Re: [hlds] [hlds_linux] Left 4 Dead 2 Servers updated to SteamPipe

2013-06-27 Thread Dan Offord
Is there a timeframe for Left 4 Dead 1 to be moved over to
SteamCMD/SteamPipe as well?

Thanks,

Dan

On 26 June 2013 19:09, Kerry Davis  wrote:

> Hello!
>
> We have converted Left 4 Dead 2 to be delivered through SteamPipe.
>
> Next Monday (July 1) servers downloaded with the HLDSUpdateTool will no
> longer be compatible. Only the server obtained using SteamCMD will work.
> The server is currently available for download; we encourage all server
> operators to download and install the server now if you haven't already.
> The server is interoperable with the current public Left 4 Dead 2 client.
>
> The AppID for the SteamPipe version of the server is 222860.
>
> Instructions for using SteamCMD to update your servers are available here:
> https://developer.valvesoftware.com/wiki/SteamCMD
>
> - Kerry
>
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Re: [hlds] srcds vhosting

2012-08-16 Thread Dan Offord
> As in, subdomains or domains resolving to specific ports.

You mean SRV support? (  http://en.wikipedia.org/wiki/SRV_record )

I don't think srcds/goldsrc engine currently support it, it's a would be
nice feature :)

One thing you could do, is set an A record on the domain and do:
tf2.mygameserver.com:27015

Regards,

Dan Offord

Technical Systems Administrator

Multiplay (UK) Ltd, Unit 7 Whitefield, Lepe Road, Blackfield
Southampton, Hampshire, SO45 1XR

Registered in England & Wales No. 3370594

Phone: +44 (0) 845 868 1337 | Direct: +44 (0) 56 000 36985
Twitter: @liv3d | Skype: mpukliv3d



On 16 August 2012 19:53, T Marler  wrote:

> Has anyone figured out a nice way to vhost srcds? Preferably in Linux of
> course.
>
> As in, subdomains or domains resolving to specific ports.
>
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Re: [hlds] [hlds_linux] TF MvM hosting questions

2012-08-15 Thread Dan Offord
>  * No PvP maps in the MvM mission cycle file.  (More details on
this file will follow.)

Will we be able to set where this file is? similar to mapcyclefile?

Regards,

Dan

On 15 August 2012 17:54, Fletcher Dunn  wrote:

> MOAR IMPORTANT FACTS!
>
> The MvM in-game voting system restricts the options given to players to
> change the map or mission.  Similarly, PvP voting restricts the options to
> what's in your mapcycle file.
>
> So...
>
> To host a PvP server:
>
> * No MvM maps in the mapcycle file.
>
> * Set tf_mm_servermode 1 (or 0)
>
> * Boot the server on a PvP map in your map cycle.
>
> To host an MvM server:
>
> * Make sure maxplayers is 32!
>
> * No PvP maps in the MvM mission cycle file.  (More details on
> this file will follow.)
>
> * Set tf_mm_servermode 2 (or 0)
>
> * Boot the server on a MvM map in your map cycle.
>
> If you do the above, the server will essentially be locked in either one
> mode or the other, and players will not be able to switch.  (Barring any
> use of rcon, etc.)
>
>
>
>
> From: hlds-boun...@list.valvesoftware.com [mailto:
> hlds-boun...@list.valvesoftware.com] On Behalf Of Alastor Raynes
> Sent: Wednesday, August 15, 2012 9:33 AM
> To: Half-Life dedicated Win32 server mailing list
> Cc: hlds_li...@list.valvesoftware.com
> Subject: Re: [hlds] [hlds_linux] TF MvM hosting questions
>
>
> A few quick questions, if I may.
>
> 1) Will it be possible to force a server to run in only MvM mode, like how
> Arena mode currently works? If so, how is this done?
>
> 2) If a server has the capability, will spectators be able to join and
> watch MvM matches without SourceTV? If so, will they be able to cycle in
> and out after each match, like Arena mode?
>
> I apologize if these have already been answered.
> On Aug 15, 2012 10:51 AM, "Fletcher Dunn"  > wrote:
> 7th.
>
> We'll do the best we can and are hoping to not release it too late.
>
> -Original Message-
> From: hlds_linux-boun...@list.valvesoftware.com hlds_linux-boun...@list.valvesoftware.com> [mailto:
> hlds_linux-boun...@list.valvesoftware.com hlds_linux-boun...@list.valvesoftware.com>] On Behalf Of Benedict Glover
> Sent: Wednesday, August 15, 2012 8:47 AM
> To: hlds_li...@list.valvesoftware.com hlds_li...@list.valvesoftware.com>
> Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions
>
>
> 6th
>
> > From: flub...@gmail.com
> > Date: Wed, 15 Aug 2012 17:42:15 +0200
> > To: hlds_li...@list.valvesoftware.com hlds_li...@list.valvesoftware.com>
> > Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions
> >
> > 5Th
> >
> > 2012/8/15 Vader_666 mailto:vader...@gmail.com>>
> >
> > > 4th
> > >
> > > 2012/8/15 Giovanni Harting  chefeification...@gmail.com>>
> > >
> > > > Third.
> > > >
> > > > 2012/8/15 Dr. McKay  li...@doctormckay.com>>
> > > >
> > > > > I second this request.
> > > > >
> > > > >
> > > > > Dr. McKay
> > > > > http://www.doctormckay.com
> > > > >
> > > > > On Aug 15, 2012, at 10:11 AM, "Frank"  > wrote:
> > > > >
> > > > > > Is there any chance at all in having this update release
> > > > > > before 5PM
> > > > EST??
> > > > > > The Meet the Pyro update released so late for many of us that
> > > > > > we
> > > didn't
> > > > > have
> > > > > > time to do much in the form of damage control and make the
> > > > > > needed adjustments server side till the next day. It would be
> > > > > > nice to have
> > > it
> > > > > > release early enough so we can set servers up without it being
> > > > > > into
> > > the
> > > > > wee
> > > > > > hours of the night again.
> > > > > >
> > > > > > I believe that's just a very small favor to ask as this update
> > > appears
> > > > it
> > > > > > may be a beast.
> > > > > >
> > > > > > Thanks guys!
> > > > > >
> > > > > > -Original Message-
> > > > > > From: hlds_linux-boun...@list.valvesoftware.com hlds_linux-boun...@list.valvesoftware.com>
> > > > > > [mailto:hlds_linux-boun...@list.valvesoftware.com hlds_linux-boun...@list.valvesoftware.com>] On Behalf
> > > > > > Of
> > > > Fletcher
> > > > > > Dunn
> > > > > > Sent: Tuesday, August 14, 2012 1:17 PM
> > > > > > To: Half-Life dedicated Linux server mailing list
> > > > > > (hlds_li...@list.valvesoftware.com hlds_li...@list.valvesoftware.com>); Half-Life dedicated Win32
> > > server
> > > > > > mailing list
> > > > > > Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions
> > > > > >
> > > > > > OK, a little investigating reveals that this statement I made:
> > > > > >
> > > > > > * You can switch the server in and out of any matchmaking mode
> > > > > > pool
> > > or
> > > > > back
> > > > > > to any regular game mode at any time.
> > > > > >
> > > > > > Is not really accurate!  Sorry!  If the server is EMPTY or has
> > > > > > fewer
> > > > > than 6
> > > > > > players, yes, there are no problems with switching --- that is
> true.
> > > > > > Howe

Re: [hlds] Steam support library

2012-08-15 Thread Dan Offord
If you're running this on windows, this will fix it without copying over
dll's / exe files :(

reg delete HKCU\Software\Valve\Steam\ActiveProcess /f

>From what I can see, steamcmd is setting an ActiveProcess variable
everytime this is run for updating csgo/killingfloor, in turn forces a
SteamDLL value of:
C:\games\killingfloor\bin\steamclient.dll

If you remove this value, all games will carry on working as normal (eg
Killing Floor will still load etc)

Regards,

Dan Offord

Technical Systems Administrator

Multiplay (UK) Ltd, Unit 7 Whitefield, Lepe Road, Blackfield
Southampton, Hampshire, SO45 1XR

Registered in England & Wales No. 3370594

Phone: +44 (0) 845 868 1337 | Direct: +44 (0) 56 000 36985
Twitter: @liv3d | Skype: mpukliv3d



On 15 August 2012 15:12, Chris | Immortal-Servers.com <
ch...@immortal-servers.com> wrote:

> i found a fix for this.
>
> download this and extract to the where the .exe is in the root of the game
>
> http://immortal-servers.com/**downloads/steam.rar<http://immortal-servers.com/downloads/steam.rar>
>
> it is steam files, i did this and works fine.
>
> -Original Message- From: G. Hutchinson
> Sent: Wednesday, August 15, 2012 3:01 PM
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] Steam support library
>
>
> Ok this is getting annoying. Normally I am pretty good at figuring
> issues out and this one has been a thorn in my side for a month now.
> I had to break apart a RAID so as to swap out a drive going bad. Ever
> since then, I encounter the following (not always, but often enough to
> suck):
>
> L 08/15/2012 - 08:30:09: Initializing Steam libraries for secure
> Internet server
> L 08/15/2012 - 08:30:10:
> ***
> L 08/15/2012 - 08:30:10: * Unable to load Steam support library.*
> L 08/15/2012 - 08:30:10: * This server will operate in LAN mode only.*
> L 08/15/2012 - 08:30:11:
> ***
>
> Aside from installing the steam client on the server, which it had
> never been or had to be installed on prior to run the servers
> publicly. For some reason installing  the client remedies the issue.
> But I notice sometimes it still fails occasionally. Un-installing and
> reinstalling and/or leaving installed the client seems to fix. ONLY
> that seems to fix it so far. My suspicion is somewhere there is a
> registry link bad in the OS (Windows server 08, R2) pertaining to
> hlds or such.
>
> - verify_all does nothing to help the situation, my cl startup is
> fine and it annoys me to have the steam client on the server to begin
> with. Again, from the initial setup I did not have to have it
> installed and it ran for years just fine without ever installing the
> client on the machine. Does anyone know a perm fix for this? Even
> deleting all steam references in registry has been to no avail,
> unless I missed some (searched Steam). Reinstalling hlds did not help
> to fix any possible broken registry links or such. I am tired of
> having to fire up and watch for this message I never had issue with
> before, only to see it on occasion and have to un-install and
> reinstall steam client... On a server... That should not have to have
> the client installed... Searching mailing list archives, the only
> remedy I have found is the installing of the client. This is not a
> fix, rather something that is circumventing a broken link somewhere
> in my opinion.
>
> It is not a firewall issue since that has not changed in years.
> it is not a command line issue, they have not changed in years.
> It is not a convar issue in any config, has not changed in years.
> is not a SM, MM issue, updated and runs fine.
> Reinstalling hlds did not help.
> Virgin instances of the servers does not help.
> Sometimes it happen after game server updates, sometimes after a
> machine reboot.
>
> Thanks,
> Hutch
>
>
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Re: [hlds] hldsupdatetool problems

2012-07-23 Thread Dan Offord
Does C:\L4D2 exist?

--
Dan

On 23 July 2012 14:00, André Scattolin  wrote:

> Hi, i was trying to creat my own dedicated server in l4d2 but i am having
> a problem in HLDSupdater, i installed it in
>
> c:\Programs file\HLDSupdater
>
> then i open the command prompt and type:
>
> cd c:\Programs file\HLDsupdater
>
> and after that i type:
>
> hldsupdatetool -command update -game left4dead2 -dir C:\L4D2
>
> but i get this error:
>
> PostCondition Assertion Failed
>
> Name: ReturnDirPathExist
> Program: c:\Programs file\HLDSupdater\hldsupdatetool.exe
> file: \p4clients\rel_beta\Projects\Common\Misc\FileUil.c pp
> Line: 757
>
> Dir Exists (sCurrentExeDirPath)
>
> if i press ignore it will appear again, and again, and again, i can only
> stop the update or retry
> anyone know what happened?
>
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[hlds] Alien Swarm server issues :(

2010-07-20 Thread Dan Offord
Hi All,

A few things I've noticed about the Alien Swarm dedicated server :(

1) Unless you include 4 steam dll files, the game server will only start in
LAN mode :( or the steam client running.
(Guide to this is here:
http://developer.valvesoftware.com/wiki/Swarm_Dedicated_Server#Steam_library_errors)

2) Currently the server doesn't appear to correct bind to an IP address,
despite being set on start up & reporting the correct IP on the command line
It has a TCP connection on the right IP, but also 2 x UDP connections on
0.0.0.0

3) There is a memory leak in the current release :(
http://liv3d.multiplay.co.uk/as/42705_hour.png
http://liv3d.multiplay.co.uk/as/42677_hour.png

Regards,

Dan

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Re: [hlds] L4D2 - Issues with matchmaking after update?

2010-04-24 Thread Dan Offord
Okay, after doing some digging, it appears that srcds.exe is looking for
matchmaking_ds.dll in:
C:\games\hl2ds\left4dead2\bin\
and then $PATH

NOT, in:
hl2ds\left4dead2\left4dead2\bin\

A quick and dirty fix appears to be adding:
C:\games\hl2ds\left4dead2\left4dead2\bin

To your PATH via Windows

Regards,

Dan "liv3d" Offord


On 23 April 2010 23:47, Dan Offord  wrote:

> Hi,
>
> When trying to load L4D2 servers on Windows, I'm currently getting:
> Engine Error
> Could not load library matchmaking
>
> This is a fresh install, no addons / metamod/sourcemod nothing.
>
> Start up line is:
> srcds.exe -game left4dead2 +port 27015 +map c1m1_hotel -console
>
> Anything new / I'm missing here?
>
> Regards,
>
> Dan "liv3d" Offord
>
>

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[hlds] L4D2 - Issues with matchmaking after update?

2010-04-23 Thread Dan Offord
Hi,

When trying to load L4D2 servers on Windows, I'm currently getting:
Engine Error
Could not load library matchmaking

This is a fresh install, no addons / metamod/sourcemod nothing.

Start up line is:
srcds.exe -game left4dead2 +port 27015 +map c1m1_hotel -console

Anything new / I'm missing here?

Regards,

Dan "liv3d" Offord

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Re: [hlds] Team Fortress 2 Update Available

2009-10-14 Thread Dan Offord
Completely & totally screwed here :(

2 different machines, both doing the same thing

General order of thing
- hldsupdatetool crashes doing the update (no longer outputs to a cmd
window- so difficult to see why)
- Delete the ClientRegistry.blob file, run hldsupdatetool -command update
-- Updates, but errors creating the blob file: 
C:\games\hl2ds>HldsUpdateTool.exe -command update
Checking bootstrapper version ...
Getting version 35 of Steam HLDS Update Tool
Downloading. . . . . . . . . .
C:\games\hl2ds>Checking bootstrapper version ...
Updating Installation
CMultiFieldBlob: Unable to grow blob

Creates a 1.55kb blob file

- Ctrl & C, then re-try the command comes back with:
C:\games\hl2ds>HldsUpdateTool.exe -command update
Checking bootstrapper version ...
Updating Installation

C:\games\hl2ds>

- Check the games list works:

C:\games\hl2ds>HldsUpdateTool.exe -command update -game list
Checking bootstrapper version ...
Updating Installation

C:\games\hl2ds>

It appears to be purely an issue with an invalid blob file being created,
stopping it from actually running :(

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Shawn Somers
Sent: 14 October 2009 23:10
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Team Fortress 2 Update Available

Chris wrote:
> Just me, or is hldsupdatetool completely b0rked on windows?
> 

Just you. Takes a while to run right now though.

Shawn

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Re: [hlds] Killing Floor Open Beta Update

2009-09-29 Thread Dan Offord
Hi Dayle,

Since updating to the new Open Beta I'm now seeing the following error on
start up:

VERIFY: Class ALadderVolume size problem; Script=1188 C++=1192
VERIFY: Class APhysicsVolume size problem; Script=1132 C++=1136
VERIFY: Class ADefaultPhysicsVolume size problem; Script=1132 C++=1136
VERIFY: Class AInternetInfo size problem; Script=948 C++=964
VERIFY: Class AWarpZoneInfo size problem; Script=1252 C++=1256
VERIFY: Class AZoneInfo size problem; Script=1072 C++=1076
VERIFY: Class ASkyZoneInfo size problem; Script=1072 C++=1076
VERIFY: Class AGameInfo size problem; Script=2076 C++=2084
VERIFY: Class ALevelInfo size problem; Script=1644 C++=1648
Engine C++/UnrealScript class size mismatch
Executing UObject::StaticShutdownAfterError
VerifyClasses
UGameEngine::LoadMap
LocalMapURL
UGameEngine::Browse
UGameEngine::Init
UServerCommandlet::Main
Engine C++/UnrealScript class size mismatch

History: VerifyClasses <- UGameEngine::LoadMap <- LocalMapURL <-
UGameEngine::Browse <- UGameEngine::Init <- UServerCommandlet::Main

Exiting due to error
Exiting.
FileManager: Reading 0 GByte 99 MByte 56 KByte 740 Bytes from HD took
0.38 s
econds (0.29 reading, 0.09 seeking).
FileManager: 0.029000 seconds spent with misc. duties
Name subsystem shut down

Regards,



-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Dayle Flowers
Sent: 28 September 2009 23:27
To: Half-Life dedicated Win32 server mailing list
Subject: [hlds] Killing Floor Open Beta Update

We have released an Update for the Killing Floor Open Beta that 
addresses a few issues.  All participating servers must be updated in 
order to remain compatible.  Please let us know if you are experiencing 
any issues with the Beta.

-- 
Thanks,
Dayle Flowers
Senior Programmer
Tripwire Interactive, LLC.


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Re: [hlds] Left 4 Dead Update Available

2009-07-22 Thread Dan Offord
The bug is not OS related & does happen on Windows and to save us issues
with this bug from new customers, we add in Neph's DSU for l4d & it works
great. 

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of
shorec...@comcast.net
Sent: 22 July 2009 22:14
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Left 4 Dead Update Available

I actually left one GSP because the L4D server was Linux and kept requiring
a restart for me to be able to connect to it. Now I have Windows and it
works great. 

- Original Message - 
From: "Midnight"  
To: "Half-Life dedicated Win32 server mailing list"
 
Sent: Tuesday, July 21, 2009 9:23:26 PM GMT -05:00 US/Canada Eastern 
Subject: Re: [hlds] Left 4 Dead Update Available 

Tell that to all the whining customers whom we provided servers for. A 
lot of people quit the game because of this issue. I have many support 
tickets backing that up. Since a majority of people on the valve admin 
list are running on Linux, including Valve themselves, this isn't seen 
as a big issue even though it is. 


msleeper wrote: 
> The only consistent attribute of this bug is the same 2 or 3 people who 
> keep bringing it up. 
> 
> 
> On Tue, 2009-07-21 at 20:40 -0400, 1nsane wrote: 
> 
>> Therefor the bug clearly does not exist. 
>> 
>> On Tue, Jul 21, 2009 at 8:31 PM,  wrote: 
>> 
>> 
>>> That doesn't happen to me... 
>>> 
>>> - Original Message - 
>>> From: "Midnight"  
>>> To: "Half-Life dedicated Win32 server mailing list" < 
>>> hlds@list.valvesoftware.com> 
>>> Sent: Tuesday, July 21, 2009 5:10:27 PM GMT -05:00 US/Canada Eastern 
>>> Subject: Re: [hlds] Left 4 Dead Update Available 
>>> 
>>> Except that they haven't fixed the timeout on map change bug. 
>>> 
>>> 
>>> 
>>> Saul Rennison wrote: 
>>> 
 Yay for fixing VPK! You do read the mailing list :D 
 
 Nice update as usual Jason, keep up the good work Valve! 
 
 Thanks, 
 - Saul. 
 
 
 2009/7/21 Jason Ruymen  
 
 
 
> An optional update for Left 4 Dead is now available. Please run 
> hldsupdatetool to receive it. The specific changes include: 
> 
> - Lobbies and games you've recently joined and left will be ignored
for 
> 
>>> two 
>>> 
> minutes. This will prevent a player from ending up in the same lobby
or 
> game when quickly searching for another. 
> - Restored Find a Game Lobby/Find a Game in Progress to the Create
Lobby 
> screen available from the Lobby Browser. 
> - Updated localization text. 
> - Fixed an issue where VPK.EXE would not extract all files. 
> 
> Jason 
> 
> 
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Re: [hlds] Rebalanced VS maps

2009-07-01 Thread Dan Offord
It does add to the load time :(

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Donnie Newlove
Sent: 01 July 2009 23:41
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Rebalanced VS maps

Really? While test playing I did not notice any extra loading time,
few if any clients load a map in less than 15 seconds anyway.

On Wed, Jul 1, 2009 at 11:49 PM, Brent Veal wrote:
> I installed it too, and there's definitely a delay in loading between
maps.
> Watching HLSW as the maps changed, and it will always timeout for 10-15
> seconds between map changes now. It still goes through, but perhaps could
> lead to problems.
>
>
> On Wed, Jul 1, 2009 at 2:42 PM, Nikolay Shopik  wrote:
>
>> We just installed these on our server, only downside I've noticed
>> increased load times for levels on server side.
>>
>> On 01.07.2009 20:12, Donnie Newlove wrote:
>> > Anyone been using these? It looks very nice and it does not actually
>> > require the client to download anything.
>> >
>> > http://forums.steampowered.com/forums/showthread.php?t=907695
>> >
>>
>>
>>
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Re: [hlds] Impractical l4d download solution ( was: l4d sv_downloadurl )

2009-06-27 Thread Dan Offord
The server browser has nothing to do with how poor the current download 
system is.
We have worked around the server browser.

Brent Veal wrote:
> Using a server browser primarily really wouldnt work that well. The game
> could really use some kind of lobby browser though.
>
> On Sat, Jun 27, 2009 at 10:28 AM, 1nsane <1nsane...@gmail.com> wrote:
>
>   
>> " People are dealing OK without an officially accessible server browser"
>>
>> Read the whole thing next time.
>>
>> On Sat, Jun 27, 2009 at 8:20 AM, Shane Arnold 
>> https://mail.google.com/mail?view=cm&tf=0&to=clontar...@iinet.net.au>
>> 
>>> wrote:
>>>   
>>> 1nsane wrote
>>>
>>>  > It doesn't look like Valve wants to add a server browser. LFD has
>>> been out for a while.
>>>
>>> openserverbrowser
>>>
>>> ___
>>>
>>> Shane Arnold-   
>>> clontar...@iinet.net.au
>>>
>>> "For want of a nail, the horseshoe was lost. For want of a horseshoe, the
>>> horse was lost. For want of a horse, the messenger was lost. For want of
>>>   
>> a
>> 
>>> messenger, the message was not delivered. For want of an undelivered
>>>   
>> message
>> 
>>> the war was lost."
>>>
>>>
>>>
>>> 1nsane wrote:
>>>   
 Wow wow...slow down buddy.

 Lets not scare valve into ignoring this thread. People are dealing OK
 without an officially accessible server browser but the lack of a
 nice/automatic way to download custom campaigns is a bit of a more
 
>>> immediate
>>>   
 problem.

 It doesn't look like Valve wants to add a server browser. LFD has been
 
>>> out
>>>   
 for a while.

 On Fri, Jun 26, 2009 at 8:08 PM, Munra 
 https://mail.google.com/mail?view=cm&tf=0&to=mu...@anbservers.net>>
 
>> wrote:
>> 
 
> Why Not allow people to choose the server that want to join in the
>   
>>> lobby.
>>>   
> AKA a community server or have some type or server browser. Then allow
>   
>>> the
>>>   
> users to download the pk Via sv_downloadurl when they connect.
>
>
>
> -Original Message-
> From: 
> hlds-boun...@list.valvesoftware.com
> [mailto:hlds-boun...@list.valvesoftware.com]
>   
>> On Behalf Of msleeper
>> 
> Sent: Friday, June 26, 2009 4:19 PM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] Impractical l4d download solution ( was: l4d
> sv_downloadurl )
>
>
>   
>> 2) vpk author could just link to a google search with "mapname vpk
>>
>> 
> download"
>
> hahaha Worst idea of all time award goes to...
>
>
> On Fri, 2009-06-26 at 22:05 +0200, Adam Nowacki wrote:
>
>   
>> Steven Hartland wrote:
>>
>> 
>>> That really is a majorly stupid way of doing it, what happens when:-
>>> 1. In a few months when siteX that the mapper included as the source
>>> expires or gets shutdown?
>>> 2. A good campaign gets popular and the people downloading it
>>>   
>> overload
>> 
>>> the origin server?
>>>
>>> Why not use the tried an tested redirect system like every other
>>>   
>> game?
>> 
>>> Seriously Valve you need to revisit this and make a workable
>>>   
>> solution.
>> 
>> TBH I dont see any better way ... but:
>> 1) let lobby host specify a different download url with a cvar,
>> 2) vpk author could just link to a google search with "mapname vpk
>>
>> 
> download"
>
>   
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Re: [hlds] Left 4 Dead Update Available

2009-06-25 Thread Dan Offord
Drew LaPour wrote:
> I keep getting;
>
> Checking bootstrapper version ...
> Updating Installation
> User's ticket has expired
>
> Anyone else?
>
> On Thu, Jun 25, 2009 at 2:09 PM, Mike Zimmermann  wrote:
>
>   
>> No matchmaking support for 4v4? :(
>>
>> -Mike
>>
>>
>> On Thu, Jun 25, 2009 at 1:50 PM, Jason Ruymen > 
>>> wrote:
>>>   
>>> A required update for Left 4 Dead is now available.  Please run
>>> hldsupdatetool to receive it.  The specific changes include:
>>>
>>> Client:
>>> - Removed an infinite ammo exploit for molotovs
>>>
>>> Add-on Campaign Support:
>>> - Players download third party campaigns as single .VPK file
>>> - Players can manage and select add-on maps and campaigns via game UI
>>> - Added matchmaking support and download/update prompt for add-on
>>>   
>> campaigns
>> 
>>> - Custom campaign support in Leader boards
>>> - If not already registered, left4dead.exe registers .VPK extension to
>>> allow automatic install of add-ons
>>> - Servers and the steam API have been extended to allow servers to send
>>>   
>> up
>> 
>>> a list of keys for matchmaking up to 1200 bytes in size
>>>
>>> Left 4 Dead Authoring Tools:
>>> - Fixed missing fgd error
>>> - Added vpk.exe command line tool for extracting, creating, and appending
>>> .VPK files
>>> - Removed info_versus (not used)
>>> - Added info_gamemode which fires outputs for Coop, Versus or Survival
>>> depending on what game mode the map is loaded in
>>> - Updated tutorial_standards example map, repackaged as 'Dead Line'
>>> campaign example add-on
>>> - Sample content now includes source files for official maps
>>>
>>> Jason
>>>
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Yes,

Delete your clientregistry.blob - fixed it for us.



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Re: [hlds] Upcoming Left 4 Dead Update

2009-06-25 Thread Dan Offord
Hey Zoid,

How is this going to going to affect metamod/sourcemod which are in 
left4dead/addons?
Unless you mean left4dead/add-ons which appears to have been added recently?

Regards,
Dan

Zoid Kirsch wrote:
> As mentioned on the Left 4 Dead blog recently, we're are going to release an 
> update that adds support for third party custom campaigns.  For server 
> operators, there are a few significant things to be aware of for this release.
>
> First off, we're giving authors of new campaigns the ability to put all their 
> campaign data into a single .VPK file for easy distribution.  On the server, 
> you just install these in the left4dead/addons folder just like clients do.  
> You can install one and activate it on the server without restarting by 
> entering "update_addon_paths;mission_reload" into the server console after 
> placing the .VPK file in the addons folder.
>
> Also, we have fixed the fact Left4Dead tends to hog the 63 character server 
> tags.  We've extended the master servers and the steam API to allow servers 
> to send up a list of keys separate from tags for matchmaking, up to 1200 
> bytes in size.  We're moving the sv_search_key, sv_gametypes and 
> sv_steamgroup tags out of the regular server tags and into this extended set. 
>  The extended set will also be used by servers to send up a list of the names 
> of the third party custom campaigns they have installed so players can find 
> them.  The "sv_showtags" command will now list the normal tags as public and 
> the extended matchmaking-only tags as private.  The private matchmaking tags 
> are only communicated between your server and the master server.  We also 
> extended sv_steamgroup to allow a server to be in multiple groups by 
> specifying the group IDs separated by commas.
>
> When players now select a custom third party campaign add-on and search for a 
> dedicated server, it will look at these extended tags for the name and 
> version of the campaign installed.  Server operators will certainly want to 
> keep an eye on the various Left 4 Dead add-on websites for popular third 
> party campaigns and install them for people to play on their server.
>
> --
> /// Zoid
>
>
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Re: [hlds] TF2 required update released

2009-06-08 Thread Dan Offord
No one is currently :(

2009/6/9 Anthony R. Paloma 

>
> I'm not getting this update from the update tool.
>
> > From: er...@valvesoftware.com
> > To: hlds@list.valvesoftware.com; hlds_li...@list.valvesoftware.com;
> hlds_annou...@list.valvesoftware.com
> > Date: Mon, 8 Jun 2009 16:59:01 -0700
> > Subject: [hlds] TF2 required update released
> >
> > We've release a required update for TF2. Sorry for the lack of notice
> ahead of time on this one. The details are below.
> >
> > -Eric
> >
> >
> >
> > Engine
> > --
> > Fixed Day of Defeat: Source server crash when loading dod_jagd.
> >
> >
> > Team Fortress 2
> > ---
> > Added a "Discard" button to the item pickup panel.
> > Added a backstab custom death animation to the Heavy.
> > Changed default for tf_arena_use_queue to 1. This was the original
> behavior prior to the last update.
> > Changed the Dead Ringer so it can be activated while carrying the flag.
> > Increased the Force-A-Nature's damage by 10%.
> > Fixed not being able to reflect arrows with the Flamethrower.
> > Fixed The Huntsman drawing a muzzle flash under lagged conditions.
> > Fixed the background color of the Spy disguise panel not always matching
> his disguise team.
> > Fixed idle players being kicked when the server has tf_arena_use_queue
> set to 0.
> > Fixed Spies not being able to sap a building if an enemy player was
> colliding with the building.
> > Fixed getting a real target ID on an enemy Spy that's disguised as one of
> your teammates if you are disguised as an enemy.
> > Fixed the Ambassador not shooting enemy sticky bombs.
> > Fixed Spies being able to automatically cloak after uncloaking at the
> moment of a weapon switch.
> > Fixed Jarate instantly exploding when thrown in some places, like the
> final area of Badwater.
> > Fixed spectators not having their items removed when they enter spectator
> mode.
> > Fixed Sniper "civilian" exploit where players could crash the server.
> > Fixed a couple of cases where viable backstabs would fail.
> >
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> _
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> http://windowslive.com/explore?ocid=TXT_TAGLM_WL_BR_life_in_synch_062009
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Re: [hlds] Valve doesn't delist servers according to support...

2009-05-30 Thread Dan Offord
gamead...@127001.org wrote:
>
> Also, the system is NOT on a hair trigger; for all the theoretical "what if
> this really unlikely chain of events" discussions that took place, I can't
> remember a single instance on the list of someone being delisted who wasn't
> misrepresenting their server to the users.
>
>   
Thats not actually true.

I've seen servers delisted which where doing nothing out of the ordinary 
- however, getting a reply out of Valve about it was almost impossible.

Also, Saint K got both L4D & TF2 server(s) delisted for running a bball 
server.




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Re: [hlds] Problems running multiple servers

2009-05-27 Thread Dan Offord
Mišo Žmirić wrote:
> Hello,
>
> I am trying to run multiple srcds servers on a dedicated server. I was 
> running tf2 and css successfully and with no problems. The css was running on 
> 27015 and it had an ip option in command line, and the tf2 ran on 27016 and 
> didn't have an ip option in command line.
>
> Now I tried running the another css server from it's own folder and when I 
> started it I got Couldn't allocate SourceTV UDP port. OK so the source tv 
> ports are the same for some of the 2 servers, so I tried -tv_port on all of 
> the servers, same problem, I tried -nohltv and I got a new error in my 
> console.
> It was WARNING: NNET_OpenSocket: bind: WSAEINVAL followed by the Network: IP 
> , mode mP, dedicated Yes, ports 27017 SV / -1 CL .
>
> Then I ran TCPView and noticed that the TF2 server was running on 27020 
> (sourceTV) as well as was the css one. But after examining the situation more 
> closely I noticed that css one was running on :27020 and the 
> tf2 was running on localhost:27020 for sourceTV but the servers were still 
> running on separate ports (27015 and 27016).
>
> After that I tried adding the ip switch to the tf2 command line or removing 
> from the css command line and now I can only run one of the servers at a 
> time. The way the servers have been set up is through TCAdmin but just to 
> check it wasn't sth that TCAdmin did I tried setting one manually, still no 
> difference.
>
> Now without another ip I can't run another server and that is really slowing 
> my GSP launch down. I also tried making a bigger difference between ports 
> used by the servers but no difference, the CL port stays -1 and the SourceTV 
> still conflicts.
>
> Please help me resolve this,
>
> Thank you in advance.
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This can be solved with each server having the following command line 
options (- but with different ports):
-port 27015
+tv_port 27020
+clientport 27025


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Re: [hlds] Required Killing Floor Server Update Released

2009-05-15 Thread Dan Offord
John Gibson wrote:
> We have released a required update for both the Windows and Linux
> dedicated server files for Killing Floor. This update is required, and
> users will not be able to see your servers in their browser if they are
> not updated. This update fixes many issues focusing primarily on the
> matchmaking. Here is the changelog:
>  
> Server Browser
> - Fixed the in game server browser not showing all servers
> - Fixed the "Perks enabled server" icon not showing up in the server
> browser
> - Fixed some server browser filters not working right. Also added the
> ability to filter servers by Perks enabled and filter by difficulty. 
> - Added the ability to sort the server list by difficulty
> - Servers that cannot be reached because they are behind a firewall will
> show up with a ping of  in the server browser. This is the cause of
> most "connection failed" messages. 
> - Fixed the "Stats Name/Password" popup box that was popping up but
> shouldn't have been
> - Fixed a "Warning" box that was appearing but shouldn't have been
> - Added a message when attempting to host a listen server notifying the
> user what ports they must have open on their firewall to host the game. 
>  
> Other Fixes
> Shortened the default length of time the server waits before the map
> changes. 
> Set proper defaults for Difficulty/Game Length - right now it defaults
> to Beginner/Short, changing this to Normal/Medium. 
> Fixed dead enemies disappearing instantly on a Listen Server for other
> players.
> Fixed game not showing up in Gamespy. 
> White list - creating a white list of server mutators that can be used
> while still allowing perks.
>  
> Also, I just wanted to say thanks to everyone hosting KF servers on
> launch day - we really appreciate the server community for quickly
> getting servers up after the launch. 
>  
> Cheers,
>  
> John Gibson
> President
> Tripwire Interactive LLC
>  
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With this update - did you break the difficulty at all?
As servers setup to run Easy/Hard/Suicidal are now showing up as running 
Normal :(


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Re: [hlds] Left 4 Dead Update Released

2009-04-21 Thread Dan Offord
Jason,

We are currently seeing the servers start up with:

*  Unable to load Steam support library.   *
*  This server will operate in LAN mode only.  *


^ This happened with TF2 yesterday


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[hlds] L4D Blog Post

2009-04-01 Thread Dan Offord
Dear Valve,

Please say this is NOT an April fools joke!
http://www.l4d.com/blog/post.php?id=2390

This would be an awesome thing for L4D
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Re: [hlds] Left 4 Dead Update Available

2009-03-13 Thread Dan Offord
Mike,

We are also seeing this since yesterdays update :(
Servers with a sv_search_key can still be found, but most are sat empty.

2009/3/13 Mike Stiehm 

> So what's the deal with sourcemod and L4D? I have about 22 servers that are
> always full. Have been online since day one and they all site empty now?!?
> Not even one player in all 22 servers? Did I miss something? Is the
> sourcemod tag affecting the ability for the lobby to send me players? This
> was all working great up till last night and I made no changes
>
> Any information would much appreciated and thank you in advance.
>
>
> -Original Message-
> From: hlds-boun...@list.valvesoftware.com
> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of TheNob
> Sent: Friday, March 13, 2009 11:17 AM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] Left 4 Dead Update Available
>
> Yes! Some feedback from Valve would be nice :(
>
> Some active threads in the steam forum:
>
> http://forums.steampowered.com/forums/showthread.php?t=821502
> http://forums.steampowered.com/forums/showthread.php?p=9392051
> http://forums.steampowered.com/forums/showthread.php?p=9389611
>
>
>
> 2009/3/13 Robert Whelan 
>
> > Hell, I'd be happy if they just acknowledge the damn problem.
> >
> >
> >
> >
>
>
>
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Re: [hlds] Urgent fix required for no query response for passworded servers!

2009-03-12 Thread Dan Offord
Matan: Yes ;)

2009/3/12 matan nov 

> Does your phone number actually end with 1337?Because that is awesome.
> On Thu, Mar 12, 2009 at 3:12 PM, Steven Hartland  >wrote:
>
> > The update last night broke query responses for servers with
> > a password set.
> >
> > This urgently needs fixing as it means that servers fail up
> > checks at GSP and hence get constantly restarted until they
> > are determined failed and then shutdown.
> >
> >Regards
> >Steve
> >
> > 
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Re: [hlds] [L4D] SourceTV

2008-12-27 Thread Dan Offord
mu...@anbservers.net wrote:
> Does source TV work with L4D?
> IF it does work does it take a player slot?.  
>
> I pretty much just want to record demos.
>
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It adds an extra player slot, however it leaks memory quite badly to the 
point within an hour it can use a whole 1gb of ram.



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Re: [hlds] Team Fortress 2 Update Available

2008-12-11 Thread Dan Offord
Dog wrote:
> Yeahseems to be a Linux issue
> No mods...won't even start up
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doing:
vi srcds_run
:set fileformat=unix
:wq
Fixes it here.



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Re: [hlds] [L4D] Server defaulting to Normal difficulty even on Campaign

2008-12-11 Thread Dan Offord
I've seen this happen a few time.
I don't think its OS related as its happening here on Win32 machines

EKemp wrote:
> I have the exact same issue. On one of my instances I have a sv_search_key
> set. My forks launch on a vs map.
>
> Eric
>
> On Thu, Dec 11, 2008 at 9:03 AM, Tom Richardson
> <[EMAIL PROTECTED]>wrote:
>
>   
>> Hi All
>>
>> I've noticed that when starting a Campaign game on my server using
>> sv_search_key, the difficulty keeps defaulting to Normal regardless of what
>> was selected in the lobby. This seems to happen if the server has
>> previously
>> had a Versus map loaded, which makes me think it's probably an unintended
>> side-effect of locking the Versus difficult, some cvar is being carried
>> over
>> into Campaign mode. Has anyone else seen any behaviour like this? (linux
>> server, version 1.0.0.7)
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Re: [hlds] L4D Versus Mode?

2008-11-18 Thread Dan Offord
On a similar subject, is there anyway to change / decrease the repsawn 
time in versus mode, was playing before and hit a 30s spawn timer :(

Jeff Sugar wrote:
> I've seen it asked a few times amidst the other emails and on the forums,
> but no one's answered (and there's no documentation for it). How do you
> switch your server over to Versus mode?
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Re: [hlds] Left 4 Dead is now available

2008-11-17 Thread Dan Offord
Yep,

Got it now thanks guys :)

John McBroom wrote:
> There's a srcds.exe for me
> 2008/11/18 Dan Offord <[EMAIL PROTECTED]>:
>   
>> Anyone confirm there is NO srcds.exe but instead a left4dead.exe file
>> and thats the server file? (win32)
>>
>> Matthew Gottlieb wrote:
>> 
>>> it's a server issue.
>>>
>>> On Mon, Nov 17, 2008 at 11:26 PM, <[EMAIL PROTECTED]> wrote:
>>>
>>>
>>>   
>>>> This is our command line, why isn't it working:
>>>> srcds.exe -game left4dead -console +ip 75.126.214.214 -port 27015
>>>> +maxplayers 4 +sv_lan 0 +exec server.cfg +map l4d_hospital01_apartment
>>>> +motdfile FGmotd.txt
>>>>
>>>> It won't launch
>>>>
>>>>
>>>> 
>>>>> Left 4 Dead is now available, which also means that the demo is no long
>>>>> available.  So if you would like to run a dedicated server, please run
>>>>> hldsupdatetool with the game parameter with "left4dead".
>>>>>
>>>>> Jason
>>>>>
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Re: [hlds] Left 4 Dead is now available

2008-11-17 Thread Dan Offord
Anyone confirm there is NO srcds.exe but instead a left4dead.exe file 
and thats the server file? (win32)

Matthew Gottlieb wrote:
> it's a server issue.
>
> On Mon, Nov 17, 2008 at 11:26 PM, <[EMAIL PROTECTED]> wrote:
>
>   
>> This is our command line, why isn't it working:
>> srcds.exe -game left4dead -console +ip 75.126.214.214 -port 27015
>> +maxplayers 4 +sv_lan 0 +exec server.cfg +map l4d_hospital01_apartment
>> +motdfile FGmotd.txt
>>
>> It won't launch
>>
>> 
>>> Left 4 Dead is now available, which also means that the demo is no long
>>> available.  So if you would like to run a dedicated server, please run
>>> hldsupdatetool with the game parameter with "left4dead".
>>>
>>> Jason
>>>
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Re: [hlds] L4D Server update

2008-11-17 Thread Dan Offord
I'd assume its: l4d_hospital01_apartment same as the demo?


Arg! wrote:
> what is the first map?
>
> On Tue, Nov 18, 2008 at 4:07 PM, Chris Brunelle <[EMAIL PROTECTED]>wrote:
>
>   
>> I'm getting the same thing.
>>
>> -Original Message-
>> From: [EMAIL PROTECTED]
>> [mailto:[EMAIL PROTECTED] On Behalf Of Jeff Sugar
>> Sent: Monday, November 17, 2008 10:05 PM
>> To: Half-Life dedicated Win32 server mailing list
>> Subject: Re: [hlds] L4D Server update
>>
>> Mine's crashing as soon as I try to run it, and leaves a minidump file.
>> Anyone else getting this?
>>
>>
>>
>> On Mon, Nov 17, 2008 at 9:01 PM, gulfy <[EMAIL PROTECTED]> wrote:
>>
>> 
>>> Downloading files as we speak.
>>>
>>> On Mon, Nov 17, 2008 at 10:58 PM, Matthew Gottlieb <
>>> [EMAIL PROTECTED]> wrote:
>>>
>>>   
 Same here

 On Mon, Nov 17, 2008 at 10:52 PM, Kitteny Berk <[EMAIL PROTECTED]>
 wrote:

 
> Looks like we're getting there,  l4d_full is updating to version 2
>   
>> for
>> 
>>> me
>>>   
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Re: [hlds] Setting difficulty in server.cfg?

2008-11-07 Thread Dan Offord
That wont help when the command is z_difficulty ;)





-Original Message-

From: Robert Whelan <[EMAIL PROTECTED]>

To: Half-Life dedicated Win32 server mailing list 


Date: Fri, 7 Nov 2008 17:47:13 -0800 (PST)

Subject: Re: [hlds] Setting difficulty in server.cfg?




all the info is at ur finger tips...



console:- 



cvarlist sv









From: Brian D'Arcy <[EMAIL PROTECTED]>

To: hlds@list.valvesoftware.com

Sent: Friday, November 7, 2008 7:21:32 PM

Subject: [hlds] Setting difficulty in server.cfg?



Does anyone have the cvar for setting the difficulty level via server.cfg?



I'd like to setup a few private servers with varying difficulty levels.



Thanks,



X

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[hlds] Team Fortress 2 - Source TV issue

2008-11-05 Thread Dan Offord
> Not sure whether this is relevant to your problem, but you should put
> all SourceTV related parameters into autoexec.cfg of your server,
> otherwise you'll have to change map at least once to get them working.
> Regards,
> 
> Roman


All the settings are stored in the server.cfg which is read on server start, 
but nothing runs first time. 
We didn't notice this problem with CSS - but that was also using Warmod to 
start the rounds & that was auto recording upon round lo3.



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[hlds] Team Fortress 2 - Source TV issue

2008-11-02 Thread Dan Offord
Hi Guys,

We've noticed a slight issue with SourceTV at our i35 event on our TF2 
servers where the server starts SourceTV joins... but with the wrong 
name & doesn't auto record until we force change the map. The output 
from our server console is (after a server has started):

status
hostname: Team Fortress 2 - i35 tournament #4
version : 1.0.4.2/14 3575 secure
udp/ip  :  85.236.127.37:27315
map : cp_dustbowl at: 0 x, 0 y, 0 z
sourcetv:  port 27325, delay 30.0s
players : 1 (15 max)

# userid name uniqueid connected ping loss state adr
# 2 "SourceTV" BOT active
tv_autorecord
"tv_autorecord" = "1" ( def. "0" )
 - Automatically records all games as SourceTV demos.
tv_name
"tv_name" = "Team Fortress 2 - i35 tournament #4 TV" ( def. "SourceTV" )
 - SourceTV host name

---
The only way we've found to try and fix this is to change the map which 
gets the following output:

L 11/02/2008 - 14:19:54: "SourceTV<2><>" entered the game
L 11/02/2008 - 14:19:54: "SourceTV<2>" joined team 
"Spectator"
L 11/02/2008 - 14:19:54: "SourceTV<2>" changed name to 
"Team Fortress 2 - i35 tournamen"
Recording SourceTV demo to auto-20081102-1419-cp_dustbowl.dem...



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Re: [hlds] Team Fortress 2 Update Released

2008-07-01 Thread Dan Offord
You need to update either the Client or the Server





-Original Message-

From: Mike Stiehm <[EMAIL PROTECTED]>

To: Half-Life dedicated Win32 server mailing list 


Date: Tue, 1 Jul 2008 16:41:25 -0500

Subject: Re: [hlds] Team Fortress 2 Update Released




What is this error i see now?

 

" disconnected (reason "Server uses different class tables")

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Re: [hlds] The big TF2 update

2008-04-24 Thread Dan Offord
This is getting childish...
& Mike, hotmail fails for send emails :(


Nephyrin Zey wrote:
> Mike your email client clobbers quoted responses. It's killing me man.
>
> - Neph
>
> On Thu, Apr 24, 2008 at 12:24 PM, Mike Stiehm <[EMAIL PROTECTED]> wrote:
>   
>> You know.. Richard Head right?? goes by dick for short
>>
>> 

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Re: [hlds] Custom tab is / will kill of popular servers :(

2008-03-02 Thread Dan Offord
--
[ Picked text/plain from multipart/alternative ]
Set respawnwavetime to this mp_respawnwavetime 10

and you should go back in the global list.

On 02/03/2008, Eric van Beesten <[EMAIL PROTECTED]> wrote:
>
> Tnx for the info, but how do you make sv_Tags empty? Because adding
> sv_tags
> "" in the server.cfg isn't helping. The server commes op with sv_tags
> "respawntimes,"
>
>
>
>
> -Oorspronkelijk bericht-
> Van: [EMAIL PROTECTED]
>
> [mailto:[EMAIL PROTECTED] Namens Dan Offord
> Verzonden: zondag 2 maart 2008 14:06
>
> Aan: hlds@list.valvesoftware.com
> Onderwerp: Re: [hlds] Custom tab is / will kill of popular servers :(
>
>
> --
> [ Picked text/plain from multipart/alternative ]
>
> Make sure sv_tags has nothing in them.
>
> --
>
>
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Re: [hlds] Custom tab is / will kill of popular servers :(

2008-03-02 Thread Dan Offord
--
[ Picked text/plain from multipart/alternative ]
Make sure sv_tags has nothing in them.
--

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Re: [hlds] server.cfg for counter-strike source

2008-01-24 Thread Dan Offord
--
[ Picked text/plain from multipart/alternative ]
cstrike/cfg
--

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Re: [hlds] svencoop

2008-01-14 Thread Dan Offord
--
[ Picked text/plain from multipart/alternative ]
Its possible to remove stuff to get under the 512 limit, the same way its
possible to add ammo.
Just need to be careful with what you remove. Keep a back up copy you can
compare to if you remove something that breaks the map.


On 14/01/2008, kdog <[EMAIL PROTECTED]> wrote:
>
> --
> [ Picked text/plain from multipart/alternative ]
> @Dan :I'm trying to get a map called DOD_neuville working and I'm
> getting that same error.
>
> This is a classic DOD 3.0 map that was never brought up to snuff for
> steam.
> This is a map of the town that was in saving private ryan were the axis
> were
> saying "The statue of liberty is kaput"   "New York is kaput".  It's
> just a great map that I would like to get working.
>
> I have edited many DOD bsp's (but only to add weapons) It just never hit
> me
> that I could reduce some of the models so it would work on steam.  So
> you think is possible ?
>
> ---Original Message---
>
> From: Dan Offord
> Date: 01/14/08 13:08:10
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] svencoop
>
> --
> [ Picked text/plain from multipart/alternative ]
> http://metamod-p.sourceforge.net/
>
> Which RE map are you having problems with?
>
>
> On 14/01/2008, TAAHA BHAATI <[EMAIL PROTECTED]> wrote:
> >
> > --
> > [ Picked text/plain from multipart/alternative ]
> > eh im too lazy to ripent it. guess il just get rid of the map. also i've
> > tried disabling all my amxx plugins and metamod and it would still give
> me
> > that 512 error. now then about the meta error. this error is new and
> > unexpected. i use the latest metamod. i got it directly from the
> website.
> > its version 1.19. can you give me a link for metamod-p?
> >
> > On Jan 14, 2008 6:06 AM, Dan Offord <[EMAIL PROTECTED]> wrote:
> >
> > > --
> > > [ Picked text/plain from multipart/alternative ]
> > > You can ripent the map to bring in under the 512 model count, if you
> > > remove
> > > some of the ammo lying around.
> > >
> > > Also, with the META error try using metamod-p
> > >
> > > On 14/01/2008, frag <[EMAIL PROTECTED]> wrote:
> > > >
> > > > --
> > > > [ Picked text/plain from multipart/alternative ]
> > > > Yes that error cannot be fixed AFAIK.  That map is no longer
> > compatible
> > > > with
> > > > your mod.
> > > >
> > > > ---Original Message---
> > > >
> > > > From: TAAHA BHAATI
> > > > Date: 01/13/08 23:35:43
> > > > To: hlds@list.valvesoftware.com
> > > > Subject: [hlds] svencoop
> > > >
> > > > --
> > > > [ Picked text/plain from multipart/alternative ]
> > > > hello everyone. i have a svencoop hlds issue. i run a standalone
> > > dedicated
> > > > server. well let me get down to the point. on some maps of sven coop
> i
> > > get
> > > > this error "Host_Error: PF_precache_model_I: Model
> > > > 'models/REvil/WModels/gauss/v_displacer.mdl' failed to precache
> > because
> > > > the
> > > > item count is over the 512 limit. Reduce the number of brush models
> > > and/or
> > > > regular models in the map to correct this." Does anyone know how to
> > fix
> > > > this? I've googled this error and i heard that it's unfixable. Is
> that
> > > > true?
> > > > That error has plagued ever since i started adding custom maps for
> my
> > > > svencoop server. I also am starting to get this error. It seems to
> be
> > > with
> > > > metamod. I tried disabling all my amxx plugins and i would still get
> > > this
> > > > error, though when i disabled metamod that's when the error
> > dissapeared.
> > > > This is the error: "[META] ERROR: Couldn't find game entity
> > > > 'info_texlights'
> > > > in game DLL 'svencoop': The specified procedure could not be
> > > found.<0D>".
> > > > Any help would be appreciated.
> > > > --
> > > >
> > > > ___
> > > > To unsubscribe, edit your list preferences, or view the list
> archives,
> > > > please visit:
> > > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > > >
> > > >
> &g

Re: [hlds] svencoop

2008-01-14 Thread Dan Offord
--
[ Picked text/plain from multipart/alternative ]
http://metamod-p.sourceforge.net/

Which RE map are you having problems with?


On 14/01/2008, TAAHA BHAATI <[EMAIL PROTECTED]> wrote:
>
> --
> [ Picked text/plain from multipart/alternative ]
> eh im too lazy to ripent it. guess il just get rid of the map. also i've
> tried disabling all my amxx plugins and metamod and it would still give me
> that 512 error. now then about the meta error. this error is new and
> unexpected. i use the latest metamod. i got it directly from the website.
> its version 1.19. can you give me a link for metamod-p?
>
> On Jan 14, 2008 6:06 AM, Dan Offord <[EMAIL PROTECTED]> wrote:
>
> > --
> > [ Picked text/plain from multipart/alternative ]
> > You can ripent the map to bring in under the 512 model count, if you
> > remove
> > some of the ammo lying around.
> >
> > Also, with the META error try using metamod-p
> >
> > On 14/01/2008, frag <[EMAIL PROTECTED]> wrote:
> > >
> > > --
> > > [ Picked text/plain from multipart/alternative ]
> > > Yes that error cannot be fixed AFAIK.  That map is no longer
> compatible
> > > with
> > > your mod.
> > >
> > > ---Original Message---
> > >
> > > From: TAAHA BHAATI
> > > Date: 01/13/08 23:35:43
> > > To: hlds@list.valvesoftware.com
> > > Subject: [hlds] svencoop
> > >
> > > --
> > > [ Picked text/plain from multipart/alternative ]
> > > hello everyone. i have a svencoop hlds issue. i run a standalone
> > dedicated
> > > server. well let me get down to the point. on some maps of sven coop i
> > get
> > > this error "Host_Error: PF_precache_model_I: Model
> > > 'models/REvil/WModels/gauss/v_displacer.mdl' failed to precache
> because
> > > the
> > > item count is over the 512 limit. Reduce the number of brush models
> > and/or
> > > regular models in the map to correct this." Does anyone know how to
> fix
> > > this? I've googled this error and i heard that it's unfixable. Is that
> > > true?
> > > That error has plagued ever since i started adding custom maps for my
> > > svencoop server. I also am starting to get this error. It seems to be
> > with
> > > metamod. I tried disabling all my amxx plugins and i would still get
> > this
> > > error, though when i disabled metamod that's when the error
> dissapeared.
> > > This is the error: "[META] ERROR: Couldn't find game entity
> > > 'info_texlights'
> > > in game DLL 'svencoop': The specified procedure could not be
> > found.<0D>".
> > > Any help would be appreciated.
> > > --
> > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > >
> > >
> > > --
> > > No virus found in this incoming message.
> > > Checked by AVG Free Edition.
> > > Version: 7.5.516 / Virus Database: 269.19.2/1221 - Release Date:
> > 1/12/2008
> > > 2:04 PM
> > >
> > > .
> > >
> > > --
> > >
> > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > >
> > --
> >
> > ___
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> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> --
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Re: [hlds] svencoop

2008-01-14 Thread Dan Offord
--
[ Picked text/plain from multipart/alternative ]
Should work fine.

Half-Life has a world limit of 512, but for some reason in alot of the RE1
and reco maps there is alot more than 512 models/sounds/brushes/ents etc

There are a number of fixes:
http://www.svencoop.com/forums/showthread.php?t=32849&highlight=Reco
http://www.svencoop.com/forums/showthread.php?t=32307&highlight=Reco
http://www.svencoop.com/forums/showthread.php?t=34286&highlight=Host_Error%3A
http://www.svencoop.com/forums/showthread.php?t=24390



On 14/01/2008, kdog <[EMAIL PROTECTED]> wrote:
>
> --
> [ Picked text/plain from multipart/alternative ]
> Dan, if used BSP edit went into a bsp file and just searched for the word
> model" and lets say there was 526 models.If I removed enough to make
> it
> 512 or under, Would the map work then.
>
> ---Original Message---
>
> From: Dan Offord
> Date: 1/14/2008 3:16:59 AM
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] svencoop
>
> --
> [ Picked text/plain from multipart/alternative ]
> You can ripent the map to bring in under the 512 model count, if you
> remove
> some of the ammo lying around.
>
> Also, with the META error try using metamod-p
>
> On 14/01/2008, frag <[EMAIL PROTECTED]> wrote:
> >
> > --
> > [ Picked text/plain from multipart/alternative ]
> > Yes that error cannot be fixed AFAIK.  That map is no longer compatible
> > with
> > your mod.
> >
> > ---Original Message---
> >
> > From: TAAHA BHAATI
> > Date: 01/13/08 23:35:43
> > To: hlds@list.valvesoftware.com
> > Subject: [hlds] svencoop
> >
> > --
> > [ Picked text/plain from multipart/alternative ]
> > hello everyone. i have a svencoop hlds issue. i run a standalone
> dedicated
> > server. well let me get down to the point. on some maps of sven coop i
> get
> > this error "Host_Error: PF_precache_model_I: Model
> > 'models/REvil/WModels/gauss/v_displacer.mdl' failed to precache because
> > the
> > item count is over the 512 limit. Reduce the number of brush models
> and/or
> > regular models in the map to correct this." Does anyone know how to fix
> > this? I've googled this error and i heard that it's unfixable. Is that
> > true?
> > That error has plagued ever since i started adding custom maps for my
> > svencoop server. I also am starting to get this error. It seems to be
> with
> > metamod. I tried disabling all my amxx plugins and i would still get
> this
> > error, though when i disabled metamod that's when the error dissapeared.
> > This is the error: "[META] ERROR: Couldn't find game entity
> > 'info_texlights'
> > in game DLL 'svencoop': The specified procedure could not be
> found.<0D>".
> > Any help would be appreciated.
> > --
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> >
> > --
> > No virus found in this incoming message.
> > Checked by AVG Free Edition.
> > Version: 7.5.516 / Virus Database: 269.19.2/1221 - Release Date:
> 1/12/2008
> > 2:04 PM
> >
> > .
> >
> > --
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> --
>
> ___
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> please visit:
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>
>
> --
> No virus found in this incoming message.
> Checked by AVG Free Edition.
> Version: 7.5.516 / Virus Database: 269.19.2/1221 - Release Date: 1/12/2008
> 2:04 PM
>
> .
>
> --
>
>
> ___
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Re: [hlds] svencoop

2008-01-14 Thread Dan Offord
--
[ Picked text/plain from multipart/alternative ]
You can ripent the map to bring in under the 512 model count, if you remove
some of the ammo lying around.

Also, with the META error try using metamod-p

On 14/01/2008, frag <[EMAIL PROTECTED]> wrote:
>
> --
> [ Picked text/plain from multipart/alternative ]
> Yes that error cannot be fixed AFAIK.  That map is no longer compatible
> with
> your mod.
>
> ---Original Message---
>
> From: TAAHA BHAATI
> Date: 01/13/08 23:35:43
> To: hlds@list.valvesoftware.com
> Subject: [hlds] svencoop
>
> --
> [ Picked text/plain from multipart/alternative ]
> hello everyone. i have a svencoop hlds issue. i run a standalone dedicated
> server. well let me get down to the point. on some maps of sven coop i get
> this error "Host_Error: PF_precache_model_I: Model
> 'models/REvil/WModels/gauss/v_displacer.mdl' failed to precache because
> the
> item count is over the 512 limit. Reduce the number of brush models and/or
> regular models in the map to correct this." Does anyone know how to fix
> this? I've googled this error and i heard that it's unfixable. Is that
> true?
> That error has plagued ever since i started adding custom maps for my
> svencoop server. I also am starting to get this error. It seems to be with
> metamod. I tried disabling all my amxx plugins and i would still get this
> error, though when i disabled metamod that's when the error dissapeared.
> This is the error: "[META] ERROR: Couldn't find game entity
> 'info_texlights'
> in game DLL 'svencoop': The specified procedure could not be found.<0D>".
> Any help would be appreciated.
> --
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
> --
> No virus found in this incoming message.
> Checked by AVG Free Edition.
> Version: 7.5.516 / Virus Database: 269.19.2/1221 - Release Date: 1/12/2008
> 2:04 PM
>
> .
>
> --
>
>
> ___
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> please visit:
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Re: [hlds] cp_lazytown

2008-01-12 Thread Dan Offord
--
[ Picked text/plain from multipart/alternative ]
I have the release thread for the list of bug fixes, but no download.

http://forums.multiplay.co.uk/showthread.php?t=54603

If you can connect to: 85.236.100.246:27115 its the only map on that server
:)


On 12/01/2008, LDuke <[EMAIL PROTECTED]> wrote:
>
> --
> [ Picked text/plain from multipart/alternative ]
> I always thought the "bug" was planned. The teleports seem to work only
> when
> your team controls the middle point of the map. It gives an edge to the
> team
> who is pressing forward.
>
>
> On Jan 11, 2008 7:24 PM, Erik Drent <[EMAIL PROTECTED]> wrote:
>
> > --
> > [ Picked text/plain from multipart/alternative ]
> > HI people,
> >
> >
> >
> > Is it normal on lazytown that teleports blow up when I try to use them?
> >
> > I googled about this, but I only found some custom bug fixes..
> >
> >
> >
> > I think this is a bug.. isnt?
> >
> >
> >
> > thnx
> >
> > --
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> --
>
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[hlds] TF2 timer

2007-11-16 Thread Dan Offord
--
[ Picked text/plain from multipart/alternative ]
Afternoon,

Is it possible to use the timer in TF2 on the cp_ maps also be abused to all
count down the time left on mp_timelimit in spectator mode?
--

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Re: [hlds] 4u-servers.co.uk

2007-10-24 Thread Dan Offord
--
[ Picked text/plain from multipart/alternative ]
ThePlanet = US
4u-Servers = UK...

Either way, glad I've came out of a 1year contract & didn't renew.
I found support there awful.
Graham: Try www.multiplay.co.uk for servers, slightly lower cost than 4u but
great service.

On 24/10/2007, Spencer 'voogru' MacDonald <[EMAIL PROTECTED]> wrote:
>
> Theplanet.com
>
> -Original Message-
> From: Graham M [mailto:[EMAIL PROTECTED]
> Sent: Wednesday, October 24, 2007 4:11 PM
> To: hlds@list.valvesoftware.com
> Subject: [hlds] 4u-servers.co.uk
>
> Umm not really HLDS related I'm afraid, but to any admins who have
> servers on this firm and they have disappaered today and you don't know
> why? I'm sorry to have to tell you they have gone belly up! :(
>
> My community has just lost 4 servers.
>
> Great!
>
> Yours,
>
> Graham
>
> ___
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Re: [hlds] TF2 Class limits

2007-10-22 Thread Dan Offord
--
[ Picked text/plain from multipart/alternative ]
I don't like restricted servers on a pub.

But, for matches and tournaments, like one I've got coming up soon, this
would be really good.
I'll have a look at beetles mod over the next few days.

On 22/10/2007, Keith Simpson <[EMAIL PROTECTED]> wrote:
>
> This is a multipart message in MIME format.
> --
> [ Picked text/plain from multipart/alternative ]
> As TF2 relies heavily on teamwork to win the game, any team that tries to
> stack an entire team with just one class (like a scout rush on cp_well) is
> going to fail more often than not. Players find out real quick that if ya
> don't have at least a couple medics, an engineer, and a demoman/pyro to
> compliment your heavies/soldiers, you're gonna lose.
>
>
>
> Well. the smart players anyways ;)
>
>
>
> Besides, have you ever seen a 12 man spy rush, with all the spies
> disguised
> as one class, or just straight cloaked? It's funny as hell. You can't get
> those 'I'm crying because I am laughing so damn hard' moments with classes
> locked.
>
>
>
> I could see this option being useful for an official match if the
> organizations rules call for restrictions (I am all about having options),
> but seriously - you start restricting classes on a pub, watch your
> playerbase drop.
>
>
>
> - Keith Simpson
>
> - http://www.hardfought.org
>
> --
>
>
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Re: [hlds] TF2 Class limits

2007-10-22 Thread Dan Offord
--
[ Picked text/plain from multipart/alternative ]
Saint,

While I agree with what you say, but you can get 8 good scouts which will
ruin a game.

I've not personally had a problem with being rush by 8 scouts, but then
again, I've been playing on servers with cevo class limits, where everyone
knows the rules & if you do have too many of something, you change it
quickly.

On 22/10/2007, Saint K. <[EMAIL PROTECTED]> wrote:
>
> Isn't the whole idea behind the game, to choose a class which fits the
> needs
> of the moment?
>
> I mean if your being bashed by 8 scouts, just get 3 or 4 Engineers to
> setup
> some SG's at strategic points for a scoutproof defense.
>
> The others in your team then can aim at offense, at one point their scouts
> have to change class to be able to properly defend their flag, as your
> team
> is running off with it.
>
> If I'm being defeated by some sort of tactic, I always feel the urge to
> find
> a counter-tactic to prevent them from succeeding the next round with the
> same trick.
>
> Saint K.
>
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[hlds] TF2 Class limits

2007-10-22 Thread Dan Offord
--
[ Picked text/plain from multipart/alternative ]
Hi,

Is there any chance Valve will be introducing class limits in to TF2, like
we had with TFC?

Now, before you all flame me telling me class limits ruins the game, they
don't, and for competition they are needed.
Nothing is worse than a team complain that the match was unfair due to an
8man scout rush on a cp_ map, or even a loosing team all sat being heavys on
there flag.

While at the moment, we are using good sportsmanship to stop this kind of
thing from happening, it would also benefit public servers as well, in the
sense they won't have the same problems.

Regards,
Dan.
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Re: [hlds] TF2 Update

2007-10-09 Thread Dan Offord
--
[ Picked text/plain from multipart/alternative ]
   - Team Fortress 2 stats are only gathered when playing a real game

^^ Will someone please define a "real" game?
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Re: [hlds] TF2 server won't update: ContentServer rejected client session login

2007-09-28 Thread Dan Offord
--
[ Picked text/plain from multipart/alternative ]
This is copied from the hlds_linux list, people are having the same problems
:(
<< Quote>>

This isn't the case, there is no anonymous distinction on the Content
Server. That problem is due to a misbehaving server (usually
configuration or serious network problem), when you get that error
please email me with the IP you are connecting from and the output of
"./steam -command ticketexplorer" so we can debug the problem.

- Alfred
<>
On 27/09/2007, Marc Hörsken <[EMAIL PROTECTED]> wrote:
>
> Thanks, but all your suggestions didn't helped. All my servers are
> still stuck with updating after:
>
> Checking bootstrapper version ...
> Updating Installation
>
> I also re-updated the installtool, but that also didn't helped.
>
> Any other ideas?
>
> > --
> > [ Picked text/plain from multipart/alternative ]
> > Yes, deleting the .blob files will fix the problem.
>
> > On 9/27/07, Masher <[EMAIL PROTECTED]> wrote:
> >>
> >> I was having the same issue, but it happened to me during the previous
> >> update.  I deleted the following files that are in the same directory
> as
> >> the
> >> update tool.
> >>
> >> ClientRegistry.blob
> >> HldsUpdateTool_20.mst
> >>
> >> I'm not sure if it really fixed it or if it was a coincidence that it
> >> started working again.
> >>
> >> Hth
> >>
> >> -Original Message-
> >> From: [EMAIL PROTECTED]
> >> [mailto:[EMAIL PROTECTED] On Behalf Of Marc Hörsken
> >> Sent: Thursday, September 27, 2007 11:51 AM
> >> To: LDuke
> >> Subject: Re: [hlds] TF2 server won't update: ContentServer rejected
> client
> >> session login
> >>
> >> I am having the same problem, but my servers stop at:
> >>
> >> Checking bootstrapper version ...
> >> Updating Installation
> >>
> >> With servers I mean, one CSS, one HL2DM, one DoD:S and one TF2 server.
> >>
> >> > --
> >> > [ Picked text/plain from multipart/alternative ]
> >> > I can't update my TF2 server. Output is as follows:
> >>
> >> > D:\servers\srcds_tf2>Hldsupdatetool -command update -game "tf" -dir
> >> > d:\servers\srcds_tf2
> >> > Checking bootstrapper version ...
> >> > Updating Installation
> >> > ContentServer rejected client session login
> >> > --
> >>
> >> > ___
> >> > To unsubscribe, edit your list preferences, or view the list
> archives,
> >> please visit:
> >> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >>
> >>
> >>
> >> ___
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> >> please visit:
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> >>
> >>
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Re: [hlds] steam update tool issues?

2007-09-17 Thread Dan Offord
--
[ Picked text/plain from multipart/alternative ]
yay

[EMAIL PROTECTED] ~/srcds $ ./steam -command update -game tf -dir .
Checking bootstrapper version ...
Updating Installation
ContentServer rejected client session login
[EMAIL PROTECTED] ~/srcds $


On 18/09/2007, Cc2iscooL <[EMAIL PROTECTED]> wrote:
>
> --
> [ Picked text/plain from multipart/alternative ]
> Yeah, I'm connected to the following server for updating.
>
> 69.28.140.244
>
> Unfortunately there's no reverse DNS on that specific IP so I can't really
> tell who's hosting it, but whoever is needs to check the server, I'm
> getting
> probably 1MB/minute at this rate...won't be done until tomorrow seeing as
> slow as it's going now. Is there any possible way to switch the content
> server through the tool?
>
> On 9/16/07, Tony Paloma <[EMAIL PROTECTED]> wrote:
> >
> > It's still being really slow for me. It's quite annoying.
> >
> > Also:
> > [EMAIL PROTECTED] srcds]$ ./steam -command update -game "Counter-Strike
> > Source"
> > Checking bootstrapper version ...
> > Updating Installation
> > No installation record found at ./
> > Checking/Installing 'Counter-Strike Source Shared Content' version 67
> >
> > 6553600.00% ./\cstrike\bin\server.dll
> >
> >
> > 6553600.00%? orly?
> >
> > -Original Message-
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of Brian D'Arcy
> > Sent: Saturday, September 15, 2007 9:14 PM
> > To: hlds@list.valvesoftware.com
> > Subject: Re: [hlds] steam update tool issues?
> >
> > --
> > [ Picked text/plain from multipart/alternative ]
> > I'm at 20%...  It's been running since last night.. I've restarted it a
> > few
> > times to make sure it wasn't stuck or timed out.
> >
> > SUPER slow.
> >
> >
> > On 9/15/07, 1nsane . <[EMAIL PROTECTED]> wrote:
> > >
> > > --
> > > [ Picked text/plain from multipart/alternative ]
> > > It's also slow as hell, guess everyone is preloading TF2? :P Or is it
> > the
> > > new system that is performing badly?
> > > --
> > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > >
> > --
> >
> > ___
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> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> >
> > ___
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> >
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>
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Re: [hlds] Team Fortress 2 Content Available

2007-09-17 Thread Dan Offord
--
[ Picked text/plain from multipart/alternative ]
Would love to go to the forums, but have you tried?
The forums are nearly always slow.

But, like many who have waited 9 years for tf2 it gets a bit much, when gone
8pm there is still no server for a game promised to be released on Monday.

On 17/09/2007, RideGuy <[EMAIL PROTECTED]> wrote:
>
> This mailing list is meant for help with dedicated servers.  It's not
> for complaining about how much mods cost, or how long they will take
> to develop.  I think the steampowered/forum would be a better place
> for that type of discussion.
>
>
> Just my $0.02,
> RideGuy
>
> On 9/17/07, Spotta <[EMAIL PROTECTED]> wrote:
> > Valve time!
> > http://developer.valvesoftware.com/wiki/Valve_Time
> >
> > Spotta
> >
> > -Original Message-
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of Dan Offord
> > Sent: 17 September 2007 18:30
> > To: hlds@list.valvesoftware.com
> > Subject: Re: [hlds] Team Fortress 2 Content Available
> >
> > --
> > [ Picked text/plain from multipart/alternative ]
> > Anyone any idea when TF2 is being released?
> >
> >
> > On 17/09/2007, Joey <[EMAIL PROTECTED]> wrote:
> > >
> > > Cool i dont mind paying $30.00 dollaars for something i would use
> beats &0
> > > or 80 bucks for a bunch of games which i really have no interest for.
> > > Thanx
> > > for the info.
> > > - Original Message -
> > > From: "Dan Offord" <[EMAIL PROTECTED]>
> > > To: 
> > > Sent: Monday, September 17, 2007 7:08 AM
> > > Subject: Re: [hlds] Team Fortress 2 Content Available
> > >
> > >
> > > > --
> > > > [ Picked text/plain from multipart/alternative ]
> > > > Yes, but its $29.95
> > > >
> > > > On 17/09/2007, Joey <[EMAIL PROTECTED]> wrote:
> > > >>
> > > >> Going off  topic for a minute,
> > > >> Does anyone know if tf2 will be available as a seperate download,
> just
> > > >> like
> > > >> they did with hl2 dm , or will this be exclusively an orangebox
> product
> > > >> where if the person that wanted tf2 would have to purchase the
> entire
> > > >> orange
> > > >> box. Users in my forum were asking, if anyone could help answer
> that it
> > > >> would be appreciated thanks in advance.
> > > >> - Original Message -
> > > >> From: "Graham McMaster" <[EMAIL PROTECTED]>
> > > >> To: 
> > > >> Sent: Monday, September 17, 2007 2:38 AM
> > > >> Subject: Re: [hlds] Team Fortress 2 Content Available
> > > >>
> > > >>
> > > >> > Hrr It depends entirely on what folder the TF content
> > > downloads
> > > >> > into, if the folder is called tf then yes, it would be -game tf,
> if
> > > it
> > > >> > downloads into tf2 then it'd be -game tf2, it's THAT simple  ;)
> > > >> >
> > > >> > Graham
> > > >> >
> > > >> > Andrew Armstrong wrote:
> > > >> >> Mike, could you please elaborate on how a TF2 server will be
> > > started?
> > > >> >>
> > > >> >> Is it the same process of: srcds.exe -game tf
> > > >> >>
> > > >> >> Or is there a new command line style? Which executable do we
> run,
> > > and
> > > >> >> where
> > > >> >> will it be located?
> > > >> >>
> > > >> >> Thanks,
> > > >> >> Andrew
> > > >> >>
> > > >> >> -Original Message-
> > > >> >> From: [EMAIL PROTECTED]
> > > >> >> [mailto:[EMAIL PROTECTED] On Behalf Of 1nsane .
> > > >> >> Sent: Monday, 17 September 2007 9:47 AM
> > > >> >> To: hlds@list.valvesoftware.com
> > > >> >> Subject: Re: [hlds] Team Fortress 2 Content Available
> > > >> >>
> > > >> >> --
> > > >> >> [ Picked text/plain from multipart/alternative ]
> > > >> >> So if I get this right the srcds.exe and all the other bin files
> for
> > > >> TF2
> > > >> >> will be located in the orangebox folder? And that the games in
> the

Re: [hlds] Team Fortress 2 Content Available

2007-09-17 Thread Dan Offord
--
[ Picked text/plain from multipart/alternative ]
As far as I know, you don't get the beta if you buy TF2 on its own.

On 17/09/2007, Rob Poe <[EMAIL PROTECTED]> wrote:
>
> Joey wrote:
> > Cool i dont mind paying $30.00 dollaars for something i would use
> > beats &0
> > or 80 bucks for a bunch of games which i really have no interest for.
> > Thanx
> > for the info.
>
> But ...
>
> (1) If it's a BETA, then why are we asked to PAY for the privilege of
> testing it (orange box benefit)
> (2) When is the "free week" demo?  Or free weekend.  Hell, we've only
> been waiting, what?  7 years?
>
> I'm not sure I'm going to like the game, but how do I know without
> sacrificing $30 to find out...
>
>
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>



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Re: [hlds] Team Fortress 2 Content Available

2007-09-17 Thread Dan Offord
--
[ Picked text/plain from multipart/alternative ]
Anyone any idea when TF2 is being released?


On 17/09/2007, Joey <[EMAIL PROTECTED]> wrote:
>
> Cool i dont mind paying $30.00 dollaars for something i would use beats &0
> or 80 bucks for a bunch of games which i really have no interest for.
> Thanx
> for the info.
> - Original Message -
> From: "Dan Offord" <[EMAIL PROTECTED]>
> To: 
> Sent: Monday, September 17, 2007 7:08 AM
> Subject: Re: [hlds] Team Fortress 2 Content Available
>
>
> > --
> > [ Picked text/plain from multipart/alternative ]
> > Yes, but its $29.95
> >
> > On 17/09/2007, Joey <[EMAIL PROTECTED]> wrote:
> >>
> >> Going off  topic for a minute,
> >> Does anyone know if tf2 will be available as a seperate download, just
> >> like
> >> they did with hl2 dm , or will this be exclusively an orangebox product
> >> where if the person that wanted tf2 would have to purchase the entire
> >> orange
> >> box. Users in my forum were asking, if anyone could help answer that it
> >> would be appreciated thanks in advance.
> >> - Original Message -
> >> From: "Graham McMaster" <[EMAIL PROTECTED]>
> >> To: 
> >> Sent: Monday, September 17, 2007 2:38 AM
> >> Subject: Re: [hlds] Team Fortress 2 Content Available
> >>
> >>
> >> > Hrr It depends entirely on what folder the TF content
> downloads
> >> > into, if the folder is called tf then yes, it would be -game tf, if
> it
> >> > downloads into tf2 then it'd be -game tf2, it's THAT simple  ;)
> >> >
> >> > Graham
> >> >
> >> > Andrew Armstrong wrote:
> >> >> Mike, could you please elaborate on how a TF2 server will be
> started?
> >> >>
> >> >> Is it the same process of: srcds.exe -game tf
> >> >>
> >> >> Or is there a new command line style? Which executable do we run,
> and
> >> >> where
> >> >> will it be located?
> >> >>
> >> >> Thanks,
> >> >> Andrew
> >> >>
> >> >> -Original Message-
> >> >> From: [EMAIL PROTECTED]
> >> >> [mailto:[EMAIL PROTECTED] On Behalf Of 1nsane .
> >> >> Sent: Monday, 17 September 2007 9:47 AM
> >> >> To: hlds@list.valvesoftware.com
> >> >> Subject: Re: [hlds] Team Fortress 2 Content Available
> >> >>
> >> >> --
> >> >> [ Picked text/plain from multipart/alternative ]
> >> >> So if I get this right the srcds.exe and all the other bin files for
> >> TF2
> >> >> will be located in the orangebox folder? And that the games in the
> >> >> orangebox
> >> >> folder will also be using the materials and models of the other
> games
> >> >> outside the orangebox folder located in the root of the server
> >> >> instalation?
> >> >>
> >> >> My current TF2 instalation is like this:
> >> >>
> >> >> root
> >> >> -hl2
> >> >> -orangebox
> >> >> --tf
> >> >>
> >> >> >From my understanding we are able to run a HL2DM/CSS/DODS server
> from
> >> >> >the
> >> >> root/srcds.exe
> >> >> and the TF2 server from the
> >> >> root/orangebox/srcds.exe
> >> >> --
> >> >>
> >> >> ___
> >> >> To unsubscribe, edit your list preferences, or view the list
> archives,
> >> >> please visit:
> >> >> http://list.valvesoftware.com/mailman/listinfo/hlds
> >> >>
> >> >>
> >> >>
> >> >> ___
> >> >> To unsubscribe, edit your list preferences, or view the list
> archives,
> >> >> please visit:
> >> >> http://list.valvesoftware.com/mailman/listinfo/hlds
> >> >>
> >> >
> >> >
> >> > ___
> >> > To unsubscribe, edit your list preferences, or view the list
> archives,
> >> > please visit:
> >> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >> >
> >>
> >> ___
> >> To unsubscribe, edit your list preferences, or view the list archives,
> >> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlds
> >>
> >
> >
> >
> > --
> > .: =CATS= Gaming :.
> > .: http://www.catsgaming.com :.
> > .: This email contains information that maybe confidential if your not
> the
> > intended recipient, please delete this email :.
> > --
> >
> > ___
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> >
>
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Re: [hlds] Team Fortress 2 Content Available

2007-09-17 Thread Dan Offord
--
[ Picked text/plain from multipart/alternative ]
Yes, but its $29.95

On 17/09/2007, Joey <[EMAIL PROTECTED]> wrote:
>
> Going off  topic for a minute,
> Does anyone know if tf2 will be available as a seperate download, just
> like
> they did with hl2 dm , or will this be exclusively an orangebox product
> where if the person that wanted tf2 would have to purchase the entire
> orange
> box. Users in my forum were asking, if anyone could help answer that it
> would be appreciated thanks in advance.
> - Original Message -
> From: "Graham McMaster" <[EMAIL PROTECTED]>
> To: 
> Sent: Monday, September 17, 2007 2:38 AM
> Subject: Re: [hlds] Team Fortress 2 Content Available
>
>
> > Hrr It depends entirely on what folder the TF content downloads
> > into, if the folder is called tf then yes, it would be -game tf, if it
> > downloads into tf2 then it'd be -game tf2, it's THAT simple  ;)
> >
> > Graham
> >
> > Andrew Armstrong wrote:
> >> Mike, could you please elaborate on how a TF2 server will be started?
> >>
> >> Is it the same process of: srcds.exe -game tf
> >>
> >> Or is there a new command line style? Which executable do we run, and
> >> where
> >> will it be located?
> >>
> >> Thanks,
> >> Andrew
> >>
> >> -Original Message-
> >> From: [EMAIL PROTECTED]
> >> [mailto:[EMAIL PROTECTED] On Behalf Of 1nsane .
> >> Sent: Monday, 17 September 2007 9:47 AM
> >> To: hlds@list.valvesoftware.com
> >> Subject: Re: [hlds] Team Fortress 2 Content Available
> >>
> >> --
> >> [ Picked text/plain from multipart/alternative ]
> >> So if I get this right the srcds.exe and all the other bin files for
> TF2
> >> will be located in the orangebox folder? And that the games in the
> >> orangebox
> >> folder will also be using the materials and models of the other games
> >> outside the orangebox folder located in the root of the server
> >> instalation?
> >>
> >> My current TF2 instalation is like this:
> >>
> >> root
> >> -hl2
> >> -orangebox
> >> --tf
> >>
> >> >From my understanding we are able to run a HL2DM/CSS/DODS server from
> >> >the
> >> root/srcds.exe
> >> and the TF2 server from the
> >> root/orangebox/srcds.exe
> >> --
> >>
> >> ___
> >> To unsubscribe, edit your list preferences, or view the list archives,
> >> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlds
> >>
> >>
> >>
> >> ___
> >> To unsubscribe, edit your list preferences, or view the list archives,
> >> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlds
> >>
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
>
> ___
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> please visit:
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Re: [hlds] TF2 Configurations?

2007-09-15 Thread Dan Offord
--
[ Picked text/plain from multipart/alternative ]
There should be, but this only a partial release atm ;)

On 15/09/2007, Brian D'Arcy <[EMAIL PROTECTED]> wrote:
>
> --
> [ Picked text/plain from multipart/alternative ]
> My hldsupatetool has finished loading the content, however I don't see
> anything like the traditional server.cfg.  Only chatper1/2/3.cfg etc, and
> some 360 controller config files.
> Is there going to be some sort of stock cfg file which gets released or
> posted somewhere so we can see the options we will have available to us?
> Class limitations etc...
>
> Thanks!
>
> Brian
> --
>
> ___
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Re: [hlds] Team Fortress 2 Server

2007-09-12 Thread Dan Offord
--
[ Picked text/plain from multipart/alternative ]
24 isn't many?!
I would have expected at least 32... Like some of the good ol' TFC servers,
32 on dustbowl :)

On 12/09/2007, Brandon R. Miller <[EMAIL PROTECTED]> wrote:
>
> This is a multi-part message in MIME format.
> --
> [ Picked text/plain from multipart/alternative ]
> Is "24" correct? Search is my friend. :)
> 
> Brandon R. Miller
> Branzone Incorporated
> http://www.branzone.com
>   - Original Message -
>   From: Brandon R. Miller
>   To: hlds@list.valvesoftware.com
>   Sent: Wednesday, September 12, 2007 4:59 PM
>   Subject: Re: [hlds] Team Fortress 2 Server
>
>
>   This is a multi-part message in MIME format.
>   --
>   [ Picked text/plain from multipart/alternative ]
>   What will be the max players for this game?
>   
>   Brandon R. Miller
>   Branzone Incorporated
>   http://www.branzone.com
> - Original Message -
> From: Keeper
> To: hlds@list.valvesoftware.com
> Sent: Tuesday, September 11, 2007 9:49 PM
> Subject: RE: [hlds] Team Fortress 2 Server
>
>
> Plugin?!?!?!?
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Ray
> Sent: Tuesday, September 11, 2007 10:17 PM
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] Team Fortress 2 Server
>
> Yeah,
> Id like to check for issues in my plugin.
>
>
> >Hello,
> >
> >With the 17th rapidly approaching I want to make sure that I'll have
> a
> >TF2 server up and running for my community. When can we expect
> >instructions for server operators? Thank you!
>
>
>
> ___
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> please visit:
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>
>
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Re: [hlds] Is there a problem with the HLDS list?

2007-09-06 Thread Dan Offord
--
[ Picked text/plain from multipart/alternative ]
Guessing this is why the hlds list suddenly spammed me before :)?

On 06/09/2007, Jason O. Washburn <[EMAIL PROTECTED]> wrote:
>
> I have had that problem in the past and at the same time the list seems to
> be unusually quite.  I just figure that valve has a problem and it
> eventually goes back to normal.
>
>
> Jason
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Mike Munoz
> Sent: Thursday, September 06, 2007 8:35 AM
> To: [EMAIL PROTECTED]; [EMAIL PROTECTED];
> hlds@list.valvesoftware.com
> Subject: [hlds] Is there a problem with the HLDS list?
>
>
> This is a multi-part message in MIME format.
> --
> [ Picked text/plain from multipart/alternative ]
> I'm not getting anything from the HLDS list since 8/29. I am getting mail
> from the coders and mappers list to the same address. I have posted to the
> HLDS list a few times in the past few days. Not only did I not get a copy
> of
> it I'm not getting the confirmation emails as well. It's not showing up in
> the archive either.
>
> I tried using two different mail accounts. I got the confirmation that I
> setup the account but I don't see anything from the HLDS list on either
> account since 8/29...
>
> And of course now is when I need help on that list :)
>
> Mike ParaDOX
> www.paradisesgarage.com
>
> --
>
>
> ___
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>
>
>
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Re: [hlds] (no subject)

2007-09-06 Thread Dan Offord
--
[ Picked text/plain from multipart/alternative ]
or http://hlds101.com <- hl1 based games :)

On 06/09/2007, Andreas Grimm <[EMAIL PROTECTED]> wrote:
>
> Hi,
>
> try this at first:
> http://www.srcds.com
>
> there are good tutorials how to install a server
>
> Andi
>
> > -Ursprüngliche Nachricht-
> > Von: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] Im Auftrag von
> > [EMAIL PROTECTED]
> > Gesendet: Freitag, 31. August 2007 22:14
> > An: [EMAIL PROTECTED]
> > Betreff: [hlds] (no subject)
> >
> > --
> > [ Picked text/plain from multipart/alternative ]
> > Hello:
> >
> > I have read the Read me and such information on
> > steampowered.com regarding the Stand Alone Dedicated Server.
> > I downloaded the installation program for HldsUpdateTool. I
> > do not understand how to Install Game Content. I? Open a
> > command prompt (Start > Run > cmd) but do not know how to
> > navigate to the HldsUpdateTool installation directory.
> >
> > Any Suggestions??
> >
> > __
> > __
> > Email and AIM finally together. You've gotta check out free
> > AOL Mail! - http://mail.aol.com
> > --
> >
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> > archives, please visit:
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Re: [hlds] (no subject)

2007-09-06 Thread Dan Offord
--
[ Picked text/plain from multipart/alternative ]
Run the wizard, install to folder of your choosing, personally C:\hlds

in cmd:
cd C:\path\to\folder\ 
hldsupdatetool 
hldsupdatetool -game list 
hldsupdatetool -command update -game hl2mp -dir C:\hl2\ 


On 31/08/2007, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote:
>
> --
> [ Picked text/plain from multipart/alternative ]
> Hello:
>
> I have read the Read me and such information on steampowered.com regarding
> the Stand Alone Dedicated Server. I downloaded the installation program for
> HldsUpdateTool. I do not understand how to Install Game Content. I? Open a
> command prompt (Start > Run > cmd) but do not know how to navigate to the
> HldsUpdateTool installation directory.
>
> Any Suggestions??
>
> 
> Email and AIM finally together. You've gotta check out free AOL Mail! -
> http://mail.aol.com
> --
>
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Re: Request for list moderation - Was: [hlds] REMOVE ME

2007-06-19 Thread Dan Offord
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[ Picked text/plain from multipart/alternative ]
If your going to block AOL users, why not block other free emails, like
hotmail & yahoo?

My point is that won't work, what needs to be done, is to look at a way of
moderating the list.


On 19/06/07, Ronny Schedel <[EMAIL PROTECTED]> wrote:
>
> It would be enough to block AOL users in general. The stupidity of AOL
> users
> is not a prejudice, it's a fact.
>
>
> >
> > Moderation has been asked for on here probably a hundred times good
> > luck.
> >
> > Jason
> >
> > -Original Message-
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of Regime
> > Sent: Monday, June 18, 2007 3:36 PM
> > To: hlds@list.valvesoftware.com
> > Subject: Request for list moderation - Was: [hlds] REMOVE ME
> >
> > He signed up voluntarily for a list about hlds, not for getting his
> > mailbox filled with comments from those who can not control themselves
> > from replying to every idiotic thing they see. (30 replies to a thread
> > that should have not even gotten a single one)
> > This list is for discussing hlds server related issues, not for having a
> > laugh. If you need a laugh, leave this mailing list and join the circus.
> >
> > Anyway.. I might as well have gone for it and told this to my cat
> > instead, cause the only result it will have is more useless posts, so to
> > get to the point; Can we _please_ get some (Valve) moderating on the
> > hlds mailing lists? No need for heavy filtering. Just weed out the
> > complete nonsense threads like this one and end threads that go into
> > off-topic or flaming mode.
> >
> > Thanks,
> > ---
> > Regime
> > http://www.livebythegun.com/
> >
> >
> > Dan E wrote:
> > > Cmon man, loosen up.  It's just a break by laughing at someone who
> was
> > too ignorant to read the email and see, in clear text, that he could
> > easily unsubscribe.  Not to mention he signed up to a voluntary list,
> > then gets pissed off when he gets loads of mail?
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> >
> >
> > ___
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> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> >
> >
> >
> >
> >
>
>
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Re: [hlds] REMOVE ME

2007-06-18 Thread Dan Offord
--
[ Picked text/plain from multipart/alternative ]
And you are so very wrong.
The one game I can't stand is CS.

On 18/06/07, Jason O. Washburn <[EMAIL PROTECTED]> wrote:
>
> Must be an elite Counter Strike Player.  The language is a dead give
> away:-(
>
> Jason
>
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Dan Offord
> Sent: Monday, June 18, 2007 11:09 AM
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] REMOVE ME
>
> --
> [ Picked text/plain from multipart/alternative ]
> dead fucking god...
>
> You all fucking losers, some dude doesn't know to subscribe so you flame
> him?
>
> There is one or 2 helpful emails, all the rest of you flame.
>
> fuck this shit, I had half thought this list was meant to be useful, its
> more about flaming other people and bitching about when shit happens.
>
> On 18/06/07, The Dude <[EMAIL PROTECTED]> wrote:
> >
> > haha
> > I couldn't agree more
> > AOL users are just like MAC users, they're just that smart.
> > Too bad their clicking-and-dragging doesn't solve all their problems,
> > haha.
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
>
>
>
> --
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> .: http://www.catsgaming.com :.
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> intended recipient, please delete this email :.
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>
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>
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Re: [hlds] REMOVE ME

2007-06-18 Thread Dan Offord
--
[ Picked text/plain from multipart/alternative ]
dead fucking god...

You all fucking losers, some dude doesn't know to subscribe so you flame
him?

There is one or 2 helpful emails, all the rest of you flame.

fuck this shit, I had half thought this list was meant to be useful, its
more about flaming other people and bitching about when shit happens.

On 18/06/07, The Dude <[EMAIL PROTECTED]> wrote:
>
> haha
> I couldn't agree more
> AOL users are just like MAC users, they're just that smart.
> Too bad their clicking-and-dragging doesn't solve all their problems,
> haha.
>
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Re: [hlds] guest passes

2007-05-14 Thread Dan Offord
--
[ Picked text/plain from multipart/alternative ]
Hey Adam,

I can give you a guess pass if you like?

Regards,
Dan


On 13/05/07, Adam Heath <[EMAIL PROTECTED]> wrote:
>
> I would love to give ship a go. I just don't know anybody with it lol.
>
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[hlds] Re: [hlds_linux] Half-Life 1 Deathmatch and Team Fortress Classic Updated

2007-04-24 Thread Dan Offord
--
[ Picked text/plain from multipart/alternative ]
Jason:
(To clairy last post)
I loaded up HLDM & found this issue fixed here, but mods based on the hldm
code like Sven Co-Op can still be crashed using the same exploit.

Dan


On 24/04/07, Dan Offord <[EMAIL PROTECTED]> wrote:
>
> Jason:
>
> This issue still isn't fixed.  I was still able to crash a server using
> the same exploit.
>
> Dan.
>
> On 23/04/07, Jason Ruymen < [EMAIL PROTECTED]> wrote:
> >
> > Updates to Half-Life 1 Deathmatch and Team Fortress Classic have been
> > released.  Please run hldsupdatetool to download these updates.  The
> > specific changes include:
> >
> > - Fixed game server crash when lastinv was inappropriately used
> >
> > Jason
> >
> >
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> >
>
>
>
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