Re: [hlds] cheat

2005-02-25 Thread James Nine
[EMAIL PROTECTED] wrote:
--
[ Picked text/plain from multipart/alternative ]
was a joke
--
I was hoping that you weren't serious.
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Re: [hlds] cheat

2005-02-25 Thread James Nine
[EMAIL PROTECTED] wrote:
--
[ Picked text/plain from multipart/alternative ]
or you could just put a a page with a cheat, that is a horrible virus that
makes the cheater pc blow up :)
--

Fbi will swarm all over you :D
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Re: [hlds] Possible to permanently disable htlv in css?

2005-02-13 Thread James Nine
Ian mu wrote:
This one slipped past me, so knowledge on this one is a bit short.
Ayway, htlv seems built into css now as opposed to the old way with
1.6. So you can actually enable it, change port, change maxclients,
record huge demo files all via rcon and a couple of simple commands,
no separate startup needed etc like with 1.6.
This obviously has a few issues if someone with rcon decides to enable
hltv with 128 maxclients as default (or any if you don't want to) or
increase as well.
So am I misunderstanding this, as it seems to happen (I haven't
thoroughly tested it yet like a lot of stuff on css). If there is no
way to disable it as an admin, surely thats a slightly huge oversight
letting someone with only rcon enabling htlv, recording huge files,
deciding what ports they want to use etc?
Hoping there is a way to stop it to prevent it being enabled via rcon?
But a bit concerned at this moment in time as an't see a way to
permanently disable it yet without someone being able to simply enable
it via rcon. Tried digging out some docs on how to disable this
feature but as yet none found.

If you're on linux you can have an active parser, as rcon is sent in
plain text you can always parse the command line for anything with hltv
in it and block it.
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Re: [hlds] Odd lag problem

2005-02-10 Thread James Nine
[EMAIL PROTECTED] wrote:
Thank GOD

All of you guys need to trim your mails.  I remember earlier when I
myself was criticized about the trimming.  Just passing on the wisdom.
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Re: SV: [hlds] Windows Server 2003 Enterprise

2005-01-30 Thread James Nine

Unfortuanatly I got hacked too many times using 2003, last one they were
using the UTC port for time sync...
Have gone over to Mandrake 10.1 Final for a new lease of life for a bit.
Dont get me wrong, as a HLDS server all the NT platforms (tried em all over
the last 18months) are very good and the platform is probably easier to find
your way around - maybe I'm just disillusioned? Oh yeh, little tip:
Turn off remote registry services - it's on by default and I lost a Win2k
Server three times before I sussed what was going on - the machine was so
badly invaded they were running an internet radio station on there! - ho hum
Best o'luck ;)

Maybe if you set the iptables to if from TIMESYNCHSERVER = allow, if not
then no?  I doubt they would know which timeserver you synch from.  And
even if they do, change timesynch servers or use a nonstandard client
port.  Also, usually the return message of the ntp timesynch should be
dynamic unless you have specified a port option.
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Re: [OT] quoting. was RE: [hlds] LAN Games

2005-01-30 Thread James Nine
James Nine wrote:
Even better. :)
But at least but a > or something in front of what you quote. Because
now it
looks like it all comes from you.
And that's enough nitpicking from me. :)
Elminst
---ORIGINAL MESSAGE
Not at my house, at library, so this is from the web based interface.
I'll
try to configure it to add > today when I get home.  If I can't I'll
write
either an application to parse it for me or maybe an extension.  I've
actually never written an extension for a mozilla program yet.  I
should try
it out.  Also if you guys want I have a program that allows you to access
hotmail using a pop3 interface.  Also, gmail recently came out with pop3
interface for the mail checking.  It's very usefull if you guys have
gmail
accounts.  Just remember that gmail is based on ssl so you have to choose
the secure version.  Incoming is pop.gmail.com and outgoing is
smtp.gmail.com.  Good luck and if you have any more nitpicks let me
know!!
I need to learn more netiquitte cause I'm old school.
Does it work now?
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RE: [OT] quoting. was RE: [hlds] LAN Games

2005-01-29 Thread James Nine
Even better. :)
But at least but a > or something in front of what you quote. Because now it
looks like it all comes from you.
And that's enough nitpicking from me. :)
Elminst
---ORIGINAL MESSAGE
Not at my house, at library, so this is from the web based interface.  I'll
try to configure it to add > today when I get home.  If I can't I'll write
either an application to parse it for me or maybe an extension.  I've
actually never written an extension for a mozilla program yet.  I should try
it out.  Also if you guys want I have a program that allows you to access
hotmail using a pop3 interface.  Also, gmail recently came out with pop3
interface for the mail checking.  It's very usefull if you guys have gmail
accounts.  Just remember that gmail is based on ssl so you have to choose
the secure version.  Incoming is pop.gmail.com and outgoing is
smtp.gmail.com.  Good luck and if you have any more nitpicks let me know!!
I need to learn more netiquitte cause I'm old school.

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Re: [hlds] LAN Server - Invalid Steam UserID ticket continued

2005-01-29 Thread James Nine
Change your default gateway to an invalid local address (or blank) and
packets wont be able to find there way out, re-login or restart the
machine will force steam to restart, not finding home will start in
offline mode and should stop steam ticket errors.
Richy
-ORIGINAL
MESSAGE--
Try having iptables set if connection attempts (new) every x seconds, to ban
user for x seconds/minutes/day.

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Re: [hlds] Connection Flooding

2005-01-28 Thread James Nine
List Keeper wrote:
Could we please have some form of protection against connection flooding where 
a player would flood the server with connections eventually crashing it wthin 
seconds.
I was not able to have any logs of it happening as it crashed before it was 
written to file.

Can you be more specific on what type of connection flood?  Maybe your
firewall has some sort of log??
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Re: [OT] quoting. was RE: [hlds] LAN Games

2005-01-27 Thread James Nine
[ Converted text/html to text/plain ]
Elminst wrote:

On Thursday, January 27, 2005 5:14 PM:
 ironchef [EMAIL PROTECTED] spoke forth:


James Nine wrote:


The simple solution in my opinion is to either allow
access for steam, or use offline mode.


James, I hate to be a dick (and I love that you
bottom-post), but would you mind trimming your posts a
bit? It's tough to find your replies sometimes amidst all
the irrelevant stuff above it.



I would suggest Quotefix http://jump.to/outlook-quotefix[2] ... but it appears
he's using hotmail... :/

Elminst


Thunderbird ^^.

===References:===
  1. mailto:[EMAIL PROTECTED]
  2. http://jump.to/outlook-quotefix

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Re: [hlds] LAN Games

2005-01-27 Thread James Nine
[ Converted text/html to text/plain ]
ironchef wrote:

James Nine wrote:


The simple solution in my opinion is to either allow access for steam,
or use offline mode.



James, I hate to be a dick (and I love that you bottom-post), but would
you mind trimming your posts a bit? It's tough to find your replies
sometimes amidst all the irrelevant stuff above it.



kk, taken into account.

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Re: [hlds] LAN Games

2005-01-27 Thread James Nine
CyberGameZone.com wrote:
--
[ Picked text/plain from multipart/alternative ]
I have been to MANY LAN Tournies and this problem used to happen.
There is a fix, but I do not know whether it will work for you.
There are 3 ways:
1: If the player brings a PC from home, they MUST stayed logged in Steam and do 
not log off. We have proven this concept and it works.
2: If players are not bringing there PC, we created a FTP server and whoever CS 
works- copy that to the Network and have everyone with the problem DL from the 
FTP.
3: Although I suggest this, it does not mean I support it. I have already 
emailed Erik.
There is a hacked version that works on the LAN and it works.
Also, in regards to your VAC/anti cheat- Yes, it will not work on the LAN if 
you are not connected to the WAN. However- you can use like a 3rd party 
software like CD or HLG 1.7
Personally I use HLG 1.7 and it works.
GL HF.
-DOA
CyberGameZone.com
Dave Zeigler <[EMAIL PROTECTED]> wrote:
Hello,
I'm pretty much a noob at being a server admin. I've
set up a few LAN servers over the last three years,
but mostly for lunchtime fragging in CS at the place I
work. I got them running then left them alone.
Due to the nice upgrade available with the Source
engine, most of our players have purchased a copy of
HL2. Those that haven't, aren't playing anymore.
We have a class B IP domain here at work and we have
no access to the internet gateway for configuration
purposes. Our IT department is overworked and nobody
wants to approach them regarding network problems
related to game playing.
I've gotten a dedicated server running using a new
steam account. This account has no purchases
registered with it. The server is running on a
separate windows PC, no client runs on it.
Most of us can connect to the server and play. BUT,
there are two guys that can't. They get the error
Invalid Steam UserID ticket. One of them can get in
on an intermittent basis. The other has never been
able to connect. We have been through the network
settings and have reinstalled Steam and CS:S to no
avail. We each have a separate Client port assigned.
We CANNOT connect to the external Internet IP address
since we cannot set up the router/gateway to forward
the usual ports to our server. The IT department
isn't going to do this for us.
We can all connect to an outside public server though.
We thought about it and we decided that we don't want
to raise any red flags with internet traffic. Again,
we want to stay off of the IT department radar.
In addition, it seems that if someone connects to the
LAN server and gets the invalid ticket error, then
adding bots to the server puts it into an infinite
loop of adding a bot and having the console kick it.
Very annoying.
With all this discussion about cheating and NO STEAM
being the big issues, what is the likelyhood of Valve
fixing Steam to work correctly on our corporate
network? Very slim chance.
I can only conclude that Steam blows. I understand
why it exists, but it is mostly in my way right now.
So, here we have a handful of responsible adults who
don't cheat and each have a legal copy of HL2 and just
want to blow off some "steam" for an hour every day.
But, no such luck.
I find it sad that there are already hacks out there
cheating on the CS:S pub servers. I gave up playing
CS online long ago due to the obvious aimbots etc.
What skill does it take to download a cheat and
install it?
Does anyone have any clues as to what I can do to
resolve our Invalid Steam UserID ticket issue? If
not, I may be inclined to look for a crack to get
around the problem, like NO STEAM perhaps. I haven't
approached the problem from this angle yet, and I
don't want to. So far, my search on the internet has
proven fruitless and my email to Valve tech support
goes unanswered.
Regards,
Dave Z, aka "Full Metal"

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YIM: cybergamezone2002
Gaming Website: http://www.cybergamezone.com
My League: http://league.cybergamezone.com
Hotwheels Website: http://store.cybergamezone.com
Gaming Clan Website: http://www.cybergamezone.net





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.

The simple solution in my opinion is to either allow access for steam,
or use offline mode.
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Re: [hlds] Concerning Cheaters (sharing ban files)

2005-01-21 Thread James Nine
You can't really do 110% ^^ >< .
- Original Message -
From: "Agent|BeNt" <[EMAIL PROTECTED]>
To: 
Sent: Friday, January 21, 2005 12:20 PM
Subject: Re: [hlds] Concerning Cheaters (sharing ban files)

- Original Message -
From: "Kerry Dorsey" <[EMAIL PROTECTED]>
Like I said in my origonal post.
"Demos of just about all the hackers are
available in the downloads section of our website."
letting the admins in your community pick out which bans are
legit.We have demos.If you can't trust a demo then you are out of
luck.While
I realize what you are saying,and I'm not gonna just trust another
communities bans without knowing for sure.I offered my banlist up and I
have
proof for a large amount of our bans.Which are legit and not banned for
anything but hacking.Which is why we do demos so if someone protest their
ban.We have demos for the other bans issued too,such as mic spamming
ect.But
they are not in our downloads section.
Personally I would rather place my own bans,and as said in my previous
post,steambans is hardly helping anything in my server.Granted it will
take
time and as more admins contribute to the banlist the bans will become
more
frequent and all,its just not all there right now.But Kerry I do see your
point and I agree with you 110%.
BeNt

The concept of a shared banlist if great. However, how can one rely upon
the judment of admins they don't know? What are their qualifications?
Experience? Tolerance? Reason(s) for the ban? What about rescinded bans?
Mistakes? Every community is slightly different and bans for different
reasons. There's no way to know the answers to any of these questions
when you blindly subscribe to a centralized list.
It's hard enough handling all of those issues in your own community
without adding the variables of others.
Kerry
Mike's Marauders!!

--
No virus found in this outgoing message.
Checked by AVG Anti-Virus.
Version: 7.0.300 / Virus Database: 265.7.1 - Release Date: 1/19/2005

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Re: [hlds] Concerning Cheaters (sharing ban files)

2005-01-19 Thread James Nine
Steambans.com
- Original Message -
From: "Tony" <[EMAIL PROTECTED]>
To: 
Sent: Wednesday, January 19, 2005 6:18 PM
Subject: Re: [hlds] Concerning Cheaters (sharing ban files)

Yeah, I've spoken with one of the mods at steambans, explained my
situation, etc. And unfortunately, I am not qualified to use their
services.
I am already on the public team for submitting demos and such, but
there are requirements that need to be met before I can use their
scanner service.
I was just throwing out an idea here that we share our personal ban
files with one another.
=)
~Tony
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RE: [hlds] Strange banned.cfg behaviour

2005-01-19 Thread James Nine
This is because hlds saves all bans in memory unless commited by writeip or
writeid.  It things saves it to listid.cfg and listip.cfg.  I doubt that
hlds is the troublecauser here.  Maybe adminmod or amxmod/x?
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Agent 001Fox
Sent: Wednesday, January 19, 2005 5:42 AM
To: hlds@list.valvesoftware.com
Subject: [hlds] Strange banned.cfg behaviour
My banned.cfg goes wild everytime an Admin bans someone.
The banned.cfg had over 300 SteamID's in it, but now it reduces to 147
ID's.
If I empty the banned.cfg before I start the server, they all come back
again as soon as anyone get banned.
I run CS 1.6 dedicated server with AMX installed.
Anyone who knows what can cause this?
//DiS|Fox
Homepage:
http://www.sweDiS.se/
Server:
http://dis1.hopto.org:27015
Mine used to do the same thing to me.  I figured out a way to get around
it though.  You will have to excuse my wording as I have been away from
gaming since September of 2004 and I'm just getting back into it.  Here
are the steps I used to work around it.
1)While the server is running I would delete the banned.cfg.
2)After I deleted it then I would restart the server.
3)After the restart I would do a couple of map changes then check to see
if:
  A)The banned.cfg had been put back.
  B)If it had been put back if any bans were listed
This did not work 100% of the time but usually gave the results I wanted
after a couple of tries.  I forget why I had to do it this way but it
has something to do with a global file that holds information and writes
it when ever the server crashes or restarts.  When the server would
start back up it would pull the stuff from this file it had written to
it at crash including the banned.cfg information.  By deleting the bans
then restarting it has no ban information to save and therefore cannot
put anything back at restart.  I know that makes no sense but like I
said I've only been back playing for about 2 days now.  I could be
completely confused and wrong also.  If that's the case I'm sorry.  I do
know that the above steps worked for me though.
_
Lättare att hitta drömresan med MSN Resor http://www.msn.se/resor/
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Re: [hlds] useful anti-cheat tool alternatives?

2005-01-01 Thread James Nine
You could have everyone camcorder their screen during gameplay.
- Original Message -
From: "mercury" <[EMAIL PROTECTED]>
To: 
Sent: Saturday, January 01, 2005 10:42 PM
Subject: [hlds] useful anti-cheat tool alternatives?

Hello dear readers of the hlds mailing list, dear VALVe Employees,
I just wanted to ask if anybody out there knows any anti-cheat tool
for Counter-Strike 1.6 which is usefully working at the moment.
As we all know, VAC is outdated since several months and CD has been
hacked lately. At the moment, there is no way of realizing a fair
competition regarding CS games. Both mainstream anti-cheat tools, VAC and
CD are not worth a penny right now.
Some days ago, when things regarding this CD - Crack went public we
(the ESL, the biggest european online gaming league) decided to stop
all our Counter-Strike Ladders. And this is not something we like to
do very often. Read more here if interested:
http://www.esl-europe.net/eu/news/9661/
http://www.steambans.com/news.php?id=1267
Please dont get me wrong, i am not trying to sound important here. But
i have to reach as many people as i can to try to find some
information about other possible, not much-known alternatives to
prevent cheating. The situation regarding cheats today is even worse
than it was some months ago. And it wont get any better. If you know
any tool which might be useful at the moment, please report it to me.
You may even contact me directly if you can help in any way. We are
definately interested in any way of cooperation for anything that you
might provide that can help us all.
Please dont let cheating prevail.
--
Best regards,
mercurymailto:[EMAIL PROTECTED]
  ESL Master League Admin Counter-Strike Germany
  counter-strike.de Editor & Server Administrator
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Re: [hlds] When will the "nosteam" hacks be fixed?

2004-12-17 Thread James Nine
I dont think they care if you shut down your server.
- Original Message -
From: "Darren J. Mason" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Friday, December 17, 2004 10:51 AM
Subject: RE: [hlds] When will the "nosteam" hacks be fixed?

You missed my sarcasm and my point. Unlike you, I am a man of action - I
shut my CS server down completely.  I and my regulars agree that we will
not
operate or admin a server which benefits Valve when they refuse to address
basic issues which directly affect the quality of game play (VAC). So put
up
or shut up bro. You say we need to do something - I already have, where's
your contribution
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Andrew R. Mitcham
Sent: Thursday, December 16, 2004 11:20 PM
To: [EMAIL PROTECTED]
Subject: RE: [hlds] When will the "nosteam" hacks be fixed?
Wow. This is the #1,000,000,000 time I've heard this from someone who
doesn't work for VALVe in the past 2 years. Everytime anyone complains
about
VALVe not updating VAC or not closing loopholes, someone who doesn't work
for VALVe or have ANY insight into VALVe tells everyone to be patient
because VALVe is working on something.
I don't know about the rest of you server owners, but I'm absolutely SICK
and TIRED of hearing this. I've heard it during 1.3, 1.4, 1.5, 1.6, and
now
even Source. STFU! Please! We need something to happen... NOW and
we
need to hear it from VALVe people that this issue is now a top priority.
They screwed us with the release dates for HL2, the December update was a
laughing stock and COMPLETE failure.
I am 2 seconds away from just going with BF1942 or UT2K4 or something.
And don't tell me "Good, then uninstall and leave us all alone" because I
have dealt with this SHIT for YEARS... literally. This may be the Dos
Equis
talking, but we need to do something (server owners) and let VALVe know
that
this CRAP is not going to stand anymore. The pile of shitty lies and
ignorance is getting too high. WE MAKE THE GAMES HAPPEN. WE MAKE THE PLACE
FOR PEOPLE TO PLAY THEIR GAMES.
_
Darren J. Mason wrote:
Everyone calm down a minute and think about the overall scope of things.
Valve is known for creating at least one, if not several of the most
awesome
games we have ever played. Development has ALWAYS been plagued by missed
deadlines, stolen code, and more missed deadlines.
Should a new authentication scheme + anticheat measure been included with
HL2 - of course! But this is Valve, and they are probably working on
something so revolutionary they can't possibly release it in conjunction
with the game it's made for. Even if they posted about it here, we all
know
any deadline hard or soft would be extended and extended.
We will get something later rather than sooner, it will work for the most
part, and we will be happy. It the freakin waiting that has always killed
us!
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Maarten van der
Zwaart
Sent: Wednesday, December 15, 2004 1:59 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlds] When will the "nosteam" hacks be fixed?
On Thu, 16 Dec 2004 00:09:43 +1100, Whisper <[EMAIL PROTECTED]>
wrote:
Can somebody who is more familiar with Databases and Database security
please explain to me/us why it is difficult for Valve to secure their
STEAM_ID system?
Doesn't Valve have complete control over the STEAM User and STEAM_ID
database?
Yes they do.
Doesn't Valve know which STEAM_ID's belong to which STEAM Users?
They do know.
Don't Valve know whether a STEAM Account has been created legitimately
on their STEAM User database or not?
All accounts are created legitimately.
Can't Valve verify that people in a server are using STEAM_ID's that
were created legitimately and belong to the STEAM User they purport to
be?
They are using legitimate steam id's, that belong to legitimate steam
accounts.
The problem is that the game server and/or authentication server does not
check if the user owns the game he is playing. This probably needs big
changes in the way the clients obtain authentication data that is sent to
the game server. This can be a lot of work, as changes are probably needed
on clients, game servers and steam servers. Obviously these changes need
to
be made at the same time, as most likely this changes the communication
protocols used, which is also a lot of work.
Developing a new authentication scheme is not an easy task, but I'm sure
they're working on it. We'll just have to wait.
Maarten
--
A: Because it fouls the order in which people normally read text.
Q: Why is top-posting such a bad thing?
A: Top-posting.
Q: What is the most annoying thing on usenet and in e-mail?

Andrew R. Mitcham
Fire Gaming, LP Senior Partner
[EMAIL PROTECTED]

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Re: [hlds] RCON Banip

2004-12-02 Thread James Nine
*cry*
- Original Message -
From: "ironchef" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, December 02, 2004 4:13 PM
Subject: RE: [hlds] RCON Banip

James Nine wrote:
I'm lazy, and I'm using outlook express to check hotmail >.<
That's fine. Next time we'll all be too lazy to tell you something
that's available in the list's archives.
--
ironchef
http://www.dexworld.org/

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Re: [hlds] RCON Banip

2004-12-02 Thread James Nine
I'm lazy, and I'm using outlook express to check hotmail >.<
- Original Message -
From: "ironchef" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, December 02, 2004 3:49 PM
Subject: RE: [hlds] RCON Banip

James Nine wrote:
How do you ban someone from rcon, but not the server itself?
You can't, you can only change the rcon password.
BTW, you might want to configure Hotmail to send out only plaintext,
rather than its silly richtext format.
--
ironchef
http://www.dexworld.org/

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[hlds] RCON Banip

2004-12-02 Thread James Nine
How do you ban someone from rcon, but not the server itself?
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Re: [hlds] Port Problem.... Help please.

2004-11-28 Thread James Nine
Linksys is a sub of cisco.  Also, the firmware is not "hacked" seeing as how
it is based on linux and is licensed under the GPL.
- Original Message -
From: "Ook" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Saturday, November 27, 2004 8:46 PM
Subject: Re: [hlds] Port Problem Help please.

The BEFSxxx were pure crap. I'm using two WRT54Gs, and I've had real good
luck with. I got tired of Netgears limited routers, and didn't have the
money for a Cisco (though I wish now I had bought one anyhow). I also use
the sveasoft firmware instead of Linksys's lameware that the router comes
with, and it's very reliable. The think I hated about my netgears was the
buggy firmware. I think the BEFS had the same problem, as mine would
reboot on a regular basis.
On Steam right now I see:
65.219.179.21:27017 Dicko CS:Source Dedicated Server
65.219.179.21:27015 Dicko 24/7 Avalanche DOD v1.2
This is what I saw earlier. I'm voting on the router causing this. Of all
the buggy stuff Steam may do, this isn't a problem I've seen before. If
your
router has the port forwarded, it appears properly on Steam.
Got any snow on the ground yet?
- Original Message -
From: "Allen "Uncanny" Schott" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Saturday, November 27, 2004 12:30 PM
Subject: RE: [hlds] Port Problem Help please.

You know, Ook, I use to love Linksys Routers until I started RMA the damn
things every 2-3 months.  The Dlink DI-624 is the Schiznit!  Rock steady.
Nice piece of equipment, for a home user's router.  Unlike the Linksys
WRT55G, I can forward as many ports as I want.
It has some really nice features...  Like reporting my port clear out
into
the wild blue yonder!
Here are the results for this morning:
  65.219.179.21:61782 "Dicko CS:Source Dedicated Server"
That came straight from the steam servers list.  I even tried Bahamut's
suggestion last night.  Even tried a port setting of 60100.  Still
changed
it.  Even put the Game Server into the DMZ.  Still changed it.
Now I added a second CS:S server at port 27018.  Stopped and restarted
the
first CS:S server.  I checked the info from the steam server list and
here
is what I get.
  65.219.179.21:27015 "Dicko 24/7 Avalanche DOD v1.2"
  65.219.179.21:27017 "Dicko CS:Source Dedicated Server"
  65.219.179.21:62480 "Dicko CS:Source Test Dedicated Server"
Now I'm really confused!  Dont get me wrong, 2 of 3 is pretty good, but,
how
about some consistency!
I'll drop the "Test Server" and let the fist one run, but I remain
perplexed.  Is it router or is it Steam?
Thanks for the feed back, Gents you to Ook!
Game ON!
Allen "Uncanny" Schott


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Ook
Sent: Saturday, November 27, 2004 9:23 AM
To: [EMAIL PROTECTED]
Subject: Re: [hlds] Port Problem Help please.
Allen, dLink is evil - what happened to your Linksys?
If the CS:S server is not on 27017 where you put it, it's quite likely
that
the dLink is not forwarding the port. However, hlsw shows it is on the
correct port, and in the server list I see:
65.219.179.21:27015 Dicko 24/7 Avalanche DOD v1.2
65.219.179.21:27017 Dicko CS:Source Dedicated Server
So I'm guessing you fixed it?
- Original Message -
From: "Allen "Uncanny" Schott" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Friday, November 26, 2004 9:48 PM
Subject: [hlds] Port Problem Help please.

Hi All,
I run 2 servers, DOD and CS:S, set to ports 27015 and 27017
respectively.
But, when I go to check the details in the master server list, the CS:S
server is report a port up in te 60,000's and the DOD server is right on
the
nose!  WTF!  I switched the servers ports and the DOD server was given a
port of 60,000 something and the CS:S server was right on the money!
Arrrghhh!
I use a Dlink DI-624 with ports 27015 and 27017 forwarded to the game
server.  I even set a  firewall rule to forward any 27000-27100 traffic
to
the game server.  Is this just me, or has anyone else had this issue.  I
would have loved to check the Steam forums, but the search has been
disabled.
Help!
Thanks.

Allen "Uncanny" Schott

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Re: [hlds] hacks

2004-11-26 Thread James Nine
I doubt it.  I think its a virus.
- Original Message -
From: "thrillhaus" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Friday, November 26, 2004 8:45 PM
Subject: RE: [hlds] hacks

A patron on my server gave me a link to a supposed aimbot.
Who shall I forward it to to try and get Vavle a working fix?
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Bruce "Bahamut"
Andrews
Sent: Friday, November 26, 2004 7:04 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlds] hacks
Chances are there will be very soon, if they don't already exist
privately.  There's no VAC support.
- Bruce "Bahamut" Andrews

James Nine wrote:
There are no aimbots for cs source.  Its probably just a guy that is
good at
the game, AND is using wallhacks.
- Original Message -
From: "BlackYoda" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Friday, November 26, 2004 6:54 PM
Subject: Re: [hlds] hacks

I swear that I've seen some form of aimbot in use on CS:source as
well... Players just popping off like crazy with AWP and other guns as
well.. So I think there are more cheats operating than just speed and
wall hacks.
J Marcus wrote:
This guy was using both on a source server.and he didn't care how
obvious
he
was..sigh..why can't steam act as a cheating death client also? IMO
there
is
not a better anti cheat out.
jefe
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Deadman
Standing
Sent: Friday, November 26, 2004 5:24 PM
To: [EMAIL PROTECTED]
Subject: RE: [hlds] hacks
Turn HLGuards wall hack block on. It will not detect the wall hack it
just blocks the info from going to the client making the wall hack
pretty much useless. Also disable footsteps for additional protection.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of pedro almeida
Sent: Friday, November 26, 2004 5:07 PM
To: [EMAIL PROTECTED]
Subject: RE: [hlds] hacks
Don't know about speedhacks, haven't tried it yet on a dedicated server
but
Wallhacks do work.
I set up a dedicated cs1.6 server for me and a friend with VAC enabled
and
HLGuard.
My friend was using latest wallhack. We played for more than 1 hour and
there was no detection or warning.
---
Outgoing mail is certified Virus Free.
Checked by AVG anti-virus system (http://www.grisoft.com).
Version: 6.0.799 / Virus Database: 543 - Release Date: 11/19/2004

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Re: [hlds] hacks

2004-11-26 Thread James Nine
There are no aimbots for cs source.  Its probably just a guy that is good at
the game, AND is using wallhacks.
- Original Message -
From: "BlackYoda" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Friday, November 26, 2004 6:54 PM
Subject: Re: [hlds] hacks

I swear that I've seen some form of aimbot in use on CS:source as
well... Players just popping off like crazy with AWP and other guns as
well.. So I think there are more cheats operating than just speed and
wall hacks.
J Marcus wrote:
This guy was using both on a source server.and he didn't care how obvious
he
was..sigh..why can't steam act as a cheating death client also? IMO there
is
not a better anti cheat out.
jefe
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Deadman Standing
Sent: Friday, November 26, 2004 5:24 PM
To: [EMAIL PROTECTED]
Subject: RE: [hlds] hacks
Turn HLGuards wall hack block on. It will not detect the wall hack it
just blocks the info from going to the client making the wall hack
pretty much useless. Also disable footsteps for additional protection.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of pedro almeida
Sent: Friday, November 26, 2004 5:07 PM
To: [EMAIL PROTECTED]
Subject: RE: [hlds] hacks
Don't know about speedhacks, haven't tried it yet on a dedicated server
but
Wallhacks do work.
I set up a dedicated cs1.6 server for me and a friend with VAC enabled
and
HLGuard.
My friend was using latest wallhack. We played for more than 1 hour and
there was no detection or warning.
---
Outgoing mail is certified Virus Free.
Checked by AVG anti-virus system (http://www.grisoft.com).
Version: 6.0.799 / Virus Database: 543 - Release Date: 11/19/2004

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Re: [hlds] hacks

2004-11-26 Thread James Nine
Most code is vulverable to some sort of exploit, hacking, whatever.  BUT,
well designed code is much harder to fine exploits for.
- Original Message -
From: "Whisper" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Friday, November 26, 2004 4:50 AM
Subject: Re: [hlds] hacks

Never Understood why the server doesn't prevent this happening at all.
On Fri, 26 Nov 2004 03:53:11 -0500, James Nine <[EMAIL PROTECTED]>
wrote:
Well valve claims that they will be able to stop hacks fuctioning for any
amount of time over a few hours.  This is because they will change to
code
dynamically. For the speedhacks, speedhacks operate on the principle that
the hack makes the computer/game think that more time has passed by than
has
actually passed by.  This is easily fixed by having the game use
something
for timing that a program/a hacker can't modify.

- Original Message -
From: "Bruce "Bahamut" Andrews" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Friday, November 26, 2004 1:32 AM
Subject: Re: [hlds] hacks
> Wouldn't be too concerned yet, they aren't widespread, and there's no
> VAC for Source yet so they haven't learnt how to bypass anything =)
>
> - Bruce "Bahamut" Andrews
>
>
>
> J Marcus wrote:
>
>>Well I saw the first hacks in use today...speed hack..wallhack...guys
>>were
>>flying all over the map...very depressing..what is valve doing about
>>this?
>>
>>Will Cheating Death be available for source?
>>
>>Boy that didn't take...
>>
>>Admins add the following steam ids to you banned file...
>>
>>Steam_0:0:5001808
>>Steam_0:1:1744920
>>
>>jefe
>>
>>---
>>Outgoing mail is certified Virus Free.
>>Checked by AVG anti-virus system (http://www.grisoft.com).
>>Version: 6.0.799 / Virus Database: 543 - Release Date: 11/19/2004
>>
>>
>>
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>>please visit:
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>>
>>
>
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Re: [hlds] Command line switches

2004-11-26 Thread James Nine
He means the feature in cs 1.6 where you could output it to a text file,
like cmdlist blah something.txt.
- Original Message -
From: "Bruce "Bahamut" Andrews" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Friday, November 26, 2004 8:35 AM
Subject: Re: [hlds] Command line switches

cvarlist gives you everything you need to know about variables, unsure
about a commandline reference though
- Bruce "Bahamut" Andrews

[EMAIL PROTECTED] wrote:
Is there any official documentation on ALL of the command line switches
for the srcds.exe.   Also some documentation on the server.cfg file,
with a list of ALL of the directives and their variables.   I have
managed to configure my server from lots of other config files that
people have posted,  but there is no documentation that comes with the
dedicated server software and I can't find any proper documentation on
the web.   It is hard to tell whether most of the pages are talking
about source or the old hlds.
As far as the command line options,  how hard would it have been to put
a -help option to just give a list of them all and a brief description?
  The srcds is distributed with no server.cfg,  an easy way of
documenting all the available switches would have been to include a
server.cfg.example file with all the directives in, set to the default
values the server assumes if the value is not specified.   As it is
there have been a few variables which people have set in their
server.cfg that the server complains about not recognizing.
I'd like to know what options I can set, that I do not yet know about
Other than the lack of documentation,  I love this game.   I'm crap at
it,  but I still love it  :)
Thanks
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Re: [hlds] hacks

2004-11-26 Thread James Nine
Well valve claims that they will be able to stop hacks fuctioning for any
amount of time over a few hours.  This is because they will change to code
dynamically. For the speedhacks, speedhacks operate on the principle that
the hack makes the computer/game think that more time has passed by than has
actually passed by.  This is easily fixed by having the game use something
for timing that a program/a hacker can't modify.
- Original Message -
From: "Bruce "Bahamut" Andrews" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Friday, November 26, 2004 1:32 AM
Subject: Re: [hlds] hacks

Wouldn't be too concerned yet, they aren't widespread, and there's no
VAC for Source yet so they haven't learnt how to bypass anything =)
- Bruce "Bahamut" Andrews

J Marcus wrote:
Well I saw the first hacks in use today...speed hack..wallhack...guys were
flying all over the map...very depressing..what is valve doing about this?
Will Cheating Death be available for source?
Boy that didn't take...
Admins add the following steam ids to you banned file...
Steam_0:0:5001808
Steam_0:1:1744920
jefe
---
Outgoing mail is certified Virus Free.
Checked by AVG anti-virus system (http://www.grisoft.com).
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RE: [hlds] sv_downloadurl

2004-11-22 Thread James Nine
Methinks that cs source trickle downloads have no cap ^^.

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Re: [hlds] Is this a faked steam ID?

2004-11-22 Thread James Nine
Lazy^.^

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Re: [hlds] Is this a faked steam ID?

2004-11-21 Thread James Nine
No, that guy probably was either hacking, or had bought hl2 with a new
account (like most people).
From: "Bruce \"Bahamut\" Andrews" <[EMAIL PROTECTED]>
Reply-To: [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Subject: Re: [hlds] Is this a faked steam ID?
Date: Mon, 22 Nov 2004 12:10:29 +1000
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FILETIME=[216A78D0:01C4D030]
Wrench wrote:
Hey guys I remember a while back some talk about faked steam IDs and that
they start with :44 or :43. Could this steam ID be faked 0:4428440? Or is
it
just a new ID. I wouldn't post the steam ID but this guy was pulling off
some real crazy shots two and three head shots rapid fire in major
firefights, he would clear a room of 2-4 players that way. It just seems
too
hard to believe.
Thanks,
Wrench
STEAMID's are never faked.  When you create an account, it is assigned a
STEAMID.  When you purchase a game, it appears to be enabled for your
STEAMID, though I'm not sure on the specifics.  The people that skip
this process using the 'cracked' version are impossible to tell apart
from the people who have legitimately created a new STEAM account and
bought Half-Life 2/1/CS:CZ/Whatever.  Unless, of course, they're stupid
and haven't patched their game, in which case changing your nickname to
something with %n in it and typing "status" in the console will cause
them to "time-out" (crash).
--
- Bruce "Bahamut" Andrews
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Re: [hlds] IP

2004-11-14 Thread James Nine
By multiple ips you mean you have a single interface with multiple
subinterfaces?  In that case use ifconfig (in linux) to check which ips you
own.  Then run hlds with the command line +ip 123.456.789.123 providing that
that ip is owned by the system that you are reffering to.
- Original Message -
From: "Cian Sweeney" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Sunday, November 14, 2004 1:21 PM
Subject: Re: [hlds] IP

+ip xx.xx.x.xxx   or something like that
On Sun, 14 Nov 2004 12:41:49 -0500, gene <[EMAIL PROTECTED]> wrote:
[ Converted text/html to text/plain ]
I have a server with multiple ip's
How do I bound the CS source server to one specific IP?  I looked sll
over for
server config files!
Thank you
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Re: [hlds] Separate CS: Source Mailing List??

2004-11-13 Thread James Nine
Hell no.
- Original Message -
From: "CAIN" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Saturday, November 13, 2004 2:40 PM
Subject: [hlds] Separate CS: Source Mailing List??

Can we get a separate list for Admins running CSS Servers ??
Thx!!
-  Cain


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Re: [hlds] Re: Thanks :)

2004-11-13 Thread James Nine
OMFG SCRIPT KIDDIE ALERT
- Original Message -
From: "EricS" <[EMAIL PROTECTED]>
To: "Hlds" <[EMAIL PROTECTED]>
Sent: Saturday, November 13, 2004 9:03 AM
Subject: [hlds] Re: Thanks :)

--
[ Converted text/html to text/plain ]
:))
--
[ Joke.cpl of type application/octet-stream deleted ]
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Re: [hlds] Re: Thanks :)

2004-11-13 Thread James Nine
Fricken script kiddies.
- Original Message -
From: "Erik" <[EMAIL PROTECTED]>
To: "Hlds" <[EMAIL PROTECTED]>
Sent: Friday, November 12, 2004 6:24 PM
Subject: [hlds] Re: Thanks :)

--
[ Converted text/html to text/plain ]
:)
--
[ Joke.exe of type application/octet-stream deleted ]
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Re: [hlds] Re: Thanks :)

2004-11-12 Thread James Nine
Fucking script kiddie.
- Original Message -
From: "Erik" <[EMAIL PROTECTED]>
To: "Hlds" <[EMAIL PROTECTED]>
Sent: Friday, November 12, 2004 6:24 PM
Subject: [hlds] Re: Thanks :)

--
[ Converted text/html to text/plain ]
:)
--
[ Joke.exe of type application/octet-stream deleted ]
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Re: [hlds] [OT] Who has pre-ordered HL2

2004-11-12 Thread James Nine
Only 2 Gb per sec :-(.
- Original Message -
From: "Kevin Gerry" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, November 11, 2004 10:21 PM
Subject: RE: [hlds] [OT] Who has pre-ordered HL2

Actually, that error has nothing to do with BW. Something like that is
because their billing server is/was down at the time. Say... To patch some
'exploit' that allows frauded cards to pass.
Anyhow... There are MANY reasons... It isn't a BW issue. >.< I doubt there
are enough orders/second to eat up a 100mbit connection.
~
broken, etc. Well - I'll believe it when I see it. I tried to pre-order
it, and it told me "Your subscription to Half-Life 2 Gold has not been
completed because Steam servers are currently unable to process the
transaction". This kinda blows chunks. You would think that Valve has
leanred their lesson by now and has ramped up the bandwidth? Hello, less
then a week ago, you would think they would have leased the entire
Internet by now haha.

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Re: [hlds] Backup for Steam

2004-11-09 Thread James Nine
Believe that this will back up everything, the gcf AND the
Counter-Strike/cstrike/ and everything in there that could be customized (if
you were backuping counterstrike).
- Original Message -
From: <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Monday, November 08, 2004 3:10 PM
Subject: Re: [hlds] Backup for Steam

ANy one know if this will back Up Custom content Such as Maps and sounds?
- Original Message -
From: "Rob" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Monday, November 08, 2004 10:13 AM
Subject: Re: [hlds] Backup for Steam

--
[ Picked text/plain from multipart/alternative ]
Hey there you go. Nice tutorial.
Rob...
Obvious_Target
[Z-U] Clan, Unit-Z.Com
---Original Message---
From: [EMAIL PROTECTED]
Date: 11/07/04 20:15:51
To: [EMAIL PROTECTED]
Subject: Re: [hlds] Backup for Steam

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Re: [hlds] Backup for Steam

2004-11-07 Thread James Nine
same with websites?  It actually launches ie which then opens steam.  Try
passing the -backup command to the executable.
- Original Message -
From: "Rob" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Sunday, November 07, 2004 8:43 PM
Subject: Re: [hlds] Backup for Steam

--
[ Picked text/plain from multipart/alternative ]
Actually you can run that application using the Windows Run dialog. Just
enter the command in the windows "Run" box, click Start then Run and enter
the command and press OK.
Rob...
Obvious_Target
[Z-U] Clan, Unit-Z.Com
---Original Message---
From: [EMAIL PROTECTED]
Date: 11/07/04 11:31:31
To: [EMAIL PROTECTED]
Subject: Re: [hlds] Backup for Steam
Interesting
- Original Message -
From: "Cornelius Lipponer" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Sunday, November 07, 2004 11:55 AM
Subject: [hlds] Backup for Steam

I thought this applies to you guys in some way:
Type "steam://backup/" in your Browser (IE/Firefox works) and the Steam
Backup tool which has been talked about opens up. (Make sure that steam
is
opened.
Greets,
Cornelius

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Re: [hlds] Backup for Steam

2004-11-07 Thread James Nine
Interesting
- Original Message -
From: "Cornelius Lipponer" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Sunday, November 07, 2004 11:55 AM
Subject: [hlds] Backup for Steam

I thought this applies to you guys in some way:
Type "steam://backup/" in your Browser (IE/Firefox works) and the Steam
Backup tool which has been talked about opens up. (Make sure that steam is
opened.
Greets,
Cornelius

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Re: [hlds] KZ Server Eating Memory

2004-10-30 Thread James Nine
It doesn't "steal" memory.  It takes back the free floating memory that is
still "held" by programs, but not actually "RESERVED" by programs.
- Original Message -
From: "StealthMode" <[EMAIL PROTECTED]>
To: "HLDS Mailing List" <[EMAIL PROTECTED]>
Sent: Saturday, October 30, 2004 9:47 AM
Subject: Re: [hlds] KZ Server Eating Memory

Since XP has inherent memory leaks anyway, I use a program called memturbo
II to defrag my ram. It is especially good at stealing back resources from
leaking programs. On average after startup I have a grand total of 80 megs
free, but after the autorun of memturbo at startup I have 140-200 megs
free
(depending on the junk I let startup). So I'd say that a few mem
defragmenters out there are pretty damn good at recovering leaked memory.
-StealthMode
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Re: [hlds] KZ Server Eating Memory

2004-10-29 Thread James Nine
My app actually forces the program to release.  It recognizes the leak info.
It doesn't crash it, because I have made some modifications.  However, it
only works for linux (MICRO$ucks).
- Original Message -
From: "Ooks Server" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Friday, October 29, 2004 4:52 PM
Subject: Re: [hlds] KZ Server Eating Memory

Um...what is KZ anyhow?
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Re: [hlds] KZ Server Eating Memory

2004-10-29 Thread James Nine
Are you running this in windows or linux.  I can give you a utility to clean
up the memory leak (patch it up).
- Original Message -
From: "BeNt" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Friday, October 29, 2004 7:30 AM
Subject: Re: [hlds] KZ Server Eating Memory

Yeah thats understandable Stealth thanks for the response.As I am not a
mapper I didn't know if the maps could be doing it or not.I have the
server
setup to restart everyday.But it still does it.Hummm well I guess its time
to stop running a KZ server.(I hope)Personally I run it and don't even
play
in there :/ Thanks alot..
BeNt
- Original Message -
From: "StealthMode" <[EMAIL PROTECTED]>
Brush the dust off this acct
KZ has and always will be known for memory leaks. Nuff said. Basically
the
kz style maps leaves a huge flaw in compiling that tends to eat up more
and
more ram on each successive map change (due to unknown reasons, I haven't
decompiled a kz map yet). This info comes from a number of users of this
list, as well as some offlist.
The easiest way that was found to correct the problem, was a simple batch
script that was set to autorun on such and such a time every day to every
other day. When the server is restarted periodically it removes the
massive
memory leaks the kz maps caused. And just an fyi, a recent series of
tests
done with kz maps, has a few servers crashing at day 4 with 30 min time
limits to each map (152 map loads).
my .02
-StealthMode

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Re: [hlds] KZ Server Eating Memory

2004-10-29 Thread James Nine
Try making a map with his maps size.  See if YOU can do it without memory
leaks.
- Original Message -
From: "StealthMode" <[EMAIL PROTECTED]>
To: "HLDS Mailing List" <[EMAIL PROTECTED]>
Sent: Friday, October 29, 2004 3:27 AM
Subject: Re: [hlds] KZ Server Eating Memory

Brush the dust off this acct
KZ has and always will be known for memory leaks. Nuff said. Basically the
kz style maps leaves a huge flaw in compiling that tends to eat up more
and
more ram on each successive map change (due to unknown reasons, I haven't
decompiled a kz map yet). This info comes from a number of users of this
list, as well as some offlist.
The easiest way that was found to correct the problem, was a simple batch
script that was set to autorun on such and such a time every day to every
other day. When the server is restarted periodically it removes the
massive
memory leaks the kz maps caused. And just an fyi, a recent series of tests
done with kz maps, has a few servers crashing at day 4 with 30 min time
limits to each map (152 map loads).
my .02
-StealthMode
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Re: [hlds] Re: [hlds][OT] Server Banwidth/Memory/CPU details

2004-10-28 Thread James Nine
The linux version works fine.  I use the console mode in the win32 version
currently anyway.  I also wrote a gnome frontend for the hlds program, but I
never used it,because as I said earlier, I use the console mode.
- Original Message -
From: "Ooks Server" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, October 28, 2004 5:28 PM
Subject: Re: [hlds] Re: [hlds][OT] Server Banwidth/Memory/CPU details

>>
>>Could somebody explain to me why some people run the windows hlds under
>>linux? tnx :)
>>
>
>
> I do it:
>
> 1) Because what I've heard about linux hlds over the past few years
> from
> this and other lists is that the linux binaries blow chunks. At the
> very
> least, the windows version is faster and/or more stable and/or has
> fewer
> issues (/me puts on asbestos underwear).
> 2) I'm very familiar with the windows version.
> 3) I don't have to pay money to Microsoft for a bloated bug ridden
> swiss
> cheese operating system.
> 4) Because it works, and works very well
> 5) Lastly, I just wanted to see if it would work, I never imagined it
would
> work so well.
>
Except for the "faster" blabla you could be right :p Never had issues
with the linux amd64 hlds though. Tnx for the explanation :)
I'm actually going to try the linux version when I get a chance just so I
can say I use the win32 because I used the linux version and I know from
first hand experience that it blows chunks. Right now I'm using second
hand
experience
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Re: [hlds] Precaching resources

2004-10-27 Thread James Nine
Try deleteting the dod folder under
C:/STEAMINSTALLDIR/steamapps/USERACCOUNTNAME/
- Original Message -
From: "Mike Munoz" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Wednesday, October 27, 2004 12:39 PM
Subject: RE: [hlds] Precaching resources

My son also has this problem, He just waits and tries again... But it is
frustrating. He has limited Admin on all of my servers, including a
reserved
spot and immunity... In fact he is the only admin with immunity. I don't
know of anyone else that has this issue on my servers. It doesn't happen
to
me. I also don't have immunity. It also doesn't happen all of the time.
Running AMX mod .99 on most servers and .98 on fun servers.
Sounds like a test is in order I won't be able to test it until much
later in the evening.
Mike ParaDOX Munoz
www.paradisesgarage.com
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Kris Elsberg
Sent: Wednesday, October 27, 2004 10:22 AM
To: [EMAIL PROTECTED]
Subject: [hlds] Precaching resources
I hope someone can help because this problem is driving me crazy. I run a
DOD server and everyday I try to connect to play it hangs at "precaching
resources" for a min or so then I get the message "connection to server
timed out" The worst part is I show up in spectator mode on the server so
when I try to reconnect I get the "userid already in use" error message.
So
I wait for like 5 minutes and try again and I get in no problem. This
happens every time. It hangs on the first attempt and connects no problem.
This only happens when I try to join a server on which I have admin
rights.
Any ideas Its driving me nuts.
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Re: [hlds] Question about HLTV

2004-10-13 Thread James Nine
use hldsupdatetool and download the whole package (on the other machine).
- Original Message -
From: <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Wednesday, October 13, 2004 6:35 AM
Subject: [hlds] Question about HLTV

Hello all admins,
I looking for stand alone package of HLTV for counter-strike!
I know that HLTV is include with serveres files, but i want to run HLTV
from
other Server.
Is there any chance to get stand alone HLTV, or what files i must copy?
Thanks In advance
Kruchy
MRT Server: 149.156.125.183:27015
_
List sprawdzony skanerem poczty mks_vir ( http://www.mks.com.pl )
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Re: [hlds] ALT+FKey Exploit?

2004-10-11 Thread James Nine
floods server with debug commands
- Original Message -
From: "Cool Hand" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Monday, October 11, 2004 9:51 PM
Subject: [hlds] ALT+FKey Exploit?

I was just playing on a CS:Source server and somebody typed into chat
"Hey,
somebody hold down the ALT key and then hit F1 thru F12, it does something
cool!"  Within a few seconds, I got dropped, the server connection timed
out, and the server is now listed as "Not Responding" in the server
browser.  Coincidence or server crash on demand?
Regards,
Cool Hand
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Re: [hlds] Way to lock windows HLDS fps?

2004-10-08 Thread James Nine
Send a warning email to keep sys_ticrate at 100.
Either that or have an autocfg to make sys_ticrate 100 for all servers.
- Original Message -
From: "chrispwns" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Friday, October 08, 2004 12:54 AM
Subject: [hlds] Way to lock windows HLDS fps?

This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
I want to lock my server's fps at 120.
I was wondering if there's any commands to do so?
Am I going to have to get Ping booster? I really don't want to ;(
I currently use a flash running, but my customers change the sys ticrate
and sometimes their servers are going at 1000fps.
Thanks in advance.
--
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Re: [hlds] How to disable spam kick in adminmod?

2004-10-04 Thread James Nine
In your adminmod.cfg change chat spam protection time to .001 or something.
If you make it too low, it is possible to crash your server so make sure
your server can handle the stress of having people trigger the sounds and
the like.
- Original Message -
From: "Ooks Server" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Tuesday, October 05, 2004 12:10 AM
Subject: [hlds] How to disable spam kick in adminmod?
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Last question of the day. How do I disable the spam kick feature? I have a
few sounds configured via sank sounds, and encourage people to play with it.
If they say too much, the spam kicker kicks them. How do I stop this?
--
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Re: [hlds] Maps Aloow Kill at Spawn

2004-10-04 Thread James Nine
You can also set freezetime 0, or you could also have a plugin that will
give everyone godmode for the first x seconds.
- Original Message -
From: "Cian Sweeney" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Monday, October 04, 2004 9:40 PM
Subject: Re: [hlds] Maps Aloow Kill at Spawn
Theres a plugin that drops all players waepons at end of round, that
will even it

On Mon, 4 Oct 2004 20:44:12 -0400, Edson Sossai <[EMAIL PROTECTED]>
wrote:
--
[ Picked text/plain from multipart/alternative ]
Hi
I don't know if anybody had this problem before but there some maps around
that for a mistake (I think) allow players to kill shooting from the spawn
which I think is really unfair. (especially if they are playing fy_ maps
the team that won last round will have advantage)
I would like to know if anyone know a plugin to punish or anything else I
could use to avoid people killing at spawn.
Thanks
esossai
--
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Re: [hlds] Kick a person with specific name , and reserving names

2004-09-29 Thread James Nine
Its called name protection.  Also, you have to get a newer version of amx to
reserve without taking up a slot.
- Original Message -
From: "Guido Rainuzzo" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Wednesday, September 29, 2004 9:57 PM
Subject: [hlds] Kick a person with specific name , and reserving names

I was wondering if there was a plugin or even if amx itself had the
ability to kick someone with a name i specified. For example, if
'charlie' joins server, he/she gets kicked. Also, i wanted to know if
you could reserve names, but not take up a slot, i specify a steam id
for a name, STEAM_0:0:1 for name 'charlie', and if STEAM_0:0:2
joins with name 'charlie' he/she gets kicked. If STEAM_0:0:1 joins
with name 'charlie' , nothing happens.
I am using: AMX .98a.
   Thanks in advance,
  Guido Rainuzzo
Server Specs >> 3.2 GHz P4, 1024 MB RAM.
P.S. Does anyone know of a tool to modify the csstats file?
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Re: [hlds] Re: CSS and amx, admin???

2004-09-21 Thread James Nine
We're doing the stuff that doesn't do with the hooking first.  Like parsers,
and the other good stuff.
- Original Message -
From: "Ronny Schedel" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Tuesday, September 21, 2004 3:25 PM
Subject: Re: [hlds] Re: CSS and amx, admin???

How do you do that, without a SDK?

Which I and many others are working on...
- Original Message -
From: "List Keeper" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Tuesday, September 21, 2004 1:14 AM
Subject: Re: [hlds] Re: CSS and amx, admin???

There is no such addon module available yet for the Source engine.
The AMXModX you speak of is the Source Code for AMXModX and not for the
HL2/Source engine.
For there to be an AMXModX for CS:S there first must be a MetaMod for
it.
- Original Message -
From: <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Monday, September 20, 2004 11:26 PM
Subject: [hlds] Re: CSS and amx, admin???

--
[ Picked text/plain from multipart/alternative ]
how do you set up for admin? i dont see a server.cfg or liblist on ded
server I have amxmodx which is suppose to be for ccs
--
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Re: [hlds] Re: CSS and amx, admin???

2004-09-21 Thread James Nine
Which I and many others are working on...
- Original Message -
From: "List Keeper" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Tuesday, September 21, 2004 1:14 AM
Subject: Re: [hlds] Re: CSS and amx, admin???

There is no such addon module available yet for the Source engine.
The AMXModX you speak of is the Source Code for AMXModX and not for the
HL2/Source engine.
For there to be an AMXModX for CS:S there first must be a MetaMod for it.
- Original Message -
From: <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Monday, September 20, 2004 11:26 PM
Subject: [hlds] Re: CSS and amx, admin???

--
[ Picked text/plain from multipart/alternative ]
how do you set up for admin? i dont see a server.cfg or liblist on ded
server I have amxmodx which is suppose to be for ccs
--
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Re: [hlds] Re: CSS and amx, admin???

2004-09-20 Thread James Nine
Get it through your heads, no metamod, no admin.
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Re: [hlds] HLTV

2004-09-17 Thread James Nine
Could be because the voicequality of server -> hltv higher than server -> cs
client.  When hltv -> cs client it uses the higher voicequality??
- Original Message -
From: "BeNt" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Friday, September 17, 2004 10:35 AM
Subject: Re: [hlds] HLTV


I have been having some problems between admins and players in the
server.And I thought about doing a 24/7 hltv where I can drop in and
check
on whats being said and how my admins are doing.Ect ect.But I can not
hear
any of the voice chat.Is there anyway I can capture and hear the players
chat?If I can any help would be greatly appreciated.Thanks.
BeNt
Scratch this..I got the voice working.But the voice is really
really
weird.But if I connect to the server the voice is on and then back onto
the
hltv the voice is perfect.This is the only way it works?Am I just confused
or what.Any help would be greatly appreciated.
BeNt

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Re: [hlds] Tfc...steering wheel.

2004-09-09 Thread James Nine
Gtfo!! Go back to the steam forums from whence you came.
- Original Message -
From: "Ooks Server" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, September 09, 2004 1:09 AM
Subject: Re: [hlds] Tfc...steering wheel.

I prefer a flight yoke..
- Original Message -
From: "Ken Jackson" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Wednesday, September 08, 2004 5:01 PM
Subject: [hlds] Tfc...steering wheel.

Has anyone played tfc with a steering wheel?

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Re: [hlds] Which Mouse is the best?

2004-09-08 Thread James Nine
Do it in the steams forums, this is the hlds list.  Plain and simple, no
hard feelings.
- Original Message -
Hey Whisper
I appreciate your help but your comment about my message was
unnecessary.
As far as I know this is a place to help people as long they are talking
about CS somehow. I was having a problem with a wireless mouse when
playing
and i just thought i could use some experience from others.
I really don't get it what you mean by "you should not be here"
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Re: [hlds] [OT] gmail invites/accounts

2004-09-01 Thread James Nine
send me [EMAIL PROTECTED]
- Original Message -
From: "PilotMan" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Tuesday, August 31, 2004 6:48 PM
Subject: Re: [hlds] [OT] gmail invites/accounts

Can you send me an invite
[EMAIL PROTECTED]
- Original Message -
From: <[EMAIL PROTECTED]>
To: "hlds list" <[EMAIL PROTECTED]>
Sent: Tuesday, August 31, 2004 4:22 PM
Subject: [hlds] [OT] gmail invites/accounts

I think the beta is nearing its close, because I can't seem to send
invites fast enough before google gives me more. I have run out of
people to send to. Anyone who can't wait, fire me an email.
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Re: [hlds] Important VAC Notice

2004-08-28 Thread James Nine
Nice inter-company communication valves got there.
- Original Message -
From: "Whisper ." <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Saturday, August 28, 2004 2:53 PM
Subject: [hlds] Important VAC Notice

[ Converted text/html to text/plain ]
VAC has not been updated often for the past few months, and will not be
updated for the next few months, because HL2 and the Source Engine are
about
to be released, which was a complete surprise to the VAC developers, who
are
now scrambling to catch up, because they had abolutely no idea whatsoever
that
HL2 was coming!
Thank You
--
In the market for a car? Buy, sell or browse at Carpoint.[1]
===References:===
 1. http://g.msn.com/8HMBENAU/2746??PS=47575
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Re: [hlds] Hack-ridden servers abound

2004-08-25 Thread James Nine
CS:S is just cs ported, with additional features.  CS2 is going to be the
major change.
- Original Message -
From: <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Wednesday, August 25, 2004 2:46 PM
Subject: [hlds] Hack-ridden servers abound


>
> Don't get me wrong here, I appreciate the development of new games and
all.
> But is anything going to be done about the amount of cheating in the Valve
> games. It's getting REAL old cycling through servers trying to find a
place
> that DON'T have speedhackers, aimbots, etc. Out of all the money STEAM is
> generating it seems plenty to devote a small portion of it to make your
> games FUN and not just full of shootable cans.
> [EMAIL PROTECTED]
>
>
>
>
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Re: [hlds] Vac update?_hackers

2004-08-20 Thread James Nine
Vac bans by memory scan, not by score...  Might be admin??
- Original Message -
From: "K. Mike Bradley" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Tuesday, August 17, 2004 6:05 PM
Subject: RE: [hlds] Vac update?_hackers


> Once ... Just Once ... I got 17 to 0 and was banned.
> I am an above average player.
> When u see 32 to 1 you know it's a crock.
>
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of David Fencik
> Sent: Tuesday, August 17, 2004 2:46 PM
> To: [EMAIL PROTECTED]
> Subject: RE: [hlds] Vac update?_hackers
>
> It's also natural for players to have streaks.  I have never used a cheat,
> but I will very often go on a 5-7 man killing streak, then get pwned for a
> couple minutes, and cycle again.
>
> Dave
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of K. Mike Bradley
> Sent: Tuesday, August 17, 2004 10:34 AM
> To: [EMAIL PROTECTED]
> Subject: RE: [hlds] Vac update?_hackers
>
> Yeah but there are stealth hackers everywhere.
> They keep the hacks off until they get in to trouble with another player.
> You know ... 5 HP and you're the only one left.
>
> I've seen many people come in to a server and get a great streak ... 12 to
0
> or 1 lets say.
>
> Then ease off after that and only turn on hacks to keep the best score /
> ratio.
>
> The problem is far worse than any of you admins think.
> I am sure you and many other players say "oh yeah ... He's cool. I've
> watched him".
>
> But chances are he aint.
>
> Every time VAC or any other anti-cheat was updated, scores across the
world
> dropped by 50 % until new hacks were written.
> These are statistical averages that can't be argued away.
>
> I would wager over 3/4 of all CS players have hacks loaded and use them at
> least once in a while.
>
> I ran a server at my office on T1 and personally loaded 20 guys PC's with
> CS.
>
> We would play starting at 3:30PM each day.
>
> After about six months I found hacks loaded on several PC's and wrote a
> script to remove or damage them automatically.
>
> The half the guys started playing from home. LOL
>
> People can't resist cheating.
>
>
>
>
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Devin
> Sent: Monday, August 16, 2004 8:45 PM
> To: [EMAIL PROTECTED]
> Subject: [hlds] Vac update?_hackers
>
> >Lets face it  VAC has been a total washout.
> >Each VAC update we get gives us four hours of no cheating ... That's
> it.
> >Valve does not have the programming resources to keep up with the
> >hackers who write this stuff for free.
> >
> >All of the anti cheat detections have failed ... The hackers have won.
> >
> >We can either set up our servers with a password and invite friends or
> maybe
> >we all should hack to make it even.
> >
> >
> >THAT WOULD BE A LAUGH EH
> >
> >It would totally ruin any hacks now and in the future if we all used
> them.
> >
> >Level playing field once again
>
> OR
> Have admins on your server, i ran a server for 3 years, my ban list grew
and
> grew, so did my list of regulars who liked playing on a fair admined
> server... eventually you weed out the tards and have a clean server...
> VAC/CD/HLguard just help   you NEED an admin there as much as possible.
>
> By the end I had such a concise ban list, I rarely saw a hacker at all,
> maybe once a month, and this was with a server always half full of
non-regs.
>
> That's the only way to truely show hackers the front door...
>
>
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Re: [hlds] Admin mod on CS:S?

2004-08-18 Thread James Nine
Metamod works only on the hl engine as of now, so therefore it won't work.
- Original Message -
From: "[AIX]Hood" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Wednesday, August 18, 2004 1:13 PM
Subject: [hlds] Admin mod on CS:S?


> Hi, I've tried modifying the liblist.gam file, moved the addon folder all
> over the place and still can't get admin mod working.  Has anyone else
> here been able to get admin mod working with CS:S?  I don't see anything
> about it on the adminmod.org or amxmod sites.  Thanks.
>
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Re: [hlds] hacks players use

2004-08-18 Thread James Nine
chances are its lag
- Original Message -
From: "{r$r} || mAlFuNcTiOn /RRCLAN.NET" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Tuesday, August 17, 2004 11:25 PM
Subject: [hlds] hacks players use


> This is a multi-part message in MIME format.
> --
> [ Picked text/plain from multipart/alternative ]
> i am trying to determine if hacks are used when a player runs really fast
almost 10x.,
>
>
> any help???
> valve keeping up with anticheats???
> heres the first site on the google search (no affiliation whatsoever,
perhaps just need knowledge)
> http://www.counter-hack.net/content.php?page=halflife
> ===
> Ron Gallegos
> {r$r}|| mAlFuNcTiOn
> www.rrclan.net
> 623-935-2525/310-309-0424
> --
>
>
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Re: [hlds] 1.6 Lan proble

2004-08-06 Thread James Nine
+port seems to work better.  Most things are set by +, notice when you
use -map it doesn't work.  +map does.
- Original Message -
From: "Gamespot" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Friday, August 06, 2004 9:20 AM
Subject: RE: [hlds] 1.6 Lan proble


> Is it +port or -port ?
>
> -Mensagem original-
> De: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] Em nome de Privatteer
> Enviada: sexta-feira, 6 de Agosto de 2004 0:58
> Para: [EMAIL PROTECTED]
> Assunto: Re: [hlds] 1.6 Lan proble
>
> Try starting with a shortcut that has "+sv_lan,
> -insecure, -nomaster" in it.  ie simular to my match
> server one below.
> C:\HLServer\hlds.exe +servercfgfile match1.cfg -port
> 27016 +ip 10.0.2.201 -nomaster -game cstrike -noipx
> +sv_lan 1 +maxplayers 20 +mapcyclefile match.txt
> -console +map cs_assault -insecure
> ...
>
>
>
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Re: [hlds] Windows 98 Not able to run HLDS?

2004-07-27 Thread James Nine
Try windows update.
- Original Message -
From: "David Epps" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Tuesday, July 27, 2004 7:03 AM
Subject: [hlds] Windows 98 Not able to run HLDS?


> I've tried for hours and HOURS now to get my other computer to run HLDS; I
> can see it, but for everyone else it shows up as 2000 ping no name, no
map,
> and nothing else. Is it because I am running windows 98 or another
problem?
> Many thanks,
> Dave
>
> _
> Want to block unwanted pop-ups? Download the free MSN Toolbar now!
> http://toolbar.msn.co.uk/
>
>
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Re: [hlds] No Model -1

2004-07-26 Thread James Nine
OK
- Original Message -
From: "voogru" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Monday, July 26, 2004 2:45 PM
Subject: RE: [hlds] No Model -1


> You're missing something, James.
>
> His message is in ALL CAPS LIKE THIS.
>
> His email address is also, @aol.com
>
> What did you expect?
>
> ;)
>
>
> -Original Message-
> From: James Bowling [mailto:[EMAIL PROTECTED]
> Sent: Monday, July 26, 2004 10:53 AM
> To: [EMAIL PROTECTED]
> Subject: RE: [hlds] No Model -1
>
> First I would like to say quit typing in all caps.  Secondly, you should
not
> have to format and start from scratch.  Just update your server.  The
issue
> seems to have been resolved if I am not mistaken.
>
> Regards,
> James Bowling
> YouSeeNothing Game Solutions
> http://youseenothing.com
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED]
> Sent: Monday, July 26, 2004 6:45 AM
> To: [EMAIL PROTECTED]
> Subject: Re: [hlds] No Model -1
>
> --
> [ Picked text/plain from multipart/alternative ]
> I HOPE VALVE FIXING THIS REAL SOON,THANKS FOR THE UPDATE THAT STARTED  ALL
> OF
> THIS CRASHING.DONT USE AWP,SCOUTS,ALL SCOPE WEAPONS IT WILL CRASH  SERVER.
> I PAID FOR 3 CDS AND RENT A SERVER AND TO FORMAT AND START FROM SCRATCH
> BECUZ OF THESE UPDATES,THANKS
> --
>
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Re: [hlds] AutoStart Game Shortcut Target

2004-07-25 Thread James Nine
You don't need some of those.

C:\HLServer\hlds.exe -console -game cstrike +maxplayers 16 +map
cs_assault -autoupdate

Does what you stated below, secuer is default, port is default, and logon
isn't used. Kthx.
- Original Message -
From: "Thomas Borlée" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Sunday, July 25, 2004 2:17 PM
Subject: Re: [hlds] AutoStart Game Shortcut Target


Add the -console parameter :

C:\HLServer\hlds.exe -console -game cstrike -secure -port 27015
+maxplayers 16 +map cs_assault -autoupdate +log on

On Sun, 25 Jul 2004 13:05:29 -0500, [EMAIL PROTECTED]
<[EMAIL PROTECTED]> wrote:
> This is a multi-part message in MIME format.
> --
> [ Picked text/plain from multipart/alternative ]
>
> Has anyone had any success making a shortcut on the desktop that will
automatically launch a game with the options you want?  I can get the GUI to
pop up but it seems to ignore the parameters and still requires me to
manually "start" the game (we're wanting to have this automatically launch
at a certain time).  Here's the "target" line from our current shortcut:
>
> C:\HLServer\hlds.exe -game cstrike -secure -port 27015 +maxplayers 16
+map cs_assault -autoupdate +log on
>
> I'm a long time CS player but new to the HLDS.  Thanks.
>
> Paul.
>
> --
>
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Re: [hlds] steam status..

2004-07-25 Thread James Nine
They should, because they cause these problems.
- Original Message -
From: "spartibus" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Sunday, July 25, 2004 10:29 AM
Subject: RE: [hlds] steam status..


> Use steam in offline mode?
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of K. Mike Bradley
> Sent: Sunday, July 25, 2004 7:19 AM
> To: [EMAIL PROTECTED]
> Subject: RE: [hlds] steam status..
>
> Bottom line is Valve needs to add a dialog that requests if one wants to
> run
> their server or client as a beta and test these roll outs.
>
> BTW, this morning I can't even log on to steam. Does anyone know how I
> can
> play a single player game like the original HL?
> I can't see how to start it w/o the steam thing in my tray.
>
>
>
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Richard Welsh
> Sent: Sunday, July 25, 2004 10:11 AM
> To: [EMAIL PROTECTED]
> Subject: RE: [hlds] steam status..
>
> --
> --
> [ Picked text/plain from multipart/alternative ] Well we all know that
> there
> tons of players out there and the content servers that update the
> clients
> can handle only so many connects at a time.
> I see it like this   Atleast Valve is fixing the problems that are
> occurring and do it very quickly unlike some other software companies.
>
>
>
> ---Original Message---
>
> From: [EMAIL PROTECTED]
> Date: 07/25/04 08:18:56
> To: 'Martin Radford '; '[EMAIL PROTECTED] '
> Subject: RE: [hlds] steam status..
>
>   Thanks.
>
> This is making a lovely impression on the folks I'm trying to convert to
> steam this weekend.. just grand.
>
>
> -Original Message-
> From: Martin Radford
> To: [EMAIL PROTECTED]
> Sent: 7/25/2004 6:39 AM
> Subject: RE: [hlds] steam status..
>
> --
> [ Picked text/plain from multipart/alternative ] Yup Players Not able to
> log
> on, and cannot contact steam authosation server messages as well.
> Spotted an
> 'outdated protocol' message on there too...
>
> Martin Radford <[EMAIL PROTECTED]> wrote:-- [ Picked text/plain from
> multipart/alternative ] Same here, I logged out on my client machine,
> closed
> steam and restarted for update and now Steam just hangs at log-in.
>
> Glad I didnt stop the server as well LOL
>
> Hmmm gotta admit My server (Gruuunts Bot Server) is a Tad Empty...
>
> "Napier, Kevin" wrote:
> um is steam doa atm?
> I know an update was just pushed but it's rare that I can't actually
> connect
> to login even.
>
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Re: [hlds] Memory Can't be Read (and Linux equivalent)

2004-07-24 Thread James Nine
Deleting custom.hpk seems to work, but it still complains, and it doesn't
show brass ejections.
- Original Message -
From: "Wrench" <[EMAIL PROTECTED]>
To: "HLDS List" <[EMAIL PROTECTED]>
Sent: Saturday, July 24, 2004 7:19 AM
Subject: RE: [hlds] Memory Can't be Read (and Linux equivalent)


> The error was occurring for me whenever I was scoped in right after I
fired
> on cs_assault and on a custom map sct_box. After that happened about 6
> times, I deleted the clientregistry.blob and custom.hpk (I know it only
has
> sprays but thought it was a good time to clean up this file too). This
> cleared up the problem for me, another clan member, and several server
> regulars. We went to de_airstrip and when the CTs got to the T in the
tunnel
> outside of the T spawn one of the CTs shot with a shotgun and that gave
all
> 4 of us the error at the time the shot gun was fired. The last sound I
heard
> was the shotgun. Then I deleted the clientregistry.blob in the c:\hlserver
> directory and ran the hldsupdatetool for valve and cs. The problem has not
> occurred since I did this and without the new mp.dll Alfred created.
>
> Alfred I have the mini dump files from my CS client if they will help.
>
> I'm trying to better understand this glitch and I have a question. What
was
> happening with this error, was it client or server side or a mismatch of
> client/server files?
>
> Wrench
>
>
> > Message: 10
> > From: "Kevin Ottalini" <[EMAIL PROTECTED]>
> > To: <[EMAIL PROTECTED]>
> > Subject: Re: [hlds] Memory Can't be Read (and Linux equivalent)
> > Date: Fri, 23 Jul 2004 23:24:23 -0700
> > Reply-To: [EMAIL PROTECTED]
> >
> > Make sure you download that zip at least twice and check the size,
> > the first time you download the file may be truncated.
> >
> > I'm setting up two CS test servers right now:
> >
> > 67.100.129.85:27016 - current build CS Win32 10 slots, stock maps
> >
> > 67.100.129.82:27016 - Alfred's MP.DLL CS Win32 10 slots, stock maps
> >
> > My dsl line can't handle 20 players but I don't expect them to fill up
so
> we
> > should be ok.
> >
> > If anyone gets the memory error, please re-join and let me know.
> >
> > qUiCkSiLvEr
> >
> > - Original Message -
> > From: Alfred Reynolds
> > To: [EMAIL PROTECTED]
> > Sent: Friday, July 23, 2004 9:49 PM
> > Subject: RE: [hlds] Memory Can't be Read (and Linux equivalent)
> >
> >
> > I have been unable to reproduce the crash locally but I have a couple
> > suspects based on various reports. I have built a new game server binary
> > for cstrike (and cstrike only!), if you want to test it get it from:
> > http://www.steampowered.com/mp.zip
> >
> > This is for windows only (the problem I suspect is not present in the
> > linux build). I would appreciate any feedback on this binary, and any
> > precise repro reports for the bug (i.e a small set of steps that always
> > cause the crash).
> >
> > - Alfred
> >
> >
> >
> > Original Message
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of Wrench Sent:
> > Friday, July 23, 2004 9:07 PM To: [EMAIL PROTECTED]
> > Subject: [hlds] Memory Can't be Read (and Linux equivalent)
> >
> > > I had the same problem with my client and HLDS CS server.
> >
> > > For the client I deleted the clientregistry.blob and custom.hpk
> > > restarted steam and let it update. I saved my mini dump files if
> > > they'll help Quicksilver and I have the server logs too. I've looked
> > > through the server logs but didn't see anything unusual except a lot
> > > of client disconnects.
> > >
> > > After doing this I still had the problem with the shot gun crashing
> > > the cs client to windows with the memory error, but the problem with
> > > the scoped weapons seemed to be fixed.
> > >
> > > I thought it might be a file mismatch between the client and server
> > > even though the server had been updated last night so I wasn't real
> > > sure. But for the heck of it, I took the server offline, deleted the
> > > clientregistry.blob from the hlserver directory, ran the
> > > hldsupdatetool for valve and cs, and restarted the server. I've been
> > > in there since I tried this workaround and haven't had anymore
> > > problems in over 5 hours. I'm not sure exactly what happened with the
> > > clientregistry.blob for the server but its seemed to fix the problem
> > > tonight.
> > >
> > > Wrench
> > >
> > >
> > >
> > > From: "Kevin Ottalini" <[EMAIL PROTECTED]>
> > > To: <[EMAIL PROTECTED]>,
> > > <[EMAIL PROTECTED]>
> > > Date: Fri, 23 Jul 2004 02:07:11 -0700
> > > Subject: [hlds] Memory Can't be Read (and Linux equivalent)
> > > Reply-To: [EMAIL PROTECTED]
> > >
> > > If you are getting this error on your server or have groups of
> > > players
> > > getting disconnected by this error (on their side) I need to know
> > > the
> > > exact error messages that you and they are seeing, screenshots
> > > would be welcome.
> > >
> > > I visited 6 or 7 CS servers and in about 1/2 of them when I asked,
> > > players reported

Re: [hlds] Memory Can't be Read (and Linux equivalent)

2004-07-24 Thread James Nine
The m3 also seems to have a problem, I think anything with brass ejection
causes this issue.
- Original Message -
From: "James Nine" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Saturday, July 24, 2004 6:47 AM
Subject: Re: [hlds] Memory Can't be Read (and Linux equivalent)


> I believe I have found a solution.  All you need to do is use Alfreds dll
in
> your cstrike client.   It still complains, but didn't seem to crash
anymore.
> I also noticed there is no brass ejection.
> - Original Message -
> From: "James Nine" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Saturday, July 24, 2004 6:43 AM
> Subject: Re: [hlds] Memory Can't be Read (and Linux equivalent)
>
>
> > If you want to test it, ip is 160.79.42.32:27015.
> > - Original Message -
> > From: "James Nine" <[EMAIL PROTECTED]>
> > To: <[EMAIL PROTECTED]>
> > Sent: Saturday, July 24, 2004 6:35 AM
> > Subject: Re: [hlds] Memory Can't be Read (and Linux equivalent)
> >
> >
> > > Also, I have a linux server, and it has this bug too.
> > > - Original Message -
> > > From: "Alfred Reynolds" <[EMAIL PROTECTED]>
> > > To: <[EMAIL PROTECTED]>
> > > Sent: Saturday, July 24, 2004 12:49 AM
> > > Subject: RE: [hlds] Memory Can't be Read (and Linux equivalent)
> > >
> > >
> > > > I have been unable to reproduce the crash locally but I have a
couple
> > > > suspects based on various reports. I have built a new game server
> binary
> > > > for cstrike (and cstrike only!), if you want to test it get it from:
> > > > http://www.steampowered.com/mp.zip
> > > >
> > > > This is for windows only (the problem I suspect is not present in
the
> > > > linux build). I would appreciate any feedback on this binary, and
any
> > > > precise repro reports for the bug (i.e a small set of steps that
> always
> > > > cause the crash).
> > > >
> > > > - Alfred
> > > >
> > > >
> > > >
> > > > Original Message
> > > > From: [EMAIL PROTECTED]
> > > > [mailto:[EMAIL PROTECTED] On Behalf Of Wrench Sent:
> > > > Friday, July 23, 2004 9:07 PM To: [EMAIL PROTECTED]
> > > > Subject: [hlds] Memory Can't be Read (and Linux equivalent)
> > > >
> > > > > I had the same problem with my client and HLDS CS server.
> > > > >
> > > > > For the client I deleted the clientregistry.blob and custom.hpk
> > > > > restarted steam and let it update. I saved my mini dump files if
> > > > > they'll help Quicksilver and I have the server logs too. I've
looked
> > > > > through the server logs but didn't see anything unusual except a
lot
> > > > > of client disconnects.
> > > > >
> > > > > After doing this I still had the problem with the shot gun
crashing
> > > > > the cs client to windows with the memory error, but the problem
with
> > > > > the scoped weapons seemed to be fixed.
> > > > >
> > > > > I thought it might be a file mismatch between the client and
server
> > > > > even though the server had been updated last night so I wasn't
real
> > > > > sure. But for the heck of it, I took the server offline, deleted
the
> > > > > clientregistry.blob from the hlserver directory, ran the
> > > > > hldsupdatetool for valve and cs, and restarted the server. I've
been
> > > > > in there since I tried this workaround and haven't had anymore
> > > > > problems in over 5 hours. I'm not sure exactly what happened with
> the
> > > > > clientregistry.blob for the server but its seemed to fix the
problem
> > > > > tonight.
> > > > >
> > > > > Wrench
> > > > >
> > > > >
> > > > >
> > > > > > From: "Kevin Ottalini" <[EMAIL PROTECTED]>
> > > > > > To: <[EMAIL PROTECTED]>,
> > > > > > <[EMAIL PROTECTED]>
> > > > > > Date: Fri, 23 Jul 2004 02:07:11 -0700
> > > > > > Subject: [hlds] Memory Can't be Read (and Linux equivalent)
> > > > > > Reply-To: [EMAIL PROTECTED]
> > > > > >
> > > > > > If you are getting this error on your server or have groups of
> > > > > >

Re: [hlds] Memory Can't be Read (and Linux equivalent)

2004-07-24 Thread James Nine
I believe I have found a solution.  All you need to do is use Alfreds dll in
your cstrike client.   It still complains, but didn't seem to crash anymore.
I also noticed there is no brass ejection.
- Original Message -
From: "James Nine" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Saturday, July 24, 2004 6:43 AM
Subject: Re: [hlds] Memory Can't be Read (and Linux equivalent)


> If you want to test it, ip is 160.79.42.32:27015.
> - Original Message -
> From: "James Nine" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Saturday, July 24, 2004 6:35 AM
> Subject: Re: [hlds] Memory Can't be Read (and Linux equivalent)
>
>
> > Also, I have a linux server, and it has this bug too.
> > - Original Message -
> > From: "Alfred Reynolds" <[EMAIL PROTECTED]>
> > To: <[EMAIL PROTECTED]>
> > Sent: Saturday, July 24, 2004 12:49 AM
> > Subject: RE: [hlds] Memory Can't be Read (and Linux equivalent)
> >
> >
> > > I have been unable to reproduce the crash locally but I have a couple
> > > suspects based on various reports. I have built a new game server
binary
> > > for cstrike (and cstrike only!), if you want to test it get it from:
> > > http://www.steampowered.com/mp.zip
> > >
> > > This is for windows only (the problem I suspect is not present in the
> > > linux build). I would appreciate any feedback on this binary, and any
> > > precise repro reports for the bug (i.e a small set of steps that
always
> > > cause the crash).
> > >
> > > - Alfred
> > >
> > >
> > >
> > > Original Message
> > > From: [EMAIL PROTECTED]
> > > [mailto:[EMAIL PROTECTED] On Behalf Of Wrench Sent:
> > > Friday, July 23, 2004 9:07 PM To: [EMAIL PROTECTED]
> > > Subject: [hlds] Memory Can't be Read (and Linux equivalent)
> > >
> > > > I had the same problem with my client and HLDS CS server.
> > > >
> > > > For the client I deleted the clientregistry.blob and custom.hpk
> > > > restarted steam and let it update. I saved my mini dump files if
> > > > they'll help Quicksilver and I have the server logs too. I've looked
> > > > through the server logs but didn't see anything unusual except a lot
> > > > of client disconnects.
> > > >
> > > > After doing this I still had the problem with the shot gun crashing
> > > > the cs client to windows with the memory error, but the problem with
> > > > the scoped weapons seemed to be fixed.
> > > >
> > > > I thought it might be a file mismatch between the client and server
> > > > even though the server had been updated last night so I wasn't real
> > > > sure. But for the heck of it, I took the server offline, deleted the
> > > > clientregistry.blob from the hlserver directory, ran the
> > > > hldsupdatetool for valve and cs, and restarted the server. I've been
> > > > in there since I tried this workaround and haven't had anymore
> > > > problems in over 5 hours. I'm not sure exactly what happened with
the
> > > > clientregistry.blob for the server but its seemed to fix the problem
> > > > tonight.
> > > >
> > > > Wrench
> > > >
> > > >
> > > >
> > > > > From: "Kevin Ottalini" <[EMAIL PROTECTED]>
> > > > > To: <[EMAIL PROTECTED]>,
> > > > > <[EMAIL PROTECTED]>
> > > > > Date: Fri, 23 Jul 2004 02:07:11 -0700
> > > > > Subject: [hlds] Memory Can't be Read (and Linux equivalent)
> > > > > Reply-To: [EMAIL PROTECTED]
> > > > >
> > > > > If you are getting this error on your server or have groups of
> > > > > players
> > > > > getting disconnected by this error (on their side) I need to know
> > > > > the
> > > > > exact error messages that you and they are seeing, screenshots
> > > > > would be welcome.
> > > > >
> > > > > I visited 6 or 7 CS servers and in about 1/2 of them when I asked,
> > > > > players reported getting this error.
> > > > >
> > > > > PM me screenshots if you want.
> > > > >
> > > > > qUiCkSiLvEr
> > > >
> > > >
> > > >
> > > > ___
> > > > To unsubscribe, edit your list preferences, or view the list
> > > > archives, please visit:
> > > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
>
> ___
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Re: [hlds] Memory Can't be Read (and Linux equivalent)

2004-07-24 Thread James Nine
If you want to test it, ip is 160.79.42.32:27015.
- Original Message -
From: "James Nine" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Saturday, July 24, 2004 6:35 AM
Subject: Re: [hlds] Memory Can't be Read (and Linux equivalent)


> Also, I have a linux server, and it has this bug too.
> - Original Message -
> From: "Alfred Reynolds" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Saturday, July 24, 2004 12:49 AM
> Subject: RE: [hlds] Memory Can't be Read (and Linux equivalent)
>
>
> > I have been unable to reproduce the crash locally but I have a couple
> > suspects based on various reports. I have built a new game server binary
> > for cstrike (and cstrike only!), if you want to test it get it from:
> > http://www.steampowered.com/mp.zip
> >
> > This is for windows only (the problem I suspect is not present in the
> > linux build). I would appreciate any feedback on this binary, and any
> > precise repro reports for the bug (i.e a small set of steps that always
> > cause the crash).
> >
> > - Alfred
> >
> >
> >
> > Original Message
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of Wrench Sent:
> > Friday, July 23, 2004 9:07 PM To: [EMAIL PROTECTED]
> > Subject: [hlds] Memory Can't be Read (and Linux equivalent)
> >
> > > I had the same problem with my client and HLDS CS server.
> > >
> > > For the client I deleted the clientregistry.blob and custom.hpk
> > > restarted steam and let it update. I saved my mini dump files if
> > > they'll help Quicksilver and I have the server logs too. I've looked
> > > through the server logs but didn't see anything unusual except a lot
> > > of client disconnects.
> > >
> > > After doing this I still had the problem with the shot gun crashing
> > > the cs client to windows with the memory error, but the problem with
> > > the scoped weapons seemed to be fixed.
> > >
> > > I thought it might be a file mismatch between the client and server
> > > even though the server had been updated last night so I wasn't real
> > > sure. But for the heck of it, I took the server offline, deleted the
> > > clientregistry.blob from the hlserver directory, ran the
> > > hldsupdatetool for valve and cs, and restarted the server. I've been
> > > in there since I tried this workaround and haven't had anymore
> > > problems in over 5 hours. I'm not sure exactly what happened with the
> > > clientregistry.blob for the server but its seemed to fix the problem
> > > tonight.
> > >
> > > Wrench
> > >
> > >
> > >
> > > > From: "Kevin Ottalini" <[EMAIL PROTECTED]>
> > > > To: <[EMAIL PROTECTED]>,
> > > > <[EMAIL PROTECTED]>
> > > > Date: Fri, 23 Jul 2004 02:07:11 -0700
> > > > Subject: [hlds] Memory Can't be Read (and Linux equivalent)
> > > > Reply-To: [EMAIL PROTECTED]
> > > >
> > > > If you are getting this error on your server or have groups of
> > > > players
> > > > getting disconnected by this error (on their side) I need to know
> > > > the
> > > > exact error messages that you and they are seeing, screenshots
> > > > would be welcome.
> > > >
> > > > I visited 6 or 7 CS servers and in about 1/2 of them when I asked,
> > > > players reported getting this error.
> > > >
> > > > PM me screenshots if you want.
> > > >
> > > > qUiCkSiLvEr
> > >
> > >
> > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list
> > > archives, please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
>
> ___
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Re: [hlds] Memory Can't be Read (and Linux equivalent)

2004-07-24 Thread James Nine
It seems that this bug is both server and client side, since some people
seem to not crash, while some people crash within seconds of using a scoped
weapon.  I had to manually restrict all scoped weapons, AND remove it from
all the maps to fix it.
- Original Message -
From: "Alfred Reynolds" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Saturday, July 24, 2004 12:49 AM
Subject: RE: [hlds] Memory Can't be Read (and Linux equivalent)


> I have been unable to reproduce the crash locally but I have a couple
> suspects based on various reports. I have built a new game server binary
> for cstrike (and cstrike only!), if you want to test it get it from:
> http://www.steampowered.com/mp.zip
>
> This is for windows only (the problem I suspect is not present in the
> linux build). I would appreciate any feedback on this binary, and any
> precise repro reports for the bug (i.e a small set of steps that always
> cause the crash).
>
> - Alfred
>
>
>
> Original Message
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Wrench Sent:
> Friday, July 23, 2004 9:07 PM To: [EMAIL PROTECTED]
> Subject: [hlds] Memory Can't be Read (and Linux equivalent)
>
> > I had the same problem with my client and HLDS CS server.
> >
> > For the client I deleted the clientregistry.blob and custom.hpk
> > restarted steam and let it update. I saved my mini dump files if
> > they'll help Quicksilver and I have the server logs too. I've looked
> > through the server logs but didn't see anything unusual except a lot
> > of client disconnects.
> >
> > After doing this I still had the problem with the shot gun crashing
> > the cs client to windows with the memory error, but the problem with
> > the scoped weapons seemed to be fixed.
> >
> > I thought it might be a file mismatch between the client and server
> > even though the server had been updated last night so I wasn't real
> > sure. But for the heck of it, I took the server offline, deleted the
> > clientregistry.blob from the hlserver directory, ran the
> > hldsupdatetool for valve and cs, and restarted the server. I've been
> > in there since I tried this workaround and haven't had anymore
> > problems in over 5 hours. I'm not sure exactly what happened with the
> > clientregistry.blob for the server but its seemed to fix the problem
> > tonight.
> >
> > Wrench
> >
> >
> >
> > > From: "Kevin Ottalini" <[EMAIL PROTECTED]>
> > > To: <[EMAIL PROTECTED]>,
> > > <[EMAIL PROTECTED]>
> > > Date: Fri, 23 Jul 2004 02:07:11 -0700
> > > Subject: [hlds] Memory Can't be Read (and Linux equivalent)
> > > Reply-To: [EMAIL PROTECTED]
> > >
> > > If you are getting this error on your server or have groups of
> > > players
> > > getting disconnected by this error (on their side) I need to know
> > > the
> > > exact error messages that you and they are seeing, screenshots
> > > would be welcome.
> > >
> > > I visited 6 or 7 CS servers and in about 1/2 of them when I asked,
> > > players reported getting this error.
> > >
> > > PM me screenshots if you want.
> > >
> > > qUiCkSiLvEr
> >
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list
> > archives, please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>

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Re: [hlds] Memory Can't be Read (and Linux equivalent)

2004-07-24 Thread James Nine
Also, I have a linux server, and it has this bug too.
- Original Message -
From: "Alfred Reynolds" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Saturday, July 24, 2004 12:49 AM
Subject: RE: [hlds] Memory Can't be Read (and Linux equivalent)


> I have been unable to reproduce the crash locally but I have a couple
> suspects based on various reports. I have built a new game server binary
> for cstrike (and cstrike only!), if you want to test it get it from:
> http://www.steampowered.com/mp.zip
>
> This is for windows only (the problem I suspect is not present in the
> linux build). I would appreciate any feedback on this binary, and any
> precise repro reports for the bug (i.e a small set of steps that always
> cause the crash).
>
> - Alfred
>
>
>
> Original Message
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Wrench Sent:
> Friday, July 23, 2004 9:07 PM To: [EMAIL PROTECTED]
> Subject: [hlds] Memory Can't be Read (and Linux equivalent)
>
> > I had the same problem with my client and HLDS CS server.
> >
> > For the client I deleted the clientregistry.blob and custom.hpk
> > restarted steam and let it update. I saved my mini dump files if
> > they'll help Quicksilver and I have the server logs too. I've looked
> > through the server logs but didn't see anything unusual except a lot
> > of client disconnects.
> >
> > After doing this I still had the problem with the shot gun crashing
> > the cs client to windows with the memory error, but the problem with
> > the scoped weapons seemed to be fixed.
> >
> > I thought it might be a file mismatch between the client and server
> > even though the server had been updated last night so I wasn't real
> > sure. But for the heck of it, I took the server offline, deleted the
> > clientregistry.blob from the hlserver directory, ran the
> > hldsupdatetool for valve and cs, and restarted the server. I've been
> > in there since I tried this workaround and haven't had anymore
> > problems in over 5 hours. I'm not sure exactly what happened with the
> > clientregistry.blob for the server but its seemed to fix the problem
> > tonight.
> >
> > Wrench
> >
> >
> >
> > > From: "Kevin Ottalini" <[EMAIL PROTECTED]>
> > > To: <[EMAIL PROTECTED]>,
> > > <[EMAIL PROTECTED]>
> > > Date: Fri, 23 Jul 2004 02:07:11 -0700
> > > Subject: [hlds] Memory Can't be Read (and Linux equivalent)
> > > Reply-To: [EMAIL PROTECTED]
> > >
> > > If you are getting this error on your server or have groups of
> > > players
> > > getting disconnected by this error (on their side) I need to know
> > > the
> > > exact error messages that you and they are seeing, screenshots
> > > would be welcome.
> > >
> > > I visited 6 or 7 CS servers and in about 1/2 of them when I asked,
> > > players reported getting this error.
> > >
> > > PM me screenshots if you want.
> > >
> > > qUiCkSiLvEr
> >
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list
> > archives, please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
>
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Re: [hlds] CS:Source

2004-07-22 Thread James Nine
Oc3 because I run a hosting company and use oc3 (so I can run many servers),
duh!!
- Original Message -
From: "Hexis" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, July 22, 2004 11:20 AM
Subject: Re: [hlds] CS:Source


> On Thu, Jul 22, 2004 at 05:36:28AM -0400, James Nine wrote:
> > If the netcode is optimized, the bandwidth neccessary for each person
should
> > be 2kbps/2kbps max.  Therefore you can use an OC3 line, and maybe a
midrange
> > dual xeon system.
>
> Let's see, 2kbps * 256 users = 512kbps = 1/3 of a T-1.  Where does the
> OC3 requirement come from?  Let's pretend that you ment 2kBps, we are
> still at 4096kbps which is less than 10% of a DS3, let alone an OC3.
>
> --
> Hexis
> www.hxxl.com
>
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Re: [hlds] VAC something wrong.

2004-07-22 Thread James Nine
Some skin packs malaciously include files that nudge vac to ban you.
- Original Message -
From: "Guido" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, July 22, 2004 8:41 AM
Subject: [hlds] VAC something wrong.


This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Yesterday i was installing some skins to see if i lag with them on the
server that i host. Well, there seemed to be a problem with one of the
skins, so i installed steam again in another folder, and used the original
model.  I start CS, try to connect to my server, and Banned because of past
cheating relations. Im not asking for my Steam ID back. I just want to know
if this is has something to do with VAC. Anyone have a word on this? Valve?
Someone? Please don't start flames.

-Guido
--

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Re: [hlds] CS:Source

2004-07-22 Thread James Nine
The key is getting the server multithreaded.
- Original Message -
From: "Napier, Kevin" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Wednesday, July 21, 2004 10:44 PM
Subject: RE: [hlds] CS:Source


> 64 players should be able to be done reasonably.  When you get much over
> that these days you end up with a game that nobody has the bandwidth to
> independently host no matter how cool or what hardware you throw at it,
not
> to mention the client bandwidth issue.  Though I long for the days when we
> can battle with 128\256 people but that'll have to wait a least 5 years.
I
> guess it might work out well on a lan network, or some large lan party so
> offering up the ability in the engine would still be a good thing. :)
>
>
>
> -Original Message-
> From: Ryan Lewis [mailto:[EMAIL PROTECTED]
> Sent: Wednesday, July 21, 2004 9:39 PM
> To: [EMAIL PROTECTED]
> Subject: Re: [hlds] CS:Source
>
>
> I believe that the theoretical limit is 256 players, but its capped to 32
or
> 64 (can't remember) due to computing limitations (cpu for a server, and
> bandwidth for the clients). The limit can be edited in mods however, and
its
> been stated that ideally you should decrease the packets being sent to
> clients if you wish to do this. I'm sure some mod company has some idea to
> develop some 64/128 player BF-esque mod for HL2, and I'm sure one of the
> first simple modifications made for multiplayer will be to increase the
> player cap :) (which will of course, kill whatever server its hosted on).
I
> just hope someone makes a decent pirate mod.
>
> A 256 player multiplayer game. I'd love to see some modified 2D mod with
> streamlined netcode utilise this to great effect! :)
>
> Regards,
>
> Ryan Lewis
> [EMAIL PROTECTED]
>
>
> - Original Message -
> From: "Richard Welsh" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Wednesday, July 21, 2004 2:47 PM
> Subject: RE: [hlds] CS:Source
>
>
> > --
> > --
> > [ Picked text/plain from multipart/alternative ]
> > Here is the latest from www.csnation.net
> >
> > CS:Source will probably be available to HLDS as SDS (Source Dedicated
> > Server) or just the Regular HLDS with the command line -csource.  That
of
> > course is just my thought.  I see that they have pushed back the date of
> the
> > beta release to August 10th with preloading occurring on August 5th
> instead
> > of the date giving earlier this week of July 28th.  No matter, we will
> still
> > be getting it.  I am very impressed with the engine from what I can see
in
> > the videos.  The Korean video of the CS:Source Clan Match was a rather
> nice
> > treat.  Now if Valve could somehow allow 64 or 128 players in the Source
> > Engine this would make a great war game engine!
> >
> > -Rich
> >
> >
> > ---Original Message---
> >
> > From: [EMAIL PROTECTED]
> > Date: 07/21/04 03:43:04
> > To: [EMAIL PROTECTED]
> > Subject: RE: [hlds] CS:Source
> >
> > Now that would be awesome!
> >
> > Any idea how its going to be made available to us?
> >
> >
> > b.
> >
> >
> > > -Original Message-
> > > From: Richard Welsh [mailto:[EMAIL PROTECTED]
> > > Sent: Wednesday, July 21, 2004 5:14 AM
> > > To: [EMAIL PROTECTED]
> > > Subject: RE: [hlds] CS:Source
> > >
> > >
> > > --
> > > --
> > > [ Picked text/plain from multipart/alternative ]
> > > Nice, Thanks!
> > >
> > > -Rich
> > >
> > > ---Original Message---
> > >
> > > From: [EMAIL PROTECTED]
> > > Date: 07/20/04 22:11:49
> > > To: [EMAIL PROTECTED]
> > > Subject: RE: [hlds] CS:Source
> > >
> > > I asked and Erik said yes.
> > >
> > > -Original Message-
> > > From: [EMAIL PROTECTED]
> > > [mailto:[EMAIL PROTECTED] Behalf Of Richard Welsh
> > > Sent: Tuesday, July 20, 2004 8:23 PM
> > > To: HLDS Mail List
> > > Subject: [hlds] CS:Source
> > >
> > > --
> > > --
> > > [ Picked text/plain from multipart/alternative ]
> > > Has anyone heard if we in the list will get CS:Source Beta
> > > server abilities?
> > >   I have a HL:CZ Server so I am hoping with CS:Source being
> > > preloaded at the
> > > end of the month I will be able to offer a CS:S  server to my
> > > CZ playing
> > > community.
> > >
> > > -Rich
> > > Hughesville Gaming Community
> > > Hughesville, PA
> > > --
> > > [ IMSTP.gif of type image/gif deleted ]
> > > --
> > > [ BackGrnd.jpg of type image/jpeg deleted ]
> > > --
> > >
> > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > >
> > > ---
> > > Incoming mail is certified Virus Free.
> > > Checked by AVG anti-virus system (http://www.grisoft.com).
> > > Version: 6.0.725 / Virus Database: 480 - Release Date: 7/19/2004
> > >
> > >
> > >
> > > ___
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> > > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds
> >

Re: [hlds] CS:Source

2004-07-22 Thread James Nine
If the netcode is optimized, the bandwidth neccessary for each person should
be 2kbps/2kbps max.  Therefore you can use an OC3 line, and maybe a midrange
dual xeon system.
- Original Message -
From: "Ryan Lewis" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Wednesday, July 21, 2004 11:35 PM
Subject: Re: [hlds] CS:Source


> MMORPGs to my knowledge use large server farms for each 'server'. Each
> actual realm you play on FFXI, DAOC or SWG is actually a number of
machines
> working together in tandem, each machine maintaining specific tasks. For
> example, the NPC machine used to crash on Lineage 2 when I used to play
it,
> and you would walk around the world with no enemies, no shop keepers, just
> players running around. Latency isn't much of a concern in MMORPGs
however,
> but its mission critical in FPS 'twitch' games, and CPU usage is a large
> deciding factor in that matter.
>
> Running a 128 server on that Athlon 1700+ and that elusive fella called
> 'Reg' won't be visiting your server :p I am however, like yourself,
waiting
> for that bigass killer game 5 years down the line, playing alongside 220
> other players in one huge crazy mile-big fragfest.
>
>
> Regards,
>
> Ryan Lewis
> [EMAIL PROTECTED]
>
>
> - Original Message -
> From: "Richard Welsh" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Thursday, July 22, 2004 3:34 AM
> Subject: Re: [hlds] CS:Source
>
>
> > --
> > --
> > [ Picked text/plain from multipart/alternative ]
> > Final Fantasy XI a MMORPG, the server I play that on occasionally has
> > between 3,000 to 5,000 players on it at one time.  With pings around
> 100ms..
> >  which is decent since all the servers are located, atleast to my
> knowledge,
> > in Japan.  This of course is not a FPS where bullets are flying at you
but
> I
> > believe within a couple years we will see War Type MMO games on the
> internet
> > and very playable.
> >
> > -Rich
> >
> > ---Original Message---
> >
> > From: [EMAIL PROTECTED]
> > Date: 07/21/04 21:42:12
> > To: [EMAIL PROTECTED]
> > Subject: Re: [hlds] CS:Source
> >
> > I believe that the theoretical limit is 256 players, but its capped to
32
> or
> > 64 (can't remember) due to computing limitations (cpu for a server, and
> > bandwidth for the clients). The limit can be edited in mods however, and
> its
> > been stated that ideally you should decrease the packets being sent to
> > clients if you wish to do this. I'm sure some mod company has some idea
to
> > develop some 64/128 player BF-esque mod for HL2, and I'm sure one of the
> > first simple modifications made for multiplayer will be to increase the
> > player cap :) (which will of course, kill whatever server its hosted
on).
> I
> > just hope someone makes a decent pirate mod.
> >
> > A 256 player multiplayer game. I'd love to see some modified 2D mod with
> > streamlined netcode utilise this to great effect! :)
> >
> > Regards,
> >
> > Ryan Lewis
> > [EMAIL PROTECTED]
> >
> >
> > - Original Message -
> > From: "Richard Welsh" <[EMAIL PROTECTED]>
> > To: <[EMAIL PROTECTED]>
> > Sent: Wednesday, July 21, 2004 2:47 PM
> > Subject: RE: [hlds] CS:Source
> >
> >
> > > --
> > > --
> > > [ Picked text/plain from multipart/alternative ]
> > > Here is the latest from www.csnation.net
> > >
> > > CS:Source will probably be available to HLDS as SDS (Source Dedicated
> > > Server) or just the Regular HLDS with the command line -csource.  That
> of
> > > course is just my thought.  I see that they have pushed back the date
of
> > the
> > > beta release to August 10th with preloading occurring on August 5th
> > instead
> > > of the date giving earlier this week of July 28th.  No matter, we will
> > still
> > > be getting it.  I am very impressed with the engine from what I can
see
> in
> > > the videos.  The Korean video of the CS:Source Clan Match was a rather
> > nice
> > > treat.  Now if Valve could somehow allow 64 or 128 players in the
Source
> > > Engine this would make a great war game engine!
> > >
> > > -Rich
> > >
> > >
> > > ---Original Message---
> > >
> > > From: [EMAIL PROTECTED]
> > > Date: 07/21/04 03:43:04
> > > To: [EMAIL PROTECTED]
> > > Subject: RE: [hlds] CS:Source
> > >
> > > Now that would be awesome!
> > >
> > > Any idea how its going to be made available to us?
> > >
> > >
> > > b.
> > >
> > >
> > > > -Original Message-
> > > > From: Richard Welsh [mailto:[EMAIL PROTECTED]
> > > > Sent: Wednesday, July 21, 2004 5:14 AM
> > > > To: [EMAIL PROTECTED]
> > > > Subject: RE: [hlds] CS:Source
> > > >
> > > >
> > > > --
> > > > --
> > > > [ Picked text/plain from multipart/alternative ]
> > > > Nice, Thanks!
> > > >
> > > > -Rich
> > > >
> > > > ---Original Message---
> > > >
> > > > From: [EMAIL PROTECTED]
> > > > Date: 07/20/04 22:11:49
> > > > To: [EMAIL PROTECTED]
> > > > Subject: RE: [hlds] CS:Source
> > > >
> > > > I asked and Erik said yes.
> > > >
> > > > -Original Message-
> > > > From: [EMAIL PROTECTED]
> > > >

Re: [hlds] Alfred spoofed emails...

2004-07-20 Thread James Nine
Its highly unlikely such a high level corporation's head employees have a
virus.  If they did, it would be a major embarassment (think hl2 source
leak).
- Original Message -
From: "J Marcus" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Tuesday, July 20, 2004 10:22 PM
Subject: RE: [hlds] Alfred spoofed emails...


>
http://www.grisoft.com/virbase/virbase.php?lng=us&type=web&action=view&qviru
> s=086fd9a65f90e000
>
> Looks like he has himself a virus...update you virus database daily
> folks..people still play CS?
>
> jefe
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of James Nine
> Sent: Tuesday, July 20, 2004 8:01 PM
> To: [EMAIL PROTECTED]
> Subject: Re: [hlds] Alfred spoofed emails...
>
> They should just make sure it comes from a certain ip range.
> - Original Message -
> From: "Adam Stasiniewicz" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Tuesday, July 20, 2004 7:36 PM
> Subject: RE: [hlds] Alfred spoofed emails...
>
>
> > Ideally Valve should get a SMTP proxy that goes between the mailing list
> > server and Internet (but not the internal email server).  And have it
> > prevent the relay of all emails from @valvesoftare.com that originate
from
> > the Internet.
> >
> > Adam
> >
> > > -Original Message-
> > > From: [EMAIL PROTECTED] [mailto:hlds-
> > > [EMAIL PROTECTED] On Behalf Of StealthMode
> > > Sent: Tuesday, July 20, 2004 11:48 AM
> > > To: HLDS Mailing List
> > > Subject: [hlds] Alfred spoofed emails...
> > >
> > > Like wow, this kid is really getting desperate 3 in one mailing...
> > > I think that removes the chance its just a virus trying to replicate
> > > itself
> > > now.
> > > -StealthMode
> > >
> > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> >
> > ___
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> please visit:
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> >
>
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> Checked by AVG anti-virus system (http://www.grisoft.com).
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>
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> Checked by AVG anti-virus system (http://www.grisoft.com).
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>
>
>
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Re: [hlds] Alfred spoofed emails...

2004-07-20 Thread James Nine
They should just make sure it comes from a certain ip range.
- Original Message -
From: "Adam Stasiniewicz" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Tuesday, July 20, 2004 7:36 PM
Subject: RE: [hlds] Alfred spoofed emails...


> Ideally Valve should get a SMTP proxy that goes between the mailing list
> server and Internet (but not the internal email server).  And have it
> prevent the relay of all emails from @valvesoftare.com that originate from
> the Internet.
>
> Adam
>
> > -Original Message-
> > From: [EMAIL PROTECTED] [mailto:hlds-
> > [EMAIL PROTECTED] On Behalf Of StealthMode
> > Sent: Tuesday, July 20, 2004 11:48 AM
> > To: HLDS Mailing List
> > Subject: [hlds] Alfred spoofed emails...
> >
> > Like wow, this kid is really getting desperate 3 in one mailing...
> > I think that removes the chance its just a virus trying to replicate
> > itself
> > now.
> > -StealthMode
> >
> >
> > ___
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> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
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RE: [hlds] Alfred spoofed emails...

2004-07-20 Thread James Nine
What we should do is just get the logs and tell the stupid dude that the
mailing list deletes the attachments.
From: "Dennis" <[EMAIL PROTECTED]>
Reply-To: [EMAIL PROTECTED]
To: <[EMAIL PROTECTED]>
Subject: RE: [hlds] Alfred spoofed emails...
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FILETIME=[8DCE6E60:01C46E7D]
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] Behalf Of StealthMode
> Sent: Tuesday, July 20, 2004 12:48 PM
> To: HLDS Mailing List
> Subject: [hlds] Alfred spoofed emails...
>
>
> Like wow, this kid is really getting desperate 3 in one mailing...
> I think that removes the chance its just a virus trying to
> replicate itself
> now.
> -StealthMode
Seems that the frequency of these are increasing as Valve gets closer to
shutting down WON. Coincidence?
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Re: [hlds] Map Differs from Server?

2004-07-18 Thread James Nine
If its stored within the cache file, you just have to wait till their client
updates.
- Original Message -
From: "Paladin82" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Saturday, July 17, 2004 4:42 PM
Subject: RE: [hlds] Map Differs from Server?


> Guys it's not the maps on the server that are out of date.
> It seems that it's on the client side. It has happened to me as well.
> I had to delete the maps that were different, and then I rejoined the
server
> and downloaded the correct version. The problem is that my server is
losing
> popularity, because of this error. Most people don't know enough to delete
> the map and rejoin. We should have a way to force the download if the map
> differs, help us out Valve.
>
> --Paladin82
>
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Kevin Ottalini
> Sent: Saturday, July 17, 2004 12:29 PM
> To: [EMAIL PROTECTED]
> Subject: Re: [hlds] Map Differs from Server?
>
>
> Just as a comment Stephen,
>
> There is probably a period of time where a client "appears" to be up to
> date, but rather he just needed to wait a while for to update to get
> scheduled in for his particular content server - there is always a little
> skew there at the leading edge of the release (in fact, there probably is
an
> intentional scheduling skew to try and prevent an instantaneous demand of
> 1 million players all trying to get the update the hot instant it is
> released).
>
> By downloading 'the current" map to the players (instead of making the
> players log out and log back in, or wait a while for the update to become
> available), you have created a situation now where the next time that map
is
> updated by Steam, the client will be guaranteed to suddenly have an out of
> date map (and any other updated content) that he now has to manually go
and
> delete.
>
> This quite defeats the purpose in having the GCF and auto-update system.
>
> In other words, you have now sewn the seeds of the next wave of
> "your map is different" complaints.
>
> 
>
> qUiCkSiLvEr
>
> - Original Message -
> From: Stephen Moretti (blueyonder)
> Sent: Saturday, July 17, 2004 3:30 AM
>
> Kevin Ottalini wrote:
>
> >You probably need to update the maps on your server to the latest
version.
> >
> >
> Unfortunately, both the client and the server were up to date and the
> problem was not just with one server but with all servers. Giving the
> client the map file, fixed the problem for all servers and not just one.
>
> >The client's will always have the latest version in their GCF files (they
> have no choice) but they can copy older versions into the external maps
> directory which supercede what is in the GCF.
> >
> >
> Indeed, which is why the _new_ bsp file from the server on the client
> fixed the problem.
> Actually, it is possible for the server to be more up to date than the
> client.  The client will only be updated if the user logs out and logs
> back in again.  A client that remains logged in does not update, nor is
> there a means to instigate an update from within the client.
>
> I have to say that I am guilty of just this, because I am on broadband
> and I work in the computer industry, so my computers generally stay on
> 24/7.  Value/Steam will find that this kind of practice becomes more and
> more prevalent, if it isn't already.  This is not a recommendation for
> "automated updates", only for a means to check for updates from within
> the client.
>
> >Servers on the other hand may not do an update at the same time so
suddenly
> the server is out of sync with the client.
> >
> >If one client in a while has this problem, then the client is probably at
> fault.
> >
> >
> At the time there were a number of people complaining of being kicked
> from multiple server for "unmatched maps" - most seems to come right
> (probably because of a mix of clients and servers being out of sync).
> However, there were a few people who had the latest updates (clean
> installs in some cases) and the servers were up to date as well and
> still couldn't connect.  The solution that I posted did solve the
> problem for those people.
>
> >You can run an HLDS update on the server with the -verify_all switch and
it
> will check all the content against the master list which is what the
clients
> are updated with.
> >
> I would recommend extending the params to running the update tool with
> -verify_all and -game gamename.  The reason being, that in my efforts to
> get my server on the master lists I've been ensuring that the server is
> up to date.  Running with -verify_all only appears to update the
> "half-life" part of the server only.  Specifying the game will check the
> files in the specified game folder as well as the half-life engine.
>
> I have to say that this is an observation for Day of Defeat only.  I
> couldn't possibly comment on CS or any of the other games as I don't run
> them.
>
> Thanks for your response qUiCkSiLvEr.
>
> Regards
> Stephen
>
>

Re: [hlds] sv_maxspeed

2004-07-17 Thread James Nine
Mine does it too, but it seems to be locked anyway, so it doesn't really
matter.
- Original Message -
From: "Williams, Paul" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Saturday, July 17, 2004 3:23 PM
Subject: [hlds] sv_maxspeed


An admin on one of my servers flagged this up. It would seem that the
default value of sv_maxspeed 320 in the server.cfg is being ignored and
defaulting to a value of 900. If I set it to 320 during a map then all is
fine until a map change, then it's back up to 900.

A quick browse through other servers shows that, at least all of the ones I
looked at, they are also running at a value of 900. Has something changed
that I don't know about or is there a problem somewhere?

Cheers, Paul

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Re: [hlds] Request for configs/settings

2004-07-14 Thread James Nine
Screw dialupers.
- Original Message -
From: "spartibus" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Wednesday, July 14, 2004 8:39 PM
Subject: RE: [hlds] Request for configs/settings


> That server sure would suck for anyone that doesn't have broadband
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of James Nine
> Sent: Wednesday, July 14, 2004 5:12 PM
> To: [EMAIL PROTECTED]
> Subject: Re: [hlds] Request for configs/settings
>
> Make it 32 man, and sv_minrate 1, and sv_maxrate 25000.  Also, use
> sv_downloadurl for cust maps.  Those pingbooster's don't really help, so
> leave everything else the way it is.
> - Original Message -
> From: "Mike Donahue" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Wednesday, July 14, 2004 6:22 PM
> Subject: [hlds] Request for configs/settings
>
>
> > Hi...  I have a 20-man server on a (dedicated) dual 2.6 xeon box.  1
> gig
> > of ram.  Not sure what the bandwidth is throttled at (it's colocated),
> > but its got to be at least 5mb/5mb.  Windows 2003.
> >
> > That said, it's pretty vanilla cs-wise.  Adminmod, and a listen
> plugin,
> > with hlstats running on mysql.  Aside from the forums (which get very
> > few hits), that's all the server is doing.
> >
> > Yes, I know it's grossly overpowered, but hey, I like to blow money.
> >
> > I'd like to ask for your recommendations for anything I can do to
> truly
> > optimize the end-user experience.  With keeping in mind that if I run
> at
> > 99% CPU, full memory usage, etc, I'm ok with that.
> >
> > Specifically, settings regarding sys_ticrate, fps, rate, etc.
> Anything
> > I can do to improve registration, reduce choke, whatever.
> >
> > Thanks in advance,
> >
> > Mike
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
>
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>
>
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Re: [hlds] Request for configs/settings

2004-07-14 Thread James Nine
Make it 32 man, and sv_minrate 1, and sv_maxrate 25000.  Also, use
sv_downloadurl for cust maps.  Those pingbooster's don't really help, so
leave everything else the way it is.
- Original Message -
From: "Mike Donahue" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Wednesday, July 14, 2004 6:22 PM
Subject: [hlds] Request for configs/settings


> Hi...  I have a 20-man server on a (dedicated) dual 2.6 xeon box.  1 gig
> of ram.  Not sure what the bandwidth is throttled at (it's colocated),
> but its got to be at least 5mb/5mb.  Windows 2003.
>
> That said, it's pretty vanilla cs-wise.  Adminmod, and a listen plugin,
> with hlstats running on mysql.  Aside from the forums (which get very
> few hits), that's all the server is doing.
>
> Yes, I know it's grossly overpowered, but hey, I like to blow money.
>
> I'd like to ask for your recommendations for anything I can do to truly
> optimize the end-user experience.  With keeping in mind that if I run at
> 99% CPU, full memory usage, etc, I'm ok with that.
>
> Specifically, settings regarding sys_ticrate, fps, rate, etc.  Anything
> I can do to improve registration, reduce choke, whatever.
>
> Thanks in advance,
>
> Mike
>
>
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Re: [hlds] Both servers crash at the same time

2004-07-10 Thread James Nine
Which commands don't you know what they do.
- Original Message -
From: "Ooks Server" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Saturday, July 10, 2004 2:15 AM
Subject: Re: [hlds] Both servers crash at the same time


> 2 hlds servers running on one box. One is a WON Cold Ice server, and the
> other is a Gearbox Steam server. No interconnection. And every couple of
> weeks, both servers crash at the same time. Logs cutoff at the same
second.
> Strange?
>
> - Original Message -
> From: "Alan Ly" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Friday, July 09, 2004 10:39 AM
> Subject: Re: [hlds] Both servers crash at the same time
>
>
> > Are you talking two HLDS servers running on one physical server
> > crashes? or are you saying that you have 2 physical server that aren't
> > interconnected that crashes at the same time?
> >
> > On Thu, 8 Jul 2004 19:39:46 -0700, Ooks Server <[EMAIL PROTECTED]>
> wrote:
> > > From time to time, both of my servers will crash at the same time.
I've
> > > never found a pattern, or a reason for it, but both servers will crash
> at
> > > the *exact* same second. Anyone else see this?
> > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > >
> >
> >
> > --
> > laylow|*Firefox*[tt]
> > The Laylow Clan (www.thelaylowclan.tk)
> > Atomic Lane (www.angkorwat-tour.com)
> > Site Administrator
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
>
>
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Re: [hlds] error downloading security module

2004-07-08 Thread James Nine
In console
rate 25000
cl_cmdrate 101
cl_updaterate 101
See if that helps.
- Original Message -
From: <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, July 08, 2004 7:40 PM
Subject: Re: [hlds] error downloading security module


> --
> [ Picked text/plain from multipart/alternative ]
> i exited out like 10 times, deleted clientregistry.blob , reinstalled
steam
> and still cant connect to my server , but i am fine in others . this all
> started with the last update
> hate steam :)
> --
>
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Re: [hlds] Log close command

2004-07-04 Thread James Nine
Please try to be helpful.  Also, if run locally, you don't need the rcon.
Also, if it was remote, you'd need rcon_password "password"
- Original Message -
From: "Ronny Schedel" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Sunday, July 04, 2004 2:56 PM
Subject: Re: [hlds] Log close command


>
> rcon quit
>
>
> > I want to execute different server.cfg's without restarting the hlds
> session
> > but this action does not close the current server.cfg down cleanly &
> > therefore the server log for that map is not read by the stats compiler.
> >
> > Does anyone know of a command that can be executed that will close the
> > current server.cfg cleanly please?
> >
> > I have ran different server.cfg's through GameHost scheduling for years
to
> > set up the server for War's & Practice etc. The server just restarts
> > automatically at set times with a different config which admin-Mod lent
> > itself easily to support with a bit of creative tweaking.
> >
> > Just switching to AMX & that does not work the same way & I want to just
> > execute the server configs live from the server.
> >
> > Thanks
> >
> > Jack
> >
> > Avatars of Stupidity
> >
> > on-line gaming 1999
> >
> >
> > ___
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> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
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Re: [hlds] Log close command

2004-07-04 Thread James Nine
use servercfgfile CONFIG.cfg, then restart.
- Original Message -
From: "Jack" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Sunday, July 04, 2004 11:32 AM
Subject: [hlds] Log close command


> I want to execute different server.cfg's without restarting the hlds
session
> but this action does not close the current server.cfg down cleanly &
> therefore the server log for that map is not read by the stats compiler.
>
> Does anyone know of a command that can be executed that will close the
> current server.cfg cleanly please?
>
> I have ran different server.cfg's through GameHost scheduling for years to
> set up the server for War's & Practice etc. The server just restarts
> automatically at set times with a different config which admin-Mod lent
> itself easily to support with a bit of creative tweaking.
>
> Just switching to AMX & that does not work the same way & I want to just
> execute the server configs live from the server.
>
> Thanks
>
> Jack
>
> Avatars of Stupidity
>
> on-line gaming 1999
>
>
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Re: [hlds] HLDS & Speedtouch modem

2004-07-01 Thread James Nine
You were trying to connect to 1.5 won server.
- Original Message -
From: "Steve!" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, July 01, 2004 5:48 PM
Subject: Re: [hlds] HLDS & Speedtouch modem


> Cheers man, and you reminded Me there, update!!! Not had the server
running
> 4 ages, surprised to see it filling too as a while back was pretty quiet
> much of the time, today was like the old won days, 20 mins and full server
> :) Makes Me think maybe it IS worth running server still :)
>
> Thanks for all the help you guys, so easy to overlook things, would have
> left it had it not been 4 yas' :)
>
> Steve!
> - Original Message -
> From: "Mike Munoz" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Thursday, July 01, 2004 5:29 PM
> Subject: RE: [hlds] HLDS & Speedtouch modem
>
>
> > I was able to add it to my favorites. The average ping to me is 189. I'm
> on
> > dual T1's (3MB) in NYC.
> > I can connect to it, but I get disconnected, Protocol 46 vs protocol 47.
I
> > am using the latest Steam version. There were 11 out of 12 players on at
> the
> > time.
> >
> >
> > Mike ParaDOX Munoz
> >
> > www.paradisesgarage.com
> >
> >
> > -Original Message-
> > From: Steve! [mailto:[EMAIL PROTECTED]
> > Sent: Thursday, July 01, 2004 5:07 AM
> > To: [EMAIL PROTECTED]
> > Subject: Re: [hlds] HLDS & Speedtouch modem
> >
> > Okay, I can successfully get hlds running using +ip 10.0.0.1   (this
> > machine), however I don't think I'm visible to the outside world with
> this..
> >
> > I have added NAT for port 27015 udp  inside address 10.0.0.1  outside
> > 195.137.39.231 (My internet IP address). Does this sound about right?
> >
> > The modem itself deals with the NAT, the modem's address is 10.0.0.138.
> >
> > Even doing a manual ADD SERVER using 195.137.39.231 just shows not
> > responding, however I can connect and play by adding 10.0.0.1.
> >
> > Anything else I should know?
> >
> > Thanks
> > Steve!
> >
> > - Original Message -
> > From: "Alex Brett" <[EMAIL PROTECTED]>
> > To: <[EMAIL PROTECTED]>
> > Sent: Wednesday, June 30, 2004 5:36 PM
> > Subject: Re: [hlds] HLDS & Speedtouch modem
> >
> >
> > > How does the modem connect to your computer, you are talking about NAT
> > > etc and mention 10.0.0.1 which makes me think that you effectively
> > > have a private network between your machine and the ADSL device.
> > >
> > > Basically, +ip is used to tell hlds what IP address on the machine to
> > > bind to, so if you put in +ip 195.137.39.231 and that address is not
> > > actually local to the PC, but is the address on the adsl modem/router,
> > > then hlds will complain as it cannot bind a port to that address. If
> > > this is the case then what you do is you set up hlds to bind to your
> > > local ip address (I presume 10.0.0.1), then on your modem/router you
> > > forward port 27015 UDP to 10.0.0.1 - it should then all work.
> > >
> > > Steve! wrote:
> > > > Already done mate:
> > > >
> > > > hlds.exe -game tfc +maxplayers 12 +ip 195.137.39.231 +port
> > 27015 -console
> > > > +map 2fort
> > > >
> > > > However, if I use 10.0.0.1 as the ip, then everything runs fine...
> > > >
> > > > Steve!
> > > > - Original Message -
> > > > From: "Rob Harwood" <[EMAIL PROTECTED]>
> > > > To: <[EMAIL PROTECTED]>
> > > > Sent: Tuesday, June 29, 2004 3:48 PM
> > > > Subject: RE: [hlds] HLDS & Speedtouch modem
> > > >
> > > >
> > > >
> > > >>Doubtful that problem is anything to do with the actual modem, try
> > > >>adding "+ip xxx.xxx.xxx.xxx" on the command line to force it to bind
> > > >>to the correct address.
> > > >>
> > > >>-- Rob
> > > >>
> > > >>-Original Message-
> > > >>From: [EMAIL PROTECTED]
> > > >>[mailto:[EMAIL PROTECTED] On Behalf Of Skirecs
> > > >>Sent: 29 June 2004 13:57
> > > >>To: [EMAIL PROTECTED]
> > > >>Subject: Re: [hlds] HLDS & Speedtouch modem
> > > >>
> > > >>Is this a server error? It may not be able to bind to the port,
27015.
> > > >>- Original Message -
> > > >>From: "Steve!" <[EMAIL PROTECTED]>
> > > >>To: <[EMAIL PROTECTED]>
> > > >>Sent: Tuesday, June 29, 2004 6:07 AM
> > > >>Subject: Re: [hlds] HLDS & Speedtouch modem
> > > >>
> > > >>
> > > >>
> > > >>>WAENING: UDP_OpenSocket: port: 27015 bind: WSAEADDRNOTAVAIL
> > > >>>
> > > >>>and yeah I've added the ports in the NAT section, maybe it's the
> > > >>>pure
> > > >>
> > > >>fact
> > > >>
> > > >>>that it uses NAT?
> > > >>>
> > > >>>In any event, certainly not an 'out of the box' job..
> > > >>>
> > > >>>Steve!
> > > >>>
> > > >>>- Original Message -
> > > >>>From: "Rob Harwood" <[EMAIL PROTECTED]>
> > > >>>To: <[EMAIL PROTECTED]>
> > > >>>Sent: Tuesday, June 29, 2004 2:51 AM
> > > >>>Subject: RE: [hlds] HLDS & Speedtouch modem
> > > >>>
> > > >>>
> > > >>>
> > > No I meant why modem configuration would help, as far as my
> > > >>
> > > >>experience
> > > >>
> > > goes they run perfectly fine at the specified speed out of the
> > > box, there isn't anyt

Re: [hlds] HLDS & Speedtouch modem

2004-06-29 Thread James Nine
Must be multiple address adapter.  You have to bind it manually to an
interface ip.
- Original Message -
From: "Rob Harwood" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Tuesday, June 29, 2004 6:36 PM
Subject: RE: [hlds] HLDS & Speedtouch modem


> The heartbeat/master server is irrelevant here, HLDS is failing to bind
> to the _local_ ip/port, I'm assuming he has ruled out any other process
> using port 27015 so the next guess is that the IP is invalid, so if he
> overrides it then the problem may just disappear. If hes using two
> modems, chances are the config for one of them is fuxed.
>
> -- Rob
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of James Nine
> Sent: 29 June 2004 17:51
> To: [EMAIL PROTECTED]
> Subject: Re: [hlds] HLDS & Speedtouch modem
>
> That shouldn't be a problem.  Because the way the ip is recorded is
> this.
> Server sends UDP "Heartbeat" to master server.  Server adds the ip to
> the
> list (from which the UDP came from).
> - Original Message -
> From: "Rob Harwood" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Tuesday, June 29, 2004 10:48 AM
> Subject: RE: [hlds] HLDS & Speedtouch modem
>
>
> > Doubtful that problem is anything to do with the actual modem, try
> > adding "+ip xxx.xxx.xxx.xxx" on the command line to force it to bind
> to
> > the correct address.
> >
> > -- Rob
> >
> > -Original Message-
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of Skirecs
> > Sent: 29 June 2004 13:57
> > To: [EMAIL PROTECTED]
> > Subject: Re: [hlds] HLDS & Speedtouch modem
> >
> > Is this a server error? It may not be able to bind to the port, 27015.
> > - Original Message -
> > From: "Steve!" <[EMAIL PROTECTED]>
> > To: <[EMAIL PROTECTED]>
> > Sent: Tuesday, June 29, 2004 6:07 AM
> > Subject: Re: [hlds] HLDS & Speedtouch modem
> >
> >
> > > WAENING: UDP_OpenSocket: port: 27015 bind: WSAEADDRNOTAVAIL
> > >
> > > and yeah I've added the ports in the NAT section, maybe it's the
> pure
> > fact
> > > that it uses NAT?
> > >
> > > In any event, certainly not an 'out of the box' job..
> > >
> > > Steve!
> > >
> > > - Original Message -
> > > From: "Rob Harwood" <[EMAIL PROTECTED]>
> > > To: <[EMAIL PROTECTED]>
> > > Sent: Tuesday, June 29, 2004 2:51 AM
> > > Subject: RE: [hlds] HLDS & Speedtouch modem
> > >
> > >
> > > > No I meant why modem configuration would help, as far as my
> > experience
> > > > goes they run perfectly fine at the specified speed out of the
> box,
> > > > there isn't anything you can really tweak to improve it.
> > > >
> > > > -- Rob
> > > >
> > > > -Original Message-
> > > > From: [EMAIL PROTECTED]
> > > > [mailto:[EMAIL PROTECTED] On Behalf Of Skirecs
> > > > Sent: 28 June 2004 18:03
> > > > To: [EMAIL PROTECTED]
> > > > Subject: Re: [hlds] HLDS & Speedtouch modem
> > > >
> > > > Well if it was a 56k, there would be no chance of a server.
> > > > - Original Message -
> > > > From: "Rob Harwood" <[EMAIL PROTECTED]>
> > > > To: <[EMAIL PROTECTED]>
> > > > Sent: Monday, June 28, 2004 11:08 AM
> > > > Subject: RE: [hlds] HLDS & Speedtouch modem
> > > >
> > > >
> > > > > ADSL - but I fail to see how this would help with HLDS.
> > > > >
> > > > > -Original Message-
> > > > > From: [EMAIL PROTECTED]
> > > > > [mailto:[EMAIL PROTECTED] On Behalf Of Skirecs
> > > > > Sent: 28 June 2004 15:50
> > > > > To: [EMAIL PROTECTED]
> > > > > Subject: Re: [hlds] HLDS & Speedtouch modem
> > > > >
> > > > > Is that a modem, as in phone lines?
> > > > > - Original Message -
> > > > > From: "Steve!" <[EMAIL PROTECTED]>
> > > > > To: <[EMAIL PROTECTED]>
> > > > > Sent: Monday, June 28, 2004 9:40 AM
> > > > > Subject: [hlds] HLDS & Speedtouch modem
> > > > >
> > > > >
> > > > > > This is a multi-part message in M

Re: [hlds] HLDS & Speedtouch modem

2004-06-29 Thread James Nine
That shouldn't be a problem.  Because the way the ip is recorded is this.
Server sends UDP "Heartbeat" to master server.  Server adds the ip to the
list (from which the UDP came from).
- Original Message -
From: "Rob Harwood" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Tuesday, June 29, 2004 10:48 AM
Subject: RE: [hlds] HLDS & Speedtouch modem


> Doubtful that problem is anything to do with the actual modem, try
> adding "+ip xxx.xxx.xxx.xxx" on the command line to force it to bind to
> the correct address.
>
> -- Rob
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Skirecs
> Sent: 29 June 2004 13:57
> To: [EMAIL PROTECTED]
> Subject: Re: [hlds] HLDS & Speedtouch modem
>
> Is this a server error? It may not be able to bind to the port, 27015.
> - Original Message -
> From: "Steve!" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Tuesday, June 29, 2004 6:07 AM
> Subject: Re: [hlds] HLDS & Speedtouch modem
>
>
> > WAENING: UDP_OpenSocket: port: 27015 bind: WSAEADDRNOTAVAIL
> >
> > and yeah I've added the ports in the NAT section, maybe it's the pure
> fact
> > that it uses NAT?
> >
> > In any event, certainly not an 'out of the box' job..
> >
> > Steve!
> >
> > - Original Message -
> > From: "Rob Harwood" <[EMAIL PROTECTED]>
> > To: <[EMAIL PROTECTED]>
> > Sent: Tuesday, June 29, 2004 2:51 AM
> > Subject: RE: [hlds] HLDS & Speedtouch modem
> >
> >
> > > No I meant why modem configuration would help, as far as my
> experience
> > > goes they run perfectly fine at the specified speed out of the box,
> > > there isn't anything you can really tweak to improve it.
> > >
> > > -- Rob
> > >
> > > -Original Message-
> > > From: [EMAIL PROTECTED]
> > > [mailto:[EMAIL PROTECTED] On Behalf Of Skirecs
> > > Sent: 28 June 2004 18:03
> > > To: [EMAIL PROTECTED]
> > > Subject: Re: [hlds] HLDS & Speedtouch modem
> > >
> > > Well if it was a 56k, there would be no chance of a server.
> > > - Original Message -
> > > From: "Rob Harwood" <[EMAIL PROTECTED]>
> > > To: <[EMAIL PROTECTED]>
> > > Sent: Monday, June 28, 2004 11:08 AM
> > > Subject: RE: [hlds] HLDS & Speedtouch modem
> > >
> > >
> > > > ADSL - but I fail to see how this would help with HLDS.
> > > >
> > > > -Original Message-
> > > > From: [EMAIL PROTECTED]
> > > > [mailto:[EMAIL PROTECTED] On Behalf Of Skirecs
> > > > Sent: 28 June 2004 15:50
> > > > To: [EMAIL PROTECTED]
> > > > Subject: Re: [hlds] HLDS & Speedtouch modem
> > > >
> > > > Is that a modem, as in phone lines?
> > > > - Original Message -
> > > > From: "Steve!" <[EMAIL PROTECTED]>
> > > > To: <[EMAIL PROTECTED]>
> > > > Sent: Monday, June 28, 2004 9:40 AM
> > > > Subject: [hlds] HLDS & Speedtouch modem
> > > >
> > > >
> > > > > This is a multi-part message in MIME format.
> > > > > --
> > > > > [ Picked text/plain from multipart/alternative ]
> > > > > Anyone had any success configuring a speedtouch home/pro to work
> > > with
> > > > hlds? I've tried loads, and given up! But, maybe someone else has
> been
> > > > there
> > > > >
> > > > > Thanks
> > > > >
> > > > > Steve!
> > > > > --
> > > > >
> > > > >
> > > > >
> > > > > ___
> > > > > To unsubscribe, edit your list preferences, or view the list
> > > archives,
> > > > please visit:
> > > > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > > >
> > > >
> > > > ___
> > > > To unsubscribe, edit your list preferences, or view the list
> archives,
> > > > please visit:
> > > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > > >
> > > > ___
> > > > To unsubscribe, edit your list preferences, or view the list
> archives,
> > > please visit:
> > > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > >
> > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list
> archives,
> > > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list
> archives,
> > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> >
> > ___
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> please visit:
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>
>
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Re: [hlds] HLTV spectater bugs

2004-06-28 Thread James Nine
The zoom thing exists because they wanted to fix hud_draw 0 from getting rid
of the blackout.
- Original Message -
From: "Pesticide" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Sunday, June 27, 2004 11:56 AM
Subject: [hlds] HLTV spectater bugs


> Plz fix the remaning spectater menu bugs:
>
> -buttons dont work when in picture to picture mode, and the map overview
> isnt rotateble anymore when in this mode
>
> -awp zoom mode overrides picture to picture creating this ackward image :
> Http://users.pandora.be\pesticide\awphltvbug.JPG
>
> -specmenu 0 has to be inputted in console sometimes cause the all other
> controls refuse to work and
>
> -roundtime dissapears or is simply not to be seen
>
> Best regards,
>
> Manuel "Pesticide" Hoedemakers
>
>
> ___
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please visit:
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Re: [hlds] PLEASE TAKE ME OFF THE MAILING LIST!!! :)

2004-06-27 Thread James Nine
God doesn't like you, so thats why he likes signing you up for random stuff.
(JK)  Try removing yourself by loggin in, logging out.  Delete cookies,
login, wait 20 min, unsub, and wait a few days.
- Original Message -
From: "Sam Wilcox" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Sunday, June 27, 2004 5:45 AM
Subject: Re: [hlds] PLEASE TAKE ME OFF THE MAILING LIST!!! :)


> YES I DO! Thats what I told u in my message to you. I tried that process,
> but it doesnt do a thing for me, doesnt take me off this list. PLEASE take
> me off it! I tried the bottom of the page thing, doesnt work. Thx
>
> - Original Message -
> From: "Donald Holl" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Sunday, June 27, 2004 2:41 AM
> Subject: Re: [hlds] PLEASE TAKE ME OFF THE MAILING LIST!!! :)
>
>
> > Oh come on now... Do you even read what's at the bottom of EVERY
message?
> >
> > - Original Message -
> > From: "Sam Wilcox" <[EMAIL PROTECTED]>
> > To: <[EMAIL PROTECTED]>
> > Sent: Sunday, June 27, 2004 01:28 AM
> > Subject: [hlds] PLEASE TAKE ME OFF THE MAILING LIST!!! :)
> >
> >
> > > This is a multi-part message in MIME format.
> > > --
> > > [ Picked text/plain from multipart/alternative ]
> > > Hello there,
> > >
> > > I would like to be taken off the mailing list please! I tryed the
other
> way and it did not work. My email is [EMAIL PROTECTED]
> > > --
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
>
>
>
> ___
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please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
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Re: [hlds] Shield Glitch

2004-06-26 Thread James Nine
I'm pretty sure it involves dropping the guns, and picking them up with a
script (I specced someone doing it).  I'll be sure to get a demo next time
so we can analyze it.  (He also got banned).
- Original Message -
From: "Z Teknology HLDS Email" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Saturday, June 26, 2004 11:56 AM
Subject: [hlds] Shield Glitch


>
> I'm not sure how to reproduce the shield glitch, but once again people can
> buy a shield and a rifle.  People have been using it so much I've had to
> restrict the shield for now.  Valve...plz do something about this.  Thank
> you!
>
> Zack Sloane
> http://zteknology.com
> We Put Personal Back in Personal Computer!
> You Dream it, We Build It!
>
>
> ___
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Re: [hlds] STEAM_ID_PENDING

2004-06-26 Thread James Nine
Lan server?  Or somehow noauth?
- Original Message -
From: "Gustov Mannerheim" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Saturday, June 26, 2004 11:36 AM
Subject: [hlds] STEAM_ID_PENDING


> I have had a few clients been able to play without registering a steam id.
> When I status the server for clients list with steam id's it says
> STEAM_ID_PENDING.
>
> Now I know when a client first connects this what their steam id is. but
> then it is "validated" and the client is allowed to enter. But some
clients
> are allowed to enter without validation somehow. What is going on here??
>
> -mm
>
> ___
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Re: [hlds] Windows 2000 or Windows 2003?

2004-06-25 Thread James Nine
I don't joke.  It lags a bit, and is steady though.  I'll tar an example kit
for you guys.
- Original Message -
From: "Napier, Kevin" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, June 24, 2004 9:23 PM
Subject: RE: [hlds] Windows 2000 or Windows 2003?


> LOL.. you are joking right?
> -----Original Message-
> From: James Nine [mailto:[EMAIL PROTECTED]
> Sent: Thursday, June 24, 2004 9:10 PM
> To: [EMAIL PROTECTED]
> Subject: Re: [hlds] Windows 2000 or Windows 2003?
>
>
> I got a hlds server to work through distributed computing via linux.
> - Original Message -
> From: "Rob Harwood" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Thursday, June 24, 2004 5:28 PM
> Subject: RE: [hlds] Windows 2000 or Windows 2003?
>
>
> > No, it will share the work between the virtual CPUs, which in theory
> > will be slightly slower than using a single CPU but most likely
> > unnoticeable. You could however have Windows only allow it to use one of
> > the virtual CPUs by setting the process affinity if that is your goal
> > (via taskman).
> >
> > -- Rob.
> >
> > -Original Message-
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of David Fencik
> > Sent: 24 June 2004 20:07
> > To: [EMAIL PROTECTED]
> > Subject: RE: [hlds] Windows 2000 or Windows 2003?
> >
> > Let me offer a better example.  If you have hyperthreading on, hlds will
> > be restricted to using half of the processor.  For large servers (20+
> > dod playerslots w/addons), the cpu usage will max out for one logical
> > cpu while the other remains idle.
> >
> > Multithreaded or not, hlds suffers from using hyperthreading.
> >
> > Dave
> >
> > -Original Message-
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of Napier, Kevin
> > Sent: Thursday, June 24, 2004 2:23 PM
> > To: '[EMAIL PROTECTED]'
> > Subject: RE: [hlds] Windows 2000 or Windows 2003?
> >
> > It doesn't always work out that way was my simple point.
> >
> >
> > -Original Message-
> > From: K. Mike Bradley [mailto:[EMAIL PROTECTED]
> > Sent: Thursday, June 24, 2004 1:54 PM
> > To: [EMAIL PROTECTED]
> > Subject: RE: [hlds] Windows 2000 or Windows 2003?
> >
> >
> > If you have two processors then two threads can simultaneously run ...
> > One
> > OS and one APP thread.
> > It's mo better
> > Same I think with HT in a P4
> >
> >
> >
> > -Original Message-
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of Napier, Kevin
> > Sent: Thursday, June 24, 2004 12:36 PM
> > To: '[EMAIL PROTECTED]'
> > Subject: RE: [hlds] Windows 2000 or Windows 2003?
> >
> > Last I looked there were 5 on both my boxes.
> >
> > (that's with a bunch of addons loaded as well which might account for
> > the
> > other 2, I've never seen the thead count higher then 5 though. But
> > simply
> > having 5 threads that exist doesn't neceesarrly mean it's going to take
> > advatage of MP or HT neccessarly.)
> >
> >
> >
> > -Original Message-
> > From: K. Mike Bradley [mailto:[EMAIL PROTECTED]
> > Sent: Thursday, June 24, 2004 11:44 AM
> > To: [EMAIL PROTECTED]
> > Subject: RE: [hlds] Windows 2000 or Windows 2003?
> >
> >
> > Dave,
> > When your HLDS.exe is running,
> >
> > Get a process viewer and you will see more than one thread for the
> > HLDS.exe
> > process.
> >
> > Last time I looked I counted three threads when it was fully up.
> >
> > Anyone else know how many threads?
> > Is my memory old?
> >
> > Besides, there are always OS threads (about a hundred or so) and HT
> > would
> > still help any box.
> >
> >
> >
> >
> > -Original Message-
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of David Fencik
> > Sent: Tuesday, June 22, 2004 10:07 AM
> > To: [EMAIL PROTECTED]
> > Subject: RE: [hlds] Windows 2000 or Windows 2003?
> >
> > Hlds is NOT multithreaded and there is NO benefit from running HT with
> > it.
> >
> > Dave
> >
> > -Original Message-
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of K. Mike Bradley
> > Sent: Sunday, June 20, 2004 11:35 AM
> > To: [EMAIL PROTECTED]
> > Subject: RE: [hlds] Windows 2000 or Windows 2003?
> >

Re: [hlds] Need server help

2004-06-25 Thread James Nine
Go into the directory hldsupdatetool is in.  Also, version 8 of the
hldsupdatetool uses new params as listed below:

Use: hldsupdatetool -command  [parameters] [flags]

Commands:
 create: Create a Steam Account
   parameters:
  -username -   Username of Steam account
(case-insensitive)
  -email   -   Email address
  -password -   Password for the account (case-sensitive)
  -question -   Password reminder question
  -answer -   Password reminder secret answer
(case-sensitiv
e)

   For example: hldsupdatetool -command create -username foobar -email
[EMAIL PROTECTED]
om -password pasSwoRd -question "cat's name?" -answer Gordo

 update: Install or update HLDS
   parameters:
  -game -   Mod name: cstrike, tfc, dod, dmc, valve,
czero
, or ricochet
  -dir-   HLDS Install dir
  -username -   Steam username
  -password -   Password
  (if username, password, or dir not specified, will use value from last
run
 of tool)
   flags:
  -remember_password  -   Remember Steam password so is not needed
next
time
  -verify_all -   Verify all HLDS files are up to date
  -retry  -   Automatically retry every 30 seconds if
the St
eam Network is busy

   For example: hldsupdatetool -command update -game cstrike -dir
c:\hlds -usern
ame [EMAIL PROTECTED] -password pasSwoRd -remember_password

 version: View installed versions

Optional parameters for all commands:
- Original Message -
From: "Sales @ Superserver" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Friday, June 25, 2004 2:37 AM
Subject: Re: [hlds] Need server help


> Example below
>
> C:\HLServer\HldsUpdateTool.exe -update czero c:\HLserver username password
>
>
> - Original Message -
> From: <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Friday, June 25, 2004 5:13 AM
> Subject: [hlds] Need server help
>
>
>   Hey my problem is im trying to run the hldsupdatetool using dos
> prompt. It keeps saying that hldsupdatetool.exe is not regonized as an
> internal or external command, operable program or batch file. what should
i
> do or what am i doing wrong?
>
> ___
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> please visit:
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>
>
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Re: [hlds] Windows 2000 or Windows 2003?

2004-06-24 Thread James Nine
I got a hlds server to work through distributed computing via linux.
- Original Message -
From: "Rob Harwood" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, June 24, 2004 5:28 PM
Subject: RE: [hlds] Windows 2000 or Windows 2003?


> No, it will share the work between the virtual CPUs, which in theory
> will be slightly slower than using a single CPU but most likely
> unnoticeable. You could however have Windows only allow it to use one of
> the virtual CPUs by setting the process affinity if that is your goal
> (via taskman).
>
> -- Rob.
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of David Fencik
> Sent: 24 June 2004 20:07
> To: [EMAIL PROTECTED]
> Subject: RE: [hlds] Windows 2000 or Windows 2003?
>
> Let me offer a better example.  If you have hyperthreading on, hlds will
> be restricted to using half of the processor.  For large servers (20+
> dod playerslots w/addons), the cpu usage will max out for one logical
> cpu while the other remains idle.
>
> Multithreaded or not, hlds suffers from using hyperthreading.
>
> Dave
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Napier, Kevin
> Sent: Thursday, June 24, 2004 2:23 PM
> To: '[EMAIL PROTECTED]'
> Subject: RE: [hlds] Windows 2000 or Windows 2003?
>
> It doesn't always work out that way was my simple point.
>
>
> -Original Message-
> From: K. Mike Bradley [mailto:[EMAIL PROTECTED]
> Sent: Thursday, June 24, 2004 1:54 PM
> To: [EMAIL PROTECTED]
> Subject: RE: [hlds] Windows 2000 or Windows 2003?
>
>
> If you have two processors then two threads can simultaneously run ...
> One
> OS and one APP thread.
> It's mo better
> Same I think with HT in a P4
>
>
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Napier, Kevin
> Sent: Thursday, June 24, 2004 12:36 PM
> To: '[EMAIL PROTECTED]'
> Subject: RE: [hlds] Windows 2000 or Windows 2003?
>
> Last I looked there were 5 on both my boxes.
>
> (that's with a bunch of addons loaded as well which might account for
> the
> other 2, I've never seen the thead count higher then 5 though. But
> simply
> having 5 threads that exist doesn't neceesarrly mean it's going to take
> advatage of MP or HT neccessarly.)
>
>
>
> -Original Message-
> From: K. Mike Bradley [mailto:[EMAIL PROTECTED]
> Sent: Thursday, June 24, 2004 11:44 AM
> To: [EMAIL PROTECTED]
> Subject: RE: [hlds] Windows 2000 or Windows 2003?
>
>
> Dave,
> When your HLDS.exe is running,
>
> Get a process viewer and you will see more than one thread for the
> HLDS.exe
> process.
>
> Last time I looked I counted three threads when it was fully up.
>
> Anyone else know how many threads?
> Is my memory old?
>
> Besides, there are always OS threads (about a hundred or so) and HT
> would
> still help any box.
>
>
>
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of David Fencik
> Sent: Tuesday, June 22, 2004 10:07 AM
> To: [EMAIL PROTECTED]
> Subject: RE: [hlds] Windows 2000 or Windows 2003?
>
> Hlds is NOT multithreaded and there is NO benefit from running HT with
> it.
>
> Dave
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of K. Mike Bradley
> Sent: Sunday, June 20, 2004 11:35 AM
> To: [EMAIL PROTECTED]
> Subject: RE: [hlds] Windows 2000 or Windows 2003?
>
> Someone just posted an Intel link in this very thread, just a couple of
> days
> ago, which stated "Intel recommends HT be turned off in the bios for w2k
> machines".
>
> I am not that familiar with HT but as I understand it, it was supposed
> to
> replace multi processor (which was popular in Pentium 3).
>
> The Pentium 4 supposedly can not be easily multi processored and a
> departure
> was made from multi P to this HT technique where by a single P4 can
> execute
> multiple threads?
>
> I think this would help any app with more than one thread (which HLDS of
> course has several threads).
>
>
>
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Napier, Kevin
> Sent: Sunday, June 20, 2004 12:07 AM
> To: '[EMAIL PROTECTED]'
> Subject: RE: [hlds] Windows 2000 or Windows 2003?
>
> Yes service pack 4 did address as I recall one tiny issue with HT.
> win2k however does not take advantage of HT reguardless.  I think
> someone
> mentioned that it didn't 'support' it, what they meant was it didn't
> take
> advantage of it, not that there were problems with in on win2k.
>
> Not sure really why we're talking about this as HT doesn't help hlds
> much if
> at all, infact there was some discussion last year on this list that
> seemed
> to indicate it hurt more then helped. (now if your running hlds and many
> other items on the box..yeah it might help you.)
>
> btw intel does not go around telling people to disable HT on win2k
> boxes,
> that's not to say however that in same rare cases it can be benifi