Re: [hlds] unlocking the 24 player limit for TF2 (legitimately)

2007-10-26 Thread Col Grigson
--
[ Picked text/plain from multipart/alternative ]
Or another maybe temporary solution is for the block on servers over 24
slots is set to look at sv_visiblemaxplayers rather than maxplayers.

I tried on our server setting it to 26 slots and then sv_visiblemaxplayers
24 for the exact same reason (to keep reserve slots) but it wouldn't show up
in server browser even though it only had 24 slots visible


Col.


On 10/26/07, Keith Simpson [EMAIL PROTECTED] wrote:

 I have a request to the powers that be at Valve concerning TF2:

 Please allow the player limit to be increased upwards of 24 players
 without
 having to resort to a hack of the engine.dll or using a third party
 plugin.

 Reason: reserved slots - plain and simple. Fact of the matter is, the
 general public wants to see and join a public server that can host a
 *minimum* of 24 players. I'd like to be able to create a couple of hidden
 reserved slots for my admins so that they can join a 'full' server without
 kicking existing players, but to be able to do that currently, I would
 have
 to restrict public slots to less than 24, and subsequently would wind up
 kicking a player or two to make room for those I'd like to be able to join
 a
 'full' server. While some server admins have no qualms kicking a player to
 make room for themselves or one of their staff, I don't see that as
 acceptable, as do others.

 Ideally, I'd like to set in my command line, sv_maxplayers 26, set
 sv_visiblemaxplayers to 24, and leave those last remaining two slots for
 my
 admins to join *without kicking anyone*, so they can jump in if need be to
 handle troublesome players, etc. Right now as things stand, I'd have to
 use
 the workarounds that are floating around out there right now to do this,
 and
 to be honest, I'd rather not resort to doing that.

 During the beat stage, I can understand why you (Valve) would want to
 restrict maxplayers to 24. But now that the game is gold, why continue
 with
 the restriction? Let server admins allow as many players as they see fit.
 I
 believe I've fielded a legitimate reason to do so.

 Please give this request a serious review.

 - Keith Simpson
 - http://www.hardfought.org



 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

--

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


RE: [hlds] unlocking the 24 player limit for TF2 (legitimately)

2007-10-26 Thread admin
I AGREE.

I have a 24 and 32 slot.  Both pretty new.. but wish my 32 would just fill
up.  Be nice if people could see it.  I think vALVE knew this would happen.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Bryan Beaudreault
Sent: Friday, October 26, 2007 9:00 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] unlocking the 24 player limit for TF2 (legitimately)

I agree wholeheartedly with the above posters, and wish for this as well.

That said, I have seen atleast 2 other threads about this in the past
week or two...so don't expect anything from Valve.

Bryan

On 10/26/07, Col Grigson [EMAIL PROTECTED] wrote:
 --
 [ Picked text/plain from multipart/alternative ]
 Or another maybe temporary solution is for the block on servers over 24
 slots is set to look at sv_visiblemaxplayers rather than maxplayers.

 I tried on our server setting it to 26 slots and then sv_visiblemaxplayers
 24 for the exact same reason (to keep reserve slots) but it wouldn't show
up
 in server browser even though it only had 24 slots visible


 Col.


 On 10/26/07, Keith Simpson [EMAIL PROTECTED] wrote:
 
  I have a request to the powers that be at Valve concerning TF2:
 
  Please allow the player limit to be increased upwards of 24 players
  without
  having to resort to a hack of the engine.dll or using a third party
  plugin.
 
  Reason: reserved slots - plain and simple. Fact of the matter is, the
  general public wants to see and join a public server that can host a
  *minimum* of 24 players. I'd like to be able to create a couple of
hidden
  reserved slots for my admins so that they can join a 'full' server
without
  kicking existing players, but to be able to do that currently, I would
  have
  to restrict public slots to less than 24, and subsequently would wind up
  kicking a player or two to make room for those I'd like to be able to
join
  a
  'full' server. While some server admins have no qualms kicking a player
to
  make room for themselves or one of their staff, I don't see that as
  acceptable, as do others.
 
  Ideally, I'd like to set in my command line, sv_maxplayers 26, set
  sv_visiblemaxplayers to 24, and leave those last remaining two slots for
  my
  admins to join *without kicking anyone*, so they can jump in if need be
to
  handle troublesome players, etc. Right now as things stand, I'd have to
  use
  the workarounds that are floating around out there right now to do this,
  and
  to be honest, I'd rather not resort to doing that.
 
  During the beat stage, I can understand why you (Valve) would want to
  restrict maxplayers to 24. But now that the game is gold, why continue
  with
  the restriction? Let server admins allow as many players as they see
fit.
  I
  believe I've fielded a legitimate reason to do so.
 
  Please give this request a serious review.
 
  - Keith Simpson
  - http://www.hardfought.org
 
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 
 --

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] unlocking the 24 player limit for TF2 (legitimately)

2007-10-26 Thread Bryan Beaudreault
I agree wholeheartedly with the above posters, and wish for this as well.

That said, I have seen atleast 2 other threads about this in the past
week or two...so don't expect anything from Valve.

Bryan

On 10/26/07, Col Grigson [EMAIL PROTECTED] wrote:
 --
 [ Picked text/plain from multipart/alternative ]
 Or another maybe temporary solution is for the block on servers over 24
 slots is set to look at sv_visiblemaxplayers rather than maxplayers.

 I tried on our server setting it to 26 slots and then sv_visiblemaxplayers
 24 for the exact same reason (to keep reserve slots) but it wouldn't show up
 in server browser even though it only had 24 slots visible


 Col.


 On 10/26/07, Keith Simpson [EMAIL PROTECTED] wrote:
 
  I have a request to the powers that be at Valve concerning TF2:
 
  Please allow the player limit to be increased upwards of 24 players
  without
  having to resort to a hack of the engine.dll or using a third party
  plugin.
 
  Reason: reserved slots - plain and simple. Fact of the matter is, the
  general public wants to see and join a public server that can host a
  *minimum* of 24 players. I'd like to be able to create a couple of hidden
  reserved slots for my admins so that they can join a 'full' server without
  kicking existing players, but to be able to do that currently, I would
  have
  to restrict public slots to less than 24, and subsequently would wind up
  kicking a player or two to make room for those I'd like to be able to join
  a
  'full' server. While some server admins have no qualms kicking a player to
  make room for themselves or one of their staff, I don't see that as
  acceptable, as do others.
 
  Ideally, I'd like to set in my command line, sv_maxplayers 26, set
  sv_visiblemaxplayers to 24, and leave those last remaining two slots for
  my
  admins to join *without kicking anyone*, so they can jump in if need be to
  handle troublesome players, etc. Right now as things stand, I'd have to
  use
  the workarounds that are floating around out there right now to do this,
  and
  to be honest, I'd rather not resort to doing that.
 
  During the beat stage, I can understand why you (Valve) would want to
  restrict maxplayers to 24. But now that the game is gold, why continue
  with
  the restriction? Let server admins allow as many players as they see fit.
  I
  believe I've fielded a legitimate reason to do so.
 
  Please give this request a serious review.
 
  - Keith Simpson
  - http://www.hardfought.org
 
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 
 --

 ___
 To unsubscribe, edit your list preferences, or view the list archives, please 
 visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


RE: [hlds] unlocking the 24 player limit for TF2 (legitimately)

2007-10-26 Thread Mike Munoz
This was done intentionally by Valve with the excuse that servers with more
than 24 slots was crashing some clients. An issue I don't doubt, but
disagree with the solution.

My Solution:
If you connect to a 32 slot server and you crash: Don't Play 32 slot
servers!!! DUH!!

The bottom line is they didn't stop 32 slot servers from existing and it
looks like they never will be able to. Those same people can connect to the
modified servers and crash again. See My Solution...

Valve can tell these people that they don't support 32 players so they are
out of luck.

Valve should just go with the flow and allow it officially so we can all
enjoy it and get on with our lives. Put in a disclaimer in for people with
older machines that, well simply put, not all configurations can support 32
players. With a hint to upgrade their hardware.

To be completely honest I don't care either way anymore, I have stopped
playing TF2 because of this. What bothers me is the way Valve approached
this issue, cowardly and unfair.

Portal FTW!

Flame on!

Mike ParaDOX

www.paradisesgarage.com



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
[EMAIL PROTECTED]
Sent: Friday, October 26, 2007 10:13 AM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] unlocking the 24 player limit for TF2 (legitimately)

I AGREE.

I have a 24 and 32 slot.  Both pretty new.. but wish my 32 would just fill
up.  Be nice if people could see it.  I think vALVE knew this would happen.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Bryan Beaudreault
Sent: Friday, October 26, 2007 9:00 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] unlocking the 24 player limit for TF2 (legitimately)

I agree wholeheartedly with the above posters, and wish for this as well.

That said, I have seen atleast 2 other threads about this in the past week
or two...so don't expect anything from Valve.

Bryan

On 10/26/07, Col Grigson [EMAIL PROTECTED] wrote:
 --
 [ Picked text/plain from multipart/alternative ] Or another maybe
 temporary solution is for the block on servers over 24 slots is set to
 look at sv_visiblemaxplayers rather than maxplayers.

 I tried on our server setting it to 26 slots and then
 sv_visiblemaxplayers
 24 for the exact same reason (to keep reserve slots) but it wouldn't
 show
up
 in server browser even though it only had 24 slots visible


 Col.


 On 10/26/07, Keith Simpson [EMAIL PROTECTED] wrote:
 
  I have a request to the powers that be at Valve concerning TF2:
 
  Please allow the player limit to be increased upwards of 24 players
  without having to resort to a hack of the engine.dll or using a
  third party plugin.
 
  Reason: reserved slots - plain and simple. Fact of the matter is,
  the general public wants to see and join a public server that can
  host a
  *minimum* of 24 players. I'd like to be able to create a couple of
hidden
  reserved slots for my admins so that they can join a 'full' server
without
  kicking existing players, but to be able to do that currently, I
  would have to restrict public slots to less than 24, and
  subsequently would wind up kicking a player or two to make room for
  those I'd like to be able to
join
  a
  'full' server. While some server admins have no qualms kicking a
  player
to
  make room for themselves or one of their staff, I don't see that as
  acceptable, as do others.
 
  Ideally, I'd like to set in my command line, sv_maxplayers 26, set
  sv_visiblemaxplayers to 24, and leave those last remaining two slots
  for my admins to join *without kicking anyone*, so they can jump in
  if need be
to
  handle troublesome players, etc. Right now as things stand, I'd have
  to use the workarounds that are floating around out there right now
  to do this, and to be honest, I'd rather not resort to doing that.
 
  During the beat stage, I can understand why you (Valve) would want
  to restrict maxplayers to 24. But now that the game is gold, why
  continue with the restriction? Let server admins allow as many
  players as they see
fit.
  I
  believe I've fielded a legitimate reason to do so.
 
  Please give this request a serious review.
 
  - Keith Simpson
  - http://www.hardfought.org
 
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list
  archives, please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 
 --

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com