RE: [hlds_linux] [Offtopic] LHL

2002-08-21 Thread Rob Sanders

On Thu, 22 Aug 2002 05:44:01 +, Eric (Deacon) wrote:

>> mozdev.org
>
> Heh, I wonder if Mos Def will sue :P
>
 Y not? godzilla is...
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Re: [hlds_linux] New Security Modules -Wednesday

2002-08-21 Thread jerzy szczudlowski

... and Eric Smith disseminated foul capitalist propaganda:
>We've updated the public security modules again.  If you've been helping us
>test the beta security modules, you should remove the password from your
>command line and restart your server.  The beta security modules are no
>longer being tested.

For all hesitating: I just tested new modules with WineX and I'm not
banned yet. Thank you for your attention. Now I'm going to do some
loundry - I've sweat t-shirt to the bone ;)
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Re: [hlds_linux] RE: [hlds] New Security Modules -Wednesday

2002-08-21 Thread PiTaGoRaS

stop the server, delete it, reinstall the OS, destroy the machine, go to
bed... :)

It was only an idea :p

- Original Message -
From: "Philip Lorenz" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, August 22, 2002 2:06 AM
Subject: Re: [hlds_linux] RE: [hlds] New Security Modules -Wednesday


> you could disconnect ur server from the internet then u r 200% sure.
> still not proofed that it wont send that data once you unblock it again

>
> if i had shitloads of money i would try-out cheats but now ... :)
> At 02:01 22/08/2002 +0200, you wrote:
> >it's a matter of logic, the server can't send the info to ban servers.
You
> >can also use ipchains "panic mode" to be 100% sure :)
> >
> >- Original Message -
> >From: "Philip Lorenz" <[EMAIL PROTECTED]>
> >To: <[EMAIL PROTECTED]>
> >Sent: Thursday, August 22, 2002 1:43 AM
> >Subject: Re: [hlds_linux] RE: [hlds] New Security Modules -Wednesday
> >
> >
> > > you wanna go and try it out for us ;)
> > > At 01:43 22/08/2002 +0200, you wrote:
> > > >blocking the port 27011 UDP in your firewall should be enought to
avoid
> > > >being banned, I think...
> > > >
> >
> >
> >___
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>
> Visit http://cs.fuctnetwork.com for Up-To-Date Half-Life News
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Re: [hlds_linux] RE: [hlds] New Security Modules -Wednesday

2002-08-21 Thread PiTaGoRaS

sincerely, I don't think so, but anyway if something similar occurs, then
you know that the cheat has been detected.

- Original Message -
From: "Jeremy Brooking" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, August 22, 2002 2:04 AM
Subject: Re: [hlds_linux] RE: [hlds] New Security Modules -Wednesday


> yes but the question I have asked (and have had no reply to) is does
> this stop secure mode working properly?
>
> EG: Vac send cheat info to valve, gets no reply, unloads itself and
> switches to non secure mode.
>
> On Thu, 2002-08-22 at 12:01, PiTaGoRaS wrote:
> > it's a matter of logic, the server can't send the info to ban servers.
You
> > can also use ipchains "panic mode" to be 100% sure :)
> >
>
>
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RE: [hlds_linux] RE: [hlds] New Security Modules -Wednesday

2002-08-21 Thread Eric (Deacon)

> I posted this before, but I'll repeat here.  If we are going to test
> cheats, how do we stop our WonID's from being banned?

...did you read the post to which you replied?

> > If you've been testing cheats on your server in the past you should
stop.

--
Eric (the Deacon remix)

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RE: [hlds_linux] RE: [hlds] New Security Modules -Wednesday

2002-08-21 Thread Jeremy Brooking

On Thu, 2002-08-22 at 12:17, Erik wrote:
> I don't mean this to be an insult, but I would think that the hundreds
> of admin's who are willing to test what cheats work and what cheats
> don't would contribute alot in terms of mere manpower.
>
> Secondly, my only source of relief in the battle of suspicion (worse
> then actually finding cheaters is suspecting users of cheating) is to
> try the cheats to see if I can recognize how the cheat works so I can
> pick them out after the fact.
>
> On the other hand, maybe this VAC is the end all solution and I won't
> suspect people of cheating anymore.  In which case, I wouldn't care.

But its not, and valve have admitted that.

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RE: [hlds_linux] RE: [hlds] New Security Modules -Wednesday

2002-08-21 Thread Erik

I don't mean this to be an insult, but I would think that the hundreds
of admin's who are willing to test what cheats work and what cheats
don't would contribute alot in terms of mere manpower.

Secondly, my only source of relief in the battle of suspicion (worse
then actually finding cheaters is suspecting users of cheating) is to
try the cheats to see if I can recognize how the cheat works so I can
pick them out after the fact.

On the other hand, maybe this VAC is the end all solution and I won't
suspect people of cheating anymore.  In which case, I wouldn't care.

On Wed, 2002-08-21 at 19:31, Matthew Hartwig wrote:
> If you think a cheat will work, send that cheat to VALVe to test.  It means
> less work for you as a server admin. :)
>
> -Original Message-
> From: Erik [mailto:[EMAIL PROTECTED]]
> Sent: Thursday, 22 August 2002 9:14 AM
> To: [EMAIL PROTECTED]
> Subject: Re: [hlds_linux] RE: [hlds] New Security Modules -Wednesday
>
>
> I posted this before, but I'll repeat here.  If we are going to test cheats,
> how do we stop our WonID's from being banned?  I realize that you are not
> currently using that ban list (or are you?) but wouldn't we sorta be
> invalidating the data if we all got banned?
>
> On Wed, 2002-08-21 at 18:51, Eric Smith wrote:
> > If you've been testing cheats on your server in the past you should
> > stop. All information regarding detected cheaters will be going into
> > the ban list database.  If you suspect that a cheat still works, send
> > the information to us and we'll look into it.
> >
> > Also, CD key changers are considered cheats and will be reported to
> > the ban list.
> >
> > -Eric
> >
> > -Original Message-
> > From: Eric Smith [mailto:[EMAIL PROTECTED]]
> > Sent: Wednesday, August 21, 2002 3:39 PM
> > To: Half-Life Dedicated Server Annoucement Mailing List; Half-Life
> > Dedicated Server Mailing List; Half-Life Dedicated Linux Server
> > Mailing List
> > Cc: Erik Johnson; Leon Hartwig
> > Subject: [hlds] New Security Modules -Wednesday
> > Importance: High
> >
> >
> > *** This only affects Counter-Strike and Day of Defeat servers. ***
> >
> > We've updated the public security modules again.  If you've been
> > helping us test the beta security modules, you should remove the
> > password from your command line and restart your server.  The beta
> > security modules are no longer being tested.
> >
> > These security modules should detect most versions of OGC and report
> > detected cheaters to our ban list server.
> >
> > We're no longer using port 27013 for the ban list.  You will now see
> > traffic
> > (in/out) on port 27011.  This traffic is to/from the ban list server.
> Make
> > sure you have this port open in your firewall.
> >
> > Your Counter-Strike and Day of Defeat servers should update themselves
> > automatically.  If you find your servers are suddenly having problems,
> > try restarting them.
> >
> > We've been investigating the problems some servers have been having
> > after we update the security modules (clients not being able to
> > connect, etc.). We're still working on the problems.  If your server
> > has a problem updating to the latest security modules, please send me
> > any details you have (including which OS you're running and your log
> > files during the update) that will help us track down the problem.
> > You can send this information directly to me
> > (mailto:[EMAIL PROTECTED]).
> >
> > We hope to resolve the server problems soon.  We appreciate your
> > patience.
> >
> > Thanks.
> >
> > Eric Smith
> > VALVe
> > ___
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> > please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
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> please visit:
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> >
>
>
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RE: [hlds_linux] RE: [hlds] New Security Modules -Wednesday

2002-08-21 Thread Jeremy Brooking

On Thu, 2002-08-22 at 12:10, Matthew Hartwig wrote:
> That one is easy.
>
> Try to connect to a server, if it says your banned, there is a good chance
> you have been. :)
>

But why? By who? Local ban? Distributed List ban? VAC ban? Who do you
contact? Where can you find this out? etc...

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[hlds_linux] [hlds_announce] New Security Modules -Wednesday

2002-08-21 Thread HalfLife

Hi all,

Can anyone tell me when VAC (Secure Module) is released for HLDM (HL Death Match), im 
waiting for that, since HLGuard can't catch any cheaters (has been running HLG for 3 
month now, and only got 1 aimbot warning), but perhaps ppl are not cheating at my 
server, BUT i dont think so.

Regards
Frank

- Original Message -
From: "Eric Smith" <[EMAIL PROTECTED]>
To: "Half-Life Dedicated Server Annoucement Mailing List" 
<[EMAIL PROTECTED]>; "Half-Life Dedicated Server Mailing List" 
<[EMAIL PROTECTED]>; "Half-Life Dedicated Linux Server Mailing List" 
<[EMAIL PROTECTED]>
Cc: "Erik Johnson" <[EMAIL PROTECTED]>; "Leon Hartwig" <[EMAIL PROTECTED]>
Sent: Thursday, August 22, 2002 12:38 AM
Subject: [hlds_announce] New Security Modules -Wednesday


> *** This only affects Counter-Strike and Day of Defeat servers. ***
>
> We've updated the public security modules again.  If you've been helping us
> test the beta security modules, you should remove the password from your
> command line and restart your server.  The beta security modules are no
> longer being tested.
>
> These security modules should detect most versions of OGC and report
> detected cheaters to our ban list server.
>
> We're no longer using port 27013 for the ban list.  You will now see traffic
> (in/out) on port 27011.  This traffic is to/from the ban list server.  Make
> sure you have this port open in your firewall.
>
> Your Counter-Strike and Day of Defeat servers should update themselves
> automatically.  If you find your servers are suddenly having problems, try
> restarting them.
>
> We've been investigating the problems some servers have been having after we
> update the security modules (clients not being able to connect, etc.).
> We're still working on the problems.  If your server has a problem updating
> to the latest security modules, please send me any details you have
> (including which OS you're running and your log files during the update)
> that will help us track down the problem.  You can send this information
> directly to me (mailto:[EMAIL PROTECTED]).
>
> We hope to resolve the server problems soon.  We appreciate your patience.
>
> Thanks.
>
> Eric Smith
> VALVe
> ___
> hlds_announce mailing list
> [EMAIL PROTECTED]
> http://list.valvesoftware.com/mailman/listinfo/hlds_announce
>


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RE: [hlds_linux] RE: [hlds] New Security Modules -Wednesday

2002-08-21 Thread Matthew Hartwig

That one is easy.

Try to connect to a server, if it says your banned, there is a good chance
you have been. :)

-Original Message-
From: Jeremy Brooking [mailto:[EMAIL PROTECTED]]
Sent: Thursday, 22 August 2002 10:06 AM
To: [EMAIL PROTECTED]
Subject: RE: [hlds_linux] RE: [hlds] New Security Modules -Wednesday


On Thu, 2002-08-22 at 11:59, Matthew Hartwig wrote:
> Perhaps some sort of list could be put together of what cheats are
> actually blocked by VAC? Of course if we had codes for each cheat as
> well, so we know what people are being detected for, it would be nice
> :)

How about a way that you can tell if you are infact banned by valve? Perhaps
a website with a search function?

Still have heard no info on this either.

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RE: [hlds_linux] RE: [hlds] New Security Modules -Wednesday

2002-08-21 Thread Jeremy Brooking

On Thu, 2002-08-22 at 11:57, [EMAIL PROTECTED] wrote:
>
> Apparently we're at the point that Valve believes they have the cheat
> problem licked, and that server operators no longer need to test cheats for
> their own piece of mind.  Is this correct Erik, Leon?

No, they admit they will never stop cheats, the phrase i have had used
to me was "Put a dent in cheating"

> Something I find interesting is the "If you suspect that a cheat still
> works, send the information to
> us and we'll look into it."  How the hell are we to "suspect a cheat still
> works" without testing it ourselves?
>
> ServerOp:  "Hey Valve guys, so and so was ripping everyone on my server
> tonight.  He knew where everyone was, never missed, killed people thru
> walls, etc.  I think he was cheating."
> Valve:  "What cheat was it?"
> ServerOp:  "How the hell should I know?  I can't test any of them, or my WON
> ID will get banned."
You missed

Valve: Have you tried installing Bonzai Buddy? He's *purple*!

> Can you please elaborate on "send the information to us and we'll look into
> it"?  Is this one of those "theoretical" things you all discussed in a
> meeting, without thinking of the logistics of the issue?  Are you asking us
> to comb the OGC network website(s), other cheat forums, IRC channles, etc,
> and report to Valve when we see *only text* that suggests a cheat might
> still work?

Amagine the flood of emails valve is going to recieve if thats the case.

Every 5minutes some fool posts a message saying "I can get past VAC with
this cheat"

Cheat paranoia is not going to dissapear anytime soon.


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RE: [hlds_linux] RE: [hlds] New Security Modules -Wednesday

2002-08-21 Thread Stan


For how long?  Permanently?  In other words, will HLDS *not* retry sending a
ban packet if the first transmission fails?  Second?  How long will HLDS
hold the ban info, and will it keep trying to send the ban packet
indefinitely?

If it's a one time shot kinda deal, is it possible to block the port at the
firewall, test a cheat, wait, then re-open the firewall port, and thus NOT
get yourself banned?  Does HLDS store this information to a file?  Which
filename?  If not, it's a *running* only data structure, and you should be
able to close the F/W port, test the cheat, then restart your HLDS server
(obliterating the cheat report packet info), and then reopen the F/W port.

Valve, would you please provide us more information regarding how this all
works, and what your "master plan" is?  Forgive us if we don't just accept
"Trust us serverops, we know what we're doing.  You don't need the details."

Thx.

StanTheMan
TheHardwareFreak
http://www.hardwarefreak.com
rcon admin at:
Beer for Breakfast servers
   209.41.98.2:27016 (CS multi-map)   209.41.98.2:27015 (DoD)
   209.41.98.2:27017 (CS militia/dust2)Dallas, TX



> blocking the port 27011 UDP in your firewall should be
> enought to avoid
> being banned, I think...

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Re: [hlds_linux] RE: [hlds] New Security Modules -Wednesday

2002-08-21 Thread Philip Lorenz

you could disconnect ur server from the internet then u r 200% sure.
still not proofed that it wont send that data once you unblock it again 

if i had shitloads of money i would try-out cheats but now ... :)
At 02:01 22/08/2002 +0200, you wrote:
>it's a matter of logic, the server can't send the info to ban servers. You
>can also use ipchains "panic mode" to be 100% sure :)
>
>- Original Message -
>From: "Philip Lorenz" <[EMAIL PROTECTED]>
>To: <[EMAIL PROTECTED]>
>Sent: Thursday, August 22, 2002 1:43 AM
>Subject: Re: [hlds_linux] RE: [hlds] New Security Modules -Wednesday
>
>
> > you wanna go and try it out for us ;)
> > At 01:43 22/08/2002 +0200, you wrote:
> > >blocking the port 27011 UDP in your firewall should be enought to avoid
> > >being banned, I think...
> > >
>
>
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Visit http://cs.fuctnetwork.com for Up-To-Date Half-Life News

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RE: [hlds_linux] RE: [hlds] New Security Modules -Wednesday

2002-08-21 Thread Jeremy Brooking

On Thu, 2002-08-22 at 11:59, Matthew Hartwig wrote:
> Perhaps some sort of list could be put together of what cheats are actually
> blocked by VAC?
> Of course if we had codes for each cheat as well, so we know what people are
> being detected for, it would be nice :)

How about a way that you can tell if you are infact banned by valve?
Perhaps a website with a search function?

Still have heard no info on this either.

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[hlds_linux] Problems with beta test module

2002-08-21 Thread Josh Arieli

After I applied them..server started up just fine..after a while, on about 4
server I run..I started getting drop and players are unable to rejoin.  Here
are some error msg's I received on that.

Reason:  CMD_MAXBACKUP hit
SV_ReadClientMessage: unknown command char (12)
Dropped kydog from server
Reason:  Bad command character in client command
SV_ReadClientMessage: unknown command char (11)
Dropped MaDD_MaNN from server
Reason:  Bad command character in client command
SV_ReadClientMessage: unknown command char (11)
Dropped bomba from server
Reason:  Bad command character in client command


Any ideas or anyone got similar things going on?

Thanks,
Josh
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Re: [hlds_linux] Minimum hardware to run well.

2002-08-21 Thread m0gely

Eric (Deacon) wrote:
>>Are you sure it's a K6-3 at 550Mhz?  IIRC, AMD's
>>fastest K6-3 was 450Mhz.
>
>
> I don't believe that's correct.
>
> --
> Eric (the Deacon remix)
>
> ___
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>

he is right:
K5 - 75~166MHz (PR)
K6 - 166~300MHz
K62 - 266~550MHz
K63 - 400~450MHz
Source (toms hardware guide, cpu history)

As for the original question, you should be able to run a server on
that.  You will just have to play with the number of player connections
and keep add-ons to a minimum.  You got the box so give it a try.  If
you fond you can't do it then you still gained the learning experience.

--
- m0gely
http://quake2.telestream.com/
Q2 | Q3A | Counter-strike

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Re: [hlds_linux] Ping Boost

2002-08-21 Thread Alfred

-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1

http://list.valvesoftware.com/mailman/private/hlds_linux/2002-July/010076.html

The archives are a wonderful thing ;)

Joshua Gardiner wrote:
| Can someone give me a rundown of how ping boost works?
|
| Thanks,
| Joshua
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please visit:
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iD8DBQE9Y67ItQexIcEKo44RAtovAJ9bKTH0BiXtF1f1niWF88UdLMi4+ACgiQcq
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RE: [hlds_linux] test modules

2002-08-21 Thread splaTTer

i think if upsteam is blocked u wont be able to start the server?! are u?
by the way - the opengl hack 2.5 by pharlap is NOT blocked by the beta test
module
i hope the next release with the generic wh block will do the job ;)

greetz splaTTer

> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED]]On Behalf Of Jeremy
> Brooking
> Sent: Wednesday, August 21, 2002 12:58 AM
> To: [EMAIL PROTECTED]
> Subject: Re: [hlds_linux] test modules
>
>
> Can someone at valve confirm whether the new modules will run if port
> 27011 is blocked upstream?
>
> I was wondering if they would run, but just not work like they are
> designed.
>
> On Wed, 2002-08-21 at 10:08, Jay Anstiss wrote:
> > Don't have a firewall directly on the server - it's run from
> where I used to
> > work for a hosting company - they've got their own security setup.
> >
> > Jay.
> >
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>
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[hlds_linux] Ping Boost

2002-08-21 Thread Joshua Gardiner

Can someone give me a rundown of how ping boost works?

Thanks,
Joshua
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[hlds_linux] startup troubles... indiscriminate /dev chown-ing...

2002-08-21 Thread Adi

hello..

after a long time of lurking on this list it's time for me to rise another
question... here it comes:

it is for some time now that I'm having a strange problem with hlds on my
linux system... and I haven't found a _permanent_ fix for it yet...
I have found a kind of fix for it.. but this involves a root suid script
that I run after I start hlds to fix the /dev entries that get messed up ...
see below...

the basic question in this message is: "How do I prevent chown on the /dev
files to the cstrike user? and this without using chattr and letting it to
get chown of /dev/tty${_starting_tty_} as it needs it."

I'm running on the server redhat 7.3 with the latest updates from redhat via
up2date and kernel 2.4.19 compiled by me with the grsecurity patch 1.9.6
added   :)   with almost all of the
restrictions enabled in grsecurity. Only tpe, tpe_gid and tpe_restrict_all
are set to 0 in /proc/sys/kernel/grsecurity, the rest are all set to 1,
including grsec_lock.


the machine is an athlon xp 1700+ (1,4 Ghz) with 384 Mbytes DDRAM (256+128),
40 Gbytes hdd, voodoo banshee agp, GigaByte mainboard with the VIA 266B
chipset, 3 NICs...

so.. on my machine I've set up 2 user accounts .. 1 for hlds and one for a
regular user to start XFree86 and use the graphical interface... both
non-root accounts... and different uids/gids.
I start hlds/cstrike on the first console as soon as the system boots up and
then I use alt-f2 and start XFree86 on the second console as the second
user.

hlds is actually the shell for the hlds account, and is started via halfd .
I use hlgui to manage the counterstrike once I enter graphics mode using the
other user.

/etc/passwd entry for the hlds startup procedure:
cstrike:x:65002:65002:cstrike server:/cstrike:/cstrike/go_halfd_cs

the go_halfd_cs script is the following: (in short a plain halfd startup...)
==
#!/bin/sh
cd /cstrike
export HLDIR=/cstrike
/usr/local/bin/halfd -g cstrike
echo ...
echo CounterStrike TERMINAT
echo ...
sleep 10
==

the halfd.cfg line that starts the server is:
args=-noipx -pingboost 3 -zone 4096 +ip ___LEFT__OUT___ +sys_ticrate 1
+sv_maxupdaterate 200 +fullserverinfo +log on +maxplayers 20 +map de_dust2

The hlds server is running fine... BUT, when I start it, the login messes
with the ownership of a lot of /dev files and this creates problems when
using the second account in graphics mode and using xmms or any other
audio/video playing app, problems of the "access denied" type, most of the
time when trying to open /dev/dsp (for audio playback) or /dev/audio

the following are the /dev files that get chown-ed when the user cstrike
logs in and starts hlds.
I've done a "ls -laR /dev | grep cstrike" to get just the chown-ed files..
they are in different subdirectories of /dev, even if they are shown here in
a single-level list.
I understand that it is reasonable for it to be the owner of the tty it runs
on... but WHY the rest ??
and why it messes with /dev/hdd ??? what does it want from my cdrom ?

beware.. it's quite a _lng_ list

crw---1 cstrike  root  10, 134 Apr 11 17:25 apm_bios
crw---1 cstrike  root  14,   4 Apr 11 17:25 audio
crw---1 cstrike  root  14,  20 Apr 11 17:25 audio1
crw---1 cstrike  root  14,   7 Apr 11 17:25 audioctl
crw---1 cstrike  root  10, 128 Apr 11 17:25 beep
crw---1 cstrike  root  14,   3 Apr 11 17:25 dsp
crw---1 cstrike  root  14,  19 Apr 11 17:25 dsp1
crw---1 cstrike  root  55,   0 Apr 11 17:25 dsp56k
crw---1 cstrike  root  29,   0 Apr 11 17:25 fb0
crw---1 cstrike  root  29,   1 Apr 11 17:25 fb1
crw---1 cstrike  root  29,  10 Apr 11 17:25 fb10
crw---1 cstrike  root  29,  11 Apr 11 17:25 fb11
crw---1 cstrike  root  29,  12 Apr 11 17:25 fb12
crw---1 cstrike  root  29,  13 Apr 11 17:25 fb13
crw---1 cstrike  root  29,  14 Apr 11 17:25 fb14
crw---1 cstrike  root  29,  15 Apr 11 17:25 fb15
crw---1 cstrike  root  29,  16 Apr 11 17:25 fb16
crw---1 cstrike  root  29,  17 Apr 11 17:25 fb17
crw---1 cstrike  root  29,  18 Apr 11 17:25 fb18
crw---1 cstrike  root  29,  19 Apr 11 17:25 fb19
crw---1 cstrike  root  29,   2 Apr 11 17:25 fb2
crw---1 cstrike  root  29,  20 Apr 11 17:25 fb20
crw---1 cstrike  root  29,  21 Apr 11 17:25 fb21
crw---1 cstrike  root  29,  22 Apr 11 17:25 fb22
crw---1 cstrike  root  29,  23 Apr 11 17:25 fb23
crw---1 cstrike  root  29,  24 Apr 11 17:25 fb24
crw---1 cstrike  root  29,  25 Apr 11 17:25 fb25
crw---1 cstrike  root  29, 

Re: [hlds_linux] 50 fps max for linux hlds

2002-08-21 Thread Gustaf Carleson

I'm not a hundred percent sure about the fps average but I think it varies
between about 25-40 with 16 players.
The ping for the players are usually between 40-90 when nothing but the hlds
server is using bandwidth.

/Gustaf

- Original Message -
From: "petter granstrom" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Wednesday, August 21, 2002 12:47 PM
Subject: Re: [hlds_linux] 50 fps max for linux hlds


> What's the average FPS for your server?
> And what's the 'ping' times for people playing? :) (min/average)
>
> / petter
>
> On 8/21/2002 12:24 PM, Gustaf Carleson <[EMAIL PROTECTED]> wrote:
> >My cpu usage is usually about 30-40% with 16 players on a ADSL connection
> >768bit upstream 2.5mbit down.. I use pingboost mode 3 aswell.
> >
> >/Gustaf
>
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Re: [hlds_linux] 50 fps max for linux hlds

2002-08-21 Thread petter granstrom

What's the average FPS for your server?
And what's the 'ping' times for people playing? :) (min/average)

/ petter

On 8/21/2002 12:24 PM, Gustaf Carleson <[EMAIL PROTECTED]> wrote:
>My cpu usage is usually about 30-40% with 16 players on a ADSL connection
>768bit upstream 2.5mbit down.. I use pingboost mode 3 aswell.
>
>/Gustaf

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Re: [hlds_linux] 50 fps max for linux hlds

2002-08-21 Thread Gustaf Carleson

When you have HLbooster installed it creates a cvar called server_fps which
tells the current fps.

/Gustaf

- Original Message -
From: "m0gely" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Tuesday, August 20, 2002 10:56 PM
Subject: Re: [hlds_linux] 50 fps max for linux hlds


> how do you tell what the fps is anyways?  in the windows server it shows
> it at the top of the window in red text.  i don't see any output though
> during startup or while running on the linux server.
>
> --
> - m0gely
> http://quake2.telestream.com/
> Q2 | Q3A | Counter-strike
>
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Re: [hlds_linux] 50 fps max for linux hlds

2002-08-21 Thread Gustaf Carleson

My cpu usage is usually about 30-40% with 16 players on a ADSL connection
768bit upstream 2.5mbit down.. I use pingboost mode 3 aswell.

/Gustaf


- Original Message -
From: "Chris Siwiec" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Tuesday, August 20, 2002 10:37 PM
Subject: Re: [hlds_linux] 50 fps max for linux hlds


> Just to be sure you mean FPS on the server it self not the client.
>
> I have had my Linux hlds server run @ 179 FPS with udpsoft pingboost.  But
> since the pingboost option in hlds was implemented I use only -pingboost
2.
> Nice pings and cpu usage is not as nuts as udpsoft.
>
> What cpu % is your system at. How many players.  how much bandwidth for
the
> server?
>
> Server is a 900 athlon  512 megs ram. Redhat 7.2 stripped down.
>
> - Original Message -
> From: "Gustaf Carleson" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Tuesday, August 20, 2002 1:36 PM
> Subject: [hlds_linux] 50 fps max for linux hlds
>
>
> > Hello all,
> >
> >  I have a cs server on a PIII 650mhz with HLbooster and I cant get the
fps
> > over 50. I have
> > tried with sys_ticrate etc etc... but the result remains the same.. to
be
> > sure it wasn't a cpu problem I also ran the same server on a different
> > computer namely an athlon 1.2ghz and the same thing happened.
> > btw; I used hlds under windows on the athlon machine and got 100+ fps..
> >
> > So now I wonder if this is a limitation in the linux hlds or if I'm
> totally
> > misconfiguring something.
> >
> >  Regards, Gustaf
> >
> >
> > ___
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> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
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Re: [hlds_linux] 50 fps max for linux hlds

2002-08-21 Thread Spectre

> > how do you tell what the fps is anyways?  in the windows server it shows
> > it at the top of the window in red text.  i don't see any output though
> > during startup or while running on the linux server.
>
> host_speeds 1/0

hm nice, one more command on the long list ;-)

so now I come to the same result, is there some kinda limit on linux with
those 50fps or are those fps important to any degree for server performance?

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Re: [hlds_linux] Minimum hardware to run well.

2002-08-21 Thread Pramod Venugopal

In my opinion if you want a server to hold more than 10-12 people get a fast cpu and 
lots of RAM. I run a CS server on a dual PIII 800 with a gig of memory and it worked 
great. I also run a Quake3 server on the same machine as well and it works great for 
20 people ( 20 per server ).

If your machines specs arent up to par, you will start getting spikes and high choke. 
If you really want a good dedicated server people come to cause of ping I would 
suggest a good machine.

If you have the $ check these guys out. They make good rackmount systems and I plan on 
purchasing one from them ( The dual Xeons ). http://www.pogolinux.com

dvNuLL

On (21/08/02 03:30), [EMAIL PROTECTED] wrote:
> From: [EMAIL PROTECTED]
> To: [EMAIL PROTECTED]
> Subject: RE: [hlds_linux] Minimum hardware to run well.
> Reply-To: [EMAIL PROTECTED]
> Date: Wed, 21 Aug 2002 03:30:19 -0500
>
> In my previous post, I excluded the mobile versions, as it appeared the
> original poster was referring to a desktop system, not a laptop.  The
> "embedded" version is essentially the same part as the laptop version, but
> with features (or lack of features) for embedded realtime applications (i.e.
> set top box stuff).
>
> Again, the desktop K6-3 (AMD K6 model 9) was only made in 2 frequencies,
> 400Mhz and 450Mhz.
>
> Now, it's possible that some odd ball manufacturer produced a desktop mobo
> that utilized the laptop K6-3 mobile, but if so, I've never heard of such a
> thing.
>
> StanTheMan
> TheHardwareFreak
> http://www.hardwarefreak.com
> rcon admin at:
> Beer for Breakfast servers
>209.41.98.2:27016 (CS multi-map)   209.41.98.2:27015 (DoD)
>209.41.98.2:27017 (CS militia/dust2)Dallas, TX
>
>
>
>
> > -Original Message-
> > From: Brad Schulteis [mailto:[EMAIL PROTECTED]]
> > Sent: Wednesday, August 21, 2002 3:05 AM
> > To: [EMAIL PROTECTED]
> > Subject: RE: [hlds_linux] Minimum hardware to run well.
> >
> >
> > Ok, I did find this page:
> >
> > http://www.sandpile.org/impl/k6.htm
> >
> > 550 MHz: 15.70 W (embedded K6-III+ @ 2.0 V) hmmm Embedded eh?
> >
> > PrivateRyan / Brad Schulteis
> > http://www.therealaod.com/
> > http://www.nospeedname.com/
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list
> > archives, please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
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--
Pramod Venugopal
[EMAIL PROTECTED]
http://www.dvnull.org
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RE: [hlds_linux] Minimum hardware to run well.

2002-08-21 Thread Stan

In my previous post, I excluded the mobile versions, as it appeared the
original poster was referring to a desktop system, not a laptop.  The
"embedded" version is essentially the same part as the laptop version, but
with features (or lack of features) for embedded realtime applications (i.e.
set top box stuff).

Again, the desktop K6-3 (AMD K6 model 9) was only made in 2 frequencies,
400Mhz and 450Mhz.

Now, it's possible that some odd ball manufacturer produced a desktop mobo
that utilized the laptop K6-3 mobile, but if so, I've never heard of such a
thing.

StanTheMan
TheHardwareFreak
http://www.hardwarefreak.com
rcon admin at:
Beer for Breakfast servers
   209.41.98.2:27016 (CS multi-map)   209.41.98.2:27015 (DoD)
   209.41.98.2:27017 (CS militia/dust2)Dallas, TX




> -Original Message-
> From: Brad Schulteis [mailto:[EMAIL PROTECTED]]
> Sent: Wednesday, August 21, 2002 3:05 AM
> To: [EMAIL PROTECTED]
> Subject: RE: [hlds_linux] Minimum hardware to run well.
>
>
> Ok, I did find this page:
>
> http://www.sandpile.org/impl/k6.htm
>
> 550 MHz: 15.70 W (embedded K6-III+ @ 2.0 V) hmmm Embedded eh?
>
> PrivateRyan / Brad Schulteis
> http://www.therealaod.com/
> http://www.nospeedname.com/
>
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Re: [hlds_linux] Minimum hardware to run well.

2002-08-21 Thread wspigel

I actually RAN a server using a K6-2 550 with 160mb RAM.  I can tell you
that it ran a 10 player CS 1.2 server like a champ.  When CS 1.3 came out it
really started to choke due to the model blending technology (I assume).
So I would say that a K6-2 550 couldn't run a 12 player server but might be
fine with 10 or lower players if you don't use the bloated maps like
de_chateau or de_storm, etc.

On another note, I've since upgraded my server to a DuronMP 1Ghz system and
it runs SO much smoother.  I also run Apache, Messageboards, Stats and more
and the server rarely uses more then 10% CPU, fully loaded.  I still keep my
server set to 10 player +1 slot because I believe teams of more then 5-6 per
side is chaos, not teamwork.


>
> It was a K6-III 550 MHz with 128 MB RAM running Gentoo Linux. Can it make
> the grade, or should I just give up leave the servers to others?
>
> -Rob
>



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RE: [hlds_linux] Minimum hardware to run well.

2002-08-21 Thread Brad Schulteis

Ok, I did find this page:

http://www.sandpile.org/impl/k6.htm

550 MHz: 15.70 W (embedded K6-III+ @ 2.0 V) hmmm Embedded eh?

PrivateRyan / Brad Schulteis
http://www.therealaod.com/
http://www.nospeedname.com/

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