Re: [hlds] Alfred: Demo of New HL2-DM Hack that crashed server
Only 485 banned users If only WE had it so good!?!?! I have to say the exploiting and hacking going on now is the worst I have ever seen it since CS first came out. It getting to the point where we are going to be banning people for playing properly, because that is "abnormal" I've come onto some of our 14 player CS 1.6 deathmatch servers and I'm pretty certain I am the only one not hacking. Like the same guys doing the whole trip hop thing without slowing down and they are also the same guys at the top of the scoreboard. And what is worse, at least on our servers is. That our Source Servers are even WORSE!!! On Thu, 24 Mar 2005 22:52:44 -0500, Mikee <[EMAIL PROTECTED]> wrote: > All I can say is Thank God for War God. > > - Original Message - > From: "wArgOd" <[EMAIL PROTECTED]> > To: > Sent: Thursday, March 24, 2005 8:36 PM > Subject: Re: [hlds] Alfred: Demo of New HL2-DM Hack that crashed server > > > Now here is a little present for anyone that doesn't like myg0t > > > > How about a set of confirmed myg0t member's IP addresses? > > > > And a bunch more ***tard myg0t downloaders too... > > > > the records with an IP address are confirmed myg0t members based on data > > in my logs. > > the records without IP addys are ***tards that were using the > > name-changer hax. > > > > http://www.theradianteye.com/myg0t_steamid.htm > > > > oh yea baby, the logs don't lie and my log parser system is coming up to > > speed. > > When I release this thing it will spell [EMAIL PROTECTED]&*@ doom for > > myg0ts (and > > hackers) everywhere! > > > > Enjoy! More to follow. > > > > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Alfred: Demo of New HL2-DM Hack that crashed server
All I can say is Thank God for War God. - Original Message - From: "wArgOd" <[EMAIL PROTECTED]> To: Sent: Thursday, March 24, 2005 8:36 PM Subject: Re: [hlds] Alfred: Demo of New HL2-DM Hack that crashed server Now here is a little present for anyone that doesn't like myg0t How about a set of confirmed myg0t member's IP addresses? And a bunch more ***tard myg0t downloaders too... the records with an IP address are confirmed myg0t members based on data in my logs. the records without IP addys are ***tards that were using the name-changer hax. http://www.theradianteye.com/myg0t_steamid.htm oh yea baby, the logs don't lie and my log parser system is coming up to speed. When I release this thing it will spell [EMAIL PROTECTED]&*@ doom for myg0ts (and hackers) everywhere! Enjoy! More to follow. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Alfred: Demo of New HL2-DM Hack that crashed server
Now here is a little present for anyone that doesn't like myg0t How about a set of confirmed myg0t member's IP addresses? And a bunch more ***tard myg0t downloaders too... the records with an IP address are confirmed myg0t members based on data in my logs. the records without IP addys are ***tards that were using the name-changer hax. http://www.theradianteye.com/myg0t_steamid.htm oh yea baby, the logs don't lie and my log parser system is coming up to speed. When I release this thing it will spell [EMAIL PROTECTED]&*@ doom for myg0ts (and hackers) everywhere! Enjoy! More to follow. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Alfred: Demo of New HL2-DM Hack that crashed server
I'm going to openly share my current list of 487 banned users Steam ID's on all the forums, and hope that other server admins add to the list. These are permanent bans as far as I am concerned, since we cannot count on Valve to police the servers we are paying for. http://www.kain-9.com/server/banned_user.cfg - Original Message - From: "Mikee" <[EMAIL PROTECTED]> To: Sent: Thursday, March 24, 2005 6:07 PM Subject: Re: [hlds] Alfred: Demo of New HL2-DM Hack that crashed server Meanwhile, the community itself has apparently come out with a fix for this. You would think that Valve could at the very least copy this interim fix and immediately have servers use the update. How hard is this? The site below even posted the plugin code. http://dackz.net/misc/code/serverplugin_tempent/ http://forums.steampowered.com/forums/showthread.php?s=&postid=2520799#post2520553 - Original Message - From: "Mikee" <[EMAIL PROTECTED]> To: Sent: Thursday, March 24, 2005 5:17 PM Subject: Re: [hlds] Alfred: Demo of New HL2-DM Hack that crashed server My servers were both down for 8 hours, so I am now going to permanently ban the last 3 players who joined the servers prior to their crashing, assuming that one of them was the person who is using this exploit. Innocent people will be banned, but I don't care. I will look them up on my stats, and if they have a large numbe of kills, indicating they value playing on my servers, then I won't ban them. This is a shitty way for me to have to deal with this problem, Valve If this continues much longer, I will cancel my HL2-DM servers. Here are the latest cunts who joined my servers before they crashed, and are now permanently banned: STEAM_0:0:5239722 STEAM_0:1:7210102 STEAM_0:1:5156770 ps) Yeah, I'm pissed. Deal with it. - Original Message - From: "Mikee" <[EMAIL PROTECTED]> To: Sent: Thursday, March 24, 2005 4:57 PM Subject: Re: [hlds] Alfred: Demo of New HL2-DM Hack that crashed server I awoke to both of my 16 person HL2-DM servers being crashed by this same bug. I also had several messages from clan members and friends who read this on the Myg0t website. I don't see much point in running HL2-DM servers at my expense when Valve cannot handle this in an effective and expedicious manner. I have used the ban file from WArgOd which now gives me 485 banned users, but obviously that was not enough. [quote]Taken from myg0t website *UPDATE* CS:S Exploit Patched, Still Works - Comments (16) posted by [myg0t]SourceX on Thursday, March 24 @ 1:10 AM While the exploit posted below has been patched for CS:S by VALVe, it however still works fine in HL2:DM and even in one out three CS:S servers I have joined, since most have not restarted yet. So, continue to use the below posted exploit and the scripts posted in comments by users in that news thread, for HL2:DM and in those CS:S servers which have not restarted to get the patch. New CS:S Exploit - Comments (61) posted by [myg0t]SourceX on Tuesday, March 22 @ 6:04 PM Some of you might have seen us using this in servers already, others may have just read about it on the Steam forums, until now we were trying to keep it semi-private by releasing it only on IRC. But, it seems others would rather have VALVe patch it quickly, and have been releasing it freely without giving us credit. So, here it is: The way this bug works is by making use of the "te" command which stands for 'tempent'. This command does NOT need 'sv_cheats' to be set to one, it works regardless of it being one or zero. Its syntax is: "te 'time (10-1000sec)' 'string'" 'String' is just the name of each ent which it can spawn for the period of time (in seconds) specified by parameter two. A short and simple set of binds we have been using mainly, which out of all the entities are the most fun, are the following: bind , "te 10 breakmodel" bind / "te 10 Dynamic Light" bind ' "te 10 Explosion" bind . "te 10 Large Funnel" Something we've found amusing to do is to use the fake space (ALT+0160) in your name, go into Spectator mode and fly around the map spamming the bug, or follow a certain player so it looks like they are doing it. No logs will be made on the server at all when you use this command. Becuase of the new HL:2 Source engine having a limitation on entities, when enough are spawned, the server will crash. Here a list for reference of entities you can spawn using 'te' and what they do: "Show Line" - makes some line thing with no texture "Blood Stream" - blood stream with no decal "BeamPoints" - a little beam thing "Large Funnel" - a bunch of blocks that fall around with no textures "Smoke" - what it says "Explosion" - what it says - does physics stuff too "brea
Re: [hlds] Alfred: Demo of New HL2-DM Hack that crashed server
Meanwhile, the community itself has apparently come out with a fix for this. You would think that Valve could at the very least copy this interim fix and immediately have servers use the update. How hard is this? The site below even posted the plugin code. http://dackz.net/misc/code/serverplugin_tempent/ http://forums.steampowered.com/forums/showthread.php?s=&postid=2520799#post2520553 - Original Message - From: "Mikee" <[EMAIL PROTECTED]> To: Sent: Thursday, March 24, 2005 5:17 PM Subject: Re: [hlds] Alfred: Demo of New HL2-DM Hack that crashed server My servers were both down for 8 hours, so I am now going to permanently ban the last 3 players who joined the servers prior to their crashing, assuming that one of them was the person who is using this exploit. Innocent people will be banned, but I don't care. I will look them up on my stats, and if they have a large numbe of kills, indicating they value playing on my servers, then I won't ban them. This is a shitty way for me to have to deal with this problem, Valve If this continues much longer, I will cancel my HL2-DM servers. Here are the latest cunts who joined my servers before they crashed, and are now permanently banned: STEAM_0:0:5239722 STEAM_0:1:7210102 STEAM_0:1:5156770 ps) Yeah, I'm pissed. Deal with it. - Original Message - From: "Mikee" <[EMAIL PROTECTED]> To: Sent: Thursday, March 24, 2005 4:57 PM Subject: Re: [hlds] Alfred: Demo of New HL2-DM Hack that crashed server I awoke to both of my 16 person HL2-DM servers being crashed by this same bug. I also had several messages from clan members and friends who read this on the Myg0t website. I don't see much point in running HL2-DM servers at my expense when Valve cannot handle this in an effective and expedicious manner. I have used the ban file from WArgOd which now gives me 485 banned users, but obviously that was not enough. [quote]Taken from myg0t website *UPDATE* CS:S Exploit Patched, Still Works - Comments (16) posted by [myg0t]SourceX on Thursday, March 24 @ 1:10 AM While the exploit posted below has been patched for CS:S by VALVe, it however still works fine in HL2:DM and even in one out three CS:S servers I have joined, since most have not restarted yet. So, continue to use the below posted exploit and the scripts posted in comments by users in that news thread, for HL2:DM and in those CS:S servers which have not restarted to get the patch. New CS:S Exploit - Comments (61) posted by [myg0t]SourceX on Tuesday, March 22 @ 6:04 PM Some of you might have seen us using this in servers already, others may have just read about it on the Steam forums, until now we were trying to keep it semi-private by releasing it only on IRC. But, it seems others would rather have VALVe patch it quickly, and have been releasing it freely without giving us credit. So, here it is: The way this bug works is by making use of the "te" command which stands for 'tempent'. This command does NOT need 'sv_cheats' to be set to one, it works regardless of it being one or zero. Its syntax is: "te 'time (10-1000sec)' 'string'" 'String' is just the name of each ent which it can spawn for the period of time (in seconds) specified by parameter two. A short and simple set of binds we have been using mainly, which out of all the entities are the most fun, are the following: bind , "te 10 breakmodel" bind / "te 10 Dynamic Light" bind ' "te 10 Explosion" bind . "te 10 Large Funnel" Something we've found amusing to do is to use the fake space (ALT+0160) in your name, go into Spectator mode and fly around the map spamming the bug, or follow a certain player so it looks like they are doing it. No logs will be made on the server at all when you use this command. Becuase of the new HL:2 Source engine having a limitation on entities, when enough are spawned, the server will crash. Here a list for reference of entities you can spawn using 'te' and what they do: "Show Line" - makes some line thing with no texture "Blood Stream" - blood stream with no decal "BeamPoints" - a little beam thing "Large Funnel" - a bunch of blocks that fall around with no textures "Smoke" - what it says "Explosion" - what it says - does physics stuff too "breakmodel" - a bunch of skulls "Metal Sparks" - what it says "Armor Ricochet" - armor ricochet with sound "BeamRingPoint" - yellow ring thing same as beam ring "Dynamic Light" - makes some flashing light "GlowSprite" - more clouds "Sprite Spray" - shoots clouds "Sparks" - what it says "KillPlayerAttachments" "BeamEnts" - some little dong beam thing sometimes "Bubbles" - does bubbles "Blood Sprite" - blood
Re: [hlds] Alfred: Demo of New HL2-DM Hack that crashed server
My servers were both down for 8 hours, so I am now going to permanently ban the last 3 players who joined the servers prior to their crashing, assuming that one of them was the person who is using this exploit. Innocent people will be banned, but I don't care. I will look them up on my stats, and if they have a large numbe of kills, indicating they value playing on my servers, then I won't ban them. This is a shitty way for me to have to deal with this problem, Valve If this continues much longer, I will cancel my HL2-DM servers. Here are the latest cunts who joined my servers before they crashed, and are now permanently banned: STEAM_0:0:5239722 STEAM_0:1:7210102 STEAM_0:1:5156770 ps) Yeah, I'm pissed. Deal with it. - Original Message - From: "Mikee" <[EMAIL PROTECTED]> To: Sent: Thursday, March 24, 2005 4:57 PM Subject: Re: [hlds] Alfred: Demo of New HL2-DM Hack that crashed server I awoke to both of my 16 person HL2-DM servers being crashed by this same bug. I also had several messages from clan members and friends who read this on the Myg0t website. I don't see much point in running HL2-DM servers at my expense when Valve cannot handle this in an effective and expedicious manner. I have used the ban file from WArgOd which now gives me 485 banned users, but obviously that was not enough. [quote]Taken from myg0t website *UPDATE* CS:S Exploit Patched, Still Works - Comments (16) posted by [myg0t]SourceX on Thursday, March 24 @ 1:10 AM While the exploit posted below has been patched for CS:S by VALVe, it however still works fine in HL2:DM and even in one out three CS:S servers I have joined, since most have not restarted yet. So, continue to use the below posted exploit and the scripts posted in comments by users in that news thread, for HL2:DM and in those CS:S servers which have not restarted to get the patch. New CS:S Exploit - Comments (61) posted by [myg0t]SourceX on Tuesday, March 22 @ 6:04 PM Some of you might have seen us using this in servers already, others may have just read about it on the Steam forums, until now we were trying to keep it semi-private by releasing it only on IRC. But, it seems others would rather have VALVe patch it quickly, and have been releasing it freely without giving us credit. So, here it is: The way this bug works is by making use of the "te" command which stands for 'tempent'. This command does NOT need 'sv_cheats' to be set to one, it works regardless of it being one or zero. Its syntax is: "te 'time (10-1000sec)' 'string'" 'String' is just the name of each ent which it can spawn for the period of time (in seconds) specified by parameter two. A short and simple set of binds we have been using mainly, which out of all the entities are the most fun, are the following: bind , "te 10 breakmodel" bind / "te 10 Dynamic Light" bind ' "te 10 Explosion" bind . "te 10 Large Funnel" Something we've found amusing to do is to use the fake space (ALT+0160) in your name, go into Spectator mode and fly around the map spamming the bug, or follow a certain player so it looks like they are doing it. No logs will be made on the server at all when you use this command. Becuase of the new HL:2 Source engine having a limitation on entities, when enough are spawned, the server will crash. Here a list for reference of entities you can spawn using 'te' and what they do: "Show Line" - makes some line thing with no texture "Blood Stream" - blood stream with no decal "BeamPoints" - a little beam thing "Large Funnel" - a bunch of blocks that fall around with no textures "Smoke" - what it says "Explosion" - what it says - does physics stuff too "breakmodel" - a bunch of skulls "Metal Sparks" - what it says "Armor Ricochet" - armor ricochet with sound "BeamRingPoint" - yellow ring thing same as beam ring "Dynamic Light" - makes some flashing light "GlowSprite" - more clouds "Sprite Spray" - shoots clouds "Sparks" - what it says "KillPlayerAttachments" "BeamEnts" - some little dong beam thing sometimes "Bubbles" - does bubbles "Blood Sprite" - blood with no texture "Sprite" - some cloud "Energy Splash" - what it says "CS MuzzleFlash" - drops skulls from point "BeamRing" - makes a ring thing "PhysicsProp" - more skulls - does physics stuff too Credits go out to [myg0t]sp0rk for discovering this bug in the Source engine.[/quote] - Original Message - From: "wArgOd" <[EMAIL PROTECTED]> To: Sent: Thursday, March 24, 2005 2:15 AM Subject: Re: [hlds] Alfred: Demo of New HL2-DM Hack that crashed server Those steam id's are already in our ban listing... Good c
RE: [hlds] Alfred: Demo of New HL2-DM Hack that crashed server
As I posted earlier today the HL2DM team is working on deploying a fix. - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Mikee Sent: Thursday, March 24, 2005 1:58 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Alfred: Demo of New HL2-DM Hack that crashed server I awoke to both of my 16 person HL2-DM servers being crashed by this same bug. I also had several messages from clan members and friends who read this on the Myg0t website. I don't see much point in running HL2-DM servers at my expense when Valve cannot handle this in an effective and expedicious manner. I have used the ban file from WArgOd which now gives me 485 banned users, but obviously that was not enough. [quote]Taken from myg0t website *UPDATE* CS:S Exploit Patched, Still Works - Comments (16) posted by [myg0t]SourceX on Thursday, March 24 @ 1:10 AM While the exploit posted below has been patched for CS:S by VALVe, it however still works fine in HL2:DM and even in one out three CS:S servers I have joined, since most have not restarted yet. So, continue to use the below posted exploit and the scripts posted in comments by users in that news thread, for HL2:DM and in those CS:S servers which have not restarted to get the patch. New CS:S Exploit - Comments (61) posted by [myg0t]SourceX on Tuesday, March 22 @ 6:04 PM Some of you might have seen us using this in servers already, others may have just read about it on the Steam forums, until now we were trying to keep it semi-private by releasing it only on IRC. But, it seems others would rather have VALVe patch it quickly, and have been releasing it freely without giving us credit. So, here it is: The way this bug works is by making use of the "te" command which stands for 'tempent'. This command does NOT need 'sv_cheats' to be set to one, it works regardless of it being one or zero. Its syntax is: "te 'time (10-1000sec)' 'string'" 'String' is just the name of each ent which it can spawn for the period of time (in seconds) specified by parameter two. A short and simple set of binds we have been using mainly, which out of all the entities are the most fun, are the following: bind , "te 10 breakmodel" bind / "te 10 Dynamic Light" bind ' "te 10 Explosion" bind . "te 10 Large Funnel" Something we've found amusing to do is to use the fake space (ALT+0160) in your name, go into Spectator mode and fly around the map spamming the bug, or follow a certain player so it looks like they are doing it. No logs will be made on the server at all when you use this command. Becuase of the new HL:2 Source engine having a limitation on entities, when enough are spawned, the server will crash. Here a list for reference of entities you can spawn using 'te' and what they do: "Show Line" - makes some line thing with no texture "Blood Stream" - blood stream with no decal "BeamPoints" - a little beam thing "Large Funnel" - a bunch of blocks that fall around with no textures "Smoke" - what it says "Explosion" - what it says - does physics stuff too "breakmodel" - a bunch of skulls "Metal Sparks" - what it says "Armor Ricochet" - armor ricochet with sound "BeamRingPoint" - yellow ring thing same as beam ring "Dynamic Light" - makes some flashing light "GlowSprite" - more clouds "Sprite Spray" - shoots clouds "Sparks" - what it says "KillPlayerAttachments" "BeamEnts" - some little dong beam thing sometimes "Bubbles" - does bubbles "Blood Sprite" - blood with no texture "Sprite" - some cloud "Energy Splash" - what it says "CS MuzzleFlash" - drops skulls from point "BeamRing" - makes a ring thing "PhysicsProp" - more skulls - does physics stuff too Credits go out to [myg0t]sp0rk for discovering this bug in the Source engine.[/quote] - Original Message - From: "wArgOd" <[EMAIL PROTECTED]> To: Sent: Thursday, March 24, 2005 2:15 AM Subject: Re: [hlds] Alfred: Demo of New HL2-DM Hack that crashed server > Those steam id's are already in our ban listing... > Good catch! > > *E|M|F*wArgOd > [EMAIL PROTECTED] > *E|M|F* ban list can be downloaded at > http://70.85.25.116/banned_user.txt > > Mikee wrote: > >> My clan mate captured this hack on a demo before my server crashed. >> It's >> pretty spectacular looking. I have not run the update on my HL2-DM >> server yet. Will the patch today fix it for HL2-DM also? I did get >> the guys STEAMID who did not have his name display. Is this that >> myg0t skull bug that you mentioned? >> >> http://www.kain-9.com/files/omg-HL2-DM
Re: [hlds] Alfred: Demo of New HL2-DM Hack that crashed server
I awoke to both of my 16 person HL2-DM servers being crashed by this same bug. I also had several messages from clan members and friends who read this on the Myg0t website. I don't see much point in running HL2-DM servers at my expense when Valve cannot handle this in an effective and expedicious manner. I have used the ban file from WArgOd which now gives me 485 banned users, but obviously that was not enough. [quote]Taken from myg0t website *UPDATE* CS:S Exploit Patched, Still Works - Comments (16) posted by [myg0t]SourceX on Thursday, March 24 @ 1:10 AM While the exploit posted below has been patched for CS:S by VALVe, it however still works fine in HL2:DM and even in one out three CS:S servers I have joined, since most have not restarted yet. So, continue to use the below posted exploit and the scripts posted in comments by users in that news thread, for HL2:DM and in those CS:S servers which have not restarted to get the patch. New CS:S Exploit - Comments (61) posted by [myg0t]SourceX on Tuesday, March 22 @ 6:04 PM Some of you might have seen us using this in servers already, others may have just read about it on the Steam forums, until now we were trying to keep it semi-private by releasing it only on IRC. But, it seems others would rather have VALVe patch it quickly, and have been releasing it freely without giving us credit. So, here it is: The way this bug works is by making use of the "te" command which stands for 'tempent'. This command does NOT need 'sv_cheats' to be set to one, it works regardless of it being one or zero. Its syntax is: "te 'time (10-1000sec)' 'string'" 'String' is just the name of each ent which it can spawn for the period of time (in seconds) specified by parameter two. A short and simple set of binds we have been using mainly, which out of all the entities are the most fun, are the following: bind , "te 10 breakmodel" bind / "te 10 Dynamic Light" bind ' "te 10 Explosion" bind . "te 10 Large Funnel" Something we've found amusing to do is to use the fake space (ALT+0160) in your name, go into Spectator mode and fly around the map spamming the bug, or follow a certain player so it looks like they are doing it. No logs will be made on the server at all when you use this command. Becuase of the new HL:2 Source engine having a limitation on entities, when enough are spawned, the server will crash. Here a list for reference of entities you can spawn using 'te' and what they do: "Show Line" - makes some line thing with no texture "Blood Stream" - blood stream with no decal "BeamPoints" - a little beam thing "Large Funnel" - a bunch of blocks that fall around with no textures "Smoke" - what it says "Explosion" - what it says - does physics stuff too "breakmodel" - a bunch of skulls "Metal Sparks" - what it says "Armor Ricochet" - armor ricochet with sound "BeamRingPoint" - yellow ring thing same as beam ring "Dynamic Light" - makes some flashing light "GlowSprite" - more clouds "Sprite Spray" - shoots clouds "Sparks" - what it says "KillPlayerAttachments" "BeamEnts" - some little dong beam thing sometimes "Bubbles" - does bubbles "Blood Sprite" - blood with no texture "Sprite" - some cloud "Energy Splash" - what it says "CS MuzzleFlash" - drops skulls from point "BeamRing" - makes a ring thing "PhysicsProp" - more skulls - does physics stuff too Credits go out to [myg0t]sp0rk for discovering this bug in the Source engine.[/quote] - Original Message - From: "wArgOd" <[EMAIL PROTECTED]> To: Sent: Thursday, March 24, 2005 2:15 AM Subject: Re: [hlds] Alfred: Demo of New HL2-DM Hack that crashed server Those steam id's are already in our ban listing... Good catch! *E|M|F*wArgOd [EMAIL PROTECTED] *E|M|F* ban list can be downloaded at http://70.85.25.116/banned_user.txt Mikee wrote: My clan mate captured this hack on a demo before my server crashed. It's pretty spectacular looking. I have not run the update on my HL2-DM server yet. Will the patch today fix it for HL2-DM also? I did get the guys STEAMID who did not have his name display. Is this that myg0t skull bug that you mentioned? http://www.kain-9.com/files/omg-HL2-DM-hack-demo.zip (840 KB) This guy has two STEAM ID's Here is my stats page on him from tonight: http://www.kain-9.com/hl2-stats/index.php?mode=playerinfo&player=9402 http://www.kain-9.com/hl2-stats/index.php?mode=playerinfo&player=8835 Mikee ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Alfred: Demo of New HL2-DM Hack that crashed server
Those steam id's are already in our ban listing... Good catch! *E|M|F*wArgOd [EMAIL PROTECTED] *E|M|F* ban list can be downloaded at http://70.85.25.116/banned_user.txt Mikee wrote: My clan mate captured this hack on a demo before my server crashed. It's pretty spectacular looking. I have not run the update on my HL2-DM server yet. Will the patch today fix it for HL2-DM also? I did get the guys STEAMID who did not have his name display. Is this that myg0t skull bug that you mentioned? http://www.kain-9.com/files/omg-HL2-DM-hack-demo.zip (840 KB) This guy has two STEAM ID's Here is my stats page on him from tonight: http://www.kain-9.com/hl2-stats/index.php?mode=playerinfo&player=9402 http://www.kain-9.com/hl2-stats/index.php?mode=playerinfo&player=8835 Mikee ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Alfred: Demo of New HL2-DM Hack that crashed server
Alfred Reynolds wrote: The HL2DM update is still pending, the HL2DM team is working on it. - Alfred The srcds update went very smoothly again! Thank you... *E|M|F*wArgOd [EMAIL PROTECTED] *E|M|F* ban list can be downloaded at http://70.85.25.116/banned_user.txt ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Alfred: Demo of New HL2-DM Hack that crashed server
The HL2DM update is still pending, the HL2DM team is working on it. - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Mikee Sent: Wednesday, March 23, 2005 10:31 PM To: hlds@list.valvesoftware.com Subject: [hlds] Alfred: Demo of New HL2-DM Hack that crashed server My clan mate captured this hack on a demo before my server crashed. It's pretty spectacular looking. I have not run the update on my HL2-DM server yet. Will the patch today fix it for HL2-DM also? I did get the guys STEAMID who did not have his name display. Is this that myg0t skull bug that you mentioned? http://www.kain-9.com/files/omg-HL2-DM-hack-demo.zip (840 KB) This guy has two STEAM ID's Here is my stats page on him from tonight: http://www.kain-9.com/hl2-stats/index.php?mode=playerinfo&player=9402 http://www.kain-9.com/hl2-stats/index.php?mode=playerinfo&player=8835 Mikee ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds