Re: [hlds] Day of Defeat: Source update coming soon

2006-06-28 Thread Joshua Handelsman-Woolf (DogGunn)
--
[ Picked text/plain from multipart/alternative ]
It's here, thanks for the good update! Keep up the good work! XD

On 6/29/06, Joshua Handelsman-Woolf (DogGunn) <[EMAIL PROTECTED]> wrote:
>
> Especially if your out on the battlefield tyring to defuse the bomb on
> Colmar! XD
>
>
> On 6/29/06, James McKenna < [EMAIL PROTECTED]> wrote:
> >
> > We live dangerously.
> > - Original Message -
> > From: "Joshua Handelsman-Woolf (DogGunn)" <[EMAIL PROTECTED]>
> > To: 
> > Sent: Wednesday, June 28, 2006 6:48 PM
> > Subject: Re: [hlds] Day of Defeat: Source update coming soon
> >
> >
> > > --
> > > [ Picked text/plain from multipart/alternative ]
> > > There are 28 hours in Washington. What?
> > >
> > > On 6/29/06, Kingsley Foreman < [EMAIL PROTECTED]> wrote:
> > >>
> > >> like 28 :)
> > >>
> > >> Kingsley
> > >>
> > >> - Original Message -
> > >> From: "Alfred Reynolds" < [EMAIL PROTECTED]>
> > >> To: 
> > >> Sent: Thursday, June 29, 2006 11:07 AM
> > >> Subject: RE: [hlds] Day of Defeat: Source update coming soon
> > >>
> > >>
> > >> > There are only so many hours in the day.
> > >> >
> > >> > Darrel wrote:
> > >> >> Out of honest curiosity, why did HL2DM not ever get a spectator
> > mode?
> > >> >>
> > >> >>
> > >> >>
> > >> >>
> > >> >>
> > >> >>> - Added film grain and color correction cinematic effects while
> > in
> > >> >>> spectator
> > >> >>
> > >> >>
> > >> >> ___
> > >> >> To unsubscribe, edit your list preferences, or view the list
> > >> >> archives, please visit:
> > >> >> http://list.valvesoftware.com/mailman/listinfo/hlds
> > >> >
> > >> > ___
> > >> > To unsubscribe, edit your list preferences, or view the list
> > archives,
> > >> > please visit:
> > >> > http://list.valvesoftware.com/mailman/listinfo/hlds
> > >> >
> > >>
> > >>
> > >> ___
> > >> To unsubscribe, edit your list preferences, or view the list
> > archives,
> > >> please visit:
> > >> http://list.valvesoftware.com/mailman/listinfo/hlds
> > >>
> > > --
> > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives,
> >
> > > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > >
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
>
>
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Re: [hlds] Day of Defeat: Source update coming soon

2006-06-28 Thread Joshua Handelsman-Woolf (DogGunn)
--
[ Picked text/plain from multipart/alternative ]
Especially if your out on the battlefield tyring to defuse the bomb on
Colmar! XD

On 6/29/06, James McKenna <[EMAIL PROTECTED]> wrote:
>
> We live dangerously.
> - Original Message -
> From: "Joshua Handelsman-Woolf (DogGunn)" <[EMAIL PROTECTED]>
> To: 
> Sent: Wednesday, June 28, 2006 6:48 PM
> Subject: Re: [hlds] Day of Defeat: Source update coming soon
>
>
> > --
> > [ Picked text/plain from multipart/alternative ]
> > There are 28 hours in Washington. What?
> >
> > On 6/29/06, Kingsley Foreman <[EMAIL PROTECTED]> wrote:
> >>
> >> like 28 :)
> >>
> >> Kingsley
> >>
> >> - Original Message -----
> >> From: "Alfred Reynolds" <[EMAIL PROTECTED]>
> >> To: 
> >> Sent: Thursday, June 29, 2006 11:07 AM
> >> Subject: RE: [hlds] Day of Defeat: Source update coming soon
> >>
> >>
> >> > There are only so many hours in the day.
> >> >
> >> > Darrel wrote:
> >> >> Out of honest curiosity, why did HL2DM not ever get a spectator
> mode?
> >> >>
> >> >>
> >> >>
> >> >>
> >> >>
> >> >>> - Added film grain and color correction cinematic effects while in
> >> >>> spectator
> >> >>
> >> >>
> >> >> ___
> >> >> To unsubscribe, edit your list preferences, or view the list
> >> >> archives, please visit:
> >> >> http://list.valvesoftware.com/mailman/listinfo/hlds
> >> >
> >> > ___
> >> > To unsubscribe, edit your list preferences, or view the list
> archives,
> >> > please visit:
> >> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >> >
> >>
> >>
> >> ___
> >> To unsubscribe, edit your list preferences, or view the list archives,
> >> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlds
> >>
> > --
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
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>
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Re: [hlds] Day of Defeat: Source update coming soon

2006-06-28 Thread James McKenna

We live dangerously.
- Original Message -
From: "Joshua Handelsman-Woolf (DogGunn)" <[EMAIL PROTECTED]>
To: 
Sent: Wednesday, June 28, 2006 6:48 PM
Subject: Re: [hlds] Day of Defeat: Source update coming soon



--
[ Picked text/plain from multipart/alternative ]
There are 28 hours in Washington. What?

On 6/29/06, Kingsley Foreman <[EMAIL PROTECTED]> wrote:


like 28 :)

Kingsley

- Original Message -
From: "Alfred Reynolds" <[EMAIL PROTECTED]>
To: 
Sent: Thursday, June 29, 2006 11:07 AM
Subject: RE: [hlds] Day of Defeat: Source update coming soon


> There are only so many hours in the day.
>
> Darrel wrote:
>> Out of honest curiosity, why did HL2DM not ever get a spectator mode?
>>
>>
>>
>>
>>
>>> - Added film grain and color correction cinematic effects while in
>>> spectator
>>
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list
>> archives, please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>


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Re: [hlds] Day of Defeat: Source update coming soon

2006-06-28 Thread Darrel

Thanks Alfred...  :-)




- Original Message -
From: "Alfred Reynolds" <[EMAIL PROTECTED]>
To: 
Sent: Wednesday, June 28, 2006 6:37 PM
Subject: RE: [hlds] Day of Defeat: Source update coming soon



There are only so many hours in the day.




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Re: [hlds] Day of Defeat: Source update coming soon

2006-06-28 Thread Joshua Handelsman-Woolf (DogGunn)
--
[ Picked text/plain from multipart/alternative ]
There are 28 hours in Washington. What?

On 6/29/06, Kingsley Foreman <[EMAIL PROTECTED]> wrote:
>
> like 28 :)
>
> Kingsley
>
> - Original Message -
> From: "Alfred Reynolds" <[EMAIL PROTECTED]>
> To: 
> Sent: Thursday, June 29, 2006 11:07 AM
> Subject: RE: [hlds] Day of Defeat: Source update coming soon
>
>
> > There are only so many hours in the day.
> >
> > Darrel wrote:
> >> Out of honest curiosity, why did HL2DM not ever get a spectator mode?
> >>
> >>
> >>
> >>
> >>
> >>> - Added film grain and color correction cinematic effects while in
> >>> spectator
> >>
> >>
> >> ___
> >> To unsubscribe, edit your list preferences, or view the list
> >> archives, please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
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Re: [hlds] Day of Defeat: Source update coming soon

2006-06-28 Thread Kingsley Foreman

like 28 :)

Kingsley

- Original Message -
From: "Alfred Reynolds" <[EMAIL PROTECTED]>
To: 
Sent: Thursday, June 29, 2006 11:07 AM
Subject: RE: [hlds] Day of Defeat: Source update coming soon



There are only so many hours in the day.

Darrel wrote:

Out of honest curiosity, why did HL2DM not ever get a spectator mode?






- Added film grain and color correction cinematic effects while in
spectator



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RE: [hlds] Day of Defeat: Source update coming soon

2006-06-28 Thread Alfred Reynolds
There are only so many hours in the day.

Darrel wrote:
> Out of honest curiosity, why did HL2DM not ever get a spectator mode?
>
>
>
>
>
>> - Added film grain and color correction cinematic effects while in
>> spectator
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list
> archives, please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds

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Re: [hlds] Day of Defeat: Source update coming soon

2006-06-28 Thread James McKenna

Why in the dod update thread?
- Original Message -
From: "Darrel" <[EMAIL PROTECTED]>
To: 
Sent: Wednesday, June 28, 2006 6:30 PM
Subject: Re: [hlds] Day of Defeat: Source update coming soon



Out of honest curiosity, why did HL2DM not ever get a spectator mode?






- Added film grain and color correction cinematic effects while in
spectator



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Re: [hlds] Day of Defeat: Source update coming soon

2006-06-28 Thread Darrel

Out of honest curiosity, why did HL2DM not ever get a spectator mode?






- Added film grain and color correction cinematic effects while in
spectator



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Re: [hlds] Day of Defeat: Source update coming soon

2006-06-28 Thread Joshua Handelsman-Woolf (DogGunn)
--
[ Picked text/plain from multipart/alternative ]
I want to read the review, but can't find it.
Not very much, ignore that! XD

Looking forward to the update, and so is the rest of the Day of Defeat:
Source community.

On 6/29/06, Kingsley Foreman <[EMAIL PROTECTED]> wrote:
>
> I got to playtest these maps they were great,
>
> I wrote a dodgy little review here.
>
> Kingsley
>
> - Original Message -
> From: "James McKenna" <[EMAIL PROTECTED]>
> To: 
> Sent: Thursday, June 29, 2006 10:36 AM
> Subject: Re: [hlds] Day of Defeat: Source update coming soon
>
>
> > Sounds great! Thanks guys!
> > - Original Message -
> > From: "Jason Ruymen" <[EMAIL PROTECTED]>
> > To: ; 
> > Sent: Wednesday, June 28, 2006 5:47 PM
> > Subject: [hlds] Day of Defeat: Source update coming soon
> >
> >
> >> An update to Day of Defeat: Source will be released within the next
> hour
> >> or so.  Linux servers will be updated automatically.  Windows servers
> >> will need to run the hldsupdatetool to get this update.
> >>
> >> Here are the changes for this update:
> >>
> >> - Added new Detonation game mode
> >> - Added two new Detonation maps: Jagd and Colmar
> >> - Added film grain and color correction cinematic effects while in
> >> spectator
> >> - Optimizations to the player animation blending system
> >> - Improved bullet and melee attack hit detection
> >> - New shaders added
> >> - Image-based texture blending
> >> - Light warping
> >> - Phong Shading/Rim Lighting on player models
> >> - Added support for bloom on DX8 video cards
> >> - Added vertex lighting to props.
> >> - Fixed a case where players could get under terrain in Argentan
> >> - Weapon balance changes
> >> - Shortened BAR reload time
> >> - Garand - reduced recoil and fire delay
> >> - Made it more difficult for players to repeatedly block the same cap
> in
> >> order to rack up defend points
> >> - Added CVAR cl_autorezoom - set to 0 to not rezoom sniper rifles and
> >> rocket weapons
> >> - Fixed player being able to clear mg42 heat by undeploying and
> >> redeploying while reloading
> >> - Added blocking walls to enemy spawn entrances
> >> - Fixed stepping over window ledges in Avalanche
> >>
> >> Jason
> >>
> >>
> >> ___
> >> To unsubscribe, edit your list preferences, or view the list archives,
> >> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlds
> >>
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
>
>
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> please visit:
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Re: [hlds] Day of Defeat: Source update coming soon

2006-06-28 Thread Kingsley Foreman

and of course by here i ment
http://games.internode.on.net/content.php?mode=reviews&id=29

Kingsley

- Original Message -
From: "Kingsley Foreman" <[EMAIL PROTECTED]>
To: 
Sent: Thursday, June 29, 2006 10:44 AM
Subject: Re: [hlds] Day of Defeat: Source update coming soon



I got to playtest these maps they were great,

I wrote a dodgy little review here.

Kingsley

- Original Message -
From: "James McKenna" <[EMAIL PROTECTED]>
To: 
Sent: Thursday, June 29, 2006 10:36 AM
Subject: Re: [hlds] Day of Defeat: Source update coming soon



Sounds great! Thanks guys!
- Original Message -
From: "Jason Ruymen" <[EMAIL PROTECTED]>
To: ; 
Sent: Wednesday, June 28, 2006 5:47 PM
Subject: [hlds] Day of Defeat: Source update coming soon



An update to Day of Defeat: Source will be released within the next hour
or so.  Linux servers will be updated automatically.  Windows servers
will need to run the hldsupdatetool to get this update.

Here are the changes for this update:

- Added new Detonation game mode
- Added two new Detonation maps: Jagd and Colmar
- Added film grain and color correction cinematic effects while in
spectator
- Optimizations to the player animation blending system
- Improved bullet and melee attack hit detection
- New shaders added
- Image-based texture blending
- Light warping
- Phong Shading/Rim Lighting on player models
- Added support for bloom on DX8 video cards
- Added vertex lighting to props.
- Fixed a case where players could get under terrain in Argentan
- Weapon balance changes
- Shortened BAR reload time
- Garand - reduced recoil and fire delay
- Made it more difficult for players to repeatedly block the same cap in
order to rack up defend points
- Added CVAR cl_autorezoom - set to 0 to not rezoom sniper rifles and
rocket weapons
- Fixed player being able to clear mg42 heat by undeploying and
redeploying while reloading
- Added blocking walls to enemy spawn entrances
- Fixed stepping over window ledges in Avalanche

Jason


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Re: [hlds] Day of Defeat: Source update coming soon

2006-06-28 Thread Kingsley Foreman

I got to playtest these maps they were great,

I wrote a dodgy little review here.

Kingsley

- Original Message -
From: "James McKenna" <[EMAIL PROTECTED]>
To: 
Sent: Thursday, June 29, 2006 10:36 AM
Subject: Re: [hlds] Day of Defeat: Source update coming soon



Sounds great! Thanks guys!
- Original Message -
From: "Jason Ruymen" <[EMAIL PROTECTED]>
To: ; 
Sent: Wednesday, June 28, 2006 5:47 PM
Subject: [hlds] Day of Defeat: Source update coming soon



An update to Day of Defeat: Source will be released within the next hour
or so.  Linux servers will be updated automatically.  Windows servers
will need to run the hldsupdatetool to get this update.

Here are the changes for this update:

- Added new Detonation game mode
- Added two new Detonation maps: Jagd and Colmar
- Added film grain and color correction cinematic effects while in
spectator
- Optimizations to the player animation blending system
- Improved bullet and melee attack hit detection
- New shaders added
- Image-based texture blending
- Light warping
- Phong Shading/Rim Lighting on player models
- Added support for bloom on DX8 video cards
- Added vertex lighting to props.
- Fixed a case where players could get under terrain in Argentan
- Weapon balance changes
- Shortened BAR reload time
- Garand - reduced recoil and fire delay
- Made it more difficult for players to repeatedly block the same cap in
order to rack up defend points
- Added CVAR cl_autorezoom - set to 0 to not rezoom sniper rifles and
rocket weapons
- Fixed player being able to clear mg42 heat by undeploying and
redeploying while reloading
- Added blocking walls to enemy spawn entrances
- Fixed stepping over window ledges in Avalanche

Jason


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Re: [hlds] Day of Defeat: Source update coming soon

2006-06-28 Thread Tim Johnson
--
[ Picked text/plain from multipart/alternative ]
looking forward to it.. great job!

On 6/28/06, James McKenna <[EMAIL PROTECTED]> wrote:
>
> Sounds great! Thanks guys!
> - Original Message -
> From: "Jason Ruymen" <[EMAIL PROTECTED]>
> To: ; 
> Sent: Wednesday, June 28, 2006 5:47 PM
> Subject: [hlds] Day of Defeat: Source update coming soon
>
>
> > An update to Day of Defeat: Source will be released within the next hour
> > or so.  Linux servers will be updated automatically.  Windows servers
> > will need to run the hldsupdatetool to get this update.
> >
> > Here are the changes for this update:
> >
> > - Added new Detonation game mode
> > - Added two new Detonation maps: Jagd and Colmar
> > - Added film grain and color correction cinematic effects while in
> > spectator
> > - Optimizations to the player animation blending system
> > - Improved bullet and melee attack hit detection
> > - New shaders added
> > - Image-based texture blending
> > - Light warping
> > - Phong Shading/Rim Lighting on player models
> > - Added support for bloom on DX8 video cards
> > - Added vertex lighting to props.
> > - Fixed a case where players could get under terrain in Argentan
> > - Weapon balance changes
> > - Shortened BAR reload time
> > - Garand - reduced recoil and fire delay
> > - Made it more difficult for players to repeatedly block the same cap in
> > order to rack up defend points
> > - Added CVAR cl_autorezoom - set to 0 to not rezoom sniper rifles and
> > rocket weapons
> > - Fixed player being able to clear mg42 heat by undeploying and
> > redeploying while reloading
> > - Added blocking walls to enemy spawn entrances
> > - Fixed stepping over window ledges in Avalanche
> >
> > Jason
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
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>
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Re: [hlds] Day of Defeat: Source update coming soon

2006-06-28 Thread James McKenna

Sounds great! Thanks guys!
- Original Message -
From: "Jason Ruymen" <[EMAIL PROTECTED]>
To: ; 
Sent: Wednesday, June 28, 2006 5:47 PM
Subject: [hlds] Day of Defeat: Source update coming soon



An update to Day of Defeat: Source will be released within the next hour
or so.  Linux servers will be updated automatically.  Windows servers
will need to run the hldsupdatetool to get this update.

Here are the changes for this update:

- Added new Detonation game mode
- Added two new Detonation maps: Jagd and Colmar
- Added film grain and color correction cinematic effects while in
spectator
- Optimizations to the player animation blending system
- Improved bullet and melee attack hit detection
- New shaders added
- Image-based texture blending
- Light warping
- Phong Shading/Rim Lighting on player models
- Added support for bloom on DX8 video cards
- Added vertex lighting to props.
- Fixed a case where players could get under terrain in Argentan
- Weapon balance changes
- Shortened BAR reload time
- Garand - reduced recoil and fire delay
- Made it more difficult for players to repeatedly block the same cap in
order to rack up defend points
- Added CVAR cl_autorezoom - set to 0 to not rezoom sniper rifles and
rocket weapons
- Fixed player being able to clear mg42 heat by undeploying and
redeploying while reloading
- Added blocking walls to enemy spawn entrances
- Fixed stepping over window ledges in Avalanche

Jason


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[hlds] Day of Defeat: Source update coming soon

2006-06-28 Thread Jason Ruymen
An update to Day of Defeat: Source will be released within the next hour
or so.  Linux servers will be updated automatically.  Windows servers
will need to run the hldsupdatetool to get this update.

Here are the changes for this update:

- Added new Detonation game mode
- Added two new Detonation maps: Jagd and Colmar
- Added film grain and color correction cinematic effects while in
spectator
- Optimizations to the player animation blending system
- Improved bullet and melee attack hit detection
- New shaders added
 - Image-based texture blending
 - Light warping
 - Phong Shading/Rim Lighting on player models
- Added support for bloom on DX8 video cards
- Added vertex lighting to props.
- Fixed a case where players could get under terrain in Argentan
- Weapon balance changes
 - Shortened BAR reload time
 - Garand - reduced recoil and fire delay
- Made it more difficult for players to repeatedly block the same cap in
order to rack up defend points
- Added CVAR cl_autorezoom - set to 0 to not rezoom sniper rifles and
rocket weapons
- Fixed player being able to clear mg42 heat by undeploying and
redeploying while reloading
- Added blocking walls to enemy spawn entrances
- Fixed stepping over window ledges in Avalanche

Jason


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