Deleting custom.hpk seems to work, but it still complains, and it doesn't show brass ejections. ----- Original Message ----- From: "Wrench" <[EMAIL PROTECTED]> To: "HLDS List" <[EMAIL PROTECTED]> Sent: Saturday, July 24, 2004 7:19 AM Subject: RE: [hlds] Memory Can't be Read (and Linux equivalent)
> The error was occurring for me whenever I was scoped in right after I fired > on cs_assault and on a custom map sct_box. After that happened about 6 > times, I deleted the clientregistry.blob and custom.hpk (I know it only has > sprays but thought it was a good time to clean up this file too). This > cleared up the problem for me, another clan member, and several server > regulars. We went to de_airstrip and when the CTs got to the T in the tunnel > outside of the T spawn one of the CTs shot with a shotgun and that gave all > 4 of us the error at the time the shot gun was fired. The last sound I heard > was the shotgun. Then I deleted the clientregistry.blob in the c:\hlserver > directory and ran the hldsupdatetool for valve and cs. The problem has not > occurred since I did this and without the new mp.dll Alfred created. > > Alfred I have the mini dump files from my CS client if they will help. > > I'm trying to better understand this glitch and I have a question. What was > happening with this error, was it client or server side or a mismatch of > client/server files? > > Wrench > > > > Message: 10 > > From: "Kevin Ottalini" <[EMAIL PROTECTED]> > > To: <[EMAIL PROTECTED]> > > Subject: Re: [hlds] Memory Can't be Read (and Linux equivalent) > > Date: Fri, 23 Jul 2004 23:24:23 -0700 > > Reply-To: [EMAIL PROTECTED] > > > > Make sure you download that zip at least twice and check the size, > > the first time you download the file may be truncated. > > > > I'm setting up two CS test servers right now: > > > > 67.100.129.85:27016 - current build CS Win32 10 slots, stock maps > > > > 67.100.129.82:27016 - Alfred's MP.DLL CS Win32 10 slots, stock maps > > > > My dsl line can't handle 20 players but I don't expect them to fill up so > we > > should be ok. > > > > If anyone gets the memory error, please re-join and let me know. > > > > qUiCkSiLvEr > > > > ----- Original Message ----- > > From: Alfred Reynolds > > To: [EMAIL PROTECTED] > > Sent: Friday, July 23, 2004 9:49 PM > > Subject: RE: [hlds] Memory Can't be Read (and Linux equivalent) > > > > > > I have been unable to reproduce the crash locally but I have a couple > > suspects based on various reports. I have built a new game server binary > > for cstrike (and cstrike only!), if you want to test it get it from: > > http://www.steampowered.com/mp.zip > > > > This is for windows only (the problem I suspect is not present in the > > linux build). I would appreciate any feedback on this binary, and any > > precise repro reports for the bug (i.e a small set of steps that always > > cause the crash). > > > > - Alfred > > > > > > > > ----Original Message---- > > From: [EMAIL PROTECTED] > > [mailto:[EMAIL PROTECTED] On Behalf Of Wrench Sent: > > Friday, July 23, 2004 9:07 PM To: [EMAIL PROTECTED] > > Subject: [hlds] Memory Can't be Read (and Linux equivalent) > > > > > I had the same problem with my client and HLDS CS server. > > > > > For the client I deleted the clientregistry.blob and custom.hpk > > > restarted steam and let it update. I saved my mini dump files if > > > they'll help Quicksilver and I have the server logs too. I've looked > > > through the server logs but didn't see anything unusual except a lot > > > of client disconnects. > > > > > > After doing this I still had the problem with the shot gun crashing > > > the cs client to windows with the memory error, but the problem with > > > the scoped weapons seemed to be fixed. > > > > > > I thought it might be a file mismatch between the client and server > > > even though the server had been updated last night so I wasn't real > > > sure. But for the heck of it, I took the server offline, deleted the > > > clientregistry.blob from the hlserver directory, ran the > > > hldsupdatetool for valve and cs, and restarted the server. I've been > > > in there since I tried this workaround and haven't had anymore > > > problems in over 5 hours. I'm not sure exactly what happened with the > > > clientregistry.blob for the server but its seemed to fix the problem > > > tonight. > > > > > > Wrench > > > > > > > > > > > > From: "Kevin Ottalini" <[EMAIL PROTECTED]> > > > To: <[EMAIL PROTECTED]>, > > > <[EMAIL PROTECTED]> > > > Date: Fri, 23 Jul 2004 02:07:11 -0700 > > > Subject: [hlds] Memory Can't be Read (and Linux equivalent) > > > Reply-To: [EMAIL PROTECTED] > > > > > > If you are getting this error on your server or have groups of > > > players > > > getting disconnected by this error (on their side) I need to know > > > the > > > exact error messages that you and they are seeing, screenshots > > > would be welcome. > > > > > > I visited 6 or 7 CS servers and in about 1/2 of them when I asked, > > > players reported getting this error. > > > > > > PM me screenshots if you want. > > > > > > qUiCkSiLvEr > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds