Re: [hlds] More players with no server.cfg

2008-11-09 Thread AnAkIn .
It just seems to depends on how long sv_tags is.

sv_tags aaa

doesn't work, I can't connect from a lobby.

sv_tags 

works, I can connect from a lobby.


An other issue, which seems to be unrelated to my server settings (sv_tags
and sv_allow_lobby_connect_only didn't change anything to it) :

Once you connect to the server through a lobby, if you leave the server, and
try to join it again from a lobby, it will just tell you no dedicated
server found. I tried many times, and the only solution was to reboot the
server and it worked again, every time. That could be why your servers are
then empty.

(Of course to join my own server I use the sv_search_key)



2008/11/9 Alec Sanger [EMAIL PROTECTED]


 just confirmed this as well. removing the tags fills the servers instantly

  From: [EMAIL PROTECTED]
  To: hlds@list.valvesoftware.com
  Date: Sat, 8 Nov 2008 14:54:10 -0800
  Subject: Re: [hlds] More players with no server.cfg
 
  I can confirm this, I have a minimal server.cfg but as soon as I add
 sv_tags
  or sv_allow_lobby_connect_only 0 the server will stand empty, remove
 those
  and the server fills immediately.
 
  Apparently only totally vanilla servers are getting any attention ...
 
  I know other servers seem to be ok with those cvars but they certainly
 are
  not transparent to the matchmaking process.
 
 
  - Original Message -
  From: Steven Barker
  To: hlds@list.valvesoftware.com
  Sent: Saturday, November 08, 2008 1:47 PM
  Subject: [hlds] More players with no server.cfg
 
  WOW this is turning into some wiered shit, I have been having some
 problems
  with my L4D server, by that I mean a lack of players joining, on my home
  server I start it and people join with in seconds (literally 4/4 within
  about 5 seconds) however on my externally hosted server it can go for
 hours
  unpopulated. My hope server by default game with no server.cfg, no I
 decided
  to delete it on my external server too and what do you know, 4/4 in 5
  seconds after a restart. My server.cfg is:
 
  Can anyone see if anything is wrong here which could cause my server not
 to
  be populated with it in?
 
  Thanks
 
 
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Re: [hlds] More players with no server.cfg

2008-11-09 Thread Patrick Shelley
Kevin - what about keeping unreserve in the cfg as well - or remove that to?

Patrick :)

On 11/9/08, AnAkIn . [EMAIL PROTECTED] wrote:

 Also, I can connect fine to my server from a lobby when
 sv_allow_lobby_connect_only is 0 (with sv_unreserve).

 But as I said in my previous e mail, when you leave the server, you can't
 connect to it any more through a lobby unless you restart it (or probably
 change map, didn't test).

 2008/11/9 AnAkIn . [EMAIL PROTECTED]


  It just seems to depends on how long sv_tags is.
 
  sv_tags aaa
 
  doesn't work, I can't connect from a lobby.
 
  sv_tags 
 
  works, I can connect from a lobby.
 
 
  An other issue, which seems to be unrelated to my server settings
 (sv_tags
  and sv_allow_lobby_connect_only didn't change anything to it) :
 
  Once you connect to the server through a lobby, if you leave the server,
  and try to join it again from a lobby, it will just tell you no
 dedicated
  server found. I tried many times, and the only solution was to reboot
 the
  server and it worked again, every time. That could be why your servers
 are
  then empty.
 
  (Of course to join my own server I use the sv_search_key)
 
 
 
  2008/11/9 Alec Sanger [EMAIL PROTECTED]
 
 
  just confirmed this as well. removing the tags fills the servers
 instantly
 
   From: [EMAIL PROTECTED]
   To: hlds@list.valvesoftware.com
   Date: Sat, 8 Nov 2008 14:54:10 -0800
   Subject: Re: [hlds] More players with no server.cfg
  
   I can confirm this, I have a minimal server.cfg but as soon as I add
  sv_tags
   or sv_allow_lobby_connect_only 0 the server will stand empty, remove
  those
   and the server fills immediately.
  
   Apparently only totally vanilla servers are getting any attention ...
  
   I know other servers seem to be ok with those cvars but they certainly
  are
   not transparent to the matchmaking process.
  
  
   - Original Message -
   From: Steven Barker
   To: hlds@list.valvesoftware.com
   Sent: Saturday, November 08, 2008 1:47 PM
   Subject: [hlds] More players with no server.cfg
  
   WOW this is turning into some wiered shit, I have been having some
  problems
   with my L4D server, by that I mean a lack of players joining, on my
 home
   server I start it and people join with in seconds (literally 4/4
 within
   about 5 seconds) however on my externally hosted server it can go for
  hours
   unpopulated. My hope server by default game with no server.cfg, no I
  decided
   to delete it on my external server too and what do you know, 4/4 in 5
   seconds after a restart. My server.cfg is:
  
   Can anyone see if anything is wrong here which could cause my server
 not
  to
   be populated with it in?
  
   Thanks
  
  
   ___
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  please visit:
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  _
  Color coding for safety: Windows Live Hotmail alerts you to suspicious
  email.
 
 
 http://windowslive.com/Explore/Hotmail?ocid=TXT_TAGLM_WL_hotmail_acq_safety_112008
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  please visit:
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Re: [hlds] More players with no server.cfg

2008-11-09 Thread AnAkIn .
Also, I can connect fine to my server from a lobby when
sv_allow_lobby_connect_only is 0 (with sv_unreserve).

But as I said in my previous e mail, when you leave the server, you can't
connect to it any more through a lobby unless you restart it (or probably
change map, didn't test).

2008/11/9 AnAkIn . [EMAIL PROTECTED]

 It just seems to depends on how long sv_tags is.

 sv_tags aaa

 doesn't work, I can't connect from a lobby.

 sv_tags 

 works, I can connect from a lobby.


 An other issue, which seems to be unrelated to my server settings (sv_tags
 and sv_allow_lobby_connect_only didn't change anything to it) :

 Once you connect to the server through a lobby, if you leave the server,
 and try to join it again from a lobby, it will just tell you no dedicated
 server found. I tried many times, and the only solution was to reboot the
 server and it worked again, every time. That could be why your servers are
 then empty.

 (Of course to join my own server I use the sv_search_key)



 2008/11/9 Alec Sanger [EMAIL PROTECTED]


 just confirmed this as well. removing the tags fills the servers instantly

  From: [EMAIL PROTECTED]
  To: hlds@list.valvesoftware.com
  Date: Sat, 8 Nov 2008 14:54:10 -0800
  Subject: Re: [hlds] More players with no server.cfg
 
  I can confirm this, I have a minimal server.cfg but as soon as I add
 sv_tags
  or sv_allow_lobby_connect_only 0 the server will stand empty, remove
 those
  and the server fills immediately.
 
  Apparently only totally vanilla servers are getting any attention ...
 
  I know other servers seem to be ok with those cvars but they certainly
 are
  not transparent to the matchmaking process.
 
 
  - Original Message -
  From: Steven Barker
  To: hlds@list.valvesoftware.com
  Sent: Saturday, November 08, 2008 1:47 PM
  Subject: [hlds] More players with no server.cfg
 
  WOW this is turning into some wiered shit, I have been having some
 problems
  with my L4D server, by that I mean a lack of players joining, on my home
  server I start it and people join with in seconds (literally 4/4 within
  about 5 seconds) however on my externally hosted server it can go for
 hours
  unpopulated. My hope server by default game with no server.cfg, no I
 decided
  to delete it on my external server too and what do you know, 4/4 in 5
  seconds after a restart. My server.cfg is:
 
  Can anyone see if anything is wrong here which could cause my server not
 to
  be populated with it in?
 
  Thanks
 
 
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 please visit:
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 email.

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Re: [hlds] More players with no server.cfg

2008-11-09 Thread Kevin Ottalini
Sometimes when I start my test server with sv_unreserve it just keeps 
starting over and over so I finally just removed it.

sv_allow_lobby_connect_only 0
by itself (no sv_tags) seems to be ok right now (server fills immediately 
with that setting).

I'm not sure why it was causing problems before but it was (perhaps Valve 
did something on the backend).



- Original Message - 
From: Patrick Shelley
To: Half-Life dedicated Win32 server mailing list 
hlds@list.valvesoftware.com
Sent: Sunday, November 09, 2008 2:26 AM
Subject: Re: [hlds] More players with no server.cfg


 Kevin - what about keeping unreserve in the cfg as well - or remove that 
 to?
 Patrick :)



 On 11/9/08, AnAkIn .  wrote:

 Also, I can connect fine to my server from a lobby when
 sv_allow_lobby_connect_only is 0 (with sv_unreserve).

 But as I said in my previous e mail, when you leave the server, you can't
 connect to it any more through a lobby unless you restart it (or probably
 change map, didn't test).

 2008/11/9 AnAkIn .

  It just seems to depends on how long sv_tags is.
  sv_tags aaa
  doesn't work, I can't connect from a lobby.
  sv_tags 
  works, I can connect from a lobby.
 
 
  An other issue, which seems to be unrelated to my server settings
 (sv_tags
  and sv_allow_lobby_connect_only didn't change anything to it) :
 
  Once you connect to the server through a lobby, if you leave the 
  server,
  and try to join it again from a lobby, it will just tell you no
 dedicated
  server found. I tried many times, and the only solution was to reboot
 the
  server and it worked again, every time. That could be why your servers
 are then empty.
 
  (Of course to join my own server I use the sv_search_key)
 
  2008/11/9 Alec Sanger
 
 
  just confirmed this as well. removing the tags fills the servers
 instantly
 
   From:
   To: hlds@list.valvesoftware.com
   Date: Sat, 8 Nov 2008 14:54:10 -0800
   Subject: Re: [hlds] More players with no server.cfg
  
   I can confirm this, I have a minimal server.cfg but as soon as I add
  sv_tags
   or sv_allow_lobby_connect_only 0 the server will stand empty, remove
  those
   and the server fills immediately.
  
   Apparently only totally vanilla servers are getting any attention 
   ...
  
   I know other servers seem to be ok with those cvars but they 
   certainly
  are
   not transparent to the matchmaking process.
  
  
   - Original Message -
   From: Steven Barker
   To: hlds@list.valvesoftware.com
   Sent: Saturday, November 08, 2008 1:47 PM
   Subject: [hlds] More players with no server.cfg
  
   WOW this is turning into some wiered shit, I have been having some
  problems
   with my L4D server, by that I mean a lack of players joining, on my
 home
   server I start it and people join with in seconds (literally 4/4
 within
   about 5 seconds) however on my externally hosted server it can go 
   for
  hours
   unpopulated. My hope server by default game with no server.cfg, no I
  decided
   to delete it on my external server too and what do you know, 4/4 in 
   5
   seconds after a restart. My server.cfg is:
  
   Can anyone see if anything is wrong here which could cause my server
 not
  to
   be populated with it in?
  
   Thanks


___
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Re: [hlds] More players with no server.cfg

2008-11-09 Thread Robert Whelan
Ah yes... I did say box... the app crashes.. not the box. No mdmp's 
are generated either.

We're kinda SOL at this point





From: J T [EMAIL PROTECTED]
To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com
Sent: Sunday, November 9, 2008 5:56:52 PM
Subject: Re: [hlds] More players with no server.cfg

Your entire box or the servers go down?

On Sun, Nov 9, 2008 at 2:12 PM, Robert Whelan [EMAIL PROTECTED] wrote:

 While I didn't go with NO server.cfg I did go with a server.cfg and just
 listed a hostname. Our box seems to consistantly crash about every 5 minutes
 (with or without peeps on), I'm hoping things improve next week.

 win2k3-64x, dual xeon 5405 quad core harpertown processors, 4gb 1066 ddr2,
 146gb 15krpm raptor

 For the sake of pissing everyone off I just shut it down...


 Sometimes when I start my test server with sv_unreserve it just keeps
 starting over and over so I finally just removed it.

 sv_allow_lobby_connect_only 0
 by itself (no sv_tags) seems to be ok right now (server fills immediately
 with that setting).

 I'm not sure why it was causing problems before but it was (perhaps Valve
 did something on the backend).



 - Original Message -
 From: Patrick Shelley
 To: Half-Life dedicated Win32 server mailing list
 hlds@list.valvesoftware.com
 Sent: Sunday, November 09, 2008 2:26 AM
 Subject: Re: [hlds] More players with no server.cfg


  Kevin - what about keeping unreserve in the cfg as well - or remove that
  to?
  Patrick :)
 
 
 
  On 11/9/08, AnAkIn .  wrote:
 
  Also, I can connect fine to my server from a lobby when
  sv_allow_lobby_connect_only is 0 (with sv_unreserve).
 
  But as I said in my previous e mail, when you leave the server, you
 can't
  connect to it any more through a lobby unless you restart it (or
 probably
  change map, didn't test).
 
  2008/11/9 AnAkIn .
 
   It just seems to depends on how long sv_tags is.
   sv_tags aaa
   doesn't work, I can't connect from a lobby.
   sv_tags 
   works, I can connect from a lobby.
  
  
   An other issue, which seems to be unrelated to my server settings
  (sv_tags
   and sv_allow_lobby_connect_only didn't change anything to it) :
  
   Once you connect to the server through a lobby, if you leave the
   server,
   and try to join it again from a lobby, it will just tell you no
  dedicated
   server found. I tried many times, and the only solution was to reboot
  the
   server and it worked again, every time. That could be why your servers
  are then empty.
  
   (Of course to join my own server I use the sv_search_key)
  
   2008/11/9 Alec Sanger
  
  
   just confirmed this as well. removing the tags fills the servers
  instantly
  
From:
To: hlds@list.valvesoftware.com
Date: Sat, 8 Nov 2008 14:54:10 -0800
Subject: Re: [hlds] More players with no server.cfg
   
I can confirm this, I have a minimal server.cfg but as soon as I
 add
   sv_tags
or sv_allow_lobby_connect_only 0 the server will stand empty,
 remove
   those
and the server fills immediately.
   
Apparently only totally vanilla servers are getting any attention
...
   
I know other servers seem to be ok with those cvars but they
certainly
   are
not transparent to the matchmaking process.
   
   
- Original Message -
From: Steven Barker
To: hlds@list.valvesoftware.com
Sent: Saturday, November 08, 2008 1:47 PM
Subject: [hlds] More players with no server.cfg
   
WOW this is turning into some wiered shit, I have been having some
   problems
with my L4D server, by that I mean a lack of players joining, on my
  home
server I start it and people join with in seconds (literally 4/4
  within
about 5 seconds) however on my externally hosted server it can go
for
   hours
unpopulated. My hope server by default game with no server.cfg, no
 I
   decided
to delete it on my external server too and what do you know, 4/4 in
5
seconds after a restart. My server.cfg is:
   
Can anyone see if anything is wrong here which could cause my
 server
  not
   to
be populated with it in?
   
Thanks


 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds


 

 From: Kevin Ottalini [EMAIL PROTECTED]
 To: Half-Life dedicated Win32 server mailing list 
 hlds@list.valvesoftware.com
 Sent: Sunday, November 9, 2008 3:22:49 PM
 Subject: Re: [hlds] More players with no server.cfg




 ___
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-- 
-
[EMAIL PROTECTED]
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Re: [hlds] More players with no server.cfg

2008-11-09 Thread Robert Whelan
While I didn't go with NO server.cfg I did go with a server.cfg and just listed 
a hostname. Our box seems to consistantly crash about every 5 minutes (with or 
without peeps on), I'm hoping things improve next week.

win2k3-64x, dual xeon 5405 quad core harpertown processors, 4gb 1066 ddr2, 
146gb 15krpm raptor

For the sake of pissing everyone off I just shut it down... 

 
Sometimes when I start my test server with sv_unreserve it just keeps 
starting over and over so I finally just removed it.

sv_allow_lobby_connect_only 0
by itself (no sv_tags) seems to be ok right now (server fills immediately 
with that setting).

I'm not sure why it was causing problems before but it was (perhaps Valve 
did something on the backend).



- Original Message - 
From: Patrick Shelley
To: Half-Life dedicated Win32 server mailing list 
hlds@list.valvesoftware.com
Sent: Sunday, November 09, 2008 2:26 AM
Subject: Re: [hlds] More players with no server.cfg


 Kevin - what about keeping unreserve in the cfg as well - or remove that 
 to?
 Patrick :)



 On 11/9/08, AnAkIn .  wrote:

 Also, I can connect fine to my server from a lobby when
 sv_allow_lobby_connect_only is 0 (with sv_unreserve).

 But as I said in my previous e mail, when you leave the server, you can't
 connect to it any more through a lobby unless you restart it (or probably
 change map, didn't test).

 2008/11/9 AnAkIn .

  It just seems to depends on how long sv_tags is.
  sv_tags aaa
  doesn't work, I can't connect from a lobby.
  sv_tags 
  works, I can connect from a lobby.
 
 
  An other issue, which seems to be unrelated to my server settings
 (sv_tags
  and sv_allow_lobby_connect_only didn't change anything to it) :
 
  Once you connect to the server through a lobby, if you leave the 
  server,
  and try to join it again from a lobby, it will just tell you no
 dedicated
  server found. I tried many times, and the only solution was to reboot
 the
  server and it worked again, every time. That could be why your servers
 are then empty.
 
  (Of course to join my own server I use the sv_search_key)
 
  2008/11/9 Alec Sanger
 
 
  just confirmed this as well. removing the tags fills the servers
 instantly
 
   From:
   To: hlds@list.valvesoftware.com
   Date: Sat, 8 Nov 2008 14:54:10 -0800
   Subject: Re: [hlds] More players with no server.cfg
  
   I can confirm this, I have a minimal server.cfg but as soon as I add
  sv_tags
   or sv_allow_lobby_connect_only 0 the server will stand empty, remove
  those
   and the server fills immediately.
  
   Apparently only totally vanilla servers are getting any attention 
   ...
  
   I know other servers seem to be ok with those cvars but they 
   certainly
  are
   not transparent to the matchmaking process.
  
  
   - Original Message -
   From: Steven Barker
   To: hlds@list.valvesoftware.com
   Sent: Saturday, November 08, 2008 1:47 PM
   Subject: [hlds] More players with no server.cfg
  
   WOW this is turning into some wiered shit, I have been having some
  problems
   with my L4D server, by that I mean a lack of players joining, on my
 home
   server I start it and people join with in seconds (literally 4/4
 within
   about 5 seconds) however on my externally hosted server it can go 
   for
  hours
   unpopulated. My hope server by default game with no server.cfg, no I
  decided
   to delete it on my external server too and what do you know, 4/4 in 
   5
   seconds after a restart. My server.cfg is:
  
   Can anyone see if anything is wrong here which could cause my server
 not
  to
   be populated with it in?
  
   Thanks


___
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visit:
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From: Kevin Ottalini [EMAIL PROTECTED]
To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com
Sent: Sunday, November 9, 2008 3:22:49 PM
Subject: Re: [hlds] More players with no server.cfg



  
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Re: [hlds] More players with no server.cfg

2008-11-09 Thread J T
Your entire box or the servers go down?

On Sun, Nov 9, 2008 at 2:12 PM, Robert Whelan [EMAIL PROTECTED] wrote:

 While I didn't go with NO server.cfg I did go with a server.cfg and just
 listed a hostname. Our box seems to consistantly crash about every 5 minutes
 (with or without peeps on), I'm hoping things improve next week.

 win2k3-64x, dual xeon 5405 quad core harpertown processors, 4gb 1066 ddr2,
 146gb 15krpm raptor

 For the sake of pissing everyone off I just shut it down...


 Sometimes when I start my test server with sv_unreserve it just keeps
 starting over and over so I finally just removed it.

 sv_allow_lobby_connect_only 0
 by itself (no sv_tags) seems to be ok right now (server fills immediately
 with that setting).

 I'm not sure why it was causing problems before but it was (perhaps Valve
 did something on the backend).



 - Original Message -
 From: Patrick Shelley
 To: Half-Life dedicated Win32 server mailing list
 hlds@list.valvesoftware.com
 Sent: Sunday, November 09, 2008 2:26 AM
 Subject: Re: [hlds] More players with no server.cfg


  Kevin - what about keeping unreserve in the cfg as well - or remove that
  to?
  Patrick :)
 
 
 
  On 11/9/08, AnAkIn .  wrote:
 
  Also, I can connect fine to my server from a lobby when
  sv_allow_lobby_connect_only is 0 (with sv_unreserve).
 
  But as I said in my previous e mail, when you leave the server, you
 can't
  connect to it any more through a lobby unless you restart it (or
 probably
  change map, didn't test).
 
  2008/11/9 AnAkIn .
 
   It just seems to depends on how long sv_tags is.
   sv_tags aaa
   doesn't work, I can't connect from a lobby.
   sv_tags 
   works, I can connect from a lobby.
  
  
   An other issue, which seems to be unrelated to my server settings
  (sv_tags
   and sv_allow_lobby_connect_only didn't change anything to it) :
  
   Once you connect to the server through a lobby, if you leave the
   server,
   and try to join it again from a lobby, it will just tell you no
  dedicated
   server found. I tried many times, and the only solution was to reboot
  the
   server and it worked again, every time. That could be why your servers
  are then empty.
  
   (Of course to join my own server I use the sv_search_key)
  
   2008/11/9 Alec Sanger
  
  
   just confirmed this as well. removing the tags fills the servers
  instantly
  
From:
To: hlds@list.valvesoftware.com
Date: Sat, 8 Nov 2008 14:54:10 -0800
Subject: Re: [hlds] More players with no server.cfg
   
I can confirm this, I have a minimal server.cfg but as soon as I
 add
   sv_tags
or sv_allow_lobby_connect_only 0 the server will stand empty,
 remove
   those
and the server fills immediately.
   
Apparently only totally vanilla servers are getting any attention
...
   
I know other servers seem to be ok with those cvars but they
certainly
   are
not transparent to the matchmaking process.
   
   
- Original Message -
From: Steven Barker
To: hlds@list.valvesoftware.com
Sent: Saturday, November 08, 2008 1:47 PM
Subject: [hlds] More players with no server.cfg
   
WOW this is turning into some wiered shit, I have been having some
   problems
with my L4D server, by that I mean a lack of players joining, on my
  home
server I start it and people join with in seconds (literally 4/4
  within
about 5 seconds) however on my externally hosted server it can go
for
   hours
unpopulated. My hope server by default game with no server.cfg, no
 I
   decided
to delete it on my external server too and what do you know, 4/4 in
5
seconds after a restart. My server.cfg is:
   
Can anyone see if anything is wrong here which could cause my
 server
  not
   to
be populated with it in?
   
Thanks


 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds


 

 From: Kevin Ottalini [EMAIL PROTECTED]
 To: Half-Life dedicated Win32 server mailing list 
 hlds@list.valvesoftware.com
 Sent: Sunday, November 9, 2008 3:22:49 PM
 Subject: Re: [hlds] More players with no server.cfg




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Re: [hlds] More players with no server.cfg

2008-11-08 Thread 1nsane
Well for starters you have sv_tags Server Browser Join Enabled but
that's a lie because you do not have sv_unreserve anywhere in your
server.cfg so your server is reserved only for the lobby and you're just
annoying people who see those tags and can't join due to reservation.

On Sat, Nov 8, 2008 at 4:47 PM, Steven Barker [EMAIL PROTECTED] wrote:


 WOW this is turning into some wiered shit, I have been having some problems
 with my L4D server, by that I mean a lack of players joining, on my home
 server I start it and people join with in seconds (literally 4/4 within
 about 5 seconds) however on my externally hosted server it can go for hours
 unpopulated. My hope server by default game with no server.cfg, no I decided
 to delete it on my external server too and what do you know, 4/4 in 5
 seconds after a restart. My server.cfg is:

 // Server Name
 hostname*=Consolespot.net=* 4Slot Kill Factory

 // Rcon Cvars
 rcon_password xx //Set's remote control password

 // Server Password
 sv_password  // Password protects server

 // Server Cvars
 mp_disable_autokick 1 //Prevents a userid from being auto-kicked
 sv_allow_color_correction 0 //Allow or disallow clients to use color
 correction on this server.
 sv_allow_wait_command 0 //Allow or disallow the wait command on clients
 connected to this server.
 sv_alltalk 1 //Players can hear all other players, no team restrictions
 sv_alternateticks 0 //If set, server only simulates entities on even
 numbered ticks.
 sv_cheats 0 //Allow cheats on server
 sv_clearhinthistory 0 //Clear memory of server side hints displayed to the
 player.
 sv_consistency 1 //Whether the server enforces file consistency for
 critical files
 sv_contact [EMAIL PROTECTED] //Contact email for server sysop
 sv_downloadurl  //Location from which clients can download missing files
 sv_pausable 0 //Is the server pausable.

 // Lan or internet play, Server region cvars
 sv_lan 0 //Server is a lan server ( no heartbeat, no authentication, no
 non-class C addresses )
 sv_region 3 // Region Codes: 0 - US East coast, 1 - US West coast, 2 -
 South America, 3 - Europe, 4 - Asia, 5 - Australia, 6 - Middle East, 7 -
 Africa, 255 - world

 // HTTP Redirect
 sv_downloadurl http://maps.killercreation.co.uk/maps/customers/eatit/L4D;

 // Server Logging
 sv_log_onefile 0 //Log server information to only one file.
 sv_logbans 1 //Log server bans in the server logs.
 sv_logecho 0 //Echo log information to the console.
 sv_logfile 1 //Log server information in the log file.
 sv_logflush 0 //Flush the log file to disk on each write (slow).
 sv_logsdir logs //Folder in the game directory where server logs will be
 stored.

 //Server Rates
 sv_maxcmdrate 100 //(If sv_mincmdrate is  0), this sets the maximum value
 for cl_cmdrate.

 // Show server in public server browser
 sv_allow_lobby_connect_only 0

 //Game Difficulty
 z_difficulty Hard

 //Additional Cvars
 sv_tags Server Browser Join Enabled

 //Add to Master Server
 setmaster add 68.142.72.250:27011
 setmaster add 72.165.61.189:27011
 setmaster add 69.28.151.162:27011
 setmaster add 68.142.72.250:27011

 Can anyone see if anything is wrong here which could cause my server not to
 be populated with it in?

 Thanks


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 http://clk.atdmt.com/UKM/go/117442309/direct/01/
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Re: [hlds] More players with no server.cfg

2008-11-08 Thread bl4nk
I don't think you understand how it works. sv_unreserve only does 
something if the slot is reserved for lobby connections. The slots 
aren't (at least they shouldn't be) reserved until a lobby host attempts 
to join your server, so having it in your server.cfg isn't a requirement.

1nsane wrote:
 Well for starters you have sv_tags Server Browser Join Enabled but
 that's a lie because you do not have sv_unreserve anywhere in your
 server.cfg so your server is reserved only for the lobby and you're just
 annoying people who see those tags and can't join due to reservation.

 On Sat, Nov 8, 2008 at 4:47 PM, Steven Barker [EMAIL PROTECTED] wrote:

   
 WOW this is turning into some wiered shit, I have been having some problems
 with my L4D server, by that I mean a lack of players joining, on my home
 server I start it and people join with in seconds (literally 4/4 within
 about 5 seconds) however on my externally hosted server it can go for hours
 unpopulated. My hope server by default game with no server.cfg, no I decided
 to delete it on my external server too and what do you know, 4/4 in 5
 seconds after a restart. My server.cfg is:

 // Server Name
 hostname*=Consolespot.net=* 4Slot Kill Factory

 // Rcon Cvars
 rcon_password xx //Set's remote control password

 // Server Password
 sv_password  // Password protects server

 // Server Cvars
 mp_disable_autokick 1 //Prevents a userid from being auto-kicked
 sv_allow_color_correction 0 //Allow or disallow clients to use color
 correction on this server.
 sv_allow_wait_command 0 //Allow or disallow the wait command on clients
 connected to this server.
 sv_alltalk 1 //Players can hear all other players, no team restrictions
 sv_alternateticks 0 //If set, server only simulates entities on even
 numbered ticks.
 sv_cheats 0 //Allow cheats on server
 sv_clearhinthistory 0 //Clear memory of server side hints displayed to the
 player.
 sv_consistency 1 //Whether the server enforces file consistency for
 critical files
 sv_contact [EMAIL PROTECTED] //Contact email for server sysop
 sv_downloadurl  //Location from which clients can download missing files
 sv_pausable 0 //Is the server pausable.

 // Lan or internet play, Server region cvars
 sv_lan 0 //Server is a lan server ( no heartbeat, no authentication, no
 non-class C addresses )
 sv_region 3 // Region Codes: 0 - US East coast, 1 - US West coast, 2 -
 South America, 3 - Europe, 4 - Asia, 5 - Australia, 6 - Middle East, 7 -
 Africa, 255 - world

 // HTTP Redirect
 sv_downloadurl http://maps.killercreation.co.uk/maps/customers/eatit/L4D;

 // Server Logging
 sv_log_onefile 0 //Log server information to only one file.
 sv_logbans 1 //Log server bans in the server logs.
 sv_logecho 0 //Echo log information to the console.
 sv_logfile 1 //Log server information in the log file.
 sv_logflush 0 //Flush the log file to disk on each write (slow).
 sv_logsdir logs //Folder in the game directory where server logs will be
 stored.

 //Server Rates
 sv_maxcmdrate 100 //(If sv_mincmdrate is  0), this sets the maximum value
 for cl_cmdrate.

 // Show server in public server browser
 sv_allow_lobby_connect_only 0

 //Game Difficulty
 z_difficulty Hard

 //Additional Cvars
 sv_tags Server Browser Join Enabled

 //Add to Master Server
 setmaster add 68.142.72.250:27011
 setmaster add 72.165.61.189:27011
 setmaster add 69.28.151.162:27011
 setmaster add 68.142.72.250:27011

 Can anyone see if anything is wrong here which could cause my server not to
 be populated with it in?

 Thanks


 _
 Win £1000 John Lewis shopping sprees with BigSnapSearch.com
 http://clk.atdmt.com/UKM/go/117442309/direct/01/
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 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
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Re: [hlds] More players with no server.cfg

2008-11-08 Thread Blood Letter

sv_unreserve wipes any reserves on your server.
It is not a setting, it is a command.

Running it when your server first starts up fixes an issue that people had when 
trying to join servers (I forget the error message).

 Date: Sat, 8 Nov 2008 17:02:44 -0500
 From: [EMAIL PROTECTED]
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] More players with no server.cfg
 
 Well for starters you have sv_tags Server Browser Join Enabled but
 that's a lie because you do not have sv_unreserve anywhere in your
 server.cfg so your server is reserved only for the lobby and you're just
 annoying people who see those tags and can't join due to reservation.
 
 On Sat, Nov 8, 2008 at 4:47 PM, Steven Barker [EMAIL PROTECTED] wrote:
 
 
  WOW this is turning into some wiered shit, I have been having some problems
  with my L4D server, by that I mean a lack of players joining, on my home
  server I start it and people join with in seconds (literally 4/4 within
  about 5 seconds) however on my externally hosted server it can go for hours
  unpopulated. My hope server by default game with no server.cfg, no I decided
  to delete it on my external server too and what do you know, 4/4 in 5
  seconds after a restart. My server.cfg is:
 
  // Server Name
  hostname*=Consolespot.net=* 4Slot Kill Factory
 
  // Rcon Cvars
  rcon_password xx //Set's remote control password
 
  // Server Password
  sv_password  // Password protects server
 
  // Server Cvars
  mp_disable_autokick 1 //Prevents a userid from being auto-kicked
  sv_allow_color_correction 0 //Allow or disallow clients to use color
  correction on this server.
  sv_allow_wait_command 0 //Allow or disallow the wait command on clients
  connected to this server.
  sv_alltalk 1 //Players can hear all other players, no team restrictions
  sv_alternateticks 0 //If set, server only simulates entities on even
  numbered ticks.
  sv_cheats 0 //Allow cheats on server
  sv_clearhinthistory 0 //Clear memory of server side hints displayed to the
  player.
  sv_consistency 1 //Whether the server enforces file consistency for
  critical files
  sv_contact [EMAIL PROTECTED] //Contact email for server sysop
  sv_downloadurl  //Location from which clients can download missing files
  sv_pausable 0 //Is the server pausable.
 
  // Lan or internet play, Server region cvars
  sv_lan 0 //Server is a lan server ( no heartbeat, no authentication, no
  non-class C addresses )
  sv_region 3 // Region Codes: 0 - US East coast, 1 - US West coast, 2 -
  South America, 3 - Europe, 4 - Asia, 5 - Australia, 6 - Middle East, 7 -
  Africa, 255 - world
 
  // HTTP Redirect
  sv_downloadurl http://maps.killercreation.co.uk/maps/customers/eatit/L4D;
 
  // Server Logging
  sv_log_onefile 0 //Log server information to only one file.
  sv_logbans 1 //Log server bans in the server logs.
  sv_logecho 0 //Echo log information to the console.
  sv_logfile 1 //Log server information in the log file.
  sv_logflush 0 //Flush the log file to disk on each write (slow).
  sv_logsdir logs //Folder in the game directory where server logs will be
  stored.
 
  //Server Rates
  sv_maxcmdrate 100 //(If sv_mincmdrate is  0), this sets the maximum value
  for cl_cmdrate.
 
  // Show server in public server browser
  sv_allow_lobby_connect_only 0
 
  //Game Difficulty
  z_difficulty Hard
 
  //Additional Cvars
  sv_tags Server Browser Join Enabled
 
  //Add to Master Server
  setmaster add 68.142.72.250:27011
  setmaster add 72.165.61.189:27011
  setmaster add 69.28.151.162:27011
  setmaster add 68.142.72.250:27011
 
  Can anyone see if anything is wrong here which could cause my server not to
  be populated with it in?
 
  Thanks
 
 
  _
  Win £1000 John Lewis shopping sprees with BigSnapSearch.com
  http://clk.atdmt.com/UKM/go/117442309/direct/01/
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  please visit:
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Re: [hlds] More players with no server.cfg

2008-11-08 Thread 1nsane
Oh? But then once it's reserved the reservation lasts for negatives and it
stays reserved even after people leave. That has been the case for me
atleast. Unless there was some optional update that I missed?

On Sat, Nov 8, 2008 at 5:08 PM, bl4nk [EMAIL PROTECTED] wrote:

 I don't think you understand how it works. sv_unreserve only does
 something if the slot is reserved for lobby connections. The slots
 aren't (at least they shouldn't be) reserved until a lobby host attempts
 to join your server, so having it in your server.cfg isn't a requirement.

 1nsane wrote:
  Well for starters you have sv_tags Server Browser Join Enabled but
  that's a lie because you do not have sv_unreserve anywhere in your
  server.cfg so your server is reserved only for the lobby and you're just
  annoying people who see those tags and can't join due to reservation.
 
  On Sat, Nov 8, 2008 at 4:47 PM, Steven Barker [EMAIL PROTECTED]
 wrote:
 
 
  WOW this is turning into some wiered shit, I have been having some
 problems
  with my L4D server, by that I mean a lack of players joining, on my home
  server I start it and people join with in seconds (literally 4/4 within
  about 5 seconds) however on my externally hosted server it can go for
 hours
  unpopulated. My hope server by default game with no server.cfg, no I
 decided
  to delete it on my external server too and what do you know, 4/4 in 5
  seconds after a restart. My server.cfg is:
 
  // Server Name
  hostname*=Consolespot.net=* 4Slot Kill Factory
 
  // Rcon Cvars
  rcon_password xx //Set's remote control password
 
  // Server Password
  sv_password  // Password protects server
 
  // Server Cvars
  mp_disable_autokick 1 //Prevents a userid from being auto-kicked
  sv_allow_color_correction 0 //Allow or disallow clients to use color
  correction on this server.
  sv_allow_wait_command 0 //Allow or disallow the wait command on clients
  connected to this server.
  sv_alltalk 1 //Players can hear all other players, no team restrictions
  sv_alternateticks 0 //If set, server only simulates entities on even
  numbered ticks.
  sv_cheats 0 //Allow cheats on server
  sv_clearhinthistory 0 //Clear memory of server side hints displayed to
 the
  player.
  sv_consistency 1 //Whether the server enforces file consistency for
  critical files
  sv_contact [EMAIL PROTECTED] //Contact email for server sysop
  sv_downloadurl  //Location from which clients can download missing
 files
  sv_pausable 0 //Is the server pausable.
 
  // Lan or internet play, Server region cvars
  sv_lan 0 //Server is a lan server ( no heartbeat, no authentication, no
  non-class C addresses )
  sv_region 3 // Region Codes: 0 - US East coast, 1 - US West coast, 2 -
  South America, 3 - Europe, 4 - Asia, 5 - Australia, 6 - Middle East, 7 -
  Africa, 255 - world
 
  // HTTP Redirect
  sv_downloadurl 
 http://maps.killercreation.co.uk/maps/customers/eatit/L4D;
 
  // Server Logging
  sv_log_onefile 0 //Log server information to only one file.
  sv_logbans 1 //Log server bans in the server logs.
  sv_logecho 0 //Echo log information to the console.
  sv_logfile 1 //Log server information in the log file.
  sv_logflush 0 //Flush the log file to disk on each write (slow).
  sv_logsdir logs //Folder in the game directory where server logs will
 be
  stored.
 
  //Server Rates
  sv_maxcmdrate 100 //(If sv_mincmdrate is  0), this sets the maximum
 value
  for cl_cmdrate.
 
  // Show server in public server browser
  sv_allow_lobby_connect_only 0
 
  //Game Difficulty
  z_difficulty Hard
 
  //Additional Cvars
  sv_tags Server Browser Join Enabled
 
  //Add to Master Server
  setmaster add 68.142.72.250:27011
  setmaster add 72.165.61.189:27011
  setmaster add 69.28.151.162:27011
  setmaster add 68.142.72.250:27011
 
  Can anyone see if anything is wrong here which could cause my server not
 to
  be populated with it in?
 
  Thanks
 
 
  _
  Win £1000 John Lewis shopping sprees with BigSnapSearch.com
  http://clk.atdmt.com/UKM/go/117442309/direct/01/
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
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Re: [hlds] More players with no server.cfg

2008-11-08 Thread bl4nk
I'm pretty sure that reservations get dropped on map change. Just having 
it in the server.cfg wouldn't help you if a lobby host connected and 
then left. I believe they fixed that so that when that happens the 
reserved slots are timed out after a while.

1nsane wrote:
 Oh? But then once it's reserved the reservation lasts for negatives and it
 stays reserved even after people leave. That has been the case for me
 atleast. Unless there was some optional update that I missed?

 On Sat, Nov 8, 2008 at 5:08 PM, bl4nk [EMAIL PROTECTED] wrote:

   
 I don't think you understand how it works. sv_unreserve only does
 something if the slot is reserved for lobby connections. The slots
 aren't (at least they shouldn't be) reserved until a lobby host attempts
 to join your server, so having it in your server.cfg isn't a requirement.

 1nsane wrote:
 
 Well for starters you have sv_tags Server Browser Join Enabled but
 that's a lie because you do not have sv_unreserve anywhere in your
 server.cfg so your server is reserved only for the lobby and you're just
 annoying people who see those tags and can't join due to reservation.

 On Sat, Nov 8, 2008 at 4:47 PM, Steven Barker [EMAIL PROTECTED]
   
 wrote:
 
   
 WOW this is turning into some wiered shit, I have been having some
 
 problems
 
 with my L4D server, by that I mean a lack of players joining, on my home
 server I start it and people join with in seconds (literally 4/4 within
 about 5 seconds) however on my externally hosted server it can go for
 
 hours
 
 unpopulated. My hope server by default game with no server.cfg, no I
 
 decided
 
 to delete it on my external server too and what do you know, 4/4 in 5
 seconds after a restart. My server.cfg is:

 // Server Name
 hostname*=Consolespot.net=* 4Slot Kill Factory

 // Rcon Cvars
 rcon_password xx //Set's remote control password

 // Server Password
 sv_password  // Password protects server

 // Server Cvars
 mp_disable_autokick 1 //Prevents a userid from being auto-kicked
 sv_allow_color_correction 0 //Allow or disallow clients to use color
 correction on this server.
 sv_allow_wait_command 0 //Allow or disallow the wait command on clients
 connected to this server.
 sv_alltalk 1 //Players can hear all other players, no team restrictions
 sv_alternateticks 0 //If set, server only simulates entities on even
 numbered ticks.
 sv_cheats 0 //Allow cheats on server
 sv_clearhinthistory 0 //Clear memory of server side hints displayed to
 
 the
 
 player.
 sv_consistency 1 //Whether the server enforces file consistency for
 critical files
 sv_contact [EMAIL PROTECTED] //Contact email for server sysop
 sv_downloadurl  //Location from which clients can download missing
 
 files
 
 sv_pausable 0 //Is the server pausable.

 // Lan or internet play, Server region cvars
 sv_lan 0 //Server is a lan server ( no heartbeat, no authentication, no
 non-class C addresses )
 sv_region 3 // Region Codes: 0 - US East coast, 1 - US West coast, 2 -
 South America, 3 - Europe, 4 - Asia, 5 - Australia, 6 - Middle East, 7 -
 Africa, 255 - world

 // HTTP Redirect
 sv_downloadurl 
 
 http://maps.killercreation.co.uk/maps/customers/eatit/L4D;
 
 // Server Logging
 sv_log_onefile 0 //Log server information to only one file.
 sv_logbans 1 //Log server bans in the server logs.
 sv_logecho 0 //Echo log information to the console.
 sv_logfile 1 //Log server information in the log file.
 sv_logflush 0 //Flush the log file to disk on each write (slow).
 sv_logsdir logs //Folder in the game directory where server logs will
 
 be
 
 stored.

 //Server Rates
 sv_maxcmdrate 100 //(If sv_mincmdrate is  0), this sets the maximum
 
 value
 
 for cl_cmdrate.

 // Show server in public server browser
 sv_allow_lobby_connect_only 0

 //Game Difficulty
 z_difficulty Hard

 //Additional Cvars
 sv_tags Server Browser Join Enabled

 //Add to Master Server
 setmaster add 68.142.72.250:27011
 setmaster add 72.165.61.189:27011
 setmaster add 69.28.151.162:27011
 setmaster add 68.142.72.250:27011

 Can anyone see if anything is wrong here which could cause my server not
 
 to
 
 be populated with it in?

 Thanks


 _
 Win £1000 John Lewis shopping sprees with BigSnapSearch.com
 http://clk.atdmt.com/UKM/go/117442309/direct/01/
 ___
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 please visit:
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Re: [hlds] More players with no server.cfg

2008-11-08 Thread 1nsane
That's why I had it in the server.cfg, so it gets triggered on map load. I
had 4 servers running the same exact all of them with late join but 2 had
+sv_unreserve and yet they all kept being reserved even when empty and I
couldn't connect via the server browser. It worked fine upon first load but
not after the maps changed once or twice and people played.

On Sat, Nov 8, 2008 at 5:10 PM, Blood Letter [EMAIL PROTECTED]wrote:


 sv_unreserve wipes any reserves on your server.
 It is not a setting, it is a command.

 Running it when your server first starts up fixes an issue that people had
 when trying to join servers (I forget the error message).

  Date: Sat, 8 Nov 2008 17:02:44 -0500
  From: [EMAIL PROTECTED]
  To: hlds@list.valvesoftware.com
  Subject: Re: [hlds] More players with no server.cfg
 
  Well for starters you have sv_tags Server Browser Join Enabled but
  that's a lie because you do not have sv_unreserve anywhere in your
  server.cfg so your server is reserved only for the lobby and you're just
  annoying people who see those tags and can't join due to reservation.
 
  On Sat, Nov 8, 2008 at 4:47 PM, Steven Barker [EMAIL PROTECTED]
 wrote:
 
  
   WOW this is turning into some wiered shit, I have been having some
 problems
   with my L4D server, by that I mean a lack of players joining, on my
 home
   server I start it and people join with in seconds (literally 4/4 within
   about 5 seconds) however on my externally hosted server it can go for
 hours
   unpopulated. My hope server by default game with no server.cfg, no I
 decided
   to delete it on my external server too and what do you know, 4/4 in 5
   seconds after a restart. My server.cfg is:
  
   // Server Name
   hostname*=Consolespot.net=* 4Slot Kill Factory
  
   // Rcon Cvars
   rcon_password xx //Set's remote control password
  
   // Server Password
   sv_password  // Password protects server
  
   // Server Cvars
   mp_disable_autokick 1 //Prevents a userid from being auto-kicked
   sv_allow_color_correction 0 //Allow or disallow clients to use color
   correction on this server.
   sv_allow_wait_command 0 //Allow or disallow the wait command on clients
   connected to this server.
   sv_alltalk 1 //Players can hear all other players, no team restrictions
   sv_alternateticks 0 //If set, server only simulates entities on even
   numbered ticks.
   sv_cheats 0 //Allow cheats on server
   sv_clearhinthistory 0 //Clear memory of server side hints displayed to
 the
   player.
   sv_consistency 1 //Whether the server enforces file consistency for
   critical files
   sv_contact [EMAIL PROTECTED] //Contact email for server sysop
   sv_downloadurl  //Location from which clients can download missing
 files
   sv_pausable 0 //Is the server pausable.
  
   // Lan or internet play, Server region cvars
   sv_lan 0 //Server is a lan server ( no heartbeat, no authentication, no
   non-class C addresses )
   sv_region 3 // Region Codes: 0 - US East coast, 1 - US West coast, 2 -
   South America, 3 - Europe, 4 - Asia, 5 - Australia, 6 - Middle East, 7
 -
   Africa, 255 - world
  
   // HTTP Redirect
   sv_downloadurl 
 http://maps.killercreation.co.uk/maps/customers/eatit/L4D;
  
   // Server Logging
   sv_log_onefile 0 //Log server information to only one file.
   sv_logbans 1 //Log server bans in the server logs.
   sv_logecho 0 //Echo log information to the console.
   sv_logfile 1 //Log server information in the log file.
   sv_logflush 0 //Flush the log file to disk on each write (slow).
   sv_logsdir logs //Folder in the game directory where server logs will
 be
   stored.
  
   //Server Rates
   sv_maxcmdrate 100 //(If sv_mincmdrate is  0), this sets the maximum
 value
   for cl_cmdrate.
  
   // Show server in public server browser
   sv_allow_lobby_connect_only 0
  
   //Game Difficulty
   z_difficulty Hard
  
   //Additional Cvars
   sv_tags Server Browser Join Enabled
  
   //Add to Master Server
   setmaster add 68.142.72.250:27011
   setmaster add 72.165.61.189:27011
   setmaster add 69.28.151.162:27011
   setmaster add 68.142.72.250:27011
  
   Can anyone see if anything is wrong here which could cause my server
 not to
   be populated with it in?
  
   Thanks
  
  
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Re: [hlds] More players with no server.cfg

2008-11-08 Thread 1nsane
Hah it did before as I tried running a non lobby connect server with and
whitout it. Maybe the update fixed it then :D.

On Sat, Nov 8, 2008 at 5:24 PM, bl4nk [EMAIL PROTECTED] wrote:

 I'm pretty sure that reservations get dropped on map change. Just having
 it in the server.cfg wouldn't help you if a lobby host connected and
 then left. I believe they fixed that so that when that happens the
 reserved slots are timed out after a while.

 1nsane wrote:
  Oh? But then once it's reserved the reservation lasts for negatives and
 it
  stays reserved even after people leave. That has been the case for me
  atleast. Unless there was some optional update that I missed?
 
  On Sat, Nov 8, 2008 at 5:08 PM, bl4nk [EMAIL PROTECTED] wrote:
 
 
  I don't think you understand how it works. sv_unreserve only does
  something if the slot is reserved for lobby connections. The slots
  aren't (at least they shouldn't be) reserved until a lobby host attempts
  to join your server, so having it in your server.cfg isn't a
 requirement.
 
  1nsane wrote:
 
  Well for starters you have sv_tags Server Browser Join Enabled but
  that's a lie because you do not have sv_unreserve anywhere in your
  server.cfg so your server is reserved only for the lobby and you're
 just
  annoying people who see those tags and can't join due to reservation.
 
  On Sat, Nov 8, 2008 at 4:47 PM, Steven Barker [EMAIL PROTECTED]
 
  wrote:
 
 
  WOW this is turning into some wiered shit, I have been having some
 
  problems
 
  with my L4D server, by that I mean a lack of players joining, on my
 home
  server I start it and people join with in seconds (literally 4/4
 within
  about 5 seconds) however on my externally hosted server it can go for
 
  hours
 
  unpopulated. My hope server by default game with no server.cfg, no I
 
  decided
 
  to delete it on my external server too and what do you know, 4/4 in 5
  seconds after a restart. My server.cfg is:
 
  // Server Name
  hostname*=Consolespot.net=* 4Slot Kill Factory
 
  // Rcon Cvars
  rcon_password xx //Set's remote control password
 
  // Server Password
  sv_password  // Password protects server
 
  // Server Cvars
  mp_disable_autokick 1 //Prevents a userid from being auto-kicked
  sv_allow_color_correction 0 //Allow or disallow clients to use color
  correction on this server.
  sv_allow_wait_command 0 //Allow or disallow the wait command on
 clients
  connected to this server.
  sv_alltalk 1 //Players can hear all other players, no team
 restrictions
  sv_alternateticks 0 //If set, server only simulates entities on even
  numbered ticks.
  sv_cheats 0 //Allow cheats on server
  sv_clearhinthistory 0 //Clear memory of server side hints displayed to
 
  the
 
  player.
  sv_consistency 1 //Whether the server enforces file consistency for
  critical files
  sv_contact [EMAIL PROTECTED] //Contact email for server sysop
  sv_downloadurl  //Location from which clients can download missing
 
  files
 
  sv_pausable 0 //Is the server pausable.
 
  // Lan or internet play, Server region cvars
  sv_lan 0 //Server is a lan server ( no heartbeat, no authentication,
 no
  non-class C addresses )
  sv_region 3 // Region Codes: 0 - US East coast, 1 - US West coast, 2 -
  South America, 3 - Europe, 4 - Asia, 5 - Australia, 6 - Middle East, 7
 -
  Africa, 255 - world
 
  // HTTP Redirect
  sv_downloadurl 
 
  http://maps.killercreation.co.uk/maps/customers/eatit/L4D;
 
  // Server Logging
  sv_log_onefile 0 //Log server information to only one file.
  sv_logbans 1 //Log server bans in the server logs.
  sv_logecho 0 //Echo log information to the console.
  sv_logfile 1 //Log server information in the log file.
  sv_logflush 0 //Flush the log file to disk on each write (slow).
  sv_logsdir logs //Folder in the game directory where server logs
 will
 
  be
 
  stored.
 
  //Server Rates
  sv_maxcmdrate 100 //(If sv_mincmdrate is  0), this sets the maximum
 
  value
 
  for cl_cmdrate.
 
  // Show server in public server browser
  sv_allow_lobby_connect_only 0
 
  //Game Difficulty
  z_difficulty Hard
 
  //Additional Cvars
  sv_tags Server Browser Join Enabled
 
  //Add to Master Server
  setmaster add 68.142.72.250:27011
  setmaster add 72.165.61.189:27011
  setmaster add 69.28.151.162:27011
  setmaster add 68.142.72.250:27011
 
  Can anyone see if anything is wrong here which could cause my server
 not
 
  to
 
  be populated with it in?
 
  Thanks
 
 
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Re: [hlds] More players with no server.cfg

2008-11-08 Thread Kevin Ottalini
I can confirm this, I have a minimal server.cfg but as soon as I add sv_tags 
or sv_allow_lobby_connect_only 0 the server will stand empty, remove those 
and the server fills immediately.

Apparently only totally vanilla servers are getting any attention ...

I know other servers seem to be ok with those cvars but they certainly are 
not transparent to the matchmaking process.


- Original Message - 
From: Steven Barker
To: hlds@list.valvesoftware.com
Sent: Saturday, November 08, 2008 1:47 PM
Subject: [hlds] More players with no server.cfg

WOW this is turning into some wiered shit, I have been having some problems 
with my L4D server, by that I mean a lack of players joining, on my home 
server I start it and people join with in seconds (literally 4/4 within 
about 5 seconds) however on my externally hosted server it can go for hours 
unpopulated. My hope server by default game with no server.cfg, no I decided 
to delete it on my external server too and what do you know, 4/4 in 5 
seconds after a restart. My server.cfg is:

Can anyone see if anything is wrong here which could cause my server not to 
be populated with it in?

Thanks


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Re: [hlds] More players with no server.cfg

2008-11-08 Thread Alec Sanger

just confirmed this as well. removing the tags fills the servers instantly

 From: [EMAIL PROTECTED]
 To: hlds@list.valvesoftware.com
 Date: Sat, 8 Nov 2008 14:54:10 -0800
 Subject: Re: [hlds] More players with no server.cfg
 
 I can confirm this, I have a minimal server.cfg but as soon as I add sv_tags 
 or sv_allow_lobby_connect_only 0 the server will stand empty, remove those 
 and the server fills immediately.
 
 Apparently only totally vanilla servers are getting any attention ...
 
 I know other servers seem to be ok with those cvars but they certainly are 
 not transparent to the matchmaking process.
 
 
 - Original Message - 
 From: Steven Barker
 To: hlds@list.valvesoftware.com
 Sent: Saturday, November 08, 2008 1:47 PM
 Subject: [hlds] More players with no server.cfg
 
 WOW this is turning into some wiered shit, I have been having some problems 
 with my L4D server, by that I mean a lack of players joining, on my home 
 server I start it and people join with in seconds (literally 4/4 within 
 about 5 seconds) however on my externally hosted server it can go for hours 
 unpopulated. My hope server by default game with no server.cfg, no I decided 
 to delete it on my external server too and what do you know, 4/4 in 5 
 seconds after a restart. My server.cfg is:
 
 Can anyone see if anything is wrong here which could cause my server not to 
 be populated with it in?
 
 Thanks
 
 
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