Re: [hlds] Coming Soon BS...
Ok I'll respond to this just because Im tired of hearing about it, if you would have taken the time to read what was said about the new game (Ragdoll Kung Fu) you would have noticed Valve is not developing it. It is being developed by a private developer. Valve is just putting it on Steam. Yes Im sure they get royalties but they are not doing the developing they have theyre resources spread out a little far I would think to be bringing up anything new. stalker333 wrote: Yes, it did, but that wasn't really my point. Point is, having 2-3 games almost done doesn't help anyone. Look I understand everyone gets defensive of Valve, and usually for good reason (they are being blamed for something stupid) but this, frankly, is only Valve. Now, call me crazy, but I just like getting what I paid for. Again, I know people hate to hear that (oddly enough) and I don't mind waiting, but g'damn! How much artwork are they doing?!? Again, I don't mean to piss anyone off, but even Valve knows this is getting old, some of them anyway. -Smurf Message: 6 From: [GS]BeNt [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Subject: Re: [hlds] Coming Soon BS... Date: Mon, 15 Aug 2005 07:27:16 -0500 Reply-To: hlds@list.valvesoftware.com - Original Message - From: stalker333 [EMAIL PROTECTED] What bugs me, is that DOD:S isn't out yet, and has been in the coming soon catagory for Lets see, since Oct 5th of 04. Now, they have added yet another game/mod/episode whatever to coming soon. Ever think there is alot more than one development team in one house and under one roof? BeNt http://www.gorillazsouth.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Warning about revision R of mani mod
Try Beetlesmod. www.beetlesmod.com [DinoBot]Sidmind wrote: normally, when mani releases an update, I just download the patch make backups of my cfg folder, then overwrite my existing files. but TODAY, I did the same thing for revision R He also recomended a model pak, so I downloaded it and overwrote my /cstrike folder. but now EVERYONE who joins the server HAS to download 16 meg worth of models. I have edited the mani_server.cfg to turned all the model crap off, but it still downloads them, and is crashing like crazy. I have gone back to version P of mani mod, untill he gets his stuff lined out. Mani needs to stop making enhancments that are FORCED on people, any new items should be turned off by default, OR at least a warning about before I update. I honestly dont know if it the mani version R that is forcing people to download, or his recomended model pack. __ Do you Yahoo!? Read only the mail you want - Yahoo! Mail SpamGuard. http://promotions.yahoo.com/new_mail ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] UOL AntiSPAM
Why should I have to block him? I know I can set my filters but why should we have to go through the trouble? WayneH wrote: Just block him, use your preference/rules to autoblock/delete. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of T3XAN Sent: Wednesday, 29 June 2005 10:42 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] UOL AntiSPAM I among others have been complaining about this guys for months. Its getting really annoying. Alfred is there not anything you can do to get this guy out of here? Tex Ned Haskin wrote: The problem is that this guy hasn't clue, about spam filters, this list, any of it. Valve took him off the list once, he signed up again because he wasn't getting the list email and never had, just use your email filters. IMO Ned Clayton Macleod wrote: good for *A*OL... On 6/28/05, sebastian nielsen [EMAIL PROTECTED] wrote: I think AOL removed list detection because spammers can add list headers to abuse the list detection system. (bypass antispam system) -- Clayton Macleod ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ NOD32 1.1157 (20050628) Information __ This message was checked by NOD32 antivirus system. http://www.eset.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] VAC2 Beta information
I have been running vacbeta since a week after release on both of our pubs and generally anytime these guys have connection issues it always seems to be that once they restart steam the issue is resolved. If you see these guys get these sorts of errors and they are regs simply suggest to them to restart steam. artiecs wrote: Alfred We enabled VAC2 beta today. So far i've seen a couple peeps disconnected with the message (reason: No Steam Logon), after they had already joined and were playing. They were non-regs, so prolly can't get any further info unless they stumble into our website and post about it. We also have 2 regs that have had probs, from whom i can get more info, one of them posted on our forums that:: I got booted twice with a message that said I had no steam id even though I had been playing for several minutes. How could I play if I didn't have an ID? and the other: All of the sudden when I try to log onto the server i get some VAC error about can't get a secure connection I'm trying to get more specific info from each of them, but at the same time i don't know exactly what info would be helpful, so beyond getting the exact error messages, which i've asked of them, what would you like to know? Our server has the latest updates on it, if you need more info about it I can get that for you too. -Artie - Original Message - From: Alfred Reynolds [EMAIL PROTECTED] To: hlds_linux@list.valvesoftware.com; hlds@list.valvesoftware.com; [EMAIL PROTECTED] Sent: Thursday, June 16, 2005 6:04 PM Subject: [hlds] VAC2 Beta information We are particularly interested in hearing about any issues regarding connection problems. Things to watch for: - No Steam Logon errors reported by clients. If a user gets this consistently across a couple day period then get them to go to our support site for help. - steamclient.dll not found, server communication disabled. printed out on startup. For linux users make sure you have at least GLIBC 2.3.2 or above. You also need to allow outbound UDP traffic on port 27014 from your server. If you do have the correct GLIBC version or run under win32 then contact me to debug the problem. Thanks for your help. - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Leo Bounds NEEDS TO GO!
I have mentioned this in the past but once again I am being agitated by [EMAIL PROTECTED] damned auto response every time I send a message to the list.. I keep all my HLDS related e-mails filtered to my HLDS folder yet I always get a message from this guy in my regular inbox regarding his antispam software mail server (Pretty insane I get spammed by an anti spam servergo figure).its annoying he needs to turn this off or be blacklisted on the list. I know I am not the only person getting this from him it has to be everybody who sends a message on this list. -T3XAN [EMAIL PROTECTED] wrote: Send hlds mailing list submissions to hlds@list.valvesoftware.com To subscribe or unsubscribe via the World Wide Web, visit http://list.valvesoftware.com/mailman/listinfo/hlds or, via email, send a message with subject or body 'help' to [EMAIL PROTECTED] You can reach the person managing the list at [EMAIL PROTECTED] When replying, please edit your Subject line so it is more specific than Re: Contents of hlds digest... Today's Topics: 1. Re: MOTD character limit (Clayton Macleod) 2. Re: MOTD character limit (Andrew Armstrong) 3. RE: MOTD character limit (Deadman Standing) 4. Re: MOTD character limit (Clayton Macleod) 5. Re: MOTD character limit (Clayton Macleod) 6. Re: MOTD character limit (Steven Hartland) 7. Re: MOTD character limit (Steven Hartland) 8. Re: MOTD character limit (Clayton Macleod) 9. RE: MOTD character limit (Micha Vermeer) 10. Re: MOTD character limit (DarkJedi) --__--__-- Message: 1 Date: Tue, 24 May 2005 03:21:45 -0700 From: Clayton Macleod [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Subject: Re: [hlds] MOTD character limit Reply-To: hlds@list.valvesoftware.com why do you think valve added the capability of loading pages from other servers in the first place? heh. On 5/24/05, Steven Hartland [EMAIL PROTECTED] wrote: Wake up smell the roses the limit is too small, end of discussion. There are always ways to work around things but do you want to when we have the option of getting it fixed. Think of average Joe that uploads a MOTD to their server and it doesn't display. They wont know its because the file is too big. The server doesn't tell them its because the file is too big, it just doesn't work. You can procrastinate about workarounds all u like but that doesn't fix the core issue. Only Valve increasing the size limit will do that. Hence this is what's being requested. Steve / K -- Clayton Macleod --__--__-- Message: 2 From: Andrew Armstrong [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Subject: Re: [hlds] MOTD character limit Date: Tue, 24 May 2005 20:23:29 +1000 Reply-To: hlds@list.valvesoftware.com If you think you know how to do it, say so, since your not listening to me. - Original Message - From: Clayton Macleod [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Tuesday, May 24, 2005 8:13 PM Subject: Re: [hlds] MOTD character limit no way man, you just don't understand the complexities involved! What you're talking about would involved computers being able to communicate with each other, and that's just crazy talk. On 5/24/05, paul [EMAIL PROTECTED] wrote: Cant you just modify your MOTD creation script to copy file(s) somewhere else then at the end of the script have a line or 2 that creates the MOTD with the relavent redirect code in it ? Seems simple to me -- Clayton Macleod ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds --__--__-- Message: 3 From: Deadman Standing [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Subject: RE: [hlds] MOTD character limit Date: Tue, 24 May 2005 06:31:06 -0400 Reply-To: hlds@list.valvesoftware.com Assuming each server displays the same attributes in its custom content, (i.e. server name, server variables, max players, etc) you can still use redirect, just make your web page accept those values as URL attributes: ex: www.mypage.php?n=Dude;mp=12;ff=0 etc. Then have the web page take the attributes and render them however you like. (i.e. Put the server name at the Top of the page build tables with the values in them, put statements if ff is on or off, etc.) So when each server generates its custom MOTD file it puts the custom info in the redirect URL. If size is still an issue compress it further like www.mypage.php?Dude;12;0 etc. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Andrew Armstrong Sent: Tuesday, May 24, 2005 5:45 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] MOTD character limit Sigh. The page is not 23 pages long, the size is made up due to html formatting, and is quite small, and no obtrusive graphics or any of that crap. The motd, is generated dynamically at runtime for each server, based off its configuration
[hlds] Re: CSS Stats logging (T3XAN) (leo bounds)
log 1 log_console 1 log_events 1 log_udp 1 Not sure how relevant all of these are to Psychostats but I have them all on and as you can see the hit boxes work for me. Just to re-iterate they did not work until I recently updated psychostats via the update tool that comes with it. -T3X [EMAIL PROTECTED] wrote: Send hlds mailing list submissions to hlds@list.valvesoftware.com To subscribe or unsubscribe via the World Wide Web, visit http://list.valvesoftware.com/mailman/listinfo/hlds or, via email, send a message with subject or body 'help' to [EMAIL PROTECTED] You can reach the person managing the list at [EMAIL PROTECTED] When replying, please edit your Subject line so it is more specific than Re: Contents of hlds digest... Today's Topics: 1. Re: Please reduce update frequency and improve patch timing (Christopher Choo) 2. Re: CSS Stats logging (T3XAN) (leo bounds) 3. Re: Re: Please reduce update frequency and improve patch timing (Clayton Macleod) 4. Re: Re: Please reduce update frequency and improve patch timing (Whisper) 5. Easy Question, I hope... (stalker333) 6. RE: Re: Please reduce update frequency and improve patch timing (Alexander Kobbevik) 7. RE: server crashes w/ new update (Agent 001Fox) 8. RE: server crashes w/ new update ([EMAIL PROTECTED]) --__--__-- Message: 1 From: Christopher Choo [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Date: Sun, 22 May 2005 22:42:32 +0800 Subject: [hlds] Re: Please reduce update frequency and improve patch timing Reply-To: hlds@list.valvesoftware.com I suppose I didn't express clearly why I disliked Valve's regular updates. I am not against updates-per-se. What I think is that these updates tend to break many existing features instead of merely introducing new ones. It's not just a matter of restarting the server - That would be the case if you run a very clean Source server with no mods or 3rd party plug-ins. The update on Friday was not the first time we've seen Valve rollback patches, and frankly version thirty-something after a just a few months shows either how active Valve is in updating HL2 or how shoddy it was when it was first released. My guess is that it is somewhere in between, but my personal bias would have me think it is more of the latter rather than the former. While Steam is a good way to release updates in theory, in practice it's still not that good in handling the update load, although I would admit it's come quite far since CS1.6 required it. I don't think each version increase represents a significant improvement. It seems that it takes about 5-10 versions to introduce a significant new feature. I still think that they should bundle more features together before releasing a particular patch. It would also be really nice if they could at least test it for 1-2 weeks before deciding that it is stable enough to cause less heartache. I tend to agree too that it'll be close to impossible to agree on a good day to release updates, although it would be nice if we could fix it on one particular day since there are so many updates that it is more than just an occasional feature on the calendar. The hassle of maintaining Source servers is just grossly disproportionate compared to any other game server I've hosted, and while I might not be able to pin down one particular reason for this, it might be due to a combination of various factors, of which I concede that my incompetence might be one of the many. Anyway cheers to all and I hope everyone has a good week ahead. Regards, Chris From: Ben [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Subject: RE: [hlds] Please reduce update frequency and improve patch timing Date: Sat, 21 May 2005 22:30:41 +0100 Reply-To: hlds@list.valvesoftware.com To be fair, although I agree with your points about testing the updates, we're talking about a multiplayer game here, not banking infrastructure, and you are the only person I have seen who doesn't like regular updates :) Regards, Ben -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Deadman Standing Sent: 20 May 2005 22:52 To: hlds@list.valvesoftware.com Subject: RE: [hlds] Please reduce update frequency and improve patch timing I chuckled when I read this. Never thought I would hear someone complain about a game company was making too many updates. If it helps Choo when an update is released they say if it is a mandatory or an optional update. You might just try updating only when it is mandatory. Just a side note keep in mind that CS1.6 is a product that has been on the market for years. Mature products tend to require fewer updates. --__--__-- Message: 2 Date: Sun, 22 May 2005 10:31:44 -0700 (PDT) From: leo bounds [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Subject: [hlds] Re: CSS Stats logging (T3XAN) Reply-To: hlds@list.valvesoftware.com What three logging options are you referring to ? You are saying you got this to work
[hlds] Re: CSS Stats logging
Try updating Psychostats to the latest version. I was having the same issue until I updated them the other day. Check out ours and you will see the hitboxes work great now http://clangonepostal.com click on the Wild West FF stats. We have all three log options on in config and use the ftp setup in Psychostats if thats any help to you. [EMAIL PROTECTED] wrote: Send hlds mailing list submissions to hlds@list.valvesoftware.com To subscribe or unsubscribe via the World Wide Web, visit http://list.valvesoftware.com/mailman/listinfo/hlds or, via email, send a message with subject or body 'help' to [EMAIL PROTECTED] You can reach the person managing the list at [EMAIL PROTECTED] When replying, please edit your Subject line so it is more specific than Re: Contents of hlds digest... Today's Topics: 1. RE: Client crashing after last night's update (Reeves, Brian) 2. Re: Client crashing after last night's update (Clayton Macleod) 3. RE: Client crashing after last night's update (Alfred Reynolds) 4. RE: Client crashing after last night's update (dexion) 5. Re: server crashes w/ new update (Jim) 6. Re: CSS Stats logging (leo bounds) 7. Re: Re: CSS Stats logging (Clayton Macleod) --__--__-- Message: 1 Subject: RE: [hlds] Client crashing after last night's update Date: Fri, 20 May 2005 16:55:45 -0500 From: Reeves, Brian [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Reply-To: hlds@list.valvesoftware.com Actually, we were still experiencing it after the final update. Brian Reeves --__--__-- Message: 2 Date: Fri, 20 May 2005 15:01:55 -0700 From: Clayton Macleod [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Subject: Re: [hlds] Client crashing after last night's update Reply-To: hlds@list.valvesoftware.com ah. my client crashes stopped after the second update. On 5/20/05, Reeves, Brian [EMAIL PROTECTED] wrote: Actually, we were still experiencing it after the final update. Brian Reeves -- Clayton Macleod --__--__-- Message: 3 Subject: RE: [hlds] Client crashing after last night's update Date: Fri, 20 May 2005 15:02:08 -0700 From: Alfred Reynolds [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Reply-To: hlds@list.valvesoftware.com Check that you don't have the old binaries lying around by mistake (read only perhaps?). - Alfred Original Message From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Reeves, Brian Sent: Friday, May 20, 2005 2:56 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Client crashing after last night's update Actually, we were still experiencing it after the final update. Brian Reeves ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds --__--__-- Message: 4 From: dexion [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Subject: RE: [hlds] Client crashing after last night's update Date: Fri, 20 May 2005 18:13:50 -0400 Reply-To: hlds@list.valvesoftware.com out of the 60 or so css servers I run, before the rollback i had about 20% at any one time freaking out. I have been crash free since 8am est when I rolled everything back. windows servers dex -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Alfred Reynolds Sent: Friday, May 20, 2005 6:02 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Client crashing after last night's update Check that you don't have the old binaries lying around by mistake (read only perhaps?). - Alfred Original Message From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Reeves, Brian Sent: Friday, May 20, 2005 2:56 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Client crashing after last night's update Actually, we were still experiencing it after the final update. Brian Reeves ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds --__--__-- Message: 5 From: Jim [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Subject: Re: [hlds] server crashes w/ new update Date: Fri, 20 May 2005 23:49:29 -0700 Reply-To: hlds@list.valvesoftware.com Once the roll back Mani worked again... Alfred extended an invite to authors of the admin addins to contact him... maybe something can be worked out between the admin tools and Valve to carry them foward... Keep up the good work guys... we like when things run smooth... Jim - Original Message - From: [DinoBot]Sidmind [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Thursday, May 19, 2005 11:00 PM Subject: Re: [hlds] server crashes w/ new update I checked the logs on servedoc,
[hlds] [EMAIL PROTECTED]
We really need to get this guy off this list. [EMAIL PROTECTED] . Everytime I send a message to the news letter I get some kind of antispam comfirmation crap that expects me to reply to it. [EMAIL PROTECTED] wrote: Send hlds mailing list submissions to hlds@list.valvesoftware.com To subscribe or unsubscribe via the World Wide Web, visit http://list.valvesoftware.com/mailman/listinfo/hlds or, via email, send a message with subject or body 'help' to [EMAIL PROTECTED] You can reach the person managing the list at [EMAIL PROTECTED] When replying, please edit your Subject line so it is more specific than Re: Contents of hlds digest... Today's Topics: 1. Re: RE: server crashes w/ new update -Solution (Stephen Moretti) --__--__-- Message: 1 Date: Fri, 20 May 2005 13:48:29 +0100 From: Stephen Moretti [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Subject: Re: [hlds] RE: server crashes w/ new update -Solution Reply-To: hlds@list.valvesoftware.com T3XAN wrote: Guys, I hate to say it but for me it seems to be BeetlesMod (and ManiMod) causing this issue for us. I will be temporarily removing it from both of our servers to see if this fixes the problem. When I woke up 2 of my servers were down both had beetlesmod the match server which has no admin type mods was up and running fine. I am including the last log entries before the servers died last night. Texan - you know that there have been 2 updates today, right? --__--__-- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds End of hlds Digest ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] sv_downloadurl
I am having a strange issue with sv_downloadurl. It works for all the map resources textures etc.. but for some reason it stops working when it comes to the acutal map download. It gives me a map not found error. Has anyone had any issues with this. Setup Yes it is being hosted on the same box as the server but a different ip. I can access the site by going to that ip and the corresponding folder. The directory structure is exactly as it is in cstrike. Any help would be apreciated thx. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Could not establish connection to Steam servers
For some reason everytime I go to start my servers they arent connecting to the Steam Master servers sv_region is -1 but I have tried 0 and 1 and sv_lan is 0. I am starting to notice an influx of this on the forums. Any word Alfred? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Re: hlds digest, Vol 1 #3633 - 14 msgs
On the Hitbox issue if you set -tickrate 100 in startup cl_interpolate 0 and cl_interpol 1 in your config the hit boxes line right up with the players this has worked great for all three of my servers. I hardly ever get people complaining about registry or hitbix issues at all anymore. When they do they usually are just not aiming right and are usually shrugged off. [EMAIL PROTECTED] wrote: Send hlds mailing list submissions to hlds@list.valvesoftware.com To subscribe or unsubscribe via the World Wide Web, visit http://list.valvesoftware.com/mailman/listinfo/hlds or, via email, send a message with subject or body 'help' to [EMAIL PROTECTED] You can reach the person managing the list at [EMAIL PROTECTED] When replying, please edit your Subject line so it is more specific than Re: Contents of hlds digest... Today's Topics: 1. Pausing Server (Rafael Lopez) 2. mp_showhitboxes (Rafael Lopez) 3. Re: Pausing Server (Whisper) 4. RE: mp_showhitboxes (Ben) 5. RE: No steam logon [vac2 error] (Micha Vermeer) 6. RE: Pausing Server (Micha Vermeer) 7. Re: mp_showhitboxes (Stephen Moretti) 8. RE: mp_showhitboxes (Ben) 9. Re: mp_showhitboxes (Bud Ingram) 10. Re: No steam logon [vac2 error] ([EMAIL PROTECTED]) 11. Re: mp_showhitboxes (Clayton Macleod) 12. RE: mp_showhitboxes (Ben) 13. Re: mp_showhitboxes ([EMAIL PROTECTED]) 14. Re: No steam logon [vac2 error] (Clayton Macleod) --__--__-- Message: 1 Date: Wed, 11 May 2005 10:04:18 -0400 From: Rafael Lopez [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Subject: [hlds] Pausing Server Reply-To: hlds@list.valvesoftware.com How does one pause a server? Can clients do it or am i the only one (aka do it through console/rcon) --__--__-- Message: 2 Date: Wed, 11 May 2005 10:05:47 -0400 From: Rafael Lopez [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Subject: [hlds] mp_showhitboxes Reply-To: hlds@list.valvesoftware.com Why can you only show the hitboxes on listen servers? That's mighty lame. It says its because it uses a lot of bandwidth. Last time i though about it, WE decide how much bandwidth we want to use, not valve. BOOO!!! GIVE US MP_SHOWHITBOXES PLEASE!!! --__--__-- Message: 3 Date: Thu, 12 May 2005 00:10:17 +1000 From: Whisper [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Subject: Re: [hlds] Pausing Server Reply-To: hlds@list.valvesoftware.com -- [ Picked text/plain from multipart/alternative ] sv_pausable needs to be enabled then you need rcon access to pause a server Or something like that On 5/12/05, Rafael Lopez [EMAIL PROTECTED] wrote: How does one pause a server? Can clients do it or am i the only one (aka do it through console/rcon) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- --__--__-- Message: 4 From: Ben [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Subject: RE: [hlds] mp_showhitboxes Date: Wed, 11 May 2005 15:23:38 +0100 Reply-To: hlds@list.valvesoftware.com If you read the command help for sv_showhitboxes you will see that it says shows *server side* hitboxes. I.e. What is the player's position on the server. It doesn't make any sense to send that information over the wire to the client, because that is what you already have with the position of the player model. Don't forget that the client runs several frames behind the server due to latency and to allow for interpolation. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Rafael Lopez Sent: 11 May 2005 15:06 To: hlds@list.valvesoftware.com Subject: [hlds] mp_showhitboxes Why can you only show the hitboxes on listen servers? That's mighty lame. It says its because it uses a lot of bandwidth. Last time i though about it, WE decide how much bandwidth we want to use, not valve. BOOO!!! GIVE US MP_SHOWHITBOXES PLEASE!!! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds --__--__-- Message: 5 From: Micha Vermeer [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Subject: RE: [hlds] No steam logon [vac2 error] Date: Wed, 11 May 2005 16:28:12 +0200 Reply-To: hlds@list.valvesoftware.com I really tried, but sorry, i could not make it through your email. The lack of punctuation got me totally confused where your sentences begin, and where they end. sorry... DrBashir -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Wednesday, May 11, 2005 3:14 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] No steam logon [vac2 error] i agree with steve the drop rate of the elite players or so called skilled players was unbelievable hell even if it was just logging i preferred it on it did scare off some of the cheats maybe its a case of its running in silent mode ie not showing up