate, etc. sv_allowdownload 1 //Allow clients to download files sv_allowupload 1 //Allow clients to upload customizations files sv_maxrate 0 //Max bandwidth rate allowed on server, 0 == unlimited sv_maxupdaterate 60 //Maximum updates per second that the server will allow sv_minrate 0 //Min bandwidth rate allowed on server, 0 == unlimited sv_minupdaterate 10 //Minimum updates per second that the server will allow sv_timeout 65 //After this many seconds without a message from a client, the client is dropped /// //Logging// /// log 1 //Enables standard log file 0|1. log_addaddress ip:port //Set address and port for remote host ip:port. log_level 15 //Specifies a logging level 0..15 n. mp_logfile //specifies logfile name? log_udp 0 //Send log packets to hosts in address list 0|1. /// //VOICE COMMUNICATION// /// sv_voicecodec //Specifies which voice codec DLL to use in a game. Set to the name of the DLL without the extension. sv_voiceenable 1 //Enable voice communications on this server? sv_alltalk 0 //Players can hear all other players, no team restrictions // //SPECTATORS// // sv_specnoclip 1 //Allow spectators to go through walls? // //COUNTER-STRIKE:SOURCE SPECIFIC// // mp_autokick 1 //Kick idle/team-killing players mp_autoteambalance 1 //Automatically maintain even teams mp_limitteams 2 //Max # of players 1 team can have over another mp_buytime 1 //How many minutes after round start players can buy items for. mp_fadetoblack 0 //fade a player's screen to black when he dies mp_c4timer 45 //how long from when the C4 is armed until it blows mp_flashlight 1 //Enables Flashlight mp_forcecamera 0 //Restricts spectator modes for dead players mp_freezetime 6 //how many seconds to keep players frozen when the round starts mp_friendlyfire 0 //Enables friendlyfire (teammates take damage if you shoot them) mp_hostagepenalty 13 //Terrorist are kicked for killing too much hostages mp_maxrounds 0 //max number of rounds to play before server changes maps (0=infinite) mp_winlimit 0 //max number of rounds one team can win before server changes maps (0=infinite) mp_roundtime 3 //How many minutes each round takes. mp_spawnprotectiontime 5 //Kick players who team-kill within this many seconds of a round restart. mp_timelimit 20 //game time per map in minutes mp_tkpunish 0 //Will a TK'er be punished in the next round? {0=no, 1=yes} - Bruce Bahamut Andrews Bruce Bahamut Andrews wrote: I'd -HIGHLY- recommend you don't sv_allowupload 1 if you aren't around 24/7 to ban pornography. Plus, whenever someone with an animated spray which happens to be 160KB in size connects, everyone gets that joyful spike as it downloads =) - Bruce Bahamut Andrews David Fencik wrote: I think it's time we put together a default server.cfg for cs source and recommend that valve ship it with next steam update. Would someone like to help me put one together? At the very least, it should have: hostname Counter-Strike Source rcon_password sv_password sv_allowdownload 1 sv_allowupload 1 //(please add onto me.) Dave -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Bruce Bahamut Andrews Sent: Friday, November 26, 2004 8:31 PM To: [EMAIL
Re: [hlds] [OT] Valve releasing SDK and a surprise
yeah, mysql for hl2, makes it so your config files don't automatically set themselves to read-only. - Bruce Bahamut Andrews K. Mike Bradley wrote: MORE HL2 LEVELS OR A SQL ??? SWEET!!! -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Bruce Bahamut Andrews Sent: Thursday, November 25, 2004 2:42 AM To: [EMAIL PROTECTED] Subject: Re: [hlds] [OT] Valve releasing SDK and a surprise owned =) - Bruce Bahamut Andrews Alfred Reynolds wrote: http://www.valve-erc.com/srcsdk/ - Alfred Original Message From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Napier, Kevin Sent: Wednesday, November 24, 2004 10:25 PM To: [EMAIL PROTECTED] Subject: RE: [hlds] [OT] Valve releasing SDK and a surprise This is a multi-part message in MIME format. -- Surprise they will have fixed a few bugs! lol. or the sdk will infact include some *shock* documentation! From: [EMAIL PROTECTED] on behalf of Ook Sent: Wed 11/24/2004 8:28 PM To: [EMAIL PROTECTED] Subject: [hlds] [OT] Valve releasing SDK and a surprise From http://steampowered.com/index.php?area=news Next week we will be releasing the Source SDK, along with a surprise for the community. TFC:S? OP4:S? HL2DM? BS:S? pant pant hot flashes :-) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- [ winmail.dat of type application/ms-tnef deleted ] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] hacks
Wouldn't be too concerned yet, they aren't widespread, and there's no VAC for Source yet so they haven't learnt how to bypass anything =) - Bruce Bahamut Andrews J Marcus wrote: Well I saw the first hacks in use today...speed hack..wallhack...guys were flying all over the map...very depressing..what is valve doing about this? Will Cheating Death be available for source? Boy that didn't take... Admins add the following steam ids to you banned file... Steam_0:0:5001808 Steam_0:1:1744920 jefe --- Outgoing mail is certified Virus Free. Checked by AVG anti-virus system (http://www.grisoft.com). Version: 6.0.799 / Virus Database: 543 - Release Date: 11/19/2004 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] [OT] Valve releasing SDK and a surprise
owned =) - Bruce Bahamut Andrews Alfred Reynolds wrote: http://www.valve-erc.com/srcsdk/ - Alfred Original Message From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Napier, Kevin Sent: Wednesday, November 24, 2004 10:25 PM To: [EMAIL PROTECTED] Subject: RE: [hlds] [OT] Valve releasing SDK and a surprise This is a multi-part message in MIME format. -- Surprise they will have fixed a few bugs! lol. or the sdk will infact include some *shock* documentation! From: [EMAIL PROTECTED] on behalf of Ook Sent: Wed 11/24/2004 8:28 PM To: [EMAIL PROTECTED] Subject: [hlds] [OT] Valve releasing SDK and a surprise From http://steampowered.com/index.php?area=news Next week we will be releasing the Source SDK, along with a surprise for the community. TFC:S? OP4:S? HL2DM? BS:S? pant pant hot flashes :-) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- [ winmail.dat of type application/ms-tnef deleted ] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] December Updates?
Not continually barraging this list with those same questions would make VALVe employees' lives much better =) - Bruce Bahamut Andrews slayer usa wrote: will the december updates include the built in metamod, sv_urldownload, server to client map downloads? all of these would make the server admins lives much better. Thanks Slayer{USA} ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Ending ????
Tony wrote: Sorry but I have to disagree the ending was total pish it's like they all sat round and said sorry cant be arsed let just do this Enjoyed the game but the ending kind of ruined it for me to be honest all this Hype about HL2 being the greatest thing since sliced bread and they palm people off with possibly the worst ending they could, Valve you could of done better and you know it. Meh, like the people reading this list have any major influence over the art/storyline side of things, if you want to inform them that they've somewhat disappointed you with the ending of their game then go onto the www.steampowered.com forums or email someone with some sort of influence on that kind of stuff. -- - Bruce Bahamut Andrews ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Ending ????
David Fencik wrote: Consider this (spoiler) The G-man could be Gordon in the future. Notice the way he endearingly taps Alyx on the shoulder when she's frozen in time. The g-man also says that he's not at liberty to discuss his control over timeperhaps this is because he doesn't want Gordon to do anything stupid? (hello, mcfly.) Why does the g-man make decisions for Gordon? If he's able to control time, then why is he always where Gordon is? What is the significance of Gordon, other than being a hero? There must be something tying the two of them together, and it sure as hell isn't only the fact that the g-man is gordon's boss. g-man = Gordon-man? Why is the g-man making deals with the vortigons, and why are they vortigons trying to hide this from Gordon? I thought the vortigons were bad guys. offers he wouldn't consider... What would be an offer you wouldn't normally consider? Perhaps going back in time and double-crossing yourself to cause a butterfly effect which eventually saves earth? Dave Yeah, and at the end of Half-Life 1 you'd certainly give yourself the choice to die. I mean, who wouldn't want their past selves to die? I guess this means we won't be working together . -- - Bruce Bahamut Andrews ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Re: hlds digest, Vol 1 #3242 - 15 msgs
Pit Gee wrote: http://www.svencoop.com/ Yes the mod is for hl but they are talking about hl2. I am very suprised valve didn't incorperate them as sven coop is an excellent mod. They should have bought him out and hired him to design the thing already. also I hear people have already played through the whole of hl2 after a day or two One of the coolest things about the first one was the enormous depth of the game in my opinion. Most games would have been over and done with before I was even getting into the half life game. What a dissapointment if you guys played through it that quickly...I remember how robbed I felt when I got to the end of the blue shift expansion. I never even used all the guns the manual talked about. Opposing force was in between the two as far as depth. No doubt there will be expansions but if the first one was already short. Personally I wonder if the whole source code theft thing was engineered. They sure pumped up the video card market with all the hype. I wonder how many hundreds of thousands of 9800 pros have been sold since. Then nvidia was scrambling to make up the alleged performance difference. They both sold a heck of a lot of cards because we needed em to play hl2 that will be comming out soon over the last year. The delay sure was good for the video card markethm. All that time and the game is short sheeted? I think I'll wait till it comes out on vhs, lol. Okay, for starters, go read the GameSpy (i think) article. It details everything that happened, there's no engineering there. Guess your faith in VALVe isn't very strong. Buying out Sven Coop wouldn't be a particularly good business move. Sven Coop is a very linear game. Everything relies on scripted sequences. If you don't have new maps, it gets boring as all hell. Many gamers don't like working with tards to complete objectives that are always the same, or pound 10x the normal ammo into an enemy. In fact, there's hardly anyone playing it when you compare it to the other mods. I mean, even HLDM and TFC have more people playing them (right now). Not to mention the whole thing is named after the creator, so the name doesn't indicate anything to do with Half-Life 2. I would be surprised if they did buy it, far less bother to let them go on by themselves. About the HL2 thing - what FPS can't be finished in 24 hours of intensive gaming? Hell, there's clips around of people finishing HL1 in 45 minutes, I certainly wouldn't say HL2 was short. The people (like me) that finished it in two lengthy sessions missed a lot of the details while trying to get to the end and finally find out some stuff (whether we did or not is arguable). If you took the time to go through and see all the details, it'd take you quite a long time to go through and get the complete story and gameplay... This isn't really meant to be a flame, I'm just expressing my opinion which is probably flawed from your point of view... but then, it wouldn't be a personalised opinion if it wasn't =) -- - Bruce Bahamut Andrews ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Ending ????
K. Mike Bradley wrote: He is my suggestion to Valve: Re-write the ending a lil. Add more info and background on the story. Or: Expand on the story by creating expansion packs that are smaller ... Perhaps 1/3 of the HL2 content. Sell these thru Steam for perhaps 9.95. Keep them coming no more than 6 months apart. Then you'd have a million people whinging at VALVe saying OMG they're ripping us off with their mini-expansion packz0rs Similarly, though most people are disappointed with the ending/lack of info, updating a game's ending after it's release isn't a common practice, so you'd be better off waiting for HL3 -- - Bruce Bahamut Andrews ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] girile men
gene wrote: I thought that this service was for technical discussion of dedicated servers. Get a life guys! You are discussing the game like a bunch of women discussing their soap operas. Take this discussion to a chat room on AOL please. stop spamming this service with useless girlie chatter about endings! A bunch of women discussing soap operas is equally as pathetic as a bunch of men discussing sports, the conversation thread we are partaking in is hardly girly, as you'll notice a hell of a lot of men around the Internet are doing the same. As long as we keep it under the same name, you can freely delete the emails as they come in, as you do with dead topics. You sound like you're one of those teenagers that haven't got over the 'girl germs' thing from primary school. At least we're adding some kind of personalisation to the list... though a server forum would probably be better, especially if it had an off-topic section :/ -- - Bruce Bahamut Andrews ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Is this a faked steam ID?
Wrench wrote: Hey guys I remember a while back some talk about faked steam IDs and that they start with :44 or :43. Could this steam ID be faked 0:4428440? Or is it just a new ID. I wouldn't post the steam ID but this guy was pulling off some real crazy shots two and three head shots rapid fire in major firefights, he would clear a room of 2-4 players that way. It just seems too hard to believe. Thanks, Wrench STEAMID's are never faked. When you create an account, it is assigned a STEAMID. When you purchase a game, it appears to be enabled for your STEAMID, though I'm not sure on the specifics. The people that skip this process using the 'cracked' version are impossible to tell apart from the people who have legitimately created a new STEAM account and bought Half-Life 2/1/CS:CZ/Whatever. Unless, of course, they're stupid and haven't patched their game, in which case changing your nickname to something with %n in it and typing status in the console will cause them to time-out (crash). -- - Bruce Bahamut Andrews ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Ending ????
K. Mike Bradley wrote: Well if time is stopped, then that implies that Gordon may return someday? And if he does ... What will he do? Restart time? Then he will have 20 milliseconds to get Alex from the Huge ball of fire. It will take more than a gravity gun for that. When time restarted last time, Gordon wasn't outside the old Black Mesa tram where he went into the portal, he was somewhere else. This is more of a suggestion that time slowed to a halt for those two individuals only, and the rest of the people were fine. So technically, Alyx could have had the G-Man talking to her as well, in the next split-second of time. -- - Bruce Bahamut Andrews ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Is this a faked steam ID?
James Nine wrote: No, that guy probably was either hacking, or had bought hl2 with a new account (like most people). Request for the team, can you please delete the headers before replying? =D -- - Bruce Bahamut Andrews ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Ending ????
K. Mike Bradley wrote: I needed closure people! - Reply is lower so don't read if you haven't finished HL2 - Visit http://www.hlfallout.net if you'd like to discuss the possibilities with people. A lot of people think the G-Man is an alien, there's a lot of small details around you can pick up (in Eli's lab there's newspaper clippings on a noticeboard that show Earth waged a seven hour war with the Combine before surrendering). So play the game through again, and take a look at the details, you may get some of the closure you're looking for. Though, I liked the ending. Well, the bit before it, and the special effects when time stops, but the Dr. Breen statements absolutely rocked, and so did all the graphics throughout the end of the citadel. Would've liked to have heard more from the G-Man though... -- - Bruce Bahamut Andrews ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Re:
TMTF45 wrote: oh give it a freaking break already. try checking your god damn email for viruses! Heh, you jumped to that conclusion like I did for someone else a while ago. It's not Eric sending the virus, rather someone who had Eric in their address book... -- - Bruce Bahamut Andrews ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] is anyone else annoyed?
P N wrote: hey where can i dl the latest version of hlds and hlds updatetool? (name of hlds would be nice) like hlds V1223 RTFM =) It automatically updates itself, and it automatically updates the content to the latest version - there are no individual downloads of the latest materials. -- - Bruce Bahamut Andrews ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Off topic hl2 help!
Brandon Dumont - MWEB wrote: Sorry to bug you guys with this but steam forums are down (surprise surprise) My HL2 will be arriving shortly and I just wanted to double check something. Atm I only have a internet connection at work and not at home! Will I be able to install it to my work drive, activate it, then take it home and play it on a real pc? Or is there a better way to do this? Thanks B. MWEB: S.A.'s trusted Internet Service Provider. Just Like that. To join, click here or call 08600 32000. take your home computer to work, install/activate, then take it home :o -- - Bruce Bahamut Andrews ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Off topic hl2 help!
Brandon Dumont - MWEB wrote: Hi Bruce. Not possible. Security reasons. How can you build a game with no multiplayer aspect (please don't say cs:s is the multiplayer for hl2, it might be packaged like that, but packaging don't make it so!) but still demand that they have a internet connection! Maybe I should get my money back and wait for the cracked offline version (that's a joke kay!) VALVe's primary market is the online gaming community who will make multiplayer mods and extend Half-Life 2's life span quite substantially... online activation is s much better then the alternative (making you uninstall cd burning/emulation progs..) -- - Bruce Bahamut Andrews ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Off topic hl2 help!
Brandon Dumont - MWEB wrote: Understandable! If your not living in a 3rd world country (south Africa) where a permanent 512 ADSL (with a 3 gig cap I might add) connection would cost you a quarter of your monthly salary! Oh well who cares about us low bandwidth hussies anyway. Will see about getting permission to bring my home pc into work so I can play a game I already own! Heh, you don't own it, you're lisencing it... you should've read on the box about the online activation before purchase :| -- - Bruce Bahamut Andrews ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Off topic hl2 help!
Napier, Kevin wrote: VALVe's primary market is the online gaming community who will make multiplayer mods and extend Half-Life 2's life span quite substantially... online activation is s much better then the alternative (making you uninstall cd burning/emulation progs..) - Bruce Bahamut Andrews online activation is s much better then the alternative (making you uninstall cd burning/emulation progs..) huh? EA Games tried incorporating code into their games that required you to uninstall alcohol 120/clonecd/daemon tools/etc... BattleField Vietnam seemed to have a limited and 'secret' version of this, which was overcome by the people developing the cd burning/emulation software pretty fast. Far-Cry won't play (or so I'm told) if you have emulation software installed... It's pretty crappy, but meh, that's EA for you. -- - Bruce Bahamut Andrews ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] is anyone else annoyed?
OoksServer wrote: For fear of sounding like a borken record...YES...I can't tell you how dissapointed I am that there is no DeathMatch in HL2. DeathMatch is what made HL1 as popular as it is. Before there was Counter-Shite, there was DeathMatch. But, Valve knows that more people play Counter-Shite then any other mod, and that is where they will put there time and money. Why make a DeathMatch mod when there are only a couple hundred DM servers versus tens of thousands of CS servers? I'm afraid that those of us that play ABCS (Anything But Counter-Shite) are basically screwed when it comes to HL2. Round based play blows chunks. DM! Guns! Big Guns! ARrggghhh! Kill!!! How many people actually play DeathMatch now? Most (if not all) of us are pretty much over it, since it was released seven years ago. Whereas Counter-Strike was released a short time later and that's still thriving (no matter what you professional people think about communities degrading). Why waste time and money making a multiplayer that no one is interested in anymore? Far easier to leave it to the fans if they -really- want it =) -- - Bruce Bahamut Andrews ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Re: hlds digest, Vol 1 #3242 - 15 msgs
Wazoo wrote: What about a cooroporative mode where you can go through the levels with other players? Doom when it first came out you could battle the monsters with other players via modem. That was awesome and fun. Wazoo Doesn't work when you add a storyline my friend, it'd have to be totally redone to account for the other player. -- - Bruce Bahamut Andrews ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Re: Hi
Stephen Moretti (blueyonder) wrote: Sorry for the top loading, but I wanted to make it clear just how annoying this has now become! Please Please Please can someone do something about this? Even disallowing emails to the list with attachments would do the trick! Stephen block anything with Re: Hi in the title =) -- - Bruce Bahamut Andrews ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Re: Thanks :)
Elminst wrote: -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of James Nine Sent: Saturday, November 13, 2004 1:26 PM To: [EMAIL PROTECTED] Subject: Re: [hlds] Re: Thanks :) OMFG SCRIPT KIDDIE ALERT It's a virus, not a script kiddie. And it's the same IP block that was sending the virus mails with my address on them about a month or so ago. Some dialup in Brazil. --- Outgoing mail is certified Virus Free. Checked by AVG anti-virus system (http://www.grisoft.com). Version: 6.0.795 / Virus Database: 539 - Release Date: 11/12/2004 I've got nothing against Brazilian people, but if there's no one on here using that specific IP address range could VALVe block them out? -- - Bruce Bahamut Andrews ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Re: Thanks :)
Erik wrote: -- [ Converted text/html to text/plain ] :) -- [ Joke.exe of type application/octet-stream deleted ] -- Can we get one of the VALVe guys to block the IP address these emails originate from? :/ -- - Bruce Bahamut Andrews ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] CS:S Update failure
Rick Comcast wrote: I keep getting this when updating the Counter-Strike Source dedicated server: ... Verifying: c:\hl2server\cstrike\resource\gameui_thai.txt Verifying: c:\hl2server\cstrike\resource\modevents.res Downloading: c:\hl2server\cstrike\resource\modevents.res Connection Reset, WinSock Error 10054 Connection reset by peer Is this common? Should I just try again or is there a bigger problem. The update fails at the same point every time. Thanks in advance... Radi8 try again later -- - Bruce Bahamut Andrews ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] auto-disconnect? What is this?
Ooks Server wrote: They don't have a forum yet, but I know some of them hang out here. I did a binary search for Auto-disconnecting in my entire server directory and did not find it. I searched metamod docs and could not find anything. I have sv_timeout set to 180, which I'm guessing is a default. There does not seem to be a mp_autokick cvar. I'm pretty sure OZ didn't have it, and that XDM doesn't have it. Also of interest, sv_timeout is set to 180, but this person was disconnected only after more then 10 minutes. Also, I sometimes start hl on one of my computers, connect to my server, and just let it sit all day. I've been connected for 12 hours+ without ever touching mouse or keyboard, and never got disconnected. So far, I have no clue. maybe that guy was using non-steam and it's a bug spawned from that. 'eh, who cares, pretend we figured it out unless you find it again =) -- - Bruce Bahamut Andrews ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] lag introduced with new CS: Source patch?
ironchef wrote: K2 wrote: Since the latest patch (ver 18), there appears to be a significant amount of lag playing CS: Source now. Is anyone else experiencing this since the last patch? I haven't gotten a chance to play on it, but one of our admins was saying the same thing of our server. -- ironchef http://www.dexworld.org/ mm, I've had this link around for a while from HL1, if you don't understand exactly what choke is (like most, they just whinge when they get it), it's useful. Choke explaination: http://forums.unitedadmins.com/index.php?act=STf=166t=37231 Might want to check the client and server netcode settings :o -- - Bruce Bahamut Andrews ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] CS:S Server specs?
Whisper wrote: HA HA HO HO HE HE VERY FUNNY IT TIS TO LAUGH On Fri, 5 Nov 2004 13:57:38 +1100, DarK [EMAIL PROTECTED] wrote: This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Would someone be able to link me to some documentation of what specs are needed to run a CS:S dedicated server on Windows 2000 server? (cpu, ram, etc) Or just tell me what you think would be best for a: 8 player server 16 player server 20 player server 32 player server etc... Thanks in advnace, DarK I think all that time playing CS has started to get to your brain Whisper... Quick google gets this: *author:* axed 13-08-04 23:06 *Server Requirements for Source Engine* Gabe was recently questioned by www.hl2world.com http://www.hl2world.com/ regarding requirements for running a Source Engine based game server. You may be in for a small surprise: *quote:* HL2World:Can you give me some specs on recommended minimum requirements for a dedicated server [running Source engine based games]? Gabe Newell:They are basically the same. There's more information going across the wire but the protocol is more efficient so it ends up being a wash(about 2.4 Kbps per client if I remember correctly). CPU load is actually down quite a bit, but most servers weren't CPU bound anyhow. These numbers are for CS: Source in comparison to CS: GoldSrc. -note: CS: GoldSrc is CS based on HL1 egine. Nothing but good news for server admins interested in the source engine, or those thinking of starting up a server with those extra parts laying around after they upgrade their computer to play HL2. The article, with some comments here http://www.hl2world.com/article249.html. So yeah, apart from their spelling errors, that might give you an idea =) -- - Bruce Bahamut Andrews ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] CS:S Server specs?
Whisper wrote: HO HO HA HA HE HE VERY FUNNY IT TIS TO LAUGH You would think we have enough problems as it is without doing something as stupid as running a 32 player or 40 player server with only 2.4KB/s allowed per client. Its statments like that, which make you wonder just how much TESTING Valve actually do. A maxrate of 2.4KB/s is as about as dumb as a mp_roundlimit of 8 on a mp_timelimit 30 server! But hey, you keep swallowing every piece of BS that Valve feed you without question, whatever works for you. Because who am I to disuade you from your own stupidity? :) You're mean, I'm gonna go tell my mummy on j00!! *cries and runs off* -- - Bruce Bahamut Andrews ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] lag introduced with new CS: Source patch?
K2 wrote: Hey Bruce... I understand what you're saying. However, other than sv_min and maxrate (0 and 16000) I have left everything at default. Nothings changed from before and after this patch server.cfg-wise. - K2 Arr well, was worth a shot. Okay, time to blame VALVe. Begin the generic harrassments that do nothing other than irritate =) -- - Bruce Bahamut Andrews ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] lag introduced with new CS: Source patch?
K2 wrote: ROFL... ;) Well hey at least I am not the only admin experiencing the new lag and sluggishness. If it's happening to most if not all of the game servers out there, it's worth investigating. And for all I know, it's something wrong on the client-side and not server-side. Or maybe both. Difficult to know for sure. - K2 lol, wasn't having a go at ya dude, just stating the inevitable =D Must rock to work at VALVe Support =P -- - Bruce Bahamut Andrews ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] When will a better voice codec be available?
[EMAIL PROTECTED] wrote: In my opinion currently suporrted codecs are very good! Make sure that u set in server.cfg: sv_voicecodec voice_speex sv_voicequality 3 this paramerts change default settings adding more high freqency have fun! kruchy(at)krypta.pl He's talking about the Source Dedicated Server (this is starting to get confusing, someone pleas make a new mailing list for source), which only supports Miles currently. -- - Bruce Bahamut Andrews ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] auto-disconnect? What is this?
Ooks Server wrote: Counter-Shite does not infest my server ;-) I'm running XDM, a fairly new mod based on old OZ code, but I'm about 99.99% certain that OZ does not have auto-kick in it. I would recommend asking on the forums for that specific mod to make sure it's not some sort of built-in thing before seeing about it. There's a lot of games around with stupid hidden features (DeathBall for ut2004 seems to ban people whenever it feels like it for various things :p) -- - Bruce Bahamut Andrews ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: AW: [hlds] When will a better voice codec be available?
Cornelius Lipponer wrote: Valve should try to get the skype codec! That would rock ;-) -Ursprngliche Nachricht- Von: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Im Auftrag von ironchef Gesendet: Dienstag, 2. November 2004 19:04 An: [EMAIL PROTECTED] Betreff: [hlds] When will a better voice codec be available? Is there any plan to incorporate the miles voice codec with SRCDS? I haven't used the default codec on our HLDS servers for some time, so I'm not at all accustomed to the poor quality of the one used on SRCDS. -- ironchef http://www.dexworld.org/ 19:38:08 sv_voicecodec = vaudio_miles Dunno what planet you're living on, but I was under the impression miles was the only codec supplied, since someone requested speex or whatever it is a while ago.. -- - Bruce Bahamut Andrews ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] CS:S Nov. 2nd Update attempted to create directory with invalid name
List Keeper wrote: Checking bootstrapper version ... Updating Installation Logging in as '' Checking/Installing 'Counter-Strike Source Shared Content' version 16 Failed to create directory .\reslists\counter-strike: source, Win32 Error 267 The directory name is invalid. Press any key to continue . . . ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds it shouldn't be using a semicolon there, mine didn't. Try logging on as an actual steam account owner (with or without a key) and use the -command update -game Counter-Strike source -installdir drive:\Path\to\HL2\Server -username [EMAIL PROTECTED] -password password I'm not entirely sure but I thought we were up to ver 17. Command prompt is updating atm, spams too much to remember which version is said :o -- - Bruce Bahamut Andrews ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] CS:S Nov. 2nd Update attempted to create directory with invalid name
Bruce Bahamut Andrews wrote: it shouldn't be using a semicolon there, mine didn't. Try logging on as an actual steam account owner (with or without a key) and use the -command update -game Counter-Strike source -installdir drive:\Path\to\HL2\Server -username [EMAIL PROTECTED] -password password I'm not entirely sure but I thought we were up to ver 17. Command prompt is updating atm, spams too much to remember which version is said :o -- - Bruce Bahamut Andrews Spoke too soon, I just got that error. Trying to create Counter-Strike: Source rather then using Counter-Strike Source in the reslists folder for some reason. Alfred got anything? -- - Bruce Bahamut Andrews ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] CS:S Nov. 2nd Update attempted to create directory with invalid name
List Keeper wrote: Ok, tried that just like you had it and it still doesn't work. Mine also still says Verion 16...even after deleting ClientRegistry.blob. yeah, sorry, I didn't get that till near the end of the update, probably a cs;Source server bug :/ -- - Bruce Bahamut Andrews ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] When will a better voice codec be available?
ironchef wrote: ironchef wrote: Is there any plan to incorporate the miles voice codec with SRCDS? I haven't used the default codec on our HLDS servers for some time, so I'm not at all accustomed to the poor quality of the one used on SRCDS. I obviously got my codec names mixed up. Regardless of name, when will the better of the two codecs be put back into the distributions, along with the sv_voicequality cvar? -- ironchef http://www.dexworld.org/ Miles was the original, speedx or speex or whatever it was is the one with seven or so different quality levels.. -- - Bruce Bahamut Andrews ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] CS:S Nov. 2nd Update attempted to create directory with invalid name
Kevin Gerry wrote: Alfred- question here I've never had cleared up... The clients... do they have to restart steam to get CS updates when they're pushed through? Or will they update 'in due time'? (I don't wanna have to restart Steam if/when HL2 goes gold =) ~ Client get a game update when they run the game. Half-Life 2 has already gone gold (get with the times!) When Half-Life 2 is release, there'll most likely be an update to steam, to allow you access to Half-Life 2, as well as there being a game update which you'll get when you run it (or when steam decides to automagically aquire it) -- - Bruce Bahamut Andrews ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Comment please on metamod
KnowHow The NetCrawler wrote: Deadman Standing wrote: He has said it would be a few weeks, not decades. Let the poor boy code. You will have many years to run your little server. Well, few weeks is an ETA, though I didn't read that anywhere, my apologies for asking something already answered. MY mail was not meant as a rant, actually it meant it the other way around. I just don't like ETA's like soon, I much rather have in a couple of weeks. Even if they said two months it would be fine by me, then at least we would know. It's not like you can really judge how long it's going to take to build the bones of a game SDK... -- - Bruce Bahamut Andrews ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Comment please on metamod
KnowHow The NetCrawler wrote: No, but knowing how far a long they are in the process would certainly put some light on the subject. meh, hate it when people act like they deserve/paid for the SDK. They don't have to make it, there's no reason for them to keep us up-to-date on every step of the way :| Just pretend it doesn't exist and has never been mentioned before until it's release, then you won't have to worry about it. -- - Bruce Bahamut Andrews ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Comment please on metamod
Kerry Dorsey wrote: Maybe I'm dreaming of Panacea, but it would be wonderful to have the server community fully prepared, tested and running with admin tools prior to any client release. The quality of the gaming experience depends upon that support. And while Valve's track record hasn't been stellar, through the efforts of Eric, Alfred, et al , that support has dramatically improved (you old timers know what I mean). Keeping this community abreast of critical developments would be another facet of that improved customer service. Kerry Boogieman Dorsey Mike's Marauders!! Like a lot of mod developers, they seem to like the element of surprise. It catches people off guard and usually gets more support, so not keeping everyone up to date on the exact process of everything doesn't mean their support system sucks, it just means they'd rather work on it and get it done then waste time reporting stuff to people. -- - Bruce Bahamut Andrews ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Re: [hlds_linux] CS Source Server download
CyberGameZone.com wrote: -- [ Picked text/plain from multipart/alternative ] Thanks for the information. Unless I am blind, there are NO links to DL any kind of server. Thank you. -DOA You have to download the HLDSUpdateTool then run it with -command update -game Counter-Strike Source -installdir C:\HL2server -username blah -password blahblah Change the installdir to whereever you wish for it to go. That'll download the source server files. -- - Bruce Bahamut Andrews ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Comment please on metamod
KnowHow The NetCrawler wrote: Alfred Reynolds wrote: The SDK will ship with a plugin API similar to MetaMod. We are working on it right now. - Alfred ETA? When it's ready is the only response. -- - Bruce Bahamut Andrews ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Yay, my first Source speedhacker ban! (I think)
Just like Christmas mummy? I miss Santa :'( - Bruce Bahamut Andrews List Keeper wrote: stfu and be patient, it will come eventually. :) - Original Message - From: Bruce Bahamut Andrews [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Saturday, October 30, 2004 08:22 PM Subject: Re: [hlds] Yay, my first Source speedhacker ban! (I think) heh, joy. No cheat protection and no way to make third party cheat protection that plugs in. *watches myg0t jump for joy* - Bruce Bahamut Andrews K. Mike Bradley wrote: There is no VAC for CS Source yet. And vac for 1.6 is DEAD Multiplayer is Dead to me ... Too frustrating to play anymore. I just wana play HL2 single ... maybe do some mapping. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Bruce Bahamut Andrews Sent: Friday, October 29, 2004 9:38 PM To: [EMAIL PROTECTED] Subject: [hlds] Yay, my first Source speedhacker ban! (I think) wewt, just banned my first speedhacker from CS:Source (I think), unless it was another exploit. Surprisingly enough, there's absolutely -no protection- from them implemented, he didn't have to slowdown at any point like in HL1, and could just zoom around the map at superspeeds all he wanted to. Amusing to say the least, but not ideal protection... :/ Maybe VALVe should sack the VAC guys and hire someone new. -- - Bruce Bahamut Andrews ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Yay, my first Source speedhacker ban! (I think)
Whisper wrote: We have been patient for bloody 12 months (longer really) We had 1 month of bliss but the rest of the time it has been a complete and utter disaster. It is as if Valve indeed does not care about cheats in their game for all the effort that is being displayed. It is slowly killing this game and at some point it will reach a critical point and the player numbers will crash, and then most of you will be wondering what happened. Heh, it's only killing the larger GSP's that get hit a lot, the smaller servers aren't generally the targets. Though, the targetted servers are starting to gain a reputation for being unable to stop cheaters... -- - Bruce Bahamut Andrews ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Yay, my first Source speedhacker ban! (I think)
wewt, just banned my first speedhacker from CS:Source (I think), unless it was another exploit. Surprisingly enough, there's absolutely -no protection- from them implemented, he didn't have to slowdown at any point like in HL1, and could just zoom around the map at superspeeds all he wanted to. Amusing to say the least, but not ideal protection... :/ Maybe VALVe should sack the VAC guys and hire someone new. -- - Bruce Bahamut Andrews ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Yay, my first Source speedhacker ban! (I think)
'eh, I was watching the demo with him zooming around for quite some time... Didn't have an aimbot or increased attack speed, only movement. - Bruce Bahamut Andrews List Keeper wrote: I'm pretty sure, but not certain, that those people time-out fairly quickly. - Original Message - From: Bruce Bahamut Andrews [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Friday, October 29, 2004 08:38 PM Subject: [hlds] Yay, my first Source speedhacker ban! (I think) wewt, just banned my first speedhacker from CS:Source (I think), unless it was another exploit. Surprisingly enough, there's absolutely -no protection- from them implemented, he didn't have to slowdown at any point like in HL1, and could just zoom around the map at superspeeds all he wanted to. Amusing to say the least, but not ideal protection... :/ Maybe VALVe should sack the VAC guys and hire someone new. -- - Bruce Bahamut Andrews ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Ban Listing
http://www.aocab.com/ if you're in Australia... - Bruce Bahamut Andrews BeNt wrote: Does anyone know of a website or website that have global ban list for download?I am currently participating in Steambans.com which is pretty good I must say.They,on average,are banning at least one cheater a day off of my servers.Which I enjoy searching the logs for these bans.Because you would be suprised the regulars you have on your various server that used to hack or are still hacking.Anyways thanks for the help guys. BeNt http://www.gorillazsouth.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] list
Do you Yahoo!? :s go find a proper email service - Bruce Bahamut Andrews John Ruggiero wrote: -- [ Picked text/plain from multipart/alternative ] [EMAIL PROTECTED] - Do you Yahoo!? Yahoo! Mail Address AutoComplete - You start. We finish. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Ban tally for today/yesterday if your timezone sucks
Hey there, Just out of curiosity, whats your ban tally for today, specifically people using STEAM_X:X:48X id's (ie: non-steam). I count around 15 so far today (myg0t, JAPS, etc.). Was a fun day =) Anyone else got a nice number to present? It's getting to the point where we'll have to make a competition about it just so we see the funny side =D -- - Bruce Bahamut Andrews ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] mp_winlimit - does it actually work?
We decided to run our servers with round limits per map rather then time limits, as a trial. Currently mp_roundlimit is 8, and mp_winlimit is 6, but the round doesn't change whenever a team wins six games. Doesn't even change when they win seven. Am I misintepretting the instructions echoed back to me by the cvarlist? mp_winlimit : 0: , sv, rep: max number of rounds one team can win before server changes maps :/ Does this work for anyone else? -- - Bruce Bahamut Andrews ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [HLDS] FreeBSD PinG
[EMAIL PROTECTED] is the mailing list you're looking for mate, they deal with the *nix server variety - this one's generally for Windows =) - Bruce Bahamut Andrews Fr0x Fr0x wrote: Hello , My server running to FreeBSD 5.2.1 but the ping of server CS is unsatble . The ping passe from 15 at 40 - 40 at 20 - 20 at 10 etc ... But with idently provider in Debian 3.0 the ping is good 15 - 17 always For FreeBSD it's problems with noyau ? what's utility at make for noyau BSD 5.2.1 for the ping is goot and don't unstable ? Alexandre _ MSN Messenger : dialoguez en temps rel avec vos amis ! http://g.msn.fr/FR1001/866 la solidarit porte de click ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Ban tally for today/yesterday if your timezone sucks
I'm not. I'm pointing out that is the format of ID that people are using... since that's the count Steam seems to be up to when creating new accounts and assigning them ID's. - Bruce Bahamut Andrews BeNt wrote: How are you banning wild cards from your server?I must have missed this somewhere... BeNt - Original Message - From: Bruce Bahamut Andrews [EMAIL PROTECTED] Sent: Tuesday, October 26, 2004 6:53 AM Hey there, Just out of curiosity, whats your ban tally for today, specifically people using STEAM_X:X:48X id's (ie: non-steam). I count around 15 so far today (myg0t, JAPS, etc.). Was a fun day =) Anyone else got a nice number to present? It's getting to the point where we'll have to make a competition about it just so we see the funny side =D -- - Bruce Bahamut Andrews ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] mapping software
not yet, it'll be released with the SDK. Join the mapping list or check the mapping archives for more detailed info (ie: detailed whinges about why people think they deserve it) - Bruce Bahamut Andrews [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] does any one know if there is an updated valve hammer to make maps for cs:source or any other program -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] mapping software
Software Development Kit. Released with Games so third parties can create modifications - this includes the new version of VALVe's Hammer Editor. - Bruce Bahamut Andrews [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] whats sdk? -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] (no subject)
Pornography has no place in games. Leave your erotic fantasies to your... someplace other then the computer. - Bruce Bahamut Andrews hash wrote: i dont get how you can go on a list of stuff you dont like on servers, that mostly i agree with, but someone porn sprays is okay, while ppl under 20 isnt. i find normally the gimps with pr0n sprays ARE kids under 20 nice rant otherwise - Original Message - From: K. Mike Bradley [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Friday, October 22, 2004 6:48 PM Subject: RE: [hlds] (no subject) WARCRAFT IS NOT CS DAMN IT ! SERVER ADMINS REMOVE WARCRAFT MOD FROM YOUR SERVERS!! No really I HATE it. If ya wana play Warcraft play warcraft... I'm gona play CS the way it was intended. I WISH I could filter server's with mods in my server list. My Filter = No abusive admins (usually a 12 year old PUNK who I just WASITED) No hackers No children under 20 No Newbs No servers with slots reserved so I can't join because they are full ...even though I filtered for NO FULL SERVERS (I hate that one) Yes Good quality porn spray No Camping Whiners No BOT's No AFK's No Stacked Teams NO WARCRAFT or DEATHMATCH or SUPERHERO MOD I WANA PLAY CS DAMN IT! No Ugly women No Fat chicks No Guys who pretend to be women (EUUH !!) No curse word filters EAT MY HOT LEAD BITCH THAT'S RIGHT I SAID BIATCH ... Are you lookin at me? Cause I don't see no one else here ... -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Wojciech H Sent: Thursday, October 21, 2004 11:53 PM To: [EMAIL PROTECTED] Subject: Re: [hlds] (no subject) Check through all the Warcraft mods listed here: http://www.game-monitor.com/modsearch.php Michael Jordan wrote: This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Looking for a warcraft3 version 1.2 mod for cs. I have been to: http://djeyl.net/forum/ http://www.gamingforums.com http://www.gamingforums.com/ http://warcraft3.filefront.com http://warcraft3.filefront.com/ and have also Googled all over the place but have not found this particular version. People say the newer versions can be set up almost like 1.2 but I don't want almost. Can someone help me find this mod or will I just get flamed for posting? There is a server owner named P-K in Tempe Arizona who runs this mod but he is hardly ever on and doesn't list any way to get in touch with him. Please help me! Thanks, Michael Jordan (no, not him!) -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] (no subject)
Yeah, right in the middle of a game of counterstrike you're going to drop your pants and begin your nightly ritual 'eh? It's place is not in a video game (unless you're someone playing a hentai game :s) - Bruce Bahamut Andrews Napier, Kevin wrote: a little porn now and then never killed anyone. :) -Original Message- From: Bruce Bahamut Andrews [mailto:[EMAIL PROTECTED] Sent: Monday, October 25, 2004 7:23 AM To: [EMAIL PROTECTED] Subject: Re: [hlds] (no subject) Pornography has no place in games. Leave your erotic fantasies to your... someplace other then the computer. - Bruce Bahamut Andrews ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] (no subject)
Fun? What's fun? Sounds stupid. :p Don't mind me, you just caught me after playing Battlefield:Vietnam. Was frustrating, had people camping other areas all game while me and some other guy were forced to fend off the same four people over and over at the same building. Very annoying :/ - Bruce Bahamut Andrews Napier, Kevin wrote: Your way too up tight my man.. Next you'll be saying there should be no 'fun' allowed in games. :--) -Original Message- From: Bruce Bahamut Andrews [mailto:[EMAIL PROTECTED] Sent: Monday, October 25, 2004 9:31 AM To: [EMAIL PROTECTED] Subject: Re: [hlds] (no subject) Yeah, right in the middle of a game of counterstrike you're going to drop your pants and begin your nightly ritual 'eh? It's place is not in a video game (unless you're someone playing a hentai game :s) - Bruce Bahamut Andrews Napier, Kevin wrote: a little porn now and then never killed anyone. :) -Original Message- From: Bruce Bahamut Andrews [mailto:[EMAIL PROTECTED] Sent: Monday, October 25, 2004 7:23 AM To: [EMAIL PROTECTED] Subject: Re: [hlds] (no subject) Pornography has no place in games. Leave your erotic fantasies to your... someplace other then the computer. - Bruce Bahamut Andrews ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds