sadly we are taling about team fortress 2 here

Kevin Ottalini <[EMAIL PROTECTED]> wrote:  I ran a 21-hour test with 24 bots in 
CSS changing maps every 20 minutes 
under WinXP32 on a dual Xeon test machine.
I don't see any indication of a leak at all in that time, player(bot) count 
reached 1400.

Memory usage increased and decreased on a by-map basis but the mean was 
reasonably flat.

This indicates to me that this is either a plugin problem or an OB server 
problem, I'll see what I can test with a TF2 server next.

Here are the stats from my regular servers, here I am seeing a slight 
increase in mem but that number is also map specific - certainly no gross 
leak is indicated here.
uptime: 3634 minutes = 60.5 hours

Process CPUTime VMBytes MemBytes Playercount
------------------------------------------------------------------------------
hlds.exe 11:00:56.125 128,424K 62,728K - HLDM 642 players
hltv.exe 1:28:19.578 13,180K 12,636K

srcds.exe 11:15:01.046 96,216K 75,452K - CSS 374 players
srcds.exe 14:44:10.156 98,268K 79,164K - HL2DM 223 players
srcds.exe 8:53:42.812 101,652K 79,980K - HL1MP 600 players



----- Original Message ----- 
From: "Kevin Ottalini"
To: "Half-Life dedicated Win32 server mailing list" 

Sent: Tuesday, May 20, 2008 2:08 PM
Subject: Re: [hlds] srcds memory leak.


> My css server isnt real busy but the bots are usually the worst leak 
> sources
> and they are on all the time.
>
> The CSS server is at 240 players in 36 hours.
> The HL2DM server is at 101 players
> The HL1MP server is at 329 players
>
> The HLDS server is at 355 players.
>
> I don't get a lot of traffic at the beginning of the week though so this 
> is
> lower then typical.
> I usually only restart once a week, but the important thing is I'm not
> seeing any real difference from what I typically see.
>
> I'll run a test with CSS SRCDS with a full complement of bots and see if a
> leak is more obvious.
>
> Voogru, It might indeed be moreso in TF2 if that's where you're seeing it.
>
>
>
> ----- Original Message ----- 
> From: "Spencer 'voogru' MacDonald"
> To: "'Half-Life dedicated Win32 server mailing list'"
> 
> Sent: Tuesday, May 20, 2008 2:01 PM
> Subject: Re: [hlds] srcds memory leak.
>
>
>> Perhaps it's limited to TF2.
>
>
> ----- Original Message ----- 
> From: "Mike Stiehm"
> To: "Half-Life dedicated Win32 server mailing list"
> 
> Sent: Tuesday, May 20, 2008 1:10 PM
> Subject: Re: [hlds] srcds memory leak.
>
>
>>I also run a CS:S server and until it started to get busy it didn't use
>>much ram.
>> I'm not sure about how much traffic some of you get but if a server sits
>> idle
>> it will not use anymore memory then it is currently using.
>>Its the churn that does it (players leaving and joining)
>> as my user ID goes up also does the RAM
>
> ----- Original Message ----- 
> From: "Kevin Ottalini"
> To: "Half-Life dedicated Win32 server mailing list"
> 
> Sent: Tuesday, May 20, 2008 12:58 PM
> Subject: Re: [hlds] srcds memory leak.
>
>
>>I have 36+ hours of uptime on 3 SRCDS servers (Win32, Server 2003),
>> hl2dm, css and hl1mp and I'm not seeing anything unusual.
>>
>> I don't run any plugins. The CSS server has 4 bots on.
>> hlds and hltv included for comparison:
>>
>> Process CPUTime VM-Bytes MemUsageBytes
>> ------------------------------------------------
>> hlds.exe 5:56:36.453 134,640K 35,080K
>> hltv.exe 0:49:06.796 14,744K 8,764K
>>
>> srcds.exe 5:48:10.859 108,408K 80,104K
>> srcds.exe 8:11:45.000 95,140K 60,412K
>> srcds.exe 5:14:03.531 73,512K 24,712K
>>
>> quick
>>
>>
>> ----- Original Message ----- 
>> From: "Spencer 'voogru' MacDonald"
>> To: "'Half-Life dedicated Win32 server mailing list'"
>> 
>> Sent: Tuesday, May 20, 2008 12:10 PM
>> Subject: [hlds] srcds memory leak.
>>
>>> Is it me, or is anyone experiencing massive memory leaks with srcds?
>>>
>>> In the past updates they have got significantly worse, I used to be
>>> forced
>>> to restart my server every 72 hours, now it's about 24 hours. Srcds will
>>> go
>>> from using 260MB of usage on startup to nearly 600-700MB+ per instance
>>> within 24 hours.
>>>
>>> - voogru.


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