Re: [hlds] [hlds_linux] FPS issues on Steampipe

2013-04-25 Thread Fletcher Dunn
Are all of these problems peculiar to Linux?

Has anybody tried using the engine's vprof tools (i.e. vprof_dump_spikes) to 
investigate where the time is going?

If anybody is having these problems on Linux, we have some really powerful 
tools we can use to capture performance data and track down issues like this.  
The process to get setup is a bit involved and requires installing some 
software on the server.  If anybody is having performance problems of any kind 
and is willing to do a little work to investigate them, send me an email and 
I'll get you setup.


-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of AXVOID
Sent: Thursday, April 25, 2013 4:16 PM
To: hlds_li...@list.valvesoftware.com
Subject: Re: [hlds_linux] FPS issues on Steampipe

I'm in the client steampipe  had problems with the game speed, when I created 
a server via console e.g.: map cp_dustbowl. Sometimes everything was 
incredible fast, like move speed etc.

Am 26.04.2013 01:10, schrieb Kyle Sanderson:
 We've had our server FPS surpass 66~ (up to 300), and go down to 9~. 
 We also get freezes for about a second at a time (which is when the 9 
 happens). There's definitely something wrong that was introduced into 
 the engine, as you're seeing it as well with TF2 (well, I'm assuming 
 you're talking about TF2).

 Thanks,
 Kyle.


 On Thu, Apr 25, 2013 at 3:43 PM, Daniel Barreiro  
 smelly.feet.you.h...@gmail.com wrote:

 Is anyone else FPS issues with steampipe servers? I had one that ran 
 at
 66.67 constantly and it keeps dropping to 10 now that i upgraded it 
 to Steampipe.
 ___
 To unsubscribe, edit your list preferences, or view the list 
 archives, please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

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Re: [hlds] [hlds_linux] FPS issues on Steampipe

2013-04-25 Thread Fletcher Dunn
Oops.  Fixed.  I mean we have good performance investigation tools on 
**windows**.

-Original Message-
From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn
Sent: Thursday, April 25, 2013 4:22 PM
To: hlds_li...@list.valvesoftware.com
Cc: Half-Life dedicated Win32 server mailing list (hlds@list.valvesoftware.com)
Subject: Re: [hlds] [hlds_linux] FPS issues on Steampipe

Are all of these problems peculiar to Linux?

Has anybody tried using the engine's vprof tools (i.e. vprof_dump_spikes) to 
investigate where the time is going?

If anybody is having these problems on **WINDOWS**, we have some really 
powerful tools we can use to capture performance data and track down issues 
like this.  The process to get setup is a bit involved and requires installing 
some software on the server.  If anybody is having performance problems of any 
kind and is willing to do a little work to investigate them, send me an email 
and I'll get you setup.


-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of AXVOID
Sent: Thursday, April 25, 2013 4:16 PM
To: hlds_li...@list.valvesoftware.com
Subject: Re: [hlds_linux] FPS issues on Steampipe

I'm in the client steampipe  had problems with the game speed, when I created 
a server via console e.g.: map cp_dustbowl. Sometimes everything was 
incredible fast, like move speed etc.

Am 26.04.2013 01:10, schrieb Kyle Sanderson:
 We've had our server FPS surpass 66~ (up to 300), and go down to 9~. 
 We also get freezes for about a second at a time (which is when the 9 
 happens). There's definitely something wrong that was introduced into 
 the engine, as you're seeing it as well with TF2 (well, I'm assuming 
 you're talking about TF2).

 Thanks,
 Kyle.


 On Thu, Apr 25, 2013 at 3:43 PM, Daniel Barreiro  
 smelly.feet.you.h...@gmail.com wrote:

 Is anyone else FPS issues with steampipe servers? I had one that ran 
 at
 66.67 constantly and it keeps dropping to 10 now that i upgraded it 
 to Steampipe.
 ___
 To unsubscribe, edit your list preferences, or view the list 
 archives, please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

 ___
 To unsubscribe, edit your list preferences, or view the list archives, please 
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Re: [hlds] [hlds_linux] FPS issues on Steampipe

2013-04-25 Thread Daniel Barreiro
I can try the vpof tools quickly.  Mine are linux so I can help if I can
leave sourcemod running.


On Thu, Apr 25, 2013 at 7:21 PM, Fletcher Dunn
fletch...@valvesoftware.comwrote:

 Are all of these problems peculiar to Linux?

 Has anybody tried using the engine's vprof tools (i.e. vprof_dump_spikes)
 to investigate where the time is going?

 If anybody is having these problems on Linux, we have some really powerful
 tools we can use to capture performance data and track down issues like
 this.  The process to get setup is a bit involved and requires installing
 some software on the server.  If anybody is having performance problems of
 any kind and is willing to do a little work to investigate them, send me an
 email and I'll get you setup.


 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com [mailto:
 hlds_linux-boun...@list.valvesoftware.com] On Behalf Of AXVOID
 Sent: Thursday, April 25, 2013 4:16 PM
 To: hlds_li...@list.valvesoftware.com
 Subject: Re: [hlds_linux] FPS issues on Steampipe

 I'm in the client steampipe  had problems with the game speed, when I
 created a server via console e.g.: map cp_dustbowl. Sometimes everything
 was incredible fast, like move speed etc.

 Am 26.04.2013 01:10, schrieb Kyle Sanderson:
  We've had our server FPS surpass 66~ (up to 300), and go down to 9~.
  We also get freezes for about a second at a time (which is when the 9
  happens). There's definitely something wrong that was introduced into
  the engine, as you're seeing it as well with TF2 (well, I'm assuming
  you're talking about TF2).
 
  Thanks,
  Kyle.
 
 
  On Thu, Apr 25, 2013 at 3:43 PM, Daniel Barreiro 
  smelly.feet.you.h...@gmail.com wrote:
 
  Is anyone else FPS issues with steampipe servers? I had one that ran
  at
  66.67 constantly and it keeps dropping to 10 now that i upgraded it
  to Steampipe.
  ___
  To unsubscribe, edit your list preferences, or view the list
  archives, please visit:
  https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
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Re: [hlds] [hlds_linux] FPS issues on Steampipe

2013-04-25 Thread Fletcher Dunn
Thanks.  It looks like AI / physics is taking a really long time for some 
reason.  If anybody Windows users want to get setup with some performance 
tracing software, I can dig into the problem in more detail.

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Daniel Barreiro
Sent: Thursday, April 25, 2013 5:06 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] FPS issues on Steampipe

I should probably note I was using bots as the fps only drops once I hit
10+ players


On Thu, Apr 25, 2013 at 8:04 PM, Daniel Barreiro  
smelly.feet.you.h...@gmail.com wrote:

 Works now.  Where should I post what I got?
 http://pastebin.com/kkVGcuzc


 On Thu, Apr 25, 2013 at 7:53 PM, Yun Huang Yong gumby_li...@mooh.orgwrote:

 vprof toggles profiling on/off.  That triggers the built-in profiler 
 to start/stop collecting data.  You can also use vprof_on and vprof_off.

 vprof_generate_report  will dump the report to console.

 I guess you can use condump to save it to a file.

 There's a whole bunch of vprof_* commands but I don't know what most 
 of them do...

 https://developer.**valvesoftware.com/wiki/List_**
 of_TF2_console_commands_and_**variableshttps://developer.valvesoftwa
 re.com/wiki/List_of_TF2_console_commands_and_variables



 On 26/04/2013 9:45 AM, Daniel Barreiro wrote:

 I tried that command you supplied but it doesn't seem to be doing 
 anything.
 Am I missing a step?


 On Thu, Apr 25, 2013 at 7:45 PM, Yun Huang Yong 
 gumby_li...@mooh.org
 wrote:

  I tried the vprof tools but have no idea what the profile is 
 supposed to
 look like.

 Should we be posting profiler output to this list (or to GitHub issues)?


 On 26/04/2013 9:21 AM, Fletcher Dunn wrote:

  Are all of these problems peculiar to Linux?

 Has anybody tried using the engine's vprof tools (i.e.
 vprof_dump_spikes)
 to investigate where the time is going?

 If anybody is having these problems on Linux, we have some really 
 powerful tools we can use to capture performance data and track 
 down issues like this.  The process to get setup is a bit involved 
 and requires installing some software on the server.  If anybody 
 is having performance problems of any kind and is willing to do a 
 little work to investigate them, send me an email and I'll get you 
 setup.


 -Original Message-
 From: 
 hlds_linux-bounces@list.**valv**esoftware.comhttp://valvesoftware
 .com 
 hlds_linux-**boun...@list.valvesoftware.comhlds_linux-bounces@li
 st.valvesoftware.com
 **[mailto:
 hlds_linux-bounces@**list.**valvesoftware.comhttp://list.valvesof
 tware.com 
 hlds_linux-**boun...@list.valvesoftware.comhlds_linux-bounces@li
 st.valvesoftware.com
 **]
 On Behalf Of AXVOID
 Sent: Thursday, April 25, 2013 4:16 PM
 To: hlds_linux@list.valvesoftware.comhlds_linux@list.**
 valvesoftware.com hlds_li...@list.valvesoftware.com
 Subject: Re: [hlds_linux] FPS issues on Steampipe

 I'm in the client steampipe  had problems with the game speed, 
 when I created a server via console e.g.: map cp_dustbowl. 
 Sometimes everything was incredible fast, like move speed etc.

 Am 26.04.2013 01:10, schrieb Kyle Sanderson:

  We've had our server FPS surpass 66~ (up to 300), and go down to 9~.
 We also get freezes for about a second at a time (which is when 
 the 9 happens). There's definitely something wrong that was 
 introduced into the engine, as you're seeing it as well with TF2 
 (well, I'm assuming you're talking about TF2).

 Thanks,
 Kyle.


 On Thu, Apr 25, 2013 at 3:43 PM, Daniel Barreiro  
 smelly.feet.you.h...@gmail.com wrote:

   Is anyone else FPS issues with steampipe servers? I had one 
 that ran

 at
 66.67 constantly and it keeps dropping to 10 now that i upgraded 
 it to Steampipe.
 ___

 To unsubscribe, edit your list preferences, or view the list 
 archives, please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/***
 *hlds_linuxhttps://list.**valvesoftware.com/cgi-bin/**
 mailman/listinfo/hlds_linuxhttps://list.valvesoftware.com/cgi-b
 in/mailman/listinfo/hlds_linux
 

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 n/mailman/listinfo/hlds_linux
 



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Re: [hlds] [hlds_linux] FPS issues on Steampipe

2013-04-25 Thread Fletcher Dunn
Is your system under any memory pressure?  If we added a bunch of memory usage, 
and it starts paging, of course that could cause really spiky behavior.

-Original Message-
From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn
Sent: Thursday, April 25, 2013 5:16 PM
To: Half-Life dedicated Linux server mailing list
Cc: Half-Life dedicated Win32 server mailing list (hlds@list.valvesoftware.com)
Subject: Re: [hlds] [hlds_linux] FPS issues on Steampipe

Thanks.  It looks like AI / physics is taking a really long time for some 
reason.  If anybody Windows users want to get setup with some performance 
tracing software, I can dig into the problem in more detail.

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Daniel Barreiro
Sent: Thursday, April 25, 2013 5:06 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] FPS issues on Steampipe

I should probably note I was using bots as the fps only drops once I hit
10+ players


On Thu, Apr 25, 2013 at 8:04 PM, Daniel Barreiro  
smelly.feet.you.h...@gmail.com wrote:

 Works now.  Where should I post what I got?
 http://pastebin.com/kkVGcuzc


 On Thu, Apr 25, 2013 at 7:53 PM, Yun Huang Yong gumby_li...@mooh.orgwrote:

 vprof toggles profiling on/off.  That triggers the built-in profiler 
 to start/stop collecting data.  You can also use vprof_on and vprof_off.

 vprof_generate_report  will dump the report to console.

 I guess you can use condump to save it to a file.

 There's a whole bunch of vprof_* commands but I don't know what most 
 of them do...

 https://developer.**valvesoftware.com/wiki/List_**
 of_TF2_console_commands_and_**variableshttps://developer.valvesoftwa
 re.com/wiki/List_of_TF2_console_commands_and_variables



 On 26/04/2013 9:45 AM, Daniel Barreiro wrote:

 I tried that command you supplied but it doesn't seem to be doing 
 anything.
 Am I missing a step?


 On Thu, Apr 25, 2013 at 7:45 PM, Yun Huang Yong 
 gumby_li...@mooh.org
 wrote:

  I tried the vprof tools but have no idea what the profile is 
 supposed to
 look like.

 Should we be posting profiler output to this list (or to GitHub issues)?


 On 26/04/2013 9:21 AM, Fletcher Dunn wrote:

  Are all of these problems peculiar to Linux?

 Has anybody tried using the engine's vprof tools (i.e.
 vprof_dump_spikes)
 to investigate where the time is going?

 If anybody is having these problems on Linux, we have some really 
 powerful tools we can use to capture performance data and track 
 down issues like this.  The process to get setup is a bit involved 
 and requires installing some software on the server.  If anybody 
 is having performance problems of any kind and is willing to do a 
 little work to investigate them, send me an email and I'll get you 
 setup.


 -Original Message-
 From: 
 hlds_linux-bounces@list.**valv**esoftware.comhttp://valvesoftware
 .com
 hlds_linux-**boun...@list.valvesoftware.comhlds_linux-bounces@li
 st.valvesoftware.com
 **[mailto:
 hlds_linux-bounces@**list.**valvesoftware.comhttp://list.valvesof
 tware.com
 hlds_linux-**boun...@list.valvesoftware.comhlds_linux-bounces@li
 st.valvesoftware.com
 **]
 On Behalf Of AXVOID
 Sent: Thursday, April 25, 2013 4:16 PM
 To: hlds_linux@list.valvesoftware.comhlds_linux@list.**
 valvesoftware.com hlds_li...@list.valvesoftware.com
 Subject: Re: [hlds_linux] FPS issues on Steampipe

 I'm in the client steampipe  had problems with the game speed, 
 when I created a server via console e.g.: map cp_dustbowl.
 Sometimes everything was incredible fast, like move speed etc.

 Am 26.04.2013 01:10, schrieb Kyle Sanderson:

  We've had our server FPS surpass 66~ (up to 300), and go down to 9~.
 We also get freezes for about a second at a time (which is when 
 the 9 happens). There's definitely something wrong that was 
 introduced into the engine, as you're seeing it as well with TF2 
 (well, I'm assuming you're talking about TF2).

 Thanks,
 Kyle.


 On Thu, Apr 25, 2013 at 3:43 PM, Daniel Barreiro  
 smelly.feet.you.h...@gmail.com wrote:

   Is anyone else FPS issues with steampipe servers? I had one 
 that ran

 at
 66.67 constantly and it keeps dropping to 10 now that i upgraded 
 it to Steampipe.
 ___

 To unsubscribe, edit your list preferences, or view the list 
 archives, please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/***
 *hlds_linuxhttps://list.**valvesoftware.com/cgi-bin/**
 mailman/listinfo/hlds_linuxhttps://list.valvesoftware.com/cgi-b
 in/mailman/listinfo/hlds_linux
 

   ___

 To unsubscribe, edit your list preferences, or view the list 
 archives, please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/***
 *hlds_linuxhttps://list.**valvesoftware.com/cgi-bin/**
 mailman/listinfo

Re: [hlds] [hlds_linux] FPS issues on Steampipe

2013-04-25 Thread big john
I can run it. I have 3 servers on pipe and 4 on hlds
On Apr 25, 2013 8:16 PM, Fletcher Dunn fletch...@valvesoftware.com
wrote:

 Thanks.  It looks like AI / physics is taking a really long time for some
 reason.  If anybody Windows users want to get setup with some performance
 tracing software, I can dig into the problem in more detail.

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com [mailto:
 hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Daniel Barreiro
 Sent: Thursday, April 25, 2013 5:06 PM
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] FPS issues on Steampipe

 I should probably note I was using bots as the fps only drops once I hit
 10+ players


 On Thu, Apr 25, 2013 at 8:04 PM, Daniel Barreiro 
 smelly.feet.you.h...@gmail.com wrote:

  Works now.  Where should I post what I got?
  http://pastebin.com/kkVGcuzc
 
 
  On Thu, Apr 25, 2013 at 7:53 PM, Yun Huang Yong gumby_li...@mooh.org
 wrote:
 
  vprof toggles profiling on/off.  That triggers the built-in profiler
  to start/stop collecting data.  You can also use vprof_on and vprof_off.
 
  vprof_generate_report  will dump the report to console.
 
  I guess you can use condump to save it to a file.
 
  There's a whole bunch of vprof_* commands but I don't know what most
  of them do...
 
  https://developer.**valvesoftware.com/wiki/List_**
  of_TF2_console_commands_and_**variableshttps://developer.valvesoftwa
  re.com/wiki/List_of_TF2_console_commands_and_variables
 
 
 
  On 26/04/2013 9:45 AM, Daniel Barreiro wrote:
 
  I tried that command you supplied but it doesn't seem to be doing
  anything.
  Am I missing a step?
 
 
  On Thu, Apr 25, 2013 at 7:45 PM, Yun Huang Yong
  gumby_li...@mooh.org
  wrote:
 
   I tried the vprof tools but have no idea what the profile is
  supposed to
  look like.
 
  Should we be posting profiler output to this list (or to GitHub
 issues)?
 
 
  On 26/04/2013 9:21 AM, Fletcher Dunn wrote:
 
   Are all of these problems peculiar to Linux?
 
  Has anybody tried using the engine's vprof tools (i.e.
  vprof_dump_spikes)
  to investigate where the time is going?
 
  If anybody is having these problems on Linux, we have some really
  powerful tools we can use to capture performance data and track
  down issues like this.  The process to get setup is a bit involved
  and requires installing some software on the server.  If anybody
  is having performance problems of any kind and is willing to do a
  little work to investigate them, send me an email and I'll get you
  setup.
 
 
  -Original Message-
  From:
  hlds_linux-bounces@list.**valv**esoftware.comhttp://valvesoftware
  .com
  hlds_linux-**boun...@list.valvesoftware.comhlds_linux-bounces@li
  st.valvesoftware.com
  **[mailto:
  hlds_linux-bounces@**list.**valvesoftware.comhttp://list.valvesof
  tware.com
  hlds_linux-**boun...@list.valvesoftware.comhlds_linux-bounces@li
  st.valvesoftware.com
  **]
  On Behalf Of AXVOID
  Sent: Thursday, April 25, 2013 4:16 PM
  To: hlds_linux@list.valvesoftware.comhlds_linux@list.**
  valvesoftware.com hlds_li...@list.valvesoftware.com
  Subject: Re: [hlds_linux] FPS issues on Steampipe
 
  I'm in the client steampipe  had problems with the game speed,
  when I created a server via console e.g.: map cp_dustbowl.
  Sometimes everything was incredible fast, like move speed etc.
 
  Am 26.04.2013 01:10, schrieb Kyle Sanderson:
 
   We've had our server FPS surpass 66~ (up to 300), and go down to 9~.
  We also get freezes for about a second at a time (which is when
  the 9 happens). There's definitely something wrong that was
  introduced into the engine, as you're seeing it as well with TF2
  (well, I'm assuming you're talking about TF2).
 
  Thanks,
  Kyle.
 
 
  On Thu, Apr 25, 2013 at 3:43 PM, Daniel Barreiro 
  smelly.feet.you.h...@gmail.com wrote:
 
Is anyone else FPS issues with steampipe servers? I had one
  that ran
 
  at
  66.67 constantly and it keeps dropping to 10 now that i upgraded
  it to Steampipe.
  ___
 
  To unsubscribe, edit your list preferences, or view the list
  archives, please visit:
  https://list.valvesoftware.com/cgi-bin/mailman/listinfo/***
  *hlds_linuxhttps://list.**valvesoftware.com/cgi-bin/**
  mailman/listinfo/hlds_linuxhttps://list.valvesoftware.com/cgi-b
  in/mailman/listinfo/hlds_linux
  
 
___
 
  To unsubscribe, edit your list preferences, or view the list
  archives, please visit:
  https://list.valvesoftware.com/cgi-bin/mailman/listinfo/***
  *hlds_linuxhttps://list.**valvesoftware.com/cgi-bin/**
  mailman/listinfo/hlds_linuxhttps://list.valvesoftware.com/cgi-bi
  n/mailman/listinfo/hlds_linux
  
 
 
 
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  archives, please visit:
  

Re: [hlds] [hlds_linux] FPS issues on Steampipe

2013-04-25 Thread Evourr
Same here, what are we looking at as far as setup goes?
  - Original Message - 
  From: big john 
  To: Half-Life dedicated Win32 server mailing list 
  Sent: Thursday, April 25, 2013 8:21 PM
  Subject: Re: [hlds] [hlds_linux] FPS issues on Steampipe


  I can run it. I have 3 servers on pipe and 4 on hlds

  On Apr 25, 2013 8:16 PM, Fletcher Dunn fletch...@valvesoftware.com wrote:

Thanks.  It looks like AI / physics is taking a really long time for some 
reason.  If anybody Windows users want to get setup with some performance 
tracing software, I can dig into the problem in more detail.

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Daniel Barreiro
Sent: Thursday, April 25, 2013 5:06 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] FPS issues on Steampipe

I should probably note I was using bots as the fps only drops once I hit
10+ players


On Thu, Apr 25, 2013 at 8:04 PM, Daniel Barreiro  
smelly.feet.you.h...@gmail.com wrote:

 Works now.  Where should I post what I got?
 http://pastebin.com/kkVGcuzc


 On Thu, Apr 25, 2013 at 7:53 PM, Yun Huang Yong 
gumby_li...@mooh.orgwrote:

 vprof toggles profiling on/off.  That triggers the built-in profiler
 to start/stop collecting data.  You can also use vprof_on and vprof_off.

 vprof_generate_report  will dump the report to console.

 I guess you can use condump to save it to a file.

 There's a whole bunch of vprof_* commands but I don't know what most
 of them do...

 https://developer.**valvesoftware.com/wiki/List_**
 of_TF2_console_commands_and_**variableshttps://developer.valvesoftwa
 re.com/wiki/List_of_TF2_console_commands_and_variables



 On 26/04/2013 9:45 AM, Daniel Barreiro wrote:

 I tried that command you supplied but it doesn't seem to be doing
 anything.
 Am I missing a step?


 On Thu, Apr 25, 2013 at 7:45 PM, Yun Huang Yong
 gumby_li...@mooh.org
 wrote:

  I tried the vprof tools but have no idea what the profile is
 supposed to
 look like.

 Should we be posting profiler output to this list (or to GitHub 
issues)?


 On 26/04/2013 9:21 AM, Fletcher Dunn wrote:

  Are all of these problems peculiar to Linux?

 Has anybody tried using the engine's vprof tools (i.e.
 vprof_dump_spikes)
 to investigate where the time is going?

 If anybody is having these problems on Linux, we have some really
 powerful tools we can use to capture performance data and track
 down issues like this.  The process to get setup is a bit involved
 and requires installing some software on the server.  If anybody
 is having performance problems of any kind and is willing to do a
 little work to investigate them, send me an email and I'll get you
 setup.


 -Original Message-
 From:
 hlds_linux-bounces@list.**valv**esoftware.comhttp://valvesoftware
 .com
 hlds_linux-**boun...@list.valvesoftware.comhlds_linux-bounces@li
 st.valvesoftware.com
 **[mailto:
 hlds_linux-bounces@**list.**valvesoftware.comhttp://list.valvesof
 tware.com
 hlds_linux-**boun...@list.valvesoftware.comhlds_linux-bounces@li
 st.valvesoftware.com
 **]
 On Behalf Of AXVOID
 Sent: Thursday, April 25, 2013 4:16 PM
 To: hlds_linux@list.valvesoftware.comhlds_linux@list.**
 valvesoftware.com hlds_li...@list.valvesoftware.com
 Subject: Re: [hlds_linux] FPS issues on Steampipe

 I'm in the client steampipe  had problems with the game speed,
 when I created a server via console e.g.: map cp_dustbowl.
 Sometimes everything was incredible fast, like move speed etc.

 Am 26.04.2013 01:10, schrieb Kyle Sanderson:

  We've had our server FPS surpass 66~ (up to 300), and go down to 9~.
 We also get freezes for about a second at a time (which is when
 the 9 happens). There's definitely something wrong that was
 introduced into the engine, as you're seeing it as well with TF2
 (well, I'm assuming you're talking about TF2).

 Thanks,
 Kyle.


 On Thu, Apr 25, 2013 at 3:43 PM, Daniel Barreiro 
 smelly.feet.you.h...@gmail.com wrote:

   Is anyone else FPS issues with steampipe servers? I had one
 that ran

 at
 66.67 constantly and it keeps dropping to 10 now that i upgraded
 it to Steampipe.
 ___

 To unsubscribe, edit your list preferences, or view the list
 archives, please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/***
 *hlds_linuxhttps://list.**valvesoftware.com/cgi-bin/**
 mailman/listinfo/hlds_linuxhttps://list.valvesoftware.com/cgi-b

Re: [hlds] [hlds_linux] FPS issues on Steampipe

2013-04-25 Thread Daniel Barreiro
Well I just noticed that for some reason the server had 7 instances of
steamcmd running all using up resources

The FPS still isn't super stable but it's not lagging up now

With 30 bots and 2 players it's using 385 MB of ram (as the system is at
its limit. It's a VDS with 512 MB of ram. I need to upgrade to 1 GB)


On Thu, Apr 25, 2013 at 8:23 PM, Evourr evo...@gmail.com wrote:

 **
 Same here, what are we looking at as far as setup goes?

 - Original Message -
 *From:* big john brewskii...@gmail.com
 *To:* Half-Life dedicated Win32 server mailing 
 listhlds@list.valvesoftware.com
 *Sent:* Thursday, April 25, 2013 8:21 PM
 *Subject:* Re: [hlds] [hlds_linux] FPS issues on Steampipe

 I can run it. I have 3 servers on pipe and 4 on hlds
 On Apr 25, 2013 8:16 PM, Fletcher Dunn fletch...@valvesoftware.com
 wrote:

 Thanks.  It looks like AI / physics is taking a really long time for some
 reason.  If anybody Windows users want to get setup with some performance
 tracing software, I can dig into the problem in more detail.

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com [mailto:
 hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Daniel Barreiro
 Sent: Thursday, April 25, 2013 5:06 PM
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] FPS issues on Steampipe

 I should probably note I was using bots as the fps only drops once I hit
 10+ players


 On Thu, Apr 25, 2013 at 8:04 PM, Daniel Barreiro 
 smelly.feet.you.h...@gmail.com wrote:

  Works now.  Where should I post what I got?
  http://pastebin.com/kkVGcuzc
 
 
  On Thu, Apr 25, 2013 at 7:53 PM, Yun Huang Yong gumby_li...@mooh.org
 wrote:
 
  vprof toggles profiling on/off.  That triggers the built-in profiler
  to start/stop collecting data.  You can also use vprof_on and
 vprof_off.
 
  vprof_generate_report  will dump the report to console.
 
  I guess you can use condump to save it to a file.
 
  There's a whole bunch of vprof_* commands but I don't know what most
  of them do...
 
  https://developer.**valvesoftware.com/wiki/List_**
  of_TF2_console_commands_and_**variableshttps://developer.valvesoftwa
  re.com/wiki/List_of_TF2_console_commands_and_variables
 
 
 
  On 26/04/2013 9:45 AM, Daniel Barreiro wrote:
 
  I tried that command you supplied but it doesn't seem to be doing
  anything.
  Am I missing a step?
 
 
  On Thu, Apr 25, 2013 at 7:45 PM, Yun Huang Yong
  gumby_li...@mooh.org
  wrote:
 
   I tried the vprof tools but have no idea what the profile is
  supposed to
  look like.
 
  Should we be posting profiler output to this list (or to GitHub
 issues)?
 
 
  On 26/04/2013 9:21 AM, Fletcher Dunn wrote:
 
   Are all of these problems peculiar to Linux?
 
  Has anybody tried using the engine's vprof tools (i.e.
  vprof_dump_spikes)
  to investigate where the time is going?
 
  If anybody is having these problems on Linux, we have some really
  powerful tools we can use to capture performance data and track
  down issues like this.  The process to get setup is a bit involved
  and requires installing some software on the server.  If anybody
  is having performance problems of any kind and is willing to do a
  little work to investigate them, send me an email and I'll get you
  setup.
 
 
  -Original Message-
  From:
  hlds_linux-bounces@list.**valv**esoftware.comhttp://valvesoftware
  .com
  hlds_linux-**boun...@list.valvesoftware.comhlds_linux-bounces@li
  st.valvesoftware.com
  **[mailto:
  hlds_linux-bounces@**list.**valvesoftware.comhttp://list.valvesof
  tware.com
  hlds_linux-**boun...@list.valvesoftware.comhlds_linux-bounces@li
  st.valvesoftware.com
  **]
  On Behalf Of AXVOID
  Sent: Thursday, April 25, 2013 4:16 PM
  To: hlds_linux@list.valvesoftware.comhlds_linux@list.**
  valvesoftware.com hlds_li...@list.valvesoftware.com
  Subject: Re: [hlds_linux] FPS issues on Steampipe
 
  I'm in the client steampipe  had problems with the game speed,
  when I created a server via console e.g.: map cp_dustbowl.
  Sometimes everything was incredible fast, like move speed etc.
 
  Am 26.04.2013 01:10, schrieb Kyle Sanderson:
 
   We've had our server FPS surpass 66~ (up to 300), and go down to
 9~.
  We also get freezes for about a second at a time (which is when
  the 9 happens). There's definitely something wrong that was
  introduced into the engine, as you're seeing it as well with TF2
  (well, I'm assuming you're talking about TF2).
 
  Thanks,
  Kyle.
 
 
  On Thu, Apr 25, 2013 at 3:43 PM, Daniel Barreiro 
  smelly.feet.you.h...@gmail.com wrote:
 
Is anyone else FPS issues with steampipe servers? I had one
  that ran
 
  at
  66.67 constantly and it keeps dropping to 10 now that i upgraded
  it to Steampipe.
  ___
 
  To unsubscribe, edit your list preferences, or view the list
  archives, please visit:
  https://list.valvesoftware.com/cgi-bin/mailman/listinfo/***
  *hlds_linuxhttps://list

Re: [hlds] [hlds_linux] FPS issues on Steampipe

2013-04-25 Thread Daniel Barreiro
http://pastebin.com/zXu1F0mA
Here's a new vprof log


On Thu, Apr 25, 2013 at 8:38 PM, Daniel Barreiro 
smelly.feet.you.h...@gmail.com wrote:

 Well I just noticed that for some reason the server had 7 instances of
 steamcmd running all using up resources

 The FPS still isn't super stable but it's not lagging up now

 With 30 bots and 2 players it's using 385 MB of ram (as the system is at
 its limit. It's a VDS with 512 MB of ram. I need to upgrade to 1 GB)



 On Thu, Apr 25, 2013 at 8:23 PM, Evourr evo...@gmail.com wrote:

 **
 Same here, what are we looking at as far as setup goes?

 - Original Message -
 *From:* big john brewskii...@gmail.com
 *To:* Half-Life dedicated Win32 server mailing 
 listhlds@list.valvesoftware.com
 *Sent:* Thursday, April 25, 2013 8:21 PM
 *Subject:* Re: [hlds] [hlds_linux] FPS issues on Steampipe

 I can run it. I have 3 servers on pipe and 4 on hlds
 On Apr 25, 2013 8:16 PM, Fletcher Dunn fletch...@valvesoftware.com
 wrote:

 Thanks.  It looks like AI / physics is taking a really long time for
 some reason.  If anybody Windows users want to get setup with some
 performance tracing software, I can dig into the problem in more detail.

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com [mailto:
 hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Daniel Barreiro
 Sent: Thursday, April 25, 2013 5:06 PM
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] FPS issues on Steampipe

 I should probably note I was using bots as the fps only drops once I hit
 10+ players


 On Thu, Apr 25, 2013 at 8:04 PM, Daniel Barreiro 
 smelly.feet.you.h...@gmail.com wrote:

  Works now.  Where should I post what I got?
  http://pastebin.com/kkVGcuzc
 
 
  On Thu, Apr 25, 2013 at 7:53 PM, Yun Huang Yong gumby_li...@mooh.org
 wrote:
 
  vprof toggles profiling on/off.  That triggers the built-in profiler
  to start/stop collecting data.  You can also use vprof_on and
 vprof_off.
 
  vprof_generate_report  will dump the report to console.
 
  I guess you can use condump to save it to a file.
 
  There's a whole bunch of vprof_* commands but I don't know what most
  of them do...
 
  https://developer.**valvesoftware.com/wiki/List_**
  of_TF2_console_commands_and_**variableshttps://developer.valvesoftwa
  re.com/wiki/List_of_TF2_console_commands_and_variables
 
 
 
  On 26/04/2013 9:45 AM, Daniel Barreiro wrote:
 
  I tried that command you supplied but it doesn't seem to be doing
  anything.
  Am I missing a step?
 
 
  On Thu, Apr 25, 2013 at 7:45 PM, Yun Huang Yong
  gumby_li...@mooh.org
  wrote:
 
   I tried the vprof tools but have no idea what the profile is
  supposed to
  look like.
 
  Should we be posting profiler output to this list (or to GitHub
 issues)?
 
 
  On 26/04/2013 9:21 AM, Fletcher Dunn wrote:
 
   Are all of these problems peculiar to Linux?
 
  Has anybody tried using the engine's vprof tools (i.e.
  vprof_dump_spikes)
  to investigate where the time is going?
 
  If anybody is having these problems on Linux, we have some really
  powerful tools we can use to capture performance data and track
  down issues like this.  The process to get setup is a bit involved
  and requires installing some software on the server.  If anybody
  is having performance problems of any kind and is willing to do a
  little work to investigate them, send me an email and I'll get you
  setup.
 
 
  -Original Message-
  From:
  hlds_linux-bounces@list.**valv**esoftware.comhttp://valvesoftware
  .com
  hlds_linux-**boun...@list.valvesoftware.comhlds_linux-bounces@li
  st.valvesoftware.com
  **[mailto:
  hlds_linux-bounces@**list.**valvesoftware.comhttp://list.valvesof
  tware.com
  hlds_linux-**boun...@list.valvesoftware.comhlds_linux-bounces@li
  st.valvesoftware.com
  **]
  On Behalf Of AXVOID
  Sent: Thursday, April 25, 2013 4:16 PM
  To: hlds_linux@list.valvesoftware.comhlds_linux@list.**
  valvesoftware.com hlds_li...@list.valvesoftware.com
  Subject: Re: [hlds_linux] FPS issues on Steampipe
 
  I'm in the client steampipe  had problems with the game speed,
  when I created a server via console e.g.: map cp_dustbowl.
  Sometimes everything was incredible fast, like move speed etc.
 
  Am 26.04.2013 01:10, schrieb Kyle Sanderson:
 
   We've had our server FPS surpass 66~ (up to 300), and go down to
 9~.
  We also get freezes for about a second at a time (which is when
  the 9 happens). There's definitely something wrong that was
  introduced into the engine, as you're seeing it as well with TF2
  (well, I'm assuming you're talking about TF2).
 
  Thanks,
  Kyle.
 
 
  On Thu, Apr 25, 2013 at 3:43 PM, Daniel Barreiro 
  smelly.feet.you.h...@gmail.com wrote:
 
Is anyone else FPS issues with steampipe servers? I had one
  that ran
 
  at
  66.67 constantly and it keeps dropping to 10 now that i upgraded
  it to Steampipe.
  ___
 
  To unsubscribe, edit your list