Re: [hlds] Petition

2013-11-09 Thread Kyle Sanderson
On Sat, Nov 9, 2013 at 2:36 PM, Robert Paulson wrote:

> The most popular CSS servers are zombiemod, and they all make most of
> their money selling pay-to-win perks.


Do you mean servers using the Store plugin? I suppose it's possible for
them to charge for credits, but that's present in TF as well. They're
pretty easy to avoid, sv_tags is usually set (if not overflowed). I know we
don't play games like that, so if you're in NA at least you have a low
latency alternative ;)

Kyle.
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Re: [hlds] Petition

2013-11-09 Thread Robert Paulson
Running purely on donations used to be a good choice when Valve didn't
disable attachable items for server owners. Most of the people here
supporting more restrictions aren't even talking about TF2, they are
talking about CSS.

In CSS, there is no quickplay problem and many communities sell items that
aren't possible in TF2. The most popular CSS servers are zombiemod, and
they all make most of their money selling pay-to-win perks.

I'm not asking Valve to stop reloading ads every second in the background,
but repeatedly removing features instead of fixing it properly is a
horrible decision.

As modders/server owners it feels like Valve doesn't care about us, as
though we do not contribute to the popularity of the game, or as though we
are not players ourselves and keenly aware of what is players like and what
tradeoffs they would prefer.

How many of you here bought TF2 thinking Valve was going to remove all
these features and make it 100x harder for people to find non-stock maps
and settings like nocrit and faster respawn? When TF2 was released, there
was an implicit understanding that server owners would have a similar level
of autonomy as in CSS/GMOD/HL2. This understanding is gone now which is why
CS:GO has such a mediocre player base.



On Sat, Nov 9, 2013 at 11:51 AM, Paul  wrote:

> Donations are pretty much a thing of the past for the majority of
> communities, unless you happen to run some premium (practically cheating)
> in-game benefits model. The donation model was more than feasable back when
> the game wasn't free to play and didn't have an in-game store to buy
> virtual items with real money. These days it's not anywhere near as easy to
> do, more so if most of your players are coming from Quickplay.
>
> Reality does unfortunately appear to be this:
> - Valve doesn't care as long as their actions don't result in a
> considerable drop in the popularity of the game which they modified
> - Officials won't reply to topics such as this, mainly as they aren't
> accountable to any of us and I expect they don't really care much of our
> views anyway
> - Valve will very likely ignore or will not co-operate with Pinion (or any
> other related service) in changing how the recent MOTD changes were
> implemented
>
> Reality sucks I know, but I'm pretty sure those three points are valid. We
> could continue protesting or debating, I for one would like HTML MOTD's in
> a limited form (e.g. to disable Flash and HTML5 audio/video for Quickplay
> clients) to be the thing for Quickplay clients, but I doubt they'll change
> their stance on this :x.
>
>
>
>
> On 9 November 2013 18:01, Andre Müller  wrote:
>
>> I'm more on valves side. The html-motd is confusing the quickjoin
>> players. I'm not interested in big communities who get money with their
>> motd (adverts, clicks). It's not my problem how they do pay their servers.
>> I had long time a clan, which was paying itself the servers and without
>> adverts and other annoying stuff. So, if a community can't deal with it,
>> shut it down. There will come 10 new communities. Always the same shit,
>> crying communities without money. Learn to collect money from your members
>> to pay your infrastructure.
>>
>>
>> 2013/11/9 Alteran Ancient 
>>
>>> This argument is fruitless... really. In more ways than one.
>>>
>>> After watching this go on for a day or two, I've come to a conclusion.
>>> People that join the old-fashioned way, are joining these servers by choice
>>> and therefore the server operators are more than entitled to show them
>>> whatever they want on the MOTD. I am starting to agree with the principle
>>> that those who enter through quick-join shouldn't be slurped-up by
>>> overnight server behemoths for the purpose of gaining Ad impressions. Cut
>>> out that means as a way to roll in the dosh and let players support their
>>> servers through choice, not chance, and the groups abusing this system to
>>> get cheap impressions on their MOTD are going to have less of an incentive
>>> to do so.
>>>
>>> Petitions are normally pointless. Most people don't bother with them,
>>> and most companies don't even listen to them, because they're not legally
>>> obligated to do anything about them. I'll tell you what's even more
>>> pointless, though. Bickering. Friendly and *constructive* debates are
>>> helpful and get more done than petty arguing and trolling. Guys such as
>>> ElitePowered and Dr. McKay have the right mindset in that arguing and
>>> fighting on a *mailing list* is pointless. Please, if you've got
>>> personal quarrels, take them outside.
>>>
>>> ___
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>>
>>>
>>
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Re: [hlds] Petition

2013-11-09 Thread Paul
Donations are pretty much a thing of the past for the majority of
communities, unless you happen to run some premium (practically cheating)
in-game benefits model. The donation model was more than feasable back when
the game wasn't free to play and didn't have an in-game store to buy
virtual items with real money. These days it's not anywhere near as easy to
do, more so if most of your players are coming from Quickplay.

Reality does unfortunately appear to be this:
- Valve doesn't care as long as their actions don't result in a
considerable drop in the popularity of the game which they modified
- Officials won't reply to topics such as this, mainly as they aren't
accountable to any of us and I expect they don't really care much of our
views anyway
- Valve will very likely ignore or will not co-operate with Pinion (or any
other related service) in changing how the recent MOTD changes were
implemented

Reality sucks I know, but I'm pretty sure those three points are valid. We
could continue protesting or debating, I for one would like HTML MOTD's in
a limited form (e.g. to disable Flash and HTML5 audio/video for Quickplay
clients) to be the thing for Quickplay clients, but I doubt they'll change
their stance on this :x.




On 9 November 2013 18:01, Andre Müller  wrote:

> I'm more on valves side. The html-motd is confusing the quickjoin players.
> I'm not interested in big communities who get money with their motd
> (adverts, clicks). It's not my problem how they do pay their servers. I had
> long time a clan, which was paying itself the servers and without adverts
> and other annoying stuff. So, if a community can't deal with it, shut it
> down. There will come 10 new communities. Always the same shit, crying
> communities without money. Learn to collect money from your members to pay
> your infrastructure.
>
>
> 2013/11/9 Alteran Ancient 
>
>> This argument is fruitless... really. In more ways than one.
>>
>> After watching this go on for a day or two, I've come to a conclusion.
>> People that join the old-fashioned way, are joining these servers by choice
>> and therefore the server operators are more than entitled to show them
>> whatever they want on the MOTD. I am starting to agree with the principle
>> that those who enter through quick-join shouldn't be slurped-up by
>> overnight server behemoths for the purpose of gaining Ad impressions. Cut
>> out that means as a way to roll in the dosh and let players support their
>> servers through choice, not chance, and the groups abusing this system to
>> get cheap impressions on their MOTD are going to have less of an incentive
>> to do so.
>>
>> Petitions are normally pointless. Most people don't bother with them, and
>> most companies don't even listen to them, because they're not legally
>> obligated to do anything about them. I'll tell you what's even more
>> pointless, though. Bickering. Friendly and *constructive* debates are
>> helpful and get more done than petty arguing and trolling. Guys such as
>> ElitePowered and Dr. McKay have the right mindset in that arguing and
>> fighting on a *mailing list* is pointless. Please, if you've got
>> personal quarrels, take them outside.
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>
>>
>
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Re: [hlds] Petition

2013-11-09 Thread Andre Müller
I'm more on valves side. The html-motd is confusing the quickjoin players.
I'm not interested in big communities who get money with their motd
(adverts, clicks). It's not my problem how they do pay their servers. I had
long time a clan, which was paying itself the servers and without adverts
and other annoying stuff. So, if a community can't deal with it, shut it
down. There will come 10 new communities. Always the same shit, crying
communities without money. Learn to collect money from your members to pay
your infrastructure.


2013/11/9 Alteran Ancient 

> This argument is fruitless... really. In more ways than one.
>
> After watching this go on for a day or two, I've come to a conclusion.
> People that join the old-fashioned way, are joining these servers by choice
> and therefore the server operators are more than entitled to show them
> whatever they want on the MOTD. I am starting to agree with the principle
> that those who enter through quick-join shouldn't be slurped-up by
> overnight server behemoths for the purpose of gaining Ad impressions. Cut
> out that means as a way to roll in the dosh and let players support their
> servers through choice, not chance, and the groups abusing this system to
> get cheap impressions on their MOTD are going to have less of an incentive
> to do so.
>
> Petitions are normally pointless. Most people don't bother with them, and
> most companies don't even listen to them, because they're not legally
> obligated to do anything about them. I'll tell you what's even more
> pointless, though. Bickering. Friendly and *constructive* debates are
> helpful and get more done than petty arguing and trolling. Guys such as
> ElitePowered and Dr. McKay have the right mindset in that arguing and
> fighting on a *mailing list* is pointless. Please, if you've got personal
> quarrels, take them outside.
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
>
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Re: [hlds] Petition

2013-11-09 Thread Alteran Ancient
This argument is fruitless... really. In more ways than one.

After watching this go on for a day or two, I've come to a conclusion.
People that join the old-fashioned way, are joining these servers by choice
and therefore the server operators are more than entitled to show them
whatever they want on the MOTD. I am starting to agree with the principle
that those who enter through quick-join shouldn't be slurped-up by
overnight server behemoths for the purpose of gaining Ad impressions. Cut
out that means as a way to roll in the dosh and let players support their
servers through choice, not chance, and the groups abusing this system to
get cheap impressions on their MOTD are going to have less of an incentive
to do so.

Petitions are normally pointless. Most people don't bother with them, and
most companies don't even listen to them, because they're not legally
obligated to do anything about them. I'll tell you what's even more
pointless, though. Bickering. Friendly and *constructive* debates are
helpful and get more done than petty arguing and trolling. Guys such as
ElitePowered and Dr. McKay have the right mindset in that arguing and
fighting on a *mailing list* is pointless. Please, if you've got personal
quarrels, take them outside.
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Re: [hlds] Petition

2013-11-09 Thread byteframe
Y'all have been squawking about this issue for a year. Valve has made a
decision, after much thought and consideration, and another week of blather
is pointless. Stop it. In any event, the real travesty is that the seal
mask remains un-giftable.


On Sat, Nov 9, 2013 at 8:31 AM, AnAkIn  wrote:

> Let's make a petition to keep it the way it is as well.
>
>
> 2013/11/9 ElitePowered . 
>
>> Instead of arguing with each other... Why not make a petition in regards
>> to your stance on MOTD HTML. Post a link on the mailing list and urge
>> people to get involved. If it gets enough attention, Valve would have to
>> respond. I'm sure that will accomplish much more than what seems to be
>> going on in the mailing list. gg
>>
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>> please visit:
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>>
>>
>
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Re: [hlds] Petition

2013-11-09 Thread AnAkIn
Let's make a petition to keep it the way it is as well.


2013/11/9 ElitePowered . 

> Instead of arguing with each other... Why not make a petition in regards
> to your stance on MOTD HTML. Post a link on the mailing list and urge
> people to get involved. If it gets enough attention, Valve would have to
> respond. I'm sure that will accomplish much more than what seems to be
> going on in the mailing list. gg
>
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> please visit:
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[hlds] Petition

2013-11-09 Thread ElitePowered .
Instead of arguing with each other... Why not make a petition in regards to
your stance on MOTD HTML. Post a link on the mailing list and urge people
to get involved. If it gets enough attention, Valve would have to respond.
I'm sure that will accomplish much more than what seems to be going on in
the mailing list. gg
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Re: [hlds] Petition: Lobbies for Group Servers

2008-12-04 Thread Coldorak
And with steam group servers, I'd like to be able to choose if friends from
group members can join OR NOT
I hate when I'm organizing a 8 players versus and some of my friends can't
join as friends of other players were able to join and I don't know them

Cold

On Thu, Dec 4, 2008 at 10:24 PM, Robby Thrash <[EMAIL PROTECTED]>wrote:

> The group server behavior needs to be fixed. It's fine if you want a
> 24/7 mapcycle server, but it'd be a lot nicer if you could create a
> lobby for it when it's empty (without having to know the
> sv_search_key, and when you use sv_search_key, when you return to the
> lobby after beating the campaign, it randomly assigns a new leader,
> making it impossible to get back in).  You should be able to create a
> group lobby and choose whether it's group-only or public (obeying
> sv_steamgroup_exclusive, of course).
>
> Also, why is it so complicated to make a new lobby in the first place?
> Play Campaign > Play with friends > Create lobby > Permissions >
> Public.  I guess it's to have a positive ratio of people joining vs.
> hosting...
>
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Re: [hlds] Petition: Lobbies for Group Servers

2008-12-04 Thread Robby Thrash
The group server behavior needs to be fixed. It's fine if you want a
24/7 mapcycle server, but it'd be a lot nicer if you could create a
lobby for it when it's empty (without having to know the
sv_search_key, and when you use sv_search_key, when you return to the
lobby after beating the campaign, it randomly assigns a new leader,
making it impossible to get back in).  You should be able to create a
group lobby and choose whether it's group-only or public (obeying
sv_steamgroup_exclusive, of course).

Also, why is it so complicated to make a new lobby in the first place?
Play Campaign > Play with friends > Create lobby > Permissions >
Public.  I guess it's to have a positive ratio of people joining vs.
hosting...

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Re: [hlds] Petition: Lobbies for Group Servers

2008-12-02 Thread Brad
When I said "(Or should only have powers granted by server admins)" I meant
you guys.  There should obviously be some settings on servers to control how
this all functions.  But in essence, I want all of my community members to
do all of what I said.  Whether you guys want to be as lax with your members
is something I think you guys should be able to control.

On Tue, Dec 2, 2008 at 1:07 PM, Major Nut <[EMAIL PROTECTED]> wrote:

> Apologies for neglecting to change the Subject LINE!!!
>
> On Tue, Dec 2, 2008 at 10:50 AM, Major Nut <[EMAIL PROTECTED]> wrote:
>
> > @SaintK
> >  I believe this is a case of "you can't have your cake and eat it too"
> >
> > The search key by my interpretation of Valve is basically to tie a Lobby
> to
> > a DS.  You are asking to have the search key ALSO by public.  Lobbies by
> > default (no search key set) are looking to match map, difficulty, mode,
> and
> > to some degree ping (theory).  Why? Because the design is to give the
> > players a choice on the game environment rather than viceversa, which is
> > what all of us Admins are accustom to.  This is my best reasoning for
> your
> > situation and quite possibly Valve may implement another cvar to allow
> -->
> > having and eating cake.  If you want your servers publically available,
> then
> > do not use the search key, dont do a lobby, as the alternative is for ppl
> > that CAN see the server just join it directly.
> >
> > @cc2iscool
> >
> > I guess I would say that your issue is dictated by your choice on effort
> to
> > educate.  If you want your servers to be used only by your Community,
> then
> > you know how to do that.  If those ppl want to specifically join it by
> > Lobby, they'll have to take the time to find out.  Every client had to
> find
> > out how to use the damn server browser (with/without Custom tab) etc.
> >
> > At this point, us server admins need to have an idea of what the purpose
> is
> > for each of your DS'.  For myself, it's desired to only be used by our
> > Community as this greatly minimizes, if not completely irradicates
> players
> > that sabotage.  If you want a PUBLIC server, then ignore this
> configuration
> > offering.
> >
> > --
> > [FLASH] MjrNuT
> > Arise from Flames and Ash, Behold Immortality
> >
> > www.flamesandash.com
> >
> >>
> >>
> >> Message: 4
> >> Date: Tue, 2 Dec 2008 17:37:02 +0100
> >> From: "Saint K." <[EMAIL PROTECTED]>
> >> Subject: Re: [hlds] Petition: Lobbies for Group Servers
> >> To: "'Half-Life dedicated Win32 server mailing list'"
> >>
> >> Message-ID:
> >><[EMAIL PROTECTED]>
> >> Content-Type: text/plain;   charset="us-ascii"
> >>
> >> Any reason why the server won't fill when the search key is set? From
> what
> >> I
> >> understand its like a tag, but shouldn't block out others who are not
> >> using
> >> the search key? After I set the search key, non of the 24 servers is
> >> getting
> >> player activity, other then community members.
> >>
> >> Cheers
> >>
> >> -Original Message-
> >> From: [EMAIL PROTECTED]
> >> [mailto:[EMAIL PROTECTED] On Behalf Of Major Nut
> >> Sent: Tuesday, December 02, 2008 4:29 PM
> >> To: hlds@list.valvesoftware.com
> >> Subject: Re: [hlds] Petition: Lobbies for Group Servers
> >>
> >> I guess people have not figured this out yet, but we have our server
> doing
> >> all those things you are "petitioning for.  Well, I have one exception
> to
> >> your list and that is: No. 4.  You just have to know how to use it.  The
> >> point of the key is basically a filter to tie the lobby leader to the
> >> desired DS, nothing more.  Our has been quite successful the entire last
> >> week:
> >>
> >> server.cfg has these elements and nothing extra aside from hostname,
> rcon,
> >> log commands:
> >>
> >> set steam group
> >> no exclusive
> >> set search key value, w/ no quotes
> >> sv_allow_lobby connect cvar to 1
> >>
> >> client setting:
> >>
> >> anyone wanting to be the lobby leader for that DS needs to enter in the
> >> sv_search_key similarly.
> >>
> >> Here is a link to spell it out for those that feel this works just fine
> as
> >> I'm not the only that has this working d

Re: [hlds] Petition: Lobbies for Group Servers

2008-12-02 Thread Major Nut
Apologies for neglecting to change the Subject LINE!!!

On Tue, Dec 2, 2008 at 10:50 AM, Major Nut <[EMAIL PROTECTED]> wrote:

> @SaintK
>  I believe this is a case of "you can't have your cake and eat it too"
>
> The search key by my interpretation of Valve is basically to tie a Lobby to
> a DS.  You are asking to have the search key ALSO by public.  Lobbies by
> default (no search key set) are looking to match map, difficulty, mode, and
> to some degree ping (theory).  Why? Because the design is to give the
> players a choice on the game environment rather than viceversa, which is
> what all of us Admins are accustom to.  This is my best reasoning for your
> situation and quite possibly Valve may implement another cvar to allow -->
> having and eating cake.  If you want your servers publically available, then
> do not use the search key, dont do a lobby, as the alternative is for ppl
> that CAN see the server just join it directly.
>
> @cc2iscool
>
> I guess I would say that your issue is dictated by your choice on effort to
> educate.  If you want your servers to be used only by your Community, then
> you know how to do that.  If those ppl want to specifically join it by
> Lobby, they'll have to take the time to find out.  Every client had to find
> out how to use the damn server browser (with/without Custom tab) etc.
>
> At this point, us server admins need to have an idea of what the purpose is
> for each of your DS'.  For myself, it's desired to only be used by our
> Community as this greatly minimizes, if not completely irradicates players
> that sabotage.  If you want a PUBLIC server, then ignore this configuration
> offering.
>
> --
> [FLASH] MjrNuT
> Arise from Flames and Ash, Behold Immortality
>
> www.flamesandash.com
>
>>
>>
>> Message: 4
>> Date: Tue, 2 Dec 2008 17:37:02 +0100
>> From: "Saint K." <[EMAIL PROTECTED]>
>> Subject: Re: [hlds] Petition: Lobbies for Group Servers
>> To: "'Half-Life dedicated Win32 server mailing list'"
>>
>> Message-ID:
>><[EMAIL PROTECTED]>
>> Content-Type: text/plain;   charset="us-ascii"
>>
>> Any reason why the server won't fill when the search key is set? From what
>> I
>> understand its like a tag, but shouldn't block out others who are not
>> using
>> the search key? After I set the search key, non of the 24 servers is
>> getting
>> player activity, other then community members.
>>
>> Cheers
>>
>> -Original Message-
>> From: [EMAIL PROTECTED]
>> [mailto:[EMAIL PROTECTED] On Behalf Of Major Nut
>> Sent: Tuesday, December 02, 2008 4:29 PM
>> To: hlds@list.valvesoftware.com
>> Subject: Re: [hlds] Petition: Lobbies for Group Servers
>>
>> I guess people have not figured this out yet, but we have our server doing
>> all those things you are "petitioning for.  Well, I have one exception to
>> your list and that is: No. 4.  You just have to know how to use it.  The
>> point of the key is basically a filter to tie the lobby leader to the
>> desired DS, nothing more.  Our has been quite successful the entire last
>> week:
>>
>> server.cfg has these elements and nothing extra aside from hostname, rcon,
>> log commands:
>>
>> set steam group
>> no exclusive
>> set search key value, w/ no quotes
>> sv_allow_lobby connect cvar to 1
>>
>> client setting:
>>
>> anyone wanting to be the lobby leader for that DS needs to enter in the
>> sv_search_key similarly.
>>
>> Here is a link to spell it out for those that feel this works just fine as
>> I'm not the only that has this working dandy:
>>
>>
>> http://www.velocity-servers.net/forums/index.php?showtopic=5365&pid=18873&st
>> =0&#entry18873<http://www.velocity-servers.net/forums/index.php?showtopic=5365&pid=18873&st=0&#entry18873>
>>
>>
>> --
>> [FLASH] MjrNuT
>> Arise from Flames and Ash, Behold Immortality
>>
>> www.flamesandash.com
>>
>>
>> -
>>
>> Message: 5
>> Date: Tue, 2 Dec 2008 10:46:47 -0600
>> From: Cc2iscooL <[EMAIL PROTECTED]>
>> Subject: Re: [hlds] Petition: Lobbies for Group Servers
>> To: "Half-Life dedicated Win32 server mailing list"
>>
>> Message-ID:
>><[EMAIL PROTECTED]>
>> Content-Type: text/plain; charset=ISO-8859-1
>>
>> Yes, you can use that, but the problem is...
>>
>> Most people are t

Re: [hlds] Petition: Lobbies for Group Servers

2008-12-02 Thread Tom Richardson
I have the same. If I leave my servers with a search key set, they remain
empty. However, if a couple of us join using search key, people *do* start
arriving in our game after that. I think I might work a bit like the
sv_steamgroup_exlusive setting, whereby the server is only available to
those in the steam group, until someone joins from that group, at which
point it becomes public.

2008/12/2 Saint K. <[EMAIL PROTECTED]>

> Any reason why the server won't fill when the search key is set? From what
> I
> understand its like a tag, but shouldn't block out others who are not using
> the search key? After I set the search key, non of the 24 servers is
> getting
> player activity, other then community members.
>
> Cheers
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Major Nut
> Sent: Tuesday, December 02, 2008 4:29 PM
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] Petition: Lobbies for Group Servers
>
> I guess people have not figured this out yet, but we have our server doing
> all those things you are "petitioning for.  Well, I have one exception to
> your list and that is: No. 4.  You just have to know how to use it.  The
> point of the key is basically a filter to tie the lobby leader to the
> desired DS, nothing more.  Our has been quite successful the entire last
> week:
>
> server.cfg has these elements and nothing extra aside from hostname, rcon,
> log commands:
>
> set steam group
> no exclusive
> set search key value, w/ no quotes
> sv_allow_lobby connect cvar to 1
>
> client setting:
>
> anyone wanting to be the lobby leader for that DS needs to enter in the
> sv_search_key similarly.
>
> Here is a link to spell it out for those that feel this works just fine as
> I'm not the only that has this working dandy:
>
>
> http://www.velocity-servers.net/forums/index.php?showtopic=5365&pid=18873&st
> =0&#entry18873<http://www.velocity-servers.net/forums/index.php?showtopic=5365&pid=18873&st=0&#entry18873>
>
>
> --
> [FLASH] MjrNuT
> Arise from Flames and Ash, Behold Immortality
>
> www.flamesandash.com
>
> >
> > -----Original Message-
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of Brad
> > Sent: Tuesday, December 02, 2008 7:15 AM
> > To: Half-Life dedicated Win32 server mailing list
> > Subject: [hlds] Petition: Lobbies for Group Servers
> >anted by server admins)
> >   4. No need to set any settings in console (s
> > What I am calling for (The reasons should be self explanatory):
> >
> >   1. A method for creating a lobby "on" a particular server.
> >   2. The ability to restrict (using Steam Groups) who can initially
> create
> >   that lobby.
> >   3. Those who can create lobbies on my server should be able to have
> full
> >   lobby leader power over my server, including making it public if they
> > need
> >   to fill spots.  (Or should only have powers gruch as sv_search_key) for
> the
> >   clients, and no need to set such settings on the server as well.
> > Everything
> >   should be able to done using steam groups only (as a supplement to the
> >   existing system)
> >
> > If this sounds like something you would like to see implemented, sign on.
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> >
> >
> >
> > --
> >
> >
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
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Re: [hlds] Petition: Lobbies for Group Servers

2008-12-02 Thread Cc2iscooL
Yes, you can use that, but the problem is...

Most people are too lazy or don't care enough about the servers they join to
bother opening up their console every time they start their game and typing
sv_search_key whatever every time they want to play a game. Sure, some
community members that are big into your community might do so, but a lot of
people don't even know how to open the console, let alone type that command.
I've tried to educate my community on it, but it's not easy as people just
don't want to take the time to do it.

On Tue, Dec 2, 2008 at 9:29 AM, Major Nut <[EMAIL PROTECTED]> wrote:

> I guess people have not figured this out yet, but we have our server doing
> all those things you are "petitioning for.  Well, I have one exception to
> your list and that is: No. 4.  You just have to know how to use it.  The
> point of the key is basically a filter to tie the lobby leader to the
> desired DS, nothing more.  Our has been quite successful the entire last
> week:
>
> server.cfg has these elements and nothing extra aside from hostname, rcon,
> log commands:
>
> set steam group
> no exclusive
> set search key value, w/ no quotes
> sv_allow_lobby connect cvar to 1
>
> client setting:
>
> anyone wanting to be the lobby leader for that DS needs to enter in the
> sv_search_key similarly.
>
> Here is a link to spell it out for those that feel this works just fine as
> I'm not the only that has this working dandy:
>
>
> http://www.velocity-servers.net/forums/index.php?showtopic=5365&pid=18873&st=0&#entry18873
>
>
> --
> [FLASH] MjrNuT
> Arise from Flames and Ash, Behold Immortality
>
> www.flamesandash.com
>
> >
> > -Original Message-
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of Brad
> > Sent: Tuesday, December 02, 2008 7:15 AM
> > To: Half-Life dedicated Win32 server mailing list
> > Subject: [hlds] Petition: Lobbies for Group Servers
> >
> > What I am calling for (The reasons should be self explanatory):
> >
> >   1. A method for creating a lobby "on" a particular server.
> >   2. The ability to restrict (using Steam Groups) who can initially
> create
> >   that lobby.
> >   3. Those who can create lobbies on my server should be able to have
> full
> >   lobby leader power over my server, including making it public if they
> > need
> >   to fill spots.  (Or should only have powers granted by server admins)
> >   4. No need to set any settings in console (such as sv_search_key) for
> the
> >   clients, and no need to set such settings on the server as well.
> > Everything
> >   should be able to done using steam groups only (as a supplement to the
> >   existing system)
> >
> > If this sounds like something you would like to see implemented, sign on.
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> >
> >
> >
> > --
> >
> >
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Petition: Lobbies for Group Servers

2008-12-02 Thread Saint K.
Any reason why the server won't fill when the search key is set? From what I
understand its like a tag, but shouldn't block out others who are not using
the search key? After I set the search key, non of the 24 servers is getting
player activity, other then community members.

Cheers

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Major Nut
Sent: Tuesday, December 02, 2008 4:29 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Petition: Lobbies for Group Servers

I guess people have not figured this out yet, but we have our server doing
all those things you are "petitioning for.  Well, I have one exception to
your list and that is: No. 4.  You just have to know how to use it.  The
point of the key is basically a filter to tie the lobby leader to the
desired DS, nothing more.  Our has been quite successful the entire last
week:

server.cfg has these elements and nothing extra aside from hostname, rcon,
log commands:

set steam group
no exclusive
set search key value, w/ no quotes
sv_allow_lobby connect cvar to 1

client setting:

anyone wanting to be the lobby leader for that DS needs to enter in the
sv_search_key similarly.

Here is a link to spell it out for those that feel this works just fine as
I'm not the only that has this working dandy:

http://www.velocity-servers.net/forums/index.php?showtopic=5365&pid=18873&st
=0&#entry18873


-- 
[FLASH] MjrNuT
Arise from Flames and Ash, Behold Immortality

www.flamesandash.com

>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Brad
> Sent: Tuesday, December 02, 2008 7:15 AM
> To: Half-Life dedicated Win32 server mailing list
> Subject: [hlds] Petition: Lobbies for Group Servers
>
> What I am calling for (The reasons should be self explanatory):
>
>   1. A method for creating a lobby "on" a particular server.
>   2. The ability to restrict (using Steam Groups) who can initially create
>   that lobby.
>   3. Those who can create lobbies on my server should be able to have full
>   lobby leader power over my server, including making it public if they
> need
>   to fill spots.  (Or should only have powers granted by server admins)
>   4. No need to set any settings in console (such as sv_search_key) for
the
>   clients, and no need to set such settings on the server as well.
> Everything
>   should be able to done using steam groups only (as a supplement to the
>   existing system)
>
> If this sounds like something you would like to see implemented, sign on.
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
>
>
> --
>
>
___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
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Re: [hlds] Petition: Lobbies for Group Servers

2008-12-02 Thread Major Nut
I guess people have not figured this out yet, but we have our server doing
all those things you are "petitioning for.  Well, I have one exception to
your list and that is: No. 4.  You just have to know how to use it.  The
point of the key is basically a filter to tie the lobby leader to the
desired DS, nothing more.  Our has been quite successful the entire last
week:

server.cfg has these elements and nothing extra aside from hostname, rcon,
log commands:

set steam group
no exclusive
set search key value, w/ no quotes
sv_allow_lobby connect cvar to 1

client setting:

anyone wanting to be the lobby leader for that DS needs to enter in the
sv_search_key similarly.

Here is a link to spell it out for those that feel this works just fine as
I'm not the only that has this working dandy:

http://www.velocity-servers.net/forums/index.php?showtopic=5365&pid=18873&st=0&#entry18873


-- 
[FLASH] MjrNuT
Arise from Flames and Ash, Behold Immortality

www.flamesandash.com

>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Brad
> Sent: Tuesday, December 02, 2008 7:15 AM
> To: Half-Life dedicated Win32 server mailing list
> Subject: [hlds] Petition: Lobbies for Group Servers
>
> What I am calling for (The reasons should be self explanatory):
>
>   1. A method for creating a lobby "on" a particular server.
>   2. The ability to restrict (using Steam Groups) who can initially create
>   that lobby.
>   3. Those who can create lobbies on my server should be able to have full
>   lobby leader power over my server, including making it public if they
> need
>   to fill spots.  (Or should only have powers granted by server admins)
>   4. No need to set any settings in console (such as sv_search_key) for the
>   clients, and no need to set such settings on the server as well.
> Everything
>   should be able to done using steam groups only (as a supplement to the
>   existing system)
>
> If this sounds like something you would like to see implemented, sign on.
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
>
>
> --
>
>
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Petition: Lobbies for Group Servers

2008-12-02 Thread EKemp
Serious +1

On Tue, Dec 2, 2008 at 6:32 AM, Patrick Shelley <[EMAIL PROTECTED]> wrote:

> oh, and restrictions on pubbers kicking steam groupers :)
>
> Pretty please with sugar on top !
>
> On 12/2/08, Cc2iscooL <[EMAIL PROTECTED]> wrote:
> >
> > Why can't it be like the following, instead?
> >
> > Say you have servers assigned to your group. Player from your group sees
> an
> > empty server and wants to play in it (via the Community Server menu.)
> > Client
> > then creates a lobby and sets a reserve on the server via the join
> > community
> > server menu. As long as the lobby is active, client's computer sends a
> > heartbeat to the server (every 30-60 seconds) to let it know it should
> not
> > take another connection. If client stops heartbeat, assume lobby
> destroyed
> > and set reservation 0. This would only happen if the server were empty,
> > otherwise client would join server as is currently.
> >
> > I haven't heard a peep from Valve on this list besides about a few days
> > after L4D released. I don't think it's time to take a hiatus yet, guys.
> You
> > have games, exploits, and problems to fix.
> >
> > Could I at least ask for a fix for the L4D melee bug and a fix for
> > mapchange
> > lockups on TF2 for Christmas?
> >
> >
> > On Tue, Dec 2, 2008 at 3:15 AM, Flubber <[EMAIL PROTECTED]> wrote:
> >
> > > Well maybe it should be since Valve almost didn't say a word since the
> > game
> > > was released...
> > >
> > > 2008/12/2 DontWannaName! <[EMAIL PROTECTED]>
> > >
> > > > Is it that time already to get our pitchforks and torches? Christmas
> > must
> > > > have come early. Or is it the time to...
> > > > http://www.petitionspot.com/start-a-petition/
> > > >
> > > >
> > > >
> > > >
> > > > 
> > > > From: Dr.Stinglock <[EMAIL PROTECTED]>
> > > > To: Half-Life dedicated Win32 server mailing list <
> > > > hlds@list.valvesoftware.com>
> > > > Sent: Tuesday, December 2, 2008 12:29:32 AM
> > > > Subject: Re: [hlds] Petition: Lobbies for Group Servers
> > > >
> > > > I was going to just do /nosign for points 1.2 and 4. But then I
> thought
> > I
> > > > should explain my answers.
> > > >
> > > > 1. It would make more sense to have a lobby directed to a specific
> > server
> > > > by
> > > > the lobby leader, otherwise people will be idling in servers waiting
> to
> > > get
> > > > a team together. There is no real need for a lobby to be on a
> > particular
> > > > server and this seems a waste. /nosign
> > > >
> > > > 2. What happens when those users that can create a server are offline
> > or
> > > > not
> > > > playing? And would it not make sense to allow this permission to
> people
> > > who
> > > > have moderator or admin access to the steam group instead of creating
> > an
> > > > entirely new group just for admins? /nosign
> > > >
> > > > 3. Some sort of ingame steam group managed server admin access.
> /signed
> > > >
> > > > 4. So you want steam group server lists via the community then?
> That's
> > > the
> > > > only way I could see this working if you didn't want to have any
> > settings
> > > > on
> > > > the server or the client to inform it that it is part of a steam
> group.
> > > > Still, that relys on the steam community telling your server it is a
> > > member
> > > > of it.
> > > >
> > > > This idea really sounds broken, no settings on the server? So you can
> > > just
> > > > grab any server and use it as a community server as you don't have to
> > set
> > > > anything on the server itself?  /nosign
> > > >
> > > >
> > > > -Original Message-
> > > > From: [EMAIL PROTECTED]
> > > > [mailto:[EMAIL PROTECTED] On Behalf Of Brad
> > > > Sent: Tuesday, 2 December 2008 3:15 PM
> > > > To: Half-Life dedicated Win32 server mailing list
> > > > Subject: [hlds] Petition: Lobbies for Group Servers
> > > >
> > > > What I am calling for (The reasons should be self explanatory):
> > > >
> > &g

Re: [hlds] Petition: Lobbies for Group Servers

2008-12-02 Thread Patrick Shelley
oh, and restrictions on pubbers kicking steam groupers :)

Pretty please with sugar on top !

On 12/2/08, Cc2iscooL <[EMAIL PROTECTED]> wrote:
>
> Why can't it be like the following, instead?
>
> Say you have servers assigned to your group. Player from your group sees an
> empty server and wants to play in it (via the Community Server menu.)
> Client
> then creates a lobby and sets a reserve on the server via the join
> community
> server menu. As long as the lobby is active, client's computer sends a
> heartbeat to the server (every 30-60 seconds) to let it know it should not
> take another connection. If client stops heartbeat, assume lobby destroyed
> and set reservation 0. This would only happen if the server were empty,
> otherwise client would join server as is currently.
>
> I haven't heard a peep from Valve on this list besides about a few days
> after L4D released. I don't think it's time to take a hiatus yet, guys. You
> have games, exploits, and problems to fix.
>
> Could I at least ask for a fix for the L4D melee bug and a fix for
> mapchange
> lockups on TF2 for Christmas?
>
>
> On Tue, Dec 2, 2008 at 3:15 AM, Flubber <[EMAIL PROTECTED]> wrote:
>
> > Well maybe it should be since Valve almost didn't say a word since the
> game
> > was released...
> >
> > 2008/12/2 DontWannaName! <[EMAIL PROTECTED]>
> >
> > > Is it that time already to get our pitchforks and torches? Christmas
> must
> > > have come early. Or is it the time to...
> > > http://www.petitionspot.com/start-a-petition/
> > >
> > >
> > >
> > >
> > > ____
> > > From: Dr.Stinglock <[EMAIL PROTECTED]>
> > > To: Half-Life dedicated Win32 server mailing list <
> > > hlds@list.valvesoftware.com>
> > > Sent: Tuesday, December 2, 2008 12:29:32 AM
> > > Subject: Re: [hlds] Petition: Lobbies for Group Servers
> > >
> > > I was going to just do /nosign for points 1.2 and 4. But then I thought
> I
> > > should explain my answers.
> > >
> > > 1. It would make more sense to have a lobby directed to a specific
> server
> > > by
> > > the lobby leader, otherwise people will be idling in servers waiting to
> > get
> > > a team together. There is no real need for a lobby to be on a
> particular
> > > server and this seems a waste. /nosign
> > >
> > > 2. What happens when those users that can create a server are offline
> or
> > > not
> > > playing? And would it not make sense to allow this permission to people
> > who
> > > have moderator or admin access to the steam group instead of creating
> an
> > > entirely new group just for admins? /nosign
> > >
> > > 3. Some sort of ingame steam group managed server admin access. /signed
> > >
> > > 4. So you want steam group server lists via the community then? That's
> > the
> > > only way I could see this working if you didn't want to have any
> settings
> > > on
> > > the server or the client to inform it that it is part of a steam group.
> > > Still, that relys on the steam community telling your server it is a
> > member
> > > of it.
> > >
> > > This idea really sounds broken, no settings on the server? So you can
> > just
> > > grab any server and use it as a community server as you don't have to
> set
> > > anything on the server itself?  /nosign
> > >
> > >
> > > -Original Message-
> > > From: [EMAIL PROTECTED]
> > > [mailto:[EMAIL PROTECTED] On Behalf Of Brad
> > > Sent: Tuesday, 2 December 2008 3:15 PM
> > > To: Half-Life dedicated Win32 server mailing list
> > > Subject: [hlds] Petition: Lobbies for Group Servers
> > >
> > > What I am calling for (The reasons should be self explanatory):
> > >
> > >   1. A method for creating a lobby "on" a particular server.
> > >   2. The ability to restrict (using Steam Groups) who can initially
> > create
> > >   that lobby.
> > >   3. Those who can create lobbies on my server should be able to have
> > full
> > >   lobby leader power over my server, including making it public if they
> > > need
> > >   to fill spots.  (Or should only have powers granted by server admins)
> > >   4. No need to set any settings in console (such as sv_search_key) for
> > the
> > >   clients, and no need to set such settings on the se

Re: [hlds] Petition: Lobbies for Group Servers

2008-12-02 Thread Cc2iscooL
Why can't it be like the following, instead?

Say you have servers assigned to your group. Player from your group sees an
empty server and wants to play in it (via the Community Server menu.) Client
then creates a lobby and sets a reserve on the server via the join community
server menu. As long as the lobby is active, client's computer sends a
heartbeat to the server (every 30-60 seconds) to let it know it should not
take another connection. If client stops heartbeat, assume lobby destroyed
and set reservation 0. This would only happen if the server were empty,
otherwise client would join server as is currently.

I haven't heard a peep from Valve on this list besides about a few days
after L4D released. I don't think it's time to take a hiatus yet, guys. You
have games, exploits, and problems to fix.

Could I at least ask for a fix for the L4D melee bug and a fix for mapchange
lockups on TF2 for Christmas?

On Tue, Dec 2, 2008 at 3:15 AM, Flubber <[EMAIL PROTECTED]> wrote:

> Well maybe it should be since Valve almost didn't say a word since the game
> was released...
>
> 2008/12/2 DontWannaName! <[EMAIL PROTECTED]>
>
> > Is it that time already to get our pitchforks and torches? Christmas must
> > have come early. Or is it the time to...
> > http://www.petitionspot.com/start-a-petition/
> >
> >
> >
> >
> > 
> > From: Dr.Stinglock <[EMAIL PROTECTED]>
> > To: Half-Life dedicated Win32 server mailing list <
> > hlds@list.valvesoftware.com>
> > Sent: Tuesday, December 2, 2008 12:29:32 AM
> > Subject: Re: [hlds] Petition: Lobbies for Group Servers
> >
> > I was going to just do /nosign for points 1.2 and 4. But then I thought I
> > should explain my answers.
> >
> > 1. It would make more sense to have a lobby directed to a specific server
> > by
> > the lobby leader, otherwise people will be idling in servers waiting to
> get
> > a team together. There is no real need for a lobby to be on a particular
> > server and this seems a waste. /nosign
> >
> > 2. What happens when those users that can create a server are offline or
> > not
> > playing? And would it not make sense to allow this permission to people
> who
> > have moderator or admin access to the steam group instead of creating an
> > entirely new group just for admins? /nosign
> >
> > 3. Some sort of ingame steam group managed server admin access. /signed
> >
> > 4. So you want steam group server lists via the community then? That's
> the
> > only way I could see this working if you didn't want to have any settings
> > on
> > the server or the client to inform it that it is part of a steam group.
> > Still, that relys on the steam community telling your server it is a
> member
> > of it.
> >
> > This idea really sounds broken, no settings on the server? So you can
> just
> > grab any server and use it as a community server as you don't have to set
> > anything on the server itself?  /nosign
> >
> >
> > -Original Message-
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of Brad
> > Sent: Tuesday, 2 December 2008 3:15 PM
> > To: Half-Life dedicated Win32 server mailing list
> > Subject: [hlds] Petition: Lobbies for Group Servers
> >
> > What I am calling for (The reasons should be self explanatory):
> >
> >   1. A method for creating a lobby "on" a particular server.
> >   2. The ability to restrict (using Steam Groups) who can initially
> create
> >   that lobby.
> >   3. Those who can create lobbies on my server should be able to have
> full
> >   lobby leader power over my server, including making it public if they
> > need
> >   to fill spots.  (Or should only have powers granted by server admins)
> >   4. No need to set any settings in console (such as sv_search_key) for
> the
> >   clients, and no need to set such settings on the server as well.
> > Everything
> >   should be able to done using steam groups only (as a supplement to the
> >   existing system)
> >
> > If this sounds like something you would like to see implemented, sign on.
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.

Re: [hlds] Petition: Lobbies for Group Servers

2008-12-02 Thread Flubber
Well maybe it should be since Valve almost didn't say a word since the game
was released...

2008/12/2 DontWannaName! <[EMAIL PROTECTED]>

> Is it that time already to get our pitchforks and torches? Christmas must
> have come early. Or is it the time to...
> http://www.petitionspot.com/start-a-petition/
>
>
>
>
> 
> From: Dr.Stinglock <[EMAIL PROTECTED]>
> To: Half-Life dedicated Win32 server mailing list <
> hlds@list.valvesoftware.com>
> Sent: Tuesday, December 2, 2008 12:29:32 AM
> Subject: Re: [hlds] Petition: Lobbies for Group Servers
>
> I was going to just do /nosign for points 1.2 and 4. But then I thought I
> should explain my answers.
>
> 1. It would make more sense to have a lobby directed to a specific server
> by
> the lobby leader, otherwise people will be idling in servers waiting to get
> a team together. There is no real need for a lobby to be on a particular
> server and this seems a waste. /nosign
>
> 2. What happens when those users that can create a server are offline or
> not
> playing? And would it not make sense to allow this permission to people who
> have moderator or admin access to the steam group instead of creating an
> entirely new group just for admins? /nosign
>
> 3. Some sort of ingame steam group managed server admin access. /signed
>
> 4. So you want steam group server lists via the community then? That's the
> only way I could see this working if you didn't want to have any settings
> on
> the server or the client to inform it that it is part of a steam group.
> Still, that relys on the steam community telling your server it is a member
> of it.
>
> This idea really sounds broken, no settings on the server? So you can just
> grab any server and use it as a community server as you don't have to set
> anything on the server itself?  /nosign
>
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Brad
> Sent: Tuesday, 2 December 2008 3:15 PM
> To: Half-Life dedicated Win32 server mailing list
> Subject: [hlds] Petition: Lobbies for Group Servers
>
> What I am calling for (The reasons should be self explanatory):
>
>   1. A method for creating a lobby "on" a particular server.
>   2. The ability to restrict (using Steam Groups) who can initially create
>   that lobby.
>   3. Those who can create lobbies on my server should be able to have full
>   lobby leader power over my server, including making it public if they
> need
>   to fill spots.  (Or should only have powers granted by server admins)
>   4. No need to set any settings in console (such as sv_search_key) for the
>   clients, and no need to set such settings on the server as well.
> Everything
>   should be able to done using steam groups only (as a supplement to the
>   existing system)
>
> If this sounds like something you would like to see implemented, sign on.
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
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>
>
>
>
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Re: [hlds] Petition: Lobbies for Group Servers

2008-12-02 Thread DontWannaName!
Is it that time already to get our pitchforks and torches? Christmas must have 
come early. Or is it the time to... 
http://www.petitionspot.com/start-a-petition/





From: Dr.Stinglock <[EMAIL PROTECTED]>
To: Half-Life dedicated Win32 server mailing list 
Sent: Tuesday, December 2, 2008 12:29:32 AM
Subject: Re: [hlds] Petition: Lobbies for Group Servers

I was going to just do /nosign for points 1.2 and 4. But then I thought I
should explain my answers.

1. It would make more sense to have a lobby directed to a specific server by
the lobby leader, otherwise people will be idling in servers waiting to get
a team together. There is no real need for a lobby to be on a particular
server and this seems a waste. /nosign

2. What happens when those users that can create a server are offline or not
playing? And would it not make sense to allow this permission to people who
have moderator or admin access to the steam group instead of creating an
entirely new group just for admins? /nosign

3. Some sort of ingame steam group managed server admin access. /signed

4. So you want steam group server lists via the community then? That's the
only way I could see this working if you didn't want to have any settings on
the server or the client to inform it that it is part of a steam group.
Still, that relys on the steam community telling your server it is a member
of it. 

This idea really sounds broken, no settings on the server? So you can just
grab any server and use it as a community server as you don't have to set
anything on the server itself?  /nosign


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Brad
Sent: Tuesday, 2 December 2008 3:15 PM
To: Half-Life dedicated Win32 server mailing list
Subject: [hlds] Petition: Lobbies for Group Servers

What I am calling for (The reasons should be self explanatory):

   1. A method for creating a lobby "on" a particular server.
   2. The ability to restrict (using Steam Groups) who can initially create
   that lobby.
   3. Those who can create lobbies on my server should be able to have full
   lobby leader power over my server, including making it public if they
need
   to fill spots.  (Or should only have powers granted by server admins)
   4. No need to set any settings in console (such as sv_search_key) for the
   clients, and no need to set such settings on the server as well.
Everything
   should be able to done using steam groups only (as a supplement to the
   existing system)

If this sounds like something you would like to see implemented, sign on.
___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds



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Re: [hlds] Petition: Lobbies for Group Servers

2008-12-02 Thread Dr.Stinglock
I was going to just do /nosign for points 1.2 and 4. But then I thought I
should explain my answers.

1. It would make more sense to have a lobby directed to a specific server by
the lobby leader, otherwise people will be idling in servers waiting to get
a team together. There is no real need for a lobby to be on a particular
server and this seems a waste. /nosign

2. What happens when those users that can create a server are offline or not
playing? And would it not make sense to allow this permission to people who
have moderator or admin access to the steam group instead of creating an
entirely new group just for admins? /nosign

3. Some sort of ingame steam group managed server admin access. /signed

4. So you want steam group server lists via the community then? That's the
only way I could see this working if you didn't want to have any settings on
the server or the client to inform it that it is part of a steam group.
Still, that relys on the steam community telling your server it is a member
of it. 

This idea really sounds broken, no settings on the server? So you can just
grab any server and use it as a community server as you don't have to set
anything on the server itself?  /nosign


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Brad
Sent: Tuesday, 2 December 2008 3:15 PM
To: Half-Life dedicated Win32 server mailing list
Subject: [hlds] Petition: Lobbies for Group Servers

What I am calling for (The reasons should be self explanatory):

   1. A method for creating a lobby "on" a particular server.
   2. The ability to restrict (using Steam Groups) who can initially create
   that lobby.
   3. Those who can create lobbies on my server should be able to have full
   lobby leader power over my server, including making it public if they
need
   to fill spots.  (Or should only have powers granted by server admins)
   4. No need to set any settings in console (such as sv_search_key) for the
   clients, and no need to set such settings on the server as well.
Everything
   should be able to done using steam groups only (as a supplement to the
   existing system)

If this sounds like something you would like to see implemented, sign on.
___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds



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Re: [hlds] Petition: Lobbies for Group Servers

2008-12-02 Thread Tom Richardson
+1

2008/12/2 Saint K. <[EMAIL PROTECTED]>

> Yes, we deffo need more work on this to be done. The start is good, but it
> needs a lot of polishing to make it work properly!
>
> Signed.
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Brad
> Sent: Tuesday, December 02, 2008 7:15 AM
> To: Half-Life dedicated Win32 server mailing list
> Subject: [hlds] Petition: Lobbies for Group Servers
>
> What I am calling for (The reasons should be self explanatory):
>
>   1. A method for creating a lobby "on" a particular server.
>   2. The ability to restrict (using Steam Groups) who can initially create
>   that lobby.
>   3. Those who can create lobbies on my server should be able to have full
>   lobby leader power over my server, including making it public if they
> need
>   to fill spots.  (Or should only have powers granted by server admins)
>   4. No need to set any settings in console (such as sv_search_key) for the
>   clients, and no need to set such settings on the server as well.
> Everything
>   should be able to done using steam groups only (as a supplement to the
>   existing system)
>
> If this sounds like something you would like to see implemented, sign on.
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
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Re: [hlds] Petition: Lobbies for Group Servers

2008-12-01 Thread Saint K.
Yes, we deffo need more work on this to be done. The start is good, but it
needs a lot of polishing to make it work properly!

Signed.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Brad
Sent: Tuesday, December 02, 2008 7:15 AM
To: Half-Life dedicated Win32 server mailing list
Subject: [hlds] Petition: Lobbies for Group Servers

What I am calling for (The reasons should be self explanatory):

   1. A method for creating a lobby "on" a particular server.
   2. The ability to restrict (using Steam Groups) who can initially create
   that lobby.
   3. Those who can create lobbies on my server should be able to have full
   lobby leader power over my server, including making it public if they
need
   to fill spots.  (Or should only have powers granted by server admins)
   4. No need to set any settings in console (such as sv_search_key) for the
   clients, and no need to set such settings on the server as well.
Everything
   should be able to done using steam groups only (as a supplement to the
   existing system)

If this sounds like something you would like to see implemented, sign on.
___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


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Re: [hlds] Petition: Lobbies for Group Servers

2008-12-01 Thread gulfy
Hell yeah!!

On Tue, Dec 2, 2008 at 12:15 AM, Brad <[EMAIL PROTECTED]> wrote:

> What I am calling for (The reasons should be self explanatory):
>
>   1. A method for creating a lobby "on" a particular server.
>   2. The ability to restrict (using Steam Groups) who can initially create
>   that lobby.
>   3. Those who can create lobbies on my server should be able to have full
>   lobby leader power over my server, including making it public if they
> need
>   to fill spots.  (Or should only have powers granted by server admins)
>   4. No need to set any settings in console (such as sv_search_key) for the
>   clients, and no need to set such settings on the server as well.
> Everything
>   should be able to done using steam groups only (as a supplement to the
>   existing system)
>
> If this sounds like something you would like to see implemented, sign on.
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
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[hlds] Petition: Lobbies for Group Servers

2008-12-01 Thread Brad
What I am calling for (The reasons should be self explanatory):

   1. A method for creating a lobby "on" a particular server.
   2. The ability to restrict (using Steam Groups) who can initially create
   that lobby.
   3. Those who can create lobbies on my server should be able to have full
   lobby leader power over my server, including making it public if they need
   to fill spots.  (Or should only have powers granted by server admins)
   4. No need to set any settings in console (such as sv_search_key) for the
   clients, and no need to set such settings on the server as well. Everything
   should be able to done using steam groups only (as a supplement to the
   existing system)

If this sounds like something you would like to see implemented, sign on.
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds