Re: [hlds] Two simple entities that can crash all Source server

2012-07-20 Thread byteframe
Most importantly, the Seal Mask is not wrap-able. For shame, world.

On Fri, Jul 20, 2012 at 4:17 PM, Dominik Friedrichs  wrote:

> No kidding, I also doubt they ever fixed the crash in CS:S where it
> crashes when you deactivate an inactive game_ui.
> No one cares. Find a dirty workaround and get over it.
>
>
> On 2012/07/20 17:46, raydan wrote:
>
>> using prop_physics_respawnable & trigger_hurt within some condition,
>> server can crash instantly
>>
>> Proof 
>> http://www.sendspace.com/file/**8x2l9h
>>
>> create trigger_hurt, set damage 1000
>> create prop_physics_respawnable above the trigger_hurt, use model
>> models/props_junk/wood_**crate002a.mdl
>> start server
>> player join server
>> server crash
>>
>> Tested on:
>> TF2, CSS, DODS, Garrymod, HL2DM
>>
>> i think L4D happen too
>>
>> only obsidian conflict without crash
>>
>>
>> Analyze:
>> according hl2sdk,
>> crash at HurtAllTouchers, touch link null pointer
>> some releated functions
>> ->CTriggerHurt::HurtEntity
>> ->CPhysicsPropRespawnable::**Event_Killed (PhysicsRemoveTouchedList)
>>
>>
>>
>>
>> VALVE fix this shit please :D
>>
>>
>>
>> __**_
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds
>>
>
>
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Re: [hlds] Two simple entities that can crash all Source server

2012-07-20 Thread Dominik Friedrichs
No kidding, I also doubt they ever fixed the crash in CS:S where it 
crashes when you deactivate an inactive game_ui.

No one cares. Find a dirty workaround and get over it.

On 2012/07/20 17:46, raydan wrote:

using prop_physics_respawnable & trigger_hurt within some condition,
server can crash instantly

Proof http://www.sendspace.com/file/8x2l9h

create trigger_hurt, set damage 1000
create prop_physics_respawnable above the trigger_hurt, use model
models/props_junk/wood_crate002a.mdl
start server
player join server
server crash

Tested on:
TF2, CSS, DODS, Garrymod, HL2DM

i think L4D happen too

only obsidian conflict without crash


Analyze:
according hl2sdk,
crash at HurtAllTouchers, touch link null pointer
some releated functions
->CTriggerHurt::HurtEntity
->CPhysicsPropRespawnable::Event_Killed (PhysicsRemoveTouchedList)




VALVE fix this shit please :D



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Re: [hlds] Two simple entities that can crash all Source server

2012-07-20 Thread Eli Witt
I can't get gas out of the pumps without putting my credit card in the
slot, can we patch this out plz?



On Fri, Jul 20, 2012 at 11:58 AM, Crazed Gunman
wrote:

>  shutting off the power to my box has previously made my server
> unavailable, any plans for a bugfix for that?
>
> On 7/20/2012 10:55 AM, Yuki wrote:
>
> "quit" also kills the server.
>
> Valve please fix.
>
> On 20/07/2012 16:46, raydan wrote:
>
> using prop_physics_respawnable & trigger_hurt within some condition,
> server can crash instantly
>
> Proof http://www.sendspace.com/file/8x2l9h
>
> create trigger_hurt, set damage 1000
> create prop_physics_respawnable above the trigger_hurt, use model
> models/props_junk/wood_crate002a.mdl
> start server
> player join server
> server crash
>
> Tested on:
> TF2, CSS, DODS, Garrymod, HL2DM
>
> i think L4D happen too
>
> only obsidian conflict without crash
>
>
> Analyze:
> according hl2sdk,
> crash at HurtAllTouchers, touch link null pointer
> some releated functions
> ->CTriggerHurt::HurtEntity
> ->CPhysicsPropRespawnable::Event_Killed (PhysicsRemoveTouchedList)
>
>
>
>
> VALVE fix this shit please :D
>
>
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>
>
>
>
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>
>
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Re: [hlds] Two simple entities that can crash all Source server

2012-07-20 Thread Crazed Gunman
shutting off the power to my box has previously made my server 
unavailable, any plans for a bugfix for that?

On 7/20/2012 10:55 AM, Yuki wrote:

"quit" also kills the server.

Valve please fix.

On 20/07/2012 16:46, raydan wrote:
using prop_physics_respawnable & trigger_hurt within some condition, 
server can crash instantly


Proof http://www.sendspace.com/file/8x2l9h

create trigger_hurt, set damage 1000
create prop_physics_respawnable above the trigger_hurt, use model 
models/props_junk/wood_crate002a.mdl

start server
player join server
server crash

Tested on:
TF2, CSS, DODS, Garrymod, HL2DM

i think L4D happen too

only obsidian conflict without crash


Analyze:
according hl2sdk,
crash at HurtAllTouchers, touch link null pointer
some releated functions
->CTriggerHurt::HurtEntity
->CPhysicsPropRespawnable::Event_Killed (PhysicsRemoveTouchedList)




VALVE fix this shit please :D


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Re: [hlds] Two simple entities that can crash all Source server

2012-07-20 Thread Yuki

"quit" also kills the server.

Valve please fix.

On 20/07/2012 16:46, raydan wrote:
using prop_physics_respawnable & trigger_hurt within some condition, 
server can crash instantly


Proof http://www.sendspace.com/file/8x2l9h

create trigger_hurt, set damage 1000
create prop_physics_respawnable above the trigger_hurt, use model 
models/props_junk/wood_crate002a.mdl

start server
player join server
server crash

Tested on:
TF2, CSS, DODS, Garrymod, HL2DM

i think L4D happen too

only obsidian conflict without crash


Analyze:
according hl2sdk,
crash at HurtAllTouchers, touch link null pointer
some releated functions
->CTriggerHurt::HurtEntity
->CPhysicsPropRespawnable::Event_Killed (PhysicsRemoveTouchedList)




VALVE fix this shit please :D


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[hlds] Two simple entities that can crash all Source server

2012-07-20 Thread raydan
using prop_physics_respawnable & trigger_hurt within some condition, server
can crash instantly

Proof http://www.sendspace.com/file/8x2l9h

create trigger_hurt, set damage 1000
create prop_physics_respawnable above the trigger_hurt, use model
models/props_junk/wood_crate002a.mdl
start server
player join server
server crash

Tested on:
TF2, CSS, DODS, Garrymod, HL2DM

i think L4D happen too

only obsidian conflict without crash


Analyze:
according hl2sdk,
crash at HurtAllTouchers, touch link null pointer
some releated functions
->CTriggerHurt::HurtEntity
->CPhysicsPropRespawnable::Event_Killed (PhysicsRemoveTouchedList)




VALVE fix this shit please :D
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