Re: [hlds] More players with no server.cfg
It just seems to depends on how long sv_tags is. sv_tags aaa doesn't work, I can't connect from a lobby. sv_tags works, I can connect from a lobby. An other issue, which seems to be unrelated to my server settings (sv_tags and sv_allow_lobby_connect_only didn't change anything to it) : Once you connect to the server through a lobby, if you leave the server, and try to join it again from a lobby, it will just tell you no dedicated server found. I tried many times, and the only solution was to reboot the server and it worked again, every time. That could be why your servers are then empty. (Of course to join my own server I use the sv_search_key) 2008/11/9 Alec Sanger [EMAIL PROTECTED] just confirmed this as well. removing the tags fills the servers instantly From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Date: Sat, 8 Nov 2008 14:54:10 -0800 Subject: Re: [hlds] More players with no server.cfg I can confirm this, I have a minimal server.cfg but as soon as I add sv_tags or sv_allow_lobby_connect_only 0 the server will stand empty, remove those and the server fills immediately. Apparently only totally vanilla servers are getting any attention ... I know other servers seem to be ok with those cvars but they certainly are not transparent to the matchmaking process. - Original Message - From: Steven Barker To: hlds@list.valvesoftware.com Sent: Saturday, November 08, 2008 1:47 PM Subject: [hlds] More players with no server.cfg WOW this is turning into some wiered shit, I have been having some problems with my L4D server, by that I mean a lack of players joining, on my home server I start it and people join with in seconds (literally 4/4 within about 5 seconds) however on my externally hosted server it can go for hours unpopulated. My hope server by default game with no server.cfg, no I decided to delete it on my external server too and what do you know, 4/4 in 5 seconds after a restart. My server.cfg is: Can anyone see if anything is wrong here which could cause my server not to be populated with it in? Thanks ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Color coding for safety: Windows Live Hotmail alerts you to suspicious email. http://windowslive.com/Explore/Hotmail?ocid=TXT_TAGLM_WL_hotmail_acq_safety_112008 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] More players with no server.cfg
Kevin - what about keeping unreserve in the cfg as well - or remove that to? Patrick :) On 11/9/08, AnAkIn . [EMAIL PROTECTED] wrote: Also, I can connect fine to my server from a lobby when sv_allow_lobby_connect_only is 0 (with sv_unreserve). But as I said in my previous e mail, when you leave the server, you can't connect to it any more through a lobby unless you restart it (or probably change map, didn't test). 2008/11/9 AnAkIn . [EMAIL PROTECTED] It just seems to depends on how long sv_tags is. sv_tags aaa doesn't work, I can't connect from a lobby. sv_tags works, I can connect from a lobby. An other issue, which seems to be unrelated to my server settings (sv_tags and sv_allow_lobby_connect_only didn't change anything to it) : Once you connect to the server through a lobby, if you leave the server, and try to join it again from a lobby, it will just tell you no dedicated server found. I tried many times, and the only solution was to reboot the server and it worked again, every time. That could be why your servers are then empty. (Of course to join my own server I use the sv_search_key) 2008/11/9 Alec Sanger [EMAIL PROTECTED] just confirmed this as well. removing the tags fills the servers instantly From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Date: Sat, 8 Nov 2008 14:54:10 -0800 Subject: Re: [hlds] More players with no server.cfg I can confirm this, I have a minimal server.cfg but as soon as I add sv_tags or sv_allow_lobby_connect_only 0 the server will stand empty, remove those and the server fills immediately. Apparently only totally vanilla servers are getting any attention ... I know other servers seem to be ok with those cvars but they certainly are not transparent to the matchmaking process. - Original Message - From: Steven Barker To: hlds@list.valvesoftware.com Sent: Saturday, November 08, 2008 1:47 PM Subject: [hlds] More players with no server.cfg WOW this is turning into some wiered shit, I have been having some problems with my L4D server, by that I mean a lack of players joining, on my home server I start it and people join with in seconds (literally 4/4 within about 5 seconds) however on my externally hosted server it can go for hours unpopulated. My hope server by default game with no server.cfg, no I decided to delete it on my external server too and what do you know, 4/4 in 5 seconds after a restart. My server.cfg is: Can anyone see if anything is wrong here which could cause my server not to be populated with it in? Thanks ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Color coding for safety: Windows Live Hotmail alerts you to suspicious email. http://windowslive.com/Explore/Hotmail?ocid=TXT_TAGLM_WL_hotmail_acq_safety_112008 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] More players with no server.cfg
Also, I can connect fine to my server from a lobby when sv_allow_lobby_connect_only is 0 (with sv_unreserve). But as I said in my previous e mail, when you leave the server, you can't connect to it any more through a lobby unless you restart it (or probably change map, didn't test). 2008/11/9 AnAkIn . [EMAIL PROTECTED] It just seems to depends on how long sv_tags is. sv_tags aaa doesn't work, I can't connect from a lobby. sv_tags works, I can connect from a lobby. An other issue, which seems to be unrelated to my server settings (sv_tags and sv_allow_lobby_connect_only didn't change anything to it) : Once you connect to the server through a lobby, if you leave the server, and try to join it again from a lobby, it will just tell you no dedicated server found. I tried many times, and the only solution was to reboot the server and it worked again, every time. That could be why your servers are then empty. (Of course to join my own server I use the sv_search_key) 2008/11/9 Alec Sanger [EMAIL PROTECTED] just confirmed this as well. removing the tags fills the servers instantly From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Date: Sat, 8 Nov 2008 14:54:10 -0800 Subject: Re: [hlds] More players with no server.cfg I can confirm this, I have a minimal server.cfg but as soon as I add sv_tags or sv_allow_lobby_connect_only 0 the server will stand empty, remove those and the server fills immediately. Apparently only totally vanilla servers are getting any attention ... I know other servers seem to be ok with those cvars but they certainly are not transparent to the matchmaking process. - Original Message - From: Steven Barker To: hlds@list.valvesoftware.com Sent: Saturday, November 08, 2008 1:47 PM Subject: [hlds] More players with no server.cfg WOW this is turning into some wiered shit, I have been having some problems with my L4D server, by that I mean a lack of players joining, on my home server I start it and people join with in seconds (literally 4/4 within about 5 seconds) however on my externally hosted server it can go for hours unpopulated. My hope server by default game with no server.cfg, no I decided to delete it on my external server too and what do you know, 4/4 in 5 seconds after a restart. My server.cfg is: Can anyone see if anything is wrong here which could cause my server not to be populated with it in? Thanks ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Color coding for safety: Windows Live Hotmail alerts you to suspicious email. http://windowslive.com/Explore/Hotmail?ocid=TXT_TAGLM_WL_hotmail_acq_safety_112008 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] More players with no server.cfg
Sometimes when I start my test server with sv_unreserve it just keeps starting over and over so I finally just removed it. sv_allow_lobby_connect_only 0 by itself (no sv_tags) seems to be ok right now (server fills immediately with that setting). I'm not sure why it was causing problems before but it was (perhaps Valve did something on the backend). - Original Message - From: Patrick Shelley To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Sunday, November 09, 2008 2:26 AM Subject: Re: [hlds] More players with no server.cfg Kevin - what about keeping unreserve in the cfg as well - or remove that to? Patrick :) On 11/9/08, AnAkIn . wrote: Also, I can connect fine to my server from a lobby when sv_allow_lobby_connect_only is 0 (with sv_unreserve). But as I said in my previous e mail, when you leave the server, you can't connect to it any more through a lobby unless you restart it (or probably change map, didn't test). 2008/11/9 AnAkIn . It just seems to depends on how long sv_tags is. sv_tags aaa doesn't work, I can't connect from a lobby. sv_tags works, I can connect from a lobby. An other issue, which seems to be unrelated to my server settings (sv_tags and sv_allow_lobby_connect_only didn't change anything to it) : Once you connect to the server through a lobby, if you leave the server, and try to join it again from a lobby, it will just tell you no dedicated server found. I tried many times, and the only solution was to reboot the server and it worked again, every time. That could be why your servers are then empty. (Of course to join my own server I use the sv_search_key) 2008/11/9 Alec Sanger just confirmed this as well. removing the tags fills the servers instantly From: To: hlds@list.valvesoftware.com Date: Sat, 8 Nov 2008 14:54:10 -0800 Subject: Re: [hlds] More players with no server.cfg I can confirm this, I have a minimal server.cfg but as soon as I add sv_tags or sv_allow_lobby_connect_only 0 the server will stand empty, remove those and the server fills immediately. Apparently only totally vanilla servers are getting any attention ... I know other servers seem to be ok with those cvars but they certainly are not transparent to the matchmaking process. - Original Message - From: Steven Barker To: hlds@list.valvesoftware.com Sent: Saturday, November 08, 2008 1:47 PM Subject: [hlds] More players with no server.cfg WOW this is turning into some wiered shit, I have been having some problems with my L4D server, by that I mean a lack of players joining, on my home server I start it and people join with in seconds (literally 4/4 within about 5 seconds) however on my externally hosted server it can go for hours unpopulated. My hope server by default game with no server.cfg, no I decided to delete it on my external server too and what do you know, 4/4 in 5 seconds after a restart. My server.cfg is: Can anyone see if anything is wrong here which could cause my server not to be populated with it in? Thanks ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] More players with no server.cfg
Ah yes... I did say box... the app crashes.. not the box. No mdmp's are generated either. We're kinda SOL at this point From: J T [EMAIL PROTECTED] To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Sunday, November 9, 2008 5:56:52 PM Subject: Re: [hlds] More players with no server.cfg Your entire box or the servers go down? On Sun, Nov 9, 2008 at 2:12 PM, Robert Whelan [EMAIL PROTECTED] wrote: While I didn't go with NO server.cfg I did go with a server.cfg and just listed a hostname. Our box seems to consistantly crash about every 5 minutes (with or without peeps on), I'm hoping things improve next week. win2k3-64x, dual xeon 5405 quad core harpertown processors, 4gb 1066 ddr2, 146gb 15krpm raptor For the sake of pissing everyone off I just shut it down... Sometimes when I start my test server with sv_unreserve it just keeps starting over and over so I finally just removed it. sv_allow_lobby_connect_only 0 by itself (no sv_tags) seems to be ok right now (server fills immediately with that setting). I'm not sure why it was causing problems before but it was (perhaps Valve did something on the backend). - Original Message - From: Patrick Shelley To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Sunday, November 09, 2008 2:26 AM Subject: Re: [hlds] More players with no server.cfg Kevin - what about keeping unreserve in the cfg as well - or remove that to? Patrick :) On 11/9/08, AnAkIn . wrote: Also, I can connect fine to my server from a lobby when sv_allow_lobby_connect_only is 0 (with sv_unreserve). But as I said in my previous e mail, when you leave the server, you can't connect to it any more through a lobby unless you restart it (or probably change map, didn't test). 2008/11/9 AnAkIn . It just seems to depends on how long sv_tags is. sv_tags aaa doesn't work, I can't connect from a lobby. sv_tags works, I can connect from a lobby. An other issue, which seems to be unrelated to my server settings (sv_tags and sv_allow_lobby_connect_only didn't change anything to it) : Once you connect to the server through a lobby, if you leave the server, and try to join it again from a lobby, it will just tell you no dedicated server found. I tried many times, and the only solution was to reboot the server and it worked again, every time. That could be why your servers are then empty. (Of course to join my own server I use the sv_search_key) 2008/11/9 Alec Sanger just confirmed this as well. removing the tags fills the servers instantly From: To: hlds@list.valvesoftware.com Date: Sat, 8 Nov 2008 14:54:10 -0800 Subject: Re: [hlds] More players with no server.cfg I can confirm this, I have a minimal server.cfg but as soon as I add sv_tags or sv_allow_lobby_connect_only 0 the server will stand empty, remove those and the server fills immediately. Apparently only totally vanilla servers are getting any attention ... I know other servers seem to be ok with those cvars but they certainly are not transparent to the matchmaking process. - Original Message - From: Steven Barker To: hlds@list.valvesoftware.com Sent: Saturday, November 08, 2008 1:47 PM Subject: [hlds] More players with no server.cfg WOW this is turning into some wiered shit, I have been having some problems with my L4D server, by that I mean a lack of players joining, on my home server I start it and people join with in seconds (literally 4/4 within about 5 seconds) however on my externally hosted server it can go for hours unpopulated. My hope server by default game with no server.cfg, no I decided to delete it on my external server too and what do you know, 4/4 in 5 seconds after a restart. My server.cfg is: Can anyone see if anything is wrong here which could cause my server not to be populated with it in? Thanks ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds From: Kevin Ottalini [EMAIL PROTECTED] To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Sunday, November 9, 2008 3:22:49 PM Subject: Re: [hlds] More players with no server.cfg ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- - [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view
Re: [hlds] More players with no server.cfg
While I didn't go with NO server.cfg I did go with a server.cfg and just listed a hostname. Our box seems to consistantly crash about every 5 minutes (with or without peeps on), I'm hoping things improve next week. win2k3-64x, dual xeon 5405 quad core harpertown processors, 4gb 1066 ddr2, 146gb 15krpm raptor For the sake of pissing everyone off I just shut it down... Sometimes when I start my test server with sv_unreserve it just keeps starting over and over so I finally just removed it. sv_allow_lobby_connect_only 0 by itself (no sv_tags) seems to be ok right now (server fills immediately with that setting). I'm not sure why it was causing problems before but it was (perhaps Valve did something on the backend). - Original Message - From: Patrick Shelley To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Sunday, November 09, 2008 2:26 AM Subject: Re: [hlds] More players with no server.cfg Kevin - what about keeping unreserve in the cfg as well - or remove that to? Patrick :) On 11/9/08, AnAkIn . wrote: Also, I can connect fine to my server from a lobby when sv_allow_lobby_connect_only is 0 (with sv_unreserve). But as I said in my previous e mail, when you leave the server, you can't connect to it any more through a lobby unless you restart it (or probably change map, didn't test). 2008/11/9 AnAkIn . It just seems to depends on how long sv_tags is. sv_tags aaa doesn't work, I can't connect from a lobby. sv_tags works, I can connect from a lobby. An other issue, which seems to be unrelated to my server settings (sv_tags and sv_allow_lobby_connect_only didn't change anything to it) : Once you connect to the server through a lobby, if you leave the server, and try to join it again from a lobby, it will just tell you no dedicated server found. I tried many times, and the only solution was to reboot the server and it worked again, every time. That could be why your servers are then empty. (Of course to join my own server I use the sv_search_key) 2008/11/9 Alec Sanger just confirmed this as well. removing the tags fills the servers instantly From: To: hlds@list.valvesoftware.com Date: Sat, 8 Nov 2008 14:54:10 -0800 Subject: Re: [hlds] More players with no server.cfg I can confirm this, I have a minimal server.cfg but as soon as I add sv_tags or sv_allow_lobby_connect_only 0 the server will stand empty, remove those and the server fills immediately. Apparently only totally vanilla servers are getting any attention ... I know other servers seem to be ok with those cvars but they certainly are not transparent to the matchmaking process. - Original Message - From: Steven Barker To: hlds@list.valvesoftware.com Sent: Saturday, November 08, 2008 1:47 PM Subject: [hlds] More players with no server.cfg WOW this is turning into some wiered shit, I have been having some problems with my L4D server, by that I mean a lack of players joining, on my home server I start it and people join with in seconds (literally 4/4 within about 5 seconds) however on my externally hosted server it can go for hours unpopulated. My hope server by default game with no server.cfg, no I decided to delete it on my external server too and what do you know, 4/4 in 5 seconds after a restart. My server.cfg is: Can anyone see if anything is wrong here which could cause my server not to be populated with it in? Thanks ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds From: Kevin Ottalini [EMAIL PROTECTED] To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Sunday, November 9, 2008 3:22:49 PM Subject: Re: [hlds] More players with no server.cfg ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] More players with no server.cfg
Your entire box or the servers go down? On Sun, Nov 9, 2008 at 2:12 PM, Robert Whelan [EMAIL PROTECTED] wrote: While I didn't go with NO server.cfg I did go with a server.cfg and just listed a hostname. Our box seems to consistantly crash about every 5 minutes (with or without peeps on), I'm hoping things improve next week. win2k3-64x, dual xeon 5405 quad core harpertown processors, 4gb 1066 ddr2, 146gb 15krpm raptor For the sake of pissing everyone off I just shut it down... Sometimes when I start my test server with sv_unreserve it just keeps starting over and over so I finally just removed it. sv_allow_lobby_connect_only 0 by itself (no sv_tags) seems to be ok right now (server fills immediately with that setting). I'm not sure why it was causing problems before but it was (perhaps Valve did something on the backend). - Original Message - From: Patrick Shelley To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Sunday, November 09, 2008 2:26 AM Subject: Re: [hlds] More players with no server.cfg Kevin - what about keeping unreserve in the cfg as well - or remove that to? Patrick :) On 11/9/08, AnAkIn . wrote: Also, I can connect fine to my server from a lobby when sv_allow_lobby_connect_only is 0 (with sv_unreserve). But as I said in my previous e mail, when you leave the server, you can't connect to it any more through a lobby unless you restart it (or probably change map, didn't test). 2008/11/9 AnAkIn . It just seems to depends on how long sv_tags is. sv_tags aaa doesn't work, I can't connect from a lobby. sv_tags works, I can connect from a lobby. An other issue, which seems to be unrelated to my server settings (sv_tags and sv_allow_lobby_connect_only didn't change anything to it) : Once you connect to the server through a lobby, if you leave the server, and try to join it again from a lobby, it will just tell you no dedicated server found. I tried many times, and the only solution was to reboot the server and it worked again, every time. That could be why your servers are then empty. (Of course to join my own server I use the sv_search_key) 2008/11/9 Alec Sanger just confirmed this as well. removing the tags fills the servers instantly From: To: hlds@list.valvesoftware.com Date: Sat, 8 Nov 2008 14:54:10 -0800 Subject: Re: [hlds] More players with no server.cfg I can confirm this, I have a minimal server.cfg but as soon as I add sv_tags or sv_allow_lobby_connect_only 0 the server will stand empty, remove those and the server fills immediately. Apparently only totally vanilla servers are getting any attention ... I know other servers seem to be ok with those cvars but they certainly are not transparent to the matchmaking process. - Original Message - From: Steven Barker To: hlds@list.valvesoftware.com Sent: Saturday, November 08, 2008 1:47 PM Subject: [hlds] More players with no server.cfg WOW this is turning into some wiered shit, I have been having some problems with my L4D server, by that I mean a lack of players joining, on my home server I start it and people join with in seconds (literally 4/4 within about 5 seconds) however on my externally hosted server it can go for hours unpopulated. My hope server by default game with no server.cfg, no I decided to delete it on my external server too and what do you know, 4/4 in 5 seconds after a restart. My server.cfg is: Can anyone see if anything is wrong here which could cause my server not to be populated with it in? Thanks ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds From: Kevin Ottalini [EMAIL PROTECTED] To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Sunday, November 9, 2008 3:22:49 PM Subject: Re: [hlds] More players with no server.cfg ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- - [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] More players with no server.cfg
Well for starters you have sv_tags Server Browser Join Enabled but that's a lie because you do not have sv_unreserve anywhere in your server.cfg so your server is reserved only for the lobby and you're just annoying people who see those tags and can't join due to reservation. On Sat, Nov 8, 2008 at 4:47 PM, Steven Barker [EMAIL PROTECTED] wrote: WOW this is turning into some wiered shit, I have been having some problems with my L4D server, by that I mean a lack of players joining, on my home server I start it and people join with in seconds (literally 4/4 within about 5 seconds) however on my externally hosted server it can go for hours unpopulated. My hope server by default game with no server.cfg, no I decided to delete it on my external server too and what do you know, 4/4 in 5 seconds after a restart. My server.cfg is: // Server Name hostname*=Consolespot.net=* 4Slot Kill Factory // Rcon Cvars rcon_password xx //Set's remote control password // Server Password sv_password // Password protects server // Server Cvars mp_disable_autokick 1 //Prevents a userid from being auto-kicked sv_allow_color_correction 0 //Allow or disallow clients to use color correction on this server. sv_allow_wait_command 0 //Allow or disallow the wait command on clients connected to this server. sv_alltalk 1 //Players can hear all other players, no team restrictions sv_alternateticks 0 //If set, server only simulates entities on even numbered ticks. sv_cheats 0 //Allow cheats on server sv_clearhinthistory 0 //Clear memory of server side hints displayed to the player. sv_consistency 1 //Whether the server enforces file consistency for critical files sv_contact [EMAIL PROTECTED] //Contact email for server sysop sv_downloadurl //Location from which clients can download missing files sv_pausable 0 //Is the server pausable. // Lan or internet play, Server region cvars sv_lan 0 //Server is a lan server ( no heartbeat, no authentication, no non-class C addresses ) sv_region 3 // Region Codes: 0 - US East coast, 1 - US West coast, 2 - South America, 3 - Europe, 4 - Asia, 5 - Australia, 6 - Middle East, 7 - Africa, 255 - world // HTTP Redirect sv_downloadurl http://maps.killercreation.co.uk/maps/customers/eatit/L4D; // Server Logging sv_log_onefile 0 //Log server information to only one file. sv_logbans 1 //Log server bans in the server logs. sv_logecho 0 //Echo log information to the console. sv_logfile 1 //Log server information in the log file. sv_logflush 0 //Flush the log file to disk on each write (slow). sv_logsdir logs //Folder in the game directory where server logs will be stored. //Server Rates sv_maxcmdrate 100 //(If sv_mincmdrate is 0), this sets the maximum value for cl_cmdrate. // Show server in public server browser sv_allow_lobby_connect_only 0 //Game Difficulty z_difficulty Hard //Additional Cvars sv_tags Server Browser Join Enabled //Add to Master Server setmaster add 68.142.72.250:27011 setmaster add 72.165.61.189:27011 setmaster add 69.28.151.162:27011 setmaster add 68.142.72.250:27011 Can anyone see if anything is wrong here which could cause my server not to be populated with it in? Thanks _ Win £1000 John Lewis shopping sprees with BigSnapSearch.com http://clk.atdmt.com/UKM/go/117442309/direct/01/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] More players with no server.cfg
I don't think you understand how it works. sv_unreserve only does something if the slot is reserved for lobby connections. The slots aren't (at least they shouldn't be) reserved until a lobby host attempts to join your server, so having it in your server.cfg isn't a requirement. 1nsane wrote: Well for starters you have sv_tags Server Browser Join Enabled but that's a lie because you do not have sv_unreserve anywhere in your server.cfg so your server is reserved only for the lobby and you're just annoying people who see those tags and can't join due to reservation. On Sat, Nov 8, 2008 at 4:47 PM, Steven Barker [EMAIL PROTECTED] wrote: WOW this is turning into some wiered shit, I have been having some problems with my L4D server, by that I mean a lack of players joining, on my home server I start it and people join with in seconds (literally 4/4 within about 5 seconds) however on my externally hosted server it can go for hours unpopulated. My hope server by default game with no server.cfg, no I decided to delete it on my external server too and what do you know, 4/4 in 5 seconds after a restart. My server.cfg is: // Server Name hostname*=Consolespot.net=* 4Slot Kill Factory // Rcon Cvars rcon_password xx //Set's remote control password // Server Password sv_password // Password protects server // Server Cvars mp_disable_autokick 1 //Prevents a userid from being auto-kicked sv_allow_color_correction 0 //Allow or disallow clients to use color correction on this server. sv_allow_wait_command 0 //Allow or disallow the wait command on clients connected to this server. sv_alltalk 1 //Players can hear all other players, no team restrictions sv_alternateticks 0 //If set, server only simulates entities on even numbered ticks. sv_cheats 0 //Allow cheats on server sv_clearhinthistory 0 //Clear memory of server side hints displayed to the player. sv_consistency 1 //Whether the server enforces file consistency for critical files sv_contact [EMAIL PROTECTED] //Contact email for server sysop sv_downloadurl //Location from which clients can download missing files sv_pausable 0 //Is the server pausable. // Lan or internet play, Server region cvars sv_lan 0 //Server is a lan server ( no heartbeat, no authentication, no non-class C addresses ) sv_region 3 // Region Codes: 0 - US East coast, 1 - US West coast, 2 - South America, 3 - Europe, 4 - Asia, 5 - Australia, 6 - Middle East, 7 - Africa, 255 - world // HTTP Redirect sv_downloadurl http://maps.killercreation.co.uk/maps/customers/eatit/L4D; // Server Logging sv_log_onefile 0 //Log server information to only one file. sv_logbans 1 //Log server bans in the server logs. sv_logecho 0 //Echo log information to the console. sv_logfile 1 //Log server information in the log file. sv_logflush 0 //Flush the log file to disk on each write (slow). sv_logsdir logs //Folder in the game directory where server logs will be stored. //Server Rates sv_maxcmdrate 100 //(If sv_mincmdrate is 0), this sets the maximum value for cl_cmdrate. // Show server in public server browser sv_allow_lobby_connect_only 0 //Game Difficulty z_difficulty Hard //Additional Cvars sv_tags Server Browser Join Enabled //Add to Master Server setmaster add 68.142.72.250:27011 setmaster add 72.165.61.189:27011 setmaster add 69.28.151.162:27011 setmaster add 68.142.72.250:27011 Can anyone see if anything is wrong here which could cause my server not to be populated with it in? Thanks _ Win £1000 John Lewis shopping sprees with BigSnapSearch.com http://clk.atdmt.com/UKM/go/117442309/direct/01/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] More players with no server.cfg
sv_unreserve wipes any reserves on your server. It is not a setting, it is a command. Running it when your server first starts up fixes an issue that people had when trying to join servers (I forget the error message). Date: Sat, 8 Nov 2008 17:02:44 -0500 From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Subject: Re: [hlds] More players with no server.cfg Well for starters you have sv_tags Server Browser Join Enabled but that's a lie because you do not have sv_unreserve anywhere in your server.cfg so your server is reserved only for the lobby and you're just annoying people who see those tags and can't join due to reservation. On Sat, Nov 8, 2008 at 4:47 PM, Steven Barker [EMAIL PROTECTED] wrote: WOW this is turning into some wiered shit, I have been having some problems with my L4D server, by that I mean a lack of players joining, on my home server I start it and people join with in seconds (literally 4/4 within about 5 seconds) however on my externally hosted server it can go for hours unpopulated. My hope server by default game with no server.cfg, no I decided to delete it on my external server too and what do you know, 4/4 in 5 seconds after a restart. My server.cfg is: // Server Name hostname*=Consolespot.net=* 4Slot Kill Factory // Rcon Cvars rcon_password xx //Set's remote control password // Server Password sv_password // Password protects server // Server Cvars mp_disable_autokick 1 //Prevents a userid from being auto-kicked sv_allow_color_correction 0 //Allow or disallow clients to use color correction on this server. sv_allow_wait_command 0 //Allow or disallow the wait command on clients connected to this server. sv_alltalk 1 //Players can hear all other players, no team restrictions sv_alternateticks 0 //If set, server only simulates entities on even numbered ticks. sv_cheats 0 //Allow cheats on server sv_clearhinthistory 0 //Clear memory of server side hints displayed to the player. sv_consistency 1 //Whether the server enforces file consistency for critical files sv_contact [EMAIL PROTECTED] //Contact email for server sysop sv_downloadurl //Location from which clients can download missing files sv_pausable 0 //Is the server pausable. // Lan or internet play, Server region cvars sv_lan 0 //Server is a lan server ( no heartbeat, no authentication, no non-class C addresses ) sv_region 3 // Region Codes: 0 - US East coast, 1 - US West coast, 2 - South America, 3 - Europe, 4 - Asia, 5 - Australia, 6 - Middle East, 7 - Africa, 255 - world // HTTP Redirect sv_downloadurl http://maps.killercreation.co.uk/maps/customers/eatit/L4D; // Server Logging sv_log_onefile 0 //Log server information to only one file. sv_logbans 1 //Log server bans in the server logs. sv_logecho 0 //Echo log information to the console. sv_logfile 1 //Log server information in the log file. sv_logflush 0 //Flush the log file to disk on each write (slow). sv_logsdir logs //Folder in the game directory where server logs will be stored. //Server Rates sv_maxcmdrate 100 //(If sv_mincmdrate is 0), this sets the maximum value for cl_cmdrate. // Show server in public server browser sv_allow_lobby_connect_only 0 //Game Difficulty z_difficulty Hard //Additional Cvars sv_tags Server Browser Join Enabled //Add to Master Server setmaster add 68.142.72.250:27011 setmaster add 72.165.61.189:27011 setmaster add 69.28.151.162:27011 setmaster add 68.142.72.250:27011 Can anyone see if anything is wrong here which could cause my server not to be populated with it in? Thanks _ Win £1000 John Lewis shopping sprees with BigSnapSearch.com http://clk.atdmt.com/UKM/go/117442309/direct/01/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Color coding for safety: Windows Live Hotmail alerts you to suspicious email. http://windowslive.com/Explore/Hotmail?ocid=TXT_TAGLM_WL_hotmail_acq_safety_112008 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] More players with no server.cfg
Oh? But then once it's reserved the reservation lasts for negatives and it stays reserved even after people leave. That has been the case for me atleast. Unless there was some optional update that I missed? On Sat, Nov 8, 2008 at 5:08 PM, bl4nk [EMAIL PROTECTED] wrote: I don't think you understand how it works. sv_unreserve only does something if the slot is reserved for lobby connections. The slots aren't (at least they shouldn't be) reserved until a lobby host attempts to join your server, so having it in your server.cfg isn't a requirement. 1nsane wrote: Well for starters you have sv_tags Server Browser Join Enabled but that's a lie because you do not have sv_unreserve anywhere in your server.cfg so your server is reserved only for the lobby and you're just annoying people who see those tags and can't join due to reservation. On Sat, Nov 8, 2008 at 4:47 PM, Steven Barker [EMAIL PROTECTED] wrote: WOW this is turning into some wiered shit, I have been having some problems with my L4D server, by that I mean a lack of players joining, on my home server I start it and people join with in seconds (literally 4/4 within about 5 seconds) however on my externally hosted server it can go for hours unpopulated. My hope server by default game with no server.cfg, no I decided to delete it on my external server too and what do you know, 4/4 in 5 seconds after a restart. My server.cfg is: // Server Name hostname*=Consolespot.net=* 4Slot Kill Factory // Rcon Cvars rcon_password xx //Set's remote control password // Server Password sv_password // Password protects server // Server Cvars mp_disable_autokick 1 //Prevents a userid from being auto-kicked sv_allow_color_correction 0 //Allow or disallow clients to use color correction on this server. sv_allow_wait_command 0 //Allow or disallow the wait command on clients connected to this server. sv_alltalk 1 //Players can hear all other players, no team restrictions sv_alternateticks 0 //If set, server only simulates entities on even numbered ticks. sv_cheats 0 //Allow cheats on server sv_clearhinthistory 0 //Clear memory of server side hints displayed to the player. sv_consistency 1 //Whether the server enforces file consistency for critical files sv_contact [EMAIL PROTECTED] //Contact email for server sysop sv_downloadurl //Location from which clients can download missing files sv_pausable 0 //Is the server pausable. // Lan or internet play, Server region cvars sv_lan 0 //Server is a lan server ( no heartbeat, no authentication, no non-class C addresses ) sv_region 3 // Region Codes: 0 - US East coast, 1 - US West coast, 2 - South America, 3 - Europe, 4 - Asia, 5 - Australia, 6 - Middle East, 7 - Africa, 255 - world // HTTP Redirect sv_downloadurl http://maps.killercreation.co.uk/maps/customers/eatit/L4D; // Server Logging sv_log_onefile 0 //Log server information to only one file. sv_logbans 1 //Log server bans in the server logs. sv_logecho 0 //Echo log information to the console. sv_logfile 1 //Log server information in the log file. sv_logflush 0 //Flush the log file to disk on each write (slow). sv_logsdir logs //Folder in the game directory where server logs will be stored. //Server Rates sv_maxcmdrate 100 //(If sv_mincmdrate is 0), this sets the maximum value for cl_cmdrate. // Show server in public server browser sv_allow_lobby_connect_only 0 //Game Difficulty z_difficulty Hard //Additional Cvars sv_tags Server Browser Join Enabled //Add to Master Server setmaster add 68.142.72.250:27011 setmaster add 72.165.61.189:27011 setmaster add 69.28.151.162:27011 setmaster add 68.142.72.250:27011 Can anyone see if anything is wrong here which could cause my server not to be populated with it in? Thanks _ Win £1000 John Lewis shopping sprees with BigSnapSearch.com http://clk.atdmt.com/UKM/go/117442309/direct/01/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] More players with no server.cfg
I'm pretty sure that reservations get dropped on map change. Just having it in the server.cfg wouldn't help you if a lobby host connected and then left. I believe they fixed that so that when that happens the reserved slots are timed out after a while. 1nsane wrote: Oh? But then once it's reserved the reservation lasts for negatives and it stays reserved even after people leave. That has been the case for me atleast. Unless there was some optional update that I missed? On Sat, Nov 8, 2008 at 5:08 PM, bl4nk [EMAIL PROTECTED] wrote: I don't think you understand how it works. sv_unreserve only does something if the slot is reserved for lobby connections. The slots aren't (at least they shouldn't be) reserved until a lobby host attempts to join your server, so having it in your server.cfg isn't a requirement. 1nsane wrote: Well for starters you have sv_tags Server Browser Join Enabled but that's a lie because you do not have sv_unreserve anywhere in your server.cfg so your server is reserved only for the lobby and you're just annoying people who see those tags and can't join due to reservation. On Sat, Nov 8, 2008 at 4:47 PM, Steven Barker [EMAIL PROTECTED] wrote: WOW this is turning into some wiered shit, I have been having some problems with my L4D server, by that I mean a lack of players joining, on my home server I start it and people join with in seconds (literally 4/4 within about 5 seconds) however on my externally hosted server it can go for hours unpopulated. My hope server by default game with no server.cfg, no I decided to delete it on my external server too and what do you know, 4/4 in 5 seconds after a restart. My server.cfg is: // Server Name hostname*=Consolespot.net=* 4Slot Kill Factory // Rcon Cvars rcon_password xx //Set's remote control password // Server Password sv_password // Password protects server // Server Cvars mp_disable_autokick 1 //Prevents a userid from being auto-kicked sv_allow_color_correction 0 //Allow or disallow clients to use color correction on this server. sv_allow_wait_command 0 //Allow or disallow the wait command on clients connected to this server. sv_alltalk 1 //Players can hear all other players, no team restrictions sv_alternateticks 0 //If set, server only simulates entities on even numbered ticks. sv_cheats 0 //Allow cheats on server sv_clearhinthistory 0 //Clear memory of server side hints displayed to the player. sv_consistency 1 //Whether the server enforces file consistency for critical files sv_contact [EMAIL PROTECTED] //Contact email for server sysop sv_downloadurl //Location from which clients can download missing files sv_pausable 0 //Is the server pausable. // Lan or internet play, Server region cvars sv_lan 0 //Server is a lan server ( no heartbeat, no authentication, no non-class C addresses ) sv_region 3 // Region Codes: 0 - US East coast, 1 - US West coast, 2 - South America, 3 - Europe, 4 - Asia, 5 - Australia, 6 - Middle East, 7 - Africa, 255 - world // HTTP Redirect sv_downloadurl http://maps.killercreation.co.uk/maps/customers/eatit/L4D; // Server Logging sv_log_onefile 0 //Log server information to only one file. sv_logbans 1 //Log server bans in the server logs. sv_logecho 0 //Echo log information to the console. sv_logfile 1 //Log server information in the log file. sv_logflush 0 //Flush the log file to disk on each write (slow). sv_logsdir logs //Folder in the game directory where server logs will be stored. //Server Rates sv_maxcmdrate 100 //(If sv_mincmdrate is 0), this sets the maximum value for cl_cmdrate. // Show server in public server browser sv_allow_lobby_connect_only 0 //Game Difficulty z_difficulty Hard //Additional Cvars sv_tags Server Browser Join Enabled //Add to Master Server setmaster add 68.142.72.250:27011 setmaster add 72.165.61.189:27011 setmaster add 69.28.151.162:27011 setmaster add 68.142.72.250:27011 Can anyone see if anything is wrong here which could cause my server not to be populated with it in? Thanks _ Win £1000 John Lewis shopping sprees with BigSnapSearch.com http://clk.atdmt.com/UKM/go/117442309/direct/01/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives,
Re: [hlds] More players with no server.cfg
That's why I had it in the server.cfg, so it gets triggered on map load. I had 4 servers running the same exact all of them with late join but 2 had +sv_unreserve and yet they all kept being reserved even when empty and I couldn't connect via the server browser. It worked fine upon first load but not after the maps changed once or twice and people played. On Sat, Nov 8, 2008 at 5:10 PM, Blood Letter [EMAIL PROTECTED]wrote: sv_unreserve wipes any reserves on your server. It is not a setting, it is a command. Running it when your server first starts up fixes an issue that people had when trying to join servers (I forget the error message). Date: Sat, 8 Nov 2008 17:02:44 -0500 From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Subject: Re: [hlds] More players with no server.cfg Well for starters you have sv_tags Server Browser Join Enabled but that's a lie because you do not have sv_unreserve anywhere in your server.cfg so your server is reserved only for the lobby and you're just annoying people who see those tags and can't join due to reservation. On Sat, Nov 8, 2008 at 4:47 PM, Steven Barker [EMAIL PROTECTED] wrote: WOW this is turning into some wiered shit, I have been having some problems with my L4D server, by that I mean a lack of players joining, on my home server I start it and people join with in seconds (literally 4/4 within about 5 seconds) however on my externally hosted server it can go for hours unpopulated. My hope server by default game with no server.cfg, no I decided to delete it on my external server too and what do you know, 4/4 in 5 seconds after a restart. My server.cfg is: // Server Name hostname*=Consolespot.net=* 4Slot Kill Factory // Rcon Cvars rcon_password xx //Set's remote control password // Server Password sv_password // Password protects server // Server Cvars mp_disable_autokick 1 //Prevents a userid from being auto-kicked sv_allow_color_correction 0 //Allow or disallow clients to use color correction on this server. sv_allow_wait_command 0 //Allow or disallow the wait command on clients connected to this server. sv_alltalk 1 //Players can hear all other players, no team restrictions sv_alternateticks 0 //If set, server only simulates entities on even numbered ticks. sv_cheats 0 //Allow cheats on server sv_clearhinthistory 0 //Clear memory of server side hints displayed to the player. sv_consistency 1 //Whether the server enforces file consistency for critical files sv_contact [EMAIL PROTECTED] //Contact email for server sysop sv_downloadurl //Location from which clients can download missing files sv_pausable 0 //Is the server pausable. // Lan or internet play, Server region cvars sv_lan 0 //Server is a lan server ( no heartbeat, no authentication, no non-class C addresses ) sv_region 3 // Region Codes: 0 - US East coast, 1 - US West coast, 2 - South America, 3 - Europe, 4 - Asia, 5 - Australia, 6 - Middle East, 7 - Africa, 255 - world // HTTP Redirect sv_downloadurl http://maps.killercreation.co.uk/maps/customers/eatit/L4D; // Server Logging sv_log_onefile 0 //Log server information to only one file. sv_logbans 1 //Log server bans in the server logs. sv_logecho 0 //Echo log information to the console. sv_logfile 1 //Log server information in the log file. sv_logflush 0 //Flush the log file to disk on each write (slow). sv_logsdir logs //Folder in the game directory where server logs will be stored. //Server Rates sv_maxcmdrate 100 //(If sv_mincmdrate is 0), this sets the maximum value for cl_cmdrate. // Show server in public server browser sv_allow_lobby_connect_only 0 //Game Difficulty z_difficulty Hard //Additional Cvars sv_tags Server Browser Join Enabled //Add to Master Server setmaster add 68.142.72.250:27011 setmaster add 72.165.61.189:27011 setmaster add 69.28.151.162:27011 setmaster add 68.142.72.250:27011 Can anyone see if anything is wrong here which could cause my server not to be populated with it in? Thanks _ Win £1000 John Lewis shopping sprees with BigSnapSearch.com http://clk.atdmt.com/UKM/go/117442309/direct/01/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Color coding for safety: Windows Live Hotmail alerts you to suspicious email. http://windowslive.com/Explore
Re: [hlds] More players with no server.cfg
Hah it did before as I tried running a non lobby connect server with and whitout it. Maybe the update fixed it then :D. On Sat, Nov 8, 2008 at 5:24 PM, bl4nk [EMAIL PROTECTED] wrote: I'm pretty sure that reservations get dropped on map change. Just having it in the server.cfg wouldn't help you if a lobby host connected and then left. I believe they fixed that so that when that happens the reserved slots are timed out after a while. 1nsane wrote: Oh? But then once it's reserved the reservation lasts for negatives and it stays reserved even after people leave. That has been the case for me atleast. Unless there was some optional update that I missed? On Sat, Nov 8, 2008 at 5:08 PM, bl4nk [EMAIL PROTECTED] wrote: I don't think you understand how it works. sv_unreserve only does something if the slot is reserved for lobby connections. The slots aren't (at least they shouldn't be) reserved until a lobby host attempts to join your server, so having it in your server.cfg isn't a requirement. 1nsane wrote: Well for starters you have sv_tags Server Browser Join Enabled but that's a lie because you do not have sv_unreserve anywhere in your server.cfg so your server is reserved only for the lobby and you're just annoying people who see those tags and can't join due to reservation. On Sat, Nov 8, 2008 at 4:47 PM, Steven Barker [EMAIL PROTECTED] wrote: WOW this is turning into some wiered shit, I have been having some problems with my L4D server, by that I mean a lack of players joining, on my home server I start it and people join with in seconds (literally 4/4 within about 5 seconds) however on my externally hosted server it can go for hours unpopulated. My hope server by default game with no server.cfg, no I decided to delete it on my external server too and what do you know, 4/4 in 5 seconds after a restart. My server.cfg is: // Server Name hostname*=Consolespot.net=* 4Slot Kill Factory // Rcon Cvars rcon_password xx //Set's remote control password // Server Password sv_password // Password protects server // Server Cvars mp_disable_autokick 1 //Prevents a userid from being auto-kicked sv_allow_color_correction 0 //Allow or disallow clients to use color correction on this server. sv_allow_wait_command 0 //Allow or disallow the wait command on clients connected to this server. sv_alltalk 1 //Players can hear all other players, no team restrictions sv_alternateticks 0 //If set, server only simulates entities on even numbered ticks. sv_cheats 0 //Allow cheats on server sv_clearhinthistory 0 //Clear memory of server side hints displayed to the player. sv_consistency 1 //Whether the server enforces file consistency for critical files sv_contact [EMAIL PROTECTED] //Contact email for server sysop sv_downloadurl //Location from which clients can download missing files sv_pausable 0 //Is the server pausable. // Lan or internet play, Server region cvars sv_lan 0 //Server is a lan server ( no heartbeat, no authentication, no non-class C addresses ) sv_region 3 // Region Codes: 0 - US East coast, 1 - US West coast, 2 - South America, 3 - Europe, 4 - Asia, 5 - Australia, 6 - Middle East, 7 - Africa, 255 - world // HTTP Redirect sv_downloadurl http://maps.killercreation.co.uk/maps/customers/eatit/L4D; // Server Logging sv_log_onefile 0 //Log server information to only one file. sv_logbans 1 //Log server bans in the server logs. sv_logecho 0 //Echo log information to the console. sv_logfile 1 //Log server information in the log file. sv_logflush 0 //Flush the log file to disk on each write (slow). sv_logsdir logs //Folder in the game directory where server logs will be stored. //Server Rates sv_maxcmdrate 100 //(If sv_mincmdrate is 0), this sets the maximum value for cl_cmdrate. // Show server in public server browser sv_allow_lobby_connect_only 0 //Game Difficulty z_difficulty Hard //Additional Cvars sv_tags Server Browser Join Enabled //Add to Master Server setmaster add 68.142.72.250:27011 setmaster add 72.165.61.189:27011 setmaster add 69.28.151.162:27011 setmaster add 68.142.72.250:27011 Can anyone see if anything is wrong here which could cause my server not to be populated with it in? Thanks _ Win £1000 John Lewis shopping sprees with BigSnapSearch.com http://clk.atdmt.com/UKM/go/117442309/direct/01/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:
Re: [hlds] More players with no server.cfg
I can confirm this, I have a minimal server.cfg but as soon as I add sv_tags or sv_allow_lobby_connect_only 0 the server will stand empty, remove those and the server fills immediately. Apparently only totally vanilla servers are getting any attention ... I know other servers seem to be ok with those cvars but they certainly are not transparent to the matchmaking process. - Original Message - From: Steven Barker To: hlds@list.valvesoftware.com Sent: Saturday, November 08, 2008 1:47 PM Subject: [hlds] More players with no server.cfg WOW this is turning into some wiered shit, I have been having some problems with my L4D server, by that I mean a lack of players joining, on my home server I start it and people join with in seconds (literally 4/4 within about 5 seconds) however on my externally hosted server it can go for hours unpopulated. My hope server by default game with no server.cfg, no I decided to delete it on my external server too and what do you know, 4/4 in 5 seconds after a restart. My server.cfg is: Can anyone see if anything is wrong here which could cause my server not to be populated with it in? Thanks ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] More players with no server.cfg
just confirmed this as well. removing the tags fills the servers instantly From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Date: Sat, 8 Nov 2008 14:54:10 -0800 Subject: Re: [hlds] More players with no server.cfg I can confirm this, I have a minimal server.cfg but as soon as I add sv_tags or sv_allow_lobby_connect_only 0 the server will stand empty, remove those and the server fills immediately. Apparently only totally vanilla servers are getting any attention ... I know other servers seem to be ok with those cvars but they certainly are not transparent to the matchmaking process. - Original Message - From: Steven Barker To: hlds@list.valvesoftware.com Sent: Saturday, November 08, 2008 1:47 PM Subject: [hlds] More players with no server.cfg WOW this is turning into some wiered shit, I have been having some problems with my L4D server, by that I mean a lack of players joining, on my home server I start it and people join with in seconds (literally 4/4 within about 5 seconds) however on my externally hosted server it can go for hours unpopulated. My hope server by default game with no server.cfg, no I decided to delete it on my external server too and what do you know, 4/4 in 5 seconds after a restart. My server.cfg is: Can anyone see if anything is wrong here which could cause my server not to be populated with it in? Thanks ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Color coding for safety: Windows Live Hotmail alerts you to suspicious email. http://windowslive.com/Explore/Hotmail?ocid=TXT_TAGLM_WL_hotmail_acq_safety_112008 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds