Re: [hlds] Alfred: Demo of New HL2-DM Hack that crashed server

2005-03-25 Thread Whisper
Only 485 banned users

If only WE had it so good!?!?!

I have to say the exploiting and hacking going on now is the worst I
have ever seen it since CS first came out.

It getting to the point where we are going to be banning people for
playing properly, because that is "abnormal"

I've come onto some of our 14 player CS 1.6 deathmatch servers and I'm
pretty certain I am the only one not hacking. Like the same guys doing
the whole trip hop thing without slowing down and they are also the
same guys at the top of the scoreboard.

And what is worse, at least on our servers is.

That our Source Servers are even WORSE!!!

On Thu, 24 Mar 2005 22:52:44 -0500, Mikee <[EMAIL PROTECTED]> wrote:
> All I can say is Thank God for War God.
>
> - Original Message -
> From: "wArgOd" <[EMAIL PROTECTED]>
> To: 
> Sent: Thursday, March 24, 2005 8:36 PM
> Subject: Re: [hlds] Alfred: Demo of New HL2-DM Hack that crashed server
>
> > Now here is a little present for anyone that doesn't like myg0t
> >
> > How about a set of confirmed myg0t member's IP addresses?
> >
> > And a bunch more ***tard myg0t downloaders too...
> >
> > the records with an IP address are confirmed myg0t members based on data
> > in my logs.
> > the records without IP addys are ***tards that were using the
> > name-changer hax.
> >
> > http://www.theradianteye.com/myg0t_steamid.htm
> >
> > oh yea baby, the logs don't lie and my log parser system is coming up to
> > speed.
> > When I release this thing it will spell [EMAIL PROTECTED]&*@ doom for 
> > myg0ts (and
> > hackers) everywhere!
> >
> > Enjoy! More to follow.
> >
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> >
> >
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>

___
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Re: [hlds] Alfred: Demo of New HL2-DM Hack that crashed server

2005-03-24 Thread Mikee
All I can say is Thank God for War God.
- Original Message -
From: "wArgOd" <[EMAIL PROTECTED]>
To: 
Sent: Thursday, March 24, 2005 8:36 PM
Subject: Re: [hlds] Alfred: Demo of New HL2-DM Hack that crashed server

Now here is a little present for anyone that doesn't like myg0t
How about a set of confirmed myg0t member's IP addresses?
And a bunch more ***tard myg0t downloaders too...
the records with an IP address are confirmed myg0t members based on data
in my logs.
the records without IP addys are ***tards that were using the
name-changer hax.
http://www.theradianteye.com/myg0t_steamid.htm
oh yea baby, the logs don't lie and my log parser system is coming up to
speed.
When I release this thing it will spell [EMAIL PROTECTED]&*@ doom for myg0ts 
(and
hackers) everywhere!
Enjoy! More to follow.

___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


___
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visit:
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Re: [hlds] Alfred: Demo of New HL2-DM Hack that crashed server

2005-03-24 Thread wArgOd
Now here is a little present for anyone that doesn't like myg0t
How about a set of confirmed myg0t member's IP addresses?
And a bunch more ***tard myg0t downloaders too...
the records with an IP address are confirmed myg0t members based on data
in my logs.
the records without IP addys are ***tards that were using the
name-changer hax.
http://www.theradianteye.com/myg0t_steamid.htm
oh yea baby, the logs don't lie and my log parser system is coming up to
speed.
When I release this thing it will spell [EMAIL PROTECTED]&*@ doom for myg0ts 
(and
hackers) everywhere!
Enjoy! More to follow.

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Alfred: Demo of New HL2-DM Hack that crashed server

2005-03-24 Thread Mikee
I'm going to openly share my current list of 487 banned users Steam ID's on
all the forums, and hope that other server admins add to the list.   These
are permanent bans as far as I am concerned, since we cannot count on Valve
to police the servers we are paying for.
http://www.kain-9.com/server/banned_user.cfg
- Original Message -
From: "Mikee" <[EMAIL PROTECTED]>
To: 
Sent: Thursday, March 24, 2005 6:07 PM
Subject: Re: [hlds] Alfred: Demo of New HL2-DM Hack that crashed server

Meanwhile, the community itself has apparently come out with a fix for
this.
You would think that Valve could at the very least copy this interim fix
and
immediately have servers use the update.  How hard is this?  The site
below
even posted the plugin code.
http://dackz.net/misc/code/serverplugin_tempent/
http://forums.steampowered.com/forums/showthread.php?s=&postid=2520799#post2520553
- Original Message -
From: "Mikee" <[EMAIL PROTECTED]>
To: 
Sent: Thursday, March 24, 2005 5:17 PM
Subject: Re: [hlds] Alfred: Demo of New HL2-DM Hack that crashed server

My servers were both down for 8 hours, so I am now going to permanently
ban
the last 3 players who joined the servers prior to their crashing,
assuming
that one of them was the person who is using this exploit.  Innocent
people
will be banned, but I don't care.  I will look them up on my stats, and
if
they have a large numbe of kills, indicating they value playing on my
servers, then I won't ban them.
This is a shitty way for me to have to deal with this problem, Valve

If this continues much longer, I will cancel my HL2-DM servers.
Here are the latest cunts who joined my servers before they crashed, and
are
now permanently banned:
STEAM_0:0:5239722
STEAM_0:1:7210102
STEAM_0:1:5156770
ps) Yeah, I'm pissed.  Deal with it.

- Original Message -
From: "Mikee" <[EMAIL PROTECTED]>
To: 
Sent: Thursday, March 24, 2005 4:57 PM
Subject: Re: [hlds] Alfred: Demo of New HL2-DM Hack that crashed server

I awoke to both of my 16 person HL2-DM servers being crashed by this same
bug.  I also had several messages from clan members and friends who read
this on the Myg0t website.  I don't see much point in running HL2-DM
servers
at my expense when Valve cannot handle this in an effective and
expedicious
manner.  I have used the ban file from WArgOd which now gives me 485
banned
users, but obviously that was not enough.
[quote]Taken from myg0t website
*UPDATE* CS:S Exploit Patched, Still Works - Comments (16)
posted by [myg0t]SourceX on Thursday, March 24 @ 1:10 AM
While the exploit posted below has been patched for CS:S by VALVe, it
however still works fine in HL2:DM and even in one out three CS:S
servers
I
have joined, since most have not restarted yet. So, continue to use the
below posted exploit and the scripts posted in comments by users in that
news thread, for HL2:DM and in those CS:S servers which have not
restarted
to get the patch.
New CS:S Exploit - Comments (61)
posted by [myg0t]SourceX on Tuesday, March 22 @ 6:04 PM
Some of you might have seen us using this in servers already, others may
have just read about it on the Steam forums, until now we were trying to
keep it semi-private by releasing it only on IRC. But, it seems others
would
rather have VALVe patch it quickly, and have been releasing it freely
without giving us credit. So, here it is:
The way this bug works is by making use of the "te" command which stands
for
'tempent'. This command does NOT need 'sv_cheats' to be set to one, it
works
regardless of it being one or zero.
Its syntax is: "te 'time (10-1000sec)' 'string'" 'String' is just the
name
of each ent which it can spawn for the period of time (in seconds)
specified
by parameter two.
A short and simple set of binds we have been using mainly, which out of
all
the entities are the most fun, are the following:
bind , "te 10 breakmodel"
bind / "te 10 Dynamic Light"
bind ' "te 10 Explosion"
bind . "te 10 Large Funnel"
Something we've found amusing to do is to use the fake space (ALT+0160)
in
your name, go into Spectator mode and fly around the map spamming the
bug,
or follow a certain player so it looks like they are doing it. No logs
will
be made on the server at all when you use this command. Becuase of the
new
HL:2 Source engine having a limitation on entities, when enough are
spawned,
the server will crash. Here a list for reference of entities you can
spawn
using 'te' and what they do:
"Show Line" - makes some line thing with no texture
"Blood Stream" - blood stream with no decal
"BeamPoints" - a little beam thing
"Large Funnel" - a bunch of blocks that fall around with no textures
"Smoke" - what it says
"Explosion" - what it says - does physics stuff too
"brea

Re: [hlds] Alfred: Demo of New HL2-DM Hack that crashed server

2005-03-24 Thread Mikee
Meanwhile, the community itself has apparently come out with a fix for this.
You would think that Valve could at the very least copy this interim fix and
immediately have servers use the update.  How hard is this?  The site below
even posted the plugin code.
http://dackz.net/misc/code/serverplugin_tempent/
http://forums.steampowered.com/forums/showthread.php?s=&postid=2520799#post2520553
- Original Message -
From: "Mikee" <[EMAIL PROTECTED]>
To: 
Sent: Thursday, March 24, 2005 5:17 PM
Subject: Re: [hlds] Alfred: Demo of New HL2-DM Hack that crashed server

My servers were both down for 8 hours, so I am now going to permanently
ban
the last 3 players who joined the servers prior to their crashing,
assuming
that one of them was the person who is using this exploit.  Innocent
people
will be banned, but I don't care.  I will look them up on my stats, and if
they have a large numbe of kills, indicating they value playing on my
servers, then I won't ban them.
This is a shitty way for me to have to deal with this problem, Valve

If this continues much longer, I will cancel my HL2-DM servers.
Here are the latest cunts who joined my servers before they crashed, and
are
now permanently banned:
STEAM_0:0:5239722
STEAM_0:1:7210102
STEAM_0:1:5156770
ps) Yeah, I'm pissed.  Deal with it.

- Original Message -
From: "Mikee" <[EMAIL PROTECTED]>
To: 
Sent: Thursday, March 24, 2005 4:57 PM
Subject: Re: [hlds] Alfred: Demo of New HL2-DM Hack that crashed server

I awoke to both of my 16 person HL2-DM servers being crashed by this same
bug.  I also had several messages from clan members and friends who read
this on the Myg0t website.  I don't see much point in running HL2-DM
servers
at my expense when Valve cannot handle this in an effective and
expedicious
manner.  I have used the ban file from WArgOd which now gives me 485
banned
users, but obviously that was not enough.
[quote]Taken from myg0t website
*UPDATE* CS:S Exploit Patched, Still Works - Comments (16)
posted by [myg0t]SourceX on Thursday, March 24 @ 1:10 AM
While the exploit posted below has been patched for CS:S by VALVe, it
however still works fine in HL2:DM and even in one out three CS:S servers
I
have joined, since most have not restarted yet. So, continue to use the
below posted exploit and the scripts posted in comments by users in that
news thread, for HL2:DM and in those CS:S servers which have not
restarted
to get the patch.
New CS:S Exploit - Comments (61)
posted by [myg0t]SourceX on Tuesday, March 22 @ 6:04 PM
Some of you might have seen us using this in servers already, others may
have just read about it on the Steam forums, until now we were trying to
keep it semi-private by releasing it only on IRC. But, it seems others
would
rather have VALVe patch it quickly, and have been releasing it freely
without giving us credit. So, here it is:
The way this bug works is by making use of the "te" command which stands
for
'tempent'. This command does NOT need 'sv_cheats' to be set to one, it
works
regardless of it being one or zero.
Its syntax is: "te 'time (10-1000sec)' 'string'" 'String' is just the
name
of each ent which it can spawn for the period of time (in seconds)
specified
by parameter two.
A short and simple set of binds we have been using mainly, which out of
all
the entities are the most fun, are the following:
bind , "te 10 breakmodel"
bind / "te 10 Dynamic Light"
bind ' "te 10 Explosion"
bind . "te 10 Large Funnel"
Something we've found amusing to do is to use the fake space (ALT+0160)
in
your name, go into Spectator mode and fly around the map spamming the
bug,
or follow a certain player so it looks like they are doing it. No logs
will
be made on the server at all when you use this command. Becuase of the
new
HL:2 Source engine having a limitation on entities, when enough are
spawned,
the server will crash. Here a list for reference of entities you can
spawn
using 'te' and what they do:
"Show Line" - makes some line thing with no texture
"Blood Stream" - blood stream with no decal
"BeamPoints" - a little beam thing
"Large Funnel" - a bunch of blocks that fall around with no textures
"Smoke" - what it says
"Explosion" - what it says - does physics stuff too
"breakmodel" - a bunch of skulls
"Metal Sparks" - what it says
"Armor Ricochet" - armor ricochet with sound
"BeamRingPoint" - yellow ring thing same as beam ring
"Dynamic Light" - makes some flashing light
"GlowSprite" - more clouds
"Sprite Spray" - shoots clouds
"Sparks" - what it says
"KillPlayerAttachments"
"BeamEnts" - some little dong beam thing sometimes
"Bubbles" - does bubbles
"Blood Sprite" - blood 

Re: [hlds] Alfred: Demo of New HL2-DM Hack that crashed server

2005-03-24 Thread Mikee
My servers were both down for 8 hours, so I am now going to permanently ban
the last 3 players who joined the servers prior to their crashing, assuming
that one of them was the person who is using this exploit.  Innocent people
will be banned, but I don't care.  I will look them up on my stats, and if
they have a large numbe of kills, indicating they value playing on my
servers, then I won't ban them.
This is a shitty way for me to have to deal with this problem, Valve

If this continues much longer, I will cancel my HL2-DM servers.
Here are the latest cunts who joined my servers before they crashed, and are
now permanently banned:
STEAM_0:0:5239722
STEAM_0:1:7210102
STEAM_0:1:5156770
ps) Yeah, I'm pissed.  Deal with it.

- Original Message -
From: "Mikee" <[EMAIL PROTECTED]>
To: 
Sent: Thursday, March 24, 2005 4:57 PM
Subject: Re: [hlds] Alfred: Demo of New HL2-DM Hack that crashed server

I awoke to both of my 16 person HL2-DM servers being crashed by this same
bug.  I also had several messages from clan members and friends who read
this on the Myg0t website.  I don't see much point in running HL2-DM
servers
at my expense when Valve cannot handle this in an effective and
expedicious
manner.  I have used the ban file from WArgOd which now gives me 485
banned
users, but obviously that was not enough.
[quote]Taken from myg0t website
*UPDATE* CS:S Exploit Patched, Still Works - Comments (16)
posted by [myg0t]SourceX on Thursday, March 24 @ 1:10 AM
While the exploit posted below has been patched for CS:S by VALVe, it
however still works fine in HL2:DM and even in one out three CS:S servers
I
have joined, since most have not restarted yet. So, continue to use the
below posted exploit and the scripts posted in comments by users in that
news thread, for HL2:DM and in those CS:S servers which have not restarted
to get the patch.
New CS:S Exploit - Comments (61)
posted by [myg0t]SourceX on Tuesday, March 22 @ 6:04 PM
Some of you might have seen us using this in servers already, others may
have just read about it on the Steam forums, until now we were trying to
keep it semi-private by releasing it only on IRC. But, it seems others
would
rather have VALVe patch it quickly, and have been releasing it freely
without giving us credit. So, here it is:
The way this bug works is by making use of the "te" command which stands
for
'tempent'. This command does NOT need 'sv_cheats' to be set to one, it
works
regardless of it being one or zero.
Its syntax is: "te 'time (10-1000sec)' 'string'" 'String' is just the name
of each ent which it can spawn for the period of time (in seconds)
specified
by parameter two.
A short and simple set of binds we have been using mainly, which out of
all
the entities are the most fun, are the following:
bind , "te 10 breakmodel"
bind / "te 10 Dynamic Light"
bind ' "te 10 Explosion"
bind . "te 10 Large Funnel"
Something we've found amusing to do is to use the fake space (ALT+0160) in
your name, go into Spectator mode and fly around the map spamming the bug,
or follow a certain player so it looks like they are doing it. No logs
will
be made on the server at all when you use this command. Becuase of the new
HL:2 Source engine having a limitation on entities, when enough are
spawned,
the server will crash. Here a list for reference of entities you can spawn
using 'te' and what they do:
"Show Line" - makes some line thing with no texture
"Blood Stream" - blood stream with no decal
"BeamPoints" - a little beam thing
"Large Funnel" - a bunch of blocks that fall around with no textures
"Smoke" - what it says
"Explosion" - what it says - does physics stuff too
"breakmodel" - a bunch of skulls
"Metal Sparks" - what it says
"Armor Ricochet" - armor ricochet with sound
"BeamRingPoint" - yellow ring thing same as beam ring
"Dynamic Light" - makes some flashing light
"GlowSprite" - more clouds
"Sprite Spray" - shoots clouds
"Sparks" - what it says
"KillPlayerAttachments"
"BeamEnts" - some little dong beam thing sometimes
"Bubbles" - does bubbles
"Blood Sprite" - blood with no texture
"Sprite" - some cloud
"Energy Splash" - what it says
"CS MuzzleFlash" - drops skulls from point
"BeamRing" - makes a ring thing
"PhysicsProp" - more skulls - does physics stuff too
Credits go out to [myg0t]sp0rk for discovering this bug in the Source
engine.[/quote]
- Original Message -
From: "wArgOd" <[EMAIL PROTECTED]>
To: 
Sent: Thursday, March 24, 2005 2:15 AM
Subject: Re: [hlds] Alfred: Demo of New HL2-DM Hack that crashed server

Those steam id's are already in our ban listing...
Good c

RE: [hlds] Alfred: Demo of New HL2-DM Hack that crashed server

2005-03-24 Thread Alfred Reynolds
As I posted earlier today the HL2DM team is working on deploying a fix.

- Alfred

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Mikee
Sent: Thursday, March 24, 2005 1:58 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Alfred: Demo of New HL2-DM Hack that crashed server

I awoke to both of my 16 person HL2-DM servers being crashed by this
same bug.  I also had several messages from clan members and friends who
read this on the Myg0t website.  I don't see much point in running
HL2-DM servers at my expense when Valve cannot handle this in an
effective and expedicious manner.  I have used the ban file from WArgOd
which now gives me 485 banned users, but obviously that was not enough.

[quote]Taken from myg0t website

*UPDATE* CS:S Exploit Patched, Still Works - Comments (16) posted by
[myg0t]SourceX on Thursday, March 24 @ 1:10 AM

While the exploit posted below has been patched for CS:S by VALVe, it
however still works fine in HL2:DM and even in one out three CS:S
servers I have joined, since most have not restarted yet. So, continue
to use the below posted exploit and the scripts posted in comments by
users in that news thread, for HL2:DM and in those CS:S servers which
have not restarted to get the patch.

New CS:S Exploit - Comments (61)
posted by [myg0t]SourceX on Tuesday, March 22 @ 6:04 PM

Some of you might have seen us using this in servers already, others may
have just read about it on the Steam forums, until now we were trying to
keep it semi-private by releasing it only on IRC. But, it seems others
would rather have VALVe patch it quickly, and have been releasing it
freely without giving us credit. So, here it is:

The way this bug works is by making use of the "te" command which stands
for 'tempent'. This command does NOT need 'sv_cheats' to be set to one,
it works regardless of it being one or zero.

Its syntax is: "te 'time (10-1000sec)' 'string'" 'String' is just the
name of each ent which it can spawn for the period of time (in seconds)
specified by parameter two.

A short and simple set of binds we have been using mainly, which out of
all the entities are the most fun, are the following:
bind , "te 10 breakmodel"
bind / "te 10 Dynamic Light"
bind ' "te 10 Explosion"
bind . "te 10 Large Funnel"

Something we've found amusing to do is to use the fake space (ALT+0160)
in your name, go into Spectator mode and fly around the map spamming the
bug, or follow a certain player so it looks like they are doing it. No
logs will be made on the server at all when you use this command.
Becuase of the new
HL:2 Source engine having a limitation on entities, when enough are
spawned, the server will crash. Here a list for reference of entities
you can spawn using 'te' and what they do:

"Show Line" - makes some line thing with no texture "Blood Stream" -
blood stream with no decal "BeamPoints" - a little beam thing "Large
Funnel" - a bunch of blocks that fall around with no textures "Smoke" -
what it says "Explosion" - what it says - does physics stuff too
"breakmodel" - a bunch of skulls "Metal Sparks" - what it says "Armor
Ricochet" - armor ricochet with sound "BeamRingPoint" - yellow ring
thing same as beam ring "Dynamic Light" - makes some flashing light
"GlowSprite" - more clouds "Sprite Spray" - shoots clouds "Sparks" -
what it says "KillPlayerAttachments"
"BeamEnts" - some little dong beam thing sometimes "Bubbles" - does
bubbles "Blood Sprite" - blood with no texture "Sprite" - some cloud
"Energy Splash" - what it says "CS MuzzleFlash" - drops skulls from
point "BeamRing" - makes a ring thing "PhysicsProp" - more skulls - does
physics stuff too

Credits go out to [myg0t]sp0rk for discovering this bug in the Source
engine.[/quote]


- Original Message -
From: "wArgOd" <[EMAIL PROTECTED]>
To: 
Sent: Thursday, March 24, 2005 2:15 AM
Subject: Re: [hlds] Alfred: Demo of New HL2-DM Hack that crashed server


> Those steam id's are already in our ban listing...
> Good catch!
>
> *E|M|F*wArgOd
> [EMAIL PROTECTED]
> *E|M|F* ban list can be downloaded at
> http://70.85.25.116/banned_user.txt
>
> Mikee wrote:
>
>> My clan mate  captured this hack on a demo before my server crashed.
>> It's
>> pretty spectacular looking.  I have not run the update on my HL2-DM
>> server yet.  Will the patch today fix it for HL2-DM also?  I did get
>> the guys STEAMID who did not have his name display.  Is this that
>> myg0t skull bug that you mentioned?
>>
>> http://www.kain-9.com/files/omg-HL2-DM

Re: [hlds] Alfred: Demo of New HL2-DM Hack that crashed server

2005-03-24 Thread Mikee
I awoke to both of my 16 person HL2-DM servers being crashed by this same
bug.  I also had several messages from clan members and friends who read
this on the Myg0t website.  I don't see much point in running HL2-DM servers
at my expense when Valve cannot handle this in an effective and expedicious
manner.  I have used the ban file from WArgOd which now gives me 485 banned
users, but obviously that was not enough.
[quote]Taken from myg0t website
*UPDATE* CS:S Exploit Patched, Still Works - Comments (16)
posted by [myg0t]SourceX on Thursday, March 24 @ 1:10 AM
While the exploit posted below has been patched for CS:S by VALVe, it
however still works fine in HL2:DM and even in one out three CS:S servers I
have joined, since most have not restarted yet. So, continue to use the
below posted exploit and the scripts posted in comments by users in that
news thread, for HL2:DM and in those CS:S servers which have not restarted
to get the patch.
New CS:S Exploit - Comments (61)
posted by [myg0t]SourceX on Tuesday, March 22 @ 6:04 PM
Some of you might have seen us using this in servers already, others may
have just read about it on the Steam forums, until now we were trying to
keep it semi-private by releasing it only on IRC. But, it seems others would
rather have VALVe patch it quickly, and have been releasing it freely
without giving us credit. So, here it is:
The way this bug works is by making use of the "te" command which stands for
'tempent'. This command does NOT need 'sv_cheats' to be set to one, it works
regardless of it being one or zero.
Its syntax is: "te 'time (10-1000sec)' 'string'" 'String' is just the name
of each ent which it can spawn for the period of time (in seconds) specified
by parameter two.
A short and simple set of binds we have been using mainly, which out of all
the entities are the most fun, are the following:
bind , "te 10 breakmodel"
bind / "te 10 Dynamic Light"
bind ' "te 10 Explosion"
bind . "te 10 Large Funnel"
Something we've found amusing to do is to use the fake space (ALT+0160) in
your name, go into Spectator mode and fly around the map spamming the bug,
or follow a certain player so it looks like they are doing it. No logs will
be made on the server at all when you use this command. Becuase of the new
HL:2 Source engine having a limitation on entities, when enough are spawned,
the server will crash. Here a list for reference of entities you can spawn
using 'te' and what they do:
"Show Line" - makes some line thing with no texture
"Blood Stream" - blood stream with no decal
"BeamPoints" - a little beam thing
"Large Funnel" - a bunch of blocks that fall around with no textures
"Smoke" - what it says
"Explosion" - what it says - does physics stuff too
"breakmodel" - a bunch of skulls
"Metal Sparks" - what it says
"Armor Ricochet" - armor ricochet with sound
"BeamRingPoint" - yellow ring thing same as beam ring
"Dynamic Light" - makes some flashing light
"GlowSprite" - more clouds
"Sprite Spray" - shoots clouds
"Sparks" - what it says
"KillPlayerAttachments"
"BeamEnts" - some little dong beam thing sometimes
"Bubbles" - does bubbles
"Blood Sprite" - blood with no texture
"Sprite" - some cloud
"Energy Splash" - what it says
"CS MuzzleFlash" - drops skulls from point
"BeamRing" - makes a ring thing
"PhysicsProp" - more skulls - does physics stuff too
Credits go out to [myg0t]sp0rk for discovering this bug in the Source
engine.[/quote]
- Original Message -
From: "wArgOd" <[EMAIL PROTECTED]>
To: 
Sent: Thursday, March 24, 2005 2:15 AM
Subject: Re: [hlds] Alfred: Demo of New HL2-DM Hack that crashed server

Those steam id's are already in our ban listing...
Good catch!
*E|M|F*wArgOd
[EMAIL PROTECTED]
*E|M|F* ban list can be downloaded at http://70.85.25.116/banned_user.txt
Mikee wrote:
My clan mate  captured this hack on a demo before my server crashed.
It's
pretty spectacular looking.  I have not run the update on my HL2-DM
server
yet.  Will the patch today fix it for HL2-DM also?  I did get the guys
STEAMID who did not have his name display.  Is this that myg0t skull bug
that you mentioned?
http://www.kain-9.com/files/omg-HL2-DM-hack-demo.zip  (840 KB)
This guy has two STEAM ID's  Here is my stats page on him from tonight:
http://www.kain-9.com/hl2-stats/index.php?mode=playerinfo&player=9402
http://www.kain-9.com/hl2-stats/index.php?mode=playerinfo&player=8835
Mikee

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Re: [hlds] Alfred: Demo of New HL2-DM Hack that crashed server

2005-03-23 Thread wArgOd
Those steam id's are already in our ban listing...
Good catch!
*E|M|F*wArgOd
[EMAIL PROTECTED]
*E|M|F* ban list can be downloaded at http://70.85.25.116/banned_user.txt
Mikee wrote:
My clan mate  captured this hack on a demo before my server crashed.
It's
pretty spectacular looking.  I have not run the update on my HL2-DM
server
yet.  Will the patch today fix it for HL2-DM also?  I did get the guys
STEAMID who did not have his name display.  Is this that myg0t skull bug
that you mentioned?
http://www.kain-9.com/files/omg-HL2-DM-hack-demo.zip  (840 KB)
This guy has two STEAM ID's  Here is my stats page on him from tonight:
http://www.kain-9.com/hl2-stats/index.php?mode=playerinfo&player=9402
http://www.kain-9.com/hl2-stats/index.php?mode=playerinfo&player=8835
Mikee

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Re: [hlds] Alfred: Demo of New HL2-DM Hack that crashed server

2005-03-23 Thread wArgOd
Alfred Reynolds wrote:
The HL2DM update is still pending, the HL2DM team is working on it.
- Alfred

The srcds update went very smoothly again!
Thank you...
*E|M|F*wArgOd
[EMAIL PROTECTED]
*E|M|F* ban list can be downloaded at http://70.85.25.116/banned_user.txt
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RE: [hlds] Alfred: Demo of New HL2-DM Hack that crashed server

2005-03-23 Thread Alfred Reynolds
The HL2DM update is still pending, the HL2DM team is working on it.

- Alfred

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Mikee
Sent: Wednesday, March 23, 2005 10:31 PM
To: hlds@list.valvesoftware.com
Subject: [hlds] Alfred: Demo of New HL2-DM Hack that crashed server

My clan mate  captured this hack on a demo before my server crashed.
It's pretty spectacular looking.  I have not run the update on my HL2-DM
server yet.  Will the patch today fix it for HL2-DM also?  I did get the
guys STEAMID who did not have his name display.  Is this that myg0t
skull bug that you mentioned?

http://www.kain-9.com/files/omg-HL2-DM-hack-demo.zip  (840 KB)

This guy has two STEAM ID's  Here is my stats page on him from tonight:

http://www.kain-9.com/hl2-stats/index.php?mode=playerinfo&player=9402
http://www.kain-9.com/hl2-stats/index.php?mode=playerinfo&player=8835

Mikee



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