Re: [hlds] Team Fortress 2 Uber Exploit
the temporary fix is simple though just have a teammate heal the person exploiting > Date: Sat, 3 May 2008 11:53:45 -0700 > From: [EMAIL PROTECTED] > To: hlds@list.valvesoftware.com > Subject: Re: [hlds] Team Fortress 2 Uber Exploit > > I posted this earlier but no one saw it. I tried it after I get the first > milestone for medic with the Blutsauger. It worked and is a pretty bad > exploit. After unlocking Blutsauger or any other > weapon uber yourself in spawn. While ubered go to medic load-out screen > and choose to change or keep one of the weapons. That's it. Now you are > self ubered and can use syringe or saw while ubered. I have had a few people > come in my server and do this so watch out for infinite ubers with medics by > themselves. > > > > > Be a better friend, newshound, and > know-it-all with Yahoo! Mobile. Try it now. > http://mobile.yahoo.com/;_ylt=Ahu06i62sR8HDtDypao8Wcj9tAcJ > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds - Be a better friend, newshound, and know-it-all with Yahoo! Mobile. Try it now. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Available
here I'll help you guys out BeetlesMod v0.0.0.63B, MetaMod:Source v1.6.1.671, SourceMod v1.0.1.2114 not even a single crash since the goldrush update scummy <[EMAIL PROTECTED]> wrote: Hmmm, not one crash here but I forgot to fire up Sourcemod so I am running a vanilla server. Its been packed since the last update, though. - Original Message - From: "James McKenna" To: "Half-Life dedicated Win32 server mailing list" Sent: Saturday, May 03, 2008 3:19 PM Subject: Re: [hlds] Team Fortress 2 Update Available > Yeah, I'm dumping too after the update. > > On Sat, May 3, 2008 at 11:38 AM, Mike Stiehm wrote: > >> I 3rd that >> >> > Date: Sat, 3 May 2008 13:28:20 -0500> From: [EMAIL PROTECTED]> To: >> [EMAIL PROTECTED]; hlds@list.valvesoftware.com> Subject: Re: [hlds] >> Team Fortress 2 Update Available> > I've had several as wel...> >> > -Dustin> > >> On Sat, May 3, 2008 at 12:09 PM, [EMAIL PROTECTED]> < >> [EMAIL PROTECTED]> wrote:> > Ive had a few crashes since this latest >> update while running goldrush,> > where do I send my dump files? >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds - Be a better friend, newshound, and know-it-all with Yahoo! Mobile. Try it now. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Noob question
1.4Mbps will be more than enough Chad Austin <[EMAIL PROTECTED]> wrote: I know you probably get this a lot, but about how much bandwidth would a 1.6 server running UWC3 or WC3FT take up per slot (with 15-32 slots) on low (like 20 updates per second max) or high (don't limit number of queries per second) settings? I couldn't find a _good_ reference on the interweb, and it is no small task to setup a server and configure it for best performance then install mysql and then hlds and I didn't want to waste my time if I cannot run a decent server with 1.4 mbps available bandwidth per server. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds - Be a better friend, newshound, and know-it-all with Yahoo! Mobile. Try it now. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] srcds co-existence problem (tf2)
have you tried not messing with the affinity? sometimes it's better to leave affinity alone and this is from my own experience Rodge Stumbaugh <[EMAIL PROTECTED]> wrote: I run one instance of srcds and one of cod4, but never see that type of cpu use, actually, I don't see a difference when I start cod4 at all. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of steve grout Sent: Sunday, May 04, 2008 1:07 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] srcds co-existence problem (tf2) :'( is there anyway to stop this? Just so i can see if indeed this is the problem. Chris Staley wrote: > I bet the reason why, is just running the source servers the fps will > stay at the limited ~80fps or whatever it is, but when you start up > cod4, which in itself changes the multimedia timer (like srcdsfpsboost > does) so they will all use a lot more cpu. I am not sure about UT3, but > I now cod4 does this. > > steve grout wrote: > >> sorry, >> >> meant to say... its running off windows 2003 sp2 server q6600 4gb mem >> >> steve grout wrote: >> >> >>> Hi all, >>> >>> doing some monitoring on the servers we have noticed that srcds does not >>> co-exist well with other game server software..now it might be a setup >>> issue our side so any help would be great >>> >>> just running 5 instances of srcds and having all the servers full, the >>> cpu load goes to max 25%, as soon as we launch either a CoD4 or UT3 >>> server the cpu usage goes to the 90's.. we have changed the affinite's >>> of the servers so that the tf2 servers run off the first 3 cores and >>> CoD4 and UT3 run off core 4. The first 3 cores are almost maxed out >>> while core 4 it sitting nice at around 15%. >>> >>> anyone got any ideas please!? >>> >>> Nephyrin Zey wrote: >>> >>> >>> I might've spoken a bit too soon on this - the servers do still get up into the high nineties CPU usage and stay there for a while - it seems like after they've been running for a while their overall CPU usage drifted back up to about the same as before the patch. This might be the first ever case of "CPU Leaks" :-/ The server also still incurs minor memory leaks, which seem to be about the same since before the patch. I run two 32x linux servers that are nearly always full and occasionally empty out at night. Here are some pretty graphs: http://www.nephyrin.net/NemuCPU.png Shows Load Average. On thursday it was lower despite both servers being full (???). The big spike today is the patch. The servers were both *instantly full* after the patch (among the first online) and have been *constantly full* since, yet the CPU usage over the past three hours has drifted up to pre-patch levels... http://nephyrin.net/NemuMem.png Memory Usage over a longer period - note that i went from one to two servers on tuesday, so the memory leaks have actually remained about the same as before. If anyone from Valve wants a login to my stats system let me know. It has tons and tons of pretty graphs dating to back when the server started. - Neph On Fri, May 2, 2008 at 5:00 PM, Nephyrin Zey wrote: > Two patches ago levels == how it ran on the patch before the patch > before goldrush. Both the patch before goldrush and the goldrush patch > hurt performance, and its now at levels similar to prior to both of > those. > > Still a bit higher than it was when i first started hosting servers, > and higher than it should be, but better. > > - Neph > > > > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds >>> ___ >>> To unsubscribe, edit your list preferences, or view the list archives, please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds >>> >>> >>> >>> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> >> > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -
Re: [hlds] So what is steam client uploading that iskilling/hammering clients connections?
ah this problem I've been having since cs 1.3 days gotta love my linksys Chad Austin <[EMAIL PROTECTED]> wrote: Just load up DD-WRT x86 free version VGA onto an old computer (200mhz or better recommended) and you will have the most stable home router possible IMHO. Andrew A wrote: > My dlink DI-704 dies with browser list , would be good if default wasn't all > games all locations :/ it never stays when i set filters.. and while i'm > here , is there a way to log friends messages ? > > On Mon, May 5, 2008 at 3:35 PM, Ook wrote: > > >> I started TF2 and watched my bandwidth. Nothing out of the ordinary. Of >> the >> games I've tried, only Portal did it. TF2 works fine for me. Go figure? >> >> I wonder what routers/modems are being used by those that get timed out? >> I'm >> using a Westell 2100, which has a fairly large routing table. My Netgear >> had >> a real small routing table, and would do this quite easily. Never seen it >> happen with the Westell. >> >> - Original Message - >> From: "James McKenna" >> To: "Half-Life dedicated Win32 server mailing list" >> >> Sent: Sunday, May 04, 2008 10:10 PM >> Subject: Re: [hlds] So what is steam client uploading that >> iskilling/hammering clients connections? >> >> >> >>> Not sure if this is related but lately I've been getting timed out of >>> >> TF2 >> >>> servers without warning. I'll be playing fine then I'll get dumped to >>> >> the >> >>> splash screen saying I timed out. Not sure if it's related. If I quit >>> >> the >> >>> game it takes about 10 seconds before my connection to the net starts >>> working properly again. >>> >>> On Sun, May 4, 2008 at 9:46 PM, Ook wrote: >>> >>> If I start Portal, I see it, and this is without the server browser running. If I start TF2 or HL2, I don't. It downloads at about 256k, which is enough to swamp a bottom end DSL connection. Upload is about 150k or so. Curiosier and curiosier - Original Message - From: "Cc2iscooL" To: "Half-Life dedicated Win32 server mailing list" Sent: Sunday, May 04, 2008 7:30 PM Subject: Re: [hlds] So what is steam client uploading that is killing/hammering clients connections? > It's sending them your personal pornography collection. > > On a more serious note, I haven't noticed this upload that people are > talking about. Does it only happen at specific times? > > Reading the forum posts listed it looks like they have their server > >> tab >> > running. If you open the server tab and go to the internet, and if > >> all >> > games are selected, it will try to hit all servers, sometimes > >> resulting >> > in high upload/lots of connections which can screw up a router or > low-bandwidth connection. This will also happen when you exit the > >> game >> > if you've opened the server window. The solution is, if you open the > server window, make sure it's not refreshing all servers or set it to > the recent or favorites tab, as it will stop the auto-refresh of the > internet tab. > > Nephyrin Zey wrote: > >> I too, an interested in what the client is sending to valve... >> >> - Neph >> >> On Sun, May 4, 2008 at 1:58 AM, Bikkies >> wrote: >>> Valve? >>> >>> What are our steam clients uploading regarding this: >>> http://forums.steampowered.com/forums/showthread.php?p=7583482 >>> and this >>> http://forums.steampowered.com/forums/showthread.php?t=677491 >>> >>> And when will it be fixed so i can actually use steam again... >>> >>> Cheers, >>> Bikkies. >>> >>> ___ >>> To unsubscribe, edit your list preferences, or view the list >>> archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds >>> >>> >>> >> ___ >> To unsubscribe, edit your list preferences, or view the list >> >> archives, >> >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> >> > ___ > To unsubscribe, edit your list preferences, or view the list > >> archives, >> > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds >>> ___ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds >>> >> ___ >> To unsubscribe, edit your list preferences, or vi
Re: [hlds] Team Fortress 2 Uber Exploit
but they won't release another update just to fix this exploit 3 updates in one week = overkill Cc2iscooL <[EMAIL PROTECTED]> wrote: Valve, any chance we can get this fixed? The amount of people exploiting this goes up daily. DontWannaName! wrote: > I posted this earlier but no one saw it. I tried it after I get the first > milestone for medic with the Blutsauger. It worked and is a pretty bad > exploit. After unlocking Blutsauger or any other > weapon uber yourself in spawn. While ubered go to medic load-out screen > and choose to change or keep one of the weapons. That's it. Now you are > self ubered and can use syringe or saw while ubered. I have had a few people > come in my server and do this so watch out for infinite ubers with medics by > themselves. > > > > > Be a better friend, newshound, and > know-it-all with Yahoo! Mobile. Try it now. > http://mobile.yahoo.com/;_ylt=Ahu06i62sR8HDtDypao8Wcj9tAcJ > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds - Be a better friend, newshound, and know-it-all with Yahoo! Mobile. Try it now. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Released
custom tab = 2 updates in a week that fixed various exploits shows how unprepared they were Tom Leighton <[EMAIL PROTECTED]> wrote: Can we not get rid of the custom tab? Please THINK of the children! Jason Ruymen wrote: > The required Team Fortress 2 update is now available. Please run > hldsupdatetool to receive it. The specific changes are: > > - Fixed unlimited UberCharge exploit > - Fixed charge effect getting stuck on the Kritzkrieg when changing > class/weapons > > Jason > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds - Be a better friend, newshound, and know-it-all with Yahoo! Mobile. Try it now. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Upcoming Team Fortress 2 Update
I just tried it and it didn't work -xL-Trinidad <[EMAIL PROTECTED]> wrote: havent seen any self ubers so far... - Original Message - From: "-xL-Trinidad" To: "Half-Life dedicated Win32 server mailing list" Sent: Monday, May 05, 2008 11:56 PM Subject: Re: [hlds] Upcoming Team Fortress 2 Update > hopefully removes the medic self ueber exploit. think Ive banned bout 30 > players using this within 5-6 hours of gaming... > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds - Be a better friend, newshound, and know-it-all with Yahoo! Mobile. Try it now. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Released
I just tested again and the exploit has not been fixed... what's going on with valve... Daron Dodd <[EMAIL PROTECTED]> wrote: just FYI you can still do the unlimited self uber exploit. and unlimited self krit exploit. On Mon, May 5, 2008 at 4:06 PM, wrote: > does the fix for the infinite uber work for anybody else? it doesn't for me > but then maybe I botched the update somehow > > > On Tue, May 6, 2008 at 12:00 AM, James McKenna wrote: > > > Guys, it's obvious they won't back down on the custom tab. It's time to > > just > > drop it, regardless of how irritated by it we are. > > > > Also, just be happy they're fixing the issues in such a short amount of > > time. > > > > On Mon, May 5, 2008 at 3:55 PM, JDoc0512 wrote: > > > > > custom tab = 2 updates in a week that fixed various exploits > > > > > > shows how unprepared they were > > > > > > Tom Leighton wrote: > > > Can we not get rid of the custom tab? Please THINK of the children! > > > > > > Jason Ruymen wrote: > > > > The required Team Fortress 2 update is now available. Please run > > > > hldsupdatetool to receive it. The specific changes are: > > > > > > > > - Fixed unlimited UberCharge exploit > > > > - Fixed charge effect getting stuck on the Kritzkrieg when changing > > > > class/weapons > > > > > > > > Jason > > > > > > > > > > > > > > > > ___ > > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > > > > > > > > ___ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > > > > > > - > > > Be a better friend, newshound, and know-it-all with Yahoo! Mobile. Try > > it > > > now. > > > ___ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds - Be a better friend, newshound, and know-it-all with Yahoo! Mobile. Try it now. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Beefy server
2 x quad core Intel Xeon x5355 2.66GHz (8 cores total, each can handle 2 x 32 slot tf2 servers running at 66 tickrate). Maybe it can handle more. I just haven't assigned 3 servers to one core. 8GB RAM, 1TB hard drive, 100Mbps on Internap Kitteny Berk <[EMAIL PROTECTED]> wrote: Home build from spares mostly. Q6600 @ 3.0 (B3, runs hotter than the sun, but stable) 8GB OCZ PC2-6400C5 DDR2 Gigabyte GA-P35-DS3L (decent mobo, cost fuckall) 500GB WD RE2. Doesn't get that much load, never really gets maxed. As we're on the subject, anyone suggest a decent reliable network card? Some lazy bastard forgot to buy one and has been winging it with crappy onboard Mike Stiehm wrote: > Just for fun... What is everyone running for servers? How many > players can you run at one time and who is the fastest ;)Q6600 4Gig DDR2 1066 > Raid 1 > > JDoc I want your server give me ;) > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > __ Information from ESET NOD32 Antivirus, version of virus signature > database 3077 (20080506) __ > > The message was checked by ESET NOD32 Antivirus. > > http://www.eset.com > > > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds - Be a better friend, newshound, and know-it-all with Yahoo! Mobile. Try it now. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Released
I sent him a detail step by step procedure James McKenna <[EMAIL PROTECTED]> wrote: It's fun to bitch and moan, but has anyone sent Eric the steps to reproduce the issue? I don't actually know how it's done. On Tue, May 6, 2008 at 9:04 AM, SakeFox wrote: > i have no problems with they way they rolled out the achievements. I > expected some exploits and bugs to happen. That happens. But when > releasing patches to fix something (uber exploit) and the patch doesn't > fix what it should have thats where it should have been looked into. > > Patrick Shelley wrote: > > I think Valve have done this correctly.. > > > > As developers of one kind or another - you guys should realise that even > > with lots of play testing, new code will fall down when released into > the > > open and executed on many many different types of machine. > > > > IMHO releasing the achievements for the medic (one of the least played > and > > least destructive classes) and getting the feedback and bug reports - > and > > then fixing them - will pave the way for a more smooth roll out for the > > other classes achievements. > > > > I say good call, good work Valve > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds - Be a better friend, newshound, and know-it-all with Yahoo! Mobile. Try it now. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Weird goldrush issue
try setting mp_maxrounds and mp_winlimit Roman Hatsiev <[EMAIL PROTECTED]> wrote: My vanilla goldrush only server has very strange issue - map does not change after timelimit, everything just freeze, you can still respawn and fire with enormous speed but it stays like this until manual map change. There must be pretty simple answer but I cannot see it myself so I beg for your wisdom, guys. Thanks. Roman ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds - Be a better friend, newshound, and know-it-all with Yahoo! Mobile. Try it now. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Beefy server
66tickrate fps_max 600 taken at the same time http://www.exunited.com/temp/trash/players.jpg http://www.exunited.com/temp/trash/cpu.jpg "Chris ." <[EMAIL PROTECTED]> wrote: You seem to have missed the point of my remark, and question aimed at JDoc. ServerChecker does the same thing (if enabled) as srcdsboost i.e. initialises the multimedia timer within Windows. On 5/6/08, Don Williams wrote: > > I have no need to run srcdsboost or screw with affinity, my servers run > perfectly fine with high tick rates and stable high fps. > > - Original Message - > From: "Chris ." > To: "Half-Life dedicated Win32 server mailing list" > > > Sent: 2008-05-06 12:24 PM > Subject: Re: [hlds] Beefy server > > > > Riiight, so you dont actually know about TF2 and the affects of affinity > > and > > srcdsboost. > > > > Thanks anyway >.< > > > > On 5/6/08, Don Williams wrote: > >> > >> I don't mess with affinity at all.. I run 2 32x server 66 tick 500fps 1 > >> 64x > >> cs:source 66 tick 500fps 1 24x 500fps 66tick Server checker ftw. > >> > >> - Original Message - > >> From: "Chris ." > >> To: "Half-Life dedicated Win32 server mailing list" > >> > >> > >> Sent: 2008-05-06 12:06 PM > >> Subject: Re: [hlds] Beefy server > >> > >> > >> > Well, I'm running: > >> > > >> > Serv1: > >> > Q6600 2.4Ghz > >> > 4GB RAM > >> > 250GB HDD > >> > > >> > Serv2: > >> > E6700 2.67Ghz > >> > 2GB RAM > >> > 150GB Rpator > >> > > >> > Both have 100mbit connection, both being upgraded to 2.66Ghz Quads > end > >> of > >> > May... > >> > > >> > However, with regard to my first statement, if I set tf2 process > >> affinity > >> > to > >> > use a single core, and dont run srcdsboost usage on the core is > around > >> > 35-45%, so I could easily run 2 per core. However, opening up > >> > srcdsboost > >> > usage rockets to around 80%... Hence my initial doubt, I'd be > >> > interested > >> > to > >> > know if JDoc is using srcdsboost? > >> > > >> > Anyway, Don, you say it's easy to do... Care to share how? > >> > > >> > On 5/6/08, Don Williams wrote: > >> >> > >> >> Actually pretty easy to do. Not hard to belive either. > >> >> > >> >> - Original Message - > >> >> From: "Chris ." > >> >> To: "Half-Life dedicated Win32 server mailing list" > >> >> > >> >> > >> >> Sent: 2008-05-06 11:20 AM > >> >> Subject: Re: [hlds] Beefy server > >> >> > >> >> > >> >> > Uh, I find that hard to believe, unless you are running with > fps_max > >> at > >> >> 64 > >> >> > i.e. no srcdsboost... > >> >> > > >> >> > On 5/6/08, JDoc0512 wrote: > >> >> >> > >> >> >> 2 x quad core Intel Xeon x5355 2.66GHz (8 cores total, each can > >> handle > >> >> 2 > >> >> >> x > >> >> >> 32 slot tf2 servers running at 66 tickrate). Maybe it can handle > >> more. > >> >> I > >> >> >> just haven't assigned 3 servers to one core. > >> >> >> > >> >> >> 8GB RAM, 1TB hard drive, 100Mbps on Internap > >> >> >> > >> >> >> > >> >> >> > >> >> >> Kitteny Berk wrote: > >> >> >> Home build from spares mostly. > >> >> >> > >> >> >> Q6600 @ 3.0 (B3, runs hotter than the sun, but stable) > >> >> >> 8GB OCZ PC2-6400C5 DDR2 > >> >> >> Gigabyte GA-P35-DS3L (decent mobo, cost fuckall) > >> >> >> 500GB WD RE2. > >> >> >> > >> >> >> Doesn't get that much load, never really gets maxed. > >> >> >> > >> >> >> As we're on the subject, anyone suggest a decent reliable network > >> >> >> card? > >> >> >> > >> >> >> Some lazy bastard forgot to buy one and has been winging it wit
Re: [hlds] Beefy server
I'm not sure why you would use srcdsboost or windows media player if the servers are already running fine nobody complains about lag and nobody complains about low fps on my servers so even if it's possible to boost anything, I wouldn't try I've used both srcdsboost and wmp for CS:S servers before but I didn't notice any dramatic improvement "Chris ." <[EMAIL PROTECTED]> wrote: Very impressive, and to clarify, that's with srcdsboost running? Or something which initialises the multimedia timer? On 5/6/08, JDoc0512 wrote: > > 66tickrate > fps_max 600 > > taken at the same time > > http://www.exunited.com/temp/trash/players.jpg > > http://www.exunited.com/temp/trash/cpu.jpg > > > > > "Chris ." wrote: > > You seem to have missed the point of my remark, and question aimed at > JDoc. > > ServerChecker does the same thing (if enabled) as srcdsboost i.e. > initialises the multimedia timer within Windows. > > > On 5/6/08, Don Williams wrote: > > > > I have no need to run srcdsboost or screw with affinity, my servers run > > perfectly fine with high tick rates and stable high fps. > > > > - Original Message - > > From: "Chris ." > > > To: "Half-Life dedicated Win32 server mailing list" > > > > > > > Sent: 2008-05-06 12:24 PM > > Subject: Re: [hlds] Beefy server > > > > > > > Riiight, so you dont actually know about TF2 and the affects of > affinity > > > and > > > srcdsboost. > > > > > > Thanks anyway >.< > > > > > > > On 5/6/08, Don Williams wrote: > > >> > > >> I don't mess with affinity at all.. I run 2 32x server 66 tick 500fps > 1 > > >> 64x > > >> cs:source 66 tick 500fps 1 24x 500fps 66tick Server checker ftw. > > >> > > >> - Original Message - > > >> From: "Chris ." > > > >> To: "Half-Life dedicated Win32 server mailing list" > > >> > > >> > > > >> Sent: 2008-05-06 12:06 PM > > >> Subject: Re: [hlds] Beefy server > > >> > > >> > > >> > Well, I'm running: > > >> > > > >> > Serv1: > > >> > Q6600 2.4Ghz > > >> > 4GB RAM > > >> > 250GB HDD > > >> > > > >> > Serv2: > > >> > E6700 2.67Ghz > > >> > 2GB RAM > > >> > 150GB Rpator > > >> > > > >> > Both have 100mbit connection, both being upgraded to 2.66Ghz Quads > > end > > >> of > > >> > May... > > >> > > > >> > However, with regard to my first statement, if I set tf2 process > > >> affinity > > >> > to > > >> > use a single core, and dont run srcdsboost usage on the core is > > around > > >> > 35-45%, so I could easily run 2 per core. However, opening up > > >> > srcdsboost > > >> > usage rockets to around 80%... Hence my initial doubt, I'd be > > >> > interested > > >> > to > > >> > know if JDoc is using srcdsboost? > > >> > > > >> > Anyway, Don, you say it's easy to do... Care to share how? > > >> > > > > >> > On 5/6/08, Don Williams wrote: > > >> >> > > >> >> Actually pretty easy to do. Not hard to belive either. > > >> >> > > >> >> - Original Message - > > >> >> From: "Chris ." > > > >> >> To: "Half-Life dedicated Win32 server mailing list" > > >> >> > > >> >> > > > >> >> Sent: 2008-05-06 11:20 AM > > >> >> Subject: Re: [hlds] Beefy server > > >> >> > > >> >> > > >> >> > Uh, I find that hard to believe, unless you are running with > > fps_max > > >> at > > >> >> 64 > > >> >> > i.e. no srcdsboost... > > >> >> > > > > >> >> > On 5/6/08, JDoc0512 wrote: > > >> >> >> > > >> >> >> 2 x quad core Intel Xeon x5355 2.66GHz (8 cores total, each can > > >> handle > > >> >> 2 > > >> >> >> x > > >> >> >> 32 slot tf2 servers running at 66 tickrate). Maybe it can > handle &
Re: [hlds] Team Fortress 2 Update Coming
are you guys fixing it for sure this time? I sent eric a detail step by step procedure on how to reproduce the exploit or are you guys fixing something else? Jason Ruymen <[EMAIL PROTECTED]> wrote: Just in case you missed the update yesterday, there will be another required TF 2 update later today. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds - Be a better friend, newshound, and know-it-all with Yahoo! Mobile. Try it now. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Released
yeah Neph needs a job at valve he fixed the problem before valve released an update yesterday which didn't fix anything and another one tonight which might or might not fix anything again Nephyrin Zey <[EMAIL PROTECTED]> wrote: This isn't an issue that requires 'many types of computer' or anything else. You bind a certain command to a key, charge, uber someone, press that key, you're infinitely ubered. Every time. And, looking at the way the exploit works, it's clear they're just not properly 'resetting' people who's loadout changes in the spawn. So whatever patch they tried to apply was not addressed at the root cause. So what I'm getting at is, give me a job. =D - Neph ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds - Be a better friend, newshound, and know-it-all with Yahoo! Mobile. Try it now. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Released
The method I sent to Eric is different than what Neph wrote below There's more than one way to exploit Keeper <[EMAIL PROTECTED]> wrote: I do wish they had several "volunteer" reps from each community to improve communication. They have some great games, but the company cannot survive on that alone. This mailing list helps, but has so little actual involvement from VALVe that it's almost just another form of a forum. I'd be right in there with Neph to help out as much as I could to get the games I love working correctly. While we might not agree with the unlocking achievements and other parts of the game, that's up to VALVe and the direction they want to take the games. But as far as the exploits and the bugs, more needs to be done IMO to get these communicated and fixed. To me, the steam platform is the issue. If the company didn't have that vehicle for quick and easy updates, then I believe more would be done testing wise before releasing. Keeper -Original Message- From: Nephyrin Zey [mailto:[EMAIL PROTECTED] Sent: Tuesday, May 06, 2008 3:40 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Released This isn't an issue that requires 'many types of computer' or anything else. You bind a certain command to a key, charge, uber someone, press that key, you're infinitely ubered. Every time. And, looking at the way the exploit works, it's clear they're just not properly 'resetting' people who's loadout changes in the spawn. So whatever patch they tried to apply was not addressed at the root cause. So what I'm getting at is, give me a job. =D - Neph ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds - Be a better friend, newshound, and know-it-all with Yahoo! Mobile. Try it now. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Beefy server
so you only run "good public servers" for "good players" ? can you give me the IP addresses? I want to go check them out FireHazard <[EMAIL PROTECTED]> wrote: It depends on who your clients are. If you're trying to sell private servers, no one in their right mind will purchase a 64 FPS server; it is not suitable for competitive play. If you're just hosting some bad pubs for bad players, then people probably won't complain much. On Tue, May 6, 2008 at 5:07 PM, wrote: > 8 32 player servers here. No boost, they run flawless, > > -Original Message- > From: "Chris ." > > > > Date: Tue, 6 May 2008 21:58:27 > To:"Half-Life dedicated Win32 server mailing list" > Subject: Re: [hlds] Beefy server > > > So really, fps max is 64... > > On that subject I'd be interested to know if many of the Windows admins use > any programs which initialise the multimedia timer? And their > recommendations/suggestons... On my servers I've allways run something to > intitialise it, be it serverchecker or srcdsboost, and try and get fps > around a constant 200 mark across all game serevrs... However with JDoc's > servers and results, I'd be tempted to stop boosting my fps and run more > servers... > > On 5/6/08, JDoc0512 wrote: > > > > I'm not sure why you would use srcdsboost or windows media player if the > > servers are already running fine > > > > nobody complains about lag and nobody complains about low fps on my > > servers > > so even if it's possible to boost anything, I wouldn't try > > > > I've used both srcdsboost and wmp for CS:S servers before but I didn't > > notice any dramatic improvement > > > > > > > > "Chris ." wrote: > > > > Very impressive, and to clarify, that's with srcdsboost running? Or > > something which initialises the multimedia timer? > > > > > > > > On 5/6/08, JDoc0512 wrote: > > > > > > 66tickrate > > > fps_max 600 > > > > > > taken at the same time > > > > > > http://www.exunited.com/temp/trash/players.jpg > > > > > > http://www.exunited.com/temp/trash/cpu.jpg > > > > > > > > > > > > > > > > > "Chris ." wrote: > > > > > > You seem to have missed the point of my remark, and question aimed at > > > JDoc. > > > > > > ServerChecker does the same thing (if enabled) as srcdsboost i.e. > > > initialises the multimedia timer within Windows. > > > > > > > > > On 5/6/08, Don Williams wrote: > > > > > > > > I have no need to run srcdsboost or screw with affinity, my servers > > run > > > > perfectly fine with high tick rates and stable high fps. > > > > > > > > - Original Message - > > > > From: "Chris ." > > > > > > > To: "Half-Life dedicated Win32 server mailing list" > > > > > > > > > > > > > > > Sent: 2008-05-06 12:24 PM > > > > Subject: Re: [hlds] Beefy server > > > > > > > > > > > > > Riiight, so you dont actually know about TF2 and the affects of > > > affinity > > > > > and > > > > > srcdsboost. > > > > > > > > > > Thanks anyway >.< > > > > > > > > > > > > > On 5/6/08, Don Williams wrote: > > > > >> > > > > >> I don't mess with affinity at all.. I run 2 32x server 66 tick > > 500fps > > > 1 > > > > >> 64x > > > > >> cs:source 66 tick 500fps 1 24x 500fps 66tick Server checker ftw. > > > > >> > > > > >> - Original Message - > > > > >> From: "Chris ." > > > > > > > >> To: "Half-Life dedicated Win32 server mailing list" > > > > >> > > > > >> > > > > > > > >> Sent: 2008-05-06 12:06 PM > > > > >> Subject: Re: [hlds] Beefy server > > > > >> > > > > >> > > > > >> > Well, I'm running: > > > > >> > > > > > >> > Serv1: > > > > >> > Q6600 2.4Ghz > > > > >> > 4GB RAM > > > > >> > 250GB HDD > > > > >> > > > > > >> > Serv2: > > > > >> >
Re: [hlds] Team Fortress 2 Update Coming
thanks for the heads up Jason Ruymen <[EMAIL PROTECTED]> wrote: This is definitely coming now. Should be live within an hour. Jason -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen Sent: Tuesday, May 06, 2008 3:57 PM To: Half-Life dedicated Win32 server mailing list; [EMAIL PROTECTED]; [EMAIL PROTECTED] Subject: Re: [hlds] Team Fortress 2 Update Coming Looks like this will not be released today. We're now planning to release the update sometime tomorrow. Jason -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen Sent: Tuesday, May 06, 2008 12:19 PM To: hlds@list.valvesoftware.com; [EMAIL PROTECTED]; [EMAIL PROTECTED] Subject: [hlds] Team Fortress 2 Update Coming Just in case you missed the update yesterday, there will be another required TF 2 update later today. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds - Be a better friend, newshound, and know-it-all with Yahoo! Mobile. Try it now. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Coming
this is not the best time to joke around infinite uber exploit has been a serious problem Andreas Grimm <[EMAIL PROTECTED]> wrote: note: "within an hour" could mean 6 hours, too :D -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen Sent: Wednesday, May 07, 2008 11:58 PM To: Half-Life dedicated Win32 server mailing list; [EMAIL PROTECTED]; [EMAIL PROTECTED] Subject: Re: [hlds] Team Fortress 2 Update Coming This is definitely coming now. Should be live within an hour. Jason -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen Sent: Tuesday, May 06, 2008 3:57 PM To: Half-Life dedicated Win32 server mailing list; [EMAIL PROTECTED]; [EMAIL PROTECTED] Subject: Re: [hlds] Team Fortress 2 Update Coming Looks like this will not be released today. We're now planning to release the update sometime tomorrow. Jason -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen Sent: Tuesday, May 06, 2008 12:19 PM To: hlds@list.valvesoftware.com; [EMAIL PROTECTED]; [EMAIL PROTECTED] Subject: [hlds] Team Fortress 2 Update Coming Just in case you missed the update yesterday, there will be another required TF 2 update later today. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds - Be a better friend, newshound, and know-it-all with Yahoo! Mobile. Try it now. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Released
it took me 25 minutes to update all 15 servers it's ridiculously slow Mike Stiehm <[EMAIL PROTECTED]> wrote: OMG is the content server even up? 35min and still nothing.. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds - Be a better friend, newshound, and know-it-all with Yahoo! Mobile. Try it now. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Released
It seems like "ANOTHER EXPLOIT" has been fixed "George \"Devgru Seal\"" <[EMAIL PROTECTED]> wrote: *Another* exploit? Oh right. Good PR there.. ;) On Wed, May 7, 2008 at 6:49 PM, Andreas Grimm wrote: > Thanks a lot :-) > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen > Sent: Thursday, May 08, 2008 12:40 AM > To: Half-Life dedicated Win32 server mailing list; > [EMAIL PROTECTED]; [EMAIL PROTECTED] > Subject: [hlds] Team Fortress 2 Update Released > > The required Team Fortress 2 update is now available. Please run > hldsupdatetool to receive it. The specific changes include: > > - Fixed clients getting the "Reliable snapshot overflow" error > - Fixed another unlimited UberCharge exploit > - Fixed elevators not working in user maps > - Networking optimizations > > Jason > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > -- Devgru Seal - IT/Tech & PC Geek - ?June 1st: HL2:Episode 1 Release! ?lt;br>?October 9th, 2007: The Orange Box Release! ?lt;br>http://ecsa-clan.com - Team #ECSA ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds - Be a better friend, newshound, and know-it-all with Yahoo! Mobile. Try it now. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Released
I don't notice any difference but I laughed at what Daron said below haha Daron Dodd <[EMAIL PROTECTED]> wrote: thats the "Network optimization" at work! On Wed, May 7, 2008 at 5:13 PM, Harry Dry wrote: > I'm getting really low framerates since the update and so are a lot of the > people playing on some of our servers. > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds - Be a better friend, newshound, and know-it-all with Yahoo! Mobile. Try it now. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Released
so do we need another update to fix demos not working? Dog <[EMAIL PROTECTED]> wrote: Ryan is correct. Demos don't appear to work... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds - Be a better friend, newshound, and know-it-all with Yahoo! Mobile. Try it now. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Released
I'm personally just joking around "[EMAIL PROTECTED]" <[EMAIL PROTECTED]> wrote: are you guys grasping for something to complain about, old demos never work after an update. JDoc0512 wrote: > so do we need another update to fix demos not working? > > Dog wrote: Ryan is correct. > Demos don't appear to work... > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > - > Be a better friend, newshound, and know-it-all with Yahoo! Mobile. Try it now. > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds - Be a better friend, newshound, and know-it-all with Yahoo! Mobile. Try it now. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Coming
xcopy works much better Spencer 'voogru' MacDonald <[EMAIL PROTECTED]> wrote: Thanks, I thought of making a batch file but never got around to it. @ Robert "why... that was phased out with newer versions of mms" I've had problems with that version of MMS. - voogru. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Robert Whelan Sent: Friday, May 09, 2008 3:01 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Coming Handy... 1. make a copy of your gameinfo.txt and call it gameinfo.bak.txt 2. make a batch file called "gameinfo.fix" add: date/t time/t cd "C:\srcds\orangebox\tf" copy gameinfo.bak.txt gameinfo.txt cd .. time/t @pause Run batch file when an update screws with your gameinfo.txt - Original Message From: Spencer 'voogru' MacDonald To: Half-Life dedicated Win32 server mailing list Sent: Friday, May 9, 2008 1:20:36 PM Subject: Re: [hlds] Team Fortress 2 Update Coming Oh goodie. *Backs up gameinfo.txt* - voogru. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen Sent: Friday, May 09, 2008 1:44 PM To: Half-Life dedicated Win32 server mailing list; [EMAIL PROTECTED]; [EMAIL PROTECTED] Subject: [hlds] Team Fortress 2 Update Coming Sometime later today we'll have a required Team Fortress 2 update. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds Be a better friend, newshound, and know-it-all with Yahoo! Mobile. Try it now. http://mobile.yahoo.com/;_ylt=Ahu06i62sR8HDtDypao8Wcj9tAcJ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds - Be a better friend, newshound, and know-it-all with Yahoo! Mobile. Try it now. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Coming
Dan, you win "[EMAIL PROTECTED]" <[EMAIL PROTECTED]> wrote: or you can just create a vdf if you have the latest mm http://www.sourcemm.net/?go=vdf JDoc0512 wrote: > xcopy works much better > > Spencer 'voogru' MacDonald wrote: Thanks, I thought of making a batch file > but never got around to it. > > @ Robert > > "why... that was phased out with newer versions of mms" > > I've had problems with that version of MMS. > > - voogru. > > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Robert Whelan > Sent: Friday, May 09, 2008 3:01 PM > To: Half-Life dedicated Win32 server mailing list > Subject: Re: [hlds] Team Fortress 2 Update Coming > > Handy... > 1. make a copy of your gameinfo.txt and call it gameinfo.bak.txt > 2. make a batch file called "gameinfo.fix" add: > date/t > time/t > cd "C:\srcds\orangebox\tf" > copy gameinfo.bak.txt gameinfo.txt > cd .. > time/t > @pause > Run batch file when an update screws with your gameinfo.txt > > > - Original Message > From: Spencer 'voogru' MacDonald > To: Half-Life dedicated Win32 server mailing list > > Sent: Friday, May 9, 2008 1:20:36 PM > Subject: Re: [hlds] Team Fortress 2 Update Coming > > Oh goodie. > > *Backs up gameinfo.txt* > > - voogru. > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen > Sent: Friday, May 09, 2008 1:44 PM > To: Half-Life dedicated Win32 server mailing list; > [EMAIL PROTECTED]; [EMAIL PROTECTED] > Subject: [hlds] Team Fortress 2 Update Coming > > Sometime later today we'll have a required Team Fortress 2 update. > > Jason > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > Be a better friend, newshound, and > know-it-all with Yahoo! Mobile. Try it now. > http://mobile.yahoo.com/;_ylt=Ahu06i62sR8HDtDypao8Wcj9tAcJ > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > - > Be a better friend, newshound, and know-it-all with Yahoo! Mobile. Try it now. > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds - Be a better friend, newshound, and know-it-all with Yahoo! Mobile. Try it now. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Windows server
"C:\hlds\hlds.exe" -console -game cstrike +maxplayers 20 +map de_dust2 if that works, start adding more commands Richard Eid <[EMAIL PROTECTED]> wrote: You'll need to set up port forwarding on your router to send 27015 to the IP address of that server. On Fri, May 9, 2008 at 4:39 PM, wwe ewr wrote: > Hi im trying to host a counter strike dedicated server on my computer. (On > windows xp) > Comp specs: q6700 2gb ram 320 gb 7200 rpm hard drive > > I used the steam updatetool to get the valve folder and the cstrike folder. > > When i create a shortcut on desktop to start server it runs an error > it says couldn't allocate dedicated server ip port 27015 > > I followed steps from here > http://www.cstrike.ro/tutorial_cs16_steam_only_windows.php > > > When i enter my command line in shortcut to start server thats where i get > port error. > > "C:\hlds\hlds.exe" -console -game cstrike -port 27015 -autoupdate +secure > +sport 27014 +ip 123.(myip).123 +maxplayers 20 +map de_dust2 > > Once i get that working i want to know command to boost server side fps i > heard command like -pingbooster 3 or -fpsmax 500 > > Anways If you can give me help on getting server working and maybe a quick > launch command for fps boost thank you. > _ > Find hidden words, unscramble celebrity names, or try the ultimate > crossword puzzle with Live Search Games. Play now! > http://g.msn.ca/ca55/212 > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > -- -Richard Eid ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds - Be a better friend, newshound, and know-it-all with Yahoo! Mobile. Try it now. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Coming
it will prevent two medics from going into uber loop and destoring the game play Redh3ad <[EMAIL PROTECTED]> wrote: Hm, I wrote this mail before I got the one from Jason But it's a pity that melee weapons are no longer affected by the critzkrieg :( Redh3ad wrote: > My Steamclient is already downloading the update > > * Fixed several issues with the Family Practice achievement. Players > with 10/10 progress that have not been awarded the achievement > will get the achievement the next time they UberCharge any Steam > friend > * Fixed toggle-fire option for the Medigun preventing players from > earning the Second Opinion achievement > * Fixed The Kritzkrieg not charging faster than the Medigun > * Fixed issue that was preventing players from using their new Medic > items on some servers > * Fixed melee weapons not being affected by The Kritzkrieg's critboost > * Fixed Server Browser sometimes refreshing in the background on > startup when it wasn't visible > > > > > > > Jason Ruymen wrote: > >> Sometime later today we'll have a required Team Fortress 2 update. >> >> Jason >> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> >> >> > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds - Be a better friend, newshound, and know-it-all with Yahoo! Mobile. Try it now. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Released
I've never seen or heard about this problem and I use windows "AnAkIn ." <[EMAIL PROTECTED]> wrote: When it happened, we were playing a match with mp_tournament, and it happened only on stage 2 & 3 for all players. Maybe it's a conflict with the tournament UI (for stopwatch at the top of the screen)? 2008/5/10 Tony Paloma : > I run Windows servers as well and have not noticed this problem nor have I > heard anyone on my server complain about it. It's probably just random. I > don't see how a server plugin or the configuration of the server could > affect something like that. > > I do know that it will disappear for me if I change screen resolution and > don't restart TF2. However, if I change resolution without restarting TF2 > there are other problems as well. > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of bl4nkeh > Sent: Saturday, May 10, 2008 10:25 AM > To: Half-Life dedicated Win32 server mailing list > Subject: Re: [hlds] Team Fortress 2 Update Released > > The cart meters works perfectly fine on my Windows Gold Rush server. > > 1nsane . wrote: > > I have that on all my windows servers. The indicator that moves when the > > cart moves. > > > > On Sat, May 10, 2008 at 11:57 AM, [EMAIL PROTECTED] < > > [EMAIL PROTECTED]> wrote: > > > > > >> is that the little progress bar at the bottom indicating how far along > >> the track the cart has moved? > >> > >> Ronny Schedel wrote: > >> > >>> This must be a Windows only problem, Linux servers are running fine > with > >>> > >> car > >> > >>> indicator. > >>> > >>> > >>> - Original Message - > >>> From: "Dustin Wyatt" > >>> To: "Half-Life dedicated Win32 server mailing list" > >>> > >>> Sent: Saturday, May 10, 2008 3:21 PM > >>> Subject: Re: [hlds] Team Fortress 2 Update Released > >>> > >>> > >>> I experience this sometimes as well. > >>> > >>> > >>> -Dustin > >>> > >>> On Sat, May 10, 2008 at 12:51 AM, George Devgru Seal > >>> wrote: > >>> > >>> > I haven't played Goldrush enough to tell if I experience this, but I > do > experience something similar with the radar for the flag in 2fort > being > broken (flag is on bridge but arrow points to the base, saying it is > 'home'). Not sure if its a server-side plugin bug, or just a > server-side > bug. > > On Fri, May 9, 2008 at 10:09 PM, Joseph Sullivan < > > >> [EMAIL PROTECTED]> > >> > wrote: > > > > > I get this a lot, I have no idea what causes it, though. Just > randomly > > I'll > > have no cart indicator. > > > > On Fri, May 9, 2008 at 9:03 PM, Barry Au > > > >> wrote: > >> > > > >> Hmmm, goldrush still has no cart indicator ? > >> > >> Is there a workaround that? > >> > >> Thanks. > >> > >> > >> On 5/9/08, George Devgru Seal wrote: > >> > >> > >>> I'm still noticing on a couple of servers I cannot use new medic > >>> items. > >>> > >>> > > I > > > > > >>> never experienced the problem before, however. > >>> > >>> On Fri, May 9, 2008 at 4:56 PM, Jason Ruymen > >>> > >>> > >>> wrote: > >>> > >>> > >>> > The required Team Fortress 2 has been released. Please run > hldsupdatetool to receive it. The specific changes include: > > - Fixed several issues with the Family Practice achievement. > Players > with 10/10 progress that have not been awarded the achievement > will > > > > get > > > > > the achievement the next time they UberCharge any Steam friend > - Fixed toggle-fire option for the Medigun preventing players from > earning the Second Opinion achievement > - Fixed The Kritzkrieg not charging faster than the Medigun > - Fixed issue that was preventing players from using their new > Medic > items on some servers > - Fixed melee weapons not being affected by The Kritzkrieg's > > > > critboost > > > > > - Fixed Server Browser sometimes refreshing in the background on > > > >> startup > >> > >> > when it wasn't visible > > Jason > > > ___ > To unsubscribe, edit your list preferences, or view the list > > > > archives, > > > > > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > >>> -- > >>> Devgru Seal > >>> - IT/Tech & PC Geek - > >>> > June 1st: HL2:Episode 1 Release! < > >>> > October 9th, 2007: The Orange Box Release! < > >>> http://ecsa-clan.com - Team #ECSA > >>> ___ > >>> To unsubscribe, edit your list preferences, or view the list > >>> archive
Re: [hlds] Team Fortress 2 Update Released
I played two full rounds on goldrush today I didn't notice any problem some people were talking about earlier Plus, even if there was a problem, we've had enough updates already "AnAkIn ." <[EMAIL PROTECTED]> wrote: There was no problem on the client either :) 2008/5/11 Richard Eid : > I was more referring to the client site, not the server. > > On Sat, May 10, 2008 at 5:45 PM, AnAkIn . wrote: > > > Our server didn't have any lag problem...the cart indicator was shown for > > the first stage, but when the round restarted for the second stage, > > nothing. > > > > 2008/5/10 Richard Eid : > > > > > I'm sure most of you have seen/heard about 'invisible' players. > Happens > > > mostly when you lag out but don't get disconnected. Upon un-lagging, > > some > > > player models will appear(?) invisible. Other graphical anomalies also > > > occur. > > > > > > Could the missing cart indicator be a symptom of lagging out? I've > never > > > experienced the problem of not seeing the indicator, but thought I'd > > > mention > > > lag as a possibility. > > > > > > On Sat, May 10, 2008 at 4:02 PM, George Devgru Seal < > > [EMAIL PROTECTED]> > > > wrote: > > > > > > > On Sat, May 10, 2008 at 1:42 PM, Tony Paloma < > [EMAIL PROTECTED]> > > > > wrote: > > > > > > > > > I do know that it will disappear for me if I change screen > resolution > > > and > > > > > don't restart TF2. However, if I change resolution without > restarting > > > TF2 > > > > > there are other problems as well. > > > > > > > > > I should've mentioned this in my earlier comment, but one time I > > wondered > > > > if > > > > that's why the radar was broken - I started recording a demo, I > think, > > > and > > > > some UI elements were messed up, including the radar not working. > > > However, > > > > at the time, I asked my friends over vent if they noticed the radar > not > > > > working, and both of them (2) noticed it as well. So I don't think > its > > a > > > > client issue. > > > > > > > > > > > > > > > > > > -Original Message- > > > > > From: [EMAIL PROTECTED] > > > > > [mailto:[EMAIL PROTECTED] On Behalf Of bl4nkeh > > > > > Sent: Saturday, May 10, 2008 10:25 AM > > > > > To: Half-Life dedicated Win32 server mailing list > > > > > Subject: Re: [hlds] Team Fortress 2 Update Released > > > > > > > > > > The cart meters works perfectly fine on my Windows Gold Rush > server. > > > > > > > > > > 1nsane . wrote: > > > > > > I have that on all my windows servers. The indicator that moves > > when > > > > the > > > > > > cart moves. > > > > > > > > > > > > On Sat, May 10, 2008 at 11:57 AM, [EMAIL PROTECTED] < > > > > > > [EMAIL PROTECTED]> wrote: > > > > > > > > > > > > > > > > > >> is that the little progress bar at the bottom indicating how far > > > along > > > > > >> the track the cart has moved? > > > > > >> > > > > > >> Ronny Schedel wrote: > > > > > >> > > > > > >>> This must be a Windows only problem, Linux servers are running > > fine > > > > > with > > > > > >>> > > > > > >> car > > > > > >> > > > > > >>> indicator. > > > > > >>> > > > > > >>> > > > > > >>> - Original Message - > > > > > >>> From: "Dustin Wyatt" > > > > > >>> To: "Half-Life dedicated Win32 server mailing list" > > > > > >>> > > > > > >>> Sent: Saturday, May 10, 2008 3:21 PM > > > > > >>> Subject: Re: [hlds] Team Fortress 2 Update Released > > > > > >>> > > > > > >>> > > > > > >>> I experience this sometimes as well. > > > > > >>> > > > > > >>> > > > > > >>> -Dustin > > > > > >>> > > > > > >>> On Sat, May 10, 2008 at 12:51 AM, George Devgru Seal > > > > > >>> wrote: > > > > > >>> > > > > > >>> > > > > > I haven't played Goldrush enough to tell if I experience this, > > but > > > I > > > > > do > > > > > experience something similar with the radar for the flag in > > 2fort > > > > > being > > > > > broken (flag is on bridge but arrow points to the base, saying > > it > > > is > > > > > 'home'). Not sure if its a server-side plugin bug, or just a > > > > > server-side > > > > > bug. > > > > > > > > > > On Fri, May 9, 2008 at 10:09 PM, Joseph Sullivan < > > > > > > > > > > >> [EMAIL PROTECTED]> > > > > > >> > > > > > wrote: > > > > > > > > > > > > > > > > > > > > > I get this a lot, I have no idea what causes it, though. Just > > > > > randomly > > > > > > I'll > > > > > > have no cart indicator. > > > > > > > > > > > > On Fri, May 9, 2008 at 9:03 PM, Barry Au > > gmail.com> > > > > > > > > > > > >> wrote: > > > > > >> > > > > > > > > > > > >> Hmmm, goldrush still has no cart indicator ? > > > > > >> > > > > > >> Is there a workaround that? > > > > > >> > > > > > >> Thanks. > > > > > >> > > > > > >> > > > > > >> On 5/9/08, George Devgru Seal wrote: > > > > > >> > > > > > >> > > > > > >>> I'm still noticing on a couple of servers I cannot use new > > > medic > > > > > >>> items. > > > > > >>> > > > > > >>
Re: [hlds] Please add the option customize bans file save location
or make a batch file Cc2iscooL <[EMAIL PROTECTED]> wrote: I agree that a user-set config directory would be nice...running multiple servers off the same installation would be much easier in that regard, and most other games already support a base config directory. Why not source? Steven Hartland wrote: > Its that time again where I request the option to customise > the location where bans are stored. > > Every other part of a hlds server can be configured except > this, please please add it. > > If you want to be really nice and make admins life much > easier add an option to "root" the servers config directory > so the server will look in a specified directory for all > config related files before it goes to /cfg. > > For more info on both these see my posts in the archive > titled:- > 1. A quick fix to make Source infinitely more GSP friendly > ( posted 27 February 2008 21:42 ) > 2. banlists still broken + config system enhancement request > ( posted 25 October 2007 01:47 ) > 3. CSS Hardcoded banlist path > ( 17 October 2005 14:58 ) > > Alfred has responded to at least one of these but we still > to date haven't had a fix. I really should be a simple one > and would be most appreciated so I hope it can get added. > > Regards > Steve > > > This e.mail is private and confidential between Multiplay (UK) Ltd. and the > person or entity to whom it is addressed. In the event of misdirection, the > recipient is prohibited from using, copying, printing or otherwise > disseminating it or any information contained in it. > > In the event of misdirection, illegible or incomplete transmission please > telephone +44 845 868 1337 > or return the E.mail to [EMAIL PROTECTED] > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Please add the option customize bans file save location
hey Steve you don't even run multiplay game servers :) and making a batch file is not stupid :) take care Steven Hartland <[EMAIL PROTECTED]> wrote: Someone always comes up with something stupid like this every time I raise this bug :( You cannot fix this with any script, it can only be fixed in the game engine!! Regards Steve - Original Message ----- From: "JDoc0512" To: "Half-Life dedicated Win32 server mailing list" Sent: Friday, May 16, 2008 11:45 PM Subject: Re: [hlds] Please add the option customize bans file save location > or make a batch file This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone +44 845 868 1337 or return the E.mail to [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Please add the option customize bans file save location
Parva doesn't run 1500 servers I run 15 tf2 servers and I already have my own batch file which unifies all banned_user.cfg All I have to do is ban someone from one server and he's automatically banned from the rest of my servers Steven Hartland <[EMAIL PROTECTED]> wrote: No of course not the 1500 servers on the machines here are just a figment of my imagination :P Making a batch file is stupid as it cant solve the problem if you think it can please go right ahead and try to create it but I warn you now you will be wasting your time. - Original Message - From: "JDoc0512" > hey Steve > you don't even run multiplay game servers :) > > and making a batch file is not stupid :) This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone +44 845 868 1337 or return the E.mail to [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Please add the option customize bans file save location
and mike, msn/hotmail totally messed up previous messages lol I'm using yahoo when I reply to hlds mailing list Mike Stiehm <[EMAIL PROTECTED]> wrote: Also if you run hlstats you can have it unify bans in real time > Date: Fri, 16 May 2008 17:30:42 -0700> From: [EMAIL PROTECTED]> To: > hlds@list.valvesoftware.com> Subject: Re: [hlds] Please add the option > customize bans file save location> > Parva doesn't run 1500 servers> > I run > 15 tf2 servers and I already have my own batch file which unifies all > banned_user.cfg> All I have to do is ban someone from one server and he's > automatically banned from the rest of my servers> > Steven Hartland wrote:> > No of course not the 1500 servers on the machines here are> just a figment of > my imagination :P> > Making a batch file is stupid as it cant solve the > problem> if you think it can please go right ahead and try to create> it but > I warn you now you will be wasting your time. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] new exploit tf2 in dustbowl stage 3?
none of these "exploits" interfere with normal gameplay I don't think there will be a fix anytime soon Rian Brooks-Kane <[EMAIL PROTECTED]> wrote: "There is another one, where attacking (blue) can build a sentry behind the fence (with the boxes) at warmuptime.. but I cant find any vid about it." It can still be destroyed, so not really major. On Mon, May 19, 2008 at 6:57 AM, Eric van Beesten wrote: > Can you tell a bit more? I'm thinking you mean the teleportbug.. > > I have found a few "exploits" > > http://www.youtube.com/watch?v=2m6lYS7AYmo > http://www.youtube.com/watch?v=lIZnBzeu1nI&feature=related > > There is another one, where attacking (blue) can build a sentry behind the > fence (with the boxes) at warmuptime.. but I cant find any vid about it. > > Still I haven't found my dustbowl stage 3 exploits.. and that one is > running > the gameplay! So if someone find it.. please post it! > > -Oorspronkelijk bericht- > Van: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] Namens Ronny Schedel > Verzonden: zondag 18 mei 2008 19:57 > Aan: Half-Life dedicated Win32 server mailing list > Onderwerp: Re: [hlds] new exploit tf2 in dustbowl stage 3? > > There is also an exploit on stage 1 of pl_goldrush. I have send an e-mail > to > > Jason Ruymen. > > > > Wooo 3 emails ftw :D > > > > > > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > __ NOD32 3106 (20080516) Information __ > > This message was checked by NOD32 antivirus system. > http://www.eset.com > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > -- Rian Brooks-Kane M:0433812355 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] new exploit tf2 in dustbowl stage 3?
haha you call this an exploit? this has been around since the times of dinosaurs I rather call it a nice feature... Kveri <[EMAIL PROTECTED]> wrote: Hello, so here I am, this exploit is not just on dustbowl stage3, but everywhere where iron barriers are. I made video, and posted on youtube. Here is link: http://www.youtube.com/watch?v=V6T1B5wm-sU If somebody wants demo, contact me on my mail: [EMAIL PROTECTED], I'll gladly upload it. But I think this bug is very easy to reproduce. You have to crouch and fire 0,5m behind barrier. Martin [EMAIL PROTECTED] wrote / nap?al(a): > Send hlds mailing list submissions to > hlds@list.valvesoftware.com > > To subscribe or unsubscribe via the World Wide Web, visit > http://list.valvesoftware.com/mailman/listinfo/hlds > or, via email, send a message with subject or body 'help' to > [EMAIL PROTECTED] > > You can reach the person managing the list at > [EMAIL PROTECTED] > > When replying, please edit your Subject line so it is more specific > than "Re: Contents of hlds digest..." > > > Today's Topics: > > 1. new exploit tf2 in dustbowl stage 3? (Eric van Beesten) > 2. Re: new exploit tf2 in dustbowl stage 3? (DontWannaName!) > 3. Re: new exploit tf2 in dustbowl stage 3? (Ronny Schedel) > 4. Re: new exploit tf2 in dustbowl stage 3? (George "Devgru Seal") > > > -- > > Message: 1 > Date: Sun, 18 May 2008 11:24:48 +0200 > From: Eric van Beesten > Subject: [hlds] new exploit tf2 in dustbowl stage 3? > To: 'Half-Life dedicated Win32 server mailing list' > > Message-ID: <[EMAIL PROTECTED]> > Content-Type: text/plain; charset=us-ascii > > Just banned a few guys from our server because of using exploits on the 3th > stage of dustbowl. It's a red (defending) exploit and with this exploit its > really easy for RED to kill the blue guys after they left the spawn room. I > did search on youtube if there is a video about it.. but I cant find nothing > (only old exploits that are fixed). The problem is that I'm too fast with > banning.. so I did not see where they have entered the exploit or where they > are hiding! > > > > > -- > > Message: 2 > Date: Sun, 18 May 2008 08:54:01 -0700 (PDT) > From: DontWannaName! > Subject: Re: [hlds] new exploit tf2 in dustbowl stage 3? > To: Half-Life dedicated Win32 server mailing list > > Message-ID: <[EMAIL PROTECTED]> > Content-Type: text/plain; charset=us-ascii > > Wooo 3 emails ftw :D > > > > > > -- > > Message: 3 > Date: Sun, 18 May 2008 19:56:59 +0200 > From: "Ronny Schedel" > Subject: Re: [hlds] new exploit tf2 in dustbowl stage 3? > To: "Half-Life dedicated Win32 server mailing list" > > Message-ID: > Content-Type: text/plain; format=flowed; charset="iso-8859-1"; > reply-type=original > > There is also an exploit on stage 1 of pl_goldrush. I have send an e-mail to > Jason Ruymen. > > > >> Wooo 3 emails ftw :D >> >> >> >> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> >> > > > > > -- > > Message: 4 > Date: Sun, 18 May 2008 14:40:52 -0400 > From: "George \"Devgru Seal\"" > Subject: Re: [hlds] new exploit tf2 in dustbowl stage 3? > To: "Half-Life dedicated Win32 server mailing list" > > Message-ID: > <[EMAIL PROTECTED]> > Content-Type: text/plain; charset=ISO-8859-1 > > Since you didn't mention any explanation of -how- it is an exploit, that > just sounds like spawn camping to me... > > On Sun, May 18, 2008 at 5:24 AM, Eric van Beesten > wrote: > > >> Just banned a few guys from our server because of using exploits on the 3th >> stage of dustbowl. It's a red (defending) exploit and with this exploit its >> really easy for RED to kill the blue guys after they left the spawn room. I >> did search on youtube if there is a video about it.. but I cant find >> nothing >> (only old exploits that are fixed). The problem is that I'm too fast with >> banning.. so I did not see where they have entered the exploit or where >> they >> are hiding! >> >> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> >> > > > -- > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > End of hlds Digest, Vol 3, Issue 57 > *** > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubsc
Re: [hlds] new exploit tf2 in dustbowl stage 3?
you should watch the youtube video Kveri uploaded that "exploit" doesn't belong in the same category as where skywalking exploit belongs Nephyrin Zey <[EMAIL PROTECTED]> wrote: It's irresponsible to ban people for exploiting now? Or are you saying that if it's common enough of an exploit then it becomes ok? :-P I should unban a few thousand skywalkers, in that case. - Neph On Mon, May 19, 2008 at 6:56 PM, Robert Whelan wrote: > sad thing is that many irresponsible admins ban for it, el oh el > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] fake client cheat needs to be fixed
would you please fix the fake client "cheat" in team fortress 2? some people made plugins that bypass bot detection system and made bots look like real humans I think this should be fixed becuase as some modders sell this plugin for money and as more people get it, there will be no server that shows true player counts anymore here's a few servers that run this plugin 74.54.24.200:27015 SourceOP.com TF2 24/7 2fort [INSTANT RESPAWN] 72.233.5.210:27015 LotusClan.com | 24/7 Dustbowl | Central US | [XXL] and there's about a dozen more Jason Ruymen <[EMAIL PROTECTED]> wrote: An update to the Source Dedicated Server has been released. Previously this was a beta update. So if you haven't already, please run hldsupdatetool to download it. The specific changes include: - Fixed potential "nuke" exploit in rcon subsystem Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] fake client cheat needs to be fixed
haha good one neph since you provided some info, other people can learn about it too Nephyrin Zey <[EMAIL PROTECTED]> wrote: The problem is that the number of players, their status, etc, comes from the server - there is no foolproof way (aside from locking the whole thing down with encryption and such, which would still be broken and present huge problems elsewhere) to prevent spoofing like this. This is a smaller part of the larger problem: the server browser is far too dependent on what the servers report (or lie about) in the way it lists servers. Servers that are in front are the ones that claim to be non-custom and 33 slot (don't look into what servers I run). I think the browser needs a much more 'zen' makeover - maybe put in (master-server implemented) ratings, or comments, or some such, and encourage communities (perhaps let steam communities put together 'community servers' that show up in all the players stuff) - have the 'favourites' system be the *default* server list, then have a 'find other servers' button for looking for more - that helps you look by criteria other than current players online - through the ratings, your communities, friends, etc. - Neph "totally doesn't have 33 slots" Zey On Mon, May 19, 2008 at 7:13 PM, JDoc0512 wrote: > would you please fix the fake client "cheat" in team fortress 2? > some people made plugins that bypass bot detection system and made bots look > like real humans > > I think this should be fixed becuase as some modders sell this plugin for > money and as more people get it, there will be no server that shows true > player counts anymore > > here's a few servers that run this plugin > > 74.54.24.200:27015 SourceOP.com TF2 24/7 2fort [INSTANT RESPAWN] > 72.233.5.210:27015 LotusClan.com | 24/7 Dustbowl | Central US | [XXL] > > and there's about a dozen more > > Jason Ruymen wrote: > An update to the Source Dedicated Server has been released. Previously > this was a beta update. So if you haven't already, please run > hldsupdatetool to download it. The specific changes include: > > - Fixed potential "nuke" exploit in rcon subsystem > > Jason > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] srcds memory leak.
I never see any of my servers use more than 400MB but after running full for many hours, usually a few days, they just crash randomly on mapchange I don't know if this has to do with any of the mods and plugins I'm running but it's very frustrating... "1nsane ." <[EMAIL PROTECTED]> wrote: Yes I have noticed this as well, Pagefile has been steadily increasing. Guess i'll have to nuke them at night more often. On Tue, May 20, 2008 at 6:35 PM, Mike Stiehm wrote: > I have a few servers that never change maps just runs the > same map till i need to restart does not even cycle the same map. > I still see memory leaks. For me as the user id's go up so does the memory > usage. > > > From: [EMAIL PROTECTED]> To: hlds@list.valvesoftware.com> Date: > Tue, 20 May 2008 14:48:34 -0700> Subject: Re: [hlds] srcds memory leak.> > > Yes, I'm seeing this on my TF2 servers as well. It seems that the leak may> > occur on map changes. I say this because I have three servers, and the one> > that rotates maps more frequently always has a higher memory usage over> > time. > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] banished to the custom tab...
if sv_tags is not blank, your server will be placed in the custom tab Steve <[EMAIL PROTECTED]> wrote: My server still seems to be the only alltalk server that has been wrongfully banished to the custom tab. http://xstreamlan.com/images/temp/custom.JPG sv_tags "sv_tags" = "alltalk" ( def. "" ) here is the console output... and as you can see from the screenie.. alltalk is the only tag listed for my server and interestingly enough the only server with that flag alone. what gives? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] srcds memory leak.
one of my servers that has been running full for almost 20 hours now uses 185MB and another server that's been empty for a few days is using 320MB both are on the same map lol... and since the last update, it seems like my servers crash more often especially during mapchange. maybe this has more do with memory leak than mods I'm using... "AnAkIn ." <[EMAIL PROTECTED]> wrote: Our server was running for like 3 days (was 1 week ago) with people on it, and it had like 20 FPS...it was using all the ram (it was 512 MB max at that time...now we moved to 2GB). Yes it uses more and more ram when players connect and it happens since we have our server (november 2007 or around). 2008/5/21 Saint K. : > Confirmed for our Linux machines aswell. > > The TF2 srcds currently eats more and more ram, and sometimes I find the > server just being deathlocked with 100% CPU useage and 800+ MB mem in > use... > > Happends sinds the last update round. > > Cheers, > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Nephyrin Zey > Sent: Wednesday, May 21, 2008 10:57 AM > To: Half-Life dedicated Win32 server mailing list > Subject: Re: [hlds] srcds memory leak. > > I'm seeing this problem on my linux servers as well. 6am reboots ftw. > > Also, the linux srcds performance is still getting worse per patch. > I'm looking at one almost empty server taking 20% CPU with four people > + sourceTV. Jesus christ. > > - Neph > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] srcds memory leak.
sadly we are taling about team fortress 2 here Kevin Ottalini <[EMAIL PROTECTED]> wrote: I ran a 21-hour test with 24 bots in CSS changing maps every 20 minutes under WinXP32 on a dual Xeon test machine. I don't see any indication of a leak at all in that time, player(bot) count reached 1400. Memory usage increased and decreased on a by-map basis but the mean was reasonably flat. This indicates to me that this is either a plugin problem or an OB server problem, I'll see what I can test with a TF2 server next. Here are the stats from my regular servers, here I am seeing a slight increase in mem but that number is also map specific - certainly no gross leak is indicated here. uptime: 3634 minutes = 60.5 hours Process CPUTime VMBytes MemBytes Playercount -- hlds.exe 11:00:56.125 128,424K 62,728K - HLDM 642 players hltv.exe 1:28:19.578 13,180K 12,636K srcds.exe 11:15:01.046 96,216K 75,452K - CSS 374 players srcds.exe 14:44:10.156 98,268K 79,164K - HL2DM 223 players srcds.exe 8:53:42.812 101,652K 79,980K - HL1MP 600 players - Original Message - From: "Kevin Ottalini" To: "Half-Life dedicated Win32 server mailing list" Sent: Tuesday, May 20, 2008 2:08 PM Subject: Re: [hlds] srcds memory leak. > My css server isnt real busy but the bots are usually the worst leak > sources > and they are on all the time. > > The CSS server is at 240 players in 36 hours. > The HL2DM server is at 101 players > The HL1MP server is at 329 players > > The HLDS server is at 355 players. > > I don't get a lot of traffic at the beginning of the week though so this > is > lower then typical. > I usually only restart once a week, but the important thing is I'm not > seeing any real difference from what I typically see. > > I'll run a test with CSS SRCDS with a full complement of bots and see if a > leak is more obvious. > > Voogru, It might indeed be moreso in TF2 if that's where you're seeing it. > > > > - Original Message - > From: "Spencer 'voogru' MacDonald" > To: "'Half-Life dedicated Win32 server mailing list'" > > Sent: Tuesday, May 20, 2008 2:01 PM > Subject: Re: [hlds] srcds memory leak. > > >> Perhaps it's limited to TF2. > > > - Original Message - > From: "Mike Stiehm" > To: "Half-Life dedicated Win32 server mailing list" > > Sent: Tuesday, May 20, 2008 1:10 PM > Subject: Re: [hlds] srcds memory leak. > > >>I also run a CS:S server and until it started to get busy it didn't use >>much ram. >> I'm not sure about how much traffic some of you get but if a server sits >> idle >> it will not use anymore memory then it is currently using. >>Its the churn that does it (players leaving and joining) >> as my user ID goes up also does the RAM > > - Original Message - > From: "Kevin Ottalini" > To: "Half-Life dedicated Win32 server mailing list" > > Sent: Tuesday, May 20, 2008 12:58 PM > Subject: Re: [hlds] srcds memory leak. > > >>I have 36+ hours of uptime on 3 SRCDS servers (Win32, Server 2003), >> hl2dm, css and hl1mp and I'm not seeing anything unusual. >> >> I don't run any plugins. The CSS server has 4 bots on. >> hlds and hltv included for comparison: >> >> Process CPUTime VM-Bytes MemUsageBytes >> >> hlds.exe 5:56:36.453 134,640K 35,080K >> hltv.exe 0:49:06.796 14,744K 8,764K >> >> srcds.exe 5:48:10.859 108,408K 80,104K >> srcds.exe 8:11:45.000 95,140K 60,412K >> srcds.exe 5:14:03.531 73,512K 24,712K >> >> quick >> >> >> - Original Message - >> From: "Spencer 'voogru' MacDonald" >> To: "'Half-Life dedicated Win32 server mailing list'" >> >> Sent: Tuesday, May 20, 2008 12:10 PM >> Subject: [hlds] srcds memory leak. >> >>> Is it me, or is anyone experiencing massive memory leaks with srcds? >>> >>> In the past updates they have got significantly worse, I used to be >>> forced >>> to restart my server every 72 hours, now it's about 24 hours. Srcds will >>> go >>> from using 260MB of usage on startup to nearly 600-700MB+ per instance >>> within 24 hours. >>> >>> - voogru. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] srcds memory leak.
no check everyone's reply they are talking about tf2 not css the last source update had a beta phase unlike hasty tf2 updates that attempted to patch exploits and apparently, cause memory leak problems Kevin Ottalini <[EMAIL PROTECTED]> wrote: Never assume it's a duck just because it quacks (and certainly not if it doesn't!) The engine specificity wasn't known when this thread started, just that there was a memory leak in "SRCDS". There have been recent updates for both server engines so its always best to establish and define the knowns since it helps eliminate things you don't need to look at. - Original Message - From: "JDoc0512" To: "Half-Life dedicated Win32 server mailing list" Sent: Wednesday, May 21, 2008 1:10 PM Subject: Re: [hlds] srcds memory leak. > sadly we are taling about team fortress 2 here > > Kevin Ottalini wrote: > I ran a 21-hour test with 24 bots in CSS changing maps every 20 minutes > under WinXP32 on a dual Xeon test machine. > I don't see any indication of a leak at all in that time, player(bot) > count > reached 1400. > > Memory usage increased and decreased on a by-map basis but the mean was > reasonably flat. > > This indicates to me that this is either a plugin problem or an OB server > problem, I'll see what I can test with a TF2 server next. > > Here are the stats from my regular servers, here I am seeing a slight > increase in mem but that number is also map specific - certainly no gross > leak is indicated here. > uptime: 3634 minutes = 60.5 hours > > Process CPUTime VMBytes MemBytes Playercount > -- > hlds.exe 11:00:56.125 128,424K 62,728K - HLDM 642 players > hltv.exe 1:28:19.578 13,180K 12,636K > > srcds.exe 11:15:01.046 96,216K 75,452K - CSS 374 players > srcds.exe 14:44:10.156 98,268K 79,164K - HL2DM 223 players > srcds.exe 8:53:42.812 101,652K 79,980K - HL1MP 600 players > > > > - Original Message - > From: "Kevin Ottalini" > To: "Half-Life dedicated Win32 server mailing list" > > Sent: Tuesday, May 20, 2008 2:08 PM > Subject: Re: [hlds] srcds memory leak. > > >> My css server isnt real busy but the bots are usually the worst leak >> sources >> and they are on all the time. >> >> The CSS server is at 240 players in 36 hours. >> The HL2DM server is at 101 players >> The HL1MP server is at 329 players >> >> The HLDS server is at 355 players. >> >> I don't get a lot of traffic at the beginning of the week though so this >> is >> lower then typical. >> I usually only restart once a week, but the important thing is I'm not >> seeing any real difference from what I typically see. >> >> I'll run a test with CSS SRCDS with a full complement of bots and see if >> a >> leak is more obvious. >> >> Voogru, It might indeed be moreso in TF2 if that's where you're seeing >> it. >> >> >> >> - Original Message - >> From: "Spencer 'voogru' MacDonald" >> To: "'Half-Life dedicated Win32 server mailing list'" >> >> Sent: Tuesday, May 20, 2008 2:01 PM >> Subject: Re: [hlds] srcds memory leak. >> >> >>> Perhaps it's limited to TF2. >> >> >> - Original Message - >> From: "Mike Stiehm" >> To: "Half-Life dedicated Win32 server mailing list" >> >> Sent: Tuesday, May 20, 2008 1:10 PM >> Subject: Re: [hlds] srcds memory leak. >> >> >>>I also run a CS:S server and until it started to get busy it didn't use >>>much ram. >>> I'm not sure about how much traffic some of you get but if a server sits >>> idle >>> it will not use anymore memory then it is currently using. >>>Its the churn that does it (players leaving and joining) >>> as my user ID goes up also does the RAM >> >> - Original Message - >> From: "Kevin Ottalini" >> To: "Half-Life dedicated Win32 server mailing list" >> >> Sent: Tuesday, May 20, 2008 12:58 PM >> Subject: Re: [hlds] srcds memory leak. >> >> >>>I have 36+ hours of uptime on 3 SRCDS servers (Win32, Server 2003), >>> hl2dm, css and hl1mp and I'm not seeing anything unusual. >>> >>> I don't run any plugins. The CSS server has 4 bots on. >>> hlds and hltv included for comparison: >>> >>> Process CPUTime VM-Bytes MemUsageBytes >>>
Re: [hlds] banished to the custom tab...
because it's not blank like I said before Steve <[EMAIL PROTECTED]> wrote: I'll have to try that this evening when I get home. Still the base problem remains though.. Why the heck is my server on the custom tab when the only sv_tag is alltalk? > After changing the tags, you have to wait for the server to sync with the > master server. You can force this by running the heartbeat command. > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Steve > Sent: Wednesday, May 21, 2008 7:36 AM > To: Half-Life dedicated Win32 server mailing list > Subject: Re: [hlds] banished to the custom tab... > > Dood I am seriously thinking about doing it.. > > > I am definitely up to date, Just did a verify all and doesn't seem to > affect it at all. > > I was able to play around with it a bit this morning. > > When I set alltalk to zero, I checked my tags and it still had alltalk > enabled. So I threw in a sv_tags "" to clear that out. I then jumped into > the game and ran a full refresh on both tabs. > > servers - nada > custom - nada > > ??? > > but it does show on the steam server browser outside of the game. > > here's my plugin setup > > MM > -sroucemod > -steambans > -ping kicker > > SM plugs > -SoDStats > -TF2: Killer's Info > -Fair Team Balancer > > > >> You could slap on one of the sv_tags block plugins... >> >> haha >> >> But seriously, try -verify_all, and give some details on how the >> sv_tags thing seems to function - does turning alltalk off remove it >> from sv_tags properly? Do you have any plugins that are related? What >> are you setting alltalk to? (1, 2, 3?) >> >> - Neph >> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] banished to the custom tab...
no I read that you are the one can't understand the line "because it's not blank like I said before" if alltalk is added to sv_tags, they haven't fixed it obviously so why are you trying to turn on alltalk and hope that it goes back to the internet tab? Steve <[EMAIL PROTECTED]> wrote: and you obviously didn't read the reply where it was stated that alltalk is the only allowed feature that wont put you on the custom tab. > because it's not blank like I said before > > Steve wrote: I'll have to try that this evening > when I get home. Still the base problem > remains though.. Why the heck is my server on the custom tab when the only > sv_tag is alltalk? > > >> After changing the tags, you have to wait for the server to sync with >> the >> master server. You can force this by running the heartbeat command. >> >> -Original Message- >> From: [EMAIL PROTECTED] >> [mailto:[EMAIL PROTECTED] On Behalf Of Steve >> Sent: Wednesday, May 21, 2008 7:36 AM >> To: Half-Life dedicated Win32 server mailing list >> Subject: Re: [hlds] banished to the custom tab... >> >> Dood I am seriously thinking about doing it.. >> >> >> I am definitely up to date, Just did a verify all and doesn't seem to >> affect it at all. >> >> I was able to play around with it a bit this morning. >> >> When I set alltalk to zero, I checked my tags and it still had alltalk >> enabled. So I threw in a sv_tags "" to clear that out. I then jumped >> into >> the game and ran a full refresh on both tabs. >> >> servers - nada >> custom - nada >> >> ??? >> >> but it does show on the steam server browser outside of the game. >> >> here's my plugin setup >> >> MM >> -sroucemod >> -steambans >> -ping kicker >> >> SM plugs >> -SoDStats >> -TF2: Killer's Info >> -Fair Team Balancer >> >> >> >>> You could slap on one of the sv_tags block plugins... >>> >>> haha >>> >>> But seriously, try -verify_all, and give some details on how the >>> sv_tags thing seems to function - does turning alltalk off remove it >>> from sv_tags properly? Do you have any plugins that are related? What >>> are you setting alltalk to? (1, 2, 3?) >>> >>> - Neph >>> >>> ___ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds >>> >> >> >> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> >> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Random Crashes since 5/21 update?
One of my servers crashed on mapchange again I'm used to it now so it doesn't raise my eyebrows anymore Ben B <[EMAIL PROTECTED]> wrote: all of my tf2 servers seem to be crashing every so often randomly. I am using linux I tried disabling metamod, and that did not prevent the crash. I didn't see any comments bout it, so I hope I am not the only one getting these crashes :( -- >From Ben. B (Goerge) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] No new medic weapons
not having this problem at all I just want my servers to stop crashing lol Timothy Sadleir <[EMAIL PROTECTED]> wrote: This is happening to our servers too as of recently. I think it started at the beggining of the day of the last update. I would like some help in this issue as well. Thanks! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] DoD: S Beta Released?
custom tab = less exposure to popular servers = less players = less bandwidth = valve saves money Andreas Grimm <[EMAIL PROTECTED]> wrote: i am sure the custom tab in CSS will ruin everything ... my luck that i run vanilla CSS servers :D -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of 1nsane . Sent: Friday, May 23, 2008 8:57 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] DoD: S Beta Released? I see the custom tab! Can't wait to see how happy them CSS guys will be with this :). On Fri, May 23, 2008 at 1:29 AM, Spencer 'voogru' MacDonald < [EMAIL PROTECTED]> wrote: > Cool, looks like CS:S/DOD:S server ops can look forward to massive memory > leaks. Perhaps this will get them fixed faster. > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Andrew Armstrong > Sent: Friday, May 23, 2008 1:20 AM > To: 'Half-Life dedicated Win32 server mailing list' > Subject: Re: [hlds] DoD: S Beta Released? > > Also noticed 'Counter-Strike: Source Beta' listed in the browser. > > - Andrew > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Joshua > Handelsman-Woolf (DogGunn) > Sent: Friday, 23 May 2008 3:11 PM > To: Half-Life dedicated Win32 server mailing list > Subject: Re: [hlds] DoD: S Beta Released? > > > My server appears to be up: 208.43.143.57:27015 > > Interestingly enough, I'm getting the server is out of date errors: > MasterRequestRestart Your server will be restarted on map change. Your > server will be restarted on map change. > > I guess that is VALVe's way of making sure no server makes it onto the > Steam server browser yet. If you updated to the Steam Client Candidate > verison, both DoD: S Beta and CS: S Beta are listed in the Steam Server > Browser. > > Files for CS: S 07 Beta anyone? > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: http://list.valvesoftware.com/mailman/listinfo/hlds > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] DoD: S Beta Released?
actually they do in a way and sales has nothing to do with having more popular game servers only people who have the game play Olly <[EMAIL PROTECTED]> wrote: ... = less sales Valve don't pay for the bandwidth for game servers ¬¬ 2008/5/23 JDoc0512 : > custom tab = less exposure to popular servers = less players = less > bandwidth = valve saves money > > Andreas Grimm wrote: i am sure the custom tab in CSS will > ruin everything ... my luck that i run > vanilla CSS servers :D > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of 1nsane . > Sent: Friday, May 23, 2008 8:57 AM > To: Half-Life dedicated Win32 server mailing list > Subject: Re: [hlds] DoD: S Beta Released? > > I see the custom tab! Can't wait to see how happy them CSS guys will be > with > this :). > > On Fri, May 23, 2008 at 1:29 AM, Spencer 'voogru' MacDonald < > [EMAIL PROTECTED]> wrote: > > > Cool, looks like CS:S/DOD:S server ops can look forward to massive memory > > leaks. Perhaps this will get them fixed faster. > > > > -Original Message- > > From: [EMAIL PROTECTED] > > [mailto:[EMAIL PROTECTED] On Behalf Of Andrew > Armstrong > > Sent: Friday, May 23, 2008 1:20 AM > > To: 'Half-Life dedicated Win32 server mailing list' > > Subject: Re: [hlds] DoD: S Beta Released? > > > > Also noticed 'Counter-Strike: Source Beta' listed in the browser. > > > > - Andrew > > > > -Original Message- > > From: [EMAIL PROTECTED] > > [mailto:[EMAIL PROTECTED] On Behalf Of Joshua > > Handelsman-Woolf (DogGunn) > > Sent: Friday, 23 May 2008 3:11 PM > > To: Half-Life dedicated Win32 server mailing list > > Subject: Re: [hlds] DoD: S Beta Released? > > > > > > My server appears to be up: 208.43.143.57:27015 > > > > Interestingly enough, I'm getting the server is out of date errors: > > MasterRequestRestart Your server will be restarted on map change. Your > > server will be restarted on map change. > > > > I guess that is VALVe's way of making sure no server makes it onto the > > Steam server browser yet. If you updated to the Steam Client Candidate > > verison, both DoD: S Beta and CS: S Beta are listed in the Steam Server > > Browser. > > > > Files for CS: S 07 Beta anyone? > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] DoD: S Beta Released?
maybe the custom tab is there to filter out servers running bots and whatnot Spencer 'voogru' MacDonald <[EMAIL PROTECTED]> wrote: But one thing is in the way, the tags system can't possibly detect all of the different CS:S mods... and server admins have to voluntarily delist I mean tag their server. - voogru. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Spencer 'voogru' MacDonald Sent: Friday, May 23, 2008 11:04 AM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] DoD: S Beta Released? Oh goodie goodie. I can't wait to see the outrage from the massive CS:S community. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of 1nsane . Sent: Friday, May 23, 2008 2:57 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] DoD: S Beta Released? I see the custom tab! Can't wait to see how happy them CSS guys will be with this :). On Fri, May 23, 2008 at 1:29 AM, Spencer 'voogru' MacDonald < [EMAIL PROTECTED]> wrote: > Cool, looks like CS:S/DOD:S server ops can look forward to massive memory > leaks. Perhaps this will get them fixed faster. > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Andrew Armstrong > Sent: Friday, May 23, 2008 1:20 AM > To: 'Half-Life dedicated Win32 server mailing list' > Subject: Re: [hlds] DoD: S Beta Released? > > Also noticed 'Counter-Strike: Source Beta' listed in the browser. > > - Andrew > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Joshua > Handelsman-Woolf (DogGunn) > Sent: Friday, 23 May 2008 3:11 PM > To: Half-Life dedicated Win32 server mailing list > Subject: Re: [hlds] DoD: S Beta Released? > > > My server appears to be up: 208.43.143.57:27015 > > Interestingly enough, I'm getting the server is out of date errors: > MasterRequestRestart Your server will be restarted on map change. Your > server will be restarted on map change. > > I guess that is VALVe's way of making sure no server makes it onto the > Steam server browser yet. If you updated to the Steam Client Candidate > verison, both DoD: S Beta and CS: S Beta are listed in the Steam Server > Browser. > > Files for CS: S 07 Beta anyone? > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: http://list.valvesoftware.com/mailman/listinfo/hlds > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] DoD: S Beta Released?
oh please Neil Voutt <[EMAIL PROTECTED]> wrote: Signed lol Patrick Shelley wrote: > I started this a while ago. > > http://www.ipetitions.com/petition/tf2customtab/signatures-1.html > > Check signature 17 LOOOL > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] DoD:S Beta - Could not establish connection to steam servers
It doesn't seem like I can get my dods:s beta server to come online Does anyone have solution to this problem? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] DoD:S Beta - Could not establish connection to steam servers
yeah I did that PatchVersion=1.0.0.7 ProductName=dod appID=302 still not working Steven Hartland <[EMAIL PROTECTED]> wrote: Yes already been posted edit the version in steam.inf to be 1.0.0.7 - Original Message - From: "JDoc0512" > It doesn't seem like I can get my dods:s beta server to come online > Does anyone have solution to this problem? This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone +44 845 868 1337 or return the E.mail to [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Day of Defeat: Source Beta Dedicated Server
and I'm getting "could not establish connection to steam servers" is there something going on? changing steam.info version to 1.0.0.7 did nothing because my server doesn't even start Matt Boone <[EMAIL PROTECTED]> wrote: To fix your server not appearing in the server list, change your steam.inf to use version 1.0.0.7 -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of 1nsane . Sent: Friday, May 23, 2008 4:16 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Day of Defeat: Source Beta Dedicated Server Valve needs to release another update for this... To get this fixed. On Fri, May 23, 2008 at 7:10 PM, Greg Williams wrote: > After MANY MANY attempts mine is also fuxored. I can connect an play > on it just fine, but it still says out of date, and doesn't show on > the server browser. > > - Original Message > From: Timothy Sadleir > To: Half-Life dedicated Win32 server mailing list < > hlds@list.valvesoftware.com> > Sent: Friday, May 23, 2008 5:52:48 PM > Subject: Re: [hlds] Day of Defeat: Source Beta Dedicated Server > > My server is still "out of date" and I cannot update it to a correct > version even with -verify_all. It still get's stuck at updating the > srcds.exe and then loses connection... *Connection Reset, Winsock > Error 10054 "Connection reset by peer"* > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Day of Defeat: Source Beta Dedicated Server
nvm finally fixed it JDoc0512 <[EMAIL PROTECTED]> wrote: and I'm getting "could not establish connection to steam servers" is there something going on? changing steam.info version to 1.0.0.7 did nothing because my server doesn't even start Matt Boone wrote: To fix your server not appearing in the server list, change your steam.inf to use version 1.0.0.7 -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of 1nsane . Sent: Friday, May 23, 2008 4:16 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Day of Defeat: Source Beta Dedicated Server Valve needs to release another update for this... To get this fixed. On Fri, May 23, 2008 at 7:10 PM, Greg Williams wrote: > After MANY MANY attempts mine is also fuxored. I can connect an play > on it just fine, but it still says out of date, and doesn't show on > the server browser. > > - Original Message > From: Timothy Sadleir > To: Half-Life dedicated Win32 server mailing list < > hlds@list.valvesoftware.com> > Sent: Friday, May 23, 2008 5:52:48 PM > Subject: Re: [hlds] Day of Defeat: Source Beta Dedicated Server > > My server is still "out of date" and I cannot update it to a correct > version even with -verify_all. It still get's stuck at updating the > srcds.exe and then loses connection... *Connection Reset, Winsock > Error 10054 "Connection reset by peer"* > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] DoD:S Beta Sensitivity Cvars classified as cheat?
another idea would be to not touch any cvar Cc2iscooL <[EMAIL PROTECTED]> wrote: BETA. Here's an idea for you. Why don't you report the incorrect ones so that Valve can fix them? [EMAIL PROTECTED] wrote: > Clearly because VALVe said so. Argh, it's annoying - either classify every > cvar as cheats, or only classify the cheat ones. It's getting annoying having > every cvar classified as cheats one by one. > > "\"[Я?R] The-/ wrote: > >> The bazooka sensitivity is more than standard sensitivity even though >> the cvar looks as if it should be less, also why are the bazooka and mg >> sensitivity cvars classified as cheats? >> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] DoD:S Beta Custom Tab woes start already
and people don't believe when I say valve did this to save bandwidth and money Timothy L Havener <[EMAIL PROTECTED]> wrote: Christ...this custom tag BS blows. Its maddening that some dummy at valve thinks its a good idea and is refusing to just make a single tab with filter options. god almighty...just simply get in touch with people who play your games and f'ing LISTEN!!! [ñÔR] The-/> We are in the midst of the Tf2 custom tab also... made a plugin to > legally use visiblemaxplayers to get on the internet tab to help > populate but cant really do that too well with FF > Don Williams wrote: > >> Welcome to OUR life ! :D *hugs* >> >> -Original Message- >> From: [EMAIL PROTECTED] >> [mailto:[EMAIL PROTECTED] On Behalf Of Daron Dodd >> Sent: Friday, May 23, 2008 11:16 PM >> To: Half-Life dedicated Win32 server mailing list >> Subject: Re: [hlds] DoD:S Beta Custom Tab woes start already >> >> its not a bug its a feature, welcome to custom tab dods and css! >> >> On Fri, May 23, 2008 at 8:09 PM, "[ñÔR] The-/>> wrote: >> >> >>> So friendlyfire gets you put on the custom tab, what sense does that >>> make? Could these issues be put to a valve survey to see what the people >>> want? We already dealt with the custom tab nearly destroying our TF2 >>> community now your trying to take what little stake we have left in dods >>> and css, why do you hate server ops valve? please do tell >>> >>> ___ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> >>> >> please visit: >> >> >>> http://list.valvesoftware.com/mailman/listinfo/hlds >>> >>> >>> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> >> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> >> > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > No virus found in this incoming message. > Checked by AVG. > Version: 8.0.100 / Virus Database: 269.24.1/1463 - Release Date: 5/23/2008 > 3:36 PM > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Scrap the custome server tab
the problem is that valve couldn't come up with a better system they should have put all servers in the same tab and place several buttons in the search window for players convenience to separate vanilla servers from the custom servers with a simple click, not going back and forth between the internet tab and the custom tab or never go to the custom tab Nephyrin Zey <[EMAIL PROTECTED]> wrote: Impeccable logic. Sure people may SEEM to be 10/1 against it, but look at how that internet petition failed! You're not suggesting any solutions or even arguments for why it's still a good or feasible idea. The only impression i get from reading your posts is that you run a vanilla server and think any modifications are insipid and deserved to be shunned to another tab where you couldn't care less if players don't find them, more traffic for you and the version of the game you support, yes? Or was that horribly bias? I'm sorry, I'm just assuming things based on flimsy evidence, but it seems to be working quite well for you. Not that any of that are anti-custom-tab are any less guilty of just putting forth flimsy reasons for your case that arn't helping anything. I personally think alltalk is retarded in a game highly based on strategic teamwork. And that anyone running a gravity mod shouldn't be hard to distinguish from a serious damn server. So maybe you ALL should look at both sides of the argument and try to discuss what you think the solution should be in more detail. There *IS* a problem with a bunch of non-game-representative crazy servers being on the list. There *are* issues with implementing a good single-tab filter (think: custom hidden by default? same issues if it is or isn't?). Going 'learn to work with it!' (it's horribly broken and unfixable) or 'single tab, it's easy!' (i'm more in favor of this, but still major issues) isn't helping shit guys. You're destroying (or have destroyed) any chance that valve cares about what is said on this list about the subject, they probably regard these lists as a bunch of kids angry about their servers standings (and they're mostly right) tl;dr: It's just a damn game. Talk about it if you have a good idea or solution, or just let Valve do what they will about it. If you want to keep the discussion going so valve hears you, at least think of something to bring to it. All of you. - Neph On Sun, May 25, 2008 at 2:40 AM, Thomas Morton wrote: > Well it seems that the few of you still commenting on this are in a severe > minority.. I'm not worried by the custom tab at all.. if it comes to CSS so > be it.. > > I for one can work with it and dont expect to lose peeps from my servers. > > ---> http://www.ipetitions.com/petition/tf2customtab/signatures.html > > That got 62 signatures after being posted to the list here I imagine > that a LOT more people than that read the list. Even if it's not a 100% > accurate guide the general feeling it does tend to suggest that the custom > tab has gone down well with - or at least is being accepted by - the > majority. > > -- > From: "Craig Collinson" > Sent: Sunday, May 25, 2008 6:28 AM > To: "Half-Life dedicated Win32 server mailing list" > > Subject: Re: [hlds] Scrap the custome server tab > >> the majority of people on this list are gsp's or community leaders etc >> which >> lets face it valve dont care what we think we need some way of letting the >> public vote on this matter maybe valve should release a new survey like >> there pc spec one to see what the gamers want instead ? >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Scrap the custome server tab
I agree that's exactly what should be done Andreas Grimm <[EMAIL PROTECTED]> wrote: all i can say is: - remove the custom tab - create one list with one good filter for all servers - give vanilla-server-admins the possibility to use sv_tags to advert/describe their servers, too please valve, listen to your community - andreas -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Spencer 'voogru' MacDonald Sent: Sunday, May 25, 2008 6:38 PM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] Scrap the custome server tab Yeah, I wanted to do the same. The entire idea is flawed, there is no way for valve to be aware of plug-ins or modifications installed on a server, any system they do try and come up with will be ruthlessly countered before they can say custom tab, and I seriously doubt they are going to hire moderators to go delist custom servers in the wrong place, when the solution is so much easier. I ran an experiment, I took 2 fake servers, put one on the custom tab, and one of them on the internet tab. The server on the custom tab received roughly 90% fewer queries. (Queries being players loading up the list and the server sending data to the client). - voogru. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ryan Sent: Sunday, May 25, 2008 12:23 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Scrap the custome server tab The one other thing I think everybody can agree on is the idea that people do not use sv_tags properly because of the custom tab. For example, if the tag search was available for all servers, I would set my sv_tags to a2gaming, the name of my gaming community. Even if the servers were 100% pure without ANY form of mod or adminmod on it, I would go to the custom tab. Why? There are no mods. I would use this feature to help people find my servers quickly and easily, since filter search by name is not possible (other than A->Z Z->A). But I would never do it now, since it would put my on custom. [My servers are actually 32 players, but that's the only mod. But what I said does apply to other people.] On Sun, May 25, 2008 at 10:27 AM, Timothy L Havener wrote: > Does anyone else see what this is all a precursor to? Ranked and > unranked servers. Valve is trying to push us all into that direction > using things like the custom tab to soften us up to the idea. This > whole "run a server like we want you to or else" attitude is something I > never expected from Valve. They are killing the great community they > have built with this crap. The tighter your grip around the content of > servers grows the more players slip through your fingers.(little star > wars reference) ;-) > > Carl . wrote: >> The thing that makes me mad is Valve always decide to implement these silly things long after >> the game is released. >> >> I bought 6 TF2 servers for a year and they were always full and had players then Valve >> decide to release the silly custom tab and now i have no players. >> >> All i have done to my server is took the gravity from 800 to 600 and because of that i get punished and >> moved to the custom tab. >> I bought these Servers under the impression they would always be full and now i am tied to >> a 12 month contract and i cant get rid of the servers. >> >> Thanks for wasting my money Valve i would like some compensation, on the other hand just scrap the >> custom server tab, put us back in the internet tab, and apply filters as many have suggested. >> _ >> >> All new Live Search at Live.com >> >> http://clk.atdmt.com/UKM/go/msnnkmgl001006ukm/direct/01/ >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> >> >> >> No virus found in this incoming message. >> Checked by AVG. >> Version: 8.0.100 / Virus Database: 269.24.1/1464 - Release Date: 5/24/2008 8:56 AM >> > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscrib
Re: [hlds] Scrap the custome server tab
much better in what way? I don't see anything wrong with traditional way of doing it Duod enum <[EMAIL PROTECTED]> wrote: I'm sure everyone on the list agrees that the custom tab doesn't work.? We're running this plugin http://forums.alliedmods.net/showthread.php?p=630058 on our servers.?It's much better than modifying the sv_tags convar repeatedly. It should work on any orangebox game. ? Duodenum ?lt;br>> - Original Message - > From: Andreas Grimm > Sent: 01:18 pm > To: 'Half-Life dedicated Win32 server mailing list' > Subject: Re: [hlds] Scrap the custome server tab > > all i can say is: > > - remove the custom tab > - create one list with one good filter for all servers > - give vanilla-server-admins the possibility to use sv_tags to > advert/describe their servers, too > > please valve, listen to your community > > - andreas > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Spencer > 'voogru' > MacDonald > Sent: Sunday, May 25, 2008 6:38 PM > To: 'Half-Life dedicated Win32 server mailing list' > Subject: Re: [hlds] Scrap the custome server tab > > Yeah, I wanted to do the same. > > The entire idea is flawed, there is no way for valve to be aware of > plug-ins > or modifications installed on a server, any system they do try and come > up > with will be ruthlessly countered before they can say custom tab, and I > seriously doubt they are going to hire moderators to go delist custom > servers in the wrong place, when the solution is so much easier. > > I ran an experiment, I took 2 fake servers, put one on the custom tab, > and > one of them on the internet tab. The server on the custom tab received > roughly 90% fewer queries. (Queries being players loading up the list and > the server sending data to the client). > > - voogru. > > > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Ryan > Sent: Sunday, May 25, 2008 12:23 PM > To: Half-Life dedicated Win32 server mailing list > Subject: Re: [hlds] Scrap the custome server tab > > The one other thing I think everybody can agree on is the idea that > people do not use sv_tags properly because of the custom tab. For > example, if the tag search was available for all servers, I would set > my sv_tags to a2gaming, the name of my gaming community. Even if the > servers were 100% pure without ANY form of mod or adminmod on it, I > would go to the custom tab. Why? There are no mods. > > I would use this feature to help people find my servers quickly and > easily, since filter search by name is not possible (other than A->Z > Z->A). But I would never do it now, since it would put my on custom. > > [My servers are actually 32 players, but that's the only mod. But what > I said does apply to other people.] > > On Sun, May 25, 2008 at 10:27 AM, Timothy L Havener > wrote: > > Does anyone else see what this is all a precursor to? Ranked and > > unranked servers. Valve is trying to push us all into that direction > > using things like the custom tab to soften us up to the idea. This > > whole "run a server like we want you to or else" attitude is something > I > > never expected from Valve. They are killing the great community they > > have built with this crap. The tighter your grip around the content of > > servers grows the more players slip through your fingers.(little star > > wars reference) ;-) > > > > Carl . wrote: > >> The thing that makes me mad is Valve always decide to implement these > silly things long after > >> the game is released. > >> > >> I bought 6 TF2 servers for a year and they were always full and had > players then Valve > >> decide to release the silly custom tab and now i have no players. > >> > >> All i have done to my server is took the gravity from 800 to 600 and > because of that i get punished and > >> moved to the custom tab. > >> I bought these Servers under the impression they would always be full > and > now i am tied to > >> a 12 month contract and i cant get rid of the servers. > >> > >> Thanks for wasting my money Valve i would like some compensation, on > the > other hand just scrap the > >> custom server tab, put us back in the internet tab, and apply filters > as > many have suggested. > >> _ > >> > >> All new Live Search at Live.com > >> > >> http://clk.atdmt.com/UKM/go/msnnkmgl001006ukm/direct/01/ > >> ___ > >> To unsubscribe, edit your list preferences, or view the list archives, > please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlds > >> > > >> > >> > >> No virus found in this incoming message. > >> Checked by AVG. > >> Version: 8.0.100 / Virus Database: 269.24.1/1464 - Release Date: > 5/24/2008 8:56 AM > >> > > > > > > ___ > > To unsubscribe,
Re: [hlds] New Medic items not working on your server...
lol at an attempt to strike up a conversation with eric Tony Paloma <[EMAIL PROTECTED]> wrote: Not in Washington. Where are you? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Eric Smith Sent: Thursday, May 29, 2008 12:05 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] New Medic items not working on your server... It's 10am somewhere... -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of DontWannaName! Sent: Wednesday, May 28, 2008 11:59 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] New Medic items not working on your server... Your up late Eric :D Hows CSS Beta coming? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] tf2 exploits/hacks
but everyone knows about mpc anyway and anyone can get tf2 hacks if they wanted to just by searching google about time to secure VAC... --- On Fri, 5/30/08, Schleiden Ridleneranopocken <[EMAIL PROTECTED]> wrote: From: Schleiden Ridleneranopocken <[EMAIL PROTECTED]> Subject: Re: [hlds] tf2 exploits/hacks To: "Half-Life dedicated Win32 server mailing list"Date: Friday, May 30, 2008, 6:09 PM This is the first time I've used the mailing list, so bare with me. I am Hwkiller from the steam forums; please submit any cheats, exploits, phishers, or sites of any malicious content to me through the forum if you can. Just PM 'hwkiller' and I'm always online. It's better, I'd say, to contact the moderators there with any such content than to post it in a public mailing list. > Date: Fri, 30 May 2008 19:55:38 -0400> From: [EMAIL PROTECTED]> To: hlds@list.valvesoftware.com> Subject: [hlds] tf2 exploits/hacks> > does valve know about the exploits listed at mpcdownloads.com or> game-hackers.com?> > you can still see players, stickes, engy objects, sniper dots, etc. through> walls and modify the sniper scope to have no black areas> > you can still hack for wireframe mode.> > my tail pipe is a little sore right now, would like those tf2 hacks since> 11/26/2007 to go away> ___> To unsubscribe, edit your list preferences, or view the list archives, please visit:> http://list.valvesoftware.com/mailman/listinfo/hlds _ Make every e-mail and IM count. Join the i’m Initiative from Microsoft. http://im.live.com/Messenger/IM/Join/Default.aspx?source=EML_WL_ MakeCount ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] tf2 exploits/hacks
I'm not sure why you sent me a private e-mail apart from the hlds mailing list but this is the reply I sent the last thing you said was "CS 1.4 didn't have VAC. Nice attempt at a troll though" CS 1.4 had VAC you sure are very knowledgeable so much for being a mod at steam forum (mods are all just volunteers anyway, not trained or anything) --- On Sun, 6/1/08, Shawn Zipay <[EMAIL PROTECTED]> wrote: From: Shawn Zipay <[EMAIL PROTECTED]> Subject: Re: [hlds] tf2 exploits/hacks To: [EMAIL PROTECTED] Date: Sunday, June 1, 2008, 9:12 AM CS 1.4 didn't have VAC. Nice attempt at a troll though. And how do I know? Let's see, I used to be a mod on the Steam forums and I still run a community site that grants me access to speaking with Valve staff members on a regular basis. How do I know? Put 2 and 2 together. On Sat, May 31, 2008 at 10:29 PM, JDoc0512 <[EMAIL PROTECTED]> wrote: and what makes you think that you have a better understanding of VAC than I do? care to explain how VAC was like back in cs 1.4? that's of course if you have any experience running cs servers back then --- On Sat, 5/31/08, Shawn Zipay <[EMAIL PROTECTED]> wrote: From: Shawn Zipay <[EMAIL PROTECTED]> Subject: Re: [hlds] tf2 exploits/hacks To: [EMAIL PROTECTED] Date: Saturday, May 31, 2008, 1:37 PM I don't believe you have much of an understanding how VAC works then for you to make that request/claim then. On Sat, May 31, 2008 at 8:47 AM, JDoc0512 <[EMAIL PROTECTED]> wrote: that means make it more secure so that it can detect more hacks faster and better but your question is pointless -- Shawn Zipay CS-Nation http://www.csnation.net -- Shawn Zipay CS-Nation ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] tf2 exploits/hacks
no, yahoo sends replies to hlds list he just sent me a private e-mail saying that he has a better understanding of VAC because he's a mod at steam forum. I never expected volunteer mods at steam forum to be helpful but I certainly didn't expect one of them to come to hlds list and call someone a troll for making a valid point. now I gotta make another point: they really need to train volunteer mods and recruit people that listen to others not someone who looks down on others because he thinks he's better than others --- On Sun, 6/1/08, Neil Voutt <[EMAIL PROTECTED]> wrote: From: Neil Voutt <[EMAIL PROTECTED]> Subject: Re: [hlds] tf2 exploits/hacks To: "Half-Life dedicated Win32 server mailing list" <hlds@list.valvesoftware.com> Date: Sunday, June 1, 2008, 1:25 PM or he sent it personally to be a Ooo lookit me i used to be a mod, i speak with staff lol On Sun, Jun 1, 2008 at 3:17 PM, Tom Leighton <[EMAIL PROTECTED]> wrote: > He replied personally because your email client / webmail is setting a > "Reply-to" address. When you hit Reply on your email client it sets up > an email to both or just one of the reply-to addresses. > > JDoc0512 wrote: > > I'm not sure why you sent me a private e-mail apart from the hlds mailing > list > > but this is the reply I sent > > > > the last thing you said was "CS 1.4 didn't have VAC. Nice attempt > at a troll though" > > > > > > CS 1.4 had VAC > > > > you sure are very knowledgeable > > > > so much for being a mod at steam forum (mods are all just volunteers > anyway, not trained or anything) > > > > --- On Sun, 6/1/08, Shawn Zipay <[EMAIL PROTECTED]<[EMAIL PROTECTED]>> > wrote: > > > > From: Shawn Zipay <[EMAIL PROTECTED] <[EMAIL PROTECTED]>> > > Subject: Re: [hlds] tf2 exploits/hacks > > To: [EMAIL PROTECTED] > > Date: Sunday, June 1, 2008, 9:12 AM > > > > > > CS 1.4 didn't have VAC. Nice attempt at a troll though. > > > > And how do I know? Let's see, I used to be a mod on the Steam > forums and I still run a community site that grants me access to speaking > with Valve staff members on a regular basis. How do I know? Put > 2 and 2 together. > > > > > > On Sat, May 31, 2008 at 10:29 PM, JDoc0512 <[EMAIL PROTECTED]<[EMAIL PROTECTED]>> > wrote: > > > > > > > > > > > > > > and what makes you think that you have a better understanding of VAC than > I do? > > care to explain how VAC was like back in cs 1.4? that's of course if you > have any experience running cs servers back then > > > > > > --- On Sat, 5/31/08, Shawn Zipay <[EMAIL PROTECTED]<[EMAIL PROTECTED]>> > wrote: > > > > > > From: Shawn Zipay <[EMAIL PROTECTED] <[EMAIL PROTECTED]>> > > Subject: Re: [hlds] tf2 exploits/hacks > > To: [EMAIL PROTECTED] > > Date: Saturday, May 31, 2008, 1:37 PM > > > > > > > > > > > > I don't believe you have much of an understanding how VAC works then for > you to make that request/claim then. > > > > > > On Sat, May 31, 2008 at 8:47 AM, JDoc0512 <[EMAIL PROTECTED]<[EMAIL PROTECTED]>> > wrote: > > > > > > > > > > > > > > that means make it more secure so that it can detect more hacks faster > and better > > > > but your question is pointless > > > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] tf2 exploits/hacks
yahoo sends replies to hlds list http://img76.imageshack.us/img76/4296/yahooau8.gif here's an e-mail from the almighty volunteer mod from the steam forum http://img89.imageshack.us/img89/7613/mailwg6.gif --- On Sun, 6/1/08, Tom Leighton <[EMAIL PROTECTED]> wrote: From: Tom Leighton <[EMAIL PROTECTED]> Subject: Re: [hlds] tf2 exploits/hacks To: "Half-Life dedicated Win32 server mailing list" <hlds@list.valvesoftware.com> Date: Sunday, June 1, 2008, 1:35 PM Erm, no :P http://upload.xer0.info/uploads/m37k6/email.JPG LOL :3 Neil Voutt wrote: > or he sent it personally to be a Ooo lookit me i used to be a mod, i speak > with staff lol > > On Sun, Jun 1, 2008 at 3:17 PM, Tom Leighton <[EMAIL PROTECTED]> > wrote: > > >> He replied personally because your email client / webmail is setting a >> "Reply-to" address. When you hit Reply on your email client it sets up >> an email to both or just one of the reply-to addresses. >> >> JDoc0512 wrote: >> >>> I'm not sure why you sent me a private e-mail apart from the hlds mailing >>> >> list >> >>> but this is the reply I sent >>> >>> the last thing you said was "CS 1.4 didn't have VAC. Nice attempt >>> >> at a troll though" >> >>> >>> >>> CS 1.4 had VAC >>> >>> you sure are very knowledgeable >>> >>> so much for being a mod at steam forum (mods are all just volunteers >>> >> anyway, not trained or anything) >> >>> --- On Sun, 6/1/08, Shawn Zipay <[EMAIL PROTECTED]<[EMAIL PROTECTED]>> >>> >> wrote: >> >>> From: Shawn Zipay <[EMAIL PROTECTED] <[EMAIL PROTECTED]>> >>> Subject: Re: [hlds] tf2 exploits/hacks >>> To: [EMAIL PROTECTED] >>> Date: Sunday, June 1, 2008, 9:12 AM >>> >>> >>> CS 1.4 didn't have VAC. Nice attempt at a troll though. >>> >>> And how do I know? Let's see, I used to be a mod on the Steam >>> >> forums and I still run a community site that grants me access to speaking >> with Valve staff members on a regular basis. How do I know? Put >> 2 and 2 together. >> >>> On Sat, May 31, 2008 at 10:29 PM, JDoc0512 <[EMAIL PROTECTED]<[EMAIL PROTECTED]>> >>> >> wrote: >> >>> >>> >>> >>> >>> and what makes you think that you have a better understanding of VAC than >>> >> I do? >> >>> care to explain how VAC was like back in cs 1.4? that's of course if you >>> >> have any experience running cs servers back then >> >>> --- On Sat, 5/31/08, Shawn Zipay <[EMAIL PROTECTED]<[EMAIL PROTECTED]>> >>> >> wrote: >> >>> From: Shawn Zipay <[EMAIL PROTECTED] <[EMAIL PROTECTED]>> >>> Subject: Re: [hlds] tf2 exploits/hacks >>> To: [EMAIL PROTECTED] >>> Date: Saturday, May 31, 2008, 1:37 PM >>> >>> >>> >>> >>> >>> I don't believe you have much of an understanding how VAC works then for >>> >> you to make that request/claim then. >> >>> On Sat, May 31, 2008 at 8:47 AM, JDoc0512 <[EMAIL PROTECTED]<[EMAIL PROTECTED]>> >>> >> wrote: >> >>> >>> >>> >>> >>> that means make it more secure so that it can detect more hacks faster >>> >> and better >> >>> >>> but your question is pointless >>> >>> >>> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> >> > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] All Crit's exploit/hack
instant permanent ban from VAC secured servers sounds cruel but effective --- On Mon, 6/2/08, Tom Leighton <[EMAIL PROTECTED]> wrote: From: Tom Leighton <[EMAIL PROTECTED]> Subject: Re: [hlds] All Crit's exploit/hack To: "Half-Life dedicated Win32 server mailing list"Date: Monday, June 2, 2008, 9:57 PM I wasn't saying go instaban, delayed ban is incredibly good :P Just saying about adding some more detection methods in... Neil Voutt wrote: > Also, it allows the hack to spread more and more.. so more bad users get > the BOOT.. > > if it insta banned it would take out like a few people before word got > out.. if people go for a week or a month and thinks all is good then... > BAM hit with a parking ticket they didnt know they had and its GONE > > Cc2iscooL wrote: > >> The big point about VAC being a delayed banning system is that the >> people creating these hack programs can't be sure 100% that they won't >> get caught by using whatever program they've created. If it was an >> insta-ban system like Punkbuster, they could just play with it until >> they were to get around the system, which would make the system >> virtually useless anyway. >> >> Plus, we get to ban more people later! :D >> >> Tom Leighton wrote: >> >> >>> Or get some more interesting cheat detection methods online. >>> >>> I know it may up the amount of false positives, but I don't see how >>> logging the modules that are loaded during the games startup/random >>> intervals, and then comparing the amount of players using them. >>> >>> If it's a legitimate program, valve can revert the bans, etc. >>> >>> Not a good idea, but we could do with a more proactive approach to >>> anti-cheat (Maybe even screenshots? :P) >>> >>> Nephyrin Zey wrote: >>> >>> >>> This is definitely achievable through hacks, so that's where my money is for now. Hopefully they get vacrolled soon. - Neph ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds >>> ___ >>> To unsubscribe, edit your list preferences, or view the list archives, please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds >>> >>> >>> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> >> > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] All Crit's exploit/hack
I bet it's just an exploit in game It was possible to have 100% crit chance several months ago but valve patched it Now it came back -_- --- On Tue, 6/3/08, GZ Coldorak <[EMAIL PROTECTED]> wrote: From: GZ Coldorak <[EMAIL PROTECTED]> Subject: Re: [hlds] All Crit's exploit/hack To: "Half-Life dedicated Win32 server mailing list"Date: Tuesday, June 3, 2008, 1:48 AM Don't know how they (the "full-crit" cheaters) do that. Is this an external hack (like aimbots) or an ingame exploit? In the .dem linked in the first mail, I saw that one of the players switched weapons quite often during setup time. Any relation with full-crit or nothing to do with it? Cold On Tue, Jun 3, 2008 at 8:52 AM, Spencer 'voogru' MacDonald < [EMAIL PROTECTED]> wrote: > I've made a wild guess to what I believe to be the cybercafé account > ranges. > > Note: To retrieve account ids from a STEAM ID, see > http://forums.alliedmods.net/showthread.php?t=60899 > > Account IDS between 1510 and 1515 > Account IDS between 1550 and 1555 > > However, not all accounts that fall into this range are café accounts, but > all café accounts appear to be in this range. Out of nearly 150,000 players > in my database I had a few regulars that fell into this ID range, the rest > of the players who fell into this range were flagged for speed hacking or > had lamer looking names or were in myg0t, and various other scumbag groups. > I log all rejected connections, and I get about 9-10 rejections a day per > server. > > Most importantly, most (90%) players who I flagged for cheating and most > players who were banned for cheating, had ID's in this range. > > To resolve the problem with losing any regulars, my server keeps data on > every player who ever connected to my server, so I just made it reject > connections from unknown ids in this range. > > The amount of cheaters dropped considerably since I've implemented this. I > was getting about 2-3 speed hackers a day. > > I might take it off though so my admins can put our new admin rage cheater > commands to use, perhaps only using it when there are no admins on the > server. > > To valve, it makes sense for café accounts to be immune to VAC bans, it > would be unfair for some jerkoff to go into a café, install hacks, and get > the café banned from 99% of servers, but there is massive abuse of the > system to where people who do not operate cafés are using the accounts as > "unlimited cheat accounts". > > I personally think that café account steamids should be a single ID per > steam café, immune to VAC bans, but if they get banned from a server, they > need to take it up with the server admin, another thing that would be a > step > in the right direction would be limiting steam café accounts to 1 single > static IP. Any legitimate internet café has a business line which has a > static IP. > > Until then, I will attempt to keep them off my server by detecting trends > in > their ID ranges. > > - voogru. > > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Ronny Schedel > Sent: Tuesday, June 03, 2008 2:22 AM > To: Half-Life dedicated Win32 server mailing list > Subject: Re: [hlds] All Crit's exploit/hack > > How do you detect Cafe accounts? Is there some special format of Steam ID? > How do you ban these people? I have heard it's not possible to ban Cafe > accounts. > > > > - Original Message - > From: "Spencer 'voogru' MacDonald" <[EMAIL PROTECTED]> > To: "'Half-Life dedicated Win32 server mailing list'" > > Sent: Tuesday, June 03, 2008 3:35 AM > Subject: Re: [hlds] All Crit's exploit/hack > > > They won't get VAC banned because they are probably using café accounts > anyway. > > Hence why I have been outright deny presumed café accounts access to my > servers. > > I have yet to see or hear about this happening on my servers. > > - voogru. > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Nephyrin Zey > Sent: Monday, June 02, 2008 8:01 PM > To: Half-Life dedicated Win32 server mailing list > Subject: Re: [hlds] All Crit's exploit/hack > > They could lessen the blow of VAC Bans with some Rick Astley, is all I'm > saying. > > - Neph > > On Mon, Jun 2, 2008 at 3:39 PM, Timothy L Havener > <[EMAIL PROTECTED]> wrote: > > Is that the steam version of being Rickrolled? ;-) > > > > Nephyrin Zey wrote: > >> This is definitely achievable through hacks, so that's where my money > >> is for now. Hopefully they get vacrolled soon. > >> > >> - Neph > >> > >> ___ > >> To unsubscribe, edit your list preferences, or view the list archives, > please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlds > >> > >> > >> > >> No virus found in this incoming message. > >> Checked by AVG. > >> Version: 8.0.100 / Virus Databa
Re: [hlds] Team Fortress 2 Update Released
are you sure it's a required update? I could still join my servers without updating them I've updated client side --- On Wed, 6/11/08, Jason Ruymen <[EMAIL PROTECTED]> wrote: From: Jason Ruymen <[EMAIL PROTECTED]> Subject: [hlds] Team Fortress 2 Update Released To: "Half-Life dedicated Win32 server mailing list", [EMAIL PROTECTED], [EMAIL PROTECTED] Date: Wednesday, June 11, 2008, 6:28 PM The required update for Team Fortress 2 is now available. Please run hldsupdatetool to receive it. The specific changes include: - Allow Mods to set which ConVars control the sv_tags settings -Support custom Russian TF2 fonts Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Released
I don't think anyone will fall into this "trap" Everyone talks about everything on sourcemod forum --- On Wed, 6/11/08, Spencer 'voogru' MacDonald <[EMAIL PROTECTED]> wrote: From: Spencer 'voogru' MacDonald <[EMAIL PROTECTED]> Subject: Re: [hlds] Team Fortress 2 Update Released To: "'Half-Life dedicated Win32 server mailing list'"Date: Wednesday, June 11, 2008, 6:48 PM Sounds to me it's a feature so mod authors can tap into the tags system. So now, mod authors can define their own tags, and server operators that are foolish enough to run the plug-ins will have their server traffic reduced by 90% or more. - voogru. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Nephyrin Zey Sent: Wednesday, June 11, 2008 8:41 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Released Could you elablorate on what exactly that first one means? That would make sense in the context of an SDK update.. On Wed, Jun 11, 2008 at 5:28 PM, Jason Ruymen <[EMAIL PROTECTED]> wrote: > The required update for Team Fortress 2 is now available. Please run > hldsupdatetool to receive it. The specific changes include: > > - Allow Mods to set which ConVars control the sv_tags settings > -Support custom Russian TF2 fonts > > Jason > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Released
dual x5355 windows 2k3 as well no memory leak whatsoever none of my servers exceed 300~350MB now --- On Wed, 6/11/08, P. Bhandal <[EMAIL PROTECTED]> wrote: From: P. Bhandal <[EMAIL PROTECTED]> Subject: Re: [hlds] Team Fortress 2 Update Released To: "Half-Life dedicated Win32 server mailing list" <hlds@list.valvesoftware.com> Date: Wednesday, June 11, 2008, 7:03 PM On a less sarcastic note from Voogru, has any progress been made in diagnosing and fixing the memory leaks? I've seen some of my processes exceed over 1 gig of ram used :O Server performance gradually worsens until it becomes a lagfest. We run two machines per box (E6850 with 2 gigs of ram on Windows 2k3) and we find that after two days or so the server only has about 100 - 200 megs of ram left. I can only wonder how bad it is for large scale GSPs. On Wed, Jun 11, 2008 at 8:55 PM, Spencer 'voogru' MacDonald < [EMAIL PROTECTED]> wrote: > I take that back, it might be a fix for servers getting massive memory > leaks > after only a few hours. > > The memory leaks don't happen if there are no players on the server, and > since tags on servers usually results in empty servers, massive memory leak > fixed. > > - voogru. > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of JDoc0512 > Sent: Wednesday, June 11, 2008 8:53 PM > To: Half-Life dedicated Win32 server mailing list > Subject: Re: [hlds] Team Fortress 2 Update Released > > I don't think anyone will fall into this "trap" > Everyone talks about everything on sourcemod forum > > --- On Wed, 6/11/08, Spencer 'voogru' MacDonald <[EMAIL PROTECTED]<[EMAIL PROTECTED]> > > > wrote: > > From: Spencer 'voogru' MacDonald <[EMAIL PROTECTED]<[EMAIL PROTECTED]> > > > Subject: Re: [hlds] Team Fortress 2 Update Released > To: "'Half-Life dedicated Win32 server mailing list'" > <hlds@list.valvesoftware.com <[EMAIL PROTECTED]>> > Date: Wednesday, June 11, 2008, 6:48 PM > > Sounds to me it's a feature so mod authors can tap into the tags system. > > So now, mod authors can define their own tags, and server operators that > are > foolish enough to run the plug-ins will have their server traffic reduced > by > 90% or more. > > - voogru. > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Nephyrin Zey > Sent: Wednesday, June 11, 2008 8:41 PM > To: Half-Life dedicated Win32 server mailing list > Subject: Re: [hlds] Team Fortress 2 Update Released > > Could you elablorate on what exactly that first one means? That would > make sense in the context of an SDK update.. > > On Wed, Jun 11, 2008 at 5:28 PM, Jason Ruymen > <[EMAIL PROTECTED] <[EMAIL PROTECTED]>> > wrote: > > The required update for Team Fortress 2 is now available. Please run > > hldsupdatetool to receive it. The specific changes include: > > > > - Allow Mods to set which ConVars control the sv_tags settings > > -Support custom Russian TF2 fonts > > > > Jason > > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > <http://list.valvesoftware.com/mailman/listinfo/hlds>>;; > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Released
I take that back my servers have problems with memory leak but only a few times in a week or two I usually restart them --- On Wed, 6/11/08, P. Bhandal <[EMAIL PROTECTED]> wrote: From: P. Bhandal <[EMAIL PROTECTED]> Subject: Re: [hlds] Team Fortress 2 Update Released To: "Half-Life dedicated Win32 server mailing list" <hlds@list.valvesoftware.com> Date: Wednesday, June 11, 2008, 7:03 PM On a less sarcastic note from Voogru, has any progress been made in diagnosing and fixing the memory leaks? I've seen some of my processes exceed over 1 gig of ram used :O Server performance gradually worsens until it becomes a lagfest. We run two machines per box (E6850 with 2 gigs of ram on Windows 2k3) and we find that after two days or so the server only has about 100 - 200 megs of ram left. I can only wonder how bad it is for large scale GSPs. On Wed, Jun 11, 2008 at 8:55 PM, Spencer 'voogru' MacDonald < [EMAIL PROTECTED]> wrote: > I take that back, it might be a fix for servers getting massive memory > leaks > after only a few hours. > > The memory leaks don't happen if there are no players on the server, and > since tags on servers usually results in empty servers, massive memory leak > fixed. > > - voogru. > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of JDoc0512 > Sent: Wednesday, June 11, 2008 8:53 PM > To: Half-Life dedicated Win32 server mailing list > Subject: Re: [hlds] Team Fortress 2 Update Released > > I don't think anyone will fall into this "trap" > Everyone talks about everything on sourcemod forum > > --- On Wed, 6/11/08, Spencer 'voogru' MacDonald <[EMAIL PROTECTED]<[EMAIL PROTECTED]> > > > wrote: > > From: Spencer 'voogru' MacDonald <[EMAIL PROTECTED]<[EMAIL PROTECTED]> > > > Subject: Re: [hlds] Team Fortress 2 Update Released > To: "'Half-Life dedicated Win32 server mailing list'" > <hlds@list.valvesoftware.com <[EMAIL PROTECTED]>> > Date: Wednesday, June 11, 2008, 6:48 PM > > Sounds to me it's a feature so mod authors can tap into the tags system. > > So now, mod authors can define their own tags, and server operators that > are > foolish enough to run the plug-ins will have their server traffic reduced > by > 90% or more. > > - voogru. > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Nephyrin Zey > Sent: Wednesday, June 11, 2008 8:41 PM > To: Half-Life dedicated Win32 server mailing list > Subject: Re: [hlds] Team Fortress 2 Update Released > > Could you elablorate on what exactly that first one means? That would > make sense in the context of an SDK update.. > > On Wed, Jun 11, 2008 at 5:28 PM, Jason Ruymen > <[EMAIL PROTECTED] <[EMAIL PROTECTED]>> > wrote: > > The required update for Team Fortress 2 is now available. Please run > > hldsupdatetool to receive it. The specific changes include: > > > > - Allow Mods to set which ConVars control the sv_tags settings > > -Support custom Russian TF2 fonts > > > > Jason > > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > <http://list.valvesoftware.com/mailman/listinfo/hlds>>;; > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] tf2 material wallhacks
so you are asking us to give you tf2 hacks? haha you are one funny dude --- On Thu, 6/12/08, Andreas Grimm <[EMAIL PROTECTED]> wrote: From: Andreas Grimm <[EMAIL PROTECTED]> Subject: [hlds] tf2 material wallhacks To: "'Half-Life dedicated Win32 server mailing list'"Date: Thursday, June 12, 2008, 10:37 PM Hi, does someone know a link, where i can download the material wallhacks for TF2? I want to setup my servers with sv_pure 1 and need to know, which files are involved there. Or does someone already have a whitelist which stops that kind of hack? thanks in advance Andi ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] tf2 material wallhacks
at any rate, there's hacks that bypass sv_pure 2 and using "secure" whitelist so what's your point? share hacks so they get spread even more to the public? --- On Thu, 6/12/08, Cc2iscooL <[EMAIL PROTECTED]> wrote: From: Cc2iscooL <[EMAIL PROTECTED]> Subject: Re: [hlds] tf2 material wallhacks To: "Half-Life dedicated Win32 server mailing list" <hlds@list.valvesoftware.com> Date: Thursday, June 12, 2008, 11:04 PM The discussion wasn't about "hacks." The discussion was about materials that are modified. :) JDoc0512 wrote: > oh and there's tf2 hacks that work perfectly fine on sv_pure 2 > servers. so there's no point following messing with whitelist really... > > --- On *Thu, 6/12/08, Cc2iscooL /<[EMAIL PROTECTED]>/* wrote: > > From: Cc2iscooL <[EMAIL PROTECTED]> > Subject: Re: [hlds] tf2 material wallhacks > To: [EMAIL PROTECTED], "Half-Life dedicated Win32 server mailing > list" <hlds@list.valvesoftware.com> > Date: Thursday, June 12, 2008, 10:50 PM > > Don't be stupid. A proper server admin would test these sorts of things. > Maybe he is just a player looking for the materials but it's still > highly doubtful seeing as he knows what the sv_pure 1 whitelist -is-. > Don't point blame. > > JDoc0512 wrote: > > so you are asking us to give you tf2 hacks? haha you are one funny dude > > > > --- On Thu, 6/12/08, Andreas Grimm <[EMAIL PROTECTED]> wrote: > > > > From: Andreas Grimm <[EMAIL PROTECTED]> > > Subject: [hlds] tf2 material wallhacks > > To: "'Half-Life dedicated Win32 server mailing list'" > <hlds@list.valvesoftware.com> > > Date: Thursday, June 12, 2008, 10:37 PM > > > > Hi, > > > > does someone know a link, where i can download the material wallhacks for > > TF2? > > I want to setup my servers with sv_pure 1 and need to know, which files > are > > involved there. > > > > Or does someone already have a whitelist which stops that kind of hack? > > > > thanks in advance > > Andi > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > please > > visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] tf2 material wallhacks
uh no I didn't miss the point and you should stop replying with obnoxious remarks I see that you are very ignorant and in expereinced about hacks... admins deserve to know if there's any new exploits but they shouldn't attempt to get hacks to test if their servers are secured or not hacks are not the same thing as exploits... illegit custom models are hacks not exploits --- On Thu, 6/12/08, Cc2iscooL <[EMAIL PROTECTED]> wrote: From: Cc2iscooL <[EMAIL PROTECTED]> Subject: Re: [hlds] tf2 material wallhacks To: "Half-Life dedicated Win32 server mailing list" <hlds@list.valvesoftware.com> Date: Thursday, June 12, 2008, 11:16 PM You've missed the point since the first email. Do yourself a favor and stop replying. At any rate, admins deserve to know about new exploits coming out so they can watch for them. JDoc0512 wrote: > at any rate, there's hacks that bypass sv_pure 2 and using "secure" whitelist > so what's your point? share hacks so they get spread even more to the public? > > > --- On Thu, 6/12/08, Cc2iscooL <[EMAIL PROTECTED]> wrote: > > From: Cc2iscooL <[EMAIL PROTECTED]> > Subject: Re: [hlds] tf2 material wallhacks > To: "Half-Life dedicated Win32 server mailing list" <hlds@list.valvesoftware.com> > Date: Thursday, June 12, 2008, 11:04 PM > > The discussion wasn't about "hacks." The discussion was about > materials > that are modified. > > :) > > JDoc0512 wrote: > > oh and there's tf2 hacks that work perfectly fine on sv_pure 2 > > servers. so there's no point following messing with whitelist > really... > > > > --- On *Thu, 6/12/08, Cc2iscooL /<[EMAIL PROTECTED]>/* wrote: > > > > From: Cc2iscooL <[EMAIL PROTECTED]> > > Subject: Re: [hlds] tf2 material wallhacks > > To: [EMAIL PROTECTED], "Half-Life dedicated Win32 server mailing > > list" <hlds@list.valvesoftware.com> > > Date: Thursday, June 12, 2008, 10:50 PM > > > > Don't be stupid. A proper server admin would test these sorts of > things. > > Maybe he is just a player looking for the materials but it's still > > > highly doubtful seeing as he knows what the sv_pure 1 whitelist -is-. > > Don't point blame. > > > > JDoc0512 wrote: > > > so you are asking us to give you tf2 hacks? haha you are one > funny dude > > > > > > --- On Thu, 6/12/08, Andreas Grimm &lt;[EMAIL PROTECTED]&gt; > wrote: > > > > > > From: Andreas Grimm &lt;[EMAIL PROTECTED]&gt; > > > Subject: [hlds] tf2 material wallhacks > > > To: "'Half-Life dedicated Win32 server mailing > list'" > > &lt;hlds@list.valvesoftware.com&gt; > > > Date: Thursday, June 12, 2008, 10:37 PM > > > > > > Hi, > > > > > > does someone know a link, where i can download the material > wallhacks for > > > TF2? > > > I want to setup my servers with sv_pure 1 and need to know, which > files > > are > > > involved there. > > > > > > Or does someone already have a whitelist which stops that kind of > hack? > > > > > > thanks in advance > > > Andi > > > ___ > > > To unsubscribe, edit your list preferences, or view the list > archives, > > please > > > visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > > > > > > ___ > > > To unsubscribe, edit your list preferences, or view the list > archives, > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] tf2 material wallhacks
try sv_pure_kick_clients 0 --- On Fri, 6/13/08, Mike Stiehm <[EMAIL PROTECTED]> wrote: From: Mike Stiehm <[EMAIL PROTECTED]> Subject: Re: [hlds] tf2 material wallhacks To: "Half-Life dedicated Win32 server mailing list"Date: Friday, June 13, 2008, 3:36 AM When i turn on sv_pure 1 is am still kicked for files that are listed in my whitelist... Its a simple audio file in the sounds\myfolder\... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] tf2 material wallhacks
nice find but that won't stop people from hacking... but yeah it will help anyone wanting to hack will just get an aimbot with ESP hack http://youtube.com/watch?v=sebqxvhY6vY --- On Fri, 6/13/08, Andreas Grimm <[EMAIL PROTECTED]> wrote: From: Andreas Grimm <[EMAIL PROTECTED]> Subject: Re: [hlds] tf2 material wallhacks To: "Half-Life dedicated Win32 server mailing list" <hlds@list.valvesoftware.com> Date: Friday, June 13, 2008, 4:56 AM Ok, i have found a material hack pack which includes the following "features": - Colored Player Wallhack (Red team Has Red player models & Blue Team Has Blue player models) - Weapon Wallhack - Briefcase & Flag Wallhack - ammokit & mediclekit Wallhack - colored sentrygun wallhack (Green) - colored Spawn Turrits wallhack (Green) - Medic Beams Wallhack - Teleport Wallhack - Dispenser Wallhack - Pipe bombs wallhack - No Scope I created a whitelist for all hacked files which can be downloaded here: http://pfiles.saigns.de/pure_server_whitelist.txt In my server.cfg I set: sv_pure 1 sv_consistency 1 I installed the material hack pack on my test system and it doesn't work anymore ... All other custom files are running fine. Andreas Original-Nachricht > Datum: Fri, 13 Jun 2008 11:31:50 +0100 > Von: Tom Leighton <[EMAIL PROTECTED]> > An: [EMAIL PROTECTED], Half-Life dedicated Win32 server mailing list <hlds@list.valvesoftware.com> > Betreff: Re: [hlds] tf2 material wallhacks > sv_pure 1 is just irritating, i leave if i can't use my custom gun models. > > If you're going to use sv_pure, set it to 2 so i can join and turn > sv_consistency off > > JDoc0512 wrote: > > try sv_pure_kick_clients 0 > > > > --- On Fri, 6/13/08, Mike Stiehm <[EMAIL PROTECTED]> wrote: > > > > From: Mike Stiehm <[EMAIL PROTECTED]> > > Subject: Re: [hlds] tf2 material wallhacks > > To: "Half-Life dedicated Win32 server mailing list" > <hlds@list.valvesoftware.com> > > Date: Friday, June 13, 2008, 3:36 AM > > > > When i turn on sv_pure 1 is am still kicked for files that are listed in > my > > whitelist... > > Its a simple audio file in the sounds\myfolder\... > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > please > > visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds -- Pt! Schon vom neuen GMX MultiMessenger gehört? Der kann`s mit allen: http://www.gmx.net/de/go/multimessenger ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Another command to crash servers. Fuckyay.
so the plugin logs disconnects/names/IPs/etc in a MySQL database? can it also be used to ban? --- On Sat, 6/14/08, bl4nkeh <[EMAIL PROTECTED]> wrote: From: bl4nkeh <[EMAIL PROTECTED]> Subject: Re: [hlds] Another command to crash servers. Fuckyay. To: "Half-Life dedicated Win32 server mailing list"Date: Saturday, June 14, 2008, 10:50 PM Just so you guys don't think I forgot all about this, I've finished the plugin, but I'm testing it right now on one of my servers before releasing it. If anyone wants to help out with the testing, go ahead and send me a direct email and I'll send you a working copy. Keep in mind that this is for SourceMod, so don't be expecting a generic server addon, which I believe Voogru is using. It currently only supports MySQL, but if enough people ask for a working SQLite version upon release, I suppose I can make the plugin work for that as well. bl4nkeh wrote: > It definitely is. I'll be making a SM plugin that basically does what > Voogru described in his previous reply (log disconnects/names/IPs/etc > in a MySQL DB), and will release it on the SM forums when I finish it. > If enough people want, I'll reply again with a link when it's finished. > > Spencer 'voogru' MacDonald wrote: >> I don't use SourceMod though, a lot of what I do can't be done with >> SourceMod. >> >> All of the SQL stuff though, can be done though SourceMod, if >> SourceMod's >> MySQL stuff is threaded so that it doesn't lock the server when it runs >> queries. >> >> - voogru. >> >> -Original Message- >> From: [EMAIL PROTECTED] >> [mailto:[EMAIL PROTECTED] On Behalf Of Patrick >> Shelley >> Sent: Tuesday, June 10, 2008 7:05 PM >> To: Half-Life dedicated Win32 server mailing list >> Subject: Re: [hlds] Another command to crash servers. Fuckyay. >> >> I use Beetles Mod and I totally agree that it rocks. >> >> But I am deffo getting into SM after seeing Voogru's gear. >> >> >> On 6/10/08, Timothy L Havener <[EMAIL PROTECTED]> wrote: >> >>> I went to sourcemod from mani and I haven't looked back. >>> >>> Patrick Shelley wrote: >>> This is all done using sourcemod? I've gotta get into this! >>> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> >> >> ___ >> To unsubscribe, edit your list preferences, or view the list >> archives, please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> >> > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Another command to crash servers. Fuckyay.
hmm... but I don't think there's a reason to treat running game servers as a job or they take it too seriously I set up hlstatsx on my server and get enough donations every month to pay for the bandwidth and save surplus in my personal bank account. That's as far as I'll go lol. --- On Sun, 6/15/08, Spencer 'voogru' MacDonald <[EMAIL PROTECTED]> wrote: From: Spencer 'voogru' MacDonald <[EMAIL PROTECTED]> Subject: Re: [hlds] Another command to crash servers. Fuckyay. To: "'Half-Life dedicated Win32 server mailing list'"Date: Sunday, June 15, 2008, 6:18 PM Heh, I'm a statistical whore. I like to know everything I can, and it's particularly useful against players who abuse my server. For example, in one instance, Tony Paloma had some jackass lagging his server with an exploit, a quick check of the source of the malicious traffic coupled with the players IP instantly available with a simple query resulted in him finding out who the culprit was. That is why I store everything I possibly can, it always comes in handy later. Besides, every server logs this data in the server logs, I just make it accessible easily. - voogru. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Rian Brooks-Kane Sent: Sunday, June 15, 2008 7:00 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Another command to crash servers. Fuckyay. Everyone loves stats and data. Rian ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Civilian Class Killing Servers
you can use beetlesmod to block civilian class --- On Mon, 6/16/08, Aaron Rapp <[EMAIL PROTECTED]> wrote: From: Aaron Rapp <[EMAIL PROTECTED]> Subject: [hlds] Civilian Class Killing Servers To: hlds@list.valvesoftware.com Date: Monday, June 16, 2008, 10:25 PM Yea...so the title says it all. Ever since the guys on our servers found out how to do the civilian class, it seems that it's all they want to do. Run around like idiots not being able to shoot. So..I understand that it would not be in their best interest to play civilian class...but why is this even in the game? What exactly is the point of this particular class anyway? Does anyone else have this problem? Or..does someone else agree/disagree with this? Is there a way to force stop this maybe? Aaron Rapp ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Civilian Class Killing Servers
but anyone can decide to join a server, choose a class and not do anything same as people who are afk --- On Mon, 6/16/08, Aaron Rapp <[EMAIL PROTECTED]> wrote: From: Aaron Rapp <[EMAIL PROTECTED]> Subject: Re: [hlds] Civilian Class Killing Servers To: "'Half-Life dedicated Win32 server mailing list'" <hlds@list.valvesoftware.com> Date: Monday, June 16, 2008, 10:43 PM Yea.the one mod that we don't currently use. We have mani mod and source mod on the server. I've been searching for something with one of those two, but I've been unable to find one. Either that.or I will be forced to install beetlesmod for only this purpose. I really wish Valve would get rid of this though. It just seems so pointless. Makes the game look bad too. Walking around the map with no motion at all. Looks like glitching. Aaron -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of JDoc0512 Sent: Monday, June 16, 2008 9:31 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Civilian Class Killing Servers you can use beetlesmod to block civilian class ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Civilian Class Killing Servers
they look funny as hell if you ask me --- On Tue, 6/17/08, Tony Paloma <[EMAIL PROTECTED]> wrote: From: Tony Paloma <[EMAIL PROTECTED]> Subject: Re: [hlds] Civilian Class Killing Servers To: "'Half-Life dedicated Win32 server mailing list'"Date: Tuesday, June 17, 2008, 12:14 AM It's not so much a turn into civilian thing. More like a stop wielding a weapon thing. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Aaron Rapp Sent: Monday, June 16, 2008 9:25 PM To: hlds@list.valvesoftware.com Subject: [hlds] Civilian Class Killing Servers Yea...so the title says it all. Ever since the guys on our servers found out how to do the civilian class, it seems that it's all they want to do. Run around like idiots not being able to shoot. So..I understand that it would not be in their best interest to play civilian class...but why is this even in the game? What exactly is the point of this particular class anyway? Does anyone else have this problem? Or..does someone else agree/disagree with this? Is there a way to force stop this maybe? Aaron Rapp ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Civilian Class Killing Servers
just sent you the details --- On Tue, 6/17/08, Eric Smith <[EMAIL PROTECTED]> wrote: From: Eric Smith <[EMAIL PROTECTED]> Subject: Re: [hlds] Civilian Class Killing Servers To: "Half-Life dedicated Win32 server mailing list"Date: Tuesday, June 17, 2008, 12:22 AM Please send me the details, too. -Eric -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Tony Paloma Sent: Monday, June 16, 2008 11:14 PM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] Civilian Class Killing Servers It's not so much a turn into civilian thing. More like a stop wielding a weapon thing. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Aaron Rapp Sent: Monday, June 16, 2008 9:25 PM To: hlds@list.valvesoftware.com Subject: [hlds] Civilian Class Killing Servers Yea...so the title says it all. Ever since the guys on our servers found out how to do the civilian class, it seems that it's all they want to do. Run around like idiots not being able to shoot. So..I understand that it would not be in their best interest to play civilian class...but why is this even in the game? What exactly is the point of this particular class anyway? Does anyone else have this problem? Or..does someone else agree/disagree with this? Is there a way to force stop this maybe? Aaron Rapp ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Pyro Update Coming This Thursday; Free Weekend Kicks Off Friday
another nightmare... --- On Tue, 6/17/08, John McCollor <[EMAIL PROTECTED]> wrote: From: John McCollor <[EMAIL PROTECTED]> Subject: [hlds] Team Fortress 2 Pyro Update Coming This Thursday; Free Weekend Kicks Off Friday To: "'Half-Life dedicated Win32 server mailing list'"Date: Tuesday, June 17, 2008, 1:53 PM Oh no, Free Weekend Kicks Off Friday ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Old jump exploit is still not patched
I just found out about it today but I heard that this jump exploit is very old But since it's not patched, I guess people don't really know about it pictures are worth thousand words so I just recorded and uploaded a small demo file I recorded it today http://www.exunited.com/temp/trash/jumpexploit.dem ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] SourceMod patches for the Pyro update.
don't have any problem with SourceMod v1.0.1.2166 --- On Thu, 6/19/08, Matt Woodrow <[EMAIL PROTECTED]> wrote: From: Matt Woodrow <[EMAIL PROTECTED]> Subject: [hlds] SourceMod patches for the Pyro update. To: "Half-Life dedicated Win32 server mailing list" , [EMAIL PROTECTED] Date: Thursday, June 19, 2008, 4:23 PM Hi All. I have fixed all the known problems with SourceMod and the new pyro update. Available here: http://forums.alliedmods.net/showthread.php?p=641071 Please post a bug report, reply in the post, or contact me on IRC (#sourcemod on gamesurge) if you still experience problems. Note, your server requires a restart for the changes to take affect. Cheers pRED* ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Released
it's up to the players. they paid for the game just like you did and I don't think you have any right to say what they are doing is a waste. obviously, they are doing it because they want to try the new weapons asap. --- On Thu, 6/19/08, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote: From: [EMAIL PROTECTED] <[EMAIL PROTECTED]> Subject: Re: [hlds] Team Fortress 2 Update Released To: hlds@list.valvesoftware.com Date: Thursday, June 19, 2008, 8:24 PM The key part is quoted here: "Why would valve go to all this trouble - creating new models, new code, new this, new that - only to allow someone playing on their local machine within 2 hours to 'achieve' 22 our of 38 achievements WITHOUT coming into contact with a real player in the real world? In effect - it just puts their hard work to waste imho. All they have to do is write some code that stops achievements being recognised on bots and/or on a local machine. Then it FORCES cheaters/exploiters to achieve them in the way they were meant. " This is a company that created its flagship game with a silent protagonist. Why? How the player thinks is how the character thinks. Doing something that restricts the achievements would break that entire mechanic and I don't see that happening. -- Jason -- Forwarded Message: -- From: "Patrick Shelley" <[EMAIL PROTECTED]> To: "Half-Life dedicated Win32 server mailing list" Subject: Re: [hlds] Team Fortress 2 Update Released Date: Fri, 20 Jun 2008 02:12:49 + Dan - hilarious! No, really, I mean that.yawn ;) hwkiller - Are you taking the p**s !! I'm pretty good with the english language - and as far as i can gather from my own post i'm not laying blame at anyone's door. I think my post makes that pretty clear. As per the purpose of this list - amongst other purposes - i'm simply passing on vulnerabilities that occur. Please dont insult me by trying to think for me. Why would valve go to all this trouble - creating new models, new code, new this, new that - only to allow someone playing on their local machine within 2 hours to 'achieve' 22 our of 38 achievements WITHOUT coming into contact with a real player in the real world? In effect - it just puts their hard work to waste imho. All they have to do is write some code that stops achievements being recognised on bots and/or on a local machine. Then it FORCES cheaters/exploiters to achieve them in the way they were meant. Sure you can lock your server down, grab a few mates and stat pad it out - i dont think you could stop that. But really and truly, these updates takes a lot of thought, work and testing before we get it. Why would they allow it to be so easy? I say its an oversight. Blame is too strong a word in this scenario. WTF do u mean it not like its a challenge? Of course it is supposed to be a challenge!!! I cant believe you said that. But u did - and its there for the world to see. If i can get 22 out of 38 in 2 hours using bots and my machine - then its a waste of the programmers time and skill. On 6/20/08, [EMAIL PROTECTED] wrote: > > Are you blaming valve for your using bots to gain achievements? Seriously? > That makes no sense. Someone in the forum said that as well... they said > valve made it "too easy to gain achievements using bots" which is just > ridiculous. It's not like it's a challenge, it's just not getting it in the > way that is intended. Not valve's fault I'd say. Most of these you can get > in normal play, so I see no reason to farm them out. > > Alt-fire means alternative firing mode... which is rightclick by default I > believe. > > > > > Date: Fri, 20 Jun 2008 01:58:36 +0100> From: [EMAIL PROTECTED]> To: > hlds@list.valvesoftware.com> Subject: Re: [hlds] Team Fortress 2 Update > Released> > OK - yes, great update. Good work Valve!> > But, I've managed to > get 20 out of the 38 achievemnts on my local machine> using bots of > different classes, using mimic aswell. I have written about> this before.> > > I would have another 5 if i knew what alt-fire is!> > What is alt-fire?> > ___> To unsubscribe, edit your > list preferences, or view the list archives, please visit:> > http://list.valvesoftware.com/mailman/listinfo/hlds > _ > The i'm Talkathon starts 6/24/08. For now, give amongst yourselves. > http://www.imtalkathon.com?source=TXT_EML_WLH_LearnMore_GiveAmongst > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list prefer
Re: [hlds] Team Fortress 2 Update Released
you are comparing pyro achievment farming with cheats and exploits. are you just dumb or what... --- On Thu, 6/19/08, Patrick Shelley <[EMAIL PROTECTED]> wrote: From: Patrick Shelley <[EMAIL PROTECTED]> Subject: Re: [hlds] Team Fortress 2 Update Released To: "Half-Life dedicated Win32 server mailing list" Date: Thursday, June 19, 2008, 8:41 PM I'm not sure in understand your point clearly. If i'm correct in thinking - you mean that we can basically do what we want? So if the player playing as a class - say, the demoman - wants to use wall hacks (a cheat/exploit), then anything to restrict him from doing so breaks their mechanic (game model)? I havent just exploited the game by doing what i did - then i'm a monkey's uncle. Look at the effort some of these lads here on the list put in to preventing cheaters/exploiters gaining from un-fair practises. In life, when i achieve something, its because i put in some damn hard work - not by taking shorts cuts just becuase circunstances or bad planning allow me to. A regularon my server turned me onto using the bots and today i went and took the easy way out, becasue it was there. I wanted to see if the exploit ('cos thats what it is - no doubt in my mind what-so-ever) stil worked. If i was some nipper with no spine or maturity, i wouldnt have brought it up. I really, honestly believe that if they want these achievements to be a challenge, they should plug the hole up - like these lads do on here when they bring their plugins out for various exploits (sometimes within hours) On 6/20/08, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote: This is a company that created its flagship game with a silent protagonist. Why? How the player thinks is how the character thinks. Doing something that restricts the achievements would break that entire mechanic and I don't see that happening. -- Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Released
some people just want to try the new weapons without having to spend a lot of time into doing all of the acheivments in public servers. just because you want everyone to do achievements the way valve envisioned people to do, it doesn't mean that everyone who paid for the game wants to spend hours and days and weeks doing achievements in public servers to try the new weapons. I personally prefer to do all of the acheivements asap, try new weapons, and play my main class instead of playing pyro all month. --- On Fri, 6/20/08, Eric van Beesten <[EMAIL PROTECTED]> wrote: From: Eric van Beesten <[EMAIL PROTECTED]> Subject: Re: [hlds] Team Fortress 2 Update Released To: "'Half-Life dedicated Win32 server mailing list'" Date: Friday, June 20, 2008, 1:46 AM Agree with you here... half hour after the update half our server was already having all 3 guns.. I seriues don't think this was the intention of valve... Beside that.. I say yesterday somebody posting a archievementsmap here on valve's mailingslist.. I'm not saying its valve fault (because it isn't) but those archievementsbox are spoiling the whole meaning of the archievents/new guns. -Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens [EMAIL PROTECTED] Verzonden: vrijdag 20 juni 2008 4:25 Aan: hlds@list.valvesoftware.com Onderwerp: Re: [hlds] Team Fortress 2 Update Released The key part is quoted here: "Why would valve go to all this trouble - creating new models, new code, new this, new that - only to allow someone playing on their local machine within 2 hours to 'achieve' 22 our of 38 achievements WITHOUT coming into contact with a real player in the real world? In effect - it just puts their hard work to waste imho. All they have to do is write some code that stops achievements being recognised on bots and/or on a local machine. Then it FORCES cheaters/exploiters to achieve them in the way they were meant. " This is a company that created its flagship game with a silent protagonist. Why? How the player thinks is how the character thinks. Doing something that restricts the achievements would break that entire mechanic and I don't see that happening. -- Jason -- Forwarded Message: -- From: "Patrick Shelley" <[EMAIL PROTECTED]> To: "Half-Life dedicated Win32 server mailing list" Subject: Re: [hlds] Team Fortress 2 Update Released Date: Fri, 20 Jun 2008 02:12:49 + Dan - hilarious! No, really, I mean that.yawn ;) hwkiller - Are you taking the p**s !! I'm pretty good with the english language - and as far as i can gather from my own post i'm not laying blame at anyone's door. I think my post makes that pretty clear. As per the purpose of this list - amongst other purposes - i'm simply passing on vulnerabilities that occur. Please dont insult me by trying to think for me. Why would valve go to all this trouble - creating new models, new code, new this, new that - only to allow someone playing on their local machine within 2 hours to 'achieve' 22 our of 38 achievements WITHOUT coming into contact with a real player in the real world? In effect - it just puts their hard work to waste imho. All they have to do is write some code that stops achievements being recognised on bots and/or on a local machine. Then it FORCES cheaters/exploiters to achieve them in the way they were meant. Sure you can lock your server down, grab a few mates and stat pad it out - i dont think you could stop that. But really and truly, these updates takes a lot of thought, work and testing before we get it. Why would they allow it to be so easy? I say its an oversight. Blame is too strong a word in this scenario. WTF do u mean it not like its a challenge? Of course it is supposed to be a challenge!!! I cant believe you said that. But u did - and its there for the world to see. If i can get 22 out of 38 in 2 hours using bots and my machine - then its a waste of the programmers time and skill. On 6/20/08, [EMAIL PROTECTED] wrote: > > Are you blaming valve for your using bots to gain achievements? Seriously? > That makes no sense. Someone in the forum said that as well... they said > valve made it "too easy to gain achievements using bots" which is just > ridiculous. It's not like it's a challenge, it's just not getting it in the > way that is intended. Not valve's fault I'd say. Most of these you can get > in normal play, so I see no reason to farm them out. > > Alt-fire means alternative firing mode... which is rightclick by default I > believe. > > > > > Date: Fri, 20 Jun 2008 01:58:36 +0100> From: [EMAIL PROTECTED]> To: > hlds@list.valvesoftware.com> Subject: Re: [hlds] Team Fortress 2 Update > Released> > OK - yes, great update. Good work Valve!> > But, I've managed to > get 20 out of the 38 achievemnts on my local machine> using bots of > different classes, using mimic aswell. I have written about> this before.> > > I would have anoth
Re: [hlds] Random 100% CPU Usage Spike Across All Cores [Need Help]
I have this problem too but it doesn't cause any lag here's a screenshot http://www.exunited.com/temp/trash/hugespike.jpg --- On Fri, 6/20/08, 1nsane <[EMAIL PROTECTED]> wrote: From: 1nsane <[EMAIL PROTECTED]> Subject: [hlds] Random 100% CPU Usage Spike Across All Cores [Need Help] To: hlds@list.valvesoftware.com Date: Friday, June 20, 2008, 3:21 PM Hi Guys, I'm getting these random lag spikes on one of my boxes. It's caused by SRCDS somehow magically going into 100% CPU usage and lagging down all the other servers on the box. (Ussualy lats 1-4 seconds, rather annoying) Here is a screenshot to illustrate the problem. http://img168.imageshack.us/img168/3594/srcdsspikekz1.png At first I thought it might be a plugin... but now that the free weekend has hit I restarted the servers whit out any plugins and I am still getting them. I have watched every single SRCDS process and I do know that SRCDS is causing this... not some other process. So far this seems to happen on Goldrush (atleast that's what I have noticed). Any one has any ideas? Thanks! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] off topic - steam community
you can do a few things here add his ip address to the ban list or add his name to bad name list (using sourcemod plugin) or you can use beetlesmod to ban people with certain words in their names I had to do this to because some kid kept coming back with different steam accounts I banned him 12 times --- On Fri, 6/20/08, SakeFox <[EMAIL PROTECTED]> wrote: From: SakeFox <[EMAIL PROTECTED]> Subject: [hlds] off topic - steam community To: "Half-Life dedicated Win32 server mailing list" Date: Friday, June 20, 2008, 11:27 PM I know this is really off topic from the HLDS list, but thought it would be better then the answers that seem to come from the forums. is there better way to ban then right click on there name and ban? have banned the same guy 30times now and just keeps recreating accounts ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Master Server List
2505 TF2 servers returned --- On Sun, 6/22/08, Neil Voutt <[EMAIL PROTECTED]> wrote: From: Neil Voutt <[EMAIL PROTECTED]> Subject: Re: [hlds] Master Server List To: "Half-Life dedicated Win32 server mailing list" Date: Sunday, June 22, 2008, 12:41 PM i get 2489 servers when i look On Sun, Jun 22, 2008 at 1:30 PM, Cc2iscooL <[EMAIL PROTECTED]> wrote: > Your "internet speed" setting in Steam might be set too high. If your > router/modem can't handle the amount of connections going out you won't > get the entire list of servers. Try setting your internet speed to 56k > and try again. > > Scott Tuttle wrote: > > Refresh the list once get 895 servers. Refresh again get 905. Refresh > > again get 915. > > > > Come back a few minutes later refresh get a low number like 898. Refresh > > again get higher numbers. Rinse repeat. Something doesn't seem right > with > > this I understand servers can go down. Or maybe it is because of > map > > changes. Anyways I tried heartbeat. Our server doesn't show on the list > at > > all right now and I have no sv_tags. > > > > -Original Message- > > From: [EMAIL PROTECTED] > > [mailto:[EMAIL PROTECTED] On Behalf Of Olly > > Sent: Sunday, June 22, 2008 11:10 AM > > To: Half-Life dedicated Win32 server mailing list > > Subject: Re: [hlds] Master Server List > > > > custom tab? > > > > if not, try typing 'heartbeat' into the server console (Without quotes > ofc) > > > > 2008/6/22 Clyde cide <[EMAIL PROTECTED]>: > > > > > >> Hi, > >> > >> Since the update my servers have not shown up in the master server list. > >> > > My > > > >> server have stayed full but still not in the list. I also see that the > >> > > over > > > >> all list appears to be down some what. I am wondering if any one knows > >> about > >> this or is experiencing it themselves. I did run the server update twice > >> > > to > > > >> make sure I didn't miss anything. > >> > >> Thanks > >> ___ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlds > >> > >> > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] HLStastX usage
would you explain in more detail? so what exactly am I supposed to type to "trick" hlstatsx? I've honestly never heard of this from lart or anyone involved in custom hlstatsx script so I don't really think this problem exists but just in case it does, I would like to learn about the details. thanks. --- On Mon, 6/23/08, Keeper <[EMAIL PROTECTED]> wrote: From: Keeper <[EMAIL PROTECTED]> Subject: [hlds] HLStastX usage To: "'Half-Life dedicated Win32 server mailing list'" , "'Half-Life dedicated Linux server mailing list'" <[EMAIL PROTECTED]> Date: Monday, June 23, 2008, 10:22 AM Ok, here is the exploit ... and one way to fix it. If you are playing in a server that has HLStatsX installed, you can put log output in chat to create fake events. You can just say or say_team the following to trick HLStatsX: L 06/23/2008 - 01:00:00: Started map "dm_no_such_map" (CRC "-123456789") The log output would be: L 06/23/2008 - 01:00:00: "Keeper<1>" say "L 06/23/2008 - 01:00:00: Started map "dm_no_such_map" (CRC "-123456789")" The way the current hlstats.pl perl script parses this, is it looks for the last occurrence of the date stamp. In this case, it would show that dm_no_such_map was loaded on your server ... even though it doesn't exist. So you could logically put in headshot kills with crowbars in hl2dm. Create fake captures and kills in TF2. You could even mimic VAC Bans that would eliminate players from being able to join servers with HLStatsX installed. These exploits could range from being a small nuisance, to being a huge headache for server operators. To fix this, and I'm no regex expert, I found the following to work with both streaming servers and importing logs from the command shell: In your hlstats.pl files do the following two things: [#1 - SEARCH] ( around line 1494 ) my $last_attacker = ""; my $last_attacker_hitgroup = ""; [ADD AFTER] my $is_streamed= 0; my $test_for_date = 0; [END] [#2 - SEARCH] ( around line 1821 ) # Get the datestamp (or complain) if ($s_output =~ s/^.*L (\d\d)\/(\d\d)\/(\d{4}) - (\d\d):(\d\d):(\d\d):\s*//) { [REPLACE WITH] # Get the datestamp (or complain) $is_streamed = 0; $test_for_date = 0; $is_streamed = ($s_output !~ m/^L\s*/); if ( !$is_streamed ) { $test_for_date = ($s_output =~ s/^L (\d\d)\/(\d\d)\/(\d{4}) - (\d\d):(\d\d):(\d\d):\s*//); } else { $test_for_date = ($s_output =~ s/^\S*L (\d\d)\/(\d\d)\/(\d{4}) - (\d\d):(\d\d):(\d\d):\s*//); } if ($test_for_date) { [END] This will allow the hlstats.pl parser to get the full event after the FIRST log stamp, and will stop this method of spoofing. Let me state, that I in no way support HLStatsX, nor will I do so in the future. But I wanted to post about this so server operators could keep the integrity of their databases. Keeper ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Available
just press up arrow key, hit enter, and run the update again it should end in a few seconds with an update complete message plus, if you get a new srcds.exe, that means the update has been successful whether it says winsock error or not. --- On Tue, 6/24/08, Robert Whelan <[EMAIL PROTECTED]> wrote: From: Robert Whelan <[EMAIL PROTECTED]> Subject: Re: [hlds] Team Fortress 2 Update Available To: "Half-Life dedicated Win32 server mailing list" , [EMAIL PROTECTED], [EMAIL PROTECTED] Date: Tuesday, June 24, 2008, 8:06 AM Here I am 9am the following morning after the update was released and as always the update appears to complete yet I'm thrown the winsock error. This always happens now matter when I run an update. blablabla... 15109233600.00% c:\srcds4/orangebox\tf\whitelist.cfg Checking/Installing 'Team Fortress 2 Materials' version 17 Checking/Installing 'Base Source Shared Materials' version 8 Checking/Installing 'Base Source Shared Models' version 4 Checking/Installing 'Base Source Shared Sounds' version 4 Checking/Installing 'Team Fortress 2 Dedicated Server' version 42 Connection Reset, WinSock Error 10054 "Connection reset by peer" C:\SRCDS4>time/t 08:54 AM Press any key to continue . . . 09:06:04 Protocol version 14 Exe version 1.0.3.4 (tf) Exe build: 16:34:34 Jun 12 2008 (3505) (440) - Original Message From: Jason Ruymen <[EMAIL PROTECTED]> To: Half-Life dedicated Win32 server mailing list ; [EMAIL PROTECTED]; [EMAIL PROTECTED] Sent: Monday, June 23, 2008 7:10:10 PM Subject: [hlds] Team Fortress 2 Update Available A required update for Team Fortress 2 has been released. Please run hldsupdatetool to receive it. The specific changes include: - Reduced Medic's unlockable requirements to match that of the Pyro's. Medic players now meeting the requirements will receive their unlockables shortly after joining a server - Fixed Spy sapper viewmodel animation popping - Fixed another issue with the Hot on your Heels achievement - Incorporated the new Russian fonts into the base Team Fortress 2 fonts. Fixes the missing fonts problem when running in Russian with English VO Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2/OB memory leak
hmm that's weird I'm running all of my servers in windows server 2003 and I've never had that kind of problem In this screenshot, all of my servers have been running for at least 2 days since the last update. Not all of these servers have been full but at least half of these servers were full during peak time and I haven't restarted them. www.exunited.com/temp/pic/memusage.jpg The only server that's using the most memory is the server at the top and it never uses more than 500MB even after running full 24/7 for about 3~5days. I had problem with some of these servers crashing before but that was because I had unstable plugins. So I'm assuming that this memory leak problem some of you guys are having where each instance of TF2 server is using more than 750MB is unusual and it's probably due to doing something wrong. If this happened to everybody, then there wouldn't be any game hosting company out there that sell TF2 servers =/ --- On Wed, 6/25/08, Spencer 'voogru' MacDonald <[EMAIL PROTECTED]> wrote: From: Spencer 'voogru' MacDonald <[EMAIL PROTECTED]> Subject: [hlds] TF2/OB memory leak To: "'Half-Life dedicated Win32 server mailing list'" Date: Wednesday, June 25, 2008, 1:42 AM Is there going to be any progress on the absolutely massive memory leak in TF2? The srcds instance cannot even run for 24 hours before it consumes so much memory that the process virtually freezes. It's getting to the point where I will have to make a plug-in to monitor the memory usage and when it exceeds 750MB of usage, restart the server during next level change. - voogru. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2/OB memory leak
BeetlesMod v0.0.0.68B, MetaMod:Source v1.6.1.671, SourceMod v1.0.2.2236 they are all 66 tickrate 32 slots I only use a few custom plugins that I made or edited for sourcemod --- On Wed, 6/25/08, Serge Baranov <[EMAIL PROTECTED]> wrote: From: Serge Baranov <[EMAIL PROTECTED]> Subject: Re: [hlds] TF2/OB memory leak To: "'Half-Life dedicated Win32 server mailing list'" Date: Wednesday, June 25, 2008, 5:33 AM What mods/plugins do you have installed? How many slots? Wednesday, June 25, 2008, 2:09:12 PM, you wrote: J> So I'm assuming that this memory leak problem some of you guys are J> having where each instance of TF2 server is using more than 750MB J> is unusual and it's probably due to doing something wrong. If this J> happened to everybody, then there wouldn't be any game hosting J> company out there that sell TF2 servers =/ -- Best regards, Serge ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2/OB memory leak
well first of all, 100 tickrate doesn't exist for TF2 maybe you should try running a server without any mod if you still get the same problem, then valve really has to do something to fix it fyi, I used to run my TF2 server with meta mod, sourcemod, beetlesmod, and mani mod all at the same time and never had any of my server go above 350MB but yeah I think last few updates messed thing up since now I see a few servers above 350MB --- On Wed, 6/25/08, Serge Baranov <[EMAIL PROTECTED]> wrote: From: Serge Baranov <[EMAIL PROTECTED]> Subject: Re: [hlds] TF2/OB memory leak To: "Half-Life dedicated Win32 server mailing list" Date: Wednesday, June 25, 2008, 6:28 AM Same versions of MetaMod and SourceMod, following plug-ins: 01 "Admin File Reader" (1.0.2.2236) by AlliedModders LLC 02 "Admin Help" (1.0.2.2236) by AlliedModders LLC 03 "Admin Menu" (1.0.2.2236) by AlliedModders LLC 04 "Anti-Flood" (1.0.2.2236) by AlliedModders LLC 05 "Basic Chat" (1.0.2.2236) by AlliedModders LLC 06 "Basic Comm Control" (1.0.2.2236) by AlliedModders LLC 07 "Basic Commands" (1.0.2.2236) by AlliedModders LLC 08 "Basic Info Triggers" (1.0.2.2236) by AlliedModders LLC 09 "Basic Votes" (1.0.2.2236) by AlliedModders LLC 10 "HLstatsX Plugin" (2.3) by Tobi17 11 "Nextmap" (1.0.2.2236) by AlliedModders LLC 12 "Players Votes" (1.2.5) by pZv!, The Resident 13 "Reserved Slots" (1.0.2.2236) by AlliedModders LLC 14 "SourceBans" (1.1.0) by SteamFriends Development Team 15 "SourceBans Sample Plugin" (1.0.0 RC2) by SteamFriends Development Team 16 "TeamSwitch" (1.3) by MistaGee 17 "TF2 Fast Respawns" (1.0.5) by WoZeR Servers leak memory and I have to run custom memory watchdog to restart them when it goes too high. It happened on Windows XP SP3 and now the same on the clean installation of Vista 32-bit. The same happened when I used no MetaMod and SourceMod, only Mani Admin plug-in, so it's unlikely to be related to some particular plug-in. 32 slots, tickrate doesn't matter, occurred with both 66 and 100. No other modifications, just pure servers installed via HldsUpdateTool. Wednesday, June 25, 2008, 3:46:37 PM, you wrote: J> BeetlesMod v0.0.0.68B, MetaMod:Source v1.6.1.671, SourceMod v1.0.2.2236 J> they are all 66 tickrate 32 slots J> I only use a few custom plugins that I made or edited for sourcemod -- Best regards, Serge ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2/OB memory leak
but this doesn't happen to everyone and certainly not me so it's very myserious --- On Thu, 6/26/08, bl4nkeh <[EMAIL PROTECTED]> wrote: From: bl4nkeh <[EMAIL PROTECTED]> Subject: Re: [hlds] TF2/OB memory leak To: "Half-Life dedicated Win32 server mailing list" Date: Thursday, June 26, 2008, 3:01 PM I come home today to see that my most popular server is offline. I couldn't log into it to restart it, but I could still ping the box. I called up my host, and apparently the box was using 4gb+ of ram, which caused it to sieze up. This is the first time I've seen it get this bad, but something is definitely wrong. Mike Stiehm wrote: > I have also had this problem since day one. I am to the point now that i just let them > crash and also try to restart the servers if i notice them empty. I would love it if this issue > was fixed!! > > Win2003 x64 > > -Matrix > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2/OB memory leak
I know I also have slight memory leak problem now. But not as dramatic as to going over 750MB --- On Fri, 6/27/08, Tony Paloma <[EMAIL PROTECTED]> wrote: From: Tony Paloma <[EMAIL PROTECTED]> Subject: Re: [hlds] TF2/OB memory leak To: "'Half-Life dedicated Win32 server mailing list'" Date: Friday, June 27, 2008, 9:49 AM Maybe your servers don't get much traffic or switch maps often? There does seem to be some leak there but not as dramatic as some other people are seeing. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Keeper Sent: Friday, June 27, 2008 8:39 AM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] TF2/OB memory leak Ok, on my server that's been running 48 hours I get the following: Private Bytes: 273,336K Virtual Size: 737,668K Working Set: 22,068K After a fresh restart I have this: Private Bytes: 209,708K Virtual Size: 667,084K Working Set: 3,722K -Original Message- From: Steven Hartland [mailto:[EMAIL PROTECTED] Sent: Friday, June 27, 2008 11:17 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] TF2/OB memory leak A base line TF2 server starts here at 64MB after full startup. Grab yourself a copy of Process Explorer from MS's site and enable Private Bytes, Virtual Size and Working Set. Private Bytes is the generally the key figure but Working Set and Virtual Size can also come into play depending on the situation. Regards Steve ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds