RE: [OT] [hlds_linux] Valve's Response to CPU Usage

2003-09-23 Thread jeremy
>Dust2

You should try this on Aztec or similar map because it's the one causing the
issues, that and airstrip.

Jeremy



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Re: [OT] [hlds_linux] Valve's Response to CPU Usage

2003-09-23 Thread Daniel Stroven
Our tests with 2.5.74 and 2.5.75 kernels showed improved results over the
2.4 kernel series.  I used 2.5 kernels for sometime during 1.5 and beta 1.6.
Good performance overall.  Thats why we were anxious to start testing the
2.6 series as soon as the first test 2.6 came out.
- Original Message -
From: "James Sykes" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Tuesday, September 23, 2003 7:57 PM
Subject: RE: [OT] [hlds_linux] Valve's Response to CPU Usage


> Ignore the last mail - clicked send by accident!
>
> >I would appreciate feedback as to the benefits of increasing ticrate
> arefor
> >the client, and is it that significant?
>
> Generally the higher the FPS of the server the better performance you
> get ingame. Lower more stable pings, and the infamous "bullet reg" tends
> to improve.
>
> >So how does a windows 1.6 server compare to a linux/bsdone?
>
> Here are some stats from a single 2.4 - with nothing else running, and
> with sys_ticrate 100. Slackware 8.2 with 2.5.75 kernel.
>
> CPU   InOut   Uptime  Users   FPSPlayers
> 44.67 52.85 67.47 91283   90.92  14
> 45.00 51.42 65.07 91283  100.47  14
> 44.60 51.60 64.11 91283   90.92  14
> 41.00 52.24 65.36 91283  100.02  14
> 42.00 51.67 63.74 91283   90.74  14
> 42.67 50.97 63.41 91283   83.49  14
> 42.67 51.73 63.90 91283   90.92  14
> 43.25 51.10 63.03 91283   91.12  14
> 43.80 50.12 61.70 91283   83.35  14
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Matthew
> Donnon
> Sent: 24 September 2003 00:27
> To: [EMAIL PROTECTED]
> Subject: RE: [OT] [hlds_linux] Valve's Response to CPU Usage
>
> >HLDS shows the CPU usage for the processor it currently resides on. (ie
> >just one)
>
> damn thats clever, didnt occur thats what it's showing
>
> >Ive just tested 1.6 on a dual 2.4ghz windows 2000 server :
> >
> >Sys_ticrate 100:
> >CPU   InOut   Uptime  Users   FPSPlayers
> >34.54 88.42 113.58 250   300   92.71  19
> >33.72 91.46 119.78 250   300   92.25  19
> >25.00 89.28 117.30 250   300   93.17  19
> >25.00 85.09 111.37 250   300   93.21  19
> >28.91 82.59 105.89 250   300  100.39  19
> >29.53 80.77 103.04 250   300   87.23  19
> >27.69 80.03 100.04 250   300   85.20  19
> >
> >Sys_ticrate 1000:
> >CPU   InOut   Uptime  Users   FPSPlayers
> >39.06 86.77 125.99 252   301  254.00  18
> >40.23 88.21 132.32 252   301  203.00  18
> >34.38 86.23 131.11 252   301  230.70  18
> >38.91 87.44 138.51 252   301  346.05  18
> >50.00 93.13 143.64 252   301  256.06  18
> >40.10 87.81 129.61 252   301  260.15  18
> >39.06 81.82 118.45 252   301  206.69  18
> >
> >Note : there are 3 other 20 player servers running on the box.
> >Two are almost full (18/19 players), the other one just has 8 players.
> >
> >Currently there are 44 players total.
> >Total CPU usage according to taskmgr is 45/50%
> >
> >Regards,
> >James
>
> so what we are seeing here is that the standard sys_ticrate (100) is
> chewing
> between 25-35% per chip (xeon i assume) for a 19 player server.
> Once ticrate is pushed to 1000 this rises to 35-50% which is
> understandable.
>
> I would appreciate feedback as to the benefits of increasing ticrate are
> for
> the client, and is it that significant?
>
> I'm also assuming that the 8 player server is using very little cpu ;-)
>
> Now I'm sure the numbers are around here somewhere, but being on my
> webmail
> client I cant get to them, so how does a windows 1.6 server compare to a
> linux/bsd one?
>
> Matt
>
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>
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Re: [OT] [hlds_linux] Valve's Response to CPU Usage

2003-09-23 Thread Daniel Stroven
Then your simply not listening.  Try "grep -i "lag" -r logs/

If you haven't seen a change in performance running the same number of
servers on the same hardware, then your not paying attention.  I been doing
this since beta 5.2, I didn't just start this yesterday.

What kernel are you running?
What hardware?
How many ACTIVE servers on that hardware?
Pingboost?

You say you have seen no difference, show us some of stats.  Show us
somethign other than, "no problem here".
- Original Message -
From: "Britt Priddy (PZGN)" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Tuesday, September 23, 2003 8:21 PM
Subject: Re: [OT] [hlds_linux] Valve's Response to CPU Usage


> Same here on the CPU usage - we've had no complaints yet.
>
> Britt
>
> - Original Message -
> From: "Kevin J. Anderson" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Tuesday, September 23, 2003 6:44 PM
> Subject: RE: [OT] [hlds_linux] Valve's Response to CPU Usage
>
>
> >
> >
> > ->-Original Message-
> > ->From: [EMAIL PROTECTED]
> > ->[mailto:[EMAIL PROTECTED] Behalf Of
> > ->[EMAIL PROTECTED]
> > ->Sent: Tuesday, September 23, 2003 6:28 PM
> > ->To: [EMAIL PROTECTED]
> > ->Subject: Re: [OT] [hlds_linux] Valve's Response to CPU Usage
> >
> > ->
> > ->How long is valve gonna sit around with their dicks in their
> > ->hands thinking
> > ->we are either making this up or just not caring? I cant afford to wait
6
> > ->months for valve to fix this. If they are getting low cpu usage on
their
> > ->hardware with hlds_l then by god give us the specs down to the
> > ->make/model of
> > ->everything and lets see if they are bs'n us.
> > ->
> > ->You guys at valve gonna fix this at all? I know you read this list. We
> are
> > ->calling you out. We want an answer on this.
> > ->
> > ->PS - one last thing all you small time server admins (like
> > ->myself) out there
> > ->making all your money off cs servers. 3 words. Class Action Lawsuit.
If
> my
> > ->business fails because of this and I cant find customers quick enough
to
> > ->make money still then i will look into this. My wife works at a
lawfirm.
> >  froma previous email from alfred:
> >
> > These are the 3 machines we actively test with. None have revealed
> anywhere
> > near the CPU load other people report.
> >
> > Build Machine:
> > >gcc -v
> > Reading specs from /usr/local/lib/gcc-lib/i686-pc-linux-gnu/2.95.3/specs
> > gcc version 2.95.3 20010315 (release)
> > >uname -a
> > Linux linuxbuild2 2.2.5 #1 Fri Apr 2 16:37:56 MEST 1999 i686 unknown
> > SuSE Linux 6.1 (i386)
> > > cat /proc/cpuinfo
> > processor   : 0
> > vendor_id   : AuthenticAMD
> > cpu family  : 6
> > model   : 8
> > model name  : AMD Athlon(TM) XP 2200+
> > stepping: 0
> > cpu MHz : 1795.387510
> > fdiv_bug: no
> > hlt_bug : no
> > sep_bug : no
> > f00f_bug: no
> > fpu : yes
> > fpu_exception   : yes
> > cpuid level : 1
> > wp  : yes
> > flags   : fpu vme de pse tsc msr 6 mce cx8 9 sep 12 pge 14 cmov
> > fcmov 17 22 mmx 24 30 3dnow
> > bogomips: 1789.13
> >
> > GNU C Library production release version 2.0.7
> >
> >
> > 64 bit build machine:
> > >gcc -v
> > Thread model: posix
> > gcc version 3.2.2 (SuSE Linux)
> > > uname -a
> > Linux 64bitcompiler 2.4.19 #1 Wed Apr 30 15:17:44 UTC 2003 x86_64
unknown
> > UnitedLinux 1.0 (AMD64)
> > > cat /proc/cpuinfo
> > processor   : 0
> > vendor_id   : AuthenticAMD
> > cpu family  : 15
> > model   : 4
> > model name  : Athlon HX
> > stepping: 0
> > cpu MHz : 1595.496
> > cache size  : 1024 KB
> > fpu : yes
> > fpu_exception   : yes
> > cpuid level : 1
> > wp  : yes
> > flags   : fpu vme de pse tsc msr pae mce cx8 apic sep mtrr pge
mca
> > cmov pat pse36 clflush mmx fxsr sse sse2 syscall nx mmxext lm 3dnowext
> 3dnow
> > bogomips: 3185.04
> > TLB size: 1088 4K pages
> > clflush size: 64
> > address sizes   : 40 bits physical, 48 bits virtual
> > power management: ts ttp
> >
> > GNU C Library stable release version 2.2.5
> >
> >
> > Test1:
> > >uname -a
> > Linux alfred_linux 2.4.19-16mdkcustom #3 Fri Feb 21 14:26:04 PST 2003
i686
> > unknown unknown GNU/Linux
> > Mandrake Linux release 9.0 (dolphin) for i586
> > >cat /proc/cpuinfo
> > processor   : 0
> > vendor_id   : GenuineIntel
> > cpu family  : 6
> > model   : 5
> > model name  : Pentium II (Deschutes)
> > stepping: 1
> > cpu MHz : 400.914
> > cache size  : 512 KB
> > fdiv_bug: no
> > hlt_bug : no
> > f00f_bug: no
> > coma_bug: no
> > fpu : yes
> > fpu_exception   : yes
> > cpuid level : 2
> > wp  : yes
> > flags   : fpu vme de pse tsc msr pae mce cx8 apic sep mtrr pge
mca
> > cmov pat pse36 mmx fxsr
> > bogomips: 799.53
> >
> >
> > GNU C Library stable release version 2.2.5
> 

Re: [OT] [hlds_linux] Valve's Response to CPU Usage

2003-09-23 Thread Jake Weg
this stats output for a default rh9 install on a dual xeon 2ghz with 1.5
gb of ram.
CPU   InOut   Uptime  Users   FPSPlayers
48.50 37.65 45.28  40   106   49.84  17
map is aztec

jake



Matthew Donnon wrote:




Alfred: All the testing machines you have listed are AMD based, or
older intel base. Given that all these architectures are more
efficient per clock cycle is HLDS really emphasising the calc per
clock cycle disparity between intel/amd cpus?
Is there any oppurtunity for Valve testing on an Intel machine?
I may be able to organise the loan of a current spec machine if you
are still based in Aus.


We have tested with other INTEL machines (in particular a dual PIII).
Optmisation options at this time seem to be limited to choice of compiler
(testing suggests that gcc 3.x doesn't provide any significant increase in




performance).



I wouldn't describe the p3 architecture as anywhere near current and in fact
group it with p2/athlon as a more efficient per mhz chip than p4.
Specifically, have you tested with the p4 core as that seems to be the one with
the most performance issues.
I do not think its an optimisation issue with GCC, rather that HLDS is in particular
highlighting a weakness in the P4/xeon.
The P4 is the architecture which intel sacrificed significant perf per mhz so
they could ramp the mhz right through the roof. Looking at many benchmarks (admittedly
none that have any real relevance in game serving) the P4 needs a 500-600 mhz
boost over 32bit athlon, and nearly a 1ghz boost over 64bit athlon to post similar
performances. SSE2 support appears to make the biggest difference in software
performance and is something I'm sure hlds lacks.
Matt

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RE: [hlds_linux] Valve's Response to CPU Usage

2003-09-23 Thread Kevin J. Anderson


->-Original Message-
->From: [EMAIL PROTECTED]
->[mailto:[EMAIL PROTECTED] Behalf Of Kevin J.
->Anderson
->Sent: Tuesday, September 23, 2003 9:16 PM
->To: [EMAIL PROTECTED]
->Subject: RE: [hlds_linux] Valve's Response to CPU Usage

->
->On the flip side of that, I run a steam cs server, 32 players on windows
->server, and it uses the metamod plugin winhl booster to pump up
->the fps, and
->I dont think it uses anywhere near as much cpu as a comparable
->linux box...
->I dont have any scientific data, thats all just me looking at teh
->cpu usage
->when the server is reasonably full...

rgr, dual xeon 2.4ghz, 20 players on inferno out of 32 possible, and its
using roughly 6% cpu usage going by the processes list in taskmanager...

this is even using winhlbooster trying to get 500fps...

kev


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Re: [hlds_linux] Valve's Response to CPU Usage

2003-09-23 Thread Daniel Stroven
Unfortunately, "unmodified" hlds doesn't run decent.  sys_ticrate does do
much on a kernel compiled at 1000hz.  Ive found its actually more stable
near 100fps on 1000hz kernel if sys_ticate is left at 100.  The new kernels,
2.6, not the 2.4 series are mostly going to be default at 500 or 1000hz.
100hz kernels are a thing of the past.

We are currently testing another 2.6 kernel at 500hz.  This one seems to
give the pings/fps needed and has shown slightly lower load and cpu usage.
Its not your kernels, its not your hardware, its HLDS.  Ive ran the amd
binary on the Intel just to see, and cpu usage was identical.

win to linux is apple and oranges to begin with.  Without doubt, win32 runs
hlds better than linux does right now.  Somehow linux has to be cleaned up
and performance fixed.

- Original Message -
From: "Simon Garner" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Tuesday, September 23, 2003 7:39 PM
Subject: Re: [hlds_linux] Valve's Response to CPU Usage


> On Wednesday, September 24, 2003 11:17 AM [GMT+1200=NZT],
> Destroyer <[EMAIL PROTECTED]> wrote:
> >
> > Unfortunately without using pingboost or sys_ticrate or hz=1000 the
> > ping/fps/user experience is shit.  This has been an issue with hl for
> > some time now even before the pingboost option was available.  Why
> > did ppl use the UDPsoft ping booster?  Because your server absolutely
> > kicked ass when you did and the pings were awesome.  Now we have to
> > use those things just to get decent play and the CPU is through the
> > roof.
> >
>
> I understand that but if you start using pingboost and fiddling with
> sys_ticrate and hz then try comparing CPU usage back to Windows HLDS
> then it's comparing apples with oranges.
>
> We need to try and get the "unmodified" Linux HLDS running at decent CPU
> levels before worrying about tuning it. Anything you do to reduce pings
> is going to increase CPU usage.
>
> -Simon
>
>
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RE: [OT] [hlds_linux] Valve's Response to CPU Usage

2003-09-23 Thread James Sykes
Dust2



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
[EMAIL PROTECTED]
Sent: 24 September 2003 01:33
To: [EMAIL PROTECTED]
Subject: RE: [OT] [hlds_linux] Valve's Response to CPU Usage

What map is this on?


Jeremy


-Original Message-
Ive just tested 1.6 on a dual 2.4ghz windows 2000 server :

Sys_ticrate 100:
CPU   InOut   Uptime  Users   FPSPlayers
34.54 88.42 113.58 250   300   92.71  19
33.72 91.46 119.78 250   300   92.25  19
25.00 89.28 117.30 250   300   93.17  19
25.00 85.09 111.37 250   300   93.21  19
28.91 82.59 105.89 250   300  100.39  19
29.53 80.77 103.04 250   300   87.23  19
27.69 80.03 100.04 250   300   85.20  19

Sys_ticrate 1000:
CPU   InOut   Uptime  Users   FPSPlayers
39.06 86.77 125.99 252   301  254.00  18
40.23 88.21 132.32 252   301  203.00  18
34.38 86.23 131.11 252   301  230.70  18
38.91 87.44 138.51 252   301  346.05  18
50.00 93.13 143.64 252   301  256.06  18
40.10 87.81 129.61 252   301  260.15  18
39.06 81.82 118.45 252   301  206.69  18

Note : there are 3 other 20 player servers running on the box.
Two are almost full (18/19 players), the other one just has 8 players.

Currently there are 44 players total.
Total CPU usage according to taskmgr is 45/50%

Regards,
James



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Re: [OT] [hlds_linux] Valve's Response to CPU Usage

2003-09-23 Thread Daniel Stroven
I would never sue for something provided for free.  They could have denied
peoples use of their software for the purpose of making money.
- Original Message -
From: <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Tuesday, September 23, 2003 6:28 PM
Subject: Re: [OT] [hlds_linux] Valve's Response to CPU Usage


> Valve has seriously f*cked us all. Strong statement but its true.
>
> I was able to run like 8 16 player servers on my p4 3.06ghz with HT. I
have
> optimized kernel and all that. now im getting complaints when they fill up
> and i only have 4 running.
>
> I check usage and its at 90% on each processor that top shows.
>
> How are we supposed to stay alive on that kinda performance?
>
> How long is valve gonna sit around with their dicks in their hands
thinking
> we are either making this up or just not caring? I cant afford to wait 6
> months for valve to fix this. If they are getting low cpu usage on their
> hardware with hlds_l then by god give us the specs down to the make/model
of
> everything and lets see if they are bs'n us.
>
> You guys at valve gonna fix this at all? I know you read this list. We are
> calling you out. We want an answer on this.
>
> PS - one last thing all you small time server admins (like myself) out
there
> making all your money off cs servers. 3 words. Class Action Lawsuit. If my
> business fails because of this and I cant find customers quick enough to
> make money still then i will look into this. My wife works at a lawfirm.
>
> - Original Message -
> From: "James Sykes" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Tuesday, September 23, 2003 5:57 PM
> Subject: RE: [OT] [hlds_linux] Valve's Response to CPU Usage
>
>
> > Ive just tested 1.6 on a dual 2.4ghz windows 2000 server :
> >
> > Sys_ticrate 100:
> > CPU   InOut   Uptime  Users   FPSPlayers
> > 34.54 88.42 113.58 250   300   92.71  19
> > 33.72 91.46 119.78 250   300   92.25  19
> > 25.00 89.28 117.30 250   300   93.17  19
> > 25.00 85.09 111.37 250   300   93.21  19
> > 28.91 82.59 105.89 250   300  100.39  19
> > 29.53 80.77 103.04 250   300   87.23  19
> > 27.69 80.03 100.04 250   300   85.20  19
> >
> > Sys_ticrate 1000:
> > CPU   InOut   Uptime  Users   FPSPlayers
> > 39.06 86.77 125.99 252   301  254.00  18
> > 40.23 88.21 132.32 252   301  203.00  18
> > 34.38 86.23 131.11 252   301  230.70  18
> > 38.91 87.44 138.51 252   301  346.05  18
> > 50.00 93.13 143.64 252   301  256.06  18
> > 40.10 87.81 129.61 252   301  260.15  18
> > 39.06 81.82 118.45 252   301  206.69  18
> >
> > Note : there are 3 other 20 player servers running on the box.
> > Two are almost full (18/19 players), the other one just has 8 players.
> >
> > Currently there are 44 players total.
> > Total CPU usage according to taskmgr is 45/50%
> >
> > Regards,
> > James
> >
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
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> >
> >
>
>
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Re: [OT] [hlds_linux] Valve's Response to CPU Usage

2003-09-23 Thread Simon Garner
On Wednesday, September 24, 2003 1:57 PM [GMT+1200=NZT],
Matthew Donnon <[EMAIL PROTECTED]> wrote:
>
> I wouldn't describe the p3 architecture as anywhere near current and
> in fact group it with p2/athlon as a more efficient per mhz chip than
> p4.
>
> Specifically, have you tested with the p4 core as that seems to be
> the one with the most performance issues.
>

I think the poor performance of the P4 is a totally separate issue and
there's little Valve can do about this. If you're running P4s then
that's your choice.

The problem remains that on AMD and P3 systems the current Linux HLDS
performs worse than the Windows version, and worse than previous
versions.

-Simon


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RE: [OT] [hlds_linux] Valve's Response to CPU Usage

2003-09-23 Thread Matthew Donnon
>
>> Alfred: All the testing machines you have listed are AMD based, or
>> older intel base. Given that all these architectures are more
>> efficient per clock cycle is HLDS really emphasising the calc per
>> clock cycle disparity between intel/amd cpus?
>> Is there any oppurtunity for Valve testing on an Intel machine?
>> I may be able to organise the loan of a current spec machine if you
>> are still based in Aus.
>>
>
>We have tested with other INTEL machines (in particular a dual PIII).
>Optmisation options at this time seem to be limited to choice of compiler
>(testing suggests that gcc 3.x doesn't provide any significant increase in

>performance).
>

I wouldn't describe the p3 architecture as anywhere near current and in fact
group it with p2/athlon as a more efficient per mhz chip than p4.

Specifically, have you tested with the p4 core as that seems to be the one with
the most performance issues.

I do not think its an optimisation issue with GCC, rather that HLDS is in particular
highlighting a weakness in the P4/xeon.
The P4 is the architecture which intel sacrificed significant perf per mhz so
they could ramp the mhz right through the roof. Looking at many benchmarks (admittedly
none that have any real relevance in game serving) the P4 needs a 500-600 mhz
boost over 32bit athlon, and nearly a 1ghz boost over 64bit athlon to post similar
performances. SSE2 support appears to make the biggest difference in software
performance and is something I'm sure hlds lacks.

Matt

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RE: [OT] [hlds_linux] Valve's Response to CPU Usage

2003-09-23 Thread Sindre
Here you basically say, that you won't bother to actually fix anything, since
the hl-engine is about to die anyway?
(Since you're only willing to change compiler, not the actual source.)
And btw, I assume you use gcc 2.95 now, are you aware that it doesn't even
have athlon optimizations?
gcc 3.3 with -mcpu=athlon-xp -march=athlon-xp should REALLY do something about
performance, give us numbers please :)

- Sindre

>Optmisation options at this time seem to be limited to choice of compiler
>(testing suggests that gcc 3.x doesn't provide any significant increase in
>performance).



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RE: [hlds_linux] Valve's Response to CPU Usage

2003-09-23 Thread Sindre
no, they should all be ran at 100 fps :)

- Sindre

>= Original Message From "Simon Garner" <[EMAIL PROTECTED]> =
>On Wednesday, September 24, 2003 6:34 AM [GMT+1200=NZT],
>Marco Balle <[EMAIL PROTECTED]> wrote:
>
>>
>> Now there are 16 players on the server, started with pingboost 1,
>> sys_ticrate 100 and renice -10:
>>
>> CPU   InOut   Uptime  Users   FPSPlayers
>> 62.20 33.49 37.71  2465   95.71  16
>>
>>
>
>Can we please agree to do testing using default settings, ie NO
>pingboost, sys_ticrate 100 and no nicing? Otherwise the results are not
>really meaningful and it is difficult to make comparisons.
>
>-Simon
>
>
>
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RE: [hlds_linux] Valve's Response to CPU Usage

2003-09-23 Thread Kevin J. Anderson


->-Original Message-
->From: [EMAIL PROTECTED]
->[mailto:[EMAIL PROTECTED] Behalf Of Simon
->Garner
->Sent: Tuesday, September 23, 2003 7:39 PM
->To: [EMAIL PROTECTED]
->Subject: Re: [hlds_linux] Valve's Response to CPU Usage

->>
->
->I understand that but if you start using pingboost and fiddling with
->sys_ticrate and hz then try comparing CPU usage back to Windows HLDS
->then it's comparing apples with oranges.
->
->We need to try and get the "unmodified" Linux HLDS running at decent CPU
->levels before worrying about tuning it. Anything you do to reduce pings
->is going to increase CPU usage.

On the flip side of that, I run a steam cs server, 32 players on windows
server, and it uses the metamod plugin winhl booster to pump up the fps, and
I dont think it uses anywhere near as much cpu as a comparable linux box...
I dont have any scientific data, thats all just me looking at teh cpu usage
when the server is reasonably full...

kev


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RE: [OT] [hlds_linux] Valve's Response to CPU Usage

2003-09-23 Thread Alfred Reynolds

> Alfred: All the testing machines you have listed are AMD based, or
> older intel base. Given that all these architectures are more
> efficient per clock cycle is HLDS really emphasising the calc per
> clock cycle disparity between intel/amd cpus?
> Is there any oppurtunity for Valve testing on an Intel machine?
> I may be able to organise the loan of a current spec machine if you
> are still based in Aus.
>

We have tested with other INTEL machines (in particular a dual PIII).
Optmisation options at this time seem to be limited to choice of compiler
(testing suggests that gcc 3.x doesn't provide any significant increase in
performance).


> Matt
>
>>> So how does a windows 1.6 server compare to a linux/bsdone?
>>
>> Here are some stats from a single 2.4 - with nothing else running,
>> and with sys_ticrate 100. Slackware 8.2 with 2.5.75 kernel.
>>
>> CPU   InOut   Uptime  Users   FPSPlayers
>> 44.67 52.85 67.47 91283   90.92  14
>> 45.00 51.42 65.07 91283  100.47  14
>> 44.60 51.60 64.11 91283   90.92  14
>> 41.00 52.24 65.36 91283  100.02  14
>> 42.00 51.67 63.74 91283   90.74  14
>> 42.67 50.97 63.41 91283   83.49  14
>> 42.67 51.73 63.90 91283   90.92  14
>> 43.25 51.10 63.03 91283   91.12  14
>> 43.80 50.12 61.70 91283   83.35  14
>
> <<>>
>
>>> Ive just tested 1.6 on a dual 2.4ghz windows 2000 server :
>>>
>>> Sys_ticrate 100:
>>> CPU   InOut   Uptime  Users   FPSPlayers
>>> 34.54 88.42 113.58 250   300   92.71  19
>>> 33.72 91.46 119.78 250   300   92.25  19
>>> 25.00 89.28 117.30 250   300   93.17  19
>>> 25.00 85.09 111.37 250   300   93.21  19
>>> 28.91 82.59 105.89 250   300  100.39  19
>>> 29.53 80.77 103.04 250   300   87.23  19
>>> 27.69 80.03 100.04 250   300   85.20  19
>
> <<>>
>
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RE: [OT] [hlds_linux] Valve's Response to CPU Usage

2003-09-23 Thread Matthew Donnon
ouch!
so the nix version is using approx 10 MORE% cpu with 25% FEWER players compared
to the win32. Thats not such a good advertisement for the linux port on intel
hardware.
You dont perchance happen to have an AMD based machine to perform the same testing
on?
I do, but am lacking the pipe to test with.

Alfred: All the testing machines you have listed are AMD based, or older intel
base. Given that all these architectures are more efficient per clock cycle
is HLDS really emphasising the calc per clock cycle disparity between intel/amd
cpus?
Is there any oppurtunity for Valve testing on an Intel machine?
I may be able to organise the loan of a current spec machine if you are still
based in Aus.

Matt

>>So how does a windows 1.6 server compare to a linux/bsdone?
>
>Here are some stats from a single 2.4 - with nothing else running, and
>with sys_ticrate 100. Slackware 8.2 with 2.5.75 kernel.
>
>CPU   InOut   Uptime  Users   FPSPlayers
>44.67 52.85 67.47 91283   90.92  14
>45.00 51.42 65.07 91283  100.47  14
>44.60 51.60 64.11 91283   90.92  14
>41.00 52.24 65.36 91283  100.02  14
>42.00 51.67 63.74 91283   90.74  14
>42.67 50.97 63.41 91283   83.49  14
>42.67 51.73 63.90 91283   90.92  14
>43.25 51.10 63.03 91283   91.12  14
>43.80 50.12 61.70 91283   83.35  14

<<>>

>>Ive just tested 1.6 on a dual 2.4ghz windows 2000 server :
>>
>>Sys_ticrate 100:
>>CPU   InOut   Uptime  Users   FPSPlayers
>>34.54 88.42 113.58 250   300   92.71  19
>>33.72 91.46 119.78 250   300   92.25  19
>>25.00 89.28 117.30 250   300   93.17  19
>>25.00 85.09 111.37 250   300   93.21  19
>>28.91 82.59 105.89 250   300  100.39  19
>>29.53 80.77 103.04 250   300   87.23  19
>>27.69 80.03 100.04 250   300   85.20  19

<<>>

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RE: [OT] [hlds_linux] Valve's Response to CPU Usage

2003-09-23 Thread jeremy
What map is this on?


Jeremy


-Original Message-
Ive just tested 1.6 on a dual 2.4ghz windows 2000 server :

Sys_ticrate 100:
CPU   InOut   Uptime  Users   FPSPlayers
34.54 88.42 113.58 250   300   92.71  19
33.72 91.46 119.78 250   300   92.25  19
25.00 89.28 117.30 250   300   93.17  19
25.00 85.09 111.37 250   300   93.21  19
28.91 82.59 105.89 250   300  100.39  19
29.53 80.77 103.04 250   300   87.23  19
27.69 80.03 100.04 250   300   85.20  19

Sys_ticrate 1000:
CPU   InOut   Uptime  Users   FPSPlayers
39.06 86.77 125.99 252   301  254.00  18
40.23 88.21 132.32 252   301  203.00  18
34.38 86.23 131.11 252   301  230.70  18
38.91 87.44 138.51 252   301  346.05  18
50.00 93.13 143.64 252   301  256.06  18
40.10 87.81 129.61 252   301  260.15  18
39.06 81.82 118.45 252   301  206.69  18

Note : there are 3 other 20 player servers running on the box.
Two are almost full (18/19 players), the other one just has 8 players.

Currently there are 44 players total.
Total CPU usage according to taskmgr is 45/50%

Regards,
James



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Re: [OT] [hlds_linux] Valve's Response to CPU Usage

2003-09-23 Thread Britt Priddy \(PZGN\)
Same here on the CPU usage - we've had no complaints yet.

Britt

- Original Message -
From: "Kevin J. Anderson" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Tuesday, September 23, 2003 6:44 PM
Subject: RE: [OT] [hlds_linux] Valve's Response to CPU Usage


>
>
> ->-Original Message-
> ->From: [EMAIL PROTECTED]
> ->[mailto:[EMAIL PROTECTED] Behalf Of
> ->[EMAIL PROTECTED]
> ->Sent: Tuesday, September 23, 2003 6:28 PM
> ->To: [EMAIL PROTECTED]
> ->Subject: Re: [OT] [hlds_linux] Valve's Response to CPU Usage
>
> ->
> ->How long is valve gonna sit around with their dicks in their
> ->hands thinking
> ->we are either making this up or just not caring? I cant afford to wait 6
> ->months for valve to fix this. If they are getting low cpu usage on their
> ->hardware with hlds_l then by god give us the specs down to the
> ->make/model of
> ->everything and lets see if they are bs'n us.
> ->
> ->You guys at valve gonna fix this at all? I know you read this list. We
are
> ->calling you out. We want an answer on this.
> ->
> ->PS - one last thing all you small time server admins (like
> ->myself) out there
> ->making all your money off cs servers. 3 words. Class Action Lawsuit. If
my
> ->business fails because of this and I cant find customers quick enough to
> ->make money still then i will look into this. My wife works at a lawfirm.
>  froma previous email from alfred:
>
> These are the 3 machines we actively test with. None have revealed
anywhere
> near the CPU load other people report.
>
> Build Machine:
> >gcc -v
> Reading specs from /usr/local/lib/gcc-lib/i686-pc-linux-gnu/2.95.3/specs
> gcc version 2.95.3 20010315 (release)
> >uname -a
> Linux linuxbuild2 2.2.5 #1 Fri Apr 2 16:37:56 MEST 1999 i686 unknown
> SuSE Linux 6.1 (i386)
> > cat /proc/cpuinfo
> processor   : 0
> vendor_id   : AuthenticAMD
> cpu family  : 6
> model   : 8
> model name  : AMD Athlon(TM) XP 2200+
> stepping: 0
> cpu MHz : 1795.387510
> fdiv_bug: no
> hlt_bug : no
> sep_bug : no
> f00f_bug: no
> fpu : yes
> fpu_exception   : yes
> cpuid level : 1
> wp  : yes
> flags   : fpu vme de pse tsc msr 6 mce cx8 9 sep 12 pge 14 cmov
> fcmov 17 22 mmx 24 30 3dnow
> bogomips: 1789.13
>
> GNU C Library production release version 2.0.7
>
>
> 64 bit build machine:
> >gcc -v
> Thread model: posix
> gcc version 3.2.2 (SuSE Linux)
> > uname -a
> Linux 64bitcompiler 2.4.19 #1 Wed Apr 30 15:17:44 UTC 2003 x86_64 unknown
> UnitedLinux 1.0 (AMD64)
> > cat /proc/cpuinfo
> processor   : 0
> vendor_id   : AuthenticAMD
> cpu family  : 15
> model   : 4
> model name  : Athlon HX
> stepping: 0
> cpu MHz : 1595.496
> cache size  : 1024 KB
> fpu : yes
> fpu_exception   : yes
> cpuid level : 1
> wp  : yes
> flags   : fpu vme de pse tsc msr pae mce cx8 apic sep mtrr pge mca
> cmov pat pse36 clflush mmx fxsr sse sse2 syscall nx mmxext lm 3dnowext
3dnow
> bogomips: 3185.04
> TLB size: 1088 4K pages
> clflush size: 64
> address sizes   : 40 bits physical, 48 bits virtual
> power management: ts ttp
>
> GNU C Library stable release version 2.2.5
>
>
> Test1:
> >uname -a
> Linux alfred_linux 2.4.19-16mdkcustom #3 Fri Feb 21 14:26:04 PST 2003 i686
> unknown unknown GNU/Linux
> Mandrake Linux release 9.0 (dolphin) for i586
> >cat /proc/cpuinfo
> processor   : 0
> vendor_id   : GenuineIntel
> cpu family  : 6
> model   : 5
> model name  : Pentium II (Deschutes)
> stepping: 1
> cpu MHz : 400.914
> cache size  : 512 KB
> fdiv_bug: no
> hlt_bug : no
> f00f_bug: no
> coma_bug: no
> fpu : yes
> fpu_exception   : yes
> cpuid level : 2
> wp  : yes
> flags   : fpu vme de pse tsc msr pae mce cx8 apic sep mtrr pge mca
> cmov pat pse36 mmx fxsr
> bogomips: 799.53
>
>
> GNU C Library stable release version 2.2.5
>
>
>
> dual_bereta_r0x wrote:
> > Alfred Reynolds wrote:
> >> The "stats" command uses the value from /proc//stat , which is
> >> the same value that top uses. Perhaps the difference you are
> >> encountering is due to the sampling intervals (hlds smoothes the
> >> usage over a 5 second window but top simply shows the instantaneous
> >> value).
> >>
> >> - Alfred
> >
> > Would you mind to send us what are the base distro used by Valve to
> > test/deploy hlds? I mean, kernel version, glibc, utils, and stuff.
> > Even if we hack all the possible distros and kernels, we could have
> > YOURS as a base value.
>
>
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Re: [OT] [hlds_linux] Valve's Response to CPU Usage

2003-09-23 Thread Britt Priddy \(PZGN\)
A lot of us are out here trying to help Valve - they only have so many
people to tend to the 1's of people that use this software...We're
testing new binaries, experimenting with different things to provide them
some input.  Instead of weathered threats, how about some support.  Yeah - I
was frustrated as hell myself at all this and yes as a hosting provider -
we've invested alot of equipment/bandwidth into this deal... Knowing the
software was free...  The only choice we have is to either shutup or help.
My wife doesn't work at a law firm, but I know many Attorneys and they'd
laugh at those 3 words.   Think *   what can you do to help solve the
problems at hand - what input can you provide?  They're not doing this to be
asses, but to improve and succeed what they've already done...  Gotta let go
of the old to bring in the new - :-)   Like a guy at Valve says: "Good
things come to those that wait":-)


Britt

- Original Message -
From: <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Tuesday, September 23, 2003 6:01 PM
Subject: Re: [OT] [hlds_linux] Valve's Response to CPU Usage



> PS - one last thing all you small time server admins (like myself) out
there
> making all your money off cs servers. 3 words. Class Action Lawsuit. If my
> business fails because of this and I cant find customers quick enough to
> make money still then i will look into this. My wife works at a lawfirm.

Ok, I was going to stay out of all this, but this statement's just plain
ridiculous. Look, you're running a FREE PIECE OF SOFTWARE. FREE. You've paid
no money to VALVe to run the *server* (if you wanna grip about the client,
that's another story). They are not obliged to provide services to you, just
as you're not obliged to stick to a platform with which you're obviously
unsatisfied.

HLDS is one of the few multiplayer games available where the server is not
required to be commercially licensed (i.e., no CD key, no purchases
necessary). That VALVe have supported your industry (your industry being
server rental, I'll assume) for years now, for ABSOLUTELY NO MONEY, is
pretty friggin spectacular. I don't know of another commercial entity out
there that has chosen to devote as many resources to a free product. I know
they're not doing it out of some sacrificial altruistic motives here, but to
claim injury from a free piece of software, and to further suggest
litigation over it, is just ludicrous.

If you want a leg to stand on, go shell out the $40-50 to run a server
instance for Battlefield 1942.

--
Tim




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RE: [OT] [hlds_linux] Valve's Response to CPU Usage

2003-09-23 Thread James Sykes
Ignore the last mail - clicked send by accident!

>I would appreciate feedback as to the benefits of increasing ticrate
arefor
>the client, and is it that significant?

Generally the higher the FPS of the server the better performance you
get ingame. Lower more stable pings, and the infamous "bullet reg" tends
to improve.

>So how does a windows 1.6 server compare to a linux/bsdone?

Here are some stats from a single 2.4 - with nothing else running, and
with sys_ticrate 100. Slackware 8.2 with 2.5.75 kernel.

CPU   InOut   Uptime  Users   FPSPlayers
44.67 52.85 67.47 91283   90.92  14
45.00 51.42 65.07 91283  100.47  14
44.60 51.60 64.11 91283   90.92  14
41.00 52.24 65.36 91283  100.02  14
42.00 51.67 63.74 91283   90.74  14
42.67 50.97 63.41 91283   83.49  14
42.67 51.73 63.90 91283   90.92  14
43.25 51.10 63.03 91283   91.12  14
43.80 50.12 61.70 91283   83.35  14

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Matthew
Donnon
Sent: 24 September 2003 00:27
To: [EMAIL PROTECTED]
Subject: RE: [OT] [hlds_linux] Valve's Response to CPU Usage

>HLDS shows the CPU usage for the processor it currently resides on. (ie
>just one)

damn thats clever, didnt occur thats what it's showing

>Ive just tested 1.6 on a dual 2.4ghz windows 2000 server :
>
>Sys_ticrate 100:
>CPU   InOut   Uptime  Users   FPSPlayers
>34.54 88.42 113.58 250   300   92.71  19
>33.72 91.46 119.78 250   300   92.25  19
>25.00 89.28 117.30 250   300   93.17  19
>25.00 85.09 111.37 250   300   93.21  19
>28.91 82.59 105.89 250   300  100.39  19
>29.53 80.77 103.04 250   300   87.23  19
>27.69 80.03 100.04 250   300   85.20  19
>
>Sys_ticrate 1000:
>CPU   InOut   Uptime  Users   FPSPlayers
>39.06 86.77 125.99 252   301  254.00  18
>40.23 88.21 132.32 252   301  203.00  18
>34.38 86.23 131.11 252   301  230.70  18
>38.91 87.44 138.51 252   301  346.05  18
>50.00 93.13 143.64 252   301  256.06  18
>40.10 87.81 129.61 252   301  260.15  18
>39.06 81.82 118.45 252   301  206.69  18
>
>Note : there are 3 other 20 player servers running on the box.
>Two are almost full (18/19 players), the other one just has 8 players.
>
>Currently there are 44 players total.
>Total CPU usage according to taskmgr is 45/50%
>
>Regards,
>James

so what we are seeing here is that the standard sys_ticrate (100) is
chewing
between 25-35% per chip (xeon i assume) for a 19 player server.
Once ticrate is pushed to 1000 this rises to 35-50% which is
understandable.

I would appreciate feedback as to the benefits of increasing ticrate are
for
the client, and is it that significant?

I'm also assuming that the 8 player server is using very little cpu ;-)

Now I'm sure the numbers are around here somewhere, but being on my
webmail
client I cant get to them, so how does a windows 1.6 server compare to a
linux/bsd one?

Matt

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RE: [OT] [hlds_linux] Valve's Response to CPU Usage

2003-09-23 Thread James Sykes


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Matthew
Donnon
Sent: 24 September 2003 00:27
To: [EMAIL PROTECTED]
Subject: RE: [OT] [hlds_linux] Valve's Response to CPU Usage

>HLDS shows the CPU usage for the processor it currently resides on. (ie
>just one)

damn thats clever, didnt occur thats what it's showing

>Ive just tested 1.6 on a dual 2.4ghz windows 2000 server :
>
>Sys_ticrate 100:
>CPU   InOut   Uptime  Users   FPSPlayers
>34.54 88.42 113.58 250   300   92.71  19
>33.72 91.46 119.78 250   300   92.25  19
>25.00 89.28 117.30 250   300   93.17  19
>25.00 85.09 111.37 250   300   93.21  19
>28.91 82.59 105.89 250   300  100.39  19
>29.53 80.77 103.04 250   300   87.23  19
>27.69 80.03 100.04 250   300   85.20  19
>
>Sys_ticrate 1000:
>CPU   InOut   Uptime  Users   FPSPlayers
>39.06 86.77 125.99 252   301  254.00  18
>40.23 88.21 132.32 252   301  203.00  18
>34.38 86.23 131.11 252   301  230.70  18
>38.91 87.44 138.51 252   301  346.05  18
>50.00 93.13 143.64 252   301  256.06  18
>40.10 87.81 129.61 252   301  260.15  18
>39.06 81.82 118.45 252   301  206.69  18
>
>Note : there are 3 other 20 player servers running on the box.
>Two are almost full (18/19 players), the other one just has 8 players.
>
>Currently there are 44 players total.
>Total CPU usage according to taskmgr is 45/50%
>
>Regards,
>James

so what we are seeing here is that the standard sys_ticrate (100) is
chewing
between 25-35% per chip (xeon i assume) for a 19 player server.
Once ticrate is pushed to 1000 this rises to 35-50% which is
understandable.

I would appreciate feedback as to the benefits of increasing ticrate are
for
the client, and is it that significant?

I'm also assuming that the 8 player server is using very little cpu ;-)

Now I'm sure the numbers are around here somewhere, but being on my
webmail
client I cant get to them, so how does a windows 1.6 server compare to a
linux/bsd
one?

Matt

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RE: [OT] [hlds_linux] Valve's Response to CPU Usage

2003-09-23 Thread Kevin J. Anderson


->-Original Message-
->From: [EMAIL PROTECTED]
->[mailto:[EMAIL PROTECTED] Behalf Of
->[EMAIL PROTECTED]
->Sent: Tuesday, September 23, 2003 6:28 PM
->To: [EMAIL PROTECTED]
->Subject: Re: [OT] [hlds_linux] Valve's Response to CPU Usage

->
->How long is valve gonna sit around with their dicks in their
->hands thinking
->we are either making this up or just not caring? I cant afford to wait 6
->months for valve to fix this. If they are getting low cpu usage on their
->hardware with hlds_l then by god give us the specs down to the
->make/model of
->everything and lets see if they are bs'n us.
->
->You guys at valve gonna fix this at all? I know you read this list. We are
->calling you out. We want an answer on this.
->
->PS - one last thing all you small time server admins (like
->myself) out there
->making all your money off cs servers. 3 words. Class Action Lawsuit. If my
->business fails because of this and I cant find customers quick enough to
->make money still then i will look into this. My wife works at a lawfirm.
 froma previous email from alfred:

These are the 3 machines we actively test with. None have revealed anywhere
near the CPU load other people report.

Build Machine:
>gcc -v
Reading specs from /usr/local/lib/gcc-lib/i686-pc-linux-gnu/2.95.3/specs
gcc version 2.95.3 20010315 (release)
>uname -a
Linux linuxbuild2 2.2.5 #1 Fri Apr 2 16:37:56 MEST 1999 i686 unknown
SuSE Linux 6.1 (i386)
> cat /proc/cpuinfo
processor   : 0
vendor_id   : AuthenticAMD
cpu family  : 6
model   : 8
model name  : AMD Athlon(TM) XP 2200+
stepping: 0
cpu MHz : 1795.387510
fdiv_bug: no
hlt_bug : no
sep_bug : no
f00f_bug: no
fpu : yes
fpu_exception   : yes
cpuid level : 1
wp  : yes
flags   : fpu vme de pse tsc msr 6 mce cx8 9 sep 12 pge 14 cmov
fcmov 17 22 mmx 24 30 3dnow
bogomips: 1789.13

GNU C Library production release version 2.0.7


64 bit build machine:
>gcc -v
Thread model: posix
gcc version 3.2.2 (SuSE Linux)
> uname -a
Linux 64bitcompiler 2.4.19 #1 Wed Apr 30 15:17:44 UTC 2003 x86_64 unknown
UnitedLinux 1.0 (AMD64)
> cat /proc/cpuinfo
processor   : 0
vendor_id   : AuthenticAMD
cpu family  : 15
model   : 4
model name  : Athlon HX
stepping: 0
cpu MHz : 1595.496
cache size  : 1024 KB
fpu : yes
fpu_exception   : yes
cpuid level : 1
wp  : yes
flags   : fpu vme de pse tsc msr pae mce cx8 apic sep mtrr pge mca
cmov pat pse36 clflush mmx fxsr sse sse2 syscall nx mmxext lm 3dnowext 3dnow
bogomips: 3185.04
TLB size: 1088 4K pages
clflush size: 64
address sizes   : 40 bits physical, 48 bits virtual
power management: ts ttp

GNU C Library stable release version 2.2.5


Test1:
>uname -a
Linux alfred_linux 2.4.19-16mdkcustom #3 Fri Feb 21 14:26:04 PST 2003 i686
unknown unknown GNU/Linux
Mandrake Linux release 9.0 (dolphin) for i586
>cat /proc/cpuinfo
processor   : 0
vendor_id   : GenuineIntel
cpu family  : 6
model   : 5
model name  : Pentium II (Deschutes)
stepping: 1
cpu MHz : 400.914
cache size  : 512 KB
fdiv_bug: no
hlt_bug : no
f00f_bug: no
coma_bug: no
fpu : yes
fpu_exception   : yes
cpuid level : 2
wp  : yes
flags   : fpu vme de pse tsc msr pae mce cx8 apic sep mtrr pge mca
cmov pat pse36 mmx fxsr
bogomips: 799.53


GNU C Library stable release version 2.2.5



dual_bereta_r0x wrote:
> Alfred Reynolds wrote:
>> The "stats" command uses the value from /proc//stat , which is
>> the same value that top uses. Perhaps the difference you are
>> encountering is due to the sampling intervals (hlds smoothes the
>> usage over a 5 second window but top simply shows the instantaneous
>> value).
>>
>> - Alfred
>
> Would you mind to send us what are the base distro used by Valve to
> test/deploy hlds? I mean, kernel version, glibc, utils, and stuff.
> Even if we hack all the possible distros and kernels, we could have
> YOURS as a base value.


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RE: [OT] [hlds_linux] Valve's Response to CPU Usage

2003-09-23 Thread Geoff King
I dunno, IBM spends a lot of time and effort on Linux these days.. But
anyway, Tim is correct. Go read the EULA you accepted when you installed
HLDS. Theres a little section in there limiting Valves liability to the
cost of the product. i.e, nothing.

-EvilGrin

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
[EMAIL PROTECTED]
Sent: Wednesday, September 24, 2003 12:01 AM
To: [EMAIL PROTECTED]
Subject: Re: [OT] [hlds_linux] Valve's Response to CPU Usage


> PS - one last thing all you small time server admins (like myself) out
there
> making all your money off cs servers. 3 words. Class Action Lawsuit.
If my
> business fails because of this and I cant find customers quick enough
to
> make money still then i will look into this. My wife works at a
lawfirm.

Ok, I was going to stay out of all this, but this statement's just plain
ridiculous. Look, you're running a FREE PIECE OF SOFTWARE. FREE. You've
paid no money to VALVe to run the *server* (if you wanna grip about the
client, that's another story). They are not obliged to provide services
to you, just as you're not obliged to stick to a platform with which
you're obviously unsatisfied.

HLDS is one of the few multiplayer games available where the server is
not required to be commercially licensed (i.e., no CD key, no purchases
necessary). That VALVe have supported your industry (your industry being
server rental, I'll assume) for years now, for ABSOLUTELY NO MONEY, is
pretty friggin spectacular. I don't know of another commercial entity
out there that has chosen to devote as many resources to a free product.
I know they're not doing it out of some sacrificial altruistic motives
here, but to claim injury from a free piece of software, and to further
suggest litigation over it, is just ludicrous.

If you want a leg to stand on, go shell out the $40-50 to run a server
instance for Battlefield 1942.

--
Tim




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Re: [hlds_linux] Valve's Response to CPU Usage

2003-09-23 Thread Simon Garner
On Wednesday, September 24, 2003 11:17 AM [GMT+1200=NZT],
Destroyer <[EMAIL PROTECTED]> wrote:
>
> Unfortunately without using pingboost or sys_ticrate or hz=1000 the
> ping/fps/user experience is shit.  This has been an issue with hl for
> some time now even before the pingboost option was available.  Why
> did ppl use the UDPsoft ping booster?  Because your server absolutely
> kicked ass when you did and the pings were awesome.  Now we have to
> use those things just to get decent play and the CPU is through the
> roof.
>

I understand that but if you start using pingboost and fiddling with
sys_ticrate and hz then try comparing CPU usage back to Windows HLDS
then it's comparing apples with oranges.

We need to try and get the "unmodified" Linux HLDS running at decent CPU
levels before worrying about tuning it. Anything you do to reduce pings
is going to increase CPU usage.

-Simon


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Re: [hlds_linux] [OT] hud_capturemouse 0 does not work?!

2003-09-23 Thread Eric (Deacon)
[EMAIL PROTECTED] wrote:
help me pls
This isn't a client list.  Try the Steampowered forums or some other place.

--
Eric (the Deacon remix)
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RE: [hlds_linux] Valve's Response to CPU Usage

2003-09-23 Thread Marco
Hi!

I tried today the kernel 2.4.9 + ac9 + ext3 patch.

Specs:

Dual Intel P3 1GHz
1,28GB SDRam 133MHz
SCSI HD's
RH 7.2 (with all patches and fixes)

16 Slot CS Server / HL Server version:  46/1.1.2.0/Stdio 2511 secure /
Clanmod + VAC


Kernel 2.4.20, full Server (16Slots):
60-75% of one CPU / Ping 90-300 / FPS: 10-35


Today I tested with the 2.4.9er Kernel:

Kernel 2.4.9, full Server (16Slots):
60-75% of one CPU / Ping 90-300 / FPS 10-35

I can say, the kernel 2.4.9 does not help for me. There is exactly the same
high CPU usage. And with the new Linux HL engine, my dual P3 1GHz is too
weak, to handle one 16Slot Server. A ping of 90-300 is too bad for playing.
Before, two 16Slot servers was no problem for it.

Very bad, this new HL Linux Server Engine!


Best regards,

Marco Balle




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AW: [hlds_linux] More errors?

2003-09-23 Thread scripted_sequence
old...


-Ursprungliche Nachricht-
Von: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Auftrag von Britt
Priddy (PZGN)
Gesendet: Tuesday, September 23, 2003 17:51
An: [EMAIL PROTECTED]
Betreff: [hlds_linux] More errors?


Now I'm getting this message when trying to update - is it me or Valve?

Checking bootstrapper version ...
Updating Installation
Checking/Installing 'Linux Server Engine' version 0
ContentServer rejected client's protocol version

Checking bootstrapper version ...
Updating Installation
Checking/Installing 'Linux Server Engine' version 0
ContentServer rejected client's protocol version


Britt


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[hlds_linux] More errors?

2003-09-23 Thread Britt Priddy \(PZGN\)
Now I'm getting this message when trying to update - is it me or Valve?

Checking bootstrapper version ...
Updating Installation
Checking/Installing 'Linux Server Engine' version 0
ContentServer rejected client's protocol version

Checking bootstrapper version ...
Updating Installation
Checking/Installing 'Linux Server Engine' version 0
ContentServer rejected client's protocol version


Britt


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RE: [hlds_linux] [OT] hud_capturemouse 0 does not work?!

2003-09-23 Thread mailinglists
help me pls

> -Ursprüngliche Nachricht-
> Von: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] Im Auftrag
> von [EMAIL PROTECTED]
> Gesendet: Montag, 22. September 2003 20:23
> An: [EMAIL PROTECTED]
> Betreff: [hlds_linux] [OT]
>
>
> hi,
> is "hud_capturemouse" "0" no more working for the
> commandmenu.txt??? i still get a mouse pointer and my 1...0
> keays are not working :(
>
> thx4anyhelp
>
> splaTTer
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list
> archives, please visit:
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>


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Re: [hlds_linux] Valve's Response to CPU Usage

2003-09-23 Thread i rule
congrats to valve, they managed to screw their customers again, I just
reformatted and reinstalled with reiferfs last week and it looks like this
week I am going to have another party and be installing win2k3, I am sad to
say I am moving over to the dark side =( I really love linux but my little
box can't handle these crazy cpu issues =(

From: "Steven Hartland" <[EMAIL PROTECTED]>
Reply-To: [EMAIL PROTECTED]
To: <[EMAIL PROTECTED]>
Subject: Re: [hlds_linux] Valve's Response to CPU Usage
Date: Tue, 23 Sep 2003 15:40:02 +0100
- Original Message -
From: <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Tuesday, September 23, 2003 6:44 AM
Subject: RE: [hlds_linux] Valve's Response to CPU Usage
> >moving to windows 2k3 will take away this cpu usage issue ?
>
> Yes, go subscribe to the windows version of the list and ask around.
Heres
> one example from a large server company about what they are getting.
Those
> numbers are for both cpus combined he said in later email. So aztec
taking
> 10% of a 2.6ghz Xeon chip.
I know this is not the case for DOD both linux ( under FreeBSD ) and Win32
( under win2k ) both use the same amount of CPU.
Steve / K

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Re: [hlds_linux] Valve's Response to CPU Usage

2003-09-23 Thread Steven Hartland
- Original Message -
From: <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Tuesday, September 23, 2003 6:44 AM
Subject: RE: [hlds_linux] Valve's Response to CPU Usage


> >moving to windows 2k3 will take away this cpu usage issue ?
>
> Yes, go subscribe to the windows version of the list and ask around. Heres
> one example from a large server company about what they are getting. Those
> numbers are for both cpus combined he said in later email. So aztec taking
> 10% of a 2.6ghz Xeon chip.

I know this is not the case for DOD both linux ( under FreeBSD ) and Win32
( under win2k ) both use the same amount of CPU.

Steve / K


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RE: [hlds_linux] Did log files change with Steam hlds?

2003-09-23 Thread Tim McLennan
Add 'log on'

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jeff
Dupler
Sent: September 23, 2003 7:34 AM
To: [EMAIL PROTECTED]
Subject: [hlds_linux] Did log files change with Steam hlds?

This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]

Hello,


  I can't seem to get my Psyco Stats to work with new Steam hlds, anyone
else having this problem?


<--- Server.cfg --->
//---
// Log settings
//---
// Logging
mp_logfile 1
// logaddress 0.0.0.0 28000
sv_stats 0
sv_logbans 1
// Log Detail
mp_logdetail 2
// Log chat
mp_logmessages 1

DoD - (LGSO) Killing Fields v1.0b - dod.lgsocentral.com

Thanks,
Jeff Dupler

Get Wired Solutions
2948 43rd St.
Sacramento, CA. 95817
http://www.getwired.net/
--


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[hlds_linux] hlds_run Command line Options?

2003-09-23 Thread Fredrik Guldbrandzen
Hi! I Downloaded the full Half-Life Dedicated Server v1.1.2.0 (you know the one 
containing CS, DOD, etc. etc.)
But i can't find any readme files containing the command line options, all there is is 
a linuxreadme.txt from the
v3.1.1.1, are there any new important ones someone could summerize? Or is there a 
webpage with them all.

Tnx

Rentz

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[hlds_linux] Did log files change with Steam hlds?

2003-09-23 Thread Jeff Dupler
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]

Hello,


  I can't seem to get my Psyco Stats to work with new Steam hlds, anyone else having 
this problem?


<--- Server.cfg --->
//---
// Log settings
//---
// Logging
mp_logfile 1
// logaddress 0.0.0.0 28000
sv_stats 0
sv_logbans 1
// Log Detail
mp_logdetail 2
// Log chat
mp_logmessages 1

DoD - (LGSO) Killing Fields v1.0b - dod.lgsocentral.com

Thanks,
Jeff Dupler

Get Wired Solutions
2948 43rd St.
Sacramento, CA. 95817
http://www.getwired.net/
--


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Re: [hlds_linux] hltv with full linux.bin

2003-09-23 Thread Dominic
You need to have the current working directory (./) in your library search
path - otherwise half-life won't it's .so files. For the hlds itself this
is done in hlds_run, but for hltv you have to export it manually before:

export LD_LIBRARY_PATH=.:$LDC_LIBRARY_PATH

Regards,

Dominic

On Tue, 23 Sep 2003, Obsessed wrote:

> This is a multi-part message in MIME format.
> --
> [ Picked text/plain from multipart/alternative ]
> hi, I just installed the full steam binary for linux.
> Unfortunately I only find one hltv executable in my hlds_l dir ..
> where is the hltv.cfg ? where is the hltv readme ?
> Also I get errors starting it :
> Console initialized.
> FileSystem initialized.
> Error:libSteamValidateUserIDTickets_i386.so: cannot open shared object file: No such 
> file or directory
> * FATAL ERROR *
> Proxy::Init: couldn't load network module.
> *** STOPPING SYSTEM ***
> ERROR! System::AddModule: couldn't initialize module (null).
> Type 'help' for a list of commands.
>
>
> --
>
>
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