Re: [hlds] Team Fortress 2/Counter-Strike: Source/Day of Defeat: Source/Half-Life 2: Deathmatch Updates Available
This is the only exts needed to be disabled for SM to work on 1.4 sdktools.ext.2.ep2v.so rename to sdktools.ext.2.ep2v.so.bak and restart server. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of KrAzYeTy Sent: 30 September 2010 22:54 To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2/Counter-Strike: Source/Day of Defeat: Source/Half-Life 2: Deathmatch Updates Available Oh well sorry for ignoring you ;) thanks... <3 On Thu, Sep 30, 2010 at 2:46 PM, DontWannaName! wrote: > If you would listen to me... > > Simply delete the TF2 extension in the extensions folder when the server is > off. That will unload all plugins that use them and the TF2 gamedata. Once > the gamedata is updated you can reload the extension. > > On Thu, Sep 30, 2010 at 2:42 PM, KrAzYeTy wrote: > >> Disabled plugins, servers working now. No in game admin, reserved >> slots etc etc but no crashing. People are trading like krazy. >> >> On Thu, Sep 30, 2010 at 1:55 PM, Mike Vail >> wrote: >> > I have no problems with adding or removing bots on a generic TF2 server >> > under Windows 2008 running without any plugins or Sourcemod. However >> kicking >> > bots / adding bots, or if a player joins the server which causes a bot to >> > auto-vacate, our CSS servers will crash immediately. We are using the >> latest >> > SourceMod 1.3.5 snapshot for Windows. >> > >> > Mike >> > >> > -Original Message- >> > From: hlds-boun...@list.valvesoftware.com >> > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of clad iron >> > Sent: Thursday, September 30, 2010 1:14 PM >> > To: Half-Life dedicated Win32 server mailing list >> > Subject: Re: [hlds] Team Fortress 2/Counter-Strike: Source/Day of Defeat: >> > Source/Half-Life 2: Deathmatch Updates Available >> > >> > can anyone else verify adding a bot will crash the server in tf2 >> > >> > 16:10:29 tf_bot_quota 2 >> > 16:10:37 tf_bot_join_after_player 0 >> > 16:10:46 tf_bot_add >> > >> > server crashes. >> > >> > >> > >> > >> > On Thu, Sep 30, 2010 at 3:59 PM, Mike Kurfis wrote: >> > >> >> If you have SourceMod, update to the latest snapshot if you can. >> >> Worked for me. 1.3.5-hg3040< >> >> http://www.sourcemod.net/smdrop/1.3/sourcemod-1.3.5-hg3040-windows.zip >> >> > >> >> >> >> On Thu, Sep 30, 2010 at 12:44 PM, k e wrote: >> >> >> >> > Updated servers not allowing people to join >> >> > >> >> > :/ >> >> > >> >> > On Thu, Sep 30, 2010 at 3:09 PM, Saint K. >> >> > wrote: >> >> > >> >> > > Just add cfg's for pl_ maps with a higher number configured. >> >> > > >> >> > > -Original Message- >> >> > > From: hlds-boun...@list.valvesoftware.com [mailto: >> >> > > hlds-boun...@list.valvesoftware.com] On Behalf Of Nikolay Shopik >> >> > > Sent: Thursday, September 30, 2010 9:07 PM >> >> > > To: hlds@list.valvesoftware.com >> >> > > Cc: hlds_li...@list.valvesoftware.com >> >> > > Subject: Re: [hlds] Team Fortress 2/Counter-Strike: Source/Day of >> >> Defeat: >> >> > > Source/Half-Life 2: Deathmatch Updates Available >> >> > > >> >> > > On 30.09.2010 22:27, Jason Ruymen wrote: >> >> > > > Set mp_scrambleteams_auto_windifference to set the number of >> >> > > > round >> >> wins >> >> > a >> >> > > team must lead by in order to trigger an auto scramble (default is >> >> > > 2) >> >> > > >> >> > > I think this will be ultimately broken on pl maps, where windiff >> >> > > is usually over 5. >> >> > > >> >> > > >> >> > > ___ >> >> > > To unsubscribe, edit your list preferences, or view the list >> >> > > archives, please visit: >> >> > > http://list.valvesoftware.com/mailman/listinfo/hlds >> >> > > >> >> > > ___ >> >> > > To unsubscribe, edit your list preferences, or view the list >> >> > > archives, please vi
Re: [hlds] Team Fortress 2/Counter-Strike: Source/Day of Defeat: Source/Half-Life 2: Deathmatch Updates Available
Oh well sorry for ignoring you ;) thanks... <3 On Thu, Sep 30, 2010 at 2:46 PM, DontWannaName! wrote: > If you would listen to me... > > Simply delete the TF2 extension in the extensions folder when the server is > off. That will unload all plugins that use them and the TF2 gamedata. Once > the gamedata is updated you can reload the extension. > > On Thu, Sep 30, 2010 at 2:42 PM, KrAzYeTy wrote: > >> Disabled plugins, servers working now. No in game admin, reserved >> slots etc etc but no crashing. People are trading like krazy. >> >> On Thu, Sep 30, 2010 at 1:55 PM, Mike Vail >> wrote: >> > I have no problems with adding or removing bots on a generic TF2 server >> > under Windows 2008 running without any plugins or Sourcemod. However >> kicking >> > bots / adding bots, or if a player joins the server which causes a bot to >> > auto-vacate, our CSS servers will crash immediately. We are using the >> latest >> > SourceMod 1.3.5 snapshot for Windows. >> > >> > Mike >> > >> > -Original Message- >> > From: hlds-boun...@list.valvesoftware.com >> > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of clad iron >> > Sent: Thursday, September 30, 2010 1:14 PM >> > To: Half-Life dedicated Win32 server mailing list >> > Subject: Re: [hlds] Team Fortress 2/Counter-Strike: Source/Day of Defeat: >> > Source/Half-Life 2: Deathmatch Updates Available >> > >> > can anyone else verify adding a bot will crash the server in tf2 >> > >> > 16:10:29 tf_bot_quota 2 >> > 16:10:37 tf_bot_join_after_player 0 >> > 16:10:46 tf_bot_add >> > >> > server crashes. >> > >> > >> > >> > >> > On Thu, Sep 30, 2010 at 3:59 PM, Mike Kurfis wrote: >> > >> >> If you have SourceMod, update to the latest snapshot if you can. >> >> Worked for me. 1.3.5-hg3040< >> >> http://www.sourcemod.net/smdrop/1.3/sourcemod-1.3.5-hg3040-windows.zip >> >> > >> >> >> >> On Thu, Sep 30, 2010 at 12:44 PM, k e wrote: >> >> >> >> > Updated servers not allowing people to join >> >> > >> >> > :/ >> >> > >> >> > On Thu, Sep 30, 2010 at 3:09 PM, Saint K. >> >> > wrote: >> >> > >> >> > > Just add cfg's for pl_ maps with a higher number configured. >> >> > > >> >> > > -Original Message- >> >> > > From: hlds-boun...@list.valvesoftware.com [mailto: >> >> > > hlds-boun...@list.valvesoftware.com] On Behalf Of Nikolay Shopik >> >> > > Sent: Thursday, September 30, 2010 9:07 PM >> >> > > To: hlds@list.valvesoftware.com >> >> > > Cc: hlds_li...@list.valvesoftware.com >> >> > > Subject: Re: [hlds] Team Fortress 2/Counter-Strike: Source/Day of >> >> Defeat: >> >> > > Source/Half-Life 2: Deathmatch Updates Available >> >> > > >> >> > > On 30.09.2010 22:27, Jason Ruymen wrote: >> >> > > > Set mp_scrambleteams_auto_windifference to set the number of >> >> > > > round >> >> wins >> >> > a >> >> > > team must lead by in order to trigger an auto scramble (default is >> >> > > 2) >> >> > > >> >> > > I think this will be ultimately broken on pl maps, where windiff >> >> > > is usually over 5. >> >> > > >> >> > > >> >> > > ___ >> >> > > To unsubscribe, edit your list preferences, or view the list >> >> > > archives, please visit: >> >> > > http://list.valvesoftware.com/mailman/listinfo/hlds >> >> > > >> >> > > ___ >> >> > > To unsubscribe, edit your list preferences, or view the list >> >> > > archives, please visit: >> >> > > http://list.valvesoftware.com/mailman/listinfo/hlds >> >> > > >> >> > ___ >> >> > To unsubscribe, edit your list preferences, or view the list >> >> > archives, please visit: >> >> > http://list.valvesoftware.com/mailman/listinfo/hlds >> >> > >> >> ___ >> >> To unsubscribe, edit your list preferences, or view the list archives, >> >> please visit: >> >> http://list.valvesoftware.com/mailman/listinfo/hlds >> >> >> > ___ >> > To unsubscribe, edit your list preferences, or view the list archives, >> > please visit: >> > http://list.valvesoftware.com/mailman/listinfo/hlds >> > >> > >> > >> > ___ >> > To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> > http://list.valvesoftware.com/mailman/listinfo/hlds >> > >> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2/Counter-Strike: Source/Day of Defeat: Source/Half-Life 2: Deathmatch Updates Available
ive yet to update sourcemod but im running windows and its running fine on all of my servers. Did have a problem with one SM plugin but i just disabled it. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2/Counter-Strike: Source/Day of Defeat: Source/Half-Life 2: Deathmatch Updates Available
If you would listen to me... Simply delete the TF2 extension in the extensions folder when the server is off. That will unload all plugins that use them and the TF2 gamedata. Once the gamedata is updated you can reload the extension. On Thu, Sep 30, 2010 at 2:42 PM, KrAzYeTy wrote: > Disabled plugins, servers working now. No in game admin, reserved > slots etc etc but no crashing. People are trading like krazy. > > On Thu, Sep 30, 2010 at 1:55 PM, Mike Vail > wrote: > > I have no problems with adding or removing bots on a generic TF2 server > > under Windows 2008 running without any plugins or Sourcemod. However > kicking > > bots / adding bots, or if a player joins the server which causes a bot to > > auto-vacate, our CSS servers will crash immediately. We are using the > latest > > SourceMod 1.3.5 snapshot for Windows. > > > > Mike > > > > -Original Message- > > From: hlds-boun...@list.valvesoftware.com > > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of clad iron > > Sent: Thursday, September 30, 2010 1:14 PM > > To: Half-Life dedicated Win32 server mailing list > > Subject: Re: [hlds] Team Fortress 2/Counter-Strike: Source/Day of Defeat: > > Source/Half-Life 2: Deathmatch Updates Available > > > > can anyone else verify adding a bot will crash the server in tf2 > > > > 16:10:29 tf_bot_quota 2 > > 16:10:37 tf_bot_join_after_player 0 > > 16:10:46 tf_bot_add > > > > server crashes. > > > > > > > > > > On Thu, Sep 30, 2010 at 3:59 PM, Mike Kurfis wrote: > > > >> If you have SourceMod, update to the latest snapshot if you can. > >> Worked for me. 1.3.5-hg3040< > >> http://www.sourcemod.net/smdrop/1.3/sourcemod-1.3.5-hg3040-windows.zip > >> > > >> > >> On Thu, Sep 30, 2010 at 12:44 PM, k e wrote: > >> > >> > Updated servers not allowing people to join > >> > > >> > :/ > >> > > >> > On Thu, Sep 30, 2010 at 3:09 PM, Saint K. > >> > wrote: > >> > > >> > > Just add cfg's for pl_ maps with a higher number configured. > >> > > > >> > > -Original Message- > >> > > From: hlds-boun...@list.valvesoftware.com [mailto: > >> > > hlds-boun...@list.valvesoftware.com] On Behalf Of Nikolay Shopik > >> > > Sent: Thursday, September 30, 2010 9:07 PM > >> > > To: hlds@list.valvesoftware.com > >> > > Cc: hlds_li...@list.valvesoftware.com > >> > > Subject: Re: [hlds] Team Fortress 2/Counter-Strike: Source/Day of > >> Defeat: > >> > > Source/Half-Life 2: Deathmatch Updates Available > >> > > > >> > > On 30.09.2010 22:27, Jason Ruymen wrote: > >> > > > Set mp_scrambleteams_auto_windifference to set the number of > >> > > > round > >> wins > >> > a > >> > > team must lead by in order to trigger an auto scramble (default is > >> > > 2) > >> > > > >> > > I think this will be ultimately broken on pl maps, where windiff > >> > > is usually over 5. > >> > > > >> > > > >> > > ___ > >> > > To unsubscribe, edit your list preferences, or view the list > >> > > archives, please visit: > >> > > http://list.valvesoftware.com/mailman/listinfo/hlds > >> > > > >> > > ___ > >> > > To unsubscribe, edit your list preferences, or view the list > >> > > archives, please visit: > >> > > http://list.valvesoftware.com/mailman/listinfo/hlds > >> > > > >> > ___ > >> > To unsubscribe, edit your list preferences, or view the list > >> > archives, please visit: > >> > http://list.valvesoftware.com/mailman/listinfo/hlds > >> > > >> ___ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlds > >> > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2/Counter-Strike: Source/Day of Defeat: Source/Half-Life 2: Deathmatch Updates Available
Stuck at school, how's trading work? Do you trade with specific people or is it "I want X and willing to give up Y for it"? Does it put a message in chat when you trade and what you traded with/for? On Thu, Sep 30, 2010 at 2:42 PM, KrAzYeTy wrote: > Disabled plugins, servers working now. No in game admin, reserved > slots etc etc but no crashing. People are trading like krazy. > > On Thu, Sep 30, 2010 at 1:55 PM, Mike Vail wrote: >> I have no problems with adding or removing bots on a generic TF2 server >> under Windows 2008 running without any plugins or Sourcemod. However kicking >> bots / adding bots, or if a player joins the server which causes a bot to >> auto-vacate, our CSS servers will crash immediately. We are using the latest >> SourceMod 1.3.5 snapshot for Windows. >> >> Mike >> >> -Original Message- >> From: hlds-boun...@list.valvesoftware.com >> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of clad iron >> Sent: Thursday, September 30, 2010 1:14 PM >> To: Half-Life dedicated Win32 server mailing list >> Subject: Re: [hlds] Team Fortress 2/Counter-Strike: Source/Day of Defeat: >> Source/Half-Life 2: Deathmatch Updates Available >> >> can anyone else verify adding a bot will crash the server in tf2 >> >> 16:10:29 tf_bot_quota 2 >> 16:10:37 tf_bot_join_after_player 0 >> 16:10:46 tf_bot_add >> >> server crashes. >> >> >> >> >> On Thu, Sep 30, 2010 at 3:59 PM, Mike Kurfis wrote: >> >>> If you have SourceMod, update to the latest snapshot if you can. >>> Worked for me. 1.3.5-hg3040< >>> http://www.sourcemod.net/smdrop/1.3/sourcemod-1.3.5-hg3040-windows.zip >>> > >>> >>> On Thu, Sep 30, 2010 at 12:44 PM, k e wrote: >>> >>> > Updated servers not allowing people to join >>> > >>> > :/ >>> > >>> > On Thu, Sep 30, 2010 at 3:09 PM, Saint K. >>> > wrote: >>> > >>> > > Just add cfg's for pl_ maps with a higher number configured. >>> > > >>> > > -----Original Message----- >>> > > From: hlds-boun...@list.valvesoftware.com [mailto: >>> > > hlds-boun...@list.valvesoftware.com] On Behalf Of Nikolay Shopik >>> > > Sent: Thursday, September 30, 2010 9:07 PM >>> > > To: hlds@list.valvesoftware.com >>> > > Cc: hlds_li...@list.valvesoftware.com >>> > > Subject: Re: [hlds] Team Fortress 2/Counter-Strike: Source/Day of >>> Defeat: >>> > > Source/Half-Life 2: Deathmatch Updates Available >>> > > >>> > > On 30.09.2010 22:27, Jason Ruymen wrote: >>> > > > Set mp_scrambleteams_auto_windifference to set the number of >>> > > > round >>> wins >>> > a >>> > > team must lead by in order to trigger an auto scramble (default is >>> > > 2) >>> > > >>> > > I think this will be ultimately broken on pl maps, where windiff >>> > > is usually over 5. >>> > > >>> > > >>> > > ___ >>> > > To unsubscribe, edit your list preferences, or view the list >>> > > archives, please visit: >>> > > http://list.valvesoftware.com/mailman/listinfo/hlds >>> > > >>> > > ___ >>> > > To unsubscribe, edit your list preferences, or view the list >>> > > archives, please visit: >>> > > http://list.valvesoftware.com/mailman/listinfo/hlds >>> > > >>> > ___ >>> > To unsubscribe, edit your list preferences, or view the list >>> > archives, please visit: >>> > http://list.valvesoftware.com/mailman/listinfo/hlds >>> > >>> ___ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds >>> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> >> >> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2/Counter-Strike: Source/Day of Defeat: Source/Half-Life 2: Deathmatch Updates Available
Disabled plugins, servers working now. No in game admin, reserved slots etc etc but no crashing. People are trading like krazy. On Thu, Sep 30, 2010 at 1:55 PM, Mike Vail wrote: > I have no problems with adding or removing bots on a generic TF2 server > under Windows 2008 running without any plugins or Sourcemod. However kicking > bots / adding bots, or if a player joins the server which causes a bot to > auto-vacate, our CSS servers will crash immediately. We are using the latest > SourceMod 1.3.5 snapshot for Windows. > > Mike > > -Original Message- > From: hlds-boun...@list.valvesoftware.com > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of clad iron > Sent: Thursday, September 30, 2010 1:14 PM > To: Half-Life dedicated Win32 server mailing list > Subject: Re: [hlds] Team Fortress 2/Counter-Strike: Source/Day of Defeat: > Source/Half-Life 2: Deathmatch Updates Available > > can anyone else verify adding a bot will crash the server in tf2 > > 16:10:29 tf_bot_quota 2 > 16:10:37 tf_bot_join_after_player 0 > 16:10:46 tf_bot_add > > server crashes. > > > > > On Thu, Sep 30, 2010 at 3:59 PM, Mike Kurfis wrote: > >> If you have SourceMod, update to the latest snapshot if you can. >> Worked for me. 1.3.5-hg3040< >> http://www.sourcemod.net/smdrop/1.3/sourcemod-1.3.5-hg3040-windows.zip >> > >> >> On Thu, Sep 30, 2010 at 12:44 PM, k e wrote: >> >> > Updated servers not allowing people to join >> > >> > :/ >> > >> > On Thu, Sep 30, 2010 at 3:09 PM, Saint K. >> > wrote: >> > >> > > Just add cfg's for pl_ maps with a higher number configured. >> > > >> > > -Original Message- >> > > From: hlds-boun...@list.valvesoftware.com [mailto: >> > > hlds-boun...@list.valvesoftware.com] On Behalf Of Nikolay Shopik >> > > Sent: Thursday, September 30, 2010 9:07 PM >> > > To: hlds@list.valvesoftware.com >> > > Cc: hlds_li...@list.valvesoftware.com >> > > Subject: Re: [hlds] Team Fortress 2/Counter-Strike: Source/Day of >> Defeat: >> > > Source/Half-Life 2: Deathmatch Updates Available >> > > >> > > On 30.09.2010 22:27, Jason Ruymen wrote: >> > > > Set mp_scrambleteams_auto_windifference to set the number of >> > > > round >> wins >> > a >> > > team must lead by in order to trigger an auto scramble (default is >> > > 2) >> > > >> > > I think this will be ultimately broken on pl maps, where windiff >> > > is usually over 5. >> > > >> > > >> > > ___ >> > > To unsubscribe, edit your list preferences, or view the list >> > > archives, please visit: >> > > http://list.valvesoftware.com/mailman/listinfo/hlds >> > > >> > > ___ >> > > To unsubscribe, edit your list preferences, or view the list >> > > archives, please visit: >> > > http://list.valvesoftware.com/mailman/listinfo/hlds >> > > >> > ___ >> > To unsubscribe, edit your list preferences, or view the list >> > archives, please visit: >> > http://list.valvesoftware.com/mailman/listinfo/hlds >> > >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2/Counter-Strike: Source/Day of Defeat: Source/Half-Life 2: Deathmatch Updates Available
I have no problems with adding or removing bots on a generic TF2 server under Windows 2008 running without any plugins or Sourcemod. However kicking bots / adding bots, or if a player joins the server which causes a bot to auto-vacate, our CSS servers will crash immediately. We are using the latest SourceMod 1.3.5 snapshot for Windows. Mike -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of clad iron Sent: Thursday, September 30, 2010 1:14 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2/Counter-Strike: Source/Day of Defeat: Source/Half-Life 2: Deathmatch Updates Available can anyone else verify adding a bot will crash the server in tf2 16:10:29 tf_bot_quota 2 16:10:37 tf_bot_join_after_player 0 16:10:46 tf_bot_add server crashes. On Thu, Sep 30, 2010 at 3:59 PM, Mike Kurfis wrote: > If you have SourceMod, update to the latest snapshot if you can. > Worked for me. 1.3.5-hg3040< > http://www.sourcemod.net/smdrop/1.3/sourcemod-1.3.5-hg3040-windows.zip > > > > On Thu, Sep 30, 2010 at 12:44 PM, k e wrote: > > > Updated servers not allowing people to join > > > > :/ > > > > On Thu, Sep 30, 2010 at 3:09 PM, Saint K. > > wrote: > > > > > Just add cfg's for pl_ maps with a higher number configured. > > > > > > -Original Message- > > > From: hlds-boun...@list.valvesoftware.com [mailto: > > > hlds-boun...@list.valvesoftware.com] On Behalf Of Nikolay Shopik > > > Sent: Thursday, September 30, 2010 9:07 PM > > > To: hlds@list.valvesoftware.com > > > Cc: hlds_li...@list.valvesoftware.com > > > Subject: Re: [hlds] Team Fortress 2/Counter-Strike: Source/Day of > Defeat: > > > Source/Half-Life 2: Deathmatch Updates Available > > > > > > On 30.09.2010 22:27, Jason Ruymen wrote: > > > > Set mp_scrambleteams_auto_windifference to set the number of > > > > round > wins > > a > > > team must lead by in order to trigger an auto scramble (default is > > > 2) > > > > > > I think this will be ultimately broken on pl maps, where windiff > > > is usually over 5. > > > > > > > > > ___ > > > To unsubscribe, edit your list preferences, or view the list > > > archives, please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > ___ > > > To unsubscribe, edit your list preferences, or view the list > > > archives, please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list > > archives, please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2/Counter-Strike: Source/Day of Defeat: Source/Half-Life 2: Deathmatch Updates Available
Well, since they are not enabled, why would I get these errors? -- From: "Kevin b er" Sent: Thursday, September 30, 2010 10:44 PM To: "Half-Life dedicated Win32 server mailing list" Subject: Re: [hlds] Team Fortress 2/Counter-Strike: Source/Day of Defeat: Source/Half-Life 2: Deathmatch Updates Available You need gamedata updates for TF2 if you have sourcemod. On Thu, Sep 30, 2010 at 3:40 PM, Marlon Wolterink < munchkinbra...@hotmail.com> wrote: "Console initialized. Steam is not active, running in -insecure mode. Loading unsigned module server.dll Access to secure servers is disabled." This error happens on both tf2 and css installs after updating. Some servers will boot, some servers will end up in a loop of updating after this message. Any ideas? Sourcemod/Metamod are disabled. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2/Counter-Strike: Source/Day of Defeat: Source/Half-Life 2: Deathmatch Updates Available
You need gamedata updates for TF2 if you have sourcemod. On Thu, Sep 30, 2010 at 3:40 PM, Marlon Wolterink < munchkinbra...@hotmail.com> wrote: > "Console initialized. > Steam is not active, running in -insecure mode. > Loading unsigned module server.dll > Access to secure servers is disabled." > > This error happens on both tf2 and css installs after updating. > Some servers will boot, some servers will end up in a loop of updating > after this message. > Any ideas? > Sourcemod/Metamod are disabled. > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2/Counter-Strike: Source/Day of Defeat: Source/Half-Life 2: Deathmatch Updates Available
Nice, great update. Can we now have a cvar to keep tf2 as it is, a normal competitive game. I've stopped WOW, it's not to find it back in TF2 with every players having unpredictiable items and boost. 2010/9/30 Mike Kurfis > If you have SourceMod, update to the latest snapshot if you can. Worked for > me. 1.3.5-hg3040< > http://www.sourcemod.net/smdrop/1.3/sourcemod-1.3.5-hg3040-windows.zip> > > On Thu, Sep 30, 2010 at 12:44 PM, k e wrote: > > > Updated servers not allowing people to join > > > > :/ > > > > On Thu, Sep 30, 2010 at 3:09 PM, Saint K. > > wrote: > > > > > Just add cfg's for pl_ maps with a higher number configured. > > > > > > -Original Message- > > > From: hlds-boun...@list.valvesoftware.com [mailto: > > > hlds-boun...@list.valvesoftware.com] On Behalf Of Nikolay Shopik > > > Sent: Thursday, September 30, 2010 9:07 PM > > > To: hlds@list.valvesoftware.com > > > Cc: hlds_li...@list.valvesoftware.com > > > Subject: Re: [hlds] Team Fortress 2/Counter-Strike: Source/Day of > Defeat: > > > Source/Half-Life 2: Deathmatch Updates Available > > > > > > On 30.09.2010 22:27, Jason Ruymen wrote: > > > > Set mp_scrambleteams_auto_windifference to set the number of round > wins > > a > > > team must lead by in order to trigger an auto scramble (default is 2) > > > > > > I think this will be ultimately broken on pl maps, where windiff is > > > usually over 5. > > > > > > > > > ___ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > ___ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2/Counter-Strike: Source/Day of Defeat: Source/Half-Life 2: Deathmatch Updates Available
If SM is working on Linux in TF2 then only the Windows gamedata has changed, not Linux. On Thu, Sep 30, 2010 at 1:37 PM, k e wrote: > I've renamed my addons folder and all if fine, so you all can do that, but > you'll lose all your plugins and admin mods and shit until they update, but > at least you can run the server > > On Thu, Sep 30, 2010 at 4:34 PM, clad iron wrote: > > > i think the only SM version working is the newest snapshot for linux > > version. > > > > On Thu, Sep 30, 2010 at 4:28 PM, k e wrote: > > > > > Updating SM snapshot did not work for my TF2 servers.. (Windows) > > > > > > On Thu, Sep 30, 2010 at 4:14 PM, clad iron wrote: > > > > > > > can anyone else verify adding a bot will crash the server in tf2 > > > > > > > > 16:10:29 tf_bot_quota 2 > > > > 16:10:37 tf_bot_join_after_player 0 > > > > 16:10:46 tf_bot_add > > > > > > > > server crashes. > > > > > > > > > > > > > > > > > > > > On Thu, Sep 30, 2010 at 3:59 PM, Mike Kurfis > > wrote: > > > > > > > > > If you have SourceMod, update to the latest snapshot if you can. > > Worked > > > > for > > > > > me. 1.3.5-hg3040< > > > > > > > http://www.sourcemod.net/smdrop/1.3/sourcemod-1.3.5-hg3040-windows.zip > > > > > > > > > > > > > > On Thu, Sep 30, 2010 at 12:44 PM, k e wrote: > > > > > > > > > > > Updated servers not allowing people to join > > > > > > > > > > > > :/ > > > > > > > > > > > > On Thu, Sep 30, 2010 at 3:09 PM, Saint K. < > > sai...@specialattack.net> > > > > > > wrote: > > > > > > > > > > > > > Just add cfg's for pl_ maps with a higher number configured. > > > > > > > > > > > > > > -Original Message- > > > > > > > From: hlds-boun...@list.valvesoftware.com [mailto: > > > > > > > hlds-boun...@list.valvesoftware.com] On Behalf Of Nikolay > Shopik > > > > > > > Sent: Thursday, September 30, 2010 9:07 PM > > > > > > > To: hlds@list.valvesoftware.com > > > > > > > Cc: hlds_li...@list.valvesoftware.com > > > > > > > Subject: Re: [hlds] Team Fortress 2/Counter-Strike: Source/Day > of > > > > > Defeat: > > > > > > > Source/Half-Life 2: Deathmatch Updates Available > > > > > > > > > > > > > > On 30.09.2010 22:27, Jason Ruymen wrote: > > > > > > > > Set mp_scrambleteams_auto_windifference to set the number of > > > round > > > > > wins > > > > > > a > > > > > > > team must lead by in order to trigger an auto scramble (default > > is > > > 2) > > > > > > > > > > > > > > I think this will be ultimately broken on pl maps, where > windiff > > is > > > > > > > usually over 5. > > > > > > > > > > > > > > > > > > > > > ___ > > > > > > > To unsubscribe, edit your list preferences, or view the list > > > > archives, > > > > > > > please visit: > > > > > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > > > > > > > > ___ > > > > > > > To unsubscribe, edit your list preferences, or view the list > > > > archives, > > > > > > > please visit: > > > > > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > > > > > > > ___ > > > > > > To unsubscribe, edit your list preferences, or view the list > > > archives, > > > > > > please visit: > > > > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > > > > > ___ > > > > > To unsubscribe, edit your list preferences, or view the list > > archives, > > > > > please visit: > > > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > > > ___ > > > > To unsubscribe, edit your list preferences, or view the list > archives, > > > > please visit: > > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > ___ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2/Counter-Strike: Source/Day of Defeat: Source/Half-Life 2: Deathmatch Updates Available
"Console initialized. Steam is not active, running in -insecure mode. Loading unsigned module server.dll Access to secure servers is disabled." This error happens on both tf2 and css installs after updating. Some servers will boot, some servers will end up in a loop of updating after this message. Any ideas? Sourcemod/Metamod are disabled. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2/Counter-Strike: Source/Day of Defeat: Source/Half-Life 2: Deathmatch Updates Available
I've renamed my addons folder and all if fine, so you all can do that, but you'll lose all your plugins and admin mods and shit until they update, but at least you can run the server On Thu, Sep 30, 2010 at 4:34 PM, clad iron wrote: > i think the only SM version working is the newest snapshot for linux > version. > > On Thu, Sep 30, 2010 at 4:28 PM, k e wrote: > > > Updating SM snapshot did not work for my TF2 servers.. (Windows) > > > > On Thu, Sep 30, 2010 at 4:14 PM, clad iron wrote: > > > > > can anyone else verify adding a bot will crash the server in tf2 > > > > > > 16:10:29 tf_bot_quota 2 > > > 16:10:37 tf_bot_join_after_player 0 > > > 16:10:46 tf_bot_add > > > > > > server crashes. > > > > > > > > > > > > > > > On Thu, Sep 30, 2010 at 3:59 PM, Mike Kurfis > wrote: > > > > > > > If you have SourceMod, update to the latest snapshot if you can. > Worked > > > for > > > > me. 1.3.5-hg3040< > > > > > http://www.sourcemod.net/smdrop/1.3/sourcemod-1.3.5-hg3040-windows.zip > > > > > > > > > > > On Thu, Sep 30, 2010 at 12:44 PM, k e wrote: > > > > > > > > > Updated servers not allowing people to join > > > > > > > > > > :/ > > > > > > > > > > On Thu, Sep 30, 2010 at 3:09 PM, Saint K. < > sai...@specialattack.net> > > > > > wrote: > > > > > > > > > > > Just add cfg's for pl_ maps with a higher number configured. > > > > > > > > > > > > -Original Message- > > > > > > From: hlds-boun...@list.valvesoftware.com [mailto: > > > > > > hlds-boun...@list.valvesoftware.com] On Behalf Of Nikolay Shopik > > > > > > Sent: Thursday, September 30, 2010 9:07 PM > > > > > > To: hlds@list.valvesoftware.com > > > > > > Cc: hlds_li...@list.valvesoftware.com > > > > > > Subject: Re: [hlds] Team Fortress 2/Counter-Strike: Source/Day of > > > > Defeat: > > > > > > Source/Half-Life 2: Deathmatch Updates Available > > > > > > > > > > > > On 30.09.2010 22:27, Jason Ruymen wrote: > > > > > > > Set mp_scrambleteams_auto_windifference to set the number of > > round > > > > wins > > > > > a > > > > > > team must lead by in order to trigger an auto scramble (default > is > > 2) > > > > > > > > > > > > I think this will be ultimately broken on pl maps, where windiff > is > > > > > > usually over 5. > > > > > > > > > > > > > > > > > > ___ > > > > > > To unsubscribe, edit your list preferences, or view the list > > > archives, > > > > > > please visit: > > > > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > > > > > > ___ > > > > > > To unsubscribe, edit your list preferences, or view the list > > > archives, > > > > > > please visit: > > > > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > > > > > ___ > > > > > To unsubscribe, edit your list preferences, or view the list > > archives, > > > > > please visit: > > > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > > > ___ > > > > To unsubscribe, edit your list preferences, or view the list > archives, > > > > please visit: > > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > ___ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2/Counter-Strike: Source/Day of Defeat: Source/Half-Life 2: Deathmatch Updates Available
Remove SourceTV? On 9/30/2010 4:28 PM, k e wrote: Updating SM snapshot did not work for my TF2 servers.. (Windows) On Thu, Sep 30, 2010 at 4:14 PM, clad iron wrote: can anyone else verify adding a bot will crash the server in tf2 16:10:29 tf_bot_quota 2 16:10:37 tf_bot_join_after_player 0 16:10:46 tf_bot_add server crashes. On Thu, Sep 30, 2010 at 3:59 PM, Mike Kurfis wrote: If you have SourceMod, update to the latest snapshot if you can. Worked for me. 1.3.5-hg3040< http://www.sourcemod.net/smdrop/1.3/sourcemod-1.3.5-hg3040-windows.zip> On Thu, Sep 30, 2010 at 12:44 PM, k e wrote: Updated servers not allowing people to join :/ On Thu, Sep 30, 2010 at 3:09 PM, Saint K. wrote: Just add cfg's for pl_ maps with a higher number configured. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] On Behalf Of Nikolay Shopik Sent: Thursday, September 30, 2010 9:07 PM To: hlds@list.valvesoftware.com Cc: hlds_li...@list.valvesoftware.com Subject: Re: [hlds] Team Fortress 2/Counter-Strike: Source/Day of Defeat: Source/Half-Life 2: Deathmatch Updates Available On 30.09.2010 22:27, Jason Ruymen wrote: Set mp_scrambleteams_auto_windifference to set the number of round wins a team must lead by in order to trigger an auto scramble (default is 2) I think this will be ultimately broken on pl maps, where windiff is usually over 5. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2/Counter-Strike: Source/Day of Defeat: Source/Half-Life 2: Deathmatch Updates Available
i think the only SM version working is the newest snapshot for linux version. On Thu, Sep 30, 2010 at 4:28 PM, k e wrote: > Updating SM snapshot did not work for my TF2 servers.. (Windows) > > On Thu, Sep 30, 2010 at 4:14 PM, clad iron wrote: > > > can anyone else verify adding a bot will crash the server in tf2 > > > > 16:10:29 tf_bot_quota 2 > > 16:10:37 tf_bot_join_after_player 0 > > 16:10:46 tf_bot_add > > > > server crashes. > > > > > > > > > > On Thu, Sep 30, 2010 at 3:59 PM, Mike Kurfis wrote: > > > > > If you have SourceMod, update to the latest snapshot if you can. Worked > > for > > > me. 1.3.5-hg3040< > > > http://www.sourcemod.net/smdrop/1.3/sourcemod-1.3.5-hg3040-windows.zip > > > > > > > > On Thu, Sep 30, 2010 at 12:44 PM, k e wrote: > > > > > > > Updated servers not allowing people to join > > > > > > > > :/ > > > > > > > > On Thu, Sep 30, 2010 at 3:09 PM, Saint K. > > > > wrote: > > > > > > > > > Just add cfg's for pl_ maps with a higher number configured. > > > > > > > > > > -Original Message- > > > > > From: hlds-boun...@list.valvesoftware.com [mailto: > > > > > hlds-boun...@list.valvesoftware.com] On Behalf Of Nikolay Shopik > > > > > Sent: Thursday, September 30, 2010 9:07 PM > > > > > To: hlds@list.valvesoftware.com > > > > > Cc: hlds_li...@list.valvesoftware.com > > > > > Subject: Re: [hlds] Team Fortress 2/Counter-Strike: Source/Day of > > > Defeat: > > > > > Source/Half-Life 2: Deathmatch Updates Available > > > > > > > > > > On 30.09.2010 22:27, Jason Ruymen wrote: > > > > > > Set mp_scrambleteams_auto_windifference to set the number of > round > > > wins > > > > a > > > > > team must lead by in order to trigger an auto scramble (default is > 2) > > > > > > > > > > I think this will be ultimately broken on pl maps, where windiff is > > > > > usually over 5. > > > > > > > > > > > > > > > ___ > > > > > To unsubscribe, edit your list preferences, or view the list > > archives, > > > > > please visit: > > > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > > > > ___ > > > > > To unsubscribe, edit your list preferences, or view the list > > archives, > > > > > please visit: > > > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > > > ___ > > > > To unsubscribe, edit your list preferences, or view the list > archives, > > > > please visit: > > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > ___ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2/Counter-Strike: Source/Day of Defeat: Source/Half-Life 2: Deathmatch Updates Available
Bummer. Mine is windows also. Maybe you have different plugins or something. Sorry I wasn't more help. Sent from my iPhone On Sep 30, 2010, at 13:28, k e wrote: > Updating SM snapshot did not work for my TF2 servers.. (Windows) > > On Thu, Sep 30, 2010 at 4:14 PM, clad iron wrote: > >> can anyone else verify adding a bot will crash the server in tf2 >> >> 16:10:29 tf_bot_quota 2 >> 16:10:37 tf_bot_join_after_player 0 >> 16:10:46 tf_bot_add >> >> server crashes. >> >> >> >> >> On Thu, Sep 30, 2010 at 3:59 PM, Mike Kurfis wrote: >> >>> If you have SourceMod, update to the latest snapshot if you can. Worked >> for >>> me. 1.3.5-hg3040< >>> http://www.sourcemod.net/smdrop/1.3/sourcemod-1.3.5-hg3040-windows.zip> >>> >>> On Thu, Sep 30, 2010 at 12:44 PM, k e wrote: >>> >>>> Updated servers not allowing people to join >>>> >>>> :/ >>>> >>>> On Thu, Sep 30, 2010 at 3:09 PM, Saint K. >>>> wrote: >>>> >>>>> Just add cfg's for pl_ maps with a higher number configured. >>>>> >>>>> -Original Message- >>>>> From: hlds-boun...@list.valvesoftware.com [mailto: >>>>> hlds-boun...@list.valvesoftware.com] On Behalf Of Nikolay Shopik >>>>> Sent: Thursday, September 30, 2010 9:07 PM >>>>> To: hlds@list.valvesoftware.com >>>>> Cc: hlds_li...@list.valvesoftware.com >>>>> Subject: Re: [hlds] Team Fortress 2/Counter-Strike: Source/Day of >>> Defeat: >>>>> Source/Half-Life 2: Deathmatch Updates Available >>>>> >>>>> On 30.09.2010 22:27, Jason Ruymen wrote: >>>>>> Set mp_scrambleteams_auto_windifference to set the number of round >>> wins >>>> a >>>>> team must lead by in order to trigger an auto scramble (default is 2) >>>>> >>>>> I think this will be ultimately broken on pl maps, where windiff is >>>>> usually over 5. >>>>> >>>>> >>>>> ___ >>>>> To unsubscribe, edit your list preferences, or view the list >> archives, >>>>> please visit: >>>>> http://list.valvesoftware.com/mailman/listinfo/hlds >>>>> >>>>> ___ >>>>> To unsubscribe, edit your list preferences, or view the list >> archives, >>>>> please visit: >>>>> http://list.valvesoftware.com/mailman/listinfo/hlds >>>>> >>>> ___ >>>> To unsubscribe, edit your list preferences, or view the list archives, >>>> please visit: >>>> http://list.valvesoftware.com/mailman/listinfo/hlds >>>> >>> ___ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds >>> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2/Counter-Strike: Source/Day of Defeat: Source/Half-Life 2: Deathmatch Updates Available
We can connect to our one server, but as soon as you are in you get the disconnection timeout notice. On Thu, Sep 30, 2010 at 1:28 PM, k e wrote: > Updating SM snapshot did not work for my TF2 servers.. (Windows) > > On Thu, Sep 30, 2010 at 4:14 PM, clad iron wrote: > >> can anyone else verify adding a bot will crash the server in tf2 >> >> 16:10:29 tf_bot_quota 2 >> 16:10:37 tf_bot_join_after_player 0 >> 16:10:46 tf_bot_add >> >> server crashes. >> >> >> >> >> On Thu, Sep 30, 2010 at 3:59 PM, Mike Kurfis wrote: >> >> > If you have SourceMod, update to the latest snapshot if you can. Worked >> for >> > me. 1.3.5-hg3040< >> > http://www.sourcemod.net/smdrop/1.3/sourcemod-1.3.5-hg3040-windows.zip> >> > >> > On Thu, Sep 30, 2010 at 12:44 PM, k e wrote: >> > >> > > Updated servers not allowing people to join >> > > >> > > :/ >> > > >> > > On Thu, Sep 30, 2010 at 3:09 PM, Saint K. >> > > wrote: >> > > >> > > > Just add cfg's for pl_ maps with a higher number configured. >> > > > >> > > > -Original Message- >> > > > From: hlds-boun...@list.valvesoftware.com [mailto: >> > > > hlds-boun...@list.valvesoftware.com] On Behalf Of Nikolay Shopik >> > > > Sent: Thursday, September 30, 2010 9:07 PM >> > > > To: hlds@list.valvesoftware.com >> > > > Cc: hlds_li...@list.valvesoftware.com >> > > > Subject: Re: [hlds] Team Fortress 2/Counter-Strike: Source/Day of >> > Defeat: >> > > > Source/Half-Life 2: Deathmatch Updates Available >> > > > >> > > > On 30.09.2010 22:27, Jason Ruymen wrote: >> > > > > Set mp_scrambleteams_auto_windifference to set the number of round >> > wins >> > > a >> > > > team must lead by in order to trigger an auto scramble (default is 2) >> > > > >> > > > I think this will be ultimately broken on pl maps, where windiff is >> > > > usually over 5. >> > > > >> > > > >> > > > ___ >> > > > To unsubscribe, edit your list preferences, or view the list >> archives, >> > > > please visit: >> > > > http://list.valvesoftware.com/mailman/listinfo/hlds >> > > > >> > > > ___ >> > > > To unsubscribe, edit your list preferences, or view the list >> archives, >> > > > please visit: >> > > > http://list.valvesoftware.com/mailman/listinfo/hlds >> > > > >> > > ___ >> > > To unsubscribe, edit your list preferences, or view the list archives, >> > > please visit: >> > > http://list.valvesoftware.com/mailman/listinfo/hlds >> > > >> > ___ >> > To unsubscribe, edit your list preferences, or view the list archives, >> > please visit: >> > http://list.valvesoftware.com/mailman/listinfo/hlds >> > >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2/Counter-Strike: Source/Day of Defeat: Source/Half-Life 2: Deathmatch Updates Available
Updating SM snapshot did not work for my TF2 servers.. (Windows) On Thu, Sep 30, 2010 at 4:14 PM, clad iron wrote: > can anyone else verify adding a bot will crash the server in tf2 > > 16:10:29 tf_bot_quota 2 > 16:10:37 tf_bot_join_after_player 0 > 16:10:46 tf_bot_add > > server crashes. > > > > > On Thu, Sep 30, 2010 at 3:59 PM, Mike Kurfis wrote: > > > If you have SourceMod, update to the latest snapshot if you can. Worked > for > > me. 1.3.5-hg3040< > > http://www.sourcemod.net/smdrop/1.3/sourcemod-1.3.5-hg3040-windows.zip> > > > > On Thu, Sep 30, 2010 at 12:44 PM, k e wrote: > > > > > Updated servers not allowing people to join > > > > > > :/ > > > > > > On Thu, Sep 30, 2010 at 3:09 PM, Saint K. > > > wrote: > > > > > > > Just add cfg's for pl_ maps with a higher number configured. > > > > > > > > -Original Message- > > > > From: hlds-boun...@list.valvesoftware.com [mailto: > > > > hlds-boun...@list.valvesoftware.com] On Behalf Of Nikolay Shopik > > > > Sent: Thursday, September 30, 2010 9:07 PM > > > > To: hlds@list.valvesoftware.com > > > > Cc: hlds_li...@list.valvesoftware.com > > > > Subject: Re: [hlds] Team Fortress 2/Counter-Strike: Source/Day of > > Defeat: > > > > Source/Half-Life 2: Deathmatch Updates Available > > > > > > > > On 30.09.2010 22:27, Jason Ruymen wrote: > > > > > Set mp_scrambleteams_auto_windifference to set the number of round > > wins > > > a > > > > team must lead by in order to trigger an auto scramble (default is 2) > > > > > > > > I think this will be ultimately broken on pl maps, where windiff is > > > > usually over 5. > > > > > > > > > > > > ___ > > > > To unsubscribe, edit your list preferences, or view the list > archives, > > > > please visit: > > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > > ___ > > > > To unsubscribe, edit your list preferences, or view the list > archives, > > > > please visit: > > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > ___ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2/Counter-Strike: Source/Day of Defeat: Source/Half-Life 2: Deathmatch Updates Available
can anyone else verify adding a bot will crash the server in tf2 16:10:29 tf_bot_quota 2 16:10:37 tf_bot_join_after_player 0 16:10:46 tf_bot_add server crashes. On Thu, Sep 30, 2010 at 3:59 PM, Mike Kurfis wrote: > If you have SourceMod, update to the latest snapshot if you can. Worked for > me. 1.3.5-hg3040< > http://www.sourcemod.net/smdrop/1.3/sourcemod-1.3.5-hg3040-windows.zip> > > On Thu, Sep 30, 2010 at 12:44 PM, k e wrote: > > > Updated servers not allowing people to join > > > > :/ > > > > On Thu, Sep 30, 2010 at 3:09 PM, Saint K. > > wrote: > > > > > Just add cfg's for pl_ maps with a higher number configured. > > > > > > -Original Message- > > > From: hlds-boun...@list.valvesoftware.com [mailto: > > > hlds-boun...@list.valvesoftware.com] On Behalf Of Nikolay Shopik > > > Sent: Thursday, September 30, 2010 9:07 PM > > > To: hlds@list.valvesoftware.com > > > Cc: hlds_li...@list.valvesoftware.com > > > Subject: Re: [hlds] Team Fortress 2/Counter-Strike: Source/Day of > Defeat: > > > Source/Half-Life 2: Deathmatch Updates Available > > > > > > On 30.09.2010 22:27, Jason Ruymen wrote: > > > > Set mp_scrambleteams_auto_windifference to set the number of round > wins > > a > > > team must lead by in order to trigger an auto scramble (default is 2) > > > > > > I think this will be ultimately broken on pl maps, where windiff is > > > usually over 5. > > > > > > > > > ___ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > ___ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2/Counter-Strike: Source/Day of Defeat: Source/Half-Life 2: Deathmatch Updates Available
If you have SourceMod, update to the latest snapshot if you can. Worked for me. 1.3.5-hg3040<http://www.sourcemod.net/smdrop/1.3/sourcemod-1.3.5-hg3040-windows.zip> On Thu, Sep 30, 2010 at 12:44 PM, k e wrote: > Updated servers not allowing people to join > > :/ > > On Thu, Sep 30, 2010 at 3:09 PM, Saint K. > wrote: > > > Just add cfg's for pl_ maps with a higher number configured. > > > > -Original Message- > > From: hlds-boun...@list.valvesoftware.com [mailto: > > hlds-boun...@list.valvesoftware.com] On Behalf Of Nikolay Shopik > > Sent: Thursday, September 30, 2010 9:07 PM > > To: hlds@list.valvesoftware.com > > Cc: hlds_li...@list.valvesoftware.com > > Subject: Re: [hlds] Team Fortress 2/Counter-Strike: Source/Day of Defeat: > > Source/Half-Life 2: Deathmatch Updates Available > > > > On 30.09.2010 22:27, Jason Ruymen wrote: > > > Set mp_scrambleteams_auto_windifference to set the number of round wins > a > > team must lead by in order to trigger an auto scramble (default is 2) > > > > I think this will be ultimately broken on pl maps, where windiff is > > usually over 5. > > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2/Counter-Strike: Source/Day of Defeat: Source/Half-Life 2: Deathmatch Updates Available
Do we have to change this to get the old gameplay? Or is the default setting the old gameplay? Just add cfg's for pl_ maps with a higher number configured. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Nikolay Shopik Sent: Thursday, September 30, 2010 9:07 PM To: hlds@list.valvesoftware.com Cc: hlds_li...@list.valvesoftware.com Subject: Re: [hlds] Team Fortress 2/Counter-Strike: Source/Day of Defeat: Source/Half-Life 2: Deathmatch Updates Available On 30.09.2010 22:27, Jason Ruymen wrote: Set mp_scrambleteams_auto_windifference to set the number of round wins a team must lead by in order to trigger an auto scramble (default is 2) I think this will be ultimately broken on pl maps, where windiff is usually over 5. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2/Counter-Strike: Source/Day of Defeat: Source/Half-Life 2: Deathmatch Updates Available
Several of my CSS servers wouldn't restart after this update. The update appears to have broken the CSSDM and GGDM SourceMod plugins - AGAIN! It may have broken some other SourceMod plugins as well because at lease one of my CSS servers without DM is crashing on startup as well. Hopefully new gamedata files will be released to fix the problems. - Mike -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Saint K. Sent: Thursday, September 30, 2010 12:09 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2/Counter-Strike: Source/Day of Defeat: Source/Half-Life 2: Deathmatch Updates Available Just add cfg's for pl_ maps with a higher number configured. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Nikolay Shopik Sent: Thursday, September 30, 2010 9:07 PM To: hlds@list.valvesoftware.com Cc: hlds_li...@list.valvesoftware.com Subject: Re: [hlds] Team Fortress 2/Counter-Strike: Source/Day of Defeat: Source/Half-Life 2: Deathmatch Updates Available On 30.09.2010 22:27, Jason Ruymen wrote: > Set mp_scrambleteams_auto_windifference to set the number of round > wins a team must lead by in order to trigger an auto scramble (default > is 2) I think this will be ultimately broken on pl maps, where windiff is usually over 5. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2/Counter-Strike: Source/Day of Defeat: Source/Half-Life 2: Deathmatch Updates Available
Updated servers not allowing people to join :/ On Thu, Sep 30, 2010 at 3:09 PM, Saint K. wrote: > Just add cfg's for pl_ maps with a higher number configured. > > -Original Message- > From: hlds-boun...@list.valvesoftware.com [mailto: > hlds-boun...@list.valvesoftware.com] On Behalf Of Nikolay Shopik > Sent: Thursday, September 30, 2010 9:07 PM > To: hlds@list.valvesoftware.com > Cc: hlds_li...@list.valvesoftware.com > Subject: Re: [hlds] Team Fortress 2/Counter-Strike: Source/Day of Defeat: > Source/Half-Life 2: Deathmatch Updates Available > > On 30.09.2010 22:27, Jason Ruymen wrote: > > Set mp_scrambleteams_auto_windifference to set the number of round wins a > team must lead by in order to trigger an auto scramble (default is 2) > > I think this will be ultimately broken on pl maps, where windiff is > usually over 5. > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2/Counter-Strike: Source/Day of Defeat: Source/Half-Life 2: Deathmatch Updates Available
Just add cfg's for pl_ maps with a higher number configured. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Nikolay Shopik Sent: Thursday, September 30, 2010 9:07 PM To: hlds@list.valvesoftware.com Cc: hlds_li...@list.valvesoftware.com Subject: Re: [hlds] Team Fortress 2/Counter-Strike: Source/Day of Defeat: Source/Half-Life 2: Deathmatch Updates Available On 30.09.2010 22:27, Jason Ruymen wrote: > Set mp_scrambleteams_auto_windifference to set the number of round wins a > team must lead by in order to trigger an auto scramble (default is 2) I think this will be ultimately broken on pl maps, where windiff is usually over 5. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2/Counter-Strike: Source/Day of Defeat: Source/Half-Life 2: Deathmatch Updates Available
On 30.09.2010 22:27, Jason Ruymen wrote: Set mp_scrambleteams_auto_windifference to set the number of round wins a team must lead by in order to trigger an auto scramble (default is 2) I think this will be ultimately broken on pl maps, where windiff is usually over 5. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2/Counter-Strike: Source/Day of Defeat: Source/Half-Life 2: Deathmatch Updates Available
ok, ran update again and at least one server is up.. running it again on the rest On 30/09/2010 19:56, k wrote: That could explain the trouble I am having finding servers that are running that have been updated, hmmm On 1/10/2010 7:49 a.m., Chris wrote: Same here, servers not starting on windows... (DODS/TF2) On Thu, Sep 30, 2010 at 7:46 PM, steve grout wrote: hmm after the update im getting... Launcher Error. Failed to load the launcher DLL. The specified module could not be found will try and run the update again On 30/09/2010 19:27, Jason Ruymen wrote: Required updates for TF2, CSS, DODS and HL2:DM are now available. The specific changes are: TF2 --- Added the Mann-conomy. - Added 65 new items (hats, weapons, tools, minigames, gifts, crates). - Added the Mann Co. Store& Catalog. - Added Trading. - Added Item customization. Additional TF2 features: - Added new auto-team-scramble system: Set mp_scrambleteams_auto to 1 (default) to automatically scramble the teams if the criteria is met Set mp_scrambleteams_auto_windifference to set the number of round wins a team must lead by in order to trigger an auto scramble (default is 2) - Updated how Spy disguise targets are selected to more randomly distribute the selections - Fixed the FreezePanel background not using the correct color if you were killed by a player or building on your own team - Server browser tweaks: It will now encourage you to add servers to Favorites or Blacklists after you have a good/bad experience on them. The Server Browser now automatically closes after successfully connecting to a server (opt-out via the Options-Multiplayer->Advanced dialog) Achievement tuning: - Demoman achievement "The Stickening" changed to 3 from 5. - Heavy achievement "Krazy Ivan" changed to 50 from 100. - Medic achievement "Consultation" changed to 3 from 5. - Medic achievement "Peer Review" changed to 10 from 50. - Medic achievement "Placebo Effect" changed to 2 from from 5. - Medic achievement "FYI I am A Medic" changed to 1 from 5. - Medic achievement "Family Practice" changed to 5 from 10. - Soldier achievement "Geneva Contravention" changed to 3 from 5. - Scout achievement "Strike Zone" now counts assists. - Scout achievements "Fall Classic" and "Foul Territory" are fixed. Engine changes (CS:S, DoD:S, HL2:DM, and TF2) --- - Added sv_alltalk to the list of convars that are checked for the sv_tags list. - Fixed a model instance crash. - Removed engine ConVar "r_ForceRestore". Other Games --- Half-Life 2: Deathmatch - Updated to run on the Orange Box engine with CS:S, DoD:S, and TF2. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2/Counter-Strike: Source/Day of Defeat: Source/Half-Life 2: Deathmatch Updates Available
That could explain the trouble I am having finding servers that are running that have been updated, hmmm On 1/10/2010 7:49 a.m., Chris wrote: Same here, servers not starting on windows... (DODS/TF2) On Thu, Sep 30, 2010 at 7:46 PM, steve grout wrote: hmm after the update im getting... Launcher Error. Failed to load the launcher DLL. The specified module could not be found will try and run the update again On 30/09/2010 19:27, Jason Ruymen wrote: Required updates for TF2, CSS, DODS and HL2:DM are now available. The specific changes are: TF2 --- Added the Mann-conomy. - Added 65 new items (hats, weapons, tools, minigames, gifts, crates). - Added the Mann Co. Store& Catalog. - Added Trading. - Added Item customization. Additional TF2 features: - Added new auto-team-scramble system: Set mp_scrambleteams_auto to 1 (default) to automatically scramble the teams if the criteria is met Set mp_scrambleteams_auto_windifference to set the number of round wins a team must lead by in order to trigger an auto scramble (default is 2) - Updated how Spy disguise targets are selected to more randomly distribute the selections - Fixed the FreezePanel background not using the correct color if you were killed by a player or building on your own team - Server browser tweaks: It will now encourage you to add servers to Favorites or Blacklists after you have a good/bad experience on them. The Server Browser now automatically closes after successfully connecting to a server (opt-out via the Options-Multiplayer->Advanced dialog) Achievement tuning: - Demoman achievement "The Stickening" changed to 3 from 5. - Heavy achievement "Krazy Ivan" changed to 50 from 100. - Medic achievement "Consultation" changed to 3 from 5. - Medic achievement "Peer Review" changed to 10 from 50. - Medic achievement "Placebo Effect" changed to 2 from from 5. - Medic achievement "FYI I am A Medic" changed to 1 from 5. - Medic achievement "Family Practice" changed to 5 from 10. - Soldier achievement "Geneva Contravention" changed to 3 from 5. - Scout achievement "Strike Zone" now counts assists. - Scout achievements "Fall Classic" and "Foul Territory" are fixed. Engine changes (CS:S, DoD:S, HL2:DM, and TF2) --- - Added sv_alltalk to the list of convars that are checked for the sv_tags list. - Fixed a model instance crash. - Removed engine ConVar "r_ForceRestore". Other Games --- Half-Life 2: Deathmatch - Updated to run on the Orange Box engine with CS:S, DoD:S, and TF2. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2/Counter-Strike: Source/Day of Defeat: Source/Half-Life 2: Deathmatch Updates Available
o my god 2010/9/30 Alec Sanger > > mine loaded just fine (one of them, at least, the others are still > updating) > > Thank you, > Alec Sanger > > > > > Date: Thu, 30 Sep 2010 19:49:07 +0100 > > From: headad...@gmail.com > > To: steve.gr...@gmail.com; hlds@list.valvesoftware.com > > Subject: Re: [hlds] Team Fortress 2/Counter-Strike: Source/Day of Defeat: > Source/Half-Life 2: Deathmatch Updates Available > > > > Same here, servers not starting on windows... (DODS/TF2) > > > > On Thu, Sep 30, 2010 at 7:46 PM, steve grout > wrote: > > > > > hmm after the update im getting... > > > > > > Launcher Error. > > > > > > Failed to load the launcher DLL. The specified module could not be > found > > > > > > > > > > > > will try and run the update again > > > > > > > > > > > > On 30/09/2010 19:27, Jason Ruymen wrote: > > > > > >> Required updates for TF2, CSS, DODS and HL2:DM are now available. The > > >> specific changes are: > > >> > > >> TF2 > > >> --- > > >> Added the Mann-conomy. > > >> - Added 65 new items (hats, weapons, tools, minigames, gifts, > crates). > > >> - Added the Mann Co. Store& Catalog. > > >> - Added Trading. > > >> - Added Item customization. > > >> > > >> Additional TF2 features: > > >> - Added new auto-team-scramble system: > > >>Set mp_scrambleteams_auto to 1 (default) to automatically > scramble > > >> the teams if the criteria is met > > >>Set mp_scrambleteams_auto_windifference to set the number of > round > > >> wins a team must lead by in order to trigger an auto scramble (default > is 2) > > >> - Updated how Spy disguise targets are selected to more randomly > > >> distribute the selections > > >> - Fixed the FreezePanel background not using the correct color if you > > >> were killed by a player or building on your own team > > >> - Server browser tweaks: > > >>It will now encourage you to add servers to Favorites or > Blacklists > > >> after you have a good/bad experience on them. > > >>The Server Browser now automatically closes after successfully > > >> connecting to a server (opt-out via the Options-Multiplayer->Advanced > > >> dialog) > > >> > > >> Achievement tuning: > > >> - Demoman achievement "The Stickening" changed to 3 from 5. > > >> - Heavy achievement "Krazy Ivan" changed to 50 from 100. > > >> - Medic achievement "Consultation" changed to 3 from 5. > > >> - Medic achievement "Peer Review" changed to 10 from 50. > > >> - Medic achievement "Placebo Effect" changed to 2 from from 5. > > >> - Medic achievement "FYI I am A Medic" changed to 1 from 5. > > >> - Medic achievement "Family Practice" changed to 5 from 10. > > >> - Soldier achievement "Geneva Contravention" changed to 3 from 5. > > >> - Scout achievement "Strike Zone" now counts assists. > > >> - Scout achievements "Fall Classic" and "Foul Territory" are fixed. > > >> > > >> > > >> Engine changes (CS:S, DoD:S, HL2:DM, and TF2) > > >> --- > > >> - Added sv_alltalk to the list of convars that are checked for the > > >> sv_tags list. > > >> - Fixed a model instance crash. > > >> - Removed engine ConVar "r_ForceRestore". > > >> > > >> > > >> Other Games > > >> --- > > >> Half-Life 2: Deathmatch > > >> - Updated to run on the Orange Box engine with CS:S, DoD:S, and TF2. > > >> > > >> > > >> Jason > > >> > > >> > > >> ___ > > >> To unsubscribe, edit your list preferences, or view the list archives, > > >> please visit: > > >> http://list.valvesoftware.com/mailman/listinfo/hlds > > >> > > >> > > > ___ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2/Counter-Strike: Source/Day of Defeat: Source/Half-Life 2: Deathmatch Updates Available
Deathmatch on the orange box engine? Sweet! Typed on a virtual keyboard On Sep 30, 2010 11:29 AM, "Jason Ruymen" wrote: > Required updates for TF2, CSS, DODS and HL2:DM are now available. The specific changes are: > > TF2 > --- > Added the Mann-conomy. > - Added 65 new items (hats, weapons, tools, minigames, gifts, crates). > - Added the Mann Co. Store & Catalog. > - Added Trading. > - Added Item customization. > > Additional TF2 features: > - Added new auto-team-scramble system: > Set mp_scrambleteams_auto to 1 (default) to automatically scramble the teams if the criteria is met > Set mp_scrambleteams_auto_windifference to set the number of round wins a team must lead by in order to trigger an auto scramble (default is 2) > - Updated how Spy disguise targets are selected to more randomly distribute the selections > - Fixed the FreezePanel background not using the correct color if you were killed by a player or building on your own team > - Server browser tweaks: > It will now encourage you to add servers to Favorites or Blacklists after you have a good/bad experience on them. > The Server Browser now automatically closes after successfully connecting to a server (opt-out via the Options-Multiplayer->Advanced dialog) > > Achievement tuning: > - Demoman achievement "The Stickening" changed to 3 from 5. > - Heavy achievement "Krazy Ivan" changed to 50 from 100. > - Medic achievement "Consultation" changed to 3 from 5. > - Medic achievement "Peer Review" changed to 10 from 50. > - Medic achievement "Placebo Effect" changed to 2 from from 5. > - Medic achievement "FYI I am A Medic" changed to 1 from 5. > - Medic achievement "Family Practice" changed to 5 from 10. > - Soldier achievement "Geneva Contravention" changed to 3 from 5. > - Scout achievement "Strike Zone" now counts assists. > - Scout achievements "Fall Classic" and "Foul Territory" are fixed. > > > Engine changes (CS:S, DoD:S, HL2:DM, and TF2) > --- > - Added sv_alltalk to the list of convars that are checked for the sv_tags list. > - Fixed a model instance crash. > - Removed engine ConVar "r_ForceRestore". > > > Other Games > --- > Half-Life 2: Deathmatch > - Updated to run on the Orange Box engine with CS:S, DoD:S, and TF2. > > > Jason > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2/Counter-Strike: Source/Day of Defeat: Source/Half-Life 2: Deathmatch Updates Available
mine loaded just fine (one of them, at least, the others are still updating) Thank you, Alec Sanger > Date: Thu, 30 Sep 2010 19:49:07 +0100 > From: headad...@gmail.com > To: steve.gr...@gmail.com; hlds@list.valvesoftware.com > Subject: Re: [hlds] Team Fortress 2/Counter-Strike: Source/Day of Defeat: > Source/Half-Life 2: Deathmatch Updates Available > > Same here, servers not starting on windows... (DODS/TF2) > > On Thu, Sep 30, 2010 at 7:46 PM, steve grout wrote: > > > hmm after the update im getting... > > > > Launcher Error. > > > > Failed to load the launcher DLL. The specified module could not be found > > > > > > > > will try and run the update again > > > > > > > > On 30/09/2010 19:27, Jason Ruymen wrote: > > > >> Required updates for TF2, CSS, DODS and HL2:DM are now available. The > >> specific changes are: > >> > >> TF2 > >> --- > >> Added the Mann-conomy. > >> - Added 65 new items (hats, weapons, tools, minigames, gifts, crates). > >> - Added the Mann Co. Store& Catalog. > >> - Added Trading. > >> - Added Item customization. > >> > >> Additional TF2 features: > >> - Added new auto-team-scramble system: > >>Set mp_scrambleteams_auto to 1 (default) to automatically scramble > >> the teams if the criteria is met > >>Set mp_scrambleteams_auto_windifference to set the number of round > >> wins a team must lead by in order to trigger an auto scramble (default is > >> 2) > >> - Updated how Spy disguise targets are selected to more randomly > >> distribute the selections > >> - Fixed the FreezePanel background not using the correct color if you > >> were killed by a player or building on your own team > >> - Server browser tweaks: > >>It will now encourage you to add servers to Favorites or Blacklists > >> after you have a good/bad experience on them. > >>The Server Browser now automatically closes after successfully > >> connecting to a server (opt-out via the Options-Multiplayer->Advanced > >> dialog) > >> > >> Achievement tuning: > >> - Demoman achievement "The Stickening" changed to 3 from 5. > >> - Heavy achievement "Krazy Ivan" changed to 50 from 100. > >> - Medic achievement "Consultation" changed to 3 from 5. > >> - Medic achievement "Peer Review" changed to 10 from 50. > >> - Medic achievement "Placebo Effect" changed to 2 from from 5. > >> - Medic achievement "FYI I am A Medic" changed to 1 from 5. > >> - Medic achievement "Family Practice" changed to 5 from 10. > >> - Soldier achievement "Geneva Contravention" changed to 3 from 5. > >> - Scout achievement "Strike Zone" now counts assists. > >> - Scout achievements "Fall Classic" and "Foul Territory" are fixed. > >> > >> > >> Engine changes (CS:S, DoD:S, HL2:DM, and TF2) > >> --- > >> - Added sv_alltalk to the list of convars that are checked for the > >> sv_tags list. > >> - Fixed a model instance crash. > >> - Removed engine ConVar "r_ForceRestore". > >> > >> > >> Other Games > >> --- > >> Half-Life 2: Deathmatch > >> - Updated to run on the Orange Box engine with CS:S, DoD:S, and TF2. > >> > >> > >> Jason > >> > >> > >> ___ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlds > >> > >> > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2/Counter-Strike: Source/Day of Defeat: Source/Half-Life 2: Deathmatch Updates Available
i love everyone now 2010/9/30 Chris > Same here, servers not starting on windows... (DODS/TF2) > > On Thu, Sep 30, 2010 at 7:46 PM, steve grout > wrote: > > > hmm after the update im getting... > > > > Launcher Error. > > > > Failed to load the launcher DLL. The specified module could not be found > > > > > > > > will try and run the update again > > > > > > > > On 30/09/2010 19:27, Jason Ruymen wrote: > > > >> Required updates for TF2, CSS, DODS and HL2:DM are now available. The > >> specific changes are: > >> > >> TF2 > >> --- > >> Added the Mann-conomy. > >> - Added 65 new items (hats, weapons, tools, minigames, gifts, crates). > >> - Added the Mann Co. Store& Catalog. > >> - Added Trading. > >> - Added Item customization. > >> > >> Additional TF2 features: > >> - Added new auto-team-scramble system: > >>Set mp_scrambleteams_auto to 1 (default) to automatically > scramble > >> the teams if the criteria is met > >>Set mp_scrambleteams_auto_windifference to set the number of > round > >> wins a team must lead by in order to trigger an auto scramble (default > is 2) > >> - Updated how Spy disguise targets are selected to more randomly > >> distribute the selections > >> - Fixed the FreezePanel background not using the correct color if you > >> were killed by a player or building on your own team > >> - Server browser tweaks: > >>It will now encourage you to add servers to Favorites or > Blacklists > >> after you have a good/bad experience on them. > >>The Server Browser now automatically closes after successfully > >> connecting to a server (opt-out via the Options-Multiplayer->Advanced > >> dialog) > >> > >> Achievement tuning: > >> - Demoman achievement "The Stickening" changed to 3 from 5. > >> - Heavy achievement "Krazy Ivan" changed to 50 from 100. > >> - Medic achievement "Consultation" changed to 3 from 5. > >> - Medic achievement "Peer Review" changed to 10 from 50. > >> - Medic achievement "Placebo Effect" changed to 2 from from 5. > >> - Medic achievement "FYI I am A Medic" changed to 1 from 5. > >> - Medic achievement "Family Practice" changed to 5 from 10. > >> - Soldier achievement "Geneva Contravention" changed to 3 from 5. > >> - Scout achievement "Strike Zone" now counts assists. > >> - Scout achievements "Fall Classic" and "Foul Territory" are fixed. > >> > >> > >> Engine changes (CS:S, DoD:S, HL2:DM, and TF2) > >> --- > >> - Added sv_alltalk to the list of convars that are checked for the > >> sv_tags list. > >> - Fixed a model instance crash. > >> - Removed engine ConVar "r_ForceRestore". > >> > >> > >> Other Games > >> --- > >> Half-Life 2: Deathmatch > >> - Updated to run on the Orange Box engine with CS:S, DoD:S, and TF2. > >> > >> > >> Jason > >> > >> > >> ___ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlds > >> > >> > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2/Counter-Strike: Source/Day of Defeat: Source/Half-Life 2: Deathmatch Updates Available
Same here, servers not starting on windows... (DODS/TF2) On Thu, Sep 30, 2010 at 7:46 PM, steve grout wrote: > hmm after the update im getting... > > Launcher Error. > > Failed to load the launcher DLL. The specified module could not be found > > > > will try and run the update again > > > > On 30/09/2010 19:27, Jason Ruymen wrote: > >> Required updates for TF2, CSS, DODS and HL2:DM are now available. The >> specific changes are: >> >> TF2 >> --- >> Added the Mann-conomy. >> - Added 65 new items (hats, weapons, tools, minigames, gifts, crates). >> - Added the Mann Co. Store& Catalog. >> - Added Trading. >> - Added Item customization. >> >> Additional TF2 features: >> - Added new auto-team-scramble system: >>Set mp_scrambleteams_auto to 1 (default) to automatically scramble >> the teams if the criteria is met >>Set mp_scrambleteams_auto_windifference to set the number of round >> wins a team must lead by in order to trigger an auto scramble (default is 2) >> - Updated how Spy disguise targets are selected to more randomly >> distribute the selections >> - Fixed the FreezePanel background not using the correct color if you >> were killed by a player or building on your own team >> - Server browser tweaks: >>It will now encourage you to add servers to Favorites or Blacklists >> after you have a good/bad experience on them. >>The Server Browser now automatically closes after successfully >> connecting to a server (opt-out via the Options-Multiplayer->Advanced >> dialog) >> >> Achievement tuning: >> - Demoman achievement "The Stickening" changed to 3 from 5. >> - Heavy achievement "Krazy Ivan" changed to 50 from 100. >> - Medic achievement "Consultation" changed to 3 from 5. >> - Medic achievement "Peer Review" changed to 10 from 50. >> - Medic achievement "Placebo Effect" changed to 2 from from 5. >> - Medic achievement "FYI I am A Medic" changed to 1 from 5. >> - Medic achievement "Family Practice" changed to 5 from 10. >> - Soldier achievement "Geneva Contravention" changed to 3 from 5. >> - Scout achievement "Strike Zone" now counts assists. >> - Scout achievements "Fall Classic" and "Foul Territory" are fixed. >> >> >> Engine changes (CS:S, DoD:S, HL2:DM, and TF2) >> --- >> - Added sv_alltalk to the list of convars that are checked for the >> sv_tags list. >> - Fixed a model instance crash. >> - Removed engine ConVar "r_ForceRestore". >> >> >> Other Games >> --- >> Half-Life 2: Deathmatch >> - Updated to run on the Orange Box engine with CS:S, DoD:S, and TF2. >> >> >> Jason >> >> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> >> > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2/Counter-Strike: Source/Day of Defeat: Source/Half-Life 2: Deathmatch Updates Available
FUCK YES OH FYCK YES 2010/9/30 steve grout > hmm after the update im getting... > > Launcher Error. > > Failed to load the launcher DLL. The specified module could not be found > > > > will try and run the update again > > > > On 30/09/2010 19:27, Jason Ruymen wrote: > >> Required updates for TF2, CSS, DODS and HL2:DM are now available. The >> specific changes are: >> >> TF2 >> --- >> Added the Mann-conomy. >> - Added 65 new items (hats, weapons, tools, minigames, gifts, crates). >> - Added the Mann Co. Store& Catalog. >> - Added Trading. >> - Added Item customization. >> >> Additional TF2 features: >> - Added new auto-team-scramble system: >>Set mp_scrambleteams_auto to 1 (default) to automatically scramble >> the teams if the criteria is met >>Set mp_scrambleteams_auto_windifference to set the number of round >> wins a team must lead by in order to trigger an auto scramble (default is 2) >> - Updated how Spy disguise targets are selected to more randomly >> distribute the selections >> - Fixed the FreezePanel background not using the correct color if you >> were killed by a player or building on your own team >> - Server browser tweaks: >>It will now encourage you to add servers to Favorites or Blacklists >> after you have a good/bad experience on them. >>The Server Browser now automatically closes after successfully >> connecting to a server (opt-out via the Options-Multiplayer->Advanced >> dialog) >> >> Achievement tuning: >> - Demoman achievement "The Stickening" changed to 3 from 5. >> - Heavy achievement "Krazy Ivan" changed to 50 from 100. >> - Medic achievement "Consultation" changed to 3 from 5. >> - Medic achievement "Peer Review" changed to 10 from 50. >> - Medic achievement "Placebo Effect" changed to 2 from from 5. >> - Medic achievement "FYI I am A Medic" changed to 1 from 5. >> - Medic achievement "Family Practice" changed to 5 from 10. >> - Soldier achievement "Geneva Contravention" changed to 3 from 5. >> - Scout achievement "Strike Zone" now counts assists. >> - Scout achievements "Fall Classic" and "Foul Territory" are fixed. >> >> >> Engine changes (CS:S, DoD:S, HL2:DM, and TF2) >> --- >> - Added sv_alltalk to the list of convars that are checked for the >> sv_tags list. >> - Fixed a model instance crash. >> - Removed engine ConVar "r_ForceRestore". >> >> >> Other Games >> --- >> Half-Life 2: Deathmatch >> - Updated to run on the Orange Box engine with CS:S, DoD:S, and TF2. >> >> >> Jason >> >> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> >> > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2/Counter-Strike: Source/Day of Defeat: Source/Half-Life 2: Deathmatch Updates Available
hmm after the update im getting... Launcher Error. Failed to load the launcher DLL. The specified module could not be found will try and run the update again On 30/09/2010 19:27, Jason Ruymen wrote: Required updates for TF2, CSS, DODS and HL2:DM are now available. The specific changes are: TF2 --- Added the Mann-conomy. - Added 65 new items (hats, weapons, tools, minigames, gifts, crates). - Added the Mann Co. Store& Catalog. - Added Trading. - Added Item customization. Additional TF2 features: - Added new auto-team-scramble system: Set mp_scrambleteams_auto to 1 (default) to automatically scramble the teams if the criteria is met Set mp_scrambleteams_auto_windifference to set the number of round wins a team must lead by in order to trigger an auto scramble (default is 2) - Updated how Spy disguise targets are selected to more randomly distribute the selections - Fixed the FreezePanel background not using the correct color if you were killed by a player or building on your own team - Server browser tweaks: It will now encourage you to add servers to Favorites or Blacklists after you have a good/bad experience on them. The Server Browser now automatically closes after successfully connecting to a server (opt-out via the Options-Multiplayer->Advanced dialog) Achievement tuning: - Demoman achievement "The Stickening" changed to 3 from 5. - Heavy achievement "Krazy Ivan" changed to 50 from 100. - Medic achievement "Consultation" changed to 3 from 5. - Medic achievement "Peer Review" changed to 10 from 50. - Medic achievement "Placebo Effect" changed to 2 from from 5. - Medic achievement "FYI I am A Medic" changed to 1 from 5. - Medic achievement "Family Practice" changed to 5 from 10. - Soldier achievement "Geneva Contravention" changed to 3 from 5. - Scout achievement "Strike Zone" now counts assists. - Scout achievements "Fall Classic" and "Foul Territory" are fixed. Engine changes (CS:S, DoD:S, HL2:DM, and TF2) --- - Added sv_alltalk to the list of convars that are checked for the sv_tags list. - Fixed a model instance crash. - Removed engine ConVar "r_ForceRestore". Other Games --- Half-Life 2: Deathmatch - Updated to run on the Orange Box engine with CS:S, DoD:S, and TF2. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2/Counter-Strike: Source/Day of Defeat: Source/Half-Life 2: Deathmatch Updates Available
<3 Trading On Thu, Sep 30, 2010 at 2:35 PM, Shizzle Nizzle wrote: > woo big update lol :) ty > > On Thu, Sep 30, 2010 at 1:27 PM, Jason Ruymen >wrote: > > > Required updates for TF2, CSS, DODS and HL2:DM are now available. The > > specific changes are: > > > > TF2 > > --- > > Added the Mann-conomy. > > - Added 65 new items (hats, weapons, tools, minigames, gifts, crates). > > - Added the Mann Co. Store & Catalog. > > - Added Trading. > > - Added Item customization. > > > > Additional TF2 features: > > - Added new auto-team-scramble system: > >Set mp_scrambleteams_auto to 1 (default) to automatically scramble > > the teams if the criteria is met > >Set mp_scrambleteams_auto_windifference to set the number of round > > wins a team must lead by in order to trigger an auto scramble (default is > 2) > > - Updated how Spy disguise targets are selected to more randomly > > distribute the selections > > - Fixed the FreezePanel background not using the correct color if you > were > > killed by a player or building on your own team > > - Server browser tweaks: > >It will now encourage you to add servers to Favorites or > Blacklists > > after you have a good/bad experience on them. > >The Server Browser now automatically closes after successfully > > connecting to a server (opt-out via the Options-Multiplayer->Advanced > > dialog) > > > > Achievement tuning: > > - Demoman achievement "The Stickening" changed to 3 from 5. > > - Heavy achievement "Krazy Ivan" changed to 50 from 100. > > - Medic achievement "Consultation" changed to 3 from 5. > > - Medic achievement "Peer Review" changed to 10 from 50. > > - Medic achievement "Placebo Effect" changed to 2 from from 5. > > - Medic achievement "FYI I am A Medic" changed to 1 from 5. > > - Medic achievement "Family Practice" changed to 5 from 10. > > - Soldier achievement "Geneva Contravention" changed to 3 from 5. > > - Scout achievement "Strike Zone" now counts assists. > > - Scout achievements "Fall Classic" and "Foul Territory" are fixed. > > > > > > Engine changes (CS:S, DoD:S, HL2:DM, and TF2) > > --- > > - Added sv_alltalk to the list of convars that are checked for the > sv_tags > > list. > > - Fixed a model instance crash. > > - Removed engine ConVar "r_ForceRestore". > > > > > > Other Games > > --- > > Half-Life 2: Deathmatch > > - Updated to run on the Orange Box engine with CS:S, DoD:S, and TF2. > > > > > > Jason > > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > -- Michael Krasnow http://mnkras.com mnk...@gmail.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2/Counter-Strike: Source/Day of Defeat: Source/Half-Life 2: Deathmatch Updates Available
woo big update lol :) ty On Thu, Sep 30, 2010 at 1:27 PM, Jason Ruymen wrote: > Required updates for TF2, CSS, DODS and HL2:DM are now available. The > specific changes are: > > TF2 > --- > Added the Mann-conomy. > - Added 65 new items (hats, weapons, tools, minigames, gifts, crates). > - Added the Mann Co. Store & Catalog. > - Added Trading. > - Added Item customization. > > Additional TF2 features: > - Added new auto-team-scramble system: >Set mp_scrambleteams_auto to 1 (default) to automatically scramble > the teams if the criteria is met >Set mp_scrambleteams_auto_windifference to set the number of round > wins a team must lead by in order to trigger an auto scramble (default is 2) > - Updated how Spy disguise targets are selected to more randomly > distribute the selections > - Fixed the FreezePanel background not using the correct color if you were > killed by a player or building on your own team > - Server browser tweaks: >It will now encourage you to add servers to Favorites or Blacklists > after you have a good/bad experience on them. >The Server Browser now automatically closes after successfully > connecting to a server (opt-out via the Options-Multiplayer->Advanced > dialog) > > Achievement tuning: > - Demoman achievement "The Stickening" changed to 3 from 5. > - Heavy achievement "Krazy Ivan" changed to 50 from 100. > - Medic achievement "Consultation" changed to 3 from 5. > - Medic achievement "Peer Review" changed to 10 from 50. > - Medic achievement "Placebo Effect" changed to 2 from from 5. > - Medic achievement "FYI I am A Medic" changed to 1 from 5. > - Medic achievement "Family Practice" changed to 5 from 10. > - Soldier achievement "Geneva Contravention" changed to 3 from 5. > - Scout achievement "Strike Zone" now counts assists. > - Scout achievements "Fall Classic" and "Foul Territory" are fixed. > > > Engine changes (CS:S, DoD:S, HL2:DM, and TF2) > --- > - Added sv_alltalk to the list of convars that are checked for the sv_tags > list. > - Fixed a model instance crash. > - Removed engine ConVar "r_ForceRestore". > > > Other Games > --- > Half-Life 2: Deathmatch > - Updated to run on the Orange Box engine with CS:S, DoD:S, and TF2. > > > Jason > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Team Fortress 2/Counter-Strike: Source/Day of Defeat: Source/Half-Life 2: Deathmatch Updates Available
Required updates for TF2, CSS, DODS and HL2:DM are now available. The specific changes are: TF2 --- Added the Mann-conomy. - Added 65 new items (hats, weapons, tools, minigames, gifts, crates). - Added the Mann Co. Store & Catalog. - Added Trading. - Added Item customization. Additional TF2 features: - Added new auto-team-scramble system: Set mp_scrambleteams_auto to 1 (default) to automatically scramble the teams if the criteria is met Set mp_scrambleteams_auto_windifference to set the number of round wins a team must lead by in order to trigger an auto scramble (default is 2) - Updated how Spy disguise targets are selected to more randomly distribute the selections - Fixed the FreezePanel background not using the correct color if you were killed by a player or building on your own team - Server browser tweaks: It will now encourage you to add servers to Favorites or Blacklists after you have a good/bad experience on them. The Server Browser now automatically closes after successfully connecting to a server (opt-out via the Options-Multiplayer->Advanced dialog) Achievement tuning: - Demoman achievement "The Stickening" changed to 3 from 5. - Heavy achievement "Krazy Ivan" changed to 50 from 100. - Medic achievement "Consultation" changed to 3 from 5. - Medic achievement "Peer Review" changed to 10 from 50. - Medic achievement "Placebo Effect" changed to 2 from from 5. - Medic achievement "FYI I am A Medic" changed to 1 from 5. - Medic achievement "Family Practice" changed to 5 from 10. - Soldier achievement "Geneva Contravention" changed to 3 from 5. - Scout achievement "Strike Zone" now counts assists. - Scout achievements "Fall Classic" and "Foul Territory" are fixed. Engine changes (CS:S, DoD:S, HL2:DM, and TF2) --- - Added sv_alltalk to the list of convars that are checked for the sv_tags list. - Fixed a model instance crash. - Removed engine ConVar "r_ForceRestore". Other Games --- Half-Life 2: Deathmatch - Updated to run on the Orange Box engine with CS:S, DoD:S, and TF2. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds