Re: [hlds] Merry Christmas

2006-12-26 Thread john @ GamersCoalition

GamersCoalition.com no longer wants to be affiliated with this flame thread.

:D

much love,

[Mmmm]stuttering.john .gc

On 12/26/06, Roland E Burgess <[EMAIL PROTECTED]> wrote:

Pierre Smolarek wrote:
> Edward Luna wrote:
>
>> True... Christ was most likely born in the spring...  The Christians chose 
to celebrate the birth in late December so their celebration would coincide with the 
pagan festival of the winter solstice, when the Sun reaches it's lowest point in the 
southern sky.
>>
>
> Correct me if i'm wrong, but wasn't it Emperor Constantine who set the
> date to Winter solstice so that it would therefore be better accepted by
> his people as it coincide with the pagan calibrations. But his desire to
> follow Christianity was initially a farce as he feared some sort of
> uprising as it was the current 'in' thing and he didn't want a revolt etc ?
>
> P.
>
>
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>
Constanatine won a battle where he was outnumbered when he claimed to
see a cross in the sky and heard the words "by this sign you will
conquer"   he had all his troops but a cross on their shields and won
the battle.   It wasn't an "in" thing to be Christian until after he
declared it the state religion.

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Re: [hlds] Merry Christmas

2006-12-24 Thread john @ GamersCoalition

indeed. happy holidays from the gamerscoalition.

-sj

On 12/24/06, DLinkOZ <[EMAIL PROTECTED]> wrote:

Happy Christmahanakwanzukkah

Always loved that one.


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Thortok2000
Sent: Sunday, December 24, 2006 10:26 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Merry Christmas

Seasons Greetings to all.

- Original Message -
From: "[GS]Admin" <[EMAIL PROTECTED]>
To: 
Sent: Sunday, December 24, 2006 11:02 PM
Subject: Re: [hlds] Merry Christmas

> To hell with politically correct. Merry Christmas and Happy New Year
> everyone!
>
> -BeNt-
>
> - Original Message -
> From: "Jason" <[EMAIL PROTECTED]>
> To: 
> Sent: Sunday, December 24, 2006 8:41 PM
> Subject: Re: [hlds] Merry Christmas
>
>
>> Thats politically incorrect ya know.its supposed to be Happy
>> Holidays. :-P Merry Christmas, Happy Quanza, Happy Hannakuah (sp?) and
>> if I left any out I apologize.
>>
>> -Black Magix
>>
>> [DumB]TeXas wrote:
>>> I know it's a tad off topic, but Merry Christmas everyone - have a good
>>> one!
>>>
>>> - TeX. =]
>>>
>>>
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>>
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>
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Re: [hlds] Valve...can we get the connect command for redirect in SCRDS?

2006-12-20 Thread john @ GamersCoalition

herr-oh? back on track, or let's let it die...

(read below)

On 12/20/06, john @ GamersCoalition <[EMAIL PROTECTED]> wrote:

OK. Let's put down the dictionaries, put aside our feelings, and have
a legitimate discussion about redirections, etc.

Those that are opposed to redirections:
sv_maxvisibleplayers aside, lets say we've got 20 pub slots on a 23
man server. If you are a non reserve client, and are taking up slots
21, 22, and/or 23, be forced into spectator, then prompted with a
display of other servers to be directed to, and the OPTION to join one
of the others. After x seconds, if you do not choose, you get
disconnected?

Right now, if you are a pub client connecting to a "full" server, you
go through the connection only to get disconnected. This sounds like a
reasonable compromise, no?

...and who can code this?

happy holidays,

sj

On 12/20/06, Hexis <[EMAIL PROTECTED]> wrote:
> On Wed, Dec 20, 2006 at 02:36:45PM +0300, Roman Hatsiev wrote:
> > Everyone has his own understanding of abuse. So please do not pretend
> > that your understanding is more correct than mine.
>
>
> Of the 5 definitions for "abuse" in Merriam Webster, I think you will
> find the first to be most relevant: "a corrupt practice or custom",
> perhaps the second is relevant: "improper or excessive use or
> treatment".
>
> There, now we have an unbiased "understanding" of the word abuse.
>
> Server administrators may abuse players, but that's never up to the
> players to decide what is abusive, and what isn't.  Only the people who
> own the server are ultimately responsible for it get to make that
> choice.  A server is functionally private property.  As a player you
> are a guest, on private property.  You have no rights.  A server
> operator may do anything to you as a guest there, within reason.  I
> don't think you could possibly argue that being kicked or banned is not
> reasonable.  Just because you don't agree with an action, does not make
> it "abuse".
>
>
> --
> Hexis
> www.hxxl.com
>
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Re: [hlds] Valve...can we get the connect command for redirect in SCRDS?

2006-12-20 Thread john @ GamersCoalition

OK. Let's put down the dictionaries, put aside our feelings, and have
a legitimate discussion about redirections, etc.

Those that are opposed to redirections:
sv_maxvisibleplayers aside, lets say we've got 20 pub slots on a 23
man server. If you are a non reserve client, and are taking up slots
21, 22, and/or 23, be forced into spectator, then prompted with a
display of other servers to be directed to, and the OPTION to join one
of the others. After x seconds, if you do not choose, you get
disconnected?

Right now, if you are a pub client connecting to a "full" server, you
go through the connection only to get disconnected. This sounds like a
reasonable compromise, no?

...and who can code this?

happy holidays,

sj

On 12/20/06, Hexis <[EMAIL PROTECTED]> wrote:

On Wed, Dec 20, 2006 at 02:36:45PM +0300, Roman Hatsiev wrote:
> Everyone has his own understanding of abuse. So please do not pretend
> that your understanding is more correct than mine.


Of the 5 definitions for "abuse" in Merriam Webster, I think you will
find the first to be most relevant: "a corrupt practice or custom",
perhaps the second is relevant: "improper or excessive use or
treatment".

There, now we have an unbiased "understanding" of the word abuse.

Server administrators may abuse players, but that's never up to the
players to decide what is abusive, and what isn't.  Only the people who
own the server are ultimately responsible for it get to make that
choice.  A server is functionally private property.  As a player you
are a guest, on private property.  You have no rights.  A server
operator may do anything to you as a guest there, within reason.  I
don't think you could possibly argue that being kicked or banned is not
reasonable.  Just because you don't agree with an action, does not make
it "abuse".


--
Hexis
www.hxxl.com

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Re: [hlds] Valve...can we get the connect command for redirect in SCRDS?

2006-12-19 Thread john @ GamersCoalition

No reason to be afraid; thanks for the recommendation.

On 12/19/06, Graham Robinson <[EMAIL PROTECTED]> wrote:

"But they might also find it "annoying" to not be able to connect to a
server showing 20/23
because of 3 reserve slots."

I'm afraid to say this but you are doing your reserve slot system
wrong then. You want sv_visiblemaxplayers set to 20

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Re: [hlds] Valve...can we get the connect command for redirect in SCRDS?

2006-12-19 Thread john @ GamersCoalition

Don't forget, we need to pay taxes =)

Pubbers may find it "annoying" to be redirected, but they might also
find it "annoying" to not be able to connect to a server showing 20/23
because of 3 reserve slots. We use redirects to help players find a
server to play on. We use(d) redirects to distribute players, not
alter players rates, etc. I'm not entirely susre how this would be
"abused," though I can see it being "annoying."

I'll stop using "quotes" when you start acknowledging the other "POV,"
wim. And thanks for zBlock, it was a very useful plugin.

Cheers,

SJ

On 12/18/06, Chris Barnett <[EMAIL PROTECTED]> wrote:


Wim,

Please stop telling people they don't need stuff.

Sorry to those who have read this before.

We don't need to play CS:S

We don't need to play DOD:S

We don't need mods.

We don't need food.

We don't need air.

The only thing in life we need to do is die. That's why we all pay so much
money to practice killing people.

People say that automatic redirects are annoying as hell. Fine.

Server admins recognise that therefore we want a COMPROMISE solution which
redirects people with their PERMISSION.

Cheers.

Chris.


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Wim Barelds
Sent: 18 December 2006 18:11
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Valve...can we get the connect command for redirect in
SCRDS?

--
[ Picked text/plain from multipart/alternative ]
I do give a crap about admin problems and alike, if I didn't I wouldn't have
been 1 of the co-authors of zBlock, among a crapload of other stuff. IMO;
it's important to not have the feature from a player's point of view, and
it's not all that important to have the feature from a server admin point of
view.

On 12/18/06, Newbie <[EMAIL PROTECTED]> wrote:
>
> --
> [ Picked text/plain from multipart/alternative ]
> The guy speaks from the player's POV and simply doesn't give a thing about
> admins' problems like servers migration or load balancing.
>
> Newbie
>
> -Original Message-
>
> From: "Roman Hatsiev" <[EMAIL PROTECTED]>
>
> To: hlds@list.valvesoftware.com
>
> Date: Mon, 18 Dec 2006 14:42:43 +0300
>
> Subject: Re: [hlds] Valve...can we get the connect command for redirect in
> SCRDS?
>
>
>
>
> Now I see. There must be only two opinions about everything - yours
>
> and wrong one. Let me stick to the wrong one please as I'm pretty
>
> happy with it :)
>
>
>
> On 18/12/06, Wim Barelds <[EMAIL PROTECTED]> wrote:
>
> > --
>
> > [ Picked text/plain from multipart/alternative ]
>
> > You don't need it either, plus pretty much every player that ever
>
> > gets redirected finds it annoying as fuck. I'm not saying you couldn't
>
> > find ways to use/abuse it, I'm sure you could and would. But you don't
>
> > need it.
>
> >
>
> > On 12/18/06, Roman Hatsiev <[EMAIL PROTECTED]> wrote:
>
> > >
>
> > > Looks like your only argument presented in different wordings is "I
>
> > > don't need it, ". The fact that you don't need this tool or don't know
>
> > > how to properly apply this tool does not make it less valuable to
>
> > > other admins. And I'm not going to waste my time convincing you that
>
> > > you need it because with your single server you don't :)
>
> > >
>
> > > On 18/12/06, Wim Barelds <[EMAIL PROTECTED]> wrote:
>
> > > > --
>
> > > > [ Picked text/plain from multipart/alternative ]
>
> > > > Regulars knew the domain name, and it was no problem at all.
>
> > > > I did not see any kind of player drop on our server when we
>
> > > > relocated.
>
> > > >
>
> > > > > "(would you rather join an empty or populated server?)."
>
> > > > I would rather join a populated server, which I would expect to
>
> > > > join when I do.
>
> > > >
>
> > > > > "I think by load balancing it's more meant to keep the two or
>
> > > > > more servers full.. (correct me if I'm wrong)."
>
> > > > Do you actually play this game? You barely, if ever, get moved
>
> > > > to a server worth while. Either the server is empty, has some
>
> > > > fucked up gameplay mods, or has piranesi kind of map. No
>
> > > > thanks.
>
> > > >
>
> > > >
>
> > > > On 12/18/06, Chris Barnett <[EMAIL PROTECTED]> wrote:
>
> > > > >
>
> > > > > Oppss
>
> > > > >
>
> > > > > I meant:
>
> > > > >
>
> > > > > Once the client resolves an IP to that subdomain, the client saves
> the
>
> > > IP
>
> > > > > addy in it's favourites and not the domain name.
>
> > > > >
>
> > > > >
>
> > > > > -Original Message-
>
> > > > > From: [EMAIL PROTECTED]
>
> > > > > [mailto:[EMAIL PROTECTED] On Behalf Of Chris
> Barnett
>
> > > > > Sent: 18 December 2006 01:32
>
> > > > > To: hlds@list.valvesoftware.com
>
> > > > > Subject: RE: [hlds] Valve...can we get the connect command for
>
> > > redirect in
>
> > > > > SCRDS?
>
> > > > >
>
> > > > >
>
> > > > > Automatic server redirects are gone for good. As an admin that
> never
>
> > > > > abused
>
> > > > > them, I'm quite angry at those that did. Such people even used to
> brag
>
> > > on
>

Re: [hlds] Counter-Strike: Source Update Released

2006-12-11 Thread john @ GamersCoalition

Also upgrade to mms 1.3d.

On 12/11/06, Dan E <[EMAIL PROTECTED]> wrote:

Update:  The newest CSSDM beta (not released
officially but on the forums in a random post) will
work, not sure if it still crashes on mapchange
though.  So if you're running .96e it's fine so far.


--- {MDA} Spotta <[EMAIL PROTECTED]> wrote:

> Balls
>
> I run that too.
>
> =]
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf
> Of Dan E
> Sent: 11 December 2006 23:43
> To: hlds@list.valvesoftware.com
> Subject: RE: [hlds] Counter-Strike: Source Update
> Released
>
> It broke CSSDM.. again.  Yay.  I fear the day that
> they actually release updates ahead of time to let
> developers test on it, for it may be the apocalypse.
>
> --- {MDA} Spotta <[EMAIL PROTECTED]> wrote:
>
> > Does it break mani?!?!?!
> >
> > Sorry!
> >
> > Spotta
> >
> > -Original Message-
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On
> Behalf
> > Of Jason Ruymen
> > Sent: 11 December 2006 22:40
> > To: hlds_linux@list.valvesoftware.com;
> > hlds@list.valvesoftware.com;
> > hlds_announce@list.valvesoftware.com
> > Subject: [hlds] Counter-Strike: Source Update
> > Released
> >
> > A required update for Counter-Strike: Source has
> > been released.  Please
> > run hldsupdatetool to get the update.  The
> specific
> > changes include:
> >
> > Counter-Strike: Source:
> > - Increased ES57, Compact 228 and Dual Elites
> damage
> > by 25%
> > - Lowered allowed number of dropped weapons in a
> > level to prevent gun
> > spamming
> > - Updated foliage quality in cs_militia
> >
> > Jason
> >
> >
> >
> > ___
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> view
> > the list archives,
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> >
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> >
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> >
>
>
>
>
>

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[hlds] Re: [hlds_linux] Redirect - is it going to work anymore ?

2006-12-04 Thread john @ GamersCoalition

It's a tough cookie. Valve shouldn't be expected to support/consider
3rd party mods, but the pub server provider community (i.e. "us") have
grown to rely heavily on them.

In our instance, the reserve slot incentive provides our sole source
of funding for our public servers. In one form or another, our
not-for-profit operation has been doing this since 1.x days. Without
public servers, where would new CS:S owners play their multi-player
game? If you're in the good fortune to own your own hardware on a high
speed network, great, but most of us aren't.

The current mattie eventscript work around does get us around it, but
it's costing us pub traffic (the interface is NOT noob friendly). At
some point, the bottom line is going to hit us, and we're going to
have to yank our aggregate 92 public slots offline.

Valve, unless you're planning on getting into the public server market
(soon), I'm confident you're going to see the above trend, which
ultimately will affect your bottom line.

"Help us help you." Implement some sort of redirect functionality, or
allow us, the good honest server admins, the ability to disconnect and
connect clients.

Kind Regards,

[Mmmm]stuttering.john .gc
"Together we spawn."
[EMAIL PROTECTED]
http://www.gamerscoalition.com

On 12/4/06, Andreas Grimm <[EMAIL PROTECTED]> wrote:

 agree

> -Ursprüngliche Nachricht-
> Von: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] Im Auftrag
> von David Syers
> Gesendet: Montag, 4. Dezember 2006 18:36
> An: hlds_linux@list.valvesoftware.com
> Betreff: Re: [hlds_linux] Redirect - is it going to work anymore ?
>
> --
> [ Picked text/plain from multipart/alternative ] Some class
> it as abuse, others class it as a very handy and helpful
> function of a server.
>
> Can valve not allow an option of redirects whereby the user
> is given a message something like:
>
> "This server is currently full, or has reserved slots in action.
>
> If you would like to connect to an alternate server
> xxx.xxx.xxx.xxx: then click OK, otherwise click Disconnect"
>
> Graham Robinson <[EMAIL PROTECTED]> wrote: I think
> they thought exactly like this when blocking client execs.
> They presumably thought that sending a client somewhere they
> didn't ask to go was an abuse of your powers as an admin.
>
> On 04/12/06, Svensk Ljud & Ljus Produktion  wrote:
> > Since nov. 16 the redirect havent worked, and Mani have
> said thet he
> > dont think its possible to make it work again.
> >
> > Is Valve thinking about this.. ?
> >
> > This is the main issue that is up on our admin meetings !
> >
> > will it be solved or not ?
> >
> > Peter Lindblom / [ACCUsers] source server admin
>
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Re: [hlds] mani

2006-11-23 Thread john @ GamersCoalition

for source, i really, really recommend using the 1.2betaN

http://mani-admin-plugin.com/mani_admin_plugin/v1_2_beta_n_rc214/mani_admin_plugin_v1_2_beta_n_rc214.zip
documentation: 
http://www.mani-admin-plugin.com/index.php?option=com_content&task=view&id=62&Itemid=25

On 11/22/06, Jason O. Washburn <[EMAIL PROTECTED]> wrote:

You really need to look at the Mani site since that's what your wanting
to install.

Jason

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of mike morache
Sent: Wednesday, November 22, 2006 7:48 PM
To: hlds@list.valvesoftware.com
Subject: [hlds] mani


--
[ Picked text/plain from multipart/alternative ]
what version and where do i get it? ilooked and there are several out
there... also, a quick "how to" on installing the plug in would be
great thanks in advance, MM


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Re: [hlds] Alfred PTBx considerations?

2006-11-23 Thread john @ GamersCoalition

whatever it's worth:

my server is also a ptbx refugee. i've found glittermod to be a
suitable replacement. find it @
http://forums.alliedmods.net/showthread.php?t=39695

i'm the primary server admin of one server in a four server community.
our three other servers refuse to use any team balance mod outside of
the source teambalance. it's my humble opinion that an improved
mp_autoteambalance would not be well received, unless it was as highly
customizable as PTBx (or even glittermod's gmp_tb_transfertype).

big ups to DumB :)
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On 11/23/06, [DumB]TeXas <[EMAIL PROTECTED]> wrote:

I am very glad to see that there is a dialogue going on about these issues,
let's hope we also get some results from it. Thank you for listening
Alfred/Valve. :)

-TeX.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Gamer
Sent: 23. november 2006 18:42
To: hlds@list.valvesoftware.com
Subject: [hlds] Alfred PTBx considerations?

This is a multi-part message in MIME format.
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This was so great to see, everyone take a look.
http://www.tcmagazine.com/comments.php?id=12979&catid=12

[etc...]


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[hlds] How does DWP work?

2006-11-18 Thread john @ GamersCoalition
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Hi Alfred,

We're currently trying our best to support and endorse the dynamic weapon
price feature on our active pubs. The clients are getting restless, and our
"just give it time" stance isn't gaining us much more ground. In order to
argue for this new system, I find it essential to know the following about
the algorithm:

- does the market include all srcds servers, or only servers with
mp_dynamicpricing 1?
- does the market include all srcds servers regardless of mp_startmoney?

And if at all possible, could you please suggest that the discussion link
posted on the algorithm page link directly to an "official" topic/thread.
The string DWP is too short to search with, and "dynamic weapon pric" only
yields 4 topics. I'd love to see an actual conversation among server admins
that ARE endorsing this feature and see if we can help improve.

Thanks,

[Mmmm]stuttering.john .gc
"Together we spawn."
[EMAIL PROTECTED]
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Re: [hlds] Server Clan to Inform Valve of their Mistake

2006-11-17 Thread john @ GamersCoalition
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Not to kick your point in the proverbial nuts, Whisper, but our DWP pub is
the most active of our 4.

On 11/17/06, Whisper <[EMAIL PROTECTED]> wrote:
>
> --
> [ Picked text/plain from multipart/alternative ]
> Sorry, isn't everybody who wants to run protection and rate enforcement
> mods
> servers pretty much empty now as it is?
>
> BTW, funniest thing.
>
> Many people hate DWP (Dynamic Weapon Pricing) servers a lot. Well anybody
> who played the game pre-DWP.
>
> Since people who don't know what they are doing at all, usually join the
> DWP
> servers because they do not know any better, they are also the same users
> who wouldn't have a clue what a CVAR is, let alone how to change it.
>
> Consequently, our DWP servers have been sitting pretty much empty, where
> as
> our other servers are coming back to normal player numbers.
>
> Thanks for de-n00bifying our servers Valve. Good job. Keep up the
> excellent
> work!
>
> On 11/18/06, Sandy <[EMAIL PROTECTED]> wrote:
> >
> > You guys are willing to empty your servers & risk paying for an empty
> > server
> > to hurt Valve?
> > GOOD PLAN!!
> >
> > As for the "illegal alias", that has nothing to do with a name. Re-read
> > the
> > posts in the forums.
> > - Original Message -
> > From: "Biscuits" <[EMAIL PROTECTED]>
> > To: 
> > Sent: Friday, November 17, 2006 12:05 PM
> > Subject: Re: [hlds] Server Clan to Inform Valve of their Mistake
> >
> >
> > > --
> > > [ Picked text/plain from multipart/alternative ]
> > > Yeh that'd work...
> > >
> > > The update will hurt players numbers as the kick message is not clear
> on
> > > what is going on.
> > >
> > > Already the forums posts are here, "illegal alias" i have used this
> name
> > > for
> > > years i changed my name and i still cant join...
> > >
> > > You really think using a server tag and hosting after the update sends
> a
> > > clear message, your still hosting servers.
> > >
> > >
> > >
> > > On 11/18/06, Chad <[EMAIL PROTECTED]> wrote:
> > >>
> > >> I got it, to send a clear message to valve, who, I assume plays their
> > >> games from time to to time, we need to create a server clan tag for
> > >> servers who oppose the update, Then put it in front of all the
> servers
> > >> names that belong to people that agree that the valve update sucks.
> > >> Valve then could see that all the high performance servers are
> against
> > >> the update. Along with that, all servers with the tag should kick
> > people
> > >> with the new cvar set to 1 or 2 and people would send valve a torrent
> > of
> > >> help emails because they can't play on any servers.
> > >> Now any ideas for what the tag should be?
> > >> Anyone else like this idea?
> > >>
> > >> also, wont this update hurt valve, isn't it their problem if their
> > >> customers cant play because Valve set a cvar to the wrong value. Now,
> I
> > >> wonder how many people are going to ask "How do I play on servers"
> and
> > >> "How do I enable console"
> > >>
> > >>
> > >> ___
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> > >> please visit:
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> > >>
> > >
> > >
> > >
> > > --
> > > Biscuits
> > > --
> > >
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[Mmmm]stuttering.john .gc
"Together we spawn."
[EMAIL PROTECTED]
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[hlds] Source DWP - Data Collection Integrity?

2006-11-15 Thread john @ GamersCoalition
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Hi-

Can anyone confirm that the economy with dynamic weapon pricing somehow
accounts for servers with mp_startmoney > 800?

Thanks,

[Mmmm]stuttering.john .gc
"Together we spawn."
[EMAIL PROTECTED]
http://www.gamerscoalition.com
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