Re: [hlds] Extremely slow map loading on TF2 Server.
-- [ Picked text/plain from multipart/alternative ] Funny.. I don't get 'ANY' error messages :p - Original Message From: Kitteny Berk <[EMAIL PROTECTED]> To: hlds@list.valvesoftware.com Sent: Tuesday, October 23, 2007 4:43:11 PM Subject: Re: [hlds] Extremely slow map loading on TF2 Server. Huzzah! I just got this fixed, all it took was minimizing the srcds console on my server, I assume it was getting bogged down by trying to render 8 million error messages. Kevin Ottalini wrote: > Those all look like missing cubemaps which are normally embedded in > the BSP. > > I also see this on my regular (server2003) TF2 server so the problem > is the > current version of cp_dustbowl needs to have cubemaps rebuilt. > > Valve must do this and release the update, rebuilding cubemaps > yourself will > make the map incompatible with all client maps. > > This should not cause any functional problems on the server or clients > other > then the slightly longer load times (caused by searching for the missing > textures) so best to just wait it out. > > > > - Original Message - > From: "Kitteny Berk" > To: > Sent: Sunday, October 21, 2007 11:11 PM > Subject: Re: [hlds] Extremely slow map loading on TF2 Server. > > >> Just to help in tribbleshooting, >> >> http://www.5punk.co.uk/uploads/TF2%20Console%20stuff.txt is the console >> output from changing my server to every map it has. >> >> >> Kitteny Berk wrote: >>> I'm using >>> >>> E:\GameServers\orangebox\srcds.exe -game tf -console +ip x.x.x.x -port >>> 27035 +maxplayers 24 +exec server.cfg +map cp_well >>> >>> Also still get the same errors on the gui version. (srcds.exe -game tf >>> +ip x.x.x.x -port 27035 +maxplayers 24 +exec server.cfg) >>> >>> >>> Mike Holgate wrote: >>>> Here is my command line in console mode: >>>> C:\srcds\orangebox\srcds.exe -console -game tf -tickrate 33 -ip >>>> 192.168.0.101 -port 27015 +maxplayers 8 +map cp_well -autoupdate >>>> >>>> Also, I just realized that if I run in GUI mode with this command >>>> line, it >>>> doesn't have the problem: >>>> C:\srcds\orangebox\srcds.exe -game tf +maxplayers 8 -autoupdate >>>> >>>> - >>>> Mike Holgate >>>> >>>> >>>> >>>> -Original Message- >>>> From: [EMAIL PROTECTED] >>>> [mailto:[EMAIL PROTECTED] On Behalf Of Kitteny Berk >>>> Sent: Sunday, October 21, 2007 9:52 PM >>>> To: hlds@list.valvesoftware.com >>>> Subject: Re: [hlds] Extremely slow map loading on TF2 Server. >>>> >>>> Well, it's good to know i'm not crazy. >>>> >>>> Just out of interest, are you running using >>>> C:\servers\orangebox\srcds.exe or C:\servers\srcds.exe ? >>>> >>>> I'm wondering if there's some screwups somewhere if not using >>>> \orangebox\ , I'm thinking that may be an issue given it seems to >>>> decide >>>> randomly if it's going to use \orangebox\ or not when you update. >>>> >>>> Mike Holgate wrote: >>>> >>>>> I too am having this problem, on 2 separate machines. The maps will >>>>> load >>>>> eventually but after several minutes. >>>>> >>>>> Mike Holgate >>>>> >>>>> -Original Message- >>>>> From: [EMAIL PROTECTED] >>>>> [mailto:[EMAIL PROTECTED] On Behalf Of Kitteny Berk >>>>> Sent: Sunday, October 21, 2007 7:03 PM >>>>> To: hlds@list.valvesoftware.com >>>>> Subject: [hlds] Extremely slow map loading on TF2 Server. >>>>> >>>>> Hi, >>>>> >>>>> I'm having a bit of trouble with my TF2 server, no-one i've talked >>>>> to so >>>>> far seems to have any ideas. >>>>> >>>>> My server has been loading some maps vry slowly due to >>>>> hundreds of >>>>> errors like this >>>>> >>>>> "cmaterial::precachevars: error loading vmt file for >>>>> maps/cp_gravelpit/nature/blendbackgroundtograve1004_wvt_patch" >>>>> >>>>> I've reinstalled the server a few times, I've tried downloading on >>>>> other >>>>> machines and I've tried replacing ost of the server
Re: [hlds] Extremely slow map loading on TF2 Server.
Huzzah! I just got this fixed, all it took was minimizing the srcds console on my server, I assume it was getting bogged down by trying to render 8 million error messages. Kevin Ottalini wrote: Those all look like missing cubemaps which are normally embedded in the BSP. I also see this on my regular (server2003) TF2 server so the problem is the current version of cp_dustbowl needs to have cubemaps rebuilt. Valve must do this and release the update, rebuilding cubemaps yourself will make the map incompatible with all client maps. This should not cause any functional problems on the server or clients other then the slightly longer load times (caused by searching for the missing textures) so best to just wait it out. - Original Message - From: "Kitteny Berk" To: Sent: Sunday, October 21, 2007 11:11 PM Subject: Re: [hlds] Extremely slow map loading on TF2 Server. Just to help in tribbleshooting, http://www.5punk.co.uk/uploads/TF2%20Console%20stuff.txt is the console output from changing my server to every map it has. Kitteny Berk wrote: I'm using E:\GameServers\orangebox\srcds.exe -game tf -console +ip x.x.x.x -port 27035 +maxplayers 24 +exec server.cfg +map cp_well Also still get the same errors on the gui version. (srcds.exe -game tf +ip x.x.x.x -port 27035 +maxplayers 24 +exec server.cfg) Mike Holgate wrote: Here is my command line in console mode: C:\srcds\orangebox\srcds.exe -console -game tf -tickrate 33 -ip 192.168.0.101 -port 27015 +maxplayers 8 +map cp_well -autoupdate Also, I just realized that if I run in GUI mode with this command line, it doesn't have the problem: C:\srcds\orangebox\srcds.exe -game tf +maxplayers 8 -autoupdate - Mike Holgate -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Kitteny Berk Sent: Sunday, October 21, 2007 9:52 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Extremely slow map loading on TF2 Server. Well, it's good to know i'm not crazy. Just out of interest, are you running using C:\servers\orangebox\srcds.exe or C:\servers\srcds.exe ? I'm wondering if there's some screwups somewhere if not using \orangebox\ , I'm thinking that may be an issue given it seems to decide randomly if it's going to use \orangebox\ or not when you update. Mike Holgate wrote: I too am having this problem, on 2 separate machines. The maps will load eventually but after several minutes. Mike Holgate -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Kitteny Berk Sent: Sunday, October 21, 2007 7:03 PM To: hlds@list.valvesoftware.com Subject: [hlds] Extremely slow map loading on TF2 Server. Hi, I'm having a bit of trouble with my TF2 server, no-one i've talked to so far seems to have any ideas. My server has been loading some maps vry slowly due to hundreds of errors like this "cmaterial::precachevars: error loading vmt file for maps/cp_gravelpit/nature/blendbackgroundtograve1004_wvt_patch" I've reinstalled the server a few times, I've tried downloading on other machines and I've tried replacing ost of the server map/texture etc files with ones from my GCFs. However, the issue still remains, but it varies on each map, some will load instantly (as they should), others will take a few minutes, This occurs on official and custom maps, seems to depend on what materials the map uses. As far as I can tell, the process of borkage goes Changelevel > CP_well > lots of errors as above > map loads as it should. I'm certain my server is up to the task, as it was running very well up until the last update or 2 ago. Anyone have any ideas? Cheers ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Extremely slow map loading on TF2 Server.
Those all look like missing cubemaps which are normally embedded in the BSP. I also see this on my regular (server2003) TF2 server so the problem is the current version of cp_dustbowl needs to have cubemaps rebuilt. Valve must do this and release the update, rebuilding cubemaps yourself will make the map incompatible with all client maps. This should not cause any functional problems on the server or clients other then the slightly longer load times (caused by searching for the missing textures) so best to just wait it out. - Original Message - From: "Kitteny Berk" To: Sent: Sunday, October 21, 2007 11:11 PM Subject: Re: [hlds] Extremely slow map loading on TF2 Server. Just to help in tribbleshooting, http://www.5punk.co.uk/uploads/TF2%20Console%20stuff.txt is the console output from changing my server to every map it has. Kitteny Berk wrote: I'm using E:\GameServers\orangebox\srcds.exe -game tf -console +ip x.x.x.x -port 27035 +maxplayers 24 +exec server.cfg +map cp_well Also still get the same errors on the gui version. (srcds.exe -game tf +ip x.x.x.x -port 27035 +maxplayers 24 +exec server.cfg) Mike Holgate wrote: Here is my command line in console mode: C:\srcds\orangebox\srcds.exe -console -game tf -tickrate 33 -ip 192.168.0.101 -port 27015 +maxplayers 8 +map cp_well -autoupdate Also, I just realized that if I run in GUI mode with this command line, it doesn't have the problem: C:\srcds\orangebox\srcds.exe -game tf +maxplayers 8 -autoupdate - Mike Holgate -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Kitteny Berk Sent: Sunday, October 21, 2007 9:52 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Extremely slow map loading on TF2 Server. Well, it's good to know i'm not crazy. Just out of interest, are you running using C:\servers\orangebox\srcds.exe or C:\servers\srcds.exe ? I'm wondering if there's some screwups somewhere if not using \orangebox\ , I'm thinking that may be an issue given it seems to decide randomly if it's going to use \orangebox\ or not when you update. Mike Holgate wrote: I too am having this problem, on 2 separate machines. The maps will load eventually but after several minutes. Mike Holgate -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Kitteny Berk Sent: Sunday, October 21, 2007 7:03 PM To: hlds@list.valvesoftware.com Subject: [hlds] Extremely slow map loading on TF2 Server. Hi, I'm having a bit of trouble with my TF2 server, no-one i've talked to so far seems to have any ideas. My server has been loading some maps vry slowly due to hundreds of errors like this "cmaterial::precachevars: error loading vmt file for maps/cp_gravelpit/nature/blendbackgroundtograve1004_wvt_patch" I've reinstalled the server a few times, I've tried downloading on other machines and I've tried replacing ost of the server map/texture etc files with ones from my GCFs. However, the issue still remains, but it varies on each map, some will load instantly (as they should), others will take a few minutes, This occurs on official and custom maps, seems to depend on what materials the map uses. As far as I can tell, the process of borkage goes Changelevel > CP_well > lots of errors as above > map loads as it should. I'm certain my server is up to the task, as it was running very well up until the last update or 2 ago. Anyone have any ideas? Cheers ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Extremely slow map loading on TF2 Server.
Just to help in tribbleshooting, http://www.5punk.co.uk/uploads/TF2%20Console%20stuff.txt is the console output from changing my server to every map it has. Kitteny Berk wrote: I'm using E:\GameServers\orangebox\srcds.exe -game tf -console +ip x.x.x.x -port 27035 +maxplayers 24 +exec server.cfg +map cp_well Also still get the same errors on the gui version. (srcds.exe -game tf +ip x.x.x.x -port 27035 +maxplayers 24 +exec server.cfg) Mike Holgate wrote: Here is my command line in console mode: C:\srcds\orangebox\srcds.exe -console -game tf -tickrate 33 -ip 192.168.0.101 -port 27015 +maxplayers 8 +map cp_well -autoupdate Also, I just realized that if I run in GUI mode with this command line, it doesn't have the problem: C:\srcds\orangebox\srcds.exe -game tf +maxplayers 8 -autoupdate - Mike Holgate -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Kitteny Berk Sent: Sunday, October 21, 2007 9:52 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Extremely slow map loading on TF2 Server. Well, it's good to know i'm not crazy. Just out of interest, are you running using C:\servers\orangebox\srcds.exe or C:\servers\srcds.exe ? I'm wondering if there's some screwups somewhere if not using \orangebox\ , I'm thinking that may be an issue given it seems to decide randomly if it's going to use \orangebox\ or not when you update. Mike Holgate wrote: I too am having this problem, on 2 separate machines. The maps will load eventually but after several minutes. Mike Holgate -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Kitteny Berk Sent: Sunday, October 21, 2007 7:03 PM To: hlds@list.valvesoftware.com Subject: [hlds] Extremely slow map loading on TF2 Server. Hi, I'm having a bit of trouble with my TF2 server, no-one i've talked to so far seems to have any ideas. My server has been loading some maps vry slowly due to hundreds of errors like this "cmaterial::precachevars: error loading vmt file for maps/cp_gravelpit/nature/blendbackgroundtograve1004_wvt_patch" I've reinstalled the server a few times, I've tried downloading on other machines and I've tried replacing ost of the server map/texture etc files with ones from my GCFs. However, the issue still remains, but it varies on each map, some will load instantly (as they should), others will take a few minutes, This occurs on official and custom maps, seems to depend on what materials the map uses. As far as I can tell, the process of borkage goes Changelevel > CP_well > lots of errors as above > map loads as it should. I'm certain my server is up to the task, as it was running very well up until the last update or 2 ago. Anyone have any ideas? Cheers ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Extremely slow map loading on TF2 Server.
I'm using E:\GameServers\orangebox\srcds.exe -game tf -console +ip x.x.x.x -port 27035 +maxplayers 24 +exec server.cfg +map cp_well Also still get the same errors on the gui version. (srcds.exe -game tf +ip x.x.x.x -port 27035 +maxplayers 24 +exec server.cfg) Mike Holgate wrote: Here is my command line in console mode: C:\srcds\orangebox\srcds.exe -console -game tf -tickrate 33 -ip 192.168.0.101 -port 27015 +maxplayers 8 +map cp_well -autoupdate Also, I just realized that if I run in GUI mode with this command line, it doesn't have the problem: C:\srcds\orangebox\srcds.exe -game tf +maxplayers 8 -autoupdate - Mike Holgate -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Kitteny Berk Sent: Sunday, October 21, 2007 9:52 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Extremely slow map loading on TF2 Server. Well, it's good to know i'm not crazy. Just out of interest, are you running using C:\servers\orangebox\srcds.exe or C:\servers\srcds.exe ? I'm wondering if there's some screwups somewhere if not using \orangebox\ , I'm thinking that may be an issue given it seems to decide randomly if it's going to use \orangebox\ or not when you update. Mike Holgate wrote: I too am having this problem, on 2 separate machines. The maps will load eventually but after several minutes. Mike Holgate -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Kitteny Berk Sent: Sunday, October 21, 2007 7:03 PM To: hlds@list.valvesoftware.com Subject: [hlds] Extremely slow map loading on TF2 Server. Hi, I'm having a bit of trouble with my TF2 server, no-one i've talked to so far seems to have any ideas. My server has been loading some maps vry slowly due to hundreds of errors like this "cmaterial::precachevars: error loading vmt file for maps/cp_gravelpit/nature/blendbackgroundtograve1004_wvt_patch" I've reinstalled the server a few times, I've tried downloading on other machines and I've tried replacing ost of the server map/texture etc files with ones from my GCFs. However, the issue still remains, but it varies on each map, some will load instantly (as they should), others will take a few minutes, This occurs on official and custom maps, seems to depend on what materials the map uses. As far as I can tell, the process of borkage goes Changelevel > CP_well > lots of errors as above > map loads as it should. I'm certain my server is up to the task, as it was running very well up until the last update or 2 ago. Anyone have any ideas? Cheers ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Extremely slow map loading on TF2 Server.
Here is my command line in console mode: C:\srcds\orangebox\srcds.exe -console -game tf -tickrate 33 -ip 192.168.0.101 -port 27015 +maxplayers 8 +map cp_well -autoupdate Also, I just realized that if I run in GUI mode with this command line, it doesn't have the problem: C:\srcds\orangebox\srcds.exe -game tf +maxplayers 8 -autoupdate - Mike Holgate -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Kitteny Berk Sent: Sunday, October 21, 2007 9:52 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Extremely slow map loading on TF2 Server. Well, it's good to know i'm not crazy. Just out of interest, are you running using C:\servers\orangebox\srcds.exe or C:\servers\srcds.exe ? I'm wondering if there's some screwups somewhere if not using \orangebox\ , I'm thinking that may be an issue given it seems to decide randomly if it's going to use \orangebox\ or not when you update. Mike Holgate wrote: > I too am having this problem, on 2 separate machines. The maps will load > eventually but after several minutes. > > Mike Holgate > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Kitteny Berk > Sent: Sunday, October 21, 2007 7:03 PM > To: hlds@list.valvesoftware.com > Subject: [hlds] Extremely slow map loading on TF2 Server. > > Hi, > > I'm having a bit of trouble with my TF2 server, no-one i've talked to so > far seems to have any ideas. > > My server has been loading some maps vry slowly due to hundreds of > errors like this > > "cmaterial::precachevars: error loading vmt file for > maps/cp_gravelpit/nature/blendbackgroundtograve1004_wvt_patch" > > I've reinstalled the server a few times, I've tried downloading on other > machines and I've tried replacing ost of the server map/texture etc > files with ones from my GCFs. > > However, the issue still remains, but it varies on each map, some will > load instantly (as they should), others will take a few minutes, This > occurs on official and custom maps, seems to depend on what materials > the map uses. > > As far as I can tell, the process of borkage goes Changelevel > CP_well > > lots of errors as above > map loads as it should. > > I'm certain my server is up to the task, as it was running very well up > until the last update or 2 ago. > > > Anyone have any ideas? > > Cheers > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Extremely slow map loading on TF2 Server.
Well, it's good to know i'm not crazy. Just out of interest, are you running using C:\servers\orangebox\srcds.exe or C:\servers\srcds.exe ? I'm wondering if there's some screwups somewhere if not using \orangebox\ , I'm thinking that may be an issue given it seems to decide randomly if it's going to use \orangebox\ or not when you update. Mike Holgate wrote: I too am having this problem, on 2 separate machines. The maps will load eventually but after several minutes. Mike Holgate -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Kitteny Berk Sent: Sunday, October 21, 2007 7:03 PM To: hlds@list.valvesoftware.com Subject: [hlds] Extremely slow map loading on TF2 Server. Hi, I'm having a bit of trouble with my TF2 server, no-one i've talked to so far seems to have any ideas. My server has been loading some maps vry slowly due to hundreds of errors like this "cmaterial::precachevars: error loading vmt file for maps/cp_gravelpit/nature/blendbackgroundtograve1004_wvt_patch" I've reinstalled the server a few times, I've tried downloading on other machines and I've tried replacing ost of the server map/texture etc files with ones from my GCFs. However, the issue still remains, but it varies on each map, some will load instantly (as they should), others will take a few minutes, This occurs on official and custom maps, seems to depend on what materials the map uses. As far as I can tell, the process of borkage goes Changelevel > CP_well > lots of errors as above > map loads as it should. I'm certain my server is up to the task, as it was running very well up until the last update or 2 ago. Anyone have any ideas? Cheers ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Extremely slow map loading on TF2 Server.
I too am having this problem, on 2 separate machines. The maps will load eventually but after several minutes. Mike Holgate -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Kitteny Berk Sent: Sunday, October 21, 2007 7:03 PM To: hlds@list.valvesoftware.com Subject: [hlds] Extremely slow map loading on TF2 Server. Hi, I'm having a bit of trouble with my TF2 server, no-one i've talked to so far seems to have any ideas. My server has been loading some maps vry slowly due to hundreds of errors like this "cmaterial::precachevars: error loading vmt file for maps/cp_gravelpit/nature/blendbackgroundtograve1004_wvt_patch" I've reinstalled the server a few times, I've tried downloading on other machines and I've tried replacing ost of the server map/texture etc files with ones from my GCFs. However, the issue still remains, but it varies on each map, some will load instantly (as they should), others will take a few minutes, This occurs on official and custom maps, seems to depend on what materials the map uses. As far as I can tell, the process of borkage goes Changelevel > CP_well > lots of errors as above > map loads as it should. I'm certain my server is up to the task, as it was running very well up until the last update or 2 ago. Anyone have any ideas? Cheers ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Extremely slow map loading on TF2 Server.
Hi, I'm having a bit of trouble with my TF2 server, no-one i've talked to so far seems to have any ideas. My server has been loading some maps vry slowly due to hundreds of errors like this "cmaterial::precachevars: error loading vmt file for maps/cp_gravelpit/nature/blendbackgroundtograve1004_wvt_patch" I've reinstalled the server a few times, I've tried downloading on other machines and I've tried replacing ost of the server map/texture etc files with ones from my GCFs. However, the issue still remains, but it varies on each map, some will load instantly (as they should), others will take a few minutes, This occurs on official and custom maps, seems to depend on what materials the map uses. As far as I can tell, the process of borkage goes Changelevel > CP_well > lots of errors as above > map loads as it should. I'm certain my server is up to the task, as it was running very well up until the last update or 2 ago. Anyone have any ideas? Cheers ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds