Re: [hlds] ooks server crash

2004-07-14 Thread Ooks Server
I believe there will be TFC and CS to start with. What would it take to make
it Death Match? I can't answer that right now, only Valve can tell us. I
would very much hate to see DM go away. I despise CS, but rather enjoy TFC
from time to time. But DM is the game for me. Me against all of the rest of
you. If it moves, kill it. If it doesn't, piss on it (this is from the motd
of my server lol). Argh! guns! big guns! kill! kill! kill! None of this
pansy wansy team stuff..

However, the numbers favor CS, and DM is probably a low priority for Valve.
It's quite possible that it would not be that difficult to make a DM mod,
but again only Valve knows this at this time.


- Original Message -
From: "spartibus" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Wednesday, July 14, 2004 1:13 AM
Subject: RE: [hlds] ooks server crash


> Lol, buddy, why do you think it's called Counter-Strike: Source? Because
> its on the SOURCE engine.
>
> From what I've read, there should be two packages available. 1, is
> Half-Life 2, with no multiplayer, a "lite" package or whatever, and the
> 2nd is the full package, which is Half-Life 2 and CS: Source included.
>
> Also, I think (not sure) I read that even though CS:Source is shipping
> as HL2's multiplayer, that doesn't mean that there wont be any HL2 DM or
> something in the future
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Benjamin
> "Woodie" de Bos
> Sent: Wednesday, July 14, 2004 1:02 AM
> To: [EMAIL PROTECTED]
> Subject: Re: [hlds] ooks server crash
>
> nonsense, its a totally different game. it wont be even running on the
> HL2
> engine
>
> and you must pay seperate for it like CS:CZ
>
> Regards,
>
> Benjamin de Bos (Woodie)
> - FRAGmania.net - Head Administrator
> - Web: www.fragmania.net
> - Email: [EMAIL PROTECTED]
> - Irc: #fragmania.net @ quakenet
> - Original Message -
> From: "spartibus" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Wednesday, July 14, 2004 7:37 AM
> Subject: RE: [hlds] ooks server crash
>
>
> > YETH THIR, CS:S is said to be shipping as HL2's multiplayer.
> >
> > -Original Message-
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of David Fencik
> > Sent: Tuesday, July 13, 2004 10:10 PM
> > To: [EMAIL PROTECTED]
> > Subject: RE: [hlds] ooks server crash
> >
> > I thought that hl2 multiplayer was going to be cs:s?
> >
> > Dave
> >
> > -Original Message-
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of Ooks Server
> > Sent: Wednesday, July 14, 2004 12:49 AM
> > To: [EMAIL PROTECTED]
> > Subject: Re: [hlds] ooks server crash
> >
> > If I do, I'll be spamming all of the lists with it :-)
> >
> > It really depends on what we can do with HL2 and whether or not the
> > online
> > play is well suited to Deathmatch, and how much interest there is, and
> > how
> > much time I have, etc. DM used to be very popular before the
> > CounterShite
> > infestation, but I'm not sure what HL2 multi-player will be like.
> >
> > - Original Message -
> > From: "Guido" <[EMAIL PROTECTED]>
> > To: <[EMAIL PROTECTED]>
> > Sent: Tuesday, July 13, 2004 7:49 PM
> > Subject: Re: [hlds] ooks server crash
> >
> >
> > > Ooks,
> > > IF  you are going to code it some time, send me a link
> > when
> > your
> > > done please.
> > >
> > >Thanks
> > >
> > > wee
> > > - Original Message -
> > > From: "Ooks Server" <[EMAIL PROTECTED]>
> > > To: <[EMAIL PROTECTED]>
> > > Sent: Tuesday, July 13, 2004 12:30 AM
> > > Subject: Re: [hlds] ooks server crash
> > >
> > >
> > > > It's running on a PCChips mobo with an Athlon 1200. I'm not sure
> > about
> > > > crossing the boundary - this doesn't happen often enough, and I'm
> > never
> > > > there when it happens. I'll keep watching, maybe I'll spot
> something
> > of
> > > > interest. However -with Won going away, my Cold Ice server will
> > likewise
> > > go
> > > > away because it won't run under Steam, and the coder took the code
> > and
> > > > vanished off of the face of the earth.
> > > >
> > > > I loved Cold Ice - maybe there will be a Steam version one day, if
> I

Re: [hlds] ooks server crash

2004-07-14 Thread Guido
Where can you preorder hl2?
- Original Message -
From: "David Fencik" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Wednesday, July 14, 2004 2:37 PM
Subject: RE: [hlds] ooks server crash


> That's not an answer.
>
> Dave
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of HLDS List
> Sent: Wednesday, July 14, 2004 2:05 PM
> To: [EMAIL PROTECTED]
> Subject: RE: [hlds] ooks server crash
>
> You're kidding, right?
>
> -Original Message-
> From: David Fencik [mailto:[EMAIL PROTECTED]
> Sent: Wednesday, July 14, 2004 11:21 AM
> To: [EMAIL PROTECTED]
> Subject: RE: [hlds] ooks server crash
>
>
> What the heck is the "source engine"?
>
> Dave
>
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
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>
>
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RE: [hlds] ooks server crash

2004-07-14 Thread David Fencik
Actually, you're the only one who has flamed me, and that's not an
answer.  In that post, it doesn't offer any explanation to what the
"source engine" is, and I'd like to know.

Dave

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Darren J. Mason
Sent: Wednesday, July 14, 2004 3:07 PM
To: [EMAIL PROTECTED]
Subject: RE: [hlds] ooks server crash

OMG, you are lucky you haven't been flamed to death already!

If you read the posts here you would have seen the answer to your
question
already.

If you haven't been flamed already, you are lucky!

The answer to your question is here posted already before.

Sincerely,
Department of redundancy department.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of David Fencik
Sent: Wednesday, July 14, 2004 11:37 AM
To: [EMAIL PROTECTED]
Subject: RE: [hlds] ooks server crash


That's not an answer.

Dave

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of HLDS List
Sent: Wednesday, July 14, 2004 2:05 PM
To: [EMAIL PROTECTED]
Subject: RE: [hlds] ooks server crash

You're kidding, right?

-Original Message-
From: David Fencik [mailto:[EMAIL PROTECTED]
Sent: Wednesday, July 14, 2004 11:21 AM
To: [EMAIL PROTECTED]
Subject: RE: [hlds] ooks server crash


What the heck is the "source engine"?

Dave



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RE: [hlds] ooks server crash

2004-07-14 Thread Andrew Simpson
http://www.valvesoftware.com/sourcelicense/

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of David Fencik
Sent: 14 July 2004 17:21
To: [EMAIL PROTECTED]
Subject: RE: [hlds] ooks server crash

What the heck is the "source engine"?

Dave


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Napier, Kevin
Sent: Wednesday, July 14, 2004 11:42 AM
To: '[EMAIL PROTECTED]'
Subject: RE: [hlds] ooks server crash

"intense ___teamplay___ of Counter-Strike"
...ROFL


-Original Message-
From: m0gely [mailto:[EMAIL PROTECTED]
Sent: Wednesday, July 14, 2004 12:40 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlds] ooks server crash


Benjamin "Woodie" de Bos wrote:
> it wont be even running on the HL2
> engine

http://www.steampowered.com/?area=css_b1

How will Counter-Strike: Source be different from the Half-Life 1 based
Counter-Strike?

CS: Source blends the intense teamplay of Counter-Strike with the
advance technology of Valve's Source engine.

> and you must pay seperate for it like CS:CZ

Numerous sites have posted that it will be included with HL2.

--
- m0gely
http://quake2.telestream.com/
Q2 | Q3A | Counter-strike

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RE: [hlds] ooks server crash

2004-07-14 Thread Darren J. Mason
OMG, you are lucky you haven't been flamed to death already!

If you read the posts here you would have seen the answer to your question
already.

If you haven't been flamed already, you are lucky!

The answer to your question is here posted already before.

Sincerely,
Department of redundancy department.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of David Fencik
Sent: Wednesday, July 14, 2004 11:37 AM
To: [EMAIL PROTECTED]
Subject: RE: [hlds] ooks server crash


That's not an answer.

Dave

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of HLDS List
Sent: Wednesday, July 14, 2004 2:05 PM
To: [EMAIL PROTECTED]
Subject: RE: [hlds] ooks server crash

You're kidding, right?

-Original Message-
From: David Fencik [mailto:[EMAIL PROTECTED]
Sent: Wednesday, July 14, 2004 11:21 AM
To: [EMAIL PROTECTED]
Subject: RE: [hlds] ooks server crash


What the heck is the "source engine"?

Dave



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RE: [hlds] ooks server crash

2004-07-14 Thread David Fencik
That's not an answer.

Dave

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of HLDS List
Sent: Wednesday, July 14, 2004 2:05 PM
To: [EMAIL PROTECTED]
Subject: RE: [hlds] ooks server crash

You're kidding, right?

-Original Message-
From: David Fencik [mailto:[EMAIL PROTECTED]
Sent: Wednesday, July 14, 2004 11:21 AM
To: [EMAIL PROTECTED]
Subject: RE: [hlds] ooks server crash


What the heck is the "source engine"?

Dave



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RE: [hlds] ooks server crash

2004-07-14 Thread HLDS List
You're kidding, right?

-Original Message-
From: David Fencik [mailto:[EMAIL PROTECTED]
Sent: Wednesday, July 14, 2004 11:21 AM
To: [EMAIL PROTECTED]
Subject: RE: [hlds] ooks server crash


What the heck is the "source engine"?

Dave



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RE: [hlds] ooks server crash

2004-07-14 Thread David Fencik
What the heck is the "source engine"?

Dave


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Napier, Kevin
Sent: Wednesday, July 14, 2004 11:42 AM
To: '[EMAIL PROTECTED]'
Subject: RE: [hlds] ooks server crash

"intense ___teamplay___ of Counter-Strike"
...ROFL


-Original Message-
From: m0gely [mailto:[EMAIL PROTECTED]
Sent: Wednesday, July 14, 2004 12:40 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlds] ooks server crash


Benjamin "Woodie" de Bos wrote:
> it wont be even running on the HL2
> engine

http://www.steampowered.com/?area=css_b1

How will Counter-Strike: Source be different from the Half-Life 1 based
Counter-Strike?

CS: Source blends the intense teamplay of Counter-Strike with the
advance technology of Valve's Source engine.

> and you must pay seperate for it like CS:CZ

Numerous sites have posted that it will be included with HL2.

--
- m0gely
http://quake2.telestream.com/
Q2 | Q3A | Counter-strike

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Re: [hlds] ooks server crash

2004-07-14 Thread m0gely
Benjamin "Woodie" de Bos wrote:
it wont be even running on the HL2
engine
http://www.steampowered.com/?area=css_b1
How will Counter-Strike: Source be different from the Half-Life 1 based
Counter-Strike?
CS: Source blends the intense teamplay of Counter-Strike with the
advance technology of Valve’s Source engine.
and you must pay seperate for it like CS:CZ
Numerous sites have posted that it will be included with HL2.
--
- m0gely
http://quake2.telestream.com/
Q2 | Q3A | Counter-strike
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RE: [hlds] ooks server crash

2004-07-14 Thread Napier, Kevin
"intense ___teamplay___ of Counter-Strike"
...ROFL


-Original Message-
From: m0gely [mailto:[EMAIL PROTECTED]
Sent: Wednesday, July 14, 2004 12:40 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlds] ooks server crash


Benjamin "Woodie" de Bos wrote:
> it wont be even running on the HL2
> engine

http://www.steampowered.com/?area=css_b1

How will Counter-Strike: Source be different from the Half-Life 1 based
Counter-Strike?

CS: Source blends the intense teamplay of Counter-Strike with the
advance technology of Valve’s Source engine.

> and you must pay seperate for it like CS:CZ

Numerous sites have posted that it will be included with HL2.

--
- m0gely
http://quake2.telestream.com/
Q2 | Q3A | Counter-strike

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Re: [hlds] ooks server crash

2004-07-14 Thread Agent|BeNt
U CS:S is run off the hl2 engine...thats why its called
sourcelol I thought they where gonne be offering like 2-3 different
packages.Like one thats offline hl2 only one thats hl2+multiplayer and a
Special Edition one that had some extras or something to that effect.
BeNt
Benjamin "Woodie" de Bos wrote:
nonsense, its a totally different game. it wont be even running on the HL2
engine
and you must pay seperate for it like CS:CZ
Regards,
Benjamin de Bos (Woodie)
- FRAGmania.net - Head Administrator
- Web: www.fragmania.net
- Email: [EMAIL PROTECTED]
- Irc: #fragmania.net @ quakenet
- Original Message -
From: "spartibus" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Wednesday, July 14, 2004 7:37 AM
Subject: RE: [hlds] ooks server crash


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RE: [hlds] ooks server crash

2004-07-14 Thread Napier, Kevin
oh I see double chaching. I doubt it, be point less to ship any version
without some form of or capability of multiplayer, the vast majority of
people don't purchase games today to play once or twice offline. (an
exception might be things like simcity, but not fps)

Anyway it's all pretty much speculation at this point.

-Original Message-
From: spartibus [mailto:[EMAIL PROTECTED]
Sent: Wednesday, July 14, 2004 4:13 AM
To: [EMAIL PROTECTED]
Subject: RE: [hlds] ooks server crash


Lol, buddy, why do you think it's called Counter-Strike: Source? Because
its on the SOURCE engine.

>From what I've read, there should be two packages available. 1, is
Half-Life 2, with no multiplayer, a "lite" package or whatever, and the
2nd is the full package, which is Half-Life 2 and CS: Source included.

Also, I think (not sure) I read that even though CS:Source is shipping
as HL2's multiplayer, that doesn't mean that there wont be any HL2 DM or
something in the future

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Benjamin
"Woodie" de Bos
Sent: Wednesday, July 14, 2004 1:02 AM
To: [EMAIL PROTECTED]
Subject: Re: [hlds] ooks server crash

nonsense, its a totally different game. it wont be even running on the
HL2
engine

and you must pay seperate for it like CS:CZ

Regards,

Benjamin de Bos (Woodie)
- FRAGmania.net - Head Administrator
- Web: www.fragmania.net
- Email: [EMAIL PROTECTED]
- Irc: #fragmania.net @ quakenet
- Original Message -
From: "spartibus" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Wednesday, July 14, 2004 7:37 AM
Subject: RE: [hlds] ooks server crash


> YETH THIR, CS:S is said to be shipping as HL2's multiplayer.
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of David Fencik
> Sent: Tuesday, July 13, 2004 10:10 PM
> To: [EMAIL PROTECTED]
> Subject: RE: [hlds] ooks server crash
>
> I thought that hl2 multiplayer was going to be cs:s?
>
> Dave
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Ooks Server
> Sent: Wednesday, July 14, 2004 12:49 AM
> To: [EMAIL PROTECTED]
> Subject: Re: [hlds] ooks server crash
>
> If I do, I'll be spamming all of the lists with it :-)
>
> It really depends on what we can do with HL2 and whether or not the
> online
> play is well suited to Deathmatch, and how much interest there is, and
> how
> much time I have, etc. DM used to be very popular before the
> CounterShite
> infestation, but I'm not sure what HL2 multi-player will be like.
>
> - Original Message -
> From: "Guido" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Tuesday, July 13, 2004 7:49 PM
> Subject: Re: [hlds] ooks server crash
>
>
> > Ooks,
> > IF  you are going to code it some time, send me a link
> when
> your
> > done please.
> >
> >Thanks
> >
> > wee
> > - Original Message -
> > From: "Ooks Server" <[EMAIL PROTECTED]>
> > To: <[EMAIL PROTECTED]>
> > Sent: Tuesday, July 13, 2004 12:30 AM
> > Subject: Re: [hlds] ooks server crash
> >
> >
> > > It's running on a PCChips mobo with an Athlon 1200. I'm not sure
> about
> > > crossing the boundary - this doesn't happen often enough, and I'm
> never
> > > there when it happens. I'll keep watching, maybe I'll spot
something
> of
> > > interest. However -with Won going away, my Cold Ice server will
> likewise
> > go
> > > away because it won't run under Steam, and the coder took the code
> and
> > > vanished off of the face of the earth.
> > >
> > > I loved Cold Ice - maybe there will be a Steam version one day, if
I
> have
> > to
> > > code it myself.
> > >
> > > - Original Message -
> > > From: "Kevin Ottalini" <[EMAIL PROTECTED]>
> > > To: <[EMAIL PROTECTED]>
> > > Sent: Monday, July 12, 2004 8:37 AM
> > > Subject: [hlds] ooks server crash
> > >
> > >
> > > > I might be able to correlate this for you ooks, by any chance is
> the
> > > > server motherboad an NFORCE2 based chipset?
> > > >
> > > > Alternately, if you happen to have two DIMM memory modules,
> > > > if you monitor the memory usage, do they seem to crash the
> > > > instant they hit either 50% of the memory usage or cross the
first
> > > > DIMM boundary (if there are two different sized DIMMs)?
> > > >
> > > > u

RE: [hlds] ooks server crash

2004-07-14 Thread spartibus
Lol, buddy, why do you think it's called Counter-Strike: Source? Because
its on the SOURCE engine.

>From what I've read, there should be two packages available. 1, is
Half-Life 2, with no multiplayer, a "lite" package or whatever, and the
2nd is the full package, which is Half-Life 2 and CS: Source included.

Also, I think (not sure) I read that even though CS:Source is shipping
as HL2's multiplayer, that doesn't mean that there wont be any HL2 DM or
something in the future

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Benjamin
"Woodie" de Bos
Sent: Wednesday, July 14, 2004 1:02 AM
To: [EMAIL PROTECTED]
Subject: Re: [hlds] ooks server crash

nonsense, its a totally different game. it wont be even running on the
HL2
engine

and you must pay seperate for it like CS:CZ

Regards,

Benjamin de Bos (Woodie)
- FRAGmania.net - Head Administrator
- Web: www.fragmania.net
- Email: [EMAIL PROTECTED]
- Irc: #fragmania.net @ quakenet
- Original Message -
From: "spartibus" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Wednesday, July 14, 2004 7:37 AM
Subject: RE: [hlds] ooks server crash


> YETH THIR, CS:S is said to be shipping as HL2's multiplayer.
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of David Fencik
> Sent: Tuesday, July 13, 2004 10:10 PM
> To: [EMAIL PROTECTED]
> Subject: RE: [hlds] ooks server crash
>
> I thought that hl2 multiplayer was going to be cs:s?
>
> Dave
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Ooks Server
> Sent: Wednesday, July 14, 2004 12:49 AM
> To: [EMAIL PROTECTED]
> Subject: Re: [hlds] ooks server crash
>
> If I do, I'll be spamming all of the lists with it :-)
>
> It really depends on what we can do with HL2 and whether or not the
> online
> play is well suited to Deathmatch, and how much interest there is, and
> how
> much time I have, etc. DM used to be very popular before the
> CounterShite
> infestation, but I'm not sure what HL2 multi-player will be like.
>
> - Original Message -
> From: "Guido" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Tuesday, July 13, 2004 7:49 PM
> Subject: Re: [hlds] ooks server crash
>
>
> > Ooks,
> > IF  you are going to code it some time, send me a link
> when
> your
> > done please.
> >
> >Thanks
> >
> > wee
> > - Original Message -
> > From: "Ooks Server" <[EMAIL PROTECTED]>
> > To: <[EMAIL PROTECTED]>
> > Sent: Tuesday, July 13, 2004 12:30 AM
> > Subject: Re: [hlds] ooks server crash
> >
> >
> > > It's running on a PCChips mobo with an Athlon 1200. I'm not sure
> about
> > > crossing the boundary - this doesn't happen often enough, and I'm
> never
> > > there when it happens. I'll keep watching, maybe I'll spot
something
> of
> > > interest. However -with Won going away, my Cold Ice server will
> likewise
> > go
> > > away because it won't run under Steam, and the coder took the code
> and
> > > vanished off of the face of the earth.
> > >
> > > I loved Cold Ice - maybe there will be a Steam version one day, if
I
> have
> > to
> > > code it myself.
> > >
> > > - Original Message -
> > > From: "Kevin Ottalini" <[EMAIL PROTECTED]>
> > > To: <[EMAIL PROTECTED]>
> > > Sent: Monday, July 12, 2004 8:37 AM
> > > Subject: [hlds] ooks server crash
> > >
> > >
> > > > I might be able to correlate this for you ooks, by any chance is
> the
> > > > server motherboad an NFORCE2 based chipset?
> > > >
> > > > Alternately, if you happen to have two DIMM memory modules,
> > > > if you monitor the memory usage, do they seem to crash the
> > > > instant they hit either 50% of the memory usage or cross the
first
> > > > DIMM boundary (if there are two different sized DIMMs)?
> > > >
> > > > use perfmon.msc (start > run > perfmon.msc) and add
> > > > % cpu, page file bytes and virtual bytes for the HLDS process.
> > > >
> > > > Here is a link to the CZ HLDS crash I just had (2nd time):
> > > >
> > >
> >
>
http://home.covad.net/~k25125/Server/FastReality_187hours_8250players_12
> 0min
> > ute_samples_crashed.htm
> > > >
> > > > qUiCkSiLvEr
> > > >
> > > >
>

Re: [hlds] ooks server crash

2004-07-14 Thread Benjamin \"Woodie\" de Bos
nonsense, its a totally different game. it wont be even running on the HL2
engine

and you must pay seperate for it like CS:CZ

Regards,

Benjamin de Bos (Woodie)
- FRAGmania.net - Head Administrator
- Web: www.fragmania.net
- Email: [EMAIL PROTECTED]
- Irc: #fragmania.net @ quakenet
- Original Message -
From: "spartibus" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Wednesday, July 14, 2004 7:37 AM
Subject: RE: [hlds] ooks server crash


> YETH THIR, CS:S is said to be shipping as HL2's multiplayer.
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of David Fencik
> Sent: Tuesday, July 13, 2004 10:10 PM
> To: [EMAIL PROTECTED]
> Subject: RE: [hlds] ooks server crash
>
> I thought that hl2 multiplayer was going to be cs:s?
>
> Dave
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Ooks Server
> Sent: Wednesday, July 14, 2004 12:49 AM
> To: [EMAIL PROTECTED]
> Subject: Re: [hlds] ooks server crash
>
> If I do, I'll be spamming all of the lists with it :-)
>
> It really depends on what we can do with HL2 and whether or not the
> online
> play is well suited to Deathmatch, and how much interest there is, and
> how
> much time I have, etc. DM used to be very popular before the
> CounterShite
> infestation, but I'm not sure what HL2 multi-player will be like.
>
> - Original Message -----
> From: "Guido" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Tuesday, July 13, 2004 7:49 PM
> Subject: Re: [hlds] ooks server crash
>
>
> > Ooks,
> > IF  you are going to code it some time, send me a link
> when
> your
> > done please.
> >
> >    Thanks
> >
> > wee
> > - Original Message -
> > From: "Ooks Server" <[EMAIL PROTECTED]>
> > To: <[EMAIL PROTECTED]>
> > Sent: Tuesday, July 13, 2004 12:30 AM
> > Subject: Re: [hlds] ooks server crash
> >
> >
> > > It's running on a PCChips mobo with an Athlon 1200. I'm not sure
> about
> > > crossing the boundary - this doesn't happen often enough, and I'm
> never
> > > there when it happens. I'll keep watching, maybe I'll spot something
> of
> > > interest. However -with Won going away, my Cold Ice server will
> likewise
> > go
> > > away because it won't run under Steam, and the coder took the code
> and
> > > vanished off of the face of the earth.
> > >
> > > I loved Cold Ice - maybe there will be a Steam version one day, if I
> have
> > to
> > > code it myself.
> > >
> > > - Original Message -
> > > From: "Kevin Ottalini" <[EMAIL PROTECTED]>
> > > To: <[EMAIL PROTECTED]>
> > > Sent: Monday, July 12, 2004 8:37 AM
> > > Subject: [hlds] ooks server crash
> > >
> > >
> > > > I might be able to correlate this for you ooks, by any chance is
> the
> > > > server motherboad an NFORCE2 based chipset?
> > > >
> > > > Alternately, if you happen to have two DIMM memory modules,
> > > > if you monitor the memory usage, do they seem to crash the
> > > > instant they hit either 50% of the memory usage or cross the first
> > > > DIMM boundary (if there are two different sized DIMMs)?
> > > >
> > > > use perfmon.msc (start > run > perfmon.msc) and add
> > > > % cpu, page file bytes and virtual bytes for the HLDS process.
> > > >
> > > > Here is a link to the CZ HLDS crash I just had (2nd time):
> > > >
> > >
> >
> http://home.covad.net/~k25125/Server/FastReality_187hours_8250players_12
> 0min
> > ute_samples_crashed.htm
> > > >
> > > > qUiCkSiLvEr
> > > >
> > > >
> > > > ___
> > > > To unsubscribe, edit your list preferences, or view the list
> archives,
> > > please visit:
> > > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > > >
> > >
> > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list
> archives,
> > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
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>
>
>
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RE: [hlds] ooks server crash

2004-07-13 Thread Napier, Kevin
god I hope that's wrong.

-Original Message-
From: spartibus [mailto:[EMAIL PROTECTED]
Sent: Wednesday, July 14, 2004 1:38 AM
To: [EMAIL PROTECTED]
Subject: RE: [hlds] ooks server crash


YETH THIR, CS:S is said to be shipping as HL2's multiplayer.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of David Fencik
Sent: Tuesday, July 13, 2004 10:10 PM
To: [EMAIL PROTECTED]
Subject: RE: [hlds] ooks server crash

I thought that hl2 multiplayer was going to be cs:s?

Dave

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ooks Server
Sent: Wednesday, July 14, 2004 12:49 AM
To: [EMAIL PROTECTED]
Subject: Re: [hlds] ooks server crash

If I do, I'll be spamming all of the lists with it :-)

It really depends on what we can do with HL2 and whether or not the
online
play is well suited to Deathmatch, and how much interest there is, and
how
much time I have, etc. DM used to be very popular before the
CounterShite
infestation, but I'm not sure what HL2 multi-player will be like.

- Original Message -
From: "Guido" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Tuesday, July 13, 2004 7:49 PM
Subject: Re: [hlds] ooks server crash


> Ooks,
> IF  you are going to code it some time, send me a link
when
your
> done please.
>
>Thanks
>
> wee
> - Original Message -
> From: "Ooks Server" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Tuesday, July 13, 2004 12:30 AM
> Subject: Re: [hlds] ooks server crash
>
>
> > It's running on a PCChips mobo with an Athlon 1200. I'm not sure
about
> > crossing the boundary - this doesn't happen often enough, and I'm
never
> > there when it happens. I'll keep watching, maybe I'll spot something
of
> > interest. However -with Won going away, my Cold Ice server will
likewise
> go
> > away because it won't run under Steam, and the coder took the code
and
> > vanished off of the face of the earth.
> >
> > I loved Cold Ice - maybe there will be a Steam version one day, if I
have
> to
> > code it myself.
> >
> > - Original Message -
> > From: "Kevin Ottalini" <[EMAIL PROTECTED]>
> > To: <[EMAIL PROTECTED]>
> > Sent: Monday, July 12, 2004 8:37 AM
> > Subject: [hlds] ooks server crash
> >
> >
> > > I might be able to correlate this for you ooks, by any chance is
the
> > > server motherboad an NFORCE2 based chipset?
> > >
> > > Alternately, if you happen to have two DIMM memory modules,
> > > if you monitor the memory usage, do they seem to crash the
> > > instant they hit either 50% of the memory usage or cross the first
> > > DIMM boundary (if there are two different sized DIMMs)?
> > >
> > > use perfmon.msc (start > run > perfmon.msc) and add
> > > % cpu, page file bytes and virtual bytes for the HLDS process.
> > >
> > > Here is a link to the CZ HLDS crash I just had (2nd time):
> > >
> >
>
http://home.covad.net/~k25125/Server/FastReality_187hours_8250players_12
0min
> ute_samples_crashed.htm
> > >
> > > qUiCkSiLvEr
> > >
> > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list
archives,
> > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > >
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list
archives,
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>


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RE: [hlds] ooks server crash

2004-07-13 Thread spartibus
YETH THIR, CS:S is said to be shipping as HL2's multiplayer.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of David Fencik
Sent: Tuesday, July 13, 2004 10:10 PM
To: [EMAIL PROTECTED]
Subject: RE: [hlds] ooks server crash

I thought that hl2 multiplayer was going to be cs:s?

Dave

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ooks Server
Sent: Wednesday, July 14, 2004 12:49 AM
To: [EMAIL PROTECTED]
Subject: Re: [hlds] ooks server crash

If I do, I'll be spamming all of the lists with it :-)

It really depends on what we can do with HL2 and whether or not the
online
play is well suited to Deathmatch, and how much interest there is, and
how
much time I have, etc. DM used to be very popular before the
CounterShite
infestation, but I'm not sure what HL2 multi-player will be like.

- Original Message -
From: "Guido" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Tuesday, July 13, 2004 7:49 PM
Subject: Re: [hlds] ooks server crash


> Ooks,
> IF  you are going to code it some time, send me a link
when
your
> done please.
>
>Thanks
>
> wee
> - Original Message -
> From: "Ooks Server" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Tuesday, July 13, 2004 12:30 AM
> Subject: Re: [hlds] ooks server crash
>
>
> > It's running on a PCChips mobo with an Athlon 1200. I'm not sure
about
> > crossing the boundary - this doesn't happen often enough, and I'm
never
> > there when it happens. I'll keep watching, maybe I'll spot something
of
> > interest. However -with Won going away, my Cold Ice server will
likewise
> go
> > away because it won't run under Steam, and the coder took the code
and
> > vanished off of the face of the earth.
> >
> > I loved Cold Ice - maybe there will be a Steam version one day, if I
have
> to
> > code it myself.
> >
> > - Original Message -
> > From: "Kevin Ottalini" <[EMAIL PROTECTED]>
> > To: <[EMAIL PROTECTED]>
> > Sent: Monday, July 12, 2004 8:37 AM
> > Subject: [hlds] ooks server crash
> >
> >
> > > I might be able to correlate this for you ooks, by any chance is
the
> > > server motherboad an NFORCE2 based chipset?
> > >
> > > Alternately, if you happen to have two DIMM memory modules,
> > > if you monitor the memory usage, do they seem to crash the
> > > instant they hit either 50% of the memory usage or cross the first
> > > DIMM boundary (if there are two different sized DIMMs)?
> > >
> > > use perfmon.msc (start > run > perfmon.msc) and add
> > > % cpu, page file bytes and virtual bytes for the HLDS process.
> > >
> > > Here is a link to the CZ HLDS crash I just had (2nd time):
> > >
> >
>
http://home.covad.net/~k25125/Server/FastReality_187hours_8250players_12
0min
> ute_samples_crashed.htm
> > >
> > > qUiCkSiLvEr
> > >
> > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list
archives,
> > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > >
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list
archives,
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>


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RE: [hlds] ooks server crash

2004-07-13 Thread David Fencik
I thought that hl2 multiplayer was going to be cs:s?

Dave

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ooks Server
Sent: Wednesday, July 14, 2004 12:49 AM
To: [EMAIL PROTECTED]
Subject: Re: [hlds] ooks server crash

If I do, I'll be spamming all of the lists with it :-)

It really depends on what we can do with HL2 and whether or not the
online
play is well suited to Deathmatch, and how much interest there is, and
how
much time I have, etc. DM used to be very popular before the
CounterShite
infestation, but I'm not sure what HL2 multi-player will be like.

- Original Message -
From: "Guido" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Tuesday, July 13, 2004 7:49 PM
Subject: Re: [hlds] ooks server crash


> Ooks,
> IF  you are going to code it some time, send me a link
when
your
> done please.
>
>Thanks
>
> wee
> - Original Message -
> From: "Ooks Server" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Tuesday, July 13, 2004 12:30 AM
> Subject: Re: [hlds] ooks server crash
>
>
> > It's running on a PCChips mobo with an Athlon 1200. I'm not sure
about
> > crossing the boundary - this doesn't happen often enough, and I'm
never
> > there when it happens. I'll keep watching, maybe I'll spot something
of
> > interest. However -with Won going away, my Cold Ice server will
likewise
> go
> > away because it won't run under Steam, and the coder took the code
and
> > vanished off of the face of the earth.
> >
> > I loved Cold Ice - maybe there will be a Steam version one day, if I
have
> to
> > code it myself.
> >
> > - Original Message -
> > From: "Kevin Ottalini" <[EMAIL PROTECTED]>
> > To: <[EMAIL PROTECTED]>
> > Sent: Monday, July 12, 2004 8:37 AM
> > Subject: [hlds] ooks server crash
> >
> >
> > > I might be able to correlate this for you ooks, by any chance is
the
> > > server motherboad an NFORCE2 based chipset?
> > >
> > > Alternately, if you happen to have two DIMM memory modules,
> > > if you monitor the memory usage, do they seem to crash the
> > > instant they hit either 50% of the memory usage or cross the first
> > > DIMM boundary (if there are two different sized DIMMs)?
> > >
> > > use perfmon.msc (start > run > perfmon.msc) and add
> > > % cpu, page file bytes and virtual bytes for the HLDS process.
> > >
> > > Here is a link to the CZ HLDS crash I just had (2nd time):
> > >
> >
>
http://home.covad.net/~k25125/Server/FastReality_187hours_8250players_12
0min
> ute_samples_crashed.htm
> > >
> > > qUiCkSiLvEr
> > >
> > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list
archives,
> > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > >
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list
archives,
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>


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Re: [hlds] ooks server crash

2004-07-13 Thread Ooks Server
If I do, I'll be spamming all of the lists with it :-)

It really depends on what we can do with HL2 and whether or not the online
play is well suited to Deathmatch, and how much interest there is, and how
much time I have, etc. DM used to be very popular before the CounterShite
infestation, but I'm not sure what HL2 multi-player will be like.

- Original Message -
From: "Guido" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Tuesday, July 13, 2004 7:49 PM
Subject: Re: [hlds] ooks server crash


> Ooks,
> IF  you are going to code it some time, send me a link when
your
> done please.
>
>Thanks
>
> wee
> - Original Message -
> From: "Ooks Server" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Tuesday, July 13, 2004 12:30 AM
> Subject: Re: [hlds] ooks server crash
>
>
> > It's running on a PCChips mobo with an Athlon 1200. I'm not sure about
> > crossing the boundary - this doesn't happen often enough, and I'm never
> > there when it happens. I'll keep watching, maybe I'll spot something of
> > interest. However -with Won going away, my Cold Ice server will likewise
> go
> > away because it won't run under Steam, and the coder took the code and
> > vanished off of the face of the earth.
> >
> > I loved Cold Ice - maybe there will be a Steam version one day, if I
have
> to
> > code it myself.
> >
> > - Original Message -
> > From: "Kevin Ottalini" <[EMAIL PROTECTED]>
> > To: <[EMAIL PROTECTED]>
> > Sent: Monday, July 12, 2004 8:37 AM
> > Subject: [hlds] ooks server crash
> >
> >
> > > I might be able to correlate this for you ooks, by any chance is the
> > > server motherboad an NFORCE2 based chipset?
> > >
> > > Alternately, if you happen to have two DIMM memory modules,
> > > if you monitor the memory usage, do they seem to crash the
> > > instant they hit either 50% of the memory usage or cross the first
> > > DIMM boundary (if there are two different sized DIMMs)?
> > >
> > > use perfmon.msc (start > run > perfmon.msc) and add
> > > % cpu, page file bytes and virtual bytes for the HLDS process.
> > >
> > > Here is a link to the CZ HLDS crash I just had (2nd time):
> > >
> >
>
http://home.covad.net/~k25125/Server/FastReality_187hours_8250players_120min
> ute_samples_crashed.htm
> > >
> > > qUiCkSiLvEr
> > >
> > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > >
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
please visit:
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>


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Re: [hlds] ooks server crash

2004-07-13 Thread Guido
Ooks,
IF  you are going to code it some time, send me a link when your
done please.

   Thanks

wee
- Original Message -
From: "Ooks Server" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Tuesday, July 13, 2004 12:30 AM
Subject: Re: [hlds] ooks server crash


> It's running on a PCChips mobo with an Athlon 1200. I'm not sure about
> crossing the boundary - this doesn't happen often enough, and I'm never
> there when it happens. I'll keep watching, maybe I'll spot something of
> interest. However -with Won going away, my Cold Ice server will likewise
go
> away because it won't run under Steam, and the coder took the code and
> vanished off of the face of the earth.
>
> I loved Cold Ice - maybe there will be a Steam version one day, if I have
to
> code it myself.
>
> - Original Message -
> From: "Kevin Ottalini" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Monday, July 12, 2004 8:37 AM
> Subject: [hlds] ooks server crash
>
>
> > I might be able to correlate this for you ooks, by any chance is the
> > server motherboad an NFORCE2 based chipset?
> >
> > Alternately, if you happen to have two DIMM memory modules,
> > if you monitor the memory usage, do they seem to crash the
> > instant they hit either 50% of the memory usage or cross the first
> > DIMM boundary (if there are two different sized DIMMs)?
> >
> > use perfmon.msc (start > run > perfmon.msc) and add
> > % cpu, page file bytes and virtual bytes for the HLDS process.
> >
> > Here is a link to the CZ HLDS crash I just had (2nd time):
> >
>
http://home.covad.net/~k25125/Server/FastReality_187hours_8250players_120min
ute_samples_crashed.htm
> >
> > qUiCkSiLvEr
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
>
>
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Re: [hlds] ooks server crash

2004-07-12 Thread Ooks Server
It's running on a PCChips mobo with an Athlon 1200. I'm not sure about
crossing the boundary - this doesn't happen often enough, and I'm never
there when it happens. I'll keep watching, maybe I'll spot something of
interest. However -with Won going away, my Cold Ice server will likewise go
away because it won't run under Steam, and the coder took the code and
vanished off of the face of the earth.

I loved Cold Ice - maybe there will be a Steam version one day, if I have to
code it myself.

- Original Message -
From: "Kevin Ottalini" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Monday, July 12, 2004 8:37 AM
Subject: [hlds] ooks server crash


> I might be able to correlate this for you ooks, by any chance is the
> server motherboad an NFORCE2 based chipset?
>
> Alternately, if you happen to have two DIMM memory modules,
> if you monitor the memory usage, do they seem to crash the
> instant they hit either 50% of the memory usage or cross the first
> DIMM boundary (if there are two different sized DIMMs)?
>
> use perfmon.msc (start > run > perfmon.msc) and add
> % cpu, page file bytes and virtual bytes for the HLDS process.
>
> Here is a link to the CZ HLDS crash I just had (2nd time):
>
http://home.covad.net/~k25125/Server/FastReality_187hours_8250players_120minute_samples_crashed.htm
>
> qUiCkSiLvEr
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>


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