Re: [hlds] Source Engine Updates Release
One thing about this update (client and server), why were the friends names removed from the in-game player list? --> - Remove friends details from player list. This was a very useful feature since players often change their nicknames but not their friends name and it helped me (as a server admin) to keep an eye on players. --> - Fixed hl2mp bug where if you +used a weapon it would not respawn anymore This fix is working (thank you!) --> - Fixed occasional scrunched-up columns in the serverbrowser. This seems to work ok except for the IP address column which still gets scrunched up. --> - Fixed an hl2mp bug where a spectator could freeze a live player when mp_forcerespawn was 0. This fix is working (thank you!) <><><> sv_pure doesn't appear to be working very well. I ran a server with sv_pure 1 and a whitelist on a test map and then connected a client with tweaked models and textures. The server (Win32) did not kick the client with the custom model but the client console was spammed continuously with this message: Error Vertex File for 'props_foliage\oak_tree01.mdl' checksum 736951881 should be 1127360475 Error Vertex File for 'props_foliage\oak_tree01.mdl' checksum 736951881 should be 1127360475 The client wasn't kicked and there were no messages on the server console about the client failing sv_pure or the offending model / texture and no steamID. I had set (and changed the map): "sv_pure" = "1" "sv_pure_trace" = "1" ( def. "0" ) - If set to 1, the server will print a message whenever a client is verifying a CRC for a file. "sv_pure_kick_clients" = "1" - If set to 1, the server will kick clients with mismatching files. Otherwise, it will issue a warning to the client. It obviously was working somewhat since the client console was being spammed with the message. <><><> -> - Fixed certain models showing up all white when sv_pure flushed them This appears to be good, at least I'm not seeing this in the test map. qUiCkSiLvEr - Original Message - From: "Jason Ruymen" <[EMAIL PROTECTED]> Sent: Wednesday, September 12, 2007 1:34 PM Subject: [hlds] Source Engine Updates Release Updates to the Source Engine/Dedicated Server have been released. Previously these were under the "community" beta. Please run hldsupdatetool to receive them. The specific changes include: - Fixed custom level sound lists under sv_pure. - Remove friends details from player list. - Fixed occasional scrunched-up columns in the serverbrowser. - Fixed a Linux-only crash when loading certain custom maps. - Memory leak fixes. - Fixed an hl2mp bug where a spectator could freeze a live player when mp_forcerespawn was 0. - Fixed master server queries being truncated if too many players with long names. - Fixed hl2mp bug where if you +used a weapon it would not respawn anymore - Fixed a CS:S smoke grenade exploit - Added a way for server plugins to ask players if they'd like to connect to a different server - Made materials handle sv_pure correctly when they've included other materials - Fixed Windows dedicated server bug slowing down Steam updates - Fixed IVEngineServer::FadeClientVolume - Fixed certain models showing up all white when sv_pure flushed them - Made the server print a client's steam ID and show sv_pure warnings if sv_pure_kick_clients is 0 - Fixed a bug preventing sv_pure CRCs from verifying correctly on certain custom maps Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Source Engine Updates Release
I updated my Linux box and tried it out there and it looks like chat isn't working. As a side note, before this update color player names was working in Linux but not on Windows (I think). Now, chat doesn't work at all on Linux servers and colored player names is still broken on Windows. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Tony Paloma Sent: Wednesday, September 12, 2007 5:56 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Source Engine Updates Release I just updated, and chat is working on Hl2mp (Windows), but there is still no color for the player names :( . -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Wednesday, September 12, 2007 4:11 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Source Engine Updates Release Chat seems to be broken again. Does anybody else see this? HL2MP... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Source Engine Updates Release
I just updated, and chat is working on Hl2mp (Windows), but there is still no color for the player names :( . -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Wednesday, September 12, 2007 4:11 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Source Engine Updates Release Chat seems to be broken again. Does anybody else see this? HL2MP... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Source Engine Updates Release
Never mind Windows users ... chat is working here :D -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Wednesday, September 12, 2007 7:11 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Source Engine Updates Release Chat seems to be broken again. Does anybody else see this? HL2MP... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Source Engine Updates Release
Chat seems to be broken again. Does anybody else see this? HL2MP... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Source Engine Updates Release
-- [ Picked text/plain from multipart/alternative ] Thanks for the update :) Th On 9/12/07, Kevin Ottalini <[EMAIL PROTECTED]> wrote: > > The version numbers for this update appear to be the same as with the > "-beta > community" but remember to remove that switch from your hldsupdatetool > command line if you used it. > > Win32 server versions after update (linux might be slightly different): > > hldsupdatetool -command version > Bootstrapper version: 18 > Versions installed in 'SourceServer': > Source Dedicated Server: 92 > Base Source Shared Materials: 8 > Base Source Shared Models: 4 > Base Source Shared Sounds: 4 > Counter-Strike Source Shared Content: 67 > Day of Defeat Source Base Content: 23 > Half-Life 2 Deathmatch: 33 > > > > - Original Message - > From: "Jason Ruymen" <[EMAIL PROTECTED]> > Sent: Wednesday, September 12, 2007 1:34 PM > Subject: [hlds] Source Engine Updates Release > > > > Updates to the Source Engine/Dedicated Server have been released. > > Previously these were under the "community" beta. Please run > > hldsupdatetool to receive them. The specific changes include: > > > > - Fixed custom level sound lists under sv_pure. > > - Remove friends details from player list. > > - Fixed occasional scrunched-up columns in the serverbrowser. > > - Fixed a Linux-only crash when loading certain custom maps. > > - Memory leak fixes. > > - Fixed an hl2mp bug where a spectator could freeze a live player when > > mp_forcerespawn was 0. > > - Fixed master server queries being truncated if too many players with > > long names. > > - Fixed hl2mp bug where if you +used a weapon it would not respawn > > anymore > > - Fixed a CS:S smoke grenade exploit > > - Added a way for server plugins to ask players if they'd like to > > connect to a different server > > - Made materials handle sv_pure correctly when they've included other > > materials > > - Fixed Windows dedicated server bug slowing down Steam updates > > - Fixed IVEngineServer::FadeClientVolume > > - Fixed certain models showing up all white when sv_pure flushed them > > - Made the server print a client's steam ID and show sv_pure warnings if > > sv_pure_kick_clients is 0 > > - Fixed a bug preventing sv_pure CRCs from verifying correctly on > > certain custom maps > > > > Jason > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > -- ___ Wim 'TheUnknownFactor' Barelds [EMAIL PROTECTED] -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Source Engine Updates Release
The version numbers for this update appear to be the same as with the "-beta community" but remember to remove that switch from your hldsupdatetool command line if you used it. Win32 server versions after update (linux might be slightly different): hldsupdatetool -command version Bootstrapper version: 18 Versions installed in 'SourceServer': Source Dedicated Server: 92 Base Source Shared Materials: 8 Base Source Shared Models: 4 Base Source Shared Sounds: 4 Counter-Strike Source Shared Content: 67 Day of Defeat Source Base Content: 23 Half-Life 2 Deathmatch: 33 - Original Message - From: "Jason Ruymen" <[EMAIL PROTECTED]> Sent: Wednesday, September 12, 2007 1:34 PM Subject: [hlds] Source Engine Updates Release Updates to the Source Engine/Dedicated Server have been released. Previously these were under the "community" beta. Please run hldsupdatetool to receive them. The specific changes include: - Fixed custom level sound lists under sv_pure. - Remove friends details from player list. - Fixed occasional scrunched-up columns in the serverbrowser. - Fixed a Linux-only crash when loading certain custom maps. - Memory leak fixes. - Fixed an hl2mp bug where a spectator could freeze a live player when mp_forcerespawn was 0. - Fixed master server queries being truncated if too many players with long names. - Fixed hl2mp bug where if you +used a weapon it would not respawn anymore - Fixed a CS:S smoke grenade exploit - Added a way for server plugins to ask players if they'd like to connect to a different server - Made materials handle sv_pure correctly when they've included other materials - Fixed Windows dedicated server bug slowing down Steam updates - Fixed IVEngineServer::FadeClientVolume - Fixed certain models showing up all white when sv_pure flushed them - Made the server print a client's steam ID and show sv_pure warnings if sv_pure_kick_clients is 0 - Fixed a bug preventing sv_pure CRCs from verifying correctly on certain custom maps Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds