RE: [hlds] VAC Bans Method does not work

2004-09-11 Thread Deadman Standing
Use a mediator plugin that kicks after X kills people with a certain K:D
ratio. The mediator also warns of the kick and tell player where to get
CD. Add CD as part of your server name so people looking for CD servers
know yours is one. The first week of CD does tend to be lighter, but
after that levels begin to return to normal. Over time you can lower the
kill amount and K:D ratio for the kicks. Using these basic steps works
quite well and the reduction in cheaters is a beautiful thing.

The down side is there are some items they need to change on the client
to handle common mistakes, like people launching CD while playing the
game. It gives you the impression it worked but does not.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Dennis
Sent: Saturday, September 11, 2004 11:00 AM
To: [EMAIL PROTECTED]
Subject: RE: [hlds] VAC Bans Method does not work

not to mention the fact that nothing empties a server
faster than requiring CD.



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RE: [hlds] VAC Bans Method does not work

2004-09-11 Thread Dennis
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] Behalf Of [EMAIL PROTECTED]
> Sent: Friday, September 10, 2004 9:06 AM
> To: [EMAIL PROTECTED]
> Subject: RE: [hlds] VAC Bans Method does not work
>
>
> Tell you what. You name me ONE league that supports CD as an
> excepted option
> then. Everybody talks about using it, nobody does, and nobody allows it in
> any league that I know of. So on that note... UPDATE VAC!!!
> Ray Spaulding
> www.raynserv.com/rod
>

This is a good point, not to mention the fact that nothing empties a server
faster than requiring CD. My server was full every day. I had a problem with
cheaters and installed CD. After that I was lucky if I had more than 5
players at any given time. I removed CD, and my server filled right up
again.

Don't get me wrong, I think the CD concept is great, but it's too much of a
pain for most clients to use for whatever reason. Personally, I just kept
forgetting to run it before I started the game. When I was booted from a
server for not having it, it was just easier and faster to find another
server rather than shut down the game, start CD, start the game, find the
server, and join.

I think if the writers of CD could put a shortcut on the desktop that starts
CD, then starts the game, you would see a huge boost in usage because there
would be nothing to forget and once installed, you'd never have to think
about it again.


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Re: [hlds] VAC Bans Method does not work

2004-09-10 Thread Whisper
I hope you are making a joke

If you are not, it certainly explains a lot of things :(

Man, it would also explain why VAC is not being updated. Because the
obvious implication of hackers having unlimited access to STEAM_ID's
means that even if VAC was 100% effective against known cheats, it
doesn't matter one bit, its like a virtual Groundhog Day.

Get busted by VAC, come back with a new STEAM_ID and keep hacking away
until VAC bans that STEAM_ID again, like nothing at ever happened.

Moreover, it only goes to prove my point that delayed banning
definitely will not work as a viable solution if the STEAM_ID system
is compromised, no matter how good VAC may or may not be!


On Fri, 10 Sep 2004 10:19:52 -0400, K. Mike Bradley <[EMAIL PROTECTED]> wrote:
> It's a little know secret that when the source code for HL2 was stolen,
> hackers broke the steam ID number system and can now generate tens of
> thousands of valid steam numbers.
>
> Enjoy!
>
> SCREW ALL BLACK HAT HACKERS AND TERRORISTS!
>
> >>>If a day at the beach was a metaphor for life, there would be people who
> trash sand castles and people who build them. The survival of mankind
> depends on how many more people build sand castles than trash them.
>
>
>
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Whisper .
> Sent: Thursday, September 09, 2004 11:06 PM
> To: HLDS
> Subject: [hlds] VAC Bans Method does not work
>
> The methodology that VAC uses with this delayed banning does not work.
>
> This is why.
>
> Either there is a hole in the STEAM_ID system or these hackers appear to
> have a supply of almost unlimited numbers of STEAM_ID's available to them,
> or at least that is how it is now appearing to us.
>
> We have a few hackers circulating through our servers who we banned more
> times than we can count. We have sophisticated systems to deal with removing
> hackers and trouble makers from our 80 odd HL based servers and they always
> come back, with new STEAM_ID's and/or new IP addresses.
>
> We are now resorting to dealing directly with other ISP's to get these
> peoples services supended, as some of you are aware this is ridiculously
> time consuming and not always a viable option in any case.
>
> Now as you can see, if you use the detect delay ban method VAC employs,
> these hackers that have access to vast amounts of STEAM_ID's never get
> caught because it is days/weeks/months between them using a STEAM_ID and
> then having that STEAM_ID permanently taken out of the system.
>
> At the rate of 1 ban per 3 days (using the detect, delay, ban
> methodology) it will take 300 bloody days for VAC to ban somebody who has
> access to 100 STEAM_ID's, if its a week, it will take just under 3 friggin
> years to remove them all!!
>
> This has to end or a critical mass will be achieved and Valve's games will
> die and then we will all be out of a job!
>
> ___
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> please visit:
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RE: [hlds] VAC Bans Method does not work

2004-09-10 Thread K. Mike Bradley
It's a little know secret that when the source code for HL2 was stolen,
hackers broke the steam ID number system and can now generate tens of
thousands of valid steam numbers.

Enjoy!

SCREW ALL BLACK HAT HACKERS AND TERRORISTS!


>>>If a day at the beach was a metaphor for life, there would be people who
trash sand castles and people who build them. The survival of mankind
depends on how many more people build sand castles than trash them.





-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Whisper .
Sent: Thursday, September 09, 2004 11:06 PM
To: HLDS
Subject: [hlds] VAC Bans Method does not work

The methodology that VAC uses with this delayed banning does not work.

This is why.

Either there is a hole in the STEAM_ID system or these hackers appear to
have a supply of almost unlimited numbers of STEAM_ID's available to them,
or at least that is how it is now appearing to us.

We have a few hackers circulating through our servers who we banned more
times than we can count. We have sophisticated systems to deal with removing
hackers and trouble makers from our 80 odd HL based servers and they always
come back, with new STEAM_ID's and/or new IP addresses.

We are now resorting to dealing directly with other ISP's to get these
peoples services supended, as some of you are aware this is ridiculously
time consuming and not always a viable option in any case.

Now as you can see, if you use the detect delay ban method VAC employs,
these hackers that have access to vast amounts of STEAM_ID's never get
caught because it is days/weeks/months between them using a STEAM_ID and
then having that STEAM_ID permanently taken out of the system.

At the rate of 1 ban per 3 days (using the detect, delay, ban
methodology) it will take 300 bloody days for VAC to ban somebody who has
access to 100 STEAM_ID's, if its a week, it will take just under 3 friggin
years to remove them all!!

This has to end or a critical mass will be achieved and Valve's games will
die and then we will all be out of a job!

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Re: [hlds] VAC Bans Method does not work

2004-09-10 Thread Whisper
Well I was all for doing things the way Valve was doing it to allow
them confuse cheat creators about exactly which hacks are or are not
detected, then I thought about the implications of what occurs if the
hackers have access to unlimited numbers (or at least appear to be)
STEAM_ID's and then did the maths.

All you end up with is pissed off gamers, especially when VAC "IS"
working but this stupid "detect now, ban later" policy allows the
hackers plenty of time to piss a lot of people off and generally cause
admins life hell as well as not really effecting the hardcore cheat
who has access to so many STEAM_ID's and STEAM Accounts that banning
them every couple of days, even though VAC is fully aware they are
cheating, serves no purpose, except to allow cheats to more time to
use a particular STEAM Account for longer than they would get if they
were banned the instant VAC detects them.

A nice little "VAC detected cheat on so & so" message on the server
would go a a long way to winning the PR war too! And serve as a
warning for others to not cheat or they wil get caught!

On Fri, 10 Sep 2004 15:27:00 +0200, Brandon Dumont - MWEB
<[EMAIL PROTECTED]> wrote:
> Why don't people use cd in leagues?
>
>
>
> > -Original Message-
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of
> > [EMAIL PROTECTED]
> > Sent: Friday, September 10, 2004 3:06 PM
> > To: [EMAIL PROTECTED]
> > Subject: RE: [hlds] VAC Bans Method does not work
> >
> > Tell you what. You name me ONE league that supports CD as an
> > excepted option then. Everybody talks about using it, nobody
> > does, and nobody allows it in any league that I know of. So
> > on that note... UPDATE VAC!!!
> > Ray Spaulding
> > www.raynserv.com/rod
> >
> > -Original Message-
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of
> > Deadman Standing
> > Sent: Friday, September 10, 2004 12:47 AM
> > To: [EMAIL PROTECTED]
> > Subject: RE: [hlds] VAC Bans Method does not work
> >
> > This always makes me laugh, "This has to end or a critical
> > mass will be achieved and Valve's games will die and then we
> > will all be out of a job!"
> >
> > Makes you wonder what mythical non-hacked game these players
> > are moving too, since any game I can think of has cheats
> > available for it. If you are so worried about hackers run
> > Cheating Death with a mediator plugin.
> >
> > -Original Message-
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of Whisper .
> > Sent: Thursday, September 09, 2004 11:06 PM
> > To: HLDS
> > Subject: [hlds] VAC Bans Method does not work
> >
> > The methodology that VAC uses with this delayed banning does not work.
> >
> > This is why.
> >
> > Either there is a hole in the STEAM_ID system or these
> > hackers appear to have a supply of almost unlimited numbers
> > of STEAM_ID's available to them, or at least that is how it
> > is now appearing to us.
> >
> > We have a few hackers circulating through our servers who we
> > banned more times than we can count. We have sophisticated
> > systems to deal with removing hackers and trouble makers from
> > our 80 odd HL based servers and they always come back, with
> > new STEAM_ID's and/or new IP addresses.
> >
> > We are now resorting to dealing directly with other ISP's to
> > get these peoples services supended, as some of you are aware
> > this is ridiculously time consuming and not always a viable
> > option in any case.
> >
> > Now as you can see, if you use the detect delay ban method
> > VAC employs, these hackers that have access to vast amounts
> > of STEAM_ID's never get caught because it is
> > days/weeks/months between them using a STEAM_ID and then
> > having that STEAM_ID permanently taken out of the system.
> >
> > At the rate of 1 ban per 3 days (using the detect, delay, ban
> > methodology) it will take 300 bloody days for VAC to ban
> > somebody who has access to 100 STEAM_ID's, if its a week, it
> > will take just under 3 friggin years to remove them all!!
> >
> > This has to end or a critical mass will be achieved and
> > Valve's games will die and then we will all be out of a job!
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list
> > archives, please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> >
> >
> >
> > ___

RE: [hlds] VAC Bans Method does not work

2004-09-10 Thread Brandon Dumont - MWEB
Why don't people use cd in leagues?

> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of
> [EMAIL PROTECTED]
> Sent: Friday, September 10, 2004 3:06 PM
> To: [EMAIL PROTECTED]
> Subject: RE: [hlds] VAC Bans Method does not work
>
> Tell you what. You name me ONE league that supports CD as an
> excepted option then. Everybody talks about using it, nobody
> does, and nobody allows it in any league that I know of. So
> on that note... UPDATE VAC!!!
> Ray Spaulding
> www.raynserv.com/rod
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of
> Deadman Standing
> Sent: Friday, September 10, 2004 12:47 AM
> To: [EMAIL PROTECTED]
> Subject: RE: [hlds] VAC Bans Method does not work
>
> This always makes me laugh, "This has to end or a critical
> mass will be achieved and Valve's games will die and then we
> will all be out of a job!"
>
> Makes you wonder what mythical non-hacked game these players
> are moving too, since any game I can think of has cheats
> available for it. If you are so worried about hackers run
> Cheating Death with a mediator plugin.
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Whisper .
> Sent: Thursday, September 09, 2004 11:06 PM
> To: HLDS
> Subject: [hlds] VAC Bans Method does not work
>
> The methodology that VAC uses with this delayed banning does not work.
>
> This is why.
>
> Either there is a hole in the STEAM_ID system or these
> hackers appear to have a supply of almost unlimited numbers
> of STEAM_ID's available to them, or at least that is how it
> is now appearing to us.
>
> We have a few hackers circulating through our servers who we
> banned more times than we can count. We have sophisticated
> systems to deal with removing hackers and trouble makers from
> our 80 odd HL based servers and they always come back, with
> new STEAM_ID's and/or new IP addresses.
>
> We are now resorting to dealing directly with other ISP's to
> get these peoples services supended, as some of you are aware
> this is ridiculously time consuming and not always a viable
> option in any case.
>
> Now as you can see, if you use the detect delay ban method
> VAC employs, these hackers that have access to vast amounts
> of STEAM_ID's never get caught because it is
> days/weeks/months between them using a STEAM_ID and then
> having that STEAM_ID permanently taken out of the system.
>
> At the rate of 1 ban per 3 days (using the detect, delay, ban
> methodology) it will take 300 bloody days for VAC to ban
> somebody who has access to 100 STEAM_ID's, if its a week, it
> will take just under 3 friggin years to remove them all!!
>
> This has to end or a critical mass will be achieved and
> Valve's games will die and then we will all be out of a job!
>
> ___
> To unsubscribe, edit your list preferences, or view the list
> archives, please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
>
>
> ___
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>
>
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RE: [hlds] VAC Bans Method does not work

2004-09-10 Thread Deadman Standing
Well if you want to block hacks, look at the hacks available for VAC and
those that work on CD. I would use that as a better measure than what a
league decides if you really want to reduce hackers.

I would also recommend looking at how fast new hacks are released for
VAC verses CD. Wrapping yourself up in the recommendation of a league is
not going to protect you from hackers.

Then again you can ignore those points and continue to play with
hackers, the choice is yours.


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED]
Sent: Friday, September 10, 2004 9:06 AM
To: [EMAIL PROTECTED]
Subject: RE: [hlds] VAC Bans Method does not work

Tell you what. You name me ONE league that supports CD as an excepted
option
then. Everybody talks about using it, nobody does, and nobody allows it
in
any league that I know of. So on that note... UPDATE VAC!!!
Ray Spaulding
www.raynserv.com/rod




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RE: [hlds] VAC Bans Method does not work

2004-09-10 Thread ray
Tell you what. You name me ONE league that supports CD as an excepted option
then. Everybody talks about using it, nobody does, and nobody allows it in
any league that I know of. So on that note... UPDATE VAC!!!
Ray Spaulding
www.raynserv.com/rod

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Deadman Standing
Sent: Friday, September 10, 2004 12:47 AM
To: [EMAIL PROTECTED]
Subject: RE: [hlds] VAC Bans Method does not work

This always makes me laugh, "This has to end or a critical mass will be
achieved and Valve's games will die and then we will all be out of a
job!"

Makes you wonder what mythical non-hacked game these players are moving
too, since any game I can think of has cheats available for it. If you
are so worried about hackers run Cheating Death with a mediator plugin.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Whisper .
Sent: Thursday, September 09, 2004 11:06 PM
To: HLDS
Subject: [hlds] VAC Bans Method does not work

The methodology that VAC uses with this delayed banning does not work.

This is why.

Either there is a hole in the STEAM_ID system or these hackers appear
to have a supply of almost unlimited numbers of STEAM_ID's available
to them, or at least that is how it is now appearing to us.

We have a few hackers circulating through our servers who we banned
more times than we can count. We have sophisticated systems to deal
with removing hackers and trouble makers from our 80 odd HL based
servers and they always come back, with new STEAM_ID's and/or new IP
addresses.

We are now resorting to dealing directly with other ISP's to get these
peoples services supended, as some of you are aware this is
ridiculously time consuming and not always a viable option in any
case.

Now as you can see, if you use the detect delay ban method VAC
employs, these hackers that have access to vast amounts of STEAM_ID's
never get caught because it is days/weeks/months between them using a
STEAM_ID and then having that STEAM_ID permanently taken out of the
system.

At the rate of 1 ban per 3 days (using the detect, delay, ban
methodology) it will take 300 bloody days for VAC to ban somebody who
has access to 100 STEAM_ID's, if its a week, it will take just under 3
friggin years to remove them all!!

This has to end or a critical mass will be achieved and Valve's games
will die and then we will all be out of a job!

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RE: [hlds] VAC Bans Method does not work

2004-09-09 Thread Deadman Standing
This always makes me laugh, "This has to end or a critical mass will be
achieved and Valve's games will die and then we will all be out of a
job!"

Makes you wonder what mythical non-hacked game these players are moving
too, since any game I can think of has cheats available for it. If you
are so worried about hackers run Cheating Death with a mediator plugin.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Whisper .
Sent: Thursday, September 09, 2004 11:06 PM
To: HLDS
Subject: [hlds] VAC Bans Method does not work

The methodology that VAC uses with this delayed banning does not work.

This is why.

Either there is a hole in the STEAM_ID system or these hackers appear
to have a supply of almost unlimited numbers of STEAM_ID's available
to them, or at least that is how it is now appearing to us.

We have a few hackers circulating through our servers who we banned
more times than we can count. We have sophisticated systems to deal
with removing hackers and trouble makers from our 80 odd HL based
servers and they always come back, with new STEAM_ID's and/or new IP
addresses.

We are now resorting to dealing directly with other ISP's to get these
peoples services supended, as some of you are aware this is
ridiculously time consuming and not always a viable option in any
case.

Now as you can see, if you use the detect delay ban method VAC
employs, these hackers that have access to vast amounts of STEAM_ID's
never get caught because it is days/weeks/months between them using a
STEAM_ID and then having that STEAM_ID permanently taken out of the
system.

At the rate of 1 ban per 3 days (using the detect, delay, ban
methodology) it will take 300 bloody days for VAC to ban somebody who
has access to 100 STEAM_ID's, if its a week, it will take just under 3
friggin years to remove them all!!

This has to end or a critical mass will be achieved and Valve's games
will die and then we will all be out of a job!

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Re: [hlds] VAC Bans Method does not work

2004-09-09 Thread Whisper
Probably and this is not helping at all one bit!


On Thu, 9 Sep 2004 20:36:11 -0700 (PDT), CyberGameZone.com
<[EMAIL PROTECTED]> wrote:
> --
> [ Picked text/plain from multipart/alternative ]
> Not 'will', is dying.
>
> Or the last time I checked. Look at the numbers.
>
>
>
> "Whisper ." <[EMAIL PROTECTED]> wrote:
> The methodology that VAC uses with this delayed banning does not work.
>
> This is why.
>
> Either there is a hole in the STEAM_ID system or these hackers appear
> to have a supply of almost unlimited numbers of STEAM_ID's available
> to them, or at least that is how it is now appearing to us.
>
> We have a few hackers circulating through our servers who we banned
> more times than we can count. We have sophisticated systems to deal
> with removing hackers and trouble makers from our 80 odd HL based
> servers and they always come back, with new STEAM_ID's and/or new IP
> addresses.
>
> We are now resorting to dealing directly with other ISP's to get these
> peoples services supended, as some of you are aware this is
> ridiculously time consuming and not always a viable option in any
> case.
>
> Now as you can see, if you use the detect delay ban method VAC
> employs, these hackers that have access to vast amounts of STEAM_ID's
> never get caught because it is days/weeks/months between them using a
> STEAM_ID and then having that STEAM_ID permanently taken out of the
> system.
>
> At the rate of 1 ban per 3 days (using the detect, delay, ban
> methodology) it will take 300 bloody days for VAC to ban somebody who
> has access to 100 STEAM_ID's, if its a week, it will take just under 3
> friggin years to remove them all!!
>
> This has to end or a critical mass will be achieved and Valve's games
> will die and then we will all be out of a job!
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
> YIM: cybergamezone2002
>
> Gaming Website: http://www.cybergamezone.com
>
> My League: http://league.cybergamezone.com
>
> Hotwheels Website: http://store.cybergamezone.com
>
> Gaming Clan Website: http://www.cybergamezone.net
>
> -
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> Shop for Back-to-School deals on Yahoo! Shopping.
> --
>
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Re: [hlds] VAC Bans Method does not work

2004-09-09 Thread CyberGameZone.com
--
[ Picked text/plain from multipart/alternative ]
Not 'will', is dying.

Or the last time I checked. Look at the numbers.

"Whisper ." <[EMAIL PROTECTED]> wrote:
The methodology that VAC uses with this delayed banning does not work.

This is why.

Either there is a hole in the STEAM_ID system or these hackers appear
to have a supply of almost unlimited numbers of STEAM_ID's available
to them, or at least that is how it is now appearing to us.

We have a few hackers circulating through our servers who we banned
more times than we can count. We have sophisticated systems to deal
with removing hackers and trouble makers from our 80 odd HL based
servers and they always come back, with new STEAM_ID's and/or new IP
addresses.

We are now resorting to dealing directly with other ISP's to get these
peoples services supended, as some of you are aware this is
ridiculously time consuming and not always a viable option in any
case.

Now as you can see, if you use the detect delay ban method VAC
employs, these hackers that have access to vast amounts of STEAM_ID's
never get caught because it is days/weeks/months between them using a
STEAM_ID and then having that STEAM_ID permanently taken out of the
system.

At the rate of 1 ban per 3 days (using the detect, delay, ban
methodology) it will take 300 bloody days for VAC to ban somebody who
has access to 100 STEAM_ID's, if its a week, it will take just under 3
friggin years to remove them all!!

This has to end or a critical mass will be achieved and Valve's games
will die and then we will all be out of a job!

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