Re: [hlds] Whining or true?

2006-02-20 Thread Dan Stevens (IAmAI)
 So think about, most of the Lag (or drop in FPS) in the game is caused by
 internet by products, slow routers, busy routers and your local connect
 setup in the first place.
As far as I'm aware, this is strictly false. The raw frame rate (i.e.
the number of _frames per second_), it determined entirely by
non-network hardware (CPU, graphics adapter, memory, motherboard,
etc.) and local configuration/state only. In other words, it is not
affected by your network configuration whatsoever. However, of course,
one's network connection does affect the overall performance, as in
connection problems can cause visual anomalies (players warping,
jittery movement, etc), but a player will notice that their measured
frame rate (using 'net_graph 3' to view) does not vary.

On 19/02/06, Dustin Tuft [EMAIL PROTECTED] wrote:
 You guys can't truely belive that Valve bases all performance on a single
 video test?

 There are so many varibales (Hardware, other software demands on your
 hardware, networking), sure I can get a 30 second test on just about any
 system to put out 60+ FPS (after shuting down just about every service that
 is not required), but you have to look past the video test. When you playing
 on internet based servers your FPS are effected by many factors. For
 instance your ISP method of tranfer from you to the internet (wireless or
 wired, T1,DSL or Cable). The distance between players in a given server,
 when the server has to wait for data before it can genrate the next frame so
 does your client.

 So think about, most of the Lag (or drop in FPS) in the game is caused by
 internet by products, slow routers, busy routers and your local connect
 setup in the first place. Then muplti that by the number of players in the
 server (and lets not forget they have the same changle as you do getting to
 a remote server) and boom you have uncontrolable factors that cause poor
 output in the game.

 So until the world is running on door to door fiber networks I really don't
 see any way Valve can fix a connection based problem.

 Dustin

 From: Dan Stevens (IAmAI) [EMAIL PROTECTED]
 Reply-To: hlds@list.valvesoftware.com
 To: hlds@list.valvesoftware.com, hlcoders@list.valvesoftware.com
 Subject: Re: [hlds] Whining or true?
 Date: Sun, 19 Feb 2006 11:13:45 +
 
   I think Valve is not sure whether the complaints are real or are from
   whiners.  For example:  On the client side the video test in CS:S gave
   me an average FPS of 110, and that data was sent to Valve.  But in the
   real world my system would be unplayable at times.  The FPS would drop
   when all the players were together fighting.  So some would complain to
   Valve about the FPS but Valve had it's data (from the video test)
   telling them everyone was getting decent FPS'.
 
 Does anyone think that it might be possible to, via a mod, create a
 custom video test and hack it so sends frame rate report as if it had
 come the official video test. If everyone then used the custom video
 test, Valve may get a more 'accurate' survey of performance.
 
 I'm sending this question to coders list, as I'd guess they'd be more
 likely to know the answer. I hope that doesn't cause any technical
 inconveniences.
 
 On 19/02/06, Brian M Frain (eternal) [EMAIL PROTECTED] wrote:
   --
   [ Picked text/plain from multipart/alternative ]
   I think you are right, I mean the general opinion does matter and should
 be
   considered by the ever churning valve machine but when it all comes down
 to
   it the fact is your dog is ugly. :)
  
  
  
  
   On 2/18/06, DT [EMAIL PROTECTED] wrote:
   
I think Valve is not sure whether the complaints are real or are from
whiners.  For example:  On the client side the video test in CS:S
 gave
me an average FPS of 110, and that data was sent to Valve.  But in the
real world my system would be unplayable at times.  The FPS would drop
when all the players were together fighting.  So some would complain
 to
Valve about the FPS but Valve had it's data (from the video test)
telling them everyone was getting decent FPS'.  Also, I'm sure there
 was
a lot of hackers crying to Valve saying they were just good players
 and
got banned because of their skill.  So Valve took the opinion that
 there
was not that many hacks out there and all complaining were just
whiners.  I think that some of the info that Valve got was not real
world experiences and when we complain that are not sure if it's legit
or Whining.  So, I would suggest that when you see an e-mail that you
have experienced then to let them know.  I understand how frustrating
 it
can be.  I am personally extremely frustrated.  So, now I beat my dog.
It's okay cause he's ugly and I think he likes it. ;)
   
   
--
No virus found in this outgoing message.
Checked by AVG Free Edition.
Version: 7.1.375 / Virus Database: 267.15.11/264 - Release Date:
 2/17/2006

RE: [hlds] Whining or true?

2006-02-20 Thread Stuart Stegall
This is 100% true (I mean some weirdness in your connection could take CPU
away from the game like playing OVER a VPN tunnel)

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Dan Stevens (IAmAI)
Sent: Monday, February 20, 2006 3:32 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Whining or true?

 So think about, most of the Lag (or drop in FPS) in the game is caused
 by internet by products, slow routers, busy routers and your local
 connect setup in the first place.
As far as I'm aware, this is strictly false. The raw frame rate (i.e.
the number of _frames per second_), it determined entirely by non-network
hardware (CPU, graphics adapter, memory, motherboard,
etc.) and local configuration/state only. In other words, it is not affected
by your network configuration whatsoever. However, of course, one's network
connection does affect the overall performance, as in connection problems
can cause visual anomalies (players warping, jittery movement, etc), but a
player will notice that their measured frame rate (using 'net_graph 3' to
view) does not vary.

On 19/02/06, Dustin Tuft [EMAIL PROTECTED] wrote:
 You guys can't truely belive that Valve bases all performance on a
 single video test?

 There are so many varibales (Hardware, other software demands on your
 hardware, networking), sure I can get a 30 second test on just about
 any system to put out 60+ FPS (after shuting down just about every
 service that is not required), but you have to look past the video
 test. When you playing on internet based servers your FPS are effected
 by many factors. For instance your ISP method of tranfer from you to
 the internet (wireless or wired, T1,DSL or Cable). The distance
 between players in a given server, when the server has to wait for
 data before it can genrate the next frame so does your client.

 So think about, most of the Lag (or drop in FPS) in the game is caused
 by internet by products, slow routers, busy routers and your local
 connect setup in the first place. Then muplti that by the number of
 players in the server (and lets not forget they have the same changle
 as you do getting to a remote server) and boom you have uncontrolable
 factors that cause poor output in the game.

 So until the world is running on door to door fiber networks I really
 don't see any way Valve can fix a connection based problem.

 Dustin

 From: Dan Stevens (IAmAI) [EMAIL PROTECTED]
 Reply-To: hlds@list.valvesoftware.com
 To: hlds@list.valvesoftware.com, hlcoders@list.valvesoftware.com
 Subject: Re: [hlds] Whining or true?
 Date: Sun, 19 Feb 2006 11:13:45 +
 
   I think Valve is not sure whether the complaints are real or are
   from whiners.  For example:  On the client side the video test
   in CS:S gave me an average FPS of 110, and that data was sent to
   Valve.  But in the real world my system would be unplayable at
   times.  The FPS would drop when all the players were together
   fighting.  So some would complain to Valve about the FPS but Valve
   had it's data (from the video test) telling them everyone was
getting decent FPS'.
 
 Does anyone think that it might be possible to, via a mod, create a
 custom video test and hack it so sends frame rate report as if it had
 come the official video test. If everyone then used the custom video
 test, Valve may get a more 'accurate' survey of performance.
 
 I'm sending this question to coders list, as I'd guess they'd be more
 likely to know the answer. I hope that doesn't cause any technical
 inconveniences.
 
 On 19/02/06, Brian M Frain (eternal) [EMAIL PROTECTED] wrote:
   --
   [ Picked text/plain from multipart/alternative ] I think you are
   right, I mean the general opinion does matter and should
 be
   considered by the ever churning valve machine but when it all
   comes down
 to
   it the fact is your dog is ugly. :)
  
  
  
  
   On 2/18/06, DT [EMAIL PROTECTED] wrote:
   
I think Valve is not sure whether the complaints are real or are
from whiners.  For example:  On the client side the video test
in CS:S
 gave
me an average FPS of 110, and that data was sent to Valve.  But
in the real world my system would be unplayable at times.  The
FPS would drop when all the players were together fighting.  So
some would complain
 to
Valve about the FPS but Valve had it's data (from the video
test) telling them everyone was getting decent FPS'.  Also, I'm
sure there
 was
a lot of hackers crying to Valve saying they were just good
players
 and
got banned because of their skill.  So Valve took the opinion
that
 there
was not that many hacks out there and all complaining were just
whiners.  I think that some of the info that Valve got was not
real world experiences and when we complain that are not sure if
it's legit or Whining.  So, I would suggest that when you see an
e-mail that you have experienced then to let them know.  I
understand

Re: [hlds] Whining or true?

2006-02-20 Thread Dan Stevens (IAmAI)
 ...like playing OVER a VPN tunnel

Well, that's like a seriously bad idea in the first place anyway :P

On 20/02/06, Stuart Stegall [EMAIL PROTECTED] wrote:
 This is 100% true (I mean some weirdness in your connection could take CPU
 away from the game like playing OVER a VPN tunnel)

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Dan Stevens (IAmAI)
 Sent: Monday, February 20, 2006 3:32 AM
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] Whining or true?

  So think about, most of the Lag (or drop in FPS) in the game is caused
  by internet by products, slow routers, busy routers and your local
  connect setup in the first place.
 As far as I'm aware, this is strictly false. The raw frame rate (i.e.
 the number of _frames per second_), it determined entirely by non-network
 hardware (CPU, graphics adapter, memory, motherboard,
 etc.) and local configuration/state only. In other words, it is not affected
 by your network configuration whatsoever. However, of course, one's network
 connection does affect the overall performance, as in connection problems
 can cause visual anomalies (players warping, jittery movement, etc), but a
 player will notice that their measured frame rate (using 'net_graph 3' to
 view) does not vary.

 On 19/02/06, Dustin Tuft [EMAIL PROTECTED] wrote:
  You guys can't truely belive that Valve bases all performance on a
  single video test?
 
  There are so many varibales (Hardware, other software demands on your
  hardware, networking), sure I can get a 30 second test on just about
  any system to put out 60+ FPS (after shuting down just about every
  service that is not required), but you have to look past the video
  test. When you playing on internet based servers your FPS are effected
  by many factors. For instance your ISP method of tranfer from you to
  the internet (wireless or wired, T1,DSL or Cable). The distance
  between players in a given server, when the server has to wait for
  data before it can genrate the next frame so does your client.
 
  So think about, most of the Lag (or drop in FPS) in the game is caused
  by internet by products, slow routers, busy routers and your local
  connect setup in the first place. Then muplti that by the number of
  players in the server (and lets not forget they have the same changle
  as you do getting to a remote server) and boom you have uncontrolable
  factors that cause poor output in the game.
 
  So until the world is running on door to door fiber networks I really
  don't see any way Valve can fix a connection based problem.
 
  Dustin
 
  From: Dan Stevens (IAmAI) [EMAIL PROTECTED]
  Reply-To: hlds@list.valvesoftware.com
  To: hlds@list.valvesoftware.com, hlcoders@list.valvesoftware.com
  Subject: Re: [hlds] Whining or true?
  Date: Sun, 19 Feb 2006 11:13:45 +
  
I think Valve is not sure whether the complaints are real or are
from whiners.  For example:  On the client side the video test
in CS:S gave me an average FPS of 110, and that data was sent to
Valve.  But in the real world my system would be unplayable at
times.  The FPS would drop when all the players were together
fighting.  So some would complain to Valve about the FPS but Valve
had it's data (from the video test) telling them everyone was
 getting decent FPS'.
  
  Does anyone think that it might be possible to, via a mod, create a
  custom video test and hack it so sends frame rate report as if it had
  come the official video test. If everyone then used the custom video
  test, Valve may get a more 'accurate' survey of performance.
  
  I'm sending this question to coders list, as I'd guess they'd be more
  likely to know the answer. I hope that doesn't cause any technical
  inconveniences.
  
  On 19/02/06, Brian M Frain (eternal) [EMAIL PROTECTED] wrote:
--
[ Picked text/plain from multipart/alternative ] I think you are
right, I mean the general opinion does matter and should
  be
considered by the ever churning valve machine but when it all
comes down
  to
it the fact is your dog is ugly. :)
   
   
   
   
On 2/18/06, DT [EMAIL PROTECTED] wrote:

 I think Valve is not sure whether the complaints are real or are
 from whiners.  For example:  On the client side the video test
 in CS:S
  gave
 me an average FPS of 110, and that data was sent to Valve.  But
 in the real world my system would be unplayable at times.  The
 FPS would drop when all the players were together fighting.  So
 some would complain
  to
 Valve about the FPS but Valve had it's data (from the video
 test) telling them everyone was getting decent FPS'.  Also, I'm
 sure there
  was
 a lot of hackers crying to Valve saying they were just good
 players
  and
 got banned because of their skill.  So Valve took the opinion
 that
  there
 was not that many hacks out there and all complaining were just
 whiners.  I

RE: [hlds] Whining or true?

2006-02-20 Thread Stuart Stegall
I work for a GSP, and a very very large one at that.  My IP at work resolves
back to my employer.  So I VPN to a router that DOESN'T.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Dan Stevens (IAmAI)
Sent: Monday, February 20, 2006 11:28 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Whining or true?

 ...like playing OVER a VPN tunnel

Well, that's like a seriously bad idea in the first place anyway :P

On 20/02/06, Stuart Stegall [EMAIL PROTECTED] wrote:
 This is 100% true (I mean some weirdness in your connection could take
 CPU away from the game like playing OVER a VPN tunnel)

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Dan Stevens
 (IAmAI)
 Sent: Monday, February 20, 2006 3:32 AM
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] Whining or true?

  So think about, most of the Lag (or drop in FPS) in the game is
  caused by internet by products, slow routers, busy routers and your
  local connect setup in the first place.
 As far as I'm aware, this is strictly false. The raw frame rate (i.e.
 the number of _frames per second_), it determined entirely by
 non-network hardware (CPU, graphics adapter, memory, motherboard,
 etc.) and local configuration/state only. In other words, it is not
 affected by your network configuration whatsoever. However, of course,
 one's network connection does affect the overall performance, as in
 connection problems can cause visual anomalies (players warping,
 jittery movement, etc), but a player will notice that their measured
 frame rate (using 'net_graph 3' to
 view) does not vary.

 On 19/02/06, Dustin Tuft [EMAIL PROTECTED] wrote:
  You guys can't truely belive that Valve bases all performance on a
  single video test?
 
  There are so many varibales (Hardware, other software demands on
  your hardware, networking), sure I can get a 30 second test on just
  about any system to put out 60+ FPS (after shuting down just about
  every service that is not required), but you have to look past the
  video test. When you playing on internet based servers your FPS are
  effected by many factors. For instance your ISP method of tranfer
  from you to the internet (wireless or wired, T1,DSL or Cable). The
  distance between players in a given server, when the server has to
  wait for data before it can genrate the next frame so does your client.
 
  So think about, most of the Lag (or drop in FPS) in the game is
  caused by internet by products, slow routers, busy routers and your
  local connect setup in the first place. Then muplti that by the
  number of players in the server (and lets not forget they have the
  same changle as you do getting to a remote server) and boom you have
  uncontrolable factors that cause poor output in the game.
 
  So until the world is running on door to door fiber networks I
  really don't see any way Valve can fix a connection based problem.
 
  Dustin
 
  From: Dan Stevens (IAmAI) [EMAIL PROTECTED]
  Reply-To: hlds@list.valvesoftware.com
  To: hlds@list.valvesoftware.com, hlcoders@list.valvesoftware.com
  Subject: Re: [hlds] Whining or true?
  Date: Sun, 19 Feb 2006 11:13:45 +
  
I think Valve is not sure whether the complaints are real or are
from whiners.  For example:  On the client side the video test
in CS:S gave me an average FPS of 110, and that data was sent to
Valve.  But in the real world my system would be unplayable at
times.  The FPS would drop when all the players were together
fighting.  So some would complain to Valve about the FPS but
Valve had it's data (from the video test) telling them
everyone was
 getting decent FPS'.
  
  Does anyone think that it might be possible to, via a mod, create a
  custom video test and hack it so sends frame rate report as if it
  had come the official video test. If everyone then used the custom
  video test, Valve may get a more 'accurate' survey of performance.
  
  I'm sending this question to coders list, as I'd guess they'd be
  more likely to know the answer. I hope that doesn't cause any
  technical inconveniences.
  
  On 19/02/06, Brian M Frain (eternal) [EMAIL PROTECTED] wrote:
--
[ Picked text/plain from multipart/alternative ] I think you are
right, I mean the general opinion does matter and should
  be
considered by the ever churning valve machine but when it all
comes down
  to
it the fact is your dog is ugly. :)
   
   
   
   
On 2/18/06, DT [EMAIL PROTECTED] wrote:

 I think Valve is not sure whether the complaints are real or
 are from whiners.  For example:  On the client side the video
test
 in CS:S
  gave
 me an average FPS of 110, and that data was sent to Valve.
 But in the real world my system would be unplayable at times.
 The FPS would drop when all the players were together
 fighting.  So some would complain
  to
 Valve about the FPS but Valve had it's data (from

Re: [hlds] Whining or true?

2006-02-19 Thread Dustin Tuft

You guys can't truely belive that Valve bases all performance on a single
video test?

There are so many varibales (Hardware, other software demands on your
hardware, networking), sure I can get a 30 second test on just about any
system to put out 60+ FPS (after shuting down just about every service that
is not required), but you have to look past the video test. When you playing
on internet based servers your FPS are effected by many factors. For
instance your ISP method of tranfer from you to the internet (wireless or
wired, T1,DSL or Cable). The distance between players in a given server,
when the server has to wait for data before it can genrate the next frame so
does your client.

So think about, most of the Lag (or drop in FPS) in the game is caused by
internet by products, slow routers, busy routers and your local connect
setup in the first place. Then muplti that by the number of players in the
server (and lets not forget they have the same changle as you do getting to
a remote server) and boom you have uncontrolable factors that cause poor
output in the game.

So until the world is running on door to door fiber networks I really don't
see any way Valve can fix a connection based problem.

Dustin


From: Dan Stevens (IAmAI) [EMAIL PROTECTED]
Reply-To: hlds@list.valvesoftware.com
To: hlds@list.valvesoftware.com, hlcoders@list.valvesoftware.com
Subject: Re: [hlds] Whining or true?
Date: Sun, 19 Feb 2006 11:13:45 +

 I think Valve is not sure whether the complaints are real or are from
 whiners.  For example:  On the client side the video test in CS:S gave
 me an average FPS of 110, and that data was sent to Valve.  But in the
 real world my system would be unplayable at times.  The FPS would drop
 when all the players were together fighting.  So some would complain to
 Valve about the FPS but Valve had it's data (from the video test)
 telling them everyone was getting decent FPS'.

Does anyone think that it might be possible to, via a mod, create a
custom video test and hack it so sends frame rate report as if it had
come the official video test. If everyone then used the custom video
test, Valve may get a more 'accurate' survey of performance.

I'm sending this question to coders list, as I'd guess they'd be more
likely to know the answer. I hope that doesn't cause any technical
inconveniences.

On 19/02/06, Brian M Frain (eternal) [EMAIL PROTECTED] wrote:
 --
 [ Picked text/plain from multipart/alternative ]
 I think you are right, I mean the general opinion does matter and should
be
 considered by the ever churning valve machine but when it all comes down
to
 it the fact is your dog is ugly. :)




 On 2/18/06, DT [EMAIL PROTECTED] wrote:
 
  I think Valve is not sure whether the complaints are real or are from
  whiners.  For example:  On the client side the video test in CS:S
gave
  me an average FPS of 110, and that data was sent to Valve.  But in the
  real world my system would be unplayable at times.  The FPS would drop
  when all the players were together fighting.  So some would complain
to
  Valve about the FPS but Valve had it's data (from the video test)
  telling them everyone was getting decent FPS'.  Also, I'm sure there
was
  a lot of hackers crying to Valve saying they were just good players
and
  got banned because of their skill.  So Valve took the opinion that
there
  was not that many hacks out there and all complaining were just
  whiners.  I think that some of the info that Valve got was not real
  world experiences and when we complain that are not sure if it's legit
  or Whining.  So, I would suggest that when you see an e-mail that you
  have experienced then to let them know.  I understand how frustrating
it
  can be.  I am personally extremely frustrated.  So, now I beat my dog.
  It's okay cause he's ugly and I think he likes it. ;)
 
 
  --
  No virus found in this outgoing message.
  Checked by AVG Free Edition.
  Version: 7.1.375 / Virus Database: 267.15.11/264 - Release Date:
2/17/2006
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 
 --

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Re: [hlds] Whining or true?

2006-02-19 Thread Dan Stevens (IAmAI)
 I think Valve is not sure whether the complaints are real or are from
 whiners.  For example:  On the client side the video test in CS:S gave
 me an average FPS of 110, and that data was sent to Valve.  But in the
 real world my system would be unplayable at times.  The FPS would drop
 when all the players were together fighting.  So some would complain to
 Valve about the FPS but Valve had it's data (from the video test)
 telling them everyone was getting decent FPS'.

Does anyone think that it might be possible to, via a mod, create a
custom video test and hack it so sends frame rate report as if it had
come the official video test. If everyone then used the custom video
test, Valve may get a more 'accurate' survey of performance.

I'm sending this question to coders list, as I'd guess they'd be more
likely to know the answer. I hope that doesn't cause any technical
inconveniences.

On 19/02/06, Brian M Frain (eternal) [EMAIL PROTECTED] wrote:
 --
 [ Picked text/plain from multipart/alternative ]
 I think you are right, I mean the general opinion does matter and should be
 considered by the ever churning valve machine but when it all comes down to
 it the fact is your dog is ugly. :)




 On 2/18/06, DT [EMAIL PROTECTED] wrote:
 
  I think Valve is not sure whether the complaints are real or are from
  whiners.  For example:  On the client side the video test in CS:S gave
  me an average FPS of 110, and that data was sent to Valve.  But in the
  real world my system would be unplayable at times.  The FPS would drop
  when all the players were together fighting.  So some would complain to
  Valve about the FPS but Valve had it's data (from the video test)
  telling them everyone was getting decent FPS'.  Also, I'm sure there was
  a lot of hackers crying to Valve saying they were just good players and
  got banned because of their skill.  So Valve took the opinion that there
  was not that many hacks out there and all complaining were just
  whiners.  I think that some of the info that Valve got was not real
  world experiences and when we complain that are not sure if it's legit
  or Whining.  So, I would suggest that when you see an e-mail that you
  have experienced then to let them know.  I understand how frustrating it
  can be.  I am personally extremely frustrated.  So, now I beat my dog.
  It's okay cause he's ugly and I think he likes it. ;)
 
 
  --
  No virus found in this outgoing message.
  Checked by AVG Free Edition.
  Version: 7.1.375 / Virus Database: 267.15.11/264 - Release Date: 2/17/2006
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 
 --

 ___
 To unsubscribe, edit your list preferences, or view the list archives, please 
 visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds


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To unsubscribe, edit your list preferences, or view the list archives, please 
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Re: [hlds] Whining or true?

2006-02-19 Thread DT

Dustin Tuft wrote:


You guys can't truely belive that Valve bases all performance on a single
video test?


I know there are other factors.  I'm not saying just one test.  The
Video Test scores could be from all kinds of hardware.  This is just
an example it don't mean it's what happened.  Example:  Valve's Data
indicates In average scores 100 FPS is the average.  Then people
e-mail in and say I'm only getting 20 FPS  Valve looks at there data
and confirms the ATI X800, AMD 3500, 1 Gig ram equals 150 FPS and in
there minds they say He's a whiner.  Then Valve doesn't take the
complaint seriously.

