Re: [hlds] Server hosting
Intel Dual Core Technology E6300 Conroe 1.86GHz 1066 FSB 1GB RAM 160GB SATA HDD 1250GBs monthly traffic 10 mbps port 2 IPs Support included Regular Price: $119.00 connection - direct line in hop one oc48 connection on 10 mb port mcclean virginia interested? check it out at www.xxxclanxxx.com - Original Message - From: Jason O. Washburn [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Tuesday, October 03, 2006 3:33 AM Subject: [hlds] Server hosting Guys I was considering renting a couple more 32 player DOD 1.3 servers. What I was wondering is who has the best deals out there right now and also the different prices everyone is paying for them monthly. Thanks, Jason -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of LDuke Sent: Monday, October 02, 2006 1:36 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Remove Player Limits -- [ Picked text/plain from multipart/alternative ] You don't need to decompile the map to add spawn points. You can add entities to a map file, and only the server needs to have the changes. The map version won't differ. I used that method to add a chicken model, feathers, and sound to cs_italy with no problems. On 10/2/06, Jamie Garside [EMAIL PROTECTED] wrote: It is possible to add spawn points using mani admin plugin. There is a file you can edit in order to create new ones at set points in the map. Plus, decompiling the map is illegal, and also clients would get an error that their version of the map differs from the server. Jason wrote: I'm trying to make a zombie server (bots only join a team with knives) but it wont allow more then 20 players on a certain team...is there a way to remove this limit. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Server hosting
Guys I was considering renting a couple more 32 player DOD 1.3 servers. What I was wondering is who has the best deals out there right now and also the different prices everyone is paying for them monthly. Thanks, Jason -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of LDuke Sent: Monday, October 02, 2006 1:36 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Remove Player Limits -- [ Picked text/plain from multipart/alternative ] You don't need to decompile the map to add spawn points. You can add entities to a map file, and only the server needs to have the changes. The map version won't differ. I used that method to add a chicken model, feathers, and sound to cs_italy with no problems. On 10/2/06, Jamie Garside [EMAIL PROTECTED] wrote: It is possible to add spawn points using mani admin plugin. There is a file you can edit in order to create new ones at set points in the map. Plus, decompiling the map is illegal, and also clients would get an error that their version of the map differs from the server. Jason wrote: I'm trying to make a zombie server (bots only join a team with knives) but it wont allow more then 20 players on a certain team...is there a way to remove this limit. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Server hosting
-- [ Picked text/plain from multipart/alternative ] Best deal is one thats close to you, plays well, and you can afford. There will be too many slanted replies here otherwise, as many have vested interests :). Find one in a near location though is key. On 10/3/06, Jason O. Washburn [EMAIL PROTECTED] wrote: Guys I was considering renting a couple more 32 player DOD 1.3 servers. What I was wondering is who has the best deals out there right now and also the different prices everyone is paying for them monthly. Thanks, Jason -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of LDuke Sent: Monday, October 02, 2006 1:36 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Remove Player Limits -- [ Picked text/plain from multipart/alternative ] You don't need to decompile the map to add spawn points. You can add entities to a map file, and only the server needs to have the changes. The map version won't differ. I used that method to add a chicken model, feathers, and sound to cs_italy with no problems. On 10/2/06, Jamie Garside [EMAIL PROTECTED] wrote: It is possible to add spawn points using mani admin plugin. There is a file you can edit in order to create new ones at set points in the map. Plus, decompiling the map is illegal, and also clients would get an error that their version of the map differs from the server. Jason wrote: I'm trying to make a zombie server (bots only join a team with knives) but it wont allow more then 20 players on a certain team...is there a way to remove this limit. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Server hosting
I agree with Ian. You'll find 15 replies of 'I think servers4u will be perfect for what you are asking for, thanks [EMAIL PROTECTED]' I found my original host by opening up steam, selecting the right upload speed and then let it find servers. The ones constantly at the top were the ones I wanted to go with. I chose my current server however on the fact that the support was so amazing that it was worth an extra 10% ping. On 03/10/06, Ian mu [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] Best deal is one thats close to you, plays well, and you can afford. There will be too many slanted replies here otherwise, as many have vested interests :). Find one in a near location though is key. On 10/3/06, Jason O. Washburn [EMAIL PROTECTED] wrote: Guys I was considering renting a couple more 32 player DOD 1.3 servers. What I was wondering is who has the best deals out there right now and also the different prices everyone is paying for them monthly. Thanks, Jason -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of LDuke Sent: Monday, October 02, 2006 1:36 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Remove Player Limits -- [ Picked text/plain from multipart/alternative ] You don't need to decompile the map to add spawn points. You can add entities to a map file, and only the server needs to have the changes. The map version won't differ. I used that method to add a chicken model, feathers, and sound to cs_italy with no problems. On 10/2/06, Jamie Garside [EMAIL PROTECTED] wrote: It is possible to add spawn points using mani admin plugin. There is a file you can edit in order to create new ones at set points in the map. Plus, decompiling the map is illegal, and also clients would get an error that their version of the map differs from the server. Jason wrote: I'm trying to make a zombie server (bots only join a team with knives) but it wont allow more then 20 players on a certain team...is there a way to remove this limit. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Server hosting
Not sure what you mean by selecting the right upload speed and then let it find servers. Are you meaning latency? Jason -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Graham Robinson Sent: Tuesday, October 03, 2006 2:53 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Server hosting I agree with Ian. You'll find 15 replies of 'I think servers4u will be perfect for what you are asking for, thanks [EMAIL PROTECTED]' I found my original host by opening up steam, selecting the right upload speed and then let it find servers. The ones constantly at the top were the ones I wanted to go with. I chose my current server however on the fact that the support was so amazing that it was worth an extra 10% ping. On 03/10/06, Ian mu [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] Best deal is one thats close to you, plays well, and you can afford. There will be too many slanted replies here otherwise, as many have vested interests :). Find one in a near location though is key. On 10/3/06, Jason O. Washburn [EMAIL PROTECTED] wrote: Guys I was considering renting a couple more 32 player DOD 1.3 servers. What I was wondering is who has the best deals out there right now and also the different prices everyone is paying for them monthly. Thanks, Jason -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of LDuke Sent: Monday, October 02, 2006 1:36 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Remove Player Limits -- [ Picked text/plain from multipart/alternative ] You don't need to decompile the map to add spawn points. You can add entities to a map file, and only the server needs to have the changes. The map version won't differ. I used that method to add a chicken model, feathers, and sound to cs_italy with no problems. On 10/2/06, Jamie Garside [EMAIL PROTECTED] wrote: It is possible to add spawn points using mani admin plugin. There is a file you can edit in order to create new ones at set points in the map. Plus, decompiling the map is illegal, and also clients would get an error that their version of the map differs from the server. Jason wrote: I'm trying to make a zombie server (bots only join a team with knives) but it wont allow more then 20 players on a certain team...is there a way to remove this limit. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Server hosting
I'm going back a while but that option in steam where it asks you what your internet connection is is best set to your upload speed. That setting is used when pinging the servers around you to ensure that not too many are pingged at the same time if your connection cannot handle it. What happens however is that most people set it to 2MB+ when (certainly in the UK) their upload speed is more likely to be 256K. Therefore too many servers get pinged and the reply back takes longer than it would if that server would have been pinged individually. So what I suggest is to put that setting down to 256K and then let the server browser fill up. On 03/10/06, Jason O. Washburn [EMAIL PROTECTED] wrote: Not sure what you mean by selecting the right upload speed and then let it find servers. Are you meaning latency? Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Server hosting
Sorry for the immediate re-post. Finding it was easier than I thought... Alfred Reynolds to hlds More options 25/05/05 The upload speed is the important value. Specifically, we assume your upload speed be the same as the value you selected in that drop down (as does the game, it does NOT take into account any asymmetry in your bandwidth). - Alfred Original Message From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of artiecs Sent: Tuesday, May 24, 2005 4:23 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Server Listings I have a 4.4Mb/s connection, on which i can consistently download 500kB/s, so i have my client set to 'Lan/T1 1M'. And i see many server's who's pings are 20-50 show up in the main server list between 200 and 500. Do clients need to also take into account their upload speed when setting the Steam--Internet setting? I only have 368kb/s upload so could that be part of the problem? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Server hosting
-- [ Picked text/plain from multipart/alternative ] What type of box are you needing to lease Jason. Do you want a dual zeon or dual core box, or just a simple P4 3.0 gig with a gig of ram. You want to run linux or windows.What location do you need also. Cost doesn't mean that much to me. I really like my provider from LA CA. www.gizzmos.net Nothing but linux fedora core 3,4 5 boxes. ---Original Message--- From: Jason O. Washburn Date: 10/03/06 00:32:44 To: hlds@list.valvesoftware.com Subject: [hlds] Server hosting Guys I was considering renting a couple more 32 player DOD 1.3 servers. What I was wondering is who has the best deals out there right now and also the different prices everyone is paying for them monthly. Thanks, Jason -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of LDuke Sent: Monday, October 02, 2006 1:36 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Remove Player Limits -- [ Picked text/plain from multipart/alternative ] You don't need to decompile the map to add spawn points. You can add entities to a map file, and only the server needs to have the changes. The map version won't differ. I used that method to add a chicken model, feathers, and sound to cs_italy with no problems. On 10/2/06, Jamie Garside [EMAIL PROTECTED] wrote: It is possible to add spawn points using mani admin plugin. There is a file you can edit in order to create new ones at set points in the map. Plus, decompiling the map is illegal, and also clients would get an error that their version of the map differs from the server. Jason wrote: I'm trying to make a zombie server (bots only join a team with knives) but it wont allow more then 20 players on a certain team...is there a way to remove this limit. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Server hosting
Where are you from Jason? If you are looking for a server in England, killercreation (http://killercreation.co.uk/) is a very good choice imo. Good prices, good pings, good servers and good support. :) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jason O. Washburn Sent: 3. oktober 2006 09:33 To: hlds@list.valvesoftware.com Subject: [hlds] Server hosting Guys I was considering renting a couple more 32 player DOD 1.3 servers. What I was wondering is who has the best deals out there right now and also the different prices everyone is paying for them monthly. Thanks, Jason -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of LDuke Sent: Monday, October 02, 2006 1:36 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Remove Player Limits -- [ Picked text/plain from multipart/alternative ] You don't need to decompile the map to add spawn points. You can add entities to a map file, and only the server needs to have the changes. The map version won't differ. I used that method to add a chicken model, feathers, and sound to cs_italy with no problems. On 10/2/06, Jamie Garside [EMAIL PROTECTED] wrote: It is possible to add spawn points using mani admin plugin. There is a file you can edit in order to create new ones at set points in the map. Plus, decompiling the map is illegal, and also clients would get an error that their version of the map differs from the server. Jason wrote: I'm trying to make a zombie server (bots only join a team with knives) but it wont allow more then 20 players on a certain team...is there a way to remove this limit. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.1.407 / Virus Database: 268.12.12/461 - Release Date: 10/2/2006 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Server hosting
The box really doesn't matter as long as it can host a 32 person DOD 1.3 and have low pings. I am better with Windows but I could probably make it work on a Linux box. I'm looking for a midwest location such as Dallas or Oklahoma City. Thanks for the help guys. I really appreciate the info:-) Jason -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of kyle Sent: Tuesday, October 03, 2006 4:29 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Server hosting -- [ Picked text/plain from multipart/alternative ] What type of box are you needing to lease Jason. Do you want a dual zeon or dual core box, or just a simple P4 3.0 gig with a gig of ram. You want to run linux or windows.What location do you need also. Cost doesn't mean that much to me. I really like my provider from LA CA. www.gizzmos.net Nothing but linux fedora core 3,4 5 boxes. ---Original Message--- From: Jason O. Washburn Date: 10/03/06 00:32:44 To: hlds@list.valvesoftware.com Subject: [hlds] Server hosting Guys I was considering renting a couple more 32 player DOD 1.3 servers. What I was wondering is who has the best deals out there right now and also the different prices everyone is paying for them monthly. Thanks, Jason -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of LDuke Sent: Monday, October 02, 2006 1:36 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Remove Player Limits -- [ Picked text/plain from multipart/alternative ] You don't need to decompile the map to add spawn points. You can add entities to a map file, and only the server needs to have the changes. The map version won't differ. I used that method to add a chicken model, feathers, and sound to cs_italy with no problems. On 10/2/06, Jamie Garside [EMAIL PROTECTED] wrote: It is possible to add spawn points using mani admin plugin. There is a file you can edit in order to create new ones at set points in the map. Plus, decompiling the map is illegal, and also clients would get an error that their version of the map differs from the server. Jason wrote: I'm trying to make a zombie server (bots only join a team with knives) but it wont allow more then 20 players on a certain team...is there a way to remove this limit. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Server hosting
-- [ Picked text/plain from multipart/alternative ] your best of testing some servers first off befor you buy. and remember some locations are better then other's, also some networks work better under different isp's and internet connection. make sure u can try a server befor you do go and rent one else it could leave u with problems On 03/10/06, Jason O. Washburn [EMAIL PROTECTED] wrote: The box really doesn't matter as long as it can host a 32 person DOD 1.3 and have low pings. I am better with Windows but I could probably make it work on a Linux box. I'm looking for a midwest location such as Dallas or Oklahoma City. Thanks for the help guys. I really appreciate the info:-) Jason -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of kyle Sent: Tuesday, October 03, 2006 4:29 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Server hosting -- [ Picked text/plain from multipart/alternative ] What type of box are you needing to lease Jason. Do you want a dual zeon or dual core box, or just a simple P4 3.0 gig with a gig of ram. You want to run linux or windows.What location do you need also. Cost doesn't mean that much to me. I really like my provider from LA CA. www.gizzmos.net Nothing but linux fedora core 3,4 5 boxes. ---Original Message--- From: Jason O. Washburn Date: 10/03/06 00:32:44 To: hlds@list.valvesoftware.com Subject: [hlds] Server hosting Guys I was considering renting a couple more 32 player DOD 1.3 servers. What I was wondering is who has the best deals out there right now and also the different prices everyone is paying for them monthly. Thanks, Jason -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of LDuke Sent: Monday, October 02, 2006 1:36 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Remove Player Limits -- [ Picked text/plain from multipart/alternative ] You don't need to decompile the map to add spawn points. You can add entities to a map file, and only the server needs to have the changes. The map version won't differ. I used that method to add a chicken model, feathers, and sound to cs_italy with no problems. On 10/2/06, Jamie Garside [EMAIL PROTECTED] wrote: It is possible to add spawn points using mani admin plugin. There is a file you can edit in order to create new ones at set points in the map. Plus, decompiling the map is illegal, and also clients would get an error that their version of the map differs from the server. Jason wrote: I'm trying to make a zombie server (bots only join a team with knives) but it wont allow more then 20 players on a certain team...is there a way to remove this limit. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Server hosting
Dallas? That's easy, either www.servermatrix.com theplanet.com or insomnia365.com (all the same company) www.softlayer.com is where I have a box. In almost all of those, you can get Windows for the same price as Linux. Jason O. Washburn wrote: The box really doesn't matter as long as it can host a 32 person DOD 1.3 and have low pings. I am better with Windows but I could probably make it work on a Linux box. I'm looking for a midwest location such as Dallas or Oklahoma City. Thanks for the help guys. I really appreciate the info:-) Jason -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of kyle Sent: Tuesday, October 03, 2006 4:29 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Server hosting -- [ Picked text/plain from multipart/alternative ] What type of box are you needing to lease Jason. Do you want a dual zeon or dual core box, or just a simple P4 3.0 gig with a gig of ram. You want to run linux or windows.What location do you need also. Cost doesn't mean that much to me. I really like my provider from LA CA. www.gizzmos.net Nothing but linux fedora core 3,4 5 boxes. ---Original Message--- From: Jason O. Washburn Date: 10/03/06 00:32:44 To: hlds@list.valvesoftware.com Subject: [hlds] Server hosting Guys I was considering renting a couple more 32 player DOD 1.3 servers. What I was wondering is who has the best deals out there right now and also the different prices everyone is paying for them monthly. Thanks, Jason -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of LDuke Sent: Monday, October 02, 2006 1:36 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Remove Player Limits -- [ Picked text/plain from multipart/alternative ] You don't need to decompile the map to add spawn points. You can add entities to a map file, and only the server needs to have the changes. The map version won't differ. I used that method to add a chicken model, feathers, and sound to cs_italy with no problems. On 10/2/06, Jamie Garside [EMAIL PROTECTED] wrote: It is possible to add spawn points using mani admin plugin. There is a file you can edit in order to create new ones at set points in the map. Plus, decompiling the map is illegal, and also clients would get an error that their version of the map differs from the server. Jason wrote: I'm trying to make a zombie server (bots only join a team with knives) but it wont allow more then 20 players on a certain team...is there a way to remove this limit. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds