Re: [hlds] SDK update and server downloads

2009-06-17 Thread Richard Eid
Can you use the same method used in Left 4 Dead's Survival mode where they
blocked off large portions of the maps?  Valve used .LMP files to achieve
this.  Does that work in TF2(S2K7)I'm sure someone with more mapping
experience can go further into detail on this than I can, but basically
you're loading the same map, but with the .LMP on top of it adding those
elements.  I'm not exactly sure how it's achieved, but someone here does and
can probably be more articulate on the matter.

LOL, my terminology.

-Richard Eid


On Tue, Jun 16, 2009 at 9:04 PM, Craig H robolea...@gmail.com wrote:

 It would just be best to add a tag to the end of the map name. say,
 CTF_2Fort_MyMap.

 On Tue, Jun 16, 2009 at 4:53 PM, Brent Veal naslund.fan...@gmail.com
 wrote:

  Clients will be kicked/not able to join at all unless they download the
  version of the map being used on the server
 
  On Tue, Jun 16, 2009 at 4:47 PM, Alec Sanger eclyp...@hotmail.com
 wrote:
 
  
   I believe if you make a change to a server and keep the name the same,
  the
   clients with the non-updated version will get an error and will not
 allow
   them to enter the server.
  
   Thank you,
   Alec Sanger
   P: 248.941.3813
   F: 313.286.8945
  
  
  
Date: Tue, 16 Jun 2009 16:44:26 -0700
From: ch...@pingdemons.com
To: hlds@list.valvesoftware.com
Subject: [hlds] SDK update and server downloads
   
Question,
   
   
With the new SDK update if i make a change to lets say ctf_2fort and
  the
server is running that map does that mean the client would have to
re-download the full map again? or just the new content.
   
   
   
   
Thanks!
   
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Re: [hlds] SDK update and server downloads

2009-06-17 Thread Richard Eid
Here it is:

http://developer.valvesoftware.com/wiki/Patching_levels_with_lump_files

Support on that goes back to EP1, so if your changes can be done with lump
files, you might consider that.  I guess the problem with that is if someone
else decides to use the same method on the same map, the naming convention
used will end up being a problem.

On the other hand, if it works like .BSP files in that if one already exists
with the same name, the client will get an error about mismatched files,
then as long as you get your .LMP to the client before anyone else you have
nothing to worry about. :)

-Richard Eid


On Wed, Jun 17, 2009 at 4:04 AM, Richard Eid richard@gmail.com wrote:

 Can you use the same method used in Left 4 Dead's Survival mode where they
 blocked off large portions of the maps?  Valve used .LMP files to achieve
 this.  Does that work in TF2(S2K7)I'm sure someone with more mapping
 experience can go further into detail on this than I can, but basically
 you're loading the same map, but with the .LMP on top of it adding those
 elements.  I'm not exactly sure how it's achieved, but someone here does and
 can probably be more articulate on the matter.

 LOL, my terminology.

 -Richard Eid



 On Tue, Jun 16, 2009 at 9:04 PM, Craig H robolea...@gmail.com wrote:

 It would just be best to add a tag to the end of the map name. say,
 CTF_2Fort_MyMap.

 On Tue, Jun 16, 2009 at 4:53 PM, Brent Veal naslund.fan...@gmail.com
 wrote:

  Clients will be kicked/not able to join at all unless they download the
  version of the map being used on the server
 
  On Tue, Jun 16, 2009 at 4:47 PM, Alec Sanger eclyp...@hotmail.com
 wrote:
 
  
   I believe if you make a change to a server and keep the name the same,
  the
   clients with the non-updated version will get an error and will not
 allow
   them to enter the server.
  
   Thank you,
   Alec Sanger
   P: 248.941.3813
   F: 313.286.8945
  
  
  
Date: Tue, 16 Jun 2009 16:44:26 -0700
From: ch...@pingdemons.com
To: hlds@list.valvesoftware.com
Subject: [hlds] SDK update and server downloads
   
Question,
   
   
With the new SDK update if i make a change to lets say ctf_2fort and
  the
server is running that map does that mean the client would have to
re-download the full map again? or just the new content.
   
   
   
   
Thanks!
   
___
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 archives,
   please visit:
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Re: [hlds] SDK update and server downloads

2009-06-17 Thread bl4nk
As long as you only change entities in the map, there will be no 
problems and players won't have to re-download the map. If there are any 
brush changes, then people will get errors and be kicked.

Richard Eid wrote:
 Here it is:

 http://developer.valvesoftware.com/wiki/Patching_levels_with_lump_files

 Support on that goes back to EP1, so if your changes can be done with lump
 files, you might consider that.  I guess the problem with that is if someone
 else decides to use the same method on the same map, the naming convention
 used will end up being a problem.

 On the other hand, if it works like .BSP files in that if one already exists
 with the same name, the client will get an error about mismatched files,
 then as long as you get your .LMP to the client before anyone else you have
 nothing to worry about. :)

 -Richard Eid


 On Wed, Jun 17, 2009 at 4:04 AM, Richard Eid richard@gmail.com wrote:

   
 Can you use the same method used in Left 4 Dead's Survival mode where they
 blocked off large portions of the maps?  Valve used .LMP files to achieve
 this.  Does that work in TF2(S2K7)I'm sure someone with more mapping
 experience can go further into detail on this than I can, but basically
 you're loading the same map, but with the .LMP on top of it adding those
 elements.  I'm not exactly sure how it's achieved, but someone here does and
 can probably be more articulate on the matter.

 LOL, my terminology.

 -Richard Eid



 On Tue, Jun 16, 2009 at 9:04 PM, Craig H robolea...@gmail.com wrote:

 
 It would just be best to add a tag to the end of the map name. say,
 CTF_2Fort_MyMap.

 On Tue, Jun 16, 2009 at 4:53 PM, Brent Veal naslund.fan...@gmail.com
   
 wrote:
 
 Clients will be kicked/not able to join at all unless they download the
 version of the map being used on the server

 On Tue, Jun 16, 2009 at 4:47 PM, Alec Sanger eclyp...@hotmail.com
 
 wrote:
   
 I believe if you make a change to a server and keep the name the same,
   
 the
 
 clients with the non-updated version will get an error and will not
   
 allow
   
 them to enter the server.

 Thank you,
 Alec Sanger
 P: 248.941.3813
 F: 313.286.8945



   
 Date: Tue, 16 Jun 2009 16:44:26 -0700
 From: ch...@pingdemons.com
 To: hlds@list.valvesoftware.com
 Subject: [hlds] SDK update and server downloads

 Question,


 With the new SDK update if i make a change to lets say ctf_2fort and
 
 the
 
 server is running that map does that mean the client would have to
 re-download the full map again? or just the new content.




 Thanks!

 ___
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 archives,
   
 please visit:
   
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 _
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Re: [hlds] SDK update and server downloads

2009-06-17 Thread DontWannaName!
That is why we have Stripper! :D

On Wed, Jun 17, 2009 at 1:52 AM, bl4nk bl4n...@gmail.com wrote:

 As long as you only change entities in the map, there will be no
 problems and players won't have to re-download the map. If there are any
 brush changes, then people will get errors and be kicked.

 Richard Eid wrote:
  Here it is:
 
  http://developer.valvesoftware.com/wiki/Patching_levels_with_lump_files
 
  Support on that goes back to EP1, so if your changes can be done with
 lump
  files, you might consider that.  I guess the problem with that is if
 someone
  else decides to use the same method on the same map, the naming
 convention
  used will end up being a problem.
 
  On the other hand, if it works like .BSP files in that if one already
 exists
  with the same name, the client will get an error about mismatched files,
  then as long as you get your .LMP to the client before anyone else you
 have
  nothing to worry about. :)
 
  -Richard Eid
 
 
  On Wed, Jun 17, 2009 at 4:04 AM, Richard Eid richard@gmail.com
 wrote:
 
 
  Can you use the same method used in Left 4 Dead's Survival mode where
 they
  blocked off large portions of the maps?  Valve used .LMP files to
 achieve
  this.  Does that work in TF2(S2K7)I'm sure someone with more mapping
  experience can go further into detail on this than I can, but basically
  you're loading the same map, but with the .LMP on top of it adding those
  elements.  I'm not exactly sure how it's achieved, but someone here does
 and
  can probably be more articulate on the matter.
 
  LOL, my terminology.
 
  -Richard Eid
 
 
 
  On Tue, Jun 16, 2009 at 9:04 PM, Craig H robolea...@gmail.com wrote:
 
 
  It would just be best to add a tag to the end of the map name. say,
  CTF_2Fort_MyMap.
 
  On Tue, Jun 16, 2009 at 4:53 PM, Brent Veal naslund.fan...@gmail.com
 
  wrote:
 
  Clients will be kicked/not able to join at all unless they download
 the
  version of the map being used on the server
 
  On Tue, Jun 16, 2009 at 4:47 PM, Alec Sanger eclyp...@hotmail.com
 
  wrote:
 
  I believe if you make a change to a server and keep the name the
 same,
 
  the
 
  clients with the non-updated version will get an error and will not
 
  allow
 
  them to enter the server.
 
  Thank you,
  Alec Sanger
  P: 248.941.3813
  F: 313.286.8945
 
 
 
 
  Date: Tue, 16 Jun 2009 16:44:26 -0700
  From: ch...@pingdemons.com
  To: hlds@list.valvesoftware.com
  Subject: [hlds] SDK update and server downloads
 
  Question,
 
 
  With the new SDK update if i make a change to lets say ctf_2fort and
 
  the
 
  server is running that map does that mean the client would have to
  re-download the full map again? or just the new content.
 
 
 
 
  Thanks!
 
  ___
  To unsubscribe, edit your list preferences, or view the list
 
  archives,
 
  please visit:
 
  http://list.valvesoftware.com/mailman/listinfo/hlds
 
  _
  Lauren found her dream laptop. Find the PC that’s right for you.
  http://www.microsoft.com/windows/choosepc/?ocid=ftp_val_wl_290
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Re: [hlds] SDK update and server downloads

2009-06-16 Thread Alec Sanger

I believe if you make a change to a server and keep the name the same, the 
clients with the non-updated version will get an error and will not allow them 
to enter the server.

Thank you,
Alec Sanger
P: 248.941.3813
F: 313.286.8945



 Date: Tue, 16 Jun 2009 16:44:26 -0700
 From: ch...@pingdemons.com
 To: hlds@list.valvesoftware.com
 Subject: [hlds] SDK update and server downloads
 
 Question,
 
 
 With the new SDK update if i make a change to lets say ctf_2fort and the 
 server is running that map does that mean the client would have to 
 re-download the full map again? or just the new content.
 
 
 
 
 Thanks!
 
 ___
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 visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

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[hlds] SDK update and server downloads

2009-06-16 Thread Chris
Question,


With the new SDK update if i make a change to lets say ctf_2fort and the 
server is running that map does that mean the client would have to 
re-download the full map again? or just the new content.




Thanks!

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Re: [hlds] SDK update and server downloads

2009-06-16 Thread Brent Veal
Clients will be kicked/not able to join at all unless they download the
version of the map being used on the server

On Tue, Jun 16, 2009 at 4:47 PM, Alec Sanger eclyp...@hotmail.com wrote:


 I believe if you make a change to a server and keep the name the same, the
 clients with the non-updated version will get an error and will not allow
 them to enter the server.

 Thank you,
 Alec Sanger
 P: 248.941.3813
 F: 313.286.8945



  Date: Tue, 16 Jun 2009 16:44:26 -0700
  From: ch...@pingdemons.com
  To: hlds@list.valvesoftware.com
  Subject: [hlds] SDK update and server downloads
 
  Question,
 
 
  With the new SDK update if i make a change to lets say ctf_2fort and the
  server is running that map does that mean the client would have to
  re-download the full map again? or just the new content.
 
 
 
 
  Thanks!
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds

 _
 Lauren found her dream laptop. Find the PC that’s right for you.
 http://www.microsoft.com/windows/choosepc/?ocid=ftp_val_wl_290
 ___
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Re: [hlds] SDK update and server downloads

2009-06-16 Thread Craig H
It would just be best to add a tag to the end of the map name. say,
CTF_2Fort_MyMap.

On Tue, Jun 16, 2009 at 4:53 PM, Brent Veal naslund.fan...@gmail.comwrote:

 Clients will be kicked/not able to join at all unless they download the
 version of the map being used on the server

 On Tue, Jun 16, 2009 at 4:47 PM, Alec Sanger eclyp...@hotmail.com wrote:

 
  I believe if you make a change to a server and keep the name the same,
 the
  clients with the non-updated version will get an error and will not allow
  them to enter the server.
 
  Thank you,
  Alec Sanger
  P: 248.941.3813
  F: 313.286.8945
 
 
 
   Date: Tue, 16 Jun 2009 16:44:26 -0700
   From: ch...@pingdemons.com
   To: hlds@list.valvesoftware.com
   Subject: [hlds] SDK update and server downloads
  
   Question,
  
  
   With the new SDK update if i make a change to lets say ctf_2fort and
 the
   server is running that map does that mean the client would have to
   re-download the full map again? or just the new content.
  
  
  
  
   Thanks!
  
   ___
   To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
   http://list.valvesoftware.com/mailman/listinfo/hlds
 
  _
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  http://www.microsoft.com/windows/choosepc/?ocid=ftp_val_wl_290
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