Re: [hlds] 2003 or 2008

2009-03-02 Thread turb0z
I haven't read this entire thread, but I've been running 2k8 on my gaming
server and it's running great.

I'd recommend it to anyone over 2003.

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Blood Letter
Sent: Monday, March 02, 2009 1:17 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] 2003 or 2008


I was monitoring CPU usage at the machine...


 Date: Sun, 1 Mar 2009 22:10:19 -0500
 From: kil...@righttorule.com
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] 2003 or 2008
 
 Also the cpu number in the stats query isn't the best
 
 Midnight wrote:
  That's kinda the point.  You don't want to go over 40-50% CPU usage or 
  you will soon start seeing bad performance.
 
  You can add 2GB so you have 4GB and then run 8-10 servers, but you'll be

  pushing your luck.
 
 
  Blood Letter wrote:

  Are you joking?
  I ran 4 L4D servers on an old dual core athlon, and it never got over
50% CPU usage.
 
  L4D does not tax the CPU at all, despite all the hype about the
amazingly complex (yeah, right) AI Director.
 
  1000 FPS!!! servers are a joke.

  
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Re: [hlds] 2003 or 2008

2009-03-02 Thread CLAN RCR
When we have both of our 32 slot servers full, and the arena server we are
using about 10mbps of bandwidth which is about 1.1mb/s. SRCDS doesn't seem
like it scales well bandwidth utilization wise since I think one full 32
slot will use around 2.5mbps but you can limit the bandwidth that passes
between the client and the server to your liking, and scale it to match what
you have available with sv_maxrate and sv_minrate. I've got mine set at
3 and 2 (in bytes) respectively. You could half those values and see
how it goes.

The trouble with answering your question is that there are variables
involved, and without explaining what is going on there's no quick yes or no
answer.

-Matt

On Sun, Mar 1, 2009 at 7:02 PM, Frank Dragonsdoom V
dragonsd...@gmail.comwrote:

 I hate to sound like a newbie and ask this here, but I can't really find a
 concise answer in layman's terms to my question.

 How much bandwith(in megabytes if possible) would I need for a 16-20 slot
 TF2 server and would my residential connection be able to support that sort
 of traffic.

 I have a cable connection that gives me about 8000 kb/s downstream and 430
 kb/s upstream, what amount of slots would I be able to run with that,
 assuming a decent computer to run the dedicated server on?

 Thanks for any assistance.

 --
 -Frank 'Dragonsdoom' V
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Re: [hlds] 2003 or 2008

2009-03-02 Thread CLAN RCR
Hey Midnight, I looked up HPET and this is what Microsoft says about it.

The High Precision Event Timer (HPET) was developed jointly by Intel and
Microsoft to meet the timing requirements of multimedia and other
time-sensitive applications. Originally, the HPET was called the Multimedia
Timer (MM Timer), but the name was later changed to avoid confusion with a
Microsoft DirectX timer, and to better describe the timer.


I had a couple questions..

1. Is that only active with an Intel processor?
2. Does the srcdsfpsbooster use HPET to do what it does I know it uses some
media player extention, but if HPET the reason why it works?
If you don't know, that's fine.. I'll dig more and figure it out, but I
thought it might be a handy opportunity to ask.

Currently we're running an Opteron 2.4ghz dual core processor and
experiencing 43% processor utilization on a full 32 slot server. I have no
idea why it's using so many resources.. We even have fps_max set at 300 from
the 600 we use to run.

-Matt

On Sun, Mar 1, 2009 at 6:13 PM, Midnight mido...@gmail.com wrote:

 2008.  Better Kernel (google for the details), supports HPET (though
 only really needed for 1000fps servers). 2003 does not.


 Cc2iscooL wrote:
  2008. Hands down.
 
  On Sun, Mar 1, 2009 at 5:47 PM, mu...@anbservers.net wrote:
 
 
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Re: [hlds] 2003 or 2008

2009-03-02 Thread turb0z
Answers:

1. Only Intel, and only certain motherboards.
2. HPET only gives your processor advanced timing to achieve 1000fps.  Yes,
you need srcdsfpsbooster in order to run 80fps.  If you don't run HPET,
you'll only achieve 500fps with fps_max 0.

The answer isn't clear with google.  I probably spent a good hour or so
searching before I found information on how HPET works and why it's needed
to achieve 1000fps in Server 2k8.

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of CLAN RCR
Sent: Monday, March 02, 2009 9:26 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] 2003 or 2008

Hey Midnight, I looked up HPET and this is what Microsoft says about it.

The High Precision Event Timer (HPET) was developed jointly by Intel and
Microsoft to meet the timing requirements of multimedia and other
time-sensitive applications. Originally, the HPET was called the Multimedia
Timer (MM Timer), but the name was later changed to avoid confusion with a
Microsoft DirectX timer, and to better describe the timer.


I had a couple questions..

1. Is that only active with an Intel processor?
2. Does the srcdsfpsbooster use HPET to do what it does I know it uses some
media player extention, but if HPET the reason why it works?
If you don't know, that's fine.. I'll dig more and figure it out, but I
thought it might be a handy opportunity to ask.

Currently we're running an Opteron 2.4ghz dual core processor and
experiencing 43% processor utilization on a full 32 slot server. I have no
idea why it's using so many resources.. We even have fps_max set at 300 from
the 600 we use to run.

-Matt

On Sun, Mar 1, 2009 at 6:13 PM, Midnight mido...@gmail.com wrote:

 2008.  Better Kernel (google for the details), supports HPET (though
 only really needed for 1000fps servers). 2003 does not.


 Cc2iscooL wrote:
  2008. Hands down.
 
  On Sun, Mar 1, 2009 at 5:47 PM, mu...@anbservers.net wrote:
 
 
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Re: [hlds] 2003 or 2008

2009-03-02 Thread Blood Letter

HPET (High-Precision Event Timer) basically increases the resolution of event 
timing.
Think of having a log for every event that happens.

Without HPET, you're log might look like this:
Event @ Hours:Minutes:Seconds

With HPET, you're log might look like this:

Event @ Hours:Minutes:Seconds:Milliseconds

The big change with HPET is on your kernel's timer.  The change on the 
processor itself is minimal.

You need Vista/Server 2K8 or later to use HPET.
You need a CPU that supports it.  Both AMD and Intel have CPUs that support 
HPET.  AMD's implementation (or that of the AMD motherboards') has been buggy 
for consumer-level hardware.  I do not know if their server hardware is any 
better, but it probably is.
You need a motherboard that supports it.  Almost all modern motherboards will 
if they're compatible with a processor that has it.

Of course, all of this is completely unnecessary.

Again with the 1000 fps bullshit?


 From: tur...@undergamer.com
 To: hlds@list.valvesoftware.com
 Date: Mon, 2 Mar 2009 09:34:42 -0600
 Subject: Re: [hlds] 2003 or 2008
 
 Answers:
 
 1. Only Intel, and only certain motherboards.
 2. HPET only gives your processor advanced timing to achieve 1000fps.  Yes,
 you need srcdsfpsbooster in order to run 80fps.  If you don't run HPET,
 you'll only achieve 500fps with fps_max 0.
 
 The answer isn't clear with google.  I probably spent a good hour or so
 searching before I found information on how HPET works and why it's needed
 to achieve 1000fps in Server 2k8.
 
 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of CLAN RCR
 Sent: Monday, March 02, 2009 9:26 AM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] 2003 or 2008
 
 Hey Midnight, I looked up HPET and this is what Microsoft says about it.
 
 The High Precision Event Timer (HPET) was developed jointly by Intel and
 Microsoft to meet the timing requirements of multimedia and other
 time-sensitive applications. Originally, the HPET was called the Multimedia
 Timer (MM Timer), but the name was later changed to avoid confusion with a
 Microsoft DirectX timer, and to better describe the timer.
 
 
 I had a couple questions..
 
 1. Is that only active with an Intel processor?
 2. Does the srcdsfpsbooster use HPET to do what it does I know it uses some
 media player extention, but if HPET the reason why it works?
 If you don't know, that's fine.. I'll dig more and figure it out, but I
 thought it might be a handy opportunity to ask.
 
 Currently we're running an Opteron 2.4ghz dual core processor and
 experiencing 43% processor utilization on a full 32 slot server. I have no
 idea why it's using so many resources.. We even have fps_max set at 300 from
 the 600 we use to run.
 
 -Matt
 
 On Sun, Mar 1, 2009 at 6:13 PM, Midnight mido...@gmail.com wrote:
 
  2008.  Better Kernel (google for the details), supports HPET (though
  only really needed for 1000fps servers). 2003 does not.
 
 
  Cc2iscooL wrote:
   2008. Hands down.
  
   On Sun, Mar 1, 2009 at 5:47 PM, mu...@anbservers.net wrote:
  
  
  ___
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  please visit:
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Re: [hlds] 2003 or 2008

2009-03-02 Thread CLAN RCR
I couldn't give 2 kajiggers about 1000FPS, I was just investigating HPET as
possibly a way to lessen my processor overhead, and it's looking like that's
a dead end as well.

-Matt

On Mon, Mar 2, 2009 at 10:35 AM, Blood Letter bw_bloodlet...@hotmail.comwrote:


 HPET (High-Precision Event Timer) basically increases the resolution of
 event timing.
 Think of having a log for every event that happens.

 Without HPET, you're log might look like this:
 Event @ Hours:Minutes:Seconds

 With HPET, you're log might look like this:

 Event @ Hours:Minutes:Seconds:Milliseconds

 The big change with HPET is on your kernel's timer.  The change on the
 processor itself is minimal.

 You need Vista/Server 2K8 or later to use HPET.
 You need a CPU that supports it.  Both AMD and Intel have CPUs that support
 HPET.  AMD's implementation (or that of the AMD motherboards') has been
 buggy for consumer-level hardware.  I do not know if their server hardware
 is any better, but it probably is.
 You need a motherboard that supports it.  Almost all modern motherboards
 will if they're compatible with a processor that has it.

 Of course, all of this is completely unnecessary.

 Again with the 1000 fps bullshit?


  From: tur...@undergamer.com
  To: hlds@list.valvesoftware.com
  Date: Mon, 2 Mar 2009 09:34:42 -0600
  Subject: Re: [hlds] 2003 or 2008
 
  Answers:
 
  1. Only Intel, and only certain motherboards.
  2. HPET only gives your processor advanced timing to achieve 1000fps.
  Yes,
  you need srcdsfpsbooster in order to run 80fps.  If you don't run HPET,
  you'll only achieve 500fps with fps_max 0.
 
  The answer isn't clear with google.  I probably spent a good hour or so
  searching before I found information on how HPET works and why it's
 needed
  to achieve 1000fps in Server 2k8.
 
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com
  [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of CLAN RCR
  Sent: Monday, March 02, 2009 9:26 AM
  To: Half-Life dedicated Win32 server mailing list
  Subject: Re: [hlds] 2003 or 2008
 
  Hey Midnight, I looked up HPET and this is what Microsoft says about it.
 
  The High Precision Event Timer (HPET) was developed jointly by Intel and
  Microsoft to meet the timing requirements of multimedia and other
  time-sensitive applications. Originally, the HPET was called the
 Multimedia
  Timer (MM Timer), but the name was later changed to avoid confusion with
 a
  Microsoft DirectX timer, and to better describe the timer.
 
 
  I had a couple questions..
 
  1. Is that only active with an Intel processor?
  2. Does the srcdsfpsbooster use HPET to do what it does I know it uses
 some
  media player extention, but if HPET the reason why it works?
  If you don't know, that's fine.. I'll dig more and figure it out, but I
  thought it might be a handy opportunity to ask.
 
  Currently we're running an Opteron 2.4ghz dual core processor and
  experiencing 43% processor utilization on a full 32 slot server. I have
 no
  idea why it's using so many resources.. We even have fps_max set at 300
 from
  the 600 we use to run.
 
  -Matt
 
  On Sun, Mar 1, 2009 at 6:13 PM, Midnight mido...@gmail.com wrote:
 
   2008.  Better Kernel (google for the details), supports HPET (though
   only really needed for 1000fps servers). 2003 does not.
  
  
   Cc2iscooL wrote:
2008. Hands down.
   
On Sun, Mar 1, 2009 at 5:47 PM, mu...@anbservers.net wrote:
   
   
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Re: [hlds] 2003 or 2008

2009-03-02 Thread Gary Stanley
At 10:26 AM 3/2/2009, CLAN RCR wrote:
Hey Midnight, I looked up HPET and this is what Microsoft says about it.

The High Precision Event Timer (HPET) was developed jointly by Intel and
Microsoft to meet the timing requirements of multimedia and other
time-sensitive applications. Originally, the HPET was called the Multimedia
Timer (MM Timer), but the name was later changed to avoid confusion with a
Microsoft DirectX timer, and to better describe the timer.


I had a couple questions..

1. Is that only active with an Intel processor?

No. It's more or less chipset specific.

2. Does the srcdsfpsbooster use HPET to do what it does I know it uses some
media player extention, but if HPET the reason why it works?
If you don't know, that's fine.. I'll dig more and figure it out, but I
thought it might be a handy opportunity to ask.

That uses an API. It only supports it if it's enabled in the BIOS. If 
it's disabled, it uses either
the PIT, or the TSC.

Currently we're running an Opteron 2.4ghz dual core processor and
experiencing 43% processor utilization on a full 32 slot server. I have no
idea why it's using so many resources.. We even have fps_max set at 300 from
the 600 we use to run.

Older opertons do not support HPET. Certain AMD chipsets report 
incorrect operating frequencies for HPET, so you
may get clock aliasing. I seen a couple of nVidia boards report HPET 
running at 25mhz when they are really running at 10mhz


-Matt

On Sun, Mar 1, 2009 at 6:13 PM, Midnight mido...@gmail.com wrote:

  2008.  Better Kernel (google for the details), supports HPET (though
  only really needed for 1000fps servers). 2003 does not.
 
 
  Cc2iscooL wrote:
   2008. Hands down.
  
   On Sun, Mar 1, 2009 at 5:47 PM, mu...@anbservers.net wrote:
  
  
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Re: [hlds] 2003 or 2008

2009-03-02 Thread Blood Letter

I see you have experience with Nvidia's 690G.
LOL.

 Date: Mon, 2 Mar 2009 16:10:50 -0500
 To: hlds@list.valvesoftware.com; hlds@list.valvesoftware.com
 From: g...@velocity-servers.net
 Subject: Re: [hlds] 2003 or 2008
 
 At 10:26 AM 3/2/2009, CLAN RCR wrote:
 Hey Midnight, I looked up HPET and this is what Microsoft says about it.
 
 The High Precision Event Timer (HPET) was developed jointly by Intel and
 Microsoft to meet the timing requirements of multimedia and other
 time-sensitive applications. Originally, the HPET was called the Multimedia
 Timer (MM Timer), but the name was later changed to avoid confusion with a
 Microsoft DirectX timer, and to better describe the timer.
 
 
 I had a couple questions..
 
 1. Is that only active with an Intel processor?
 
 No. It's more or less chipset specific.
 
 2. Does the srcdsfpsbooster use HPET to do what it does I know it uses some
 media player extention, but if HPET the reason why it works?
 If you don't know, that's fine.. I'll dig more and figure it out, but I
 thought it might be a handy opportunity to ask.
 
 That uses an API. It only supports it if it's enabled in the BIOS. If 
 it's disabled, it uses either
 the PIT, or the TSC.
 
 Currently we're running an Opteron 2.4ghz dual core processor and
 experiencing 43% processor utilization on a full 32 slot server. I have no
 idea why it's using so many resources.. We even have fps_max set at 300 from
 the 600 we use to run.
 
 Older opertons do not support HPET. Certain AMD chipsets report 
 incorrect operating frequencies for HPET, so you
 may get clock aliasing. I seen a couple of nVidia boards report HPET 
 running at 25mhz when they are really running at 10mhz
 
 
 -Matt
 
 On Sun, Mar 1, 2009 at 6:13 PM, Midnight mido...@gmail.com wrote:
 
   2008.  Better Kernel (google for the details), supports HPET (though
   only really needed for 1000fps servers). 2003 does not.
  
  
   Cc2iscooL wrote:
2008. Hands down.
   
On Sun, Mar 1, 2009 at 5:47 PM, mu...@anbservers.net wrote:
   
   
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Re: [hlds] 2003 or 2008

2009-03-02 Thread Midnight
Basically what he said.  The old standard clock chips on most mobos is 
not fine grained enough to get you to 1000fps on windows.  HPET is a 
newer timer chip on more modern mobos that enables faster timing cycles 
vs the old timing chips.

For 1000fps you should enable HPET in BIOS, then set sv_maxfps 0 on the 
command line.

I guess it was clear enough, but if you still had any questions I hope 
that covered them.

Midnight


turb0z wrote:
 Answers:

 1. Only Intel, and only certain motherboards.
 2. HPET only gives your processor advanced timing to achieve 1000fps.  Yes,
 you need srcdsfpsbooster in order to run 80fps.  If you don't run HPET,
 you'll only achieve 500fps with fps_max 0.

 The answer isn't clear with google.  I probably spent a good hour or so
 searching before I found information on how HPET works and why it's needed
 to achieve 1000fps in Server 2k8.

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of CLAN RCR
 Sent: Monday, March 02, 2009 9:26 AM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] 2003 or 2008

 Hey Midnight, I looked up HPET and this is what Microsoft says about it.

 The High Precision Event Timer (HPET) was developed jointly by Intel and
 Microsoft to meet the timing requirements of multimedia and other
 time-sensitive applications. Originally, the HPET was called the Multimedia
 Timer (MM Timer), but the name was later changed to avoid confusion with a
 Microsoft DirectX timer, and to better describe the timer.


 I had a couple questions..

 1. Is that only active with an Intel processor?
 2. Does the srcdsfpsbooster use HPET to do what it does I know it uses some
 media player extention, but if HPET the reason why it works?
 If you don't know, that's fine.. I'll dig more and figure it out, but I
 thought it might be a handy opportunity to ask.

 Currently we're running an Opteron 2.4ghz dual core processor and
 experiencing 43% processor utilization on a full 32 slot server. I have no
 idea why it's using so many resources.. We even have fps_max set at 300 from
 the 600 we use to run.

 -Matt

 On Sun, Mar 1, 2009 at 6:13 PM, Midnight mido...@gmail.com wrote:

   
 2008.  Better Kernel (google for the details), supports HPET (though
 only really needed for 1000fps servers). 2003 does not.


 Cc2iscooL wrote:
 
 2008. Hands down.

 On Sun, Mar 1, 2009 at 5:47 PM, mu...@anbservers.net wrote:


   
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Re: [hlds] 2003 or 2008

2009-03-02 Thread Gary Stanley
At 05:11 PM 3/2/2009, Blood Letter wrote:

I see you have experience with Nvidia's 690G.
LOL.


Yup. Nvidia chipsets are pretty much junk. 
Turning on HPET breaks APIC interrupt routing.



  Date: Mon, 2 Mar 2009 16:10:50 -0500
  To: hlds@list.valvesoftware.com; hlds@list.valvesoftware.com
  From: g...@velocity-servers.net
  Subject: Re: [hlds] 2003 or 2008
 
  At 10:26 AM 3/2/2009, CLAN RCR wrote:
  Hey Midnight, I looked up HPET and this is what Microsoft says about it.
  
  The High Precision Event Timer (HPET) was developed jointly by Intel and
  Microsoft to meet the timing requirements of multimedia and other
  time-sensitive applications. Originally, the 
 HPET was called the Multimedia
  Timer (MM Timer), but the name was later changed to avoid confusion with a
  Microsoft DirectX timer, and to better describe the timer.
  
  
  I had a couple questions..
  
  1. Is that only active with an Intel processor?
 
  No. It's more or less chipset specific.
 
  2. Does the srcdsfpsbooster use HPET to do 
 what it does I know it uses some
  media player extention, but if HPET the reason why it works?
  If you don't know, that's fine.. I'll dig more and figure it out, but I
  thought it might be a handy opportunity to ask.
 
  That uses an API. It only supports it if it's enabled in the BIOS. If
  it's disabled, it uses either
  the PIT, or the TSC.
 
  Currently we're running an Opteron 2.4ghz dual core processor and
  experiencing 43% processor utilization on a full 32 slot server. I have no
  idea why it's using so many resources.. We 
 even have fps_max set at 300 from
  the 600 we use to run.
 
  Older opertons do not support HPET. Certain AMD chipsets report
  incorrect operating frequencies for HPET, so you
  may get clock aliasing. I seen a couple of nVidia boards report HPET
  running at 25mhz when they are really running at 10mhz
 
 
  -Matt
  
  On Sun, Mar 1, 2009 at 6:13 PM, Midnight mido...@gmail.com wrote:
  
2008.  Better Kernel (google for the details), supports HPET (though
only really needed for 1000fps servers). 2003 does not.
   
   
Cc2iscooL wrote:
 2008. Hands down.

 On Sun, Mar 1, 2009 at 5:47 PM, mu...@anbservers.net wrote:


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Re: [hlds] 2003 or 2008

2009-03-02 Thread CLAN RCR
Thanks guys, I appreciate the information.

-Matt

On Mon, Mar 2, 2009 at 8:44 PM, Gary Stanley g...@velocity-servers.netwrote:

 At 05:11 PM 3/2/2009, Blood Letter wrote:

 I see you have experience with Nvidia's 690G.
 LOL.


 Yup. Nvidia chipsets are pretty much junk.
 Turning on HPET breaks APIC interrupt routing.



   Date: Mon, 2 Mar 2009 16:10:50 -0500
   To: hlds@list.valvesoftware.com; hlds@list.valvesoftware.com
   From: g...@velocity-servers.net
   Subject: Re: [hlds] 2003 or 2008
  
   At 10:26 AM 3/2/2009, CLAN RCR wrote:
   Hey Midnight, I looked up HPET and this is what Microsoft says about
 it.
   
   The High Precision Event Timer (HPET) was developed jointly by Intel
 and
   Microsoft to meet the timing requirements of multimedia and other
   time-sensitive applications. Originally, the
  HPET was called the Multimedia
   Timer (MM Timer), but the name was later changed to avoid confusion
 with a
   Microsoft DirectX timer, and to better describe the timer.
   
   
   I had a couple questions..
   
   1. Is that only active with an Intel processor?
  
   No. It's more or less chipset specific.
  
   2. Does the srcdsfpsbooster use HPET to do
  what it does I know it uses some
   media player extention, but if HPET the reason why it works?
   If you don't know, that's fine.. I'll dig more and figure it out, but
 I
   thought it might be a handy opportunity to ask.
  
   That uses an API. It only supports it if it's enabled in the BIOS. If
   it's disabled, it uses either
   the PIT, or the TSC.
  
   Currently we're running an Opteron 2.4ghz dual core processor and
   experiencing 43% processor utilization on a full 32 slot server. I
 have no
   idea why it's using so many resources.. We
  even have fps_max set at 300 from
   the 600 we use to run.
  
   Older opertons do not support HPET. Certain AMD chipsets report
   incorrect operating frequencies for HPET, so you
   may get clock aliasing. I seen a couple of nVidia boards report HPET
   running at 25mhz when they are really running at 10mhz
  
  
   -Matt
   
   On Sun, Mar 1, 2009 at 6:13 PM, Midnight mido...@gmail.com wrote:
   
 2008.  Better Kernel (google for the details), supports HPET
 (though
 only really needed for 1000fps servers). 2003 does not.


 Cc2iscooL wrote:
  2008. Hands down.
 
  On Sun, Mar 1, 2009 at 5:47 PM, mu...@anbservers.net wrote:
 
 
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Re: [hlds] 2003 or 2008

2009-03-01 Thread munra

Sorry Forget to add I would be running l4d/TF2 servers

Quoting mu...@anbservers.net:

 If you were choosing an os for a new server would it be 2003 or 2008

 Box specs are

 Core2Duo E6600 (2 x 2.4Ghz)
 2048MB DDR2 RAM
 250GB 7200RPM SATA2 HD

 I like 2008 but I would like to hear what the experts have to say.

 P.S.

 msleeper take it easy on a noob

 
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Re: [hlds] 2003 or 2008

2009-03-01 Thread MONDO
Server 2003 will do you fine - tried and true my friend... tried and true.
Also - depending on how many gameservers you will be running from this box,
you'll want much more RAM, at least 4096MB I would say.

Good luck!

On Sun, Mar 1, 2009 at 6:51 PM, mu...@anbservers.net wrote:


 Sorry Forget to add I would be running l4d/TF2 servers

 Quoting mu...@anbservers.net:

  If you were choosing an os for a new server would it be 2003 or 2008
 
  Box specs are
 
  Core2Duo E6600 (2 x 2.4Ghz)
  2048MB DDR2 RAM
  250GB 7200RPM SATA2 HD
 
  I like 2008 but I would like to hear what the experts have to say.
 
  P.S.
 
  msleeper take it easy on a noob
 
  
  This message was sent using IMP, the Internet Messaging Program.
 
 
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Re: [hlds] 2003 or 2008

2009-03-01 Thread 1nsane
The question would be... why do you need server 2008? It will eat more ram
and have more processes doing hell knows what right out of the box.
And I personally don't see a difference between the two. It's possible to
run 1000 FPS servers on server 2003.

On Sun, Mar 1, 2009 at 6:51 PM, mu...@anbservers.net wrote:


 Sorry Forget to add I would be running l4d/TF2 servers

 Quoting mu...@anbservers.net:

  If you were choosing an os for a new server would it be 2003 or 2008
 
  Box specs are
 
  Core2Duo E6600 (2 x 2.4Ghz)
  2048MB DDR2 RAM
  250GB 7200RPM SATA2 HD
 
  I like 2008 but I would like to hear what the experts have to say.
 
  P.S.
 
  msleeper take it easy on a noob
 
  
  This message was sent using IMP, the Internet Messaging Program.
 
 
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Re: [hlds] 2003 or 2008

2009-03-01 Thread Cc2iscooL
2008. Hands down.

On Sun, Mar 1, 2009 at 5:47 PM, mu...@anbservers.net wrote:

 If you were choosing an os for a new server would it be 2003 or 2008

 Box specs are

 Core2Duo E6600 (2 x 2.4Ghz)
 2048MB DDR2 RAM
 250GB 7200RPM SATA2 HD

 I like 2008 but I would like to hear what the experts have to say.

 P.S.

 msleeper take it easy on a noob

 
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Re: [hlds] 2003 or 2008

2009-03-01 Thread Alec Sanger

what about core?

Thank you,
Alec Sanger
P: 248.941.3813
F: 313.286.8945



 Date: Sun, 1 Mar 2009 19:01:34 -0500
 From: 1nsane...@gmail.com
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] 2003 or 2008
 
 The question would be... why do you need server 2008? It will eat more ram
 and have more processes doing hell knows what right out of the box.
 And I personally don't see a difference between the two. It's possible to
 run 1000 FPS servers on server 2003.
 
 On Sun, Mar 1, 2009 at 6:51 PM, mu...@anbservers.net wrote:
 
 
  Sorry Forget to add I would be running l4d/TF2 servers
 
  Quoting mu...@anbservers.net:
 
   If you were choosing an os for a new server would it be 2003 or 2008
  
   Box specs are
  
   Core2Duo E6600 (2 x 2.4Ghz)
   2048MB DDR2 RAM
   250GB 7200RPM SATA2 HD
  
   I like 2008 but I would like to hear what the experts have to say.
  
   P.S.
  
   msleeper take it easy on a noob
  
   
   This message was sent using IMP, the Internet Messaging Program.
  
  
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Re: [hlds] 2003 or 2008

2009-03-01 Thread munra
Well let me ask you this.

How many l4d servers to you think I can run on this box with 2003/2008?

Off topic:
I know my ded server company is on this list and I assume they are  
reading this.

Please be advise you will be getting a call Monday about your response  
to ticket 5367.





Quoting MONDO mondo...@gmail.com:

 Server 2003 will do you fine - tried and true my friend... tried and true.
 Also - depending on how many gameservers you will be running from this box,
 you'll want much more RAM, at least 4096MB I would say.

 Good luck!

 On Sun, Mar 1, 2009 at 6:51 PM, mu...@anbservers.net wrote:


 Sorry Forget to add I would be running l4d/TF2 servers

 Quoting mu...@anbservers.net:

  If you were choosing an os for a new server would it be 2003 or 2008
 
  Box specs are
 
  Core2Duo E6600 (2 x 2.4Ghz)
  2048MB DDR2 RAM
  250GB 7200RPM SATA2 HD
 
  I like 2008 but I would like to hear what the experts have to say.
 
  P.S.
 
  msleeper take it easy on a noob
 
  
  This message was sent using IMP, the Internet Messaging Program.
 
 
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  archives, please visit:
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Re: [hlds] 2003 or 2008

2009-03-01 Thread Midnight
2008.  Better Kernel (google for the details), supports HPET (though 
only really needed for 1000fps servers). 2003 does not.


Cc2iscooL wrote:
 2008. Hands down.

 On Sun, Mar 1, 2009 at 5:47 PM, mu...@anbservers.net wrote:

   
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Re: [hlds] 2003 or 2008

2009-03-01 Thread Midnight
4-5 concurrently.  I think your RAM is fine since your CPU is so small.


mu...@anbservers.net wrote:
 Well let me ask you this.

 How many l4d servers to you think I can run on this box with 2003/2008?
   
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Re: [hlds] 2003 or 2008

2009-03-01 Thread Blood Letter

Are you joking?
I ran 4 L4D servers on an old dual core athlon, and it never got over 50% CPU 
usage.

L4D does not tax the CPU at all, despite all the hype about the amazingly 
complex (yeah, right) AI Director.

1000 FPS!!! servers are a joke.

 Date: Sun, 1 Mar 2009 16:23:36 -0800
 From: mido...@gmail.com
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] 2003 or 2008
 
 4-5 concurrently.  I think your RAM is fine since your CPU is so small.
 
 
 mu...@anbservers.net wrote:
  Well let me ask you this.
 
  How many l4d servers to you think I can run on this box with 2003/2008?

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Re: [hlds] 2003 or 2008

2009-03-01 Thread Blood Letter

2008.

People tend to like to stick to old operating systems because they fear change.
They see higher memory usage as a problem, and not an indication of a more 
robust system.
They see an extra process running and immediately call it bloat, and look for 
ways to disable it.

There is no point in running any server above 100 fps/tickrate.
It can cause networking issues for clients.
(There is a big difference between tickrate and framerate, as well.)


 Date: Sun, 1 Mar 2009 18:47:54 -0500
 From: mu...@anbservers.net
 To: hlds@list.valvesoftware.com
 Subject: [hlds] 2003 or 2008
 
 If you were choosing an os for a new server would it be 2003 or 2008
 
 Box specs are
 
 Core2Duo E6600 (2 x 2.4Ghz)
 2048MB DDR2 RAM
 250GB 7200RPM SATA2 HD
 
 I like 2008 but I would like to hear what the experts have to say.
 
 P.S.
 
 msleeper take it easy on a noob
 
 
 This message was sent using IMP, the Internet Messaging Program.
 
 
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Re: [hlds] 2003 or 2008

2009-03-01 Thread munra
Quoting Blood Letter bw_bloodlet...@hotmail.com:


Okay I already own this server with 2008

I agree with you.  I run 5 l4d servers and use 1.9 Gigs of my ram. But  
I dont think I ever used more then 40% of the CPU  So I agree that I  
need more ram.  So I am about to cancel this one and order the lower  
package which is an X2(2 x 2.3 GHz)  with 4 gigs I think that would be  
more value for my money.

I have another question snice it seems you guys are in a good mood tonight.

How bad is to overload little bit? What I mean is if I have 100 megs  
of ram left and I start another L4d server using ~ 200 megs (Assume  
these are all public l4d servers) Is it okay to over load the ram like  
that?


 Are you joking?
 I ran 4 L4D servers on an old dual core athlon, and it never got   
 over 50% CPU usage.

 L4D does not tax the CPU at all, despite all the hype about the   
 amazingly complex (yeah, right) AI Director.

 1000 FPS!!! servers are a joke.

 Date: Sun, 1 Mar 2009 16:23:36 -0800
 From: mido...@gmail.com
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] 2003 or 2008

 4-5 concurrently.  I think your RAM is fine since your CPU is so small.


 mu...@anbservers.net wrote:
  Well let me ask you this.
 
  How many l4d servers to you think I can run on this box with 2003/2008?
 
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Re: [hlds] 2003 or 2008

2009-03-01 Thread Matthew Gottlieb
1000FPS? n00bs!
You clearly haven't seen the 2000FPS servers (I so WISH I was kidding...)

I played TF2 on a server running at 20FPS without any problems.  I don't see
why people bother with 1000FPS servers.  However you can sell a 1000FPS
server for a crapload of money...

But back to topic, L4D has a low capped FPS.

~ Mooga

On Sun, Mar 1, 2009 at 6:44 PM, mu...@anbservers.net wrote:

 Quoting Blood Letter bw_bloodlet...@hotmail.com:


 Okay I already own this server with 2008

 I agree with you.  I run 5 l4d servers and use 1.9 Gigs of my ram. But
 I dont think I ever used more then 40% of the CPU  So I agree that I
 need more ram.  So I am about to cancel this one and order the lower
 package which is an X2(2 x 2.3 GHz)  with 4 gigs I think that would be
 more value for my money.

 I have another question snice it seems you guys are in a good mood tonight.

 How bad is to overload little bit? What I mean is if I have 100 megs
 of ram left and I start another L4d server using ~ 200 megs (Assume
 these are all public l4d servers) Is it okay to over load the ram like
 that?

 
  Are you joking?
  I ran 4 L4D servers on an old dual core athlon, and it never got
  over 50% CPU usage.
 
  L4D does not tax the CPU at all, despite all the hype about the
  amazingly complex (yeah, right) AI Director.
 
  1000 FPS!!! servers are a joke.
 
  Date: Sun, 1 Mar 2009 16:23:36 -0800
  From: mido...@gmail.com
  To: hlds@list.valvesoftware.com
  Subject: Re: [hlds] 2003 or 2008
 
  4-5 concurrently.  I think your RAM is fine since your CPU is so small.
 
 
  mu...@anbservers.net wrote:
   Well let me ask you this.
  
   How many l4d servers to you think I can run on this box with
 2003/2008?
  
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Re: [hlds] 2003 or 2008

2009-03-01 Thread 1nsane
But I only have 8 gigs ram for 4 32 slot TF2 servers! (X3360) Haha.
Performance wise though. Server 2008 does not perform better than server
2003. Atleast not in SRCDS.
The FPS stability and var is the same with both. Both can do 1000 FPS with
minor tweaking.

So If one is to run only SRCDS why shouldn't most of the ram be used by the
game then? I don't see what difference it makes apart from lower resource
usage.

On Sun, Mar 1, 2009 at 7:30 PM, Blood Letter bw_bloodlet...@hotmail.comwrote:


 2008.

 People tend to like to stick to old operating systems because they fear
 change.
 They see higher memory usage as a problem, and not an indication of a more
 robust system.
 They see an extra process running and immediately call it bloat, and look
 for ways to disable it.

 There is no point in running any server above 100 fps/tickrate.
 It can cause networking issues for clients.
 (There is a big difference between tickrate and framerate, as well.)


  Date: Sun, 1 Mar 2009 18:47:54 -0500
  From: mu...@anbservers.net
  To: hlds@list.valvesoftware.com
  Subject: [hlds] 2003 or 2008
 
  If you were choosing an os for a new server would it be 2003 or 2008
 
  Box specs are
 
  Core2Duo E6600 (2 x 2.4Ghz)
  2048MB DDR2 RAM
  250GB 7200RPM SATA2 HD
 
  I like 2008 but I would like to hear what the experts have to say.
 
  P.S.
 
  msleeper take it easy on a noob
 
  
  This message was sent using IMP, the Internet Messaging Program.
 
 
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Re: [hlds] 2003 or 2008

2009-03-01 Thread Frank Dragonsdoom V
I hate to sound like a newbie and ask this here, but I can't really find a
concise answer in layman's terms to my question.

How much bandwith(in megabytes if possible) would I need for a 16-20 slot
TF2 server and would my residential connection be able to support that sort
of traffic.

I have a cable connection that gives me about 8000 kb/s downstream and 430
kb/s upstream, what amount of slots would I be able to run with that,
assuming a decent computer to run the dedicated server on?

Thanks for any assistance.

--
-Frank 'Dragonsdoom' V
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Re: [hlds] 2003 or 2008

2009-03-01 Thread Octo
My servers tend to average about 10kbyte/sec per slot out.  I never paid any 
attention to
in. :)

On Sun, Mar 01, 2009 at 08:02:46PM -0500, Frank Dragonsdoom V wrote:
 I hate to sound like a newbie and ask this here, but I can't really find a
 concise answer in layman's terms to my question.
 
 How much bandwith(in megabytes if possible) would I need for a 16-20 slot
 TF2 server and would my residential connection be able to support that sort
 of traffic.
 
 I have a cable connection that gives me about 8000 kb/s downstream and 430
 kb/s upstream, what amount of slots would I be able to run with that,
 assuming a decent computer to run the dedicated server on?
 
 Thanks for any assistance.
 
 --
 -Frank 'Dragonsdoom' V
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Re: [hlds] 2003 or 2008

2009-03-01 Thread Spencer 'voogru' MacDonald
I've seen some hacks to make the server framerate 9k+.

ITS OVER NINE THOUSAND.

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Matthew Gottlieb
Sent: Sunday, March 01, 2009 7:50 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] 2003 or 2008

1000FPS? n00bs!
You clearly haven't seen the 2000FPS servers (I so WISH I was kidding...)

I played TF2 on a server running at 20FPS without any problems.  I don't see
why people bother with 1000FPS servers.  However you can sell a 1000FPS
server for a crapload of money...

But back to topic, L4D has a low capped FPS.

~ Mooga

On Sun, Mar 1, 2009 at 6:44 PM, mu...@anbservers.net wrote:

 Quoting Blood Letter bw_bloodlet...@hotmail.com:


 Okay I already own this server with 2008

 I agree with you.  I run 5 l4d servers and use 1.9 Gigs of my ram. But
 I dont think I ever used more then 40% of the CPU  So I agree that I
 need more ram.  So I am about to cancel this one and order the lower
 package which is an X2(2 x 2.3 GHz)  with 4 gigs I think that would be
 more value for my money.

 I have another question snice it seems you guys are in a good mood
tonight.

 How bad is to overload little bit? What I mean is if I have 100 megs
 of ram left and I start another L4d server using ~ 200 megs (Assume
 these are all public l4d servers) Is it okay to over load the ram like
 that?

 
  Are you joking?
  I ran 4 L4D servers on an old dual core athlon, and it never got
  over 50% CPU usage.
 
  L4D does not tax the CPU at all, despite all the hype about the
  amazingly complex (yeah, right) AI Director.
 
  1000 FPS!!! servers are a joke.
 
  Date: Sun, 1 Mar 2009 16:23:36 -0800
  From: mido...@gmail.com
  To: hlds@list.valvesoftware.com
  Subject: Re: [hlds] 2003 or 2008
 
  4-5 concurrently.  I think your RAM is fine since your CPU is so small.
 
 
  mu...@anbservers.net wrote:
   Well let me ask you this.
  
   How many l4d servers to you think I can run on this box with
 2003/2008?
  
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Re: [hlds] 2003 or 2008

2009-03-01 Thread Frank Dragonsdoom V
Oh great, I would be dumb enough to reply to a existing thread on someone
elses problems wouldn't I?
Sorry about that, but at least I am not spamming up people's inboxes...

-Dragonsdoom
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Re: [hlds] 2003 or 2008

2009-03-01 Thread 1nsane
1000FPS? Psh!

CPU In Out Uptime Users FPS Players
75.67 96016.46 448364.97 650 13 16.81 33

Even whit out any over-boosting it seems to eat more than 50% of a core
regardless of what I do (TF2) might as well let it eat the rest. I don't
feel like hosting LFD servers.

Also on Windows the CPU difference between (While running SRCDSfpsboost)
fps_max 100 and fps_max 1000 is rather negligible:

20:06:16 fps_max 100
20:06:17 stats
20:06:17 CPU   InOut   Uptime  Users   FPSPlayers
 54.84 86277.29 250314.736892   138   91.05  31
20:06:21 stats
20:06:21 CPU   InOut   Uptime  Users   FPSPlayers
 54.05 87340.28 386477.726892   138   94.45  31
20:06:21 stats
20:06:22 CPU   InOut   Uptime  Users   FPSPlayers
 68.23 87160.87 394454.036892   138   94.76  31
20:06:22 stats
20:06:22 CPU   InOut   Uptime  Users   FPSPlayers
 68.23 86848.77 395059.446892   138   91.78  31
20:06:22 stats
20:06:22 CPU   InOut   Uptime  Users   FPSPlayers
 68.23 86340.65 393004.976892   138   96.67  31

20:07:11 fps_max 0
20:07:11 stats
20:07:11 CPU   InOut   Uptime  Users   FPSPlayers
 64.58 96990.05 288545.726893   138 1000.00  31
20:07:12 stats
20:07:12 CPU   InOut   Uptime  Users   FPSPlayers
 65.41 98352.31 292479.316893   138 1000.00  31
20:07:12 stats
20:07:12 CPU   InOut   Uptime  Users   FPSPlayers
 65.41 97944.08 294415.566893   138  881.62  31
20:07:13 stats
20:07:13 CPU   InOut   Uptime  Users   FPSPlayers
 68.47 96979.12 295715.636893   138  346.00  31

20:07:24 fps_max 1000
20:07:25 stats
20:07:26 CPU   InOut   Uptime  Users   FPSPlayers
 67.96 91608.16 271600.566893   138  624.61  31
20:07:27 stats
20:07:27 CPU   InOut   Uptime  Users   FPSPlayers
 55.38 91681.72 269726.196893   138  378.76  31
20:07:27 stats
20:07:27 CPU   InOut   Uptime  Users   FPSPlayers
 55.38 91458.04 271807.226893   138  834.93  31
20:07:28 stats
20:07:28 CPU   InOut   Uptime  Users   FPSPlayers
 55.38 90609.25 278518.066893   138  435.75  31

Taken from my DODS server.

Try it out yourself, be sure to have SRCDSfpsboost running. So if  you boost
your window's server why wouldn't you use fps_max 0? It makes for higher
numbers!

On Sun, Mar 1, 2009 at 7:50 PM, Matthew Gottlieb 
matthew.j.gottl...@gmail.com wrote:

 1000FPS? n00bs!
 You clearly haven't seen the 2000FPS servers (I so WISH I was kidding...)

 I played TF2 on a server running at 20FPS without any problems.  I don't
 see
 why people bother with 1000FPS servers.  However you can sell a 1000FPS
 server for a crapload of money...

 But back to topic, L4D has a low capped FPS.

 ~ Mooga

 On Sun, Mar 1, 2009 at 6:44 PM, mu...@anbservers.net wrote:

  Quoting Blood Letter bw_bloodlet...@hotmail.com:
 
 
  Okay I already own this server with 2008
 
  I agree with you.  I run 5 l4d servers and use 1.9 Gigs of my ram. But
  I dont think I ever used more then 40% of the CPU  So I agree that I
  need more ram.  So I am about to cancel this one and order the lower
  package which is an X2(2 x 2.3 GHz)  with 4 gigs I think that would be
  more value for my money.
 
  I have another question snice it seems you guys are in a good mood
 tonight.
 
  How bad is to overload little bit? What I mean is if I have 100 megs
  of ram left and I start another L4d server using ~ 200 megs (Assume
  these are all public l4d servers) Is it okay to over load the ram like
  that?
 
  
   Are you joking?
   I ran 4 L4D servers on an old dual core athlon, and it never got
   over 50% CPU usage.
  
   L4D does not tax the CPU at all, despite all the hype about the
   amazingly complex (yeah, right) AI Director.
  
   1000 FPS!!! servers are a joke.
  
   Date: Sun, 1 Mar 2009 16:23:36 -0800
   From: mido...@gmail.com
   To: hlds@list.valvesoftware.com
   Subject: Re: [hlds] 2003 or 2008
  
   4-5 concurrently.  I think your RAM is fine since your CPU is so
 small.
  
  
   mu...@anbservers.net wrote:
Well let me ask you this.
   
How many l4d servers to you think I can run on this box with
  2003/2008?
   
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Re: [hlds] 2003 or 2008

2009-03-01 Thread Midnight
That's kinda the point.  You don't want to go over 40-50% CPU usage or 
you will soon start seeing bad performance.

You can add 2GB so you have 4GB and then run 8-10 servers, but you'll be 
pushing your luck.


Blood Letter wrote:
 Are you joking?
 I ran 4 L4D servers on an old dual core athlon, and it never got over 50% CPU 
 usage.

 L4D does not tax the CPU at all, despite all the hype about the amazingly 
 complex (yeah, right) AI Director.

 1000 FPS!!! servers are a joke.
   
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Re: [hlds] 2003 or 2008

2009-03-01 Thread [ЯтR] The-/iller
Also the cpu number in the stats query isn't the best

Midnight wrote:
 That's kinda the point.  You don't want to go over 40-50% CPU usage or 
 you will soon start seeing bad performance.

 You can add 2GB so you have 4GB and then run 8-10 servers, but you'll be 
 pushing your luck.


 Blood Letter wrote:
   
 Are you joking?
 I ran 4 L4D servers on an old dual core athlon, and it never got over 50% 
 CPU usage.

 L4D does not tax the CPU at all, despite all the hype about the amazingly 
 complex (yeah, right) AI Director.

 1000 FPS!!! servers are a joke.
   
 
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Re: [hlds] 2003 or 2008

2009-03-01 Thread 1nsane
Nonsense! It once said that the CPU usage was 125% That is clearly accurate.

But in regards to FPS and CPU usage. You can use task manager too. If its
boosted the general CPU usage will be the same regardless of what fps_max is
set to.

On Sun, Mar 1, 2009 at 10:10 PM, [ЯтR] The-/iller kil...@righttorule.com
 wrote:

 Also the cpu number in the stats query isn't the best

 Midnight wrote:
  That's kinda the point.  You don't want to go over 40-50% CPU usage or
  you will soon start seeing bad performance.
 
  You can add 2GB so you have 4GB and then run 8-10 servers, but you'll be
  pushing your luck.
 
 
  Blood Letter wrote:
 
  Are you joking?
  I ran 4 L4D servers on an old dual core athlon, and it never got over
 50% CPU usage.
 
  L4D does not tax the CPU at all, despite all the hype about the
 amazingly complex (yeah, right) AI Director.
 
  1000 FPS!!! servers are a joke.
 
 
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Re: [hlds] 2003 or 2008

2009-03-01 Thread Rick Payton
This is what I use for a point of reference, but with anything, there's
always going to be tweaking involved. But start with this:

http://whisper.ausgamers.com/wiki/index.php/Tickrate#Server_Bandwidth_Ca
lculation_for_Dummies

--mauirixxx
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Frank
Dragonsdoom V
Sent: Sunday, March 01, 2009 3:03 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] 2003 or 2008

I hate to sound like a newbie and ask this here, but I can't really find
a
concise answer in layman's terms to my question.

How much bandwith(in megabytes if possible) would I need for a 16-20
slot
TF2 server and would my residential connection be able to support that
sort
of traffic.

I have a cable connection that gives me about 8000 kb/s downstream and
430
kb/s upstream, what amount of slots would I be able to run with that,
assuming a decent computer to run the dedicated server on?

Thanks for any assistance.

--
-Frank 'Dragonsdoom' V
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Re: [hlds] 2003 or 2008

2009-03-01 Thread Blood Letter

You'll only ever see bad performance when you run out of CPU overhead, RAM, or 
bandwidth.
What are you talking about?

You want your average usage to be under 100%, sure.  But 50% was my peak when I 
forced a non sotp panic event on all servers and spawned a bunch of crap.

 Date: Sun, 1 Mar 2009 17:16:06 -0800
 From: mido...@gmail.com
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] 2003 or 2008
 
 That's kinda the point.  You don't want to go over 40-50% CPU usage or 
 you will soon start seeing bad performance.
 
 You can add 2GB so you have 4GB and then run 8-10 servers, but you'll be 
 pushing your luck.
 
 
 Blood Letter wrote:
  Are you joking?
  I ran 4 L4D servers on an old dual core athlon, and it never got over 50% 
  CPU usage.
 
  L4D does not tax the CPU at all, despite all the hype about the amazingly 
  complex (yeah, right) AI Director.
 
  1000 FPS!!! servers are a joke.

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Re: [hlds] 2003 or 2008

2009-03-01 Thread Blood Letter

I was monitoring CPU usage at the machine...


 Date: Sun, 1 Mar 2009 22:10:19 -0500
 From: kil...@righttorule.com
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] 2003 or 2008
 
 Also the cpu number in the stats query isn't the best
 
 Midnight wrote:
  That's kinda the point.  You don't want to go over 40-50% CPU usage or 
  you will soon start seeing bad performance.
 
  You can add 2GB so you have 4GB and then run 8-10 servers, but you'll be 
  pushing your luck.
 
 
  Blood Letter wrote:

  Are you joking?
  I ran 4 L4D servers on an old dual core athlon, and it never got over 50% 
  CPU usage.
 
  L4D does not tax the CPU at all, despite all the hype about the amazingly 
  complex (yeah, right) AI Director.
 
  1000 FPS!!! servers are a joke.

  
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