[hlds_linux] DoD Server Fails to Start!!

2003-12-18 Thread Jeff Dupler

Hello,

  This is all I get, the server just will not start.

Console initialized.
scandir failed:/home/hlds/hlds_l/./valve/SAVE
scandir failed:/home/hlds/hlds_l/./platform/SAVE
Protocol version 47
Exe version 1.1.2.4/Stdio (dod)
Exe build: 12:18:09 Nov 20 2003 (2583)
STEAM Auth Server
couldn't exec language.cfg
Server IP address 69.57.154.78:27015
Downloading Security Module from Speakeasy.net ...
Completed downloading Security Module from Speakeasy.net
Server is in Secure Mode.


Thanks,
 Jeff Dupler
 [EMAIL PROTECTED]


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RE: [hlds_linux] liblist.gam being ignored

2003-12-18 Thread jwm
Hi,
No, after the update all works fine, metamod and clanmod are loaded and the
listlib.gam isn't ignored.
Btw, thanks to the list, just read the postings BEFORE updating so i backed
up my liblist.gam :)

Mhh, will there ever be an update WITHOUT errors?

jwm


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Re: [hlds_linux] liblist.gam being ignored

2003-12-18 Thread john
On Thu, 18 Dec 2003, B Porter wrote:

> Hi list,
>
> I¹ve encountered what seems to be a variant of the bug that a lot of people
> have been complaining about since yesterday's Steam update. I run a CS
> server on a FreeBSD machine, which until last night was running Metamod
> 1.1.7 very nicely. After running the Steam update however, Metamod stopped
> loading.
>
> Now before you give me the defacto answer: I¹ve read the steampowered.com
> threads as well as the list archive here, and I know that the update
> replaced my liblist.gam file. I naturally went back and edited it to point
> to "addons/metamod/dlls/metamod_i386.so" as it should. I launched my server,
> and found that Metamod was STILL not loaded.
>
> I do NOT have -autoupdate in my command line, I have tried making
> liblist.gam read-only, and I've also tried changing permissions through a
> whole array of combinations.
>
> This was baffling of course, so I tried changing the liblist.gam line to
> read:
>
> gamedll_linux "blah.so"
>
> The server *still* loaded fine, just without Metamod. What was interesting
> is that despite naming a bad library in liblist.gam, the server didn't seem
> to care. So I tried removing my liblist.gam file entirely-- the server
> *STILL* loaded fine!! Then I tried renaming the dlls/cstrike_i386.so file.
> THAT finally made the server choke and die. So I tried matching the line in
> liblist.gam to the renamed library, and that choked too.
>
> My conclusion is that liblist.gam is now completely ignored, and HLDS will
> only load the default mod library *no matter what*.

Metamod was working fine here after the update to version 3 of the update
tool last night (and after I reset the liblist.gam back). Just ran steam
again and it updated to version 4, and did the following:

[EMAIL PROTECTED] hlds_l]$ ./steam -update cstrike .
Checking bootstrapper version ...
Getting version 4 of Steam HLDS Update Tool
Downloading. . . . . . . . . . .
Steam Linux Client updated, please retry the command
[EMAIL PROTECTED] hlds_l]$ ./steam -update cstrike .
Checking bootstrapper version ...
Updating Installation
Logging in as ''
Checking/Installing 'Linux Server Engine' version 5

Checking/Installing 'HL base content' version 3

Checking/Installing 'cstrike content' version 4

HLDS installation up to date


and metamod is still loading fine, so not sure of your prob. Sounds like
your editing the wrong file or something. You got the right thing on
gamedll, and correct quote marks etc..

gamedll_linux "addons/metamod/dlls/metamod_i386.so"

You are editing the correct file hlds_l/cstrike/liblist.gam and not a
backed up file or something? You checked for multiple gamedll_linux
entries in the file?

john


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Re: [hlds_linux] how do I dump output of update to a log file?

2003-12-18 Thread agenthh
m0gely wrote:
agenthh wrote:
server.cfg and
liblist.gam got wiped.
Your server.cfg got replaced!?
- m0gely
Most likely because it was an "old" file. I had set the date on my
system back by a year (should have used NTP), and I modified the file
before I noticed this, so it had a very old date. Can't seem to
reproduce it.
--agenthh

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[hlds_linux] liblist.gam being ignored

2003-12-18 Thread B Porter
Hi list,

I¹ve encountered what seems to be a variant of the bug that a lot of people
have been complaining about since yesterday's Steam update. I run a CS
server on a FreeBSD machine, which until last night was running Metamod
1.1.7 very nicely. After running the Steam update however, Metamod stopped
loading.

Now before you give me the defacto answer: I¹ve read the steampowered.com
threads as well as the list archive here, and I know that the update
replaced my liblist.gam file. I naturally went back and edited it to point
to "addons/metamod/dlls/metamod_i386.so" as it should. I launched my server,
and found that Metamod was STILL not loaded.

I do NOT have -autoupdate in my command line, I have tried making
liblist.gam read-only, and I've also tried changing permissions through a
whole array of combinations.

This was baffling of course, so I tried changing the liblist.gam line to
read:

gamedll_linux "blah.so"

The server *still* loaded fine, just without Metamod. What was interesting
is that despite naming a bad library in liblist.gam, the server didn't seem
to care. So I tried removing my liblist.gam file entirely-- the server
*STILL* loaded fine!! Then I tried renaming the dlls/cstrike_i386.so file.
THAT finally made the server choke and die. So I tried matching the line in
liblist.gam to the renamed library, and that choked too.

My conclusion is that liblist.gam is now completely ignored, and HLDS will
only load the default mod library *no matter what*.

Anybody have any questions... or more importantly: suggestions?

Thanks,
--
Brian Porter
www.csreloaded.com


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Re: [hlds_linux] Problems with HLDS Update Tool

2003-12-18 Thread Chris Adams
In fact we needn't worry about our server problems since it seems that most
people can't get into Steam after this update anyway #steam on q-net is
craaazzy...

-
Chris Adams

Director
Fragzz Network
=== fragzzPanel v2.0 Tour: http://cp.fragzz.com/tour !! ===
- Original Message -
From: "Chris Adams" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, December 18, 2003 8:58 PM
Subject: Re: [hlds_linux] Problems with HLDS Update Tool


I agree. Every week, you've been breaking the MODs, giving us more bugs, and
giving us higher CPU usage. This is getting very tiring now...

-
Chris Adams

Director
Fragzz Network
=== fragzzPanel v2.0 Tour: http://cp.fragzz.com/tour !! ===

- Original Message -
From: "Mad Scientist" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, December 18, 2003 7:52 PM
Subject: Re: [hlds_linux] Problems with HLDS Update Tool



According to the great words of Erik Johnson:
> This is a multi-part message in MIME format.
> --
> [ Picked text/plain from multipart/alternative ]
> There will be a new version of the HLDSUpdateTool released in the
> near future (a couple of hours maximum) that will roll back the
> verify
> functionality that is causing server administrators problems.

Don't you have a beta program? Why do we all suffer from every release?
Oh, and why don't you send plain-text email to a maillist?

-Mad

--
http://www.madslab.com

"A proof is a proof. What kind of a proof? It's a proof. A proof is a
proof. And when you have a good proof, it's because it's proven."

- Prime Minister Jean Chrétien



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RE: [hlds_linux] Re: [hlds] Update Tool trashes working install

2003-12-18 Thread john
On Thu, 18 Dec 2003, Vernon Riley wrote:

> I use -autoupdate in my start server script. Only thing is I do not put the
> steam file in the users dir. The only thing I have the -autoupdate in there
> for is so users can type 'rcon quit' and have the server restart in 10 sec.
> lol

But the servers restart automatically unless you put -norestart on the
commandline? Read hlds_run and it will tell you what it does. You don't
need -autoupdate.

(Incidentally, if you set -norestart and -autoupdate it does restart the
servers anyway, due to the order the flags are written in the file.)

john


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Re: [hlds_linux] Problems with HLDS Update Tool

2003-12-18 Thread Miguel Filho
roll back, roll back and roll back.

good solution. real good solution. don´t you want to roll back all
steam stuff and give us the traditional way of distributing files,
i mean, a http download.
Miguel

Erik Johnson wrote:

This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
There will be a new version of the HLDSUpdateTool released in the near
future (a couple of hours maximum) that will roll back the verify
functionality that is causing server administrators problems.
Sorry you ran into this.

Erik
--
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RE: [hlds_linux] Re: [hlds] Update Tool trashes working install

2003-12-18 Thread Britt Priddy \(PZGN\)

You can modify the hlds_run file and comment out the lines below - and
if they type: rcon quit or quit directly from the console - it will
auto-restart in 10 seconds - this is toward the bottom -


  # Run the server
$HL_CMD
retval=$?
#   if test $retval -eq 0 && test -z "$AUTO_UPDATE";
then
#   break; # if 0 is returned then just quit
#   fi

debugcore $retval




-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Vernon
Riley
Sent: Thursday, December 18, 2003 3:03 PM
To: [EMAIL PROTECTED]
Subject: RE: [hlds_linux] Re: [hlds] Update Tool trashes working install


I use -autoupdate in my start server script. Only thing is I do not put
the steam file in the users dir. The only thing I have the -autoupdate
in there for is so users can type 'rcon quit' and have the server
restart in 10 sec. lol



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Re: [hlds_linux] how do I dump output of update to a log file?

2003-12-18 Thread m0gely
agenthh wrote:
server.cfg and
liblist.gam got wiped.
Your server.cfg got replaced!?

--
- m0gely
http://quake2.telestream.com/
Q2 | Q3A | Counter-strike
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Re: [hlds_linux] Problems with HLDS Update Tool

2003-12-18 Thread Chris Adams
I agree. Every week, you've been breaking the MODs, giving us more bugs, and
giving us higher CPU usage. This is getting very tiring now...

-
Chris Adams

Director
Fragzz Network
=== fragzzPanel v2.0 Tour: http://cp.fragzz.com/tour !! ===

- Original Message -
From: "Mad Scientist" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, December 18, 2003 7:52 PM
Subject: Re: [hlds_linux] Problems with HLDS Update Tool



According to the great words of Erik Johnson:
> This is a multi-part message in MIME format.
> --
> [ Picked text/plain from multipart/alternative ]
> There will be a new version of the HLDSUpdateTool released in the
> near future (a couple of hours maximum) that will roll back the
> verify
> functionality that is causing server administrators problems.

Don't you have a beta program? Why do we all suffer from every release?
Oh, and why don't you send plain-text email to a maillist?

-Mad

--
http://www.madslab.com

"A proof is a proof. What kind of a proof? It's a proof. A proof is a
proof. And when you have a good proof, it's because it's proven."

- Prime Minister Jean Chrétien



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RE: [hlds_linux] Re: [hlds] Update Tool trashes working install

2003-12-18 Thread Vernon Riley
I use -autoupdate in my start server script. Only thing is I do not put the
steam file in the users dir. The only thing I have the -autoupdate in there
for is so users can type 'rcon quit' and have the server restart in 10 sec.
lol



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Re: [hlds_linux] how do I dump output of update to a log file?

2003-12-18 Thread agenthh
[EMAIL PROTECTED] wrote:
Considering the speed with which the verfying/updating lines zipped by
in this most recent update, I found myself wanting a a way to go back
and look at what happened during the update, even if it just verified
99% of the files.
Is there some commands I can append to the steam update line, or add as
a second line in a shell script, to dump the output to a file (a la >
log.txt)?
Any normal shell redirect works fine. What I generally do is this:
"./steam -update tfc . 2>&1 >> steam.log". Seems to work just fine, but
you don't get any console output.
To the list in general: thanks for noting the problem where Steam wipes
your config files. I backed them all up first, server.cfg and
liblist.gam got wiped.
--agenthh

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Re: [hlds_linux] Problems with HLDS Update Tool

2003-12-18 Thread Mad Scientist

According to the great words of Erik Johnson:
> This is a multi-part message in MIME format.
> --
> [ Picked text/plain from multipart/alternative ]
> There will be a new version of the HLDSUpdateTool released in the
> near future (a couple of hours maximum) that will roll back the
> verify
> functionality that is causing server administrators problems.

Don't you have a beta program? Why do we all suffer from every release?
Oh, and why don't you send plain-text email to a maillist?

-Mad

--
http://www.madslab.com

"A proof is a proof. What kind of a proof? It's a proof. A proof is a
proof. And when you have a good proof, it's because it's proven."

– Prime Minister Jean Chrétien



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[hlds_linux] Problems with HLDS Update Tool

2003-12-18 Thread Erik Johnson
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
There will be a new version of the HLDSUpdateTool released in the near
future (a couple of hours maximum) that will roll back the verify
functionality that is causing server administrators problems.

Sorry you ran into this.

Erik
--

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[hlds_linux] Server will not start after update

2003-12-18 Thread Jeff Dupler

Hello ,

   Our server will not start after new Update, Please Help!

   The server freezes after "Server is in Secure Mode." and
I tried with metaMOD and without and no luck.

- DeathMaster


sh-2.05a$ ./hlds_i686 -game dod
Console initialized.
scandir failed:/home/hlds/hlds_l/./valve/SAVE
scandir failed:/home/hlds/hlds_l/./platform/SAVE
Protocol version 47
Exe version 1.1.2.4/Stdio (dod)
Exe build: 12:18:09 Nov 20 2003 (2583)
STEAM Auth Server
couldn't exec language.cfg
Server IP address 69.57.154.78:27015

   Metamod version 1.17  Copyright (c) 2001-2003 Will Day <[EMAIL PROTECTED]>
   Metamod comes with ABSOLUTELY NO WARRANTY; for details type `meta gpl'.
   This is free software, and you are welcome to redistribute it
   under certain conditions; type `meta gpl' for details.

Downloading Security Module from Speakeasy.net ...
Loaded plugin 'FUN' successfully
Currently loaded plugins:
  description  stat pend  file  vers  src  load  unlod
 [ 1] AMX  RUN   -amx_mm_i386.sov0.9.7ini  ANY   ANY
 [ 2] FUN  RUN   -fun_mm_i386.sov0.9.7cmd  ANY   ANY
2 plugins, 2 running
Completed downloading Security Module from Speakeasy.net
Server is in Secure Mode.


Thanks,
 Jeff Dupler
 [EMAIL PROTECTED]


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[hlds_linux] how do I dump output of update to a log file?

2003-12-18 Thread [EMAIL PROTECTED]
Considering the speed with which the verfying/updating lines zipped by
in this most recent update, I found myself wanting a a way to go back
and look at what happened during the update, even if it just verified
99% of the files.

Is there some commands I can append to the steam update line, or add as
a second line in a shell script, to dump the output to a file (a la >
log.txt)?


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Re: [hlds_linux] Steam Update autoexec.cfg?

2003-12-18 Thread Nick Robins
On Thursday 18 December 2003 05:45, Brian A. Stumm wrote:
> On Wed, 17 Dec 2003, Alfred Reynolds wrote:
> > This is a bug, it shouldn't change these files every time (note
> > that it will occasionally when we need to add new functionality,
> > but this shouldn't be often). We are looking into it.
> >
> > On a related note this release will not re-verify your install
> > every time you run the "steam" command (it doesn't download the
> > file, it just checks that it is up to date). So if you ever delete
> > or corrupt a file just run the steam command to get things back in
> > sync.
>
> No offense but this is unacceptible. Overwriting config files which
> have the potential to be lenghty and complicated without at LEAST
> performing a simple "mv autoexec.cfg autoexec.bat" prior to doing so
> is just silly. The community is making blanket statements to set
> permissions to read only on these files and meanwhile valve feels
> they need the ability to overwrite. Combine the above actions and we
> are asking for problems.

It would be at least marginally tolerable if the "updated" config files
actually /did/ something. but when I discover that this "update" nuked
ALL the dod_.cfg files (containing all the class limits
amongst other things) with files containing the following text:

//Blank for now

I get a little annoyed.

I suppose we should be thankful that server.cfg wasn't on the list of
targets.

This issue has been raised before (when steam first rolled out iirc),
please valve for the love of mike exclude cfg files (and liblist.gam)
from any future updates.

Nick


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Re: [hlds_linux] Re: [hlds] Update Tool trashes working install

2003-12-18 Thread Steven Hartland
I think you missed my point somewhat.

So we have sit through steam verifying and breaking the core files once per
mod.


So in its current form:
1. Steam HLDS Update Tool
2. HL base content
3. Linux Server Engine
All get verified 5 times a little excessive dont you think.

Steve / K
- Original Message -
From: "Ryan Schulze" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: 18 December 2003 15:01
Subject: Re: [hlds_linux] Re: [hlds] Update Tool trashes working install


> Steven Hartland wrote:
>
> >Dont forget to add to this the fact there still is no option to update ALL mods
> >e.g.
> >./steam -update ALL
> >So we have sit through steam verifying and breaking the core files once per
> >mod. Please add the ALL option it would really be a great help to us server
> >admins.
> >
> for a in cstrike dod ; do ./steam -update $a ;done


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Re: [hlds_linux] Re: [hlds] Update Tool trashes working install

2003-12-18 Thread Ryan Schulze
Steven Hartland wrote:

Dont forget to add to this the fact there still is no option to update ALL mods
e.g.
./steam -update ALL
So we have sit through steam verifying and breaking the core files once per
mod. Please add the ALL option it would really be a great help to us server
admins.
for a in cstrike dod ; do ./steam -update $a ;done

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Re: [hlds_linux] Re: [hlds] Update Tool trashes working install

2003-12-18 Thread Matthew Cheale
Well, it knows what mods are available it can either.
1) Update all the mods steam can distribute.
2) Update the mods that are installed.
It's not hard to do a simple "does this dir exist" check.

McCormack, Chris wrote:

ALL may be a bit harder to code for as I dont know if the updater tool knows which mods it has previously updated or are installed. Maybe a comma seperated list would be easier to implement ?

./steam -update cs,tfc,dod

Chris
-Original Message-
From: Steven Hartland [mailto:[EMAIL PROTECTED]
Sent: 18 December 2003 12:21
To: [EMAIL PROTECTED]; [EMAIL PROTECTED]
Subject: [hlds_linux] Re: [hlds] Update Tool trashes working install
Dont forget to add to this the fact there still is no option to update ALL mods
e.g.
./steam -update ALL
So we have sit through steam verifying and breaking the core files once per
mod. Please add the ALL option it would really be a great help to us server
admins.
Steve / K
- Original Message -
From: "Steven Hartland" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>; <[EMAIL PROTECTED]>
Sent: 18 December 2003 12:12
Subject: Re: [hlds] Update Tool trashes working install


The new way the update tool works is totally unusable. Yes its nice to have a
verify option but it should be just that an option it should not be the default.
I would suggest something like:
-verify, -verify_prompt and -verify_fix
where:
-verify would just print the diffs
-verify_prompt would prompt the user for [y/n] to fix
-verify_fix would just fix all
In all cases it would not print "Verifying: X" as this means you
cant see the wood for the trees
-update should only apply updates and potentially warn about diffs
but this should really be left for -update -verify IMO.
Applying this update just totally trashed our setup overwriting:
Verifying: /usr/local/games/hlds_ls/\cstrike\liblist.gam
Downloading: /usr/local/games/hlds_ls/\cstrike\liblist.gam
Verifying: /usr/local/games/hlds_ls/\cstrike\mapcycle.txt
Downloading: /usr/local/games/hlds_ls/\cstrike\mapcycle.txt
Verifying: /usr/local/games/hlds_ls/\cstrike\motd.txt
Downloading: /usr/local/games/hlds_ls/\cstrike\motd.txt
Verifying: /usr/local/games/hlds_ls/\cstrike\server.cfg
Downloading: /usr/local/games/hlds_ls/\cstrike\server.cfg
Verifying: /usr/local/games/hlds_ls/\hlds_run
Downloading: /usr/local/games/hlds_ls/\hlds_run
Please please guys there really needs to be a proper test procedure
put in place here. No way should this have got through testing. This
lets try it out on X thousand people is just not cricket.
   Steve / K


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RE: [hlds_linux] Steam Update autoexec.cfg?

2003-12-18 Thread Rodrigo.be
every time my server updates, it crashes with a segmentation error (the
famous metamod crash)
i just added a cron job to delete the cstrike/custom.hpk every 5 minutes
and my hlds server restarts after 10 sec.
that way i have no problems with it.
if it overwrites your server.cfg, just use the handle +servercfgfile to
specify another servercfgfile

or am i wrong and is this not the point of discussion (working hard @ work,
only got 1 eye to check the mailing lists)

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of john
Sent: donderdag 18 december 2003 14:36
To: [EMAIL PROTECTED]
Subject: RE: [hlds_linux] Steam Update autoexec.cfg?



On Wed, 17 Dec 2003, Brian A. Stumm wrote:

> On Wed, 17 Dec 2003, Alfred Reynolds wrote:
>
> > This is a bug, it shouldn't change these files every time (note that it
> > will occasionally when we need to add new functionality, but this
> > shouldn't be often). We are looking into it.
> >
> > On a related note this release will not re-verify your install every
> > time you run the "steam" command (it doesn't download the file, it just
> > checks that it is up to date). So if you ever delete or corrupt a file
> > just run the steam command to get things back in sync.
>
> No offense but this is unacceptible. Overwriting config files which have
> the potential to be lenghty and complicated without at LEAST performing a
> simple "mv autoexec.cfg autoexec.bat" prior to doing so is just silly. The
> community is making blanket statements to set permissions to read only on
> these files and meanwhile valve feels they need the ability to overwrite.
> Combine the above actions and we are asking for problems.

I think it requires -autoupdate to be renamed to something like
-breakyourinstallupdate as surely, if you have to go fix what it broke
when it updated itself, its not auto is it?

I'm glad I turned that option off a few weeks ago, with the intention of
writing a better distribution of updates rather than updating each server
seperatly. However, it seems that anyone who runs a server and still wants
it to work on a Thursday is going to have to be present to fix things on a
Wednesday night.

Valve, can you not stop updating steam, fix the problems with it. Test it
(release a beta to the server admin community to try and find problems),
and then fix those problems, then release it properly. I can't
see how running the system as it is helps anyone?

john


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RE: [hlds_linux] Steam Update autoexec.cfg?

2003-12-18 Thread john

On Wed, 17 Dec 2003, Brian A. Stumm wrote:

> On Wed, 17 Dec 2003, Alfred Reynolds wrote:
>
> > This is a bug, it shouldn't change these files every time (note that it
> > will occasionally when we need to add new functionality, but this
> > shouldn't be often). We are looking into it.
> >
> > On a related note this release will not re-verify your install every
> > time you run the "steam" command (it doesn't download the file, it just
> > checks that it is up to date). So if you ever delete or corrupt a file
> > just run the steam command to get things back in sync.
>
> No offense but this is unacceptible. Overwriting config files which have
> the potential to be lenghty and complicated without at LEAST performing a
> simple "mv autoexec.cfg autoexec.bat" prior to doing so is just silly. The
> community is making blanket statements to set permissions to read only on
> these files and meanwhile valve feels they need the ability to overwrite.
> Combine the above actions and we are asking for problems.

I think it requires -autoupdate to be renamed to something like
-breakyourinstallupdate as surely, if you have to go fix what it broke
when it updated itself, its not auto is it?

I'm glad I turned that option off a few weeks ago, with the intention of
writing a better distribution of updates rather than updating each server
seperatly. However, it seems that anyone who runs a server and still wants
it to work on a Thursday is going to have to be present to fix things on a
Wednesday night.

Valve, can you not stop updating steam, fix the problems with it. Test it
(release a beta to the server admin community to try and find problems),
and then fix those problems, then release it properly. I can't
see how running the system as it is helps anyone?

john


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