Re: [hlds] unlocking the 24 player limit for TF2 (legitimately)
-- [ Picked text/plain from multipart/alternative ] Or another maybe temporary solution is for the block on servers over 24 slots is set to look at sv_visiblemaxplayers rather than maxplayers. I tried on our server setting it to 26 slots and then sv_visiblemaxplayers 24 for the exact same reason (to keep reserve slots) but it wouldn't show up in server browser even though it only had 24 slots visible Col. On 10/26/07, Keith Simpson [EMAIL PROTECTED] wrote: I have a request to the powers that be at Valve concerning TF2: Please allow the player limit to be increased upwards of 24 players without having to resort to a hack of the engine.dll or using a third party plugin. Reason: reserved slots - plain and simple. Fact of the matter is, the general public wants to see and join a public server that can host a *minimum* of 24 players. I'd like to be able to create a couple of hidden reserved slots for my admins so that they can join a 'full' server without kicking existing players, but to be able to do that currently, I would have to restrict public slots to less than 24, and subsequently would wind up kicking a player or two to make room for those I'd like to be able to join a 'full' server. While some server admins have no qualms kicking a player to make room for themselves or one of their staff, I don't see that as acceptable, as do others. Ideally, I'd like to set in my command line, sv_maxplayers 26, set sv_visiblemaxplayers to 24, and leave those last remaining two slots for my admins to join *without kicking anyone*, so they can jump in if need be to handle troublesome players, etc. Right now as things stand, I'd have to use the workarounds that are floating around out there right now to do this, and to be honest, I'd rather not resort to doing that. During the beat stage, I can understand why you (Valve) would want to restrict maxplayers to 24. But now that the game is gold, why continue with the restriction? Let server admins allow as many players as they see fit. I believe I've fielded a legitimate reason to do so. Please give this request a serious review. - Keith Simpson - http://www.hardfought.org ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] unlocking the 24 player limit for TF2 (legitimately)
I AGREE. I have a 24 and 32 slot. Both pretty new.. but wish my 32 would just fill up. Be nice if people could see it. I think vALVE knew this would happen. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Bryan Beaudreault Sent: Friday, October 26, 2007 9:00 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] unlocking the 24 player limit for TF2 (legitimately) I agree wholeheartedly with the above posters, and wish for this as well. That said, I have seen atleast 2 other threads about this in the past week or two...so don't expect anything from Valve. Bryan On 10/26/07, Col Grigson [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] Or another maybe temporary solution is for the block on servers over 24 slots is set to look at sv_visiblemaxplayers rather than maxplayers. I tried on our server setting it to 26 slots and then sv_visiblemaxplayers 24 for the exact same reason (to keep reserve slots) but it wouldn't show up in server browser even though it only had 24 slots visible Col. On 10/26/07, Keith Simpson [EMAIL PROTECTED] wrote: I have a request to the powers that be at Valve concerning TF2: Please allow the player limit to be increased upwards of 24 players without having to resort to a hack of the engine.dll or using a third party plugin. Reason: reserved slots - plain and simple. Fact of the matter is, the general public wants to see and join a public server that can host a *minimum* of 24 players. I'd like to be able to create a couple of hidden reserved slots for my admins so that they can join a 'full' server without kicking existing players, but to be able to do that currently, I would have to restrict public slots to less than 24, and subsequently would wind up kicking a player or two to make room for those I'd like to be able to join a 'full' server. While some server admins have no qualms kicking a player to make room for themselves or one of their staff, I don't see that as acceptable, as do others. Ideally, I'd like to set in my command line, sv_maxplayers 26, set sv_visiblemaxplayers to 24, and leave those last remaining two slots for my admins to join *without kicking anyone*, so they can jump in if need be to handle troublesome players, etc. Right now as things stand, I'd have to use the workarounds that are floating around out there right now to do this, and to be honest, I'd rather not resort to doing that. During the beat stage, I can understand why you (Valve) would want to restrict maxplayers to 24. But now that the game is gold, why continue with the restriction? Let server admins allow as many players as they see fit. I believe I've fielded a legitimate reason to do so. Please give this request a serious review. - Keith Simpson - http://www.hardfought.org ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] unlocking the 24 player limit for TF2 (legitimately)
I agree wholeheartedly with the above posters, and wish for this as well. That said, I have seen atleast 2 other threads about this in the past week or two...so don't expect anything from Valve. Bryan On 10/26/07, Col Grigson [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] Or another maybe temporary solution is for the block on servers over 24 slots is set to look at sv_visiblemaxplayers rather than maxplayers. I tried on our server setting it to 26 slots and then sv_visiblemaxplayers 24 for the exact same reason (to keep reserve slots) but it wouldn't show up in server browser even though it only had 24 slots visible Col. On 10/26/07, Keith Simpson [EMAIL PROTECTED] wrote: I have a request to the powers that be at Valve concerning TF2: Please allow the player limit to be increased upwards of 24 players without having to resort to a hack of the engine.dll or using a third party plugin. Reason: reserved slots - plain and simple. Fact of the matter is, the general public wants to see and join a public server that can host a *minimum* of 24 players. I'd like to be able to create a couple of hidden reserved slots for my admins so that they can join a 'full' server without kicking existing players, but to be able to do that currently, I would have to restrict public slots to less than 24, and subsequently would wind up kicking a player or two to make room for those I'd like to be able to join a 'full' server. While some server admins have no qualms kicking a player to make room for themselves or one of their staff, I don't see that as acceptable, as do others. Ideally, I'd like to set in my command line, sv_maxplayers 26, set sv_visiblemaxplayers to 24, and leave those last remaining two slots for my admins to join *without kicking anyone*, so they can jump in if need be to handle troublesome players, etc. Right now as things stand, I'd have to use the workarounds that are floating around out there right now to do this, and to be honest, I'd rather not resort to doing that. During the beat stage, I can understand why you (Valve) would want to restrict maxplayers to 24. But now that the game is gold, why continue with the restriction? Let server admins allow as many players as they see fit. I believe I've fielded a legitimate reason to do so. Please give this request a serious review. - Keith Simpson - http://www.hardfought.org ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] unlocking the 24 player limit for TF2 (legitimately)
This was done intentionally by Valve with the excuse that servers with more than 24 slots was crashing some clients. An issue I don't doubt, but disagree with the solution. My Solution: If you connect to a 32 slot server and you crash: Don't Play 32 slot servers!!! DUH!! The bottom line is they didn't stop 32 slot servers from existing and it looks like they never will be able to. Those same people can connect to the modified servers and crash again. See My Solution... Valve can tell these people that they don't support 32 players so they are out of luck. Valve should just go with the flow and allow it officially so we can all enjoy it and get on with our lives. Put in a disclaimer in for people with older machines that, well simply put, not all configurations can support 32 players. With a hint to upgrade their hardware. To be completely honest I don't care either way anymore, I have stopped playing TF2 because of this. What bothers me is the way Valve approached this issue, cowardly and unfair. Portal FTW! Flame on! Mike ParaDOX www.paradisesgarage.com -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Friday, October 26, 2007 10:13 AM To: hlds@list.valvesoftware.com Subject: RE: [hlds] unlocking the 24 player limit for TF2 (legitimately) I AGREE. I have a 24 and 32 slot. Both pretty new.. but wish my 32 would just fill up. Be nice if people could see it. I think vALVE knew this would happen. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Bryan Beaudreault Sent: Friday, October 26, 2007 9:00 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] unlocking the 24 player limit for TF2 (legitimately) I agree wholeheartedly with the above posters, and wish for this as well. That said, I have seen atleast 2 other threads about this in the past week or two...so don't expect anything from Valve. Bryan On 10/26/07, Col Grigson [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] Or another maybe temporary solution is for the block on servers over 24 slots is set to look at sv_visiblemaxplayers rather than maxplayers. I tried on our server setting it to 26 slots and then sv_visiblemaxplayers 24 for the exact same reason (to keep reserve slots) but it wouldn't show up in server browser even though it only had 24 slots visible Col. On 10/26/07, Keith Simpson [EMAIL PROTECTED] wrote: I have a request to the powers that be at Valve concerning TF2: Please allow the player limit to be increased upwards of 24 players without having to resort to a hack of the engine.dll or using a third party plugin. Reason: reserved slots - plain and simple. Fact of the matter is, the general public wants to see and join a public server that can host a *minimum* of 24 players. I'd like to be able to create a couple of hidden reserved slots for my admins so that they can join a 'full' server without kicking existing players, but to be able to do that currently, I would have to restrict public slots to less than 24, and subsequently would wind up kicking a player or two to make room for those I'd like to be able to join a 'full' server. While some server admins have no qualms kicking a player to make room for themselves or one of their staff, I don't see that as acceptable, as do others. Ideally, I'd like to set in my command line, sv_maxplayers 26, set sv_visiblemaxplayers to 24, and leave those last remaining two slots for my admins to join *without kicking anyone*, so they can jump in if need be to handle troublesome players, etc. Right now as things stand, I'd have to use the workarounds that are floating around out there right now to do this, and to be honest, I'd rather not resort to doing that. During the beat stage, I can understand why you (Valve) would want to restrict maxplayers to 24. But now that the game is gold, why continue with the restriction? Let server admins allow as many players as they see fit. I believe I've fielded a legitimate reason to do so. Please give this request a serious review. - Keith Simpson - http://www.hardfought.org ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com