Re: [hlds] Mandatory TF2 update coming

2015-12-25 Thread Jethro Seabridge
For those not in the loop, there was a major caching issue with the Steam
Store for a few hours.

On Fri, Dec 25, 2015 at 11:23 PM, Rowedahelicon <
theoneando...@rowedahelicon.com> wrote:

> So I think after today, it's really safe to assume Valve is in dire need
> of any sort of management.
> https://steamdb.info/blog/valve-security-one-year-on/ relevant article,
> this is not the only time I've seen anyone bring up an issue to valve to be
> ignored.
>
> On Sun, Dec 20, 2015 at 3:03 PM, Rowedahelicon <
> theoneando...@rowedahelicon.com> wrote:
>
>> It depends really, my community is still funded by ads / my own income.
>> On the other side, your analogy is pretty spot on. One thing to consider is
>> that while a lot of us here have given up on Valve, not everyone has. Other
>> gaming companies look up to Valve and their business practices. That's why
>> I feel this issue is so important, if not for us, the potential to stop
>> this trend in general.
>>
>> Trying to host multiplayer communities these days are difficult, no one
>> lets us host anything anymore.
>>
>> On Sun, Dec 20, 2015 at 11:37 AM, Saint K. 
>> wrote:
>>
>>> Ad income has replaced the value of proper community hosting.
>>>
>>>
>>>
>>> And for the rest, the best analogy I’ve seen lately is that TF2 been
>>> turned into this rubber tile playground where the millenniums grew up on.
>>>
>>>
>>>
>>> Let me just make a final statement that I am greatly disappointed in
>>> what VALVe has become. They seem to have forgotten where they came from,
>>> but that’s most likely also expectable as people come and go as well.
>>>
>>>
>>>
>>> Ah well, towel, ring, I’m out this discussion.
>>>
>>>
>>>
>>> Cheers,
>>>
>>>
>>>
>>> *From:* hlds-boun...@list.valvesoftware.com [mailto:
>>> hlds-boun...@list.valvesoftware.com] *On Behalf Of *Robert Paulson
>>> *Sent:* Sunday, December 20, 2015 3:09 AM
>>> *To:* Half-Life dedicated Win32 server mailing list <
>>> hlds@list.valvesoftware.com>
>>> *Subject:* Re: [hlds] Mandatory TF2 update coming
>>>
>>>
>>>
>>> If we are talking about transparency I think we need to talk about a few
>>> people's bizarre fixation on ads even though after being repeatedly told
>>> they were 100% blocked for quickplay players long before the official
>>> server change.
>>>
>>>
>>>
>>> If you were a normal player, you would have known that. But you are not
>>> one. You are a custom server owner which is why you don't even know this
>>> and you are pretending to be a concerned player. I doubt you even have this
>>> problem because you can figure out how to host a server, so you shouldn't
>>> be too dumb to figure out how to valve in the tag box.
>>>
>>>
>>>
>>> No one was asking for the MOTD to be re-enabled for quickplay users, we
>>> were all asking for quickplay defaulting to official servers to be removed.
>>>
>>>
>>>
>>> So I think I know what you are trying to do. You are expecting something
>>> like this.
>>>
>>>
>>>
>>> 1. Your competitors using ads gets killed for you.
>>>
>>> 2. That Valve only has quickplay to kill ads (proven wrong multiple
>>> times) and you think they will actually remove quickplay so your servers
>>> will get the same coverage as quickplay compatible servers.
>>>
>>>
>>>
>>> This doesn't have a sliver of a chance of happening in your favor.
>>>
>>>
>>>
>>> > Look at the CSGO server operators, they have it much worse then their
>>> tf2 counter parts but they are not on here spamming a mailing list about it
>>> every week. Instead they are coming up with incentives for players to use
>>> their servers.
>>>
>>>
>>>
>>> No they don't really. They have 10 times the players and official CS:GO
>>> servers don't clog up the browser. They have matchmaking, but soon TF2 will
>>> too so it will become strictly worse than CS:GO in every regard.
>>>
>>>
>>>
>>> And not to mention everyone knew you couldn't host matchmaking servers
>>> before the game was even released. People bought the game knowing full well
>>> that they would not be able to compete with official servers fairly and
>>> that is why the game was deader than CSS until illegal betting became a
>>> thing. The CS:GO devs did not pull a bait and switch.
>>>
>>>
>>>
>>> I also prefer not to take any advice from someone who probably
>>> contributed this mess by extensively using fake players and then selling
>>> the plugin to ProTF2 after getting blacklisted.
>>>
>>>
>>>
>>> If Valve doesn't care anymore then so be it. As long as someone brings
>>> this up, I will use the opportunity to warn people away from hosting or
>>> having anything to do with Valve games other than just playing them.
>>>
>>> ___
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>>
>>>
>>
>>
>> --
>> *Matthew (Rowedahelicon) Robinson*
>> Web Designer / Artist / Writer
>> Website - http://www.rowedahelicon.com/
>>
>
>
>
> --
> *Matthew

Re: [hlds] TF2: Payload maps still not fixed?

2015-07-13 Thread Jethro Seabridge
Possibly because that would only fix it for the official payload maps,
while older custom maps(that haven't been updated etc) would still be
broken.

On Fri, Jul 10, 2015 at 9:38 PM, Ross Bemrose  wrote:

> Hi Valve,
>
> I've heard that it's still possible to glitch out the payload round end on
> certain Valve maps using Pyro Flamethrowers
>
> Why aren't you just adding a filter (such as a filter_activator_name) for
> the cart and associating it with the trigger_once in the VMF/BSP instead of
> just trying to monkey patch it in the binary?
>
> --
> Ross Bemrose
>
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Re: [hlds] Optional TF2 update released

2015-07-04 Thread Jethro Seabridge
You might want to check other forums/avenues of communication other than
the mailing list; I've seen quite a few people complain about the valve
server change.

On Sat, Jul 4, 2015 at 10:36 PM, Matthias "InstantMuffin" Kollek <
proph...@sticed.org> wrote:

> Endless waves of communities explaining how quickplay (and other changes
> ofc) destroys communities, nothing happens.
> Two people on the mailing list moan about valve servers being excluded
> from the list, instantfix. GJ
>
>
> On 04.07.2015 23:32, Kevin C wrote:
>
>> You have got to be kidding me.
>>
>> http://i.imgur.com/tAmWXj6.png wink wink nudge nudge
>>
>> On 7/4/2015 5:28 PM, Eric Smith wrote:
>>
>>> - Temporarily reverted Valve official quickplay and matchmaking servers
>>> not being listed in the server browser while we look into this further
>>>
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>>
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Re: [hlds] Mandatory Team Fortress 2 update released

2015-04-29 Thread Jethro Seabridge
As an aside, the Ap-Sap Wheatley sapper bug (where if the files aren't
found on the server and someone tries to use it the server lags) still
needs a fix.

On Wed, Apr 29, 2015 at 7:58 AM, Kyle Sanderson  wrote:

> > - Updated more sound files to use .mp3 format instead of .wav
>
> It's great that you guys are optimizing games to use more efficient
> compressed formats (it would also be nice if all of the original
> sounds in wav still existed in a depot, somewhere).
>
> However there's still a huge regression in terms of Storage that
> Alfred said is totally fine. The gain between this and actually fixing
> the new content distribution system is far more significant. HL2:DM
> used to be a 17MB addition, now it's 100x larger at 1.7GB.
>
> I don't understand why this is being done, and the actual shared
> content between Valve games isn't being resolved? There's gigabytes of
> duplicated content. It's still, to this day, faster to download via
> Steam2 and do the full conversion then it is to download the games
> separately. It's also really easy to resolve this as well on Steam|.
>
> https://github.com/ValveSoftware/Source-1-Games/issues/1069
>
> Any idea?
> Kyle.
>
> On Tue, Mar 31, 2015 at 2:33 PM, Eric Smith 
> wrote:
> > We’ve released a mandatory update for TF2. The notes for the update are
> > below. The new version  number is 2698188.
> >
> >
> >
> > -Eric
> >
> >
> >
> > 
> >
> >
> >
> > - Fixed the Strange Dalokohs Bar not counting food eaten
> >
> > - Fixed a client crash related to the material system
> >
> > - Fixed a client crash related to the control point HUD
> >
> > - Fixed a server crash related to the Robot Destruction game mode
> >
> > - Fixed name changes not being applied to all panels
> >
> > - Fixed a bug with tournaments ending early if the previous round ended
> in a
> > stalemate
> >
> > - Fixed the Australium Scattergun using the fire material
> >
> > - Fixed not seeing the particle effects for weapons and cosmetic items in
> > the player model panels
> >
> > - Added Gamers Assembly 2015 medals
> >
> > - Added a "no hat" style for the Batter's Helmet
> >
> > - Updated more sound files to use .mp3 format instead of .wav
> >
> > - Updated nav_check_stairs to be marked as a cheat
> >
> > - Updated Mann Co. Store prices for foreign currencies to current USD
> > equivalents
> >
> > - Updated the localization files
> >
> > - Mannpower update
> >
> > - Updated grapple model and player animations
> >
> > - Fixed not hearing some of the powerup sounds
> >
> > - Removed ctf_foundry from the default map cycle to focus on gathering
> > information on the remaining maps
> >
> > - Knockout: reduced melee damage multiplier
> >
> > - Knockout: max health buff has been reduced for the Heavy and for the
> > Demoman with a shield or decapitating sword equipped
> >
> > - Grapple: increased base damage for attaching to a player and increased
> > bleed damage while attached
> >
> >
> >
> >
> >
> >
> > ___
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> > please visit:
> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
> >
>
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Re: [hlds] Need help crashing my own server on purpose

2014-06-09 Thread Jethro Seabridge
Get another player on the server, turn sv_cheats on, look at the player and
type "ent_remove" into console. The server will try to remove the player,
causing it to crash. Usually works without fail.


On Mon, Jun 9, 2014 at 2:01 PM, ics  wrote:

> Well, running CSGO over a week used to do the trick (server crashed to
> memory error) but i'm not sure if it works like that anymore, since i
> haven't had any crashes for ages. You could try to reproduce this with
> changing maps to different ones time after time and let the 20 bots spawn
> in before you change the map again.
>
> -ics
>
> big john kirjoitti:
>
>>
>> I was actually just going to post this as I am doing the same thing. If u
>> find a good solution please share.
>>
>> On Jun 9, 2014 6:12 AM, "Jesse Molina" > je...@opendreams.net>> wrote:
>>
>>
>> Hi everyone
>>
>> I am testing a crash recovery system on my srcds control system,
>> and I need a way to purposefully and reliably seize up my server.
>>  I don't want it to exit; that's easy to do.  I want it to seize
>> up, like a spinlock.
>>
>> FYI, doing "cast_ray" on the console causes a nice segfault, "7068
>> Segmentation fault", exit code 139.
>>
>> The "killserver" command is close. It is like a "quit", but the
>> server doesn't exit. Seems like part of the engine is shutting
>> down, but I suspect it might be possible to start it back up again
>> since it's still taking commands on the console.
>>
>> I can do some external stuff, like hitting memory, attaching gdb,
>> etc, but I'd like to know of an internal command that causes some
>> spectacular CPU usage.  Something that only a kill -9 is going to fix.
>>
>> This can be on any of TF2, CSS, CSGO, L4D1/2, HLDM, or FoF.
>>
>> Any advice would be appreciated.
>>
>>
>>
>> ___
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>>
>>
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>
>
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Re: [hlds] Mandatory TF2 update released

2014-01-23 Thread Jethro Seabridge
Two things I notice wrong with your response: A: That is a hell of a
knee-jerk reaction and B: How does Valve get more cash for people playing
on their servers? Valve servers have no ads.


On Fri, Jan 24, 2014 at 2:08 AM, Stephen A. Yates wrote:

> Really?
>
> - Add quickplay option to only connect to official Valve servers
>
> We have been running Vanilla 24 player servers since the month after the
> launch of Orangebox. Valve did not seem to have an issue with us when we
> were helping to build the TF2 community. This should pretty much put an end
> to new players finding their way to our servers and community.
>
> Thanks Valve. Enjoy your cash.
>
> We will be closing our community down at the end of this month.
>
> Peace out.
>
> -SpikerNoob
>
>
>
>
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Re: [hlds] Sharing games?

2013-06-19 Thread Jethro Seabridge
This sure has a LOT to do with servers!


On Wed, Jun 19, 2013 at 7:25 PM, Sebastian Nicolas Medina Sepulveda <
xheb...@gmail.com> wrote:

> http://prntscr.com/1atf07
>
>
> 2013/6/19 Nomaan Ahmad 
>
>>
>> http://www.pcgamer.com/2013/06/19/steam-game-sharing-code-found-in-clients-beta-update/
>>
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Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released

2013-02-22 Thread Jethro Seabridge
Not a server problem.

On Fri, Feb 22, 2013 at 8:08 PM, byteframe  wrote:

> These are all well and good, but I hate to note the Seal Mask's continued
> inability to be traded or gifted. Woe is teufort.
>
>
> On Fri, Feb 22, 2013 at 3:04 PM, Ross Bemrose  wrote:
>
>> With any luck, it'll also fix the issue with precaching a lot of data,
>> which would be a major boon for game modes like Freak Fortress 2.
>>
>> On Fri, Feb 22, 2013 at 3:02 PM, Alex Kowald  wrote:
>> > This update seemed to fix mass client timeouts I reported about.
>> > Thanks a lot Valve. We need more updates like this!
>> >
>> > On Fri, Feb 22, 2013 at 2:51 PM, SneakySnow 
>> wrote:
>> >> Has anyone else been experiencing random FPS drops since this update?
>> >>
>> >> I've asked a few friends I play with, they've also been getting FPS
>> drops +
>> >> random crashes, no crash logs just black screens and the game randomly
>> shuts
>> >> down.
>> >>
>> >> All Windows version.
>> >>
>> >>
>> >> On 22 February 2013 19:22, Eric Smith  wrote:
>> >>>
>> >>> Sorry. Yes, that note was for the Linux client.
>> >>>
>> >>> -Eric
>> >>>
>> >>>
>> >>>
>> >>> -Original Message-
>> >>> From: hlds-boun...@list.valvesoftware.com
>> >>> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Saint K.
>> >>> Sent: Friday, February 22, 2013 11:15 AM
>> >>> To: Half-Life dedicated Linux server mailing list; Half-Life dedicated
>> >>> Win32 server mailing list; 'hlds_annou...@list.valvesoftware.com'
>> >>> Subject: Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released
>> >>>
>> >>> When you say "- Improved performance for the Linux version", I assume
>> >>> that's for the Linux client?
>> >>>
>> >>> Saint K.
>> >>>
>> >>> -Original Message-
>> >>> From: hlds_linux-boun...@list.valvesoftware.com
>> >>> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eric
>> Smith
>> >>> Sent: Friday, February 22, 2013 7:42 PM
>> >>> To: Half-Life dedicated Win32 server mailing list; Half-Life dedicated
>> >>> Linux server mailing list; 'hlds_annou...@list.valvesoftware.com'
>> >>> Subject: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates
>> released
>> >>>
>> >>> We've released mandatory updates for Team Fortress 2, Day of Defeat:
>> >>> Source, and Half-Life 2: Deathmatch. The notes for the updates are
>> below.
>> >>>
>> >>> -Eric
>> >>>
>> >>> --
>> >>>
>> >>> Source Engine Changes (TF2, DoD:S, HL2:DM)
>> >>> - Fixed a client crash related to rendering models
>> >>> - Fixed a client crash related to audio in the web browser
>> >>> - Fixed servers crashing with the error message "Overflow error
>> writing
>> >>> string table baseline"
>> >>> - Fixed a missing material when setting mat_viewportscale to anything
>> >>> other than 1
>> >>> - Fixed windowed mode under certain window managers for the Linux
>> version
>> >>> - Improved performance for the Linux version
>> >>>
>> >>> Team Fortress 2
>> >>> - Added new promo items
>> >>> - Fixed buildings not always being downgraded at the same rate by the
>> >>> Red-Tape Recorder
>> >>> - Fixed not hearing the sound for the Shred Alert taunt while playing
>> Mann
>> >>> Vs. Machine
>> >>> - Fixed players spamming the Shred Alert taunt in spawn rooms by
>> changing
>> >>> their loadout presets
>> >>> - Fixed giant robots sometimes getting stuck in Mann Vs. Machine
>> >>> - Fixed a problem where traders that send in-game trade requests would
>> >>> receive the error message "The other player is currently busy trading
>> with
>> >>> someone else" when the problem was actually related to Steam Guard
>> settings
>> >>>
>> >>> ___
>> >>> To unsubscribe, edit your list preferences, or view the list archives,
>> >>> please visit:
>> >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>> >>>
>> >>> ___
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>> >>> please visit:
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>> >>>
>> >>> ___
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>> >>> please visit:
>> >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>> >>
>> >>
>> >>
>> >> ___
>> >> To unsubscribe, edit your list preferences, or view the list archives,
>> >> please visit:
>> >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>> >>
>> >
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>> please visit:
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>>
>>
>>
>> --
>> Ross Bemrose
>>
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Re: [hlds] [hlds_announce] Mandatory Counter-Strike: Source update released

2013-02-07 Thread Jethro Seabridge
Do ignore this email, just a test...

On Tue, Feb 5, 2013 at 8:26 PM, Ross Bemrose  wrote:

> No _srv library renames this time around for Linux?  Isn't that
> required before you can create a Linux CS:S client?  At least that's
> what we were told for HL2:DM/DoD:S/TF2 just prior to Halloween.
>
> On Tue, Feb 5, 2013 at 3:03 PM, Eric Smith 
> wrote:
> > We've released a mandatory update for Counter-Strike: Source. The notes
> for the update are below.
> >
> > -Eric
> >
> > --
> >
> > Counter-Strike: Source
> > - Added mat_viewportupscale and mat_viewportscale to enable rendering
> the world at a reduced resolution
> >- "mat_viewportupscale 1" and "mat_viewportscale 0.5" will downscale
> world rendering by 50%
> > - Added positional audio support for Mumble clients
> > - Added a new ConVar mp_mapcycle_empty_timeout_seconds to trigger a
> changelevel when the server is empty
> > - Added a new ConVar sv_shutdown_timeout_minutes
> >- Forces a server to shutdown if it has been requested to do so, even
> if the server is not empty
> > - Fixed a ConVar exploit that allowed malformed values to circumvent
> range checks
> > - Fixed a con_logfile ConVar exploit
> > - Fixed HTTP downloads on Mac not sending an HTTP referer
> > - Fixed a bug that prevented consecutive clicks on scrollbar buttons
> > - Fixed a bug that was causing intermittent lag spikes for Linux
> dedicated servers
> > - Fixed a crash while command-tabbing on Mac in fullscreen
> > - Fixed a client crash in the sound emitter
> > - Fixed an audio problem for Mac users
> > - Fixed MOTD sometimes not displaying HTML contents
> > - Improved the performance and stability of the libraries used for
> in-game HTML display
> > - Performance and stability improvements
> > - Updated to support Big Picture mode
> >
> >
> > ___
> > hlds_announce mailing list
> > hlds_annou...@list.valvesoftware.com
> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_announce
>
>
>
> --
> Ross Bemrose
>
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Re: [hlds] Steam is suspending accounts without reason

2013-01-27 Thread Jethro Seabridge
Hey, I know a server group you might be interested in applying for, goes by
the name of WonkaGaming.

On Sun, Jan 27, 2013 at 8:04 PM, Pizza  wrote:

> **
>
> Why is smash so mad?
>
> ** **
>  --
>
> *From:* hlds-boun...@list.valvesoftware.com [mailto:
> hlds-boun...@list.valvesoftware.com] *On Behalf Of *Kush Mahajani
> *Sent:* Sunday, January 27, 2013 3:03 PM
>
> *To:* **Half-Life dedicated Win32 server mailing list**
> *Subject:* Re: [hlds] Steam is suspending accounts without reason
> 
>
>  ** **
>
> Why is this idiocy even allowed on the mailing list?
>
>
> On Jan 27, 2013, at 13:00, ics  wrote:
>
>   Best you all can do is to not reply messages like this unless you have
> something to contribute for. The matter is on the table now, if there is
> any truth in this, it will come out.
>
> I haven't seen or heard anything nor have the Steampowered forums, which
> is first place to look for clues.
>
> -ics
>
> 27.1.2013 21:56, John Marbury kirjoitti:
>
> Related to this thread: http://i.imgur.com/rRDIyhj.jpg
>
> 
>
> On Sun, Jan 27, 2013 at 2:46 PM, Pizza  wrote:
>
> LOL, get some friends on your account and ask.
>
> ** **
>  --
>
> On Sun, Jan 27, 2013 at 11:42 AM, Pizza  wrote:***
> *
>
> Steam is suspending accounts at random and in mass w/o reason. Rouge
> employee, hacked system or steam bug?
>
>
>  
>
>
>
> 
>
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Re: [hlds] What is up with all the spam?

2013-01-25 Thread Jethro Seabridge
Let's keep the smack talking somewhere else? Maybe?

On Sat, Jan 26, 2013 at 4:42 AM, Joseph Miller wrote:

> Check the page title. It says WonkaBans.
>
> Also, some of those permabans are priceless.
>
> Permaban: Bugged Wonka for 72 hours about donation THEN NEVER DONATES also
> ignoring wonka when he would message him.
> Permaban: Ignoring Admins
> Permaban: Ignoring Admins
> Permaban: Spawncamping
> Permaban: Ignoring Admins
> Permaban: She had enough :) just gotta remind whos the mack daddy in
> charge around here
>
> And that's just page 1 of 11.
>
>
> On Fri, Jan 25, 2013 at 11:05 PM, List User wrote:
>
>>  His SourceBans still say SourceBans, not WonkaBans haha.
>> http://wonkagaming.com/sourcebans/index.php
>>
>>
>> On 1/25/2013 8:34 PM, Joseph Miller wrote:
>>
>>  Take anything this Willy Wonka guy says with a grain of salt. He's
>> pretty much an idiot.
>>
>>  For one thing, all of the SourceMod plugins on his servers are renamed
>> to have "Wonka" in the title.
>>
>>  SourceMod Anti-Cheat -> Wonka Anti-Cheat
>> GameME -> WonkaME
>>
>>  etc etc
>>
>>  Additionally,
>> http://wonkagaming.com/showthread.php?t=251&s=ac10ed304b1522300085db8281e3361f
>>
>>  Forums are plagued with 
>> spam
>> .
>>
>>  But hey, at least his servers support Big 
>> Picture
>> .
>>
>>
>>  -Original Message-
>> From: wickedplayer494 .
>> Sent: Friday, January 25, 2013 6:44 PM
>> To: Half-Life dedicated Win32 server mailing list
>> Subject: Re: [hlds] What is up with all the spam?
>>  This guy has already made more than enough hall of fame threads, can
>> we just ban him? Clearly still has no intent to contribute to the
>> list.
>>  On Fri, Jan 25, 2013 at 4:57 PM, HLDS Digest 
>> wrote:
>> > Past 48 hours my email has been bombarded with off Half life 2 server
>> side
>> > information with this list... Please guys stop with the spamming
>> Fletcher
>> > and Eric have emails if you are having that many problems with your
>> servers
>> > they also even created a help webpage you can reference to..
>> >
>> > ALSO on another note WonkaGaming is recruiting and PAYING server-side
>> coders
>> > for Windows SRCDS servers. We are beta testing a new program for windows
>> > server users to run servers in Ashersoftware version of SRCDS admin is
>> out
>> > of date and needs to be remade but better. We are also looking for
>> people
>> > with 2+ years exp in Source-mod scripting/coding for private mods for
>> TF2
>> > server side
>> >
>> > If any of these apply to you and your looking for good work or just
>> love to
>> > test stuff on high populated servers WONKA WANTS YOU! apply at
>> > wonkagaming.net or wonkagaming.com
>> >
>> > -Willywonka
>> >
>> > PS
>> > please please please stop with the spam guys
>> >
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Re: [hlds] Halloween map and quickplay mode details

2012-10-26 Thread Jethro Seabridge
Seeing as how they haven't made a big deal about it, I'd assume just having
your server registered/on Quickplay will allow your servers to have gift
drops.

On Fri, Oct 26, 2012 at 2:11 PM, Sebastian Iskra wrote:

> I highly doubt it will be more than just "sd_doomsday". And server
> farming WILL occur.
>
> On Fri, Oct 26, 2012 at 1:50 AM, Ryan Martin  wrote:
> > When the update containing any new maps/etc is released.
> >
> >
> > On Fri, Oct 26, 2012 at 2:06 AM, Todd Pettit 
> wrote:
> >>
> >> How soon might we expect the details on how to set up this years
> halloween
> >> map?
> >>
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[hlds] Friendly non-Valve reminder: Make sure your server is properly set up for Halloween!

2012-10-24 Thread Jethro Seabridge
Hey guys, I figured my requoting/posting of the email Fletcher sent around
last Halloween would help remind everyone to check all your systems are go
for Halloween.

Here are some quick facts about Halloween, quickplay, and server reputation:



* Please read this FAQ, which answers most quickplay and server
registration questions:
https://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513



* Having players join and stay on your server is currently the only thing
that matters for server reputation.  Passwords, crit changes, damage
spread, mods, maps, etc, does not affect your reputation except to the
extent that it affects client's behaviour.  If you have an audience that is
having fun, your reputation should be OK.  There is no need to ask if doing
XYZ will negatively affect your reputation, merely because we haven't
specifically said, "XYZ is OK."  Should this policy change in the future,
we will let you know.



* Certain actions (those described in the FAQ) will make your server
ineligible for quickplay.  However, those criteria are only examined at the
moment a client does a quickplay search.  They have no lasting effect on
your server (except, of course, to the extent that the loss of the extra
players could negatively affect your reputation) and can be toggled at any
time.  Temporarily engaging in some activity that makes you ineligible for
quickplay does not have any lasting penalty on your server or reputation.



* In general, positive reputation data is associated with your game server
account, not your IP.  You can move to a different IP with no problems.



* Valve *MAY* associate negative reputation data (bans, blacklists, records
of abuse or cheating, etc) not just to the game server account, but also to
the IP address or owning steam account.  (*Not* just a specific IP:port
combination!)  We understand that not everyone has control over all the
ports on their IP.  Hopefully the reasons why these sorts of policies are
necessary are obvious.  Bottom line: protect the reputation of any servers
running on your IP.



* There will be a special Halloween quickmatch option on the client.  We
will provide further details for how to receive the traffic later.

* We highly encourage people to register their servers.  There is zero
downside to doing so, whatsoever, and it takes 5 seconds.  The Halloween gift
drops are the first of hopefully many more benefits to come from
registering your server.



* We will be watching for servers who are exploiting the gift and drop
system, and reserve the right to take action against the account, game
server, IP, and steam account that owns the game server.  We are not going
to provide an exact definition of exactly what is OK and what is not.
However, here are two examples of abusive activity: 1.) Giving certain
plays on your server special powers or preferential treatment with regard
to gifts.  2.) Using automated methods to collect gifts into lots of free
accounts, causing them to be devalued in the TF economy.



Thank you for helping to provide our customers a place to play our game.



Your humble servant,

Fletch


With this year's halloween there MIGHT be some changes/additions to this,
but I figured doing this would just help out people start to do it.

**



**



**



**



**



**



**



**



**



**



**

Jethro
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Re: [hlds] TF2 processing vote kick incorrectly?

2012-10-24 Thread Jethro Seabridge
One time I noticed that after a vote to kick Person A failed, and a vote to
kick Person B works, it'd kick Person A instead.

On Wed, Oct 24, 2012 at 4:18 PM, Stephen A Yates wrote:

> We have never had any luck with the built in voting features.  They are
> either abused or they don't work right.
>
> Ross Bemrose  wrote:
>
> >I haven't personally seen this, but I've heard rumors that the TF2 Kick
> >Vote is kicking the incorrect user if the the user whom the vote is for
> >has a certain client hack installed to change their username once the
> >vote starts (by hooking the VoteStart usermessage maybe?)
> >
> >Since the callvote command sends the userid rather than the username, I
> >assume this is a bug in the vote processor when the vote completes.
> >It's just a guess on my part, though.
> >
> >
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Re: [hlds] Mandatory TF2 update released (Ryan Martin)

2012-09-20 Thread Jethro Seabridge
Stop. Now.

On Thu, Sep 20, 2012 at 6:00 PM, G. Hutchinson wrote:

> I hope he advertises some coupons to Red Lobster. I want the all you can
> eat shrimp, but I have a family of 5 and it gets pretty costly at $14.99. I
> also like Subway, Taco Casa and Burger King. So if you have any of those
> coupons those would be great too. Oh, and I need a new riding lawnmower so
> a Sears Craftsman 50% off or such would be sweet. I'll go with any name
> brand riding mower, but I really have my heart set on a craftsman or Troy
> Built.
>
> Thank you...
>
>
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Re: [hlds] Mandatory TF2 update released

2012-08-23 Thread Jethro Seabridge
Any chance of making the tank entity a little more open so people can have
a custom tank model in their MvM map if they want?

On Fri, Aug 24, 2012 at 2:04 AM, Brian Simon wrote:

> I like how the crash fix had to be a community request.
>
>
> On Thu, Aug 23, 2012 at 9:01 PM, Daniel Barreiro <
> smelly.feet.you.h...@gmail.com> wrote:
>
>> Thanks Eric.
>>
>> On Thu, Aug 23, 2012 at 8:59 PM, Eric Smith wrote:
>>
>>> We've released a mandatory update to TF2. The notes for the update are
>>> below.
>>>
>>> -Eric
>>>
>>> --
>>>
>>> Source Engine Changes (TF2, DoD:S, HL2:DM)
>>> - Added a new command "kickall" which kicks all connected clients except
>>> for replay, HLTV, and the listenserver host if applicable
>>> - Updated Steam binaries; fixes Linux crash on shutdown or restart
>>>
>>> Team Fortress 2
>>> - Fixed a problem with items not displaying the correct styles
>>> - Added a new command "player_ready_toggle" for players to ready-up in
>>> MvM mode
>>>- Can be bound to any key in the Keyboard tab of the Options dialog
>>> - Fixed the Metal Regen upgrade displaying a percentage instead of an
>>> incremental value
>>> - Fixed a few MvM sounds not being precached properly
>>> - Added Taskbar Window Flash and Drum Roll sound on successful match
>>> making for Windows users
>>>- Sound will play even if the game is minimized
>>> - Added difficulty text "Normal" and "Advanced" to the MvM scoreboard
>>> when playing official Valve missions
>>> - Fixed UI Bugs related to the MvM splash screens (Wave Loss and Victory)
>>> - Fixed a UI Bug that would display previous MvM loot on the victory
>>> screen for subsequent MvM games
>>> - Server browser will now show MvM mission name in the "map" column.
>>>  (e.g. "mvm_mannworks_advanced")
>>> - Community requests
>>>- Fixed a crash when spawning the tank in non-MvM games. Added
>>> SetHealth, SetMaxHealth, AddHealth, and RemoveHealth inputs to the tank
>>> entity
>>>- The tf_bot_add command can now create a bot with a custom name and
>>> can create a bot that isn't managed by the value of tf_bot_quota by adding
>>> the custom name and "noquota" arguments respectively
>>>
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Re: [hlds] Monoculus's healthbar not working

2012-08-17 Thread Jethro Seabridge
HHH has never had a health bar.

On Sat, Aug 18, 2012 at 2:27 AM, Mike Bohde  wrote:

> It was working as of the 15th. Just checked the headless horseman
> doesn't have one. Didn't stick around long enough to check Monoculus.
>
> On Fri, Aug 17, 2012 at 9:13 PM, Ross Bemrose  wrote:
> > I was just following up on some comments someone said to me.
> >
> > As of right now, on a server that Halloween mode is forced on. Monoculus
> > spawns automatically after a while, but his healthbar never appears.
> >
> > Is the Monoculus Health Bar currently broken?
>
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Re: [hlds] Mann Co Servers?

2012-08-15 Thread Jethro Seabridge
www.tf2.com/mvm/bounty

On Thu, Aug 16, 2012 at 12:29 AM, Cameron Munroe
wrote:

>  Ughh? What?
>
>
> On 8/15/2012 4:29 PM, T Marler wrote:
>
> What is this? VALVe only servers, or ones that qualify for match making?
>
> D:
>
>
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Re: [hlds] [hlds_linux] TF MvM hosting questions

2012-08-15 Thread Jethro Seabridge
As far as the information given out is, yes.

On Wed, Aug 15, 2012 at 7:39 PM, Alastor Raynes  wrote:

> So a server MUST run in 32-man mode to run MvM? Will we have to pay an
> upgrade to our server hosts to be able to play on MvM if we only have
> rights for a 24-man? :(
> On Aug 15, 2012 1:17 PM, "Dan Offord"  wrote:
>
>> >  * No PvP maps in the MvM mission cycle file.  (More details
>> on this file will follow.)
>>
>> Will we be able to set where this file is? similar to mapcyclefile?
>>
>> Regards,
>>
>> Dan
>>
>> On 15 August 2012 17:54, Fletcher Dunn wrote:
>>
>>> MOAR IMPORTANT FACTS!
>>>
>>> The MvM in-game voting system restricts the options given to players to
>>> change the map or mission.  Similarly, PvP voting restricts the options to
>>> what's in your mapcycle file.
>>>
>>> So...
>>>
>>> To host a PvP server:
>>>
>>> * No MvM maps in the mapcycle file.
>>>
>>> * Set tf_mm_servermode 1 (or 0)
>>>
>>> * Boot the server on a PvP map in your map cycle.
>>>
>>> To host an MvM server:
>>>
>>> * Make sure maxplayers is 32!
>>>
>>> * No PvP maps in the MvM mission cycle file.  (More details on
>>> this file will follow.)
>>>
>>> * Set tf_mm_servermode 2 (or 0)
>>>
>>> * Boot the server on a MvM map in your map cycle.
>>>
>>> If you do the above, the server will essentially be locked in either one
>>> mode or the other, and players will not be able to switch.  (Barring any
>>> use of rcon, etc.)
>>>
>>>
>>>
>>>
>>> From: hlds-boun...@list.valvesoftware.com [mailto:
>>> hlds-boun...@list.valvesoftware.com] On Behalf Of Alastor Raynes
>>> Sent: Wednesday, August 15, 2012 9:33 AM
>>> To: Half-Life dedicated Win32 server mailing list
>>> Cc: hlds_li...@list.valvesoftware.com
>>> Subject: Re: [hlds] [hlds_linux] TF MvM hosting questions
>>>
>>>
>>> A few quick questions, if I may.
>>>
>>> 1) Will it be possible to force a server to run in only MvM mode, like
>>> how Arena mode currently works? If so, how is this done?
>>>
>>> 2) If a server has the capability, will spectators be able to join and
>>> watch MvM matches without SourceTV? If so, will they be able to cycle in
>>> and out after each match, like Arena mode?
>>>
>>> I apologize if these have already been answered.
>>> On Aug 15, 2012 10:51 AM, "Fletcher Dunn" >> > wrote:
>>> 7th.
>>>
>>> We'll do the best we can and are hoping to not release it too late.
>>>
>>> -Original Message-
>>> From: hlds_linux-boun...@list.valvesoftware.com>> hlds_linux-boun...@list.valvesoftware.com> [mailto:
>>> hlds_linux-boun...@list.valvesoftware.com>> hlds_linux-boun...@list.valvesoftware.com>] On Behalf Of Benedict Glover
>>> Sent: Wednesday, August 15, 2012 8:47 AM
>>> To: hlds_li...@list.valvesoftware.com>> hlds_li...@list.valvesoftware.com>
>>> Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions
>>>
>>>
>>> 6th
>>>
>>> > From: flub...@gmail.com
>>> > Date: Wed, 15 Aug 2012 17:42:15 +0200
>>> > To: hlds_li...@list.valvesoftware.com>> hlds_li...@list.valvesoftware.com>
>>> > Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions
>>> >
>>> > 5Th
>>> >
>>> > 2012/8/15 Vader_666 mailto:vader...@gmail.com>>
>>> >
>>> > > 4th
>>> > >
>>> > > 2012/8/15 Giovanni Harting >> chefeification...@gmail.com>>
>>> > >
>>> > > > Third.
>>> > > >
>>> > > > 2012/8/15 Dr. McKay >> li...@doctormckay.com>>
>>> > > >
>>> > > > > I second this request.
>>> > > > >
>>> > > > >
>>> > > > > Dr. McKay
>>> > > > > http://www.doctormckay.com
>>> > > > >
>>> > > > > On Aug 15, 2012, at 10:11 AM, "Frank" >> > wrote:
>>> > > > >
>>> > > > > > Is there any chance at all in having this update release
>>> > > > > > before 5PM
>>> > > > EST??
>>> > > > > > The Meet the Pyro update released so late for many of us that
>>> > > > > > we
>>> > > didn't
>>> > > > > have
>>> > > > > > time to do much in the form of damage control and make the
>>> > > > > > needed adjustments server side till the next day. It would be
>>> > > > > > nice to have
>>> > > it
>>> > > > > > release early enough so we can set servers up without it being
>>> > > > > > into
>>> > > the
>>> > > > > wee
>>> > > > > > hours of the night again.
>>> > > > > >
>>> > > > > > I believe that's just a very small favor to ask as this update
>>> > > appears
>>> > > > it
>>> > > > > > may be a beast.
>>> > > > > >
>>> > > > > > Thanks guys!
>>> > > > > >
>>> > > > > > -Original Message-
>>> > > > > > From: hlds_linux-boun...@list.valvesoftware.com>> hlds_linux-boun...@list.valvesoftware.com>
>>> > > > > > [mailto:hlds_linux-boun...@list.valvesoftware.com>> hlds_linux-boun...@list.valvesoftware.com>] On Behalf
>>> > > > > > Of
>>> > > > Fletcher
>>> > > > > > Dunn
>>> > > > > > Sent: Tuesday, August 14, 2012 1:17 PM
>>> > > > > > To: Half-Life dedicated Linux server mailing list
>>> > > > > > (hlds_li...@list.valvesoftware.com>> hlds_li...@list.valvesoftware.com>

Re: [hlds] TF2 Pyromania update coming soon!

2012-06-27 Thread Jethro Seabridge
The update's actually out. Just need the patch notes.

On Thu, Jun 28, 2012 at 2:15 AM, Timothy Sadleir  wrote:

> Hiya!  I've been outta the TF2/CS:S server admin scene for a while now!
> If my memory serves me well, most of the time, these admin plugins break
> after these big updates (or somehow crash the server sometimes), right?
> Then, it's up to the plugin authors to give it an update to work once
> again, correct?
>
>
> On Wed, Jun 27, 2012 at 5:32 PM, Lance Waidzunas wrote:
>
>> It should probably be noted that this update will most likely not play
>> very well with plugins (SourceMod, MetaMod, etc.).  Plan on removing those
>> if you're having trouble before hitting up the list post-update.  Keep an
>> eye on other sources for updates to those plugins.  Also, depending on what
>> other game assets are modified, custom HUD's will probably break tonight so
>> expect a lot of grumbling from your communities in regards to that -
>> remember, just tell them to delete /Scrips and /Resources and re-launch the
>> game.
>>
>> Good luck guys, should be a fun night.
>>
>>
>> On Wed, Jun 27, 2012 at 7:28 PM, HLDS  wrote:
>>
>>> Ahhh you can always tell a TF2 update is in the works when the entire
>>> item server starts lagging and not responding.
>>>
>>> Updates are a wonderful thing!
>>>
>>> Mitchell Huang
>>>
>>> PS
>>> I DO BELIVE IN MAGIC
>>>
>>> On Jun 27, 2012, at 8:23 PM, Nathanael Havez  wrote:
>>>
>>> And the localization files won't be updated.
>>>
>>> Natha - Multiplay Admin
>>>
>>> Le 28 juin 2012 à 02:21, byteframe a écrit :
>>>
>>> Yay! The seal mask is gonna be wrappable!
>>>
>>> On Wed, Jun 27, 2012 at 8:17 PM, Nathanael Havez  wrote:
>>>
 I believe in it! I believe in it!

 Natha - Multiplay Admin

 Le 28 juin 2012 à 02:13, Fletcher Dunn a écrit :

 The new map name in today’s update is “sd_doomsday”
 ** **
 Believe in magic!
 ** **
 - Fletcher Dunn
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Re: [hlds] TF2 Pyromania update coming soon!

2012-06-27 Thread Jethro Seabridge
SNOP.

On Thu, Jun 28, 2012 at 1:19 AM, King Harkinian wrote:

> I believe that magic is real right now. I believe so hard in its reality
> that it is becoming slightly less fake before our very eyes. I believe its
> fakeness was just a lie coughed up from a dark magician's spurious asshole.
> I believe in fairies. I believe dragons aren't bullshit. I believe heartily
> in the giggles of all the cherubs in heaven and the metric tonnes of
> special stardust they consume each day to fuel their laughter. I believe
> with the conviction of a million frothing zealots in the combined pranks of
> a billion leprechauns strong, and in the tiny erections they get from
> playing them. But most of all, I believe in YOU, Rufio.
>
> I BELIEVE IN YOU.
>
> On Wed, Jun 27, 2012 at 8:13 PM, Fletcher Dunn <
> fletch...@valvesoftware.com> wrote:
>
>>  The new map name in today’s update is “sd_doomsday”
>>
>> ** **
>>
>> Believe in magic!
>>
>> ** **
>>
>> - Fletcher Dunn
>>
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Re: [hlds] sv_pure bug

2012-06-11 Thread Jethro Seabridge
What is the bug?

On Mon, Jun 11, 2012 at 2:33 PM, Nomaan Ahmad  wrote:

> This is a very old bug and has not yet been fixed. There have been many
> topics posted here but Valve has yet to acknowledge this issue.
> Has anyone found a solution to this?
>
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Re: [hlds] Policy of Truth??

2012-05-04 Thread Jethro Seabridge
And Wonka Gaming get to call the FBI to scramble their network.

On Fri, May 4, 2012 at 12:57 PM, Itaku  wrote:

> I think there is only one appropriate action to this entire thing.
>
> Valve employees vs Wonka Gaming in an arena match.
>
> And Valve gets to use the Valve weapons.
> On May 4, 2012 7:40 AM, "zach isaac"  wrote:
>
>> Well would you look at the time. *Looks at his watch, revealing its
>> banhammer o'clock*
>>
>> On Thu, May 3, 2012 at 6:02 PM, admin  wrote:
>>
>>> *Is Policy of Truth still in effect? Because I see users with
>>> fakeclient spoof + bot join time running *
>>> *
>>> *
>>> *
>>> *
>>> *ON WELL OVER 80 SERVERS*
>>> *
>>> *
>>> *
>>> *
>>> *or does this only apply to WONKAGAMING? for when you banned me for one
>>> month?!*
>>> *
>>> *
>>> *Fletcher Dunn? Hello i'll start posting in here because you tend not
>>> to care for users running it*
>>> *
>>> *
>>> *
>>> *
>>> *I will be releasing fix to FAKE CLIENT + BOT JOIN TIME in hlds if
>>> these server are not banned.*
>>> *
>>> *
>>>
>>>
>>> --
>>> This communication is for use by the intended recipient and contains
>>> information that may be Privileged, confidential or copyrighted under
>>> applicable law. If you are not the intended recipient, you are hereby
>>> formally notified that any use, copying or distribution of this e-mail, in
>>> whole or in part, is strictly prohibited. Please notify the sender by
>>> return e-mail and delete this e-mail from your system. Unless explicitly
>>> and conspicuously designated as "E-Contract Intended", this e-mail does not
>>> constitute a contract offer, a contract amendment, or an acceptance of a
>>> contract offer. Any/All other Pricing/Quotes are governed by WonkaGaming
>>> Systems Terms & Conditions. This e-mail DOES NOT constitute a consent to
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>>> for transfers of data to third parties.
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Re: [hlds] Mandatory Team Fortress 2 Update Released

2012-05-03 Thread Jethro Seabridge
I know your secrets Valve.


*mvm. *You and your sneaky manifest fiddling.

On Fri, May 4, 2012 at 1:24 AM, Jacob Payton  wrote:

> CLANG CLANG CLANG
>
> On Thu, May 3, 2012 at 8:10 PM, DarthNinja  wrote:
>
>> "Hey guys!  Watch me dislocate my thumb!"  - The Scout after getting to
>> use a Frying Pan
>>
>>
>> On Thu, May 3, 2012 at 8:05 PM, King Harkinian 
>> wrote:
>>
>>> So hey is anybody else getting this?
>>>
>>> http://cloud.steampowered.com/ugc/542926462757501853/4C4E01C90D37FB76956F6F990D88F8B40F642280/
>>>
>>>
>>>
>>>
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Re: [hlds] Mandatory Team Fortress 2 Update Released

2012-05-03 Thread Jethro Seabridge
's doing fine

- Jetamo

On Fri, May 4, 2012 at 12:53 AM, King Harkinian wrote:

> Hi Facepunch how's it goin'
>
>
> On Thu, May 3, 2012 at 7:43 PM, Jethro Seabridge wrote:
>
>> Valve, I think I love you.
>>
>> On Fri, May 4, 2012 at 12:42 AM, King Harkinian 
>> wrote:
>>
>>> CLANG CLANG CLANG CLANG CLANG CLANG
>>>
>>>
>>> On Thu, May 3, 2012 at 7:41 PM, Trevor Ferner wrote:
>>>
>>>>  scouts with the frying pan oh god NO WHAT ARE YOU DOING
>>>>
>>>> > From: er...@valvesoftware.com
>>>> > To: hlds@list.valvesoftware.com; hlds_li...@list.valvesoftware.com;
>>>> hlds_annou...@list.valvesoftware.com
>>>> > Date: Thu, 3 May 2012 23:39:09 +
>>>> > Subject: [hlds] Mandatory Team Fortress 2 Update Released
>>>>
>>>> >
>>>> > We've released a mandatory update to Team Fortress 2. The notes for
>>>> the update are below.
>>>> >
>>>> > -Eric
>>>> >
>>>> > --
>>>> >
>>>> > Team Fortress 2
>>>> > - Added The Fruit Shoot
>>>> > - Fixed a rendering error affecting sticky bomb particle effects
>>>> > - Updated the main menu message notification system
>>>> > - Updated the Frying Pan so it can also be equipped by the Scout,
>>>> Sniper, Medic, Heavy, and Pyro
>>>> > - Updated pl_thundermountain
>>>> > - Fixed a build-in-spawn exploit in the Blue spawn room for stage 2
>>>> > - Community request
>>>> > - SetForcedTauntCam player input now accepts a value of 2 to allow
>>>> the taunt camera to remain even while the player is dead
>>>> >
>>>> >
>>>> >
>>>> > ___
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>>>> archives, please visit:
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>>>>
>>>
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Re: [hlds] Mandatory Team Fortress 2 Update Released

2012-05-03 Thread Jethro Seabridge
Valve, I think I love you.

On Fri, May 4, 2012 at 12:42 AM, King Harkinian wrote:

> CLANG CLANG CLANG CLANG CLANG CLANG
>
>
> On Thu, May 3, 2012 at 7:41 PM, Trevor Ferner  wrote:
>
>>  scouts with the frying pan oh god NO WHAT ARE YOU DOING
>>
>> > From: er...@valvesoftware.com
>> > To: hlds@list.valvesoftware.com; hlds_li...@list.valvesoftware.com;
>> hlds_annou...@list.valvesoftware.com
>> > Date: Thu, 3 May 2012 23:39:09 +
>> > Subject: [hlds] Mandatory Team Fortress 2 Update Released
>>
>> >
>> > We've released a mandatory update to Team Fortress 2. The notes for the
>> update are below.
>> >
>> > -Eric
>> >
>> > --
>> >
>> > Team Fortress 2
>> > - Added The Fruit Shoot
>> > - Fixed a rendering error affecting sticky bomb particle effects
>> > - Updated the main menu message notification system
>> > - Updated the Frying Pan so it can also be equipped by the Scout,
>> Sniper, Medic, Heavy, and Pyro
>> > - Updated pl_thundermountain
>> > - Fixed a build-in-spawn exploit in the Blue spawn room for stage 2
>> > - Community request
>> > - SetForcedTauntCam player input now accepts a value of 2 to allow the
>> taunt camera to remain even while the player is dead
>> >
>> >
>> >
>> > ___
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>> please visit:
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Re: [hlds] Game hosting

2012-04-29 Thread Jethro Seabridge
No, as far as I know Valve makes no concessions towards pirated game
servers.

On Sun, Apr 29, 2012 at 12:19 PM, Secv74  wrote:

> Hi
> We want to open your game hosting. But we are interested in one
> question. Valve monitors that provide for hosting pirated css server?
> In our region - Russia, a lot of customers pirated the game.
> Therefore, we would like to know whether or not they are prohibited.
> Many official hosting server we sell the old version of the game css
> and cssv70 and have nothing for it did not. We are ready to compete,
> but competition must be fair. Hence the question:
> 1 Can a game server hosting is provided pirated css, l4d and other (ks16
> with the situation clear, but now with other games - no)
> 2 If allowed, what sanctions can be imposed?
>
>
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Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates coming

2012-04-17 Thread Jethro Seabridge
I know this is the server mailing list but


hyp

On Tue, Apr 17, 2012 at 11:47 PM, Eric Smith wrote:

> We're working on mandatory updates for TF2, DoD:S, and HL2:DM. We should
> have them ready soon.
>
> -Eric
>
>
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Re: [hlds] Mandatory Team Fortress 2 Update Released

2012-02-14 Thread Jethro Seabridge
It's part of the running joke. One was updated the localization files in
german, one was "Didn't update the localization files" and one was
"Undocumented changes: Updated the localization files."

On Tue, Feb 14, 2012 at 11:59 PM, Crazed Gunman
wrote:

>  I've seen some people email while drunk, but never seen that. I'm
> assuming it was a mistake or a something that was localized for Cyrillic
> and got buggered in somehow.
>
> On 2/14/2012 5:58 PM, Clay Hansen wrote:
>
> Hcqngrq gur ybpnyvmngvba svyrf? Uhh...
>
> On Tue, Feb 14, 2012 at 6:52 PM, Eric Smith wrote:
>
>> We've released a mandatory update to Team Fortress 2. The notes for the
>> update are below.
>>
>> -Eric
>>
>> --
>>
>> Team Fortress 2
>> - Added Something Special For Someone Special
>> - Added The Snapped Pupil
>> - Added a new promo item
>> - Updated the Heavy's sandvich so it will only resupply ammo if the owner
>> picks it up after dropping it. This means the only way to gain health from
>> the sandvich is by eating it.
>> - Fixed the Red/Blue team skins not working on the Bonk Boy with the new
>> styles
>> - Updated the in-game trading system to use the Steam trading menus
>> - Updated these items so they can be traded and crafted:
>>   - The Warsworn Helmet
>>   - The Bolgan
>>   - The Bolgan Family Crest
>>   - The Merc Medal
>>   - The Battle Bob
>>   - The Bushman's Boonie
>> - Updated cp_gravelpit
>>   - Fixed z-fighting on the fan in the Red spawn building
>>   - Fixed Red Engineers building inside their spawn room
>> - Hcqngrq gur ybpnyvmngvba svyrf
>>
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Re: [hlds] Mandatory TF2 update coming

2012-02-02 Thread Jethro Seabridge
Undocumented changes: 

On Thu, Feb 2, 2012 at 9:50 PM, Eric Smith  wrote:

> We're working on releasing a mandatory TF2 update. We should have it ready
> soon.
>
> -Eric
>
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Re: [hlds] Mandatory Team Fortress 2 Update Released

2012-01-26 Thread Jethro Seabridge
Undocumented changes? But they're in the patch notes!

On Fri, Jan 27, 2012 at 12:50 AM, Eric Smith wrote:

> We've released a mandatory update to Team Fortress 2. The notes for the
> update are below.
>
> -Eric
>
> --
>
> Source Engine Changes (TF2, DoD:S, HL2:DM)
> - Fixed a demo/replay playback crash
> - Changed the way bot counts are displayed in the server browser: the bot
> column is now next to the player column and always visible.  Bot count is
> no longer subtracted from maxplayers.
>
> Team Fortress 2
> - Added the Alladin's Private Reserve for the Demo
> - Fixed a bug where the Medic would lose his healing target's speed when
> deploying his ÜberCharge while using the Quick-Fix
> - Fixed a bug that would cause some Team Spirit painted hats to show as
> black-painted in the Steam Community
> - Localized the team goal strings for cp_steel and pl_frontier
> - Added missing level_data strings to kill_eater_score_type elements in
> the GetSchema WebAPI response
> - Updated pl_frontier with author-submitted fixes:
>- small prop adjustments
>- several unsewn/gappy displacements fixed up
>- func_push altered below final capture point
> - Undocumented changes: Updated all localization files
>
>
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Re: [hlds] Mandatory Team Fortress 2 Update Released

2012-01-17 Thread Jethro Seabridge
Did NOT update the localization files? Damnit Valve, I want my money back
now!

On Tue, Jan 17, 2012 at 8:47 PM, zach isaac  wrote:

> Do the new promos have LODs? It would be nice if they did...
>
>
> On Tue, Jan 17, 2012 at 2:44 PM, Nathanael Havez  wrote:
>
>> Thank's Eric.
>>
>> Le 17 janv. 2012 à 21:42, Eric Smith a écrit :
>>
>> > We've released a mandatory update to Team Fortress 2. The notes for the
>> update are below.
>> >
>> > -Eric
>> >
>> > --
>> >
>> > Team Fortress 2
>> > - Added new promo items
>> > - Fixed paint preview not working for Mann Co. Store items
>> > - Fixed the Lucky Shot not hiding the base Soldier helmet
>> > - Did not update the localization files
>> >
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Re: [hlds] Policy of truth

2012-01-04 Thread Jethro Seabridge
Gentlemen, this is the War on Saigns.de.

*And we are winning!*

On Wed, Jan 4, 2012 at 9:15 PM, Fletcher Dunn
wrote:

> Today the Team Fortress team took action to bring certain server operators
> into compliance with our previously announced "honest server policy".
> Examples of server modifications that resulted in this policy include:
> * Running bots and trying to make them appear that they were human players
> * Running bots and circumventing or modifying the usual mechanisms that
> the bots are advertised to the server browser
> * Running with significant gameplay modifications, such as respawn times,
> without having the proper tags on their server designed to alert quickplay
> and automated searches about those modifications.
>
> We have not taken action against individual servers, but rather against an
> entire related server group.  Hopefully the necessity for this policy is
> clear.  We took two different actions, depending on the severity of
> modification we found:
> * Preventing IP addresses from logging a TF gameserver account, which
> excludes them from quickplay.
> * Delisting IP addresses from the master server (server browser and Quick
> Match system) for one month.
>
> Finally, we would like to say thanks to the server operators who have
> continued to run honest servers, and to those who heeded our earlier
> warning and subsequently changed their practices.  We thank you for that.
> We hope that our actions today show that we want to help you compete for
> player traffic on the basis of providing a good environment for players.
>
> Thank you,
> The Team Fortress Team
>
>
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Re: [hlds] Red Orchestra 2 Featured In Steam Holiday Event - Play RO2 and win free games and more!!!

2011-12-20 Thread Jethro Seabridge
Three exclamation marks. The sign of a mad man.

Still, nice to see RO2 taking part.

Jethro

On Tue, Dec 20, 2011 at 8:38 PM, John Gibson
wrote:

> As part of Steam's Holiday event, if you play Red Orchestra 2 today and
> get the achievement "Fighting The War on Christmas - Participate in a
> successful territory capture on Commissars House" in RO2 you can win a
> prize on Steam!!! These prizes include free games, free DLC, coupons for %
> off of games, and more. To help facilitate players getting this
> achievement, I'm asking that server admins please set up some servers that
> are rotating only the map TE-CommissarsHouse or regularly rotating in that
> map for the duration of this event. This way players can jump in get their
> achievement and a chance to win free stuff!!!
>
> For more info check out the Steam Holiday Event Page here:
>
> http://store.steampowered.com/holidaysale
>
> Cheers,
>
> John
>
>
>
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Re: [hlds] It's beginning to look a lot like Smissmas

2011-12-15 Thread Jethro Seabridge
It is still coming tonight, right? Just checking incase it's been delayed
or anything.

On Fri, Dec 16, 2011 at 3:03 AM, Jason  wrote:

> Looking forward to itthanks for the heads up!
>
>
> On Thu, Dec 15, 2011 at 7:58 PM, James Ives  wrote:
>
>> Thanks for the clarification!
>>
>> On Thu, Dec 15, 2011 at 15:55, Nathanael Havez  wrote:
>>
>>> Thank's for that Fletch, it will be useful :)
>>>
>>> Natha
>>>
>>> Le 16 déc. 2011 à 01:54, Fletcher Dunn a écrit :
>>>
>>> It’s the whole Christmas update.  I’m just bringing attention to the new
>>> map because I know operators will want to configure their servers
>>> appropriately.
>>> ** **
>>> - Fletch
>>> ** **
>>> *From:* hlds-boun...@list.valvesoftware.com [mailto:
>>> hlds-boun...@list.valvesoftware.com] *On Behalf Of *James Ives
>>> *Sent:* Thursday, December 15, 2011 4:51 PM
>>> *To:* Half-Life dedicated Win32 server mailing list
>>> *Subject:* Re: [hlds] It's beginning to look a lot like Smissmas
>>> ** **
>>>
>>> Will this be the entire update were expecting or just the map?
>>> On Thu, Dec 15, 2011 at 15:46, Fletcher Dunn <
>>> fletch...@valvesoftware.com> wrote:
>>> A mandatory TF2 update will be released in an hour or two.
>>>  
>>> We’re releasing a new map: cp_foundry.  This map will be eligible to
>>> receive quickplay traffic.
>>>  
>>> Happy holidays,
>>> Fletch
>>>  
>>>
>>>
>>> 
>>> ** **
>>>
>>> --
>>> *James Ives *
>>> ja...@jimo.co.uk
>>>
>>>
>>> 
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>>
>>
>> --
>> *James Ives *
>> ja...@jimo.co.uk
>>
>>
>>
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Re: [hlds] Mod Release - Killing Floor Gun Game v. 0.50 Alpha First Public Release

2011-12-10 Thread Jethro Seabridge
I would just like to say how *awesome* you are for doing this.

-Jethro

On Sat, Dec 10, 2011 at 6:13 AM, John Gibson
wrote:

> Killing Floor Gun Game Mod version 0.50 Alpha is now available for
> download.
>
> I'm looking for server admins that would like to volunteer to put up some
> servers for this hot new mod for Killing Floor that everyone is talking
> about (and that has been keeping our testing servers full constantly) ;)
>
> Anyone that has played Gun Game in other games knows the basic premise,
> although with the range of weaponry in Killing Floor it plays out quite
> differently than in other games (rocket launcher, flamethrowers, fireball
> launchers, etc etc). So what is Killing Floor Gun Game? Put very simply Gun
> Game is a game mode for up to 32 players where the player starts out with a
> weak weapon, and for every kill gets instantly upgraded to a better weapon.
> The goal is to be the first player to get to the final weapon and get a
> kill. There are two teams, but the focus is solely on killing as fast as
> you can. Gun Game is a fast paced action packed game type. While it uses
> the weapons and characters from KF, it is not meant to be done in a
> somewhat different style. There is a crosshair, players move faster, its
> funny, silly, and crazy.
>
> This mod is something that myself, a community mapper, and another dev
> have been working on in our spare time. It is not officially developed or
> supported by Tripwire. If it really takes off in the community, who knows
> what we may do with it But for now it's just an unofficial thing we've
> been doing for fun.
>
> For more info on the mod, and installation files please visit this thread
> on the Tripwire forums:
>
> http://forums.tripwireinteractive.com/showthread.php?t=72741
>
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Re: [hlds] Team Fortress 2 Beta update released

2011-11-10 Thread Jethro Seabridge
Perhaps another variant of the "Employee" badge? Earned for how long
you've spent on the beta?

On 11/10/11, netshr...@gmail.com  wrote:
> I dare say that time in the beta should count against drops in the regular
> game.
>
> Currently for the economically minded (of which economic value is
> debatable), TF2 Beta would be a waste of time, as you get drops in a
> separate universe and time spent playing the beta takes away from time in
> the regular game in which you would get regular drops.
>
> If playing the beta got regular-TF2 item drops, there would be less of a
> deterrent to playing the beta.
>
> Still not a decent incentive, but it might help.
>
> On 10/11/2011, at 7:36 PM, Flubber wrote:
>
>> I think that would not give any more info just taking people to idle in
>> beta then get their loot. An achievement in TF2 Beta that would give an
>> item in the normal TF2 would be more efficient for testing. Of course it
>> would had to be a gameplay achievement (capture # points, heal # people,
>> you know what i mean), but that would take some players to the beta.
>>
>> 2011/11/10 zach isaac 
>> it really lakes the metagame that TF2 uses to keep players hooked. It
>> would be impossible to implement the same mechanic, but Im sure there a
>> differant kind of meta game that would work (I.e. double drops that are
>> for the main game)
>>
>>
>> On Wed, Nov 9, 2011 at 7:25 PM, Mart-Jan Reeuwijk 
>> wrote:
>>
>> Was there ever done some with the input that was given some time ago in
>> requests in how to get more players occasionally play TF2 Beta? afaik
>> there are no benefits for players that do so. There was a wide range of
>> ideas put up, but I've not seen such pass by as being used or other things
>> like that.
>> From: Eric Smith 
>> To: 'Half-Life dedicated Win32 server mailing list'
>> ; "'hlds_li...@list.valvesoftware.com'"
>> ;
>> "'hlds_annou...@list.valvesoftware.com'"
>> 
>> Sent: Wednesday, 9 November 2011, 22:33
>> Subject: [hlds] Team Fortress 2 Beta update released
>>
>> We've released a mandatory update for the Team Fortress 2 Beta. The notes
>> are below. We encourage players to help us stress test the updated model
>> loading system so we can roll the changes to Team Fortress 2 as soon as
>> possible.
>>
>> Thanks.
>>
>> -Eric
>>
>> ---
>>
>> Team Fortress 2 Beta
>> - Sync'd with recent changes from Team Fortress 2
>> - Re-added original Degreaser afterburn duration penalty (in addition to
>> -10% dmg)
>> - Dramatically improved the dynamic model loading system's memory usage,
>> performance, and stability
>>
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Re: [hlds] [hlds_linux] About the TF2 in-game abuse reporting tool

2011-10-28 Thread Jethro Seabridge
How about servers that embrace micspam - music played over the mic?

- Jethro

On Fri, Oct 28, 2011 at 10:14 PM, Fletcher Dunn  wrote:

> I think the best answer there is that we would probably use the abuse
> reporting mechanism as one tool to try to measure what sort of impact this
> sort of thing has on our community.
>
> - Fletch
>
> -Original Message-
> From: hlds_linux-boun...@list.valvesoftware.com [mailto:
> hlds_linux-boun...@list.valvesoftware.com] On Behalf Of bp
> Sent: Friday, October 28, 2011 2:11 PM
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] [hlds] About the TF2 in-game abuse reporting tool
>
> On Fri, Oct 28, 2011 at 22:31, Benedict Glover
>  asked:
> > I'm not personally going to report these but what about servers that
> offer over powered weapons if you pay real money? (Premium Servers
> (Nightteam))
>
> I don't think it's fair to name names in such a discussion, especially
> when Valve can't answer lacking data on how many people elect to
> report such servers over a fairly long period of time - the main
> metric being looked at right now.
>
> --bp is not affiliated with any such server
>
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Re: [hlds] Team Fortress 2 required update coming this afternoon

2011-10-28 Thread Jethro Seabridge
Gaze not upon ye mailing list.

On Friday, October 28, 2011, 1nsane <1nsane...@gmail.com> wrote:
> When it's ready.
>
> On Thu, Oct 27, 2011 at 8:31 PM, Mike O'Laughlen 
wrote:
>>
>> Last year it happened at around 8:30 EDT.
>>
>> On Thu, Oct 27, 2011 at 8:24 PM,  wrote:
>>>
>>> They just updated the blog with the new comic about the update, so I’m
guessing “soon”
>>>
>>>
>>>
>>> From: hlds-boun...@list.valvesoftware.com [mailto:
hlds-boun...@list.valvesoftware.com] On Behalf Of João Gabriel
>>> Sent: 28 October 2011 01:20
>>> To: Half-Life dedicated Win32 server mailing list
>>> Subject: Re: [hlds] Team Fortress 2 required update coming this
afternoon
>>>
>>>
>>>
>>> My guess is "no".
>>>
>>> On Thu, Oct 27, 2011 at 10:17 PM, Jason  wrote:
>>>
>>> It's past "afternoon" now.is it still coming tonight?
>>>
>>> On Thu, Oct 27, 2011 at 4:16 PM, Richie Jones <
richiejonesisawes...@gmail.com> wrote:
>>>
>>> Party Party Hardy
>>>
>>> On Thursday, October 27, 2011, Fletcher Dunn <
fletch...@valvesoftware.com> wrote:
>>> > Heads up.
>>> >
>>> >
>>> >
>>> > Insanity is upon us.
>>> >
>>> >
>>> >
>>> > We'll include the Halloween map cycle file that we're going to be
using on about 70% of our Valve servers, so you can have an example for how
you might want to configure your servers.
>>> >
>>> >
>>> >
>>> > Your humble servant,
>>> >
>>> > Fletch
>>>
>>>
>>>
>>> ___
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Re: [hlds] Team Fortress 2 required update coming this afternoon

2011-10-27 Thread Jethro Seabridge
Gaze not upon ye mailing list.

On Friday, October 28, 2011, 1nsane <1nsane...@gmail.com> wrote:
> When it's ready.
>
> On Thu, Oct 27, 2011 at 8:31 PM, Mike O'Laughlen 
wrote:
>>
>> Last year it happened at around 8:30 EDT.
>>
>> On Thu, Oct 27, 2011 at 8:24 PM,  wrote:
>>>
>>> They just updated the blog with the new comic about the update, so I’m
guessing “soon”
>>>
>>>
>>>
>>> From: hlds-boun...@list.valvesoftware.com [mailto:
hlds-boun...@list.valvesoftware.com] On Behalf Of João Gabriel
>>> Sent: 28 October 2011 01:20
>>> To: Half-Life dedicated Win32 server mailing list
>>> Subject: Re: [hlds] Team Fortress 2 required update coming this
afternoon
>>>
>>>
>>>
>>> My guess is "no".
>>>
>>> On Thu, Oct 27, 2011 at 10:17 PM, Jason  wrote:
>>>
>>> It's past "afternoon" now.is it still coming tonight?
>>>
>>> On Thu, Oct 27, 2011 at 4:16 PM, Richie Jones <
richiejonesisawes...@gmail.com> wrote:
>>>
>>> Party Party Hardy
>>>
>>> On Thursday, October 27, 2011, Fletcher Dunn <
fletch...@valvesoftware.com> wrote:
>>> > Heads up.
>>> >
>>> >
>>> >
>>> > Insanity is upon us.
>>> >
>>> >
>>> >
>>> > We'll include the Halloween map cycle file that we're going to be
using on about 70% of our Valve servers, so you can have an example for how
you might want to configure your servers.
>>> >
>>> >
>>> >
>>> > Your humble servant,
>>> >
>>> > Fletch
>>>
>>>
>>>
>>> ___
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Re: [hlds] Team Fortress 2 required update coming this afternoon

2011-10-27 Thread Jethro Seabridge
I've been waiting for it since last year. Better remember to poke my server
owner friends...

Jethro

On Thu, Oct 27, 2011 at 8:40 PM,  wrote:

> Sweet, been waiting for a whole week for the halloween insanity!
> Enviado desde mi oficina móvil BlackBerry® de Telcel
>
> -Original Message-
> From: Fletcher Dunn 
> Sender: hlds-boun...@list.valvesoftware.com
> Date: Thu, 27 Oct 2011 19:37:38
> To: Half-Life dedicated Linux server mailing list<
> hlds_li...@list.valvesoftware.com>; 'Half-Life dedicated Win32 server
> mailing list'; '
> hlds_annou...@list.valvesoftware.com' >
> Reply-To: Half-Life dedicated Win32 server mailing list
>
> Subject: [hlds] Team Fortress 2 required update coming this afternoon
>
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Re: [hlds] Halloween, quickplay, and registering your server

2011-10-25 Thread Jethro Seabridge
I know it's barely on topic but - last year during the Halloween event, what
I used to do on my server was noclip to the gifts using Sourcemod, and then
give the mask to whoever needed it on the chat. I realize this takes quite a
bit of the fun out of it, but I only started doing it the last couple of
days before the event ended.

I assume that's not okay anymore?

-Jethro

On Mon, Oct 24, 2011 at 10:14 PM, Fletcher Dunn  wrote:

> Here are some quick facts about Halloween, quickplay, and server
> reputation:
>
> ** **
>
> * Please read this FAQ, which answers most quickplay and server
> registration questions:
> https://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513
>
> ** **
>
> * Having players join and stay on your server is currently the only thing
> that matters for server reputation.  Passwords, crit changes, damage spread,
> mods, maps, etc, does not affect your reputation except to the extent that
> it affects client's behaviour.  If you have an audience that is having fun,
> your reputation should be OK.  There is no need to ask if doing XYZ will
> negatively affect your reputation, merely because we haven't specifically
> said, "XYZ is OK."  Should this policy change in the future, we will let you
> know.
>
> ** **
>
> * Certain actions (those described in the FAQ) will make your server
> ineligible for quickplay.  However, those criteria are only examined at the
> moment a client does a quickplay search.  They have no lasting effect on
> your server (except, of course, to the extent that the loss of the extra
> players could negatively affect your reputation) and can be toggled at any
> time.  Temporarily engaging in some activity that makes you ineligible for
> quickplay does not have any lasting penalty on your server or reputation.*
> ***
>
> ** **
>
> * In general, positive reputation data is associated with your game server
> account, not your IP.  You can move to a different IP with no problems.***
> *
>
> ** **
>
> * Valve *MAY* associate negative reputation data (bans, blacklists, records
> of abuse or cheating, etc) not just to the game server account, but also to
> the IP address or owning steam account.  (*Not* just a specific IP:port
> combination!)  We understand that not everyone has control over all the
> ports on their IP.  Hopefully the reasons why these sorts of policies are
> necessary are obvious.  Bottom line: protect the reputation of any servers
> running on your IP.
>
> ** **
>
> * There will be a special Halloween quickmatch option on the client.  We
> will provide further details for how to receive the traffic later.
>
> 
>
> * We highly encourage people to register their servers.  There is zero
> downside to doing so, whatsoever, and it takes 5 seconds.  The Halloween
> gift drops are the first of hopefully many more benefits to come from
> registering your server.
>
> ** **
>
> * We will be watching for servers who are exploiting the gift and drop
> system, and reserve the right to take action against the account, game
> server, IP, and steam account that owns the game server.  We are not going
> to provide an exact definition of exactly what is OK and what is not.
> However, here are two examples of abusive activity: 1.) Giving certain plays
> on your server special powers or preferential treatment with regard to
> gifts.  2.) Using automated methods to collect gifts into lots of free
> accounts, causing them to be devalued in the TF economy.
>
> ** **
>
> Thank you for helping to provide our customers a place to play our game.**
> **
>
> ** **
>
> Your humble servant,
>
> Fletch
>
> ** **
>
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Re: [hlds] Team Fortress 2 Update Released

2011-10-19 Thread Jethro Seabridge
Shush, they can't tell us that.

Yet.

-Jethro

On Wed, Oct 19, 2011 at 7:01 PM, Brian Cagle  wrote:

>  So is there going to be a Halloween update this year?
>
> -Brian
>
> --
> Date: Wed, 19 Oct 2011 13:34:38 -0400
> From: voo...@voogru.com
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] Team Fortress 2 Update Released
>
>
> +1
>
> On 10/19/2011 11:03 AM, Eugenio Roman wrote:
>
> Reddit's tf2 couldn't put this simpler
> http://www.reddit.com/r/tf2/comments/lh2yu/for_enduring_all_of_these_recent_crashes_i/
>
>
> On Wed, Oct 19, 2011 at 12:25 AM, pilger  wrote:
>
> Glad to know the update wasn't meant to address the client crashes. At
> least we know you're working on it and will release as soon as possible.
>
> I'd just ask you to keep in mind what Jason said there. Most of our regular
> players just don't bother to get the game back running after the third crash
> and just go play something else. Hell, i finally got myself playing those
> Fronzen Synapse Humble Bundle games i got a month ago.
>
> We're eager for a solution. Best of luck to you and us all.
>
>
> On 19 October 2011 03:20, Jason  wrote:
>
> Ok, good Henry, as our full server became 1/4 full due to client crashes
> and it happens in groupsa few at a time.I think it was 7 times for
> me in 90 minsbut, the server was still up.
>
>
>  On Wed, Oct 19, 2011 at 12:39 AM, Henry Goffin 
> wrote:
>
>  We are still working on another update for these crashes. This was
> primarily server changes to get something stable that clients can connect to
> as soon as we push another client update.
>
>
> On Oct 18, 2011, at 9:05 PM, "pilger"  wrote:
>
>I, personally, crashed twice in half an hour.
>
> On 19 October 2011 01:41, pilger  wrote:
>
> My server seems to stay up and running now, although the clients are still
> crashing quite frequently. It's still worse than it was 2 updates ago.
>
>
> On 19 October 2011 01:12, Eric Smith  wrote:
>
> An optional update for Team Fortress 2 is now available.  Please run
> hldsupdatetool to receive the updates.  The specific changes include:
>
> - Fixed a server error about unprecached models
> - Fixed a problem where the Sniper Rifle wouldn't damage sticky bombs
>
> -Eric
>
>
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>
>  --
> Eugenio "Motanum" Roman
>
>  https://sites.google.com/site/motanumproyect/
> eugenio.motanu...@gmail.com
> http://twitter.com/#!/MotanumR
> http://steamcommunity.com/id/Motanum
> http://www.youtube.com/user/motanium
>
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Re: [hlds] RO2 Customer Service Tactics

2011-10-13 Thread Jethro Seabridge
Bubka just shut up now eh? Nobody really cares what you think, because
you're acting a twat. Surely Valve would STOP him posting stuff like this if
they didn't want him to.

So would you kindly leave?

-Jethro

On Thu, Oct 13, 2011 at 8:55 PM, Bubka3  wrote:

>  Proof or it didn't happen.
>
> Thanks,
> - Bubka3
>
>
> On 10/13/2011 3:53 PM, Saul Rennison wrote:
>
> He was told by Valve to post his updates here, just stfu now.
>
>
>  Kind regards,
> *Saul Rennison*
>
>
> On 13 October 2011 20:53, Bubka3  wrote:
>
>>  Quite frankly, maybe John should take a hike as this is the "Half-Life
>> dedicated Win32 server mailing list". His game is not half life.
>>
>> kthxbyi
>>
>> Thanks,
>> - Bubka3
>>
>>
>> On 10/13/2011 3:49 PM, Tom Weir wrote:
>>
>> Who said anything about not liking it. The majority of ppl subscribed to
>> this list run public servers...trolls & douchebags are just part of any
>> given day.
>>
>> You started off by crying about how John (politely) told you to piss off.
>>
>> Given your recent posts, I don't think anyone else on the list really
>> cares. If anything, John has our sympathy for having to deal w/ douchebags
>> like you.
>>
>> On 10/13/2011 12:46 PM, Bubka3 wrote:
>>
>> Don't like it? Get off the list.
>>
>> Thanks,
>> - Bubka3
>>
>>
>> On 10/13/2011 3:45 PM, Chris Brunelle wrote:
>>
>> He's stating the obvious.  Troll.  Now go away.
>>
>> On Thu, Oct 13, 2011 at 1:40 PM, Bubka3  wrote:
>>
>>> Here's how John, CEO of Tripwire Interactive does customer service. One
>>> can only imagine what his employees are like.
>>>
>>> If you don't care good for you.
>>>
>>> PS. I'm not stupid enough to get help with the same name.
>>>
>>> Thanks,
>>> - Bubka3
>>>
>>>
>>> On 10/13/2011 10:10 AM, John Gibson wrote:
>>>
 I apologize, I mistook you for someone that actually needed support and
 politely tried to help you. As it turns out you were just trying to be a
 troll with an axe to grind. I'll know to ignore you in the future.

 Regards,

 John

>>>
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>>
>>
>>  --
>> Sent from my Commodore64
>>
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