Re: [hlds] Source Engine Updates Release

2007-09-13 Thread Kevin Ottalini

One thing about this update (client and server), why were the friends names
removed from the in-game player list?
--> - Remove friends details from player list.

This was a very useful feature since players often change their nicknames
but not their friends name and it helped me (as a server admin) to keep an
eye on players.

--> - Fixed hl2mp bug where if you +used a weapon it would not respawn
anymore
This fix is working (thank you!)

--> - Fixed occasional scrunched-up columns in the serverbrowser.
This seems to work ok except for the IP address column which still gets
scrunched up.

--> - Fixed an hl2mp bug where a spectator could freeze a live player when
mp_forcerespawn was 0.
This fix is working (thank you!)

<><><>
sv_pure doesn't appear to be working very well.
I ran a server with sv_pure 1 and a whitelist on a test map and then
connected a client with tweaked models and textures.

The server (Win32) did not kick the client with the custom model but the
client console was spammed continuously with this message:

Error Vertex File for 'props_foliage\oak_tree01.mdl' checksum 736951881
should be 1127360475
Error Vertex File for 'props_foliage\oak_tree01.mdl' checksum 736951881
should be 1127360475

The client wasn't kicked and there were no messages on the server console
about the client failing sv_pure or the offending model / texture and no
steamID.

I had set (and changed the map):
"sv_pure" = "1"
"sv_pure_trace" = "1" ( def. "0" ) - If set to 1, the server will print a
message whenever a client is verifying a CRC for a file.
"sv_pure_kick_clients" = "1" - If set to 1, the server will kick clients
with mismatching files. Otherwise, it will issue a warning to the client.

It obviously was working somewhat since the client console was being spammed
with the message.
<><><>

-> - Fixed certain models showing up all white when sv_pure flushed them
This appears to be good, at least I'm not seeing this in the test map.

qUiCkSiLvEr



- Original Message -
From: "Jason Ruymen" <[EMAIL PROTECTED]>
Sent: Wednesday, September 12, 2007 1:34 PM
Subject: [hlds] Source Engine Updates Release



Updates to the Source Engine/Dedicated Server have been released.
Previously these were under the "community" beta.  Please run
hldsupdatetool to receive them.  The specific changes include:

- Fixed custom level sound lists under sv_pure.
- Remove friends details from player list.
- Fixed occasional scrunched-up columns in the serverbrowser.
- Fixed a Linux-only crash when loading certain custom maps.
- Memory leak fixes.
- Fixed an hl2mp bug where a spectator could freeze a live player when
mp_forcerespawn was 0.
- Fixed master server queries being truncated if too many players with
long names.
- Fixed hl2mp bug where if you +used a weapon it would not respawn
anymore
- Fixed a CS:S smoke grenade exploit
- Added a way for server plugins to ask players if they'd like to connect
to a different server
- Made materials handle sv_pure correctly when they've included other
materials
- Fixed Windows dedicated server bug slowing down Steam updates
- Fixed IVEngineServer::FadeClientVolume
- Fixed certain models showing up all white when sv_pure flushed them
- Made the server print a client's steam ID and show sv_pure warnings if
sv_pure_kick_clients is 0
- Fixed a bug preventing sv_pure CRCs from verifying correctly on certain
custom maps

Jason



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RE: [hlds] Source Engine Updates Release

2007-09-12 Thread Tony Paloma
I updated my Linux box and tried it out there and it looks like chat isn't
working. As a side note, before this update color player names was working
in Linux but not on Windows (I think). Now, chat doesn't work at all on
Linux servers and colored player names is still broken on Windows.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Tony Paloma
Sent: Wednesday, September 12, 2007 5:56 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Source Engine Updates Release

I just updated, and chat is working on Hl2mp (Windows), but there is still
no color for the player names :( .

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
[EMAIL PROTECTED]
Sent: Wednesday, September 12, 2007 4:11 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Source Engine Updates Release

Chat seems to be broken again.  Does anybody else see this?

HL2MP...

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RE: [hlds] Source Engine Updates Release

2007-09-12 Thread Tony Paloma
I just updated, and chat is working on Hl2mp (Windows), but there is still
no color for the player names :( .

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
[EMAIL PROTECTED]
Sent: Wednesday, September 12, 2007 4:11 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Source Engine Updates Release

Chat seems to be broken again.  Does anybody else see this?

HL2MP...

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RE: [hlds] Source Engine Updates Release

2007-09-12 Thread Keeper
Never mind Windows users ... chat is working here :D

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
[EMAIL PROTECTED]
Sent: Wednesday, September 12, 2007 7:11 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Source Engine Updates Release

Chat seems to be broken again.  Does anybody else see this?

HL2MP...



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Re: [hlds] Source Engine Updates Release

2007-09-12 Thread hl2lists

Chat seems to be broken again.  Does anybody else see this?

HL2MP...

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Re: [hlds] Source Engine Updates Release

2007-09-12 Thread Wim Barelds
--
[ Picked text/plain from multipart/alternative ]
Thanks for the update :)
Th
On 9/12/07, Kevin Ottalini <[EMAIL PROTECTED]> wrote:
>
> The version numbers for this update appear to be the same as with the
> "-beta
> community" but remember to remove that switch from your hldsupdatetool
> command line if you used it.
>
> Win32 server versions after update (linux might be slightly different):
>
> hldsupdatetool -command version
> Bootstrapper version: 18
> Versions installed in 'SourceServer':
> Source Dedicated Server: 92
> Base Source Shared Materials: 8
> Base Source Shared Models: 4
> Base Source Shared Sounds: 4
> Counter-Strike Source Shared Content: 67
> Day of Defeat Source Base Content: 23
> Half-Life 2 Deathmatch: 33
>
>
>
> - Original Message -
> From: "Jason Ruymen" <[EMAIL PROTECTED]>
> Sent: Wednesday, September 12, 2007 1:34 PM
> Subject: [hlds] Source Engine Updates Release
>
>
> > Updates to the Source Engine/Dedicated Server have been released.
> > Previously these were under the "community" beta.  Please run
> > hldsupdatetool to receive them.  The specific changes include:
> >
> > - Fixed custom level sound lists under sv_pure.
> > - Remove friends details from player list.
> > - Fixed occasional scrunched-up columns in the serverbrowser.
> > - Fixed a Linux-only crash when loading certain custom maps.
> > - Memory leak fixes.
> > - Fixed an hl2mp bug where a spectator could freeze a live player when
> > mp_forcerespawn was 0.
> > - Fixed master server queries being truncated if too many players with
> > long names.
> > - Fixed hl2mp bug where if you +used a weapon it would not respawn
> > anymore
> > - Fixed a CS:S smoke grenade exploit
> > - Added a way for server plugins to ask players if they'd like to
> > connect to a different server
> > - Made materials handle sv_pure correctly when they've included other
> > materials
> > - Fixed Windows dedicated server bug slowing down Steam updates
> > - Fixed IVEngineServer::FadeClientVolume
> > - Fixed certain models showing up all white when sv_pure flushed them
> > - Made the server print a client's steam ID and show sv_pure warnings if
> > sv_pure_kick_clients is 0
> > - Fixed a bug preventing sv_pure CRCs from verifying correctly on
> > certain custom maps
> >
> > Jason
>
>
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>



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[EMAIL PROTECTED]
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Re: [hlds] Source Engine Updates Release

2007-09-12 Thread Kevin Ottalini

The version numbers for this update appear to be the same as with the "-beta
community" but remember to remove that switch from your hldsupdatetool
command line if you used it.

Win32 server versions after update (linux might be slightly different):

hldsupdatetool -command version
Bootstrapper version: 18
Versions installed in 'SourceServer':
   Source Dedicated Server: 92
   Base Source Shared Materials: 8
   Base Source Shared Models: 4
   Base Source Shared Sounds: 4
   Counter-Strike Source Shared Content: 67
   Day of Defeat Source Base Content: 23
   Half-Life 2 Deathmatch: 33



- Original Message -
From: "Jason Ruymen" <[EMAIL PROTECTED]>
Sent: Wednesday, September 12, 2007 1:34 PM
Subject: [hlds] Source Engine Updates Release



Updates to the Source Engine/Dedicated Server have been released.
Previously these were under the "community" beta.  Please run
hldsupdatetool to receive them.  The specific changes include:

- Fixed custom level sound lists under sv_pure.
- Remove friends details from player list.
- Fixed occasional scrunched-up columns in the serverbrowser.
- Fixed a Linux-only crash when loading certain custom maps.
- Memory leak fixes.
- Fixed an hl2mp bug where a spectator could freeze a live player when
mp_forcerespawn was 0.
- Fixed master server queries being truncated if too many players with
long names.
- Fixed hl2mp bug where if you +used a weapon it would not respawn
anymore
- Fixed a CS:S smoke grenade exploit
- Added a way for server plugins to ask players if they'd like to
connect to a different server
- Made materials handle sv_pure correctly when they've included other
materials
- Fixed Windows dedicated server bug slowing down Steam updates
- Fixed IVEngineServer::FadeClientVolume
- Fixed certain models showing up all white when sv_pure flushed them
- Made the server print a client's steam ID and show sv_pure warnings if
sv_pure_kick_clients is 0
- Fixed a bug preventing sv_pure CRCs from verifying correctly on
certain custom maps

Jason



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