RE: [hlds] ooks server crash

2004-07-14 Thread spartibus
Lol, buddy, why do you think it's called Counter-Strike: Source? Because
its on the SOURCE engine.

From what I've read, there should be two packages available. 1, is
Half-Life 2, with no multiplayer, a lite package or whatever, and the
2nd is the full package, which is Half-Life 2 and CS: Source included.

Also, I think (not sure) I read that even though CS:Source is shipping
as HL2's multiplayer, that doesn't mean that there wont be any HL2 DM or
something in the future

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Benjamin
Woodie de Bos
Sent: Wednesday, July 14, 2004 1:02 AM
To: [EMAIL PROTECTED]
Subject: Re: [hlds] ooks server crash

nonsense, its a totally different game. it wont be even running on the
HL2
engine

and you must pay seperate for it like CS:CZ

Regards,

Benjamin de Bos (Woodie)
- FRAGmania.net - Head Administrator
- Web: www.fragmania.net
- Email: [EMAIL PROTECTED]
- Irc: #fragmania.net @ quakenet
- Original Message -
From: spartibus [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Wednesday, July 14, 2004 7:37 AM
Subject: RE: [hlds] ooks server crash


 YETH THIR, CS:S is said to be shipping as HL2's multiplayer.

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of David Fencik
 Sent: Tuesday, July 13, 2004 10:10 PM
 To: [EMAIL PROTECTED]
 Subject: RE: [hlds] ooks server crash

 I thought that hl2 multiplayer was going to be cs:s?

 Dave

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Ooks Server
 Sent: Wednesday, July 14, 2004 12:49 AM
 To: [EMAIL PROTECTED]
 Subject: Re: [hlds] ooks server crash

 If I do, I'll be spamming all of the lists with it :-)

 It really depends on what we can do with HL2 and whether or not the
 online
 play is well suited to Deathmatch, and how much interest there is, and
 how
 much time I have, etc. DM used to be very popular before the
 CounterShite
 infestation, but I'm not sure what HL2 multi-player will be like.

 - Original Message -
 From: Guido [EMAIL PROTECTED]
 To: [EMAIL PROTECTED]
 Sent: Tuesday, July 13, 2004 7:49 PM
 Subject: Re: [hlds] ooks server crash


  Ooks,
  IF  you are going to code it some time, send me a link
 when
 your
  done please.
 
 Thanks
 
  wee
  - Original Message -
  From: Ooks Server [EMAIL PROTECTED]
  To: [EMAIL PROTECTED]
  Sent: Tuesday, July 13, 2004 12:30 AM
  Subject: Re: [hlds] ooks server crash
 
 
   It's running on a PCChips mobo with an Athlon 1200. I'm not sure
 about
   crossing the boundary - this doesn't happen often enough, and I'm
 never
   there when it happens. I'll keep watching, maybe I'll spot
something
 of
   interest. However -with Won going away, my Cold Ice server will
 likewise
  go
   away because it won't run under Steam, and the coder took the code
 and
   vanished off of the face of the earth.
  
   I loved Cold Ice - maybe there will be a Steam version one day, if
I
 have
  to
   code it myself.
  
   - Original Message -
   From: Kevin Ottalini [EMAIL PROTECTED]
   To: [EMAIL PROTECTED]
   Sent: Monday, July 12, 2004 8:37 AM
   Subject: [hlds] ooks server crash
  
  
I might be able to correlate this for you ooks, by any chance is
 the
server motherboad an NFORCE2 based chipset?
   
Alternately, if you happen to have two DIMM memory modules,
if you monitor the memory usage, do they seem to crash the
instant they hit either 50% of the memory usage or cross the
first
DIMM boundary (if there are two different sized DIMMs)?
   
use perfmon.msc (start  run  perfmon.msc) and add
% cpu, page file bytes and virtual bytes for the HLDS process.
   
Here is a link to the CZ HLDS crash I just had (2nd time):
   
  
 

http://home.covad.net/~k25125/Server/FastReality_187hours_8250players_12
 0min
  ute_samples_crashed.htm
   
qUiCkSiLvEr
   
   
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RE: [hlds] ooks server crash

2004-07-14 Thread Napier, Kevin
oh I see double chaching. I doubt it, be point less to ship any version
without some form of or capability of multiplayer, the vast majority of
people don't purchase games today to play once or twice offline. (an
exception might be things like simcity, but not fps)

Anyway it's all pretty much speculation at this point.

-Original Message-
From: spartibus [mailto:[EMAIL PROTECTED]
Sent: Wednesday, July 14, 2004 4:13 AM
To: [EMAIL PROTECTED]
Subject: RE: [hlds] ooks server crash


Lol, buddy, why do you think it's called Counter-Strike: Source? Because
its on the SOURCE engine.

From what I've read, there should be two packages available. 1, is
Half-Life 2, with no multiplayer, a lite package or whatever, and the
2nd is the full package, which is Half-Life 2 and CS: Source included.

Also, I think (not sure) I read that even though CS:Source is shipping
as HL2's multiplayer, that doesn't mean that there wont be any HL2 DM or
something in the future

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Benjamin
Woodie de Bos
Sent: Wednesday, July 14, 2004 1:02 AM
To: [EMAIL PROTECTED]
Subject: Re: [hlds] ooks server crash

nonsense, its a totally different game. it wont be even running on the
HL2
engine

and you must pay seperate for it like CS:CZ

Regards,

Benjamin de Bos (Woodie)
- FRAGmania.net - Head Administrator
- Web: www.fragmania.net
- Email: [EMAIL PROTECTED]
- Irc: #fragmania.net @ quakenet
- Original Message -
From: spartibus [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Wednesday, July 14, 2004 7:37 AM
Subject: RE: [hlds] ooks server crash


 YETH THIR, CS:S is said to be shipping as HL2's multiplayer.

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of David Fencik
 Sent: Tuesday, July 13, 2004 10:10 PM
 To: [EMAIL PROTECTED]
 Subject: RE: [hlds] ooks server crash

 I thought that hl2 multiplayer was going to be cs:s?

 Dave

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Ooks Server
 Sent: Wednesday, July 14, 2004 12:49 AM
 To: [EMAIL PROTECTED]
 Subject: Re: [hlds] ooks server crash

 If I do, I'll be spamming all of the lists with it :-)

 It really depends on what we can do with HL2 and whether or not the
 online
 play is well suited to Deathmatch, and how much interest there is, and
 how
 much time I have, etc. DM used to be very popular before the
 CounterShite
 infestation, but I'm not sure what HL2 multi-player will be like.

 - Original Message -
 From: Guido [EMAIL PROTECTED]
 To: [EMAIL PROTECTED]
 Sent: Tuesday, July 13, 2004 7:49 PM
 Subject: Re: [hlds] ooks server crash


  Ooks,
  IF  you are going to code it some time, send me a link
 when
 your
  done please.
 
 Thanks
 
  wee
  - Original Message -
  From: Ooks Server [EMAIL PROTECTED]
  To: [EMAIL PROTECTED]
  Sent: Tuesday, July 13, 2004 12:30 AM
  Subject: Re: [hlds] ooks server crash
 
 
   It's running on a PCChips mobo with an Athlon 1200. I'm not sure
 about
   crossing the boundary - this doesn't happen often enough, and I'm
 never
   there when it happens. I'll keep watching, maybe I'll spot
something
 of
   interest. However -with Won going away, my Cold Ice server will
 likewise
  go
   away because it won't run under Steam, and the coder took the code
 and
   vanished off of the face of the earth.
  
   I loved Cold Ice - maybe there will be a Steam version one day, if
I
 have
  to
   code it myself.
  
   - Original Message -
   From: Kevin Ottalini [EMAIL PROTECTED]
   To: [EMAIL PROTECTED]
   Sent: Monday, July 12, 2004 8:37 AM
   Subject: [hlds] ooks server crash
  
  
I might be able to correlate this for you ooks, by any chance is
 the
server motherboad an NFORCE2 based chipset?
   
Alternately, if you happen to have two DIMM memory modules,
if you monitor the memory usage, do they seem to crash the
instant they hit either 50% of the memory usage or cross the
first
DIMM boundary (if there are two different sized DIMMs)?
   
use perfmon.msc (start  run  perfmon.msc) and add
% cpu, page file bytes and virtual bytes for the HLDS process.
   
Here is a link to the CZ HLDS crash I just had (2nd time):
   
  
 

http://home.covad.net/~k25125/Server/FastReality_187hours_8250players_12
 0min
  ute_samples_crashed.htm
   
qUiCkSiLvEr
   
   
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 archives,
   please visit:
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Re: [hlds] ooks server crash

2004-07-14 Thread Agent|BeNt
U CS:S is run off the hl2 engine...thats why its called
sourcelol I thought they where gonne be offering like 2-3 different
packages.Like one thats offline hl2 only one thats hl2+multiplayer and a
Special Edition one that had some extras or something to that effect.
BeNt
Benjamin Woodie de Bos wrote:
nonsense, its a totally different game. it wont be even running on the HL2
engine
and you must pay seperate for it like CS:CZ
Regards,
Benjamin de Bos (Woodie)
- FRAGmania.net - Head Administrator
- Web: www.fragmania.net
- Email: [EMAIL PROTECTED]
- Irc: #fragmania.net @ quakenet
- Original Message -
From: spartibus [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Wednesday, July 14, 2004 7:37 AM
Subject: RE: [hlds] ooks server crash


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RE: [hlds] ooks server crash

2004-07-14 Thread David Fencik
What the heck is the source engine?

Dave


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Napier, Kevin
Sent: Wednesday, July 14, 2004 11:42 AM
To: '[EMAIL PROTECTED]'
Subject: RE: [hlds] ooks server crash

intense ___teamplay___ of Counter-Strike
...ROFL


-Original Message-
From: m0gely [mailto:[EMAIL PROTECTED]
Sent: Wednesday, July 14, 2004 12:40 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlds] ooks server crash


Benjamin Woodie de Bos wrote:
 it wont be even running on the HL2
 engine

http://www.steampowered.com/?area=css_b1

How will Counter-Strike: Source be different from the Half-Life 1 based
Counter-Strike?

CS: Source blends the intense teamplay of Counter-Strike with the
advance technology of Valve's Source engine.

 and you must pay seperate for it like CS:CZ

Numerous sites have posted that it will be included with HL2.

--
- m0gely
http://quake2.telestream.com/
Q2 | Q3A | Counter-strike

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RE: [hlds] ooks server crash

2004-07-14 Thread HLDS List
You're kidding, right?

-Original Message-
From: David Fencik [mailto:[EMAIL PROTECTED]
Sent: Wednesday, July 14, 2004 11:21 AM
To: [EMAIL PROTECTED]
Subject: RE: [hlds] ooks server crash


What the heck is the source engine?

Dave



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RE: [hlds] ooks server crash

2004-07-14 Thread David Fencik
That's not an answer.

Dave

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of HLDS List
Sent: Wednesday, July 14, 2004 2:05 PM
To: [EMAIL PROTECTED]
Subject: RE: [hlds] ooks server crash

You're kidding, right?

-Original Message-
From: David Fencik [mailto:[EMAIL PROTECTED]
Sent: Wednesday, July 14, 2004 11:21 AM
To: [EMAIL PROTECTED]
Subject: RE: [hlds] ooks server crash


What the heck is the source engine?

Dave



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RE: [hlds] ooks server crash

2004-07-14 Thread Darren J. Mason
OMG, you are lucky you haven't been flamed to death already!

If you read the posts here you would have seen the answer to your question
already.

If you haven't been flamed already, you are lucky!

The answer to your question is here posted already before.

Sincerely,
Department of redundancy department.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of David Fencik
Sent: Wednesday, July 14, 2004 11:37 AM
To: [EMAIL PROTECTED]
Subject: RE: [hlds] ooks server crash


That's not an answer.

Dave

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of HLDS List
Sent: Wednesday, July 14, 2004 2:05 PM
To: [EMAIL PROTECTED]
Subject: RE: [hlds] ooks server crash

You're kidding, right?

-Original Message-
From: David Fencik [mailto:[EMAIL PROTECTED]
Sent: Wednesday, July 14, 2004 11:21 AM
To: [EMAIL PROTECTED]
Subject: RE: [hlds] ooks server crash


What the heck is the source engine?

Dave



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RE: [hlds] ooks server crash

2004-07-14 Thread Andrew Simpson
http://www.valvesoftware.com/sourcelicense/

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of David Fencik
Sent: 14 July 2004 17:21
To: [EMAIL PROTECTED]
Subject: RE: [hlds] ooks server crash

What the heck is the source engine?

Dave


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Napier, Kevin
Sent: Wednesday, July 14, 2004 11:42 AM
To: '[EMAIL PROTECTED]'
Subject: RE: [hlds] ooks server crash

intense ___teamplay___ of Counter-Strike
...ROFL


-Original Message-
From: m0gely [mailto:[EMAIL PROTECTED]
Sent: Wednesday, July 14, 2004 12:40 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlds] ooks server crash


Benjamin Woodie de Bos wrote:
 it wont be even running on the HL2
 engine

http://www.steampowered.com/?area=css_b1

How will Counter-Strike: Source be different from the Half-Life 1 based
Counter-Strike?

CS: Source blends the intense teamplay of Counter-Strike with the
advance technology of Valve's Source engine.

 and you must pay seperate for it like CS:CZ

Numerous sites have posted that it will be included with HL2.

--
- m0gely
http://quake2.telestream.com/
Q2 | Q3A | Counter-strike

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RE: [hlds] ooks server crash

2004-07-14 Thread David Fencik
Actually, you're the only one who has flamed me, and that's not an
answer.  In that post, it doesn't offer any explanation to what the
source engine is, and I'd like to know.

Dave

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Darren J. Mason
Sent: Wednesday, July 14, 2004 3:07 PM
To: [EMAIL PROTECTED]
Subject: RE: [hlds] ooks server crash

OMG, you are lucky you haven't been flamed to death already!

If you read the posts here you would have seen the answer to your
question
already.

If you haven't been flamed already, you are lucky!

The answer to your question is here posted already before.

Sincerely,
Department of redundancy department.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of David Fencik
Sent: Wednesday, July 14, 2004 11:37 AM
To: [EMAIL PROTECTED]
Subject: RE: [hlds] ooks server crash


That's not an answer.

Dave

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of HLDS List
Sent: Wednesday, July 14, 2004 2:05 PM
To: [EMAIL PROTECTED]
Subject: RE: [hlds] ooks server crash

You're kidding, right?

-Original Message-
From: David Fencik [mailto:[EMAIL PROTECTED]
Sent: Wednesday, July 14, 2004 11:21 AM
To: [EMAIL PROTECTED]
Subject: RE: [hlds] ooks server crash


What the heck is the source engine?

Dave



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Re: [hlds] ooks server crash

2004-07-14 Thread Guido
Where can you preorder hl2?
- Original Message -
From: David Fencik [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Wednesday, July 14, 2004 2:37 PM
Subject: RE: [hlds] ooks server crash


 That's not an answer.

 Dave

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of HLDS List
 Sent: Wednesday, July 14, 2004 2:05 PM
 To: [EMAIL PROTECTED]
 Subject: RE: [hlds] ooks server crash

 You're kidding, right?

 -Original Message-
 From: David Fencik [mailto:[EMAIL PROTECTED]
 Sent: Wednesday, July 14, 2004 11:21 AM
 To: [EMAIL PROTECTED]
 Subject: RE: [hlds] ooks server crash


 What the heck is the source engine?

 Dave



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Re: [hlds] ooks server crash

2004-07-14 Thread Ooks Server
I believe there will be TFC and CS to start with. What would it take to make
it Death Match? I can't answer that right now, only Valve can tell us. I
would very much hate to see DM go away. I despise CS, but rather enjoy TFC
from time to time. But DM is the game for me. Me against all of the rest of
you. If it moves, kill it. If it doesn't, piss on it (this is from the motd
of my server lol). Argh! guns! big guns! kill! kill! kill! None of this
pansy wansy team stuff..

However, the numbers favor CS, and DM is probably a low priority for Valve.
It's quite possible that it would not be that difficult to make a DM mod,
but again only Valve knows this at this time.


- Original Message -
From: spartibus [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Wednesday, July 14, 2004 1:13 AM
Subject: RE: [hlds] ooks server crash


 Lol, buddy, why do you think it's called Counter-Strike: Source? Because
 its on the SOURCE engine.

 From what I've read, there should be two packages available. 1, is
 Half-Life 2, with no multiplayer, a lite package or whatever, and the
 2nd is the full package, which is Half-Life 2 and CS: Source included.

 Also, I think (not sure) I read that even though CS:Source is shipping
 as HL2's multiplayer, that doesn't mean that there wont be any HL2 DM or
 something in the future

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Benjamin
 Woodie de Bos
 Sent: Wednesday, July 14, 2004 1:02 AM
 To: [EMAIL PROTECTED]
 Subject: Re: [hlds] ooks server crash

 nonsense, its a totally different game. it wont be even running on the
 HL2
 engine

 and you must pay seperate for it like CS:CZ

 Regards,

 Benjamin de Bos (Woodie)
 - FRAGmania.net - Head Administrator
 - Web: www.fragmania.net
 - Email: [EMAIL PROTECTED]
 - Irc: #fragmania.net @ quakenet
 - Original Message -
 From: spartibus [EMAIL PROTECTED]
 To: [EMAIL PROTECTED]
 Sent: Wednesday, July 14, 2004 7:37 AM
 Subject: RE: [hlds] ooks server crash


  YETH THIR, CS:S is said to be shipping as HL2's multiplayer.
 
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of David Fencik
  Sent: Tuesday, July 13, 2004 10:10 PM
  To: [EMAIL PROTECTED]
  Subject: RE: [hlds] ooks server crash
 
  I thought that hl2 multiplayer was going to be cs:s?
 
  Dave
 
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of Ooks Server
  Sent: Wednesday, July 14, 2004 12:49 AM
  To: [EMAIL PROTECTED]
  Subject: Re: [hlds] ooks server crash
 
  If I do, I'll be spamming all of the lists with it :-)
 
  It really depends on what we can do with HL2 and whether or not the
  online
  play is well suited to Deathmatch, and how much interest there is, and
  how
  much time I have, etc. DM used to be very popular before the
  CounterShite
  infestation, but I'm not sure what HL2 multi-player will be like.
 
  - Original Message -
  From: Guido [EMAIL PROTECTED]
  To: [EMAIL PROTECTED]
  Sent: Tuesday, July 13, 2004 7:49 PM
  Subject: Re: [hlds] ooks server crash
 
 
   Ooks,
   IF  you are going to code it some time, send me a link
  when
  your
   done please.
  
  Thanks
  
   wee
   - Original Message -
   From: Ooks Server [EMAIL PROTECTED]
   To: [EMAIL PROTECTED]
   Sent: Tuesday, July 13, 2004 12:30 AM
   Subject: Re: [hlds] ooks server crash
  
  
It's running on a PCChips mobo with an Athlon 1200. I'm not sure
  about
crossing the boundary - this doesn't happen often enough, and I'm
  never
there when it happens. I'll keep watching, maybe I'll spot
 something
  of
interest. However -with Won going away, my Cold Ice server will
  likewise
   go
away because it won't run under Steam, and the coder took the code
  and
vanished off of the face of the earth.
   
I loved Cold Ice - maybe there will be a Steam version one day, if
 I
  have
   to
code it myself.
   
- Original Message -
From: Kevin Ottalini [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Monday, July 12, 2004 8:37 AM
Subject: [hlds] ooks server crash
   
   
 I might be able to correlate this for you ooks, by any chance is
  the
 server motherboad an NFORCE2 based chipset?

 Alternately, if you happen to have two DIMM memory modules,
 if you monitor the memory usage, do they seem to crash the
 instant they hit either 50% of the memory usage or cross the
 first
 DIMM boundary (if there are two different sized DIMMs)?

 use perfmon.msc (start  run  perfmon.msc) and add
 % cpu, page file bytes and virtual bytes for the HLDS process.

 Here is a link to the CZ HLDS crash I just had (2nd time):

   
  
 
 http://home.covad.net/~k25125/Server/FastReality_187hours_8250players_12
  0min
   ute_samples_crashed.htm

 qUiCkSiLvEr


 ___
 To unsubscribe

Re: [hlds] ooks server crash

2004-07-13 Thread Ooks Server
If I do, I'll be spamming all of the lists with it :-)

It really depends on what we can do with HL2 and whether or not the online
play is well suited to Deathmatch, and how much interest there is, and how
much time I have, etc. DM used to be very popular before the CounterShite
infestation, but I'm not sure what HL2 multi-player will be like.

- Original Message -
From: Guido [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Tuesday, July 13, 2004 7:49 PM
Subject: Re: [hlds] ooks server crash


 Ooks,
 IF  you are going to code it some time, send me a link when
your
 done please.

Thanks

 wee
 - Original Message -
 From: Ooks Server [EMAIL PROTECTED]
 To: [EMAIL PROTECTED]
 Sent: Tuesday, July 13, 2004 12:30 AM
 Subject: Re: [hlds] ooks server crash


  It's running on a PCChips mobo with an Athlon 1200. I'm not sure about
  crossing the boundary - this doesn't happen often enough, and I'm never
  there when it happens. I'll keep watching, maybe I'll spot something of
  interest. However -with Won going away, my Cold Ice server will likewise
 go
  away because it won't run under Steam, and the coder took the code and
  vanished off of the face of the earth.
 
  I loved Cold Ice - maybe there will be a Steam version one day, if I
have
 to
  code it myself.
 
  - Original Message -
  From: Kevin Ottalini [EMAIL PROTECTED]
  To: [EMAIL PROTECTED]
  Sent: Monday, July 12, 2004 8:37 AM
  Subject: [hlds] ooks server crash
 
 
   I might be able to correlate this for you ooks, by any chance is the
   server motherboad an NFORCE2 based chipset?
  
   Alternately, if you happen to have two DIMM memory modules,
   if you monitor the memory usage, do they seem to crash the
   instant they hit either 50% of the memory usage or cross the first
   DIMM boundary (if there are two different sized DIMMs)?
  
   use perfmon.msc (start  run  perfmon.msc) and add
   % cpu, page file bytes and virtual bytes for the HLDS process.
  
   Here is a link to the CZ HLDS crash I just had (2nd time):
  
 

http://home.covad.net/~k25125/Server/FastReality_187hours_8250players_120min
 ute_samples_crashed.htm
  
   qUiCkSiLvEr
  
  
   ___
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  please visit:
   http://list.valvesoftware.com/mailman/listinfo/hlds
  
 
 
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 please visit:
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RE: [hlds] ooks server crash

2004-07-13 Thread David Fencik
I thought that hl2 multiplayer was going to be cs:s?

Dave

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ooks Server
Sent: Wednesday, July 14, 2004 12:49 AM
To: [EMAIL PROTECTED]
Subject: Re: [hlds] ooks server crash

If I do, I'll be spamming all of the lists with it :-)

It really depends on what we can do with HL2 and whether or not the
online
play is well suited to Deathmatch, and how much interest there is, and
how
much time I have, etc. DM used to be very popular before the
CounterShite
infestation, but I'm not sure what HL2 multi-player will be like.

- Original Message -
From: Guido [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Tuesday, July 13, 2004 7:49 PM
Subject: Re: [hlds] ooks server crash


 Ooks,
 IF  you are going to code it some time, send me a link
when
your
 done please.

Thanks

 wee
 - Original Message -
 From: Ooks Server [EMAIL PROTECTED]
 To: [EMAIL PROTECTED]
 Sent: Tuesday, July 13, 2004 12:30 AM
 Subject: Re: [hlds] ooks server crash


  It's running on a PCChips mobo with an Athlon 1200. I'm not sure
about
  crossing the boundary - this doesn't happen often enough, and I'm
never
  there when it happens. I'll keep watching, maybe I'll spot something
of
  interest. However -with Won going away, my Cold Ice server will
likewise
 go
  away because it won't run under Steam, and the coder took the code
and
  vanished off of the face of the earth.
 
  I loved Cold Ice - maybe there will be a Steam version one day, if I
have
 to
  code it myself.
 
  - Original Message -
  From: Kevin Ottalini [EMAIL PROTECTED]
  To: [EMAIL PROTECTED]
  Sent: Monday, July 12, 2004 8:37 AM
  Subject: [hlds] ooks server crash
 
 
   I might be able to correlate this for you ooks, by any chance is
the
   server motherboad an NFORCE2 based chipset?
  
   Alternately, if you happen to have two DIMM memory modules,
   if you monitor the memory usage, do they seem to crash the
   instant they hit either 50% of the memory usage or cross the first
   DIMM boundary (if there are two different sized DIMMs)?
  
   use perfmon.msc (start  run  perfmon.msc) and add
   % cpu, page file bytes and virtual bytes for the HLDS process.
  
   Here is a link to the CZ HLDS crash I just had (2nd time):
  
 

http://home.covad.net/~k25125/Server/FastReality_187hours_8250players_12
0min
 ute_samples_crashed.htm
  
   qUiCkSiLvEr
  
  
   ___
   To unsubscribe, edit your list preferences, or view the list
archives,
  please visit:
   http://list.valvesoftware.com/mailman/listinfo/hlds
  
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list
archives,
 please visit:
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RE: [hlds] ooks server crash

2004-07-13 Thread spartibus
YETH THIR, CS:S is said to be shipping as HL2's multiplayer.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of David Fencik
Sent: Tuesday, July 13, 2004 10:10 PM
To: [EMAIL PROTECTED]
Subject: RE: [hlds] ooks server crash

I thought that hl2 multiplayer was going to be cs:s?

Dave

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ooks Server
Sent: Wednesday, July 14, 2004 12:49 AM
To: [EMAIL PROTECTED]
Subject: Re: [hlds] ooks server crash

If I do, I'll be spamming all of the lists with it :-)

It really depends on what we can do with HL2 and whether or not the
online
play is well suited to Deathmatch, and how much interest there is, and
how
much time I have, etc. DM used to be very popular before the
CounterShite
infestation, but I'm not sure what HL2 multi-player will be like.

- Original Message -
From: Guido [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Tuesday, July 13, 2004 7:49 PM
Subject: Re: [hlds] ooks server crash


 Ooks,
 IF  you are going to code it some time, send me a link
when
your
 done please.

Thanks

 wee
 - Original Message -
 From: Ooks Server [EMAIL PROTECTED]
 To: [EMAIL PROTECTED]
 Sent: Tuesday, July 13, 2004 12:30 AM
 Subject: Re: [hlds] ooks server crash


  It's running on a PCChips mobo with an Athlon 1200. I'm not sure
about
  crossing the boundary - this doesn't happen often enough, and I'm
never
  there when it happens. I'll keep watching, maybe I'll spot something
of
  interest. However -with Won going away, my Cold Ice server will
likewise
 go
  away because it won't run under Steam, and the coder took the code
and
  vanished off of the face of the earth.
 
  I loved Cold Ice - maybe there will be a Steam version one day, if I
have
 to
  code it myself.
 
  - Original Message -
  From: Kevin Ottalini [EMAIL PROTECTED]
  To: [EMAIL PROTECTED]
  Sent: Monday, July 12, 2004 8:37 AM
  Subject: [hlds] ooks server crash
 
 
   I might be able to correlate this for you ooks, by any chance is
the
   server motherboad an NFORCE2 based chipset?
  
   Alternately, if you happen to have two DIMM memory modules,
   if you monitor the memory usage, do they seem to crash the
   instant they hit either 50% of the memory usage or cross the first
   DIMM boundary (if there are two different sized DIMMs)?
  
   use perfmon.msc (start  run  perfmon.msc) and add
   % cpu, page file bytes and virtual bytes for the HLDS process.
  
   Here is a link to the CZ HLDS crash I just had (2nd time):
  
 

http://home.covad.net/~k25125/Server/FastReality_187hours_8250players_12
0min
 ute_samples_crashed.htm
  
   qUiCkSiLvEr
  
  
   ___
   To unsubscribe, edit your list preferences, or view the list
archives,
  please visit:
   http://list.valvesoftware.com/mailman/listinfo/hlds
  
 
 
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  To unsubscribe, edit your list preferences, or view the list
archives,
 please visit:
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RE: [hlds] ooks server crash

2004-07-13 Thread Napier, Kevin
god I hope that's wrong.

-Original Message-
From: spartibus [mailto:[EMAIL PROTECTED]
Sent: Wednesday, July 14, 2004 1:38 AM
To: [EMAIL PROTECTED]
Subject: RE: [hlds] ooks server crash


YETH THIR, CS:S is said to be shipping as HL2's multiplayer.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of David Fencik
Sent: Tuesday, July 13, 2004 10:10 PM
To: [EMAIL PROTECTED]
Subject: RE: [hlds] ooks server crash

I thought that hl2 multiplayer was going to be cs:s?

Dave

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ooks Server
Sent: Wednesday, July 14, 2004 12:49 AM
To: [EMAIL PROTECTED]
Subject: Re: [hlds] ooks server crash

If I do, I'll be spamming all of the lists with it :-)

It really depends on what we can do with HL2 and whether or not the
online
play is well suited to Deathmatch, and how much interest there is, and
how
much time I have, etc. DM used to be very popular before the
CounterShite
infestation, but I'm not sure what HL2 multi-player will be like.

- Original Message -
From: Guido [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Tuesday, July 13, 2004 7:49 PM
Subject: Re: [hlds] ooks server crash


 Ooks,
 IF  you are going to code it some time, send me a link
when
your
 done please.

Thanks

 wee
 - Original Message -
 From: Ooks Server [EMAIL PROTECTED]
 To: [EMAIL PROTECTED]
 Sent: Tuesday, July 13, 2004 12:30 AM
 Subject: Re: [hlds] ooks server crash


  It's running on a PCChips mobo with an Athlon 1200. I'm not sure
about
  crossing the boundary - this doesn't happen often enough, and I'm
never
  there when it happens. I'll keep watching, maybe I'll spot something
of
  interest. However -with Won going away, my Cold Ice server will
likewise
 go
  away because it won't run under Steam, and the coder took the code
and
  vanished off of the face of the earth.
 
  I loved Cold Ice - maybe there will be a Steam version one day, if I
have
 to
  code it myself.
 
  - Original Message -
  From: Kevin Ottalini [EMAIL PROTECTED]
  To: [EMAIL PROTECTED]
  Sent: Monday, July 12, 2004 8:37 AM
  Subject: [hlds] ooks server crash
 
 
   I might be able to correlate this for you ooks, by any chance is
the
   server motherboad an NFORCE2 based chipset?
  
   Alternately, if you happen to have two DIMM memory modules,
   if you monitor the memory usage, do they seem to crash the
   instant they hit either 50% of the memory usage or cross the first
   DIMM boundary (if there are two different sized DIMMs)?
  
   use perfmon.msc (start  run  perfmon.msc) and add
   % cpu, page file bytes and virtual bytes for the HLDS process.
  
   Here is a link to the CZ HLDS crash I just had (2nd time):
  
 

http://home.covad.net/~k25125/Server/FastReality_187hours_8250players_12
0min
 ute_samples_crashed.htm
  
   qUiCkSiLvEr
  
  
   ___
   To unsubscribe, edit your list preferences, or view the list
archives,
  please visit:
   http://list.valvesoftware.com/mailman/listinfo/hlds
  
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list
archives,
 please visit:
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Re: [hlds] ooks server crash

2004-07-12 Thread Ooks Server
It's running on a PCChips mobo with an Athlon 1200. I'm not sure about
crossing the boundary - this doesn't happen often enough, and I'm never
there when it happens. I'll keep watching, maybe I'll spot something of
interest. However -with Won going away, my Cold Ice server will likewise go
away because it won't run under Steam, and the coder took the code and
vanished off of the face of the earth.

I loved Cold Ice - maybe there will be a Steam version one day, if I have to
code it myself.

- Original Message -
From: Kevin Ottalini [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Monday, July 12, 2004 8:37 AM
Subject: [hlds] ooks server crash


 I might be able to correlate this for you ooks, by any chance is the
 server motherboad an NFORCE2 based chipset?

 Alternately, if you happen to have two DIMM memory modules,
 if you monitor the memory usage, do they seem to crash the
 instant they hit either 50% of the memory usage or cross the first
 DIMM boundary (if there are two different sized DIMMs)?

 use perfmon.msc (start  run  perfmon.msc) and add
 % cpu, page file bytes and virtual bytes for the HLDS process.

 Here is a link to the CZ HLDS crash I just had (2nd time):

http://home.covad.net/~k25125/Server/FastReality_187hours_8250players_120minute_samples_crashed.htm

 qUiCkSiLvEr


 ___
 To unsubscribe, edit your list preferences, or view the list archives,
please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds



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