[hlds] Left 4 Dead Server Quality Control

2009-01-19 Thread Jake E
HI,

My Friends and I usually team up on campaign servers, and usually it takes
10-15 minutes to find a good dedicated server. The first one may lag, the
second one may shut down, and the third one may lag also. I was just
wondering if we could have a form of server selecting or warning- i.e.,
Valve adds something that says CONOSLE: Warning: You are playing on a
Single-Core server. Expect Lag when you join or maybe you could see the
specs of the dedicated server you are about to join. Like the lobby leader
sees 2.4 GHz Quad, 4000MB Ram. Accept? [YES] [NO] Alternatively, there
could be something like HLDSupdatetool checks your specs and says Please
upgrade your system to have at least a __._GHz Dual Core Processor before
running left4dead. I know it's a long shot, but I think the Left 4 Dead
community deserves to play on lag-free servers.

Well also if you guys could do me a favor, we are putting up a CS:Source
server and are thinking of just buying a dedicated server for our CS:Source.
GMOD, and L4D, I know that the CPU usage of L4D is comparable to a 26 slot
TF2 server, how good a box do you think we would need for all three servers?

Thanks,
Jake
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Re: [hlds] Left 4 Dead Server Quality Control

2009-01-19 Thread Nephyrin Zey
CONOSLE: Warning: You are playing on a Single-Core server. Expect Lag

Lollz

A rating system or something for servers maybe, but your whole
idealized no-single-core (srcds is largely single threaded...) 2gig
ram having thing sounds pretty snobby and ineffective at the same
time.

I run three lag free 32x TF2 servers on a 2.4GHz quad core with 4gigs
of ram, and some old pentium 4 could run a single lag free L4D server
pretty well. Network and configuration are usually vastly more
important.

I agree that on games with a server browser you can find and return to
fun lag free servers, while outside of steam group servers l4d just
throws you in there.

One idea would be pushing steam group servers a lot more, IE have a
'hosted by' drop down that lets you pick steam groups, including ones
you're not in but have played on before (assuming theirs arn't
exclusive) or some such.

On Mon, Jan 19, 2009 at 3:17 PM, Jake E jackac...@gmail.com wrote:
 HI,

 My Friends and I usually team up on campaign servers, and usually it takes
 10-15 minutes to find a good dedicated server. The first one may lag, the
 second one may shut down, and the third one may lag also. I was just
 wondering if we could have a form of server selecting or warning- i.e.,
 Valve adds something that says CONOSLE: Warning: You are playing on a
 Single-Core server. Expect Lag when you join or maybe you could see the
 specs of the dedicated server you are about to join. Like the lobby leader
 sees 2.4 GHz Quad, 4000MB Ram. Accept? [YES] [NO] Alternatively, there
 could be something like HLDSupdatetool checks your specs and says Please
 upgrade your system to have at least a __._GHz Dual Core Processor before
 running left4dead. I know it's a long shot, but I think the Left 4 Dead
 community deserves to play on lag-free servers.

 Well also if you guys could do me a favor, we are putting up a CS:Source
 server and are thinking of just buying a dedicated server for our CS:Source.
 GMOD, and L4D, I know that the CPU usage of L4D is comparable to a 26 slot
 TF2 server, how good a box do you think we would need for all three servers?

 Thanks,
 Jake
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Re: [hlds] Left 4 Dead Server Quality Control

2009-01-19 Thread Andrew Armstrong
I thought the CPU Load (%) icon (like ping) in some games was always pretty
neat.

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Nephyrin Zey
Sent: Tuesday, 20 January 2009 11:20 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Left 4 Dead Server Quality Control

CONOSLE: Warning: You are playing on a Single-Core server. Expect Lag

Lollz

A rating system or something for servers maybe, but your whole
idealized no-single-core (srcds is largely single threaded...) 2gig
ram having thing sounds pretty snobby and ineffective at the same
time.

I run three lag free 32x TF2 servers on a 2.4GHz quad core with 4gigs
of ram, and some old pentium 4 could run a single lag free L4D server
pretty well. Network and configuration are usually vastly more
important.

I agree that on games with a server browser you can find and return to
fun lag free servers, while outside of steam group servers l4d just
throws you in there.

One idea would be pushing steam group servers a lot more, IE have a
'hosted by' drop down that lets you pick steam groups, including ones
you're not in but have played on before (assuming theirs arn't
exclusive) or some such.

On Mon, Jan 19, 2009 at 3:17 PM, Jake E jackac...@gmail.com wrote:
 HI,

 My Friends and I usually team up on campaign servers, and usually it takes
 10-15 minutes to find a good dedicated server. The first one may lag, the
 second one may shut down, and the third one may lag also. I was just
 wondering if we could have a form of server selecting or warning- i.e.,
 Valve adds something that says CONOSLE: Warning: You are playing on a
 Single-Core server. Expect Lag when you join or maybe you could see the
 specs of the dedicated server you are about to join. Like the lobby leader
 sees 2.4 GHz Quad, 4000MB Ram. Accept? [YES] [NO] Alternatively, there
 could be something like HLDSupdatetool checks your specs and says Please
 upgrade your system to have at least a __._GHz Dual Core Processor before
 running left4dead. I know it's a long shot, but I think the Left 4 Dead
 community deserves to play on lag-free servers.

 Well also if you guys could do me a favor, we are putting up a CS:Source
 server and are thinking of just buying a dedicated server for our
CS:Source.
 GMOD, and L4D, I know that the CPU usage of L4D is comparable to a 26 slot
 TF2 server, how good a box do you think we would need for all three
servers?

 Thanks,
 Jake
 ___
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Re: [hlds] Left 4 Dead Server Quality Control

2009-01-19 Thread Kingsley Foreman
How about you rent your own server then it should never be an issue  
and you want have to switch servers

Sent from my iPhone

On 20/01/2009, at 11:26 AM, Andrew Armstrong and...@mammoth.com.au  
wrote:

 I thought the CPU Load (%) icon (like ping) in some games was always  
 pretty
 neat.

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Nephyrin Zey
 Sent: Tuesday, 20 January 2009 11:20 AM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Left 4 Dead Server Quality Control

 CONOSLE: Warning: You are playing on a Single-Core server. Expect Lag

 Lollz

 A rating system or something for servers maybe, but your whole
 idealized no-single-core (srcds is largely single threaded...) 2gig
 ram having thing sounds pretty snobby and ineffective at the same
 time.

 I run three lag free 32x TF2 servers on a 2.4GHz quad core with 4gigs
 of ram, and some old pentium 4 could run a single lag free L4D server
 pretty well. Network and configuration are usually vastly more
 important.

 I agree that on games with a server browser you can find and return to
 fun lag free servers, while outside of steam group servers l4d just
 throws you in there.

 One idea would be pushing steam group servers a lot more, IE have a
 'hosted by' drop down that lets you pick steam groups, including ones
 you're not in but have played on before (assuming theirs arn't
 exclusive) or some such.

 On Mon, Jan 19, 2009 at 3:17 PM, Jake E jackac...@gmail.com wrote:
 HI,

 My Friends and I usually team up on campaign servers, and usually  
 it takes
 10-15 minutes to find a good dedicated server. The first one may  
 lag, the
 second one may shut down, and the third one may lag also. I was  
 just
 wondering if we could have a form of server selecting or warning-  
 i.e.,
 Valve adds something that says CONOSLE: Warning: You are playing  
 on a
 Single-Core server. Expect Lag when you join or maybe you could  
 see the
 specs of the dedicated server you are about to join. Like the lobby  
 leader
 sees 2.4 GHz Quad, 4000MB Ram. Accept? [YES] [NO] Alternatively,  
 there
 could be something like HLDSupdatetool checks your specs and says  
 Please
 upgrade your system to have at least a __._GHz Dual Core Processor  
 before
 running left4dead. I know it's a long shot, but I think the Left 4  
 Dead
 community deserves to play on lag-free servers.

 Well also if you guys could do me a favor, we are putting up a  
 CS:Source
 server and are thinking of just buying a dedicated server for our
 CS:Source.
 GMOD, and L4D, I know that the CPU usage of L4D is comparable to a  
 26 slot
 TF2 server, how good a box do you think we would need for all three
 servers?

 Thanks,
 Jake
 ___
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 archives,
 please visit:
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Re: [hlds] Left 4 Dead Server Quality Control

2009-01-19 Thread Jake E
How would that help anyone else but the 3 people I play with daily (and
myself)?

On Mon, Jan 19, 2009 at 8:17 PM, Kingsley Foreman kings...@internode.com.au
 wrote:

 How about you rent your own server then it should never be an issue
 and you want have to switch servers

 Sent from my iPhone

 On 20/01/2009, at 11:26 AM, Andrew Armstrong and...@mammoth.com.au
 wrote:

  I thought the CPU Load (%) icon (like ping) in some games was always
  pretty
  neat.
 
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com
  [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Nephyrin Zey
  Sent: Tuesday, 20 January 2009 11:20 AM
  To: Half-Life dedicated Win32 server mailing list
  Subject: Re: [hlds] Left 4 Dead Server Quality Control
 
  CONOSLE: Warning: You are playing on a Single-Core server. Expect Lag
 
  Lollz
 
  A rating system or something for servers maybe, but your whole
  idealized no-single-core (srcds is largely single threaded...) 2gig
  ram having thing sounds pretty snobby and ineffective at the same
  time.
 
  I run three lag free 32x TF2 servers on a 2.4GHz quad core with 4gigs
  of ram, and some old pentium 4 could run a single lag free L4D server
  pretty well. Network and configuration are usually vastly more
  important.
 
  I agree that on games with a server browser you can find and return to
  fun lag free servers, while outside of steam group servers l4d just
  throws you in there.
 
  One idea would be pushing steam group servers a lot more, IE have a
  'hosted by' drop down that lets you pick steam groups, including ones
  you're not in but have played on before (assuming theirs arn't
  exclusive) or some such.
 
  On Mon, Jan 19, 2009 at 3:17 PM, Jake E jackac...@gmail.com wrote:
  HI,
 
  My Friends and I usually team up on campaign servers, and usually
  it takes
  10-15 minutes to find a good dedicated server. The first one may
  lag, the
  second one may shut down, and the third one may lag also. I was
  just
  wondering if we could have a form of server selecting or warning-
  i.e.,
  Valve adds something that says CONOSLE: Warning: You are playing
  on a
  Single-Core server. Expect Lag when you join or maybe you could
  see the
  specs of the dedicated server you are about to join. Like the lobby
  leader
  sees 2.4 GHz Quad, 4000MB Ram. Accept? [YES] [NO] Alternatively,
  there
  could be something like HLDSupdatetool checks your specs and says
  Please
  upgrade your system to have at least a __._GHz Dual Core Processor
  before
  running left4dead. I know it's a long shot, but I think the Left 4
  Dead
  community deserves to play on lag-free servers.
 
  Well also if you guys could do me a favor, we are putting up a
  CS:Source
  server and are thinking of just buying a dedicated server for our
  CS:Source.
  GMOD, and L4D, I know that the CPU usage of L4D is comparable to a
  26 slot
  TF2 server, how good a box do you think we would need for all three
  servers?
 
  Thanks,
  Jake
  ___
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  archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 
 
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Re: [hlds] Left 4 Dead Server Quality Control

2009-01-19 Thread Arnold Sitseri
Arg... I know there was a command that you can put into console that limits
what servers you (as lobby leader) will connect to. You can set it as a
lower number. It came up on the thread before...

But there is a problem with just making a server ranking system. Think of it
as this, you might get horrible latency in a server in Japan, but for
Japanese people it's a great server. So it's possible that they have a good
server and what not, but it's just that you are a physical distance to far.
If anyone can remember that one command that's the solution to your problem.

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of J T
Sent: Monday, January 19, 2009 8:00 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Left 4 Dead Server Quality Control

Are you sure the lag isn't because of yours and your friends pings to the
server?

On Mon, Jan 19, 2009 at 6:01 PM, Jake E jackac...@gmail.com wrote:

 How would that help anyone else but the 3 people I play with daily (and
 myself)?

 On Mon, Jan 19, 2009 at 8:17 PM, Kingsley Foreman 
 kings...@internode.com.au
  wrote:

  How about you rent your own server then it should never be an issue
  and you want have to switch servers
 
  Sent from my iPhone
 
  On 20/01/2009, at 11:26 AM, Andrew Armstrong and...@mammoth.com.au
  wrote:
 
   I thought the CPU Load (%) icon (like ping) in some games was always
   pretty
   neat.
  
   -Original Message-
   From: hlds-boun...@list.valvesoftware.com
   [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Nephyrin Zey
   Sent: Tuesday, 20 January 2009 11:20 AM
   To: Half-Life dedicated Win32 server mailing list
   Subject: Re: [hlds] Left 4 Dead Server Quality Control
  
   CONOSLE: Warning: You are playing on a Single-Core server. Expect Lag
  
   Lollz
  
   A rating system or something for servers maybe, but your whole
   idealized no-single-core (srcds is largely single threaded...) 2gig
   ram having thing sounds pretty snobby and ineffective at the same
   time.
  
   I run three lag free 32x TF2 servers on a 2.4GHz quad core with 4gigs
   of ram, and some old pentium 4 could run a single lag free L4D server
   pretty well. Network and configuration are usually vastly more
   important.
  
   I agree that on games with a server browser you can find and return to
   fun lag free servers, while outside of steam group servers l4d just
   throws you in there.
  
   One idea would be pushing steam group servers a lot more, IE have a
   'hosted by' drop down that lets you pick steam groups, including ones
   you're not in but have played on before (assuming theirs arn't
   exclusive) or some such.
  
   On Mon, Jan 19, 2009 at 3:17 PM, Jake E jackac...@gmail.com wrote:
   HI,
  
   My Friends and I usually team up on campaign servers, and usually
   it takes
   10-15 minutes to find a good dedicated server. The first one may
   lag, the
   second one may shut down, and the third one may lag also. I was
   just
   wondering if we could have a form of server selecting or warning-
   i.e.,
   Valve adds something that says CONOSLE: Warning: You are playing
   on a
   Single-Core server. Expect Lag when you join or maybe you could
   see the
   specs of the dedicated server you are about to join. Like the lobby
   leader
   sees 2.4 GHz Quad, 4000MB Ram. Accept? [YES] [NO] Alternatively,
   there
   could be something like HLDSupdatetool checks your specs and says
   Please
   upgrade your system to have at least a __._GHz Dual Core Processor
   before
   running left4dead. I know it's a long shot, but I think the Left 4
   Dead
   community deserves to play on lag-free servers.
  
   Well also if you guys could do me a favor, we are putting up a
   CS:Source
   server and are thinking of just buying a dedicated server for our
   CS:Source.
   GMOD, and L4D, I know that the CPU usage of L4D is comparable to a
   26 slot
   TF2 server, how good a box do you think we would need for all three
   servers?
  
   Thanks,
   Jake
   ___
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   archives,
   please visit:
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Re: [hlds] Left 4 Dead Server Quality Control

2009-01-19 Thread Jake Skenna
sv_search_max_ping value

On Tue, Jan 20, 2009 at 12:37 AM, Arnold Sitseri
kickassnetwo...@gmail.comwrote:

 Arg... I know there was a command that you can put into console that limits
 what servers you (as lobby leader) will connect to. You can set it as a
 lower number. It came up on the thread before...

 But there is a problem with just making a server ranking system. Think of
 it
 as this, you might get horrible latency in a server in Japan, but for
 Japanese people it's a great server. So it's possible that they have a good
 server and what not, but it's just that you are a physical distance to far.
 If anyone can remember that one command that's the solution to your
 problem.

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of J T
 Sent: Monday, January 19, 2009 8:00 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Left 4 Dead Server Quality Control

 Are you sure the lag isn't because of yours and your friends pings to the
 server?

 On Mon, Jan 19, 2009 at 6:01 PM, Jake E jackac...@gmail.com wrote:

  How would that help anyone else but the 3 people I play with daily (and
  myself)?
 
  On Mon, Jan 19, 2009 at 8:17 PM, Kingsley Foreman 
  kings...@internode.com.au
   wrote:
 
   How about you rent your own server then it should never be an issue
   and you want have to switch servers
  
   Sent from my iPhone
  
   On 20/01/2009, at 11:26 AM, Andrew Armstrong and...@mammoth.com.au
   wrote:
  
I thought the CPU Load (%) icon (like ping) in some games was always
pretty
neat.
   
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Nephyrin
 Zey
Sent: Tuesday, 20 January 2009 11:20 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Left 4 Dead Server Quality Control
   
CONOSLE: Warning: You are playing on a Single-Core server. Expect Lag
   
Lollz
   
A rating system or something for servers maybe, but your whole
idealized no-single-core (srcds is largely single threaded...) 2gig
ram having thing sounds pretty snobby and ineffective at the same
time.
   
I run three lag free 32x TF2 servers on a 2.4GHz quad core with 4gigs
of ram, and some old pentium 4 could run a single lag free L4D server
pretty well. Network and configuration are usually vastly more
important.
   
I agree that on games with a server browser you can find and return
 to
fun lag free servers, while outside of steam group servers l4d just
throws you in there.
   
One idea would be pushing steam group servers a lot more, IE have a
'hosted by' drop down that lets you pick steam groups, including ones
you're not in but have played on before (assuming theirs arn't
exclusive) or some such.
   
On Mon, Jan 19, 2009 at 3:17 PM, Jake E jackac...@gmail.com wrote:
HI,
   
My Friends and I usually team up on campaign servers, and usually
it takes
10-15 minutes to find a good dedicated server. The first one may
lag, the
second one may shut down, and the third one may lag also. I was
just
wondering if we could have a form of server selecting or warning-
i.e.,
Valve adds something that says CONOSLE: Warning: You are playing
on a
Single-Core server. Expect Lag when you join or maybe you could
see the
specs of the dedicated server you are about to join. Like the lobby
leader
sees 2.4 GHz Quad, 4000MB Ram. Accept? [YES] [NO] Alternatively,
there
could be something like HLDSupdatetool checks your specs and says
Please
upgrade your system to have at least a __._GHz Dual Core Processor
before
running left4dead. I know it's a long shot, but I think the Left 4
Dead
community deserves to play on lag-free servers.
   
Well also if you guys could do me a favor, we are putting up a
CS:Source
server and are thinking of just buying a dedicated server for our
CS:Source.
GMOD, and L4D, I know that the CPU usage of L4D is comparable to a
26 slot
TF2 server, how good a box do you think we would need for all three
servers?
   
Thanks,
Jake
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Re: [hlds] Left 4 Dead Server Quality Control

2009-01-19 Thread Kitteny Berk
sv_search_max_ping 100

Would probably be the easiest way to do it.

Arnold Sitseri wrote:
 Arg... I know there was a command that you can put into console that limits
 what servers you (as lobby leader) will connect to. You can set it as a
 lower number. It came up on the thread before...

 But there is a problem with just making a server ranking system. Think of it
 as this, you might get horrible latency in a server in Japan, but for
 Japanese people it's a great server. So it's possible that they have a good
 server and what not, but it's just that you are a physical distance to far.
 If anyone can remember that one command that's the solution to your problem.

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of J T
 Sent: Monday, January 19, 2009 8:00 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Left 4 Dead Server Quality Control

 Are you sure the lag isn't because of yours and your friends pings to the
 server?

 On Mon, Jan 19, 2009 at 6:01 PM, Jake E jackac...@gmail.com wrote:

   
 How would that help anyone else but the 3 people I play with daily (and
 myself)?

 On Mon, Jan 19, 2009 at 8:17 PM, Kingsley Foreman 
 kings...@internode.com.au
 
 wrote:
   
 How about you rent your own server then it should never be an issue
 and you want have to switch servers

 Sent from my iPhone

 On 20/01/2009, at 11:26 AM, Andrew Armstrong and...@mammoth.com.au
 wrote:

   
 I thought the CPU Load (%) icon (like ping) in some games was always
 pretty
 neat.

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Nephyrin Zey
 Sent: Tuesday, 20 January 2009 11:20 AM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Left 4 Dead Server Quality Control

 CONOSLE: Warning: You are playing on a Single-Core server. Expect Lag

 Lollz

 A rating system or something for servers maybe, but your whole
 idealized no-single-core (srcds is largely single threaded...) 2gig
 ram having thing sounds pretty snobby and ineffective at the same
 time.

 I run three lag free 32x TF2 servers on a 2.4GHz quad core with 4gigs
 of ram, and some old pentium 4 could run a single lag free L4D server
 pretty well. Network and configuration are usually vastly more
 important.

 I agree that on games with a server browser you can find and return to
 fun lag free servers, while outside of steam group servers l4d just
 throws you in there.

 One idea would be pushing steam group servers a lot more, IE have a
 'hosted by' drop down that lets you pick steam groups, including ones
 you're not in but have played on before (assuming theirs arn't
 exclusive) or some such.

 On Mon, Jan 19, 2009 at 3:17 PM, Jake E jackac...@gmail.com wrote:
 
 HI,

 My Friends and I usually team up on campaign servers, and usually
 it takes
 10-15 minutes to find a good dedicated server. The first one may
 lag, the
 second one may shut down, and the third one may lag also. I was
 just
 wondering if we could have a form of server selecting or warning-
 i.e.,
 Valve adds something that says CONOSLE: Warning: You are playing
 on a
 Single-Core server. Expect Lag when you join or maybe you could
 see the
 specs of the dedicated server you are about to join. Like the lobby
 leader
 sees 2.4 GHz Quad, 4000MB Ram. Accept? [YES] [NO] Alternatively,
 there
 could be something like HLDSupdatetool checks your specs and says
 Please
 upgrade your system to have at least a __._GHz Dual Core Processor
 before
 running left4dead. I know it's a long shot, but I think the Left 4
 Dead
 community deserves to play on lag-free servers.

 Well also if you guys could do me a favor, we are putting up a
 CS:Source
 server and are thinking of just buying a dedicated server for our
   
 CS:Source.
 
 GMOD, and L4D, I know that the CPU usage of L4D is comparable to a
 26 slot
 TF2 server, how good a box do you think we would need for all three
   
 servers?
 
 Thanks,
 Jake
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