The point that I was trying to make is that maybe the information Valve
has collected on it's own might be different than what true users are
experiencing.  Plus, the input Valve is getting from us could be
mis-interpreted.  Could it be a true issue or are these just whiners?
Thats why important not to whine but to be clear and if you see others
having a problem that you've dealt with let Valve know you had the same
thing..

Does this make sense now?


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RE: [hlds] Whining or true?

2006-02-19 Thread Andrew Simpson
Sounds like Valve should just instrument the games to provide better data,
like reporting min, max and mean FPS etc. as well as per-mod data like
player numbers and anything else that's relevant, on every map change.
That'd provide much more relevant data than the stress tests.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of DT
Sent: 20 February 2006 02:31
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Whining or true?

Dustin Tuft wrote:

 You guys can't truely belive that Valve bases all performance on a single
 video test?

I know there are other factors.  I'm not saying just one test.  The
Video Test scores could be from all kinds of hardware.  This is just
an example it don't mean it's what happened.  Example:  Valve's Data
indicates In average scores 100 FPS is the average.  Then people
e-mail in and say I'm only getting 20 FPS  Valve looks at there data
and confirms the ATI X800, AMD 3500, 1 Gig ram equals 150 FPS and in
there minds they say He's a whiner.  Then Valve doesn't take the
complaint seriously.

The point that I was trying to make is that maybe the information Valve
has collected on it's own might be different than what true users are
experiencing.  Plus, the input Valve is getting from us could be
mis-interpreted.  Could it be a true issue or are these just whiners?
Thats why important not to whine but to be clear and if you see others
having a problem that you've dealt with let Valve know you had the same
thing..

Does this make sense now?


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Re: [hlds] Whining or true?

2006-02-19 Thread Whisper
--
[ Picked text/plain from multipart/alternative ]
I can't believe that you think they do

On 2/20/06, Dustin Tuft [EMAIL PROTECTED] wrote:

 You guys can't truely belive that Valve bases all performance on a single
 video test?

 There are so many varibales (Hardware, other software demands on your
 hardware, networking), sure I can get a 30 second test on just about any
 system to put out 60+ FPS (after shuting down just about every service
 that
 is not required), but you have to look past the video test. When you
 playing
 on internet based servers your FPS are effected by many factors. For
 instance your ISP method of tranfer from you to the internet (wireless or
 wired, T1,DSL or Cable). The distance between players in a given server,
 when the server has to wait for data before it can genrate the next frame
 so
 does your client.

 So think about, most of the Lag (or drop in FPS) in the game is caused by
 internet by products, slow routers, busy routers and your local connect
 setup in the first place. Then muplti that by the number of players in the
 server (and lets not forget they have the same changle as you do getting
 to
 a remote server) and boom you have uncontrolable factors that cause poor
 output in the game.

 So until the world is running on door to door fiber networks I really
 don't
 see any way Valve can fix a connection based problem.

 Dustin

 From: Dan Stevens (IAmAI) [EMAIL PROTECTED]
 Reply-To: hlds@list.valvesoftware.com
 To: hlds@list.valvesoftware.com, hlcoders@list.valvesoftware.com
 Subject: Re: [hlds] Whining or true?
 Date: Sun, 19 Feb 2006 11:13:45 +
 
   I think Valve is not sure whether the complaints are real or are from
   whiners.  For example:  On the client side the video test in CS:S
 gave
   me an average FPS of 110, and that data was sent to Valve.  But in the
   real world my system would be unplayable at times.  The FPS would drop
   when all the players were together fighting.  So some would complain
 to
   Valve about the FPS but Valve had it's data (from the video test)
   telling them everyone was getting decent FPS'.
 
 Does anyone think that it might be possible to, via a mod, create a
 custom video test and hack it so sends frame rate report as if it had
 come the official video test. If everyone then used the custom video
 test, Valve may get a more 'accurate' survey of performance.
 
 I'm sending this question to coders list, as I'd guess they'd be more
 likely to know the answer. I hope that doesn't cause any technical
 inconveniences.
 
 On 19/02/06, Brian M Frain (eternal) [EMAIL PROTECTED] wrote:
   --
   [ Picked text/plain from multipart/alternative ]
   I think you are right, I mean the general opinion does matter and
 should
 be
   considered by the ever churning valve machine but when it all comes
 down
 to
   it the fact is your dog is ugly. :)
  
  
  
  
   On 2/18/06, DT [EMAIL PROTECTED] wrote:
   
I think Valve is not sure whether the complaints are real or are
 from
whiners.  For example:  On the client side the video test in CS:S
 gave
me an average FPS of 110, and that data was sent to Valve.  But in
 the
real world my system would be unplayable at times.  The FPS would
 drop
when all the players were together fighting.  So some would complain
 to
Valve about the FPS but Valve had it's data (from the video test)
telling them everyone was getting decent FPS'.  Also, I'm sure there
 was
a lot of hackers crying to Valve saying they were just good players
 and
got banned because of their skill.  So Valve took the opinion that
 there
was not that many hacks out there and all complaining were just
whiners.  I think that some of the info that Valve got was not real
world experiences and when we complain that are not sure if it's
 legit
or Whining.  So, I would suggest that when you see an e-mail that
 you
have experienced then to let them know.  I understand how
 frustrating
 it
can be.  I am personally extremely frustrated.  So, now I beat my
 dog.
It's okay cause he's ugly and I think he likes it. ;)
   
   
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 2/17/2006
   
   
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 archives,
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[hlds] Whining or true?

2006-02-18 Thread DT

I think Valve is not sure whether the complaints are real or are from
whiners.  For example:  On the client side the video test in CS:S gave
me an average FPS of 110, and that data was sent to Valve.  But in the
real world my system would be unplayable at times.  The FPS would drop
when all the players were together fighting.  So some would complain to
Valve about the FPS but Valve had it's data (from the video test)
telling them everyone was getting decent FPS'.  Also, I'm sure there was
a lot of hackers crying to Valve saying they were just good players and
got banned because of their skill.  So Valve took the opinion that there
was not that many hacks out there and all complaining were just
whiners.  I think that some of the info that Valve got was not real
world experiences and when we complain that are not sure if it's legit
or Whining.  So, I would suggest that when you see an e-mail that you
have experienced then to let them know.  I understand how frustrating it
can be.  I am personally extremely frustrated.  So, now I beat my dog.
It's okay cause he's ugly and I think he likes it. ;)


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Re: [hlds] Whining or true?

2006-02-18 Thread Brian M Frain (eternal)
--
[ Picked text/plain from multipart/alternative ]
I think you are right, I mean the general opinion does matter and should be
considered by the ever churning valve machine but when it all comes down to
it the fact is your dog is ugly. :)




On 2/18/06, DT [EMAIL PROTECTED] wrote:

 I think Valve is not sure whether the complaints are real or are from
 whiners.  For example:  On the client side the video test in CS:S gave
 me an average FPS of 110, and that data was sent to Valve.  But in the
 real world my system would be unplayable at times.  The FPS would drop
 when all the players were together fighting.  So some would complain to
 Valve about the FPS but Valve had it's data (from the video test)
 telling them everyone was getting decent FPS'.  Also, I'm sure there was
 a lot of hackers crying to Valve saying they were just good players and
 got banned because of their skill.  So Valve took the opinion that there
 was not that many hacks out there and all complaining were just
 whiners.  I think that some of the info that Valve got was not real
 world experiences and when we complain that are not sure if it's legit
 or Whining.  So, I would suggest that when you see an e-mail that you
 have experienced then to let them know.  I understand how frustrating it
 can be.  I am personally extremely frustrated.  So, now I beat my dog.
 It's okay cause he's ugly and I think he likes it. ;)


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 Checked by AVG Free Edition.
 Version: 7.1.375 / Virus Database: 267.15.11/264 - Release Date: 2/17/2006


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