[hlds] Left 4 Dead Server Quality Control
HI, My Friends and I usually team up on campaign servers, and usually it takes 10-15 minutes to find a good dedicated server. The first one may lag, the second one may shut down, and the third one may lag also. I was just wondering if we could have a form of server selecting or warning- i.e., Valve adds something that says CONOSLE: Warning: You are playing on a Single-Core server. Expect Lag when you join or maybe you could see the specs of the dedicated server you are about to join. Like the lobby leader sees 2.4 GHz Quad, 4000MB Ram. Accept? [YES] [NO] Alternatively, there could be something like HLDSupdatetool checks your specs and says Please upgrade your system to have at least a __._GHz Dual Core Processor before running left4dead. I know it's a long shot, but I think the Left 4 Dead community deserves to play on lag-free servers. Well also if you guys could do me a favor, we are putting up a CS:Source server and are thinking of just buying a dedicated server for our CS:Source. GMOD, and L4D, I know that the CPU usage of L4D is comparable to a 26 slot TF2 server, how good a box do you think we would need for all three servers? Thanks, Jake ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead Server Quality Control
CONOSLE: Warning: You are playing on a Single-Core server. Expect Lag Lollz A rating system or something for servers maybe, but your whole idealized no-single-core (srcds is largely single threaded...) 2gig ram having thing sounds pretty snobby and ineffective at the same time. I run three lag free 32x TF2 servers on a 2.4GHz quad core with 4gigs of ram, and some old pentium 4 could run a single lag free L4D server pretty well. Network and configuration are usually vastly more important. I agree that on games with a server browser you can find and return to fun lag free servers, while outside of steam group servers l4d just throws you in there. One idea would be pushing steam group servers a lot more, IE have a 'hosted by' drop down that lets you pick steam groups, including ones you're not in but have played on before (assuming theirs arn't exclusive) or some such. On Mon, Jan 19, 2009 at 3:17 PM, Jake E jackac...@gmail.com wrote: HI, My Friends and I usually team up on campaign servers, and usually it takes 10-15 minutes to find a good dedicated server. The first one may lag, the second one may shut down, and the third one may lag also. I was just wondering if we could have a form of server selecting or warning- i.e., Valve adds something that says CONOSLE: Warning: You are playing on a Single-Core server. Expect Lag when you join or maybe you could see the specs of the dedicated server you are about to join. Like the lobby leader sees 2.4 GHz Quad, 4000MB Ram. Accept? [YES] [NO] Alternatively, there could be something like HLDSupdatetool checks your specs and says Please upgrade your system to have at least a __._GHz Dual Core Processor before running left4dead. I know it's a long shot, but I think the Left 4 Dead community deserves to play on lag-free servers. Well also if you guys could do me a favor, we are putting up a CS:Source server and are thinking of just buying a dedicated server for our CS:Source. GMOD, and L4D, I know that the CPU usage of L4D is comparable to a 26 slot TF2 server, how good a box do you think we would need for all three servers? Thanks, Jake ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead Server Quality Control
I thought the CPU Load (%) icon (like ping) in some games was always pretty neat. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Nephyrin Zey Sent: Tuesday, 20 January 2009 11:20 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Left 4 Dead Server Quality Control CONOSLE: Warning: You are playing on a Single-Core server. Expect Lag Lollz A rating system or something for servers maybe, but your whole idealized no-single-core (srcds is largely single threaded...) 2gig ram having thing sounds pretty snobby and ineffective at the same time. I run three lag free 32x TF2 servers on a 2.4GHz quad core with 4gigs of ram, and some old pentium 4 could run a single lag free L4D server pretty well. Network and configuration are usually vastly more important. I agree that on games with a server browser you can find and return to fun lag free servers, while outside of steam group servers l4d just throws you in there. One idea would be pushing steam group servers a lot more, IE have a 'hosted by' drop down that lets you pick steam groups, including ones you're not in but have played on before (assuming theirs arn't exclusive) or some such. On Mon, Jan 19, 2009 at 3:17 PM, Jake E jackac...@gmail.com wrote: HI, My Friends and I usually team up on campaign servers, and usually it takes 10-15 minutes to find a good dedicated server. The first one may lag, the second one may shut down, and the third one may lag also. I was just wondering if we could have a form of server selecting or warning- i.e., Valve adds something that says CONOSLE: Warning: You are playing on a Single-Core server. Expect Lag when you join or maybe you could see the specs of the dedicated server you are about to join. Like the lobby leader sees 2.4 GHz Quad, 4000MB Ram. Accept? [YES] [NO] Alternatively, there could be something like HLDSupdatetool checks your specs and says Please upgrade your system to have at least a __._GHz Dual Core Processor before running left4dead. I know it's a long shot, but I think the Left 4 Dead community deserves to play on lag-free servers. Well also if you guys could do me a favor, we are putting up a CS:Source server and are thinking of just buying a dedicated server for our CS:Source. GMOD, and L4D, I know that the CPU usage of L4D is comparable to a 26 slot TF2 server, how good a box do you think we would need for all three servers? Thanks, Jake ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead Server Quality Control
How about you rent your own server then it should never be an issue and you want have to switch servers Sent from my iPhone On 20/01/2009, at 11:26 AM, Andrew Armstrong and...@mammoth.com.au wrote: I thought the CPU Load (%) icon (like ping) in some games was always pretty neat. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Nephyrin Zey Sent: Tuesday, 20 January 2009 11:20 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Left 4 Dead Server Quality Control CONOSLE: Warning: You are playing on a Single-Core server. Expect Lag Lollz A rating system or something for servers maybe, but your whole idealized no-single-core (srcds is largely single threaded...) 2gig ram having thing sounds pretty snobby and ineffective at the same time. I run three lag free 32x TF2 servers on a 2.4GHz quad core with 4gigs of ram, and some old pentium 4 could run a single lag free L4D server pretty well. Network and configuration are usually vastly more important. I agree that on games with a server browser you can find and return to fun lag free servers, while outside of steam group servers l4d just throws you in there. One idea would be pushing steam group servers a lot more, IE have a 'hosted by' drop down that lets you pick steam groups, including ones you're not in but have played on before (assuming theirs arn't exclusive) or some such. On Mon, Jan 19, 2009 at 3:17 PM, Jake E jackac...@gmail.com wrote: HI, My Friends and I usually team up on campaign servers, and usually it takes 10-15 minutes to find a good dedicated server. The first one may lag, the second one may shut down, and the third one may lag also. I was just wondering if we could have a form of server selecting or warning- i.e., Valve adds something that says CONOSLE: Warning: You are playing on a Single-Core server. Expect Lag when you join or maybe you could see the specs of the dedicated server you are about to join. Like the lobby leader sees 2.4 GHz Quad, 4000MB Ram. Accept? [YES] [NO] Alternatively, there could be something like HLDSupdatetool checks your specs and says Please upgrade your system to have at least a __._GHz Dual Core Processor before running left4dead. I know it's a long shot, but I think the Left 4 Dead community deserves to play on lag-free servers. Well also if you guys could do me a favor, we are putting up a CS:Source server and are thinking of just buying a dedicated server for our CS:Source. GMOD, and L4D, I know that the CPU usage of L4D is comparable to a 26 slot TF2 server, how good a box do you think we would need for all three servers? Thanks, Jake ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead Server Quality Control
How would that help anyone else but the 3 people I play with daily (and myself)? On Mon, Jan 19, 2009 at 8:17 PM, Kingsley Foreman kings...@internode.com.au wrote: How about you rent your own server then it should never be an issue and you want have to switch servers Sent from my iPhone On 20/01/2009, at 11:26 AM, Andrew Armstrong and...@mammoth.com.au wrote: I thought the CPU Load (%) icon (like ping) in some games was always pretty neat. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Nephyrin Zey Sent: Tuesday, 20 January 2009 11:20 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Left 4 Dead Server Quality Control CONOSLE: Warning: You are playing on a Single-Core server. Expect Lag Lollz A rating system or something for servers maybe, but your whole idealized no-single-core (srcds is largely single threaded...) 2gig ram having thing sounds pretty snobby and ineffective at the same time. I run three lag free 32x TF2 servers on a 2.4GHz quad core with 4gigs of ram, and some old pentium 4 could run a single lag free L4D server pretty well. Network and configuration are usually vastly more important. I agree that on games with a server browser you can find and return to fun lag free servers, while outside of steam group servers l4d just throws you in there. One idea would be pushing steam group servers a lot more, IE have a 'hosted by' drop down that lets you pick steam groups, including ones you're not in but have played on before (assuming theirs arn't exclusive) or some such. On Mon, Jan 19, 2009 at 3:17 PM, Jake E jackac...@gmail.com wrote: HI, My Friends and I usually team up on campaign servers, and usually it takes 10-15 minutes to find a good dedicated server. The first one may lag, the second one may shut down, and the third one may lag also. I was just wondering if we could have a form of server selecting or warning- i.e., Valve adds something that says CONOSLE: Warning: You are playing on a Single-Core server. Expect Lag when you join or maybe you could see the specs of the dedicated server you are about to join. Like the lobby leader sees 2.4 GHz Quad, 4000MB Ram. Accept? [YES] [NO] Alternatively, there could be something like HLDSupdatetool checks your specs and says Please upgrade your system to have at least a __._GHz Dual Core Processor before running left4dead. I know it's a long shot, but I think the Left 4 Dead community deserves to play on lag-free servers. Well also if you guys could do me a favor, we are putting up a CS:Source server and are thinking of just buying a dedicated server for our CS:Source. GMOD, and L4D, I know that the CPU usage of L4D is comparable to a 26 slot TF2 server, how good a box do you think we would need for all three servers? Thanks, Jake ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead Server Quality Control
Arg... I know there was a command that you can put into console that limits what servers you (as lobby leader) will connect to. You can set it as a lower number. It came up on the thread before... But there is a problem with just making a server ranking system. Think of it as this, you might get horrible latency in a server in Japan, but for Japanese people it's a great server. So it's possible that they have a good server and what not, but it's just that you are a physical distance to far. If anyone can remember that one command that's the solution to your problem. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of J T Sent: Monday, January 19, 2009 8:00 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Left 4 Dead Server Quality Control Are you sure the lag isn't because of yours and your friends pings to the server? On Mon, Jan 19, 2009 at 6:01 PM, Jake E jackac...@gmail.com wrote: How would that help anyone else but the 3 people I play with daily (and myself)? On Mon, Jan 19, 2009 at 8:17 PM, Kingsley Foreman kings...@internode.com.au wrote: How about you rent your own server then it should never be an issue and you want have to switch servers Sent from my iPhone On 20/01/2009, at 11:26 AM, Andrew Armstrong and...@mammoth.com.au wrote: I thought the CPU Load (%) icon (like ping) in some games was always pretty neat. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Nephyrin Zey Sent: Tuesday, 20 January 2009 11:20 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Left 4 Dead Server Quality Control CONOSLE: Warning: You are playing on a Single-Core server. Expect Lag Lollz A rating system or something for servers maybe, but your whole idealized no-single-core (srcds is largely single threaded...) 2gig ram having thing sounds pretty snobby and ineffective at the same time. I run three lag free 32x TF2 servers on a 2.4GHz quad core with 4gigs of ram, and some old pentium 4 could run a single lag free L4D server pretty well. Network and configuration are usually vastly more important. I agree that on games with a server browser you can find and return to fun lag free servers, while outside of steam group servers l4d just throws you in there. One idea would be pushing steam group servers a lot more, IE have a 'hosted by' drop down that lets you pick steam groups, including ones you're not in but have played on before (assuming theirs arn't exclusive) or some such. On Mon, Jan 19, 2009 at 3:17 PM, Jake E jackac...@gmail.com wrote: HI, My Friends and I usually team up on campaign servers, and usually it takes 10-15 minutes to find a good dedicated server. The first one may lag, the second one may shut down, and the third one may lag also. I was just wondering if we could have a form of server selecting or warning- i.e., Valve adds something that says CONOSLE: Warning: You are playing on a Single-Core server. Expect Lag when you join or maybe you could see the specs of the dedicated server you are about to join. Like the lobby leader sees 2.4 GHz Quad, 4000MB Ram. Accept? [YES] [NO] Alternatively, there could be something like HLDSupdatetool checks your specs and says Please upgrade your system to have at least a __._GHz Dual Core Processor before running left4dead. I know it's a long shot, but I think the Left 4 Dead community deserves to play on lag-free servers. Well also if you guys could do me a favor, we are putting up a CS:Source server and are thinking of just buying a dedicated server for our CS:Source. GMOD, and L4D, I know that the CPU usage of L4D is comparable to a 26 slot TF2 server, how good a box do you think we would need for all three servers? Thanks, Jake ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list
Re: [hlds] Left 4 Dead Server Quality Control
sv_search_max_ping value On Tue, Jan 20, 2009 at 12:37 AM, Arnold Sitseri kickassnetwo...@gmail.comwrote: Arg... I know there was a command that you can put into console that limits what servers you (as lobby leader) will connect to. You can set it as a lower number. It came up on the thread before... But there is a problem with just making a server ranking system. Think of it as this, you might get horrible latency in a server in Japan, but for Japanese people it's a great server. So it's possible that they have a good server and what not, but it's just that you are a physical distance to far. If anyone can remember that one command that's the solution to your problem. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of J T Sent: Monday, January 19, 2009 8:00 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Left 4 Dead Server Quality Control Are you sure the lag isn't because of yours and your friends pings to the server? On Mon, Jan 19, 2009 at 6:01 PM, Jake E jackac...@gmail.com wrote: How would that help anyone else but the 3 people I play with daily (and myself)? On Mon, Jan 19, 2009 at 8:17 PM, Kingsley Foreman kings...@internode.com.au wrote: How about you rent your own server then it should never be an issue and you want have to switch servers Sent from my iPhone On 20/01/2009, at 11:26 AM, Andrew Armstrong and...@mammoth.com.au wrote: I thought the CPU Load (%) icon (like ping) in some games was always pretty neat. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Nephyrin Zey Sent: Tuesday, 20 January 2009 11:20 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Left 4 Dead Server Quality Control CONOSLE: Warning: You are playing on a Single-Core server. Expect Lag Lollz A rating system or something for servers maybe, but your whole idealized no-single-core (srcds is largely single threaded...) 2gig ram having thing sounds pretty snobby and ineffective at the same time. I run three lag free 32x TF2 servers on a 2.4GHz quad core with 4gigs of ram, and some old pentium 4 could run a single lag free L4D server pretty well. Network and configuration are usually vastly more important. I agree that on games with a server browser you can find and return to fun lag free servers, while outside of steam group servers l4d just throws you in there. One idea would be pushing steam group servers a lot more, IE have a 'hosted by' drop down that lets you pick steam groups, including ones you're not in but have played on before (assuming theirs arn't exclusive) or some such. On Mon, Jan 19, 2009 at 3:17 PM, Jake E jackac...@gmail.com wrote: HI, My Friends and I usually team up on campaign servers, and usually it takes 10-15 minutes to find a good dedicated server. The first one may lag, the second one may shut down, and the third one may lag also. I was just wondering if we could have a form of server selecting or warning- i.e., Valve adds something that says CONOSLE: Warning: You are playing on a Single-Core server. Expect Lag when you join or maybe you could see the specs of the dedicated server you are about to join. Like the lobby leader sees 2.4 GHz Quad, 4000MB Ram. Accept? [YES] [NO] Alternatively, there could be something like HLDSupdatetool checks your specs and says Please upgrade your system to have at least a __._GHz Dual Core Processor before running left4dead. I know it's a long shot, but I think the Left 4 Dead community deserves to play on lag-free servers. Well also if you guys could do me a favor, we are putting up a CS:Source server and are thinking of just buying a dedicated server for our CS:Source. GMOD, and L4D, I know that the CPU usage of L4D is comparable to a 26 slot TF2 server, how good a box do you think we would need for all three servers? Thanks, Jake ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe
Re: [hlds] Left 4 Dead Server Quality Control
sv_search_max_ping 100 Would probably be the easiest way to do it. Arnold Sitseri wrote: Arg... I know there was a command that you can put into console that limits what servers you (as lobby leader) will connect to. You can set it as a lower number. It came up on the thread before... But there is a problem with just making a server ranking system. Think of it as this, you might get horrible latency in a server in Japan, but for Japanese people it's a great server. So it's possible that they have a good server and what not, but it's just that you are a physical distance to far. If anyone can remember that one command that's the solution to your problem. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of J T Sent: Monday, January 19, 2009 8:00 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Left 4 Dead Server Quality Control Are you sure the lag isn't because of yours and your friends pings to the server? On Mon, Jan 19, 2009 at 6:01 PM, Jake E jackac...@gmail.com wrote: How would that help anyone else but the 3 people I play with daily (and myself)? On Mon, Jan 19, 2009 at 8:17 PM, Kingsley Foreman kings...@internode.com.au wrote: How about you rent your own server then it should never be an issue and you want have to switch servers Sent from my iPhone On 20/01/2009, at 11:26 AM, Andrew Armstrong and...@mammoth.com.au wrote: I thought the CPU Load (%) icon (like ping) in some games was always pretty neat. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Nephyrin Zey Sent: Tuesday, 20 January 2009 11:20 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Left 4 Dead Server Quality Control CONOSLE: Warning: You are playing on a Single-Core server. Expect Lag Lollz A rating system or something for servers maybe, but your whole idealized no-single-core (srcds is largely single threaded...) 2gig ram having thing sounds pretty snobby and ineffective at the same time. I run three lag free 32x TF2 servers on a 2.4GHz quad core with 4gigs of ram, and some old pentium 4 could run a single lag free L4D server pretty well. Network and configuration are usually vastly more important. I agree that on games with a server browser you can find and return to fun lag free servers, while outside of steam group servers l4d just throws you in there. One idea would be pushing steam group servers a lot more, IE have a 'hosted by' drop down that lets you pick steam groups, including ones you're not in but have played on before (assuming theirs arn't exclusive) or some such. On Mon, Jan 19, 2009 at 3:17 PM, Jake E jackac...@gmail.com wrote: HI, My Friends and I usually team up on campaign servers, and usually it takes 10-15 minutes to find a good dedicated server. The first one may lag, the second one may shut down, and the third one may lag also. I was just wondering if we could have a form of server selecting or warning- i.e., Valve adds something that says CONOSLE: Warning: You are playing on a Single-Core server. Expect Lag when you join or maybe you could see the specs of the dedicated server you are about to join. Like the lobby leader sees 2.4 GHz Quad, 4000MB Ram. Accept? [YES] [NO] Alternatively, there could be something like HLDSupdatetool checks your specs and says Please upgrade your system to have at least a __._GHz Dual Core Processor before running left4dead. I know it's a long shot, but I think the Left 4 Dead community deserves to play on lag-free servers. Well also if you guys could do me a favor, we are putting up a CS:Source server and are thinking of just buying a dedicated server for our CS:Source. GMOD, and L4D, I know that the CPU usage of L4D is comparable to a 26 slot TF2 server, how good a box do you think we would need for all three servers? Thanks, Jake ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit