RE: [hlds] Looking for suggestions

2008-01-22 Thread Eric van Beesten
Good luck with running 6 servers on 1 machine. Hope you enjoy lagg. No
offence, but why do you want to run that much gameservers on one machine? If
you have a decent community buy another server to run those servers stable.

I don't know if you are starting a new community or that one exist, but I
shall rather focus on 2 gameserver on one machine then 6 of them. Beside
that, your creating a hell of datatrafic!

-Oorspronkelijk bericht-
Van: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Namens Greg Williams
Verzonden: dinsdag 22 januari 2008 6:12
Aan: hlds@list.valvesoftware.com
Onderwerp: [hlds] Looking for suggestions

Hey all,

Looking for some suggestions here. Maybe it can help everyone.

I just got a new dedicate server for our community to use.

Stats:
2 Quad Core Intel Xeons 1.6GHZ
8Gigs 533DDR2
Windows 2003 Server Enterprise
250 Gig Raid0 (I think)
100Gig Ethernet
Good DataCenter.

I wan to run
1 - DOD:s 32 Slot.
1- DOD:s 24 Slot.
2 - TF2 - 24 Slot
2 Cod4 - 24 Slot.

So far I have the 2 Cod4, and 2 DOD:s on the box, and am using 2GB of the
Ram, and 10% Cpu with 50 player total across the COD  DOD servers.

I am looking for the optimum setting for the DOD Server. I want to stay at
66 tick. I have no interest in 100. Lots of players experience choke.
Especially on the 32 slot server when we get above 20 players. The server
is running sourceboost.

// bandwidth rates/settings
sv_minrate 1
sv_maxrate 3
sv_mincmdrate 30
sv_maxcmdrate 66
sv_minupdaterate 30
sv_maxupdaterate 86
sv_client_predict 1
sv_client_interpolate 1
sv_client_cmdrate_difference 10
decalfrequency 10
fps_max 300  --- I have this in because the command line is set to 600..
Was testing the 300 setting.

Any help would be appreciated.

Here is my current setup.

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RE: [hlds] Looking for suggestions

2008-01-22 Thread Jason O. Washburn
If what he's saying is correct it does appear that the machine could handle
2 more servers loaded on it.

Jason

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Eric van Beesten
Sent: Tuesday, January 22, 2008 2:17 AM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Looking for suggestions


Good luck with running 6 servers on 1 machine. Hope you enjoy lagg. No
offence, but why do you want to run that much gameservers on one machine? If
you have a decent community buy another server to run those servers stable.

I don't know if you are starting a new community or that one exist, but I
shall rather focus on 2 gameserver on one machine then 6 of them. Beside
that, your creating a hell of datatrafic!

-Oorspronkelijk bericht-
Van: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Namens Greg Williams
Verzonden: dinsdag 22 januari 2008 6:12
Aan: hlds@list.valvesoftware.com
Onderwerp: [hlds] Looking for suggestions

Hey all,

Looking for some suggestions here. Maybe it can help everyone.

I just got a new dedicate server for our community to use.

Stats:
2 Quad Core Intel Xeons 1.6GHZ
8Gigs 533DDR2
Windows 2003 Server Enterprise
250 Gig Raid0 (I think)
100Gig Ethernet
Good DataCenter.

I wan to run
1 - DOD:s 32 Slot.
1- DOD:s 24 Slot.
2 - TF2 - 24 Slot
2 Cod4 - 24 Slot.

So far I have the 2 Cod4, and 2 DOD:s on the box, and am using 2GB of the
Ram, and 10% Cpu with 50 player total across the COD  DOD servers.

I am looking for the optimum setting for the DOD Server. I want to stay at
66 tick. I have no interest in 100. Lots of players experience choke.
Especially on the 32 slot server when we get above 20 players. The server is
running sourceboost.

// bandwidth rates/settings
sv_minrate 1
sv_maxrate 3
sv_mincmdrate 30
sv_maxcmdrate 66
sv_minupdaterate 30
sv_maxupdaterate 86
sv_client_predict 1
sv_client_interpolate 1
sv_client_cmdrate_difference 10
decalfrequency 10
fps_max 300  --- I have this in because the command line is set to 600..
Was testing the 300 setting.

Any help would be appreciated.

Here is my current setup.

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RE: [hlds] Looking for suggestions

2008-01-22 Thread kdog
--
[ Picked text/plain from multipart/alternative ]
Source is an abomination.  Stick with hl1mods.
How ya been Jason O.   K .  This list is now fun again.

---Original Message---

From: Jason O. Washburn
Date: 01/22/08 01:16:01
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Looking for suggestions

If what he's saying is correct it does appear that the machine could handle
2 more servers loaded on it.

Jason

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Eric van Beesten
Sent: Tuesday, January 22, 2008 2:17 AM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Looking for suggestions


Good luck with running 6 servers on 1 machine. Hope you enjoy lagg. No
offence, but why do you want to run that much gameservers on one machine? If
you have a decent community buy another server to run those servers stable.

I don't know if you are starting a new community or that one exist, but I
shall rather focus on 2 gameserver on one machine then 6 of them. Beside
that, your creating a hell of datatrafic!

-Oorspronkelijk bericht-
Van: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Namens Greg Williams
Verzonden: dinsdag 22 januari 2008 6:12
Aan: hlds@list.valvesoftware.com
Onderwerp: [hlds] Looking for suggestions

Hey all,

Looking for some suggestions here. Maybe it can help everyone.

I just got a new dedicate server for our community to use.

Stats:
2 Quad Core Intel Xeons 1.6GHZ
8Gigs 533DDR2
Windows 2003 Server Enterprise
250 Gig Raid0 (I think)
100Gig Ethernet
Good DataCenter.

I wan to run
1 - DOD:s 32 Slot.
1- DOD:s 24 Slot.
2 - TF2 - 24 Slot
2 Cod4 - 24 Slot.

