Re: [hlds] Tickrate for GoldSrc

2012-08-17 Thread Dmitriy Bobrovskiy

Big thanks! That is what I need.Dmitriy Bobrovskiy

Systems Administrator

Moscow, Russia

supp...@isotonic.ru

http://isotonic.ru/
 From: blyte_sc...@hotmail.com
To: hlds@list.valvesoftware.com
Date: Fri, 17 Aug 2012 01:00:24 -0500
Subject: Re: [hlds] Tickrate for GoldSrc





found an old HLDS List  thead that might help in the understandind of 
sys_ticrate , fps , update rates or servers and clients. I'm done -Original 
Message-
From: Kevin Ottalini [EMAIL PROTECTED]
Sent: Wednesday, May 17, 2006 11:01 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] more then 1000fps at HLDS
HLDS (HL1 servers) can easily and with little burden run at either ~500 fps
or ~1000 fps.  There is no control over the actual maximum FPS since it is a
motherboard chipset related issue...  ___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] Tickrate for GoldSrc

2012-08-16 Thread Lorne Mock

found an old HLDS List  thead that might help in the understandind of 
sys_ticrate , fps , update rates or servers and clients. I'm done -Original 
Message-
From: Kevin Ottalini [EMAIL PROTECTED]
Sent: Wednesday, May 17, 2006 11:01 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] more then 1000fps at HLDS
HLDS (HL1 servers) can easily and with little burden run at either ~500 fps
or ~1000 fps.  There is no control over the actual maximum FPS since it is a
motherboard chipset related issue.This is controlled by the "sys_ticrate" CVAR 
so the max setting is:
sys_ticrate 1000Win32 servers will also need to run some sort of 
high-resolution timer
(please see other mail threads about this).We are only talking about HLDS here 
(HL1 servers).  Source (SRCDS) servers
are quite different and (at the moment) appear to run the best at their
default settings.This is not really FPS in the sense of visual FPS,  but rather 
how often the
server will process the available event information (take a "snapshot") and
if needed send an update to clients that need updates.  The more updates the
server sends out the more bandwidth the server will use on the uplink.Clients 
can receive a maximum of 100 updates per second regardless of the
server sys_ticrate setting.A client getting a server update is not the same 
thing as the video FPS that
the client is actually viewing.The client graphics FPS,  which for clients is 
controlled by the scene and
event complexity and the "fps_max" CVAR could indeed be set to fps_max 1000
but anything above 100 is quite silly.  Again, this "viewing FPS" has
nothing to do with the server sys_ticrate setting.The client has a CVAR that 
tells the server how often to send updates, this
is the cl_updaterate CVAR.   cl_updaterate 100 is the maximum (fastest)
setting which the server may or may not allow.  The server can limit the
client maximum via the sv_maxupdaterate CVAR.Again, this has nothing to do with 
the client's VISUAL FPS.OK, so why would a server operator want to run his/her 
server at sys_ticrate
1000?In the case of HL1 servers only, running a faster ticrate on the server can
slightly improve the apparent client latency (sometimes called ping, but
ping is a little different).   If the server is running sys_ticrate 100 then
there is a 10ms interval between server snapshots that can be sent to
clients.  If a client has an 80ms ping distance from the server (real ping
this time) then the maximum latency is 80ms (ping) + 10ms (snapshot rate) or
90ms (latency).If the same server is running at sys_ticrate 1000, then the 
snapshot
interval is only 1ms, so that same player will only see an 81ms latency.Is a 9 
ms savings important during game play?  Probably not, although there
are internet players that claim to be able to feel the difference.  In a LAN
setting this may be different, 10ms extra may be 10X what the ping is on a
LAN (but still, is this important? probably not).Running an HLDS server at a 
higher sys_ticrate should have the overall
effect of keeping what players see on that server more accurate.  This
appears to be a real and valuable effect at the cost of much higher CPU
utilization.The real reason that a server operator might want to run his HLDS 
server at
sys_ticrate 1000 though is that it gives the server the ability to send
updates to individual clients on a more timely basis. Again, this is not
more updates, just updates that don't have to wait very long for the next
server snapshot to happen.This has the overall effect on the server of 
spreading out client updates so
they don't all happen for all clients at the same time.  This can slightly
lower the demand on the server uplink and might help the server to run a
little smoother.Extensive testing on my HLDM server resulted in the conclusion 
that running
sys_ticrate 1000 actually allowed me to add one additional player slot (out
of 10 total) and the server had a much tighter "feel" to events with a
slight improvement in accuracy.Of course, running sys_ticrate 1000 also took my 
average CPU utilization for
a 10-player server from around 3% to around 40% for some maps.Even my old 
800MHz Intel P3 server was able to run sys_ticrate 1000, the
real question is are you overloading your server CPU?  This is a function of
the number of players, the map you are running and the sys_ticrate setting.If 
your CPU is running more the 50% with sys_ticrate 1000 then decrease the
sys_ticrate to 500.For testing purposes, use the Server GUI (don't use 
-console) and look at
the utilization graph.qUiCkSiLvErFrom: blyte_sc...@hotmail.com
To: hlds@list.valvesoftware.com
Date: Thu, 16 Aug 2012 21:49:49 -0500
Subject: Re: [hlds] Tickrate for GoldSrc





Look into high resolution timer. Such as the one used in Windows Media Player 
Simply having it open in the background without a file playing will start a 
high resolution timer.Then try setting the fps xxx

Re: [hlds] Tickrate for GoldSrc

2012-08-16 Thread Lorne Mock

Look into high resolution timer. Such as the one used in Windows Media Player 
Simply having it open in the background without a file playing will start a 
high resolution timer.Then try setting the fps xxx cvar Clients not having 
their cvars in order (FPS  pertaining to graphics,connectivity or whatever ) is 
a different subject.If all of this ticrate stuff is a help or hindrance. That's 
for you to decide.  It can do both  But if I can give a client that knows how 
to tweak (the client side) cvars more fps or whatever a better experience. I 
will try , be it 66,72,128 or 1000 FPS.  This is if the equipment and 
connectivity can handle the load. just how far you can push it. This  is like 
anything else in the world. A crap shoot roll of the dice.  From: 
supp...@isotonic.ru
To: hlds@list.valvesoftware.com
Date: Fri, 17 Aug 2012 02:28:57 +0400
Subject: Re: [hlds] Tickrate for GoldSrc


But how frequently server calculates ‘information about position of players, 
who died, and all that stuff’ by its own?  From: 
hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of AnAkIn
Sent: Friday, August 17, 2012 1:32 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Tickrate for GoldSrc And since the clients most likely 
never run with a cl_updaterate above 100, a sys_ticrate above 100 is useless as 
they won't receive new positions more often.2012/8/16 Gavin Langdon 
Very simply: FPS stands for Frames per Second. The server 
sends messages to the clients at a regular interval with information about 
position of players, who died, and all that stuff. The higher FPS your server 
has, the more messages it will be able to send out about peoples' positions. 
This is not the same as a client's FPS. The client fps can be higher since the 
game does some fancy math to smooth the data out, and there are lots of things 
that happen on the client and not the server. However, if the FPS is really 
low, you'll still get some bad-looking behavior since the client will not get 
as much info about where the players are moving. --Gavin On Thu, Aug 16, 2012 
at 4:41 PM, Dmitriy Bobrovskiy  wrote:No one at this time 
hasn’t give an explanation what fps does. But it is key point to 
‘understanding’.. From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Lorne Mock
Sent: Friday, August 17, 2012 12:33 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Tickrate for GoldSrc  FPS  put in the server.cfg file 
works on a dedicated hlds server.
But I use a FPS Booster plugin. so the sys_ticrate will auto adjust with cpu 
usage.
Yes sys_ticrate does affect the system globally  
 
mm_system
(sleep_timer/s )
1msmax 1000 fps
 2ms   max  500fps
3msmax  333fps
4msmax  250fps
10ms   max  100fps 

i understand all of this.  I just have a hard time elaborating it in writing. 
Lorne M.a.k.a. Blyte
 
 > From: nextra...@gmail.com
> Date: Thu, 16 Aug 2012 21:50:17 +0200
> To: tmar...@shaw.ca; hlds@list.valvesoftware.com
> Subject: Re: [hlds] Tickrate for GoldSrc
> 
> Not true for HLDS as far as I know.
> 
> On Thu, Aug 16, 2012 at 9:21 PM, T Marler  wrote:
> > tickrate actually needs to be declared at init of the srcds, fps can be
> > changed on the fly, and in configs. configs are effectively changing cvars
> > while the server is running, hence the distinction of tickrate being
> > declared at init. tickrate cannot be changed once a server has started,
> > however fps can. fps is not necessarily tied to tickrates, but they can be
> > influenced by them.
> >
> > previously tf2 servers could exceed 100fps, and arguably see gains, while a
> > tickrate would be set to 100.
> >
> > currently VALVe is trying to migrate to a static tickrate, so relying on
> > tickrate (at least for tf2) in your init is an ill-advised decision.
> >
> > to declare tickrate, you add "-tickrate X" (X is the tickrate you want) to
> > your init script.
> >
> > Just to re-iterate, tickerate changes are not avised. "The -tickrate command
> > line parameter is not available on CSS, DoD S, TF2, L4D and L4D2 because
> > changing tickrate causes server timing issues. The tickrate is set to 66 in
> > CSS, DoD S and TF2, and 30 in L4D and L4D2."
> >
> > source:
> > https://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking
> >
> > - Original Message -
> > From: Lorne Mock 
> > Date: Thursday, August 16, 2012 1:13 pm
> > Subject: Re: [hlds] Tickrate for GoldSrc
> > To: hlds@list.valvesoftware.com
> >
> >>
> >> Gold Source sys_ticrate 100 or fps 100 ( one or the other not
> >> both )Must /

Re: [hlds] Tickrate for GoldSrc

2012-08-16 Thread Dmitriy Bobrovskiy
But how frequently server calculates ‘information about position of players, 
who died, and all that stuff’ by its own?

 

 

From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of AnAkIn
Sent: Friday, August 17, 2012 1:32 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Tickrate for GoldSrc

 

And since the clients most likely never run with a cl_updaterate above 100, a 
sys_ticrate above 100 is useless as they won't receive new positions more often.

2012/8/16 Gavin Langdon 

Very simply: FPS stands for Frames per Second. The server sends messages to the 
clients at a regular interval with information about position of players, who 
died, and all that stuff. The higher FPS your server has, the more messages it 
will be able to send out about peoples' positions.

 

This is not the same as a client's FPS. The client fps can be higher since the 
game does some fancy math to smooth the data out, and there are lots of things 
that happen on the client and not the server. However, if the FPS is really 
low, you'll still get some bad-looking behavior since the client will not get 
as much info about where the players are moving.

 

--Gavin

 

On Thu, Aug 16, 2012 at 4:41 PM, Dmitriy Bobrovskiy  wrote:

No one at this time hasn’t give an explanation what fps does. But it is key 
point to ‘understanding’..

 

From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Lorne Mock
Sent: Friday, August 17, 2012 12:33 AM
To: hlds@list.valvesoftware.com


Subject: Re: [hlds] Tickrate for GoldSrc

 

 FPS  put in the server.cfg file works on a dedicated hlds server.
But I use a FPS Booster plugin. so the sys_ticrate will auto adjust with cpu 
usage.
Yes sys_ticrate does affect the system globally  
 
mm_system
(sleep_timer/s )
1msmax 1000 fps
 2ms   max  500fps
3msmax  333fps
4msmax  250fps
10ms   max  100fps 

i understand all of this.  I just have a hard time elaborating it in writing.

 

Lorne M.

a.k.a. Blyte
 
 

> From: nextra...@gmail.com
> Date: Thu, 16 Aug 2012 21:50:17 +0200
> To: tmar...@shaw.ca; hlds@list.valvesoftware.com
> Subject: Re: [hlds] Tickrate for GoldSrc
> 
> Not true for HLDS as far as I know.
> 
> On Thu, Aug 16, 2012 at 9:21 PM, T Marler  wrote:
> > tickrate actually needs to be declared at init of the srcds, fps can be
> > changed on the fly, and in configs. configs are effectively changing cvars
> > while the server is running, hence the distinction of tickrate being
> > declared at init. tickrate cannot be changed once a server has started,
> > however fps can. fps is not necessarily tied to tickrates, but they can be
> > influenced by them.
> >
> > previously tf2 servers could exceed 100fps, and arguably see gains, while a
> > tickrate would be set to 100.
> >
> > currently VALVe is trying to migrate to a static tickrate, so relying on
> > tickrate (at least for tf2) in your init is an ill-advised decision.
> >
> > to declare tickrate, you add "-tickrate X" (X is the tickrate you want) to
> > your init script.
> >
> > Just to re-iterate, tickerate changes are not avised. "The -tickrate command
> > line parameter is not available on CSS, DoD S, TF2, L4D and L4D2 because
> > changing tickrate causes server timing issues. The tickrate is set to 66 in
> > CSS, DoD S and TF2, and 30 in L4D and L4D2."
> >
> > source:
> > https://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking
> >
> > - Original Message -
> > From: Lorne Mock 
> > Date: Thursday, August 16, 2012 1:13 pm
> > Subject: Re: [hlds] Tickrate for GoldSrc
> > To: hlds@list.valvesoftware.com
> >
> >>
> >> Gold Source sys_ticrate 100 or fps 100 ( one or the other not
> >> both )Must / should be put in the server.cfg or the
> >> multiplayer.cfg .( one or the other not both )It will not
> >> work from the servers command-line. Lorne M.a.k.a. BlyteFrom:
> >> blyte_scrin@hotmail.comTo: hlds@list.valvesoftware.com
> >
> >> Date: Thu, 16 Aug 2012 14:00:48 -0500
> >> Subject: Re: [hlds] Tickrate for GoldSrc
> >>
> >>
> >>
> >>
> >>
> >> sys_ticrate 100 = 100 FPS (Frames Per Second ) graphics
> >>
> >> Lorne M.a.k.a. BlyteFrom: supp...@isotonic.ru
> >
> >> To: hlds@list.valvesoftware.com
> >> Date: Thu, 16 Aug 2012 18:40:28 +0400
> >> Subject: Re: [hlds] Tickrate for GoldSrc
> >>
> >>
> >> So what exactly means ‘server fps’?
> >>
> >
> > _

Re: [hlds] Tickrate for GoldSrc

2012-08-16 Thread AnAkIn
And since the clients most likely never run with a cl_updaterate above 100,
a sys_ticrate above 100 is useless as they won't receive new positions more
often.

2012/8/16 Gavin Langdon 

> Very simply: FPS stands for Frames per Second. The server sends messages
> to the clients at a regular interval with information about position of
> players, who died, and all that stuff. The higher FPS your server has, the
> more messages it will be able to send out about peoples' positions.
>
> This is not the same as a client's FPS. The client fps can be higher since
> the game does some fancy math to smooth the data out, and there are lots of
> things that happen on the client and not the server. However, if the FPS is
> really low, you'll still get some bad-looking behavior since the client
> will not get as much info about where the players are moving.
>
> --Gavin
>
>
> On Thu, Aug 16, 2012 at 4:41 PM, Dmitriy Bobrovskiy 
> wrote:
>
>> No one at this time hasn’t give an explanation what fps does. But it is
>> key point to ‘understanding’..
>>
>> ** **
>>
>> *From:* hlds-boun...@list.valvesoftware.com [mailto:
>> hlds-boun...@list.valvesoftware.com] *On Behalf Of *Lorne Mock
>> *Sent:* Friday, August 17, 2012 12:33 AM
>> *To:* hlds@list.valvesoftware.com
>>
>> *Subject:* Re: [hlds] Tickrate for GoldSrc
>>
>> ** **
>>
>>  FPS  put in the server.cfg file works on a dedicated hlds server.
>> But I use a FPS Booster plugin. so the sys_ticrate will auto adjust with
>> cpu usage.
>> Yes sys_ticrate does affect the system globally
>>
>> mm_system
>> (sleep_timer/s )
>> 1msmax 1000 fps
>>  2ms   max  500fps
>> 3msmax  333fps
>> 4msmax  250fps
>> 10ms   max  100fps
>>
>> i understand all of this.  I just have a hard time elaborating it in
>> writing.****
>>
>>  
>>
>> Lorne M.
>>
>> a.k.a. Blyte
>>
>>  
>>
>> > From: nextra...@gmail.com
>> > Date: Thu, 16 Aug 2012 21:50:17 +0200
>> > To: tmar...@shaw.ca; hlds@list.valvesoftware.com
>> > Subject: Re: [hlds] Tickrate for GoldSrc
>> >
>> > Not true for HLDS as far as I know.
>> >
>> > On Thu, Aug 16, 2012 at 9:21 PM, T Marler  wrote:
>> > > tickrate actually needs to be declared at init of the srcds, fps can
>> be
>> > > changed on the fly, and in configs. configs are effectively changing
>> cvars
>> > > while the server is running, hence the distinction of tickrate being
>> > > declared at init. tickrate cannot be changed once a server has
>> started,
>> > > however fps can. fps is not necessarily tied to tickrates, but they
>> can be
>> > > influenced by them.
>> > >
>> > > previously tf2 servers could exceed 100fps, and arguably see gains,
>> while a
>> > > tickrate would be set to 100.
>> > >
>> > > currently VALVe is trying to migrate to a static tickrate, so relying
>> on
>> > > tickrate (at least for tf2) in your init is an ill-advised decision.
>> > >
>> > > to declare tickrate, you add "-tickrate X" (X is the tickrate you
>> want) to
>> > > your init script.
>> > >
>> > > Just to re-iterate, tickerate changes are not avised. "The -tickrate
>> command
>> > > line parameter is not available on CSS, DoD S, TF2, L4D and L4D2
>> because
>> > > changing tickrate causes server timing issues. The tickrate is set to
>> 66 in
>> > > CSS, DoD S and TF2, and 30 in L4D and L4D2."
>> > >
>> > > source:
>> > >
>> https://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking
>> > >
>> > > - Original Message -
>> > > From: Lorne Mock 
>> > > Date: Thursday, August 16, 2012 1:13 pm
>> > > Subject: Re: [hlds] Tickrate for GoldSrc
>> > > To: hlds@list.valvesoftware.com
>> > >
>> > >>
>> > >> Gold Source sys_ticrate 100 or fps 100 ( one or the other not
>> > >> both )Must / should be put in the server.cfg or the
>> > >> multiplayer.cfg .( one or the other not both )It will not
>> > >> work from the servers command-line. Lorne M.a.k.a. BlyteFrom:
>> > >> blyte_scrin@hotmail.comTo: hlds@list.valvesoftware.com
>> > >
>

Re: [hlds] Tickrate for GoldSrc

2012-08-16 Thread Gavin Langdon
Very simply: FPS stands for Frames per Second. The server sends messages to
the clients at a regular interval with information about position of
players, who died, and all that stuff. The higher FPS your server has, the
more messages it will be able to send out about peoples' positions.

This is not the same as a client's FPS. The client fps can be higher since
the game does some fancy math to smooth the data out, and there are lots of
things that happen on the client and not the server. However, if the FPS is
really low, you'll still get some bad-looking behavior since the client
will not get as much info about where the players are moving.

--Gavin

On Thu, Aug 16, 2012 at 4:41 PM, Dmitriy Bobrovskiy wrote:

> No one at this time hasn’t give an explanation what fps does. But it is
> key point to ‘understanding’..
>
> ** **
>
> *From:* hlds-boun...@list.valvesoftware.com [mailto:
> hlds-boun...@list.valvesoftware.com] *On Behalf Of *Lorne Mock
> *Sent:* Friday, August 17, 2012 12:33 AM
> *To:* hlds@list.valvesoftware.com
>
> *Subject:* Re: [hlds] Tickrate for GoldSrc
>
> ** **
>
>  FPS  put in the server.cfg file works on a dedicated hlds server.
> But I use a FPS Booster plugin. so the sys_ticrate will auto adjust with
> cpu usage.
> Yes sys_ticrate does affect the system globally
>
> mm_system
> (sleep_timer/s )
> 1msmax 1000 fps
>  2ms   max  500fps
> 3msmax  333fps
> 4msmax  250fps
> 10ms   max  100fps
>
> i understand all of this.  I just have a hard time elaborating it in
> writing.
>
>  
>
> Lorne M.
>
> a.k.a. Blyte
>
>  
>
> > From: nextra...@gmail.com
> > Date: Thu, 16 Aug 2012 21:50:17 +0200
> > To: tmar...@shaw.ca; hlds@list.valvesoftware.com
> > Subject: Re: [hlds] Tickrate for GoldSrc
> >
> > Not true for HLDS as far as I know.
> >
> > On Thu, Aug 16, 2012 at 9:21 PM, T Marler  wrote:
> > > tickrate actually needs to be declared at init of the srcds, fps can be
> > > changed on the fly, and in configs. configs are effectively changing
> cvars
> > > while the server is running, hence the distinction of tickrate being
> > > declared at init. tickrate cannot be changed once a server has started,
> > > however fps can. fps is not necessarily tied to tickrates, but they
> can be
> > > influenced by them.
> > >
> > > previously tf2 servers could exceed 100fps, and arguably see gains,
> while a
> > > tickrate would be set to 100.
> > >
> > > currently VALVe is trying to migrate to a static tickrate, so relying
> on
> > > tickrate (at least for tf2) in your init is an ill-advised decision.
> > >
> > > to declare tickrate, you add "-tickrate X" (X is the tickrate you
> want) to
> > > your init script.
> > >
> > > Just to re-iterate, tickerate changes are not avised. "The -tickrate
> command
> > > line parameter is not available on CSS, DoD S, TF2, L4D and L4D2
> because
> > > changing tickrate causes server timing issues. The tickrate is set to
> 66 in
> > > CSS, DoD S and TF2, and 30 in L4D and L4D2."
> > >
> > > source:
> > > https://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking
> > >
> > > - Original Message -
> > > From: Lorne Mock 
> > > Date: Thursday, August 16, 2012 1:13 pm
> > > Subject: Re: [hlds] Tickrate for GoldSrc
> > > To: hlds@list.valvesoftware.com
> > >
> > >>
> > >> Gold Source sys_ticrate 100 or fps 100 ( one or the other not
> > >> both )Must / should be put in the server.cfg or the
> > >> multiplayer.cfg .( one or the other not both )It will not
> > >> work from the servers command-line. Lorne M.a.k.a. BlyteFrom:
> > >> blyte_scrin@hotmail.comTo: hlds@list.valvesoftware.com
> > >
> > >> Date: Thu, 16 Aug 2012 14:00:48 -0500
> > >> Subject: Re: [hlds] Tickrate for GoldSrc
> > >>
> > >>
> > >>
> > >>
> > >>
> > >> sys_ticrate 100 = 100 FPS (Frames Per Second ) graphics
> > >>
> > >> Lorne M.a.k.a. BlyteFrom: supp...@isotonic.ru
> > >
> > >> To: hlds@list.valvesoftware.com
> > >> Date: Thu, 16 Aug 2012 18:40:28 +0400
> > >> Subject: Re: [hlds] Tickrate for GoldSrc
> > >>
> > >>
> > >> So what exactly means ‘server fps’?
> > >>
> > >
> > > ___

Re: [hlds] Tickrate for GoldSrc

2012-08-16 Thread Jason
What FPS Booster plugin do you use?

On Thu, Aug 16, 2012 at 4:32 PM, Lorne Mock  wrote:

>   FPS  put in the server.cfg file works on a dedicated hlds server.
> But I use a FPS Booster plugin. so the sys_ticrate will auto adjust with
> cpu usage.
> Yes sys_ticrate does affect the system globally
>
> mm_system
> (sleep_timer/s )
> 1msmax 1000 fps
>  2ms   max  500fps
> 3msmax  333fps
> 4msmax  250fps
> 10ms   max  100fps
>
> i understand all of this.  I just have a hard time elaborating it in
> writing.
>
> Lorne M.
> a.k.a. Blyte
>
>
> > From: nextra...@gmail.com
> > Date: Thu, 16 Aug 2012 21:50:17 +0200
> > To: tmar...@shaw.ca; hlds@list.valvesoftware.com
> > Subject: Re: [hlds] Tickrate for GoldSrc
> >
> > Not true for HLDS as far as I know.
> >
> > On Thu, Aug 16, 2012 at 9:21 PM, T Marler  wrote:
> > > tickrate actually needs to be declared at init of the srcds, fps can be
> > > changed on the fly, and in configs. configs are effectively changing
> cvars
> > > while the server is running, hence the distinction of tickrate being
> > > declared at init. tickrate cannot be changed once a server has started,
> > > however fps can. fps is not necessarily tied to tickrates, but they
> can be
> > > influenced by them.
> > >
> > > previously tf2 servers could exceed 100fps, and arguably see gains,
> while a
> > > tickrate would be set to 100.
> > >
> > > currently VALVe is trying to migrate to a static tickrate, so relying
> on
> > > tickrate (at least for tf2) in your init is an ill-advised decision.
> > >
> > > to declare tickrate, you add "-tickrate X" (X is the tickrate you
> want) to
> > > your init script.
> > >
> > > Just to re-iterate, tickerate changes are not avised. "The -tickrate
> command
> > > line parameter is not available on CSS, DoD S, TF2, L4D and L4D2
> because
> > > changing tickrate causes server timing issues. The tickrate is set to
> 66 in
> > > CSS, DoD S and TF2, and 30 in L4D and L4D2."
> > >
> > > source:
> > > https://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking
> > >
> > > - Original Message -
> > > From: Lorne Mock 
> > > Date: Thursday, August 16, 2012 1:13 pm
> > > Subject: Re: [hlds] Tickrate for GoldSrc
> > > To: hlds@list.valvesoftware.com
> > >
> > >>
> > >> Gold Source sys_ticrate 100 or fps 100 ( one or the other not
> > >> both )Must / should be put in the server.cfg or the
> > >> multiplayer.cfg .( one or the other not both )It will not
> > >> work from the servers command-line. Lorne M.a.k.a. BlyteFrom:
> > >> blyte_scrin@hotmail.comTo: hlds@list.valvesoftware.com
> > >
> > >> Date: Thu, 16 Aug 2012 14:00:48 -0500
> > >> Subject: Re: [hlds] Tickrate for GoldSrc
> > >>
> > >>
> > >>
> > >>
> > >>
> > >> sys_ticrate 100 = 100 FPS (Frames Per Second ) graphics
> > >>
> > >> Lorne M.a.k.a. BlyteFrom: supp...@isotonic.ru
> > >
> > >> To: hlds@list.valvesoftware.com
> > >> Date: Thu, 16 Aug 2012 18:40:28 +0400
> > >> Subject: Re: [hlds] Tickrate for GoldSrc
> > >>
> > >>
> > >> So what exactly means ‘server fps’?
> > >>
> > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
> > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
> > >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
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Re: [hlds] Tickrate for GoldSrc

2012-08-16 Thread Dmitriy Bobrovskiy
No one at this time hasn’t give an explanation what fps does. But it is key 
point to ‘understanding’..

 

From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Lorne Mock
Sent: Friday, August 17, 2012 12:33 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Tickrate for GoldSrc

 

 FPS  put in the server.cfg file works on a dedicated hlds server.
But I use a FPS Booster plugin. so the sys_ticrate will auto adjust with cpu 
usage.
Yes sys_ticrate does affect the system globally  
 
mm_system
(sleep_timer/s )
1msmax 1000 fps
 2ms   max  500fps
3msmax  333fps
4msmax  250fps
10ms   max  100fps 

i understand all of this.  I just have a hard time elaborating it in writing.

 

Lorne M.

a.k.a. Blyte
 
 

> From: nextra...@gmail.com
> Date: Thu, 16 Aug 2012 21:50:17 +0200
> To: tmar...@shaw.ca; hlds@list.valvesoftware.com
> Subject: Re: [hlds] Tickrate for GoldSrc
> 
> Not true for HLDS as far as I know.
> 
> On Thu, Aug 16, 2012 at 9:21 PM, T Marler  wrote:
> > tickrate actually needs to be declared at init of the srcds, fps can be
> > changed on the fly, and in configs. configs are effectively changing cvars
> > while the server is running, hence the distinction of tickrate being
> > declared at init. tickrate cannot be changed once a server has started,
> > however fps can. fps is not necessarily tied to tickrates, but they can be
> > influenced by them.
> >
> > previously tf2 servers could exceed 100fps, and arguably see gains, while a
> > tickrate would be set to 100.
> >
> > currently VALVe is trying to migrate to a static tickrate, so relying on
> > tickrate (at least for tf2) in your init is an ill-advised decision.
> >
> > to declare tickrate, you add "-tickrate X" (X is the tickrate you want) to
> > your init script.
> >
> > Just to re-iterate, tickerate changes are not avised. "The -tickrate command
> > line parameter is not available on CSS, DoD S, TF2, L4D and L4D2 because
> > changing tickrate causes server timing issues. The tickrate is set to 66 in
> > CSS, DoD S and TF2, and 30 in L4D and L4D2."
> >
> > source:
> > https://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking
> >
> > - Original Message -
> > From: Lorne Mock 
> > Date: Thursday, August 16, 2012 1:13 pm
> > Subject: Re: [hlds] Tickrate for GoldSrc
> > To: hlds@list.valvesoftware.com
> >
> >>
> >> Gold Source sys_ticrate 100 or fps 100 ( one or the other not
> >> both )Must / should be put in the server.cfg or the
> >> multiplayer.cfg .( one or the other not both )It will not
> >> work from the servers command-line. Lorne M.a.k.a. BlyteFrom:
> >> blyte_scrin@hotmail.comTo: hlds@list.valvesoftware.com
> >
> >> Date: Thu, 16 Aug 2012 14:00:48 -0500
> >> Subject: Re: [hlds] Tickrate for GoldSrc
> >>
> >>
> >>
> >>
> >>
> >> sys_ticrate 100 = 100 FPS (Frames Per Second ) graphics
> >>
> >> Lorne M.a.k.a. BlyteFrom: supp...@isotonic.ru
> >
> >> To: hlds@list.valvesoftware.com
> >> Date: Thu, 16 Aug 2012 18:40:28 +0400
> >> Subject: Re: [hlds] Tickrate for GoldSrc
> >>
> >>
> >> So what exactly means ‘server fps’?
> >>
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
> >
> 
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Re: [hlds] Tickrate for GoldSrc

2012-08-16 Thread Lorne Mock




 FPS  put in the server.cfg file works on a dedicated hlds server.
But I use a FPS Booster plugin. so the sys_ticrate will auto adjust with cpu 
usage.
Yes sys_ticrate does affect the system globally  
 
mm_system
(sleep_timer/s )
1msmax 1000 fps
 2ms   max  500fps
3msmax  333fps
4msmax  250fps
10ms   max  100fps 

i understand all of this.  I just have a hard time elaborating it in writing. 
Lorne M.a.k.a. Blyte
 
 
> From: nextra...@gmail.com
> Date: Thu, 16 Aug 2012 21:50:17 +0200
> To: tmar...@shaw.ca; hlds@list.valvesoftware.com
> Subject: Re: [hlds] Tickrate for GoldSrc
> 
> Not true for HLDS as far as I know.
> 
> On Thu, Aug 16, 2012 at 9:21 PM, T Marler  wrote:
> > tickrate actually needs to be declared at init of the srcds, fps can be
> > changed on the fly, and in configs. configs are effectively changing cvars
> > while the server is running, hence the distinction of tickrate being
> > declared at init. tickrate cannot be changed once a server has started,
> > however fps can. fps is not necessarily tied to tickrates, but they can be
> > influenced by them.
> >
> > previously tf2 servers could exceed 100fps, and arguably see gains, while a
> > tickrate would be set to 100.
> >
> > currently VALVe is trying to migrate to a static tickrate, so relying on
> > tickrate (at least for tf2) in your init is an ill-advised decision.
> >
> > to declare tickrate, you add "-tickrate X" (X is the tickrate you want) to
> > your init script.
> >
> > Just to re-iterate, tickerate changes are not avised. "The -tickrate command
> > line parameter is not available on CSS, DoD S, TF2, L4D and L4D2 because
> > changing tickrate causes server timing issues. The tickrate is set to 66 in
> > CSS, DoD S and TF2, and 30 in L4D and L4D2."
> >
> > source:
> > https://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking
> >
> > - Original Message -
> > From: Lorne Mock 
> > Date: Thursday, August 16, 2012 1:13 pm
> > Subject: Re: [hlds] Tickrate for GoldSrc
> > To: hlds@list.valvesoftware.com
> >
> >>
> >> Gold Source sys_ticrate 100 or fps 100 ( one or the other not
> >> both )Must / should be put in the server.cfg or the
> >> multiplayer.cfg .( one or the other not both  )It will not
> >> work from the servers command-line. Lorne M.a.k.a. BlyteFrom:
> >> blyte_scrin@hotmail.comTo: hlds@list.valvesoftware.com
> >
> >> Date: Thu, 16 Aug 2012 14:00:48 -0500
> >> Subject: Re: [hlds] Tickrate for GoldSrc
> >>
> >>
> >>
> >>
> >>
> >> sys_ticrate 100 = 100 FPS (Frames Per Second ) graphics
> >>
> >> Lorne M.a.k.a. BlyteFrom: supp...@isotonic.ru
> >
> >> To: hlds@list.valvesoftware.com
> >> Date: Thu, 16 Aug 2012 18:40:28 +0400
> >> Subject: Re: [hlds] Tickrate for GoldSrc
> >>
> >>
> >> So what exactly means ‘server fps’?
> >>
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
> >
> 
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Re: [hlds] -tickrate option added back with the latest TF2 update?

2012-08-16 Thread AnAkIn
Setting tickrate to a non default value has always caused timing issues
with physics. Grenade launcher, stickybomb launcher will fire faster for
example IIRC.

2012/8/16 Cameron Munroe 

>  More like a performace hit. You are making the server do more cycles per
> second so all the stuff can be handled therefore more cpu.
>
>
>
> On 8/16/2012 12:53 PM, Matt Adams wrote:
>
> Is there a performance increase in setting tickrate back to 100 now?
>
> Sent from my iPhone
>
> On Aug 16, 2012, at 9:19 AM, AnAkIn  wrote:
>
>  Because my GSP never removed it. Doesn't change the fact that it wasn't
> supposed to come back.
>
> 2012/8/16 Dominik Friedrichs 
>
>> Better question: Why do you still have it in your commandline ages after
>> its abolition?
>>
>>
>> On 2012/08/16 15:58, AnAkIn wrote:
>>
>>>  Hi,
>>>
>>> Today, I found out that my servers were running at 100 FPS/tickrate.
>>> After checking, I found out that -tickrate has been added back with the
>>> latest TF2 update. I thought the plan was to have all servers run at a
>>> tickrate of 66. Why has the command line option been added back?
>>>
>>> --
>>> Best regards,
>>> AnAkIn
>>>
>>>
>>>
>>>   ___
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>>
>>
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>
>
>
>
> --
> Best regards,
> AnAkIn
>
>   ___
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>
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Re: [hlds] -tickrate option added back with the latest TF2 update?

2012-08-16 Thread Cameron Munroe
More like a performace hit. You are making the server do more cycles per 
second so all the stuff can be handled therefore more cpu.



On 8/16/2012 12:53 PM, Matt Adams wrote:

Is there a performance increase in setting tickrate back to 100 now?

Sent from my iPhone

On Aug 16, 2012, at 9:19 AM, AnAkIn > wrote:


Because my GSP never removed it. Doesn't change the fact that it 
wasn't supposed to come back.


2012/8/16 Dominik Friedrichs mailto:d...@forlix.org>>

Better question: Why do you still have it in your commandline
ages after its abolition?


On 2012/08/16 15:58, AnAkIn wrote:

Hi,

Today, I found out that my servers were running at 100
FPS/tickrate.
After checking, I found out that -tickrate has been added
back with the
latest TF2 update. I thought the plan was to have all servers
run at a
tickrate of 66. Why has the command line option been added back?

--
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AnAkIn



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Re: [hlds] -tickrate option added back with the latest TF2 update?

2012-08-16 Thread Matt Adams
Is there a performance increase in setting tickrate back to 100 now?

Sent from my iPhone

On Aug 16, 2012, at 9:19 AM, AnAkIn  wrote:

> Because my GSP never removed it. Doesn't change the fact that it wasn't 
> supposed to come back.
> 
> 2012/8/16 Dominik Friedrichs 
> Better question: Why do you still have it in your commandline ages after its 
> abolition?
> 
> 
> On 2012/08/16 15:58, AnAkIn wrote:
> Hi,
> 
> Today, I found out that my servers were running at 100 FPS/tickrate.
> After checking, I found out that -tickrate has been added back with the
> latest TF2 update. I thought the plan was to have all servers run at a
> tickrate of 66. Why has the command line option been added back?
> 
> --
> Best regards,
> AnAkIn
> 
> 
> 
> ___
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> 
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> 
> 
> -- 
> Best regards,
> AnAkIn
> 
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Re: [hlds] Tickrate for GoldSrc

2012-08-16 Thread Valentin G.
Not true for HLDS as far as I know.

On Thu, Aug 16, 2012 at 9:21 PM, T Marler  wrote:
> tickrate actually needs to be declared at init of the srcds, fps can be
> changed on the fly, and in configs. configs are effectively changing cvars
> while the server is running, hence the distinction of tickrate being
> declared at init. tickrate cannot be changed once a server has started,
> however fps can. fps is not necessarily tied to tickrates, but they can be
> influenced by them.
>
> previously tf2 servers could exceed 100fps, and arguably see gains, while a
> tickrate would be set to 100.
>
> currently VALVe is trying to migrate to a static tickrate, so relying on
> tickrate (at least for tf2) in your init is an ill-advised decision.
>
> to declare tickrate, you add "-tickrate X" (X is the tickrate you want) to
> your init script.
>
> Just to re-iterate, tickerate changes are not avised. "The -tickrate command
> line parameter is not available on CSS, DoD S, TF2, L4D and L4D2 because
> changing tickrate causes server timing issues. The tickrate is set to 66 in
> CSS, DoD S and TF2, and 30 in L4D and L4D2."
>
> source:
> https://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking
>
> - Original Message -----
> From: Lorne Mock 
> Date: Thursday, August 16, 2012 1:13 pm
> Subject: Re: [hlds] Tickrate for GoldSrc
> To: hlds@list.valvesoftware.com
>
>>
>> Gold Source sys_ticrate 100 or fps 100 ( one or the other not
>> both )Must / should be put in the server.cfg or the
>> multiplayer.cfg .( one or the other not both  )It will not
>> work from the servers command-line. Lorne M.a.k.a. BlyteFrom:
>> blyte_scrin@hotmail.comTo: hlds@list.valvesoftware.com
>
>> Date: Thu, 16 Aug 2012 14:00:48 -0500
>> Subject: Re: [hlds] Tickrate for GoldSrc
>>
>>
>>
>>
>>
>> sys_ticrate 100 = 100 FPS (Frames Per Second ) graphics
>>
>> Lorne M.a.k.a. BlyteFrom: supp...@isotonic.ru
>
>> To: hlds@list.valvesoftware.com
>> Date: Thu, 16 Aug 2012 18:40:28 +0400
>> Subject: Re: [hlds] Tickrate for GoldSrc
>>
>>
>> So what exactly means ‘server fps’?
>>
>
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Re: [hlds] Tickrate for GoldSrc

2012-08-16 Thread T Marler
tickrate actually needs to be declared at init of the srcds, fps can be changed 
on the fly, and in configs. configs are effectively changing cvars while the 
server is running, hence the distinction of tickrate being declared at init. 
tickrate cannot be changed once a server has started, however fps can. fps is 
not necessarily tied to tickrates, but they can be influenced by them.

previously tf2 servers could exceed 100fps, and arguably see gains, while a 
tickrate would be set to 100.

currently VALVe is trying to migrate to a static tickrate, so relying on 
tickrate (at least for tf2) in your init is an ill-advised decision.

to declare tickrate, you add "-tickrate X" (X is the tickrate you want) to your 
init script.

Just to re-iterate, tickerate changes are not avised. "The -tickrate command 
line parameter is not available on CSS, DoD S, TF2, L4D and L4D2 because 
changing tickrate causes server timing issues. The tickrate is set to 66 in 
CSS, DoD S and TF2, and 30 in L4D and L4D2."

source: https://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking
- Original Message -
From: Lorne Mock 
Date: Thursday, August 16, 2012 1:13 pm
Subject: Re: [hlds] Tickrate for GoldSrc
To: hlds@list.valvesoftware.com

> 
> Gold Source sys_ticrate 100 or fps 100 ( one or the other not 
> both )Must / should be put in the server.cfg or the 
> multiplayer.cfg .( one or the other not both  )It will not 
> work from the servers command-line. Lorne M.a.k.a. BlyteFrom: 
> blyte_scrin@hotmail.comTo: hlds@list.valvesoftware.com
> Date: Thu, 16 Aug 2012 14:00:48 -0500
> Subject: Re: [hlds] Tickrate for GoldSrc
> 
> 
> 
> 
> 
> sys_ticrate 100 = 100 FPS (Frames Per Second ) graphics
> 
> Lorne M.a.k.a. BlyteFrom: supp...@isotonic.ru
> To: hlds@list.valvesoftware.com
> Date: Thu, 16 Aug 2012 18:40:28 +0400
> Subject: Re: [hlds] Tickrate for GoldSrc
> 
> 
> So what exactly means ‘server fps’?
> 
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Re: [hlds] Tickrate for GoldSrc

2012-08-16 Thread Lorne Mock

Gold Source sys_ticrate 100 or fps 100 ( one or the other not both )Must / 
should be put in the server.cfg or the multiplayer.cfg .( one or the other not 
both  )It will not work from the servers command-line. Lorne M.a.k.a. 
BlyteFrom: blyte_sc...@hotmail.com
To: hlds@list.valvesoftware.com
Date: Thu, 16 Aug 2012 14:00:48 -0500
Subject: Re: [hlds] Tickrate for GoldSrc





sys_ticrate 100 = 100 FPS (Frames Per Second ) graphics

Lorne M.a.k.a. BlyteFrom: supp...@isotonic.ru
To: hlds@list.valvesoftware.com
Date: Thu, 16 Aug 2012 18:40:28 +0400
Subject: Re: [hlds] Tickrate for GoldSrc


So what exactly means ‘server fps’?
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Re: [hlds] Tickrate for GoldSrc

2012-08-16 Thread Lorne Mock

sys_ticrate 100 = 100 FPS (Frames Per Second ) graphics

Lorne M.a.k.a. BlyteFrom: supp...@isotonic.ru
To: hlds@list.valvesoftware.com
Date: Thu, 16 Aug 2012 18:40:28 +0400
Subject: Re: [hlds] Tickrate for GoldSrc


So what exactly means ‘server fps’? From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of AnAkIn
Sent: Thursday, August 16, 2012 6:39 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Tickrate for GoldSrc Tick rate for gold source is set with 
sys_ticrate and it's the same as the server FPS. There is no command line 
option.2012/8/16 Dmitriy Bobrovskiy Hello! I know there is 
a so called tickrate which means how frequently server calculates game world. 
That should not be confused with sys_ticrate which means how frequently server 
checks arrived client data. Am I right?The problem is: I don’t know how to 
properly set tickrate. What should I use as the command option: -ticrate or 
-tickrate?And is there a way to check current ticrate of running server?  Best 
Wishes!
Dmitriy Bobrovskiy
Systems Administrator
+7 926 520 1026
Moscow, Russia
supp...@isotonic.ru
http://isotonic.ru/
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Re: [hlds] Tickrate for GoldSrc

2012-08-16 Thread Dmitriy Bobrovskiy
1. I've used search a lot but haven't find an answer.
2. Default value is fine for the most situations but not for all of them. It is 
by definition.

Anyway thank you for your help.

> -Original Message-
> From: hlds-boun...@list.valvesoftware.com [mailto:hlds-
> boun...@list.valvesoftware.com] On Behalf Of Dominik Friedrichs
> Sent: Thursday, August 16, 2012 7:08 PM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] Tickrate for GoldSrc
> 
> On 2012/08/16 16:37, Dmitriy Bobrovskiy wrote:
> > Hello!
> >
> > I know there is a so called tickrate which means how frequently server
> > calculates game world. That should not be confused with sys_ticrate
> > which means how frequently server checks arrived client data. Am I right?
> >
> > The problem is: I don’t know how to properly set tickrate. What should
> > I use as the command option: -ticrate or -tickrate?
> 
> If you have no idea, then there are two honorable paths:
> 
> 1. You get an idea (Google)
> 2. You dont touch it and trust that its default value is fine
> 
> 
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Re: [hlds] Tickrate for GoldSrc

2012-08-16 Thread Dominik Friedrichs

On 2012/08/16 16:37, Dmitriy Bobrovskiy wrote:

Hello!

I know there is a so called tickrate which means how frequently server
calculates game world. That should not be confused with sys_ticrate
which means how frequently server checks arrived client data. Am I right?

The problem is: I don’t know how to properly set tickrate. What should I
use as the command option: -ticrate or -tickrate?


If you have no idea, then there are two honorable paths:

1. You get an idea (Google)
2. You dont touch it and trust that its default value is fine


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Re: [hlds] Tickrate for GoldSrc

2012-08-16 Thread Dmitriy Bobrovskiy
So what exactly means ‘server fps’?

 

From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of AnAkIn
Sent: Thursday, August 16, 2012 6:39 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Tickrate for GoldSrc

 

Tick rate for gold source is set with sys_ticrate and it's the same as the 
server FPS. There is no command line option.

2012/8/16 Dmitriy Bobrovskiy 

Hello!

 

I know there is a so called tickrate which means how frequently server 
calculates game world. That should not be confused with sys_ticrate which means 
how frequently server checks arrived client data. Am I right?

The problem is: I don’t know how to properly set tickrate. What should I use as 
the command option: -ticrate or -tickrate?

And is there a way to check current ticrate of running server?

 

 

Best Wishes!
Dmitriy Bobrovskiy
Systems Administrator
+7 926 520 1026  
Moscow, Russia
 <mailto:supp...@isotonic.ru> supp...@isotonic.ru
 <http://isotonic.ru/> http://isotonic.ru/


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Re: [hlds] Tickrate for GoldSrc

2012-08-16 Thread AnAkIn
Tick rate for gold source is set with sys_ticrate and it's the same as the
server FPS. There is no command line option.

2012/8/16 Dmitriy Bobrovskiy 

> Hello!
>
> ** **
>
> I know there is a so called tickrate which means how frequently server
> calculates game world. That should not be confused with sys_ticrate which
> means how frequently server checks arrived client data. Am I right?
>
> The problem is: I don’t know how to properly set tickrate. What should I
> use as the command option: -ticrate or -tickrate?
>
> And is there a way to check current ticrate of running server?
>
> ** **
>
> ** **
>
> *Best Wishes!*
> *Dmitriy Bobrovskiy*
> *Systems Administrator*
> *+7 926 520 1026*
> *Moscow, Russia*
> *supp...@isotonic.ru* 
> *http://isotonic.ru/* 
>
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[hlds] Tickrate for GoldSrc

2012-08-16 Thread Dmitriy Bobrovskiy
Hello!

 

I know there is a so called tickrate which means how frequently server 
calculates game world. That should not be confused with sys_ticrate which means 
how frequently server checks arrived client data. Am I right?

The problem is: I don’t know how to properly set tickrate. What should I use as 
the command option: -ticrate or -tickrate?

And is there a way to check current ticrate of running server?

 

 

Best Wishes!
Dmitriy Bobrovskiy
Systems Administrator
+7 926 520 1026
Moscow, Russia
  supp...@isotonic.ru
  http://isotonic.ru/

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Re: [hlds] -tickrate option added back with the latest TF2 update?

2012-08-16 Thread AnAkIn
Because my GSP never removed it. Doesn't change the fact that it wasn't
supposed to come back.

2012/8/16 Dominik Friedrichs 

> Better question: Why do you still have it in your commandline ages after
> its abolition?
>
>
> On 2012/08/16 15:58, AnAkIn wrote:
>
>> Hi,
>>
>> Today, I found out that my servers were running at 100 FPS/tickrate.
>> After checking, I found out that -tickrate has been added back with the
>> latest TF2 update. I thought the plan was to have all servers run at a
>> tickrate of 66. Why has the command line option been added back?
>>
>> --
>> Best regards,
>> AnAkIn
>>
>>
>>
>> __**_
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>> please visit:
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Re: [hlds] -tickrate option added back with the latest TF2 update?

2012-08-16 Thread Dominik Friedrichs
Better question: Why do you still have it in your commandline ages after 
its abolition?


On 2012/08/16 15:58, AnAkIn wrote:

Hi,

Today, I found out that my servers were running at 100 FPS/tickrate.
After checking, I found out that -tickrate has been added back with the
latest TF2 update. I thought the plan was to have all servers run at a
tickrate of 66. Why has the command line option been added back?

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Re: [hlds] -tickrate option added back with the latest TF2 update?

2012-08-16 Thread AnAkIn
CS:GO do have the -tickrate option and the max is 128? At least that's how
it was last time I checked, or maybe that was changed recently.

2012/8/16 1nsane <1nsane...@gmail.com>

> Perhaps in order to allow running lower tickrate servers for MvM (to
> reduce CPU usage).
>
> It seems they are going back on the plan to have all servers run at 66
> now. Look at DODS and CS:GO.
>
> On Thu, Aug 16, 2012 at 9:58 AM, AnAkIn  wrote:
>
>> Hi,
>>
>> Today, I found out that my servers were running at 100 FPS/tickrate.
>> After checking, I found out that -tickrate has been added back with the
>> latest TF2 update. I thought the plan was to have all servers run at a
>> tickrate of 66. Why has the command line option been added back?
>>
>> --
>> Best regards,
>> AnAkIn
>>
>>
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Re: [hlds] -tickrate option added back with the latest TF2 update?

2012-08-16 Thread 1nsane
Perhaps in order to allow running lower tickrate servers for MvM (to reduce
CPU usage).

It seems they are going back on the plan to have all servers run at 66 now.
Look at DODS and CS:GO.

On Thu, Aug 16, 2012 at 9:58 AM, AnAkIn  wrote:

> Hi,
>
> Today, I found out that my servers were running at 100 FPS/tickrate. After
> checking, I found out that -tickrate has been added back with the latest
> TF2 update. I thought the plan was to have all servers run at a tickrate of
> 66. Why has the command line option been added back?
>
> --
> Best regards,
> AnAkIn
>
>
> ___
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[hlds] -tickrate option added back with the latest TF2 update?

2012-08-16 Thread AnAkIn
Hi,

Today, I found out that my servers were running at 100 FPS/tickrate. After
checking, I found out that -tickrate has been added back with the latest
TF2 update. I thought the plan was to have all servers run at a tickrate of
66. Why has the command line option been added back?

-- 
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AnAkIn
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Re: [hlds] Tickrate in orangebox

2011-03-30 Thread Didrole
It depends on the game, dods is on the orangebox and its tickrate isn't
locked.

2011/3/31 msleeper 

> Yes. This was confirmed like 3 years ago.
>
>
> On Wed, 2011-03-30 at 22:05 -0400, Bubka3 wrote:
> > Hi guys,
> >
> > Is it true that in orangebox the tickrate is locked to 66?
> >
> > --
> > Thanks,
> > Bubka3
> > ___
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Re: [hlds] Tickrate in orangebox

2011-03-30 Thread msleeper
Yes. This was confirmed like 3 years ago.


On Wed, 2011-03-30 at 22:05 -0400, Bubka3 wrote:
> Hi guys,
> 
> Is it true that in orangebox the tickrate is locked to 66?
> 
> -- 
> Thanks,
> Bubka3
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[hlds] Tickrate in orangebox

2011-03-30 Thread Bubka3
Hi guys,

Is it true that in orangebox the tickrate is locked to 66?

-- 
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Re: [hlds] tickrate

2006-12-05 Thread Father dougal
--
[ Picked text/plain from multipart/alternative ]
on source the only way to tell would be to use man admin mod i do believe.
in the hl1 engine all u need to do is either login to the server with rcon
or just type in console sys_ticrate

On 05/12/06, francois larche <[EMAIL PROTECTED]> wrote:
>
> [ Converted text/html to text/plain ]
>
> thanks for the tips guys will do
>
> oh yeah how can you tell  your servers tickrate
>
>
>
>
>
>
>
> --
> From:  "Father dougal" <[EMAIL PROTECTED]>
> Reply-To:  hlds@list.valvesoftware.com
> To:  hlds@list.valvesoftware.com
> Subject:  Re: [hlds] tickrate
> Date:  Tue, 5 Dec 2006 03:17:42 +
> >--
> >[ Picked text/plain from multipart/alternative ]
> >add the command line +sys_ticrate or add it in ur server cfg. if your
> using
> >windows then use sys_ticrate 600 as the max fps in windows is 512. if
> your
> >running linux and have recompiled ur kernal to 1000 HZ then add
> sys_ticrate
> >1000. i use -pingboost 2 +sys_ticrate 1 on my match servers for
> better
> >fps :)
> >
> >On 04/12/06, ShootMe <[EMAIL PROTECTED]> wrote:
> > >
> > > for CS 1.6 the ticrate would be 1000 - this is equal to 100 from CSS
> but
> > > the best from my experiences is 800 for CS 1.6 with good net-settings
> > > (updaterate, ...)
> > >
> > > francois larche wrote:
> > > > [ Converted text/html to text/plain ]
> > > > hi i have a cs 1.6 serve and i used to have a source server i used
> to
> > > > put in
> > > > my command line tickrate 100 is this the same for 1.6
> > > > ___
> > > > To unsubscribe, edit your list preferences, or view the list
> archives,
> > > > please visit:
> > > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > > >
> > > >
> > >
> > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > >
> >--
> >
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Re: [hlds] tickrate

2006-12-04 Thread francois larche

[ Converted text/html to text/plain ]

thanks for the tips guys will do

oh yeah how can you tell  your servers tickrate






--
From:  "Father dougal" <[EMAIL PROTECTED]>
Reply-To:  hlds@list.valvesoftware.com
To:  hlds@list.valvesoftware.com
Subject:  Re: [hlds] tickrate
Date:  Tue, 5 Dec 2006 03:17:42 +

--
[ Picked text/plain from multipart/alternative ]
add the command line +sys_ticrate or add it in ur server cfg. if your using
windows then use sys_ticrate 600 as the max fps in windows is 512. if your
running linux and have recompiled ur kernal to 1000 HZ then add sys_ticrate
1000. i use -pingboost 2 +sys_ticrate 1 on my match servers for better
fps :)

On 04/12/06, ShootMe <[EMAIL PROTECTED]> wrote:
>
> for CS 1.6 the ticrate would be 1000 - this is equal to 100 from CSS but
> the best from my experiences is 800 for CS 1.6 with good net-settings
> (updaterate, ...)
>
> francois larche wrote:
> > [ Converted text/html to text/plain ]
> > hi i have a cs 1.6 serve and i used to have a source server i used to
> > put in
> > my command line tickrate 100 is this the same for 1.6
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> >
>
>
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Re: [hlds] tickrate

2006-12-04 Thread Father dougal
--
[ Picked text/plain from multipart/alternative ]
add the command line +sys_ticrate or add it in ur server cfg. if your using
windows then use sys_ticrate 600 as the max fps in windows is 512. if your
running linux and have recompiled ur kernal to 1000 HZ then add sys_ticrate
1000. i use -pingboost 2 +sys_ticrate 1 on my match servers for better
fps :)

On 04/12/06, ShootMe <[EMAIL PROTECTED]> wrote:
>
> for CS 1.6 the ticrate would be 1000 - this is equal to 100 from CSS but
> the best from my experiences is 800 for CS 1.6 with good net-settings
> (updaterate, ...)
>
> francois larche wrote:
> > [ Converted text/html to text/plain ]
> > hi i have a cs 1.6 serve and i used to have a source server i used to
> > put in
> > my command line tickrate 100 is this the same for 1.6
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> >
>
>
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Re: [hlds] tickrate

2006-12-04 Thread ShootMe
for CS 1.6 the ticrate would be 1000 - this is equal to 100 from CSS but
the best from my experiences is 800 for CS 1.6 with good net-settings
(updaterate, ...)

francois larche wrote:
> [ Converted text/html to text/plain ]
> hi i have a cs 1.6 serve and i used to have a source server i used to
> put in
> my command line tickrate 100 is this the same for 1.6
> ___
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[hlds] tickrate

2006-12-04 Thread francois larche

[ Converted text/html to text/plain ]
hi i have a cs 1.6 serve and i used to have a source server i used to put in
my command line tickrate 100 is this the same for 1.6
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Re: [hlds] Tickrate

2006-11-02 Thread David Williams
the maximum tickrate for a source server is 100. As you can see we are
amazed you managed to get it higher. Vlave dos openly admit that there
are simulation problems with running servers @ 100tick. I suggest you
try running your servers at 75 tick as you get the performance benefits
of 100 tick with out the issues.

Crow wrote:
> This is a multi-part message in MIME format.
> --
> [ Picked text/plain from multipart/alternative ]
> Hi folks,
>
> can anyone confirm that -tickrate 125 has been disabled? All servers run with 
> constant tickrate of 100 instead of 125.
>
>
> yours Sebastian
> --
>
>
>
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RE: [hlds] Tickrate

2006-11-02 Thread {MDA} Spotta
how were you getting tick above 100 in the 1st place?

Spotta

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Crow
Sent: 02 November 2006 19:13
To: hlds@list.valvesoftware.com
Subject: [hlds] Tickrate

This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Hi folks,

can anyone confirm that -tickrate 125 has been disabled? All servers run
with constant tickrate of 100 instead of 125.


yours Sebastian
--



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[hlds] Tickrate

2006-11-02 Thread Crow
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Hi folks,

can anyone confirm that -tickrate 125 has been disabled? All servers run with 
constant tickrate of 100 instead of 125.


yours Sebastian
--



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Re: [hlds] -tickrate 125 disabled

2006-11-02 Thread Biscuits
--
[ Picked text/plain from multipart/alternative ]
how were you getting tick above 100 in the 1st place?

On 11/3/06, Crow <[EMAIL PROTECTED]> wrote:
>
> This is a multi-part message in MIME format.
> --
> [ Picked text/plain from multipart/alternative ]
> Hi folks,
>
> can anyone confirm that -tickrate 125 has been disabled? All servers run
> with constant tickrate of 100 instead of 125.
>
>
> yours Sebastian
> --
>
>
>
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[hlds] -tickrate 125 disabled

2006-11-02 Thread Crow
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Hi folks,

can anyone confirm that -tickrate 125 has been disabled? All servers run with 
constant tickrate of 100 instead of 125.


yours Sebastian
--



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Re: [hlds] Tickrate question

2006-04-24 Thread Whisper
--
[ Picked text/plain from multipart/alternative ]
HL2DM is SOURCE

Source is just the Engine, what game you run on top of it is up to you.

It was my understanding that all SRCDS based games default tickrate was 66
EXCEPT CS:S, who got jipped with a 33 default tickrate.

On 4/24/06, Richard Fennell <[EMAIL PROTECTED]> wrote:
>
> Adam Sando wrote:
> > You are getting FPS and tickrate confused Kyle. See Frazers previous
> > post for more details on the difference.
> >
> > I would have thought all SRCDS instances (whether HL2MP, CSS or DODS)
> > would be 33 tick by default?? Guess not :(
> >
> >
> I was under the impression that hl2dm ran at a default 33 tick but
> source ran at a default 66 tick.
> Maybe this was how it was originally but has now been changed?
> Maybe Alfred / Valve could clear this up :D
>
> Cheers guys
>
> Richy
>
>
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Re: [hlds] Tickrate question

2006-04-24 Thread Richard Fennell

Adam Sando wrote:

You are getting FPS and tickrate confused Kyle. See Frazers previous
post for more details on the difference.

I would have thought all SRCDS instances (whether HL2MP, CSS or DODS)
would be 33 tick by default?? Guess not :(



I was under the impression that hl2dm ran at a default 33 tick but
source ran at a default 66 tick.
Maybe this was how it was originally but has now been changed?
Maybe Alfred / Valve could clear this up :D

Cheers guys

Richy


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RE: [hlds] Tickrate question

2006-04-23 Thread Adam Sando
You are getting FPS and tickrate confused Kyle. See Frazers previous
post for more details on the difference.

I would have thought all SRCDS instances (whether HL2MP, CSS or DODS)
would be 33 tick by default?? Guess not :(

Regards,
Adam

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of kyle
Sent: Monday, 24 April 2006 12:23 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Tickrate question

--
[ Picked text/plain from multipart/alternative ]
That's without an highres timer right Mick.Because when I startup
SRCDS
its 64 FPS also, until I run a highres timer then it shoots up to 256.
And
that's without using any type of FPS_max command to alter its FPS.  I
think If you run windows media player or a swf file opend in IE it gives
you what
the real default FPS is.Im not saying I know that for sure, but it
seems
that way.  I only know what my own eyes tell me.

---Original Message---

From: Mick
Date: 04/23/06 18:55:40
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Tickrate question

You believe wrong I'm afraid.
Seeing as most here are CS:S admins it's an easy assumption.
My HL2MP servers definately run at 66 default.

Regards

Mick
- Original Message -
From: "Peter Urda" <[EMAIL PROTECTED]>
To: 
Sent: Monday, April 24, 2006 2:05 AM
Subject: RE: [hlds] Tickrate question


>I believe that they run at 33 tick also by default.
>
> -[IA]Zealot
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Chris |
> FatPipeServer.com
> Sent: Sunday, April 23, 2006 8:02 PM
> To: hlds@list.valvesoftware.com
> Subject: [hlds] Tickrate question
>
> I have a quick question, hopefully someone can give me an answer!  I'd

> appreciate it.
>
> Do HL2MP servers run at 66 tickrate by default?  Or 33 like CS:Source?
>
> Thanks!
> Chris
>
>


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RE: [hlds] Tickrate question

2006-04-23 Thread Peter Urda
Well I stand corrected!
Learn something new every day, thanks for the input.

-[IA]Zealot

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Mick
Sent: Sunday, April 23, 2006 9:52 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Tickrate question

You believe wrong I'm afraid.
Seeing as most here are CS:S admins it's an easy assumption.
My HL2MP servers definately run at 66 default.

Regards

Mick
- Original Message -
From: "Peter Urda" <[EMAIL PROTECTED]>
To: 
Sent: Monday, April 24, 2006 2:05 AM
Subject: RE: [hlds] Tickrate question


>I believe that they run at 33 tick also by default.
>
> -[IA]Zealot
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Chris |
> FatPipeServer.com
> Sent: Sunday, April 23, 2006 8:02 PM
> To: hlds@list.valvesoftware.com
> Subject: [hlds] Tickrate question
>
> I have a quick question, hopefully someone can give me an answer!  I'd
> appreciate it.
>
> Do HL2MP servers run at 66 tickrate by default?  Or 33 like CS:Source?
>
> Thanks!
> Chris
>
>


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Re: [hlds] Tickrate question

2006-04-23 Thread kyle
--
[ Picked text/plain from multipart/alternative ]
That's without an highres timer right Mick.Because when I startup SRCDS
its 64 FPS also, until I run a highres timer then it shoots up to 256.   And
that's without using any type of FPS_max command to alter its FPS.  I think
If you run windows media player or a swf file opend in IE it gives you what
the real default FPS is.Im not saying I know that for sure, but it seems
that way.  I only know what my own eyes tell me.

---Original Message---

From: Mick
Date: 04/23/06 18:55:40
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Tickrate question

You believe wrong I'm afraid.
Seeing as most here are CS:S admins it's an easy assumption.
My HL2MP servers definately run at 66 default.

Regards

Mick
- Original Message -
From: "Peter Urda" <[EMAIL PROTECTED]>
To: 
Sent: Monday, April 24, 2006 2:05 AM
Subject: RE: [hlds] Tickrate question


>I believe that they run at 33 tick also by default.
>
> -[IA]Zealot
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Chris |
> FatPipeServer.com
> Sent: Sunday, April 23, 2006 8:02 PM
> To: hlds@list.valvesoftware.com
> Subject: [hlds] Tickrate question
>
> I have a quick question, hopefully someone can give me an answer!  I'd
> appreciate it.
>
> Do HL2MP servers run at 66 tickrate by default?  Or 33 like CS:Source?
>
> Thanks!
> Chris
>
>


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Re: [hlds] Tickrate question

2006-04-23 Thread Mick

You believe wrong I'm afraid.
Seeing as most here are CS:S admins it's an easy assumption.
My HL2MP servers definately run at 66 default.

Regards

Mick
- Original Message -
From: "Peter Urda" <[EMAIL PROTECTED]>
To: 
Sent: Monday, April 24, 2006 2:05 AM
Subject: RE: [hlds] Tickrate question



I believe that they run at 33 tick also by default.

-[IA]Zealot

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Chris |
FatPipeServer.com
Sent: Sunday, April 23, 2006 8:02 PM
To: hlds@list.valvesoftware.com
Subject: [hlds] Tickrate question

I have a quick question, hopefully someone can give me an answer!  I'd
appreciate it.

Do HL2MP servers run at 66 tickrate by default?  Or 33 like CS:Source?

Thanks!
Chris





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RE: [hlds] Tickrate question

2006-04-23 Thread Peter Urda
I believe that they run at 33 tick also by default.

-[IA]Zealot

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Chris |
FatPipeServer.com
Sent: Sunday, April 23, 2006 8:02 PM
To: hlds@list.valvesoftware.com
Subject: [hlds] Tickrate question

I have a quick question, hopefully someone can give me an answer!  I'd
appreciate it.

Do HL2MP servers run at 66 tickrate by default?  Or 33 like CS:Source?

Thanks!
Chris


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Re: [hlds] Tickrate question

2006-04-23 Thread Andreas Grimm
im not sure, but i would say it is 33, too ...

Do u have mani's admin plugin installed ? Then u can see the tickrate via
"mani_tickrate" in console

- Andi

-Ursprüngliche Nachricht-
Von: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Im Auftrag von Chris |
FatPipeServer.com
Gesendet: Montag, 24. April 2006 02:02
An: hlds@list.valvesoftware.com
Betreff: [hlds] Tickrate question

I have a quick question, hopefully someone can give me an answer!  I'd
appreciate it.

Do HL2MP servers run at 66 tickrate by default?  Or 33 like CS:Source?

Thanks!
Chris


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[hlds] Tickrate question

2006-04-23 Thread Chris | FatPipeServer.com
I have a quick question, hopefully someone can give me an answer!  I'd
appreciate it.

Do HL2MP servers run at 66 tickrate by default?  Or 33 like CS:Source?

Thanks!
Chris


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Re: [hlds] Tickrate And FPS

2006-03-18 Thread Whisper
--
[ Picked text/plain from multipart/alternative ]
As I said, tickrate has nothing to do with HLDS/CS 1.6

You need to go here http://www.hlds101.com/ as you need more help than can
be given to somebody on a mailing list

On 3/19/06, HLDS Services <[EMAIL PROTECTED]> wrote:
>
> CS 1.6.
>
> I really appreciate you trying to help me out with this.
>
> - Original Message -
> From: "Whisper" <[EMAIL PROTECTED]>
> To: 
> Sent: Saturday, March 18, 2006 5:52 PM
> Subject: Re: [hlds] Tickrate And FPS
>
>
> > --
> > [ Picked text/plain from multipart/alternative ]
> > I am not saying that
> >
> > What version of Counter-Strike Server are you trying to run
> >
> > CS 1.6 or CS:Source?
> >
> > On 3/19/06, HLDS Services <[EMAIL PROTECTED]> wrote:
> >>
> >> So your telling me for a counter-strike server this would be good
> >>
> >> sv_maxrate 2
> >> sys_ticrate 250
> >> sv_maxupdaterate 66
> >> -tickrate 66?
> >> - Original Message -
> >> From: "Whisper" <[EMAIL PROTECTED]>
> >> To: 
> >> Sent: Saturday, March 18, 2006 5:16 PM
> >> Subject: Re: [hlds] Tickrate And FPS
> >>
> >>
> >> > --
> >> > [ Picked text/plain from multipart/alternative ]
> >> > tickrate is not applicable to HLDS and certainly not a value of 66
> >> >
> >> > Its sys_ticrate and fps_max and they are dependant upon each other,
> >> which
> >> > is
> >> > the opposite case to SRCDS where tickrate and fps_max are decoupled
> >> > from
> >> > each other.
> >> >
> >> > On 3/19/06, HLDS Services <[EMAIL PROTECTED]> wrote:
> >> >>
> >> >> I'm talking about Counter-Strike.
> >> >>
> >> >> - Original Message -
> >> >> From: "Whisper" <[EMAIL PROTECTED]>
> >> >> To: 
> >> >> Sent: Saturday, March 18, 2006 4:29 PM
> >> >> Subject: Re: [hlds] Tickrate And FPS
> >> >>
> >> >>
> >> >> > --
> >> >> > [ Picked text/plain from multipart/alternative ]
> >> >> > The default SRCDS fps_max is 300
> >> >> >
> >> >> > Read this: http://whisper.ausgamers.com/wiki/index.php/Tickrate
> >> >> >
> >> >> > On 3/19/06, HLDS Services <[EMAIL PROTECTED]> wrote:
> >> >> >>
> >> >> >> This is a multi-part message in MIME format.
> >> >> >> --
> >> >> >> [ Picked text/plain from multipart/alternative ]
> >> >> >> Ok so If I decide to put 250 FPS, what tickrate would be good to
> >> help
> >> >> the
> >> >> >> registry out? 66?
> >> >> >> --
> >> >> >>
> >> >> >>
> >> >> >>
> >> >> >> ___
> >> >> >> To unsubscribe, edit your list preferences, or view the list
> >> archives,
> >> >> >> please visit:
> >> >> >> http://list.valvesoftware.com/mailman/listinfo/hlds
> >> >> >>
> >> >> > --
> >> >> >
> >> >> > ___
> >> >> > To unsubscribe, edit your list preferences, or view the list
> >> archives,
> >> >> > please visit:
> >> >> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >> >> >
> >> >> >
> >> >>
> >> >>
> >> >>
> >> >> ___
> >> >> To unsubscribe, edit your list preferences, or view the list
> archives,
> >> >> please visit:
> >> >> http://list.valvesoftware.com/mailman/listinfo/hlds
> >> >>
> >> > --
> >> >
> >> > ___
> >> > To unsubscribe, edit your list preferences, or view the list
> archives,
> >> > please visit:
> >> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >> >
> >> >
> >>
> >>
> >>
> >> ___
> >> To unsubscribe, edit your list preferences, or view the list archives,
> >> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlds
> >>
> > --
> >
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> > please visit:
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Re: [hlds] Tickrate And FPS

2006-03-18 Thread HLDS Services

CS 1.6.

I really appreciate you trying to help me out with this.

- Original Message -
From: "Whisper" <[EMAIL PROTECTED]>
To: 
Sent: Saturday, March 18, 2006 5:52 PM
Subject: Re: [hlds] Tickrate And FPS



--
[ Picked text/plain from multipart/alternative ]
I am not saying that

What version of Counter-Strike Server are you trying to run

CS 1.6 or CS:Source?

On 3/19/06, HLDS Services <[EMAIL PROTECTED]> wrote:


So your telling me for a counter-strike server this would be good

sv_maxrate 2
sys_ticrate 250
sv_maxupdaterate 66
-tickrate 66?
- Original Message -
From: "Whisper" <[EMAIL PROTECTED]>
To: 
Sent: Saturday, March 18, 2006 5:16 PM
Subject: Re: [hlds] Tickrate And FPS


> --
> [ Picked text/plain from multipart/alternative ]
> tickrate is not applicable to HLDS and certainly not a value of 66
>
> Its sys_ticrate and fps_max and they are dependant upon each other,
which
> is
> the opposite case to SRCDS where tickrate and fps_max are decoupled
> from
> each other.
>
> On 3/19/06, HLDS Services <[EMAIL PROTECTED]> wrote:
>>
>> I'm talking about Counter-Strike.
>>
>> - Original Message -
>> From: "Whisper" <[EMAIL PROTECTED]>
>> To: 
>> Sent: Saturday, March 18, 2006 4:29 PM
>> Subject: Re: [hlds] Tickrate And FPS
>>
>>
>> > --
>> > [ Picked text/plain from multipart/alternative ]
>> > The default SRCDS fps_max is 300
>> >
>> > Read this: http://whisper.ausgamers.com/wiki/index.php/Tickrate
>> >
>> > On 3/19/06, HLDS Services <[EMAIL PROTECTED]> wrote:
>> >>
>> >> This is a multi-part message in MIME format.
>> >> --
>> >> [ Picked text/plain from multipart/alternative ]
>> >> Ok so If I decide to put 250 FPS, what tickrate would be good to
help
>> the
>> >> registry out? 66?
>> >> --
>> >>
>> >>
>> >>
>> >> ___
>> >> To unsubscribe, edit your list preferences, or view the list
archives,
>> >> please visit:
>> >> http://list.valvesoftware.com/mailman/listinfo/hlds
>> >>
>> > --
>> >
>> > ___
>> > To unsubscribe, edit your list preferences, or view the list
archives,
>> > please visit:
>> > http://list.valvesoftware.com/mailman/listinfo/hlds
>> >
>> >
>>
>>
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>
> --
>
> ___
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Re: [hlds] Tickrate And FPS

2006-03-18 Thread Whisper
--
[ Picked text/plain from multipart/alternative ]
I am not saying that

What version of Counter-Strike Server are you trying to run

CS 1.6 or CS:Source?

On 3/19/06, HLDS Services <[EMAIL PROTECTED]> wrote:
>
> So your telling me for a counter-strike server this would be good
>
> sv_maxrate 2
> sys_ticrate 250
> sv_maxupdaterate 66
> -tickrate 66?
> - Original Message -
> From: "Whisper" <[EMAIL PROTECTED]>
> To: 
> Sent: Saturday, March 18, 2006 5:16 PM
> Subject: Re: [hlds] Tickrate And FPS
>
>
> > --
> > [ Picked text/plain from multipart/alternative ]
> > tickrate is not applicable to HLDS and certainly not a value of 66
> >
> > Its sys_ticrate and fps_max and they are dependant upon each other,
> which
> > is
> > the opposite case to SRCDS where tickrate and fps_max are decoupled from
> > each other.
> >
> > On 3/19/06, HLDS Services <[EMAIL PROTECTED]> wrote:
> >>
> >> I'm talking about Counter-Strike.
> >>
> >> - Original Message -
> >> From: "Whisper" <[EMAIL PROTECTED]>
> >> To: 
> >> Sent: Saturday, March 18, 2006 4:29 PM
> >> Subject: Re: [hlds] Tickrate And FPS
> >>
> >>
> >> > --
> >> > [ Picked text/plain from multipart/alternative ]
> >> > The default SRCDS fps_max is 300
> >> >
> >> > Read this: http://whisper.ausgamers.com/wiki/index.php/Tickrate
> >> >
> >> > On 3/19/06, HLDS Services <[EMAIL PROTECTED]> wrote:
> >> >>
> >> >> This is a multi-part message in MIME format.
> >> >> --
> >> >> [ Picked text/plain from multipart/alternative ]
> >> >> Ok so If I decide to put 250 FPS, what tickrate would be good to
> help
> >> the
> >> >> registry out? 66?
> >> >> --
> >> >>
> >> >>
> >> >>
> >> >> ___
> >> >> To unsubscribe, edit your list preferences, or view the list
> archives,
> >> >> please visit:
> >> >> http://list.valvesoftware.com/mailman/listinfo/hlds
> >> >>
> >> > --
> >> >
> >> > ___
> >> > To unsubscribe, edit your list preferences, or view the list
> archives,
> >> > please visit:
> >> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >> >
> >> >
> >>
> >>
> >>
> >> ___
> >> To unsubscribe, edit your list preferences, or view the list archives,
> >> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlds
> >>
> > --
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> >
>
>
>
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Re: [hlds] Tickrate And FPS

2006-03-18 Thread HLDS Services

So your telling me for a counter-strike server this would be good

sv_maxrate 2
sys_ticrate 250
sv_maxupdaterate 66
-tickrate 66?
- Original Message -
From: "Whisper" <[EMAIL PROTECTED]>
To: 
Sent: Saturday, March 18, 2006 5:16 PM
Subject: Re: [hlds] Tickrate And FPS



--
[ Picked text/plain from multipart/alternative ]
tickrate is not applicable to HLDS and certainly not a value of 66

Its sys_ticrate and fps_max and they are dependant upon each other, which
is
the opposite case to SRCDS where tickrate and fps_max are decoupled from
each other.

On 3/19/06, HLDS Services <[EMAIL PROTECTED]> wrote:


I'm talking about Counter-Strike.

- Original Message -
From: "Whisper" <[EMAIL PROTECTED]>
To: 
Sent: Saturday, March 18, 2006 4:29 PM
Subject: Re: [hlds] Tickrate And FPS


> --
> [ Picked text/plain from multipart/alternative ]
> The default SRCDS fps_max is 300
>
> Read this: http://whisper.ausgamers.com/wiki/index.php/Tickrate
>
> On 3/19/06, HLDS Services <[EMAIL PROTECTED]> wrote:
>>
>> This is a multi-part message in MIME format.
>> --
>> [ Picked text/plain from multipart/alternative ]
>> Ok so If I decide to put 250 FPS, what tickrate would be good to help
the
>> registry out? 66?
>> --
>>
>>
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>
> --
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
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Re: [hlds] Tickrate And FPS

2006-03-18 Thread Whisper
--
[ Picked text/plain from multipart/alternative ]
tickrate is not applicable to HLDS and certainly not a value of 66

Its sys_ticrate and fps_max and they are dependant upon each other, which is
the opposite case to SRCDS where tickrate and fps_max are decoupled from
each other.

On 3/19/06, HLDS Services <[EMAIL PROTECTED]> wrote:
>
> I'm talking about Counter-Strike.
>
> - Original Message -
> From: "Whisper" <[EMAIL PROTECTED]>
> To: 
> Sent: Saturday, March 18, 2006 4:29 PM
> Subject: Re: [hlds] Tickrate And FPS
>
>
> > --
> > [ Picked text/plain from multipart/alternative ]
> > The default SRCDS fps_max is 300
> >
> > Read this: http://whisper.ausgamers.com/wiki/index.php/Tickrate
> >
> > On 3/19/06, HLDS Services <[EMAIL PROTECTED]> wrote:
> >>
> >> This is a multi-part message in MIME format.
> >> --
> >> [ Picked text/plain from multipart/alternative ]
> >> Ok so If I decide to put 250 FPS, what tickrate would be good to help
> the
> >> registry out? 66?
> >> --
> >>
> >>
> >>
> >> ___
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> >> please visit:
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> >>
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Re: [hlds] Tickrate And FPS

2006-03-18 Thread HLDS Services

I'm talking about Counter-Strike.

- Original Message -
From: "Whisper" <[EMAIL PROTECTED]>
To: 
Sent: Saturday, March 18, 2006 4:29 PM
Subject: Re: [hlds] Tickrate And FPS



--
[ Picked text/plain from multipart/alternative ]
The default SRCDS fps_max is 300

Read this: http://whisper.ausgamers.com/wiki/index.php/Tickrate

On 3/19/06, HLDS Services <[EMAIL PROTECTED]> wrote:


This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Ok so If I decide to put 250 FPS, what tickrate would be good to help the
registry out? 66?
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Re: [hlds] Tickrate And FPS

2006-03-18 Thread Whisper
--
[ Picked text/plain from multipart/alternative ]
The default SRCDS fps_max is 300

Read this: http://whisper.ausgamers.com/wiki/index.php/Tickrate

On 3/19/06, HLDS Services <[EMAIL PROTECTED]> wrote:
>
> This is a multi-part message in MIME format.
> --
> [ Picked text/plain from multipart/alternative ]
> Ok so If I decide to put 250 FPS, what tickrate would be good to help the
> registry out? 66?
> --
>
>
>
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[hlds] Tickrate And FPS

2006-03-18 Thread HLDS Services
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Ok so If I decide to put 250 FPS, what tickrate would be good to help the 
registry out? 66?
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RE: [hlds] Tickrate

2005-11-08 Thread Alex Dignam

Thanks for giving the link to the tickrate buisiness I know what to do now
but just one more thing, I am running a windows source dedicated server I
have my base file called "source dedicated server" and I have the sub
folders bin, cstrike, hl2mp, platform and the application shortcut srcds.
but I dont know where the
start up line for the server is :S. I would really appreciate it if you help
me out.
thankyou




From: "Desolate_One" <[EMAIL PROTECTED]>
Reply-To: hlds@list.valvesoftware.com
To: 
Subject: RE: [hlds] Tickrate
Date: Tue, 8 Nov 2005 07:20:33 +1100

http://www.serverwiki.org/index.php/Advanced_Tickrate

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Alex Dignam
Sent: Tuesday, 8 November 2005 6:37 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Tickrate


where to? autoexec.cfg? or what, sorry need a bit more detail
thanks

>From: "sKel" <[EMAIL PROTECTED]>
>Reply-To: hlds@list.valvesoftware.com
>To: 
>Subject: Re: [hlds] Tickrate
>Date: Mon, 7 Nov 2005 13:14:28 -0600
>
>add -tickrate 66 to the start line.
>
>
>- Original Message -
>From: "Alex Dignam" <[EMAIL PROTECTED]>
>To: 
>Sent: Monday, November 07, 2005 12:49 PM
>Subject: [hlds] Tickrate
>
>
>>hello is it possible to increase my tickrate on srcds becasue im
grounded
>>on
>>33 tick :(. If so how?
>>thankyou
>>
>>_
>>The new MSN Search Toolbar now includes Desktop search!
>>http://toolbar.msn.co.uk/
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>>
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RE: [hlds] Tickrate

2005-11-08 Thread Alex Dignam
This is a multi-part message in MIME format.
--
Thanks for giving the link to the tickrate buisiness I know what to do now
but just one more thing, I am running a windows source dedicated server I
have my base file called "source dedicated server" but I dont know where the
start line is :S. I would really appreciate it if you help me out. I have
attached a photo that shows my server's base file I hope it can help.
thankyou

>From: "Desolate_One" <[EMAIL PROTECTED]>
>Reply-To: hlds@list.valvesoftware.com
>To: 
>Subject: RE: [hlds] Tickrate
>Date: Tue, 8 Nov 2005 07:20:33 +1100
>
>http://www.serverwiki.org/index.php/Advanced_Tickrate
>
>-Original Message-
>From: [EMAIL PROTECTED]
>[mailto:[EMAIL PROTECTED] On Behalf Of Alex Dignam
>Sent: Tuesday, 8 November 2005 6:37 AM
>To: hlds@list.valvesoftware.com
>Subject: Re: [hlds] Tickrate
>
>
>where to? autoexec.cfg? or what, sorry need a bit more detail
>thanks
>
> >From: "sKel" <[EMAIL PROTECTED]>
> >Reply-To: hlds@list.valvesoftware.com
> >To: 
> >Subject: Re: [hlds] Tickrate
> >Date: Mon, 7 Nov 2005 13:14:28 -0600
> >
> >add -tickrate 66 to the start line.
> >
> >
> >- Original Message -
> >From: "Alex Dignam" <[EMAIL PROTECTED]>
> >To: 
> >Sent: Monday, November 07, 2005 12:49 PM
> >Subject: [hlds] Tickrate
> >
> >
> >>hello is it possible to increase my tickrate on srcds becasue im
>grounded
> >>on
> >>33 tick :(. If so how?
> >>thankyou
> >>
> >>_
> >>The new MSN Search Toolbar now includes Desktop search!
> >>http://toolbar.msn.co.uk/
> >>
> >>
> >>___
> >>To unsubscribe, edit your list preferences, or view the list archives,
> >>please visit:
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> >
> >
> >___
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> >please visit:
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RE: [hlds] Tickrate

2005-11-07 Thread Desolate_One
http://www.serverwiki.org/index.php/Advanced_Tickrate

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Alex Dignam
Sent: Tuesday, 8 November 2005 6:37 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Tickrate


where to? autoexec.cfg? or what, sorry need a bit more detail
thanks

>From: "sKel" <[EMAIL PROTECTED]>
>Reply-To: hlds@list.valvesoftware.com
>To: 
>Subject: Re: [hlds] Tickrate
>Date: Mon, 7 Nov 2005 13:14:28 -0600
>
>add -tickrate 66 to the start line.
>
>
>- Original Message -
>From: "Alex Dignam" <[EMAIL PROTECTED]>
>To: 
>Sent: Monday, November 07, 2005 12:49 PM
>Subject: [hlds] Tickrate
>
>
>>hello is it possible to increase my tickrate on srcds becasue im grounded
>>on
>>33 tick :(. If so how?
>>thankyou
>>
>>_
>>The new MSN Search Toolbar now includes Desktop search!
>>http://toolbar.msn.co.uk/
>>
>>
>>___
>>To unsubscribe, edit your list preferences, or view the list archives,
>>please visit:
>>http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
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Re: [hlds] Tickrate

2005-11-07 Thread Graham Robinson
The shortcut to the server. If you rent your server then you need to
ask your host (and pay them extra money I expect).

On 07/11/05, Alex Dignam <[EMAIL PROTECTED]> wrote:
>
> where to? autoexec.cfg? or what, sorry need a bit more detail
> thanks

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Re: [hlds] Tickrate

2005-11-07 Thread Alex Dignam


where to? autoexec.cfg? or what, sorry need a bit more detail
thanks


From: "sKel" <[EMAIL PROTECTED]>
Reply-To: hlds@list.valvesoftware.com
To: 
Subject: Re: [hlds] Tickrate
Date: Mon, 7 Nov 2005 13:14:28 -0600

add -tickrate 66 to the start line.


- Original Message -
From: "Alex Dignam" <[EMAIL PROTECTED]>
To: 
Sent: Monday, November 07, 2005 12:49 PM
Subject: [hlds] Tickrate



hello is it possible to increase my tickrate on srcds becasue im grounded
on
33 tick :(. If so how?
thankyou

_
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Re: [hlds] Tickrate

2005-11-07 Thread sKel

add -tickrate 66 to the start line.


- Original Message -
From: "Alex Dignam" <[EMAIL PROTECTED]>
To: 
Sent: Monday, November 07, 2005 12:49 PM
Subject: [hlds] Tickrate



hello is it possible to increase my tickrate on srcds becasue im grounded
on
33 tick :(. If so how?
thankyou

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[hlds] Tickrate

2005-11-07 Thread Alex Dignam

hello is it possible to increase my tickrate on srcds becasue im grounded on
33 tick :(. If so how?
thankyou

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[hlds] Tickrate

2005-11-07 Thread Alex Dignam

hello is it possible to increase my tickrate on srcds becasue im grounded on
33 tick :(. If so how?
thankyou

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Re: [hlds] tickrate

2005-07-23 Thread LiQuiDXAN3X
--
[ Picked text/plain from multipart/alternative ]
u da man whisper
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Re: [hlds] tickrate

2005-07-22 Thread Whisper
--
[ Picked text/plain from multipart/alternative ]
If you cant be sure of how many processes are on the physical box it could
simply be a case of the server being over subscribed.
 Depending upon how much you are paying andhow much the admins care about
the service they provide will give ou an indication as to how successful you
will be in getting your problem resolved.
 Suffice it to say, many full time server admins are not familiar with the
nuances of running a game server for a specific game and they will point at
their CPU utilisation graphs which tell them there is not a problem even
though you knowdamn well there is one and not even 5 minutes of playing the
game (if you are familiar with it) will instantly tell you, that yes, the
server is running shit, despite what the objective stats might say.

 On 7/23/05, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote:
>
> --
> [ Picked text/plain from multipart/alternative ]
> i dont have access to my server to set it up the right way, i rent. all i
> do
> is put a ticket in for them to raise tickrate and it just seems to run
> like
> shit no matter the rates .
> --
>
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Re: [hlds] tickrate

2005-07-22 Thread LiQuiDXAN3X
--
[ Picked text/plain from multipart/alternative ]
i dont have access to my server to set it up the right way, i rent. all i  do
is put a ticket in for them to raise tickrate and it just seems to run like
shit no matter the rates .
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Re: [hlds] tickrate

2005-07-22 Thread LiQuiDXAN3X
--
[ Picked text/plain from multipart/alternative ]

--

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Re: [hlds] tickrate

2005-07-22 Thread Whisper
--
[ Picked text/plain from multipart/alternative ]
Well everybodys subjective opinion when playing in game is that 66 tickrate
servers that are setup correctly are far superior to 33 tickrate servers in
terms of responsivness and shot registration.

On 7/23/05, Mikee <[EMAIL PROTECTED]> wrote:
>
> The only thing that is still confusing to me is the comments by
> Quicksilver
> to always use defaults with the HL2 physics differences, and your response
> to himvis-a-vis the July 6 patch problems and the differences with
> HL2-DM (my servers) vs. CS:S.
>
>
> - Original Message -
> From: "Whisper" <[EMAIL PROTECTED]>
> To: 
> Sent: Friday, July 22, 2005 8:34 AM
> Subject: Re: [hlds] tickrate
>
>
> > --
> > [ Picked text/plain from multipart/alternative ]
> > I made it back in the day when every other steam forum server post was
> > about
> > bloody running high tickrate servers
> > Hardly ever see one there now.
> > Thanks to Alfred for providing some inside info to help me make that
> > document. :)
> >
> > On 7/22/05, Mikee <[EMAIL PROTECTED]> wrote:
> >>
> >> That's an exceptionally well done Steam forum post. Thanks very much
> for
> >> all the info, Whisper!
> >>
> >>
> >> - Original Message -
> >> From: "Whisper" <[EMAIL PROTECTED]>
> >> To: 
> >> Sent: Friday, July 22, 2005 12:49 AM
> >> Subject: Re: [hlds] tickrate
> >>
> >>
> >> > --
> >> > [ Picked text/plain from multipart/alternative ]
> >> > Only the most powerful or under utilised servers can run a
> 100tickrate
> >> > server properly
> >> > Read this:
> >> >
> http://forums.steampowered.com/forums/showthread.php?s=&threadid=293285
> >> > for
> >> > more info about running high tickrate servers.
> >> >
> >>
> >>
> >>
> >> ___
> >> To unsubscribe, edit your list preferences, or view the list archives,
> >> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlds
> >>
> > --
> >
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> > please visit:
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> >
> >
> >
>
>
>
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Re: [hlds] tickrate

2005-07-22 Thread Mikee

The only thing that is still confusing to me is the comments by Quicksilver
to always use defaults with the HL2 physics differences, and your response
to himvis-a-vis the July 6 patch problems and the differences with
HL2-DM (my servers) vs. CS:S.


- Original Message -
From: "Whisper" <[EMAIL PROTECTED]>
To: 
Sent: Friday, July 22, 2005 8:34 AM
Subject: Re: [hlds] tickrate



--
[ Picked text/plain from multipart/alternative ]
I made it back in the day when every other steam forum server post was
about
bloody running high tickrate servers
Hardly ever see one there now.
Thanks to Alfred for providing some inside info to help me make that
document. :)

On 7/22/05, Mikee <[EMAIL PROTECTED]> wrote:


That's an exceptionally well done Steam forum post. Thanks very much for
all the info, Whisper!


- Original Message -
From: "Whisper" <[EMAIL PROTECTED]>
To: 
Sent: Friday, July 22, 2005 12:49 AM
Subject: Re: [hlds] tickrate


> --
> [ Picked text/plain from multipart/alternative ]
> Only the most powerful or under utilised servers can run a 100tickrate
> server properly
> Read this:
> http://forums.steampowered.com/forums/showthread.php?s=&threadid=293285
> for
> more info about running high tickrate servers.
>



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Re: [hlds] tickrate

2005-07-22 Thread Whisper
--
[ Picked text/plain from multipart/alternative ]
I made it back in the day when every other steam forum server post was about
bloody running high tickrate servers
 Hardly ever see one there now.
 Thanks to Alfred for providing some inside info to help me make that
document. :)

 On 7/22/05, Mikee <[EMAIL PROTECTED]> wrote:
>
> That's an exceptionally well done Steam forum post. Thanks very much for
> all the info, Whisper!
>
>
> - Original Message -
> From: "Whisper" <[EMAIL PROTECTED]>
> To: 
> Sent: Friday, July 22, 2005 12:49 AM
> Subject: Re: [hlds] tickrate
>
>
> > --
> > [ Picked text/plain from multipart/alternative ]
> > Only the most powerful or under utilised servers can run a 100tickrate
> > server properly
> > Read this:
> > http://forums.steampowered.com/forums/showthread.php?s=&threadid=293285
> > for
> > more info about running high tickrate servers.
> >
>
>
>
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Re: [hlds] tickrate

2005-07-22 Thread LiQuiDXAN3X
--
[ Picked text/plain from multipart/alternative ]
p4 3.06   2 gigs of mem , i do not know the bandwith , i rent it  from ugs
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Re: [hlds] tickrate

2005-07-22 Thread Mikee

That's an exceptionally well done Steam forum post.  Thanks very much for
all the info, Whisper!


- Original Message -
From: "Whisper" <[EMAIL PROTECTED]>
To: 
Sent: Friday, July 22, 2005 12:49 AM
Subject: Re: [hlds] tickrate



--
[ Picked text/plain from multipart/alternative ]
Only the most powerful or under utilised servers can run a 100tickrate
server properly
Read this:
http://forums.steampowered.com/forums/showthread.php?s=&threadid=293285
for
more info about running high tickrate servers.





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Re: [hlds] tickrate

2005-07-21 Thread Whisper
--
[ Picked text/plain from multipart/alternative ]
Only the most powerful or under utilised servers can run a 100tickrate
server properly
 Read this:
http://forums.steampowered.com/forums/showthread.php?s=&threadid=293285 for
more info about running high tickrate servers.

 On 7/22/05, Lee Thomas <[EMAIL PROTECTED]> wrote:
>
> Your server may not be able to handle the higher tickrate, what are the
> server specs, max players and server bandwidth?
>
>
> - Original Message -
> From: <[EMAIL PROTECTED]>
> To: 
> Sent: 22 July, 2005 1:28 PM
> Subject: [hlds] tickrate
>
>
> > --
> > [ Picked text/plain from multipart/alternative ]
> > Does hlds stable at a 100 tickrate , and 66? . i had my server put ona
> > 100
> > tickrate and it was bad all the people with different rate lagging and
> > look
> > all glitchy. allways thought default was works best.
> > --
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
>
>
>
> ___
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> please visit:
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Re: [hlds] tickrate

2005-07-21 Thread Lee Thomas

Your server may not be able to handle the higher tickrate, what are the
server specs, max players and server bandwidth?


- Original Message -
From: <[EMAIL PROTECTED]>
To: 
Sent: 22 July, 2005 1:28 PM
Subject: [hlds] tickrate



--
[ Picked text/plain from multipart/alternative ]
Does hlds stable at a 100 tickrate , and 66? . i had my  server put ona
100
tickrate and it was bad all the people with different rate  lagging and
look
all glitchy. allways thought default was works  best.
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[hlds] tickrate

2005-07-21 Thread LiQuiDXAN3X
--
[ Picked text/plain from multipart/alternative ]
Does hlds stable at a 100 tickrate , and 66? . i had my  server put ona 100
tickrate and it was bad all the people with different rate  lagging and look
all glitchy. allways thought default was works  best.
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[hlds] tickrate n choke

2005-06-09 Thread LiQuiDXAN3X
--
[ Picked text/plain from multipart/alternative ]
no matter what rates i try i still get coke on a 100 tick. i just lost my
cal match cause i beleive we were all chokeing upto 30, with a 30 choke would
that cause shots not to register? . i have tried my updaterate from 30 to  120
, cmdrate from 60 - 101 m rate 2
, i went up in intervals of 10 , still choke.  i also had my  server put back
to default tickrate because of all the clients with different  rates were
skipping and jerking all over.
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RE: [hlds] tickrate

2005-05-16 Thread Pawel Dabrowski
Okay now Im really confused.
Whats the difference between fps_max 100 and -tickrate 100?
I been using the fps_max setting and boosting my server fps will i benefit
if I use the -tickrate command at all?
I'm running a 24 player server on windows 2000.


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Whisper
Sent: 13 May 2005 16:21
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] tickrate


--
[ Picked text/plain from multipart/alternative ]
You need a beast of a computer to run a tickrate value above defaults on
larger servers.
 So far we are testing 2 x 40 player servers to see how hard we can push
them
 The dual P4 xeon 3.6GHz 3GB server seems to cope with sv_maxupdaterate 100
tickrate 66 fps_max 300 sv_maxrate 2
 So far so good, but we aren't running any pluggins or cheat detections
(hack cam) yet so we shall see what happens when or if we do.
 On 5/14/05, List Keeper <[EMAIL PROTECTED]> wrote:
>
> [EMAIL PROTECTED] wrote:
>
> > All of that is incorrect he Siad CSS server. -tickrate xxx Has to be
> > in the
> > cmd line
> > C:\hl2\cstrike\scrds.exe -tickrate xx
> > Anything from a 66-100 tickrate is okay
> >
> > also fps_max 1000 in the server cfg (I think)
> > - Original Message -
> > From: "Renzo Rosales" <[EMAIL PROTECTED]>
> > To: 
> > Sent: Friday, May 13, 2005 9:30 AM
> > Subject: Re: [hlds] tickrate
> >
> >> You can make the server more responsive by setting sys_tickrate (or
> >> sys_ticrate, don't have a machine to test on) to a value more higher,
> >> but sys_tickrate will go as high as fps_max is set to. Example:
> >>
> >> Correct:
> >> -sys_tickrate 100 +fps_max 100 (tickrate will be 100)
> >> -sys_tickrate 200 +fps_max 500 (tickrate will be 200)
> >>
> >> Incorrect:
> >> -sys_tickrate 100 +fps_max 80 (tickrate will be 80)
> >> -sys_tickrate 200 +fps_max 100 (tickrate will be 100)
> >>
> >> Try a few combinations and see what works out best for you.
> >
> For Source, -tickrate between 33 and 100 is what Alfred stated should be
> safe values.
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
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Re: [hlds] tickrate

2005-05-15 Thread Matthew Welch
--
[ Picked text/plain from multipart/alternative ]
The aliasreadme.html in the cfg/autoscript folder says the script was
authored by SxRxRnR and his e-mail is sxrxrnr (at)
counter-script.net.
http://www.counter-script.net is also mentioned a couple times.


> >The utility is called srcdsfpsbooster.
> > >You can download it from http://www.noclans.com/downloads.htm
> > >
> > >I still do not know who the C programmer is that wrote and compiled
> this
> > >jewel.
> > >It only has a few lines of code and does the trick to "unlock" the
> "fps".
> > >And does so without any extra baggage.
> > >If anyone know who the author is then tell me so I can put it in a
> > >readme with the file.
>
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Re: [hlds] tickrate / sys_ticrate

2005-05-15 Thread Whisper
--
[ Picked text/plain from multipart/alternative ]
sys_ticrate is only for HLDS
 tickrate is only for SRCDS
 sys_ticrate isnt used by us since we use booster
 tickrate is a commandline option on SRCDS (default = 33)

 On 5/13/05, Alexander Kobbevik <[EMAIL PROTECTED]> wrote:
>
> sys_ticrate
> -tickrate
>
> I wonder if someone can quickly explain for me the use of sys_ticrate.
> And if -tickrate can be used for both CS(HLDS) and CS:S(HLSD2)?
>
> Thanks
>
> ___
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> please visit:
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Re: [hlds] tickrate

2005-05-15 Thread Whisper
--
[ Picked text/plain from multipart/alternative ]
Steve
 Because we can't get the source code of that little app, our managment
won't let us run it, so we just run the MediaPlayer option, but with fps_max
300 we get 250-260 fairly constant so not sure why your experience is so
much different to ours.

 On 5/16/05, Steve Tilson <[EMAIL PROTECTED]> wrote:
>
> Sorry folks, I had to perform some maintenance and backups yesterday.
> The links will be operational again today.
>
> I highly recommend you try the srcdsbooster utility instead of the
> clock.avi hack.
>
> Visit http://www.noclans.com/downloads.htm for this and some other
> utilities or just grab the booster zip here:
> http://www.noclans.com/downloads/autoscriptsrcv10.zip
>
> It is a very tight program written in C and consists of only a very few
> lines of code.
> I do not know who the author is. (If anyone does please inform me so I
> can always give credit where credit is due)
>
> To see the effect:
> 1. run an srcds server in console mode (in a dos box) and note the
> default 65fps.
> 2. run the clock.avi hack thing and note the fps value.
> 3. close the wmp app and the fps should go back to 65.
> 4. run the srcdsbooster app. note the fps value now.
>
> Make sure you set fps_max to 999 in server.cfg because for some reason
> it seems like the srcdsbooster tracks at 50% of whatever the fps_max is
> set to. I.e.; at 999 you should see an fps around 500 while running the
> srcdsbooster app.
>
> srcdsbooster can be effecitively run as a service via FireDaemon.
>
> Enjoy!
>
> dexion wrote:
>
> >im confused why not just open clock.avi assuming its a windows box...
> >
> >
> >-Original Message-
> >From: [EMAIL PROTECTED]
> >[mailto:[EMAIL PROTECTED] Behalf Of Chillz Media
> >Sent: Sunday, May 15, 2005 2:56 AM
> >To: hlds@list.valvesoftware.com
> >Subject: RE: [hlds] tickrate
> >
> >
> >I would love to download that booster util and give it a try, but the
> >download links on that page are broken.
> >
> >- CHiLLZ
> >
> >
> >-Original Message-
> >From: [EMAIL PROTECTED]
> >[mailto:[EMAIL PROTECTED] On Behalf Of Steve Tilson
> >Sent: Friday, May 13, 2005 8:18 AM
> >To: hlds@list.valvesoftware.com
> >Subject: Re: [hlds] tickrate
> >
> > >> Try a few combinations and see what works out best for you.
> >
> >Very Very Important Statement!
> >If you are running multiple servers per host then you need to watch your
> >CPU loading.
> >If you have not already tried this tiny little utility then you should
> >before you mess around with tickrate too much.
> >And you should see what results you can get using both!
> >
> >The utility is called srcdsfpsbooster.
> >You can download it from http://www.noclans.com/downloads.htm
> >
> >I still do not know who the C programmer is that wrote and compiled this
> >jewel.
> >It only has a few lines of code and does the trick to "unlock" the "fps".
> >And does so without any extra baggage.
> >If anyone know who the author is then tell me so I can put it in a
> >readme with the file.
> >
> >Note: I run the booster as a service along with all the srcds servers
> >and teamspeak servers on my host using FireDaemon.
> >Firedaemon, IMHO, is well worth the money if you can swing it.
> >No more having to leave a user account logged in on your host to run a
> >dos console window.
> >(This is a security problem)
> >
> >And when the host reboots, for whatever reason, all the services
> >automatically load up.
> >
> >
> >
> >___
> >To unsubscribe, edit your list preferences, or view the list archives,
> >please visit:
> >http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> >
> >
> >___
> >To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> >http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> >
> >
> >
> >
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
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Re: [hlds] tickrate

2005-05-15 Thread Andrew Armstrong
Why is this even needed? Why doesnt srcds already do this.

- Original Message -
From: "Steve Tilson" <[EMAIL PROTECTED]>
To: 
Sent: Monday, May 16, 2005 12:34 AM
Subject: RE: [hlds] tickrate


> Sorry folks, I had to perform some maintenance and backups yesterday.
> The links will be operational again today.
>
> I highly recommend you try the srcdsbooster utility instead of the
> clock.avi hack.
>
> Visit http://www.noclans.com/downloads.htm for this and some other
> utilities or just grab the booster zip here:
> http://www.noclans.com/downloads/autoscriptsrcv10.zip
>
> It is a very tight program written in C and consists of only a very few
> lines of code.
> I do not know who the author is. (If anyone does please inform me so I
> can always give credit where credit is due)
>
> To see the effect:
> 1. run an srcds server in console mode (in a dos box) and note the
> default 65fps.
> 2. run the clock.avi hack thing and note the fps value.
> 3. close the wmp app and the fps should go back to 65.
> 4. run the srcdsbooster app. note the fps value now.
>
> Make sure you set fps_max to 999 in server.cfg because for some reason
> it seems like the srcdsbooster tracks at 50% of whatever the fps_max is
> set to. I.e.; at 999 you should see an fps around 500 while running the
> srcdsbooster app.
>
> srcdsbooster can be effecitively run as a service via FireDaemon.
>
> Enjoy!
>
> dexion wrote:
>
> >im confused why not just open clock.avi assuming its a windows box...
> >
> >
> >-Original Message-
> >From: [EMAIL PROTECTED]
> >[mailto:[EMAIL PROTECTED] Behalf Of Chillz Media
> >Sent: Sunday, May 15, 2005 2:56 AM
> >To: hlds@list.valvesoftware.com
> >Subject: RE: [hlds] tickrate
> >
> >
> >I would love to download that booster util and give it a try, but the
> >download links on that page are broken.
> >
> >- CHiLLZ
> >
> >
> >-Original Message-
> >From: [EMAIL PROTECTED]
> >[mailto:[EMAIL PROTECTED] On Behalf Of Steve Tilson
> >Sent: Friday, May 13, 2005 8:18 AM
> >To: hlds@list.valvesoftware.com
> >Subject: Re: [hlds] tickrate
> >
> > >> Try a few combinations and see what works out best for you.
> >
> >Very Very Important Statement!
> >If you are running multiple servers per host then you need to watch your
> >CPU loading.
> >If you have not already tried this tiny little utility then you should
> >before you mess around with tickrate too much.
> >And you should see what results you can get using both!
> >
> >The utility is called srcdsfpsbooster.
> >You can download it from http://www.noclans.com/downloads.htm
> >
> >I still do not know who the C programmer is that wrote and compiled this
> >jewel.
> >It only has a few lines of code and does the trick to "unlock" the "fps".
> >And does so without any extra baggage.
> >If anyone know who the author is then tell me so I can put it in a
> >readme with the file.
> >
> >Note: I run the booster as a service along with all the srcds servers
> >and teamspeak servers on my host using FireDaemon.
> >Firedaemon, IMHO, is well worth the money if you can swing it.
> >No more having to leave a user account logged in on your host to run a
> >dos console window.
> >(This is a security problem)
> >
> >And when the host reboots, for whatever reason, all the services
> >automatically load up.
> >
> >
> >
> >___
> >To unsubscribe, edit your list preferences, or view the list archives,
> >please visit:
> >http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> >
> >
> >___
> >To unsubscribe, edit your list preferences, or view the list archives,
please visit:
> >http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> >
> >
> >
> >
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives, ple
ase visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds


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RE: [hlds] tickrate

2005-05-15 Thread Steve Tilson
Sorry folks, I had to perform some maintenance and backups yesterday.
The links will be operational again today.
I highly recommend you try the srcdsbooster utility instead of the
clock.avi hack.
Visit http://www.noclans.com/downloads.htm for this and some other
utilities or just grab the booster zip here:
http://www.noclans.com/downloads/autoscriptsrcv10.zip
It is a very tight program written in C and consists of only a very few
lines of code.
I do not know who the author is. (If anyone does please inform me so I
can always give credit where credit is due)
To see the effect:
1. run an srcds server in console mode (in a dos box) and note the
default 65fps.
2. run the clock.avi hack thing and note the fps value.
3. close the wmp app and the fps should go back to 65.
4. run the srcdsbooster app. note the fps value now.
Make sure you set fps_max to 999 in server.cfg because for some reason
it seems like the srcdsbooster tracks at 50% of whatever the fps_max is
set to. I.e.; at 999 you should see an fps around 500 while running the
srcdsbooster app.
srcdsbooster can be effecitively run as a service via FireDaemon.
Enjoy!
dexion wrote:
im confused why not just open clock.avi assuming its a windows box...
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Chillz Media
Sent: Sunday, May 15, 2005 2:56 AM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] tickrate
I would love to download that booster util and give it a try, but the
download links on that page are broken.
- CHiLLZ
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Steve Tilson
Sent: Friday, May 13, 2005 8:18 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] tickrate
>> Try a few combinations and see what works out best for you.
Very Very Important Statement!
If you are running multiple servers per host then you need to watch your
CPU loading.
If you have not already tried this tiny little utility then you should
before you mess around with tickrate too much.
And you should see what results you can get using both!
The utility is called srcdsfpsbooster.
You can download it from http://www.noclans.com/downloads.htm
I still do not know who the C programmer is that wrote and compiled this
jewel.
It only has a few lines of code and does the trick to "unlock" the "fps".
And does so without any extra baggage.
If anyone know who the author is then tell me so I can put it in a
readme with the file.
Note: I run the booster as a service along with all the srcds servers
and teamspeak servers on my host using FireDaemon.
Firedaemon, IMHO, is well worth the money if you can swing it.
No more having to leave a user account logged in on your host to run a
dos console window.
(This is a security problem)
And when the host reboots, for whatever reason, all the services
automatically load up.

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please visit:
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RE: [hlds] tickrate

2005-05-15 Thread dexion
im confused why not just open clock.avi assuming its a windows box...


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Chillz Media
Sent: Sunday, May 15, 2005 2:56 AM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] tickrate


I would love to download that booster util and give it a try, but the
download links on that page are broken.

- CHiLLZ


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Steve Tilson
Sent: Friday, May 13, 2005 8:18 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] tickrate

 >> Try a few combinations and see what works out best for you.

Very Very Important Statement!
If you are running multiple servers per host then you need to watch your
CPU loading.
If you have not already tried this tiny little utility then you should
before you mess around with tickrate too much.
And you should see what results you can get using both!

The utility is called srcdsfpsbooster.
You can download it from http://www.noclans.com/downloads.htm

I still do not know who the C programmer is that wrote and compiled this
jewel.
It only has a few lines of code and does the trick to "unlock" the "fps".
And does so without any extra baggage.
If anyone know who the author is then tell me so I can put it in a
readme with the file.

Note: I run the booster as a service along with all the srcds servers
and teamspeak servers on my host using FireDaemon.
Firedaemon, IMHO, is well worth the money if you can swing it.
No more having to leave a user account logged in on your host to run a
dos console window.
(This is a security problem)

And when the host reboots, for whatever reason, all the services
automatically load up.



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please visit:
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RE: [hlds] tickrate

2005-05-15 Thread Chillz Media
I would love to download that booster util and give it a try, but the
download links on that page are broken.

- CHiLLZ


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Steve Tilson
Sent: Friday, May 13, 2005 8:18 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] tickrate

 >> Try a few combinations and see what works out best for you.

Very Very Important Statement!
If you are running multiple servers per host then you need to watch your
CPU loading.
If you have not already tried this tiny little utility then you should
before you mess around with tickrate too much.
And you should see what results you can get using both!

The utility is called srcdsfpsbooster.
You can download it from http://www.noclans.com/downloads.htm

I still do not know who the C programmer is that wrote and compiled this
jewel.
It only has a few lines of code and does the trick to "unlock" the "fps".
And does so without any extra baggage.
If anyone know who the author is then tell me so I can put it in a
readme with the file.

Note: I run the booster as a service along with all the srcds servers
and teamspeak servers on my host using FireDaemon.
Firedaemon, IMHO, is well worth the money if you can swing it.
No more having to leave a user account logged in on your host to run a
dos console window.
(This is a security problem)

And when the host reboots, for whatever reason, all the services
automatically load up.



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Re: [hlds] tickrate

2005-05-13 Thread Whisper
--
[ Picked text/plain from multipart/alternative ]
You need a beast of a computer to run a tickrate value above defaults on
larger servers.
 So far we are testing 2 x 40 player servers to see how hard we can push
them
 The dual P4 xeon 3.6GHz 3GB server seems to cope with sv_maxupdaterate 100
tickrate 66 fps_max 300 sv_maxrate 2
 So far so good, but we aren't running any pluggins or cheat detections
(hack cam) yet so we shall see what happens when or if we do.
 On 5/14/05, List Keeper <[EMAIL PROTECTED]> wrote:
>
> [EMAIL PROTECTED] wrote:
>
> > All of that is incorrect he Siad CSS server. -tickrate xxx Has to be
> > in the
> > cmd line
> > C:\hl2\cstrike\scrds.exe -tickrate xx
> > Anything from a 66-100 tickrate is okay
> >
> > also fps_max 1000 in the server cfg (I think)
> > - Original Message -
> > From: "Renzo Rosales" <[EMAIL PROTECTED]>
> > To: 
> > Sent: Friday, May 13, 2005 9:30 AM
> > Subject: Re: [hlds] tickrate
> >
> >> You can make the server more responsive by setting sys_tickrate (or
> >> sys_ticrate, don't have a machine to test on) to a value more higher,
> >> but sys_tickrate will go as high as fps_max is set to. Example:
> >>
> >> Correct:
> >> -sys_tickrate 100 +fps_max 100 (tickrate will be 100)
> >> -sys_tickrate 200 +fps_max 500 (tickrate will be 200)
> >>
> >> Incorrect:
> >> -sys_tickrate 100 +fps_max 80 (tickrate will be 80)
> >> -sys_tickrate 200 +fps_max 100 (tickrate will be 100)
> >>
> >> Try a few combinations and see what works out best for you.
> >
> For Source, -tickrate between 33 and 100 is what Alfred stated should be
> safe values.
>
>
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Re: [hlds] tickrate

2005-05-13 Thread Steve Tilson
>> Try a few combinations and see what works out best for you.
Very Very Important Statement!
If you are running multiple servers per host then you need to watch your
CPU loading.
If you have not already tried this tiny little utility then you should
before you mess around with tickrate too much.
And you should see what results you can get using both!
The utility is called srcdsfpsbooster.
You can download it from http://www.noclans.com/downloads.htm
I still do not know who the C programmer is that wrote and compiled this
jewel.
It only has a few lines of code and does the trick to "unlock" the "fps".
And does so without any extra baggage.
If anyone know who the author is then tell me so I can put it in a
readme with the file.
Note: I run the booster as a service along with all the srcds servers
and teamspeak servers on my host using FireDaemon.
Firedaemon, IMHO, is well worth the money if you can swing it.
No more having to leave a user account logged in on your host to run a
dos console window.
(This is a security problem)
And when the host reboots, for whatever reason, all the services
automatically load up.
Renzo Rosales wrote:
You can make the server more responsive by setting sys_tickrate (or
sys_ticrate, don't have a machine to test on) to a value more higher,
but sys_tickrate will go as high as fps_max is set to. Example:
Correct:
-sys_tickrate 100 +fps_max 100 (tickrate will be 100)
-sys_tickrate 200 +fps_max 500 (tickrate will be 200)
Incorrect:
-sys_tickrate 100 +fps_max 80 (tickrate will be 80)
-sys_tickrate 200 +fps_max 100 (tickrate will be 100)
Try a few combinations and see what works out best for you.
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Re: [hlds] tickrate

2005-05-13 Thread List Keeper
[EMAIL PROTECTED] wrote:
All of that is incorrect he Siad CSS server.  -tickrate xxx Has to be
in the
cmd line
C:\hl2\cstrike\scrds.exe -tickrate xx
Anything from a 66-100 tickrate is okay
also fps_max 1000 in the server cfg (I think)
- Original Message -
From: "Renzo Rosales" <[EMAIL PROTECTED]>
To: 
Sent: Friday, May 13, 2005 9:30 AM
Subject: Re: [hlds] tickrate
You can make the server more responsive by setting sys_tickrate (or
sys_ticrate, don't have a machine to test on) to a value more higher,
but sys_tickrate will go as high as fps_max is set to. Example:
Correct:
-sys_tickrate 100 +fps_max 100 (tickrate will be 100)
-sys_tickrate 200 +fps_max 500 (tickrate will be 200)
Incorrect:
-sys_tickrate 100 +fps_max 80 (tickrate will be 80)
-sys_tickrate 200 +fps_max 100 (tickrate will be 100)
Try a few combinations and see what works out best for you.

For Source, -tickrate between 33 and 100 is what Alfred stated should be
safe values.
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Re: [hlds] tickrate

2005-05-13 Thread Renzo Rosales
Ack, I get them confused sometimes, sorry!

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Re: [hlds] tickrate

2005-05-13 Thread munra
All of that is incorrect he Siad CSS server.  -tickrate xxx Has to be in the
cmd line
C:\hl2\cstrike\scrds.exe -tickrate xx
Anything from a 66-100 tickrate is okay
also fps_max 1000 in the server cfg (I think)
- Original Message -
From: "Renzo Rosales" <[EMAIL PROTECTED]>
To: 
Sent: Friday, May 13, 2005 9:30 AM
Subject: Re: [hlds] tickrate

You can make the server more responsive by setting sys_tickrate (or
sys_ticrate, don't have a machine to test on) to a value more higher,
but sys_tickrate will go as high as fps_max is set to. Example:
Correct:
-sys_tickrate 100 +fps_max 100 (tickrate will be 100)
-sys_tickrate 200 +fps_max 500 (tickrate will be 200)
Incorrect:
-sys_tickrate 100 +fps_max 80 (tickrate will be 80)
-sys_tickrate 200 +fps_max 100 (tickrate will be 100)
Try a few combinations and see what works out best for you.
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Re: [hlds] tickrate

2005-05-13 Thread Renzo Rosales
You can make the server more responsive by setting sys_tickrate (or
sys_ticrate, don't have a machine to test on) to a value more higher,
but sys_tickrate will go as high as fps_max is set to. Example:

Correct:
-sys_tickrate 100 +fps_max 100 (tickrate will be 100)
-sys_tickrate 200 +fps_max 500 (tickrate will be 200)

Incorrect:
-sys_tickrate 100 +fps_max 80 (tickrate will be 80)
-sys_tickrate 200 +fps_max 100 (tickrate will be 100)

Try a few combinations and see what works out best for you.

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[hlds] tickrate

2005-05-13 Thread Pawel Dabrowski
Hi

Tickrate on CSS is set using the -tickrate command or so I been told.
By default the tickrate is set to 33.

What is the best setting for a 24player server?
What is the best setting for a 10player server?
Should server admin touch this setting and if yes why?

Pawel Dabrowski


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[hlds] tickrate / sys_ticrate

2005-05-13 Thread Alexander Kobbevik
sys_ticrate
-tickrate

I wonder if someone can quickly explain for me the use of sys_ticrate.
And if -tickrate can be used for both CS(HLDS) and CS:S(HLSD2)?


Thanks


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