RE: Subject: [hlds] Timed bans in HLDS

2005-07-09 Thread [BT]Black V
I have noticed similar things.

Just a thought, why don't you (valve) add extra value to the ban files
saying when the ban was given and I time when it expires, no expiry time =
perm ban ?


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of stalker333
Sent: Saturday, 9 July 2005 1:12 p.m.
To: hlds@list.valvesoftware.com
Subject: Subject: [hlds] Timed bans in HLDS

I've also noticed this, seems it has always been stored in memory. Which
is kind-of silly to me as well, it's not like you can't remove the ban
from the file when the ban-time has expired. Sometimes I ban people for
a day, or week even. With those bans only being held in memory, I
currently have to perm ban, then remove it when it's time.

Really I'd like to know why it's been done this way for so long?
Certainly there is a reason behind it, I just don't remember anyone
saying what that reason is. Only thing I can think of is the "timers"
causing lag or something along those lines, if the amount of timed bans
became large...

-Stoned Smurf
AKA The Joint Chief



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Re: [hlds] Timed bans in HLDS

2005-07-09 Thread Agent|BeNt

On the other hand though.If you want a good script to issue timed bans with
and it holds information on why the ban was placed ect you should check out
AmxBans 4.0 for amx.I use it on my community and its awesome as far as bans
go and seeing what your admins are doing.It also displays a php page showing
the offenders steamid and name and a reason why they were banned.If you have
admin privledges to that list also,it will show id,ip,name,reason and the
admin who banned them.That plugin for amx is simply awesome.If you wish to
see a demo of it just visit my webpage and click on "Ban List".

BeNt
http://www.gorillazsouth.com

- Original Message -
From: "Whisper" <[EMAIL PROTECTED]>


--
[ Picked text/plain from multipart/alternative ]
Timed bans only last as long as the ban or as long as the server is up
If the server crashes or you rcon quit the server they will go "poof!"




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Re: [hlds] Timed bans in HLDS

2005-07-08 Thread Whisper
--
[ Picked text/plain from multipart/alternative ]
Timed bans only last as long as the ban or as long as the server is up
 If the server crashes or you rcon quit the server they will go "poof!"

 On 7/9/05, Steve Dalberg <[EMAIL PROTECTED]> wrote:
>
> If you want timed bans to persist, you must avoid restarting the
> server... I believe there might have also been an addon to a stats
> program that would propagate timed bans. Not sure about AMX though.
>
> Sorry, I don't use 1.6 often, so can't help you much more than that.
>
> [EMAIL PROTECTED] wrote:
>
> >Hi!
> >
> >This is my first post to this list having only eavesdropped up until now,
> >so please bear with me if I go about it the wrong way.
> >
> >I'm one of the admins of a small CS 1.6 (HL1) server park and for some
> >time we've been puzzled as to how certain time-banned players were able
> to
> >play on our servers before their respective bans expired and using the
> >same SteamID they used when getting banned.
> >
> >Last night I finally decided to try to have a look at what's going on and
> >I noticed that only permanent bans are listed in the banned.cfg file.
> None
> >of the timed bans were present. I've checked our server logs and all bans
> >are executed as they should be (we're using "banid   kick;
> >writeid".) Now, the only logical conclusion I have for the missing
> >presence of any timed bans is that they are stored in memory and
> >automagically disappear, when the server is restarted. But on the other
> >hand, that sounds a bit fantastic, since that would mean that nothing but
> >permanent bans are enforced reliably then. I simply cannot believe this
> is
> >so. Please help me out! Any info is appreciated!
> >
> >Thanks in advance
> >Marc
> >Tele2GAMING admin
> >
> >
> >
> >
> >
> >___
> >To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> >http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> >
>
>
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Subject: [hlds] Timed bans in HLDS

2005-07-08 Thread stalker333

I've also noticed this, seems it has always been stored in memory. Which
is kind-of silly to me as well, it's not like you can't remove the ban
from the file when the ban-time has expired. Sometimes I ban people for
a day, or week even. With those bans only being held in memory, I
currently have to perm ban, then remove it when it's time.

Really I'd like to know why it's been done this way for so long?
Certainly there is a reason behind it, I just don't remember anyone
saying what that reason is. Only thing I can think of is the "timers"
causing lag or something along those lines, if the amount of timed bans
became large...

-Stoned Smurf
AKA The Joint Chief

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Re: [hlds] Timed bans in HLDS

2005-07-08 Thread Steve Dalberg

If you want timed bans to persist, you must avoid restarting the
server...  I believe there might have also been an addon to a stats
program that would propagate timed bans.  Not sure about AMX though.

Sorry, I don't use 1.6 often, so can't help you much more than that.

[EMAIL PROTECTED] wrote:


Hi!

This is my first post to this list having only eavesdropped up until now,
so please bear with me if I go about it the wrong way.

I'm one of the admins of a small CS 1.6 (HL1) server park and for some
time we've been puzzled as to how certain time-banned players were able to
play on our servers before their respective bans expired and using the
same SteamID they used when getting banned.

Last night I finally decided to try to have a look at what's going on and
I noticed that only permanent bans are listed in the banned.cfg file. None
of the timed bans were present. I've checked our server logs and all bans
are executed as they should be (we're using "banid   kick;
writeid".) Now, the only logical conclusion I have for the missing
presence of any timed bans is that they are stored in memory and
automagically disappear, when the server is restarted. But on the other
hand, that sounds a bit fantastic, since that would mean that nothing but
permanent bans are enforced reliably then. I simply cannot believe this is
so. Please help me out! Any info is appreciated!

Thanks in advance
Marc
Tele2GAMING admin





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[hlds] Timed bans in HLDS

2005-07-08 Thread marc
Hi!

This is my first post to this list having only eavesdropped up until now,
so please bear with me if I go about it the wrong way.

I'm one of the admins of a small CS 1.6 (HL1) server park and for some
time we've been puzzled as to how certain time-banned players were able to
play on our servers before their respective bans expired and using the
same SteamID they used when getting banned.

Last night I finally decided to try to have a look at what's going on and
I noticed that only permanent bans are listed in the banned.cfg file. None
of the timed bans were present. I've checked our server logs and all bans
are executed as they should be (we're using "banid   kick;
writeid".) Now, the only logical conclusion I have for the missing
presence of any timed bans is that they are stored in memory and
automagically disappear, when the server is restarted. But on the other
hand, that sounds a bit fantastic, since that would mean that nothing but
permanent bans are enforced reliably then. I simply cannot believe this is
so. Please help me out! Any info is appreciated!

Thanks in advance
Marc
Tele2GAMING admin





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