Re: [hlds] Required Killing Floor Update/Content Pack Released
John, Thanks for being responsive to your community. I'm setting up another 20+ servers right now. Hope it helps some for the free weekend. Noel John Gibson wrote: Good point Steve, if you've got suggestions for what you'd like to see for this please let me know offline of HLDS. Cheers, John Gibson President Tripwire Interactive LLC www.tripwireinteractive.com -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Steven Sumichrast Sent: Thursday, October 22, 2009 10:10 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Required Killing Floor Update/Content Pack Released Yeah, thanks for the info. Also: congrats are in order I guess. I put my new servers up this week, only 5 instances. All five have been full constantly since being up though. I just added three more on the VM and all of them filled up instantly. Now if only I had something better in game to advertise my community than the MOTD which isn't visible because of the perk selections screen... That's probably the biggest irk I've got with the game right now, John. I enjoy hosting the servers, the game is fun. But I really wish I had some way to get the community name into the players faces. If I'm going to host servers I'd like people to at least know who's hosting them. Not a huge problem, but would be nice... Thanks for the update! On Thu, Oct 22, 2009 at 3:46 PM, msleeper mslee...@ismsleeperwrong.com wrote: Thanks for the info John. On Thu, 2009-10-22 at 16:43 -0400, John Gibson wrote: A required update for Killing Floor has been released. All servers must update to remain compatible with the public build. This update includes the huge free Level Up content pack as well as many bug fixes. We are running a free weekend from now until Sunday, and could use extra servers if anyone wants to run some. Might be a good time for server hosting companies to put up some servers and get attention for their company (hint hint). Changelog. - Added an all new fireball projectile launching specimen called the Husk. - Added a new Perk called Demolitions. This Perk's new weapons are the Pipe Bomb, M79 Grenade Launcher, and M32 Grenade Launcher. - Added new weapons for existing Perk: Support: AA12 Automatic Shotgun Sharpshooter: M14 EBR Semit Automatic Sniper rifle(With Laser Sight) Commando: SCAR Automatic Rifle Medic: MP7M Modified Sub-machine Gun(with Alt-Fire Heal Dart) - Added 3 New Maps: KF-Bedlam, KF-Wyre, and KF-Waterworks(the Grindhouse Wave 1 first place finisher) - Extended Perk Level to 6 with Gold Perk Icons to signify to others that you are Level 6. New perk levels included enhanced abilities for each perk. - Added 22 new Achievements focused on the new Perk, Maps, and Weapons. - Completely redone User Interface with a more user friendly Trader Menu design. - Implemented new Headshot system that improves headshot detection in network games. Additionally this system fixes Insta-Kill Decap on Fleshpound when attacking up close, and fixes the headshot detection issues on the Scrake. - Improved Healing tool functionality. Healing tool will no longer give false positives where the healing animation plays but no actual healing occured. Healing should be easier to perform as well. - Added ability to Repair Body Armor at Trader, with the additional ability to partially repair the armor when low on money. - Improved Collision Detection on players. Should allow you to shoot Zeds near other players where the old cylinder collision would not. - Tweaked Clot attack animations. - Fixed not being able to properly select your Perk in the Lobby Menu when you join a game during Trader Time. - Fixed 3rd Person Nade throwing animations not working online. - Fixed issues with the UPnP system implemented in version 1007. The UPNP system should now properly handle opening ports on many more routers. UPNP system is now asychronous so will no longer make the game appear to hitch if the UPNP system is active. Including a new INI setting for disabling UPnP support. - Fixed known exploits on all official maps(KF-BioticsLab, KF-Farm, KF-Foundry, KF-Manor, KF-Offices, and KF-WestLondon). John Gibson President Tripwire Interactive LLC www.tripwireinteractive.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Required Killing Floor Update/Content Pack Released
Good point Steve, if you've got suggestions for what you'd like to see for this please let me know offline of HLDS. Cheers, John Gibson President Tripwire Interactive LLC www.tripwireinteractive.com -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Steven Sumichrast Sent: Thursday, October 22, 2009 10:10 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Required Killing Floor Update/Content Pack Released Yeah, thanks for the info. Also: congrats are in order I guess. I put my new servers up this week, only 5 instances. All five have been full constantly since being up though. I just added three more on the VM and all of them filled up instantly. Now if only I had something better in game to advertise my community than the MOTD which isn't visible because of the perk selections screen... That's probably the biggest irk I've got with the game right now, John. I enjoy hosting the servers, the game is fun. But I really wish I had some way to get the community name into the players faces. If I'm going to host servers I'd like people to at least know who's hosting them. Not a huge problem, but would be nice... Thanks for the update! On Thu, Oct 22, 2009 at 3:46 PM, msleeper mslee...@ismsleeperwrong.com wrote: Thanks for the info John. On Thu, 2009-10-22 at 16:43 -0400, John Gibson wrote: A required update for Killing Floor has been released. All servers must update to remain compatible with the public build. This update includes the huge free Level Up content pack as well as many bug fixes. We are running a free weekend from now until Sunday, and could use extra servers if anyone wants to run some. Might be a good time for server hosting companies to put up some servers and get attention for their company (hint hint). Changelog. - Added an all new fireball projectile launching specimen called the Husk. - Added a new Perk called Demolitions. This Perk's new weapons are the Pipe Bomb, M79 Grenade Launcher, and M32 Grenade Launcher. - Added new weapons for existing Perk: Support: AA12 Automatic Shotgun Sharpshooter: M14 EBR Semit Automatic Sniper rifle(With Laser Sight) Commando: SCAR Automatic Rifle Medic: MP7M Modified Sub-machine Gun(with Alt-Fire Heal Dart) - Added 3 New Maps: KF-Bedlam, KF-Wyre, and KF-Waterworks(the Grindhouse Wave 1 first place finisher) - Extended Perk Level to 6 with Gold Perk Icons to signify to others that you are Level 6. New perk levels included enhanced abilities for each perk. - Added 22 new Achievements focused on the new Perk, Maps, and Weapons. - Completely redone User Interface with a more user friendly Trader Menu design. - Implemented new Headshot system that improves headshot detection in network games. Additionally this system fixes Insta-Kill Decap on Fleshpound when attacking up close, and fixes the headshot detection issues on the Scrake. - Improved Healing tool functionality. Healing tool will no longer give false positives where the healing animation plays but no actual healing occured. Healing should be easier to perform as well. - Added ability to Repair Body Armor at Trader, with the additional ability to partially repair the armor when low on money. - Improved Collision Detection on players. Should allow you to shoot Zeds near other players where the old cylinder collision would not. - Tweaked Clot attack animations. - Fixed not being able to properly select your Perk in the Lobby Menu when you join a game during Trader Time. - Fixed 3rd Person Nade throwing animations not working online. - Fixed issues with the UPnP system implemented in version 1007. The UPNP system should now properly handle opening ports on many more routers. UPNP system is now asychronous so will no longer make the game appear to hitch if the UPNP system is active. Including a new INI setting for disabling UPnP support. - Fixed known exploits on all official maps(KF-BioticsLab, KF-Farm, KF-Foundry, KF-Manor, KF-Offices, and KF-WestLondon). John Gibson President Tripwire Interactive LLC www.tripwireinteractive.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman
Re: [hlds] Required Killing Floor Update/Content Pack Released
Thanks for the info John. On Thu, 2009-10-22 at 16:43 -0400, John Gibson wrote: A required update for Killing Floor has been released. All servers must update to remain compatible with the public build. This update includes the huge free Level Up content pack as well as many bug fixes. We are running a free weekend from now until Sunday, and could use extra servers if anyone wants to run some. Might be a good time for server hosting companies to put up some servers and get attention for their company (hint hint). Changelog. - Added an all new fireball projectile launching specimen called the Husk. - Added a new Perk called Demolitions. This Perk's new weapons are the Pipe Bomb, M79 Grenade Launcher, and M32 Grenade Launcher. - Added new weapons for existing Perk: Support: AA12 Automatic Shotgun Sharpshooter: M14 EBR Semit Automatic Sniper rifle(With Laser Sight) Commando: SCAR Automatic Rifle Medic: MP7M Modified Sub-machine Gun(with Alt-Fire Heal Dart) - Added 3 New Maps: KF-Bedlam, KF-Wyre, and KF-Waterworks(the Grindhouse Wave 1 first place finisher) - Extended Perk Level to 6 with Gold Perk Icons to signify to others that you are Level 6. New perk levels included enhanced abilities for each perk. - Added 22 new Achievements focused on the new Perk, Maps, and Weapons. - Completely redone User Interface with a more user friendly Trader Menu design. - Implemented new Headshot system that improves headshot detection in network games. Additionally this system fixes Insta-Kill Decap on Fleshpound when attacking up close, and fixes the headshot detection issues on the Scrake. - Improved Healing tool functionality. Healing tool will no longer give false positives where the healing animation plays but no actual healing occured. Healing should be easier to perform as well. - Added ability to Repair Body Armor at Trader, with the additional ability to partially repair the armor when low on money. - Improved Collision Detection on players. Should allow you to shoot Zeds near other players where the old cylinder collision would not. - Tweaked Clot attack animations. - Fixed not being able to properly select your Perk in the Lobby Menu when you join a game during Trader Time. - Fixed 3rd Person Nade throwing animations not working online. - Fixed issues with the UPnP system implemented in version 1007. The UPNP system should now properly handle opening ports on many more routers. UPNP system is now asychronous so will no longer make the game appear to hitch if the UPNP system is active. Including a new INI setting for disabling UPnP support. - Fixed known exploits on all official maps(KF-BioticsLab, KF-Farm, KF-Foundry, KF-Manor, KF-Offices, and KF-WestLondon). John Gibson President Tripwire Interactive LLC www.tripwireinteractive.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Required Killing Floor Update/Content Pack Released
Yeah, thanks for the info. Also: congrats are in order I guess. I put my new servers up this week, only 5 instances. All five have been full constantly since being up though. I just added three more on the VM and all of them filled up instantly. Now if only I had something better in game to advertise my community than the MOTD which isn't visible because of the perk selections screen... That's probably the biggest irk I've got with the game right now, John. I enjoy hosting the servers, the game is fun. But I really wish I had some way to get the community name into the players faces. If I'm going to host servers I'd like people to at least know who's hosting them. Not a huge problem, but would be nice... Thanks for the update! On Thu, Oct 22, 2009 at 3:46 PM, msleeper mslee...@ismsleeperwrong.com wrote: Thanks for the info John. On Thu, 2009-10-22 at 16:43 -0400, John Gibson wrote: A required update for Killing Floor has been released. All servers must update to remain compatible with the public build. This update includes the huge free Level Up content pack as well as many bug fixes. We are running a free weekend from now until Sunday, and could use extra servers if anyone wants to run some. Might be a good time for server hosting companies to put up some servers and get attention for their company (hint hint). Changelog. - Added an all new fireball projectile launching specimen called the Husk. - Added a new Perk called Demolitions. This Perk's new weapons are the Pipe Bomb, M79 Grenade Launcher, and M32 Grenade Launcher. - Added new weapons for existing Perk: Support: AA12 Automatic Shotgun Sharpshooter: M14 EBR Semit Automatic Sniper rifle(With Laser Sight) Commando: SCAR Automatic Rifle Medic: MP7M Modified Sub-machine Gun(with Alt-Fire Heal Dart) - Added 3 New Maps: KF-Bedlam, KF-Wyre, and KF-Waterworks(the Grindhouse Wave 1 first place finisher) - Extended Perk Level to 6 with Gold Perk Icons to signify to others that you are Level 6. New perk levels included enhanced abilities for each perk. - Added 22 new Achievements focused on the new Perk, Maps, and Weapons. - Completely redone User Interface with a more user friendly Trader Menu design. - Implemented new Headshot system that improves headshot detection in network games. Additionally this system fixes Insta-Kill Decap on Fleshpound when attacking up close, and fixes the headshot detection issues on the Scrake. - Improved Healing tool functionality. Healing tool will no longer give false positives where the healing animation plays but no actual healing occured. Healing should be easier to perform as well. - Added ability to Repair Body Armor at Trader, with the additional ability to partially repair the armor when low on money. - Improved Collision Detection on players. Should allow you to shoot Zeds near other players where the old cylinder collision would not. - Tweaked Clot attack animations. - Fixed not being able to properly select your Perk in the Lobby Menu when you join a game during Trader Time. - Fixed 3rd Person Nade throwing animations not working online. - Fixed issues with the UPnP system implemented in version 1007. The UPNP system should now properly handle opening ports on many more routers. UPNP system is now asychronous so will no longer make the game appear to hitch if the UPNP system is active. Including a new INI setting for disabling UPnP support. - Fixed known exploits on all official maps(KF-BioticsLab, KF-Farm, KF-Foundry, KF-Manor, KF-Offices, and KF-WestLondon). John Gibson President Tripwire Interactive LLC www.tripwireinteractive.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Required Killing Floor Update/Content Pack Released
There are some third party admin tools and other things for the Unreal engine and presumably Killing Floor. I really haven't messed with KF much beyond simply setting it up and changing a few things. To John/Tripwire: One thing I REALLY like about L4D (from a server op standpoint) is the little in-game banner ad that is on the scoreboard. I wish more games had something like this, it is way cooler than just a bunch of spammy text chat ads. If you guys could add something similar to that, even just like a little 300x50 px image we can upload/link to in the web admin panel it would be amazing. On that note, to Jason/Valve: The web admin panel that Unreal has to do things like server configuration is elite. Please steal this idea. On Thu, 2009-10-22 at 21:10 -0500, Steven Sumichrast wrote: Yeah, thanks for the info. Also: congrats are in order I guess. I put my new servers up this week, only 5 instances. All five have been full constantly since being up though. I just added three more on the VM and all of them filled up instantly. Now if only I had something better in game to advertise my community than the MOTD which isn't visible because of the perk selections screen... That's probably the biggest irk I've got with the game right now, John. I enjoy hosting the servers, the game is fun. But I really wish I had some way to get the community name into the players faces. If I'm going to host servers I'd like people to at least know who's hosting them. Not a huge problem, but would be nice... Thanks for the update! On Thu, Oct 22, 2009 at 3:46 PM, msleeper mslee...@ismsleeperwrong.com wrote: Thanks for the info John. On Thu, 2009-10-22 at 16:43 -0400, John Gibson wrote: A required update for Killing Floor has been released. All servers must update to remain compatible with the public build. This update includes the huge free Level Up content pack as well as many bug fixes. We are running a free weekend from now until Sunday, and could use extra servers if anyone wants to run some. Might be a good time for server hosting companies to put up some servers and get attention for their company (hint hint). Changelog. - Added an all new fireball projectile launching specimen called the Husk. - Added a new Perk called Demolitions. This Perk's new weapons are the Pipe Bomb, M79 Grenade Launcher, and M32 Grenade Launcher. - Added new weapons for existing Perk: Support: AA12 Automatic Shotgun Sharpshooter: M14 EBR Semit Automatic Sniper rifle(With Laser Sight) Commando: SCAR Automatic Rifle Medic: MP7M Modified Sub-machine Gun(with Alt-Fire Heal Dart) - Added 3 New Maps: KF-Bedlam, KF-Wyre, and KF-Waterworks(the Grindhouse Wave 1 first place finisher) - Extended Perk Level to 6 with Gold Perk Icons to signify to others that you are Level 6. New perk levels included enhanced abilities for each perk. - Added 22 new Achievements focused on the new Perk, Maps, and Weapons. - Completely redone User Interface with a more user friendly Trader Menu design. - Implemented new Headshot system that improves headshot detection in network games. Additionally this system fixes Insta-Kill Decap on Fleshpound when attacking up close, and fixes the headshot detection issues on the Scrake. - Improved Healing tool functionality. Healing tool will no longer give false positives where the healing animation plays but no actual healing occured. Healing should be easier to perform as well. - Added ability to Repair Body Armor at Trader, with the additional ability to partially repair the armor when low on money. - Improved Collision Detection on players. Should allow you to shoot Zeds near other players where the old cylinder collision would not. - Tweaked Clot attack animations. - Fixed not being able to properly select your Perk in the Lobby Menu when you join a game during Trader Time. - Fixed 3rd Person Nade throwing animations not working online. - Fixed issues with the UPnP system implemented in version 1007. The UPNP system should now properly handle opening ports on many more routers. UPNP system is now asychronous so will no longer make the game appear to hitch if the UPNP system is active. Including a new INI setting for disabling UPnP support. - Fixed known exploits on all official maps(KF-BioticsLab, KF-Farm, KF-Foundry, KF-Manor, KF-Offices, and KF-WestLondon). John Gibson President Tripwire Interactive LLC www.tripwireinteractive.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or