Re: [hlds] Left 4 Dead 2 Update Released
I would say that is what inspired it... Sent from my iPhone On 29/07/2010, at 3:52 PM, D4rKr0W dark...@dpi-clan.org wrote: On Thu, Jul 29, 2010 at 12:31 AM, AJ Collins gamerzwo...@gmail.com wrote: *Tank* - Tanks go into a stasis when they spawn and leave stasis when the human player takes over. - Tanks in stasis are invisible but still show a glow to the infected team. - Tanks do not attack when they are in stasis. - Tanks in stasis cannot be set on fire or damaged. About time, even though a fix for tank pre-light has been around since the release of this: http://forums.alliedmods.net/showthread.php?p=900530 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Available
Is anybody able to tell me how big the files are and\or provide a zip of them. Currently away from a LAN party with 500 people sitting on a single 8mb connection trying to update tf2 and I have 6 servers running :S Sent from my iPhone On 10/07/2010, at 10:14 AM, DontWannaName! ad...@topnotchclan.com wrote: I got all the files but it simply didnt list them. I double checked with verify all too. On Fri, Jul 9, 2010 at 5:39 PM, Lane Eckley l...@hypernia.com wrote: Yeh, I ran the update 4 times, got new files on the first three - in case anyone else sees this. -Lane -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of DontWannaName! Sent: Friday, July 09, 2010 8:36 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Available Its not 2 files. It only showed 3 for me. It actually updated 20 files. :D On Fri, Jul 9, 2010 at 5:32 PM, Lane Eckley l...@hypernia.com wrote: Same here - downloaded 2 files and were dead. -Lane -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jonah Hirsch Sent: Friday, July 09, 2010 8:30 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Available D'oh. My windows server will NOT start, even without any addons. Jonah Hirsch --- On Fri, Jul 9, 2010 at 5:23 PM, Jonah Hirsch crazydog...@gmail.com wrote: No balancing on the movable buildings? :P Nonetheless, nice fixes. Fixed a server crash in the player death code, related to building carrying. might actually fix a crash related to a sourcemod plugin I was experiencing! Jonah Hirsch --- On Fri, Jul 9, 2010 at 5:21 PM, Craig H robolea...@gmail.com wrote: Nice, thanks. On Fri, Jul 9, 2010 at 5:16 PM, Jason Ruymen jas...@valvesoftware.com wrote: A required update for Team Fortress 2 is now available. Please run hldsupdatetool to receive the update. The specific changes include: Team Fortress 2 - Fixed an exploit that allowed Engineers to build level 2/3 mini sentries. - Fixed a bug that allowed sapped buildings to be picked up by the Engineer. - Fixed a bug where Wrangled level 3 sentryguns would still fire rockets when they were out of ammo. - Fixed a bug where players would go into reference poses when switching classes while carrying a building. - Fixed seeing the changeclass label in the spectator HUD when using cl_hud_minmode. - The amount of revenge crits a player can have at one time is now capped at 35. - The Wrangler no longer shows the shotgun's ammo count. - Engineers can no longer pick up buildings while stunned or in loser state. - Fixed Engineer shotgun and piston not using team skins for the Engineer's arms. - Fixed an issue where Wrangled sentrygun effects wouldn't be attached to the sentrygun. - The Gunslinger 3 hit combo now only increments the combo count when hitting enemy players. - Fixed a crash in the control point progress bar. - Fixed a server crash in the player death code, related to building carrying. - Fixing performance spikes that occur at round start, and after each point capture, when TFBots are present in the server. - Achievement fixes: - The Rio Grind achievement limit is now correctly set to 50. - Fixed a typo in Six-String Stinger achievement name. - Fixed a bug in the Death Metal achievement that caused it to rapidly complete itself. - Fixed getting the Six-String Stinger achievement without playing the guitar. - Fixed sentrygun detection code in Best Little Slaughterhouse in Texas and Deputized. - Missed notes from yesterday's release: - New response rules and sounds added for some classes Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit
Re: [hlds] Team Fortress 2 Update Available
Just server. Client files will be downloaded then the community will take care of distributing them among themselves. Sent from my iPhone On 10/07/2010, at 10:19 AM, Lane Eckley l...@hypernia.com wrote: Are you needing the client or server? Assuming server? -Lane -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Joshua 'Dislexsick' Bost Sent: Friday, July 09, 2010 8:49 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Available Is anybody able to tell me how big the files are and\or provide a zip of them. Currently away from a LAN party with 500 people sitting on a single 8mb connection trying to update tf2 and I have 6 servers running :S Sent from my iPhone On 10/07/2010, at 10:14 AM, DontWannaName! ad...@topnotchclan.com wrote: I got all the files but it simply didnt list them. I double checked with verify all too. On Fri, Jul 9, 2010 at 5:39 PM, Lane Eckley l...@hypernia.com wrote: Yeh, I ran the update 4 times, got new files on the first three - in case anyone else sees this. -Lane -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of DontWannaName! Sent: Friday, July 09, 2010 8:36 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Available Its not 2 files. It only showed 3 for me. It actually updated 20 files. :D On Fri, Jul 9, 2010 at 5:32 PM, Lane Eckley l...@hypernia.com wrote: Same here - downloaded 2 files and were dead. -Lane -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jonah Hirsch Sent: Friday, July 09, 2010 8:30 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Available D'oh. My windows server will NOT start, even without any addons. Jonah Hirsch --- On Fri, Jul 9, 2010 at 5:23 PM, Jonah Hirsch crazydog...@gmail.com wrote: No balancing on the movable buildings? :P Nonetheless, nice fixes. Fixed a server crash in the player death code, related to building carrying. might actually fix a crash related to a sourcemod plugin I was experiencing! Jonah Hirsch --- On Fri, Jul 9, 2010 at 5:21 PM, Craig H robolea...@gmail.com wrote: Nice, thanks. On Fri, Jul 9, 2010 at 5:16 PM, Jason Ruymen jas...@valvesoftware.com wrote: A required update for Team Fortress 2 is now available. Please run hldsupdatetool to receive the update. The specific changes include: Team Fortress 2 - Fixed an exploit that allowed Engineers to build level 2/3 mini sentries. - Fixed a bug that allowed sapped buildings to be picked up by the Engineer. - Fixed a bug where Wrangled level 3 sentryguns would still fire rockets when they were out of ammo. - Fixed a bug where players would go into reference poses when switching classes while carrying a building. - Fixed seeing the changeclass label in the spectator HUD when using cl_hud_minmode. - The amount of revenge crits a player can have at one time is now capped at 35. - The Wrangler no longer shows the shotgun's ammo count. - Engineers can no longer pick up buildings while stunned or in loser state. - Fixed Engineer shotgun and piston not using team skins for the Engineer's arms. - Fixed an issue where Wrangled sentrygun effects wouldn't be attached to the sentrygun. - The Gunslinger 3 hit combo now only increments the combo count when hitting enemy players. - Fixed a crash in the control point progress bar. - Fixed a server crash in the player death code, related to building carrying. - Fixing performance spikes that occur at round start, and after each point capture, when TFBots are present in the server. - Achievement fixes: - The Rio Grind achievement limit is now correctly set to 50. - Fixed a typo in Six-String Stinger achievement name. - Fixed a bug in the Death Metal achievement that caused it to rapidly complete itself. - Fixed getting the Six-String Stinger achievement without playing the guitar. - Fixed sentrygun detection code in Best Little Slaughterhouse in Texas and Deputized. - Missed notes from yesterday's release: - New response rules and sounds added for some classes Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit
Re: [hlds] Team Fortress 2, Counter-Strike: Source and Day of Defeat: Source Updates Available
I'm seeing these errors too. Sent from my iPhone On 09/07/2010, at 1:27 PM, Robert Whelan mrrjwhe...@yahoo.com wrote: Anyone seeing this in their console? Dunno if they are material errors or what. 2 updates later and I'm still seeing them and didn't know if it was normal behaviour. Anyone? Thx... Executing dedicated server config file material models/player/items/medic/medic_mirror has a normal map and $basealphaenvmapmask. Must use $normalmapalphaenvmapmask to get specular. material models/player/items/all_class/all_halo has a normal map and $basealphaenvmapmask. Must use $normalmapalphaenvmapmask to get specular. material models/player/items/all_class/id_badge_gold has a normal map and $basealphaenvmap mask. Must use $normalmapalphaenvmapmask to get specular. material models/player/items/all_class/id_badge_silver has a normal map and $basealphaenvm apmask. Must use $normalmapalphaenvmapmask to get specular. material models/player/items/all_class/id_badge_platinum has a normal map and $basealphaen vmapmask. Must use $normalmapalphaenvmapmask to get specular. Failed to load Steam ServiceServiceStart: started as Windows service exec banned_user.cfg: file size larger than 1 MB! exec banned_ip.cfg: file size larger than 1 MB! Writing cfg/banned_user.cfg. Writing cfg/banned_ip.cfg. Adding master server 216.207.205.99:27011 Adding master server 216.207.205.98:27011 Connection to Steam servers successful. VAC secure mode is activated. From: Jason Ruymen jas...@valvesoftware.com To: Half-Life dedicated Linux server mailing list hlds_li...@list.valvesoftware.com; hlds@list.valvesoftware.com hlds@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com hlds_annou...@list.valvesoftware.com Sent: Thu, July 8, 2010 7:07:47 PM Subject: [hlds] Team Fortress 2, Counter-Strike: Source and Day of Defeat: Source Updates Available Required update for Team Fortress 2 and Day of Defeat: Source are now available. The updates to Counter-Strike: Source are optional. The specific changes include: Engine: - Fixed client crash related flashlight usage. - Fixed several issues related to alt-tabbing (invisible players, etc). Team Fortress 2: - Added The Frontier Justice. - Added The Wrangler. - Added The Gunslinger. - Added The Southern Hospitality. - Added 35 Engineer achievements. - Engineers can now pickup move their buildings. - Added Engineer main menu music. - Added 4 new maps: - Thunder Mountain, a 3 stage Payload map. - Hightower, a Payload Race map. - Upward, a Payload map. - ColdFront, a community built Capture Point map. - Item tuning: - The Sandvich now uses a cooldown timer, instead of the health pack recharge mechanic. - The Gunboats now reduce self-damage by 60% (was 75%) - The Tribalman's Shiv bleed duration reduced to 6 second (was 8), and its damage penalty increased to 50% (was 35%). - Added better feedback sound for Pyros on when their flamethrower is doing damage. - Fixed blood effect on bleeding player. - Added a glow effect to Payload carts. - Added Romanian language support. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] CS:S recommended anti-cheat plugins?
I don't disagree with that. The OP came asking how to secure his server running mani, the answer was that mani has been compromised or can be compromised, the OP was then given alternatives, and reasons to use the alternatives. At no point did I say he has to use it or that mani is bad/evil/whatever, merely that SM can be made to look and feel like mani, in case he was hesitant to switch... I stand by my statement about binding keys though... Sent from my iPhone On 02/07/2010, at 2:04 PM, ics i...@ics-base.net wrote: This petty and childish fight is unnecessary. People use what they want and what they like. -ics 2.7.2010 0:12, Joshua 'Dislexsick' Bost kirjoitti: The thing is, he's quite right here. Even the chat triggers can be changed readily, which seems to be the biggest hurdle for ex-Mani users. If your admins aren't confident with chat commands or console commands they can use sm_admin. If they can't bind a key to sm_admin get better admins Obnoxiously Sent from my iPhone On 02/07/2010, at 4:58 AM, msleepermslee...@ismsleeperwrong.com wrote: Everything Mani can do, SourceMod can do better. On Thu, 2010-07-01 at 15:25 -0400, Keeper wrote: Maybe not your plugin of choice, but it's served many server operators well over the years. I forgot about that SRCDS_Hardening. That's a good read for any server operator. Plus it provides links to solutions. -Original Message- From: msleeper [mailto:mslee...@ismsleeperwrong.com] Sent: Thursday, July 01, 2010 3:16 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] CS:S recommended anti-cheat plugins? I hate to tell you this buddy, but Mani stopped being the admin plugin of choice a couple years ago. What is it with the CS:S community and thinking that Mani is still useful? I recommend you go install Metamod + SourceMod, and stop running an ancient plugin on your servers. As for actual security stuff, you are pretty safe installing most of the plugins listed here: http://wiki.alliedmods.net/SRCDS_Hardening I say most because this article doesn't feature KAC (http://forums.alliedmods.net/forumdisplay.php?f=133), which is a killer security/anti-cheat plugin and has replaced some - but not all - of the functionality listed on that Wiki article. Welcome to the future. It's nice here. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] CS:S recommended anti-cheat plugins?
The thing is, he's quite right here. Even the chat triggers can be changed readily, which seems to be the biggest hurdle for ex-Mani users. If your admins aren't confident with chat commands or console commands they can use sm_admin. If they can't bind a key to sm_admin get better admins Obnoxiously Sent from my iPhone On 02/07/2010, at 4:58 AM, msleeper mslee...@ismsleeperwrong.com wrote: Everything Mani can do, SourceMod can do better. On Thu, 2010-07-01 at 15:25 -0400, Keeper wrote: Maybe not your plugin of choice, but it's served many server operators well over the years. I forgot about that SRCDS_Hardening. That's a good read for any server operator. Plus it provides links to solutions. -Original Message- From: msleeper [mailto:mslee...@ismsleeperwrong.com] Sent: Thursday, July 01, 2010 3:16 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] CS:S recommended anti-cheat plugins? I hate to tell you this buddy, but Mani stopped being the admin plugin of choice a couple years ago. What is it with the CS:S community and thinking that Mani is still useful? I recommend you go install Metamod + SourceMod, and stop running an ancient plugin on your servers. As for actual security stuff, you are pretty safe installing most of the plugins listed here: http://wiki.alliedmods.net/SRCDS_Hardening I say most because this article doesn't feature KAC (http://forums.alliedmods.net/forumdisplay.php?f=133), which is a killer security/anti-cheat plugin and has replaced some - but not all - of the functionality listed on that Wiki article. Welcome to the future. It's nice here. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] COUNTER-STRIKE: SOURCE BETA
Go look up the 'humble indie bundle'. It kills your arguement pretty fast actually. Sent from my iPhone On 15/05/2010, at 4:47 AM, Alec Sanger eclyp...@hotmail.com wrote: Since you've put no lower bounds on your theory, are you asserting that valve would make more money by selling their games for $0.05 rather than $30? You have to realize that there are analysts hired to determine the most appropriate price point based on current and past trends. I would certainly trust their judgment over yours. While I would love valve games for as little money as possible, it's not always in their best interest to reduce the price. Why are we even talking about this on the HLDS mailing list? Thank you, Alec Sanger Date: Fri, 14 May 2010 15:09:09 -0400 From: gizmokid2...@gmail.com To: hlds@list.valvesoftware.com Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA Just to add my quick $0.02 since most people don't understand. And if it does make a sale more likely, does giving the game out for less money help Valve? ABSOLUTELY! Thinking otherwise leads you to the way of Adobe with CS. You're going to get more people to buy the game at $35 than you are at $50. You'll easily get enough extra sales to make more money selling more copies than you would by selling it to less people at $50/ea. Simple economics, yet most people and business owners don't understand. It's not like Valve has to spend extra money for each extra copy of the game sold...they aren't selling physical copies, it's all digital, and they already have the infrastructure in place to handle the downloads. -Michael -- Original Message --- Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA From: Ed Kellett e...@estc.demon.co.uk To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Date: 5/14/2010 2:51 PM EST Piracy is not defined by your moral outlook on the situation, the CS:S beta is copyright Valve and to download it (from their servers or otherwise) without their permission is illegal. Whether or not illegal downloading hardly hurts Valve is for Valve to decide, as is who they want to have access to it. The Subscriber Agreement gives them the right to ban anyone they like from Steam in any case. How can an increase in anticipation arise from more people already having the game anyway? And if it does make a sale more likely, does giving the game out for less money help Valve? - Original Message - From: Max Ssi3ila...@gmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Friday, May 14, 2010 7:11 PM Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA If it were a paid DLC and none of the public had access, then yes, it would be piracy. You can only play on Beta servers if you've purchased a license of CS:S, thousands have already downloaded the client and posted videos online, and legitimate copies of the game will be updated next week. No core gameplay elements have been changed/added, and an increase in anticipation hardly hurts Valve (and increases the probability of a week(end) sale to celebrate the update). On Fri, May 14, 2010 at 4:06 AM, icsi...@ics-base.net wrote: Well it's like a copy of a game you do not own. Technically piracy, since it's unreleased. -ics ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Hotmail has tools for the New Busy. Search, chat and e-mail from your inbox. http://www.windowslive.com/campaign/thenewbusy?ocid=PID28326::T:WLMTAGL:ON:WL:en-US:WM_HMP:042010_1 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Owner of RUS Coop-16 ?
Sv_contact Sent from my iPhone On 19/02/2010, at 9:18 PM, Saint K. sai...@specialattack.net wrote: Is de owner of the RUS Coop-16 servers on this list by any chance? Or does anyone know how to reach its owner(s) ? Cheers, ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Owner of RUS Coop-16 ?
*grabs fire extinguisher* *hopes people realize the subtle hint we don't need a flamewar* Sent from my iPhone On 20/02/2010, at 7:55 AM, Justin mysteriousjus...@gmail.com wrote: Very good, thanks for asking On Fri, Feb 19, 2010 at 4:19 PM, msleeper mslee...@ismsleeperwrong.com wrote: How is nosteam running for you these days? On Fri, 2010-02-19 at 16:07 -0500, Justin wrote: Who cares, if you really are that concerned about piracy, go play MW2 and stfu.. On Fri, Feb 19, 2010 at 2:26 PM, Spencer 'voogru' MacDonald voo...@voogru.com wrote: game pirates detected!!! weeewweeew -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Roman Hatsiev Sent: Friday, February 19, 2010 6:34 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Owner of RUS Coop-16 ? http://forum.csmania.ru/viewtopic.php?f=28t=20749start=0 http://forum.csmania.ru/viewtopic.php?f=28t=20749start=0Here is the guy you are looking for and he posted instructions on how to configure such server. Should you need help reading through that forum please feel free to email me directly. Regards, Roman On Fri, Feb 19, 2010 at 2:26 PM, Saint K. sai...@specialattack.net wrote: Hi, The gametype is left4dead2. I don't see this at that page, allthou my Russian is a little bit rusty lately ;) Could you point it out more specific were on the page these servers are listed? (so I can ensure I contact the correct person). Cheers, -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] On Behalf Of Kaspars Sent: Friday, February 19, 2010 12:06 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Owner of RUS Coop-16 ? http://games.olympus.ru/support.html Saint K. wrote: Yes I've tried that but its blank on the servers. Neither can I relate it to a steamcommunity or find anything on google relating the servers to a clan or something. Cheers, -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] On Behalf Of Joshua 'Dislexsick' Bost Sent: Friday, February 19, 2010 11:54 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Owner of RUS Coop-16 ? Sv_contact Sent from my iPhone On 19/02/2010, at 9:18 PM, Saint K. sai...@specialattack.net wrote: Is de owner of the RUS Coop-16 servers on this list by any chance? Or does anyone know how to reach its owner(s) ? Cheers, ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds No virus found in this incoming message. Checked by AVG - www.avg.com Version: 9.0.733 / Virus Database: 271.1.1/2695 - Release Date: 02/18/10 20:34:00 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds No virus found in this incoming message. Checked by AVG - www.avg.com Version: 9.0.733 / Virus Database: 271.1.1/2695 - Release Date: 02/18/10 20:34:00 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http
Re: [hlds] Owner of RUS Coop-16 ?
Your correct. It is a mailing list, in real life. The question was answered. This thread needs no more replies. Also you could have fooled me. I could swear this was an RPG where you RPed a mailing list policeman. Sent from my iPhone On 20/02/2010, at 8:05 AM, msleeper mslee...@ismsleeperwrong.com wrote: This isn't an RPG. On Sat, 2010-02-20 at 08:02 +1030, Joshua 'Dislexsick' Bost wrote: *grabs fire extinguisher* *hopes people realize the subtle hint we don't need a flamewar* Sent from my iPhone On 20/02/2010, at 7:55 AM, Justin mysteriousjus...@gmail.com wrote: Very good, thanks for asking On Fri, Feb 19, 2010 at 4:19 PM, msleeper mslee...@ismsleeperwrong.com wrote: How is nosteam running for you these days? On Fri, 2010-02-19 at 16:07 -0500, Justin wrote: Who cares, if you really are that concerned about piracy, go play MW2 and stfu.. On Fri, Feb 19, 2010 at 2:26 PM, Spencer 'voogru' MacDonald voo...@voogru.com wrote: game pirates detected!!! weeewweeew -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Roman Hatsiev Sent: Friday, February 19, 2010 6:34 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Owner of RUS Coop-16 ? http://forum.csmania.ru/viewtopic.php?f=28t=20749start=0 http://forum.csmania.ru/viewtopic.php? f=28t=20749start=0Here is the guy you are looking for and he posted instructions on how to configure such server. Should you need help reading through that forum please feel free to email me directly. Regards, Roman On Fri, Feb 19, 2010 at 2:26 PM, Saint K. sai...@specialattack.net wrote: Hi, The gametype is left4dead2. I don't see this at that page, allthou my Russian is a little bit rusty lately ;) Could you point it out more specific were on the page these servers are listed? (so I can ensure I contact the correct person). Cheers, -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] On Behalf Of Kaspars Sent: Friday, February 19, 2010 12:06 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Owner of RUS Coop-16 ? http://games.olympus.ru/support.html Saint K. wrote: Yes I've tried that but its blank on the servers. Neither can I relate it to a steamcommunity or find anything on google relating the servers to a clan or something. Cheers, -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] On Behalf Of Joshua 'Dislexsick' Bost Sent: Friday, February 19, 2010 11:54 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Owner of RUS Coop-16 ? Sv_contact Sent from my iPhone On 19/02/2010, at 9:18 PM, Saint K. sai...@specialattack.net wrote: Is de owner of the RUS Coop-16 servers on this list by any chance? Or does anyone know how to reach its owner(s) ? Cheers, ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds No virus found in this incoming message. Checked by AVG - www.avg.com Version: 9.0.733 / Virus Database: 271.1.1/2695 - Release Date: 02/18/10 20:34:00 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds No virus found in this incoming message. Checked by AVG - www.avg.com Version: 9.0.733 / Virus Database: 271.1.1/2695 - Release Date: 02/18/10 20:34:00 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please
Re: [hlds] Good bye, farewell, thanks for the help, and go to hell
I just looked at my phone and saw 16 new emails. I didn't find that annoying. it is not hard to manage them on the iPhone... Sent from my iPhone On 18/02/2010, at 11:26 AM, Scott scottish2c...@gmail.com wrote: Can you guys just shut the heck up and only post if you need help with an issue about the topic at hand (Valve servers). No more I’m leaving emails please, nobody cares, just keep this list reserved for server news and help. I have been on this list for 6 years and have only made a few posts because I know it’s annoying to get your inbox spammed (its terribly annoyin g on my iphone inbox) with useless replies. This list has and keeps being incredibly useful though. Lets please just stay on topic from here on out. -Scott S. On Wed, Feb 17, 2010 at 1:57 PM, Shawn P. Zipay digitalz...@gmail.comwrote: Whoa, Munra. Let's not get crazy here. Shawn P. Zipay Community Manager MyInternetServices -- http://www.myinternetservices.com CS-Nation -- http://www.csnation.net Total Gaming Network -- http://www.totalgamingnetwork.com On Wed, Feb 17, 2010 at 9:44 AM, Munra mu...@anbservers.net wrote: List of 12 year olds And you really list FTP as one if your technical skills? And then it's not even mark as *Good Working knowledge. I think I'll take Msleeper advice over yours. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Patrick Shelley Sent: Wednesday, February 17, 2010 7:52 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Good bye, farewell, thanks for the help, and go to hell it's so beautiful to see how despised you still are sleeper - after a year away from this list, i'm crying with happiness. -- Regards, Patrick Shelley www.SideSteal.com http://www.sidesteal.com/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2 Long Map Change
I'm agreeing, contact the provider. It will pay to send them a log like that after a clean install. Sent from my iPhone On 15/02/2010, at 8:17 AM, Chris Oryschak ch...@oryschak.com wrote: I'm with art of war central, I have tried disabling all plugins, doing a fresh install and it still seems to arise. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Cc2iscooL Sent: Sunday, February 14, 2010 4:40 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] TF2 Long Map Change What provider? Likely they either are overselling or limiting disk i/o or ram usage per process which is causing maploads to take a while. I would get in touch with the provider. Also you could try disabling all plugins and test clean but its more likely its a disk or ram issue. On Feb 14, 2010 3:35 PM, Chris Oryschak ch...@oryschak.com wrote: Anyone ever have problems with their TF2 server + on map change it takes a long time. I'm running the server off a rented box so my access is limited but when I look at the server logs here is what I find: L 02/14/2010 - 13:24:05: tv_relaypassword = L 02/14/2010 - 13:24:05: tv_password = L 02/14/2010 - 13:24:05: deathmatch = 1 L 02/14/2010 - 13:24:05: coop = 0 L 02/14/2010 - 13:24:05: sv_cheats = 0 L 02/14/2010 - 13:24:05: sv_pausable = 0 L 02/14/2010 - 13:24:05: sv_contact = L 02/14/2010 - 13:24:05: sv_voiceenable = 1 L 02/14/2010 - 13:24:05: tv_enable = 0 L 02/14/2010 - 13:24:05: server cvars end L 02/14/2010 - 13:25:38: Started map cp_dustbowl (CRC 1303353615) L 02/14/2010 - 13:25:45: server_cvar: tf_gamemode_payload 0 L 02/14/2010 - 13:25:45: server_cvar: sv_tags Vanilla,hlstatsx,increased_maxplayers L 02/14/2010 - 13:25:45: server_cvar: sv_tags Vanilla,hlstatsx,increased_maxplayers L 02/14/2010 - 13:25:45: server_cvar: tf_gamemode_cp 1 Note the times from when server cvars end and started map begins. It was almost 1:33 delay for this map change. Anyone have any ideas on what could be causing this? Thanks, Chris ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds