Re: [hlds] Extremely slow map loading on TF2 Server.

2007-10-23 Thread Kitteny Berk

Huzzah!

I just got this fixed,  all it took was minimizing the srcds console on
my server,  I assume it was getting bogged down by trying to render 8
million error messages.

Kevin Ottalini wrote:

Those all look like missing cubemaps which are normally embedded in
the BSP.

I also see this on my regular (server2003) TF2 server so the problem
is the
current version of cp_dustbowl needs to have cubemaps rebuilt.

Valve must do this and release the update, rebuilding cubemaps
yourself will
make the map incompatible with all client maps.

This should not cause any functional problems on the server or clients
other
then the slightly longer load times (caused by searching for the missing
textures) so best to just wait it out.



- Original Message -
From: Kitteny Berk
To: hlds@list.valvesoftware.com
Sent: Sunday, October 21, 2007 11:11 PM
Subject: Re: [hlds] Extremely slow map loading on TF2 Server.



Just to help in tribbleshooting,

http://www.5punk.co.uk/uploads/TF2%20Console%20stuff.txt  is the console
output from changing my server to every map it has.


Kitteny Berk wrote:

I'm using

E:\GameServers\orangebox\srcds.exe -game tf -console +ip x.x.x.x -port
27035 +maxplayers 24 +exec server.cfg +map cp_well

Also still get the same errors on the gui version. (srcds.exe -game tf
+ip x.x.x.x -port 27035 +maxplayers 24 +exec server.cfg)


Mike Holgate wrote:

Here is my command line in console mode:
C:\srcds\orangebox\srcds.exe -console -game tf -tickrate 33 -ip
192.168.0.101 -port 27015 +maxplayers 8 +map cp_well -autoupdate

Also, I just realized that if I run in GUI mode with this command
line, it
doesn't have the problem:
C:\srcds\orangebox\srcds.exe -game tf +maxplayers 8 -autoupdate

-
Mike Holgate



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Kitteny Berk
Sent: Sunday, October 21, 2007 9:52 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Extremely slow map loading on TF2 Server.

Well, it's good to know i'm not crazy.

Just out of interest, are you running using
C:\servers\orangebox\srcds.exe  or C:\servers\srcds.exe ?

I'm wondering if there's some screwups somewhere if not using
\orangebox\ , I'm thinking that may be an issue given it seems to
decide
randomly if it's going to use \orangebox\ or not when you update.

Mike Holgate wrote:


I too am having this problem, on 2 separate machines. The maps will
load
eventually but after several minutes.

Mike Holgate

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Kitteny Berk
Sent: Sunday, October 21, 2007 7:03 PM
To: hlds@list.valvesoftware.com
Subject: [hlds] Extremely slow map loading on TF2 Server.

Hi,

I'm having a bit of trouble with my TF2 server, no-one i've talked
to so
far seems to have any ideas.

My server has been loading some maps vry slowly due to
hundreds of
errors like this

cmaterial::precachevars: error loading vmt file for
maps/cp_gravelpit/nature/blendbackgroundtograve1004_wvt_patch

I've reinstalled the server a few times, I've tried downloading on
other
machines and I've tried replacing ost of the server map/texture etc
files with ones from my GCFs.

However, the issue still remains, but it varies on each map, some
will
load instantly (as they should), others will take a few minutes,
This
occurs on official and custom maps, seems to depend on what materials
the map uses.

As far as I can tell, the process of borkage goes Changelevel 
CP_well
  lots of errors as above  map loads as it should.

I'm certain my server is up to the task, as it was running very
well up
until the last update or 2 ago.


Anyone have any ideas?

Cheers



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Re: [hlds] Extremely slow map loading on TF2 Server.

2007-10-23 Thread Robert Whelan
--
[ Picked text/plain from multipart/alternative ]
Funny..

I don't get 'ANY' error messages :p


- Original Message 
From: Kitteny Berk [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Tuesday, October 23, 2007 4:43:11 PM
Subject: Re: [hlds] Extremely slow map loading on TF2 Server.

Huzzah!

I just got this fixed,  all it took was minimizing the srcds console on
my server,  I assume it was getting bogged down by trying to render 8
million error messages.

Kevin Ottalini wrote:
 Those all look like missing cubemaps which are normally embedded in
 the BSP.

 I also see this on my regular (server2003) TF2 server so the problem
 is the
 current version of cp_dustbowl needs to have cubemaps rebuilt.

 Valve must do this and release the update, rebuilding cubemaps
 yourself will
 make the map incompatible with all client maps.

 This should not cause any functional problems on the server or clients
 other
 then the slightly longer load times (caused by searching for the missing
 textures) so best to just wait it out.



 - Original Message -
 From: Kitteny Berk
 To: hlds@list.valvesoftware.com
 Sent: Sunday, October 21, 2007 11:11 PM
 Subject: Re: [hlds] Extremely slow map loading on TF2 Server.


 Just to help in tribbleshooting,

 http://www.5punk.co.uk/uploads/TF2%20Console%20stuff.txt  is the console
 output from changing my server to every map it has.


 Kitteny Berk wrote:
 I'm using

 E:\GameServers\orangebox\srcds.exe -game tf -console +ip x.x.x.x -port
 27035 +maxplayers 24 +exec server.cfg +map cp_well

 Also still get the same errors on the gui version. (srcds.exe -game tf
 +ip x.x.x.x -port 27035 +maxplayers 24 +exec server.cfg)


 Mike Holgate wrote:
 Here is my command line in console mode:
 C:\srcds\orangebox\srcds.exe -console -game tf -tickrate 33 -ip
 192.168.0.101 -port 27015 +maxplayers 8 +map cp_well -autoupdate

 Also, I just realized that if I run in GUI mode with this command
 line, it
 doesn't have the problem:
 C:\srcds\orangebox\srcds.exe -game tf +maxplayers 8 -autoupdate

 -
 Mike Holgate



 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Kitteny Berk
 Sent: Sunday, October 21, 2007 9:52 PM
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] Extremely slow map loading on TF2 Server.

 Well, it's good to know i'm not crazy.

 Just out of interest, are you running using
 C:\servers\orangebox\srcds.exe  or C:\servers\srcds.exe ?

 I'm wondering if there's some screwups somewhere if not using
 \orangebox\ , I'm thinking that may be an issue given it seems to
 decide
 randomly if it's going to use \orangebox\ or not when you update.

 Mike Holgate wrote:

 I too am having this problem, on 2 separate machines. The maps will
 load
 eventually but after several minutes.

 Mike Holgate

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Kitteny Berk
 Sent: Sunday, October 21, 2007 7:03 PM
 To: hlds@list.valvesoftware.com
 Subject: [hlds] Extremely slow map loading on TF2 Server.

 Hi,

 I'm having a bit of trouble with my TF2 server, no-one i've talked
 to so
 far seems to have any ideas.

 My server has been loading some maps vry slowly due to
 hundreds of
 errors like this

 cmaterial::precachevars: error loading vmt file for
 maps/cp_gravelpit/nature/blendbackgroundtograve1004_wvt_patch

 I've reinstalled the server a few times, I've tried downloading on
 other
 machines and I've tried replacing ost of the server map/texture etc
 files with ones from my GCFs.

 However, the issue still remains, but it varies on each map, some
 will
 load instantly (as they should), others will take a few minutes,
 This
 occurs on official and custom maps, seems to depend on what materials
 the map uses.

 As far as I can tell, the process of borkage goes Changelevel 
 CP_well
   lots of errors as above  map loads as it should.

 I'm certain my server is up to the task, as it was running very
 well up
 until the last update or 2 ago.


 Anyone have any ideas?

 Cheers


 ___
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 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds





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Re: [hlds] Extremely slow map loading on TF2 Server.

2007-10-22 Thread Kevin Ottalini

Those all look like missing cubemaps which are normally embedded in the BSP.

I also see this on my regular (server2003) TF2 server so the problem is the
current version of cp_dustbowl needs to have cubemaps rebuilt.

Valve must do this and release the update, rebuilding cubemaps yourself will
make the map incompatible with all client maps.

This should not cause any functional problems on the server or clients other
then the slightly longer load times (caused by searching for the missing
textures) so best to just wait it out.



- Original Message -
From: Kitteny Berk
To: hlds@list.valvesoftware.com
Sent: Sunday, October 21, 2007 11:11 PM
Subject: Re: [hlds] Extremely slow map loading on TF2 Server.



Just to help in tribbleshooting,

http://www.5punk.co.uk/uploads/TF2%20Console%20stuff.txt  is the console
output from changing my server to every map it has.


Kitteny Berk wrote:

I'm using

E:\GameServers\orangebox\srcds.exe -game tf -console +ip x.x.x.x -port
27035 +maxplayers 24 +exec server.cfg +map cp_well

Also still get the same errors on the gui version. (srcds.exe -game tf
+ip x.x.x.x -port 27035 +maxplayers 24 +exec server.cfg)


Mike Holgate wrote:

Here is my command line in console mode:
C:\srcds\orangebox\srcds.exe -console -game tf -tickrate 33 -ip
192.168.0.101 -port 27015 +maxplayers 8 +map cp_well -autoupdate

Also, I just realized that if I run in GUI mode with this command
line, it
doesn't have the problem:
C:\srcds\orangebox\srcds.exe -game tf +maxplayers 8 -autoupdate

-
Mike Holgate



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Kitteny Berk
Sent: Sunday, October 21, 2007 9:52 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Extremely slow map loading on TF2 Server.

Well, it's good to know i'm not crazy.

Just out of interest, are you running using
C:\servers\orangebox\srcds.exe  or C:\servers\srcds.exe ?

I'm wondering if there's some screwups somewhere if not using
\orangebox\ , I'm thinking that may be an issue given it seems to decide
randomly if it's going to use \orangebox\ or not when you update.

Mike Holgate wrote:


I too am having this problem, on 2 separate machines. The maps will
load
eventually but after several minutes.

Mike Holgate

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Kitteny Berk
Sent: Sunday, October 21, 2007 7:03 PM
To: hlds@list.valvesoftware.com
Subject: [hlds] Extremely slow map loading on TF2 Server.

Hi,

I'm having a bit of trouble with my TF2 server, no-one i've talked
to so
far seems to have any ideas.

My server has been loading some maps vry slowly due to hundreds of
errors like this

cmaterial::precachevars: error loading vmt file for
maps/cp_gravelpit/nature/blendbackgroundtograve1004_wvt_patch

I've reinstalled the server a few times, I've tried downloading on
other
machines and I've tried replacing ost of the server map/texture etc
files with ones from my GCFs.

However, the issue still remains, but it varies on each map, some will
load instantly (as they should), others will take a few minutes,  This
occurs on official and custom maps, seems to depend on what materials
the map uses.

As far as I can tell, the process of borkage goes Changelevel  CP_well
  lots of errors as above  map loads as it should.

I'm certain my server is up to the task, as it was running very well up
until the last update or 2 ago.


Anyone have any ideas?

Cheers



___
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visit:
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RE: [hlds] Extremely slow map loading on TF2 Server.

2007-10-21 Thread Mike Holgate
I too am having this problem, on 2 separate machines. The maps will load
eventually but after several minutes.

Mike Holgate

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Kitteny Berk
Sent: Sunday, October 21, 2007 7:03 PM
To: hlds@list.valvesoftware.com
Subject: [hlds] Extremely slow map loading on TF2 Server.

Hi,

I'm having a bit of trouble with my TF2 server, no-one i've talked to so
far seems to have any ideas.

My server has been loading some maps vry slowly due to hundreds of
errors like this

cmaterial::precachevars: error loading vmt file for
maps/cp_gravelpit/nature/blendbackgroundtograve1004_wvt_patch

I've reinstalled the server a few times, I've tried downloading on other
machines and I've tried replacing ost of the server map/texture etc
files with ones from my GCFs.

However, the issue still remains, but it varies on each map, some will
load instantly (as they should), others will take a few minutes,  This
occurs on official and custom maps, seems to depend on what materials
the map uses.

As far as I can tell, the process of borkage goes Changelevel  CP_well
  lots of errors as above  map loads as it should.

I'm certain my server is up to the task, as it was running very well up
until the last update or 2 ago.


Anyone have any ideas?

Cheers


___
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please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


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Re: [hlds] Extremely slow map loading on TF2 Server.

2007-10-21 Thread Kitteny Berk

Well, it's good to know i'm not crazy.

Just out of interest, are you running using
C:\servers\orangebox\srcds.exe  or C:\servers\srcds.exe ?

I'm wondering if there's some screwups somewhere if not using
\orangebox\ , I'm thinking that may be an issue given it seems to decide
randomly if it's going to use \orangebox\ or not when you update.

Mike Holgate wrote:

I too am having this problem, on 2 separate machines. The maps will load
eventually but after several minutes.

Mike Holgate

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Kitteny Berk
Sent: Sunday, October 21, 2007 7:03 PM
To: hlds@list.valvesoftware.com
Subject: [hlds] Extremely slow map loading on TF2 Server.

Hi,

I'm having a bit of trouble with my TF2 server, no-one i've talked to so
far seems to have any ideas.

My server has been loading some maps vry slowly due to hundreds of
errors like this

cmaterial::precachevars: error loading vmt file for
maps/cp_gravelpit/nature/blendbackgroundtograve1004_wvt_patch

I've reinstalled the server a few times, I've tried downloading on other
machines and I've tried replacing ost of the server map/texture etc
files with ones from my GCFs.

However, the issue still remains, but it varies on each map, some will
load instantly (as they should), others will take a few minutes,  This
occurs on official and custom maps, seems to depend on what materials
the map uses.

As far as I can tell, the process of borkage goes Changelevel  CP_well
  lots of errors as above  map loads as it should.

I'm certain my server is up to the task, as it was running very well up
until the last update or 2 ago.


Anyone have any ideas?

Cheers


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please visit:
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RE: [hlds] Extremely slow map loading on TF2 Server.

2007-10-21 Thread Mike Holgate
Here is my command line in console mode:
C:\srcds\orangebox\srcds.exe -console -game tf -tickrate 33 -ip
192.168.0.101 -port 27015 +maxplayers 8 +map cp_well -autoupdate

Also, I just realized that if I run in GUI mode with this command line, it
doesn't have the problem:
C:\srcds\orangebox\srcds.exe -game tf +maxplayers 8 -autoupdate

-
Mike Holgate



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Kitteny Berk
Sent: Sunday, October 21, 2007 9:52 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Extremely slow map loading on TF2 Server.

Well, it's good to know i'm not crazy.

Just out of interest, are you running using
C:\servers\orangebox\srcds.exe  or C:\servers\srcds.exe ?

I'm wondering if there's some screwups somewhere if not using
\orangebox\ , I'm thinking that may be an issue given it seems to decide
randomly if it's going to use \orangebox\ or not when you update.

Mike Holgate wrote:
 I too am having this problem, on 2 separate machines. The maps will load
 eventually but after several minutes.

 Mike Holgate

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Kitteny Berk
 Sent: Sunday, October 21, 2007 7:03 PM
 To: hlds@list.valvesoftware.com
 Subject: [hlds] Extremely slow map loading on TF2 Server.

 Hi,

 I'm having a bit of trouble with my TF2 server, no-one i've talked to so
 far seems to have any ideas.

 My server has been loading some maps vry slowly due to hundreds of
 errors like this

 cmaterial::precachevars: error loading vmt file for
 maps/cp_gravelpit/nature/blendbackgroundtograve1004_wvt_patch

 I've reinstalled the server a few times, I've tried downloading on other
 machines and I've tried replacing ost of the server map/texture etc
 files with ones from my GCFs.

 However, the issue still remains, but it varies on each map, some will
 load instantly (as they should), others will take a few minutes,  This
 occurs on official and custom maps, seems to depend on what materials
 the map uses.

 As far as I can tell, the process of borkage goes Changelevel  CP_well
   lots of errors as above  map loads as it should.

 I'm certain my server is up to the task, as it was running very well up
 until the last update or 2 ago.


 Anyone have any ideas?

 Cheers


 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds


 ___
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please visit:
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