RE: [hlds] srcds Crashing Woes

2006-07-10 Thread Adam Sando
I haven't read every single reply in this thread, however thought of suggesting 
something anyway :)

The latest beta version of Mani (1.2 Beta N from memory) comes with hitbox 
location information that is meant to replace StatsmeMin. It might be worth 
taking this off, just for housekeeping sake, if not to solve the problems you 
have ;)

I've removed it from my server and Psychostats still works fine.

More of an FYI than an actual fix for you. Sorry Frazer :(

Regards,
Adam

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Frazer
Sent: Monday, 3 July 2006 9:52 AM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] srcds Crashing Woes

I agree - looks like mani - and definitely happens on a map change - I have had 
a full server tank on me at least 3 times now.  Frustrating.

I am now cutting back the tk protection options - because I think it may have 
to do with those silly freeze/burn bombs




-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Kingsley Foreman
Sent: Sunday, July 02, 2006 7:33 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] srcds Crashing Woes

it is mani doing it,

if you remove that the servers are nice and stable.

Kingsley

- Original Message -
From: Paladin82 [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Monday, July 03, 2006 7:41 AM
Subject: RE: [hlds] srcds Crashing Woes


 Here is my set up.

 Win2k3
 DoD:S
 VAC, CVAR-X v1.0, SBS v1.1
 Mani Admin Plugin v1.2BetaN, MetaMod:Source v1.2.3

 The only time I notice a crash since the update is when one of the new
 maps loads right after the other. So for example if I load Colmar then
 Jagd I crash on Jagd, if I load Jagd then Colmar I crash on Colmar,
 now if I load Colmar then Anzio then Jagd or the opposite no problem.

 Also no errors in the logs and no I don't have access to the event logs.

 Very strange...

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED]
 On
 Behalf Of Erling K. Sæterdal
 Sent: Sunday, July 02, 2006 11:13 AM
 To: hlds@list.valvesoftware.com
 Subject: RE: [hlds] srcds Crashing Woes

 You should see the callstack without the symbol files, but they will
 not show the source where it crashes ( but some asm ).
 And srcds does not ship with symbol files, offcourse that could come
 in handy at times:) But most of the time when srcds crashes its the
 plugin that does something wrong ( Im my xp at least ).

 Want a Basic Admin Tool for your Source server?
 http://forums.alliedmods.net/showthread.php?p=343034

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Frazer
 Sent: 2. juli 2006 17:38
 To: hlds@list.valvesoftware.com
 Subject: RE: [hlds] srcds Crashing Woes

 Well, your point about access to the Event Log on rented servers is
 very well taken and would prevents that approach, without the
 cooperation of the hoster.

 Now, my vs.net debugging is rusty - so I stand to be corrected but:
 do you not have to have the symbols file (.dpg or .dbg) accessible to
 vs.net in order to obtain the call stack frames, etc?  Some mods ship
 with these files
 - but not all.  (Which is to be expected, since apps compiled with debug
 are not quite as performant).  I have not been able to locate a
 symbols file for srcds.exe - I don't think one is shipped.

 The vast majority of exceptions are trappable in exception handling
 blocks.
 Exception wrapping is a bit of a coding pain, to be sure, but
 eventually, as with all good coding practices, it become habit.  Even
 if the server Event Log is not the best choice - dropping a simple It
 was me that bombed your server message in text file would go a long
 way to helping mod users isolate issues.  It's not a criticism - it's
 just a suggestion.

 I don't think downloading, installing and figuring out VS.NET Express
 is something that a lot of server admins have the time or patience to
 work through.  I don't think they should have to.

 greets,
 Frazer





 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Erling K.
 Sæterdal
 Sent: Sunday, July 02, 2006 11:12 AM
 To: hlds@list.valvesoftware.com
 Subject: RE: [hlds] srcds Crashing Woes

 hehe,

 Well I'm sure we can get better at adding try/catch I certainly can.
 But adding any errors we find to event log would not be that helpful.
 As those admins who rent servers are likely not to have access to the
 event log ( Also I don't think admins are gonna check the event log
 for errors regarding their servers, their gonna check the server logs
 + admin tool logs ). So the challage is to get a meaning full error
 into there.

 And the reason i replyed, to make my previus email more clear. anyone
 should be able to find out what crashed their server ( as long as they
 can download the crash files from the srcds root folder).
 Simple download VS.net ( 2005 Express Edition is free, i assume it
 comes with a debuger ). Open

Re: [hlds] srcds Crashing Woes

2006-07-10 Thread David Williams
Adam Sando wrote:
 I haven't read every single reply in this thread, however thought of 
 suggesting something anyway :)

 The latest beta version of Mani (1.2 Beta N from memory) comes with hitbox 
 location information that is meant to replace StatsmeMin. It might be worth 
 taking this off, just for housekeeping sake, if not to solve the problems you 
 have ;)

 I've removed it from my server and Psychostats still works fine.

 More of an FYI than an actual fix for you. Sorry Frazer :(

 Regards,
 Adam


By remove it you mean statsmemin right? coz i use beta n and hlstatsx on
my cs:s server and it all works fine with statsme. how would i enable
the mani hitbox option then?


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RE: [hlds] srcds Crashing Woes

2006-07-10 Thread Frazer
You disabled hitbox detection in Mani?  I will try that.  I still suspect
the whacky TK protection options - especially the bombs - freeze, burn,
etc.  I turned all of these off and things were quite stable.  Last night, I
did a restore and put my old mani.cfg file in by mistake and they got turned
back on.  I was in a game when someone freeze-bombed another player and
almost immediately after that, the server tanked.  Maybe superstition - but
I am going to leave them off for now.

Cheers,
Frazer


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Adam Sando
Sent: Sunday, July 09, 2006 8:23 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] srcds Crashing Woes

I haven't read every single reply in this thread, however thought of
suggesting something anyway :)

The latest beta version of Mani (1.2 Beta N from memory) comes with hitbox
location information that is meant to replace StatsmeMin. It might be worth
taking this off, just for housekeeping sake, if not to solve the problems
you have ;)

I've removed it from my server and Psychostats still works fine.

More of an FYI than an actual fix for you. Sorry Frazer :(

Regards,
Adam

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RE: [hlds] srcds Crashing Woes

2006-07-10 Thread Adam Sando
Hey Frazer,

I had exactly the same problem with freeze and fire bombs as part of
Mani. Turning them on caused all sorts of random crashes. Not sure what
this is caused by exactly...

With the stats side of things, what I meant was that I removed
StatsmeMin, and turned on all the advanced/verbose logging options
within Mani. The Mani 1.2 beta comes standard with hitbox and weapon
specific log information.

You can check out my stats which are running off of Mani alone, here:
http://www.teampoon.com/stats

Regards,
Adam

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Frazer
Sent: Tuesday, 11 July 2006 7:12 AM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] srcds Crashing Woes

You disabled hitbox detection in Mani?  I will try that.  I still
suspect the whacky TK protection options - especially the bombs -
freeze, burn, etc.  I turned all of these off and things were quite
stable.  Last night, I did a restore and put my old mani.cfg file in by
mistake and they got turned back on.  I was in a game when someone
freeze-bombed another player and almost immediately after that, the
server tanked.  Maybe superstition - but I am going to leave them off
for now.

Cheers,
Frazer


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Adam Sando
Sent: Sunday, July 09, 2006 8:23 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] srcds Crashing Woes

I haven't read every single reply in this thread, however thought of
suggesting something anyway :)

The latest beta version of Mani (1.2 Beta N from memory) comes with
hitbox location information that is meant to replace StatsmeMin. It
might be worth taking this off, just for housekeeping sake, if not to
solve the problems you have ;)

I've removed it from my server and Psychostats still works fine.

More of an FYI than an actual fix for you. Sorry Frazer :(

Regards,
Adam

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RE: [hlds] srcds Crashing Woes

2006-07-02 Thread Frazer
Thanks for the tip on the crashdump - trying that now to see if it isolates
things a bit better.  As to predicting where the bugs are gonna happen -
the whole point of wrapping ALL non-trivial blocks of code in
error-reporting exception handling is exactly that we don't know where the
bugs are :)


http://gearbox.oathill.com/cbb/blogs/dawgs_blawg/archive/2006/06/06/32.aspx


cheers,

Frazer




-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Erling K. Sæterdal
Sent: Saturday, July 01, 2006 10:32 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] srcds Crashing Woes

If your running a windows server, then your srcds generates crash dumps.
That can be debugged in VS.net ( Off course your gonnna be limited in the
information that's shown without the pdb files) or sends to the plugin
developer.
I'm sure we could start adding a bite more error handlig code, the problem
is predicting where the bugs are gonna happen :)


Want a Basic Admin Tool for your Source server?
http://forums.alliedmods.net/showthread.php?p=343034

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Frazer
Sent: 2. juli 2006 02:48
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] srcds Crashing Woes

Thanks - already running on Windows Server 2003.  I suspect the issue is
addons and suspect statsme, versus mani.


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Kevin Ottalini
Sent: Saturday, July 01, 2006 8:55 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] srcds Crashing Woes

Frazer,
 As a baseline for you, I just moved both of my game servers over to a
datacenter to a Server2003 box and they have been totally crash free since
the update ... and as you might guess ...for the HL2DM server I don't use
any server addons at all.



- Original Message -
From: Frazer
To: hlds@list.valvesoftware.com
Sent: Saturday, July 01, 2006 4:31 PM
Subject: [hlds] srcds Crashing Woes


 Since the new update, I have been experiencing more than the usual
 number of srcds crashes.  I suspect an addon - possibly mani or
 statsme minimum (these are the only two I run).

 I was wondering if anyone else has been experiencing a recent increase
 in server crashes?

 Looking at my logs, this seems to happen on a map change.  The game
 play log for the ending map closes correctly.  The loading map log
 is created and closed correctly.  The game play log for the next level
 is opened - but the server crashes before things get started.

 Also, I am interested in which version combinations of Mani and
 StatsMe minimum that folks are using who have reasonably stable
 servers, since the new upgrade.

 rant
 I am not a server guy, my thing is writing code.  While I am grateful
 for the great addons and mods that are available, I am always puzzled
 that their developers don't wrap their code in decent exception
 handling and dump a simple message to the application or system log
 when their dll's are about to puke.  It would be SO nice to look in
 the event log and see something
 like: LameMod v2.3 unhandled My_Oopsie exception.  Then, instead of
 the whole guessing and trial and error thing, we might be able to
 isolate the source of problems a hell of a lot quicker.  Hell, if the
 developer is creative in their exception logging, it can even *gasp*
 help them find bugs!

 Just sayin'...
 /rant

 Frazer


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RE: [hlds] srcds Crashing Woes

2006-07-02 Thread Erling K. Sæterdal
hehe,

Well I'm sure we can get better at adding try/catch I certainly can. But
adding any errors we find to event log would not be that helpful. As those
admins who rent servers are likely not to have access to the event log (
Also I don't think admins are gonna check the event log for errors regarding
their servers, their gonna check the server logs + admin tool logs ). So the
challage is to get a meaning full error into there.

And the reason i replyed, to make my previus email more clear. anyone
should be able to find out what crashed their server ( as long as they can
download the crash files from the srcds root folder).
Simple download VS.net ( 2005 Express Edition is free, i assume it comes
with a debuger ). Open the dump file. Find the callstack window, and there
you should see what plugin last did something (You may have to scroll a bit
down).
Then simply contact the author of that tool, and give him the crash dump.
Offcourse a certain way of reproducing the crash is allways better in my
book ;)

Want a Basic Admin Tool for your Source server?
http://forums.alliedmods.net/showthread.php?p=343034

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Frazer
Sent: 2. juli 2006 13:27
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] srcds Crashing Woes

Thanks for the tip on the crashdump - trying that now to see if it isolates
things a bit better.  As to predicting where the bugs are gonna happen -
the whole point of wrapping ALL non-trivial blocks of code in
error-reporting exception handling is exactly that we don't know where the
bugs are :)


http://gearbox.oathill.com/cbb/blogs/dawgs_blawg/archive/2006/06/06/32.aspx


cheers,

Frazer




-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Erling K. Sæterdal
Sent: Saturday, July 01, 2006 10:32 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] srcds Crashing Woes

If your running a windows server, then your srcds generates crash dumps.
That can be debugged in VS.net ( Off course your gonnna be limited in the
information that's shown without the pdb files) or sends to the plugin
developer.
I'm sure we could start adding a bite more error handlig code, the problem
is predicting where the bugs are gonna happen :)


Want a Basic Admin Tool for your Source server?
http://forums.alliedmods.net/showthread.php?p=343034

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Frazer
Sent: 2. juli 2006 02:48
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] srcds Crashing Woes

Thanks - already running on Windows Server 2003.  I suspect the issue is
addons and suspect statsme, versus mani.


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Kevin Ottalini
Sent: Saturday, July 01, 2006 8:55 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] srcds Crashing Woes

Frazer,
 As a baseline for you, I just moved both of my game servers over to a
datacenter to a Server2003 box and they have been totally crash free since
the update ... and as you might guess ...for the HL2DM server I don't use
any server addons at all.



- Original Message -
From: Frazer
To: hlds@list.valvesoftware.com
Sent: Saturday, July 01, 2006 4:31 PM
Subject: [hlds] srcds Crashing Woes


 Since the new update, I have been experiencing more than the usual
 number of srcds crashes.  I suspect an addon - possibly mani or
 statsme minimum (these are the only two I run).

 I was wondering if anyone else has been experiencing a recent increase
 in server crashes?

 Looking at my logs, this seems to happen on a map change.  The game
 play log for the ending map closes correctly.  The loading map log
 is created and closed correctly.  The game play log for the next level
 is opened - but the server crashes before things get started.

 Also, I am interested in which version combinations of Mani and
 StatsMe minimum that folks are using who have reasonably stable
 servers, since the new upgrade.

 rant
 I am not a server guy, my thing is writing code.  While I am grateful
 for the great addons and mods that are available, I am always puzzled
 that their developers don't wrap their code in decent exception
 handling and dump a simple message to the application or system log
 when their dll's are about to puke.  It would be SO nice to look in
 the event log and see something
 like: LameMod v2.3 unhandled My_Oopsie exception.  Then, instead of
 the whole guessing and trial and error thing, we might be able to
 isolate the source of problems a hell of a lot quicker.  Hell, if the
 developer is creative in their exception logging, it can even *gasp*
 help them find bugs!

 Just sayin'...
 /rant

 Frazer


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RE: [hlds] srcds Crashing Woes

2006-07-02 Thread Frazer
Oops...

dpg - should have been .pdb   - not sure where THAT came from :-p

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RE: [hlds] srcds Crashing Woes

2006-07-02 Thread Frazer
Well, your point about access to the Event Log on rented servers is very
well taken and would prevents that approach, without the cooperation of the
hoster.

Now, my vs.net debugging is rusty - so I stand to be corrected but:  do you
not have to have the symbols file (.dpg or .dbg) accessible to vs.net in
order to obtain the call stack frames, etc?  Some mods ship with these files
- but not all.  (Which is to be expected, since apps compiled with debug
are not quite as performant).  I have not been able to locate a symbols file
for srcds.exe - I don't think one is shipped.

The vast majority of exceptions are trappable in exception handling blocks.
Exception wrapping is a bit of a coding pain, to be sure, but eventually, as
with all good coding practices, it become habit.  Even if the server Event
Log is not the best choice - dropping a simple It was me that bombed your
server message in text file would go a long way to helping mod users
isolate issues.  It's not a criticism - it’s just a suggestion.

I don't think downloading, installing and figuring out VS.NET Express is
something that a lot of server admins have the time or patience to work
through.  I don't think they should have to.

greets,
Frazer





-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Erling K. Sæterdal
Sent: Sunday, July 02, 2006 11:12 AM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] srcds Crashing Woes

hehe,

Well I'm sure we can get better at adding try/catch I certainly can. But
adding any errors we find to event log would not be that helpful. As those
admins who rent servers are likely not to have access to the event log (
Also I don't think admins are gonna check the event log for errors regarding
their servers, their gonna check the server logs + admin tool logs ). So the
challage is to get a meaning full error into there.

And the reason i replyed, to make my previus email more clear. anyone
should be able to find out what crashed their server ( as long as they can
download the crash files from the srcds root folder).
Simple download VS.net ( 2005 Express Edition is free, i assume it comes
with a debuger ). Open the dump file. Find the callstack window, and there
you should see what plugin last did something (You may have to scroll a bit
down).
Then simply contact the author of that tool, and give him the crash dump.
Offcourse a certain way of reproducing the crash is allways better in my
book ;)

Want a Basic Admin Tool for your Source server?
http://forums.alliedmods.net/showthread.php?p=343034

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Frazer
Sent: 2. juli 2006 13:27
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] srcds Crashing Woes

Thanks for the tip on the crashdump - trying that now to see if it isolates
things a bit better.  As to predicting where the bugs are gonna happen -
the whole point of wrapping ALL non-trivial blocks of code in
error-reporting exception handling is exactly that we don't know where the
bugs are :)


http://gearbox.oathill.com/cbb/blogs/dawgs_blawg/archive/2006/06/06/32.aspx


cheers,

Frazer




-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Erling K. Sæterdal
Sent: Saturday, July 01, 2006 10:32 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] srcds Crashing Woes

If your running a windows server, then your srcds generates crash dumps.
That can be debugged in VS.net ( Off course your gonnna be limited in the
information that's shown without the pdb files) or sends to the plugin
developer.
I'm sure we could start adding a bite more error handlig code, the problem
is predicting where the bugs are gonna happen :)


Want a Basic Admin Tool for your Source server?
http://forums.alliedmods.net/showthread.php?p=343034

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Frazer
Sent: 2. juli 2006 02:48
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] srcds Crashing Woes

Thanks - already running on Windows Server 2003.  I suspect the issue is
addons and suspect statsme, versus mani.


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Kevin Ottalini
Sent: Saturday, July 01, 2006 8:55 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] srcds Crashing Woes

Frazer,
 As a baseline for you, I just moved both of my game servers over to a
datacenter to a Server2003 box and they have been totally crash free since
the update ... and as you might guess ...for the HL2DM server I don't use
any server addons at all.



- Original Message -
From: Frazer
To: hlds@list.valvesoftware.com
Sent: Saturday, July 01, 2006 4:31 PM
Subject: [hlds] srcds Crashing Woes


 Since the new update, I have been experiencing more than the usual
 number of srcds crashes.  I suspect an addon - possibly mani or
 statsme minimum (these are the only two I run).

 I was wondering if anyone else has

RE: [hlds] srcds Crashing Woes

2006-07-02 Thread Erling K. Sæterdal
You should see the callstack without the symbol files, but they will not
show the source where it crashes ( but some asm ).
And srcds does not ship with symbol files, offcourse that could come in
handy at times:) But most of the time when srcds crashes its the plugin that
does something wrong ( Im my xp at least ).

Want a Basic Admin Tool for your Source server?
http://forums.alliedmods.net/showthread.php?p=343034

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Frazer
Sent: 2. juli 2006 17:38
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] srcds Crashing Woes

Well, your point about access to the Event Log on rented servers is very
well taken and would prevents that approach, without the cooperation of the
hoster.

Now, my vs.net debugging is rusty - so I stand to be corrected but:  do you
not have to have the symbols file (.dpg or .dbg) accessible to vs.net in
order to obtain the call stack frames, etc?  Some mods ship with these files
- but not all.  (Which is to be expected, since apps compiled with debug
are not quite as performant).  I have not been able to locate a symbols file
for srcds.exe - I don't think one is shipped.

The vast majority of exceptions are trappable in exception handling blocks.
Exception wrapping is a bit of a coding pain, to be sure, but eventually, as
with all good coding practices, it become habit.  Even if the server Event
Log is not the best choice - dropping a simple It was me that bombed your
server message in text file would go a long way to helping mod users
isolate issues.  It's not a criticism - it’s just a suggestion.

I don't think downloading, installing and figuring out VS.NET Express is
something that a lot of server admins have the time or patience to work
through.  I don't think they should have to.

greets,
Frazer





-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Erling K. Sæterdal
Sent: Sunday, July 02, 2006 11:12 AM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] srcds Crashing Woes

hehe,

Well I'm sure we can get better at adding try/catch I certainly can. But
adding any errors we find to event log would not be that helpful. As those
admins who rent servers are likely not to have access to the event log (
Also I don't think admins are gonna check the event log for errors regarding
their servers, their gonna check the server logs + admin tool logs ). So the
challage is to get a meaning full error into there.

And the reason i replyed, to make my previus email more clear. anyone
should be able to find out what crashed their server ( as long as they can
download the crash files from the srcds root folder).
Simple download VS.net ( 2005 Express Edition is free, i assume it comes
with a debuger ). Open the dump file. Find the callstack window, and there
you should see what plugin last did something (You may have to scroll a bit
down).
Then simply contact the author of that tool, and give him the crash dump.
Offcourse a certain way of reproducing the crash is allways better in my
book ;)

Want a Basic Admin Tool for your Source server?
http://forums.alliedmods.net/showthread.php?p=343034

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Frazer
Sent: 2. juli 2006 13:27
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] srcds Crashing Woes

Thanks for the tip on the crashdump - trying that now to see if it isolates
things a bit better.  As to predicting where the bugs are gonna happen -
the whole point of wrapping ALL non-trivial blocks of code in
error-reporting exception handling is exactly that we don't know where the
bugs are :)


http://gearbox.oathill.com/cbb/blogs/dawgs_blawg/archive/2006/06/06/32.aspx


cheers,

Frazer




-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Erling K. Sæterdal
Sent: Saturday, July 01, 2006 10:32 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] srcds Crashing Woes

If your running a windows server, then your srcds generates crash dumps.
That can be debugged in VS.net ( Off course your gonnna be limited in the
information that's shown without the pdb files) or sends to the plugin
developer.
I'm sure we could start adding a bite more error handlig code, the problem
is predicting where the bugs are gonna happen :)


Want a Basic Admin Tool for your Source server?
http://forums.alliedmods.net/showthread.php?p=343034

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Frazer
Sent: 2. juli 2006 02:48
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] srcds Crashing Woes

Thanks - already running on Windows Server 2003.  I suspect the issue is
addons and suspect statsme, versus mani.


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Kevin Ottalini
Sent: Saturday, July 01, 2006 8:55 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] srcds Crashing Woes

Frazer

RE: [hlds] srcds Crashing Woes

2006-07-02 Thread Paladin82
Here is my set up.

Win2k3
DoD:S
VAC, CVAR-X v1.0, SBS v1.1
Mani Admin Plugin v1.2BetaN, MetaMod:Source v1.2.3

The only time I notice a crash since the update is when one of the new maps
loads right after the other. So for example if I load Colmar then Jagd I
crash on Jagd, if I load Jagd then Colmar I crash on Colmar, now if I load
Colmar then Anzio then Jagd or the opposite no problem.

Also no errors in the logs and no I don't have access to the event logs.

Very strange...

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Erling K. Sæterdal
Sent: Sunday, July 02, 2006 11:13 AM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] srcds Crashing Woes

You should see the callstack without the symbol files, but they will not
show the source where it crashes ( but some asm ).
And srcds does not ship with symbol files, offcourse that could come in
handy at times:) But most of the time when srcds crashes its the plugin that
does something wrong ( Im my xp at least ).

Want a Basic Admin Tool for your Source server?
http://forums.alliedmods.net/showthread.php?p=343034

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Frazer
Sent: 2. juli 2006 17:38
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] srcds Crashing Woes

Well, your point about access to the Event Log on rented servers is very
well taken and would prevents that approach, without the cooperation of the
hoster.

Now, my vs.net debugging is rusty - so I stand to be corrected but:  do you
not have to have the symbols file (.dpg or .dbg) accessible to vs.net in
order to obtain the call stack frames, etc?  Some mods ship with these files
- but not all.  (Which is to be expected, since apps compiled with debug
are not quite as performant).  I have not been able to locate a symbols file
for srcds.exe - I don't think one is shipped.

The vast majority of exceptions are trappable in exception handling blocks.
Exception wrapping is a bit of a coding pain, to be sure, but eventually, as
with all good coding practices, it become habit.  Even if the server Event
Log is not the best choice - dropping a simple It was me that bombed your
server message in text file would go a long way to helping mod users
isolate issues.  It's not a criticism - it’s just a suggestion.

I don't think downloading, installing and figuring out VS.NET Express is
something that a lot of server admins have the time or patience to work
through.  I don't think they should have to.

greets,
Frazer





-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Erling K. Sæterdal
Sent: Sunday, July 02, 2006 11:12 AM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] srcds Crashing Woes

hehe,

Well I'm sure we can get better at adding try/catch I certainly can. But
adding any errors we find to event log would not be that helpful. As those
admins who rent servers are likely not to have access to the event log (
Also I don't think admins are gonna check the event log for errors regarding
their servers, their gonna check the server logs + admin tool logs ). So the
challage is to get a meaning full error into there.

And the reason i replyed, to make my previus email more clear. anyone
should be able to find out what crashed their server ( as long as they can
download the crash files from the srcds root folder).
Simple download VS.net ( 2005 Express Edition is free, i assume it comes
with a debuger ). Open the dump file. Find the callstack window, and there
you should see what plugin last did something (You may have to scroll a bit
down).
Then simply contact the author of that tool, and give him the crash dump.
Offcourse a certain way of reproducing the crash is allways better in my
book ;)

Want a Basic Admin Tool for your Source server?
http://forums.alliedmods.net/showthread.php?p=343034

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Frazer
Sent: 2. juli 2006 13:27
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] srcds Crashing Woes

Thanks for the tip on the crashdump - trying that now to see if it isolates
things a bit better.  As to predicting where the bugs are gonna happen -
the whole point of wrapping ALL non-trivial blocks of code in
error-reporting exception handling is exactly that we don't know where the
bugs are :)


http://gearbox.oathill.com/cbb/blogs/dawgs_blawg/archive/2006/06/06/32.aspx


cheers,

Frazer




-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Erling K. Sæterdal
Sent: Saturday, July 01, 2006 10:32 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] srcds Crashing Woes

If your running a windows server, then your srcds generates crash dumps.
That can be debugged in VS.net ( Off course your gonnna be limited in the
information that's shown without the pdb files) or sends to the plugin
developer.
I'm sure we could start adding a bite more error handlig code

Re: [hlds] srcds Crashing Woes

2006-07-02 Thread Kingsley Foreman

it is mani doing it,

if you remove that the servers are nice and stable.

Kingsley

- Original Message -
From: Paladin82 [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Monday, July 03, 2006 7:41 AM
Subject: RE: [hlds] srcds Crashing Woes



Here is my set up.

Win2k3
DoD:S
VAC, CVAR-X v1.0, SBS v1.1
Mani Admin Plugin v1.2BetaN, MetaMod:Source v1.2.3

The only time I notice a crash since the update is when one of the new
maps
loads right after the other. So for example if I load Colmar then Jagd I
crash on Jagd, if I load Jagd then Colmar I crash on Colmar, now if I load
Colmar then Anzio then Jagd or the opposite no problem.

Also no errors in the logs and no I don't have access to the event logs.

Very strange...

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
On
Behalf Of Erling K. Sæterdal
Sent: Sunday, July 02, 2006 11:13 AM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] srcds Crashing Woes

You should see the callstack without the symbol files, but they will not
show the source where it crashes ( but some asm ).
And srcds does not ship with symbol files, offcourse that could come in
handy at times:) But most of the time when srcds crashes its the plugin
that
does something wrong ( Im my xp at least ).

Want a Basic Admin Tool for your Source server?
http://forums.alliedmods.net/showthread.php?p=343034

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Frazer
Sent: 2. juli 2006 17:38
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] srcds Crashing Woes

Well, your point about access to the Event Log on rented servers is very
well taken and would prevents that approach, without the cooperation of
the
hoster.

Now, my vs.net debugging is rusty - so I stand to be corrected but:  do
you
not have to have the symbols file (.dpg or .dbg) accessible to vs.net in
order to obtain the call stack frames, etc?  Some mods ship with these
files
- but not all.  (Which is to be expected, since apps compiled with debug
are not quite as performant).  I have not been able to locate a symbols
file
for srcds.exe - I don't think one is shipped.

The vast majority of exceptions are trappable in exception handling
blocks.
Exception wrapping is a bit of a coding pain, to be sure, but eventually,
as
with all good coding practices, it become habit.  Even if the server Event
Log is not the best choice - dropping a simple It was me that bombed your
server message in text file would go a long way to helping mod users
isolate issues.  It's not a criticism - it's just a suggestion.

I don't think downloading, installing and figuring out VS.NET Express is
something that a lot of server admins have the time or patience to work
through.  I don't think they should have to.

greets,
Frazer





-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Erling K. Sæterdal
Sent: Sunday, July 02, 2006 11:12 AM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] srcds Crashing Woes

hehe,

Well I'm sure we can get better at adding try/catch I certainly can. But
adding any errors we find to event log would not be that helpful. As those
admins who rent servers are likely not to have access to the event log (
Also I don't think admins are gonna check the event log for errors
regarding
their servers, their gonna check the server logs + admin tool logs ). So
the
challage is to get a meaning full error into there.

And the reason i replyed, to make my previus email more clear. anyone
should be able to find out what crashed their server ( as long as they can
download the crash files from the srcds root folder).
Simple download VS.net ( 2005 Express Edition is free, i assume it comes
with a debuger ). Open the dump file. Find the callstack window, and there
you should see what plugin last did something (You may have to scroll a
bit
down).
Then simply contact the author of that tool, and give him the crash dump.
Offcourse a certain way of reproducing the crash is allways better in my
book ;)

Want a Basic Admin Tool for your Source server?
http://forums.alliedmods.net/showthread.php?p=343034

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Frazer
Sent: 2. juli 2006 13:27
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] srcds Crashing Woes

Thanks for the tip on the crashdump - trying that now to see if it
isolates
things a bit better.  As to predicting where the bugs are gonna happen -
the whole point of wrapping ALL non-trivial blocks of code in
error-reporting exception handling is exactly that we don't know where
the
bugs are :)


http://gearbox.oathill.com/cbb/blogs/dawgs_blawg/archive/2006/06/06/32.aspx


cheers,

Frazer




-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Erling K. Sæterdal
Sent: Saturday, July 01, 2006 10:32 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] srcds Crashing Woes

If your running a windows server

RE: [hlds] srcds Crashing Woes

2006-07-02 Thread Frazer
I agree - looks like mani - and definitely happens on a map change - I have
had a full server tank on me at least 3 times now.  Frustrating.

I am now cutting back the tk protection options - because I think it may
have to do with those silly freeze/burn bombs




-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Kingsley Foreman
Sent: Sunday, July 02, 2006 7:33 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] srcds Crashing Woes

it is mani doing it,

if you remove that the servers are nice and stable.

Kingsley

- Original Message -
From: Paladin82 [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Monday, July 03, 2006 7:41 AM
Subject: RE: [hlds] srcds Crashing Woes


 Here is my set up.

 Win2k3
 DoD:S
 VAC, CVAR-X v1.0, SBS v1.1
 Mani Admin Plugin v1.2BetaN, MetaMod:Source v1.2.3

 The only time I notice a crash since the update is when one of the new
 maps loads right after the other. So for example if I load Colmar then
 Jagd I crash on Jagd, if I load Jagd then Colmar I crash on Colmar,
 now if I load Colmar then Anzio then Jagd or the opposite no problem.

 Also no errors in the logs and no I don't have access to the event logs.

 Very strange...

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED]
 On
 Behalf Of Erling K. Sæterdal
 Sent: Sunday, July 02, 2006 11:13 AM
 To: hlds@list.valvesoftware.com
 Subject: RE: [hlds] srcds Crashing Woes

 You should see the callstack without the symbol files, but they will
 not show the source where it crashes ( but some asm ).
 And srcds does not ship with symbol files, offcourse that could come
 in handy at times:) But most of the time when srcds crashes its the
 plugin that does something wrong ( Im my xp at least ).

 Want a Basic Admin Tool for your Source server?
 http://forums.alliedmods.net/showthread.php?p=343034

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Frazer
 Sent: 2. juli 2006 17:38
 To: hlds@list.valvesoftware.com
 Subject: RE: [hlds] srcds Crashing Woes

 Well, your point about access to the Event Log on rented servers is
 very well taken and would prevents that approach, without the
 cooperation of the hoster.

 Now, my vs.net debugging is rusty - so I stand to be corrected but:
 do you not have to have the symbols file (.dpg or .dbg) accessible to
 vs.net in order to obtain the call stack frames, etc?  Some mods ship
 with these files
 - but not all.  (Which is to be expected, since apps compiled with debug
 are not quite as performant).  I have not been able to locate a
 symbols file for srcds.exe - I don't think one is shipped.

 The vast majority of exceptions are trappable in exception handling
 blocks.
 Exception wrapping is a bit of a coding pain, to be sure, but
 eventually, as with all good coding practices, it become habit.  Even
 if the server Event Log is not the best choice - dropping a simple It
 was me that bombed your server message in text file would go a long
 way to helping mod users isolate issues.  It's not a criticism - it's
 just a suggestion.

 I don't think downloading, installing and figuring out VS.NET Express
 is something that a lot of server admins have the time or patience to
 work through.  I don't think they should have to.

 greets,
 Frazer





 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Erling K.
 Sæterdal
 Sent: Sunday, July 02, 2006 11:12 AM
 To: hlds@list.valvesoftware.com
 Subject: RE: [hlds] srcds Crashing Woes

 hehe,

 Well I'm sure we can get better at adding try/catch I certainly can.
 But adding any errors we find to event log would not be that helpful.
 As those admins who rent servers are likely not to have access to the
 event log ( Also I don't think admins are gonna check the event log
 for errors regarding their servers, their gonna check the server logs
 + admin tool logs ). So the challage is to get a meaning full error
 into there.

 And the reason i replyed, to make my previus email more clear. anyone
 should be able to find out what crashed their server ( as long as they
 can download the crash files from the srcds root folder).
 Simple download VS.net ( 2005 Express Edition is free, i assume it
 comes with a debuger ). Open the dump file. Find the callstack window,
 and there you should see what plugin last did something (You may have
 to scroll a bit down).
 Then simply contact the author of that tool, and give him the crash dump.
 Offcourse a certain way of reproducing the crash is allways better in
 my book ;)

 Want a Basic Admin Tool for your Source server?
 http://forums.alliedmods.net/showthread.php?p=343034

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Frazer
 Sent: 2. juli 2006 13:27
 To: hlds@list.valvesoftware.com
 Subject: RE: [hlds] srcds Crashing Woes

 Thanks for the tip on the crashdump - trying that now to see if it
 isolates things

[hlds] srcds Crashing Woes

2006-07-01 Thread Frazer
Since the new update, I have been experiencing more than the usual number of
srcds crashes.  I suspect an addon - possibly mani or statsme minimum (these
are the only two I run).

I was wondering if anyone else has been experiencing a recent increase in
server crashes?

Looking at my logs, this seems to happen on a map change.  The game play log
for the ending map closes correctly.  The loading map log is created and
closed correctly.  The game play log for the next level is opened - but the
server crashes before things get started.

Also, I am interested in which version combinations of Mani and StatsMe
minimum that folks are using who have reasonably stable servers, since the
new upgrade.

rant
I am not a server guy, my thing is writing code.  While I am grateful for
the great addons and mods that are available, I am always puzzled that their
developers don't wrap their code in decent exception handling and dump a
simple message to the application or system log when their dll's are about
to puke.  It would be SO nice to look in the event log and see something
like: LameMod v2.3 unhandled My_Oopsie exception.  Then, instead of the
whole guessing and trial and error thing, we might be able to isolate the
source of problems a hell of a lot quicker.  Hell, if the developer is
creative in their exception logging, it can even *gasp* help them find
bugs!

Just sayin'...
/rant

Frazer



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Re: [hlds] srcds Crashing Woes

2006-07-01 Thread Kevin Ottalini

Frazer,
As a baseline for you, I just moved both of my game servers over to a
datacenter to a Server2003 box and they have been totally crash free since
the update ... and as you might guess ...for the HL2DM server I don't use
any server addons at all.



- Original Message -
From: Frazer
To: hlds@list.valvesoftware.com
Sent: Saturday, July 01, 2006 4:31 PM
Subject: [hlds] srcds Crashing Woes



Since the new update, I have been experiencing more than the usual number
of
srcds crashes.  I suspect an addon - possibly mani or statsme minimum
(these
are the only two I run).

I was wondering if anyone else has been experiencing a recent increase in
server crashes?

Looking at my logs, this seems to happen on a map change.  The game play
log
for the ending map closes correctly.  The loading map log is created and
closed correctly.  The game play log for the next level is opened - but
the
server crashes before things get started.

Also, I am interested in which version combinations of Mani and StatsMe
minimum that folks are using who have reasonably stable servers, since the
new upgrade.

rant
I am not a server guy, my thing is writing code.  While I am grateful for
the great addons and mods that are available, I am always puzzled that
their
developers don't wrap their code in decent exception handling and dump a
simple message to the application or system log when their dll's are about
to puke.  It would be SO nice to look in the event log and see something
like: LameMod v2.3 unhandled My_Oopsie exception.  Then, instead of the
whole guessing and trial and error thing, we might be able to isolate the
source of problems a hell of a lot quicker.  Hell, if the developer is
creative in their exception logging, it can even *gasp* help them find
bugs!

Just sayin'...
/rant

Frazer



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visit:
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RE: [hlds] srcds Crashing Woes

2006-07-01 Thread Frazer
Thanks - already running on Windows Server 2003.  I suspect the issue is
addons and suspect statsme, versus mani.


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Kevin Ottalini
Sent: Saturday, July 01, 2006 8:55 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] srcds Crashing Woes

Frazer,
 As a baseline for you, I just moved both of my game servers over to a
datacenter to a Server2003 box and they have been totally crash free since
the update ... and as you might guess ...for the HL2DM server I don't use
any server addons at all.



- Original Message -
From: Frazer
To: hlds@list.valvesoftware.com
Sent: Saturday, July 01, 2006 4:31 PM
Subject: [hlds] srcds Crashing Woes


 Since the new update, I have been experiencing more than the usual
 number of srcds crashes.  I suspect an addon - possibly mani or
 statsme minimum (these are the only two I run).

 I was wondering if anyone else has been experiencing a recent increase
 in server crashes?

 Looking at my logs, this seems to happen on a map change.  The game
 play log for the ending map closes correctly.  The loading map log
 is created and closed correctly.  The game play log for the next level
 is opened - but the server crashes before things get started.

 Also, I am interested in which version combinations of Mani and
 StatsMe minimum that folks are using who have reasonably stable
 servers, since the new upgrade.

 rant
 I am not a server guy, my thing is writing code.  While I am grateful
 for the great addons and mods that are available, I am always puzzled
 that their developers don't wrap their code in decent exception
 handling and dump a simple message to the application or system log
 when their dll's are about to puke.  It would be SO nice to look in
 the event log and see something
 like: LameMod v2.3 unhandled My_Oopsie exception.  Then, instead of
 the whole guessing and trial and error thing, we might be able to
 isolate the source of problems a hell of a lot quicker.  Hell, if the
 developer is creative in their exception logging, it can even *gasp*
 help them find bugs!

 Just sayin'...
 /rant

 Frazer


___
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please visit:
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___
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visit:
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RE: [hlds] srcds Crashing Woes

2006-07-01 Thread Erling K. Sæterdal
If your running a windows server, then your srcds generates crash dumps.
That can be debugged in VS.net ( Off course your gonnna be limited in the
information that's shown without the pdb files) or sends to the plugin
developer.
I'm sure we could start adding a bite more error handlig code, the problem
is predicting where the bugs are gonna happen :)


Want a Basic Admin Tool for your Source server?
http://forums.alliedmods.net/showthread.php?p=343034

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Frazer
Sent: 2. juli 2006 02:48
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] srcds Crashing Woes

Thanks - already running on Windows Server 2003.  I suspect the issue is
addons and suspect statsme, versus mani.


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Kevin Ottalini
Sent: Saturday, July 01, 2006 8:55 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] srcds Crashing Woes

Frazer,
 As a baseline for you, I just moved both of my game servers over to a
datacenter to a Server2003 box and they have been totally crash free since
the update ... and as you might guess ...for the HL2DM server I don't use
any server addons at all.



- Original Message -
From: Frazer
To: hlds@list.valvesoftware.com
Sent: Saturday, July 01, 2006 4:31 PM
Subject: [hlds] srcds Crashing Woes


 Since the new update, I have been experiencing more than the usual
 number of srcds crashes.  I suspect an addon - possibly mani or
 statsme minimum (these are the only two I run).

 I was wondering if anyone else has been experiencing a recent increase
 in server crashes?

 Looking at my logs, this seems to happen on a map change.  The game
 play log for the ending map closes correctly.  The loading map log
 is created and closed correctly.  The game play log for the next level
 is opened - but the server crashes before things get started.

 Also, I am interested in which version combinations of Mani and
 StatsMe minimum that folks are using who have reasonably stable
 servers, since the new upgrade.

 rant
 I am not a server guy, my thing is writing code.  While I am grateful
 for the great addons and mods that are available, I am always puzzled
 that their developers don't wrap their code in decent exception
 handling and dump a simple message to the application or system log
 when their dll's are about to puke.  It would be SO nice to look in
 the event log and see something
 like: LameMod v2.3 unhandled My_Oopsie exception.  Then, instead of
 the whole guessing and trial and error thing, we might be able to
 isolate the source of problems a hell of a lot quicker.  Hell, if the
 developer is creative in their exception logging, it can even *gasp*
 help them find bugs!

 Just sayin'...
 /rant

 Frazer


___
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