So far I have the 2 Cod4, and 2 DOD:s on the box, and am using 2GB of the
Ram, and 10% Cpu with 50 player total across the COD  DOD servers.

I am looking for the optimum setting for the DOD Server. I want to stay at
66 tick. I have no interest in 100. Lots of players experience choke.
Especially on the 32 slot server when we get above 20 players. The server is
running sourceboost.

// bandwidth rates/settings
sv_minrate 1
sv_maxrate 3
sv_mincmdrate 30
sv_maxcmdrate 66
sv_minupdaterate 30
sv_maxupdaterate 86
sv_client_predict 1
sv_client_interpolate 1
sv_client_cmdrate_difference 10
decalfrequency 10
fps_max 300  --- I have this in because the command line is set to 600..
Was testing the 300 setting.

Any help would be appreciated.

Here is my current setup.

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RE: [hlds] Looking for suggestions

2008-01-22 Thread Greg Williams
Strange you should say that.

With 32 players on DOD and 24 on COD last night I was using 3% of the
100mb Network connection.

As for stability. I am no where touching the CPU or memory with the above
load?

What do you base your remarks on? I am not bashing, I am trying to learn.

And so far the data from the box fully substantiates 6 sever instances.

I am looking for Rate Settings. DTMS, did they recommend 33 tick for 32
players?

Thanks again all.

---
If what he's saying is correct it does appear that the machine could
handle
2 more servers loaded on it.

Jason

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Eric van Beesten
Sent: Tuesday, January 22, 2008 2:17 AM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Looking for suggestions


Good luck with running 6 servers on 1 machine. Hope you enjoy lagg. No
offence, but why do you want to run that much gameservers on one machine?
If
you have a decent community buy another server to run those servers
stable.

I don't know if you are starting a new community or that one exist, but I
shall rather focus on 2 gameserver on one machine then 6 of them. Beside
that, your creating a hell of datatrafic!

-Oorspronkelijk bericht-
Van: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Namens Greg Williams
Verzonden: dinsdag 22 januari 2008 6:12
Aan: hlds@list.valvesoftware.com
Onderwerp: [hlds] Looking for suggestions

Hey all,

Looking for some suggestions here. Maybe it can help everyone.

I just got a new dedicate server for our community to use.

Stats:
2 Quad Core Intel Xeons 1.6GHZ
8Gigs 533DDR2
Windows 2003 Server Enterprise
250 Gig Raid0 (I think)
100Gig Ethernet
Good DataCenter.

I wan to run
1 - DOD:s 32 Slot.
1- DOD:s 24 Slot.
2 - TF2 - 24 Slot
2 Cod4 - 24 Slot.

So far I have the 2 Cod4, and 2 DOD:s on the box, and am using 2GB of the
Ram, and 10% Cpu with 50 player total across the COD  DOD servers.

I am looking for the optimum setting for the DOD Server. I want to stay at
66 tick. I have no interest in 100. Lots of players experience choke.
Especially on the 32 slot server when we get above 20 players. The server
is
running sourceboost.

// bandwidth rates/settings
sv_minrate 1
sv_maxrate 3
sv_mincmdrate 30
sv_maxcmdrate 66
sv_minupdaterate 30
sv_maxupdaterate 86
sv_client_predict 1
sv_client_interpolate 1
sv_client_cmdrate_difference 10
decalfrequency 10
fps_max 300  --- I have this in because the command line is set to 600..
Was testing the 300 setting.

Any help would be appreciated.

Here is my current setup.

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Re: [hlds] Looking for suggestions

2008-01-22 Thread Roman Hatsiev
It is not clear from your description whether you run FPS booster or
not. If not then you should try it first to see if it will improve
your gaming experience.

Speaking of resources your new box should be fine running all those
servers even with full load - dual Xeon 5310 is quite a workhorse. I
had similar box running several public CS:S 100 ticks servers with FPS
booster quite some time ago, it was doing just great under 100-110
players while all games you mentioned are less demanding than boosted
100 tics CS:S.

Regards,

Roman

On Jan 22, 2008 6:46 PM, Greg Williams [EMAIL PROTECTED] wrote:
 Strange you should say that.

 With 32 players on DOD and 24 on COD last night I was using 3% of the
 100mb Network connection.

 As for stability. I am no where touching the CPU or memory with the above
 load?

 What do you base your remarks on? I am not bashing, I am trying to learn.

 And so far the data from the box fully substantiates 6 sever instances.

 I am looking for Rate Settings. DTMS, did they recommend 33 tick for 32
 players?

 Thanks again all.

 ---

 If what he's saying is correct it does appear that the machine could
 handle
 2 more servers loaded on it.

 Jason

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Eric van Beesten
 Sent: Tuesday, January 22, 2008 2:17 AM
 To: hlds@list.valvesoftware.com
 Subject: RE: [hlds] Looking for suggestions


 Good luck with running 6 servers on 1 machine. Hope you enjoy lagg. No
 offence, but why do you want to run that much gameservers on one machine?
 If
 you have a decent community buy another server to run those servers
 stable.

 I don't know if you are starting a new community or that one exist, but I
 shall rather focus on 2 gameserver on one machine then 6 of them. Beside
 that, your creating a hell of datatrafic!

 -Oorspronkelijk bericht-
 Van: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] Namens Greg Williams
 Verzonden: dinsdag 22 januari 2008 6:12
 Aan: hlds@list.valvesoftware.com
 Onderwerp: [hlds] Looking for suggestions

 Hey all,

 Looking for some suggestions here. Maybe it can help everyone.

 I just got a new dedicate server for our community to use.

 Stats:
 2 Quad Core Intel Xeons 1.6GHZ
 8Gigs 533DDR2
 Windows 2003 Server Enterprise
 250 Gig Raid0 (I think)
 100Gig Ethernet
 Good DataCenter.

 I wan to run
 1 - DOD:s 32 Slot.
 1- DOD:s 24 Slot.
 2 - TF2 - 24 Slot
 2 Cod4 - 24 Slot.

 So far I have the 2 Cod4, and 2 DOD:s on the box, and am using 2GB of the
 Ram, and 10% Cpu with 50 player total across the COD  DOD servers.

 I am looking for the optimum setting for the DOD Server. I want to stay at
 66 tick. I have no interest in 100. Lots of players experience choke.
 Especially on the 32 slot server when we get above 20 players. The server
 is
 running sourceboost.

 // bandwidth rates/settings
 sv_minrate 1
 sv_maxrate 3
 sv_mincmdrate 30
 sv_maxcmdrate 66
 sv_minupdaterate 30
 sv_maxupdaterate 86
 sv_client_predict 1
 sv_client_interpolate 1
 sv_client_cmdrate_difference 10
 decalfrequency 10
 fps_max 300  --- I have this in because the command line is set to 600..
 Was testing the 300 setting.

 Any help would be appreciated.

 Here is my current setup.

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit: http://list.valvesoftware.com/mailman/listinfo/hlds




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RE: [hlds] Looking for suggestions

2008-01-22 Thread Christopher M. Bass
Go ahead and put more servers on there. It shouldn't be a problem. I
have found there isn't some set in stone formula for X amount of players
per y server. It all depends on mods, tickrate, FPS among others.

As for network, my guess based on hardware is your at either Softlayer
or ThePlanet. Both of them have fine networks and it can easily handle
the network load.

As Roman said earlier, make sure your running scrdsfpsbooster. You can
download it here:
http://whisper.ausgamers.com/downloads/srcdsfpsboost.zip Set it as a
service so it runs when server starts up.

Chris Bass
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Greg Williams
Sent: Tuesday, January 22, 2008 10:47
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Looking for suggestions

Strange you should say that.

With 32 players on DOD and 24 on COD last night I was using 3% of the
100mb Network connection.

As for stability. I am no where touching the CPU or memory with the
above
load?

What do you base your remarks on? I am not bashing, I am trying to
learn.

And so far the data from the box fully substantiates 6 sever instances.

I am looking for Rate Settings. DTMS, did they recommend 33 tick for 32
players?

Thanks again all.


---
If what he's saying is correct it does appear that the machine could
handle
2 more servers loaded on it.

Jason

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Eric van Beesten
Sent: Tuesday, January 22, 2008 2:17 AM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Looking for suggestions


Good luck with running 6 servers on 1 machine. Hope you enjoy lagg. No
offence, but why do you want to run that much gameservers on one
machine?
If
you have a decent community buy another server to run those servers
stable.

I don't know if you are starting a new community or that one exist, but
I
shall rather focus on 2 gameserver on one machine then 6 of them. Beside
that, your creating a hell of datatrafic!

-Oorspronkelijk bericht-
Van: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Namens Greg Williams
Verzonden: dinsdag 22 januari 2008 6:12
Aan: hlds@list.valvesoftware.com
Onderwerp: [hlds] Looking for suggestions

Hey all,

Looking for some suggestions here. Maybe it can help everyone.

I just got a new dedicate server for our community to use.

Stats:
2 Quad Core Intel Xeons 1.6GHZ
8Gigs 533DDR2
Windows 2003 Server Enterprise
250 Gig Raid0 (I think)
100Gig Ethernet
Good DataCenter.

I wan to run
1 - DOD:s 32 Slot.
1- DOD:s 24 Slot.
2 - TF2 - 24 Slot
2 Cod4 - 24 Slot.

So far I have the 2 Cod4, and 2 DOD:s on the box, and am using 2GB of
the
Ram, and 10% Cpu with 50 player total across the COD  DOD servers.

I am looking for the optimum setting for the DOD Server. I want to stay
at
66 tick. I have no interest in 100. Lots of players experience choke.
Especially on the 32 slot server when we get above 20 players. The
server
is
running sourceboost.

// bandwidth rates/settings
sv_minrate 1
sv_maxrate 3
sv_mincmdrate 30
sv_maxcmdrate 66
sv_minupdaterate 30
sv_maxupdaterate 86
sv_client_predict 1
sv_client_interpolate 1
sv_client_cmdrate_difference 10
decalfrequency 10
fps_max 300  --- I have this in because the command line is set to
600..
Was testing the 300 setting.

Any help would be appreciated.

Here is my current setup.

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Subject: RE: [hlds] Looking for suggestions

2008-01-22 Thread Tim Renshaw
 Hey all,

 Looking for some suggestions here. Maybe it can help everyone.

 I just got a new dedicate server for our community to use.

 Stats:
 2 Quad Core Intel Xeons 1.6GHZ
 8Gigs 533DDR2
 Windows 2003 Server Enterprise
 250 Gig Raid0 (I think)
 100Gig Ethernet
 Good DataCenter.

 I wan to run
 1 - DOD:s 32 Slot.
 1- DOD:s 24 Slot.
 2 - TF2 - 24 Slot
 2 Cod4 - 24 Slot.

 So far I have the 2 Cod4, and 2 DOD:s on the box, and am using 2GB of the
 Ram, and 10% Cpu with 50 player total across the COD  DOD servers.

 I am looking for the optimum setting for the DOD Server. I want to stay at
 66 tick. I have no interest in 100. Lots of players experience choke.
 Especially on the 32 slot server when we get above 20 players. The server
 is running sourceboost.

 // bandwidth rates/settings
 sv_minrate 1
 sv_maxrate 3
 sv_mincmdrate 30
 sv_maxcmdrate 66
 sv_minupdaterate 30
 sv_maxupdaterate 86
 sv_client_predict 1
 sv_client_interpolate 1
 sv_client_cmdrate_difference 10
 decalfrequency 10
 fps_max 300  --- I have this in because the command line is set to 600..
 Was testing the 300 setting.

 Any help would be appreciated.

you say 100mbit but how much bandwidth can you chew up a month, your
want list looks like about 2.5 - 3 TB a month to me  your disk I0
looks rather heavy would look maybe look at addtional drives if you
want to keep this setup.

As others have said I would  look at getting another box rather
putting all your eggs in one basket 1 x server per core is nice having
said that we have 24 man CSS  18 man tf2 war server with sourceTV on
one core without issue  a 28 slot tf2 eating another core all at 66
tick..

We found little difference on cpu load running 300(250) vs 600
fps(512)  pings were slightly improved, so we run them at 600fps.
Players without looking at netgraph couldn't tell the difference
between 66  100 tick(apart from funky door issues with 100 tick) load
seemed a bit higher with 100 tick so we run at 66 tick :)

we run...

sv_minrate 15000///
sv_maxrate 3///
sv_mincmdrate 66//
sv_maxcmdrate 100//
sv_minupdaterate 66///
sv_maxupdaterate 100///
sv_client_predict 1
sv_client_interpolate 1
sv_client_min_interp_ratio 1//
sv_client_max_interp_ratio 1//
sv_client_cmdrate_difference 10/
sv_unlag 1/
sv_unlag_fixstuck 1
sv_maxunlag .2/


I hope this helps..

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RE: [hlds] Looking for suggestions

2008-01-22 Thread Greg Williams
Yes I am running, scrdsfpsbooster as a service.  The main thing I get is
some players complaining of choke. No Lag really just Choke.

Any suggestions there?


-
Go ahead and put more servers on there. It shouldn't be a problem. I
have found there isn't some set in stone formula for X amount of players
per y server. It all depends on mods, tickrate, FPS among others.

As for network, my guess based on hardware is your at either Softlayer
or ThePlanet. Both of them have fine networks and it can easily handle
the network load.

As Roman said earlier, make sure your running scrdsfpsbooster. You can
download it here:
http://whisper.ausgamers.com/downloads/srcdsfpsboost.zip Set it as a
service so it runs when server starts up.

Chris Bass
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Greg Williams
Sent: Tuesday, January 22, 2008 10:47
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Looking for suggestions

Strange you should say that.

With 32 players on DOD and 24 on COD last night I was using 3% of the
100mb Network connection.

As for stability. I am no where touching the CPU or memory with the
above
load?

What do you base your remarks on? I am not bashing, I am trying to
learn.

And so far the data from the box fully substantiates 6 sever instances.

I am looking for Rate Settings. DTMS, did they recommend 33 tick for 32
players?

Thanks again all.


---
If what he's saying is correct it does appear that the machine could
handle
2 more servers loaded on it.

Jason

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Eric van Beesten
Sent: Tuesday, January 22, 2008 2:17 AM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Looking for suggestions


Good luck with running 6 servers on 1 machine. Hope you enjoy lagg. No
offence, but why do you want to run that much gameservers on one
machine?
If
you have a decent community buy another server to run those servers
stable.

I don't know if you are starting a new community or that one exist, but
I
shall rather focus on 2 gameserver on one machine then 6 of them. Beside
that, your creating a hell of datatrafic!

-Oorspronkelijk bericht-
Van: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Namens Greg Williams
Verzonden: dinsdag 22 januari 2008 6:12
Aan: hlds@list.valvesoftware.com
Onderwerp: [hlds] Looking for suggestions

Hey all,

Looking for some suggestions here. Maybe it can help everyone.

I just got a new dedicate server for our community to use.

Stats:
2 Quad Core Intel Xeons 1.6GHZ
8Gigs 533DDR2
Windows 2003 Server Enterprise
250 Gig Raid0 (I think)
100Gig Ethernet
Good DataCenter.

I wan to run
1 - DOD:s 32 Slot.
1- DOD:s 24 Slot.
2 - TF2 - 24 Slot
2 Cod4 - 24 Slot.

So far I have the 2 Cod4, and 2 DOD:s on the box, and am using 2GB of
the
Ram, and 10% Cpu with 50 player total across the COD  DOD servers.

I am looking for the optimum setting for the DOD Server. I want to stay
at
66 tick. I have no interest in 100. Lots of players experience choke.
Especially on the 32 slot server when we get above 20 players. The
server
is
running sourceboost.

// bandwidth rates/settings
sv_minrate 1
sv_maxrate 3
sv_mincmdrate 30
sv_maxcmdrate 66
sv_minupdaterate 30
sv_maxupdaterate 86
sv_client_predict 1
sv_client_interpolate 1
sv_client_cmdrate_difference 10
decalfrequency 10
fps_max 300  --- I have this in because the command line is set to
600..
Was testing the 300 setting.

Any help would be appreciated.

Here is my current setup.

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RE: [hlds] Looking for suggestions

2008-01-22 Thread Jason O. Washburn
WOW!  Welcome back the list has been boring without you.

Jason

-Original Message-
From: kdog [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: 1/22/2008 4:22 AM
Subject: RE: [hlds] Looking for suggestions

--
[ Picked text/plain from multipart/alternative ]
Source is an abomination.  Stick with hl1mods.
How ya been Jason O.   K .  This list is now fun again.

---Original Message---

From: Jason O. Washburn
Date: 01/22/08 01:16:01
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Looking for suggestions

If what he's saying is correct it does appear that the machine could handle
2 more servers loaded on it.

Jason

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Eric van Beesten
Sent: Tuesday, January 22, 2008 2:17 AM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Looking for suggestions


Good luck with running 6 servers on 1 machine. Hope you enjoy lagg. No
offence, but why do you want to run that much gameservers on one machine? If
you have a decent community buy another server to run those servers stable.

I don't know if you are starting a new community or that one exist, but I
shall rather focus on 2 gameserver on one machine then 6 of them. Beside
that, your creating a hell of datatrafic!

-Oorspronkelijk bericht-
Van: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Namens Greg Williams
Verzonden: dinsdag 22 januari 2008 6:12
Aan: hlds@list.valvesoftware.com
Onderwerp: [hlds] Looking for suggestions

Hey all,

Looking for some suggestions here. Maybe it can help everyone.

I just got a new dedicate server for our community to use.

Stats:
2 Quad Core Intel Xeons 1.6GHZ
8Gigs 533DDR2
Windows 2003 Server Enterprise
250 Gig Raid0 (I think)
100Gig Ethernet
Good DataCenter.

I wan to run
1 - DOD:s 32 Slot.
1- DOD:s 24 Slot.
2 - TF2 - 24 Slot
2 Cod4 - 24 Slot.

So far I have the 2 Cod4, and 2 DOD:s on the box, and am using 2GB of the
Ram, and 10% Cpu with 50 player total across the COD  DOD servers.

I am looking for the optimum setting for the DOD Server. I want to stay at
66 tick. I have no interest in 100. Lots of players experience choke.
Especially on the 32 slot server when we get above 20 players. The server is
running sourceboost.

// bandwidth rates/settings
sv_minrate 1
sv_maxrate 3
sv_mincmdrate 30
sv_maxcmdrate 66
sv_minupdaterate 30
sv_maxupdaterate 86
sv_client_predict 1
sv_client_interpolate 1
sv_client_cmdrate_difference 10
decalfrequency 10
fps_max 300  --- I have this in because the command line is set to 600..
Was testing the 300 setting.

Any help would be appreciated.

Here is my current setup.

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RE: [hlds] Looking for suggestions

2008-01-22 Thread Christopher M. Bass
Is everyone complaining of choke on one server or is it few people on
all servers? If it's a few people across all servers, I'm likely to
blame something client side or network related. Generally when the
server is choking, EVERYONE sees it.

Chris Bass

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Greg Williams
Sent: Tuesday, January 22, 2008 13:52
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Looking for suggestions

Yes I am running, scrdsfpsbooster as a service.  The main thing I get is
some players complaining of choke. No Lag really just Choke.

Any suggestions there?



-
Go ahead and put more servers on there. It shouldn't be a problem. I
have found there isn't some set in stone formula for X amount of players
per y server. It all depends on mods, tickrate, FPS among others.

As for network, my guess based on hardware is your at either Softlayer
or ThePlanet. Both of them have fine networks and it can easily handle
the network load.

As Roman said earlier, make sure your running scrdsfpsbooster. You can
download it here:
http://whisper.ausgamers.com/downloads/srcdsfpsboost.zip Set it as a
service so it runs when server starts up.

Chris Bass
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Greg Williams
Sent: Tuesday, January 22, 2008 10:47
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Looking for suggestions

Strange you should say that.

With 32 players on DOD and 24 on COD last night I was using 3% of the
100mb Network connection.

As for stability. I am no where touching the CPU or memory with the
above
load?

What do you base your remarks on? I am not bashing, I am trying to
learn.

And so far the data from the box fully substantiates 6 sever instances.

I am looking for Rate Settings. DTMS, did they recommend 33 tick for 32
players?

Thanks again all.


---
If what he's saying is correct it does appear that the machine could
handle
2 more servers loaded on it.

Jason

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Eric van Beesten
Sent: Tuesday, January 22, 2008 2:17 AM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Looking for suggestions


Good luck with running 6 servers on 1 machine. Hope you enjoy lagg. No
offence, but why do you want to run that much gameservers on one
machine?
If
you have a decent community buy another server to run those servers
stable.

I don't know if you are starting a new community or that one exist, but
I
shall rather focus on 2 gameserver on one machine then 6 of them. Beside
that, your creating a hell of datatrafic!

-Oorspronkelijk bericht-
Van: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Namens Greg Williams
Verzonden: dinsdag 22 januari 2008 6:12
Aan: hlds@list.valvesoftware.com
Onderwerp: [hlds] Looking for suggestions

Hey all,

Looking for some suggestions here. Maybe it can help everyone.

I just got a new dedicate server for our community to use.

Stats:
2 Quad Core Intel Xeons 1.6GHZ
8Gigs 533DDR2
Windows 2003 Server Enterprise
250 Gig Raid0 (I think)
100Gig Ethernet
Good DataCenter.

I wan to run
1 - DOD:s 32 Slot.
1- DOD:s 24 Slot.
2 - TF2 - 24 Slot
2 Cod4 - 24 Slot.

So far I have the 2 Cod4, and 2 DOD:s on the box, and am using 2GB of
the
Ram, and 10% Cpu with 50 player total across the COD  DOD servers.

I am looking for the optimum setting for the DOD Server. I want to stay
at
66 tick. I have no interest in 100. Lots of players experience choke.
Especially on the 32 slot server when we get above 20 players. The
server
is
running sourceboost.

// bandwidth rates/settings
sv_minrate 1
sv_maxrate 3
sv_mincmdrate 30
sv_maxcmdrate 66
sv_minupdaterate 30
sv_maxupdaterate 86
sv_client_predict 1
sv_client_interpolate 1
sv_client_cmdrate_difference 10
decalfrequency 10
fps_max 300  --- I have this in because the command line is set to
600..
Was testing the 300 setting.

Any help would be appreciated.

Here is my current setup.

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Re: [hlds] Looking for suggestions

2008-01-22 Thread [??R] The-/iller

Christopher M. Bass wrote:

Is everyone complaining of choke on one server or is it few people on
all servers? If it's a few people across all servers, I'm likely to
blame something client side or network related. Generally when the
server is choking, EVERYONE sees it.

Chris Bass

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Greg Williams
Sent: Tuesday, January 22, 2008 13:52
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Looking for suggestions

Yes I am running, scrdsfpsbooster as a service.  The main thing I get is
some players complaining of choke. No Lag really just Choke.

Any suggestions there?



-
Go ahead and put more servers on there. It shouldn't be a problem. I
have found there isn't some set in stone formula for X amount of players
per y server. It all depends on mods, tickrate, FPS among others.

As for network, my guess based on hardware is your at either Softlayer
or ThePlanet. Both of them have fine networks and it can easily handle
the network load.

As Roman said earlier, make sure your running scrdsfpsbooster. You can
download it here:
http://whisper.ausgamers.com/downloads/srcdsfpsboost.zip Set it as a
service so it runs when server starts up.

Chris Bass
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Greg Williams
Sent: Tuesday, January 22, 2008 10:47
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Looking for suggestions

Strange you should say that.

With 32 players on DOD and 24 on COD last night I was using 3% of the
100mb Network connection.

As for stability. I am no where touching the CPU or memory with the
above
load?

What do you base your remarks on? I am not bashing, I am trying to
learn.

And so far the data from the box fully substantiates 6 sever instances.

I am looking for Rate Settings. DTMS, did they recommend 33 tick for 32
players?

Thanks again all.


---
If what he's saying is correct it does appear that the machine could
handle
2 more servers loaded on it.

Jason

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Eric van Beesten
Sent: Tuesday, January 22, 2008 2:17 AM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Looking for suggestions


Good luck with running 6 servers on 1 machine. Hope you enjoy lagg. No
offence, but why do you want to run that much gameservers on one
machine?
If
you have a decent community buy another server to run those servers
stable.

I don't know if you are starting a new community or that one exist, but
I
shall rather focus on 2 gameserver on one machine then 6 of them. Beside
that, your creating a hell of datatrafic!

-Oorspronkelijk bericht-
Van: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Namens Greg Williams
Verzonden: dinsdag 22 januari 2008 6:12
Aan: hlds@list.valvesoftware.com
Onderwerp: [hlds] Looking for suggestions

Hey all,

Looking for some suggestions here. Maybe it can help everyone.

I just got a new dedicate server for our community to use.

Stats:
2 Quad Core Intel Xeons 1.6GHZ
8Gigs 533DDR2
Windows 2003 Server Enterprise
250 Gig Raid0 (I think)
100Gig Ethernet
Good DataCenter.

I wan to run
1 - DOD:s 32 Slot.
1- DOD:s 24 Slot.
2 - TF2 - 24 Slot
2 Cod4 - 24 Slot.

So far I have the 2 Cod4, and 2 DOD:s on the box, and am using 2GB of
the
Ram, and 10% Cpu with 50 player total across the COD  DOD servers.

I am looking for the optimum setting for the DOD Server. I want to stay
at
66 tick. I have no interest in 100. Lots of players experience choke.
Especially on the 32 slot server when we get above 20 players. The
server
is
running sourceboost.

// bandwidth rates/settings
sv_minrate 1
sv_maxrate 3
sv_mincmdrate 30
sv_maxcmdrate 66
sv_minupdaterate 30
sv_maxupdaterate 86
sv_client_predict 1
sv_client_interpolate 1
sv_client_cmdrate_difference 10
decalfrequency 10
fps_max 300  --- I have this in because the command line is set to
600..
Was testing the 300 setting.

Any help would be appreciated.

Here is my current setup.

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Tell them to set their rates properly, depending on which game the
default rate is 1-25000 and at 66 tick that isnt always enough,
anyone that complains about that I tell them to put rate 5 and that
usually smooths it out, you can do

Re: [hlds] Looking for suggestions

2008-01-22 Thread Greg Williams
Chris,

No only a handful are complaining of choke.

And are you guys saying change the server max_rate to 5000?

Or tell the client to?

And I found an issue. Every Since Valve released this new cvar.

 sv_client_cmdrate_difference 10

For some reason i have though this was related to all rate settings.

I have been telling people it doesn't matter what you have your rates set
for because the server would temporarily adjust them to meet minimum
server side settings.

I think i may have been wrong here. That cvar only affects cmdrate..
Right?

the client CAN adjust there rate and update_rate independent to what the
server has set. Being they are within the minimum/maximum.

Is this correct?



---

Tell them to set their rates properly, depending on which game the
default rate is 1-25000 and at 66 tick that isnt always enough,
anyone that complains about that I tell them to put rate 5 and that
usually smooths it out, you can do this for people using cvars.



Christopher M. Bass wrote:
 Is everyone complaining of choke on one server or is it few people on
 all servers? If it's a few people across all servers, I'm likely to
 blame something client side or network related. Generally when the
 server is choking, EVERYONE sees it.

 Chris Bass

--
 Yes I am running, scrdsfpsbooster as a service.  The main thing I get is
 some players complaining of choke. No Lag really just Choke.

 Any suggestions there?


 
 -
 Go ahead and put more servers on there. It shouldn't be a problem. I
 have found there isn't some set in stone formula for X amount of players
 per y server. It all depends on mods, tickrate, FPS among others.

 As for network, my guess based on hardware is your at either Softlayer
 or ThePlanet. Both of them have fine networks and it can easily handle
 the network load.

 As Roman said earlier, make sure your running scrdsfpsbooster. You can
 download it here:
 http://whisper.ausgamers.com/downloads/srcdsfpsboost.zip Set it as a
 service so it runs when server starts up.

 Chris Bass
---

 Strange you should say that.

 With 32 players on DOD and 24 on COD last night I was using 3% of the
 100mb Network connection.

 As for stability. I am no where touching the CPU or memory with the
 above
 load?

 What do you base your remarks on? I am not bashing, I am trying to
 learn.

 And so far the data from the box fully substantiates 6 sever instances.

 I am looking for Rate Settings. DTMS, did they recommend 33 tick for 32
 players?

 Thanks again all.

 
 ---
 If what he's saying is correct it does appear that the machine could
 handle
 2 more servers loaded on it.

 Jason

-

 Good luck with running 6 servers on 1 machine. Hope you enjoy lagg. No
 offence, but why do you want to run that much gameservers on one
 machine?
 If
 you have a decent community buy another server to run those servers
 stable.

 I don't know if you are starting a new community or that one exist, but
 I
 shall rather focus on 2 gameserver on one machine then 6 of them. Beside
 that, your creating a hell of datatrafic!

---

 Hey all,

 Looking for some suggestions here. Maybe it can help everyone.

 I just got a new dedicate server for our community to use.

 Stats:
 2 Quad Core Intel Xeons 1.6GHZ
 8Gigs 533DDR2
 Windows 2003 Server Enterprise
 250 Gig Raid0 (I think)
 100Gig Ethernet
 Good DataCenter.

 I wan to run
 1 - DOD:s 32 Slot.
 1- DOD:s 24 Slot.
 2 - TF2 - 24 Slot
 2 Cod4 - 24 Slot.

 So far I have the 2 Cod4, and 2 DOD:s on the box, and am using 2GB of
 the
 Ram, and 10% Cpu with 50 player total across the COD  DOD servers.

 I am looking for the optimum setting for the DOD Server. I want to stay
 at
 66 tick. I have no interest in 100. Lots of players experience choke.
 Especially on the 32 slot server when we get above 20 players. The
 server
 is
 running sourceboost.

 // bandwidth rates/settings
 sv_minrate 1
 sv_maxrate 3
 sv_mincmdrate 30
 sv_maxcmdrate 66
 sv_minupdaterate 30
 sv_maxupdaterate 86
 sv_client_predict 1
 sv_client_interpolate 1
 sv_client_cmdrate_difference 10
 decalfrequency 10
 fps_max 300  --- I have this in because the command line is set to
 600..
 Was testing the 300 setting.

 Any help would be appreciated.

 Here is my current setup.

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit: http://list.valvesoftware.com/mailman/listinfo/hlds








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RE: [hlds] Looking for suggestions

2008-01-22 Thread Christopher M. Bass
I'm believing it's an issue related to something the clients have set OR
some network hiccup between them and server.

Chris Bass
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Greg Williams
Sent: Tuesday, January 22, 2008 16:34
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Looking for suggestions

Chris,

No only a handful are complaining of choke.

And are you guys saying change the server max_rate to 5000?

Or tell the client to?

And I found an issue. Every Since Valve released this new cvar.

 sv_client_cmdrate_difference 10

For some reason i have though this was related to all rate settings.

I have been telling people it doesn't matter what you have your rates
set
for because the server would temporarily adjust them to meet minimum
server side settings.

I think i may have been wrong here. That cvar only affects cmdrate..
Right?

the client CAN adjust there rate and update_rate independent to what the
server has set. Being they are within the minimum/maximum.

Is this correct?



---

Tell them to set their rates properly, depending on which game the
default rate is 1-25000 and at 66 tick that isnt always enough,
anyone that complains about that I tell them to put rate 5 and that
usually smooths it out, you can do this for people using cvars.



Christopher M. Bass wrote:
 Is everyone complaining of choke on one server or is it few people on
 all servers? If it's a few people across all servers, I'm likely to
 blame something client side or network related. Generally when the
 server is choking, EVERYONE sees it.

 Chris Bass

--
 Yes I am running, scrdsfpsbooster as a service.  The main thing I get
is
 some players complaining of choke. No Lag really just Choke.

 Any suggestions there?




 -
 Go ahead and put more servers on there. It shouldn't be a problem. I
 have found there isn't some set in stone formula for X amount of
players
 per y server. It all depends on mods, tickrate, FPS among others.

 As for network, my guess based on hardware is your at either Softlayer
 or ThePlanet. Both of them have fine networks and it can easily handle
 the network load.

 As Roman said earlier, make sure your running scrdsfpsbooster. You can
 download it here:
 http://whisper.ausgamers.com/downloads/srcdsfpsboost.zip Set it as a
 service so it runs when server starts up.

 Chris Bass
---

 Strange you should say that.

 With 32 players on DOD and 24 on COD last night I was using 3% of the
 100mb Network connection.

 As for stability. I am no where touching the CPU or memory with the
 above
 load?

 What do you base your remarks on? I am not bashing, I am trying to
 learn.

 And so far the data from the box fully substantiates 6 sever
instances.

 I am looking for Rate Settings. DTMS, did they recommend 33 tick for
32
 players?

 Thanks again all.



 ---
 If what he's saying is correct it does appear that the machine could
 handle
 2 more servers loaded on it.

 Jason

-

 Good luck with running 6 servers on 1 machine. Hope you enjoy lagg. No
 offence, but why do you want to run that much gameservers on one
 machine?
 If
 you have a decent community buy another server to run those servers
 stable.

 I don't know if you are starting a new community or that one exist,
but
 I
 shall rather focus on 2 gameserver on one machine then 6 of them.
Beside
 that, your creating a hell of datatrafic!

---

 Hey all,

 Looking for some suggestions here. Maybe it can help everyone.

 I just got a new dedicate server for our community to use.

 Stats:
 2 Quad Core Intel Xeons 1.6GHZ
 8Gigs 533DDR2
 Windows 2003 Server Enterprise
 250 Gig Raid0 (I think)
 100Gig Ethernet
 Good DataCenter.

 I wan to run
 1 - DOD:s 32 Slot.
 1- DOD:s 24 Slot.
 2 - TF2 - 24 Slot
 2 Cod4 - 24 Slot.

 So far I have the 2 Cod4, and 2 DOD:s on the box, and am using 2GB of
 the
 Ram, and 10% Cpu with 50 player total across the COD  DOD servers.

 I am looking for the optimum setting for the DOD Server. I want to
stay
 at
 66 tick. I have no interest in 100. Lots of players experience choke.
 Especially on the 32 slot server when we get above 20 players. The
 server
 is
 running sourceboost.

 // bandwidth rates/settings
 sv_minrate 1
 sv_maxrate 3
 sv_mincmdrate 30
 sv_maxcmdrate 66
 sv_minupdaterate 30
 sv_maxupdaterate 86
 sv_client_predict 1
 sv_client_interpolate 1
 sv_client_cmdrate_difference 10
 decalfrequency 10
 fps_max 300  --- I have this in because the command line is set to
 600..
 Was testing the 300 setting.

 Any help would be appreciated.

 Here is my current setup

[hlds] Looking for suggestions

2008-01-21 Thread Greg Williams
Hey all,

Looking for some suggestions here. Maybe it can help everyone.

I just got a new dedicate server for our community to use.

Stats:
2 Quad Core Intel Xeons 1.6GHZ
8Gigs 533DDR2
Windows 2003 Server Enterprise
250 Gig Raid0 (I think)
100Gig Ethernet
Good DataCenter.

I wan to run
1 - DOD:s 32 Slot.
1- DOD:s 24 Slot.
2 - TF2 - 24 Slot
2 Cod4 - 24 Slot.

So far I have the 2 Cod4, and 2 DOD:s on the box, and am using 2GB of the
Ram, and 10% Cpu with 50 player total across the COD  DOD servers.

I am looking for the optimum setting for the DOD Server. I want to stay at
66 tick. I have no interest in 100. Lots of players experience choke.
Especially on the 32 slot server when we get above 20 players. The server
is running sourceboost.

// bandwidth rates/settings
sv_minrate 1
sv_maxrate 3
sv_mincmdrate 30
sv_maxcmdrate 66
sv_minupdaterate 30
sv_maxupdaterate 86
sv_client_predict 1
sv_client_interpolate 1
sv_client_cmdrate_difference 10
decalfrequency 10
fps_max 300  --- I have this in because the command line is set to 600..
Was testing the 300 setting.

Any help would be appreciated.

Here is my current setup.

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Re: [hlds] Looking for suggestions

2008-01-21 Thread dtms Levinchuk

sv_maxupdaterate, sv_maxcmdrate are equal tickrate
sv_minrate I recommend 15000
you can try fps_max 0



-- Tuesday, January 22, 2008 3:12:09 PM --
//
GW Hey all,

GW Looking for some suggestions here. Maybe it can help everyone.

GW I just got a new dedicate server for our community to use.

GW Stats:
GW 2 Quad Core Intel Xeons 1.6GHZ
GW 8Gigs 533DDR2
GW Windows 2003 Server Enterprise
GW 250 Gig Raid0 (I think)
GW 100Gig Ethernet
GW Good DataCenter.

GW I wan to run
GW 1 - DOD:s 32 Slot.
GW 1- DOD:s 24 Slot.
GW 2 - TF2 - 24 Slot
GW 2 Cod4 - 24 Slot.

GW So far I have the 2 Cod4, and 2 DOD:s on the box, and am using 2GB of the
GW Ram, and 10% Cpu with 50 player total across the COD  DOD servers.

GW I am looking for the optimum setting for the DOD Server. I want to stay at
GW 66 tick. I have no interest in 100. Lots of players experience choke.
GW Especially on the 32 slot server when we get above 20 players. The server
GW is running sourceboost.

GW // bandwidth rates/settings
GW sv_minrate 1
GW sv_maxrate 3
GW sv_mincmdrate 30
GW sv_maxcmdrate 66
GW sv_minupdaterate 30
GW sv_maxupdaterate 86
GW sv_client_predict 1
GW sv_client_interpolate 1
GW sv_client_cmdrate_difference 10
GW decalfrequency 10
fps_max 300  --- I have this in because the command line is set to 600..
GW Was testing the 300 setting.

GW Any help would be appreciated.

GW Here is my current setup.

GW ___
GW To unsubscribe, edit your list preferences, or view the list archives, 
please visit:
GW http://list.valvesoftware.com/mailman/listinfo/hlds

//
--



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Re: [hlds] Looking for suggestions

2008-01-21 Thread dtms Levinchuk
Здравствуйте

And I remembered that it's don't recommend to run 66tic with 32 slot
only at 24 slots
it some were at steampowered forum

-- Tuesday, January 22, 2008 3:12:09 PM --
//
GW Hey all,

GW Looking for some suggestions here. Maybe it can help everyone.

GW I just got a new dedicate server for our community to use.

GW Stats:
GW 2 Quad Core Intel Xeons 1.6GHZ
GW 8Gigs 533DDR2
GW Windows 2003 Server Enterprise
GW 250 Gig Raid0 (I think)
GW 100Gig Ethernet
GW Good DataCenter.

GW I wan to run
GW 1 - DOD:s 32 Slot.
GW 1- DOD:s 24 Slot.
GW 2 - TF2 - 24 Slot
GW 2 Cod4 - 24 Slot.

GW So far I have the 2 Cod4, and 2 DOD:s on the box, and am using 2GB of the
GW Ram, and 10% Cpu with 50 player total across the COD  DOD servers.

GW I am looking for the optimum setting for the DOD Server. I want to stay at
GW 66 tick. I have no interest in 100. Lots of players experience choke.
GW Especially on the 32 slot server when we get above 20 players. The server
GW is running sourceboost.

GW // bandwidth rates/settings
GW sv_minrate 1
GW sv_maxrate 3
GW sv_mincmdrate 30
GW sv_maxcmdrate 66
GW sv_minupdaterate 30
GW sv_maxupdaterate 86
GW sv_client_predict 1
GW sv_client_interpolate 1
GW sv_client_cmdrate_difference 10
GW decalfrequency 10
fps_max 300  --- I have this in because the command line is set to 600..
GW Was testing the 300 setting.

GW Any help would be appreciated.

GW Here is my current setup.

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ООО Дальтехмашсервис
Отдел продаж
Левинчук Ф.В.
тел\факс:(4232) 321286,321372


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