Re: [hlds] [TF2] Time out at map change

2008-11-30 Thread Jason Bodycott
Yep, as a player on some other servers I've been experiencing this as
well.

On Sun, 2008-11-30 at 17:51 +0100, Kim Olesen Baarsch wrote:
 Hi
 
 Sometimes when my server changes from one map to another, instead of going to 
 the 'server is changing map'-screen, it will just give all clients the
 Lost connection to server thing in the top right corner of the screen, while 
 the scoreboard is shown.
 When it is finally done counting down from 30 seconds, everybody gets 
 disconnected, and then a couple of seconds later it has finally loaded the 
 next map.
 Are anyone else experiencing this issue, and does anyone have a solution to 
 this problem?
 The server is running a couple of addons, but we've only rescently 
 experiencing this problem.
 
 Thanks in advance,
 Kim O. Baarsch
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Re: [hlds] Counter-Strike 1.6 Beta Available

2008-09-02 Thread Jason Bodycott
setinfo name name.  Works like a champ.  Only catch is you have to use
it after each mapchange or rejoin, but you can still change your name
in-game.

-- Jason

On Tue, 2008-09-02 at 19:23 +0200, Maxi Hark wrote:
 The fact u cant change the ingame nick in tf2 and it uses the friends 
 nick = fail imo.
 
 what if u play for several clans and dont want to tag up in your friends 
 list?
 what if u want to take a funny nick?
 
 besides that, the friends-tag ingame dont work at all, shows random 
 players as friends.
 
 and if u change your nick via console, it switches back everytime u 
 change server / mapchange.
 
 and what if u dont want to use friends at all?
 
 
 imo the system used in earlier games is way better.
 
 
 Donnie Newlove schrieb:
  And thats why no one asked you.
 
  On Tue, Sep 2, 2008 at 6:41 PM, wwe ewr [EMAIL PROTECTED] wrote:

  I am against this change i am a cs player and i think this new beta ideas 
  our awful the steam name and avatar its dum my thoughts
 
 
 
  
  Date: Sat, 30 Aug 2008 00:50:56 +0200
  From: [EMAIL PROTECTED]
  To: hlds@list.valvesoftware.com
  Subject: Re: [hlds] Counter-Strike 1.6 Beta Available
 
  It also crashes on mapchange.
 
  On Sat, Aug 30, 2008 at 12:17 AM, AnAkIn . [EMAIL PROTECTED] wrote:
 

  It seems that when I'm disconnected, and then rejoins a server, CS 
  crashes
  on motd.
 
  2008/8/30 Kitteny Berk [EMAIL PROTECTED]
 
  
  Makes sense to me, IIRC CS:S is being ported to the newer source engine,
  so no need to make an incremental update, given it'll have those
  features soon enough anyway.
 
  Whereas CS 1.6 isn't gonna be updated massively engine wise, so they
  might as well bring a few bits up to date.
 
  /11pm drunk thoughts
 
  SakeFox wrote:

  I have to say i am quite surprised by this update. I would have thought
  CSS would have gotten something before 1.6 . not that i am complaining
  its good to see something happen for 1.6 just suprised
 
  Jason Ruymen wrote:
 
  
  There is a Counter-Strike 1.6 Beta available to all existing
  Counter-Strike owners. The dedicated server beta is available when you
  run hldsupdatetool using cstrike_beta. The focus of this beta is on
  the dedicated server component, in particular the Linux piece. Here

  are
  
  the specific changes:
 
  Integrated Steam Community features into Counter-Strike
  - In-game player name now automatically uses player's Steam Community
  name
  - Avatars are displayed on the scoreboard)
 
  Other fixes
  - Prevented some cvar exploits (thanks to AnAkIn for pointing them

  out)
  
  Jason
 
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Re: [hlds] Dedicated server issue

2008-08-28 Thread Jason Bodycott
Listen to what earlier posters have stated, not the two most recent
suggestions.  The box has to own the IP you're trying to bind, otherwise
the bind will fail.  Just leave it with the private IP and Steam/NAT
will take care of the rest.

-- Jason

On Fri, 2008-08-29 at 00:49 +0200, Ferenc Kovacs wrote:
 2008/8/29  [EMAIL PROTECTED]:
  deathsquad.no-ip.info isn't an IP, it's a hostname
  you can bind the IP with -ip 98.16.83.188 (which is what that resolves to)
  but that's as far as it goes
 
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of Rikard Bremark
  Sent: 28 August 2008 23:05
  To: Half-Life dedicated Win32 server mailing list
  Subject: Re: [hlds] Dedicated server issue
 
  steam will only show your public ip and not the internal one.
  the DNS name can be used to join the server but steam wont show it, just
  resolve it.
  --
  //Rikard 'Zapy' Bremark
  [EMAIL PROTECTED]
  Warzone Short Valley - Warzone.nu
 
 
 
  Robert Lee wrote:
  I am trying to see if there is a way to bind the public ip to the server.
  I use a DNS service and it is deathsquad.no-ip.info. That is the ip that i
  use and would like to know how to get that bound to the server so that it is
  able to be seen by users in the steam network. I have the server set up and
  everything works but the server is bound to my local address. I have done
  everything, prot forwarding, i have tried to DMZ the modem (contains
  NAT/NAPT as well as built in router services). Any help would be
  appreciated.
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 -ip `resolveip -s deathsquad.no-ip.info`
 ?
 
 Tyrael
 
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Re: [hlds] Problems connecting to server

2008-07-11 Thread Jason Bodycott
I had this same problem just yesterday (on linux) using a standard port
(27015) but a custom Steam port.  The problem has magically resolved itself
since the last HLDS Update Tool update (version 32).  I can't explain it and
nothing is different, but it just started working now.  This was also only a
HLDS issue, it did not affect the 2 SRCDS running on the same box.  Weird.

Jason

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jonathan Selander
Sent: Friday, July 11, 2008 9:18 AM
To: hlds@list.valvesoftware.com
Subject: [hlds] Problems connecting to server

Hi,

I run a GSP with aruond 40 running hlds server at evenings, and i  
recently started getting weird errors about people not being able to  
connect to the servers. In the logs everything is started correctly,  
but they can't connect to the actual server. No connection attempt is  
shown in the server either. Can it have something to do with  
nonstandard port numbers? One example is a server running on port 26163.

Thanks

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Re: [hlds] Team Fortress 2 Pyro Update Coming This Thursday; Free Weekend Kicks Off Friday

2008-06-17 Thread Jason Bodycott
Rumor has it the two are cp_redstone and cp_fastlane.  If it ends up being
convoy, I'm uninstalling.

-- Jason

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Wiktor Deresz
Sent: Tuesday, June 17, 2008 5:07 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Team Fortress 2 Pyro Update Coming This Thursday; Free
Weekend Kicks Off Friday

I am thinking about cp_redstone and ctf_convoy.

2008/6/17 Patrick Shelley [EMAIL PROTECTED]:
 Plus 2 new community maps - i wonder which ones?

 Any guess?
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Re: [hlds] Another command to crash servers. Fuckyay.

2008-06-15 Thread Jason Bodycott
There's a major difference between actively discriminating based on
collected data and organizing collected data for use when the situation
dictates it.  I'm aware a later email from Tony stated that this is more of
a slippery slope situation than a problem with the exact scenario at hand,
but this is still worth mentioning.

I view this situation, which as described by Spencer (Voogru) as
well-founded and a fair use of the data.  Essentially, Voogru is creating a
fingerprint database for the players that pass through his servers and, when
the situation shows that something has happened, he looks for a matching
fingerprint.  If there's no positive or there's conflicting data, then it's
up to the admin to be responsible and make the correct decision (which I
trust most people on this list can do).  As a reactive tool, I support this
completely.  When it starts getting proactive, I think Tony's concerns are
very tangible (as he stated regarding prejudicing against non-donators).

-- Jason


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Tony Paloma
Sent: Sunday, June 15, 2008 8:51 PM
To: 'Half-Life dedicated Win32 server mailing list'
Subject: Re: [hlds] Another command to crash servers. Fuckyay.

But it's data mining. You should ask yourself if what you are doing (or
asking to do) is ethical.

Example data mining scenario:

Ravi Singh works for one of the major credit card companies in their
data-processing center. The company is continuously developing new products
to offer to customers and add revenue to the corporation. He is an avid
reader of the computer magazines and recently has been reading about
data-mining tools that are now available for a reasonable cost. Ravi goes to
his supervisor with the suggestion that their unit purchase one of these
tools and use it to find out more about their customers. The information may
be telling in terms of customer interest and capability. 

The supervisor likes the idea. After exploring the systems that are
available, the unity purchases one and Ravi is assigned to explore patterns
in the database of information on the company's customers and their
purchasing habits. 

Ravi discovers that certain zip codes are highly correlated with loan
defaults. These zip codes must be in low-income areas for the mined and
analyzed data indicate that the company would reduce its losses
significantly by refusing to extend credit to anyone living in twenty-five
zip codes, while at the same time not significantly reducing their revenues.
In other words, on average losses due to default generated by individuals in
those zip codes were greater than revenue generated.

Ravi continues with his data mining. Next he discovers a correlation between
those who use their credit cards to make contributions to Hindu charitable
organizations and those who charge over $40,000 a year on their credit
cards. This information seems important. If the company made a special
effort to solicit Hindu's as customers, it might be able to increase its
revenues significantly. 

Ravi goes to his supervisor with the suggestion that they adopt these
strategies. Has Ravi done anything wrong? If his company adopts these
strategies, have they done anything wrong?

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Spencer 'voogru'
MacDonald
Sent: Sunday, June 15, 2008 5:18 PM
To: 'Half-Life dedicated Win32 server mailing list'
Subject: Re: [hlds] Another command to crash servers. Fuckyay.

Heh, I'm a statistical whore. I like to know everything I can, and it's
particularly useful against players who abuse my server.

For example, in one instance, Tony Paloma had some jackass lagging his
server with an exploit, a quick check of the source of the malicious traffic
coupled with the players IP instantly available with a simple query resulted
in him finding out who the culprit was.

That is why I store everything I possibly can, it always comes in handy
later.

Besides, every server logs this data in the server logs, I just make it
accessible easily.

- voogru.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Rian Brooks-Kane
Sent: Sunday, June 15, 2008 7:00 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Another command to crash servers. Fuckyay.

Everyone loves stats and data.

Rian
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