RE: [hlds] Looking for suggestions
Good luck with running 6 servers on 1 machine. Hope you enjoy lagg. No offence, but why do you want to run that much gameservers on one machine? If you have a decent community buy another server to run those servers stable. I don't know if you are starting a new community or that one exist, but I shall rather focus on 2 gameserver on one machine then 6 of them. Beside that, your creating a hell of datatrafic! -Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens Greg Williams Verzonden: dinsdag 22 januari 2008 6:12 Aan: hlds@list.valvesoftware.com Onderwerp: [hlds] Looking for suggestions Hey all, Looking for some suggestions here. Maybe it can help everyone. I just got a new dedicate server for our community to use. Stats: 2 Quad Core Intel Xeons 1.6GHZ 8Gigs 533DDR2 Windows 2003 Server Enterprise 250 Gig Raid0 (I think) 100Gig Ethernet Good DataCenter. I wan to run 1 - DOD:s 32 Slot. 1- DOD:s 24 Slot. 2 - TF2 - 24 Slot 2 Cod4 - 24 Slot. So far I have the 2 Cod4, and 2 DOD:s on the box, and am using 2GB of the Ram, and 10% Cpu with 50 player total across the COD DOD servers. I am looking for the optimum setting for the DOD Server. I want to stay at 66 tick. I have no interest in 100. Lots of players experience choke. Especially on the 32 slot server when we get above 20 players. The server is running sourceboost. // bandwidth rates/settings sv_minrate 1 sv_maxrate 3 sv_mincmdrate 30 sv_maxcmdrate 66 sv_minupdaterate 30 sv_maxupdaterate 86 sv_client_predict 1 sv_client_interpolate 1 sv_client_cmdrate_difference 10 decalfrequency 10 fps_max 300 --- I have this in because the command line is set to 600.. Was testing the 300 setting. Any help would be appreciated. Here is my current setup. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ NOD32 2811 (20080121) Information __ This message was checked by NOD32 antivirus system. http://www.eset.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Looking for suggestions
If what he's saying is correct it does appear that the machine could handle 2 more servers loaded on it. Jason -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Eric van Beesten Sent: Tuesday, January 22, 2008 2:17 AM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Looking for suggestions Good luck with running 6 servers on 1 machine. Hope you enjoy lagg. No offence, but why do you want to run that much gameservers on one machine? If you have a decent community buy another server to run those servers stable. I don't know if you are starting a new community or that one exist, but I shall rather focus on 2 gameserver on one machine then 6 of them. Beside that, your creating a hell of datatrafic! -Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens Greg Williams Verzonden: dinsdag 22 januari 2008 6:12 Aan: hlds@list.valvesoftware.com Onderwerp: [hlds] Looking for suggestions Hey all, Looking for some suggestions here. Maybe it can help everyone. I just got a new dedicate server for our community to use. Stats: 2 Quad Core Intel Xeons 1.6GHZ 8Gigs 533DDR2 Windows 2003 Server Enterprise 250 Gig Raid0 (I think) 100Gig Ethernet Good DataCenter. I wan to run 1 - DOD:s 32 Slot. 1- DOD:s 24 Slot. 2 - TF2 - 24 Slot 2 Cod4 - 24 Slot. So far I have the 2 Cod4, and 2 DOD:s on the box, and am using 2GB of the Ram, and 10% Cpu with 50 player total across the COD DOD servers. I am looking for the optimum setting for the DOD Server. I want to stay at 66 tick. I have no interest in 100. Lots of players experience choke. Especially on the 32 slot server when we get above 20 players. The server is running sourceboost. // bandwidth rates/settings sv_minrate 1 sv_maxrate 3 sv_mincmdrate 30 sv_maxcmdrate 66 sv_minupdaterate 30 sv_maxupdaterate 86 sv_client_predict 1 sv_client_interpolate 1 sv_client_cmdrate_difference 10 decalfrequency 10 fps_max 300 --- I have this in because the command line is set to 600.. Was testing the 300 setting. Any help would be appreciated. Here is my current setup. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ NOD32 2811 (20080121) Information __ This message was checked by NOD32 antivirus system. http://www.eset.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Looking for suggestions
-- [ Picked text/plain from multipart/alternative ] Source is an abomination. Stick with hl1mods. How ya been Jason O. K . This list is now fun again. ---Original Message--- From: Jason O. Washburn Date: 01/22/08 01:16:01 To: hlds@list.valvesoftware.com Subject: RE: [hlds] Looking for suggestions If what he's saying is correct it does appear that the machine could handle 2 more servers loaded on it. Jason -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Eric van Beesten Sent: Tuesday, January 22, 2008 2:17 AM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Looking for suggestions Good luck with running 6 servers on 1 machine. Hope you enjoy lagg. No offence, but why do you want to run that much gameservers on one machine? If you have a decent community buy another server to run those servers stable. I don't know if you are starting a new community or that one exist, but I shall rather focus on 2 gameserver on one machine then 6 of them. Beside that, your creating a hell of datatrafic! -Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens Greg Williams Verzonden: dinsdag 22 januari 2008 6:12 Aan: hlds@list.valvesoftware.com Onderwerp: [hlds] Looking for suggestions Hey all, Looking for some suggestions here. Maybe it can help everyone. I just got a new dedicate server for our community to use. Stats: 2 Quad Core Intel Xeons 1.6GHZ 8Gigs 533DDR2 Windows 2003 Server Enterprise 250 Gig Raid0 (I think) 100Gig Ethernet Good DataCenter. I wan to run 1 - DOD:s 32 Slot. 1- DOD:s 24 Slot. 2 - TF2 - 24 Slot 2 Cod4 - 24 Slot. So far I have the 2 Cod4, and 2 DOD:s on the box, and am using 2GB of the Ram, and 10% Cpu with 50 player total across the COD DOD servers. I am looking for the optimum setting for the DOD Server. I want to stay at 66 tick. I have no interest in 100. Lots of players experience choke. Especially on the 32 slot server when we get above 20 players. The server is running sourceboost. // bandwidth rates/settings sv_minrate 1 sv_maxrate 3 sv_mincmdrate 30 sv_maxcmdrate 66 sv_minupdaterate 30 sv_maxupdaterate 86 sv_client_predict 1 sv_client_interpolate 1 sv_client_cmdrate_difference 10 decalfrequency 10 fps_max 300 --- I have this in because the command line is set to 600.. Was testing the 300 setting. Any help would be appreciated. Here is my current setup. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ NOD32 2811 (20080121) Information __ This message was checked by NOD32 antivirus system. http://www.eset.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Looking for suggestions
Strange you should say that. With 32 players on DOD and 24 on COD last night I was using 3% of the 100mb Network connection. As for stability. I am no where touching the CPU or memory with the above load? What do you base your remarks on? I am not bashing, I am trying to learn. And so far the data from the box fully substantiates 6 sever instances. I am looking for Rate Settings. DTMS, did they recommend 33 tick for 32 players? Thanks again all. --- If what he's saying is correct it does appear that the machine could handle 2 more servers loaded on it. Jason -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Eric van Beesten Sent: Tuesday, January 22, 2008 2:17 AM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Looking for suggestions Good luck with running 6 servers on 1 machine. Hope you enjoy lagg. No offence, but why do you want to run that much gameservers on one machine? If you have a decent community buy another server to run those servers stable. I don't know if you are starting a new community or that one exist, but I shall rather focus on 2 gameserver on one machine then 6 of them. Beside that, your creating a hell of datatrafic! -Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens Greg Williams Verzonden: dinsdag 22 januari 2008 6:12 Aan: hlds@list.valvesoftware.com Onderwerp: [hlds] Looking for suggestions Hey all, Looking for some suggestions here. Maybe it can help everyone. I just got a new dedicate server for our community to use. Stats: 2 Quad Core Intel Xeons 1.6GHZ 8Gigs 533DDR2 Windows 2003 Server Enterprise 250 Gig Raid0 (I think) 100Gig Ethernet Good DataCenter. I wan to run 1 - DOD:s 32 Slot. 1- DOD:s 24 Slot. 2 - TF2 - 24 Slot 2 Cod4 - 24 Slot. So far I have the 2 Cod4, and 2 DOD:s on the box, and am using 2GB of the Ram, and 10% Cpu with 50 player total across the COD DOD servers. I am looking for the optimum setting for the DOD Server. I want to stay at 66 tick. I have no interest in 100. Lots of players experience choke. Especially on the 32 slot server when we get above 20 players. The server is running sourceboost. // bandwidth rates/settings sv_minrate 1 sv_maxrate 3 sv_mincmdrate 30 sv_maxcmdrate 66 sv_minupdaterate 30 sv_maxupdaterate 86 sv_client_predict 1 sv_client_interpolate 1 sv_client_cmdrate_difference 10 decalfrequency 10 fps_max 300 --- I have this in because the command line is set to 600.. Was testing the 300 setting. Any help would be appreciated. Here is my current setup. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Looking for suggestions
It is not clear from your description whether you run FPS booster or not. If not then you should try it first to see if it will improve your gaming experience. Speaking of resources your new box should be fine running all those servers even with full load - dual Xeon 5310 is quite a workhorse. I had similar box running several public CS:S 100 ticks servers with FPS booster quite some time ago, it was doing just great under 100-110 players while all games you mentioned are less demanding than boosted 100 tics CS:S. Regards, Roman On Jan 22, 2008 6:46 PM, Greg Williams [EMAIL PROTECTED] wrote: Strange you should say that. With 32 players on DOD and 24 on COD last night I was using 3% of the 100mb Network connection. As for stability. I am no where touching the CPU or memory with the above load? What do you base your remarks on? I am not bashing, I am trying to learn. And so far the data from the box fully substantiates 6 sever instances. I am looking for Rate Settings. DTMS, did they recommend 33 tick for 32 players? Thanks again all. --- If what he's saying is correct it does appear that the machine could handle 2 more servers loaded on it. Jason -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Eric van Beesten Sent: Tuesday, January 22, 2008 2:17 AM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Looking for suggestions Good luck with running 6 servers on 1 machine. Hope you enjoy lagg. No offence, but why do you want to run that much gameservers on one machine? If you have a decent community buy another server to run those servers stable. I don't know if you are starting a new community or that one exist, but I shall rather focus on 2 gameserver on one machine then 6 of them. Beside that, your creating a hell of datatrafic! -Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens Greg Williams Verzonden: dinsdag 22 januari 2008 6:12 Aan: hlds@list.valvesoftware.com Onderwerp: [hlds] Looking for suggestions Hey all, Looking for some suggestions here. Maybe it can help everyone. I just got a new dedicate server for our community to use. Stats: 2 Quad Core Intel Xeons 1.6GHZ 8Gigs 533DDR2 Windows 2003 Server Enterprise 250 Gig Raid0 (I think) 100Gig Ethernet Good DataCenter. I wan to run 1 - DOD:s 32 Slot. 1- DOD:s 24 Slot. 2 - TF2 - 24 Slot 2 Cod4 - 24 Slot. So far I have the 2 Cod4, and 2 DOD:s on the box, and am using 2GB of the Ram, and 10% Cpu with 50 player total across the COD DOD servers. I am looking for the optimum setting for the DOD Server. I want to stay at 66 tick. I have no interest in 100. Lots of players experience choke. Especially on the 32 slot server when we get above 20 players. The server is running sourceboost. // bandwidth rates/settings sv_minrate 1 sv_maxrate 3 sv_mincmdrate 30 sv_maxcmdrate 66 sv_minupdaterate 30 sv_maxupdaterate 86 sv_client_predict 1 sv_client_interpolate 1 sv_client_cmdrate_difference 10 decalfrequency 10 fps_max 300 --- I have this in because the command line is set to 600.. Was testing the 300 setting. Any help would be appreciated. Here is my current setup. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Looking for suggestions
Go ahead and put more servers on there. It shouldn't be a problem. I have found there isn't some set in stone formula for X amount of players per y server. It all depends on mods, tickrate, FPS among others. As for network, my guess based on hardware is your at either Softlayer or ThePlanet. Both of them have fine networks and it can easily handle the network load. As Roman said earlier, make sure your running scrdsfpsbooster. You can download it here: http://whisper.ausgamers.com/downloads/srcdsfpsboost.zip Set it as a service so it runs when server starts up. Chris Bass -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Greg Williams Sent: Tuesday, January 22, 2008 10:47 To: hlds@list.valvesoftware.com Subject: RE: [hlds] Looking for suggestions Strange you should say that. With 32 players on DOD and 24 on COD last night I was using 3% of the 100mb Network connection. As for stability. I am no where touching the CPU or memory with the above load? What do you base your remarks on? I am not bashing, I am trying to learn. And so far the data from the box fully substantiates 6 sever instances. I am looking for Rate Settings. DTMS, did they recommend 33 tick for 32 players? Thanks again all. --- If what he's saying is correct it does appear that the machine could handle 2 more servers loaded on it. Jason -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Eric van Beesten Sent: Tuesday, January 22, 2008 2:17 AM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Looking for suggestions Good luck with running 6 servers on 1 machine. Hope you enjoy lagg. No offence, but why do you want to run that much gameservers on one machine? If you have a decent community buy another server to run those servers stable. I don't know if you are starting a new community or that one exist, but I shall rather focus on 2 gameserver on one machine then 6 of them. Beside that, your creating a hell of datatrafic! -Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens Greg Williams Verzonden: dinsdag 22 januari 2008 6:12 Aan: hlds@list.valvesoftware.com Onderwerp: [hlds] Looking for suggestions Hey all, Looking for some suggestions here. Maybe it can help everyone. I just got a new dedicate server for our community to use. Stats: 2 Quad Core Intel Xeons 1.6GHZ 8Gigs 533DDR2 Windows 2003 Server Enterprise 250 Gig Raid0 (I think) 100Gig Ethernet Good DataCenter. I wan to run 1 - DOD:s 32 Slot. 1- DOD:s 24 Slot. 2 - TF2 - 24 Slot 2 Cod4 - 24 Slot. So far I have the 2 Cod4, and 2 DOD:s on the box, and am using 2GB of the Ram, and 10% Cpu with 50 player total across the COD DOD servers. I am looking for the optimum setting for the DOD Server. I want to stay at 66 tick. I have no interest in 100. Lots of players experience choke. Especially on the 32 slot server when we get above 20 players. The server is running sourceboost. // bandwidth rates/settings sv_minrate 1 sv_maxrate 3 sv_mincmdrate 30 sv_maxcmdrate 66 sv_minupdaterate 30 sv_maxupdaterate 86 sv_client_predict 1 sv_client_interpolate 1 sv_client_cmdrate_difference 10 decalfrequency 10 fps_max 300 --- I have this in because the command line is set to 600.. Was testing the 300 setting. Any help would be appreciated. Here is my current setup. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Subject: RE: [hlds] Looking for suggestions
Hey all, Looking for some suggestions here. Maybe it can help everyone. I just got a new dedicate server for our community to use. Stats: 2 Quad Core Intel Xeons 1.6GHZ 8Gigs 533DDR2 Windows 2003 Server Enterprise 250 Gig Raid0 (I think) 100Gig Ethernet Good DataCenter. I wan to run 1 - DOD:s 32 Slot. 1- DOD:s 24 Slot. 2 - TF2 - 24 Slot 2 Cod4 - 24 Slot. So far I have the 2 Cod4, and 2 DOD:s on the box, and am using 2GB of the Ram, and 10% Cpu with 50 player total across the COD DOD servers. I am looking for the optimum setting for the DOD Server. I want to stay at 66 tick. I have no interest in 100. Lots of players experience choke. Especially on the 32 slot server when we get above 20 players. The server is running sourceboost. // bandwidth rates/settings sv_minrate 1 sv_maxrate 3 sv_mincmdrate 30 sv_maxcmdrate 66 sv_minupdaterate 30 sv_maxupdaterate 86 sv_client_predict 1 sv_client_interpolate 1 sv_client_cmdrate_difference 10 decalfrequency 10 fps_max 300 --- I have this in because the command line is set to 600.. Was testing the 300 setting. Any help would be appreciated. you say 100mbit but how much bandwidth can you chew up a month, your want list looks like about 2.5 - 3 TB a month to me your disk I0 looks rather heavy would look maybe look at addtional drives if you want to keep this setup. As others have said I would look at getting another box rather putting all your eggs in one basket 1 x server per core is nice having said that we have 24 man CSS 18 man tf2 war server with sourceTV on one core without issue a 28 slot tf2 eating another core all at 66 tick.. We found little difference on cpu load running 300(250) vs 600 fps(512) pings were slightly improved, so we run them at 600fps. Players without looking at netgraph couldn't tell the difference between 66 100 tick(apart from funky door issues with 100 tick) load seemed a bit higher with 100 tick so we run at 66 tick :) we run... sv_minrate 15000/// sv_maxrate 3/// sv_mincmdrate 66// sv_maxcmdrate 100// sv_minupdaterate 66/// sv_maxupdaterate 100/// sv_client_predict 1 sv_client_interpolate 1 sv_client_min_interp_ratio 1// sv_client_max_interp_ratio 1// sv_client_cmdrate_difference 10/ sv_unlag 1/ sv_unlag_fixstuck 1 sv_maxunlag .2/ I hope this helps.. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Looking for suggestions
Yes I am running, scrdsfpsbooster as a service. The main thing I get is some players complaining of choke. No Lag really just Choke. Any suggestions there? - Go ahead and put more servers on there. It shouldn't be a problem. I have found there isn't some set in stone formula for X amount of players per y server. It all depends on mods, tickrate, FPS among others. As for network, my guess based on hardware is your at either Softlayer or ThePlanet. Both of them have fine networks and it can easily handle the network load. As Roman said earlier, make sure your running scrdsfpsbooster. You can download it here: http://whisper.ausgamers.com/downloads/srcdsfpsboost.zip Set it as a service so it runs when server starts up. Chris Bass -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Greg Williams Sent: Tuesday, January 22, 2008 10:47 To: hlds@list.valvesoftware.com Subject: RE: [hlds] Looking for suggestions Strange you should say that. With 32 players on DOD and 24 on COD last night I was using 3% of the 100mb Network connection. As for stability. I am no where touching the CPU or memory with the above load? What do you base your remarks on? I am not bashing, I am trying to learn. And so far the data from the box fully substantiates 6 sever instances. I am looking for Rate Settings. DTMS, did they recommend 33 tick for 32 players? Thanks again all. --- If what he's saying is correct it does appear that the machine could handle 2 more servers loaded on it. Jason -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Eric van Beesten Sent: Tuesday, January 22, 2008 2:17 AM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Looking for suggestions Good luck with running 6 servers on 1 machine. Hope you enjoy lagg. No offence, but why do you want to run that much gameservers on one machine? If you have a decent community buy another server to run those servers stable. I don't know if you are starting a new community or that one exist, but I shall rather focus on 2 gameserver on one machine then 6 of them. Beside that, your creating a hell of datatrafic! -Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens Greg Williams Verzonden: dinsdag 22 januari 2008 6:12 Aan: hlds@list.valvesoftware.com Onderwerp: [hlds] Looking for suggestions Hey all, Looking for some suggestions here. Maybe it can help everyone. I just got a new dedicate server for our community to use. Stats: 2 Quad Core Intel Xeons 1.6GHZ 8Gigs 533DDR2 Windows 2003 Server Enterprise 250 Gig Raid0 (I think) 100Gig Ethernet Good DataCenter. I wan to run 1 - DOD:s 32 Slot. 1- DOD:s 24 Slot. 2 - TF2 - 24 Slot 2 Cod4 - 24 Slot. So far I have the 2 Cod4, and 2 DOD:s on the box, and am using 2GB of the Ram, and 10% Cpu with 50 player total across the COD DOD servers. I am looking for the optimum setting for the DOD Server. I want to stay at 66 tick. I have no interest in 100. Lots of players experience choke. Especially on the 32 slot server when we get above 20 players. The server is running sourceboost. // bandwidth rates/settings sv_minrate 1 sv_maxrate 3 sv_mincmdrate 30 sv_maxcmdrate 66 sv_minupdaterate 30 sv_maxupdaterate 86 sv_client_predict 1 sv_client_interpolate 1 sv_client_cmdrate_difference 10 decalfrequency 10 fps_max 300 --- I have this in because the command line is set to 600.. Was testing the 300 setting. Any help would be appreciated. Here is my current setup. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Looking for suggestions
WOW! Welcome back the list has been boring without you. Jason -Original Message- From: kdog [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: 1/22/2008 4:22 AM Subject: RE: [hlds] Looking for suggestions -- [ Picked text/plain from multipart/alternative ] Source is an abomination. Stick with hl1mods. How ya been Jason O. K . This list is now fun again. ---Original Message--- From: Jason O. Washburn Date: 01/22/08 01:16:01 To: hlds@list.valvesoftware.com Subject: RE: [hlds] Looking for suggestions If what he's saying is correct it does appear that the machine could handle 2 more servers loaded on it. Jason -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Eric van Beesten Sent: Tuesday, January 22, 2008 2:17 AM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Looking for suggestions Good luck with running 6 servers on 1 machine. Hope you enjoy lagg. No offence, but why do you want to run that much gameservers on one machine? If you have a decent community buy another server to run those servers stable. I don't know if you are starting a new community or that one exist, but I shall rather focus on 2 gameserver on one machine then 6 of them. Beside that, your creating a hell of datatrafic! -Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens Greg Williams Verzonden: dinsdag 22 januari 2008 6:12 Aan: hlds@list.valvesoftware.com Onderwerp: [hlds] Looking for suggestions Hey all, Looking for some suggestions here. Maybe it can help everyone. I just got a new dedicate server for our community to use. Stats: 2 Quad Core Intel Xeons 1.6GHZ 8Gigs 533DDR2 Windows 2003 Server Enterprise 250 Gig Raid0 (I think) 100Gig Ethernet Good DataCenter. I wan to run 1 - DOD:s 32 Slot. 1- DOD:s 24 Slot. 2 - TF2 - 24 Slot 2 Cod4 - 24 Slot. So far I have the 2 Cod4, and 2 DOD:s on the box, and am using 2GB of the Ram, and 10% Cpu with 50 player total across the COD DOD servers. I am looking for the optimum setting for the DOD Server. I want to stay at 66 tick. I have no interest in 100. Lots of players experience choke. Especially on the 32 slot server when we get above 20 players. The server is running sourceboost. // bandwidth rates/settings sv_minrate 1 sv_maxrate 3 sv_mincmdrate 30 sv_maxcmdrate 66 sv_minupdaterate 30 sv_maxupdaterate 86 sv_client_predict 1 sv_client_interpolate 1 sv_client_cmdrate_difference 10 decalfrequency 10 fps_max 300 --- I have this in because the command line is set to 600.. Was testing the 300 setting. Any help would be appreciated. Here is my current setup. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ NOD32 2811 (20080121) Information __ This message was checked by NOD32 antivirus system. http://www.eset.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Looking for suggestions
Is everyone complaining of choke on one server or is it few people on all servers? If it's a few people across all servers, I'm likely to blame something client side or network related. Generally when the server is choking, EVERYONE sees it. Chris Bass -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Greg Williams Sent: Tuesday, January 22, 2008 13:52 To: hlds@list.valvesoftware.com Subject: RE: [hlds] Looking for suggestions Yes I am running, scrdsfpsbooster as a service. The main thing I get is some players complaining of choke. No Lag really just Choke. Any suggestions there? - Go ahead and put more servers on there. It shouldn't be a problem. I have found there isn't some set in stone formula for X amount of players per y server. It all depends on mods, tickrate, FPS among others. As for network, my guess based on hardware is your at either Softlayer or ThePlanet. Both of them have fine networks and it can easily handle the network load. As Roman said earlier, make sure your running scrdsfpsbooster. You can download it here: http://whisper.ausgamers.com/downloads/srcdsfpsboost.zip Set it as a service so it runs when server starts up. Chris Bass -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Greg Williams Sent: Tuesday, January 22, 2008 10:47 To: hlds@list.valvesoftware.com Subject: RE: [hlds] Looking for suggestions Strange you should say that. With 32 players on DOD and 24 on COD last night I was using 3% of the 100mb Network connection. As for stability. I am no where touching the CPU or memory with the above load? What do you base your remarks on? I am not bashing, I am trying to learn. And so far the data from the box fully substantiates 6 sever instances. I am looking for Rate Settings. DTMS, did they recommend 33 tick for 32 players? Thanks again all. --- If what he's saying is correct it does appear that the machine could handle 2 more servers loaded on it. Jason -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Eric van Beesten Sent: Tuesday, January 22, 2008 2:17 AM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Looking for suggestions Good luck with running 6 servers on 1 machine. Hope you enjoy lagg. No offence, but why do you want to run that much gameservers on one machine? If you have a decent community buy another server to run those servers stable. I don't know if you are starting a new community or that one exist, but I shall rather focus on 2 gameserver on one machine then 6 of them. Beside that, your creating a hell of datatrafic! -Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens Greg Williams Verzonden: dinsdag 22 januari 2008 6:12 Aan: hlds@list.valvesoftware.com Onderwerp: [hlds] Looking for suggestions Hey all, Looking for some suggestions here. Maybe it can help everyone. I just got a new dedicate server for our community to use. Stats: 2 Quad Core Intel Xeons 1.6GHZ 8Gigs 533DDR2 Windows 2003 Server Enterprise 250 Gig Raid0 (I think) 100Gig Ethernet Good DataCenter. I wan to run 1 - DOD:s 32 Slot. 1- DOD:s 24 Slot. 2 - TF2 - 24 Slot 2 Cod4 - 24 Slot. So far I have the 2 Cod4, and 2 DOD:s on the box, and am using 2GB of the Ram, and 10% Cpu with 50 player total across the COD DOD servers. I am looking for the optimum setting for the DOD Server. I want to stay at 66 tick. I have no interest in 100. Lots of players experience choke. Especially on the 32 slot server when we get above 20 players. The server is running sourceboost. // bandwidth rates/settings sv_minrate 1 sv_maxrate 3 sv_mincmdrate 30 sv_maxcmdrate 66 sv_minupdaterate 30 sv_maxupdaterate 86 sv_client_predict 1 sv_client_interpolate 1 sv_client_cmdrate_difference 10 decalfrequency 10 fps_max 300 --- I have this in because the command line is set to 600.. Was testing the 300 setting. Any help would be appreciated. Here is my current setup. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Looking for suggestions
Christopher M. Bass wrote: Is everyone complaining of choke on one server or is it few people on all servers? If it's a few people across all servers, I'm likely to blame something client side or network related. Generally when the server is choking, EVERYONE sees it. Chris Bass -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Greg Williams Sent: Tuesday, January 22, 2008 13:52 To: hlds@list.valvesoftware.com Subject: RE: [hlds] Looking for suggestions Yes I am running, scrdsfpsbooster as a service. The main thing I get is some players complaining of choke. No Lag really just Choke. Any suggestions there? - Go ahead and put more servers on there. It shouldn't be a problem. I have found there isn't some set in stone formula for X amount of players per y server. It all depends on mods, tickrate, FPS among others. As for network, my guess based on hardware is your at either Softlayer or ThePlanet. Both of them have fine networks and it can easily handle the network load. As Roman said earlier, make sure your running scrdsfpsbooster. You can download it here: http://whisper.ausgamers.com/downloads/srcdsfpsboost.zip Set it as a service so it runs when server starts up. Chris Bass -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Greg Williams Sent: Tuesday, January 22, 2008 10:47 To: hlds@list.valvesoftware.com Subject: RE: [hlds] Looking for suggestions Strange you should say that. With 32 players on DOD and 24 on COD last night I was using 3% of the 100mb Network connection. As for stability. I am no where touching the CPU or memory with the above load? What do you base your remarks on? I am not bashing, I am trying to learn. And so far the data from the box fully substantiates 6 sever instances. I am looking for Rate Settings. DTMS, did they recommend 33 tick for 32 players? Thanks again all. --- If what he's saying is correct it does appear that the machine could handle 2 more servers loaded on it. Jason -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Eric van Beesten Sent: Tuesday, January 22, 2008 2:17 AM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Looking for suggestions Good luck with running 6 servers on 1 machine. Hope you enjoy lagg. No offence, but why do you want to run that much gameservers on one machine? If you have a decent community buy another server to run those servers stable. I don't know if you are starting a new community or that one exist, but I shall rather focus on 2 gameserver on one machine then 6 of them. Beside that, your creating a hell of datatrafic! -Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens Greg Williams Verzonden: dinsdag 22 januari 2008 6:12 Aan: hlds@list.valvesoftware.com Onderwerp: [hlds] Looking for suggestions Hey all, Looking for some suggestions here. Maybe it can help everyone. I just got a new dedicate server for our community to use. Stats: 2 Quad Core Intel Xeons 1.6GHZ 8Gigs 533DDR2 Windows 2003 Server Enterprise 250 Gig Raid0 (I think) 100Gig Ethernet Good DataCenter. I wan to run 1 - DOD:s 32 Slot. 1- DOD:s 24 Slot. 2 - TF2 - 24 Slot 2 Cod4 - 24 Slot. So far I have the 2 Cod4, and 2 DOD:s on the box, and am using 2GB of the Ram, and 10% Cpu with 50 player total across the COD DOD servers. I am looking for the optimum setting for the DOD Server. I want to stay at 66 tick. I have no interest in 100. Lots of players experience choke. Especially on the 32 slot server when we get above 20 players. The server is running sourceboost. // bandwidth rates/settings sv_minrate 1 sv_maxrate 3 sv_mincmdrate 30 sv_maxcmdrate 66 sv_minupdaterate 30 sv_maxupdaterate 86 sv_client_predict 1 sv_client_interpolate 1 sv_client_cmdrate_difference 10 decalfrequency 10 fps_max 300 --- I have this in because the command line is set to 600.. Was testing the 300 setting. Any help would be appreciated. Here is my current setup. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds Tell them to set their rates properly, depending on which game the default rate is 1-25000 and at 66 tick that isnt always enough, anyone that complains about that I tell them to put rate 5 and that usually smooths it out, you can do
Re: [hlds] Looking for suggestions
Chris, No only a handful are complaining of choke. And are you guys saying change the server max_rate to 5000? Or tell the client to? And I found an issue. Every Since Valve released this new cvar. sv_client_cmdrate_difference 10 For some reason i have though this was related to all rate settings. I have been telling people it doesn't matter what you have your rates set for because the server would temporarily adjust them to meet minimum server side settings. I think i may have been wrong here. That cvar only affects cmdrate.. Right? the client CAN adjust there rate and update_rate independent to what the server has set. Being they are within the minimum/maximum. Is this correct? --- Tell them to set their rates properly, depending on which game the default rate is 1-25000 and at 66 tick that isnt always enough, anyone that complains about that I tell them to put rate 5 and that usually smooths it out, you can do this for people using cvars. Christopher M. Bass wrote: Is everyone complaining of choke on one server or is it few people on all servers? If it's a few people across all servers, I'm likely to blame something client side or network related. Generally when the server is choking, EVERYONE sees it. Chris Bass -- Yes I am running, scrdsfpsbooster as a service. The main thing I get is some players complaining of choke. No Lag really just Choke. Any suggestions there? - Go ahead and put more servers on there. It shouldn't be a problem. I have found there isn't some set in stone formula for X amount of players per y server. It all depends on mods, tickrate, FPS among others. As for network, my guess based on hardware is your at either Softlayer or ThePlanet. Both of them have fine networks and it can easily handle the network load. As Roman said earlier, make sure your running scrdsfpsbooster. You can download it here: http://whisper.ausgamers.com/downloads/srcdsfpsboost.zip Set it as a service so it runs when server starts up. Chris Bass --- Strange you should say that. With 32 players on DOD and 24 on COD last night I was using 3% of the 100mb Network connection. As for stability. I am no where touching the CPU or memory with the above load? What do you base your remarks on? I am not bashing, I am trying to learn. And so far the data from the box fully substantiates 6 sever instances. I am looking for Rate Settings. DTMS, did they recommend 33 tick for 32 players? Thanks again all. --- If what he's saying is correct it does appear that the machine could handle 2 more servers loaded on it. Jason - Good luck with running 6 servers on 1 machine. Hope you enjoy lagg. No offence, but why do you want to run that much gameservers on one machine? If you have a decent community buy another server to run those servers stable. I don't know if you are starting a new community or that one exist, but I shall rather focus on 2 gameserver on one machine then 6 of them. Beside that, your creating a hell of datatrafic! --- Hey all, Looking for some suggestions here. Maybe it can help everyone. I just got a new dedicate server for our community to use. Stats: 2 Quad Core Intel Xeons 1.6GHZ 8Gigs 533DDR2 Windows 2003 Server Enterprise 250 Gig Raid0 (I think) 100Gig Ethernet Good DataCenter. I wan to run 1 - DOD:s 32 Slot. 1- DOD:s 24 Slot. 2 - TF2 - 24 Slot 2 Cod4 - 24 Slot. So far I have the 2 Cod4, and 2 DOD:s on the box, and am using 2GB of the Ram, and 10% Cpu with 50 player total across the COD DOD servers. I am looking for the optimum setting for the DOD Server. I want to stay at 66 tick. I have no interest in 100. Lots of players experience choke. Especially on the 32 slot server when we get above 20 players. The server is running sourceboost. // bandwidth rates/settings sv_minrate 1 sv_maxrate 3 sv_mincmdrate 30 sv_maxcmdrate 66 sv_minupdaterate 30 sv_maxupdaterate 86 sv_client_predict 1 sv_client_interpolate 1 sv_client_cmdrate_difference 10 decalfrequency 10 fps_max 300 --- I have this in because the command line is set to 600.. Was testing the 300 setting. Any help would be appreciated. Here is my current setup. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:
RE: [hlds] Looking for suggestions
I'm believing it's an issue related to something the clients have set OR some network hiccup between them and server. Chris Bass -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Greg Williams Sent: Tuesday, January 22, 2008 16:34 To: hlds@list.valvesoftware.com Subject: Re: [hlds] Looking for suggestions Chris, No only a handful are complaining of choke. And are you guys saying change the server max_rate to 5000? Or tell the client to? And I found an issue. Every Since Valve released this new cvar. sv_client_cmdrate_difference 10 For some reason i have though this was related to all rate settings. I have been telling people it doesn't matter what you have your rates set for because the server would temporarily adjust them to meet minimum server side settings. I think i may have been wrong here. That cvar only affects cmdrate.. Right? the client CAN adjust there rate and update_rate independent to what the server has set. Being they are within the minimum/maximum. Is this correct? --- Tell them to set their rates properly, depending on which game the default rate is 1-25000 and at 66 tick that isnt always enough, anyone that complains about that I tell them to put rate 5 and that usually smooths it out, you can do this for people using cvars. Christopher M. Bass wrote: Is everyone complaining of choke on one server or is it few people on all servers? If it's a few people across all servers, I'm likely to blame something client side or network related. Generally when the server is choking, EVERYONE sees it. Chris Bass -- Yes I am running, scrdsfpsbooster as a service. The main thing I get is some players complaining of choke. No Lag really just Choke. Any suggestions there? - Go ahead and put more servers on there. It shouldn't be a problem. I have found there isn't some set in stone formula for X amount of players per y server. It all depends on mods, tickrate, FPS among others. As for network, my guess based on hardware is your at either Softlayer or ThePlanet. Both of them have fine networks and it can easily handle the network load. As Roman said earlier, make sure your running scrdsfpsbooster. You can download it here: http://whisper.ausgamers.com/downloads/srcdsfpsboost.zip Set it as a service so it runs when server starts up. Chris Bass --- Strange you should say that. With 32 players on DOD and 24 on COD last night I was using 3% of the 100mb Network connection. As for stability. I am no where touching the CPU or memory with the above load? What do you base your remarks on? I am not bashing, I am trying to learn. And so far the data from the box fully substantiates 6 sever instances. I am looking for Rate Settings. DTMS, did they recommend 33 tick for 32 players? Thanks again all. --- If what he's saying is correct it does appear that the machine could handle 2 more servers loaded on it. Jason - Good luck with running 6 servers on 1 machine. Hope you enjoy lagg. No offence, but why do you want to run that much gameservers on one machine? If you have a decent community buy another server to run those servers stable. I don't know if you are starting a new community or that one exist, but I shall rather focus on 2 gameserver on one machine then 6 of them. Beside that, your creating a hell of datatrafic! --- Hey all, Looking for some suggestions here. Maybe it can help everyone. I just got a new dedicate server for our community to use. Stats: 2 Quad Core Intel Xeons 1.6GHZ 8Gigs 533DDR2 Windows 2003 Server Enterprise 250 Gig Raid0 (I think) 100Gig Ethernet Good DataCenter. I wan to run 1 - DOD:s 32 Slot. 1- DOD:s 24 Slot. 2 - TF2 - 24 Slot 2 Cod4 - 24 Slot. So far I have the 2 Cod4, and 2 DOD:s on the box, and am using 2GB of the Ram, and 10% Cpu with 50 player total across the COD DOD servers. I am looking for the optimum setting for the DOD Server. I want to stay at 66 tick. I have no interest in 100. Lots of players experience choke. Especially on the 32 slot server when we get above 20 players. The server is running sourceboost. // bandwidth rates/settings sv_minrate 1 sv_maxrate 3 sv_mincmdrate 30 sv_maxcmdrate 66 sv_minupdaterate 30 sv_maxupdaterate 86 sv_client_predict 1 sv_client_interpolate 1 sv_client_cmdrate_difference 10 decalfrequency 10 fps_max 300 --- I have this in because the command line is set to 600.. Was testing the 300 setting. Any help would be appreciated. Here is my current setup
[hlds] Looking for suggestions
Hey all, Looking for some suggestions here. Maybe it can help everyone. I just got a new dedicate server for our community to use. Stats: 2 Quad Core Intel Xeons 1.6GHZ 8Gigs 533DDR2 Windows 2003 Server Enterprise 250 Gig Raid0 (I think) 100Gig Ethernet Good DataCenter. I wan to run 1 - DOD:s 32 Slot. 1- DOD:s 24 Slot. 2 - TF2 - 24 Slot 2 Cod4 - 24 Slot. So far I have the 2 Cod4, and 2 DOD:s on the box, and am using 2GB of the Ram, and 10% Cpu with 50 player total across the COD DOD servers. I am looking for the optimum setting for the DOD Server. I want to stay at 66 tick. I have no interest in 100. Lots of players experience choke. Especially on the 32 slot server when we get above 20 players. The server is running sourceboost. // bandwidth rates/settings sv_minrate 1 sv_maxrate 3 sv_mincmdrate 30 sv_maxcmdrate 66 sv_minupdaterate 30 sv_maxupdaterate 86 sv_client_predict 1 sv_client_interpolate 1 sv_client_cmdrate_difference 10 decalfrequency 10 fps_max 300 --- I have this in because the command line is set to 600.. Was testing the 300 setting. Any help would be appreciated. Here is my current setup. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Looking for suggestions
sv_maxupdaterate, sv_maxcmdrate are equal tickrate sv_minrate I recommend 15000 you can try fps_max 0 -- Tuesday, January 22, 2008 3:12:09 PM -- // GW Hey all, GW Looking for some suggestions here. Maybe it can help everyone. GW I just got a new dedicate server for our community to use. GW Stats: GW 2 Quad Core Intel Xeons 1.6GHZ GW 8Gigs 533DDR2 GW Windows 2003 Server Enterprise GW 250 Gig Raid0 (I think) GW 100Gig Ethernet GW Good DataCenter. GW I wan to run GW 1 - DOD:s 32 Slot. GW 1- DOD:s 24 Slot. GW 2 - TF2 - 24 Slot GW 2 Cod4 - 24 Slot. GW So far I have the 2 Cod4, and 2 DOD:s on the box, and am using 2GB of the GW Ram, and 10% Cpu with 50 player total across the COD DOD servers. GW I am looking for the optimum setting for the DOD Server. I want to stay at GW 66 tick. I have no interest in 100. Lots of players experience choke. GW Especially on the 32 slot server when we get above 20 players. The server GW is running sourceboost. GW // bandwidth rates/settings GW sv_minrate 1 GW sv_maxrate 3 GW sv_mincmdrate 30 GW sv_maxcmdrate 66 GW sv_minupdaterate 30 GW sv_maxupdaterate 86 GW sv_client_predict 1 GW sv_client_interpolate 1 GW sv_client_cmdrate_difference 10 GW decalfrequency 10 fps_max 300 --- I have this in because the command line is set to 600.. GW Was testing the 300 setting. GW Any help would be appreciated. GW Here is my current setup. GW ___ GW To unsubscribe, edit your list preferences, or view the list archives, please visit: GW http://list.valvesoftware.com/mailman/listinfo/hlds // -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Looking for suggestions
Здравствуйте And I remembered that it's don't recommend to run 66tic with 32 slot only at 24 slots it some were at steampowered forum -- Tuesday, January 22, 2008 3:12:09 PM -- // GW Hey all, GW Looking for some suggestions here. Maybe it can help everyone. GW I just got a new dedicate server for our community to use. GW Stats: GW 2 Quad Core Intel Xeons 1.6GHZ GW 8Gigs 533DDR2 GW Windows 2003 Server Enterprise GW 250 Gig Raid0 (I think) GW 100Gig Ethernet GW Good DataCenter. GW I wan to run GW 1 - DOD:s 32 Slot. GW 1- DOD:s 24 Slot. GW 2 - TF2 - 24 Slot GW 2 Cod4 - 24 Slot. GW So far I have the 2 Cod4, and 2 DOD:s on the box, and am using 2GB of the GW Ram, and 10% Cpu with 50 player total across the COD DOD servers. GW I am looking for the optimum setting for the DOD Server. I want to stay at GW 66 tick. I have no interest in 100. Lots of players experience choke. GW Especially on the 32 slot server when we get above 20 players. The server GW is running sourceboost. GW // bandwidth rates/settings GW sv_minrate 1 GW sv_maxrate 3 GW sv_mincmdrate 30 GW sv_maxcmdrate 66 GW sv_minupdaterate 30 GW sv_maxupdaterate 86 GW sv_client_predict 1 GW sv_client_interpolate 1 GW sv_client_cmdrate_difference 10 GW decalfrequency 10 fps_max 300 --- I have this in because the command line is set to 600.. GW Was testing the 300 setting. GW Any help would be appreciated. GW Here is my current setup. GW ___ GW To unsubscribe, edit your list preferences, or view the list archives, please visit: GW http://list.valvesoftware.com/mailman/listinfo/hlds // -- __ ООО Дальтехмашсервис Отдел продаж Левинчук Ф.В. тел\факс:(4232) 321286,321372 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds