RE: [hlds] Steam Updates & Overwriting config files
I haven't had one hang yet on an update. Jason -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of ironchef Sent: Friday, April 21, 2006 12:01 AM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Steam Updates & Overwriting config files Jason O. Washburn wrote: > That's what I was thinking. We have to do it on our clients computers > also. Write only stops the over writes during updates. It also makes the update process crap out when it attempts to overwrite a protected file. So unfortunately we're left copying config files around or relying on command line parameters. p.s. For the love of ford, trim your replies guys :) -- ironchef http://www.dexworld.org/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Steam Updates & Overwriting config files
just change the mapcyclefile to a different one in the command line or in server.cfg, then you never need to worry about it. mapcyclefile mymaps.txt Put your custom mapcycle in mymaps.txt. - Original Message - From: "Jason O. Washburn" To: Sent: Thursday, April 20, 2006 9:43 PM Subject: RE: [hlds] Steam Updates & Overwriting config files That's what I was thinking. We have to do it on our clients computers also. Write only stops the over writes during updates. Jason -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Andreas Grimm Sent: Thursday, April 20, 2006 11:31 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Steam Updates & Overwriting config files I agree with that ... But i dont think that valve will change that way ... Because of releasing new maps and that they want to update it into the cycles. What about making the files readonly ? Shouldnt that work ? - Andi -Ursprüngliche Nachricht- Von: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Im Auftrag von Chris | FatPipeServer.com Gesendet: Freitag, 21. April 2006 06:26 An: hlds@list.valvesoftware.com Betreff: [hlds] Steam Updates & Overwriting config files Hello, I'm not sure if this has been touched on or not in the past... But if so, maybe someone could point me in the right direction. I am wondering if there's any way to stop the Steam Updates from writing over the maplist.txt, and mapcycle.txt files when doing a HL2 or CSS update. Also maybe a way to stop it from overwriting the server.dll file in case someone is using a server-side mod. I have a system for backing these up and replacing them once the update is complete, but I was wondering if maybe there was some kind of -switch for the hldsupdatetool for this, or maybe one could be implemented by Valve. Just hoping, I guess. Chris ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Steam Updates & Overwriting config files
Jason O. Washburn wrote: > That's what I was thinking. We have to do it on our clients computers > also. Write only stops the over writes during updates. It also makes the update process crap out when it attempts to overwrite a protected file. So unfortunately we're left copying config files around or relying on command line parameters. p.s. For the love of ford, trim your replies guys :) -- ironchef http://www.dexworld.org/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Steam Updates & Overwriting config files
That's what I was thinking. We have to do it on our clients computers also. Write only stops the over writes during updates. Jason -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Andreas Grimm Sent: Thursday, April 20, 2006 11:31 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Steam Updates & Overwriting config files I agree with that ... But i dont think that valve will change that way ... Because of releasing new maps and that they want to update it into the cycles. What about making the files readonly ? Shouldnt that work ? - Andi -Ursprüngliche Nachricht- Von: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Im Auftrag von Chris | FatPipeServer.com Gesendet: Freitag, 21. April 2006 06:26 An: hlds@list.valvesoftware.com Betreff: [hlds] Steam Updates & Overwriting config files Hello, I'm not sure if this has been touched on or not in the past... But if so, maybe someone could point me in the right direction. I am wondering if there's any way to stop the Steam Updates from writing over the maplist.txt, and mapcycle.txt files when doing a HL2 or CSS update. Also maybe a way to stop it from overwriting the server.dll file in case someone is using a server-side mod. I have a system for backing these up and replacing them once the update is complete, but I was wondering if maybe there was some kind of -switch for the hldsupdatetool for this, or maybe one could be implemented by Valve. Just hoping, I guess. Chris ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Steam Updates & Overwriting config files
The server configuration supports a mapcyclefile (and motdfile) variable. mapcyclefile mymaps.txt Put that in your config or command line, and use mymaps.txt as your server's mapcycle. - Andrew -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Andreas Grimm Sent: Friday, 21 April 2006 2:31 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Steam Updates & Overwriting config files I agree with that ... But i dont think that valve will change that way ... Because of releasing new maps and that they want to update it into the cycles. What about making the files readonly ? Shouldnt that work ? - Andi -Ursprüngliche Nachricht- Von: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Im Auftrag von Chris | FatPipeServer.com Gesendet: Freitag, 21. April 2006 06:26 An: hlds@list.valvesoftware.com Betreff: [hlds] Steam Updates & Overwriting config files Hello, I'm not sure if this has been touched on or not in the past... But if so, maybe someone could point me in the right direction. I am wondering if there's any way to stop the Steam Updates from writing over the maplist.txt, and mapcycle.txt files when doing a HL2 or CSS update. Also maybe a way to stop it from overwriting the server.dll file in case someone is using a server-side mod. I have a system for backing these up and replacing them once the update is complete, but I was wondering if maybe there was some kind of -switch for the hldsupdatetool for this, or maybe one could be implemented by Valve. Just hoping, I guess. Chris ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Steam Updates & Overwriting config files
I agree with that ... But i dont think that valve will change that way ... Because of releasing new maps and that they want to update it into the cycles. What about making the files readonly ? Shouldnt that work ? - Andi -Ursprüngliche Nachricht- Von: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Im Auftrag von Chris | FatPipeServer.com Gesendet: Freitag, 21. April 2006 06:26 An: hlds@list.valvesoftware.com Betreff: [hlds] Steam Updates & Overwriting config files Hello, I'm not sure if this has been touched on or not in the past... But if so, maybe someone could point me in the right direction. I am wondering if there's any way to stop the Steam Updates from writing over the maplist.txt, and mapcycle.txt files when doing a HL2 or CSS update. Also maybe a way to stop it from overwriting the server.dll file in case someone is using a server-side mod. I have a system for backing these up and replacing them once the update is complete, but I was wondering if maybe there was some kind of -switch for the hldsupdatetool for this, or maybe one could be implemented by Valve. Just hoping, I guess. Chris ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Steam Updates & Overwriting config files
I think the map.txt files only get updated when there's a new map. Chris | FatPipeServer.com wrote: Hello, I'm not sure if this has been touched on or not in the past... But if so, maybe someone could point me in the right direction. I am wondering if there's any way to stop the Steam Updates from writing over the maplist.txt, and mapcycle.txt files when doing a HL2 or CSS update. Also maybe a way to stop it from overwriting the server.dll file in case someone is using a server-side mod. I have a system for backing these up and replacing them once the update is complete, but I was wondering if maybe there was some kind of -switch for the hldsupdatetool for this, or maybe one could be implemented by Valve. Just hoping, I guess. Chris ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds