Re: [hlds] sv_region ignored

2012-12-05 Thread BOOM! Gaming Support
John, I recently forwarded similar info to Eric Smith at Valve and hetold me
he was forwarding the info to someone to resolve. Below is what I disocvered
a while back about the sv_region setting and how it effects servers. I
wanted to post it but was hoping Valve would send out something about it
instead. Since that hasn't happened, I'll share my findings that were sent
to Valve a couple weeks ago:

I have discovered some strange behavior with the sv_region setting on my
TF2 servers that I felt you should know about immediately. I didn't want to
post it on the email list until you reviewed it and was hoping you could
release a message via the hlds list about it today. 

I have always used sv_region 255 for my US West Coast TF2 servers because I
wanted them to appear in the default ALL list. A while ago I found using
sv_region 1 caused the servers not to list in ALL list. My experience is
that most people use the default unfiltered ALL servers setting so my
servers showing being in that list was very important to me. I was told that
this issue was apparently resolved at some point but I didn't change my
servers back to 1 until this morning.

What I discovered after resetting my servers to Region 1 and testing them in
the server list was as follows. 

The first thing I found was that a bunch of servers from the west coast were
showing up in the east coast filtered server list. After seeing this, I
started playing with one of my Windows TF2 servers and found the following:

When choosing sv_region 0 (US-East) - This Region simply doesn't work on my
servers. If I enter 'sv_region 0' into the server console, the region will
not change from what it was previously set to. Even more interesting is that
if the server is booted with sv_region set to 0, the sv_region value is
completely ignored and the server's region remains at the setting it was at
prior to the restart. If I change the region from 0 to anything else after
booting it with 0, the setting will change in about 10 seconds and the
server will show the correct region in the Steam WEB API.

Other things I discovered with regard to the region settings after some
testing:

When choosing sv_region 1 (US-West) My server appears in ALL, US-WEST
and also US-EAST 
When choosing sv_region 2 (SOUTH AMERICA) My server appears in ALL and
US-EAST but NOT South America where it should
When choosing sv_region 255 (ALL) My server appears in ALL,  US-EAST not
US-WEST

I found that the above issues are also occuring on an NFO Linux VPS server
my friend owns  as well, however the NFO folks are employing some sort of
workaround for their servers because no matter what region the NFO client
uses for US East Coast servers, the server only shows in the US East Coast
list and the WEB API reports a -1 region code. Example here:
70.42.74.155:27015 NFOservers.com

Anyway, you get the idea. There's something wrong with the sv_region
variable that needs a second look and I just wanted you to be aware. For
now, I'm successfully using sv_region 1 for my west coast servers, but
people on the east coast of the US using sv_region 0 are probably hosed and
don't even know it.

Regards,
Mike Vail

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of John
Sent: Wednesday, December 05, 2012 1:34 AM
To: Half-Life dedicated Win32 server mailing list
Subject: [hlds] sv_region ignored

I noticed today that setting sv_region 0 doesn't work to change the output
of the tool at
http://api.steampowered.com/ISteamApps/GetServersAtAddress/v0001?addr=x.x.x.
x
(it still shows a region value of whatever was previously specified, or -1).
Using another number does change that value. I delved deeper and found that
the location field in the Steam browser is also being ignored, as I see many
region 3 servers (for instance) when I try to filter for US - East.

Is this intentional?

-John

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Re: [hlds] sv_region ignored

2012-12-05 Thread Kyle Sanderson
Didn't Valve copy Setti and start returning server results based on
geographical locations instead of by octet? I guess what I'm asking is why
does sv_region still exist when the change occurred two(?) years ago...

Thanks,
Kyle.
John, I recently forwarded similar info to Eric Smith at Valve and hetold me
he was forwarding the info to someone to resolve. Below is what I disocvered
a while back about the sv_region setting and how it effects servers. I
wanted to post it but was hoping Valve would send out something about it
instead. Since that hasn't happened, I'll share my findings that were sent
to Valve a couple weeks ago:

I have discovered some strange behavior with the sv_region setting on my
TF2 servers that I felt you should know about immediately. I didn't want to
post it on the email list until you reviewed it and was hoping you could
release a message via the hlds list about it today.

I have always used sv_region 255 for my US West Coast TF2 servers because I
wanted them to appear in the default ALL list. A while ago I found using
sv_region 1 caused the servers not to list in ALL list. My experience is
that most people use the default unfiltered ALL servers setting so my
servers showing being in that list was very important to me. I was told that
this issue was apparently resolved at some point but I didn't change my
servers back to 1 until this morning.

What I discovered after resetting my servers to Region 1 and testing them in
the server list was as follows.

The first thing I found was that a bunch of servers from the west coast were
showing up in the east coast filtered server list. After seeing this, I
started playing with one of my Windows TF2 servers and found the following:

When choosing sv_region 0 (US-East) - This Region simply doesn't work on my
servers. If I enter 'sv_region 0' into the server console, the region will
not change from what it was previously set to. Even more interesting is that
if the server is booted with sv_region set to 0, the sv_region value is
completely ignored and the server's region remains at the setting it was at
prior to the restart. If I change the region from 0 to anything else after
booting it with 0, the setting will change in about 10 seconds and the
server will show the correct region in the Steam WEB API.

Other things I discovered with regard to the region settings after some
testing:

When choosing sv_region 1 (US-West) My server appears in ALL, US-WEST
and also US-EAST
When choosing sv_region 2 (SOUTH AMERICA) My server appears in ALL and
US-EAST but NOT South America where it should
When choosing sv_region 255 (ALL) My server appears in ALL,  US-EAST not
US-WEST

I found that the above issues are also occuring on an NFO Linux VPS server
my friend owns  as well, however the NFO folks are employing some sort of
workaround for their servers because no matter what region the NFO client
uses for US East Coast servers, the server only shows in the US East Coast
list and the WEB API reports a -1 region code. Example here:
70.42.74.155:27015 NFOservers.com

Anyway, you get the idea. There's something wrong with the sv_region
variable that needs a second look and I just wanted you to be aware. For
now, I'm successfully using sv_region 1 for my west coast servers, but
people on the east coast of the US using sv_region 0 are probably hosed and
don't even know it.

Regards,
Mike Vail

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of John
Sent: Wednesday, December 05, 2012 1:34 AM
To: Half-Life dedicated Win32 server mailing list
Subject: [hlds] sv_region ignored

I noticed today that setting sv_region 0 doesn't work to change the output
of the tool at
http://api.steampowered.com/ISteamApps/GetServersAtAddress/v0001?addr=x.x.x.
x
(it still shows a region value of whatever was previously specified, or -1).
Using another number does change that value. I delved deeper and found that
the location field in the Steam browser is also being ignored, as I see many
region 3 servers (for instance) when I try to filter for US - East.

Is this intentional?

-John

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Re: [hlds] sv_region ignored

2012-12-05 Thread John
Thanks for your previous extra work in troubleshooting this, Mike. I 
hope that it is fixed soon.


Kyle, specifying a region is still (at least theoretically) useful in 
paring down the server list in the browser, allowing it to load to 
completion faster. If it is an intentionally abandoned feature, the 
option should be removed from the client.


-John

On 12/5/2012 1:50 AM, BOOM! Gaming Support wrote:

John, I recently forwarded similar info to Eric Smith at Valve and hetold me
he was forwarding the info to someone to resolve. Below is what I disocvered
a while back about the sv_region setting and how it effects servers. I
wanted to post it but was hoping Valve would send out something about it
instead. Since that hasn't happened, I'll share my findings that were sent
to Valve a couple weeks ago:

I have discovered some strange behavior with the sv_region setting on my
TF2 servers that I felt you should know about immediately. I didn't want to
post it on the email list until you reviewed it and was hoping you could
release a message via the hlds list about it today.

I have always used sv_region 255 for my US West Coast TF2 servers because I
wanted them to appear in the default ALL list. A while ago I found using
sv_region 1 caused the servers not to list in ALL list. My experience is
that most people use the default unfiltered ALL servers setting so my
servers showing being in that list was very important to me. I was told that
this issue was apparently resolved at some point but I didn't change my
servers back to 1 until this morning.

What I discovered after resetting my servers to Region 1 and testing them in
the server list was as follows.

The first thing I found was that a bunch of servers from the west coast were
showing up in the east coast filtered server list. After seeing this, I
started playing with one of my Windows TF2 servers and found the following:

When choosing sv_region 0 (US-East) - This Region simply doesn't work on my
servers. If I enter 'sv_region 0' into the server console, the region will
not change from what it was previously set to. Even more interesting is that
if the server is booted with sv_region set to 0, the sv_region value is
completely ignored and the server's region remains at the setting it was at
prior to the restart. If I change the region from 0 to anything else after
booting it with 0, the setting will change in about 10 seconds and the
server will show the correct region in the Steam WEB API.

Other things I discovered with regard to the region settings after some
testing:

When choosing sv_region 1 (US-West) My server appears in ALL, US-WEST
and also US-EAST
When choosing sv_region 2 (SOUTH AMERICA) My server appears in ALL and
US-EAST but NOT South America where it should
When choosing sv_region 255 (ALL) My server appears in ALL,  US-EAST not
US-WEST

I found that the above issues are also occuring on an NFO Linux VPS server
my friend owns  as well, however the NFO folks are employing some sort of
workaround for their servers because no matter what region the NFO client
uses for US East Coast servers, the server only shows in the US East Coast
list and the WEB API reports a -1 region code. Example here:
70.42.74.155:27015 NFOservers.com

Anyway, you get the idea. There's something wrong with the sv_region
variable that needs a second look and I just wanted you to be aware. For
now, I'm successfully using sv_region 1 for my west coast servers, but
people on the east coast of the US using sv_region 0 are probably hosed and
don't even know it.

Regards,
Mike Vail

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of John
Sent: Wednesday, December 05, 2012 1:34 AM
To: Half-Life dedicated Win32 server mailing list
Subject: [hlds] sv_region ignored

I noticed today that setting sv_region 0 doesn't work to change the output
of the tool at
http://api.steampowered.com/ISteamApps/GetServersAtAddress/v0001?addr=x.x.x.
x
(it still shows a region value of whatever was previously specified, or -1).
Using another number does change that value. I delved deeper and found that
the location field in the Steam browser is also being ignored, as I see many
region 3 servers (for instance) when I try to filter for US - East.

Is this intentional?

-John

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Re: [hlds] sv_region ignored

2012-12-05 Thread Kyle Sanderson
Hi John,

I totally agree that the feature is useful, I use it often. What I totally
disagree with is relying on the end user to set the value properly (on the
server). The data is already available to the master of where the server is
geographically located in relation to the client. The only thing I
suggested was to deprecate the convar from servers and don't duplicate
already available data. It would solve a lot of problems, and would stop
cheaters from abusing this with bogus data (being listed in every region).

Thanks,
Kyle.


On Wed, Dec 5, 2012 at 12:27 PM, John lists.va...@nuclearfallout.netwrote:

 Thanks for your previous extra work in troubleshooting this, Mike. I hope
 that it is fixed soon.

 Kyle, specifying a region is still (at least theoretically) useful in
 paring down the server list in the browser, allowing it to load to
 completion faster. If it is an intentionally abandoned feature, the option
 should be removed from the client.

 -John


 On 12/5/2012 1:50 AM, BOOM! Gaming Support wrote:

 John, I recently forwarded similar info to Eric Smith at Valve and hetold
 me
 he was forwarding the info to someone to resolve. Below is what I
 disocvered
 a while back about the sv_region setting and how it effects servers. I
 wanted to post it but was hoping Valve would send out something about it
 instead. Since that hasn't happened, I'll share my findings that were sent
 to Valve a couple weeks ago:

 I have discovered some strange behavior with the sv_region setting on my
 TF2 servers that I felt you should know about immediately. I didn't want
 to
 post it on the email list until you reviewed it and was hoping you could
 release a message via the hlds list about it today.

 I have always used sv_region 255 for my US West Coast TF2 servers because
 I
 wanted them to appear in the default ALL list. A while ago I found
 using
 sv_region 1 caused the servers not to list in ALL list. My experience is
 that most people use the default unfiltered ALL servers setting so my
 servers showing being in that list was very important to me. I was told
 that
 this issue was apparently resolved at some point but I didn't change my
 servers back to 1 until this morning.

 What I discovered after resetting my servers to Region 1 and testing them
 in
 the server list was as follows.

 The first thing I found was that a bunch of servers from the west coast
 were
 showing up in the east coast filtered server list. After seeing this, I
 started playing with one of my Windows TF2 servers and found the
 following:

 When choosing sv_region 0 (US-East) - This Region simply doesn't work on
 my
 servers. If I enter 'sv_region 0' into the server console, the region will
 not change from what it was previously set to. Even more interesting is
 that
 if the server is booted with sv_region set to 0, the sv_region value is
 completely ignored and the server's region remains at the setting it was
 at
 prior to the restart. If I change the region from 0 to anything else after
 booting it with 0, the setting will change in about 10 seconds and the
 server will show the correct region in the Steam WEB API.

 Other things I discovered with regard to the region settings after some
 testing:

 When choosing sv_region 1 (US-West) My server appears in ALL, US-WEST
 and also US-EAST
 When choosing sv_region 2 (SOUTH AMERICA) My server appears in ALL and
 US-EAST but NOT South America where it should
 When choosing sv_region 255 (ALL) My server appears in ALL,  US-EAST
 not
 US-WEST

 I found that the above issues are also occuring on an NFO Linux VPS server
 my friend owns  as well, however the NFO folks are employing some sort of
 workaround for their servers because no matter what region the NFO client
 uses for US East Coast servers, the server only shows in the US East Coast
 list and the WEB API reports a -1 region code. Example here:
 70.42.74.155:27015 NFOservers.com

 Anyway, you get the idea. There's something wrong with the sv_region
 variable that needs a second look and I just wanted you to be aware. For
 now, I'm successfully using sv_region 1 for my west coast servers, but
 people on the east coast of the US using sv_region 0 are probably hosed
 and
 don't even know it.

 Regards,
 Mike Vail

 -Original Message-
 From: 
 hlds-bounces@list.**valvesoftware.comhlds-boun...@list.valvesoftware.com
 [mailto:hlds-bounces@list.**valvesoftware.comhlds-boun...@list.valvesoftware.com]
 On Behalf Of John
 Sent: Wednesday, December 05, 2012 1:34 AM
 To: Half-Life dedicated Win32 server mailing list
 Subject: [hlds] sv_region ignored

 I noticed today that setting sv_region 0 doesn't work to change the output
 of the tool at
 http://api.steampowered.com/**ISteamApps/**GetServersAtAddress/v0001?**
 addr=x.x.xhttp://api.steampowered.com/ISteamApps/GetServersAtAddress/v0001?addr=x.x.x
 .
 x
 (it still shows a region value of whatever was previously specified, or
 -1).
 Using another number does change that value. I delved 

Re: [hlds] sv_region ignored

2012-12-05 Thread John

On 12/5/2012 12:50 PM, Kyle Sanderson wrote:
I totally agree that the feature is useful, I use it often. What I 
totally disagree with is relying on the end user to set the value 
properly (on the server). The data is already available to the master 
of where the server is geographically located in relation to the 
client. The only thing I suggested was to deprecate the convar from 
servers and don't duplicate already available data. It would solve a 
lot of problems, and would stop cheaters from abusing this with bogus 
data (being listed in every region).


If it's removed from servers, then it also needs to be removed from 
clients -- there's no sense in having clients choosing an option that 
doesn't actually do anything, or than does something very different than 
they expect.


In terms of bogus data, I imagine that you're talking about people 
running multiple servers at the same physical location and claiming them 
to be in different regions? If that's a serious problem, then it should 
be possible to limit that abuse at the master server by preventing 
servers with similar IPs from submitting different regions, and/or 
requiring that any selected region be on the same continent as the 
internal GeoIP guess.


-John

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Re: [hlds] sv_region ignored

2012-12-05 Thread Kyle Sanderson
If it's removed from servers, then it also needs to be removed from
clients -- there's no sense in having clients choosing an option that
doesn't actually do anything, or than does something very different than
they expect.

Why?! This sounds horrible. The feature is totally broken at the moment,
but it's great to have.

 In terms of bogus data, I imagine that you're talking about people
running multiple servers at the same physical location and claiming them to
be in different regions?

There was a 'magic' value that you could send to be listed in every region.
While I believe it was fixed recently, I'm not sure.

 If that's a serious problem, then it should be possible to limit that
abuse at the master server by preventing servers with similar IPs from
submitting different regions, and/or requiring that any selected region be
on the same continent as the internal GeoIP guess.

Like I initially said, since 2010 GeoIP has been used to determine the
players Region and (semi-)correctly return results accordingly based on
location. This is instead of returning results by the closest network
(octet). The only thing I've been suggesting is kill off sv_region and move
the legacy system over to GeoIP. GeoIP is fairly accurate now, I don't
think anyone needs to be manually reporting their region in 2012 (nearing
2013). Doing so would end this abuse, and would have *everyones* server
being correctly added to the proper region. I don't really see a down side,
besides slightly increased logic on the two masters, and cheaters not being
able to cheat ;)

Thanks,
Kyle.

On Wed, Dec 5, 2012 at 1:14 PM, John lists.va...@nuclearfallout.net wrote:

 On 12/5/2012 12:50 PM, Kyle Sanderson wrote:

 I totally agree that the feature is useful, I use it often. What I
 totally disagree with is relying on the end user to set the value properly
 (on the server). The data is already available to the master of where the
 server is geographically located in relation to the client. The only thing
 I suggested was to deprecate the convar from servers and don't duplicate
 already available data. It would solve a lot of problems, and would stop
 cheaters from abusing this with bogus data (being listed in every region).


 If it's removed from servers, then it also needs to be removed from
 clients -- there's no sense in having clients choosing an option that
 doesn't actually do anything, or than does something very different than
 they expect.

 In terms of bogus data, I imagine that you're talking about people running
 multiple servers at the same physical location and claiming them to be in
 different regions? If that's a serious problem, then it should be possible
 to limit that abuse at the master server by preventing servers with similar
 IPs from submitting different regions, and/or requiring that any selected
 region be on the same continent as the internal GeoIP guess.


 -John

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Re: [hlds] sv_region ignored

2012-12-05 Thread John

On 12/5/2012 1:56 PM, Kyle Sanderson wrote:
Like I initially said, since 2010 GeoIP has been used to determine the 
players Region and (semi-)correctly return results accordingly based 
on location. This is instead of returning results by the closest 
network (octet). 


My understanding was that it estimated the distance from the client to 
each server IP, and used this to determine which servers to ping first. 
This works independent of regions.


The only thing I've been suggesting is kill off sv_region and move the 
legacy system over to GeoIP. GeoIP is fairly accurate now, I don't 
think anyone needs to be manually reporting their region in 2012 
(nearing 2013). Doing so would end this abuse, and would have 
*everyones* server being correctly added to the proper region. I don't 
really see a down side, besides slightly increased logic on the two 
masters, and cheaters not being able to cheat ;)


This is a debate that has come up with other networks. A few downsides 
to a purely automated system include that GeoIP lookups are not always 
accurate when it comes to server IPs (the nature of the data sources 
mean it is much more accurate with client IPs), that they don't handle 
border cases well (should Chicago be considered east coast, or west 
coast? ... the server admin should be able to decide), and that 
sometimes further servers perform better and are justified in overriding 
the setting (many servers in NYC perform better for BR players than BR 
servers, for instance, and as a result some BR-based server admins buy 
servers in NYC and want them shown as S. America).


I wasn't looking to start a debate about whether sv_region should be 
kept or its design fundamentally changed. I just meant to point out that 
the current system has clear bugs (however you look at it).


-John

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Re: [hlds] sv_region ignored

2012-12-05 Thread Kyle Sanderson
One of the major new features is the new Masters should return dedicated
servers ordered by their geographical distance from the player requesting
the server list, making for lower latency and better connections.

I've been totally incorrect for two years... . Thanks for the correction
John!

Sorry for the garbage,
Kyle.


On Wed, Dec 5, 2012 at 2:20 PM, John lists.va...@nuclearfallout.net wrote:

 On 12/5/2012 1:56 PM, Kyle Sanderson wrote:

 Like I initially said, since 2010 GeoIP has been used to determine the
 players Region and (semi-)correctly return results accordingly based on
 location. This is instead of returning results by the closest network
 (octet).


 My understanding was that it estimated the distance from the client to
 each server IP, and used this to determine which servers to ping first.
 This works independent of regions.


  The only thing I've been suggesting is kill off sv_region and move the
 legacy system over to GeoIP. GeoIP is fairly accurate now, I don't think
 anyone needs to be manually reporting their region in 2012 (nearing 2013).
 Doing so would end this abuse, and would have *everyones* server being
 correctly added to the proper region. I don't really see a down side,
 besides slightly increased logic on the two masters, and cheaters not being
 able to cheat ;)


 This is a debate that has come up with other networks. A few downsides to
 a purely automated system include that GeoIP lookups are not always
 accurate when it comes to server IPs (the nature of the data sources mean
 it is much more accurate with client IPs), that they don't handle border
 cases well (should Chicago be considered east coast, or west coast? ... the
 server admin should be able to decide), and that sometimes further servers
 perform better and are justified in overriding the setting (many servers in
 NYC perform better for BR players than BR servers, for instance, and as a
 result some BR-based server admins buy servers in NYC and want them shown
 as S. America).

 I wasn't looking to start a debate about whether sv_region should be kept
 or its design fundamentally changed. I just meant to point out that the
 current system has clear bugs (however you look at it).


 -John

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Re: [hlds] sv_region

2006-02-24 Thread ooksserver

Can you have multiple settings? I have a lot of regulars from Europe,
Germany and Italy, for example. What if I want Europe and West Coast US to
see my server?

(Sorry, dex, don't have answer, just more questions)




Anyone have any thoughts on what sv_region to set for central areas (texas
and chicago for instance)

With the country split into east and west it seems like neither would be a
very good setting for something central. With alfreds post a while back
about 255 not being a good setting as you will not get reported as much.

Thanks
dex




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RE: [hlds] sv_region

2006-02-24 Thread Affordablegameservers.com
as far as I can tell its only able to be set once.

dex

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of
[EMAIL PROTECTED]
Sent: Friday, February 24, 2006 1:15 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] sv_region


Can you have multiple settings? I have a lot of regulars from Europe,
Germany and Italy, for example. What if I want Europe and West Coast US to
see my server?

(Sorry, dex, don't have answer, just more questions)



 Anyone have any thoughts on what sv_region to set for central areas (texas
 and chicago for instance)

 With the country split into east and west it seems like neither would be a
 very good setting for something central. With alfreds post a while back
 about 255 not being a good setting as you will not get reported as much.

 Thanks
 dex



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RE: [hlds] sv_region

2006-02-24 Thread Alexander Kobbevik
Europe ftw 3

255 looks like a binary number-setting for all zones.

 1-2-4-8-16-32-64-128 =255
Could I dare to guess we then have 8 world zones?

Lets say you want to enable 3 zones; 3,4 and 7
1001100=76?

Just a guess =)


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
[EMAIL PROTECTED]
Sent: 24. februar 2006 19:15
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] sv_region

Can you have multiple settings? I have a lot of regulars from Europe,
Germany and Italy, for example. What if I want Europe and West Coast US
to see my server?

(Sorry, dex, don't have answer, just more questions)



 Anyone have any thoughts on what sv_region to set for central areas
 (texas and chicago for instance)

 With the country split into east and west it seems like neither would
 be a very good setting for something central. With alfreds post a
 while back about 255 not being a good setting as you will not get
reported as much.

 Thanks
 dex



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RE: [hlds] sv_region

2006-02-24 Thread Affordablegameservers.com
the way i understand the setting is its where your server shows up in other
peoples lists.

east us 0
west us 1

This would mean someone in say in new mexico wouldnt see a server on their
steam browser in texas if it has an sv_region set to region 0 if my
imaginary east west line is correctly placed.

dex


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of
[EMAIL PROTECTED]
Sent: Friday, February 24, 2006 4:32 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] sv_region


So it's not a bitwise setting? 1-2-4-8-16-32-64-128  255? IOW 255 is just
another region, and excludes from all of the others and someone who selects
something other then 255 won't see your server?



- Original Message -
From: Affordablegameservers.com [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Friday, February 24, 2006 12:17 PM
Subject: RE: [hlds] sv_region


 255 is world but alfred posted 3 months ago about not using this because
 you
 dont get inclusing in the list as well.

 so my central people are in a quandry. The simple answer is set it to the
 region the owner is in but thats not really always a good thing either.


 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] Behalf Of Alexander
 Kobbevik
 Sent: Friday, February 24, 2006 3:04 PM
 To: hlds@list.valvesoftware.com
 Subject: RE: [hlds] sv_region


 Europe ftw 3

 255 looks like a binary number-setting for all zones.

 1-2-4-8-16-32-64-128 =255
 Could I dare to guess we then have 8 world zones?

 Lets say you want to enable 3 zones; 3,4 and 7
 1001100=76?

 Just a guess =)


 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of
 [EMAIL PROTECTED]
 Sent: 24. februar 2006 19:15
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] sv_region

 Can you have multiple settings? I have a lot of regulars from Europe,
 Germany and Italy, for example. What if I want Europe and West Coast US
 to see my server?

 (Sorry, dex, don't have answer, just more questions)



 Anyone have any thoughts on what sv_region to set for central areas
 (texas and chicago for instance)

 With the country split into east and west it seems like neither would
 be a very good setting for something central. With alfreds post a
 while back about 255 not being a good setting as you will not get
 reported as much.

 Thanks
 dex



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 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

 ___
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 please visit:
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Re: [hlds] sv_region

2006-02-24 Thread Dan Sorenson
At 11:44 AM 2/24/2006 -0500, you wrote:

Anyone have any thoughts on what sv_region to set for central areas (texas
and chicago for instance)

I'd run a traceroute to some well-known east and west coast
sites (www.nytimes.com and www.sfgate.com, as two examples) and take
a look at how those travel.  Chances are you're going to be a lot
closer to the east coast in terms of hops from Chicago, not certain
about the Texas location (many head through KC then Denver to reach
the West coast, but it may be homed out of one of the east-coast
backbones like Virginia and New York.

You might also run those traceroutes against the major
service providers, like www.level3.net, global.mci.com (uunet),
www.qwest.net, and www.att.net.  The closer you are to one of those,
perhaps choose the region that the provider is more heavily in?

- Dan

* Dan Sorenson  DoD #1066  A.H.M.C. #35 [EMAIL PROTECTED] *
* Vikings?  There ain't no vikings here.  Just us honest farmers.   *
* The town was burning, the villagers were dead.  They didn't need  *
* those sheep anyway.  That's our story and we're sticking to it.   *


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RE: [hlds] sv_region

2006-02-24 Thread Jason O. Washburn
That can't be right.  We have servers all over the country and they show
up on our server lists.  If I understand correctly what your saying.
Can valve /steam answer this question once and for all?  I live in the
Midwest also so this question is of importance to me and my local
servers.

Jason

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
Affordablegameservers.com
Sent: Friday, February 24, 2006 3:59 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] sv_region

the way i understand the setting is its where your server shows up in
other
peoples lists.

east us 0
west us 1

This would mean someone in say in new mexico wouldnt see a server on
their
steam browser in texas if it has an sv_region set to region 0 if my
imaginary east west line is correctly placed.

dex


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of
[EMAIL PROTECTED]
Sent: Friday, February 24, 2006 4:32 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] sv_region


So it's not a bitwise setting? 1-2-4-8-16-32-64-128  255? IOW 255 is
just
another region, and excludes from all of the others and someone who
selects
something other then 255 won't see your server?



- Original Message -
From: Affordablegameservers.com [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Friday, February 24, 2006 12:17 PM
Subject: RE: [hlds] sv_region


 255 is world but alfred posted 3 months ago about not using this
because
 you
 dont get inclusing in the list as well.

 so my central people are in a quandry. The simple answer is set it to
the
 region the owner is in but thats not really always a good thing
either.


 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] Behalf Of Alexander
 Kobbevik
 Sent: Friday, February 24, 2006 3:04 PM
 To: hlds@list.valvesoftware.com
 Subject: RE: [hlds] sv_region


 Europe ftw 3

 255 looks like a binary number-setting for all zones.

 1-2-4-8-16-32-64-128 =255
 Could I dare to guess we then have 8 world zones?

 Lets say you want to enable 3 zones; 3,4 and 7
 1001100=76?

 Just a guess =)


 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of
 [EMAIL PROTECTED]
 Sent: 24. februar 2006 19:15
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] sv_region

 Can you have multiple settings? I have a lot of regulars from Europe,
 Germany and Italy, for example. What if I want Europe and West Coast
US
 to see my server?

 (Sorry, dex, don't have answer, just more questions)



 Anyone have any thoughts on what sv_region to set for central areas
 (texas and chicago for instance)

 With the country split into east and west it seems like neither would
 be a very good setting for something central. With alfreds post a
 while back about 255 not being a good setting as you will not get
 reported as much.

 Thanks
 dex



 ___
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 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

 ___
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 please visit:
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RE: [hlds] sv_region

2006-02-24 Thread Affordablegameservers.com
I have run into it before region 1 people with region 0 servers cant see
them and they think they are not on the list.


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Jason O. Washburn
Sent: Saturday, February 25, 2006 1:02 AM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] sv_region


That can't be right.  We have servers all over the country and they show
up on our server lists.  If I understand correctly what your saying.
Can valve /steam answer this question once and for all?  I live in the
Midwest also so this question is of importance to me and my local
servers.

Jason

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
Affordablegameservers.com
Sent: Friday, February 24, 2006 3:59 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] sv_region

the way i understand the setting is its where your server shows up in
other
peoples lists.

east us 0
west us 1

This would mean someone in say in new mexico wouldnt see a server on
their
steam browser in texas if it has an sv_region set to region 0 if my
imaginary east west line is correctly placed.

dex


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of
[EMAIL PROTECTED]
Sent: Friday, February 24, 2006 4:32 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] sv_region


So it's not a bitwise setting? 1-2-4-8-16-32-64-128  255? IOW 255 is
just
another region, and excludes from all of the others and someone who
selects
something other then 255 won't see your server?



- Original Message -
From: Affordablegameservers.com [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Friday, February 24, 2006 12:17 PM
Subject: RE: [hlds] sv_region


 255 is world but alfred posted 3 months ago about not using this
because
 you
 dont get inclusing in the list as well.

 so my central people are in a quandry. The simple answer is set it to
the
 region the owner is in but thats not really always a good thing
either.


 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] Behalf Of Alexander
 Kobbevik
 Sent: Friday, February 24, 2006 3:04 PM
 To: hlds@list.valvesoftware.com
 Subject: RE: [hlds] sv_region


 Europe ftw 3

 255 looks like a binary number-setting for all zones.

 1-2-4-8-16-32-64-128 =255
 Could I dare to guess we then have 8 world zones?

 Lets say you want to enable 3 zones; 3,4 and 7
 1001100=76?

 Just a guess =)


 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of
 [EMAIL PROTECTED]
 Sent: 24. februar 2006 19:15
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] sv_region

 Can you have multiple settings? I have a lot of regulars from Europe,
 Germany and Italy, for example. What if I want Europe and West Coast
US
 to see my server?

 (Sorry, dex, don't have answer, just more questions)



 Anyone have any thoughts on what sv_region to set for central areas
 (texas and chicago for instance)

 With the country split into east and west it seems like neither would
 be a very good setting for something central. With alfreds post a
 while back about 255 not being a good setting as you will not get
 reported as much.

 Thanks
 dex



 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

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 please visit:
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