Re: [hlds] L4D: Versus mode swapping players' teams

2008-12-06 Thread Mike O'Laughlen
>
> A, having gone on the forums I think this might be people exploiting
> the
> M key to switch teams by switching to the winning team while they are still
> loading the map:
>
> http://forums.steampowered.com/forums/showthread.php?t=763961


Not certain, both players were complaining.  But maybe one was just acting.
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] L4D: Versus mode swapping players' team

2008-12-06 Thread Tom Richardson
A, having gone on the forums I think this might be people exploiting the
M key to switch teams by switching to the winning team while they are still
loading the map:

http://forums.steampowered.com/forums/showthread.php?t=763961

2008/12/6 Tom Richardson <[EMAIL PROTECTED]>

> This was happening to use a lot last night, which sucked as I was playing
> with an organised team or 4 friends and then it took one of them away on the
> 3rd round. Definitely seemed worse after the patch. At first I think it did
> it because one of the infected left teh game so it put one of the survivors
> on that team for balance, but then later it was doing it with a full server
> as well (I think, but maybe matchmaking just dumped another player in
> quickly).
>
> 2008/12/6 tgnwells <[EMAIL PROTECTED]>
>
> Yeah, I'm sure it's a bug. Sucks though. I was playing in a team with my
>> friends on a full versus server and got swapped some time during the map
>> change, and couldn't swap back because both teams were full. Why would
>> it even auto-swap me if there was enough players on both sides? D:
>>
>> Patrick Shelley wrote:
>> > I thought this was a feature, as it was happening to us all last night.
>> >
>> > I thought it was cool for a while as it gave me the experience of seeing
>> > what the other players were like in different roles.
>> >
>> > But i soon got fed up of it when i quickly realised the other players
>> were
>> > shite and it was more fun to play with my more experienced friends.
>> >
>> > It would be good to being able to turn this swapping off.
>> >
>> > Pat
>> >
>> > On 12/6/08, gulfy <[EMAIL PROTECTED]> wrote:
>> >
>> >> This seems like it is happening more often after the latest patch,
>> every
>> >> map
>> >> change the teams get jumbled up.
>> >>
>> >> On Fri, Dec 5, 2008 at 11:15 PM, Aaron A. Maricic <
>> [EMAIL PROTECTED]
>> >>
>> >>> wrote:
>> >>>
>> >>
>> >>> We had that occur, but only once and we were able to switch back to
>> our
>> >>> original teams by hitting 'm'.
>> >>>
>> >>> Mike O'Laughlen wrote:
>> >>>
>>  Has anyone else encountered players being forced to play as Infected
>> or
>>  Survivor after a round begins/finishes?  I can't remember if it was
>> 
>> >>> during a
>> >>>
>>  map change or after the round was over.  It occurred after the patch
>>  yesterday.  The same players were repeated swapped throughout the
>> 
>> >>> session.
>> >>>
>>  ___
>>  To unsubscribe, edit your list preferences, or view the list
>> archives,
>> 
>> >>> please visit:
>> >>>
>>  http://list.valvesoftware.com/mailman/listinfo/hlds
>> 
>> 
>> 
>> >>> ___
>> >>> To unsubscribe, edit your list preferences, or view the list archives,
>> >>> please visit:
>> >>> http://list.valvesoftware.com/mailman/listinfo/hlds
>> >>>
>> >>>
>> >> ___
>> >> To unsubscribe, edit your list preferences, or view the list archives,
>> >> please visit:
>> >> http://list.valvesoftware.com/mailman/listinfo/hlds
>> >>
>> >>
>> > ___
>> > To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> > http://list.valvesoftware.com/mailman/listinfo/hlds
>> >
>> >
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>
>
>
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] L4D: Versus mode swapping players' team

2008-12-06 Thread Tom Richardson
This was happening to use a lot last night, which sucked as I was playing
with an organised team or 4 friends and then it took one of them away on the
3rd round. Definitely seemed worse after the patch. At first I think it did
it because one of the infected left teh game so it put one of the survivors
on that team for balance, but then later it was doing it with a full server
as well (I think, but maybe matchmaking just dumped another player in
quickly).

2008/12/6 tgnwells <[EMAIL PROTECTED]>

> Yeah, I'm sure it's a bug. Sucks though. I was playing in a team with my
> friends on a full versus server and got swapped some time during the map
> change, and couldn't swap back because both teams were full. Why would
> it even auto-swap me if there was enough players on both sides? D:
>
> Patrick Shelley wrote:
> > I thought this was a feature, as it was happening to us all last night.
> >
> > I thought it was cool for a while as it gave me the experience of seeing
> > what the other players were like in different roles.
> >
> > But i soon got fed up of it when i quickly realised the other players
> were
> > shite and it was more fun to play with my more experienced friends.
> >
> > It would be good to being able to turn this swapping off.
> >
> > Pat
> >
> > On 12/6/08, gulfy <[EMAIL PROTECTED]> wrote:
> >
> >> This seems like it is happening more often after the latest patch, every
> >> map
> >> change the teams get jumbled up.
> >>
> >> On Fri, Dec 5, 2008 at 11:15 PM, Aaron A. Maricic <[EMAIL PROTECTED]
> >>
> >>> wrote:
> >>>
> >>
> >>> We had that occur, but only once and we were able to switch back to our
> >>> original teams by hitting 'm'.
> >>>
> >>> Mike O'Laughlen wrote:
> >>>
>  Has anyone else encountered players being forced to play as Infected
> or
>  Survivor after a round begins/finishes?  I can't remember if it was
> 
> >>> during a
> >>>
>  map change or after the round was over.  It occurred after the patch
>  yesterday.  The same players were repeated swapped throughout the
> 
> >>> session.
> >>>
>  ___
>  To unsubscribe, edit your list preferences, or view the list archives,
> 
> >>> please visit:
> >>>
>  http://list.valvesoftware.com/mailman/listinfo/hlds
> 
> 
> 
> >>> ___
> >>> To unsubscribe, edit your list preferences, or view the list archives,
> >>> please visit:
> >>> http://list.valvesoftware.com/mailman/listinfo/hlds
> >>>
> >>>
> >> ___
> >> To unsubscribe, edit your list preferences, or view the list archives,
> >> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlds
> >>
> >>
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> >
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] L4D: Versus mode swapping players' team

2008-12-06 Thread tgnwells
Yeah, I'm sure it's a bug. Sucks though. I was playing in a team with my 
friends on a full versus server and got swapped some time during the map 
change, and couldn't swap back because both teams were full. Why would 
it even auto-swap me if there was enough players on both sides? D:

Patrick Shelley wrote:
> I thought this was a feature, as it was happening to us all last night.
>
> I thought it was cool for a while as it gave me the experience of seeing
> what the other players were like in different roles.
>
> But i soon got fed up of it when i quickly realised the other players were
> shite and it was more fun to play with my more experienced friends.
>
> It would be good to being able to turn this swapping off.
>
> Pat
>
> On 12/6/08, gulfy <[EMAIL PROTECTED]> wrote:
>   
>> This seems like it is happening more often after the latest patch, every
>> map
>> change the teams get jumbled up.
>>
>> On Fri, Dec 5, 2008 at 11:15 PM, Aaron A. Maricic <[EMAIL PROTECTED]
>> 
>>> wrote:
>>>   
>> 
>>> We had that occur, but only once and we were able to switch back to our
>>> original teams by hitting 'm'.
>>>
>>> Mike O'Laughlen wrote:
>>>   
 Has anyone else encountered players being forced to play as Infected or
 Survivor after a round begins/finishes?  I can't remember if it was
 
>>> during a
>>>   
 map change or after the round was over.  It occurred after the patch
 yesterday.  The same players were repeated swapped throughout the
 
>>> session.
>>>   
 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 
>>> please visit:
>>>   
 http://list.valvesoftware.com/mailman/listinfo/hlds


 
>>> ___
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>>
>>>   
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>
>> 
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
>   

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] L4D: Versus mode swapping players' team

2008-12-06 Thread Patrick Shelley
I thought this was a feature, as it was happening to us all last night.

I thought it was cool for a while as it gave me the experience of seeing
what the other players were like in different roles.

But i soon got fed up of it when i quickly realised the other players were
shite and it was more fun to play with my more experienced friends.

It would be good to being able to turn this swapping off.

Pat

On 12/6/08, gulfy <[EMAIL PROTECTED]> wrote:
>
> This seems like it is happening more often after the latest patch, every
> map
> change the teams get jumbled up.
>
> On Fri, Dec 5, 2008 at 11:15 PM, Aaron A. Maricic <[EMAIL PROTECTED]
> >wrote:
>
>
> > We had that occur, but only once and we were able to switch back to our
> > original teams by hitting 'm'.
> >
> > Mike O'Laughlen wrote:
> > > Has anyone else encountered players being forced to play as Infected or
> > > Survivor after a round begins/finishes?  I can't remember if it was
> > during a
> > > map change or after the round was over.  It occurred after the patch
> > > yesterday.  The same players were repeated swapped throughout the
> > session.
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > >
> > >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] L4D: Versus mode swapping players' team

2008-12-05 Thread gulfy
This seems like it is happening more often after the latest patch, every map
change the teams get jumbled up.

On Fri, Dec 5, 2008 at 11:15 PM, Aaron A. Maricic <[EMAIL PROTECTED]>wrote:

> We had that occur, but only once and we were able to switch back to our
> original teams by hitting 'm'.
>
> Mike O'Laughlen wrote:
> > Has anyone else encountered players being forced to play as Infected or
> > Survivor after a round begins/finishes?  I can't remember if it was
> during a
> > map change or after the round was over.  It occurred after the patch
> > yesterday.  The same players were repeated swapped throughout the
> session.
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> >
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] L4D: Versus mode swapping players' team

2008-12-05 Thread Aaron A. Maricic
We had that occur, but only once and we were able to switch back to our 
original teams by hitting 'm'.

Mike O'Laughlen wrote:
> Has anyone else encountered players being forced to play as Infected or
> Survivor after a round begins/finishes?  I can't remember if it was during a
> map change or after the round was over.  It occurred after the patch
> yesterday.  The same players were repeated swapped throughout the session.
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
>   

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


[hlds] L4D: Versus mode swapping players' team

2008-12-05 Thread Mike O'Laughlen
Has anyone else encountered players being forced to play as Infected or
Survivor after a round begins/finishes?  I can't remember if it was during a
map change or after the round was over.  It occurred after the patch
yesterday.  The same players were repeated swapped throughout the session.
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] L4D Versus Mode?

2008-11-18 Thread Mike Stiehm
No no :) don't start this topic ;)

On Tue, Nov 18, 2008 at 7:19 PM, Dan Offord <[EMAIL PROTECTED]> wrote:

> On a similar subject, is there anyway to change / decrease the repsawn
> time in versus mode, was playing before and hit a 30s spawn timer :(
>
> Jeff Sugar wrote:
> > I've seen it asked a few times amidst the other emails and on the forums,
> > but no one's answered (and there's no documentation for it). How do you
> > switch your server over to Versus mode?
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
>
>
> 
> This e.mail is private and confidential between Multiplay (UK) Ltd. and the
> person or entity to whom it is addressed. In the event of misdirection, the
> recipient is prohibited from using, copying, printing or otherwise
> disseminating it or any information contained in it.
>
> In the event of misdirection, illegible or incomplete transmission please
> telephone +44 845 868 1337
> or return the E.mail to [EMAIL PROTECTED]
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] L4D Versus Mode?

2008-11-18 Thread Dan Offord
On a similar subject, is there anyway to change / decrease the repsawn 
time in versus mode, was playing before and hit a 30s spawn timer :(

Jeff Sugar wrote:
> I've seen it asked a few times amidst the other emails and on the forums,
> but no one's answered (and there's no documentation for it). How do you
> switch your server over to Versus mode?
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>   



This e.mail is private and confidential between Multiplay (UK) Ltd. and the 
person or entity to whom it is addressed. In the event of misdirection, the 
recipient is prohibited from using, copying, printing or otherwise 
disseminating it or any information contained in it. 

In the event of misdirection, illegible or incomplete transmission please 
telephone +44 845 868 1337
or return the E.mail to [EMAIL PROTECTED]


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] L4D Versus Mode?

2008-11-18 Thread gameadmin
Are you _sure_, absolutely sure, that player-controlled boss infected have
more on an impact on performance than AI infected?  From a network POV, yes,
of course, but from a CPU/memory POV? 

Oh, and if you succeeded in changing the max number of players to 4, you'd
stop any boss infected from spawning, since there wouldn't be a slot for
them.  Which is why you can't :P

> -Original Message-
> From: [EMAIL PROTECTED] [mailto:hlds-
> [EMAIL PROTECTED] On Behalf Of Robert C
> Sent: 18 November 2008 08:18
> To: 'Half-Life dedicated Win32 server mailing list'
> Subject: Re: [hlds] L4D Versus Mode?
> 
> Having no control over whether a server is maxclients 4 or 8 kind of
> sucks.
> If I set up our hosts how they can comfortably run 10 4player servers
> and
> then end up with 10 8player servers it totally hoses performance.
> 
> If I set them up expecting 8players and they all only load up as
> 4players
> I'm left with extra resources which I could be using to host more
> servers
> 
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of "[??R]
> The-/ Sent: Tuesday, 18 November 2008 7:08 PM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] L4D Versus Mode?
> 
> Also zombies never win technically, even if you kill all of the humans
> it moves the level forward not repeat the same step?
> 
> Dr.Stinglock wrote:
> > Exactly.
> >
> > I have just tested this and it seems that's how it works.
> >
> > -Original Message-
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of
> DontWannaName!
> > Sent: Tuesday, 18 November 2008 3:52 PM
> > To: Half-Life dedicated Win32 server mailing list
> > Subject: Re: [hlds] L4D Versus Mode?
> >
> > So what happens when you have 8 slots and play a co op map, will it
> just
> > hide the 4 slots and make it 4 then make it 8 when it goes to versus.
> >
> >
> >
> >
> > 
> > From: Cc2iscooL <[EMAIL PROTECTED]>
> > To: Half-Life dedicated Win32 server mailing list
> > 
> > Sent: Monday, November 17, 2008 10:49:04 PM
> > Subject: Re: [hlds] L4D Versus Mode?
> >
> > I'm pretty sure it's controlled by the lobby.
> >
> > On Tue, Nov 18, 2008 at 12:42 AM, Jeff Sugar <[EMAIL PROTECTED]>
> wrote:
> >
> >
> >> I've seen it asked a few times amidst the other emails and on the
> forums,
> >> but no one's answered (and there's no documentation for it). How do
> you
> >> switch your server over to Versus mode?
> >> ___
> >> To unsubscribe, edit your list preferences, or view the list
> archives,
> >> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlds
> >>
> >>
> > ___
> > To unsubscribe, edit your list preferences, or view the list
> archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> >
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list
> archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list
> archives,
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> >
> 
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
> 
> 
> 
> 
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] L4D Versus Mode?

2008-11-18 Thread Flubber
How can people choose side while joining a versus game from a community
server? When the last player is quitting a versus game (fork mode) it
restart to the srcds start map  selection.
Are you sure the game is release, so many bugs, no clean client interface,
looks like the worse beta ever.


2008/11/18 L L <[EMAIL PROTECTED]>

> Question though... if a server has the map cycle limited to coop only and a
> party of 8 (vs mode) tries to connect to the server via matchmaking... what
> happens?
>
> I'm pretty sure the server doesn't advertise that it is limited to coop
> only
> maps or vs only maps... it only finds out when it reads the
> mapcycle/maplist. (Which then brings up the question, when does the srcds
> read mapcycle/maplist?)
>
> Does the party bypass that server and keep searching, or connect to server
> and something (i have no clue) happens? Perhaps boots 4 of the players and
> forces them into coop mode?
>
> Hmm, just curious in understanding. =)
>
> On Tue, Nov 18, 2008 at 12:38 AM, Dr.Stinglock <[EMAIL PROTECTED]
> >wrote:
>
> > To have it coop only you would need to limit the map cycle/ maplist to
> only
> > the coop maps.
> >
> > It doesn't matter what you set in the launch command from what I have
> seen,
> > set it to 4 in the cmd line, changed to a vs map, and it goes to 8 slots.
> >
> >
> > -Original Message-
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of
> > [EMAIL PROTECTED]
> > Sent: Tuesday, 18 November 2008 5:09 PM
> > To: Half-Life dedicated Win32 server mailing list
> > Subject: Re: [hlds] L4D Versus Mode?
> >
> > Well the 8 players is for DM, and the 44 is for COOP. So, maybe there is
> a
> > way to make it COOP only?
> >
> > But.. if you have maxplayers set to 4 in the launch command, I don't
> think
> > it could go up to 8. I could be wrong though
> >
> >
> > > Having no control over whether a server is maxclients 4 or 8 kind of
> > > sucks.
> > > If I set up our hosts how they can comfortably run 10 4player servers
> and
> > > then end up with 10 8player servers it totally hoses performance.
> > >
> > > If I set them up expecting 8players and they all only load up as
> 4players
> > > I'm left with extra resources which I could be using to host more
> > > servers
> > >
> > > -Original Message-
> > > From: [EMAIL PROTECTED]
> > > [mailto:[EMAIL PROTECTED] On Behalf Of "[??R]
> > > The-/ > > Sent: Tuesday, 18 November 2008 7:08 PM
> > > To: Half-Life dedicated Win32 server mailing list
> > > Subject: Re: [hlds] L4D Versus Mode?
> > >
> > > Also zombies never win technically, even if you kill all of the humans
> > > it moves the level forward not repeat the same step?
> > >
> > > Dr.Stinglock wrote:
> > >> Exactly.
> > >>
> > >> I have just tested this and it seems that's how it works.
> > >>
> > >> -Original Message-
> > >> From: [EMAIL PROTECTED]
> > >> [mailto:[EMAIL PROTECTED] On Behalf Of
> > DontWannaName!
> > >> Sent: Tuesday, 18 November 2008 3:52 PM
> > >> To: Half-Life dedicated Win32 server mailing list
> > >> Subject: Re: [hlds] L4D Versus Mode?
> > >>
> > >> So what happens when you have 8 slots and play a co op map, will it
> just
> > >> hide the 4 slots and make it 4 then make it 8 when it goes to versus.
> > >>
> > >>
> > >>
> > >>
> > >> 
> > >> From: Cc2iscooL <[EMAIL PROTECTED]>
> > >> To: Half-Life dedicated Win32 server mailing list
> > >> 
> > >> Sent: Monday, November 17, 2008 10:49:04 PM
> > >> Subject: Re: [hlds] L4D Versus Mode?
> > >>
> > >> I'm pretty sure it's controlled by the lobby.
> > >>
> > >> On Tue, Nov 18, 2008 at 12:42 AM, Jeff Sugar <[EMAIL PROTECTED]>
> > >> wrote:
> > >>
> > >>
> > >>> I've seen it asked a few times amidst the other emails and on the
> > >>> forums,
> > >>> but no one's answered (and there's no documentation for it). How do
> you
> > >>> switch your server over to Versus mode?
> > >>> ___
> > >>> To unsubscribe, edit your list preferences, or view the list
> ar

Re: [hlds] L4D Versus Mode?

2008-11-18 Thread L L
Question though... if a server has the map cycle limited to coop only and a
party of 8 (vs mode) tries to connect to the server via matchmaking... what
happens?

I'm pretty sure the server doesn't advertise that it is limited to coop only
maps or vs only maps... it only finds out when it reads the
mapcycle/maplist. (Which then brings up the question, when does the srcds
read mapcycle/maplist?)

Does the party bypass that server and keep searching, or connect to server
and something (i have no clue) happens? Perhaps boots 4 of the players and
forces them into coop mode?

Hmm, just curious in understanding. =)

On Tue, Nov 18, 2008 at 12:38 AM, Dr.Stinglock <[EMAIL PROTECTED]>wrote:

> To have it coop only you would need to limit the map cycle/ maplist to only
> the coop maps.
>
> It doesn't matter what you set in the launch command from what I have seen,
> set it to 4 in the cmd line, changed to a vs map, and it goes to 8 slots.
>
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of
> [EMAIL PROTECTED]
> Sent: Tuesday, 18 November 2008 5:09 PM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] L4D Versus Mode?
>
> Well the 8 players is for DM, and the 44 is for COOP. So, maybe there is a
> way to make it COOP only?
>
> But.. if you have maxplayers set to 4 in the launch command, I don't think
> it could go up to 8. I could be wrong though
>
>
> > Having no control over whether a server is maxclients 4 or 8 kind of
> > sucks.
> > If I set up our hosts how they can comfortably run 10 4player servers and
> > then end up with 10 8player servers it totally hoses performance.
> >
> > If I set them up expecting 8players and they all only load up as 4players
> > I'm left with extra resources which I could be using to host more
> > servers
> >
> > -Original Message-
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of "[??R]
> > The-/ > Sent: Tuesday, 18 November 2008 7:08 PM
> > To: Half-Life dedicated Win32 server mailing list
> > Subject: Re: [hlds] L4D Versus Mode?
> >
> > Also zombies never win technically, even if you kill all of the humans
> > it moves the level forward not repeat the same step?
> >
> > Dr.Stinglock wrote:
> >> Exactly.
> >>
> >> I have just tested this and it seems that's how it works.
> >>
> >> -Original Message-
> >> From: [EMAIL PROTECTED]
> >> [mailto:[EMAIL PROTECTED] On Behalf Of
> DontWannaName!
> >> Sent: Tuesday, 18 November 2008 3:52 PM
> >> To: Half-Life dedicated Win32 server mailing list
> >> Subject: Re: [hlds] L4D Versus Mode?
> >>
> >> So what happens when you have 8 slots and play a co op map, will it just
> >> hide the 4 slots and make it 4 then make it 8 when it goes to versus.
> >>
> >>
> >>
> >>
> >> 
> >> From: Cc2iscooL <[EMAIL PROTECTED]>
> >> To: Half-Life dedicated Win32 server mailing list
> >> 
> >> Sent: Monday, November 17, 2008 10:49:04 PM
> >> Subject: Re: [hlds] L4D Versus Mode?
> >>
> >> I'm pretty sure it's controlled by the lobby.
> >>
> >> On Tue, Nov 18, 2008 at 12:42 AM, Jeff Sugar <[EMAIL PROTECTED]>
> >> wrote:
> >>
> >>
> >>> I've seen it asked a few times amidst the other emails and on the
> >>> forums,
> >>> but no one's answered (and there's no documentation for it). How do you
> >>> switch your server over to Versus mode?
> >>> ___
> >>> To unsubscribe, edit your list preferences, or view the list archives,
> >>> please visit:
> >>> http://list.valvesoftware.com/mailman/listinfo/hlds
> >>>
> >>>
> >> ___
> >> To unsubscribe, edit your list preferences, or view the list archives,
> >> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlds
> >>
> >>
> >>
> >>
> >> ___
> >> To unsubscribe, edit your list preferences, or view the list archives,
> >> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlds
> >>
> >>
> >>
> >> ___
> >> To unsubscribe, edit your list preferences, or view the list archives,
> > 

Re: [hlds] L4D Versus Mode?

2008-11-18 Thread Dr.Stinglock
To have it coop only you would need to limit the map cycle/ maplist to only
the coop maps.

It doesn't matter what you set in the launch command from what I have seen,
set it to 4 in the cmd line, changed to a vs map, and it goes to 8 slots.


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED]
Sent: Tuesday, 18 November 2008 5:09 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] L4D Versus Mode?

Well the 8 players is for DM, and the 44 is for COOP. So, maybe there is a
way to make it COOP only?

But.. if you have maxplayers set to 4 in the launch command, I don't think
it could go up to 8. I could be wrong though


> Having no control over whether a server is maxclients 4 or 8 kind of
> sucks.
> If I set up our hosts how they can comfortably run 10 4player servers and
> then end up with 10 8player servers it totally hoses performance.
>
> If I set them up expecting 8players and they all only load up as 4players
> I'm left with extra resources which I could be using to host more
> servers
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of "[??R]
> The-/ Sent: Tuesday, 18 November 2008 7:08 PM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] L4D Versus Mode?
>
> Also zombies never win technically, even if you kill all of the humans
> it moves the level forward not repeat the same step?
>
> Dr.Stinglock wrote:
>> Exactly.
>>
>> I have just tested this and it seems that's how it works.
>>
>> -Original Message-
>> From: [EMAIL PROTECTED]
>> [mailto:[EMAIL PROTECTED] On Behalf Of DontWannaName!
>> Sent: Tuesday, 18 November 2008 3:52 PM
>> To: Half-Life dedicated Win32 server mailing list
>> Subject: Re: [hlds] L4D Versus Mode?
>>
>> So what happens when you have 8 slots and play a co op map, will it just
>> hide the 4 slots and make it 4 then make it 8 when it goes to versus.
>>
>>
>>
>>
>> ____________
>> From: Cc2iscooL <[EMAIL PROTECTED]>
>> To: Half-Life dedicated Win32 server mailing list
>> 
>> Sent: Monday, November 17, 2008 10:49:04 PM
>> Subject: Re: [hlds] L4D Versus Mode?
>>
>> I'm pretty sure it's controlled by the lobby.
>>
>> On Tue, Nov 18, 2008 at 12:42 AM, Jeff Sugar <[EMAIL PROTECTED]>
>> wrote:
>>
>>
>>> I've seen it asked a few times amidst the other emails and on the
>>> forums,
>>> but no one's answered (and there's no documentation for it). How do you
>>> switch your server over to Versus mode?
>>> ___
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>>
>>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>
>>
>>
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>
>>
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>
>>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>



___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds



___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] L4D Versus Mode?

2008-11-18 Thread L L
I was hoping to be able to set a server specifically to coop mode and a
second one for vs only. Guess that is out for the moment.

On Tue, Nov 18, 2008 at 12:17 AM, Robert C <[EMAIL PROTECTED]> wrote:

> Having no control over whether a server is maxclients 4 or 8 kind of sucks.
> If I set up our hosts how they can comfortably run 10 4player servers and
> then end up with 10 8player servers it totally hoses performance.
>
> If I set them up expecting 8players and they all only load up as 4players
> I'm left with extra resources which I could be using to host more
> servers
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of "[??R]
> The-/ Sent: Tuesday, 18 November 2008 7:08 PM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] L4D Versus Mode?
>
> Also zombies never win technically, even if you kill all of the humans
> it moves the level forward not repeat the same step?
>
> Dr.Stinglock wrote:
> > Exactly.
> >
> > I have just tested this and it seems that's how it works.
> >
> > -Original Message-
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of DontWannaName!
> > Sent: Tuesday, 18 November 2008 3:52 PM
> > To: Half-Life dedicated Win32 server mailing list
> > Subject: Re: [hlds] L4D Versus Mode?
> >
> > So what happens when you have 8 slots and play a co op map, will it just
> > hide the 4 slots and make it 4 then make it 8 when it goes to versus.
> >
> >
> >
> >
> > ____________
> > From: Cc2iscooL <[EMAIL PROTECTED]>
> > To: Half-Life dedicated Win32 server mailing list
> > 
> > Sent: Monday, November 17, 2008 10:49:04 PM
> > Subject: Re: [hlds] L4D Versus Mode?
> >
> > I'm pretty sure it's controlled by the lobby.
> >
> > On Tue, Nov 18, 2008 at 12:42 AM, Jeff Sugar <[EMAIL PROTECTED]>
> wrote:
> >
> >
> >> I've seen it asked a few times amidst the other emails and on the
> forums,
> >> but no one's answered (and there's no documentation for it). How do you
> >> switch your server over to Versus mode?
> >> ___
> >> To unsubscribe, edit your list preferences, or view the list archives,
> >> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlds
> >>
> >>
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> >
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> >
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] L4D Versus Mode?

2008-11-18 Thread hlds
Well the 8 players is for DM, and the 44 is for COOP. So, maybe there is a
way to make it COOP only?

But.. if you have maxplayers set to 4 in the launch command, I don't think
it could go up to 8. I could be wrong though


> Having no control over whether a server is maxclients 4 or 8 kind of
> sucks.
> If I set up our hosts how they can comfortably run 10 4player servers and
> then end up with 10 8player servers it totally hoses performance.
>
> If I set them up expecting 8players and they all only load up as 4players
> I'm left with extra resources which I could be using to host more
> servers
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of "[??R]
> The-/ Sent: Tuesday, 18 November 2008 7:08 PM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] L4D Versus Mode?
>
> Also zombies never win technically, even if you kill all of the humans
> it moves the level forward not repeat the same step?
>
> Dr.Stinglock wrote:
>> Exactly.
>>
>> I have just tested this and it seems that's how it works.
>>
>> -Original Message-
>> From: [EMAIL PROTECTED]
>> [mailto:[EMAIL PROTECTED] On Behalf Of DontWannaName!
>> Sent: Tuesday, 18 November 2008 3:52 PM
>> To: Half-Life dedicated Win32 server mailing list
>> Subject: Re: [hlds] L4D Versus Mode?
>>
>> So what happens when you have 8 slots and play a co op map, will it just
>> hide the 4 slots and make it 4 then make it 8 when it goes to versus.
>>
>>
>>
>>
>> ____________
>> From: Cc2iscooL <[EMAIL PROTECTED]>
>> To: Half-Life dedicated Win32 server mailing list
>> 
>> Sent: Monday, November 17, 2008 10:49:04 PM
>> Subject: Re: [hlds] L4D Versus Mode?
>>
>> I'm pretty sure it's controlled by the lobby.
>>
>> On Tue, Nov 18, 2008 at 12:42 AM, Jeff Sugar <[EMAIL PROTECTED]>
>> wrote:
>>
>>
>>> I've seen it asked a few times amidst the other emails and on the
>>> forums,
>>> but no one's answered (and there's no documentation for it). How do you
>>> switch your server over to Versus mode?
>>> ___
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>>
>>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>
>>
>>
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>
>>
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>
>>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>



___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] L4D Versus Mode?

2008-11-18 Thread Robert C
Having no control over whether a server is maxclients 4 or 8 kind of sucks.
If I set up our hosts how they can comfortably run 10 4player servers and
then end up with 10 8player servers it totally hoses performance.

If I set them up expecting 8players and they all only load up as 4players
I'm left with extra resources which I could be using to host more
servers

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of "[??R]
The-/ Exactly.
>
> I have just tested this and it seems that's how it works.
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of DontWannaName!
> Sent: Tuesday, 18 November 2008 3:52 PM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] L4D Versus Mode?
>
> So what happens when you have 8 slots and play a co op map, will it just
> hide the 4 slots and make it 4 then make it 8 when it goes to versus.
>
>
>
>
> 
> From: Cc2iscooL <[EMAIL PROTECTED]>
> To: Half-Life dedicated Win32 server mailing list
> 
> Sent: Monday, November 17, 2008 10:49:04 PM
> Subject: Re: [hlds] L4D Versus Mode?
>
> I'm pretty sure it's controlled by the lobby.
>
> On Tue, Nov 18, 2008 at 12:42 AM, Jeff Sugar <[EMAIL PROTECTED]> wrote:
>
>   
>> I've seen it asked a few times amidst the other emails and on the forums,
>> but no one's answered (and there's no documentation for it). How do you
>> switch your server over to Versus mode?
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>
>> 
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
>
>   
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
>   

___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds




___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] L4D Versus Mode?

2008-11-18 Thread [ЯтR] The-/
Also zombies never win technically, even if you kill all of the humans 
it moves the level forward not repeat the same step?

Dr.Stinglock wrote:
> Exactly.
>
> I have just tested this and it seems that's how it works.
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of DontWannaName!
> Sent: Tuesday, 18 November 2008 3:52 PM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] L4D Versus Mode?
>
> So what happens when you have 8 slots and play a co op map, will it just
> hide the 4 slots and make it 4 then make it 8 when it goes to versus.
>
>
>
>
> 
> From: Cc2iscooL <[EMAIL PROTECTED]>
> To: Half-Life dedicated Win32 server mailing list
> 
> Sent: Monday, November 17, 2008 10:49:04 PM
> Subject: Re: [hlds] L4D Versus Mode?
>
> I'm pretty sure it's controlled by the lobby.
>
> On Tue, Nov 18, 2008 at 12:42 AM, Jeff Sugar <[EMAIL PROTECTED]> wrote:
>
>   
>> I've seen it asked a few times amidst the other emails and on the forums,
>> but no one's answered (and there's no documentation for it). How do you
>> switch your server over to Versus mode?
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>
>> 
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
>
>   
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
>   

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] L4D Versus Mode?

2008-11-17 Thread Dr.Stinglock
Exactly.

I have just tested this and it seems that's how it works.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of DontWannaName!
Sent: Tuesday, 18 November 2008 3:52 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] L4D Versus Mode?

So what happens when you have 8 slots and play a co op map, will it just
hide the 4 slots and make it 4 then make it 8 when it goes to versus.





From: Cc2iscooL <[EMAIL PROTECTED]>
To: Half-Life dedicated Win32 server mailing list

Sent: Monday, November 17, 2008 10:49:04 PM
Subject: Re: [hlds] L4D Versus Mode?

I'm pretty sure it's controlled by the lobby.

On Tue, Nov 18, 2008 at 12:42 AM, Jeff Sugar <[EMAIL PROTECTED]> wrote:

> I've seen it asked a few times amidst the other emails and on the forums,
> but no one's answered (and there's no documentation for it). How do you
> switch your server over to Versus mode?
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds



  
___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds



___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] L4D Versus Mode?

2008-11-17 Thread DontWannaName!
So what happens when you have 8 slots and play a co op map, will it just hide 
the 4 slots and make it 4 then make it 8 when it goes to versus.





From: Cc2iscooL <[EMAIL PROTECTED]>
To: Half-Life dedicated Win32 server mailing list 
Sent: Monday, November 17, 2008 10:49:04 PM
Subject: Re: [hlds] L4D Versus Mode?

I'm pretty sure it's controlled by the lobby.

On Tue, Nov 18, 2008 at 12:42 AM, Jeff Sugar <[EMAIL PROTECTED]> wrote:

> I've seen it asked a few times amidst the other emails and on the forums,
> but no one's answered (and there's no documentation for it). How do you
> switch your server over to Versus mode?
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds



  
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] L4D Versus Mode?

2008-11-17 Thread Cc2iscooL
I'm pretty sure it's controlled by the lobby.

On Tue, Nov 18, 2008 at 12:42 AM, Jeff Sugar <[EMAIL PROTECTED]> wrote:

> I've seen it asked a few times amidst the other emails and on the forums,
> but no one's answered (and there's no documentation for it). How do you
> switch your server over to Versus mode?
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] L4D Versus Mode?

2008-11-17 Thread Dr.Stinglock
Run a versus map and the game mode changes.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jeff Sugar
Sent: Tuesday, 18 November 2008 3:42 PM
To: Half-Life dedicated Win32 server mailing list
Subject: [hlds] L4D Versus Mode?

I've seen it asked a few times amidst the other emails and on the forums,
but no one's answered (and there's no documentation for it). How do you
switch your server over to Versus mode?
___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds



___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] L4D Versus Mode?

2008-11-17 Thread Jeff Sugar
Now I feel like an idiot :v I was under the impression that it was a cvar
toggle, not a separate map. Oh well, problem solved!

On Mon, Nov 17, 2008 at 10:45 PM, <[EMAIL PROTECTED]> wrote:

> Have you tried loading a map with l4d_vs_* in the name? I think that's all
> you need to do... it helps to also use the -mapcyclefile  filename.txt> if you are running both VS and co-op servers from the same
> dir
>
> On Mon, 17 Nov 2008 22:42:14 -0800, "Jeff Sugar" <[EMAIL PROTECTED]>
> wrote:
> > I've seen it asked a few times amidst the other emails and on the forums,
> > but no one's answered (and there's no documentation for it). How do you
> > switch your server over to Versus mode?
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] L4D Versus Mode?

2008-11-17 Thread bduddie
Have you tried loading a map with l4d_vs_* in the name? I think that's all
you need to do... it helps to also use the -mapcyclefile  if you are running both VS and co-op servers from the same
dir

On Mon, 17 Nov 2008 22:42:14 -0800, "Jeff Sugar" <[EMAIL PROTECTED]>
wrote:
> I've seen it asked a few times amidst the other emails and on the forums,
> but no one's answered (and there's no documentation for it). How do you
> switch your server over to Versus mode?
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


[hlds] L4D Versus Mode?

2008-11-17 Thread Jeff Sugar
I've seen it asked a few times amidst the other emails and on the forums,
but no one's answered (and there's no documentation for it). How do you
switch your server over to Versus mode?
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] L4D Versus mode.

2008-11-13 Thread Jake Skenna
only blood harvest and no mercy campaigns

On Thu, Nov 13, 2008 at 10:28 PM, Kitteny Berk <[EMAIL PROTECTED]> wrote:

> Just to confirm, as I've seen conflicting information floating about,
> and not paid that much attention.
>
> Is versus mode supported on all of the campaigns, or just a couple of them?
>
> Cheers,
> Berk
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


[hlds] L4D Versus mode.

2008-11-13 Thread Kitteny Berk
Just to confirm, as I've seen conflicting information floating about, 
and not paid that much attention.

Is versus mode supported on all of the campaigns, or just a couple of them?

Cheers,
Berk

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds