RE: [hlds] RE: Valve are you listening?

2006-02-18 Thread Napier, Kevin
Wheelchair ramp for the humor impaired.. cute.. see now that's why I still 
stick around. :)
-LOL

Btw as to this place not being a place to 'bitch', thats bunk, back in the day 
numerous issues were eventually addressed due to constant 'bitching' on this 
list, they just usually lag 6 to 12 months. That said I dont even own HL2, so I 
could careless about the current debate, I'm just here for the yuks and to drag 
out the thwack stick when called for. :)

*alt-tab's back to poker game*

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Re: [hlds] Re: Valve are you listening?

2006-02-17 Thread MOFCLAN.NET :: Bush

Thanks Wally3k :)

I was really beginning to wonder if anyone here had a brain.

- Original Message -
From: WaLLy3K [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Friday, February 17, 2006 5:21 PM
Subject: [hlds] Re: Valve are you listening?



As blunt as he may be, can you *honestly* say he doesn't have a point
there? :(

Morthy would have either had to be telling fibs, doesn't play the game
enough to SEE the bugs occur or is just completely ignorant.

I would say it was my second thought.



From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Hell Phoenix
Sent: Friday, February 17, 2006 3:09 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Valve are you listening?

Dude your an asshat and about 12 years old right?  STFU and if you dont
have
anything nice to say dont say anything at all.

You can always tell the people that are 2 years old by the language they
use.  Dumbass.



MOFCLAN.NET :: Bush wrote:

I'm sorry to say this...
But you're a fucking liar if you've never seen a bug in any of those
games.
You're completely wrong.. Are you saying that there are NO bugs? If
thats what you're saying maybe you should umm.. make sure you're
playing the correct games.

I think you're full of shit and should get off of this mailing list.

- Original Message -
From: [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Friday, February 17, 2006 3:16 PM
Subject: Re: [hlds] Valve are you listening?



I've never encountered any bugs in HL1.
I've never encountered any bugs in HL2.
I've never encountered any bugs in CSS.
I've never encountered any bugs in DODS.

A LOT more people are fine with Valve games, they just don't need to
post and say so.

Jon Dawson
Londinivm Productions
www.londinivm.com


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Re: [hlds] Re: Valve are you listening?

2006-02-17 Thread Whisper
--
[ Picked text/plain from multipart/alternative ]
None of the issues I listed above, other than the FPS issue which happens to
far too many people to be considered an isolated incident, has anything to
do with the hardware/software combinations players or server operators use.

On 2/18/06, MOFCLAN.NET :: Bush [EMAIL PROTECTED] wrote:

 Thanks Wally3k :)

 I was really beginning to wonder if anyone here had a brain.

 - Original Message -
 From: WaLLy3K [EMAIL PROTECTED]
 To: hlds@list.valvesoftware.com
 Sent: Friday, February 17, 2006 5:21 PM
 Subject: [hlds] Re: Valve are you listening?


  As blunt as he may be, can you *honestly* say he doesn't have a point
  there? :(
 
  Morthy would have either had to be telling fibs, doesn't play the game
  enough to SEE the bugs occur or is just completely ignorant.
 
  I would say it was my second thought.
 
 
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of Hell Phoenix
  Sent: Friday, February 17, 2006 3:09 PM
  To: hlds@list.valvesoftware.com
  Subject: Re: [hlds] Valve are you listening?
 
  Dude your an asshat and about 12 years old right?  STFU and if you dont
  have
  anything nice to say dont say anything at all.
 
  You can always tell the people that are 2 years old by the language
 they
  use.  Dumbass.
 
 
 
  MOFCLAN.NET :: Bush wrote:
  I'm sorry to say this...
  But you're a fucking liar if you've never seen a bug in any of those
  games.
  You're completely wrong.. Are you saying that there are NO bugs? If
  thats what you're saying maybe you should umm.. make sure you're
  playing the correct games.
 
  I think you're full of shit and should get off of this mailing list.
 
  - Original Message -
  From: [EMAIL PROTECTED]
  To: hlds@list.valvesoftware.com
  Sent: Friday, February 17, 2006 3:16 PM
  Subject: Re: [hlds] Valve are you listening?
 
 
  I've never encountered any bugs in HL1.
  I've never encountered any bugs in HL2.
  I've never encountered any bugs in CSS.
  I've never encountered any bugs in DODS.
 
  A LOT more people are fine with Valve games, they just don't need to
  post and say so.
 
  Jon Dawson
  Londinivm Productions
  www.londinivm.com
 
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  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
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Re: [hlds] RE: Valve are you listening?

2006-02-17 Thread Robert Whelan
Note to self: take me off this damn list, useless!

--- Dan Sorenson [EMAIL PROTECTED] wrote:

   A boycott would accomplish nothing.  The MP servers are not a
 revenue source for Valve other than to entice more people to purchase
 the next game.  Those CS:S servers are what will make people buy
 Red Orchestra sight unseen, but they've already bought CS:S.
 Worse, what incentive would Valve have to spend resources creating
 patches if their multi-player community dried up?  Valve and we form
 a symbiotic relationship.  If we break our side of it, we break their
 side as well.  Likewise, if Valve quits supporting the games we'll
 have no incentive to host them.  We each must pull our weight.

   That said, there's nothing that prevents us from organizing
 and providing constructive (and perhaps persuasive) feedback.  On
 your forums perhaps get a top 10 list of things valve should
 concentrate on fixing for your game of choice.  In-game maybe every
 30 minutes flash Go to http://www.valve-bugs.org to note bugs or
 whatever you feel appropriate.  Bring this list to these forums and
 now valve has constructive, useful feedback to base their decisions
 on.

   Complaining to a game developer though from our position is kind
 of like a user complaining to the help desk -- at some point the
 desire
 to help is squashed unless there's also some positive feedback as
 well.

   - Dan

 * Dan Sorenson  DoD #1066  A.H.M.C. #35 [EMAIL PROTECTED] *
 * Vikings?  There ain't no vikings here.  Just us honest farmers.   *
 * The town was burning, the villagers were dead.  They didn't need  *
 * those sheep anyway.  That's our story and we're sticking to it.   *


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Re: [hlds] RE: Valve are you listening?

2006-02-17 Thread MOFCLAN.NET :: Bush

http://www.valve-bugs.org does not exist.

Someone said:

This list isn't for bitching, it's for Dedicated Server issues. If you have
bugs, talk about them. If you think something should work differently, say
so. Do not bitch. No one wants to listen to it. Bitching will not get Valve
to listen any more than they already do.

My answer is: The bugs are contained within the dedicated source server..
therefore this list qualifies. Thanks for your comment though. Please
continue on with your life.


- Original Message -
From: Dan Sorenson [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Friday, February 17, 2006 9:21 PM
Subject: [hlds] RE: Valve are you listening?



A boycott would accomplish nothing.  The MP servers are not a
revenue source for Valve other than to entice more people to purchase
the next game.  Those CS:S servers are what will make people buy
Red Orchestra sight unseen, but they've already bought CS:S.
Worse, what incentive would Valve have to spend resources creating
patches if their multi-player community dried up?  Valve and we form
a symbiotic relationship.  If we break our side of it, we break their
side as well.  Likewise, if Valve quits supporting the games we'll
have no incentive to host them.  We each must pull our weight.

That said, there's nothing that prevents us from organizing
and providing constructive (and perhaps persuasive) feedback.  On
your forums perhaps get a top 10 list of things valve should
concentrate on fixing for your game of choice.  In-game maybe every
30 minutes flash Go to http://www.valve-bugs.org to note bugs or
whatever you feel appropriate.  Bring this list to these forums and
now valve has constructive, useful feedback to base their decisions on.

Complaining to a game developer though from our position is kind
of like a user complaining to the help desk -- at some point the desire
to help is squashed unless there's also some positive feedback as well.

- Dan

* Dan Sorenson  DoD #1066  A.H.M.C. #35 [EMAIL PROTECTED] *
* Vikings?  There ain't no vikings here.  Just us honest farmers.   *
* The town was burning, the villagers were dead.  They didn't need  *
* those sheep anyway.  That's our story and we're sticking to it.   *


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RE: [hlds] RE: Valve are you listening?

2006-02-17 Thread Stuart Stegall
He was giving an example actually. (OK So I talked to a friend of mine about
what's going on in the great Northwest (or northern Cali in the case of the
ROCK) And he said it's mostly just that people are working on other stuff,
like the HDR stuff and what was HL2:AL, but will now be several episodes.
But that they do have a long list of stuff to fix.)

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of MOFCLAN.NET :: Bush
Sent: Friday, February 17, 2006 9:45 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] RE: Valve are you listening?

http://www.valve-bugs.org does not exist.

Someone said:

This list isn't for bitching, it's for Dedicated Server issues. If you have
bugs, talk about them. If you think something should work differently, say
so. Do not bitch. No one wants to listen to it. Bitching will not get Valve
to listen any more than they already do.

My answer is: The bugs are contained within the dedicated source server..
therefore this list qualifies. Thanks for your comment though. Please
continue on with your life.


- Original Message -
From: Dan Sorenson [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Friday, February 17, 2006 9:21 PM
Subject: [hlds] RE: Valve are you listening?


 A boycott would accomplish nothing.  The MP servers are not a revenue
 source for Valve other than to entice more people to purchase the next
 game.  Those CS:S servers are what will make people buy Red Orchestra
 sight unseen, but they've already bought CS:S.
 Worse, what incentive would Valve have to spend resources creating
 patches if their multi-player community dried up?  Valve and we form a
 symbiotic relationship.  If we break our side of it, we break their
 side as well.  Likewise, if Valve quits supporting the games we'll
 have no incentive to host them.  We each must pull our weight.

 That said, there's nothing that prevents us from organizing and
 providing constructive (and perhaps persuasive) feedback.  On your
 forums perhaps get a top 10 list of things valve should concentrate on
 fixing for your game of choice.  In-game maybe every 30 minutes flash
 Go to http://www.valve-bugs.org to note bugs or whatever you feel
 appropriate.  Bring this list to these forums and now valve has
 constructive, useful feedback to base their decisions on.

 Complaining to a game developer though from our position is kind of
 like a user complaining to the help desk -- at some point the desire
 to help is squashed unless there's also some positive feedback as well.

 - Dan

 * Dan Sorenson  DoD #1066  A.H.M.C. #35 [EMAIL PROTECTED] *
 * Vikings?  There ain't no vikings here.  Just us honest farmers.   *
 * The town was burning, the villagers were dead.  They didn't need  *
 * those sheep anyway.  That's our story and we're sticking to it.   *


 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds




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Re: [hlds] RE: Valve are you listening?

2006-02-17 Thread Dan Sorenson
At 10:45 PM 2/17/2006 -0500, you wrote:
http://www.valve-bugs.org does not exist.

Do you have a DNS server and $5?  It could.  I was making
a hypothetical example.  For example, there is also no host for
http://videos.bill-gates-with-sheep.org, but that has nothing to
do with the points raised in any argument regarding Bill Gates,
or sheep.  It's a hypothetical.

One could do a whois search, but really in this case
that's just a wheelchair ramp for the humor-impaired.

- Dan

* Dan Sorenson  DoD #1066  A.H.M.C. #35 [EMAIL PROTECTED] *
* Vikings?  There ain't no vikings here.  Just us honest farmers.   *
* The town was burning, the villagers were dead.  They didn't need  *
* those sheep anyway.  That's our story and we're sticking to it.   *


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Re: [hlds] Re: Valve are you listening?

2006-02-15 Thread Whisper
--
[ Picked text/plain from multipart/alternative ]
The netcode explantion in the developer wiki is a great example:

On a 33 tickrate server lets assume the player has a 150ms ping, with 20
 updates a second and 1/3 of them are lost, this is how the Source netcode
 will operate..


I am paraphrasing of course, but I doubt many of us care to cater for a
person on this sort of connection, as they are the minority now.

We do what we can though I guess.

On Thu, 16 Feb 2006 00:03:51, Dan Sorenson [EMAIL PROTECTED] wrote:

 At 11:18 AM 2/15/2006 -0500, you wrote:

 Errm - I think the Half-Life Series and Steam(r) are VALVe's flagship
 products...

 And let's not forget to count DoD:S among those -- if
 Valve thought it was worth buying as a mod and bringing
 development in-house it's probably safe to say it's one of
 their flagship products.

 This is a SERVER mailing list... you rant about how you want better
 gameplay. Maybe you should check out the steam forums?

 Nah, if I want whining I'd take a helpdesk job.  Seems to me
 the object on this list is to perhaps fine-tune our servers to best
 serve the masses.  Which is why it strikes me as odd that Valve has
 been less than forthcoming with things such as server-side variables
 and what environment they use for testing.  It's difficult for us
 to offer feedback when we don't know what's changed in the environment.

 Alfred?  I like ya, really, but why aren't Valve developers
 populating the Wiki with information we could use?  Or why isn't
 the Valve dev list doing something similar?  That would help
 alleviate your job as sole contact for questions and make our
 lives easier as well.  For example, is there a list of all server-side
 variables and their effects?  If so, where?  If not, why not?

 - Dan

 * Dan Sorenson  DoD #1066  A.H.M.C. #35 [EMAIL PROTECTED] *
 * Vikings?  There ain't no vikings here.  Just us honest farmers.   *
 * The town was burning, the villagers were dead.  They didn't need  *
 * those sheep anyway.  That's our story and we're sticking to it.   *


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 please visit:
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