Re: [hlds] [hlds_linux] Mandatory TF2 update released

2016-12-21 Thread HD
Sugar coat it all you like – the change was FORCED when they could have left it 
to defaults and gave you the way to use this new codec rather than FORCE the 
change and give you a way to change it back. 

Lol really…?  

If it ain’t broke – don’t fix it.

 

From: hlds [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Nicholas 
Hastings
Sent: Wednesday, December 21, 2016 8:16 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] [hlds_linux] Mandatory TF2 update released

 

It's not "forced". If it wasn't optional, you wouldn't be able to change your 
servers back.

-- 
Nicholas Hastings
AlliedMods.net <http://www.alliedmods.net> 






HD <mailto:ad...@gamerscrib.net> 

Wednesday, December 21, 2016 8:11 PM

Why force this change onto people from what was default? You should have made 
this optional not the other way around.
I'm changing all my servers I have left back to the old codec as there are just 
too many players having issues with it and others sound like they are in a hole.

-Original Message-
From: hlds [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Eric Smith
Sent: Wednesday, December 21, 2016 8:05 PM
To: Half-Life dedicated Linux server mailing list; hlds@list.valvesoftware.com
Subject: Re: [hlds] [hlds_linux] Mandatory TF2 update released

Yes, the voice codec note was missed in the original update but was added later 
this afternoon:

Note missed from the previous update:
- The CELT voice codec is now the default for all game servers
- Community servers can enable use of the older steam voice codec with 
sv_use_steam_voice 1

Apologies for not also sending this information to the mailing lists. I'll 
forward your information about customers having problems.

Thanks.

-Eric


-Original Message-
From: hlds_linux [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf 
Of A Fearts
Sent: Wednesday, December 21, 2016 4:56 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Mandatory TF2 update released

I noticed you also changed:

sv_use_steam_voice So it defaults to: 0
sv_voicecodec So it defaults to: vaudio_celt


When testing these setting a month or so when it was in BETA stages I noticed a 
few issues. I would set these setting and restart the server to make sure it 
set everything properly. For most people their Mic quality is improved however, 
a significant minority of players were have a issue. When they tried to talk it 
sounded very quite to the point where you can almost not hear them.

I don't think this is a issue with the new Voice Codec but with setting Steam 
Voice to 0. I remember a issue like this happening to some people when I would 
set this to 0 in the past. Now that it's seems you are making these options the 
new standard is there any information you can give us as to why this may be 
happen to certain players and how to fix it?

Thanks for the update and have a happy holiday.
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Eric Smith <mailto:er...@valvesoftware.com> 

Wednesday, December 21, 2016 8:04 PM

Yes, the voice codec note was missed in the original update but was added later 
this afternoon:

Note missed from the previous update:
- The CELT voice codec is now the default for all game servers
- Community servers can enable use of the older steam voice codec with 
sv_use_steam_voice 1

Apologies for not also sending this information to the mailing lists. I'll 
forward your information about customers having problems.

Thanks.

-Eric


-Original Message-
From: hlds_linux [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf 
Of A Fearts
Sent: Wednesday, December 21, 2016 4:56 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Mandatory TF2 update released

I noticed you also changed:

sv_use_steam_voice So it defaults to: 0
sv_voicecodec So it defaults to: vaudio_celt


When testing these setting a month or so when it was in BETA stages I noticed a 
few issues. I would set these setting and restart the server to make sure it 
set everything properly. For most people their Mic quality is improved however, 
a significant minority of players were have a issue. When they tried to talk it 
sounded very quite to the point where you can almost not hear them.

I don't think this is a issue with the new Voice Codec but with setting Steam 
Voice to 0. I remember a issue like this happening to some people when I would 
set this to 0 in the past. Now that it's seems you are making these options the 
new standard is there any inform

Re: [hlds] [hlds_linux] Mandatory TF2 update released

2016-12-21 Thread HD
Why force this change onto people from what was default? You should have made 
this optional not the other way around.
I'm changing all my servers I have left back to the old codec as there are just 
too many players having issues with it and others sound like they are in a hole.

-Original Message-
From: hlds [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Eric Smith
Sent: Wednesday, December 21, 2016 8:05 PM
To: Half-Life dedicated Linux server mailing list; hlds@list.valvesoftware.com
Subject: Re: [hlds] [hlds_linux] Mandatory TF2 update released

Yes, the voice codec note was missed in the original update but was added later 
this afternoon:
 
Note missed from the previous update:
- The CELT voice codec is now the default for all game servers
- Community servers can enable use of the older steam voice 
codec with sv_use_steam_voice 1

Apologies for not also sending this information to the mailing lists. I'll 
forward your information about customers having problems.

Thanks.

-Eric


-Original Message-
From: hlds_linux [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf 
Of A Fearts
Sent: Wednesday, December 21, 2016 4:56 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Mandatory TF2 update released

I noticed you also changed:

sv_use_steam_voice So it defaults to: 0
sv_voicecodec So it defaults to: vaudio_celt


When testing these setting a month or so when it was in BETA stages I noticed a 
few issues. I would set these setting and restart the server to make sure it 
set everything properly. For most people their Mic quality is improved however, 
a significant minority of players were have a issue. When they tried to talk it 
sounded very quite to the point where you can almost not hear them.

I don't think this is a issue with the new Voice Codec but with setting Steam 
Voice to 0. I remember a issue like this happening to some people when I would 
set this to 0 in the past. Now that it's seems you are making these options the 
new standard is there any information you can give us as to why this may be 
happen to certain players and how to fix it?

Thanks for the update and have a happy holiday.
___
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Re: [hlds] Mandatory Team Fortress 2 update released

2016-10-21 Thread HD
Ohh look BF1 released today – looks like I’m playing a new game now that TF2 is 
ruined by lack of community support by Valve.

 

 

From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Rowedahelicon
Sent: Friday, October 21, 2016 4:22 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Mandatory Team Fortress 2 update released

 

I know you're all busy with the pyro update but this is a sad display even for 
a busy company. 

Again the Halloween event is focused around Valve servers, so again there's 
nothing for us communities who actually helped bring the game to where it is. 
Where do you think all the new community maps even come from? Was nothing 
learned when last year the TF2 player count spiked to 100,000 simultaneous 
levels and dropped back down again as soon as people realized that it was a 
money grab rather than anything uniquely fun?

This also means these contracts, thank you for giving people an incentive to 
not bother with our communities at all, we can't compete with essentially play 
to win hat, or even pay to a chance at a box to send money over to you guys.

Is TF2 just not making enough money? Back when the game was at its peak and 
keys would sell constantly, was that not enough?

 

The community is not interested in this mess, Halloween used to be a great 
moment for community servers and community map makers, but every year it's 
slowly taken away from us piece by piece.

And then look at the rest of the update, you're making a tool to give unusual 
effects to items, you're putting turbine in the competitive list? Does Valve 
have any interest in seeing what the community wants before tossing in random 
nonsense that hurts the core community? This game could be doing so much better 
even today, if there was just a bit more love and attention brought to it, 
instead of actively trying to strip it of all the parts that made it fun in the 
first place.



 

On Fri, Oct 21, 2016 at 4:09 PM, N-Gon  wrote:

:O

 

On Fri, Oct 21, 2016 at 3:37 PM, Eric Smith  wrote:

We've released a mandatory update for Team Fortress 2. The notes for the update 
are below. The new version is 3662193.

-Eric

--

Scream Fortress VIII has arrived!
- Featuring 3 new community maps: Brimstone, Pit of Death, and Maple Ridge Event
- Added the Creepy Crawly Case
- Contains 22 new community-created items that make-up the Creepy 
Crawly Collection
- Has a chance to give one of 3 community-created Halloween-restricted 
items as a bonus item
- Has a chance to give a taunt Unusualifier as a bonus item
- Added a taunt Unusualifier
- A new tool that will Unusualify the specified taunt with the Unusual 
effect listed in the tool's description
- Can be found as a random bonus item when opening a Creepy Crawly Case
- Added two new taunts to the Mann Co. Store
- Taunt: The Victory Lap
- Taunt: Second Rate Sorcery (community-created)
- Added 8 new community-created Unusual effects
- 4 new effects for Unusual hats
- 4 new effects for Unusual taunts
- Continue last year's event by collecting the souls of dead players for your 
Soul Gargoyle by killing enemies, doing map objectives, or collecting the Soul 
Gargoyles that spawn in the maps
- Join Halloween matches by selecting the "Halloween" category in Casual
- Scream Fortress VIII runs through November 9th, 2016

During Scream Fortress VIII
- All players who launch the game will receive a Soul Gargoyle if they don't 
already have one from last year's event
- Grants access to Merasmissions and Halloween item transmutations
- Tracks Merasmissions completed and souls collected
- Added 3 new Merasmissions for the featured maps
- Completing a Merasmission will give players a classic Halloween item 
and the chance for a Creepy Crawly Case
- The chance to receive an Unusual item from a case opening has been increased 
during the event
- All cases and Mann Co. Supply Crates will grant Halloween 2016 Unusual 
effects instead of their normal Unusual effects

Matchmaking
- The Competitive maps list has been updated
- Added pl_badwater and ctf_turbine
- Disabled cp_granary and cp_badlands
- Maps will continue to enter and exit this list over time
- Added "Load Saved Settings" and "Save Current Settings" buttons to the Casual 
mode Map Selection menu
- Search criteria is now manually saved to give players more control 
over the default settings when the game is launched
- XP earned in Casual matches has been adjusted to reward players more for 
their personal contribution to the match
- XP per point has returned to 6.5 XP per point
- XP earned for match completion and objective completion now scales 
based on your score relative to total amount of points scored by everyone in 
the match
- Increased the matchmaker's priority 

Re: [hlds] Roughly 2 weeks out from the MyM update...

2016-07-22 Thread HD
Well then I have something set completely wrong from their recent changes.
Current config for this please? I'll see if I have something backwards.

-Original Message-
From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of info@pwn
Sent: Friday, July 22, 2016 5:36 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Roughly 2 weeks out from the MyM update...

I don't know, mvm is pretty alive - mvm's matchmaking sends you plenty of 
players no matter if before or after the 'big' updateOn Jul 22, 2016 11:25 PM, 
HD  wrote:
>
> Big bump the night of – after that hardly nothing.
>
> My MvM’s are dead – that’s been since a few updates ago prior to this recent 
> big one so no idea what to do about that.
>
> The other servers are hardly touched and I think are worse now than before.
>
>  
>
> I’ve about given up.
>
>   


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Re: [hlds] Roughly 2 weeks out from the MyM update...

2016-07-22 Thread HD
Big bump the night of – after that hardly nothing.

My MvM’s are dead – that’s been since a few updates ago prior to this recent 
big one so no idea what to do about that.

The other servers are hardly touched and I think are worse now than before.

 

I’ve about given up.

 

From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Lucas Wagner
Sent: Friday, July 22, 2016 4:31 PM
To: Half-Life dedicated Win32 server mailing list
Subject: [hlds] Roughly 2 weeks out from the MyM update...

 

Are the community server operators happy with the results? Are your servers 
filled to the brim with players? Is your enjoyment of the game reaching new 
heights?

 

Provide your honest evaluation.

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Re: [hlds] Mandatory Team Fortress 2 update coming

2016-07-14 Thread HD
Yes I agree -  TF2 is now Broken! lol

 

From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Thomas Deisinger
Sent: Thursday, July 14, 2016 10:08 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Mandatory Team Fortress 2 update coming

 

So apparently after you turn the game off after the update you cannot turn the 
game on again, crashes to desktop. Happening to anyone who restarts the game. 

 

On Thu, Jul 14, 2016 at 7:39 PM, Eric Smith  wrote:

We're working on a mandatory update for Team Fortress 2. The notes for the 
update are below. We should have it ready soon.

-Eric



- Updated Casual Mode
- Fixed a problem where in-progress games with open slots would not 
receive new players
- Fixed a case where players would sometimes not receive experience 
(when playing a match to completion)
- Fixed not getting domination/revenge events
- Added a feature to the game mode selection screen that allows players 
to play on specific maps
- Added the Vote Kick option
- Players that are kicked will receive partial experience after 
the match ends
- Maps previously using the stopwatch timer will now play to 
completion, regardless of the first team's time
- Added a "Create Server" button to the "Find a Game" menu
- Fixed the party chat window sometimes not drawing
- Fixed Australium weapons not drawing correctly in the character loadout screen
- Updated the Dr's Dapper Topper to fix a material issue
- Thanks to Justin G., aka sigsegv, for these reports:
- Fixed sentry buster sounds not being cleaned up properly after 
detonating
- Fixed a bug related to bot death detection
- Updated Taunt: The Balloonibounce to end the taunt if the player is moved
- Fixed a regression in the Pyro's flamethrower where flames could sometimes 
damage players behind obstacles and walls
- PASS Time update
- Updated several HUD materials to support mat_picmip
- Fixed seeing the wrong cap limit in the win panel

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Re: [hlds] TF2: Meet Your Match update and QuickPlay?

2016-07-08 Thread HD
Got several in a server now and its barely reached 20 players in the matter of 
2hours.

I get what your saying but last night the servers filled on their own without 
hardly any regulars.

 

From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Thomas Deisinger
Sent: Friday, July 08, 2016 9:22 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] TF2: Meet Your Match update and QuickPlay?

 

If people are looking through the server browser, they will want to join 
servers that already have a population. It's important to get a group of people 
together to help start and fill a server.

 

On Fri, Jul 8, 2016 at 8:16 PM, HD  wrote:

Ohh yeah I mean last night on one of my servers I saw some guy going around 
telling people how to access quickplay via the console.

Damn shame really… last night I had 3 servers full, one running the two new CP 
maps but tonight – dead.  I’ll leave it up a few weeks I guess but if it’s not 
played its going down.

 

From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Rowedahelicon
Sent: Friday, July 08, 2016 9:07 PM


To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] TF2: Meet Your Match update and QuickPlay?

 

It seems as everything is already dead again, at least on my end. The stigma 
against community servers is still way too strong. Too many people just assume 
Vanilla is the only good thing in TF2 and anything remotely different must be 
removed

 

On Fri, Jul 8, 2016 at 7:52 PM, HD  wrote:

My Mvm’s I’ve had up are nearly dead since a few updates ago and those changes.

It’s as if everyone stopped playing bootcamp mvm or matchmaking stopped sending 
players to them as they were daily.

I’m rather unsure of settings they should be now since numbers were changed.

Can someone clarify what the proper numbers/settings should be now for them to 
get players thru matchmaking but also accept regular joins thru browser/favs?

 

From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jason
Sent: Friday, July 08, 2016 7:44 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] TF2: Meet Your Match update and QuickPlay?

 

So, as it stands now..for servers which aren't part of quickplay (due to 
mods, modified respawn times, etc), nothing should change for us right? 

 

All we need is:

 

Autoexec.cfg:

sv_setsteamaccount "steam account token here"

 

Server.cfg:

tf_server_identity_disable_quickplay 1

tf_server_identity_account_id  "service id here"

tf_server_identity_token "token here"

 

And nothing changes for our community server right?  We don't need to do any 
other "authentication" or anything and quick play rules aren't changing right?  
 I skimmed this exchange..just wanted to be sure.thanks in advance.

 

On Fri, Jul 8, 2016 at 7:20 PM, N-Gon  wrote:

I went back and reread some of these emails including the one from Lucas which 
I've included an excerpt of.

I can't help but feel that you're talking about the Day Care 2fort community 
server cause I ran into that very same issue just a few days ago.

These are the kinds of server that lowered the quality of the quickplay pool 
back when it was community oriented, These are the kinds of servers I would 
never want back in quickplay.

 

If they (Valve) ever does decide to make a quickplay system for community 
servers in the future I would sincerly hope they disallow servers from 
participating that are running sourcemod plugins that have NOT been 
whitelisted, if such a thing is even possible.

 






Lucas Wagner  <https://support.google.com/mail/answer/1311182?hl=en> via 
list.valvesoftware.com 


3:25 PM (3 hours ago)

  <https://mail.google.com/mail/u/0/images/cleardot.gif> 

  <https://mail.google.com/mail/u/0/images/cleardot.gif> 

  <https://mail.google.com/mail/u/0/images/cleardot.gif> 



to Half-Life

  <https://mail.google.com/mail/u/0/images/cleardot.gif> 

>>my friends and I know of a few servers in which mods are abusing critical 
>>chance plugins, and SM plugins in general

 

 

On Fri, Jul 8, 2016 at 3:25 PM, Lucas Wagner  wrote:

I think the thing that worries me the most is that, at least with Valve 
servers, there is a nice assortment of different maps, etc. I can find a game 
on most maps with little or no effort. Communities largely serve the interests 
of the server owners and operators. I know right before QP died that it was 
very difficult to find anything but 24/7 servers focused on a small handful of 
maps, mostly 2Fort, Dustbowl, Turbine, Harvest, etc. If you wanted to play 
something like Frontier, for example, it wasn't easy to find a community server 
offering that.

 

Perhaps Valve can provide some bonus referrals to servers h

Re: [hlds] TF2: Meet Your Match update and QuickPlay?

2016-07-08 Thread HD
Ohh yeah I mean last night on one of my servers I saw some guy going around 
telling people how to access quickplay via the console.

Damn shame really… last night I had 3 servers full, one running the two new CP 
maps but tonight – dead.  I’ll leave it up a few weeks I guess but if it’s not 
played its going down.

 

From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Rowedahelicon
Sent: Friday, July 08, 2016 9:07 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] TF2: Meet Your Match update and QuickPlay?

 

It seems as everything is already dead again, at least on my end. The stigma 
against community servers is still way too strong. Too many people just assume 
Vanilla is the only good thing in TF2 and anything remotely different must be 
removed

 

On Fri, Jul 8, 2016 at 7:52 PM, HD  wrote:

My Mvm’s I’ve had up are nearly dead since a few updates ago and those changes.

It’s as if everyone stopped playing bootcamp mvm or matchmaking stopped sending 
players to them as they were daily.

I’m rather unsure of settings they should be now since numbers were changed.

Can someone clarify what the proper numbers/settings should be now for them to 
get players thru matchmaking but also accept regular joins thru browser/favs?

 

From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jason
Sent: Friday, July 08, 2016 7:44 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] TF2: Meet Your Match update and QuickPlay?

 

So, as it stands now..for servers which aren't part of quickplay (due to 
mods, modified respawn times, etc), nothing should change for us right? 

 

All we need is:

 

Autoexec.cfg:

sv_setsteamaccount "steam account token here"

 

Server.cfg:

tf_server_identity_disable_quickplay 1

tf_server_identity_account_id  "service id here"

tf_server_identity_token "token here"

 

And nothing changes for our community server right?  We don't need to do any 
other "authentication" or anything and quick play rules aren't changing right?  
 I skimmed this exchange..just wanted to be sure.thanks in advance.

 

On Fri, Jul 8, 2016 at 7:20 PM, N-Gon  wrote:

I went back and reread some of these emails including the one from Lucas which 
I've included an excerpt of.

I can't help but feel that you're talking about the Day Care 2fort community 
server cause I ran into that very same issue just a few days ago.

These are the kinds of server that lowered the quality of the quickplay pool 
back when it was community oriented, These are the kinds of servers I would 
never want back in quickplay.

 

If they (Valve) ever does decide to make a quickplay system for community 
servers in the future I would sincerly hope they disallow servers from 
participating that are running sourcemod plugins that have NOT been 
whitelisted, if such a thing is even possible.

 






Lucas Wagner  <https://support.google.com/mail/answer/1311182?hl=en> via 
list.valvesoftware.com 


3:25 PM (3 hours ago)

  <https://mail.google.com/mail/u/0/images/cleardot.gif> 

  <https://mail.google.com/mail/u/0/images/cleardot.gif> 

  <https://mail.google.com/mail/u/0/images/cleardot.gif> 



to Half-Life

  <https://mail.google.com/mail/u/0/images/cleardot.gif> 

>>my friends and I know of a few servers in which mods are abusing critical 
>>chance plugins, and SM plugins in general

 

 

On Fri, Jul 8, 2016 at 3:25 PM, Lucas Wagner  wrote:

I think the thing that worries me the most is that, at least with Valve 
servers, there is a nice assortment of different maps, etc. I can find a game 
on most maps with little or no effort. Communities largely serve the interests 
of the server owners and operators. I know right before QP died that it was 
very difficult to find anything but 24/7 servers focused on a small handful of 
maps, mostly 2Fort, Dustbowl, Turbine, Harvest, etc. If you wanted to play 
something like Frontier, for example, it wasn't easy to find a community server 
offering that.

 

Perhaps Valve can provide some bonus referrals to servers hosting maps that are 
not being played currently, and an interface for server operators to queue what 
the community needs (Hey it'd be really great if you host upward next) and set 
the next map to it within 2-3 minutes of a map ending. Or it can just give more 
referrals to maps that aren't very well supported, thus giving some incentive 
for operators to branch out. 

 

I'm all for community servers provided the plugin set is clean (I don't need to 
download all of your special files just to play a map), is unobtrusive or 
interferes with my gaming experience (i hate plugins that make me acknowledge 
the open menu before I can do anything), are fair (my friends and I know of a 
few 

Re: [hlds] TF2: Meet Your Match update and QuickPlay?

2016-07-08 Thread HD
My Mvm’s I’ve had up are nearly dead since a few updates ago and those changes.

It’s as if everyone stopped playing bootcamp mvm or matchmaking stopped sending 
players to them as they were daily.

I’m rather unsure of settings they should be now since numbers were changed.

Can someone clarify what the proper numbers/settings should be now for them to 
get players thru matchmaking but also accept regular joins thru browser/favs?

 

From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jason
Sent: Friday, July 08, 2016 7:44 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] TF2: Meet Your Match update and QuickPlay?

 

So, as it stands now..for servers which aren't part of quickplay (due to 
mods, modified respawn times, etc), nothing should change for us right? 

 

All we need is:

 

Autoexec.cfg:

sv_setsteamaccount "steam account token here"

 

Server.cfg:

tf_server_identity_disable_quickplay 1

tf_server_identity_account_id  "service id here"

tf_server_identity_token "token here"

 

And nothing changes for our community server right?  We don't need to do any 
other "authentication" or anything and quick play rules aren't changing right?  
 I skimmed this exchange..just wanted to be sure.thanks in advance.

 

On Fri, Jul 8, 2016 at 7:20 PM, N-Gon  wrote:

I went back and reread some of these emails including the one from Lucas which 
I've included an excerpt of.

I can't help but feel that you're talking about the Day Care 2fort community 
server cause I ran into that very same issue just a few days ago.

These are the kinds of server that lowered the quality of the quickplay pool 
back when it was community oriented, These are the kinds of servers I would 
never want back in quickplay.

 

If they (Valve) ever does decide to make a quickplay system for community 
servers in the future I would sincerly hope they disallow servers from 
participating that are running sourcemod plugins that have NOT been 
whitelisted, if such a thing is even possible.

 






Lucas Wagner   via 
list.valvesoftware.com 


3:25 PM (3 hours ago)

   

   

   



to Half-Life

   

>>my friends and I know of a few servers in which mods are abusing critical 
>>chance plugins, and SM plugins in general

 

 

On Fri, Jul 8, 2016 at 3:25 PM, Lucas Wagner  wrote:

I think the thing that worries me the most is that, at least with Valve 
servers, there is a nice assortment of different maps, etc. I can find a game 
on most maps with little or no effort. Communities largely serve the interests 
of the server owners and operators. I know right before QP died that it was 
very difficult to find anything but 24/7 servers focused on a small handful of 
maps, mostly 2Fort, Dustbowl, Turbine, Harvest, etc. If you wanted to play 
something like Frontier, for example, it wasn't easy to find a community server 
offering that.

 

Perhaps Valve can provide some bonus referrals to servers hosting maps that are 
not being played currently, and an interface for server operators to queue what 
the community needs (Hey it'd be really great if you host upward next) and set 
the next map to it within 2-3 minutes of a map ending. Or it can just give more 
referrals to maps that aren't very well supported, thus giving some incentive 
for operators to branch out. 

 

I'm all for community servers provided the plugin set is clean (I don't need to 
download all of your special files just to play a map), is unobtrusive or 
interferes with my gaming experience (i hate plugins that make me acknowledge 
the open menu before I can do anything), are fair (my friends and I know of a 
few servers in which mods are abusing critical chance plugins, and SM plugins 
in general), and perform well. Running custom plugins is great and all, but it 
was definitely out of hand. I've come to appreciate the vanilla playstyle on 
Valve pubs and quite frankly, I will miss them if the community cannot provide 
a reasonable replacement for that system. I played on some last night and some 
were fun, some had god awful performance, and some were unnecessarily 
encumbered with plugins. Quite frankly, I wouldn't mind requiring sv_pure 1 or 
sv_pure 2 even for QP servers receiving referrals.

 

On Fri, Jul 8, 2016 at 2:09 PM, Robert Paulson  wrote:

People said the same thing about quickpick at the time and we all know how that 
turned out. Everyone was claiming higher player counts at first and now they 
are dead.

 

On Fri, Jul 8, 2016 at 11:52 AM, E. Olsen  wrote:

Frankly, it's a win just by shining light on the fact that there ARE community 
servers at all. For years now, they've been effectively hidden

Re: [hlds] TF2: Meet Your Match update and QuickPlay?

2016-07-07 Thread HD
Look around man.. if they were going to say something they would have by now
but they are ignoring every single email on this list related to anything
quickplay or community servers. Been years since I've seen a response from
any team member when you have this much flack about something related to
this game.

 

From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Tohru Adachi
Sent: Thursday, July 07, 2016 11:12 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] TF2: Meet Your Match update and QuickPlay?

 

Yeah, I think we need some word here from Eric or John on what's happening
to community servers.

We're only speculating at this point, and I don't have the best feeling
about this 

 

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Re: [hlds] TF2: Meet Your Match update and QuickPlay?

2016-07-06 Thread HD
If we don’t get some positive outcome towards community servers I’m shutting 
mine down in the near future and looking at shifting resources to other games 
and providers.

I’m rather tired of holding out hope that Valve pushes some new traffic my way 
vs Valve servers only each and every time a new update comes out…THAT THE 
COMMUNITY MAKES!

 

From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Thomas Deisinger
Sent: Wednesday, July 06, 2016 4:30 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] TF2: Meet Your Match update and QuickPlay?

 

That's a good point. They repurpose all their current pubs to the new casual, 
plus all the actual comp servers needed...it would be fool-hardy to not allow 
community servers. 

 

Hopefully we can get some official word soon... 

 

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Re: [hlds] Mandatory TF2 update released

2016-03-24 Thread HD
Ohh my bad – for some reason the notes were cut in half when I got the prompt. 
Thanks

 

Carry on

 

From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jordan Olling
Sent: Thursday, March 24, 2016 6:16 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Mandatory TF2 update released

 

One of the lines of the patch notes is literally "Actually fixed the round 
timer not showing up in non-competitive games".

 

On Thu, Mar 24, 2016 at 3:11 PM, HD  wrote:

Did you guys fix the missing timers in the game such as Payload that was
broken since late last week?

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of John Schoenick
Sent: Thursday, March 24, 2016 6:06 PM
To: Half-Life dedicated Linux server mailing list;
hlds@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com
Subject: [hlds] Mandatory TF2 update released

We've released a mandatory update for TF2. The update notes are below.
The new version is 3366549.

- John

--

- Added display of popular TF2 streams to the main menu
- Updated models/materials for the Heavy's Hockey Hair, The Gift Bringer,
and The Soviet Gentleman
- Actually fixed the round timer not showing up in non-competitive games
- Updated content and features for the TF2 Competitive Mode beta
- For more information on how you can participate in testing, please
visit https://steamcommunity.com/groups/tfcompetitive



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Re: [hlds] Mandatory TF2 update released

2016-03-24 Thread HD
Did you guys fix the missing timers in the game such as Payload that was
broken since late last week?

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of John Schoenick
Sent: Thursday, March 24, 2016 6:06 PM
To: Half-Life dedicated Linux server mailing list;
hlds@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com
Subject: [hlds] Mandatory TF2 update released

We've released a mandatory update for TF2. The update notes are below.
The new version is 3366549.

- John

--

- Added display of popular TF2 streams to the main menu
- Updated models/materials for the Heavy's Hockey Hair, The Gift Bringer,
and The Soviet Gentleman
- Actually fixed the round timer not showing up in non-competitive games
- Updated content and features for the TF2 Competitive Mode beta
- For more information on how you can participate in testing, please
visit https://steamcommunity.com/groups/tfcompetitive



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Re: [hlds] Mandatory Team Fortress 2 update released

2016-01-26 Thread HD
So let me get this straight – this effected opening up certain crates in which 
I only opened for the chance to get a hat of some sort.

Apparently Valve owes me some keys.

 

From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Rowedahelicon
Sent: Tuesday, January 26, 2016 6:13 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Mandatory Team Fortress 2 update released

 

http://www.tf2tools.net/articles/hatgate Hats are actually dropping again, 
thank you guys for listening to us and putting them back!

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Re: [hlds] Mandatory TF2 update coming

2015-12-19 Thread HD
That wasn’t a drunken rant… just pointing out what seems to be more important 
to them.

 

From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Lyrai
Sent: Saturday, December 19, 2015 5:17 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Mandatory TF2 update coming

 

Not you, the guy who mentioned paints in his drunken rant against mean sherrif 
Valve.

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Re: [hlds] Mandatory TF2 update coming

2015-12-19 Thread HD
It is too late – look at how old the game is. No reply in months no matter how 
many emails we send to them, replies to this mailing list, reddit posts you 
guys make it does NOT matter!

It would be different slightly different if one of them would have replied and 
said something other than “ We are releasing a mandatory update…blah blah…take 
your paints…blah blah…we sorry”. Well I’M SORRY! This is just ridiculous to go 
this long without something to show a lick of support to the community run 
servers.

 

You keep holding out hope – I’m slowly shifting servers space to other games 
and other companies that may in fact listen.

 

From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Rowedahelicon
Sent: Saturday, December 19, 2015 4:28 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Mandatory TF2 update coming

 

Well yeah we're too late for now but that doesn't mean we can't get ourselves 
together still, the problem at the core isn't going to go away over Christmas 
break

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Re: [hlds] Mandatory TF2 update coming

2015-12-19 Thread HD
Why do you guys continue to bother? Valve doesn’t care, they haven’t replied. 
Came on last night to let us know of an update to prevent what looked like a 
good batch of gifts by stopping the trade of the paints and never acknowledged 
anyone or any post about how they have refused to support the community run 
servers.

They are gone guys – they left for the holidays and won’t be back for two weeks 
so nothing will change, community servers are screwed once again as not allowed 
to let people use contracts on them. They will come back in two weeks from 
whatever tropical island it is this year to hang out on and turn off the event 
leaving community servers high and dry as usual.

 

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Re: [hlds] Mandatory TF2 update released

2015-12-18 Thread HD
Can yall put the player counts back up in the TAB menu for each team?

K thx!

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Eric Smith
Sent: Friday, December 18, 2015 8:28 PM
To: hlds@list.valvesoftware.com; hlds_li...@list.valvesoftware.com;
hlds_annou...@list.valvesoftware.com
Subject: [hlds] Mandatory TF2 update released

We've released a mandatory update for TF2. The update notes are below. The
new version is  3195453.

-Eric



- Fixed a client crash related to the HUD
- Fixed a client crash related to picking up weapons
- Fixed some Mac client crashes related to being out of memory
- Fixed a bug with removing the Gifter's Name on gift-wrapped items
- Fixed paint cans from the stocking stuffer being always tradeable
- Fixed an issue with knives not animating correctly
- Fixed a bug related to the Loose Cannon and bots in Mann vs. Machine mode
- Fixed Engineer's Wrangler contract updating points for players other than
the Engineer doing the contract
- Fixed a bug where the Sapper preview would disable buildings when removed
- Fixed a bug with Sentry Guns being disabled for 5 seconds instead of the
desired 0.5 seconds after a Sapper is removed
- Fixed an issue with The Concheror regen not being 4 health per second as
intended
- Fixed the Half-Zatoichi giving more overheal then intended. Max overheal
is 1.5x base health.
- Added the EdgeGamers UltiDuo Participant 2015 tournament medal
- Added an option to the Adv. Options menu to disable teammate glow effects
after respawn
- Updated the equip_region for the Chicago Overcoat
- Updated the models/materials for The Chill Chullo

Notes missed from the previous update:

- Huntsman
- Can be fired while off the ground
- Updated pass_pinewood
- Fixed lighting/shadow issues
- Increased size of water tower goals

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Re: [hlds] Mandatory TF2 update released

2015-10-29 Thread HD
Well I was hoping to see something along the lines of "Changed lots of
things to help out the community" but apparently that was all wishful
thinking.


-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Eric Smith
Sent: Thursday, October 29, 2015 10:09 PM
To: hlds@list.valvesoftware.com; hlds_li...@list.valvesoftware.com;
hlds_annou...@list.valvesoftware.com
Subject: [hlds] Mandatory TF2 update released

We've released a mandatory update for TF2. The update notes are below. The
new version is 3065162.

-Eric



- Fixed corrupt textures that were appearing for some players
- Fixed crashes that were occurring for some players with 3GB or less of RAM
- Temporarily removed texture memory optimizations for players on Intel
Integrated GPUs
- Fixed a client crash related to the backpack
- Fixed a bug where mini-crits were overriding full crits
- Fixed "Sort by Date" sorting in the wrong order in the backpack (design is
to sort with newest items in the front)
- Fixed the Invasion Unusual effect "Subatomic" being off-center
- Fixed not being able to put cosmetic items from the Gargoyle Collection
onto the Steam Community Market
- Fixed missing kill icons for the Invasion weapons
- Fixed the "Win a Bumper Kart minigame" Merasmission objective not
triggering in the event of a team wipe
- Added a "Batman" tag for Workshop submissions for the Arkham Knight
Contest
- Fixed missing Quickplay images for Mannpower maps Gorge and Thunder
Mountain
- Updated PASS Time to fix not seeing the Halloween version of the Jack
while it's being carried by a player
- Updated The Infernal Impaler, Courtier's Collar, Iron Lung, and The
Bearded Bombardier

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Re: [hlds] Community Servers and the Gun Mettle Update

2015-10-29 Thread HD
They ain’t listening to nothing said on this mailing list, if they were then 
someone would have replied and at least said “Yeah we hear you”. 

 

 

From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Paul
Sent: Thursday, October 29, 2015 7:26 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Community Servers and the Gun Mettle Update

 

I honestly can't remember the last time I actually purchased something from the 
Mann Co Store, but like some people I know who have expressed their frustration 
regarding this Halloween... I too won't be purchasing anything there anytime 
soon. I was looking forward to Halloween this year despite how much the 
community servers have been 'shafted' over time, but I have to say that this 
has to be the worst Halloween ever, not only in how it's been implemented but 
also in how community servers appear to be pretty much be getting a middle 
finger at them once again. Certainly the only time I'll buy something again is 
if this 'anti-community' atmos changes for the better. I can safely say that's 
the opinion some of my friends have too. Come on Valve!

 

 

On 29 October 2015 at 21:16, Rowedahelicon  
wrote:

The last Halloweens all of my players / friends and myself have bought crates. 
There are always sales, given how the community makes everything now and Valve 
just profits off it, you really have to wonder how much all money they're 
making?

 

On Thu, Oct 29, 2015 at 4:32 PM, Emil Larsson  wrote:

Arguable they might even be losing money on it, as one of the rewards of 
meramissions is crate drops. 

 

On Thu, Oct 29, 2015 at 9:20 PM, E. Olsen  wrote:

I'm with Alexander on this one. If there is zero tradeability, and they can't 
be crafted, then there is really no viable reason to not allow these contracts 
on community servers - unless of course the intent is to drive traffic away 
from community servers.

 

Cmon guys - it's the holidays! People look forward to this stuff all year! Our 
folks want to play with all the regulars they're used to playing with, and they 
shouldn't be left out because of an arbitrary setting that excludes the very 
players most passionate about the game in the first place.

 

Think of the easy goodwill that could be generated hereit's good PR that 
doesn't cost a thing to your bottom line ;-)

 

On Thu, Oct 29, 2015 at 4:04 PM, Rowedahelicon 
 wrote:

This over a year now you've been looking into this, have you ever considered an 
open talk with some community runners to try and work out some conclusion?

 

On Thu, Oct 29, 2015 at 3:55 PM, Alexander Corn  wrote:

All TF2 community servers right now: 18,631 players

All Valve Halloween servers right now: 21,047 players

Talk is cheap. Please follow through on what you promise.

Why can't these Merasmissions be completed on community servers? The cosmetics 
that they drop are untradable and uncraftable. There is literally no potential 
for abuse, unless for some reason Valve cares about the stats on the gargoyle 
coin (and they've never cared about farmed stranges in the past).

 

On Thu, Jul 2, 2015 at 5:22 PM, John Schoenick  wrote:

Hey guys, with today's update we're introducing a few new features that will 
impact servers, and I just wanted to give you guys a heads up.

There is a new quickplay category, featured, that represents the featured maps 
for a given campaign. In order to have your server in this category, you need 
to be running the mapcycle mapcycle_featured_maps.txt, and have the special 
string 'featured' in your quickplay tags.

Today's update also introduces contracts, which currently require players be on 
official servers to complete. Unfortunately, our current setup makes it very 
difficult to restrict features like this other than in an all-or-nothing 
manner, and we determined this was necessary to protect the system from 
immediate abuse.

We agree this is not ideal. We are continuing the look at the situation with 
community servers and how we can better support passionate communities, but 
currently have nothing to announce.

- JohnS

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-- 

*Matthew (Rowedahelicon) Robinson*
Web Designer / Artist / Writer
Website - http://www.rowedahelicon.com/


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Re: [hlds] Mandatory TF2 update released

2015-10-28 Thread HD
I just really have no idea what they were thinking with this – they have 1 ONE 
day to correct this or the event is just trashed for the community IMO.  Time 
to boycott future updates and avoid any more store purchases from here on out.

 

From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Rowedahelicon
Sent: Wednesday, October 28, 2015 11:49 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Mandatory TF2 update released

 

A community update that the community server owners can't run? That's new! 
Seriously, I hate this game of trying to compete with players against Valve. 

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Re: [hlds] Mandatory TF2 update released

2015-10-28 Thread HD
WHY Valve?!?! WHY?? The contracts only work on VALVE SERVERS!?!!? Why are
you screwing the community like this over and over and over!?!? 
I'm running two Halloween servers yet players can't get the contracts
completed while on them even though they are clearly registered and running
the correct tags.

I don't know about anyone else but I'm getting damn near sick of even
trying!

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Eric Smith
Sent: Wednesday, October 28, 2015 7:49 PM
To: hlds@list.valvesoftware.com; hlds_li...@list.valvesoftware.com;
hlds_annou...@list.valvesoftware.com
Subject: [hlds] Mandatory TF2 update released

We've released a mandatory update for TF2. The new version is 3060214.

The notes for the update can be found here:
http://www.teamfortress.com/post.php?id=19062

-Eric


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Re: [hlds] Optional TF2 update released

2015-10-13 Thread HD
I run many servers, I refer to one cause well I’m only logging my client into 
one not all of them. I do go into my server(S) with one of my clients just to 
play also but sometimes I’d just rather use Computer A vs Computer B to log 
another client in –textmode (which again doesn’t or hasn’t never hurt anything) 
just to listen to the sounds and mic usage while looking at the console 
commands vs remote desktop into the server to view it. Plus as I said it adds a 
client/player into the count which helps seed…. One is a start much better than 
an empty server to start with.

I’m not loading up a bunch of “Seeders” they are not fake they are REAL CLIENTS 
– I own the client – I’ve purchased many things with it – it is legit. This has 
nothing to do with fake clients.

Thing is there are no negatives to this nothing viable that I can find anyway 
nothing that I’ve ever used them more. I may be a lone one on this list that 
objects to it but hey its something I enjoyed using which was perfectly legit. 
I do spend a ton of time on my servers – so don’t sit there and lecture me on 
what you don’t know or have any idea of. 

 

I don’t even know why I’m replying lol it’s pointless as I said not even Valve 
is replying to a reason for this change.

Consider this my last reply on the issue since its clear it won’t be changed 
back.

 

From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Michael Loveless
Sent: Tuesday, October 13, 2015 2:31 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Optional TF2 update released

 

What are you trying to hear exactly? You have no interest in being in your own 
server to populate but wanna listen to what players are saying? Once a server 
achieves enough players to even warrant listening in on conversations, what is 
the purpose of these extra clients to seed the server? You've constantly 
repeated the word server so it's safe to assume you're only running one, as it 
doesn't seem likely you would want to even try deciphering the jibberish you 
would hear while listening in on multiple servers at once. 

 

I think this is one of problems Valve is looking to resolve. You load the 
server up with a bunch of "seeder" clients, players join your server thinking 
it's populated, players waste time while learning no one is actually there, now 
there is another player (potentially new to the game with all these recent 
updates) who thinks all community servers are shit then end up on Valve's 
servers anyway. Sure it's really hard to organically grow a community 
especially in a game where there is already server over-saturation as well as 
long-term established communities but it's clear as day that the negatives 
outweigh the positives when it comes to textmode and you're here arguing an 
almost irrelevant point about presumably listening to player voice chat while 
populating the server with afk clients. If you spent more time in your servers 
interacting with people growing your community you would hear all necessary 
voice chat, see all necessary console spew, and not need to habitually trick 
people. 

 

On Tue, Oct 13, 2015 at 1:53 PM, HD  wrote:

By the sounds o fit the benefits are just benefits and nothing to do with any 
type of abuse. You still own a REAL client if you log it in either regular 
graphical or textmode.

HLSW is unsupported and needs to be updated so bad it isn’t even funny but yes 
I already use it for chat logging. I log a client into a server – it shows my 
client in and along with other players some of which are also AFK to be in the 
server which doesn’t hurt anything and helps “seeding” it to grow… I mainly use 
it for LISTENING to what is going on in the server since logging audio takes 
way too much bandwidth, need to hear things in real time as they are happening 
and so on. There is no other simple alternative than launching the game in 
–textmode and just listening. What I can’t figure out here is why this is so 
hard to comprehend vs everyone trying to figure out bad things from it when 
there really aren’t any that I’ve ever seen or used.

If you know of a plugin that does the exact same thing as what I used –textmode 
for, listening LIVE in real time to what is going on with ALL sounds in the 
game while also allowing me to log my client into the game to help seed my 
server then by all means I’m ready to listen/read all about it.

 

As I figured though not a single response from valve once again on this topic.

 

 

From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Cody Mathisen
Sent: Tuesday, October 13, 2015 1:10 PM


To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Optional TF2 update released

 

By the sounds of it the abuse that has come up heavily outweigh any benefits of 
-textmode.

 

I'm not sure exactly what information you a

Re: [hlds] Optional TF2 update released

2015-10-13 Thread HD
By the sounds o fit the benefits are just benefits and nothing to do with any 
type of abuse. You still own a REAL client if you log it in either regular 
graphical or textmode.

HLSW is unsupported and needs to be updated so bad it isn’t even funny but yes 
I already use it for chat logging. I log a client into a server – it shows my 
client in and along with other players some of which are also AFK to be in the 
server which doesn’t hurt anything and helps “seeding” it to grow… I mainly use 
it for LISTENING to what is going on in the server since logging audio takes 
way too much bandwidth, need to hear things in real time as they are happening 
and so on. There is no other simple alternative than launching the game in 
–textmode and just listening. What I can’t figure out here is why this is so 
hard to comprehend vs everyone trying to figure out bad things from it when 
there really aren’t any that I’ve ever seen or used.

If you know of a plugin that does the exact same thing as what I used –textmode 
for, listening LIVE in real time to what is going on with ALL sounds in the 
game while also allowing me to log my client into the game to help seed my 
server then by all means I’m ready to listen/read all about it.

 

As I figured though not a single response from valve once again on this topic.

 

 

From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Cody Mathisen
Sent: Tuesday, October 13, 2015 1:10 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Optional TF2 update released

 

By the sounds of it the abuse that has come up heavily outweigh any benefits of 
-textmode.

 

I'm not sure exactly what information you are 'seeding' but I'm sure there are 
multiple addons/plugins/tools to help you accomplish something similar. If it 
is just chat, you could simply download HLSW <http://www.hlsw.org/>  and tune 
in with RCON. If you wanted to log chat to a database or do something more 
extensive, this could be accomplished using sourcemod plugins. I'm sure you 
could find some kind of plugin out there to help accomplish whatever you are 
looking for. There are thousands of plugins out there...

 

On Tue, Oct 13, 2015 at 12:00 PM HD  wrote:

Regardless I used -textmode for specific reasons not to abuse any type of
system. I disagree with this change and as I said I don't expect Valve to
reply to any of these complaints as they haven't others in the past.  I
guess I'll have to launch the client regularly - alt tab it down and leave
it like that to help seed and listen to whats being said when I'm not in
there.

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of ics
Sent: Tuesday, October 13, 2015 11:26 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Optional TF2 update released

You may have used it for one client but the truth is, this guy earlier who
posted used it to ten, even more clients. Also i think someone already has a
script that can be ran in textmode that autoaccepts the items that drop. So
no more manual accept and idling can continue. I'm not 100% sure about this,
i just heard about it few months back.

Play the game, run the servers, don't mix clients and players. Thanks.

-ics

HD kirjoitti:
>
> I used it to log ONE client in so I could seed with it and hear what
> was going on in the server. Additionally it was nice to see on my
> screen at home what was going on thru the console too vs remote
> desktop into the server. I can't speak for everyone else but even
> still a REAL CLIENT is a real client.not Fake player counts.
> Regardless of how many you log in if they are REAL clients which they
> were then I don't see the issue with that at all. That is much
> different then coding in fake clients showing up or fake numbers for
> server population.
>
> Either way this is just stupid and pointless to argue since we won't
> hear a damn word from Valve on this or anything else when it comes to
> Servers with this game. I'm kinda sick of it and damn near ready to
> say the hell with it all and their games.
>
> *From:*hlds-boun...@list.valvesoftware.com
> [mailto:hlds-boun...@list.valvesoftware.com] *On Behalf Of *Kyle
> Sanderson
> *Sent:* Tuesday, October 13, 2015 10:04 AM
> *To:* Half-Life dedicated Win32 server mailing list
> *Subject:* Re: [hlds] Optional TF2 update released
>
> Just so we're clear, you guys were only using this to fake player
> counts on your servers? Where's the negative impact here? This sounds
> like a much needed change to prevent scumbaggery.
>
> Kyle.
>
> On 13 Oct 2015 6:14 a.m., "N-Gon"  <mailto:ngongamedes...@gmail.com>> wrote:
>
> Back when I ran servers I used to use Sandboxie and a

Re: [hlds] Optional TF2 update released

2015-10-13 Thread HD
Regardless I used -textmode for specific reasons not to abuse any type of
system. I disagree with this change and as I said I don't expect Valve to
reply to any of these complaints as they haven't others in the past.  I
guess I'll have to launch the client regularly - alt tab it down and leave
it like that to help seed and listen to whats being said when I'm not in
there.

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of ics
Sent: Tuesday, October 13, 2015 11:26 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Optional TF2 update released

You may have used it for one client but the truth is, this guy earlier who
posted used it to ten, even more clients. Also i think someone already has a
script that can be ran in textmode that autoaccepts the items that drop. So
no more manual accept and idling can continue. I'm not 100% sure about this,
i just heard about it few months back.

Play the game, run the servers, don't mix clients and players. Thanks.

-ics

HD kirjoitti:
>
> I used it to log ONE client in so I could seed with it and hear what 
> was going on in the server. Additionally it was nice to see on my 
> screen at home what was going on thru the console too vs remote 
> desktop into the server. I can't speak for everyone else but even 
> still a REAL CLIENT is a real client.not Fake player counts.
> Regardless of how many you log in if they are REAL clients which they 
> were then I don't see the issue with that at all. That is much 
> different then coding in fake clients showing up or fake numbers for 
> server population.
>
> Either way this is just stupid and pointless to argue since we won't 
> hear a damn word from Valve on this or anything else when it comes to 
> Servers with this game. I'm kinda sick of it and damn near ready to 
> say the hell with it all and their games.
>
> *From:*hlds-boun...@list.valvesoftware.com
> [mailto:hlds-boun...@list.valvesoftware.com] *On Behalf Of *Kyle 
> Sanderson
> *Sent:* Tuesday, October 13, 2015 10:04 AM
> *To:* Half-Life dedicated Win32 server mailing list
> *Subject:* Re: [hlds] Optional TF2 update released
>
> Just so we're clear, you guys were only using this to fake player 
> counts on your servers? Where's the negative impact here? This sounds 
> like a much needed change to prevent scumbaggery.
>
> Kyle.
>
> On 13 Oct 2015 6:14 a.m., "N-Gon"  <mailto:ngongamedes...@gmail.com>> wrote:
>
> Back when I ran servers I used to use Sandboxie and a bunch of 
> accounts in textmode to help populate my servers.
>
> It's a struggle when you don't have a well known community, I feel bad 
> for the folks who've just been hurt by this change.
>
> On Tue, Oct 13, 2015 at 8:45 AM, HD  <mailto:ad...@gamerscrib.net>> wrote:
>
> Yea I saw it last night... this is beyond a wasteful change. I use it 
> for a client so I can listen in a server without using a bunch of 
> resources.
> Why was this change made and what alternative do you have besides 
> launching the game in full and alt tabbing now.
>
>
> -Original Message-
> From: hlds-boun...@list.valvesoftware.com
> <mailto:hlds-boun...@list.valvesoftware.com>
> [mailto:hlds-boun...@list.valvesoftware.com
> <mailto:hlds-boun...@list.valvesoftware.com>] On Behalf Of Rudy 
> Bleeker
> Sent: Tuesday, October 13, 2015 3:02 AM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] Optional TF2 update released
>
> From the client patch notes from October 12, 2015:
>
> - Running in textmode now places the client in insecure mode
>
> On Sun, Oct 11, 2015 at 2:50 AM, HD  <mailto:ad...@gamerscrib.net>> wrote:
> > Anyone else having issues now using a client into their servers 
> > using -textmode for launch options? I log in an account this way 
> > every so often to "listen" in the server while reading chat but for 
> > some reason now I get the "You are in insecure mode. You must 
> > restart before you can connect to secure servers.".
> >
> > I've not changed nothing - not a single thing and it just started 
> > after last nights update came out. I've reinstalled TF2 on that 
> > computer but nothing has changed.
> > I'm convinced something got messed up from this update as I tried it 
> > on another computer and it did the exact same thing.
> >
> > Anyone able to explain this?
> >
> >
> > -Original Message-
> > From: hlds-boun...@list.valvesoftware.com
> <mailto:hlds-boun...@list.valvesoftware.com>
> > [mailto:hlds-boun...@list.valv

Re: [hlds] Optional TF2 update released

2015-10-13 Thread HD
I used it to log ONE client in so I could seed with it and hear what was going 
on in the server. Additionally it was nice to see on my screen at home what was 
going on thru the console too vs remote desktop into the server. I can’t speak 
for everyone else but even still a REAL CLIENT is a real client…not Fake player 
counts. Regardless of how many you log in if they are REAL clients which they 
were then I don’t see the issue with that at all. That is much different then 
coding in fake clients showing up or fake numbers for server population.

 

Either way this is just stupid and pointless to argue since we won’t hear a 
damn word from Valve on this or anything else when it comes to Servers with 
this game. I’m kinda sick of it and damn near ready to say the hell with it all 
and their games.

 

From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Kyle Sanderson
Sent: Tuesday, October 13, 2015 10:04 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Optional TF2 update released

 

Just so we're clear, you guys were only using this to fake player counts on 
your servers? Where's the negative impact here? This sounds like a much needed 
change to prevent scumbaggery.

Kyle.

On 13 Oct 2015 6:14 a.m., "N-Gon"  wrote:

Back when I ran servers I used to use Sandboxie and a bunch of accounts in 
textmode to help populate my servers.

It's a struggle when you don't have a well known community, I feel bad for the 
folks who've just been hurt by this change.

 

On Tue, Oct 13, 2015 at 8:45 AM, HD  wrote:

Yea I saw it last night... this is beyond a wasteful change. I use it for a
client so I can listen in a server without using a bunch of resources.
Why was this change made and what alternative do you have besides launching
the game in full and alt tabbing now.


-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Rudy Bleeker
Sent: Tuesday, October 13, 2015 3:02 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Optional TF2 update released

>From the client patch notes from October 12, 2015:

- Running in textmode now places the client in insecure mode

On Sun, Oct 11, 2015 at 2:50 AM, HD  wrote:
> Anyone else having issues now using a client into their servers using
> -textmode for launch options? I log in an account this way every so
> often to "listen" in the server while reading chat but for some reason
> now I get the "You are in insecure mode. You must restart before you
> can connect to secure servers.".
>
> I've not changed nothing - not a single thing and it just started
> after last nights update came out. I've reinstalled TF2 on that
> computer but nothing has changed.
> I'm convinced something got messed up from this update as I tried it
> on another computer and it did the exact same thing.
>
> Anyone able to explain this?
>
>
> -Original Message-
> From: hlds-boun...@list.valvesoftware.com
> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Eric Smith
> Sent: Friday, October 09, 2015 5:52 PM
> To: hlds@list.valvesoftware.com; hlds_li...@list.valvesoftware.com
> Subject: [hlds] Optional TF2 update released
>
> We've released an optional update for TF2 that updates the Invasion
> Community Update Coin to also count assists. This is an optional
> dedicated server update and is not required unless you are running any
> of the Invasion maps and would like to support this new feature.
>
> Thanks.
>
> -Eric
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
>
> ___
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please visit:
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--
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  - Floyd Dell

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Re: [hlds] Optional TF2 update released

2015-10-13 Thread HD
I could do that but then I’m also missing that client logged in which helps 
seed. Every client helps these days and I can’t do that now. I will log my 
account in and just let it sit, listen and seed a while.  I understand the 
alternatives but an explaination from Valve as to why this change was even made 
is needed as there wasn’t a valid one that I can come up with.

Perhaps a server side setting to let “insecure” clients log in.

 

From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of 1nsane
Sent: Tuesday, October 13, 2015 8:50 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Optional TF2 update released

 

Log streaming to something like HLSW or using a plugin to record chat/events to 
a database with a website.

 

HLSW should use even less resources than textmode client.

 

On Tue, Oct 13, 2015 at 8:45 AM, HD  wrote:

Yea I saw it last night... this is beyond a wasteful change. I use it for a
client so I can listen in a server without using a bunch of resources.
Why was this change made and what alternative do you have besides launching
the game in full and alt tabbing now.



-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Rudy Bleeker
Sent: Tuesday, October 13, 2015 3:02 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Optional TF2 update released

>From the client patch notes from October 12, 2015:

- Running in textmode now places the client in insecure mode

On Sun, Oct 11, 2015 at 2:50 AM, HD  wrote:
> Anyone else having issues now using a client into their servers using
> -textmode for launch options? I log in an account this way every so
> often to "listen" in the server while reading chat but for some reason
> now I get the "You are in insecure mode. You must restart before you
> can connect to secure servers.".
>
> I've not changed nothing - not a single thing and it just started
> after last nights update came out. I've reinstalled TF2 on that
> computer but nothing has changed.
> I'm convinced something got messed up from this update as I tried it
> on another computer and it did the exact same thing.
>
> Anyone able to explain this?
>
>
> -Original Message-
> From: hlds-boun...@list.valvesoftware.com
> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Eric Smith
> Sent: Friday, October 09, 2015 5:52 PM
> To: hlds@list.valvesoftware.com; hlds_li...@list.valvesoftware.com
> Subject: [hlds] Optional TF2 update released
>
> We've released an optional update for TF2 that updates the Invasion
> Community Update Coin to also count assists. This is an optional
> dedicated server update and is not required unless you are running any
> of the Invasion maps and would like to support this new feature.
>
> Thanks.
>
> -Eric
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
>
> ___
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please visit:
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--
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  - Floyd Dell

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Re: [hlds] Optional TF2 update released

2015-10-13 Thread HD
Yea I saw it last night... this is beyond a wasteful change. I use it for a
client so I can listen in a server without using a bunch of resources. 
Why was this change made and what alternative do you have besides launching
the game in full and alt tabbing now.


-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Rudy Bleeker
Sent: Tuesday, October 13, 2015 3:02 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Optional TF2 update released

>From the client patch notes from October 12, 2015:

- Running in textmode now places the client in insecure mode

On Sun, Oct 11, 2015 at 2:50 AM, HD  wrote:
> Anyone else having issues now using a client into their servers using 
> -textmode for launch options? I log in an account this way every so 
> often to "listen" in the server while reading chat but for some reason 
> now I get the "You are in insecure mode. You must restart before you 
> can connect to secure servers.".
>
> I've not changed nothing - not a single thing and it just started 
> after last nights update came out. I've reinstalled TF2 on that 
> computer but nothing has changed.
> I'm convinced something got messed up from this update as I tried it 
> on another computer and it did the exact same thing.
>
> Anyone able to explain this?
>
>
> -Original Message-
> From: hlds-boun...@list.valvesoftware.com
> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Eric Smith
> Sent: Friday, October 09, 2015 5:52 PM
> To: hlds@list.valvesoftware.com; hlds_li...@list.valvesoftware.com
> Subject: [hlds] Optional TF2 update released
>
> We've released an optional update for TF2 that updates the Invasion 
> Community Update Coin to also count assists. This is an optional 
> dedicated server update and is not required unless you are running any 
> of the Invasion maps and would like to support this new feature.
>
> Thanks.
>
> -Eric
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives, 
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
>
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Re: [hlds] Optional TF2 update released

2015-10-10 Thread HD
Anyone else having issues now using a client into their servers using
-textmode for launch options? I log in an account this way every so often to
"listen" in the server while reading chat but for some reason now I get the
"You are in insecure mode. You must restart before you can connect to secure
servers.".

I've not changed nothing - not a single thing and it just started after last
nights update came out. I've reinstalled TF2 on that computer but nothing
has changed. 
I'm convinced something got messed up from this update as I tried it on
another computer and it did the exact same thing.

Anyone able to explain this?


-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Eric Smith
Sent: Friday, October 09, 2015 5:52 PM
To: hlds@list.valvesoftware.com; hlds_li...@list.valvesoftware.com
Subject: [hlds] Optional TF2 update released

We've released an optional update for TF2 that updates the Invasion
Community Update Coin to also count assists. This is an optional dedicated
server update and is not required unless you are running any of the Invasion
maps and would like to support this new feature.

Thanks.

-Eric


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Re: [hlds] Mandatory TF2 update released

2015-10-06 Thread HD
Did the holidays get messed up again? I had Halloween/Full moon set to
tf_forced_holiday 8 and apparently that isn't correct now.


-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Eric Smith
Sent: Tuesday, October 06, 2015 8:44 PM
To: hlds@list.valvesoftware.com; hlds_li...@list.valvesoftware.com;
hlds_annou...@list.valvesoftware.com
Subject: [hlds] Mandatory TF2 update released

We've released a mandatory update for TF2. The update notes are below. The
new version is 3013627.

-Eric



- Invasion Community Update has arrived!
- Check out the blog post for more information:
http://www.teamfortress.com/post.php?id=18730
- Fixed a problem with the Steam Overlay for Mac clients
- Fixed a regression with weapon hit sounds
- Hit sounds no longer clip each other
- Min and max pitch values reverted to what they were prior to the
October 1st update
- Note: the Advanced Options default slider position is 100, which
is normal (0) pitch
- Fixed an issue with the Festive Revolver not drawing correctly
- Fixed an exploit in Mann vs. Machine related to infinite credits
- Fixed an exploit related to The Dalokohs Bar
- Throwables (Jarate, Mad Milk, Flying Guillotine) will now pass through
friendly targets at close range. This is the same behavior as rockets and
grenades.
- The Powerhouse and Concealed Killer Weapons Cases have been added to the
weekly drop list for Gun Mettle Campaign Coin owners

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Re: [hlds] PSA: Severe Source SDK 2013 Multiplayer exploit found, can be used to hijack steam accounts.

2015-09-04 Thread HD
Then delete them? I just created a cron to flush certain folders on my servers 
and even my client. If you do it manually for a client it takes seconds, big 
deal. Sprays won’t disappear so you may as well get used to the hentai or 
familiar with the process of delete.

 

From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Valentin Puscoi
Sent: Friday, September 04, 2015 7:41 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] PSA: Severe Source SDK 2013 Multiplayer exploit found, can 
be used to hijack steam accounts.

 

hopefully valve removes sprays all together, my downloads folder is filled with 
hentai

 

2015-09-03 22:59 GMT+03:00 Refeek Yeglek :

Hi, I'm one of the developers for Team Fortress 2 Classic, a source mod 
project. Recently, someone abused a bug present in Source SDK 2013 MP to 
distribute viruses to quite a few of our players and developers. The way they 
did it was by abusing a spray exploit present in the SDK 2013 MP edition to 
upload a file pretending to be a spray to all players and executing it. The 
technical info on how it works from one of our other coders will be posted at 
the end of this email, but here's what you need to know as a server owner:

 

We don't know how many source games are vulnerable. The big name VALVe ones 
aren't, but any sourcemod probably is. This includes ones on steam like 
Fortress Forever, or Fistful of Frags.

 

If you're running a server for a non-VALVe or bigname(Titanfall, GMOD, etc.) 
Source Engine game, then here's what you need to do:

 

1. Set sv_upload to 0 on your server.

 

2. If you are a TF2C server host, shut your server down and start scanning your 
server for viruses.

 

3. Pester valve to fix this ASAP.

 

TL;DR:

Sprays can be exploited to run code on people's systems and break into 
accounts, we've had quite a few CS:GO and TF2 items lifted from accounts and 
moved to trade alts and disappearing after that. Disable sprays ASAP if you 
host a sourcemod multiplayer server.

 

Here's the technical info for how stuff works:

 

"The vulnerability is triggered by a missing check to see if a memory 
allocation succeded in the loading of VTFs. When the material is loaded, there 
is space allocated for the material. The crucial option in the using of this 
exploit is the option to skip Mipmaps from the material. If, for instance, the 
first mipmap is skipped, the game will copy the mipmap data to buffer + size of 
first mipmap. When the memory allocation fails, the buffer will be 0, because 
thats what malloc returns on out of memory. This means, that the only factor 
determining where the block is put is determined by the size of the first 
mipmap. This way you can put the data in the second mipmap whereever you want, 
meaning you can write to a predictable location in memory. This is additionally 
encouraged due to the fact that ASLR is disabled for the module in question. 
From that point on ROP is used to mark a controlled memory location executable 
and transfer control to it, bypassing DEP. The distribution of the malicious 
material file can be easily done through the use of the spray system, which 
uploads a custom material to the server and distributes it. This is of course 
not the only way to distribute it, but one used in this case. This is not 
absolutely accurate and technical details have been left out due to them not 
influencing this exploit."


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Re: [hlds] Community Servers and the Gun Mettle Update

2015-09-02 Thread HD
They won’t reply, nor will anything be changed with Valve servers. 

Personally I’d like to see the amount of them cut in half and I believe the 
suggestion was to remove it from defaults after a specified amount of time 
played but as I said…never happen.

 

Replying as you did just makes me feel like something will happen, kinda like 
waiting for a unicorn to appear.

 

From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Alexander Corn
Sent: Wednesday, September 02, 2015 11:57 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Community Servers and the Gun Mettle Update

 

>We agree this is not ideal. We are continuing the look at the situation with 
>community servers and how we can better support passionate communities, but 
>currently have nothing to announce.

So how's it coming? It's been a few months now and as usual, nothing has 
happened. I know that as without being a server op, I would find Valve servers 
distasteful. There's something about being votekicked for killing players on 
the other team that just makes the gameplay experience unsatisfactory.

 

Thanks,

Alexander "Dr. McKay" Corn

 

On Thu, Jul 2, 2015 at 5:22 PM, John Schoenick  wrote:

Hey guys, with today's update we're introducing a few new features that will 
impact servers, and I just wanted to give you guys a heads up.

There is a new quickplay category, featured, that represents the featured maps 
for a given campaign. In order to have your server in this category, you need 
to be running the mapcycle mapcycle_featured_maps.txt, and have the special 
string 'featured' in your quickplay tags.

Today's update also introduces contracts, which currently require players be on 
official servers to complete. Unfortunately, our current setup makes it very 
difficult to restrict features like this other than in an all-or-nothing 
manner, and we determined this was necessary to protect the system from 
immediate abuse.

We agree this is not ideal. We are continuing the look at the situation with 
community servers and how we can better support passionate communities, but 
currently have nothing to announce.

- JohnS

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Re: [hlds] Optional TF2 update released

2015-08-04 Thread HD
EA killed gameplay and teamwork when they added “Ranked” and “UnRanked” servers 
with Battlefield 2. The only way you were allowed to run a Ranked version was 
if you payed an insane price per month from “authorized game server providers” 
which were basically “in bed” with EA. You could rent a dedicated server and 
host several BF2 servers but they were all unranked thus very unlikely to be 
played on unless you ran a very popular mod also being only a few that did it.  
That is basically what Valve is doing here by only allowing THEM to run 
official servers which gets the majority of the traffic. Hell, even the 
developers of Ark Evolved are doing the same damn thing by only allowing 
certain providers to run “Official” servers. 

The retraction of the changes was two steps backwards and yet nobody there has 
addressed it as to the reason why. The biggest beef I have with the whole thing 
is lack of communication to the server owners/community owners.

 

 

From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of 1nsane
Sent: Tuesday, August 04, 2015 3:15 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Optional TF2 update released

 

You gotta remember that for a while hosting servers for valve's games was a 
great way to get a community going in an online game. But now it's completely 
different. Even EA let's you host ranked games which allow players to rank up 
on them. Where you can compete for traffic with official servers. While valve 
does nothing like that. We're locked out from all that. Valve only let's you 
run second tier servers. You could run all the same settings as they do and yet 
no one would play on such a server without the advantages (quick play defaults) 
and the incentives (contracts) that valve servers give to players.

On Aug 4, 2015 2:03 PM, "Robert Paulson"  wrote:

If no one at Valve really cared, then official servers wouldn't have been 
removed from the browser, even if it was only for a few days. From what I 
heard, there are only a few people left on the TF team, and at least one of 
them is anti-community. The removal of official servers from the list was 
probably done by a junior employee which is why it got reversed.

 

I agree there's not much chance something will change, which is why I only 
bothered to reply to this thread a month later. But we know there's at least 
one person that might care. 

 

And at the very least, we can keep reminding people not to devote too much time 
and effort into anything related to Valve because they will wipe out community 
servers built up over years without hesitation just like they did in TF2. 

 

If you are involved or thinking about being involved (workshop, websites, 
servers)  in the Valve ecosystem (Dota2, CS:GO) you might want to think twice 
about spending too much effort into what you are doing.

 

On Tue, Aug 4, 2015 at 6:34 AM, Andreas Willinger  wrote:

Yea, also got one.

 

Von: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] Im Auftrag von Paul
Gesendet: Dienstag, 04. August 2015 15:06


An: Half-Life dedicated Win32 server mailing list
Betreff: Re: [hlds] Optional TF2 update released

 

Although off topic, is anyone here getting any spam or similar email from 
someone named 'Amy Happy'? I've had two emails via this mailing list from this 
person in the last few hours.

 

On 4 August 2015 at 12:41, Andreas Willinger  wrote:

Oh look, another ignorant person. Guess you never ran any TF2 servers then.

 

Von: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] Im Auftrag von Brian Riedel
Gesendet: Dienstag, 04. August 2015 13:03
An: Half-Life dedicated Win32 server mailing list
Betreff: Re: [hlds] Optional TF2 update released

 

Seriously, this. If your servers can't retain people, then that's a problem 
with the strength of your community, not with the updates to quickplay.

 

On Tue, Aug 4, 2015 at 6:58 AM, Rovanion Luckey  
wrote:

Is there an email list on which I can get the update announcements and without 
the constant whining?

 

2015-08-04 12:54 GMT+02:00 Rowedahelicon :

Can I get a confirmation my emails go in?

Anyway, wait until Dota II stops being popular, that's where the money is and 
that's where the focus is! Thing is is that the TF2 community as a whole 
doesn't seem to understand why TF2 is as bad as it is, far too many people 
think that everyone Valve does is for the best and that they're never wrong 
ever. The response may be more effective if a much larger portion of the 
community raise their voice about it.

 

On Tue, Aug 4, 2015 at 5:32 AM, Paul  wrote:

Since Valve appears to have more or less confirmed their lack of support 
towards communities these days I haven't bothered spending a single penny/cent 
on games such as Team Fortress 2, especially not on these contracts. I also 
asked a good number of my friends to see what their opinion was and

Re: [hlds] Mandatory TF2 update released

2015-07-04 Thread HD
You have to understand that again ICS is right, you had 2 years to find a few 
good Valve servers. Community owners/servers have suffered the loss of players 
for years now. Here we have a step in the right direction to making it right 
and of course we will have a few like yourself “clients” arguing that point 
cause they dislike community run servers. You may as well admit it, we all 
know.  The situation isn’t reversed..  so no sense in trying to flip it when 
this is how it is.

 

Again this is a small step and the community here will continue to push for 
more steps so may as well spend your time searching for some nice Valve servers 
rather than arguing here about this small change as more are coming if we can 
help it.

 

From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Phillip Vector
Sent: Saturday, July 04, 2015 11:11 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Mandatory TF2 update released

 

Would you say the same thing if the situation was reversed and they took away 
the community servers?

 

No. I didn't think so.

 

On Sat, Jul 4, 2015 at 8:07 AM, ics  wrote:

You had over 2 years of time to find a Valve server and add that to favorites. 
How many do you have in favorites? Look in the mirror if you have 0 or cant 
find any.

-ics

AJ DeTorrice kirjoitti:


I actually really dislike that valve decided to remove their servers from the 
server browser. Nine times out of ten, I don't want to play your terrible 24/7 
server with class limits. There definitely needs to be a toggle to include 
valve servers in the server browser. IMO, quickplay takes too long to find a 
server to be useful.


On Sat, Jul 4, 2015, 3:30 AM Paul mailto:ubyu@gmail.com>> wrote:

Hooray! One step in the right direction indeed. Now to consider
the other suggested changes in relation to Quickplay please :)
(particularly that modified screenshot with the main menu UI
changed to offer choices of what type of server to join via
quickplay). Thanks TF2 team for listening to us.

On 4 July 2015 at 06:47, Ross Bemrose mailto:rbemr...@gmail.com>> wrote:

If you SUICIDE, it's not supposed to retain the charge from
your current death.  That's right in the patch notes.

However, I (and likely others) thought this meant it would
store 0%.  Then again, if it did that, then medics could just
suicide to make sure any enemy medics that picked it up got
nothing.


On 7/3/2015 11:58 PM, Gabriel Klinefelter wrote:

The medigun is bugged.
 anyhow medigun is bugged
 when suiciding it retains the uber charge from
your previous death, not your current death
 that is to say, I die with 70% uber
 the medigun has 70% uber
 later, I have 40 charge
 and suicide for whatever reason
 when picked up, it has 70% uber
 I am later killed at 16%
 it gets picked up as 16%
 I then suicide at full charge
 it is picked up at 16%

On Fri, Jul 3, 2015 at 10:56 PM, Mike Vail
mailto:supp...@boomgaming.net>> wrote:

OMG! OMG!!

They listened to you guys! OMFG!

- Valve official quickplay and matchmaking servers are no
longer listed in the server browser

On Fri, Jul 3, 2015 at 7:45 PM, Eric Smith
mailto:er...@valvesoftware.com>> wrote:

We've released a mandatory update for TF2. The notes
for the update are below. The new version is 2863548.

-Eric

--

- Temporarily limited OS X clients to medium texture
quality to resolve random crashes while work is done
on a permanent fix
- Fixed a random crash that affected OSX only
- Updated the collision geometry for the turbines in
Powerhouse
- Dropped weapons now retain their ammo and
ÜberCharge levels unless the player commits suicide
- Valve official quickplay and matchmaking servers
are no longer listed in the server browser
- Players no longer drop their weapons in MvM
- Pressing the action key will now try to pick up a
dropped weapon before trying to use an item in the
action slot
- Spies can no longer pick up weapons when disguised
or cloaked
- Using the mouse to select enemy players on the
scoreboard no longer improperly reveals their class
- Fixed players dropping multiple instances of the
same weapon at once
- Fixed unintended changes to rocket and other
explosive jumping behavior
- Fixed dropped weapons 

Re: [hlds] Mandatory TF2 update released

2015-07-04 Thread HD
This is a great move in the right direction to help Community servers. 
Quickplay is QUICK I’ve used it and it is fast to find a server as in only 
seconds.  

 

Now as I said a move but only a baby step to restore how things should be for 
the community run servers. 

 

It is not hard to find a close by Valve server..I just tried and it took maybe 
25 seconds…hardly forever.

 

From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Floul
Sent: Saturday, July 04, 2015 10:48 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Mandatory TF2 update released

 

It doesn't help that it sorts through around 700 servers each time

 Phillip Vector wrote 

> Same here. I enjoyed going to Valve servers and now, there is only the 
> quickplay option available which takes forever.
> 
> 
> On Sat, Jul 4, 2015 at 7:37 AM, AJ DeTorrice 
>  wrote:
> 
> I actually really dislike that valve decided to remove their servers from the 
> server browser. Nine times out of ten, I don't want to play your terrible 
> 24/7 server with class limits. There definitely needs to be a toggle to 
> include valve servers in the server browser. IMO, quickplay takes too long to 
> find a server to be useful.
> 
> 
> On Sat, Jul 4, 2015, 3:30 AM Paul  wrote:
> 
> Hooray! One step in the right direction indeed. Now to consider the other 
> suggested changes in relation to Quickplay please :) (particularly that 
> modified screenshot with the main menu UI changed to offer choices of what 
> type of server to join via quickplay). Thanks TF2 team for listening to us.
> 
> 
> On 4 July 2015 at 06:47, Ross Bemrose  wrote:
> 
> If you SUICIDE, it's not supposed to retain the charge from your current 
> death.  That's right in the patch notes.
> 
> However, I (and likely others) thought this meant it would store 0%.  Then 
> again, if it did that, then medics could just suicide to make sure any enemy 
> medics that picked it up got nothing.
> 
> 
> 
> On 7/3/2015 11:58 PM, Gabriel Klinefelter wrote:
> 
> The medigun is bugged. 
> 
>  anyhow medigun is bugged
> 
>  when suiciding it retains the uber charge from your previous 
> death, not your current death
> 
>  that is to say, I die with 70% uber
> 
>  the medigun has 70% uber
> 
>  later, I have 40 charge
> 
>  and suicide for whatever reason
> 
>  when picked up, it has 70% uber
> 
>  I am later killed at 16%
> 
>  it gets picked up as 16%
> 
>  I then suicide at full charge
> 
>  it is picked up at 16%
> 
> 
> On Fri, Jul 3, 2015 at 10:56 PM, Mike Vail  wrote:
> 
> OMG! OMG!!  
> 
> 
> They listened to you guys! OMFG!
> 
> 
> - Valve official quickplay and matchmaking servers are no longer listed in 
> the server browser
> 
> 
> On Fri, Jul 3, 2015 at 7:45 PM, Eric Smith  wrote:
> 
> We've released a mandatory update for TF2. The notes for the update are 
> below. The new version is 2863548.
> 
> -Eric
> 
> --
> 
> - Temporarily limited OS X clients to medium texture quality to resolve 
> random crashes while work is done on a permanent fix
> - Fixed a random crash that affected OSX only
> - Updated the collision geometry for the turbines in Powerhouse
> - Dropped weapons now retain their ammo and ÜberCharge levels unless the 
> player commits suicide
> - Valve official quickplay and matchmaking servers are no longer listed in 
> the server browser
> - Players no longer drop their weapons in MvM
> - Pressing the action key will now try to pick up a dropped weapon before 
> trying to use an item in the action slot
> - Spies can no longer pick up weapons when disguised or cloaked
> - Using the mouse to select enemy players on the scoreboard no longer 
> improperly reveals their class
> - Fixed players dropping multiple instances of the same weapon at once
> - Fixed unintended changes to rocket and other explosive jumping behavior
> - Fixed dropped weapons occasionally using an incorrect skin
> - Fixed an issue that was causing the particle effects on Unusual hats to 
> sometimes draw in first-person for the owner, or not draw at all to others
> - Fixed an issue that prevented Huntsman arrows from damaging enemy Engineer 
> buildings
> - Fixed weapons with attached models (e.g. Festive weapons, Kritzkrieg, and 
> Botkillers) not rendering their attachments
> - Fixed spies that have picked up a dropped Your Eternal Reward or Wanga 
> Prick being able to manually disguise
> - Fixed Spy sometimes not being able to use the Disguise Kit after picking up 
> a new Knife
> - Fixed newly created items not becoming Strange quality, despite receiving 
> the ability to track kills. Existing items in this state will not be 
> retroactively fixed.
> - Fixed skinned weapons appearing differently after being traded or listed on 
> the Steam Community Market. Affected items have been reverted to their 
> original (permanent) appearance.
> - Fixed being able to craft some previously un-craftable items
> - Fix

Re: [hlds] Community Servers and the Gun Mettle Update

2015-07-02 Thread HD
I said this on the other list..but I'll put it here too!

Ok this is almost the last straw for me hosting TF2 servers - first you
basically kill anything to do with the community but rather than deal with
those few select that abuse something you take everything away from
everyone. To not be able to run what introduces contracts and to require to
play only on official servers really kills community servers that could host
these much better than poorly run Valve servers.  

You say you are looking at the situation with Community servers but I find
this very hard to believe and nothing more than propaganda to save face.

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of ics
Sent: Thursday, July 02, 2015 5:43 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Community Servers and the Gun Mettle Update

I have to agree also, getting scraps instead of the goodies. Why am i paying
for servers anymore when they get alienated by Valve policies?

That image there is really the best solution i've seen so far.

-ics


E. Olsen kirjoitti:
> At this point, I have to agree with Alexander.
>
> I mean, cmon guys - in almost two years of "looking at alternatives" 
> you've got nothing to announce when it comes to helping community 
> servers? There have been quite a few viable alternative presented, to 
> include this one:
>
> http://i.imgur.com/tAmWXj6.png
>
> I've really been a staunch defender of the TF2 team to this point, but 
> this is just kicking all the good communities that are left while 
> they're down.
>
> Honestly, by the time you guys make community support a priority 
> again, it might be too late.
>
> On Thu, Jul 2, 2015 at 5:28 PM, Alexander Corn  > wrote:
>
> The blow would be lessened if you would go ahead and set "any
> server" as the default for Quickplay instead of official servers
> only. That was supposed to be a "temporary", "nuclear solution"
> after all.
>
> On Thu, Jul 2, 2015 at 5:22 PM, John Schoenick
> mailto:jo...@valvesoftware.com>> wrote:
>
> Hey guys, with today's update we're introducing a few new
> features that will impact servers, and I just wanted to give
> you guys a heads up.
>
> There is a new quickplay category, featured, that represents
> the featured maps for a given campaign. In order to have your
> server in this category, you need to be running the mapcycle
> mapcycle_featured_maps.txt, and have the special string
> 'featured' in your quickplay tags.
>
> Today's update also introduces contracts, which currently
> require players be on official servers to complete.
> Unfortunately, our current setup makes it very difficult to
> restrict features like this other than in an all-or-nothing
> manner, and we determined this was necessary to protect the
> system from immediate abuse.
>
> We agree this is not ideal. We are continuing the look at the
> situation with community servers and how we can better support
> passionate communities, but currently have nothing to announce.
>
> - JohnS
>
> ___
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> archives, please visit:
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>
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Re: [hlds] Mandatory TF2 Update Released

2015-02-11 Thread HD
How do you use the "redirect" client command? Is this something applied in
the configuration and if so what is the exact command?
Example?

Also its noted "certain server browser tabs" which ones? A little more
clarification on this would be great.


-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Eric Smith
Sent: Wednesday, February 11, 2015 7:13 PM
To: hlds@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com;
hlds_li...@list.valvesoftware.com
Subject: [hlds] Mandatory TF2 Update Released

We've released a mandatory update for Team Fortress 2. The update notes are
below. The new version number is 2621505.

-Eric

--

- Added Crate #90 and Crate #91 to the drop list
- Removed Naughty Winter Crate 2014 and Nice Winter Crate 2014 from the drop
list
- Added convar sv_rcon_whitelist_address. Rcon clients failing to auth from
the specified IP address will never get banned.
- Added convar r_drawtracers_firstperson to disable the drawing of first
person bullet tracer particles
- Added "redirect" client command that can be used to send clients to a
different server. Does not function for clients that came from matchmaking
or certain server browser tabs.
- Fixed an exploit related to the "connect" command allowing servers to
redirect clients when they should not be able to
- Fixed a client crash related to extreme viewmodel_fov settings
- The viewmodel_fov convar is now clamped to valid values. Users who
were using this to hide the viewmodel and tracers should use
r_drawtracers_firstperson 0 and r_drawviewmodel 0 to achieve the same
effect.
- Fixed missing Killstreak sheen effects for the Iron Bomber
- Fixed the Explosive Headshot upgrade in Mann vs. Machine not applying to
The Classic
- Fixed the Panic Attack not using the correct sound for crits
- Fixed The Peacenik's Ponytail not using the correct team skins
- Fixed not being able to switch away from the Minigun while spinning down
- Fixed not being able to deliver wrapped Giftapult packages
- Fixed The Classic zooming-in when the Sniper teleports while charging a
shot
- Fixed The Bootenkhamuns not hiding the correct bodygroup when equipped
- Fixed the Diamondback accumulating crits for backstabbing invlun players
- Fixed players not receiving timed drops when running the game in Ukrainian
- Updated weapons sounds for the axe_hit, blade_hit, and cbar_hit sound
effects
- Updated the equip_region for the Brimstone
- Updated Mann Co. Store prices for foreign currencies to current USD
equivalents
- Updated the localization files
- Mannpower mode changes:
- Fixed bug that sometimes caused two intel briefcases to spawn
- Reduced capture trigger size to match capture area on CTF_Gorge
- Powerup changes:
- Haste: Doubles the Medigun's uber charge build up speed
- Vampire: Reduced health leeched when using the
Flamethrower and Minigun


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Re: [hlds] Rethinking the community quickplay ban

2015-02-10 Thread HD
There are a bunch of factors right now killing off TF2.  Quickplay management 
is the main one followed up by the current trade verification system they’ve 
pushed onto players and their own funding path – trading. 

 

They have yet to really respond to any complaints about either one of these 
over the last week. My only wish is they look at both situations between now 
and the next update release which should be soon considering the X-Mas/Holiday 
things are set to expire. Why that update was prolonged deep into February is 
beyond me.

 

As someone that runs many servers that depend on trading traffic for many of 
them AND regular players for regular games I’m getting hit on both ends. I’m 
afraid I may not continue with my servers much longer if the current trends 
keep on the path they are following. 

 

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