Re: [hlds] VAC2 Source only?

2005-03-16 Thread Kerry Dorsey
wArgOd wrote:
Whisper wrote:

Obviously being part of GSP and being familiar with the environment, I
more for automated tools to take care of 90% of issues as that is the
only way we see we can deal with administrating such a large number of
servers, but I could be wrong and the direction that servers are
taking is for lots of single server setups run by the people playing
on them, thus this is why I feel we get ignored on these sorts of
issues.

I consider myself fortunate that i decided to NOT rent servers out thus
the option I have to simply "close up shop and board the doors against
hackers".
A GSP has no such option.
Maybe if the GSPs agreed to some sort of miniscule royalty back to VALVe
the new revenue stream would make them pay more attention than they
currently do.
(it could not be much of a royalty since making money as a GSP is as
difficult as any other business today)
Being a software engineer myself I understand why Alfred tries to limit
access to the team so as to ensure they are concentrating on priorities
for VALVe.
Speed hax. What a pain.
I tried dropping the sv_max_usercmd_future_ticks to 5 and it appears
this variable has no effect on anything whatsoever.
Perhaps sv_max_usercmd_future_ticks is not "hooked up" due to an
oversight.
I think I will see what happens when this setting is zero or 1. If the
server code is not checking for movement bounds then I suspect there
will always be speed hax. Seems to me the server would work harder but
provide better quality gameplay if a player movement distance were
checked to make sure they are not going faster than allowed.
Perhaps Alfred (or other VALVe engineer)  might be willing to comment
and make recommendations on the following variables as related to speed
hax prevention...
sv_maxrate
sv_minrate
sv_maxupdaterate
sv_max_usercmd_future_ticks
sv_maxspeed
sv_maxunlag
sv_maxvelocity
sv_minupdaterate
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Our community currently supports only 3 HL/HL2 slots, but those servers
are hosted from our corporate facilities on dedicated servers. And,
being in the enterprise support business, we gravitate toward
enterprise-level support tools and services. So, from our perspective,
regardless of how small the server farm may be, the benefit of
professional, scalable support and tools is needed by all.
As a suggestion, consider a premium, "qualified" support option for
servers. By "qualified", I mean that Valve would submit a questionnaire
and NDA, check up on the credentials of the server/staff and get them to
sign on the dotted line. Then offer a tier-2 support contact and
advanced management tools...possibly for a small fee.  Or, instead,
consider the group more of an alpha team with a signed nondisclosure
agreement. Valve's legal department is happy, the server community is
happy and the players get a better online experience. We do this with
companies like Microsoft and Symantec all the time.
The concept of royalties/commission sounds like "double-dipping" to me.
Asking a not-for-profit gaming community to pay again to play online
won't go well either. Even the for-profit GSPs with <20% GP have little
tolerance for increased operating expenses. But ask for a nominal fee to
make the experience more streamlined and we'll open our wallet...within
reason.
Kerry Dorsey
Mike's Marauders!!
www.mikesmarauders.com
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Re: [hlds] VAC2 Source only?

2005-03-15 Thread wArgOd
Whisper wrote:

Obviously being part of GSP and being familiar with the environment, I
more for automated tools to take care of 90% of issues as that is the
only way we see we can deal with administrating such a large number of
servers, but I could be wrong and the direction that servers are
taking is for lots of single server setups run by the people playing
on them, thus this is why I feel we get ignored on these sorts of
issues.

I consider myself fortunate that i decided to NOT rent servers out thus
the option I have to simply "close up shop and board the doors against
hackers".
A GSP has no such option.
Maybe if the GSPs agreed to some sort of miniscule royalty back to VALVe
the new revenue stream would make them pay more attention than they
currently do.
(it could not be much of a royalty since making money as a GSP is as
difficult as any other business today)
Being a software engineer myself I understand why Alfred tries to limit
access to the team so as to ensure they are concentrating on priorities
for VALVe.
Speed hax. What a pain.
I tried dropping the sv_max_usercmd_future_ticks to 5 and it appears
this variable has no effect on anything whatsoever.
Perhaps sv_max_usercmd_future_ticks is not "hooked up" due to an oversight.
I think I will see what happens when this setting is zero or 1. If the
server code is not checking for movement bounds then I suspect there
will always be speed hax. Seems to me the server would work harder but
provide better quality gameplay if a player movement distance were
checked to make sure they are not going faster than allowed.
Perhaps Alfred (or other VALVe engineer)  might be willing to comment
and make recommendations on the following variables as related to speed
hax prevention...
sv_maxrate
sv_minrate
sv_maxupdaterate
sv_max_usercmd_future_ticks
sv_maxspeed
sv_maxunlag
sv_maxvelocity
sv_minupdaterate
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RE: [hlds] VAC2 Source only?

2005-03-15 Thread David Fencik
It could make a big difference, depending on what processor you got.  At
this level, your graphics cards may not be the performance bottleneck.

Are those regular (12 pipeline) 6800s?  I had one of those, but traded
it in for a 6800GT.

Dave

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of wArgOd
Sent: Tuesday, March 15, 2005 10:11 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] VAC2 Source only?

David Fencik wrote:

>Wait...so you'd update your processor just to ensure that YOU don't
>hack?  I think you're just looking for an excuse to spend another 800+
>dollars on your pc.
>
>Dave
>
>
>
got to justify that new ASUS A8N SLI Deluxe with 2 SLI enabled nVidia
6800s somehow...
;-)

FYI, I have a box built on that ASUS mobo with 2 6800s now and it makes
a humongo difference.
(Using the current setup I see you a half second before you can see me,
etc. constant hax accuasations, etc.)

I'm wondering what diff the high end processor and the ASUS 6800 pair
would make.

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Re: [hlds] VAC2 Source only?

2005-03-15 Thread Whisper
David is right, NOTHING you do will prevent other people from hacking.

Its a completely client side issue

If HLDS/SRCDS were setup a lot better in reagrds to forward thinking
about what people are going to do to break their systems it would
alleviate a lot of the problems.

Look what HLGuard can do as a Server Add on, most of which many of you
will aggree would appear to be a no-brainer to be running as part of
the Server software by default.

Speedhacks, I seriously don't understand how these can be allowed to
exist when the server is the final arbitor of all player actions

Wallhack should be significantly less effective if the damn server
would stop send all clients perfect player positions

Script Exploits, well bugs are bugs and they should be addressed, but
server administrators should have a way of being able to force CVAR's
to a specific Value or Range of Values. Hell if the only thing
stopping this is because Valve are worried about abusive server
adminsitrators, the answer is rather simple, have the ability for CVAR
checking/setting to only be able to be set at server start up.

Now you are left with AIMBOT's

Just a little bit more helpful information from the server in regards
to the actions the server is seeing players make would make all the
differece. If CPU usage is an issue and in this case and some of those
above simply setup a port that sent the raw data to another server for
analysis. Who cares if an aimbot isn't detected straight away, just as
long as they are detected reasonably quickly.

Hell, the script/cvar  checking could also be done by a totally
seperate server which clients connect to as well as the gameserver.
This can be an option and most GSP's would jump at it as it enables us
to admin our servers better, and provide a better user experience,
whislt the little one server shops can run with or without and because
they generally have a better admin presence don't need all these fancy
tools larger server providers do.

On that note, I'd be very intrested to see if the greater amount of
server slots AND used server slots are provided by GSP's or by the
single server operators running off their home connections (generally)
It ought to give Valve a good indication where they should focus their
efforts and on who they should be providing the majority of the
support for.

Obviously being part of GSP and being familiar with the environment, I
more for automated tools to take care of 90% of issues as that is the
only way we see we can deal with administrating such a large number of
servers, but I could be wrong and the direction that servers are
taking is for lots of single server setups run by the people playing
on them, thus this is why I feel we get ignored on these sorts of
issues.

On Tue, 15 Mar 2005 09:59:10 -0500, David Fencik <[EMAIL PROTECTED]> wrote:
> Wait...so you'd update your processor just to ensure that YOU don't
> hack?  I think you're just looking for an excuse to spend another 800+
> dollars on your pc.
>
> Dave
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of wArgOd
> Sent: Tuesday, March 15, 2005 8:34 AM
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] VAC2 Source only?
>
> Just opinionating here..
>
> Perhaps the "VACII" timeline is more dependent upon the lawyers than
> upon the code.
>
> We need something big to happen here and soon.
>
> I have shut down all but 2 servers because of the enormous surge of
> cheats that have been released in the last 2 weeks.
> We simply don't have enough mature admins to handle the load.
> I went into one server yesterday and only one player out of 14 was not
> using speed hacks (and thus rendering the entire system unstable).
> So, I banned the cheaters. After I shut down all the servers they like
> to hang out in.
>
> Perhaps someone at VALVe/STEAM would become concerned if suddenly the
> source server count dropped to less than a thousand.
> Why bother running the code if speed hack racing is what the future of
> Source servers has become?
>
> On the other hand I do appreciate Alfred & the VALVe Team's efforts and
> attention to these list server messages.
> Regardless of the cheaters and general hassles, I continue to work on
> admin utilities for Source servers.
>
> Eventually VACII (or whatever it is called) will come out as will new
> games from other vendors and the hacker community will, as they always
> do, run off to harrass the players elsewhere. The hackers like the
> challenge of the new games more than they like the drudgery of writing
> hax with trojans for the perverse pleasure of seeing thousands of idiots
> disappear from the servers when the idiot's hard drives get eaten up.
> (Death Adder Trojan)
>
> So why don'

Re: [hlds] VAC2 Source only?

2005-03-15 Thread wArgOd
David Fencik wrote:
Wait...so you'd update your processor just to ensure that YOU don't
hack?  I think you're just looking for an excuse to spend another 800+
dollars on your pc.
Dave

got to justify that new ASUS A8N SLI Deluxe with 2 SLI enabled nVidia
6800s somehow...
;-)
FYI, I have a box built on that ASUS mobo with 2 6800s now and it makes
a humongo difference.
(Using the current setup I see you a half second before you can see me,
etc. constant hax accuasations, etc.)
I'm wondering what diff the high end processor and the ASUS 6800 pair
would make.
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RE: [hlds] VAC2 Source only?

2005-03-15 Thread David Fencik
Wait...so you'd update your processor just to ensure that YOU don't
hack?  I think you're just looking for an excuse to spend another 800+
dollars on your pc.

Dave

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of wArgOd
Sent: Tuesday, March 15, 2005 8:34 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] VAC2 Source only?

Just opinionating here..

Perhaps the "VACII" timeline is more dependent upon the lawyers than
upon the code.

We need something big to happen here and soon.

I have shut down all but 2 servers because of the enormous surge of
cheats that have been released in the last 2 weeks.
We simply don't have enough mature admins to handle the load.
I went into one server yesterday and only one player out of 14 was not
using speed hacks (and thus rendering the entire system unstable).
So, I banned the cheaters. After I shut down all the servers they like
to hang out in.

Perhaps someone at VALVe/STEAM would become concerned if suddenly the
source server count dropped to less than a thousand.
Why bother running the code if speed hack racing is what the future of
Source servers has become?

On the other hand I do appreciate Alfred & the VALVe Team's efforts and
attention to these list server messages.
Regardless of the cheaters and general hassles, I continue to work on
admin utilities for Source servers.

Eventually VACII (or whatever it is called) will come out as will new
games from other vendors and the hacker community will, as they always
do, run off to harrass the players elsewhere. The hackers like the
challenge of the new games more than they like the drudgery of writing
hax with trojans for the perverse pleasure of seeing thousands of idiots
disappear from the servers when the idiot's hard drives get eaten up.
(Death Adder Trojan)

So why don't the game developers use the features of Data Execution
Prevention to stop the WriteProcessMemory() calls all hax use anyway?
I would immediately upgrade my processor to the AMD FX55 if they
did.

Tony wrote:

>You know, it's funny. We were talking about something similar at work
>(since we all work in IT). That deadlines for stuff people don't want
>or need are always met, yet with stuff they're dying for, those
>deadlines are NEVER met.
>
>If I remember correctly, VAC2 was an end of Febuary release. That has
>come and gone. Weeks away? I can say weeks away and mean 5 weeks.
>
>I'd rather them say nothing at all than give us another crappy time
estimate.
>
>
>


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Re: [hlds] VAC2 Source only?

2005-03-15 Thread wArgOd
Just opinionating here..
Perhaps the "VACII" timeline is more dependent upon the lawyers than
upon the code.
We need something big to happen here and soon.
I have shut down all but 2 servers because of the enormous surge of
cheats that have been released in the last 2 weeks.
We simply don't have enough mature admins to handle the load.
I went into one server yesterday and only one player out of 14 was not
using speed hacks (and thus rendering the entire system unstable).
So, I banned the cheaters. After I shut down all the servers they like
to hang out in.
Perhaps someone at VALVe/STEAM would become concerned if suddenly the
source server count dropped to less than a thousand.
Why bother running the code if speed hack racing is what the future of
Source servers has become?
On the other hand I do appreciate Alfred & the VALVe Team's efforts and
attention to these list server messages.
Regardless of the cheaters and general hassles, I continue to work on
admin utilities for Source servers.
Eventually VACII (or whatever it is called) will come out as will new
games from other vendors and the hacker community will, as they always
do, run off to harrass the players elsewhere. The hackers like the
challenge of the new games more than they like the drudgery of writing
hax with trojans for the perverse pleasure of seeing thousands of idiots
disappear from the servers when the idiot's hard drives get eaten up.
(Death Adder Trojan)
So why don't the game developers use the features of Data Execution
Prevention to stop the WriteProcessMemory() calls all hax use anyway?
I would immediately upgrade my processor to the AMD FX55 if they did.
Tony wrote:
You know, it's funny. We were talking about something similar at work
(since we all work in IT). That deadlines for stuff people don't want
or need are always met, yet with stuff they're dying for, those
deadlines are NEVER met.
If I remember correctly, VAC2 was an end of Febuary release. That has
come and gone. Weeks away? I can say weeks away and mean 5 weeks.
I'd rather them say nothing at all than give us another crappy time estimate.


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Re: [hlds] VAC2 Source only?

2005-03-15 Thread Whisper
Dude I've seen a server collapse that was running nicely as 1 hacker
comes in, starts using some blatant speedhack just to be disruptive
and then have the rest of the server turn their hacks on in response,
thats how bad it is.

I just rcon quit the server.

What do you do on an 18 player server which was full and running fine,
only to find out that you and perhaps 2 other guys are the only ones
without hacks?

On Tue, 15 Mar 2005 07:43:07 -0500, Tony <[EMAIL PROTECTED]> wrote:
> You know, it's funny. We were talking about something similar at work
> (since we all work in IT). That deadlines for stuff people don't want
> or need are always met, yet with stuff they're dying for, those
> deadlines are NEVER met.
>
> If I remember correctly, VAC2 was an end of Febuary release. That has
> come and gone. Weeks away? I can say weeks away and mean 5 weeks.
>
> I'd rather them say nothing at all than give us another crappy time estimate.
>
> It's time to let third parties get in on the security bandwagon. There
> were 8 cheaters reported on my server last night... Valve may care,
> but they need to get their priorities straight.
>
> Basically, you can not play on any server that doesn't have active
> admins. Luckily on my server, during the day at least someone is
> watching the console if not directly in game (hey, we get bored at
> work XD).
>
>
> On Mon, 14 Mar 2005 23:36:49 -0500, Jay Carter <[EMAIL PROTECTED]> wrote:
> > This is a multi-part message in MIME format.
> > --
> > Jason O. Washburn wrote:
> >
> > >I THIRD THAT!!!
> > >
> > >-Original Message-
> > >From: [EMAIL PROTECTED]
> > >[mailto:[EMAIL PROTECTED] On Behalf Of J Marcus
> > >Sent: Monday, March 14, 2005 9:16 PM
> > >To: hlds@list.valvesoftware.com
> > >Subject: RE: [hlds] VAC2 Source only?
> > >
> > >
> > >"if VAC2 does not deal directly with HL based games, for crying out loud
> > >can Valve unlock the damn game so people who do want to create good
> > >anti-cheats for what is still a very popular game, can do so, without
> > >fear of Valve coming in and breaking everything quite deliberately!"
> > >
> > >I second that...I mean as long as this game has been out and we still do
> > >not have an anti-cheat...stop making maps...stop f'in with bots and get
> > >us an anti cheat. Please?
> > >
> > >
> > >
> >
> > No VAC updates in almost a year, what do you guys think?
> >
> > Removing VAC altogether would be great.
> >
> > --
> >
> > Jay
> >
> > Jay Carter
> > Site Administrator - Turbo 6 Power
> > [EMAIL PROTECTED]
> > [EMAIL PROTECTED]
> >
> > --
> > [ Jay.vcf of type text/x-vcard deleted ]
> > --
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives, 
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
>
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Re: [hlds] VAC2 Source only?

2005-03-15 Thread Tony
You know, it's funny. We were talking about something similar at work
(since we all work in IT). That deadlines for stuff people don't want
or need are always met, yet with stuff they're dying for, those
deadlines are NEVER met.

If I remember correctly, VAC2 was an end of Febuary release. That has
come and gone. Weeks away? I can say weeks away and mean 5 weeks.

I'd rather them say nothing at all than give us another crappy time estimate.

It's time to let third parties get in on the security bandwagon. There
were 8 cheaters reported on my server last night... Valve may care,
but they need to get their priorities straight.

Basically, you can not play on any server that doesn't have active
admins. Luckily on my server, during the day at least someone is
watching the console if not directly in game (hey, we get bored at
work XD).


On Mon, 14 Mar 2005 23:36:49 -0500, Jay Carter <[EMAIL PROTECTED]> wrote:
> This is a multi-part message in MIME format.
> --
> Jason O. Washburn wrote:
>
> >I THIRD THAT!!!
> >
> >-Original Message-
> >From: [EMAIL PROTECTED]
> >[mailto:[EMAIL PROTECTED] On Behalf Of J Marcus
> >Sent: Monday, March 14, 2005 9:16 PM
> >To: hlds@list.valvesoftware.com
> >Subject: RE: [hlds] VAC2 Source only?
> >
> >
> >"if VAC2 does not deal directly with HL based games, for crying out loud
> >can Valve unlock the damn game so people who do want to create good
> >anti-cheats for what is still a very popular game, can do so, without
> >fear of Valve coming in and breaking everything quite deliberately!"
> >
> >I second that...I mean as long as this game has been out and we still do
> >not have an anti-cheat...stop making maps...stop f'in with bots and get
> >us an anti cheat. Please?
> >
> >
> >
>
> No VAC updates in almost a year, what do you guys think?
>
> Removing VAC altogether would be great.
>
> --
>
> Jay
>
> Jay Carter
> Site Administrator - Turbo 6 Power
> [EMAIL PROTECTED]
> [EMAIL PROTECTED]
>
> --
> [ Jay.vcf of type text/x-vcard deleted ]
> --
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
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Re: [hlds] VAC2 Source only?

2005-03-15 Thread Saint K.
cs 1.6 is still going very strong here, and people even prefer it above
source
- Original Message -
From: "Brandon Dumont - MWEB" <[EMAIL PROTECTED]>
To: 
Sent: Tuesday, March 15, 2005 12:50 PM
Subject: RE: [hlds] VAC2 Source only?

Eventually 1.6 will have to get buried...
The more time spent refining new technology the better.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Whisper
Sent: 15 March 2005 03:59
To: HLDS
Subject: [hlds] VAC2 Source only?
From what I have read nobody knows whether VAC2 will for SRCDS AND HLDS
or just SRCDS because everybody seems to just assume VAC2 = problem
solved for all Valve games across the board!
Is CS 1.6 just going to be left to wither and die?
Can we get a clarification on this issue?
I ask because the 2 rendering methods for HL & Source are totally
different and would require completely seperate detection methods imho,
I could be wrong.
So what the deal?
If VAC2 does not deal directly with HL based games, for crying out loud
can Valve unlock the damn game so people who do want to create good
anti-cheats for what is still a very popular game, can do so, without
fear of Valve coming in and breaking everything quite deliberately!
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RE: [hlds] VAC2 Source only?

2005-03-15 Thread Brandon Dumont - MWEB
Eventually 1.6 will have to get buried...

The more time spent refining new technology the better.



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Whisper
Sent: 15 March 2005 03:59
To: HLDS
Subject: [hlds] VAC2 Source only?

>From what I have read nobody knows whether VAC2 will for SRCDS AND HLDS
or just SRCDS because everybody seems to just assume VAC2 = problem
solved for all Valve games across the board!

Is CS 1.6 just going to be left to wither and die?

Can we get a clarification on this issue?

I ask because the 2 rendering methods for HL & Source are totally
different and would require completely seperate detection methods imho,
I could be wrong.

So what the deal?

If VAC2 does not deal directly with HL based games, for crying out loud
can Valve unlock the damn game so people who do want to create good
anti-cheats for what is still a very popular game, can do so, without
fear of Valve coming in and breaking everything quite deliberately!

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Re: [hlds] VAC2 Source only?

2005-03-14 Thread Z Teknology G-Mail
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
"- Original Message -
From: "Matt B" <@valvesoftware.com>
To: <[EMAIL PROTECTED]>
Sent: Thursday, March 10, 2005 9:10 AM
Subject: FW: VAC2 when?


Hi, Dagok.

We haven't said much publicly about VAC2 other than the fact that we're
working hard on it, and it's coming soon. You should look for more news
within weeks (not days, and not months).

Sorry to be a little vague-- we just aren't quite ready to say anything
just yet.

Cheers,
-mattb"


Have some patience guys, its coming soon!  Quoted from
http://forums.steampowered.com/forums/showthread.php?s=&threadid=260625&highlight=vac2+email

Zack


Jay Carter wrote:

>This is a multi-part message in MIME format.
>--
>Jason O. Washburn wrote:
>
>
>
>>I THIRD THAT!!!
>>
>>-Original Message-
>>From: [EMAIL PROTECTED]
>>[mailto:[EMAIL PROTECTED] On Behalf Of J Marcus
>>Sent: Monday, March 14, 2005 9:16 PM
>>To: hlds@list.valvesoftware.com
>>Subject: RE: [hlds] VAC2 Source only?
>>
>>
>>"if VAC2 does not deal directly with HL based games, for crying out loud
>>can Valve unlock the damn game so people who do want to create good
>>anti-cheats for what is still a very popular game, can do so, without
>>fear of Valve coming in and breaking everything quite deliberately!"
>>
>>I second that...I mean as long as this game has been out and we still do
>>not have an anti-cheat...stop making maps...stop f'in with bots and get
>>us an anti cheat. Please?
>>
>>
>>
>>
>>
>
>No VAC updates in almost a year, what do you guys think?
>
>Removing VAC altogether would be great.
>
>
>--
>
>Jay
>
>Jay Carter
>Site Administrator - Turbo 6 Power
>[EMAIL PROTECTED]
>[EMAIL PROTECTED]
>
>--
>[ Jay.vcf of type text/x-vcard deleted ]
>--
>
>
>___
>To unsubscribe, edit your list preferences, or view the list archives, please 
>visit:
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Re: [hlds] VAC2 Source only?

2005-03-14 Thread Jay Carter
This is a multi-part message in MIME format.
--
Jason O. Washburn wrote:

>I THIRD THAT!!!
>
>-Original Message-
>From: [EMAIL PROTECTED]
>[mailto:[EMAIL PROTECTED] On Behalf Of J Marcus
>Sent: Monday, March 14, 2005 9:16 PM
>To: hlds@list.valvesoftware.com
>Subject: RE: [hlds] VAC2 Source only?
>
>
>"if VAC2 does not deal directly with HL based games, for crying out loud
>can Valve unlock the damn game so people who do want to create good
>anti-cheats for what is still a very popular game, can do so, without
>fear of Valve coming in and breaking everything quite deliberately!"
>
>I second that...I mean as long as this game has been out and we still do
>not have an anti-cheat...stop making maps...stop f'in with bots and get
>us an anti cheat. Please?
>
>
>

No VAC updates in almost a year, what do you guys think?

Removing VAC altogether would be great.


--

Jay

Jay Carter
Site Administrator - Turbo 6 Power
[EMAIL PROTECTED]
[EMAIL PROTECTED]

--
[ Jay.vcf of type text/x-vcard deleted ]
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RE: [hlds] VAC2 Source only?

2005-03-14 Thread Jason O. Washburn
I THIRD THAT!!!

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of J Marcus
Sent: Monday, March 14, 2005 9:16 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] VAC2 Source only?


"if VAC2 does not deal directly with HL based games, for crying out loud
can Valve unlock the damn game so people who do want to create good
anti-cheats for what is still a very popular game, can do so, without
fear of Valve coming in and breaking everything quite deliberately!"

I second that...I mean as long as this game has been out and we still do
not have an anti-cheat...stop making maps...stop f'in with bots and get
us an anti cheat. Please?

jefe

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Whisper
Sent: Monday, March 14, 2005 8:59 PM
To: HLDS
Subject: [hlds] VAC2 Source only?

>From what I have read nobody knows whether VAC2 will for SRCDS AND HLDS
or just SRCDS because everybody seems to just assume VAC2 = problem
solved for all Valve games across the board!

Is CS 1.6 just going to be left to wither and die?

Can we get a clarification on this issue?

I ask because the 2 rendering methods for HL & Source are totally
different and would require completely seperate detection methods imho,
I could be wrong.

So what the deal?

If VAC2 does not deal directly with HL based games, for crying out loud
can Valve unlock the damn game so people who do want to create good
anti-cheats for what is still a very popular game, can do so, without
fear of Valve coming in and breaking everything quite deliberately!

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RE: [hlds] VAC2 Source only?

2005-03-14 Thread J Marcus
"if VAC2 does not deal directly with HL based games, for crying out
loud can Valve unlock the damn game so people who do want to create
good anti-cheats for what is still a very popular game, can do so,
without fear of Valve coming in and breaking everything quite
deliberately!"

I second that...I mean as long as this game has been out and we still do not
have an anti-cheat...stop making maps...stop f'in with bots and get us an
anti cheat. Please?

jefe

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Whisper
Sent: Monday, March 14, 2005 8:59 PM
To: HLDS
Subject: [hlds] VAC2 Source only?

>From what I have read nobody knows whether VAC2 will for SRCDS AND
HLDS or just SRCDS because everybody seems to just assume VAC2 =
problem solved for all Valve games across the board!

Is CS 1.6 just going to be left to wither and die?

Can we get a clarification on this issue?

I ask because the 2 rendering methods for HL & Source are totally
different and would require completely seperate detection methods
imho, I could be wrong.

So what the deal?

If VAC2 does not deal directly with HL based games, for crying out
loud can Valve unlock the damn game so people who do want to create
good anti-cheats for what is still a very popular game, can do so,
without fear of Valve coming in and breaking everything quite
deliberately!

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No virus found in this incoming message.
Checked by AVG Anti-Virus.
Version: 7.0.308 / Virus Database: 266.7.1 - Release Date: 3/9/2005


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No virus found in this outgoing message.
Checked by AVG Anti-Virus.
Version: 7.0.308 / Virus Database: 266.7.1 - Release Date: 3/9/2005



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