EA killed gameplay and teamwork when they added “Ranked” and “UnRanked” servers 
with Battlefield 2. The only way you were allowed to run a Ranked version was 
if you payed an insane price per month from “authorized game server providers” 
which were basically “in bed” with EA. You could rent a dedicated server and 
host several BF2 servers but they were all unranked thus very unlikely to be 
played on unless you ran a very popular mod also being only a few that did it.  
That is basically what Valve is doing here by only allowing THEM to run 
official servers which gets the majority of the traffic. Hell, even the 
developers of Ark Evolved are doing the same damn thing by only allowing 
certain providers to run “Official” servers. 

The retraction of the changes was two steps backwards and yet nobody there has 
addressed it as to the reason why. The biggest beef I have with the whole thing 
is lack of communication to the server owners/community owners.

 

 

From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of 1nsane
Sent: Tuesday, August 04, 2015 3:15 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Optional TF2 update released

 

You gotta remember that for a while hosting servers for valve's games was a 
great way to get a community going in an online game. But now it's completely 
different. Even EA let's you host ranked games which allow players to rank up 
on them. Where you can compete for traffic with official servers. While valve 
does nothing like that. We're locked out from all that. Valve only let's you 
run second tier servers. You could run all the same settings as they do and yet 
no one would play on such a server without the advantages (quick play defaults) 
and the incentives (contracts) that valve servers give to players.

On Aug 4, 2015 2:03 PM, "Robert Paulson" <thepauls...@gmail.com> wrote:

If no one at Valve really cared, then official servers wouldn't have been 
removed from the browser, even if it was only for a few days. From what I 
heard, there are only a few people left on the TF team, and at least one of 
them is anti-community. The removal of official servers from the list was 
probably done by a junior employee which is why it got reversed.

 

I agree there's not much chance something will change, which is why I only 
bothered to reply to this thread a month later. But we know there's at least 
one person that might care. 

 

And at the very least, we can keep reminding people not to devote too much time 
and effort into anything related to Valve because they will wipe out community 
servers built up over years without hesitation just like they did in TF2. 

 

If you are involved or thinking about being involved (workshop, websites, 
servers)  in the Valve ecosystem (Dota2, CS:GO) you might want to think twice 
about spending too much effort into what you are doing.

 

On Tue, Aug 4, 2015 at 6:34 AM, Andreas Willinger <aw...@gmx.at> wrote:

Yea, also got one.

 

Von: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] Im Auftrag von Paul
Gesendet: Dienstag, 04. August 2015 15:06


An: Half-Life dedicated Win32 server mailing list
Betreff: Re: [hlds] Optional TF2 update released

 

Although off topic, is anyone here getting any spam or similar email from 
someone named 'Amy Happy'? I've had two emails via this mailing list from this 
person in the last few hours.

 

On 4 August 2015 at 12:41, Andreas Willinger <aw...@gmx.at> wrote:

Oh look, another ignorant person. Guess you never ran any TF2 servers then.

 

Von: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] Im Auftrag von Brian Riedel
Gesendet: Dienstag, 04. August 2015 13:03
An: Half-Life dedicated Win32 server mailing list
Betreff: Re: [hlds] Optional TF2 update released

 

Seriously, this. If your servers can't retain people, then that's a problem 
with the strength of your community, not with the updates to quickplay.

 

On Tue, Aug 4, 2015 at 6:58 AM, Rovanion Luckey <rovanion.luc...@gmail.com> 
wrote:

Is there an email list on which I can get the update announcements and without 
the constant whining?

 

2015-08-04 12:54 GMT+02:00 Rowedahelicon <theoneando...@rowedahelicon.com>:

Can I get a confirmation my emails go in?

Anyway, wait until Dota II stops being popular, that's where the money is and 
that's where the focus is! Thing is is that the TF2 community as a whole 
doesn't seem to understand why TF2 is as bad as it is, far too many people 
think that everyone Valve does is for the best and that they're never wrong 
ever. The response may be more effective if a much larger portion of the 
community raise their voice about it.

 

On Tue, Aug 4, 2015 at 5:32 AM, Paul <ubyu....@gmail.com> wrote:

Since Valve appears to have more or less confirmed their lack of support 
towards communities these days I haven't bothered spending a single penny/cent 
on games such as Team Fortress 2, especially not on these contracts. I also 
asked a good number of my friends to see what their opinion was and quite a 
number of them aren't either apparently. It's so disappointing to see that a 
company who originally developed great games has gone from being open and fair 
to being closed and apparently mostly interested in ways to pull more cash from 
their games. There are so many good ideas here which are being ignored, as 
workarounds. If things ever changed for the better then I, along with quite a 
number of other people I'm sure, would be motivated in buying items on games 
such as Team Fortress 2 again. Come on Valve, open your mind to us - the 
community which made Team Fortress 2 towards what it is today (prior to it 
beginning to lose support for the community servers)! Somewhere you must surely 
care about them still?

 

On 4 August 2015 at 04:40, Rowedahelicon <theoneando...@rowedahelicon.com> 
wrote:

Oh they know the setup is unfair, they said so from the very start a few years 
ago, and last year they promised they'd give us a middle ground. They don't 
care you see, Valve employees have said how money drives direction at Valve 
now, and Valve servers mean less modding means more money.

 

On Mon, Aug 3, 2015 at 7:08 PM, Robert Paulson <thepauls...@gmail.com> wrote:

The TF2 team, in a misguided effort to silence all complaints, ended up making 
poor decisions that are killing community servers.

 

The truth is, whatever you do, someone is going to complain about something. 
You blocked ads from being displayed for people connecting through quickplay? 
One down. But now there are people complaining about contracts and saying they 
don't want CS:GO garbage in their game. Are you going to remove that too? Of 
course not. 

 

So far you have been unfairly accommodating to the type of players that can't 
even be bothered to type "valve" in the server browser at the expense of 
everyone else. What happened to letting people decide for themselves? If people 
do not like a server for having reserved slots or ads, then they will not 
return, and the server will have fewer players.

 

The fact that you hid official servers from the browser, at least for a couple 
days, proves that you know the current setup to be unfair and not the best 
experience for the players who don't like official servers. Please don't wait 
another year to fix this.

 

If people are actually use the browser to find official servers, then I would 
suggest having a toggle for that on the browser, defaulted to off. However to 
see any real change, the official server toggle on the quickplay GUI should 
automatically be turned off after a few hours. That would still guarantee that 
new players know what a vanilla experience is.

 

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*Matthew (Rowedahelicon) Robinson*
Web Designer / Artist / Writer
Website - http://www.rowedahelicon.com/


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Website - http://www.rowedahelicon.com/


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