Re: [hlds] Required Killing Floor Update/Content Pack Released

2009-10-24 Thread Midnight
John,

Thanks for being responsive to your community.  I'm setting up another 
20+ servers right now.  Hope it helps some for the free weekend.

Noel




John Gibson wrote:
 Good point Steve, if you've got suggestions for what you'd like to see for
 this please let me know offline of HLDS. 

 Cheers,

 John Gibson
 President
 Tripwire Interactive LLC
 www.tripwireinteractive.com

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Steven Sumichrast
 Sent: Thursday, October 22, 2009 10:10 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Required Killing Floor Update/Content Pack Released

 Yeah, thanks for the info.

 Also: congrats are in order I guess.  I put my new servers up this
 week, only 5 instances.  All five have been full constantly since
 being up though.  I just added three more on the VM and all of them
 filled up instantly.  Now if only I had something better in game to
 advertise my community than the MOTD which isn't visible because of
 the perk selections screen...

 That's probably the biggest irk I've got with the game right now,
 John.  I enjoy hosting the servers, the game is fun.  But I really
 wish I had some way to get the community name into the players faces.
 If I'm going to host servers I'd like people to at least know who's
 hosting them.  Not a huge problem, but would be nice...

 Thanks for the update!

 On Thu, Oct 22, 2009 at 3:46 PM, msleeper mslee...@ismsleeperwrong.com
 wrote:
   
 Thanks for the info John.


 On Thu, 2009-10-22 at 16:43 -0400, John Gibson wrote:
 
 A required update for Killing Floor has been released. All servers must
 update to remain compatible with the public build. This update includes
   
 the
   
 huge free Level Up content pack as well as many bug fixes. We are
   
 running
   
 a free weekend from now until Sunday, and could use extra servers if
   
 anyone
   
 wants to run some. Might be a good time for server hosting companies to
   
 put
   
 up some servers and get attention for their company (hint hint).



 Changelog.



 - Added an all new fireball projectile launching specimen called the
   
 Husk.
   

 - Added a new Perk called Demolitions.  This Perk's new weapons are the

 Pipe Bomb, M79 Grenade Launcher, and M32 Grenade Launcher.



 - Added new weapons for existing Perk:

   Support: AA12 Automatic Shotgun

   Sharpshooter: M14 EBR Semit Automatic Sniper rifle(With Laser Sight)

   Commando: SCAR Automatic Rifle

   Medic: MP7M Modified Sub-machine Gun(with Alt-Fire Heal Dart)



 - Added 3 New Maps: KF-Bedlam, KF-Wyre, and KF-Waterworks(the Grindhouse

 Wave 1 first place finisher)



 - Extended Perk Level to 6 with Gold Perk Icons to signify to others

 that you are Level 6. New perk levels included enhanced abilities for
   
 each
   
 perk.



 - Added 22 new Achievements focused on the new Perk, Maps, and Weapons.



 - Completely redone User Interface with a more user friendly Trader Menu

 design.



 - Implemented new Headshot system that improves headshot detection in
 network

 games. Additionally this system fixes Insta-Kill Decap on Fleshpound when

 attacking up close, and fixes the headshot detection issues on the
   
 Scrake.
   

 - Improved Healing tool functionality. Healing tool will no longer give

 false positives where the healing animation plays but no actual healing

 occured. Healing should be easier to perform as well.



 - Added ability to Repair Body Armor at Trader, with the additional

 ability to partially repair the armor when low on money.



 - Improved Collision Detection on players. Should allow you to shoot

 Zeds near other players where the old cylinder collision would not.



 - Tweaked Clot attack animations.



 - Fixed not being able to properly select your Perk in the Lobby Menu

 when you join a game during Trader Time.



 - Fixed 3rd Person Nade throwing animations not working online.



 - Fixed issues with the UPnP system implemented in version 1007. The

 UPNP system should now properly handle opening ports on many more

 routers. UPNP system is now asychronous so will no longer make the

 game appear to hitch if the UPNP system is active. Including a new

 INI setting for disabling UPnP support.



 - Fixed known exploits on all official maps(KF-BioticsLab, KF-Farm,

 KF-Foundry, KF-Manor, KF-Offices, and KF-WestLondon).



 John Gibson

 President

 Tripwire Interactive LLC

 www.tripwireinteractive.com



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 To unsubscribe, edit your list preferences, or view the list archives,
   
 please visit:
   
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Re: [hlds] Required Killing Floor Update/Content Pack Released

2009-10-23 Thread John Gibson

Good point Steve, if you've got suggestions for what you'd like to see for
this please let me know offline of HLDS. 

Cheers,

John Gibson
President
Tripwire Interactive LLC
www.tripwireinteractive.com

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Steven Sumichrast
Sent: Thursday, October 22, 2009 10:10 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Required Killing Floor Update/Content Pack Released

Yeah, thanks for the info.

Also: congrats are in order I guess.  I put my new servers up this
week, only 5 instances.  All five have been full constantly since
being up though.  I just added three more on the VM and all of them
filled up instantly.  Now if only I had something better in game to
advertise my community than the MOTD which isn't visible because of
the perk selections screen...

That's probably the biggest irk I've got with the game right now,
John.  I enjoy hosting the servers, the game is fun.  But I really
wish I had some way to get the community name into the players faces.
If I'm going to host servers I'd like people to at least know who's
hosting them.  Not a huge problem, but would be nice...

Thanks for the update!

On Thu, Oct 22, 2009 at 3:46 PM, msleeper mslee...@ismsleeperwrong.com
wrote:
 Thanks for the info John.


 On Thu, 2009-10-22 at 16:43 -0400, John Gibson wrote:
 A required update for Killing Floor has been released. All servers must
 update to remain compatible with the public build. This update includes
the
 huge free Level Up content pack as well as many bug fixes. We are
running
 a free weekend from now until Sunday, and could use extra servers if
anyone
 wants to run some. Might be a good time for server hosting companies to
put
 up some servers and get attention for their company (hint hint).



 Changelog.



 - Added an all new fireball projectile launching specimen called the
Husk.



 - Added a new Perk called Demolitions.  This Perk's new weapons are the

 Pipe Bomb, M79 Grenade Launcher, and M32 Grenade Launcher.



 - Added new weapons for existing Perk:

   Support: AA12 Automatic Shotgun

   Sharpshooter: M14 EBR Semit Automatic Sniper rifle(With Laser Sight)

   Commando: SCAR Automatic Rifle

   Medic: MP7M Modified Sub-machine Gun(with Alt-Fire Heal Dart)



 - Added 3 New Maps: KF-Bedlam, KF-Wyre, and KF-Waterworks(the Grindhouse

 Wave 1 first place finisher)



 - Extended Perk Level to 6 with Gold Perk Icons to signify to others

 that you are Level 6. New perk levels included enhanced abilities for
each
 perk.



 - Added 22 new Achievements focused on the new Perk, Maps, and Weapons.



 - Completely redone User Interface with a more user friendly Trader Menu

 design.



 - Implemented new Headshot system that improves headshot detection in
 network

 games. Additionally this system fixes Insta-Kill Decap on Fleshpound when

 attacking up close, and fixes the headshot detection issues on the
Scrake.



 - Improved Healing tool functionality. Healing tool will no longer give

 false positives where the healing animation plays but no actual healing

 occured. Healing should be easier to perform as well.



 - Added ability to Repair Body Armor at Trader, with the additional

 ability to partially repair the armor when low on money.



 - Improved Collision Detection on players. Should allow you to shoot

 Zeds near other players where the old cylinder collision would not.



 - Tweaked Clot attack animations.



 - Fixed not being able to properly select your Perk in the Lobby Menu

 when you join a game during Trader Time.



 - Fixed 3rd Person Nade throwing animations not working online.



 - Fixed issues with the UPnP system implemented in version 1007. The

 UPNP system should now properly handle opening ports on many more

 routers. UPNP system is now asychronous so will no longer make the

 game appear to hitch if the UPNP system is active. Including a new

 INI setting for disabling UPnP support.



 - Fixed known exploits on all official maps(KF-BioticsLab, KF-Farm,

 KF-Foundry, KF-Manor, KF-Offices, and KF-WestLondon).



 John Gibson

 President

 Tripwire Interactive LLC

 www.tripwireinteractive.com



 ___
 To unsubscribe, edit your list preferences, or view the list archives,
please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds


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Re: [hlds] Required Killing Floor Update/Content Pack Released

2009-10-22 Thread msleeper
Thanks for the info John.


On Thu, 2009-10-22 at 16:43 -0400, John Gibson wrote:
 A required update for Killing Floor has been released. All servers must
 update to remain compatible with the public build. This update includes the
 huge free Level Up content pack as well as many bug fixes. We are running
 a free weekend from now until Sunday, and could use extra servers if anyone
 wants to run some. Might be a good time for server hosting companies to put
 up some servers and get attention for their company (hint hint). 
 
  
 
 Changelog. 
 
  
 
 - Added an all new fireball projectile launching specimen called the Husk. 
 
  
 
 - Added a new Perk called Demolitions.  This Perk's new weapons are the 
 
 Pipe Bomb, M79 Grenade Launcher, and M32 Grenade Launcher.
 
  
 
 - Added new weapons for existing Perk:
 
   Support: AA12 Automatic Shotgun
 
   Sharpshooter: M14 EBR Semit Automatic Sniper rifle(With Laser Sight)
 
   Commando: SCAR Automatic Rifle
 
   Medic: MP7M Modified Sub-machine Gun(with Alt-Fire Heal Dart)
 
  
 
 - Added 3 New Maps: KF-Bedlam, KF-Wyre, and KF-Waterworks(the Grindhouse 
 
 Wave 1 first place finisher)
 
  
 
 - Extended Perk Level to 6 with Gold Perk Icons to signify to others 
 
 that you are Level 6. New perk levels included enhanced abilities for each
 perk. 
 
  
 
 - Added 22 new Achievements focused on the new Perk, Maps, and Weapons.
 
  
 
 - Completely redone User Interface with a more user friendly Trader Menu 
 
 design.
 
  
 
 - Implemented new Headshot system that improves headshot detection in
 network 
 
 games. Additionally this system fixes Insta-Kill Decap on Fleshpound when 
 
 attacking up close, and fixes the headshot detection issues on the Scrake.
 
  
 
 - Improved Healing tool functionality. Healing tool will no longer give
 
 false positives where the healing animation plays but no actual healing
 
 occured. Healing should be easier to perform as well. 
 
  
 
 - Added ability to Repair Body Armor at Trader, with the additional 
 
 ability to partially repair the armor when low on money.
 
  
 
 - Improved Collision Detection on players. Should allow you to shoot 
 
 Zeds near other players where the old cylinder collision would not.
 
  
 
 - Tweaked Clot attack animations.
 
  
 
 - Fixed not being able to properly select your Perk in the Lobby Menu 
 
 when you join a game during Trader Time.
 
  
 
 - Fixed 3rd Person Nade throwing animations not working online.
 
  
 
 - Fixed issues with the UPnP system implemented in version 1007. The 
 
 UPNP system should now properly handle opening ports on many more 
 
 routers. UPNP system is now asychronous so will no longer make the 
 
 game appear to hitch if the UPNP system is active. Including a new
 
 INI setting for disabling UPnP support.
 
  
 
 - Fixed known exploits on all official maps(KF-BioticsLab, KF-Farm, 
 
 KF-Foundry, KF-Manor, KF-Offices, and KF-WestLondon).
 
  
 
 John Gibson
 
 President
 
 Tripwire Interactive LLC
 
 www.tripwireinteractive.com
 
  
 
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 To unsubscribe, edit your list preferences, or view the list archives, please 
 visit:
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Re: [hlds] Required Killing Floor Update/Content Pack Released

2009-10-22 Thread Steven Sumichrast
Yeah, thanks for the info.

Also: congrats are in order I guess.  I put my new servers up this
week, only 5 instances.  All five have been full constantly since
being up though.  I just added three more on the VM and all of them
filled up instantly.  Now if only I had something better in game to
advertise my community than the MOTD which isn't visible because of
the perk selections screen...

That's probably the biggest irk I've got with the game right now,
John.  I enjoy hosting the servers, the game is fun.  But I really
wish I had some way to get the community name into the players faces.
If I'm going to host servers I'd like people to at least know who's
hosting them.  Not a huge problem, but would be nice...

Thanks for the update!

On Thu, Oct 22, 2009 at 3:46 PM, msleeper mslee...@ismsleeperwrong.com wrote:
 Thanks for the info John.


 On Thu, 2009-10-22 at 16:43 -0400, John Gibson wrote:
 A required update for Killing Floor has been released. All servers must
 update to remain compatible with the public build. This update includes the
 huge free Level Up content pack as well as many bug fixes. We are running
 a free weekend from now until Sunday, and could use extra servers if anyone
 wants to run some. Might be a good time for server hosting companies to put
 up some servers and get attention for their company (hint hint).



 Changelog.



 - Added an all new fireball projectile launching specimen called the Husk.



 - Added a new Perk called Demolitions.  This Perk's new weapons are the

 Pipe Bomb, M79 Grenade Launcher, and M32 Grenade Launcher.



 - Added new weapons for existing Perk:

   Support: AA12 Automatic Shotgun

   Sharpshooter: M14 EBR Semit Automatic Sniper rifle(With Laser Sight)

   Commando: SCAR Automatic Rifle

   Medic: MP7M Modified Sub-machine Gun(with Alt-Fire Heal Dart)



 - Added 3 New Maps: KF-Bedlam, KF-Wyre, and KF-Waterworks(the Grindhouse

 Wave 1 first place finisher)



 - Extended Perk Level to 6 with Gold Perk Icons to signify to others

 that you are Level 6. New perk levels included enhanced abilities for each
 perk.



 - Added 22 new Achievements focused on the new Perk, Maps, and Weapons.



 - Completely redone User Interface with a more user friendly Trader Menu

 design.



 - Implemented new Headshot system that improves headshot detection in
 network

 games. Additionally this system fixes Insta-Kill Decap on Fleshpound when

 attacking up close, and fixes the headshot detection issues on the Scrake.



 - Improved Healing tool functionality. Healing tool will no longer give

 false positives where the healing animation plays but no actual healing

 occured. Healing should be easier to perform as well.



 - Added ability to Repair Body Armor at Trader, with the additional

 ability to partially repair the armor when low on money.



 - Improved Collision Detection on players. Should allow you to shoot

 Zeds near other players where the old cylinder collision would not.



 - Tweaked Clot attack animations.



 - Fixed not being able to properly select your Perk in the Lobby Menu

 when you join a game during Trader Time.



 - Fixed 3rd Person Nade throwing animations not working online.



 - Fixed issues with the UPnP system implemented in version 1007. The

 UPNP system should now properly handle opening ports on many more

 routers. UPNP system is now asychronous so will no longer make the

 game appear to hitch if the UPNP system is active. Including a new

 INI setting for disabling UPnP support.



 - Fixed known exploits on all official maps(KF-BioticsLab, KF-Farm,

 KF-Foundry, KF-Manor, KF-Offices, and KF-WestLondon).



 John Gibson

 President

 Tripwire Interactive LLC

 www.tripwireinteractive.com



 ___
 To unsubscribe, edit your list preferences, or view the list archives, 
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds


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Re: [hlds] Required Killing Floor Update/Content Pack Released

2009-10-22 Thread msleeper
There are some third party admin tools and other things for the Unreal
engine and presumably Killing Floor. I really haven't messed with KF
much beyond simply setting it up and changing a few things.

To John/Tripwire: One thing I REALLY like about L4D (from a server op
standpoint) is the little in-game banner ad that is on the scoreboard. I
wish more games had something like this, it is way cooler than just a
bunch of spammy text chat ads. If you guys could add something similar
to that, even just like a little 300x50 px image we can upload/link to
in the web admin panel it would be amazing.

On that note, to Jason/Valve: The web admin panel that Unreal has to do
things like server configuration is elite. Please steal this idea.


On Thu, 2009-10-22 at 21:10 -0500, Steven Sumichrast wrote:
 Yeah, thanks for the info.
 
 Also: congrats are in order I guess.  I put my new servers up this
 week, only 5 instances.  All five have been full constantly since
 being up though.  I just added three more on the VM and all of them
 filled up instantly.  Now if only I had something better in game to
 advertise my community than the MOTD which isn't visible because of
 the perk selections screen...
 
 That's probably the biggest irk I've got with the game right now,
 John.  I enjoy hosting the servers, the game is fun.  But I really
 wish I had some way to get the community name into the players faces.
 If I'm going to host servers I'd like people to at least know who's
 hosting them.  Not a huge problem, but would be nice...
 
 Thanks for the update!
 
 On Thu, Oct 22, 2009 at 3:46 PM, msleeper mslee...@ismsleeperwrong.com 
 wrote:
  Thanks for the info John.
 
 
  On Thu, 2009-10-22 at 16:43 -0400, John Gibson wrote:
  A required update for Killing Floor has been released. All servers must
  update to remain compatible with the public build. This update includes the
  huge free Level Up content pack as well as many bug fixes. We are running
  a free weekend from now until Sunday, and could use extra servers if anyone
  wants to run some. Might be a good time for server hosting companies to put
  up some servers and get attention for their company (hint hint).
 
 
 
  Changelog.
 
 
 
  - Added an all new fireball projectile launching specimen called the Husk.
 
 
 
  - Added a new Perk called Demolitions.  This Perk's new weapons are the
 
  Pipe Bomb, M79 Grenade Launcher, and M32 Grenade Launcher.
 
 
 
  - Added new weapons for existing Perk:
 
Support: AA12 Automatic Shotgun
 
Sharpshooter: M14 EBR Semit Automatic Sniper rifle(With Laser Sight)
 
Commando: SCAR Automatic Rifle
 
Medic: MP7M Modified Sub-machine Gun(with Alt-Fire Heal Dart)
 
 
 
  - Added 3 New Maps: KF-Bedlam, KF-Wyre, and KF-Waterworks(the Grindhouse
 
  Wave 1 first place finisher)
 
 
 
  - Extended Perk Level to 6 with Gold Perk Icons to signify to others
 
  that you are Level 6. New perk levels included enhanced abilities for each
  perk.
 
 
 
  - Added 22 new Achievements focused on the new Perk, Maps, and Weapons.
 
 
 
  - Completely redone User Interface with a more user friendly Trader Menu
 
  design.
 
 
 
  - Implemented new Headshot system that improves headshot detection in
  network
 
  games. Additionally this system fixes Insta-Kill Decap on Fleshpound when
 
  attacking up close, and fixes the headshot detection issues on the Scrake.
 
 
 
  - Improved Healing tool functionality. Healing tool will no longer give
 
  false positives where the healing animation plays but no actual healing
 
  occured. Healing should be easier to perform as well.
 
 
 
  - Added ability to Repair Body Armor at Trader, with the additional
 
  ability to partially repair the armor when low on money.
 
 
 
  - Improved Collision Detection on players. Should allow you to shoot
 
  Zeds near other players where the old cylinder collision would not.
 
 
 
  - Tweaked Clot attack animations.
 
 
 
  - Fixed not being able to properly select your Perk in the Lobby Menu
 
  when you join a game during Trader Time.
 
 
 
  - Fixed 3rd Person Nade throwing animations not working online.
 
 
 
  - Fixed issues with the UPnP system implemented in version 1007. The
 
  UPNP system should now properly handle opening ports on many more
 
  routers. UPNP system is now asychronous so will no longer make the
 
  game appear to hitch if the UPNP system is active. Including a new
 
  INI setting for disabling UPnP support.
 
 
 
  - Fixed known exploits on all official maps(KF-BioticsLab, KF-Farm,
 
  KF-Foundry, KF-Manor, KF-Offices, and KF-WestLondon).
 
 
 
  John Gibson
 
  President
 
  Tripwire Interactive LLC
 
  www.tripwireinteractive.com
 
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives, 
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 
 
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