RE: [hlds] Pure Servers
-- [ Picked text/plain from multipart/alternative ] The client has the built in server (which has it's own sv_pure cvar), so you would probably either need rcon to check it, or some plugin to alert the players what setting it is at (such as zBlock). Don't get me wrong, I see what' you're trying to say, but there's lots of other cvars out there that aren't replicated to the client. Matthew Kerswill <[EMAIL PROTECTED]> wrote: Hi, RE: Adam Sando - point 3: I was typing the sv_pure command without rcon. I was simply typing it in the console. Let's look at an example such as sv_consistency. When you type 'sv_consistency' in the console, it shows whatever value the server has it set to. If you try and change it by typing it with a parameter after it (eg: 'sv_consistency 0'), you would receive an error saying "Can't change replicated ConVar sv_consistency from console of client, only server operator can change its value". I would have expected a command like sv_pure to exhibit the same behaviour. However, typing 'sv_pure' in the client console does not necessarily display the server's setting and you are able to change the value on the client by adding a parameter on the end (eg: sv_pure 0), although doing this has no effect on anything. RE: Adam Heath: Yeah, you can add it on the command line but I would say that the autoexec.cfg file is a more convenient way of doing it. You wouldn't want too many commands stuck in your BAT file that you use to start the server. Ciao, Matthew Kerswill. "WildCat" -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Adam Heath Sent: Wednesday 13 June 2007 5:51 To: hlds@list.valvesoftware.com Subject: Re: [hlds] Pure Servers Hi mathew - I can see no reason why you cant just add +sv_pure 1 (or 2) to your command line. It is basically doing the same as putting it in your server.cfg or autoexec.cfg Regards Adam Heath www.Power-Frag.co.uk The Power to Frag, for LESS! Adam Sando wrote: > Hi Matthew, > > I hope this answers your questions: > 2. You should be able to edit the whitelist.txt file within the hl2 > directory and any edits will be applied to both /hl2 and /cstrike (from > my experience). I do not think you need to copy this file to the > /cstrike folder at all, as testing I have done shows that cstrike > settings are applied when the file ONLY exists under /hl2. > > 3. Were you running the sv_pure command using RCON? Or were you simply > running it from your client as if you were hosting a local server? I'm > not sure what the behaviour is meant to be for a client hosted server as > opposed to a dedicated SRCDS instance, however I would have thought they > would be similar. > > In relation to question 1, Can you also add sv_pure 1 (or 2) to the > commandline parameters for the SRCDS startup? > > Regards, > Adam. > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Matthew Kerswill > Sent: Wednesday, 13 June 2007 11:40 AM > To: hlds@list.valvesoftware.com > Subject: [hlds] Pure Servers > > Hi, > > I'd like to provide a tip, ask a question, and raise an issue regarding > the new pure server functionality. > > > [1.] First up, I'd like to give other server operators a tip regarding > pure servers. Here is a quote from the Pure Servers page on the Valve > Developer > Wiki: > > "To use pure server mode on a server, set the sv_pure console variable > to 1. > Then, the next time a map is loaded the server will begin ensuring that > the content (materials, models, and sounds) on client machines matches > the content on the server." > > This is an important point when it comes to configuring your server. > From my experiments, I learned that typing sv_pure 1 or sv_pure 2 in > your server.cfg file will result in the setting taking effect after the > first map change. If you want your server to run in pure mode from the > word go, you should place sv_pure 1 or sv_pure 2 in your autoexec.cfg > file. > > > [2.] Secondly - a question. After updating my Counter-Strike: Source > server to the latest version, I noticed that the > pure_server_whitelist.txt file was located in the hl2 directory. There > was no copy in the cstrike directory, though. If I want to customise the > whitelist, should I edit the copy that is located in the hl2 directory > or should I copy it into the cstrike directory and make my changes to > that copy? > > > [3.] Finally, I noticed a possible oversight in the pure server console > commands. Here is another quote from the Pure Servers page on the Valve > Developer Wiki: > > "If you set sv_pure to 2, then the server will not even load th
RE: [hlds] Pure Servers
Hi, RE: Adam Sando - point 3: I was typing the sv_pure command without rcon. I was simply typing it in the console. Let's look at an example such as sv_consistency. When you type 'sv_consistency' in the console, it shows whatever value the server has it set to. If you try and change it by typing it with a parameter after it (eg: 'sv_consistency 0'), you would receive an error saying "Can't change replicated ConVar sv_consistency from console of client, only server operator can change its value". I would have expected a command like sv_pure to exhibit the same behaviour. However, typing 'sv_pure' in the client console does not necessarily display the server's setting and you are able to change the value on the client by adding a parameter on the end (eg: sv_pure 0), although doing this has no effect on anything. RE: Adam Heath: Yeah, you can add it on the command line but I would say that the autoexec.cfg file is a more convenient way of doing it. You wouldn't want too many commands stuck in your BAT file that you use to start the server. Ciao, Matthew Kerswill. "WildCat" -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Adam Heath Sent: Wednesday 13 June 2007 5:51 To: hlds@list.valvesoftware.com Subject: Re: [hlds] Pure Servers Hi mathew - I can see no reason why you cant just add +sv_pure 1 (or 2) to your command line. It is basically doing the same as putting it in your server.cfg or autoexec.cfg Regards Adam Heath www.Power-Frag.co.uk The Power to Frag, for LESS! Adam Sando wrote: > Hi Matthew, > > I hope this answers your questions: > 2. You should be able to edit the whitelist.txt file within the hl2 > directory and any edits will be applied to both /hl2 and /cstrike (from > my experience). I do not think you need to copy this file to the > /cstrike folder at all, as testing I have done shows that cstrike > settings are applied when the file ONLY exists under /hl2. > > 3. Were you running the sv_pure command using RCON? Or were you simply > running it from your client as if you were hosting a local server? I'm > not sure what the behaviour is meant to be for a client hosted server as > opposed to a dedicated SRCDS instance, however I would have thought they > would be similar. > > In relation to question 1, Can you also add sv_pure 1 (or 2) to the > commandline parameters for the SRCDS startup? > > Regards, > Adam. > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Matthew Kerswill > Sent: Wednesday, 13 June 2007 11:40 AM > To: hlds@list.valvesoftware.com > Subject: [hlds] Pure Servers > > Hi, > > I'd like to provide a tip, ask a question, and raise an issue regarding > the new pure server functionality. > > > [1.] First up, I'd like to give other server operators a tip regarding > pure servers. Here is a quote from the Pure Servers page on the Valve > Developer > Wiki: > > "To use pure server mode on a server, set the sv_pure console variable > to 1. > Then, the next time a map is loaded the server will begin ensuring that > the content (materials, models, and sounds) on client machines matches > the content on the server." > > This is an important point when it comes to configuring your server. > From my experiments, I learned that typing sv_pure 1 or sv_pure 2 in > your server.cfg file will result in the setting taking effect after the > first map change. If you want your server to run in pure mode from the > word go, you should place sv_pure 1 or sv_pure 2 in your autoexec.cfg > file. > > > [2.] Secondly - a question. After updating my Counter-Strike: Source > server to the latest version, I noticed that the > pure_server_whitelist.txt file was located in the hl2 directory. There > was no copy in the cstrike directory, though. If I want to customise the > whitelist, should I edit the copy that is located in the hl2 directory > or should I copy it into the cstrike directory and make my changes to > that copy? > > > [3.] Finally, I noticed a possible oversight in the pure server console > commands. Here is another quote from the Pure Servers page on the Valve > Developer Wiki: > > "If you set sv_pure to 2, then the server will not even load the > pure_server_whitelist.txt file. Instead, it will apply the from_steam > attribute to all materials, models, and sounds. This can be useful for > competitive matches where one team is hosting the game. The team who is > not hosting the game can look in their console at round start and see > which sv_pure mode the server is using. If the server is using sv_pure > 2, then the non-hosting team can know that the players on the hosting > team are not
Re: [hlds] Pure Servers
Hi mathew - I can see no reason why you cant just add +sv_pure 1 (or 2) to your command line. It is basically doing the same as putting it in your server.cfg or autoexec.cfg Regards Adam Heath www.Power-Frag.co.uk The Power to Frag, for LESS! Adam Sando wrote: Hi Matthew, I hope this answers your questions: 2. You should be able to edit the whitelist.txt file within the hl2 directory and any edits will be applied to both /hl2 and /cstrike (from my experience). I do not think you need to copy this file to the /cstrike folder at all, as testing I have done shows that cstrike settings are applied when the file ONLY exists under /hl2. 3. Were you running the sv_pure command using RCON? Or were you simply running it from your client as if you were hosting a local server? I'm not sure what the behaviour is meant to be for a client hosted server as opposed to a dedicated SRCDS instance, however I would have thought they would be similar. In relation to question 1, Can you also add sv_pure 1 (or 2) to the commandline parameters for the SRCDS startup? Regards, Adam. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Matthew Kerswill Sent: Wednesday, 13 June 2007 11:40 AM To: hlds@list.valvesoftware.com Subject: [hlds] Pure Servers Hi, I'd like to provide a tip, ask a question, and raise an issue regarding the new pure server functionality. [1.] First up, I'd like to give other server operators a tip regarding pure servers. Here is a quote from the Pure Servers page on the Valve Developer Wiki: "To use pure server mode on a server, set the sv_pure console variable to 1. Then, the next time a map is loaded the server will begin ensuring that the content (materials, models, and sounds) on client machines matches the content on the server." This is an important point when it comes to configuring your server. From my experiments, I learned that typing sv_pure 1 or sv_pure 2 in your server.cfg file will result in the setting taking effect after the first map change. If you want your server to run in pure mode from the word go, you should place sv_pure 1 or sv_pure 2 in your autoexec.cfg file. [2.] Secondly - a question. After updating my Counter-Strike: Source server to the latest version, I noticed that the pure_server_whitelist.txt file was located in the hl2 directory. There was no copy in the cstrike directory, though. If I want to customise the whitelist, should I edit the copy that is located in the hl2 directory or should I copy it into the cstrike directory and make my changes to that copy? [3.] Finally, I noticed a possible oversight in the pure server console commands. Here is another quote from the Pure Servers page on the Valve Developer Wiki: "If you set sv_pure to 2, then the server will not even load the pure_server_whitelist.txt file. Instead, it will apply the from_steam attribute to all materials, models, and sounds. This can be useful for competitive matches where one team is hosting the game. The team who is not hosting the game can look in their console at round start and see which sv_pure mode the server is using. If the server is using sv_pure 2, then the non-hosting team can know that the players on the hosting team are not using custom content." I set sv_pure 2 in my autoexec.cfg and started my server. After I joined it, I noticed that the value for sv_pure was not replicating to my client. The value remained at the default of 0 and I could change the value in my client console. I would have expected it to display the server's value if I typed sv_pure in the console without any parameter. In addition, if I supplied a parameter, I would have expected it to say: "Can't change replicated ConVar sv_pure from console of client, only server operator can change its value". I do realise that the console displays the line: "Got pure server whitelist: sv_pure = 2." when you join the server. However, I still feel that sv_pure should be replicated. Maybe this is something to put on the to-do list for the next Source Engine update. Ciao. Matthew Kerswill. "WildCat" ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Pure Servers
Hi Matthew, I hope this answers your questions: 2. You should be able to edit the whitelist.txt file within the hl2 directory and any edits will be applied to both /hl2 and /cstrike (from my experience). I do not think you need to copy this file to the /cstrike folder at all, as testing I have done shows that cstrike settings are applied when the file ONLY exists under /hl2. 3. Were you running the sv_pure command using RCON? Or were you simply running it from your client as if you were hosting a local server? I'm not sure what the behaviour is meant to be for a client hosted server as opposed to a dedicated SRCDS instance, however I would have thought they would be similar. In relation to question 1, Can you also add sv_pure 1 (or 2) to the commandline parameters for the SRCDS startup? Regards, Adam. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Matthew Kerswill Sent: Wednesday, 13 June 2007 11:40 AM To: hlds@list.valvesoftware.com Subject: [hlds] Pure Servers Hi, I'd like to provide a tip, ask a question, and raise an issue regarding the new pure server functionality. [1.] First up, I'd like to give other server operators a tip regarding pure servers. Here is a quote from the Pure Servers page on the Valve Developer Wiki: "To use pure server mode on a server, set the sv_pure console variable to 1. Then, the next time a map is loaded the server will begin ensuring that the content (materials, models, and sounds) on client machines matches the content on the server." This is an important point when it comes to configuring your server. >From my experiments, I learned that typing sv_pure 1 or sv_pure 2 in your server.cfg file will result in the setting taking effect after the first map change. If you want your server to run in pure mode from the word go, you should place sv_pure 1 or sv_pure 2 in your autoexec.cfg file. [2.] Secondly - a question. After updating my Counter-Strike: Source server to the latest version, I noticed that the pure_server_whitelist.txt file was located in the hl2 directory. There was no copy in the cstrike directory, though. If I want to customise the whitelist, should I edit the copy that is located in the hl2 directory or should I copy it into the cstrike directory and make my changes to that copy? [3.] Finally, I noticed a possible oversight in the pure server console commands. Here is another quote from the Pure Servers page on the Valve Developer Wiki: "If you set sv_pure to 2, then the server will not even load the pure_server_whitelist.txt file. Instead, it will apply the from_steam attribute to all materials, models, and sounds. This can be useful for competitive matches where one team is hosting the game. The team who is not hosting the game can look in their console at round start and see which sv_pure mode the server is using. If the server is using sv_pure 2, then the non-hosting team can know that the players on the hosting team are not using custom content." I set sv_pure 2 in my autoexec.cfg and started my server. After I joined it, I noticed that the value for sv_pure was not replicating to my client. The value remained at the default of 0 and I could change the value in my client console. I would have expected it to display the server's value if I typed sv_pure in the console without any parameter. In addition, if I supplied a parameter, I would have expected it to say: "Can't change replicated ConVar sv_pure from console of client, only server operator can change its value". I do realise that the console displays the line: "Got pure server whitelist: sv_pure = 2." when you join the server. However, I still feel that sv_pure should be replicated. Maybe this is something to put on the to-do list for the next Source Engine update. Ciao. Matthew Kerswill. "WildCat" ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Pure Servers
Hi, I'd like to provide a tip, ask a question, and raise an issue regarding the new pure server functionality. [1.] First up, I'd like to give other server operators a tip regarding pure servers. Here is a quote from the Pure Servers page on the Valve Developer Wiki: "To use pure server mode on a server, set the sv_pure console variable to 1. Then, the next time a map is loaded the server will begin ensuring that the content (materials, models, and sounds) on client machines matches the content on the server." This is an important point when it comes to configuring your server. From my experiments, I learned that typing sv_pure 1 or sv_pure 2 in your server.cfg file will result in the setting taking effect after the first map change. If you want your server to run in pure mode from the word go, you should place sv_pure 1 or sv_pure 2 in your autoexec.cfg file. [2.] Secondly - a question. After updating my Counter-Strike: Source server to the latest version, I noticed that the pure_server_whitelist.txt file was located in the hl2 directory. There was no copy in the cstrike directory, though. If I want to customise the whitelist, should I edit the copy that is located in the hl2 directory or should I copy it into the cstrike directory and make my changes to that copy? [3.] Finally, I noticed a possible oversight in the pure server console commands. Here is another quote from the Pure Servers page on the Valve Developer Wiki: "If you set sv_pure to 2, then the server will not even load the pure_server_whitelist.txt file. Instead, it will apply the from_steam attribute to all materials, models, and sounds. This can be useful for competitive matches where one team is hosting the game. The team who is not hosting the game can look in their console at round start and see which sv_pure mode the server is using. If the server is using sv_pure 2, then the non-hosting team can know that the players on the hosting team are not using custom content." I set sv_pure 2 in my autoexec.cfg and started my server. After I joined it, I noticed that the value for sv_pure was not replicating to my client. The value remained at the default of 0 and I could change the value in my client console. I would have expected it to display the server's value if I typed sv_pure in the console without any parameter. In addition, if I supplied a parameter, I would have expected it to say: "Can't change replicated ConVar sv_pure from console of client, only server operator can change its value". I do realise that the console displays the line: "Got pure server whitelist: sv_pure = 2." when you join the server. However, I still feel that sv_pure should be replicated. Maybe this is something to put on the to-do list for the next Source Engine update. Ciao. Matthew Kerswill. "WildCat" ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds